Welcome to OpenRPG version 1.6.1...
Emote commands:
/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Locating server at 127.0.0.1:6774...
Game connected!
(1) Jacob (enter): 10:30
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
Moving to room 'D and D'..
(1) Jacob (enter): 10:31
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
(1) Jacob: [100d20] -> [9,12,17,19,3,2,3,1,18,20,3,17,12,15,6,17,2,3,13,11,18,5,12,9,13,8,14,4,14,7,5,7,1,11,11,5,15,18,10,10,5,18,18,14,18,7,4,11,14,9,13,12,13,16,17,19,9,16,3,19,16,9,10,1,6,14,16,2,4,17,2,6,6,8,7,4,6,13,19,9,8,5,1,5,16,3,18,2,2,15,9,17,15,19,18,5,20,15,16,2] = (1041)
(1) Jacob: One
(1) Jacob: One
(1) Jacob: One
(1) Jacob: One
(1) Jacob: One
(2) Stisnera (enter): 10:49
(2) Stisnera: Hello Jacob.
** Sorry, don't understand what a /rold is...
(1) Jacob: Greeting, oh glowering one.
(2) Stisnera: Your flattery has been deemed adequate.
(1) Jacob: So, what did you use your feats for? You should have 2, one default from your race and one bonus psionic feat from class. I'm kinda curious.
(2) Stisnera: I picked Psionic Body (a mistake), and Dodge. Psionic Dodge is another interesting feat, and perhaps Toughness. Other than that, I guess it will be the knowledge feats/creation feats.
(1) Jacob: What does dodge give you?
(1) Jacob: Ah, okay - looked it up - +1 dodge bonus to AC against a selected oponent.
(2) Stisnera: And the same for Psionic Dodge. I am not sure if it is really worth it though, given the number of AC powers Psionists have.
(1) Jacob: A power doesn't work when your character is surprised, afflicted with certain status ailments, or out of power points. A feat does. Of course, Psionic Body is more useful the more psionic feats you have; if, instead of dodge, you had taken Psicrystal Affinity, you would have gotten +4 HP from Psionic Body, rather than just +2.
(1) Jacob: Well, most feats do, anyway.
(3) Mighty Eagle (enter): 10:58
(2) Stisnera: Well, I think the powers in question last long enough to be cast in advance. But I always mix rounds and turns.
(2) Stisnera: Heya Mighty One.
(1) Jacob: Hey, it's ME!
(3) Mighty Eagle: yes yes thank you thank you
(1) Jacob: No, no, you're welcome, you're welcome.
(2) Stisnera: It was certainly a pleasure.
(1) Jacob: Who's Sitisnera glaring at?
(1) Jacob: Nevermind - status changed. Moot point.
(1) Jacob: Who's Sitisnera glaring at?
(1) Jacob: Who's Sitisnera glowering at?
(1) Jacob: Or is she just glowering in general?
(1) Jacob: Who's Sitisnera glaring at?
(2) Stisnera: She is glowering in general, as she is wont to.
(1) Jacob: Okay. So, when do we expect Narf?
(3) Mighty Eagle (exit): 11:03
(1) Jacob: That's odd; why did ME leave? Bad connection?
(2) Stisnera: ME has gone to fetch him perhaps.
(1) Jacob: For that, though, he'd need Narf's physicial location....
(2) Stisnera: They are both from Canada, so perhaps they live next to each other. That seems unlikely though. I think it was a case of bad connection, or Windows pulled a prank on Brian.
(1) Jacob: ... and the IP addresses I've caught them useing are registered in different provinces.
(2) Stisnera: Annoying that.
(1) Jacob: Not really. Running the server, I've got this nifty command that prints the IP addresses of everyone connected to the server; mine shows up as 127.0.0.1, of course.
(2) Stisnera: Facts should not be allowed to ruin nice (albeit silly) theories.
(1) Jacob: Ah, but it's fun.
(2) Stisnera: It would, if it were possible to Mind Thrust remotely by using those addresses. Hmm...
(1) Jacob: Well, you could arrange for a DOS attack, theoretically. Although that's illeagal.
(1) Jacob: Which is similar.
(2) Stisnera: And not nearly as fun, computers do not express their pain half as beautifully as human beings. Hmm.
(1) Jacob: That can be fixed, with the right software. And anyway, haven't you ever heard the scream of an overburdened computer?
(1) Jacob: Well, they don't so much scream as thrash about, but close enough.
(2) Stisnera: I tried charming my computer, for one reason or another, it was quite unmoved. Odd that. It might have something to do with all the slapping said computer received in the past.
