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SYSTEM TYPES DATA FILE
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System Physical Type:
  Normal, Nebulae, Black Hole

Background Bitmap:
  This is the bitmap which is displayed in the background of the 
  solar system window. There needs to be 1 of these in the 
  Pictures\Game\Screens\1024x768 and 1 in the 
  Pictures\Game\Screens\800x600 directories. The exact same name
  should be used. One is a larger image for larger displays (1024x768),
  the other is for smaller displays.

Empires Can Start In:
  Whether one of an empire's planets can start within a system of this 
  type when the game is created. 

Mask Background Objs:
  Whether items such as planets, warp points, etc. need to be masked
  when drawn on the background bitmap.

Non-Tiled Center Pic:
  Picture displayed should be shown in the center of the combat map and
  is not tiled. 

Abilities:
  System - Sight Obscuration, System - Sensor Interference, System - Shield Disruption,
  System - Damage, System - Ability Required

WP Stellar Abil Type:
  The name of a stellar ability type from the StellarAbilityTypes.txt file.
  This will be applied to all warp points generated for this system.

Number of System Objs:
  The number of objects that will be placed in this system. This does not
  include warp points.

Obj X Physical Type:
  Planet, Asteroids, Storm, Sun, Destroyed Star, Comet

Obj X Position:
  Ring 1 : Center Square of System.
  Ring 2 - 7 : 1 - 6 squares out from Center of System. 
    The actual position in the ring is completely random.
  Coord X, Y : A coordinate position within the system. 
    X is horizontal position from 0 to 12, 
    Y is vertical position from 0 to 12.
    There is no randomness to this placement.
  Same As X : The same position as Obj X. 
    There is no randomness to this placement.
  Circle Radius X: A true circle in the system at distance X. 
    The actual position in the ring is completely random.

Obj X Stellar Abil Type:
  The name of a stellar ability type from the StellarAbilityTypes.txt file.

Obj X Size:
  Any, Tiny, Small, Medium, Large, Huge

Obj X Atmosphere:
  Used only for planets.
  Any, None, Methane, Oxygen, Hydrogen, Carbon Dioxide

Obj X Composition:
  Used only for planets.
  Any, Rock, Ice, Gas Giant

Allowable Values for Star Age:
  Young, Average, Old, Ancient

Allowable Values for Star Color:
  Yellow, Red, Purple, Green, Blue, White, Orange

Allowable Values for Star Luminosity:
  Dim, Average, Bright, Super Bright


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*BEGIN*
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Name                      := HyperSpace 1
Description               := A HyperSpace system that requires additional navigation between warp points.
System Physical Type      := Nebulae
Background Bitmap         := HyperSpace1.bmp
Empires Can Start In      := FALSE
Mask Background Objs      := TRUE
Non-Tiled Center Pic      := FALSE
Number of Abilities       := 2
Ability 1 Type            := Sector - Sight Obscuration
Ability 1 Descr           := HyperSpace plays havoc with most scanners.
Ability 1 Val 1           := 3
Ability 1 Val 2           := 0
Ability 2 Type            := Sector - Sensor Interference
Ability 2 Descr           := HyperSpace plays havoc with targeting sensors as well.
Ability 2 Val 1           := 25
Ability 2 Val 2           := 0
WP Stellar Abil Type      := Normal Jump Gate
Number of System Objs     := 1
Obj 1 Physical Type       := Star
Obj 1 Position            := Ring 1
Obj 1 Stellar Abil Type   := Normal Star
Obj 1 Size                := Huge
Obj 1 Age                 := Young
Obj 1 Color               := Purple
Obj 1 Luminosity          := Dim

Name                      := HyperSpace 2
Description               := A HyperSpace system that requires additional navigation between warp points.
System Physical Type      := Nebulae
Background Bitmap         := HyperSpace2.bmp
Empires Can Start In      := FALSE
Mask Background Objs      := TRUE
Non-Tiled Center Pic      := FALSE
Number of Abilities       := 2
Ability 1 Type            := Sector - Sight Obscuration
Ability 1 Descr           := HyperSpace plays havoc with most scanners.
Ability 1 Val 1           := 4
Ability 1 Val 2           := 0
Ability 2 Type            := Sector - Sensor Interference
Ability 2 Descr           := HyperSpace plays havoc with targeting sensors as well.
Ability 2 Val 1           := 25
Ability 2 Val 2           := 0
WP Stellar Abil Type      := Normal Jump Gate
Number of System Objs     := 1
Obj 1 Physical Type       := Star
Obj 1 Position            := Ring 1
Obj 1 Stellar Abil Type   := Normal Star
Obj 1 Size                := Huge
Obj 1 Age                 := Young
Obj 1 Color               := Purple
Obj 1 Luminosity          := Dim

