=======================================================================================
COMPONENTS DATA FILE
=======================================================================================

Placement Locations: (list of)
  Weapon (Heavy), Weapon (Light), Armor, Shield, Engine, Outer Hull, Inner Hull
  (or custom value)

Weapon Type:
  Bolt, Directed Torpedo, Torpedo, Beam

Weapon Target:
  Ship, Base, Fighter, Satellite, Torpedo



Number of Requirements           := 0
Req 1 Type                       := Ship Level
Req 1 Amount                     := 2
Req 1 Per Level Modifier Type    := Number
Req 1 Amt Per Level Modifier     := 1 

=======================================================================================
*BEGIN*
=======================================================================================
//Comp Base Credit Value Mod Per Level Add Percent     := 20
//Comp Energy Consumption Mod Per Level Add Percent    := 0
//Comp Base Credit Value Mod Per Level Add Amt         := 0
//Comp Energy Consumption Mod Per Level Add Amt        := 0
//--------------------------------------------------------------------------------------
// Command
//--------------------------------------------------------------------------------------
Class Name                       := Bridge
Name                             := Bridge
Description                      := Command center of a starship.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 1
Placement Locations              := Hull, Spiffy
Default Repair Priority          := 2
Tonnage Space Taken              := 5
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 5
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 6
Effect 1 Type                    := Allow Self Readout Display
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Effect 2 Type                    := Allow System Map
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 0
Effect 3 Type                    := Allow Galaxy Map
Effect 3 Base Amount             := 0
Effect 3 Amount Per Level        := 0
Effect 4 Type                    := Crew Maximum
Effect 4 Base Amount             := 10
Effect 4 Amount Per Level        := 1
Effect 5 Type                    := Allow Radar Display
Effect 5 Base Amount             := 0
Effect 5 Amount Per Level        := 0
Effect 6 Type                    := Hull Regeneration
Effect 6 Base Amount             := 0.01
Effect 6 Amount Per Level        := 0.001
Number of Requirements           := 0

Class Name                       := Bridge
Name                             := Advanced Bridge
Description                      := A more modern command center of a starship.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 2
Placement Locations              := Hull, Spiffy
Default Repair Priority          := 2
Tonnage Space Taken              := 5
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 7
Effect 1 Type                    := Allow Self Readout Display
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Effect 2 Type                    := Allow System Map
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 0
Effect 3 Type                    := Allow Galaxy Map
Effect 3 Base Amount             := 0
Effect 3 Amount Per Level        := 0
Effect 4 Type                    := Crew Maximum
Effect 4 Base Amount             := 20
Effect 4 Amount Per Level        := 2
Effect 5 Type                    := Allow Radar Display
Effect 5 Base Amount             := 0
Effect 5 Amount Per Level        := 0
Effect 6 Type                    := Hull Regeneration
Effect 6 Base Amount             := 0.02
Effect 6 Amount Per Level        := 0.003
Effect 7 Type                    := Allow Target Readout Display
Effect 7 Base Amount             := 0
Effect 7 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Bridge
Name                             := Elite Bridge
Description                      := The command center of a starship using the most advanced of current technologies.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 3
Placement Locations              := Hull, Spiffy
Default Repair Priority          := 2
Tonnage Space Taken              := 5
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 9000
Credit Value Inc Pct Per Level   := 15
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 8
Effect 1 Type                    := Allow Self Readout Display
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Effect 2 Type                    := Allow System Map
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 0
Effect 3 Type                    := Allow Galaxy Map
Effect 3 Base Amount             := 0
Effect 3 Amount Per Level        := 0
Effect 4 Type                    := Crew Maximum
Effect 4 Base Amount             := 40
Effect 4 Amount Per Level        := 5
Effect 5 Type                    := Allow Radar Display
Effect 5 Base Amount             := 0
Effect 5 Amount Per Level        := 0
Effect 6 Type                    := Hull Regeneration
Effect 6 Base Amount             := 0.05
Effect 6 Amount Per Level        := 0.008
Effect 7 Type                    := Allow Target Readout Display
Effect 7 Base Amount             := 0
Effect 7 Amount Per Level        := 0
Effect 8 Type                    := Long Range Scan Distance
Effect 8 Base Amount             := 100
Effect 8 Amount Per Level        := 25
Number of Requirements           := 0

Class Name                       := Life Support
Name                             := Life Support
Description                      := Required component to generate atmosphere inside a starship.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 4
Placement Locations              := Hull
Default Repair Priority          := 1
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 500
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 4
Effect 1 Type                    := Prevent Crew Death
Effect 1 Base Amount             := 1.0
Effect 1 Amount Per Level        := 0.1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 1
Effect 3 Type                    := Resist Crew Toxins
Effect 3 Base Amount             := 1.0
Effect 3 Amount Per Level        := 0.5
Effect 4 Type                    := Crew Regeneration
Effect 4 Base Amount             := 0.010
Effect 4 Amount Per Level        := 0.001
Number of Requirements           := 0

Class Name                       := Life Support
Name                             := Advanced Life Support
Description                      := A system needed to provide breathable air and temperature controls.  This model uses more modern design elements.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 5
Placement Locations              := Hull
Default Repair Priority          := 1
Tonnage Space Taken              := 10
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 4
Effect 1 Type                    := Prevent Crew Death
Effect 1 Base Amount             := 1.0
Effect 1 Amount Per Level        := 0.1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 5
Effect 2 Amount Per Level        := 5
Effect 3 Type                    := Resist Crew Toxins
Effect 3 Base Amount             := 1.5
Effect 3 Amount Per Level        := 1.0
Effect 4 Type                    := Crew Regeneration
Effect 4 Base Amount             := 0.020
Effect 4 Amount Per Level        := 0.004
Number of Requirements           := 0

Class Name                       := Life Support
Name                             := Elite Life Support
Description                      := The latest and greatest of systems to generate air and comfortable climate zones within a ship.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 6
Placement Locations              := Hull
Default Repair Priority          := 1
Tonnage Space Taken              := 10
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 15
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 4
Effect 1 Type                    := Prevent Crew Death
Effect 1 Base Amount             := 2.0
Effect 1 Amount Per Level        := 0.5
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 10
Effect 2 Amount Per Level        := 10
Effect 3 Type                    := Resist Crew Toxins
Effect 3 Base Amount             := 2.0
Effect 3 Amount Per Level        := 0.5
Effect 4 Type                    := Crew Regeneration
Effect 4 Base Amount             := 0.050
Effect 4 Amount Per Level        := 0.008
Number of Requirements           := 0

Class Name                       := Crew Quarters
Name                             := Crew Quarters
Description                      := Quarters for crew to sleep in.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 7
Placement Locations              := Hull
Default Repair Priority          := 2
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 300
Credit Value Inc Pct Per Level   := 5
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 3
Effect 1 Type                    := Crew Maximum
Effect 1 Base Amount             := 50.0
Effect 1 Amount Per Level        := 5
Effect 2 Type                    := Hull Regeneration
Effect 2 Base Amount             := 0.05
Effect 2 Amount Per Level        := 0.005
Effect 3 Type                    := Additional Tonnage Structure
Effect 3 Base Amount             := 0
Effect 3 Amount Per Level        := 1
Number of Requirements           := 0

Class Name                       := Crew Quarters
Name                             := Advanced Crew Quarters
Description                      := More comfortable Quarters for crew to sleep in with modern amenities.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 8
Placement Locations              := Hull
Default Repair Priority          := 2
Tonnage Space Taken              := 10
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 3
Effect 1 Type                    := Crew Maximum
Effect 1 Base Amount             := 100.0
Effect 1 Amount Per Level        := 10
Effect 2 Type                    := Hull Regeneration
Effect 2 Base Amount             := 0.08
Effect 2 Amount Per Level        := 0.01
Effect 3 Type                    := Additional Tonnage Structure
Effect 3 Base Amount             := 5
Effect 3 Amount Per Level        := 5
Effect 4 Type                    := Crew Regeneration
Effect 4 Base Amount             := 0.01
Effect 4 Amount Per Level        := 0.005
Number of Requirements           := 0

Class Name                       := Crew Quarters
Name                             := Elite Crew Quarters
Description                      := The most luxuriant and modern available quarters for crew to live in when off duty.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 9
Placement Locations              := Hull
Default Repair Priority          := 2
Tonnage Space Taken              := 10
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 4
Effect 1 Type                    := Crew Maximum
Effect 1 Base Amount             := 200.0
Effect 1 Amount Per Level        := 10
Effect 2 Type                    := Hull Regeneration
Effect 2 Base Amount             := 0.12
Effect 2 Amount Per Level        := 0.015
Effect 3 Type                    := Additional Tonnage Structure
Effect 3 Base Amount             := 10
Effect 3 Amount Per Level        := 10
Effect 4 Type                    := Crew Regeneration
Effect 4 Base Amount             := 0.05
Effect 4 Amount Per Level        := 0.01
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Reactors
//--------------------------------------------------------------------------------------
Class Name                       := Power Reactor (Standard)
Name                             := Fusion Reactor
Description                      := Basic power reactor which generates energy for a starship.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 61
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 5
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 0.15
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 2.0
Effect 2 Amount Per Level        := 0.1
Number of Requirements           := 0

Class Name                       := Power Reactor (Double)
Name                             := Double Fusion Reactor
Description                      := Basic power reactor which generates energy for a starship.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 62
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 10
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 5
Effect 1 Amount Per Level        := 0.25
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 5.0
Effect 2 Amount Per Level        := 0.25
Number of Requirements           := 0

Class Name                       := Power Reactor (Standard)
Name                             := Fission Reactor
Description                      := By combining rather than splitting atoms, more power is generated for a starship.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 63
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 10
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 6
Effect 1 Amount Per Level        := 0.25
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 6.0
Effect 2 Amount Per Level        := 0.4
Number of Requirements           := 0

Class Name                       := Power Reactor (Double)
Name                             := Double Fission Reactor
Description                      := By combining rather than splitting atoms, more power is generated for a starship.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 64
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 15
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 10
Effect 1 Amount Per Level        := 0.4
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 10.0
Effect 2 Amount Per Level        := 0.6
Number of Requirements           := 0

Class Name                       := Power Reactor (Magnetic)
Name                             := Gauss Coil
Description                      := Ship power created in the chaos of matter-antimatter reactions in a contained magnetic plasma.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 65
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 15000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 15
Effect 1 Amount Per Level        := 0.5
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 15.0
Effect 2 Amount Per Level        := 0.5
Number of Requirements           := 0

Class Name                       := Power Reactor (Magnetic)
Name                             := Gauss Injector
Description                      := Ship power created using a contained matter-antimatter chain reaction in a fully shielded plasma chamber.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 66
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 15
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 30000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 20
Effect 1 Amount Per Level        := 0.75
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 25.0
Effect 2 Amount Per Level        := 0.5
Number of Requirements           := 0

Class Name                       := Power Reactor (Gravitic)
Name                             := Accretion Lens
Description                      := Powerful plasma coils inject waste mass into a gravity chamber and capture the released energy.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 67
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 10
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 50000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 3
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 25
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 35.0
Effect 2 Amount Per Level        := 1
Effect 3 Type                    := Shields Regeneration
Effect 3 Base Amount             := 0.5
Effect 3 Amount Per Level        := 0.2
Number of Requirements           := 0

Class Name                       := Power Reactor (Gravitic)
Name                             := Singularity Tap
Description                      := High energy gravity impulse coils create and maintain a micro-sigularity (black hole) within a shielded power chamber.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 68
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 15
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 100000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 3
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 40
Effect 1 Amount Per Level        := 1.5
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 40.0
Effect 2 Amount Per Level        := 1
Effect 3 Type                    := Shields Regeneration
Effect 3 Base Amount             := 0.75
Effect 3 Amount Per Level        := 0.25
Number of Requirements           := 0

Class Name                       := Quantum Reactor (Standard)
Name                             := Quantum Reactor
Description                      := Heavy reactor which converts fuel to energy at a fantastic rate using a mass conversion gravity coil.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 535
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 25
Tonnage Structure                := 25
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 20000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 25.0
Effect 2 Amount Per Level        := 2
Number of Requirements           := 0

Class Name                       := Quantum Reactor (Double)
Name                             := Double Quantum Reactor
Description                      := Heavy reactor which converts fuel to energy at a fantastic rate using a mass conversion gravity coil.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 536
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 45
Tonnage Structure                := 45
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 50000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 50.0
Effect 2 Amount Per Level        := 2
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Engine
//--------------------------------------------------------------------------------------
Class Name                       := Ion Engine
Name                             := Ion Engine
Description                      := Standard ion driven engine which allows sub-light inter-system travel.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 41
Placement Locations              := Engine
Default Repair Priority          := 3
Tonnage Space Taken              := 10
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2500
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Propulsion Base
Effect 1 Base Amount             := 0.5
Effect 1 Amount Per Level        := 0.01
Number of Requirements           := 0

Class Name                       := Contra-Terrene Engine
Name                             := Contra-Terrene Engine
Description                      := Anti-Matter reaction drive which allows sub-light inter-system travel.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 42
Placement Locations              := Engine
Default Repair Priority          := 3
Tonnage Space Taken              := 10
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Propulsion Base
Effect 1 Base Amount             := 0.6
Effect 1 Amount Per Level        := 0.01
Number of Requirements           := 0

Class Name                       := Jacketed Photon Engine
Name                             := Jacketed Photon Engine
Description                      := Harnessed light drive which allows sub-light inter-system travel.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 43
Placement Locations              := Engine
Default Repair Priority          := 3
Tonnage Space Taken              := 10
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Propulsion Base
Effect 1 Base Amount             := 0.7
Effect 1 Amount Per Level        := 0.01
Number of Requirements           := 0

Class Name                       := Quantum Engine
Name                             := Quantum Engine
Description                      := Quantum singularity reaction drive which allows sub-light inter-system travel.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 44
Placement Locations              := Engine
Default Repair Priority          := 3
Tonnage Space Taken              := 10
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 20000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Propulsion Base
Effect 1 Base Amount             := 0.8
Effect 1 Amount Per Level        := 0.01
Number of Requirements           := 0

Class Name                       := G-plane Engine
Name                             := G-plane Engine
Description                      := Using the law of falling objects, an artificial gravity plane is created and manipulated to let the ship follow.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 45
Placement Locations              := Engine
Default Repair Priority          := 3
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 25000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 3
Effect 1 Type                    := Propulsion Base
Effect 1 Base Amount             := 0.5
Effect 1 Amount Per Level        := 0.02
Effect 2 Type                    := Acceleration Bonus
Effect 2 Base Amount             := 0.001
Effect 2 Amount Per Level        := 0.001
Effect 3 Type                    := Turn Rate Bonus
Effect 3 Base Amount             := 0.001
Effect 3 Amount Per Level        := 0.001
Number of Requirements           := 0