(4) Mighty Eagle (enter): 11:12
(4) Mighty Eagle: hrm what happened
(4) Mighty Eagle: I'm thinking whether to risk printing tickets to save 1.50, or not. its a risk because I dunno if my printer has enuf ink.
(1) Jacob: I'm guessing you suffered from a bad connection somewhere along the line.
(1) Jacob: Funny, my computer usually responds quite well when I try to charm it. Then again, I've got a few ranks in Handle Computer.
(4) Mighty Eagle: yeah well my character has no such boon
(2) Stisnera: I do have ranks in that skill. Oh, you meant Handle Computer as in "sweet-talking" and the like? I use that skill to throw computers. There is nothing like a good defenestration once in a while.
(1) Jacob: The trick is learning how to talk to them - but in your case, ME, I'm guessing it's someone else's computer that's causing the problem.
(5) DM (enter): 11:15
(1) Jacob: Yeah, although it's usually called "programming"
(5) DM: Sorry I'm late.
(5) DM: Had trouble sleeping last night so I slept in.
(2) Stisnera: Heya Narf.
(4) Mighty Eagle: bad dream?
(1) Jacob: Just sent you all three of my updated character sheets, Narf (Jacob's, Aphrysini's, and the Pack Mule's)
(5) DM: Nope. Just kept waking up.
** Sorry, don't understand what a /? is...
Emote commands:
/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
(5) DM: Yep, I noticed. :)
** Sorry, don't understand what a /? is...
(2) Stisnera: I am likely to disappear again: my connection went down early yesterday. It shouldn't happen again, of course, but "shouldn't" and "won't" are not quite the same thing.
(1) Jacob: So, is everyone ready to begin?
(5) DM: Yep.
(1) Jacob: Everyone caught up on last weeks plot develepments?
(2) Stisnera: The artillery is ready, sir.
(1) Jacob: Mighty Eagle?
** (5) DM pokes Eagle **
(1) Jacob: ** Jacob pings eagle - no response to the ping
(1) Jacob: That doesn't mean much, mind you - many computer are set not to respond to pings. It's a security issue.
(2) Stisnera: I have caught up. No mention of undead fortunately. I think.
(1) Jacob: Well, it is kinda hard to tell, especially as undead are described as being powered by "negative energy" in a few places.
(1) Jacob: Although, there was no *specific* mention of undead.
(1) Jacob: Well, shall we start without him?
(2) Stisnera: Well, I can still act as "walking armour" if needed. Stisnera doesn't really fancy the idea though.
(1) Jacob: Otherwise known as an "extra target" or a distraction?
(5) DM: * The DM is still alive.
(2) Stisnera: More or less a distraction, or simply a... blockade if a narrow passage can be found. She is the hardest character in the party to hit after all.
(2) Stisnera: And remind me to think of that Darkness ability once in a while (20% concealment).
(1) Jacob: Unless, of course, someone decides to dig up a few things with touch attacks - and then ME probably has the advantage.
(1) Jacob: Well, should we start without Mighty Eagle?
(2) Stisnera: Don't give *him* any funny idea. *Whispers, and smiles innocently at the DM*
(5) DM: What, like crocadiles? :D
(1) Jacob: So..... begin?
(2) Stisnera: I hate crocodiles. Give me some undead instead. *Smirk*
(5) DM: ----BEGIN----
(5) DM: The next morning finds you standing outside the library as profesor Woolridge hurries out the door.
(1) Jacob: Well, Mighty Eagle's still asleep, so I've tied him to my new pack mule, for now. Stisnera's here; that should be everyone.
(4) Mighty Eagle: (back)
(4) Mighty Eagle: (tied me to a pack mule huh lol)
(1) Jacob: (well, didn't want you falling off....)
(2) Stisnera: Is that the marvellous person you spoke of Jacob?
(5) DM: He has exchanged his scholarly robes for sensible traveling clothes and seems to be carrying four amulets of some kind, made by stringing a pearl.
Jacob casts Detect Magic ( level 0, "Detects spells and magic items within 60 ft" )
Jacob can cast Detect Magic 1 more time
(1) Jacob: (just seeing if they are legit)
(1) Jacob: (and waiting a moment to see how strong of magic, if any)
(2) Stisnera: (You haven't learnt of your... incident with Detect Magic, have you? Those wizards... *Smirk*)
(2) Stisnera: (Or those spellcasters rather)
(5) DM: "These are your traveling companions? I had a talk with Ellisia last night about sinkholes and she was gracious enough to provide me with these. They should protect against any negative mental effects from the sinkhole."
(1) Jacob: (librarians - and no, Jacob hasn't heard that tale - and would likely ignore it anyway ... until it happens to him.)