Name                      := HyperSpace 3
Description               := A HyperSpace system that requires additional navigation between warp points.
System Physical Type      := Nebulae
Background Bitmap         := HyperSpace3.bmp
Empires Can Start In      := FALSE
Mask Background Objs      := TRUE
Non-Tiled Center Pic      := FALSE
Number of Abilities       := 2
Ability 1 Type            := Sector - Sight Obscuration
Ability 1 Descr           := HyperSpace plays havoc with most scanners.
Ability 1 Val 1           := 5
Ability 1 Val 2           := 0
Ability 2 Type            := Sector - Sensor Interference
Ability 2 Descr           := HyperSpace plays havoc with targeting sensors as well.
Ability 2 Val 1           := 25
Ability 2 Val 2           := 0
WP Stellar Abil Type      := Normal Jump Gate
Number of System Objs     := 2
Obj 1 Physical Type       := Star
Obj 1 Position            := Ring 1
Obj 1 Stellar Abil Type   := Normal Star
Obj 1 Size                := Huge
Obj 1 Age                 := Young
Obj 1 Color               := Purple
Obj 1 Luminosity          := Dim
Obj 2 Physical Type       := Planet
Obj 2 Position            := Ring 4
Obj 2 Stellar Abil Type   := B5 Derelict
Obj 2 Size                := Derelict
Obj 2 Atmosphere          := Any
Obj 2 Composition         := Any

Name                      := HyperSpace 4
Description               := A HyperSpace system that requires additional navigation between warp points, this system is particularly turbulant
System Physical Type      := Nebulae
Background Bitmap         := HyperSpace4.bmp
Empires Can Start In      := FALSE
Mask Background Objs      := TRUE
Non-Tiled Center Pic      := FALSE
Number of Abilities       := 3
Ability 1 Type            := Sector - Sight Obscuration
Ability 1 Descr           := HyperSpace plays havoc with most scanners.
Ability 1 Val 1           := 3
Ability 1 Val 2           := 0
Ability 2 Type            := Sector - Sensor Interference
Ability 2 Descr           := HyperSpace plays havoc with targeting sensors as well.
Ability 2 Val 1           := 25
Ability 2 Val 2           := 0
Ability 3 Type            := Sector - Damage
Ability 3 Descr           := Turbulance in this sector can cause damage to unprotected ships.
Ability 3 Val 1           := 10
Ability 3 Val 2           := 0
WP Stellar Abil Type      := Normal Jump Gate
Number of System Objs     := 1
Obj 1 Physical Type       := Star
Obj 1 Position            := Ring 1
Obj 1 Stellar Abil Type   := Normal Star
Obj 1 Size                := Huge
Obj 1 Age                 := Young
Obj 1 Color               := Purple
Obj 1 Luminosity          := Dim

