Cavalry strikes at Balki*
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Series: 2nd Battle of Kharkov
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_Soviet Union*
_____vs.*
__Germany*

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Date: 14th of May, 1942*
2330 Hours*
Location: South of Kharkov*
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Designed By: Ts4EVER*
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Background 2nd Battle of Kharkov: Following the successful winter offensives in 1941, Stalin was keen to keep the pressure on the enemy, hoping to preempt another assault on Moscow with his own offensive. He was especially in favor of going on the offensive in the Kharkov sector, the city having fallen to the enemy in the summer of 1941. The attack was to be undertaken by the South-West-Front in a pincer movement, from the Barvenkovo salient and the Stariy Saltov bridgehead. Once massed artillery had broken through the German line, mobile group would be fed into the breaches to encircle AOK6 and reconquer Kharkov. However, due to supply issues, especially with artillery ammunition, as well as the undetected presence of German mobile reserves, the plan soon proved ill-advised...
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Briefing: After advancing swiftly and against spotty resistance all day, the troopers of the 26th Cavalry division are within reach of Krasnograd. The Germans are hastily throwing together blocking units, including pioneers and a motorised balloon company. You are in charge of a cavalry battalion including support troops and are tasked with breaking through German screening units around Balki in a night attack. 6 BT tanks are attached as well.
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The enemy consists of second line troops of bad quality. A decisive assault should throw them back towards Krasnograd.
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Historical Scenario, designed to be played as the Soviets.
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POSSIBLE SPOILERS
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Historical outcome: The German screen was pushed aside, but managed to hold the cavalry for some time, allowing the rest of the Germans in Krasnograd to prepare defenses.