(5) DM: OOC: They glow.
(5) DM: OOC: Besides, the librarians were 20+ level. That's not going to happen much. :)
(1) Jacob: "Well, there's definitely some magical effect on them. I can't tell what effect, exactly, but there is one."
(2) Stisnera: We are. Pleased to meet you, I guess. Don't do anything I wouldn't do, and look after yourself. Nobody will watch over you.
(5) DM: Woolridge hands out the amulets.
(1) Jacob: *shrugs, and puts it on*
** (4) Mighty Eagle opens his eyes slowly. His hand reaches for his sword immediately. **
(5) DM: "I have been in dungeons before. You wouldn't beleive how many old libraries are infested.
(5) DM: "
(4) Mighty Eagle: "Who are you, what do you want?"
(2) Stisnera: No trickery? *Takes the amulet* If something funny happens... Let's just hope it won't happen, shall we?
(1) Jacob: He's our guide. This scholar has learned of the location we seek.
(2) Stisnera: The high-up of the whole land Mighty One, obviously. Or perhaps a deity coming to visit us. I am not positive about that.
(5) DM: "To put it more precisely, we are both looking for the same location."
(1) Jacob: Everyone ready to go?
(4) Mighty Eagle: "Oh. So... I wear this amulet? As long as it doesn't kill me."
(2) Stisnera: I am as ready as I will ever be. *Puts the amulet on*
(5) DM: "It should protect you from the negative effects of a sinkhole."
(2) Stisnera: And what if it doesn't?
(1) Jacob: Tell me when we reach the edge; I may not want to bring Aphrysini in with me.
** (4) Mighty Eagle puts the amulet on hesitantly. **
(5) DM: W: "Then we go mad and start to kill each other."
(5) DM: "Oh, your wolf? I totally forgot!"
(5) DM: Woolridge runs back into the university.
(2) Stisnera: *Shudders* Mighty One, your hair is turning blue! What's happening?
(1) Jacob: Relax, would you? The Scaly One is just pulling your chain Shudders at the image that conjours up
(2) Stisnera: Hear the wisdom contained in the words of the Hairy One.
(5) DM: He emerges from the university with another amulet and hands it to Jacob.
(5) DM: * Somewhere in all this he put his on.
(5) DM: Thoughtfully, he tucks it under his clothes, where it will be protected.
(1) Jacob: Aphrinsi, wear this for me for a while
(1) Jacob: Puts neclace on Aphrysini
(5) DM: You notice as you put them on that they glow once over your head.
(5) DM: W: "If the glow lessons, they are loosing potency and we should leave."
(6) aphrysini (enter): 11:38
(5) DM: OOC: Or is that 'lessens'?
(1) Jacob: ooc: two e spelling.
(1) Jacob: Shall we go?
(2) Stisnera: I shall follow your lead, as always.
(2) Stisnera: *Sniggers*
(4) Mighty Eagle: "Jacob, where you go I follow."
(6) aphrysini: chuckles briefly
(2) Stisnera: I would love to see Jacob jump off a cliff then. He would get hurt though.
(5) DM: Woolridge pulls out a map, consults it and begins leading you into the caverns.
(1) Jacob: Heel.
(1) Jacob: ** Brings the pack mule, of course.
(2) Stisnera: I suppose your mule cannot carry me around?
(1) Jacob: Not while wearing a pack saddle.
(2) Stisnera: And I gather the Mighty One cannot carry me either?
(1) Jacob: After all, it's already burdened by 200 pounds of feed; it probably wouldn't like an extra 200 lbs of metal.
(4) Mighty Eagle: "If you desire, you may sit on me."
(5) DM: OOC: Just looking something up.
(4) Mighty Eagle: "Of course I cannot guarantee I will be able to carry you for long."
(2) Stisnera: How odd. I must confess I am somewhat disappointed.
(5) DM: As you enter one particular cavern, you notice a set of railcart tracks exiting one tunnel and entering another. An ogre is bending over them, examining them intently.
(4) Mighty Eagle: "An ogre! Perhaps we should go around him."
(5) DM: With sudden, swift precision he brings a hammer down on something, resulting in a loud 'Thunk!'
(5) DM: P. W. looks up. "Oh, him? Hello, Thunk. Hows work today?"
(5) DM: Thunk: "Someone pulling out nails."
(1) Jacob: A friend of yours?
(5) DM: P. W. "That can't be good."
(2) Stisnera: Looks like he isn't the same ogre I fought a while ago. Hmm.
(1) Jacob: *quietly* Stisnera, not someone you want to antagonize.