Class Name                       := Quantum Field Engine
Name                             := Quantum Field Engine
Description                      := Drive systems surround the ship in a quantum interface bubble, maintaining a state half way between opposing high energy states that enhance maneuverability and play havoc with enemy targeting systems.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 46
Placement Locations              := Engine
Default Repair Priority          := 3
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 35000
Credit Value Inc Pct Per Level   := 15
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 3
Effect 1 Type                    := Propulsion Base
Effect 1 Base Amount             := 0.6
Effect 1 Amount Per Level        := 0.02
Effect 2 Type                    := Defense Rating
Effect 2 Base Amount             := 0.01
Effect 2 Amount Per Level        := 0.005
Effect 3 Type                    := Turn Rate Bonus
Effect 3 Base Amount             := 0.001
Effect 3 Amount Per Level        := 0.0015
Number of Requirements           := 0

Class Name                       := Nova Engine
Name                             := Nova Engine
Description                      := High energy plasma injector systems vent waste heat from engine and power cores to increase ship movement.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 47
Placement Locations              := Engine
Default Repair Priority          := 3
Tonnage Space Taken              := 5
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 40000
Credit Value Inc Pct Per Level   := 25
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 3
Effect 1 Type                    := Propulsion Base
Effect 1 Base Amount             := 0.7
Effect 1 Amount Per Level        := 0.02
Effect 2 Type                    := Acceleration Bonus
Effect 2 Base Amount             := 0.0015
Effect 2 Amount Per Level        := 0.002
Effect 3 Type                    := Turn Rate Bonus
Effect 3 Base Amount             := 0.002
Effect 3 Amount Per Level        := 0.002
Number of Requirements           := 0

Class Name                       := Hyperstream Engine
Name                             := Hyperstream Engine
Description                      := Plasma chambers inject raw quantum plasma through a hyperspace transition field creating a hyperspace stream through the engine core creating massive thrust and warping space around a ship.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 48
Placement Locations              := Engine
Default Repair Priority          := 3
Tonnage Space Taken              := 5
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 50000
Credit Value Inc Pct Per Level   := 25
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 6
Effect 1 Type                    := Propulsion Base
Effect 1 Base Amount             := 0.8
Effect 1 Amount Per Level        := 0.015
Effect 2 Type                    := Acceleration Bonus
Effect 2 Base Amount             := 0.002
Effect 2 Amount Per Level        := 0.002
Effect 3 Type                    := Turn Rate Bonus
Effect 3 Base Amount             := 0.0025
Effect 3 Amount Per Level        := 0.0025
Effect 4 Type                    := Defense Rating
Effect 4 Base Amount             := 0.01
Effect 4 Amount Per Level        := 0.005
Effect 5 Type                    := Energy Maximum 
Effect 5 Base Amount             := 4
Effect 5 Amount Per Level        := 0.5
Effect 6 Type                    := Energy Regeneration
Effect 6 Base Amount             := 3.0
Effect 6 Amount Per Level        := 0.3
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Shields
//--------------------------------------------------------------------------------------
Class Name                       := Standard Shield Generator (1kT)
Name                             := Standard Shield Generator (1kT)
Description                      := Provides basic energy shields for units.
Allowed Vehicle Types            := Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 131
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 1
Tonnage Structure                := 1
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 750
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Shields Maximum
Effect 1 Base Amount             := 6
Effect 1 Amount Per Level        := 2
Effect 2 Type                    := Shields Regeneration
Effect 2 Base Amount             := 0.1
Effect 2 Amount Per Level        := 0.03
Number of Requirements           := 0

Class Name                       := Standard Shield Generator (2kT)
Name                             := Standard Shield Generator (2kT)
Description                      := Provides basic energy shields for units.
Allowed Vehicle Types            := Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 131
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 2
Tonnage Structure                := 2
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 750
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Shields Maximum
Effect 1 Base Amount             := 15
Effect 1 Amount Per Level        := 4
Effect 2 Type                    := Shields Regeneration
Effect 2 Base Amount             := 0.1
Effect 2 Amount Per Level        := 0.03
Number of Requirements           := 0

Class Name                       := Standard Shield Generator (5kT)
Name                             := Standard Shield Generator (5kT)
Description                      := Provides basic energy shields for units.
Allowed Vehicle Types            := Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 131
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 750
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Shields Maximum
Effect 1 Base Amount             := 30
Effect 1 Amount Per Level        := 9
Effect 2 Type                    := Shields Regeneration
Effect 2 Base Amount             := 0.1
Effect 2 Amount Per Level        := 0.03
Number of Requirements           := 0

Class Name                       := Standard Shield Generator (10kT)
Name                             := Standard Shield Generator (10kT)
Description                      := Provides standard energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 132
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 750
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Shields Maximum
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 15
Effect 2 Type                    := Shields Regeneration
Effect 2 Base Amount             := 0.1
Effect 2 Amount Per Level        := 0.03
Number of Requirements           := 0

Class Name                       := Standard Shield Generator (20kT)
Name                             := Standard Shield Generator (20kT)
Description                      := Provides standard energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 132
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Shields Maximum
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 30
Effect 2 Type                    := Shields Regeneration
Effect 2 Base Amount             := 0.2
Effect 2 Amount Per Level        := 0.06
Number of Requirements           := 0

Class Name                       := Standard Shield Generator (40kT)
Name                             := Standard Shield Generator (40kT)
Description                      := Provides standard energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 133
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 40
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Shields Maximum
Effect 1 Base Amount             := 200
Effect 1 Amount Per Level        := 60
Effect 2 Type                    := Shields Regeneration
Effect 2 Base Amount             := 0.4
Effect 2 Amount Per Level        := 0.12
Number of Requirements           := 0

Class Name                       := Standard Shield Generator (80kT)
Name                             := Standard Shield Generator (80kT)
Description                      := Provides standard energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 133
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 80
Tonnage Structure                := 80
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 6000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Shields Maximum
Effect 1 Base Amount             := 400
Effect 1 Amount Per Level        := 120
Effect 2 Type                    := Shields Regeneration
Effect 2 Base Amount             := 0.8
Effect 2 Amount Per Level        := 0.24
Number of Requirements           := 0

Class Name                       := Standard Shield Generator (160kT)
Name                             := Standard Shield Generator (160kT)
Description                      := Provides standard energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 134
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 160
Tonnage Structure                := 160
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 12000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Shields Maximum
Effect 1 Base Amount             := 800
Effect 1 Amount Per Level        := 240
Effect 2 Type                    := Shields Regeneration
Effect 2 Base Amount             := 1.6
Effect 2 Amount Per Level        := 0.48
Number of Requirements           := 0

Class Name                       := Standard Shield Generator (320kT)
Name                             := Standard Shield Generator (320kT)
Description                      := Provides standard energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 134
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 320
Tonnage Structure                := 320
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 24000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Shields Maximum
Effect 1 Base Amount             := 1600
Effect 1 Amount Per Level        := 480
Effect 2 Type                    := Shields Regeneration
Effect 2 Base Amount             := 3.2
Effect 2 Amount Per Level        := 0.96
Number of Requirements           := 0

Class Name                       := Phased Shield Generator (10kT)
Name                             := Phased Shield Generator (10kT)
Description                      := Provides advanced phased energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 135
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Phased Shields Maximum
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 10
Effect 2 Type                    := Shields Regeneration
Effect 2 Base Amount             := 0.1
Effect 2 Amount Per Level        := 0.02
Number of Requirements           := 0

Class Name                       := Phased Shield Generator (20kT)
Name                             := Phased Shield Generator (20kT)
Description                      := Provides advanced phased energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 135
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Phased Shields Maximum
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 20
Effect 2 Type                    := Shields Regeneration
Effect 2 Base Amount             := 0.2
Effect 2 Amount Per Level        := 0.04
Number of Requirements           := 0

Class Name                       := Phased Shield Generator (40kT)
Name                             := Phased Shield Generator (40kT)
Description                      := Provides advanced phased energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 136
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 40
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Phased Shields Maximum
Effect 1 Base Amount             := 200
Effect 1 Amount Per Level        := 40
Effect 2 Type                    := Shields Regeneration
Effect 2 Base Amount             := 0.4
Effect 2 Amount Per Level        := 0.08
Number of Requirements           := 0

Class Name                       := Phased Shield Generator (80kT)
Name                             := Phased Shield Generator (80kT)
Description                      := Provides advanced phased energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 136
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 80
Tonnage Structure                := 80
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Phased Shields Maximum
Effect 1 Base Amount             := 400
Effect 1 Amount Per Level        := 80
Effect 2 Type                    := Shields Regeneration
Effect 2 Base Amount             := 0.8
Effect 2 Amount Per Level        := 0.16
Number of Requirements           := 0

Class Name                       := Phased Shield Generator (160kT)
Name                             := Phased Shield Generator (160kT)
Description                      := Provides advanced phased energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 137
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 160
Tonnage Structure                := 160
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 16000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Phased Shields Maximum
Effect 1 Base Amount             := 800
Effect 1 Amount Per Level        := 160
Effect 2 Type                    := Shields Regeneration
Effect 2 Base Amount             := 1.6
Effect 2 Amount Per Level        := 0.32
Number of Requirements           := 0

Class Name                       := Phased Shield Generator (320kT)
Name                             := Phased Shield Generator (320kT)
Description                      := Provides advanced phased energy shields for a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 137
Placement Locations              := Shield
Default Repair Priority          := 4
Tonnage Space Taken              := 320
Tonnage Structure                := 320
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 32000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Phased Shields Maximum
Effect 1 Base Amount             := 1600
Effect 1 Amount Per Level        := 320
Effect 2 Type                    := Shields Regeneration
Effect 2 Base Amount             := 3.2
Effect 2 Amount Per Level        := 0.64
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Armor
//--------------------------------------------------------------------------------------
Class Name                       := Standard Armor (1kT)
Name                             := Standard Armor (1kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 81
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 1
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 100
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 2
Number of Requirements           := 0

Class Name                       := Standard Armor (2kT)
Name                             := Standard Armor (2kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 81
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 2
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 220
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 4
Number of Requirements           := 0

Class Name                       := Standard Armor (5kT)
Name                             := Standard Armor (5kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 81
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 100
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 600
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Standard Armor (10kT)
Name                             := Standard Armor (10kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 91
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 200
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1200
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Standard Armor (20kT)
Name                             := Standard Armor (20kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 91
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 400
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2400
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 40
Number of Requirements           := 0

Class Name                       := Standard Armor (40kT)
Name                             := Standard Armor (40kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 101
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 40
Tonnage Structure                := 800
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4800
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 80
Number of Requirements           := 0

Class Name                       := Standard Armor (80kT)
Name                             := Standard Armor (80kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 101
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 80
Tonnage Structure                := 1600
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 9600
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 160
Number of Requirements           := 0

Class Name                       := Standard Armor (160kT)
Name                             := Standard Armor (160kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 111
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 160
Tonnage Structure                := 3200
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 19200
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 320
Number of Requirements           := 0

Class Name                       := Standard Armor (320kT)
Name                             := Standard Armor (320kT)
Description                      := Provides standard armor to protect the exterior of a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 111
Placement Locations              := Armor
Default Repair Priority          := 9
Tonnage Space Taken              := 320
Tonnage Structure                := 6400
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 38400
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Additional Tonnage Structure
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 640
Number of Requirements           := 0

Class Name                       := Crystalline Armor (5kT)
Name                             := Crystalline Armor (5kT)
Description                      := Crystalline based armor which converts incident energy into power for shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 121
Placement Locations              := Armor
Default Repair Priority          := 5
Tonnage Space Taken              := 5
Tonnage Structure                := 75
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Shields From Damage
Effect 1 Base Amount             := 0.10
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 7.5
Number of Requirements           := 0

Class Name                       := Crystalline Armor (10kT)
Name                             := Crystalline Armor (10kT)
Description                      := Crystalline based armor which converts incident energy into power for shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 121
Placement Locations              := Armor
Default Repair Priority          := 5
Tonnage Space Taken              := 10
Tonnage Structure                := 150
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Shields From Damage
Effect 1 Base Amount             := 0.20
Effect 1 Amount Per Level        := 0.02
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 15
Number of Requirements           := 0

Class Name                       := Crystalline Armor (20kT)
Name                             := Crystalline Armor (20kT)
Description                      := Crystalline based armor which converts incident energy into power for shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 121
Placement Locations              := Armor
Default Repair Priority          := 5
Tonnage Space Taken              := 20
Tonnage Structure                := 300
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4500
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Shields From Damage
Effect 1 Base Amount             := 0.40
Effect 1 Amount Per Level        := 0.04
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 30
Number of Requirements           := 0

Class Name                       := Crystalline Armor (40kT)
Name                             := Crystalline Armor (40kT)
Description                      := Crystalline based armor which converts incident energy into power for shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 123
Placement Locations              := Armor
Default Repair Priority          := 5
Tonnage Space Taken              := 40
Tonnage Structure                := 600
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 9000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Shields From Damage
Effect 1 Base Amount             := 0.80
Effect 1 Amount Per Level        := 0.08
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 60
Number of Requirements           := 0

Class Name                       := Crystalline Armor (80kT)
Name                             := Crystalline Armor (80kT)
Description                      := Crystalline based armor which converts incident energy into power for shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 123
Placement Locations              := Armor
Default Repair Priority          := 5
Tonnage Space Taken              := 80
Tonnage Structure                := 1200
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 18000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Shields From Damage
Effect 1 Base Amount             := 1.60
Effect 1 Amount Per Level        := 0.16
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 120
Number of Requirements           := 0

Class Name                       := Crystalline Armor (160kT)
Name                             := Crystalline Armor (160kT)
Description                      := Crystalline based armor which converts incident energy into power for shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 124
Placement Locations              := Armor
Default Repair Priority          := 5
Tonnage Space Taken              := 160
Tonnage Structure                := 2400
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 36000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Shields From Damage
Effect 1 Base Amount             := 3.20
Effect 1 Amount Per Level        := 0.32
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 240
Number of Requirements           := 0

Class Name                       := Crystalline Armor (320kT)
Name                             := Crystalline Armor (320kT)
Description                      := Crystalline based armor which converts incident energy into power for shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 124
Placement Locations              := Armor
Default Repair Priority          := 5
Tonnage Space Taken              := 320
Tonnage Structure                := 4800
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 72000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Shields From Damage
Effect 1 Base Amount             := 6.40
Effect 1 Amount Per Level        := 0.64
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 480
Number of Requirements           := 0

Class Name                       := Emissive Armor (5kT)
Name                             := Emissive Armor (5kT)
Description                      := Advanced composite armor which absorbs and then bleeds off energy attacks.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 89
Placement Locations              := Armor
Default Repair Priority          := 6
Tonnage Space Taken              := 5
Tonnage Structure                := 75
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Damage Resistance 
Effect 1 Base Amount             := 1
Effect 1 Amount Per Level        := 0.1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 7.5
Number of Requirements           := 0

