

to-do list:

Send troops to A1 spell
More hp to Implementors (Armageddon!)
Different image for Pantokrator
Change name of the Eyes of Debug
uber-scout summon, flying, insane map-move, not combanants x5 in single casting
another realm into MA nation

MAP:

Change name of Talito,seconday GM province
low populate some UW provinces and set them to #nostart

TEST:
-> Arena reward
-> Speed of build
-> Ritual Limits?
-> Research con 12?
-> Wishing without a head?
-> GoR the Eater of Dead?

Rules:

Player Quests:

PANTOKRATOR:

-> Will start in a island in the middle of the map with no neighbours
-> Attacking Pantokrator's provinces is not allowed unless otherwise stated
-> Will have the "Eyes of God" casted from turn 2 with ridicilious amount of gems. Casting the "Fate of Oedipus" is forbidden


ORDEALS

-> Ordeal will come each 5 turns. These ordeals can be nearly anything. Commencing of Arena, Demands for sacrifice, castings of certain globals (like Ghost Armada or the Kindly Ones) or the release of wild beasts. Some ordeals can be positive. These events will be annoying, but not gamebreaking. I'll also be sure that the events are fair, in the sense they will either affect all players equally or have an equal chance of affecting of each player (in the case of an ordeal that hits a random province).
-> I will give a RP description of the Ordeal in-game, but post a "gameplay" version using metagame terms here in this thread.


GENERAL

-> Because there is a hard-coded limit on messages that one is able to send per turn, I will keep in-game messaging to a minimum. I'll inform of Ordeals with the "Message all command", thought. So I'm forced to do a lot of my diplo through these forums. So remember to check your PM's regularly!

-> I'd like everyone to note that I'm playing two roles here. I'm Burnsaber, the game admin, but I'm also Pantokrator. Note that these are not the same thing. Pantokrator has no grudges that Burnsaber has, for example. In return, you should not hold grudges against Burnsaber for what Pantokrator has done. When I'm talking as Burnsaber, I'll just this regular text. But Pantokrator speaks like this:

[QUOTE=The Pantokrator]
[FONT="Book Antiqua"][I]
I'm the Pantokrator, bow before me you worm!
[/I][/FONT][/QUOTE]

-> I know that the most devious of you are planning to attack Pantakrator in the game, perhaps just for MP reasons. Let's now just agree that it REALLY is forbidden. Not because I'm on a power trip of some sort, but it will make my life a lot simpler. My investment in this game will be rather large, since I need to micro up the ordeals and deal with a lot of diplo. I just won't have time to strat microing combat scripts to boot. This is the first game like this and I want to keep it as simple as possible, perhaps in Ordeals II "defeating Pantokrator" will be a victory condition. 


BOONS

-> Boon is a numeric value between 1-12. Starting boon values in this game are between 4-10.

-> Players can only request one boon per "event cycle" (aka 5 turns), this is to prevent a player suddenly jumping in power because he used 5 boons in one big swoop.

-> There are five types of boons (more will be introduced with ordeals, thought):
1. Items
2. Gems
3. Gold
4. Information
5. Casting of a Ritual Spell

-> The more specific the reguest for a boon is, the less gems/items/gold will be given [I]or[/I] more boon will be penalized. For example;

"I'd like magical items as a boon to defeat my foes!"

- Will get a bunch of randomized items. Something like 2 trinkets, 2 (con2) items and 1 (con4) item + a chance for a con6 item.

"I'd like items that give fire resistance to defeat Abysia!"

- Will get some FR items, but less items than the above example

"I want Rings of Fire!"

- Will get his Rings, but it will cost more boon because of his insolence. How dare he [I]demand[/I] something from Pantokrator!

-> Once per event cycle, I will roll for a random player and grant him a boon. This "extra boon" does not count towards the limit stated above. This will make it harder to be "safe" with just 1 boon.

-> If player reguests for a boon or would get one due to the RND roll, but has no boon, he will be warned. Should this happen again, he will be smitten by appropiate measures (nothing too dramatic thought, getting smitten will be annoying, not game changing)

-> The tables I use to determine the amount of gems/items/gold for each boon will be upgraded every 20 turns.

-> Due to message limit, I'm only able to send 20 messages (a'k'a instances of items/gems/gold) per turn. If I'm going to hit the message limit, I'll leave the rest to be sent the next turn.

ARENA

-> We are using "Mark of the Champion" mod, which changes the Champion's Tridents into a special helmet, this will make it a much more worthile item. Also having control over the Arena Champion is worth one conquest point, if the champion in question has no magic picks (holy magic does not count as "magic" for this purpose).

 
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[b]Early[/b]

Sauromatia: 9 
Lanka: 6
Fomoria: 6
Caelum: 5.5
Niefelheim: 5
Mictlan: 4
Kailasa: 4 
C'tis: 3.5 
Helheim: 3
Hinnom: 3 
Ulm: 3 
Pangaea: 2.5
T'ien Ch'i: 2.5
Vanheim: 2.5
Arcoscephale: 2.5
Yomi: 2.5
Marverni: 2
R'lyeh: 1.5 
Oceania: 1.5
Agartha: 1
Ermor: 0.5
Atlantis: 0.5
Abysia: 0
Tir na n'Og: 0



[b]Mid[/b]

Pythium: 8 
Pangaea: 5.5 
Mictlan: 5
Abysia: 4.5
Shinuyama: 4
Jotunheim: 4
Caelum: 3
Ulm: 3 
R'lyeh: 3
Ermor: 3
Marignon: 2
C'tis: 2
Oceania: 2 
Arcoscephale: 1
Man: 1
Ashdod: 1 
Machaka: 1
Vanheim: 1
Atlantis: 1
T'ien Ch'i: .5
Agartha: .5
Bandar Log: 0
Eriu: 0 


[b]Late[/b]

Ermor: 7
R'lyeh: 4 
Utgard: 3.5
T'ien Ch'i: 3
Marignon: 3
Mictlan: 3
Jomon: 2.5
Bogarus: 2
Abysia: 2
Man: 2
Patala: 2 
Midgard: 2
Ulm: 2
C'tis: 1
Argatha: 1
Pythium: 1
Pangaea: 1
Gath: 1
Caelum: .5
Arcoscephale: 0
Atlantis: 0.5
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