Name                      := B5 Standard 1
Description               := Standard solar system.
System Physical Type      := Normal
Background Bitmap         := Starmap.bmp
Empires Can Start In      := TRUE
Mask Background Objs      := FALSE
Non-Tiled Center Pic      := FALSE
Number of Abilities       := 0
WP Stellar Abil Type      := Normal Jump Gate
Number of System Objs     := 12
Obj 1 Physical Type       := Star
Obj 1 Position            := Ring 1
Obj 1 Stellar Abil Type   := Normal Star
Obj 1 Size                := Any
Obj 1 Age                 := Any
Obj 1 Color               := Any
Obj 1 Luminosity          := Any
Obj 2 Physical Type       := Planet
Obj 2 Position            := Ring 2
Obj 2 Stellar Abil Type   := B5 Normal Planet
Obj 2 Size                := Any
Obj 2 Atmosphere          := Any
Obj 2 Composition         := Any
Obj 3 Physical Type       := Planet
Obj 3 Position            := Ring 3
Obj 3 Stellar Abil Type   := B5 Normal Planet
Obj 3 Size                := Medium
Obj 3 Atmosphere          := Oxygen
Obj 3 Composition         := Rock
Obj 4 Physical Type       := Planet
Obj 4 Position            := Ring 3
Obj 4 Stellar Abil Type   := B5 Normal Planet
Obj 4 Size                := Any
Obj 4 Atmosphere          := Any
Obj 4 Composition         := Any
Obj 5 Physical Type       := Planet
Obj 5 Position            := Ring 4
Obj 5 Stellar Abil Type   := B5 Normal Planet
Obj 5 Size                := Any
Obj 5 Atmosphere          := Any
Obj 5 Composition         := Any
Obj 6 Physical Type       := Planet
Obj 6 Position            := Ring 4
Obj 6 Stellar Abil Type   := B5 Normal Planet
Obj 6 Size                := Any
Obj 6 Atmosphere          := Any
Obj 6 Composition         := Any
Obj 7 Physical Type       := Planet
Obj 7 Position            := Ring 5
Obj 7 Stellar Abil Type   := B5 Normal Planet
Obj 7 Size                := Any
Obj 7 Atmosphere          := Any
Obj 7 Composition         := Any
Obj 8 Physical Type       := Planet
Obj 8 Position            := Ring 5
Obj 8 Stellar Abil Type   := B5 Ruins Planet
Obj 8 Size                := Any
Obj 8 Atmosphere          := Any
Obj 8 Composition         := Any
Obj 9 Physical Type       := Storm
Obj 9 Position            := Ring 5
Obj 9 Stellar Abil Type   := Normal Storm
Obj 9 Size                := Any
Obj 10 Physical Type      := Planet
Obj 10 Position           := Ring 6
Obj 10 Stellar Abil Type  := B5 Normal Planet
Obj 10 Size               := Any
Obj 10 Atmosphere         := Any
Obj 10 Composition        := Any
Obj 11 Physical Type      := Planet
Obj 11 Position           := Ring 6
Obj 11 Stellar Abil Type  := B5 Normal Planet
Obj 11 Size               := Any
Obj 11 Atmosphere         := Any
Obj 11 Composition        := Any
Obj 12 Physical Type      := Asteroids
Obj 12 Position           := Ring 6
Obj 12 Stellar Abil Type  := Normal Asteroids
Obj 12 Size               := Any
Obj 12 Atmosphere         := Any
Obj 12 Composition        := Any

Name                      := B5 Standard 2
Description               := Standard solar system.
System Physical Type      := Normal
Background Bitmap         := Starmap.bmp
Empires Can Start In      := TRUE
Mask Background Objs      := FALSE
Non-Tiled Center Pic      := FALSE
Number of Abilities       := 0
WP Stellar Abil Type      := Normal Jump Gate
Number of System Objs     := 12
Obj 1 Physical Type       := Star
Obj 1 Position            := Ring 1
Obj 1 Stellar Abil Type   := Normal Star
Obj 1 Size                := Any
Obj 1 Age                 := Any
Obj 1 Color               := Any
Obj 1 Luminosity          := Any
Obj 2 Physical Type       := Planet
Obj 2 Position            := Ring 2
Obj 2 Stellar Abil Type   := B5 Normal Planet
Obj 2 Size                := Any
Obj 2 Atmosphere          := Any
Obj 2 Composition         := Any
Obj 3 Physical Type       := Planet
Obj 3 Position            := Ring 3
Obj 3 Stellar Abil Type   := B5 Normal Planet
Obj 3 Size                := Huge
Obj 3 Atmosphere          := Any
Obj 3 Composition         := Any
Obj 4 Physical Type       := Planet
Obj 4 Position            := Ring 3
Obj 4 Stellar Abil Type   := B5 Normal Planet
Obj 4 Size                := Any
Obj 4 Atmosphere          := Any
Obj 4 Composition         := Any
Obj 5 Physical Type       := Planet
Obj 5 Position            := Ring 4
Obj 5 Stellar Abil Type   := B5 Normal Planet
Obj 5 Size                := Any
Obj 5 Atmosphere          := Oxygen
Obj 5 Composition         := Any
Obj 6 Physical Type       := Planet
Obj 6 Position            := Ring 4
Obj 6 Stellar Abil Type   := B5 Normal Planet
Obj 6 Size                := Any
Obj 6 Atmosphere          := Any
Obj 6 Composition         := Any
Obj 7 Physical Type       := Planet
Obj 7 Position            := Ring 5
Obj 7 Stellar Abil Type   := B5 Normal Planet
Obj 7 Size                := Huge
Obj 7 Atmosphere          := Any
Obj 7 Composition         := Any
Obj 8 Physical Type       := Planet
Obj 8 Position            := Ring 5
Obj 8 Stellar Abil Type   := B5 Normal Planet
Obj 8 Size                := Any
Obj 8 Atmosphere          := Any
Obj 8 Composition         := Any
Obj 9 Physical Type       := Storm
Obj 9 Position            := Ring 5
Obj 9 Stellar Abil Type   := Normal Storm
Obj 9 Size                := Any
Obj 10 Physical Type      := Planet
Obj 10 Position           := Ring 6
Obj 10 Stellar Abil Type  := B5 Ruins Planet
Obj 10 Size               := Any
Obj 10 Atmosphere         := Any
Obj 10 Composition        := Any
Obj 11 Physical Type      := Planet
Obj 11 Position           := Ring 6
Obj 11 Stellar Abil Type  := B5 Normal Planet
Obj 11 Size               := Any
Obj 11 Atmosphere         := Any
Obj 11 Composition        := Any
Obj 12 Physical Type      := Asteroids
Obj 12 Position           := Ring 6
Obj 12 Stellar Abil Type  := Normal Asteroids
Obj 12 Size               := Any
Obj 12 Atmosphere         := Any
Obj 12 Composition        := Any
Obj 13 Physical Type      := Planet
Obj 13 Position           := Same As 3
Obj 13 Stellar Abil Type  := B5 Normal Planet
Obj 13 Size               := Tiny
Obj 13 Atmosphere         := None
Obj 13 Composition        := Any
Obj 14 Physical Type      := Planet
Obj 14 Position           := Same As 7
Obj 14 Stellar Abil Type  := B5 Normal Planet
Obj 14 Size               := Tiny
Obj 14 Atmosphere         := None
Obj 14 Composition        := Any