Class Name                       := Emissive Armor (10kT)
Name                             := Emissive Armor (10kT)
Description                      := Advanced composite armor which absorbs and then bleeds off energy attacks.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 89
Placement Locations              := Armor
Default Repair Priority          := 6
Tonnage Space Taken              := 10
Tonnage Structure                := 150
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Damage Resistance 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 0.2
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 15
Number of Requirements           := 0

Class Name                       := Emissive Armor (20kT)
Name                             := Emissive Armor (20kT)
Description                      := Advanced composite armor which absorbs and then bleeds off energy attacks.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 99
Placement Locations              := Armor
Default Repair Priority          := 6
Tonnage Space Taken              := 20
Tonnage Structure                := 300
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Damage Resistance 
Effect 1 Base Amount             := 3
Effect 1 Amount Per Level        := 0.3
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 30
Number of Requirements           := 0

Class Name                       := Emissive Armor (40kT)
Name                             := Emissive Armor (40kT)
Description                      := Advanced composite armor which absorbs and then bleeds off energy attacks.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 99
Placement Locations              := Armor
Default Repair Priority          := 6
Tonnage Space Taken              := 40
Tonnage Structure                := 600
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Damage Resistance 
Effect 1 Base Amount             := 4
Effect 1 Amount Per Level        := 0.4
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 60
Number of Requirements           := 0

Class Name                       := Emissive Armor (80kT)
Name                             := Emissive Armor (80kT)
Description                      := Advanced composite armor which absorbs and then bleeds off energy attacks.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 109
Placement Locations              := Armor
Default Repair Priority          := 6
Tonnage Space Taken              := 80
Tonnage Structure                := 1200
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 6000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Damage Resistance 
Effect 1 Base Amount             := 5
Effect 1 Amount Per Level        := 0.5
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 120
Number of Requirements           := 0

Class Name                       := Emissive Armor (160kT)
Name                             := Emissive Armor (160kT)
Description                      := Advanced composite armor which absorbs and then bleeds off energy attacks.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 109
Placement Locations              := Armor
Default Repair Priority          := 6
Tonnage Space Taken              := 160
Tonnage Structure                := 2400
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 12000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Damage Resistance 
Effect 1 Base Amount             := 6
Effect 1 Amount Per Level        := 0.6
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 240
Number of Requirements           := 0

Class Name                       := Emissive Armor (320kT)
Name                             := Emissive Armor (320kT)
Description                      := Advanced composite armor which absorbs and then bleeds off energy attacks.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 119
Placement Locations              := Armor
Default Repair Priority          := 6
Tonnage Space Taken              := 320
Tonnage Structure                := 4800
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 24000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Damage Resistance 
Effect 1 Base Amount             := 7
Effect 1 Amount Per Level        := 0.7
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 480
Number of Requirements           := 0

Class Name                       := Organic Armor (5kT)
Name                             := Organic Armor (5kT)
Description                      := An organic mesh armor that can regnerate itself over time.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 125
Placement Locations              := Armor
Default Repair Priority          := 1
Tonnage Space Taken              := 5
Tonnage Structure                := 75
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Armor Regeneration 
Effect 1 Base Amount             := 0.040
Effect 1 Amount Per Level        := 0.004
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 7.5
Number of Requirements           := 0

Class Name                       := Organic Armor (10kT)
Name                             := Organic Armor (10kT)
Description                      := An organic mesh armor that can regnerate itself over time.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 125
Placement Locations              := Armor
Default Repair Priority          := 1
Tonnage Space Taken              := 10
Tonnage Structure                := 150
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Armor Regeneration 
Effect 1 Base Amount             := 0.080
Effect 1 Amount Per Level        := 0.008
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 15
Number of Requirements           := 0

Class Name                       := Organic Armor (20kT)
Name                             := Organic Armor (20kT)
Description                      := An organic mesh armor that can regnerate itself over time.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 126
Placement Locations              := Armor
Default Repair Priority          := 1
Tonnage Space Taken              := 20
Tonnage Structure                := 300
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 6000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Armor Regeneration 
Effect 1 Base Amount             := 0.160
Effect 1 Amount Per Level        := 0.016
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 30
Number of Requirements           := 0

Class Name                       := Organic Armor (40kT)
Name                             := Organic Armor (40kT)
Description                      := An organic mesh armor that can regnerate itself over time.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 126
Placement Locations              := Armor
Default Repair Priority          := 1
Tonnage Space Taken              := 40
Tonnage Structure                := 600
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 12000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Armor Regeneration 
Effect 1 Base Amount             := 0.32
Effect 1 Amount Per Level        := 0.032
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 600
Number of Requirements           := 0

Class Name                       := Organic Armor (80kT)
Name                             := Organic Armor (80kT)
Description                      := An organic mesh armor that can regnerate itself over time.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 127
Placement Locations              := Armor
Default Repair Priority          := 1
Tonnage Space Taken              := 80
Tonnage Structure                := 1200
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 24000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Armor Regeneration 
Effect 1 Base Amount             := 0.64
Effect 1 Amount Per Level        := 0.064
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 120
Number of Requirements           := 0

Class Name                       := Organic Armor (160kT)
Name                             := Organic Armor (160kT)
Description                      := An organic mesh armor that can regnerate itself over time.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 127
Placement Locations              := Armor
Default Repair Priority          := 1
Tonnage Space Taken              := 160
Tonnage Structure                := 2400
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 48000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Armor Regeneration 
Effect 1 Base Amount             := 1.28
Effect 1 Amount Per Level        := 0.128
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 240
Number of Requirements           := 0

Class Name                       := Organic Armor (320kT)
Name                             := Organic Armor (320kT)
Description                      := An organic mesh armor that can regnerate itself over time.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 128
Placement Locations              := Armor
Default Repair Priority          := 1
Tonnage Space Taken              := 320
Tonnage Structure                := 4800
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 96000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Armor Regeneration 
Effect 1 Base Amount             := 2.56
Effect 1 Amount Per Level        := 0.256
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 480
Number of Requirements           := 0

Class Name                       := Scattering Armor (5kT)
Name                             := Scattering Armor (5kT)
Description                      := Advanced hyper-alloy armor which deflects shield piercing damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 82
Placement Locations              := Armor
Default Repair Priority          := 7
Tonnage Space Taken              := 5
Tonnage Structure                := 75
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Resist Shield Piercing
Effect 1 Base Amount             := 1
Effect 1 Amount Per Level        := 0.1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 7.5
Number of Requirements           := 0

Class Name                       := Scattering Armor (10kT)
Name                             := Scattering Armor (10kT)
Description                      := Advanced hyper-alloy armor which deflects shield piercing damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 82
Placement Locations              := Armor
Default Repair Priority          := 7
Tonnage Space Taken              := 10
Tonnage Structure                := 150
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Resist Shield Piercing
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 0.2
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 15
Number of Requirements           := 0

Class Name                       := Scattering Armor (20kT)
Name                             := Scattering Armor (20kT)
Description                      := Advanced hyper-alloy armor which deflects shield piercing damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 92
Placement Locations              := Armor
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 300
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 6000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Resist Shield Piercing
Effect 1 Base Amount             := 4
Effect 1 Amount Per Level        := 0.4
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 30
Number of Requirements           := 0

Class Name                       := Scattering Armor (40kT)
Name                             := Scattering Armor (40kT)
Description                      := Advanced hyper-alloy armor which deflects shield piercing damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 92
Placement Locations              := Armor
Default Repair Priority          := 7
Tonnage Space Taken              := 40
Tonnage Structure                := 600
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 12000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Resist Shield Piercing
Effect 1 Base Amount             := 8
Effect 1 Amount Per Level        := 0.8
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 60
Number of Requirements           := 0

Class Name                       := Scattering Armor (80kT)
Name                             := Scattering Armor (80kT)
Description                      := Advanced hyper-alloy armor which deflects shield piercing damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 102
Placement Locations              := Armor
Default Repair Priority          := 7
Tonnage Space Taken              := 80
Tonnage Structure                := 1200
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 24000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Resist Shield Piercing
Effect 1 Base Amount             := 16
Effect 1 Amount Per Level        := 1.6
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 120
Number of Requirements           := 0

Class Name                       := Scattering Armor (160kT)
Name                             := Scattering Armor (160kT)
Description                      := Advanced hyper-alloy armor which deflects shield piercing damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 102
Placement Locations              := Armor
Default Repair Priority          := 7
Tonnage Space Taken              := 160
Tonnage Structure                := 2400
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 48000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Resist Shield Piercing
Effect 1 Base Amount             := 32
Effect 1 Amount Per Level        := 3.2
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 240
Number of Requirements           := 0

Class Name                       := Scattering Armor (320kT)
Name                             := Scattering Armor (320kT)
Description                      := Advanced hyper-alloy armor which deflects shield piercing damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 112
Placement Locations              := Armor
Default Repair Priority          := 7
Tonnage Space Taken              := 320
Tonnage Structure                := 4800
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 96000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Resist Shield Piercing
Effect 1 Base Amount             := 64
Effect 1 Amount Per Level        := 6.4
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 480
Number of Requirements           := 0

Class Name                       := Stealth Armor (5kT)
Name                             := Stealth Armor (5kT)
Description                      := Absorbing armor which decreases a starship's electromagnetic profile.  External maleable properties also subtly alter the ship's visual profile.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 90
Placement Locations              := Armor
Default Repair Priority          := 7
Tonnage Space Taken              := 5
Tonnage Structure                := 75
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Defense Rating 
Effect 1 Base Amount             := 1
Effect 1 Amount Per Level        := 0.125
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 7.5
Number of Requirements           := 0

Class Name                       := Stealth Armor (10kT)
Name                             := Stealth Armor (10kT)
Description                      := Absorbing armor which decreases a starship's electromagnetic profile.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 90
Placement Locations              := Armor
Default Repair Priority          := 7
Tonnage Space Taken              := 10
Tonnage Structure                := 150
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Defense Rating 
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 0.25
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 15
Number of Requirements           := 0

Class Name                       := Stealth Armor (20kT)
Name                             := Stealth Armor (20kT)
Description                      := Absorbing armor which decreases a starship's electromagnetic profile.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 100
Placement Locations              := Armor
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 300
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 6000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Defense Rating 
Effect 1 Base Amount             := 4
Effect 1 Amount Per Level        := 0.5
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 30
Number of Requirements           := 0

Class Name                       := Stealth Armor (40kT)
Name                             := Stealth Armor (40kT)
Description                      := Absorbing armor which decreases a starship's electromagnetic profile.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 100
Placement Locations              := Armor
Default Repair Priority          := 7
Tonnage Space Taken              := 40
Tonnage Structure                := 600
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 12000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Defense Rating 
Effect 1 Base Amount             := 8
Effect 1 Amount Per Level        := 1
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 60
Number of Requirements           := 0

Class Name                       := Stealth Armor (80kT)
Name                             := Stealth Armor (80kT)
Description                      := Absorbing armor which decreases a starship's electromagnetic profile.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 110
Placement Locations              := Armor
Default Repair Priority          := 7
Tonnage Space Taken              := 80
Tonnage Structure                := 1200
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 24000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Defense Rating 
Effect 1 Base Amount             := 16
Effect 1 Amount Per Level        := 2
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 120
Number of Requirements           := 0

Class Name                       := Stealth Armor (160kT)
Name                             := Stealth Armor (160kT)
Description                      := Absorbing armor which decreases a starship's electromagnetic profile.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 110
Placement Locations              := Armor
Default Repair Priority          := 7
Tonnage Space Taken              := 160
Tonnage Structure                := 2400
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 48000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Defense Rating 
Effect 1 Base Amount             := 32
Effect 1 Amount Per Level        := 4
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 240
Number of Requirements           := 0

Class Name                       := Stealth Armor (320kT)
Name                             := Stealth Armor (320kT)
Description                      := Absorbing armor which decreases a starship's electromagnetic profile.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 120
Placement Locations              := Armor
Default Repair Priority          := 7
Tonnage Space Taken              := 320
Tonnage Structure                := 4800
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 96000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Defense Rating 
Effect 1 Base Amount             := 64
Effect 1 Amount Per Level        := 8
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 480
Number of Requirements           := 0

Class Name                       := Absorption Armor (5kT)
Name                             := Absorption Armor (5kT)
Description                      := Armor which absorbs kinetic energy and converts it to raw energy for the ship's reactors.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 86
Placement Locations              := Armor
Default Repair Priority          := 8
Tonnage Space Taken              := 5
Tonnage Structure                := 75
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Energy From Damage
Effect 1 Base Amount             := 0.10
Effect 1 Amount Per Level        := 0.01
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 7.5
Number of Requirements           := 0

Class Name                       := Absorption Armor (10kT)
Name                             := Absorption Armor (10kT)
Description                      := Armor which absorbs kinetic energy and converts it to raw energy for the ship's reactors.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 86
Placement Locations              := Armor
Default Repair Priority          := 8
Tonnage Space Taken              := 10
Tonnage Structure                := 150
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Energy From Damage
Effect 1 Base Amount             := 0.2
Effect 1 Amount Per Level        := 0.02
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 15
Number of Requirements           := 0

Class Name                       := Absorption Armor (20kT)
Name                             := Absorption Armor (20kT)
Description                      := Armor which absorbs kinetic energy and converts it to raw energy for the ship's reactors.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 96
Placement Locations              := Armor
Default Repair Priority          := 8
Tonnage Space Taken              := 20
Tonnage Structure                := 300
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Energy From Damage
Effect 1 Base Amount             := 0.4
Effect 1 Amount Per Level        := 0.04
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 30
Number of Requirements           := 0

Class Name                       := Absorption Armor (40kT)
Name                             := Absorption Armor (40kT)
Description                      := Armor which absorbs kinetic energy and converts it to raw energy for the ship's reactors.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 96
Placement Locations              := Armor
Default Repair Priority          := 8
Tonnage Space Taken              := 40
Tonnage Structure                := 600
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Energy From Damage
Effect 1 Base Amount             := 0.8
Effect 1 Amount Per Level        := 0.08
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 60
Number of Requirements           := 0

Class Name                       := Absorption Armor (80kT)
Name                             := Absorption Armor (80kT)
Description                      := Armor which absorbs kinetic energy and converts it to raw energy for the ship's reactors.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 106
Placement Locations              := Armor
Default Repair Priority          := 8
Tonnage Space Taken              := 80
Tonnage Structure                := 1200
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 16000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Energy From Damage
Effect 1 Base Amount             := 1.6
Effect 1 Amount Per Level        := 0.16
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 120
Number of Requirements           := 0

Class Name                       := Absorption Armor (160kT)
Name                             := Absorption Armor (160kT)
Description                      := Armor which absorbs kinetic energy and converts it to raw energy for the ship's reactors.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 106
Placement Locations              := Armor
Default Repair Priority          := 8
Tonnage Space Taken              := 160
Tonnage Structure                := 2400
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 32000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Energy From Damage
Effect 1 Base Amount             := 3.2
Effect 1 Amount Per Level        := 0.32
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 240
Number of Requirements           := 0

