Nation 72: Leipburg
-----------------------------------
Race: Hoburgs, Human auxillaries.
Military: Heavy infantry. Light ozelotl cavalry and heavy mechanical mosquito and wolf cavalry. Elite cavalry. Sacred heavy mechanical ant cavalry.
Magic: Air, Astral, Nature and Blood. Weak Water.
Priests: Strong.
-----------------------------------
Troops:
- Infantry:
** Pikeman of Leipburg (Hoburg), 8g, 6r, Pike, Iron Cap, Scale Mail Hauberk.
--- Extra mr
** Maceman of Leipburg (Hoburg), 8g, 7r, Mace, Shield, Iron Cap, Scale Mail Hauberk.
--- Extra mr
** Spearman of Leipburg (Hoburg), 8g, 7r, Spear, Shield, Iron Cap, Scale Mail Hauberk.
--- Extra mr
** Heavy Pikeman of Leipburg (Hoburg), 8g, 8r, Pike, Iron Cap, Full Scale Mail.
--- Extra mr
** Soldier of Leipburg (Hoburg), 8g, 8r, Mace, Shield, Iron Cap, Full Scale Mail.
--- Extra mr
** Heavy Pikeman of Leipburg (Hoburg), 8g, 14r, Pike, Iron Cap, Full Plate Mail.
--- Extra mr
** Human Auxillary of Leipburg (Human), 10g, 11r, Great Club, Iron Cap, Scale Mail Hauberk.
--- Extra mr
- Cavalry:
** Mechanized Cavalry of Leipburg (Hoburg), 40g, 22r, Short Sword, Shield, Lance, Iron Cap, Full Scale Mail, Mechanical Mosquito mount.
--- Extra mr
** Mechanized Lancer of Leipburg (Hoburg), 40g, 20r, Light Lance, Shield, Iron Cap, Full Scale Mail, Mechanical Mosquito mount.
--- Extra mr
** Hell Templar (Hoburg), 60g, 10r, Black Short Sword, Shield, Iron Cap, Scale Mail Cuirass, Ozelotl mount.
--- Capital only, Extra mr and Siege bonus
--- The ozelotl fight until the end of the battle if the rider perishes
** Wolf Cavalry of Leipburg (Hoburg), 25g, 11r, Short Sword, Shield, Iron Cap, Scale Mail Hauberk, Wolf mount.
--- Extra mr
- Sacreds:
** Hell Apostle (Hoburg), 90g, 21r, Severing Short Sword, Shield, Full Helmet, Scale Mail Hauberk, Mechanical Ant mount.
--- Capital only, Extra mr, Extra stats, Awe - high and Stealth - high

Commanders:
- Scouts:
** Spy (Hoburg), 30g, 5r, Long Spear, Javelin, Iron Cap, Scale Mail Cuirass.
--- Extra mr
- Commanders:
** Commander (Hoburg), 28g, 8r, Mace, Shield, Iron Cap, Full Scale Mail.
--- Extra mr
** Hell Lord (Hoburg), 80g, 10r, Black Short Sword, Shield, Iron Cap, Scale Mail Cuirass, Ozelotl mount.
--- Capital only, Extra mr and Siege bonus
--- The ozelotl fight until the end of the battle if the rider perishes
** Hell Master (Hoburg), 110g, 21r, Severing Short Sword, Shield, Full Helmet, Scale Mail Hauberk, Mechanical Ant mount.
--- Capital only, Extra mr, Extra stats, Awe - high and Stealth - high
- Priests:
** Beatified Apprentice (Hoburg), 35g, 1r, Dagger, Robes.
--- 1H.
--- Extra mr and Sailing
** Exarch (Hoburg), 85g, 1r, Sceptre, Crown, Robes.
--- 3H.
--- Capital only, Extra mr and Sailing
- Mages:
** Hellish Novice (Hoburg), 200g, 1r, Sceptre, Robes.
--- 1B1H2? (blood, nature, astral, water).
--- Extra mr and Spy
** Ivy Novice (Hoburg), 200g, 1r, Sceptre, Robes.
--- 1N1H2? (blood, nature, astral, water).
--- Extra mr and Spy
** Baleful Follower (Hoburg), 245g, 1r, Sceptre, Robes.
--- 3B2H1? (blood, nature, astral, water).
--- Capital only and Extra mr
** Secret Follower (Hoburg), 245g, 1r, Robes.
--- 3S2H1? (blood, nature, astral, water).
--- Capital only and Extra mr
** Hermetic Follower (Hoburg), 245g, 1r, Sceptre, Robes.
--- 3A2H1? (nature, astral, water, air).
--- Capital only and Extra mr