Name                      := B5 Standard 3
Description               := Standard solar system.
System Physical Type      := Normal
Background Bitmap         := Starmap.bmp
Empires Can Start In      := FALSE
Mask Background Objs      := FALSE
Non-Tiled Center Pic      := FALSE
Number of Abilities       := 0
WP Stellar Abil Type      := Normal Jump Gate
Number of System Objs     := 12
Obj 1 Physical Type       := Star
Obj 1 Position            := Ring 1
Obj 1 Stellar Abil Type   := Normal Star
Obj 1 Size                := Any
Obj 1 Age                 := Any
Obj 1 Color               := Any
Obj 1 Luminosity          := Any
Obj 2 Physical Type       := Planet
Obj 2 Position            := Ring 2
Obj 2 Stellar Abil Type   := B5 Normal Planet
Obj 2 Size                := Any
Obj 2 Atmosphere          := Any
Obj 2 Composition         := Any
Obj 3 Physical Type       := Planet
Obj 3 Position            := Ring 3
Obj 3 Stellar Abil Type   := B5 Ruins Planet
Obj 3 Size                := Any
Obj 3 Atmosphere          := Oxygen
Obj 3 Composition         := Any
Obj 4 Physical Type       := Planet
Obj 4 Position            := Ring 3
Obj 4 Stellar Abil Type   := B5 Normal Planet
Obj 4 Size                := Any
Obj 4 Atmosphere          := Any
Obj 4 Composition         := Any
Obj 5 Physical Type       := Planet
Obj 5 Position            := Ring 4
Obj 5 Stellar Abil Type   := B5 Ruins Planet
Obj 5 Size                := Huge
Obj 5 Atmosphere          := Any
Obj 5 Composition         := Any
Obj 6 Physical Type       := Planet
Obj 6 Position            := Ring 4
Obj 6 Stellar Abil Type   := B5 Ruins Planet
Obj 6 Size                := Any
Obj 6 Atmosphere          := Any
Obj 6 Composition         := Any
Obj 7 Physical Type       := Planet
Obj 7 Position            := Ring 5
Obj 7 Stellar Abil Type   := B5 Normal Planet
Obj 7 Size                := Any
Obj 7 Atmosphere          := Any
Obj 7 Composition         := Any
Obj 8 Physical Type       := Planet
Obj 8 Position            := Ring 5
Obj 8 Stellar Abil Type   := B5 Ruins Planet
Obj 8 Size                := Any
Obj 8 Atmosphere          := Any
Obj 8 Composition         := Any
Obj 9 Physical Type       := Storm
Obj 9 Position            := Ring 5
Obj 9 Stellar Abil Type   := Normal Storm
Obj 9 Size                := Any
Obj 10 Physical Type      := Planet
Obj 10 Position           := Ring 6
Obj 10 Stellar Abil Type  := B5 Ruins Planet
Obj 10 Size               := Any
Obj 10 Atmosphere         := Any
Obj 10 Composition        := Any
Obj 11 Physical Type      := Planet
Obj 11 Position           := Ring 6
Obj 11 Stellar Abil Type  := B5 Ruins Planet
Obj 11 Size               := Huge
Obj 11 Atmosphere         := Any
Obj 11 Composition        := Any
Obj 12 Physical Type      := Asteroids
Obj 12 Position           := Ring 6
Obj 12 Stellar Abil Type  := Normal Asteroids
Obj 12 Size               := Any
Obj 12 Atmosphere         := Any
Obj 12 Composition        := Any
Obj 13 Physical Type      := Planet
Obj 13 Position           := Same As 5
Obj 13 Stellar Abil Type  := B5 Ruins Planet
Obj 13 Size               := Tiny
Obj 13 Atmosphere         := None
Obj 13 Composition        := Any
Obj 14 Physical Type      := Planet
Obj 14 Position           := Same As 5
Obj 14 Stellar Abil Type  := B5 Ruins Planet
Obj 14 Size               := Tiny
Obj 14 Atmosphere         := None
Obj 14 Composition        := Any
Obj 15 Physical Type      := Planet
Obj 15 Position           := Same As 11
Obj 15 Stellar Abil Type  := B5 Ruins Planet
Obj 15 Size               := Tiny
Obj 15 Atmosphere         := None
Obj 15 Composition        := Any