Class Name                       := Absorption Armor (320kT)
Name                             := Absorption Armor (320kT)
Description                      := Armor which absorbs kinetic energy and converts it to raw energy for the ship's reactors.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 116
Placement Locations              := Armor
Default Repair Priority          := 8
Tonnage Space Taken              := 320
Tonnage Structure                := 4800
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 64000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Regenerate Energy From Damage
Effect 1 Base Amount             := 6.4
Effect 1 Amount Per Level        := 0.64
Effect 2 Type                    := Additional Tonnage Structure
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 480
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// General
//--------------------------------------------------------------------------------------
Class Name                       := Afterburners
Name                             := Afterburners
Description                      := Provides improved acceleration for a starship.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 54
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20 
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Acceleration Bonus
Effect 1 Base Amount             := 0.001
Effect 1 Amount Per Level        := 0.001
Number of Requirements           := 0

Class Name                       := Afterburners
Name                             := Advanced Afterburners
Description                      := Modern ehancements offer further improved acceleration for a starship within the same weight.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 55
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20 
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Acceleration Bonus
Effect 1 Base Amount             := 0.002
Effect 1 Amount Per Level        := 0.0015
Effect 2 Type                    := Additional Energy Consumption
Effect 2 Base Amount             := 0.02
Effect 2 Amount Per Level        := 0.01
Number of Requirements           := 0

Class Name                       := Afterburners
Name                             := Elite Afterburners
Description                      := Latest designs greatly improve plasma relays to vastly increase raw thrust.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 56
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20 
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 12000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Acceleration Bonus
Effect 1 Base Amount             := 0.004
Effect 1 Amount Per Level        := 0.003
Effect 2 Type                    := Additional Energy Consumption
Effect 2 Base Amount             := 0.04
Effect 2 Amount Per Level        := 0.02
Number of Requirements           := 0

Class Name                       := Maneuvering Thrusters
Name                             := Maneuvering Thrusters
Description                      := Provides improved turn rate for a starship.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 51
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20 
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Turn Rate Bonus
Effect 1 Base Amount             := 0.001
Effect 1 Amount Per Level        := 0.001
Number of Requirements           := 0

Class Name                       := Maneuvering Thrusters
Name                             := Advanced Maneuvering Thrusters
Description                      := Newer designs increase mass but provide further improved turn rates for a starship.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 52
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 30 
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Turn Rate Bonus
Effect 1 Base Amount             := 0.002
Effect 1 Amount Per Level        := 0.0015
Effect 2 Type                    := Additional Energy Consumption
Effect 2 Base Amount             := 0.01
Effect 2 Amount Per Level        := 0.005
Number of Requirements           := 0

Class Name                       := Maneuvering Thrusters
Name                             := Elite Maneuvering Thrusters
Description                      := Latest of midern designs increase mass but provide much improved turn rates for a starship over basic models.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 53
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 30 
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Turn Rate Bonus
Effect 1 Base Amount             := 0.003
Effect 1 Amount Per Level        := 0.002
Effect 2 Type                    := Additional Energy Consumption
Effect 2 Base Amount             := 0.02
Effect 2 Amount Per Level        := 0.01
Number of Requirements           := 0

Class Name                       := Cargo Hold
Name                             := Cargo Hold
Description                      := Provides space for storing cargo on a starship.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 71
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 10 
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 500
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Cargo Hold Tonnage
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Cargo Hold
Name                             := Plated Cargo Hold
Description                      := Provides space for storing cargo on a starship.  Additional bracing adds modest increases in overall hull integrity.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 76
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 10 
Tonnage Structure                := 50
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Cargo Hold Tonnage
Effect 1 Base Amount             := 120
Effect 1 Amount Per Level        := 15
Number of Requirements           := 0

Class Name                       := Cargo Hold
Name                             := Armored Cargo Hold
Description                      := Provides space for storing cargo on a starship.  Modern alloy crossbracing adds substantial increases in hull integrity.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 75
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 10 
Tonnage Structure                := 100
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Cargo Hold Tonnage
Effect 1 Base Amount             := 140
Effect 1 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Shield Regenerator
Name                             := Shield Regenerator
Description                      := Increases the speed at which shields can be regenerated.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 129
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Shields Regeneration
Effect 1 Base Amount             := 1.0
Effect 1 Amount Per Level        := 0.1
Number of Requirements           := 0

Class Name                       := Shield Regenerator
Name                             := Advanced Shield Regenerator
Description                      := Increases the speed at which shields can be regenerated.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 130
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 25
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 15000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Shields Regeneration
Effect 1 Base Amount             := 2.0
Effect 1 Amount Per Level        := 0.2
Number of Requirements           := 0

Class Name                       := Shield Regenerator
Name                             := Elite Shield Regenerator
Description                      := Increases the speed at which shields can be regenerated.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 139
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 30
Tonnage Structure                := 60
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 30000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Shields Regeneration
Effect 1 Base Amount             := 3.5
Effect 1 Amount Per Level        := 0.3
Effect 2 Type                    := Additional Energy Consumption
Effect 2 Base Amount             := 0.03
Effect 2 Amount Per Level        := 0.015
Number of Requirements           := 0

Class Name                       := Combat Sensors
Name                             := Combat Sensors
Description                      := Combat sensors which improve the chance to hit enemy targets with weapons fire. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 27
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Attack Rating 
Effect 1 Base Amount             := 20
Effect 1 Amount Per Level        := 5
Effect 2 Type                    := Allow Target Readout Display
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Combat Sensors
Name                             := Advanced Combat Sensors
Description                      := Combat sensors which improve the chance to hit enemy targets with weapons fire. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 28
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 16000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Attack Rating 
Effect 1 Base Amount             := 40
Effect 1 Amount Per Level        := 7
Effect 2 Type                    := Allow Target Readout Display
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Combat Sensors
Name                             := Elite Combat Sensors
Description                      := Combat sensors which improve the chance to hit enemy targets with weapons fire. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 29
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 25
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 32000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Attack Rating 
Effect 1 Base Amount             := 80
Effect 1 Amount Per Level        := 10
Effect 2 Type                    := Allow Target Readout Display
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := ECM
Name                             := ECM
Description                      := Electromagnetic counter measures that decrease the chance for enemies to target the ship. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 21
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Defense Rating
Effect 1 Base Amount             := 20
Effect 1 Amount Per Level        := 5
Number of Requirements           := 0

Class Name                       := ECM
Name                             := Advanced ECM
Description                      := Electromagnetic counter measures that decrease the chance for enemies to target the ship. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 22
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 12000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Defense Rating
Effect 1 Base Amount             := 30
Effect 1 Amount Per Level        := 8
Number of Requirements           := 0

Class Name                       := ECM
Name                             := Elite ECM
Description                      := Electromagnetic counter measures that decrease the chance for enemies to target the ship. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 23
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 24000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Defense Rating
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Scanner Jammer
Name                             := Scanner Jammer
Description                      := Jamming technology which decreases the targeting ability of enemies. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 24
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3500
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Reduce Target Attack Rating 
Effect 1 Base Amount             := 20
Effect 1 Amount Per Level        := 4
Number of Requirements           := 0

Class Name                       := Scanner Jammer
Name                             := Advanced Scanner Jammer
Description                      := Jamming technology which decreases the targeting ability of enemies. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 24
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 6000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Reduce Target Attack Rating 
Effect 1 Base Amount             := 30
Effect 1 Amount Per Level        := 5
Number of Requirements           := 0

Class Name                       := Scanner Jammer
Name                             := Elite Scanner Jammer
Description                      := Jamming technology which decreases the targeting ability of enemies. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 24
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 12000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Reduce Target Attack Rating 
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 8
Number of Requirements           := 0

Class Name                       := Long Range Scanners
Name                             := Long Range Scanners
Description                      := Scanners which can conduct a detailed scan of enemy ships. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 11
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 3
Effect 1 Type                    := Long Range Scan Distance
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 20
Effect 2 Type                    := Allow Radar Display
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 0
Effect 3 Type                    := Allow Target Readout Display
Effect 3 Base Amount             := 0
Effect 3 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := System Scanners
Name                             := System Scanners
Description                      := Scanners which can detect system details at range. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 17
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2200
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Radar Map Range
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 20
Effect 2 Type                    := Allow Radar Display
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := System Scanners
Name                             := Advanced System Scanners
Description                      := Scanners which can detect system details at range. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 18
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Radar Map Range
Effect 1 Base Amount             := 150
Effect 1 Amount Per Level        := 30
Effect 2 Type                    := Allow Radar Display
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := System Scanners
Name                             := Elite System Scanners
Description                      := Scanners which can detect system details at range. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 19
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Radar Map Range
Effect 1 Base Amount             := 200
Effect 1 Amount Per Level        := 40
Effect 2 Type                    := Allow Radar Display
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Tachyon Sensors
Name                             := Tachyon Sensors
Description                      := Tachyon sensors can detect cloaked ships at range. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 16
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 40
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5500
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Show Cloaked Ships 
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Multiplex Tracking
Name                             := Multiplex Tracking
Description                      := Advanced targeting system which improves chance to hit small craft. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 12
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3800
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Attack Rating Versus Fighters
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 15
Effect 2 Type                    := Attack Rating Versus Satellites
Effect 2 Base Amount             := 100
Effect 2 Amount Per Level        := 15
Number of Requirements           := 0

Class Name                       := Multiplex Tracking
Name                             := Enhanced Multiplex Tracking
Description                      := Advanced targeting system which improves chance to hit small craft. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 13
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Attack Rating Versus Fighters
Effect 1 Base Amount             := 140
Effect 1 Amount Per Level        := 20
Effect 2 Type                    := Attack Rating Versus Satellites
Effect 2 Base Amount             := 140
Effect 2 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Master Computer
Name                             := Master Computer
Description                      := Advanced targeting computer used to direct weapons fire and defenses. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 10
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 21000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Attack Rating 
Effect 1 Base Amount             := 40
Effect 1 Amount Per Level        := 5
Effect 2 Type                    := Defense Rating
Effect 2 Base Amount             := 40
Effect 2 Amount Per Level        := 5
Number of Requirements           := 0

Class Name                       := Medical Bay
Name                             := Medical Bay
Description                      := Standard medical facility which can help keep crew alive. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 37
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 20000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 3
Effect 1 Type                    := Crew Regeneration
Effect 1 Base Amount             := 0.5
Effect 1 Amount Per Level        := 0.1
Effect 2 Type                    := Crew Maximum
Effect 2 Base Amount             := 10
Effect 2 Amount Per Level        := 1
Effect 3 Type                    := Resist Crew Toxins
Effect 3 Base Amount             := 5
Effect 3 Amount Per Level        := 1
Number of Requirements           := 0

Class Name                       := Medical Bay
Name                             := Advanced Medical Bay
Description                      := Modern medical facility which can help keep crew alive. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 38
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 30000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 3
Effect 1 Type                    := Crew Regeneration
Effect 1 Base Amount             := 0.7
Effect 1 Amount Per Level        := 0.15
Effect 2 Type                    := Crew Maximum
Effect 2 Base Amount             := 40
Effect 2 Amount Per Level        := 5
Effect 3 Type                    := Resist Crew Toxins
Effect 3 Base Amount             := 10
Effect 3 Amount Per Level        := 3
Number of Requirements           := 0

Class Name                       := Medical Bay
Name                             := Elite Medical Bay
Description                      := The most technelogically advanced medical facility available which can help keep crew alive. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 39
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 50000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 3
Effect 1 Type                    := Crew Regeneration
Effect 1 Base Amount             := 1
Effect 1 Amount Per Level        := 0.2
Effect 2 Type                    := Crew Maximum
Effect 2 Base Amount             := 100
Effect 2 Amount Per Level        := 10
Effect 3 Type                    := Resist Crew Toxins
Effect 3 Base Amount             := 15
Effect 3 Amount Per Level        := 5
Number of Requirements           := 0

Class Name                       := Repair Bay
Name                             := Repair Bay
Description                      := Bay which can automatically repair hull damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 31
Placement Locations              := Hull
Default Repair Priority          := 1
Tonnage Space Taken              := 20
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 20000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Hull Regeneration
Effect 1 Base Amount             := 1.0
Effect 1 Amount Per Level        := 0.1
Number of Requirements           := 0

Class Name                       := Repair Bay
Name                             := Advanced Repair Bay
Description                      := Bay which can automatically repair hull damage.  Carries its own emergency repair supply storage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 32
Placement Locations              := Hull
Default Repair Priority          := 1
Tonnage Space Taken              := 20
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 40000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Hull Regeneration
Effect 1 Base Amount             := 1.5
Effect 1 Amount Per Level        := 0.2
Effect 2 Type                    := Cargo Hold Tonnage
Effect 2 Base Amount             := 50
Effect 2 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := Repair Bay
Name                             := Elite Repair Bay
Description                      := Bay which can automatically repair hull damage.  Carries its own emergency repair supply storage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 32
Placement Locations              := Hull
Default Repair Priority          := 1
Tonnage Space Taken              := 20
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 80000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Hull Regeneration
Effect 1 Base Amount             := 2.0
Effect 1 Amount Per Level        := 0.3
Effect 2 Type                    := Cargo Hold Tonnage
Effect 2 Base Amount             := 80
Effect 2 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Plasma Capacitor
Name                             := Plasma Capacitor
Description                      := Storage pod for additional energy reserves.  
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 69
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 800
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 250
Effect 1 Amount Per Level        := 50
Number of Requirements           := 0