(5) DM: P. W. "Yes. Thunk works for the mining company of Gurt, Ugurt and Yugurt."
(4) Mighty Eagle: "I wonder... if we can convince him to skip work today."
(4) Mighty Eagle: "His strength would be useful if we come on any obstacles."
(5) DM: Thunk bends down and picks something up. A moment later a loud 'Thunk!' is heard.
(2) Stisnera: *Shrugs* As if I was antagonising anyone, that was mere amiable chitchat.
(5) DM: Thunk: "Thunk has important work. If iron not get to city of Durgas, city of Durgas could fall to Palsice. If city of Durgas falls to Pasice, invasion of whole area happen. Everybody become serfs. That bad."
(1) Jacob: Yes, it is. Nice to meet someone with a little foresight.
(4) Mighty Eagle: "Hrm. Perhaps we can help you with your work?"
(5) DM: Thunk grunts.
** (4) Mighty Eagle whispers, "If we help him finish his work today, maybe he can leave early and come with us." **
(2) Stisnera: Not "we" Mighty One, "you". You alone, if you so want.
(5) DM: Thunk: "Last time someone help, I have to fix it again."
(1) Jacob: Besides, do you really think you can swing his hammer?
** (4) Mighty Eagle whispers, "Don't you want the ogre on your side this time Stisnera?" **
(4) Mighty Eagle: "Let me try."
(2) Stisnera: I would much rather entrust my purse to a known thief.
(1) Jacob: Well, shall we continue?
(4) Mighty Eagle: Str check: [1d20+3] -> [4,3] = (7)
(5) DM: Working as swiftly as he does, Thunk has nearly reached the other side of the railcart track.
** (4) Mighty Eagle grunts sheepishly. **
(5) DM: OOC: He fixed more than one nail; I just didn't include it.
(2) Stisnera: We shall continue, once you have healed the injury Mighty Eagle will get.
(1) Jacob: Nah, he can deal with the strain. Heel.
(2) Stisnera: We are thinking the same, for once.
(4) Mighty Eagle: "Is it too much to ask for help once in awhile? An ogre would have been a fine addition to our party."
(5) DM: P. W. "It's unlikely he would have come. He's very dedicated. By, Thunk."
(5) DM: Thunk: "Bye"
** (4) ME gets back up. **
(5) DM: OOC: Speeding time up...
(5) DM: After a number of hours of walking, you camp for the 'night'.
(1) Jacob: Wilderness Lore Skill Check: [1d20+11] -> [17,11] = (28)
(1) Jacob: Plenty of food for everyone.
(4) ME: (I wonder, how tiring is it to wear full body armor and walk for "hours")
(5) DM: P. W. grins. "Always nice to eat something other than rations. I'm pretty sure the're made from old boots.
(5) DM: "
(6) aphrysini: (srd.pbemnexus.com/carryingAndExploration.html)
** (4) ME begins the daily task of cleaning and maintaining his weapons and armor. He starts a fire, and sits on a log oiling his greatsword. **
(1) Jacob: (It's not - as long as you leave it to 8 hours)
(1) Jacob: (as far as the SRD is concerned, anyway)
(4) ME: "I will take first watch, if nobody objects. I am not that tired, and Jacob deserves rest for finding us our meal. Stisnera is probably tired as well."
(5) DM: P. W. "I don't need as much sleep as I used to. I could take last watch."
(5) DM: OOC: How are we dividing the watches?
(2) Stisnera: Of course not, walking around in armour is a favourite pastime of mine. I might take a watch though.
(5) DM: OOC: If we used a system before, I don't remember it.
(1) Jacob: Well, Stisnera needs a good eight hours all together, so wake me when you get tired, Eagle.
(4) ME: "Of course Jacob. Good night."
(1) Jacob: ooc: we didn't really, we just said things that made it look like we had a system set up, so you wouldn't think about it too much.
(5) DM: OOC: Oh, good. Much like my 'Planning', then. :D
** (4) ME begins his shift, watching over the campsite intently. **
(4) ME: Spot Skill Check: [1d20-1] -> [5,-1] = (4)
(4) ME: Listen Skill Check: [1d20-1] -> [5,-1] = (4)
(1) Jacob: ooc: figure everyone gets two or three hours on watch, with a few oddities so that people with special needs get taken care of - like stisnera needing 8 hours all in one go.
(5) DM: Several rats go completely unnoticed be Eagle, and the remains of Jacob's foraging is quickly depleted.