Nation 73: Cerasa
-----------------------------------
Race: Lizards, Vanir auxillaries, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Archers and Longbowmen. Light cavalry. Chariots. Sacred heavy infantry.
Magic: Fire, Air, Earth, Astral and Blood. National mages are not affected by Drain scale.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -1

Troops:
- Ranged:
** Cerasaish Archer (Lizard), 10g, 15r, Composite Bow, Mace, Jingasa, Chain Mail Cuirass.
--- Mountain survival and Extra mr
** Cerasaish Longbowman (Lizard), 12g, 9r, Long Bow, Broad Sword, Leather Cap, Full Leather Armor.
--- Mountain survival and Extra mr
- Infantry:
** Cerasaish Light Trident Warrior (Lizard), 10g, 4r, Trident, Buckler, Sticks and Stones, Leather Cap, Leather Cuirass.
--- Mountain survival and Extra mr
** Cerasaish Warrior (Lizard), 10g, 6r, Morningstar, Buckler, Sticks and Stones, Leather Cap, Full Leather Armor.
--- Mountain survival and Extra mr
** Cerasaish Warrior (Lizard), 10g, 6r, Trident, Buckler, Sticks and Stones, Leather Cap, Full Leather Armor.
--- Mountain survival and Extra mr
** Cerasaish Warrior (Lizard), 12g, 11r, Trident, Buckler, Crossbow, Leather Cap, Ring Mail Hauberk.
--- Mountain survival and Extra mr
** Cerasaish Heavy Warrior (Lizard), 10g, 14r, Morningstar, Buckler, Jingasa, Scale Mail Hauberk.
--- Mountain survival and Extra mr
** Cerasaish Heavy Warrior (Lizard), 10g, 14r, Trident, Buckler, Jingasa, Scale Mail Hauberk.
--- Mountain survival and Extra mr
** Cerasaish Heavy Trident Warrior (Lizard), 10g, 14r, Trident, Buckler, Jingasa, Chain Mail Cuirass.
--- Mountain survival and Extra mr
- Cavalry:
** Cerasaish Vanir Auxillary (Vanir), 30g, 8r, Morningstar, Buckler, Lance, Leather Cap, Ring Mail Cuirass, Horse mount.
--- Mountain survival and Extra mr
- Chariots:
** Cerasaish Charioteer (Lizard), 30g, 16r, Morningstar, Buckler,  mount.
--- Mountain survival and Extra mr
- Sacreds:
** Ravager of Earth (Lizard), 75g, 13r, Sacred Falchion, Buckler, Exceptional Harpoon, Iron Cap, Full Leather Armor.
--- Mountain survival, Extra mr, Awe - high, Shapeshift to metal man and Elemental resistances