Class Name                       := Energy Storage
Name                             := Quantum Plasma Capacitor
Description                      := Storage pod for additional energy reserves.  
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 70
Placement Locations              := Hull
Default Repair Priority          := 5
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 1000
Effect 1 Amount Per Level        := 200
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Weapon  - Outer Hull
//--------------------------------------------------------------------------------------
Class Name                       := Point Defense Cannons
Name                             := Point Defense Cannons
Description                      := Small mobile cannons which can target and destroy incoming torpedoes. Must be placed in a Hull space and will fire automatically. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 261
Placement Locations              := Hull
Default Repair Priority          := 3
Tonnage Space Taken              := 10
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Point Defense Cannons
Energy Consumption               := 5
Weapon Type                      := Bolt
Weapon Target                    := Torpedo, Fighter
Weapon Damage Point Blank        := 10
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 1
Weapon Damage Maximum Range      := 50
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 3000
Weapon Display Effect Name       := Bolt 3
Weapon Beam Duration             := 0
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 255, 51, 99
Weapon Autofires                 := TRUE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 25
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Point Defense Cannons
Name                             := Point Defense Blasters
Description                      := Small mobile particle beams designed to track fighters.  Must be placed in a Hull space.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 264
Placement Locations              := Hull
Default Repair Priority          := 3
Tonnage Space Taken              := 10
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Point Defense Cannons
Energy Consumption               := 5
Weapon Type                      := Bolt
Weapon Target                    := Torpedo, Fighter
Weapon Damage Point Blank        := 10
Weapon Damage Dec Per 10 Rng     := 1
Weapon Damage Inc Per Level      := 1
Weapon Damage Maximum Range      := 100
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 200
Weapon Display Effect Name       := PD blaster bolt
Weapon Beam Duration             := 50
Weapon Explosion Effect Name     := ElectricalArc
Weapon Beam Burn Color           := 255, 51, 255
Weapon Autofires                 := True
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 25
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Weapon (Light)
//--------------------------------------------------------------------------------------
Class Name                       := Anti - Proton Beam
Name                             := Anti - Proton Beam
Description                      := Focused energy beam used as a medium range weapon.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 198
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Anti - Proton Beam
Energy Consumption               := 8
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 10
Weapon Damage Dec Per 10 Rng     := 1
Weapon Damage Inc Per Level      := 2
Weapon Damage Maximum Range      := 120
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 500
Weapon Display Effect Name       := APB beam
Weapon Beam Duration             := 20
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 255, 65, 255
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Store Anti - Proton Beam
Name                             := Anti - Proton Beam
Description                      := Focused energy beam used as a medium range weapon.  Includes a heavy mount adapter.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 198
Placement Locations              := Weapon (Light), Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 20
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 12000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Anti - Proton Beam
Energy Consumption               := 10
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 10
Weapon Damage Dec Per 10 Rng     := 0.5
Weapon Damage Inc Per Level      := 3
Weapon Damage Maximum Range      := 160
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 500
Weapon Beam Duration             := 25
Weapon Display Effect Name       := APB beam
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 255, 65, 255
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Anti - Proton Beam (Heavy)
Name                             := Heavy-Mount Anti - Proton Beam
Description                      := Focused energy beam used as a medium range weapon.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 197
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 45
Tonnage Structure                := 45
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 21000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Anti - Proton Beam
Energy Consumption               := 30
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 20
Weapon Damage Dec Per 10 Rng     := 2
Weapon Damage Inc Per Level      := 6
Weapon Damage Maximum Range      := 190
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 800
Weapon Beam Duration             := 25
Weapon Display Effect Name       := APB beam
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 255, 65, 255
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Incinerator Beam
Name                             := Incinerator Beam
Description                      := Medium Range energy beam weapon utilizing power directly from a ship's reactors.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 208
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 55000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Incinerator Beam
Energy Consumption               := 125
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 25
Weapon Damage Dec Per 10 Rng     := 1
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 120
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 500
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Incinerator beam
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 255, 136, 64
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 25
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Depleted Uranium Cannon
Name                             := Depleted Uranium Cannon
Description                      := Medium range cannon which fires large depleted uranium shells.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 191
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Depleted Uranium Cannon
Energy Consumption               := 12
Weapon Type                      := Bolt
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 12
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 1.5
Weapon Damage Maximum Range      := 80
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 700
Weapon Beam Duration             := 0
Weapon Display Effect Name       := Bolt 2
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 225, 225, 225
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 60
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Store Depleted Uranium Cannon
Name                             := Depleted Uranium Cannon
Description                      := Medium range cannon which fires large depleted uranium shells.  Includes a heavy mount adapter.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 191
Placement Locations              := Weapon (Light), Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 7000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Depleted Uranium Cannon
Energy Consumption               := 12
Weapon Type                      := Bolt
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 12
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 1.5
Weapon Damage Maximum Range      := 100
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 700
Weapon Beam Duration             := 0
Weapon Display Effect Name       := Bolt 2
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 225, 225, 225
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 60
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Depleted Uranium Cannon (Heavy)
Name                             := Heavy-Mount Depleted Uranium Cannon
Description                      := Medium range cannon which fires large depleted uranium shells.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 194
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 35
Tonnage Structure                := 35
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 13000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Depleted Uranium Cannon
Energy Consumption               := 36
Weapon Type                      := Bolt
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 24
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 3
Weapon Damage Maximum Range      := 120
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 1000
Weapon Beam Duration             := 0
Weapon Display Effect Name       := Bolt 2
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 225, 225, 225
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 60
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Energy Dampener
Name                             := Energy Dampener
Description                      := Subspace Pulse beam which disrupts energy generation on a starship. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 339
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 20000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Energy Dampener
Energy Consumption               := 30
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 30
Weapon Damage Dec Per 10 Rng     := 10
Weapon Damage Inc Per Level      := 10
Weapon Damage Maximum Range      := 80
Weapon Damage Type               := Energy Absorbing
Weapon Reload Rate MS            := 3000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 15
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 208, 66, 216
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 60
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Store Energy Dampener
Name                             := Energy Dampener
Description                      := Subspace Pulse beam which disrupts energy generation on a starship.  Includes a heavy mount adapter.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 340
Placement Locations              := Weapon (Light), Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 20000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Energy Dampener
Energy Consumption               := 30
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 30
Weapon Damage Dec Per 10 Rng     := 10
Weapon Damage Inc Per Level      := 10
Weapon Damage Maximum Range      := 80
Weapon Damage Type               := Energy Absorbing
Weapon Reload Rate MS            := 3000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 15
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 208, 66, 216
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 60
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Energy Dampener (Heavy)
Name                             := Heavy-Mount Energy Dampener
Description                      := Subspace Pulse beam which disrupts energy generation on a starship. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 341
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 45
Tonnage Structure                := 45
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 30000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Energy Dampener
Energy Consumption               := 90
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 60
Weapon Damage Dec Per 10 Rng     := 20
Weapon Damage Inc Per Level      := 20
Weapon Damage Maximum Range      := 110
Weapon Damage Type               := Energy Absorbing
Weapon Reload Rate MS            := 3000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 15
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 208, 66, 216
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 60
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := High Energy Magnifier
Name                             := High Energy Magnifier
Description                      := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 251
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 60
Tonnage Structure                := 60
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 70000
Credit Value Inc Pct Per Level   := 10
Energy Consump Inc Per Level     := 0
Sound Filename                   := High Energy Magnifier
Energy Consumption               := 625
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 125
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 25
Weapon Damage Maximum Range      := 300
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 7000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := HEM beam
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 252, 10, 249
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 25
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Ionic Disperser
Name                             := Ionic Disperser
Description                      := Anti-ionic beam which disrupts all engine operation and burns them out.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 333
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 30000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Ionic Disperser
Energy Consumption               := 30
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 30
Weapon Damage Dec Per 10 Rng     := 2.5
Weapon Damage Inc Per Level      := 10
Weapon Damage Maximum Range      := 300
Weapon Damage Type               := Speed Slowing
Weapon Reload Rate MS            := 10000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 3
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 97, 243, 59
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 30
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Store Ionic Disperser
Name                             := Ionic Disperser
Description                      := Anti-ionic beam which disrupts all engine operation and burns them out.  Includes a heavy mount adapter.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 181
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 334
Placement Locations              := Weapon (Light), Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 30000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Ionic Disperser
Energy Consumption               := 30
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 30
Weapon Damage Dec Per 10 Rng     := 2.5
Weapon Damage Inc Per Level      := 10
Weapon Damage Maximum Range      := 300
Weapon Damage Type               := Speed Slowing
Weapon Reload Rate MS            := 10000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 3
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 97, 243, 59
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 30
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Ionic Disperser (Heavy)
Name                             := Heavy-Mount Ionic Disperser
Description                      := Anti-ionic beam which disrupts all engine operation and burns them out.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 219
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 335
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 45
Tonnage Structure                := 45
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 42000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Ionic Disperser
Energy Consumption               := 90
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 60
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 20
Weapon Damage Maximum Range      := 350
Weapon Damage Type               := Speed Slowing
Weapon Reload Rate MS            := 10000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 3
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 97, 243, 59
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 30
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Meson Blaster
Name                             := Meson Blaster
Description                      := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 280
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 25
Tonnage Structure                := 25
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 15000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Meson Blaster
Energy Consumption               := 3
Weapon Type                      := Bolt
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 3
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 1
Weapon Damage Maximum Range      := 90
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 500
Weapon Beam Duration             := 0
Weapon Display Effect Name       := Meson Blaster bolt
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 255, 100, 100
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 30
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Store Meson Blaster
Name                             := Meson Blaster
Description                      := Medium range meson cannon which fires tunneling mesons in cohesive bursts.  Includes a heavy mount adapter.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 282
Placement Locations              := Weapon (Light), Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 25
Tonnage Structure                := 25
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 15000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Meson Blaster
Energy Consumption               := 3
Weapon Type                      := Bolt
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 4
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 1.5
Weapon Damage Maximum Range      := 120
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 500
Weapon Beam Duration             := 0
Weapon Display Effect Name       := Meson Blaster bolt
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 255, 100, 100
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 30
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Meson Blaster (Heavy)
Name                             := Heavy-Mount Meson Blaster
Description                      := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 283
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 35
Tonnage Structure                := 35
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 25000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Meson Blaster
Energy Consumption               := 9
Weapon Type                      := Bolt
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 6
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 3
Weapon Damage Maximum Range      := 160
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 500
Weapon Beam Duration             := 0
Weapon Display Effect Name       := Meson Blaster bolt
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 255, 100, 100
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 30
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Phased Polaron Beam
Name                             := Phased Polaron Beam
Description                      := Multi-phasic energy beam which can penetrate normal shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 207
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 35000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Phased Polaron Beam
Energy Consumption               := 16
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 18
Weapon Damage Dec Per 10 Rng     := 2
Weapon Damage Inc Per Level      := 3
Weapon Damage Maximum Range      := 160
Weapon Damage Type               := Normal Shield Piercing
Weapon Reload Rate MS            := 1500
Weapon Beam Duration             := 50
Weapon Display Effect Name       := PPB beam
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 242, 221, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 15
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Repulser Beam
Name                             := Wave Motion Gun
Description                      := Gravitational beam which rends an enemy ship apart.  The ultimate in BIG GUNS.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 319
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 70
Tonnage Structure                := 200
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 100000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 5
Sound Filename                   := Repulser Beam
Energy Consumption               := 2000
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 500
Weapon Damage Dec Per 10 Rng     := 2.5
Weapon Damage Inc Per Level      := 50
Weapon Damage Maximum Range      := 300
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 30000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := WMG beam
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 100, 310, 255
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Ripper Beam
Name                             := Ripper Beam
Description                      := A highly focused rapid refire energy beam which cuts long slices out of enemy ships. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 206
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 14000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Ripper Beam
Energy Consumption               := 75
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 10
Weapon Damage Dec Per 10 Rng     := 1
Weapon Damage Inc Per Level      := 2
Weapon Damage Maximum Range      := 40
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 200
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 13
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 232, 8, 8
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 75
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Store Ripper Beam
Name                             := Ripper Beam
Description                      := A highly focused rapid refire energy beam which cuts long slices out of enemy ships.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 206
Placement Locations              := Weapon (Light), Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 14000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Ripper Beam
Energy Consumption               := 75
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 10
Weapon Damage Dec Per 10 Rng     := 1
Weapon Damage Inc Per Level      := 3
Weapon Damage Maximum Range      := 60
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 200
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 13
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 232, 8, 8
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 75
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Ripper Beam (Heavy)
Name                             := Heavy-Mount Ripper Beam
Description                      := A highly focused energy beam which cuts long slices out of enemy ships. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 205
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 40
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 24000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Ripper Beam
Energy Consumption               := 225
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 20
Weapon Damage Dec Per 10 Rng     := 2
Weapon Damage Inc Per Level      := 6
Weapon Damage Maximum Range      := 100
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 400
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 13
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 232, 8, 8
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 75
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Shield Depleter
Name                             := Shield Depleter
Description                      := Gamma radiation beam which saps shields but does no other damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 342
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 13000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Shield Depleter
Energy Consumption               := 120
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 60
Weapon Damage Dec Per 10 Rng     := 2.5
Weapon Damage Inc Per Level      := 10
Weapon Damage Maximum Range      := 180
Weapon Damage Type               := Shields Only
Weapon Reload Rate MS            := 3000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 2
Weapon Explosion Effect Name     := BigElectricalArc
Weapon Beam Burn Color           := 237, 241, 180
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 120
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Store Shield Depleter
Name                             := Shield Depleter
Description                      := Gamma radiation beam which saps shields but does no other damage.  Includes a heavy mount adapter.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 343
Placement Locations              := Weapon (Light), Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 13000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Shield Depleter
Energy Consumption               := 120
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 60
Weapon Damage Dec Per 10 Rng     := 2.5
Weapon Damage Inc Per Level      := 10
Weapon Damage Maximum Range      := 180
Weapon Damage Type               := Shields Only
Weapon Reload Rate MS            := 3000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 2
Weapon Explosion Effect Name     := BigElectricalArc
Weapon Beam Burn Color           := 237, 241, 180
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 120
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Shield Depleter (Heavy)
Name                             := Heavy-Mount Shield Depleter
Description                      := Gamma radiation beam which saps shields but does no other damage.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 344
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 45
Tonnage Structure                := 45
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 13000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Shield Depleter
Energy Consumption               := 360
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 120
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 20
Weapon Damage Maximum Range      := 220
Weapon Damage Type               := Shields Only
Weapon Reload Rate MS            := 3000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 2
Weapon Explosion Effect Name     := BigElectricalArc
Weapon Beam Burn Color           := 237, 241, 180
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 120
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Tachyon Cannon
Name                             := Tachyon Cannon
Description                      := Polarized tachyon particles fired in a beam that can pierce all shields.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 213
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 35
Tonnage Structure                := 35
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 45000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Tachyon Cannon
Energy Consumption               := 30
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 9
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 3
Weapon Damage Maximum Range      := 100
Weapon Damage Type               := Shield Piercing
Weapon Reload Rate MS            := 2000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 11
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 239, 125, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 60
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Psychic Flailer
Name                             := Psychic Flailer
Description                      := Psychic attack that stuns and then kills the crew of a starship. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 287
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Psychic Flailer
Energy Consumption               := 30
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 10
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 4
Weapon Damage Maximum Range      := 100
Weapon Damage Type               := Psychic
Weapon Reload Rate MS            := 3000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 7
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 253, 75, 162
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 60
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Store Psychic Flailer
Name                             := Psychic Flailer
Description                      := Psychic attack that stuns and then kills the crew of a starship.  Includes a heavy mount adapter.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 287
Placement Locations              := Weapon (Light), Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Psychic Flailer
Energy Consumption               := 30
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 10
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 4
Weapon Damage Maximum Range      := 100
Weapon Damage Type               := Psychic
Weapon Reload Rate MS            := 3000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 7
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 253, 75, 162
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 60
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Psychic Flailer (Heavy)
Name                             := Heavy-Mount Psychic Flailer
Description                      := Psychic attack that stuns and then kills the crew of a starship. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 286
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 45
Tonnage Structure                := 45
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 15000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Psychic Flailer
Energy Consumption               := 90
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 20
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 8
Weapon Damage Maximum Range      := 130
Weapon Damage Type               := Psychic
Weapon Reload Rate MS            := 3000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 7
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 253, 75, 162
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 60
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Weapon Disrupter
Name                             := Weapon Disrupter
Description                      := Modulating pulse beam which disrupts weapons fire on a starship. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 346
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 33000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Weapon Disrupter
Energy Consumption               := 30
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 30
Weapon Damage Dec Per 10 Rng     := 2.5
Weapon Damage Inc Per Level      := 10
Weapon Damage Maximum Range      := 100
Weapon Damage Type               := Disrupt Reload Time
Weapon Reload Rate MS            := 3000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 4
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 187, 229, 253
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 30
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Weapon Disrupter (Heavy)
Name                             := Heavy-Mount Weapon Disrupter
Description                      := Modulating pulse beam which disrupts weapons fire on a starship. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 347
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 45
Tonnage Structure                := 45
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 33000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Weapon Disrupter
Energy Consumption               := 90
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 60
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 20
Weapon Damage Maximum Range      := 140
Weapon Damage Type               := Disrupt Reload Time
Weapon Reload Rate MS            := 3000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 4
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 187, 229, 253
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 30
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Subspace Rupture Beam
Name                             := Subspace Rupture Beam
Description                      := Beam which causes space to rupture and explode outward.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 290
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 25000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Subspace Rupture Beam
Energy Consumption               := 50
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 75
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 10
Weapon Damage Maximum Range      := 100
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 5000
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 16
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 22, 242, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Lightning Ray
Name                             := Lightning Ray
Description                      := Massive electricity discharge which can be targeted at enemy starships. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 231
Placement Locations              := Weapon (Light)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 53000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Lightning Ray
Energy Consumption               := 75
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 20
Weapon Damage Dec Per 10 Rng     := 2.5
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 70
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 500
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 8
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 110, 177, 240
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 125
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Store Lightning Ray
Name                             := Lightning Ray
Description                      := Massive electricity discharge which can be targeted at enemy starships.  Includes a heavy mount adaptor.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 232
Placement Locations              := Weapon (Light), Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 53000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Lightning Ray
Energy Consumption               := 75
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 20
Weapon Damage Dec Per 10 Rng     := 2
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 100
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 500
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 8
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 110, 177, 240
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 125
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Lightning Ray (Heavy)
Name                             := Heavy-Mount Lightning Ray
Description                      := Massive electricity discharge which can be targeted at enemy starships. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 233
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 45
Tonnage Structure                := 45
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 73000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Lightning Ray
Energy Consumption               := 200
Weapon Type                      := Beam
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 30
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 10
Weapon Damage Maximum Range      := 120
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 500
Weapon Beam Duration             := 50
Weapon Display Effect Name       := Beam 8
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 110, 177, 240
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 125
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Weapon (Heavy)
//--------------------------------------------------------------------------------------
Class Name                       := Anti - Matter Torpedo
Name                             := Anti - Matter Torpedo
Description                      := A torpedo comprised of an anti-matter warhead.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 386
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 25000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Anti - Matter Torpedo
Energy Consumption               := 50
Weapon Type                      := Directed Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 50
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 300
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 5000
Weapon Beam Duration             := 0
Weapon Display Effect Name       := AMT dirtorp
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 3
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Capital Ship Missile
Name                             := Capital Ship Missile
Description                      := Heavy duty missile with nuclear warhead designed to attack starships.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 381
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 25000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Capital Ship Missile
Energy Consumption               := 50
Weapon Type                      := Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 120
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 12
Weapon Damage Maximum Range      := 400
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 30000
Weapon Beam Duration             := 0
Weapon Display Effect Name       := CSM torp
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 10
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Graviton Hellbore
Name                             := Graviton Hellbore
Description                      := Intense gravitational sphere fired in a torpedo which can pierce a ship's armor. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 388
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 60
Tonnage Structure                := 60
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 86000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Graviton Hellbore
Energy Consumption               := 60
Weapon Type                      := Bolt
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 40
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 300
Weapon Damage Type               := Armor Piercing
Weapon Reload Rate MS            := 6000
Weapon Beam Duration             := 0
Weapon Display Effect Name       := GHB bolt
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Ionic Pulse Missile
Name                             := Ionic Pulse Missile
Description                      := A seeking missle which delivers an anti-ionic pulse and disrupts engine operations. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 417
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 35000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Ionic Pulse Missile
Energy Consumption               := 50
Weapon Type                      := Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 30
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 300
Weapon Damage Type               := Speed Slowing
Weapon Reload Rate MS            := 5000
Weapon Beam Duration             := 0
Weapon Display Effect Name       := IPM torp
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 9
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Plasma Missile
Name                             := Plasma Missile
Description                      := Seeking plasma powered missile with an anti-matter core.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 418
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 40
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 35000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Plasma Missile
Energy Consumption               := 70
Weapon Type                      := Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 100
Weapon Damage Dec Per 10 Rng     := 5
Weapon Damage Inc Per Level      := 15
Weapon Damage Maximum Range      := 440
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 10000
Weapon Beam Duration             := 0
Weapon Display Effect Name       := PM torp
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 15
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 140
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Quantum Torpedo
Name                             := Quantum Torpedo
Description                      := Highly charged quantum core warhead on a seeking torpedo.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 440
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 45000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Quantum Torpedo
Energy Consumption               := 70
Weapon Type                      := Directed Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 70
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 7
Weapon Damage Maximum Range      := 300
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 5000
Weapon Beam Duration             := 0
Weapon Display Effect Name       := QT dirtorp
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 4
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 140
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Null - Space Projector
Name                             := Null - Space Projector
Description                      := Projector which launches a cohesive ball of null-space at its target.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 326
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 95000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Null - Space Projector
Energy Consumption               := 50
Weapon Type                      := Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 20
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 2
Weapon Damage Maximum Range      := 200
Weapon Damage Type               := Shield And Armor Piercing
Weapon Reload Rate MS            := 5000
Weapon Beam Duration             := 0
Weapon Display Effect Name       := NSP torp
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 2
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Toxic Injector
Name                             := Toxic Injector
Description                      := Seeking torpedo which delivers a biological weapon into a starship and kills its crew. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 401
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 55000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Toxic Injector
Energy Consumption               := 50
Weapon Type                      := Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 30
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 2
Weapon Damage Maximum Range      := 200
Weapon Damage Type               := Crew Toxins
Weapon Reload Rate MS            := 5000
Weapon Beam Duration             := 0
Weapon Display Effect Name       := TI torp
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 4
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Gamma Pulse Torpedo
Name                             := Gamma Pulse Torpedo
Description                      := Torpedo armed with a gamma pulse warhead that uses massive gamma radiation to cause damage. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 453
Placement Locations              := Weapon (Heavy)
Default Repair Priority          := 6
Tonnage Space Taken              := 50
Tonnage Structure                := 50
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 65000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := Gamma Pulse Torpedo
Energy Consumption               := 90
Weapon Type                      := Directed Torpedo
Weapon Target                    := Ship, Base, Satellite
Weapon Damage Point Blank        := 90
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 9
Weapon Damage Maximum Range      := 350
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 5000
Weapon Beam Duration             := 0
Weapon Display Effect Name       := GPT dirtorp
Weapon Explosion Effect Name     := Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 5
Number of Effects                := 1
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 180
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Usable Cargo
//--------------------------------------------------------------------------------------
Class Name                       := Emergency Energy Core
Name                             := Fusion Pulse Battery
Description                      := One time use energy supply.  Rapidly recharges energy supplies, but burns out in the process.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 34
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Energy Amount 
Effect 1 Base Amount             := 100
Effect 1 Amount Per Level        := 20
Number of Requirements           := 0