Name                      := B5 Black Hole 1
Description               := Black hole system. A black hole is a star which has collapsed in on itself until it has become so dense that even light cannot escape its gravitational pull.
System Physical Type      := Black Hole
Background Bitmap         := Blackhole.bmp
Empires Can Start In      := FALSE
Mask Background Objs      := TRUE
Non-Tiled Center Pic      := TRUE
Number of Abilities       := 3
Ability 1 Type            := System - Movement Towards Center
Ability 1 Descr           := All ships will be moved 2 sectors towards the center each turn.
Ability 1 Val 1           := 2
Ability 1 Val 2           := 0
Ability 2 Type            := System - Destructive Center
Ability 2 Descr           := The center of the blackhole will destroy any ships that enter it. 
Ability 2 Val 1           := 100000
Ability 2 Val 2           := 0
Ability 3 Type            := Sector - Shield Disruption
Ability 3 Descr           := Heavy gravitation causes all shields to be useless.
Ability 3 Val 1           := 100000
Ability 3 Val 2           := 0
WP Stellar Abil Type      := Unstable Jump Gate
Number of System Objs     := 1
Obj 1 Physical Type       := Star
Obj 1 Position            := Ring 1
Obj 1 Stellar Abil Type   := Normal Star
Obj 1 Size                := Huge
Obj 1 Age                 := Young
Obj 1 Color               := Purple
Obj 1 Luminosity          := Dim

Name                      := B5 Black Hole 2
Description               := Black hole system. A black hole is a star which has collapsed in on itself until it has become so dense that even light cannot escape its gravitational pull.
System Physical Type      := Black Hole
Background Bitmap         := Blackhole.bmp
Empires Can Start In      := FALSE
Mask Background Objs      := TRUE
Non-Tiled Center Pic      := TRUE
Number of Abilities       := 3
Ability 1 Type            := System - Movement Towards Center
Ability 1 Descr           := All ships will be moved 3 sectors towards the center each turn.
Ability 1 Val 1           := 3
Ability 1 Val 2           := 0
Ability 2 Type            := System - Destructive Center
Ability 2 Descr           := The center of the blackhole will destroy any ships that enter it. 
Ability 2 Val 1           := 100000
Ability 2 Val 2           := 0
Ability 3 Type            := Sector - Shield Disruption
Ability 3 Descr           := Heavy gravitation causes all shields to be useless.
Ability 3 Val 1           := 100000
Ability 3 Val 2           := 0
WP Stellar Abil Type      := Unstable Jump Gate
Number of System Objs     := 1
Obj 1 Physical Type       := Star
Obj 1 Position            := Ring 1
Obj 1 Stellar Abil Type   := Normal Star
Obj 1 Size                := Huge
Obj 1 Age                 := Young
Obj 1 Color               := Purple
Obj 1 Luminosity          := Dim

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*END*
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