Commanders:
- Scouts:
** Spy (Lizard), 30g, 8r, Mace, Broad Sword, Mace, Iron Cap, Leather Cuirass.
--- Mountain survival and Extra mr
- Commanders:
** Commander (Lizard), 30g, 4r, Trident, Buckler, Sticks and Stones, Leather Cap, Leather Cuirass.
--- Mountain survival and Extra mr
** Commander (Lizard), 50g, 16r, Morningstar, Buckler,  mount.
--- Mountain survival and Extra mr
** Commander (Vanir), 50g, 8r, Morningstar, Buckler, Lance, Leather Cap, Ring Mail Cuirass, Horse mount.
--- Mountain survival and Extra mr
- Priests:
** Saintly Disciple (Lizard), 60g, 3r, Short Sword, Robes.
--- 2H.
--- Mountain survival and Extra mr
- Mages:
** Brimstone Novice (Lizard), 150g, 4r, Broad Sword, Robes.
--- 1B2? (blood, earth, air, fire).
--- Mountain survival, Extra mr, Mountain survival and Drain immune
** Red Novice (Lizard), 150g, 2r, Sceptre, Robes.
--- 1A2? (blood, earth, air, fire).
--- Mountain survival, Extra mr, Mountain survival and Drain immune
** Lava Novice (Lizard), 150g, 1r, Quarterstaff, Robes.
--- 1S2? (astral, earth, air, fire).
--- Mountain survival, Extra mr, Mountain survival and Drain immune
** Infernal Demonspawn (Lizard), 295g, 2r, Sceptre, Sacred Pitcher, Robes.
--- 2B1H3? (earth, air, fire, blood).
--- Capital only, Mountain survival, Extra mr, Drain immune and Shapeshift to devil

Nation 74: Vinkilium
-----------------------------------
Race: Humans.
Military: Crossbowmen. Light pegasus and jaguar cavalry and heavy boar and lizard cavalry. Sacred light pegasus cavalry and heavy bear cavalry.
Magic: Air, Water and Blood. Weak Astral and Death.
Priests: Weak, temples cost 200 gold.
-----------------------------------
National traits:
- Temple cost 200

Troops:
- Ranged:
** Vinkiliuman Crossbowman (Hoburg), 8g, 2r, Small Crossbow, Axe, Leather Hauberk.
--- Swamp survival
- Cavalry:
** Vinkiliuman Boar Cavalry (Human), 35g, 35r, Falchion, Kite Shield, Lance, Half Helmet, Full Chain Mail, Boar mount.
--- Swamp survival
** Vinkiliuman Lizard Cavalry (Human), 30g, 24r, Falchion, Kite Shield, Half Helmet, Chain Mail Hauberk, Lizard mount.
--- Swamp survival
** Vinkiliuman Lizard Lancer (Human), 30g, 21r, Light Lance, Kite Shield, Half Helmet, Chain Mail Hauberk, Lizard mount.
--- Swamp survival
** Vinkiliuman Lizard Cavalry (Human), 30g, 19r, Battleaxe, Half Helmet, Chain Mail Hauberk, Lizard mount.
--- Swamp survival
** Vinkiliuman Pegasus Cavalry (Human), 50g, 8r, Light Lance, Kite Shield, Lance, Leather Cap, Leather Cuirass, Pegasus mount.
--- Swamp survival
** Vinkiliuman Pegasus Lancer (Human), 50g, 4r, Light Lance, Throwing Axe, Leather Cap, Leather Cuirass, Pegasus mount.
--- Swamp survival
** Vinkiliuman Jaguar Cavalry (Human), 35g, 20r, Falchion, Kite Shield, Lance, Leather Cap, Ring Mail Hauberk, Jaguar mount.
--- Swamp survival
--- The jaguar will persist even if the rider dies.
** Vinkiliuman Jaguar Cavalry (Human), 35g, 16r, Light Lance, Kite Shield, Harpoon, Leather Cap, Ring Mail Hauberk, Jaguar mount.
--- Swamp survival
--- The jaguar will persist even if the rider dies.
- Sacreds:
** Night Warrior (Human), 90g, 16r, Icy Falchion, Kite Shield, Slaughtering Lance, Leather Hood, Leather Hauberk, Pegasus mount.
--- Capital only, Swamp survival, Amphibian and Stealth - high
** Temple Destroyer (Human), 75g, 25r, Banishing Battleaxe, Icy Javelin, Iron Cap, Full Chain Mail, Bear mount.
--- Capital only, Swamp survival, Amphibian and Patrol bonus
--- If the rider dies, the bear will carry on fighting until the end of the battle.