Class Name                       := Emergency Hull Plating
Name                             := Emergency Repair Kit
Description                      := First Aid Kit for machinery.  Includes copious amounts of Duct Tape, Bondo, and a quality set of Sledghammers. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 35
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Hull Amount 
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 10
Number of Requirements           := 0

Class Name                       := CryoStasis Pods
Name                             := CryoStasis Pods
Description                      := Advanced capsules which can store people in suspended animation.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 36
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := True
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 400
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Crew Amount 
Effect 1 Base Amount             := 10
Effect 1 Amount Per Level        := 1
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// General Cargo
//--------------------------------------------------------------------------------------
Class Name                       := Empty CryoStasis Pods
Name                             := Empty CryoStasis Pods
Description                      := Advanced capsules which can store people in suspended animation.
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 552
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := False
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 400
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Atmospheric Processor
Name                             := Atmospheric Processor
Description                      := Machinery used to process the atmosphere of a planet and change it to oxygen-nitrogen. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 573
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 40
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 400
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Orbital Relay
Name                             := Orbital Relay
Description                      := An orbital satellite used to relay communications from one planet to another. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 481
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 900
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Transdermic Plating
Name                             := Transdermic Plating
Description                      := Composite metal alloy used for starship hull plating. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 517
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 800
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Composite Hypersteel
Name                             := Composite Hypersteel
Description                      := Advanced composite steel alloy used for building construction. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 516
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 500
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Shuttle Resupply Pod
Name                             := Shuttle Resupply Pod
Description                      := Pods used on planetary shuttles to carry cargo. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 500
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 35
Tonnage Structure                := 35
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 600
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Nanotech Builders
Name                             := Nanotech Builders
Description                      := Nanotechnology machines used to construct advanced devices and structures. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 541
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 700
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Ore Processor
Name                             := Ore Processor
Description                      := Industrial ore processor used to extract ore from raw planetary material. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 574
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 350
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Atmospheric Shuttles
Name                             := Atmospheric Shuttles
Description                      := Shuttle used to transport goods anywhere on a planet. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 501
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 35 
Tonnage Structure                := 35
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 650
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Energy-Matter Replicators
Name                             := Energy-Matter Replicators
Description                      := Machinery which can convert energy into a specific matter pattern. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 512
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 25 
Tonnage Structure                := 25
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 250
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Transgenic Imaging System
Name                             := Transgenic Imaging System
Description                      := Advanced imaging system which can create detailed three dimensional holograms. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 571
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Illegal Cargo                    := FALSE
Event ID                         := 0
Base Credit Value                := 300
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Radiation Siphon
Name                             := Radiation Siphon
Description                      := A device which can generate large amounts of energy from radiation fields. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 530
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 400
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Plasma Bombs 
Name                             := Plasma Bombs
Description                      := High-energy plasma that delivers non-radioactive explosions. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Mine 1
Picture Bitmap Index             := 458
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 275
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := Mine
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 250
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 12
Weapon Damage Maximum Range      := 12
Weapon Damage Type               := Shield Piercing
Weapon Reload Rate MS            := 0
Weapon Beam Duration             := 0
Weapon Display Effect Name       := 
Weapon Explosion Effect Name     := Mine Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Weapon Mine Activation Time (s)  := 3.0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Ionic Bombs
Name                             := Ionic Bombs
Description                      := Warhead which delivers a blast of radiation which disables ionic energy sources. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Mine 1
Picture Bitmap Index             := 448
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 350
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := Mine
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 1500
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 150
Weapon Damage Maximum Range      := 150
Weapon Damage Type               := Speed Slowing
Weapon Reload Rate MS            := 0
Weapon Beam Duration             := 0
Weapon Display Effect Name       := 
Weapon Explosion Effect Name     := Mine Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Weapon Mine Activation Time (s)  := 3.0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Anti-Matter Bombs
Name                             := Anti-Matter Bombs
Description                      := Warheads which use a matter anti-matter reaction to create massive amounts of energy. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Mine 1
Picture Bitmap Index             := 445
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 475
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := Mine
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 250
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 12
Weapon Damage Maximum Range      := 12
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 0
Weapon Beam Duration             := 0
Weapon Display Effect Name       := 
Weapon Explosion Effect Name     := Mine Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Weapon Mine Activation Time (s)  := 3.0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Quantum Computer
Name                             := Quantum Computer
Description                      := Computer built from individual atoms and powered by a quantum singularity. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 522
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 550
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := VR Simulator
Name                             := VR Simulator
Description                      := A virtual reality simulator which can recreate any location to the senses. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 515
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 150
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Hyper-Magnetic Centrifuge
Name                             := Hyper-Magnetic Centrifuge
Description                      := Scientific device which uses hyper-magnetic waves to centrifuge materials. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 531
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 315
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Combine Engine
Name                             := Combine Engine
Description                      := Industrial farming engine used on most agricultural worlds.  
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 509
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 225
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Grain Thresher
Name                             := Grain Thresher
Description                      := Farming equipment used to clean and sort grain from the fields. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 499
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 40
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 435
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Ice Oxygenator
Name                             := Ice Oxygenator
Description                      := Drilling machine used to process large amounts of ice into water and oxygen. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 576
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 35
Tonnage Structure                := 35
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 275
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Fusion Generator
Name                             := Fusion Generator
Description                      := Standard generator using a fusion reaction to generate clean power. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 566
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 25
Tonnage Structure                := 25
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 460
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Antigrav Core Element
Name                             := Antigrav Core Element
Description                      := Basic anti-gravity element used in most vehicles. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 531
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 335
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Soylent Red Container
Name                             := Soylent Red Container
Description                      := Container of the most beloved food source in known space. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 557
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 200
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Wheatrice Container
Name                             := Wheatrice Container
Description                      := Hybrid wheat and rice food source. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 556
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 200
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Silver Corn Container
Name                             := Silver Corn Container
Description                      := Corn hybrid which is resistant to harsh environments. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 555
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 200
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Gamma Soy Container
Name                             := Gamma Soy Container
Description                      := Advanced soy bean product which thrives in high radiation environments. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 554
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 200
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Organic Resequencer
Name                             := Organic Resequencer
Description                      := Device which can resequence organic molecules into new forms. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 513
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 175
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Universal Inoculant
Name                             := Universal Inoculant
Description                      := All encompassing innoculant which protects against 95% of the known diseases. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 587
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 300
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Gamma Warheads
Name                             := Gamma Warheads
Description                      := Warhead which delivers a massive gamma radiation burst killing all organic lifeforms. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Mine 1
Picture Bitmap Index             := 525
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 475
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := Mine
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 1500
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 100
Weapon Damage Maximum Range      := 100
Weapon Damage Type               := Shields Only
Weapon Reload Rate MS            := 0
Weapon Beam Duration             := 0
Weapon Display Effect Name       := 
Weapon Explosion Effect Name     := Mine Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Weapon Mine Activation Time (s)  := 3.0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Hyper Optics
Name                             := Hyper Optics
Description                      := Advanced communication conduit using hyper optic technology. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 562
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 315
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Hyper Density Cables
Name                             := Hyper Density Cables
Description                      := Incredibly dense alloys spun into cables for use in planetary construction. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 534
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 350
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Computer Virus
Name                             := Computer Virus
Description                      := Death's Head virus which can render most computer systems inoperable. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 506
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 400
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Bio-Strength Enhancer
Name                             := Bio-Strength Enhancer
Description                      := Genetic serum which will enhance physical strength and resistance. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 547
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 265
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Rigelan Ice Crystals
Name                             := Rigelan Ice Crystals
Description                      := Ancient ice crystals found on the crypts of Rigel which are rumored to extend the lifespan of any being. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 546
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 375
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Demon Egg
Name                             := Demon Egg
Description                      := Ancient eggs found on Okularin II which contain living killing machines known as "Demons". 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 544
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 450
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Solar Collector Panels
Name                             := Solar Collector Panels
Description                      := Panels which can collect and harness the power of stars into usable power. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 575
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 150
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Quantum Warheads
Name                             := Quantum Warheads
Description                      := Warhead which contains a quantum core particle in a stasis field. 
Allowed Vehicle Types            := Ship, Base, Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Mine 1
Picture Bitmap Index             := 523
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 500
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := Mine
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 500
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 50
Weapon Damage Maximum Range      := 50
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 0
Weapon Beam Duration             := 0
Weapon Display Effect Name       := 
Weapon Explosion Effect Name     := Mine Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Weapon Mine Activation Time (s)  := 3.0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Computer Data Files
Name                             := Computer Data Files
Description                      := Massively shielded computer components which serve as its main storage medium. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 505
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 500
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Reactor Core
Name                             := Reactor Core
Description                      := The magnetic core system from a planetary fusion or fission reactor plant. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 536
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 100
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Contaminated Reactor Core
Name                             := Contaminated Reactor Core
Description                      := The magnetic core system from a planetary fusion or fission reactor plant that has suffered a catastrophic meltdown.  Incorrectly disposed of, it is now en-route to an unsuspecting third party buyer. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 506
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 100
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 400
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := War Machines
Name                             := Adamantines
Description                      := Ancient devices created by a forgotten technocratic civilization to conquer all of known space.  They destroyed that civilication. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 477
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 50
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 6000
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Black Market Weapons
Name                             := Black Market Weapons
Description                      := Gamma The II has been fighting a war for two decades.  The allied aliens have blockaded the planet for nearly as long.  These weapons are meant to continue that futile war. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 558
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 17000
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Black Market Weapons
Name                             := Concealable Small Arms
Description                      := Small hand held weapons intended for illegal use in any number of places. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 559
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 12000
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Ancient Artifacts
Name                             := Ancient Artifacts
Description                      := Unearthed on Hyprax Prime two years ago and promptly stolen, these near priceless goods are going to the highest bidder. 
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 596
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 25000
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Escaped Criminals
Name                             := Escaped Criminals
Description                      := A clutch of violent criminals who somehow found their way off of the Luxxor Penal colony in the Beragus system.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 565
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 100
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Lembas
Name                             := Lembas Bread
Description                      := This stuff is so good it causes riots whenever there's even a tiny supply.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 557
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 20500
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Flower
Name                             := Lloquan Eth
Description                      := A slightly narcotic flowering plant of great religeous import to some race you can't remember.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 586
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Spoo
Name                             := Spoo
Description                      := Food?? It's a noxious growing plant or fungus ... thing ... that makes piteous mewing noises and makes you feel utterly depressed.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 593
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 10
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 1500
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Barcan War Droids
Name                             := Barcan War Droids
Description                      := Created on a Class V quarantined planet these semi-sentient fighting machines are feared throughout the galaxy.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 471
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 40
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Crystal Tears
Name                             := Crystal Tears
Description                      := The anal secretions of the Merzag Sloth harvested 2 days after it is poisoned with Selenium.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 479
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 5000
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Slaves
Name                             := Slaves
Description                      := Unwillingly captured colonists conscripted into generally fatal working conditions.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 472
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 0
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Counterfeit Currency
Name                             := Counterfeit Gold Latinum
Description                      := The trade currency of choice for several greedy alien mercantile species.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 598
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 5
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Counterfeit Currency
Name                             := Counterfeit Platinum
Description                      := The trade currency of choice for the Terrans and their allies.  Much more difficult to fake.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 25
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 25000
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Biotoxin
Name                             := Anthrax XIV Biotoxin
Description                      := Absolutely deadly, no known cure.  And you have it on your ship.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 589
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Botox
Name                             := Ebola Counter-Retro Cosmetic Strain
Description                      := Big words for a deadly poison.  Modern technology has made it into a supposedly safe cosmetic suppliment.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 500
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 590
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Biotoxin
Name                             := Firebones Mindripper
Description                      := A rare macrovirus used to induce full sensory hallucinations.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 588
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Dead President
Name                             := President Bush's Head in a bottle
Description                      := Controvercial president of the early 21st century.  They loved him so much they pickled him.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 600
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 100000
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Dead President
Name                             := President Kerry's Head in a bottle
Description                      := As controvercial as his predecessor.  They pickled him supposedly when he was still alive.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 599
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 5
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := TRUE
Uses Levels                      := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 75000
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 0
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Fighter Specific
//--------------------------------------------------------------------------------------
Class Name                       := Fighter Cockpit
Name                             := Fighter Cockpit
Description                      := Pilot seat and central control location for a fighter.
Allowed Vehicle Types            := Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 153
Placement Locations              := Hull
Default Repair Priority          := 1
Tonnage Space Taken              := 1
Tonnage Structure                := 5
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 100
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 5
Effect 1 Type                    := Allow Radar Display
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Effect 2 Type                    := Allow Target Readout Display
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 0
Effect 3 Type                    := Allow Self Readout Display
Effect 3 Base Amount             := 0
Effect 3 Amount Per Level        := 0
Effect 4 Type                    := Allow System Map
Effect 4 Base Amount             := 0
Effect 4 Amount Per Level        := 0
Effect 5 Type                    := Allow Galaxy Map
Effect 5 Base Amount             := 0
Effect 5 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Fighter Life Support
Name                             := Fighter Life Support
Description                      := Required component to generate atmosphere inside a fighter.
Allowed Vehicle Types            := Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 154
Placement Locations              := Hull
Default Repair Priority          := 1
Tonnage Space Taken              := 1
Tonnage Structure                := 5
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 50
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Prevent Crew Death
Effect 1 Base Amount             := 2.0
Effect 1 Amount Per Level        := 0
Effect 2 Type                    := Resist Crew Toxins
Effect 2 Base Amount             := 100.0
Effect 2 Amount Per Level        := 0.0
Number of Requirements           := 0

Class Name                       := Fighter Engine
Name                             := Fighter Engine
Description                      := Standard sub-light engine for a small fighter craft.
Allowed Vehicle Types            := Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 155
Placement Locations              := Engine
Default Repair Priority          := 3
Tonnage Space Taken              := 5
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 500
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Propulsion Base
Effect 1 Base Amount             := 1.0
Effect 1 Amount Per Level        := 0.05
Number of Requirements           := 0

Class Name                       := Fighter Engine
Name                             := Fighter Engine MkII
Description                      := Standard sub-light engine for a small fighter craft.
Allowed Vehicle Types            := Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 156
Placement Locations              := Engine
Default Repair Priority          := 3
Tonnage Space Taken              := 5
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 1000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Propulsion Base
Effect 1 Base Amount             := 1.2
Effect 1 Amount Per Level        := 0.05
Number of Requirements           := 0

Class Name                       := Fighter Master Computer
Name                             := Fighter Master Computer
Description                      := Advanced targeting computer used to direct weapons fire and defenses for small craft like fighters and sats.
Allowed Vehicle Types            := Ship, Base
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 160
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 20
Tonnage Structure                := 20
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 21000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Attack Rating 
Effect 1 Base Amount             := 20
Effect 1 Amount Per Level        := 5
Effect 2 Type                    := Defense Rating
Effect 2 Base Amount             := 20
Effect 2 Amount Per Level        := 5
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Satellite Specific
//--------------------------------------------------------------------------------------
Class Name                       := Satellite Control Computer
Name                             := Satellite Control Computer
Description                      := Central computer which controls a satellite.
Allowed Vehicle Types            := Satellite
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 519
Placement Locations              := Hull
Default Repair Priority          := 1
Tonnage Space Taken              := 1
Tonnage Structure                := 5
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 100
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 5
Effect 1 Type                    := Allow Radar Display
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Effect 2 Type                    := Allow Target Readout Display
Effect 2 Base Amount             := 0
Effect 2 Amount Per Level        := 0
Effect 3 Type                    := Allow Self Readout Display
Effect 3 Base Amount             := 0
Effect 3 Amount Per Level        := 0
Effect 4 Type                    := Allow System Map
Effect 4 Base Amount             := 0
Effect 4 Amount Per Level        := 0
Effect 5 Type                    := Allow Galaxy Map
Effect 5 Base Amount             := 0
Effect 5 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Mini Reactor (5kT)
Name                             := Mini Reactor (5kT)
Description                      := Power reactor which generates energy for a satellite or fighter.
Allowed Vehicle Types            := Satellite, Fighter
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 582
Placement Locations              := Hull
Default Repair Priority          := 2
Tonnage Space Taken              := 5
Tonnage Structure                := 10
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 500
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Energy Maximum 
Effect 1 Base Amount             := 50
Effect 1 Amount Per Level        := 5
Effect 2 Type                    := Energy Regeneration
Effect 2 Base Amount             := 10.0
Effect 2 Amount Per Level        := 0.5
Number of Requirements           := 0

//--------------------------------------------------------------------------------------
// Units and Launchers
//--------------------------------------------------------------------------------------
Class Name                       := Standard Mine
Name                             := Standard Mine
Description                      := A small warhead which will detonate when an enemy ship comes too close to it in space.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Mine 1
Picture Bitmap Index             := 146
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 15
Tonnage Structure                := 15
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 2000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := Mine
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 100
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 15
Weapon Damage Maximum Range      := 15
Weapon Damage Type               := Shield Piercing
Weapon Reload Rate MS            := 0
Weapon Beam Duration             := 0
Weapon Display Effect Name       := 
Weapon Explosion Effect Name     := Mine Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Weapon Mine Activation Time (s)  := 3.0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Standard Mine
Name                             := Heavy Mine
Description                      := A larger warhead which will detonate when an enemy ship comes too close to it in space.  A longer fuse of 5 seconds allows you to escape its large blast radius.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Mine 1
Picture Bitmap Index             := 144
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := Mine
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 300
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 45
Weapon Damage Maximum Range      := 30
Weapon Damage Type               := Normal
Weapon Reload Rate MS            := 0
Weapon Beam Duration             := 0
Weapon Display Effect Name       := 
Weapon Explosion Effect Name     := Mine Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Weapon Mine Activation Time (s)  := 5.0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Standard Mine
Name                             := Ion Mine
Description                      := A large warhead which emits an Ion pulse when ships come near, disabling thier engines, and leaving them vulnerable to attack.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Mine 1
Picture Bitmap Index             := 147
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := Mine
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 50
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 30
Weapon Damage Type               := Speed Slowing
Weapon Reload Rate MS            := 0
Weapon Beam Duration             := 0
Weapon Display Effect Name       := 
Weapon Explosion Effect Name     := Mine Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Weapon Mine Activation Time (s)  := 5.0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Standard Mine
Name                             := Ferrous Mine
Description                      := A large warhead which scatters a conductive cloud of ferrous particles that sap energy from a ship's power systems.  It packs a surprising whollop.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Mine 1
Picture Bitmap Index             := 148
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 50
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := Mine
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 1500
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 30
Weapon Damage Type               := Energy Absorbing
Weapon Reload Rate MS            := 0
Weapon Beam Duration             := 0
Weapon Display Effect Name       := 
Weapon Explosion Effect Name     := Mine Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Weapon Mine Activation Time (s)  := 5.0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Standard Mine
Name                             := Shield Concussion Mine
Description                      := A large warhead which emits an phased energy pulse which penetrates shields and depletes them at a considerable rate.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Mine 1
Picture Bitmap Index             := 143
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 4000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := Mine
Weapon Target                    := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank        := 250
Weapon Damage Dec Per 10 Rng     := 0
Weapon Damage Inc Per Level      := 5
Weapon Damage Maximum Range      := 30
Weapon Damage Type               := Shields Only
Weapon Reload Rate MS            := 0
Weapon Beam Duration             := 0
Weapon Display Effect Name       := 
Weapon Explosion Effect Name     := Mine Explosion
Weapon Beam Burn Color           := 0, 0, 0
Weapon Autofires                 := FALSE
Weapon Tonnage Structure         := 0
Weapon Mine Activation Time (s)  := 5.0
Number of Effects                := 0
Number of Requirements           := 0

Class Name                       := Mine Layer
Name                             := Mine Layer
Description                      := Lays a mine in space without detonating it.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 141
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 30 
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := FALSE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 0
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Lays Mines
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Mine Layer
Name                             := Heavy Mine Layer
Description                      := Lays a mine in space without detonating it.  Contains space for additional mine storage.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 142
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 50 
Tonnage Structure                := 80
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 25000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Lays Mines
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Effect 2 Type                    := Cargo Hold Tonnage
Effect 2 Base Amount             := 30
Effect 2 Amount Per Level        := 15
Number of Requirements           := 0

Class Name                       := Fighter Bay
Name                             := Fighter Bay
Description                      := Bay which can house a fighter on your ship and launch it into space.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 151
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 40 
Tonnage Structure                := 40
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 3000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Launches / Recovers Fighters
Effect 1 Base Amount             := 1
Effect 1 Amount Per Level        := 0.1
Effect 2 Type                    := Cargo Hold Tonnage
Effect 2 Base Amount             := 30
Effect 2 Amount Per Level        := 3
Number of Requirements           := 0

Class Name                       := Fighter Bay
Name                             := Heavy Fighter Bay
Description                      := Bay which can house a fighter on your ship and launch it into space.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Cargo Pod
Picture Bitmap Index             := 152
Placement Locations              := Hull
Default Repair Priority          := 7
Tonnage Space Taken              := 60 
Tonnage Structure                := 100
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := FALSE
Event ID                         := 0
Base Credit Value                := 8000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 2
Effect 1 Type                    := Launches / Recovers Fighters
Effect 1 Base Amount             := 2
Effect 1 Amount Per Level        := 0.2
Effect 2 Type                    := Cargo Hold Tonnage
Effect 2 Base Amount             := 50
Effect 2 Amount Per Level        := 5
Number of Requirements           := 0

Class Name                       := Terran Fighter
Name                             := Terran Fighter
Description                      := A small space vehicle which can be launched to combat your enemies.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Terran Fighter
Picture Bitmap Index             := 161
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Is Unit
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Abbidon Fighter
Name                             := Abbidon Fighter
Description                      := A small space vehicle which can be launched to combat your enemies.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Abbidon Fighter
Picture Bitmap Index             := 162
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Is Unit
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Pirate Fighter
Name                             := Pirate Fighter
Description                      := A small space vehicle which can be launched to combat your enemies.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Pirate Fighter B
Picture Bitmap Index             := 163
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Is Unit
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Xiati Fighter
Name                             := Xiati Fighter
Description                      := A small space vehicle which can be launched to combat your enemies.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Xiati Fighter
Picture Bitmap Index             := 164
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Is Unit
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