Commanders:
- Scouts:
** Spy (Human), 30g, 4r, Short Sword, Dagger, Leather Cap, Leather Hauberk.
--- Swamp survival
- Commanders:
** Commander (Human), 55g, 20r, Falchion, Kite Shield, Lance, Leather Cap, Ring Mail Hauberk, Jaguar mount.
--- Swamp survival
--- The jaguar will persist even if the rider dies.
** Night Master (Human), 110g, 16r, Icy Falchion, Kite Shield, Slaughtering Lance, Leather Hood, Leather Hauberk, Pegasus mount.
--- Capital only, Swamp survival, Amphibian and Stealth - high
** Temple Lord (Human), 95g, 25r, Banishing Battleaxe, Icy Javelin, Iron Cap, Full Chain Mail, Bear mount.
--- Capital only, Swamp survival, Amphibian and Patrol bonus
--- If the rider dies, the bear will carry on fighting until the end of the battle.
- Priests:
** Sacred Initiate (Human), 35g, 3r, Hammer, Robes.
--- 1H.
--- Swamp survival
- Mages:
** Gaseous Novice (Human), 90g, 3r, Short Sword, Robes.
--- 1A1D.
--- Swamp survival and Cold resistance 25
** Cold-eyed Sorcerer (Human), 225g, 1r, Quarterstaff, Sacred Pitcher, Robes.
--- 3A2? (death, astral, water, air).
--- Capital only, Swamp survival and Cold resistance 25
** Flooded Sorcerer (Human), 205g, 5r, Falchion, Sacred Pitcher, Robes.
--- 3W1? (death, astral, water, air).
--- Swamp survival, Cold resistance 25 and Amphibian
** Bloodied Sorcerer (Human), 205g, 4r, Broad Sword, Sacred Pitcher, Robes.
--- 3B1? (blood, death, astral, water).
--- Swamp survival and Cold resistance 25

Nation 75: Lubkilburg
-----------------------------------
Race: Hoburgs, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Longbowmen. Light wolf cavalry. Sacred Caelian light ranger.
Magic: Astral. Weak Air and Water. Some Caelian mages.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -2

Troops:
- Ranged:
** Longbowman of Lubkilburg (Hoburg), 8g, 4r, Short Bow, Dagger, Leather Cap, Scale Mail Cuirass.
--- Swamp survival
** Light Longbowman of Lubkilburg (Hoburg), 8g, 3r, Short Bow, Broad Sword, Leather Cap, Leather Cuirass.
--- Swamp survival
- Infantry:
** Light Pikeman of Lubkilburg (Hoburg), 6g, 2r, Pike, Javelin, Leather Cap, Leather Cuirass.
--- Swamp survival
** Light Infantry of Lubkilburg (Hoburg), 6g, 4r, Pike, Javelin, Leather Cap, Ring Mail Hauberk.
--- Swamp survival
** Infantry of Lubkilburg (Hoburg), 6g, 4r, Pike, Javelin, Leather Cap, Scale Mail Cuirass.
--- Swamp survival
** Infantry of Lubkilburg (Hoburg), 6g, 3r, Stick, Javelin, Leather Cap, Scale Mail Cuirass.
--- Swamp survival
** Heavy Pikeman of Lubkilburg (Hoburg), 8g, 12r, Pike, Half Helmet, Plate Hauberk.
--- Swamp survival
- Cavalry:
** Wolf Cavalry of Lubkilburg (Hoburg), 20g, 9r, Short Sword, Shield, Lance, Leather Cap, Ring Mail Hauberk, Wolf mount.
--- Swamp survival
- Sacreds:
** Marksman of Planes (Caelian), 30g, 13r, Sacred Composite Bow, Axe, Iron Cap, Scale Mail Cuirass.
--- Swamp survival and Siege bonus

Commanders:
- Scouts:
** Scout (Hoburg), 20g, 5r, Long Spear, Broad Sword, Leather Cap, Scale Mail Cuirass.
--- Swamp survival
- Commanders:
** Commander (Hoburg), 26g, 3r, Stick, Javelin, Leather Cap, Scale Mail Cuirass.
--- Swamp survival
** Commander (Hoburg), 40g, 9r, Short Sword, Shield, Lance, Leather Cap, Ring Mail Hauberk, Wolf mount.
--- Swamp survival
** Lord of Planes (Caelian), 50g, 13r, Sacred Composite Bow, Axe, Iron Cap, Scale Mail Cuirass.
--- Swamp survival and Siege bonus
- Priests:
** Reverend Novice (Hoburg), 35g, 1r, Sacred Pitcher, Robes.
--- 1H.
--- Swamp survival
- Mages:
** Moon Initiate (Hoburg), 60g, 1r, Pestle, Robes.
--- 1S.
--- Swamp survival
** Moon Lord (Hoburg), 160g, 1r, Sceptre, Robes.
--- 3S.
--- Swamp survival and No bad events - low
** Moon Keeper (Caelian), 280g, 2r, Sceptre, Crown, Robes.
--- 1A1W3S1H1? (death, astral, water, air).
--- Capital only, Swamp survival and No bad events - low