Class Name                       := Fazrah Fighter
Name                             := Fazrah Fighter
Description                      := A small space vehicle which can be launched to combat your enemies.
Allowed Vehicle Types            := Ship
Restriction Type                 := None
Restriction Value                := 0
Space Object XFile Name          := Fazrah Fighter
Picture Bitmap Index             := 165
Placement Locations              := None
Default Repair Priority          := 9
Tonnage Space Taken              := 30
Tonnage Structure                := 30
Level Minimum                    := 1
Illegal Cargo                    := FALSE
Uses Levels                      := TRUE
Is Commodity                     := TRUE
Event ID                         := 0
Base Credit Value                := 10000
Credit Value Inc Pct Per Level   := 20
Energy Consump Inc Per Level     := 0
Sound Filename                   := 
Energy Consumption               := 0
Weapon Type                      := None
Number of Effects                := 1
Effect 1 Type                    := Is Unit
Effect 1 Base Amount             := 0
Effect 1 Amount Per Level        := 0
Number of Requirements           := 0

=======================================================================================
*END*
=======================================================================================

1  - Bridge.bmp
2  - LifeSupport.bmp
3  - CrewQuarters.bmp
4  - EngineIon.bmp
5  - EngineContraTerrene.bmp
6  - EngineJacketedPhoton.bmp
7  - EngineQuantum.bmp
8  - Afterburners.bmp
9  - ShieldGeneratorStandard.bmp
10 - ShieldGeneratorPhased.bmp
11 - ShieldRegenerator.bmp
12 - ArmorStandard.bmp
13 - ArmorCrystalline.bmp
14 - ArmorEmissive.bmp
15 - ArmorOrganic.bmp
16 - ArmorScattering.bmp
17 - ArmorStealth.bmp
18 - WeaponAntiProtonBeam.bmp
19 - WeaponAntiMatterTorpedo.bmp
20 - WeaponIncineratorBeam.bmp
21 - WeaponCapitalShipMissile.bmp
22 - WeaponDepletedUraniumCannon.bmp
23 - WeaponEnergyDampener.bmp
24 - WeaponGravitonHellbore.bmp
25 - WeaponHighEnergyMagnifier.bmp
26 - WeaponIonicDisperser.bmp
27 - WeaponIonicPulseMissile.bmp
28 - WeaponMesonBlaster.bmp
29 - WeaponPhasedPolaronBeam.bmp
30 - WeaponPlasmaMissile.bmp
31 - WeaponPointDefenseCannons.bmp
32 - WeaponQuantumTorpedo.bmp
33 - WeaponRepulserBeam.bmp
34 - WeaponRipperBeam.bmp
35 - WeaponShieldDepleter.bmp
36 - WeaponTachyonCannon.bmp
37 - WeaponNullSpaceProjector.bmp
38 - CombatSensors.bmp
39 - ECM.bmp
40 - ScannerJammer.bmp
41 - System Scanners
42 - Tachyon Sensors
43 - MultiplexTracking.bmp
44 - NeuralCombatNet.bmp
45 - MasterComputer.bmp
46 - MedicalBay.bmp
47 - EmergencyPropulsion.bmp
48 - EmergencyResupply.bmp
49 - Comp_179.bmp
50 - RepairBay.bmp
51 - QuantumReactor.bmp
52 - SupplyStorage.bmp
53 - Comp_229.bmp
54 - Comp_186.bmp
55 - Comp_220.bmp
56 - Atmospheric Processor
57 - Orbital Relay
58 - Transdermic Plating
59 - Composite Hypersteel
60 - Shuttle Resupply Pod
61 - Nanotech Builders
62 - Ore Processor
63 - Atmospheric Shuttles
64 - Energy-Matter Replicators
65 - Transgenic Imaging System
66 - Radiation Syphon
67 - Plasma Bombs (Illegal)
68 - Ionic Bombs (Illegal)
69 - Anti-Matter Bombs (Illegal)
70 - Quantum Computer
71 - VR Simulator
72 - Hyper-Magnetic Centrifuge
73 - Combine Engine
74 - Grain Thresher
75 - Ice Oxygenator
76 - Fusion Generator
77 - Antigrav Core Element
78 - Cargo Container - Soylent Red, Wheatrice, Silver Corn, Gamma Soy
79 - Organic Resequencer
80 - Universal Innoculant
81 - Gamma Warheads (Illegal)
82 - Hyper Optics
83 - Hyper Density Cables
84 - Computer Virus (Illegal)
85 - Bio-Strength Enhancer (Illegal)
86 - Rigelan Ice Crystals (Illegal)
87 - Demon Egg (Illegal)
88 - Solar Collector Panels
89 - Subspace Rupture Beam
90 - Lightning Ray
91 - Gamma Pulse Torpedo
92 - Emergency Hull Plating 
93 - 
94 - 
95 - 
96 - 
97 - 
98 - 
99 - 
100 - 
101 - Standard Power Reactor
102 - 
103 - 
104 - 
105 - 
106 - 
107 - 
108 - Cargo Bay
109 - Fighter Cockpit
110 - Fighter Engine
111 - Satellite Control Computer
112 - System Scanners
113 - Maneuvering Thrusters
114 - Absorption Armor
115 - Mine
116 - Mine Layer
117 - Fighter Bay
118 - Terran Fighter
119 - Abbidon Fighter
120 - Pirate Fighter
121 - Xiati Fighter
122 - Fazrah Fighter
123 - 
124 - 
125 - 
126 - 
127 - 
128 - 
129 - 
130 - 


//------- Command ---------
Bridge - 1 required for ship. 
  Bridge.bmp
Life Support - 1 required for ship.
  LifeSupport.bmp
Crew Quarters - Increases crew compliment.
  CrewQuarters.bmp


//------- Engine ---------
Ion Engine - Sets movement rate. Sets acceleration rate. 
  EngineIon.bmp
Contra-Terrene Engine   - Sets movement rate. Sets acceleration rate. 
  EngineContraTerrene.bmp
Jacketed Photon Engine - Sets movement rate. Sets acceleration rate. 
  EngineJacketedPhoton.bmp
Quantum Engine - Sets movement rate. Sets acceleration rate. 
  EngineQuantum.bmp
Afterburners - Increases acceleration rate. 
  Afterburners.bmp


//------- General ---------
Standard Shield Generator - Generates normal shields. 
  ShieldGeneratorStandard.bmp
Phased Shield Generator - Generates phased shields.
  ShieldGeneratorPhased.bmp
Shield Regenerator - Increases shield regen time. 
  ShieldRegenerator.bmp

Standard Armor - Generates normal armor. 
  ArmorStandard.bmp
Crystalline Armor - Generates normal armor. Increases armor regen time. 
  ArmorCrystalline.bmp
Emissive Armor - Generates normal armor. 
  ArmorEmissive.bmp
Organic Armor - Generates normal armor. Increases armor regen time. 
  ArmorOrganic.bmp
Scattering Armor - Generates normal armor. 
  ArmorScattering.bmp
Stealth Armor - Generates normal armor. Increases Defense Rating.
  ArmorStealth.bmp



Cloaking Device - Cloaks ship and makes it invisible. 
  CloakingDevice.bmp

Combat Sensors - Increases Attack Rating.
  CombatSensors.bmp
ECM - Increases Defense Rating.
  ECM.bmp
Scanner Jammer - Decreases enemy attack rating.
  ScannerJammer.bmp
Long Range Scanners - Allows detailed system map.
  LongRangeScanners.bmp
Tachyon Sensors - Shows cloaked ships.
  TachyonSensors.bmp

Multiplex Tracking - Allows weapons to fire on fighters and satellites. 
  MultiplexTracking.bmp
Neural Combat Net - Adds Combat Bonus.
  NeuralCombatNet.bmp
Master Computer - Adds Crew Skill Bonus.
  MasterComputer.bmp
Medical Bay - Regenerates Crew.
  MedicalBay.bmp

Emergency Energy Core - Adds set amount of energy (removed on use).
  EmergencyPropulsion.bmp
Emergency Shield Capacitor - Adds set amount of shields (removed on use).
  EmergencyResupply.bmp
Emergency Armor Plating - Adds set amount of armor (removed on use).
  Comp_179.bmp
Repair Bay - Regenerates Hull.
  RepairBay.bmp
Quantum Reactor - Regenerates Energy.
  QuantumReactor.bmp
Energy Storage - Increases Maximum Energy Amount.   
  SupplyStorage.bmp
  
Fighter Bay - Launches some protecting fighters.
  FighterBay.bmp
Mine Layer - Launches invisible mines.
  MineLayer.bmp
Mine Sweeper - Sweeps invisible mines nearby.
  MineSweeper.bmp

Solar Collector - Generates energy based on nearness to star. 
  SolarCollector.bmp

//------- Weapon ---------
Anti-Proton Beam
  WeaponAntiProtonBeam.bmp
Anti-Matter Torpedo
  WeaponAntiMatterTorpedo.bmp
Incinerator Beam
  WeaponIncineratorBeam.bmp

WeaponCapitalShipMissile.bmp
WeaponDepletedUraniumCannon.bmp
WeaponEnergyDampener.bmp
WeaponGravitonHellbore.bmp
WeaponHighEnergyMagnifier.bmp
WeaponIonicDisperser.bmp
WeaponIonicPulseMissile.bmp
WeaponMesonBlaster.bmp
WeaponPhasedPolaronBeam.bmp
WeaponPlasmaMissile.bmp
WeaponPointDefenseCannons.bmp
WeaponQuantumTorpedo.bmp
WeaponRepulserBeam.bmp
WeaponRipperBeam.bmp
WeaponShieldDepleter.bmp
WeaponTachyonCannon.bmp
WeaponNullSpaceProjector.bmp

Damage Types:
  Normal
  Normal Shield Piercing     (does not skip Phased Shields)
  Shields Only               (damages shields only)
  Shield Piercing            (skips shields)
  Armor Piercing             (skips armor)
  Shield And Armor Piercing  (skips shields and armor)
  Speed Slowing              (damages max speed)
  Psychic                    (kills crew)
  Energy Absorbing           (damages energy)
  Crew Toxins                (kills crew) 
  Disrupt Reload Time        (sets reload time to maximum)



Name                        Type       Target Dmg Type             Reload  Energy Damage
-----------------------------------------------------------------------------------------------------------------------
Anti - Proton Beam          Beam       S, F   Normal               3000    30     25  20  15  10   5   0   0   0   0   0
Incinerator Beam            Beam       S, F   Normal               5000    50     45  35  25  15   0   0   0   0   0   0
Depleted Uranium Cannon     Bolt       S, F   Normal               2000    20     10  10  10  10   0   0   0   0   0   0
Energy Dampener             Beam       S, F   Energy Absorbing     3000    30     30  20  10   0   0   0   0   0   0   0
High Energy Magnifier       Beam       S, F   Normal               3000    30     35  30  25  20   0   0   0   0   0   0
Ionic Disperser             Beam       S, F   Speed Slowing        3000    30     30  25  20  15  10   0   0   0   0   0
Meson Blaster               Bolt       S, F   Normal               2500    25     15  15  15  15   0   0   0   0   0   0
Phased Polaron Beam         Beam       S, F   Normal Shield Pierce 3000    30     25  20  15  10   5   0   0   0   0   0
Point Defense Cannons       Bolt       T      Normal               2000    20     10  10  10   0   0   0   0   0   0   0
Repulser Beam               Beam       S, F   Normal               2500    25     20  15  10   5   0   0   0   0   0   0
Ripper Beam                 Beam       S, F   Normal               4000    40     50  40  30   0   0   0   0   0   0   0
Shield Depleter             Beam       S, F   Shields Only         3000    30     20  20  20  20  20   0   0   0   0   0
Tachyon Cannon              Beam       S, F   Shield Piercing      5000    35     25  20  15  10   5   0   0   0   0   0 
Psychic Flailer             Beam       S, F   Psychic              3000    30     10  10  10  10  10   0   0   0   0   0 
Weapon Disrupter            Beam       S, F   Disrupt Reload Time  3000    30     30  25  20  15  10   0   0   0   0   0 
Subspace Rupture Beam	    Beam       S, F   Normal               5000    80     75  65  55  45  35   0   0   0   0   0
Lightning Ray               Beam       S, F,  Normal               3000    30     25  25  15  15   5   5   0   0   0   0

Anti - Matter Torpedo       Torpedo    S, F   Normal               5000    50     40  35  30  25  20  15  10   0   0   0
Capital Ship Missile        Torpedo    S, F   Normal               5000    50     25  25  25  25  25  25  25   0   0   0
Graviton Hellbore           Torpedo    S, F   Armor Piercing       6000    60     20  20  20  20  20   0   0   0   0   0
Ionic Pulse Missile         Torpedo    S, F   Speed Slowing        5000    50     20  20  20  20  20  20  20   0   0   0
Plasma Missile              Torpedo    S, F   Normal               4000    40     45  45  35  35   0   0   0   0   0   0
Quantum Torpedo             Torpedo    S, F   Normal               5000    50     45  40  35  30  25  20  15   0   0   0
Null - Space Projector      Torpedo    S, F   Shield/Armor Pierce  5000    50     10  10  10  10  10  10   0   0   0   0 
Toxic Injector              Torpedo    S, F   Crew Toxins          5000    50     10  10  10  10   0   0   0   0   0   0
Gamma Pulse Torpedo         Torp       S, F,  Normal               5000    50     30  30  30  30  30  30   0   0   0   0


Target: 
  S - Ship
  F - Fighter/Satelite
  T - Torpedo


Effects 
  Bolt 1 - 4 
  Torp 1 - 12
  Beam 1 - 16

Effects Used
--------------------------------------------------
Anti-Proton Beam		Beam	Beam 10
Anti-Matter Torpedo	Torp	Torp 1

Incinerator Beam		Beam	Beam 14
Capital Ship Missile	Torp	Torp 6
Depleted Uranium Cannon	Bolt	Bolt 2	
Energy Dampener		Beam	Beam 15
Graviton Hellbore		Torp	Torp 7
High Energy Magnifier	Beam	Beam 5
Ionic Disperser		Beam	Beam 3
Ionic Pulse Missile	Torp	Torp 5
Meson Blaster		Bolt	Bolt 1
Phased Polaron Beam	Beam	Beam 6
Plasma Missile		Torp	Torp 8
Point Defense Cannons	Bolt	Bolt 3
Quantum Torpedo		Torp	Torp 3
Repulser Beam		Beam	Beam 12
Ripper Beam			Beam	Beam 13
Shield Depleter		Beam	Beam 2
Tachyon Cannon		Beam	Beam 11
Null-Space Projector	Torp	Torp 2
Psychic Flailer		Beam	Beam 7
Toxic Injector		Torp	Torp 4
Weapon Disrupter		Beam	Beam 4
Subspace Rupture Beam   Beam  Beam 16
Lightning Ray           Beam  Beam 8
Gamma Pulse Torpedo     Torp  Torp 9


Beam  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16
         X  X  X  X  X  X  X    X  X  X  X  X  X  X

Torp  1  2  3  4  5  6  7  8  9 10 11 12 
      X  X  X  X  X  X  X  X  X                       

Bolt  1  2  3  4  
      X  X  X 