Nation 76: Krowald
-----------------------------------
Race: Hoburgs, prefers Heat scale +1.
Military: Heavy infantry. Heavy boar cavalry. Elite sniper. Hydra. Sacred heavy mechanical mosquito cavalry.
Magic: Water and Nature. Weak Fire and Astral.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -1

Troops:
- Ranged:
** Holy Sniper (Hoburg), 11g, 9r, Short Bow, Dark Hammer, Iron Cap, Chain Mail Hauberk.
--- Capital only and Cold resistance 25
- Infantry:
** Soldier of Krowald (Hoburg), 8g, 11r, Mace, Kite Shield, Throwing Axe, Iron Cap, Chain Mail Hauberk.
--- Cold resistance 25
** Soldier of Krowald (Hoburg), 8g, 8r, Stick, Throwing Axe, Iron Cap, Chain Mail Hauberk.
--- Cold resistance 25
- Cavalry:
** Hog Rider of Krowald (Hoburg), 25g, 15r, Short Sword, Kite Shield, Iron Cap, Plate Cuirass, Boar mount.
--- Cold resistance 25
** Hog Rider of Krowald (Hoburg), 25g, 15r, Light Lance, Kite Shield, Iron Cap, Plate Cuirass, Boar mount.
--- Cold resistance 25
** Hog Rider of Krowald (Hoburg), 25g, 12r, Stick, Iron Cap, Plate Cuirass, Boar mount.
--- Cold resistance 25
- Sacreds:
** Divine Templar (Hoburg), 90g, 22r, Sacred Light Lance, Kite Shield, Iron Cap, Chain Mail Hauberk, Mechanical Mosquito mount.
--- Capital only, Cold resistance 25, Regeneration and Shapeshift to horned serpent
Super monsters:
** Hydra
--- Capital only
--- Based on non-UnitGen unit 1831

Commanders:
- Scouts:
** Scout (Hoburg), 20g, 3r, Mace, Axe, Iron Cap, Ring Mail Cuirass.
--- Cold resistance 25
- Commanders:
** Commander (Hoburg), 28g, 8r, Stick, Throwing Axe, Iron Cap, Chain Mail Hauberk.
--- Cold resistance 25
** Divine Master (Hoburg), 110g, 22r, Sacred Light Lance, Kite Shield, Iron Cap, Chain Mail Hauberk, Mechanical Mosquito mount.
--- 1H.
--- Capital only, Cold resistance 25, Regeneration and Shapeshift to horned serpent
- Priests:
** Prior (Hoburg), 35g, 1r, Pestle, Robes.
--- 1H.
--- Cold resistance 25
- Mages:
** Slime Initiate (Hoburg), 90g, 1r, Dagger, Robes.
--- 1W1N.
--- Cold resistance 25
** Slime Sorcerer (Hoburg), 180g, 1r, Sceptre, Robes.
--- 1W2N1? (nature, astral, water, fire).
--- Cold resistance 25 and Regeneration
** Slime Patriarch (Hoburg), 255g, 1r, Sceptre, Robes.
--- 1W2N1H2? (nature, astral, water, fire).
--- Capital only, Cold resistance 25 and Regeneration

Nation 77: Sorna
-----------------------------------
Race: Humans, Black Human auxillaries.
Military: Light infantry. Crossbowmen. Light wyvern cavalry. Chariots. Sacred light chariot.
Magic: Water and Astral. Weak Fire and Blood.
Priests: Weak.
-----------------------------------
Troops:
- Ranged:
** Crossbowman of Sorna (Human), 10g, 13r, Crossbow, Mace, Jingasa, Full Ring Mail.
--- Mountain survival and Shock resistance 25
** Light Crossbowman of Sorna (Human), 10g, 9r, Crossbow, Axe, Jingasa, Full Leather Armor.
--- Mountain survival and Shock resistance 25
- Infantry:
** Light Warrior of Sorna (Human), 8g, 8r, Pike, Javelin, Jingasa, Ring Mail Cuirass.
--- Mountain survival and Shock resistance 25
** Light Warrior of Sorna (Human), 8g, 8r, Pike, Javelin, Jingasa, Full Leather Armor.
--- Mountain survival and Shock resistance 25
** Warrior of Sorna (Human), 10g, 12r, Pike, Javelin, Jingasa, Full Ring Mail.
--- Mountain survival and Shock resistance 25
** Warrior of Sorna (Human), 10g, 15r, Great Sword, Javelin, Jingasa, Full Ring Mail.
--- Mountain survival and Shock resistance 25
** Black Human Auxillary of Sorna (Black human), 20g, 8r, Mace, Shield, Jingasa, Full Leather Armor.
--- Mountain survival and Shock resistance 25
- Cavalry:
** Wyvern Cavalry of Sorna (Human), 85g, 17r, Mace, Shield, Lance, Jingasa, Scale Mail Cuirass, Wyvern mount.
--- Mountain survival and Shock resistance 25
--- Leaves a wyvern behind when the rider dies
** Wyvern Cavalry of Sorna (Human), 85g, 16r, Light Lance, Shield, Javelin, Jingasa, Scale Mail Cuirass, Wyvern mount.
--- Mountain survival and Shock resistance 25
--- Leaves a wyvern behind when the rider dies
- Chariots:
** Charioteer of Sorna (Human), 35g, 29r, Pike, Iron Cap, Plate Cuirass,  mount.
--- Mountain survival and Shock resistance 25
- Sacreds:
** Molten Stalker (Human), 65g, 23r, Poisoned Spear, Shield, Javelin of Flame, Leather Hood, Full Ring Mail,  mount.
--- Capital only, Mountain survival, Shock resistance 25, Stealth - low and Shapeshift to minor water elemental

Commanders:
- Scouts:
** Spy (Human), 30g, 7r, Broad Sword, Axe, Leather Cap, Ring Mail Cuirass.
--- Mountain survival and Shock resistance 25
- Commanders:
** Commander (Human), 28g, 11r, Pike, Javelin, Full Helmet, Ring Mail Cuirass.
--- Mountain survival and Shock resistance 25
** Commander (Human), 105g, 17r, Light Lance, Shield, Javelin, Half Helmet, Scale Mail Cuirass, Wyvern mount.
--- Mountain survival and Shock resistance 25
--- Leaves a wyvern behind when the rider dies
** Molten Master (Human), 85g, 23r, Poisoned Spear, Shield, Javelin of Flame, Leather Hood, Full Ring Mail,  mount.
--- Capital only, Mountain survival, Shock resistance 25, Stealth - low and Shapeshift to minor water elemental
- Priests:
** Prior (Human), 35g, 1r, Robes.
--- 1H.
--- Mountain survival and Shock resistance 25
- Mages:
** Incandescent Apprentice (Human), 80g, 3r, Hammer, Robes.
--- 1S.
--- Mountain survival, Shock resistance 25 and Ethereal
** Incandescent Scion (Human), 110g, 3r, Short Sword, Robes.
--- 2? (blood, astral, water, fire).
--- Mountain survival and Shock resistance 25
** Sapphire Lord (Human), 230g, 4r, Broad Sword, Thrown Sutra, Robes.
--- 2W2S1? (blood, astral, water, fire).
--- Mountain survival, Shock resistance 25 and Ethereal
** Blackened Lord (Human), 245g, 4r, Broad Sword, Thrown Sutra, Crown, Robes.
--- 3S2? (blood, astral, water, fire).
--- Mountain survival, Shock resistance 25 and Ethereal