(6) aphrysini: Listen Skill Check: [1d20+3] -> [13,3] = (16)
(4) ME: Search Skill Check: [1d20+1] -> [18,1] = (19)
(6) aphrysini: Yum, fresh meat
** (4) ME rouses Jacob, "Jacob, the rats have gotten into our food." **
(5) DM: Eagle finds the food gone and Aph is asleep, having not been assigned a watch and being completly unconcerned by rats.
(5) DM: OOC: You want the wolf to be awake, you assign it a watch.
(1) Jacob: Glances at the problemSo? I can get more in the morning. They just got the forage, not the rations.
(6) aphrysini: ooc: okay.
** (4) ME continues the shift. **
(5) DM: P. W. wakes up a bit and mumbles "Proving the common sense of rats", then subsides into gentle snoring.
(4) ME: Listen Skill Check: [1d20-1] -> [19,-1] = (18)
(4) ME: Spot Skill Check: [1d20-1] -> [8,-1] = (7)
(5) DM: No further rats disturb Eagles watch. Whoever takes the next watch takes it.
(1) Jacob: Swim Skill Check: [1d20-1] -> [15,-1] = (14)
(1) Jacob: Spot Skill Check: [1d20+9] -> [13,9] = (22)
(1) Jacob: Listen Skill Check: [1d20+9] -> [17,9] = (26)
(1) Jacob: That would be me.
(5) DM: Jacob notices a last rat sneaking into the small cave they have camped it.
(5) DM: * in.
(1) Jacob: Scimitar (base): [1d20+0] -> [3,0] = (3) ===> Damage: [1d6+0] -> [4,0] = (4)
(1) Jacob: Aphrinsi, attack!
(6) aphrysini: Bite (base): [1d20+3] -> [10,3] = (13) ===> Damage: [1d6+1] -> [4,1] = (5)
(1) Jacob: Ah well, looks like it got away.
(5) DM: The rat squeeks in alarm and runs off.
(5) DM: OOC: Had to look up rat AC.
(1) Jacob: Down. Ah well, you'll get the next one, I'm sure.
(5) DM: OOC: BRB
(1) Jacob: rubs aphrysini's head
** (4) ME runs into the cave. **
(4) ME: "Jacob, what is wrong? Bandits?"
(1) Jacob: Nah, just letting aphrysini have a little fun chasing rats.
(4) ME: "Should we not be watching the campsite rather than exploring cave mouths?"
(1) Jacob: I didn't go anywhere.
(4) ME: "Oh you sent your... companion."
(1) Jacob: Yep. She likes to hunt her own meat every now and again.
(1) Jacob: aphrysini, heel.
(1) Jacob: You can go back to bed, if you don't have too much excitement running around your system.
(4) ME: "I am not too tired. And it is good to walk around without armor for once."
(5) DM: OOC: BRB
(5) DM: OOC: I mean, Back.
(5) DM: OOC: Doesn't Eagle ever sleep?
(1) Jacob: ooc: depends - at what point in Jacob's watch did the rat run away?
(5) DM: OOC: I was thinking pretty early on.
(1) Jacob: ooc: Then no, he's not getting much sleep tonight, from the sounds of it.
(1) Jacob: ooc: unless he somehow manages to sleep through someone else's watch.
(5) DM: Anyway, moving right along, who's got the next watch?
(5) DM: OOC: Is this the last one?
(4) ME: ooc I think so.
(1) Jacob: Well, it's only been 4-6 hours, so probably Woolridge's turn.
** (4) ME tired, goes to sleep. **
(4) ME: Con check: [1d20+1] -> [9,1] = (10)
(5) DM: A quiet rining sound is heard near P.W.'s ear. He starts up, then says "This would be my watch, then."
(5) DM: OOC: And I'll try to pretend that atrocious pun was intentional. :D
(5) DM: * ringing
(5) DM: He reaches up and pushes a button on a small, round object clipped to his tunic.
(5) DM: * The ringing stops.
(1) Jacob: ooc: his watch warns him of his watch?
(5) DM: OOC: Yep, so he can take his watchfull watch, warned by his watch.
(1) Jacob: Goes to bed
(6) aphrysini: Stays up for a while, to Defend Jacob in his sleep
(6) aphrysini: ooc: still not very trusting of the new human (?), even if Jacob is.
(5) DM: A few bats disturb W's sleep. Aph can snap at them, if she wants.
(5) DM: OOC: Whoops.
(5) DM: OOC: A few bats disturb W's WATCH.
(6) aphrysini: Bite (base): [1d20+3] -> [10,3] = (13) ===> Damage: [1d6+1] -> [1,1] = (2)
(6) aphrysini: Bite (base): [1d20+3] -> [16,3] = (19) ===> Damage: [1d6+1] -> [4,1] = (5)
(5) DM: OOC: That sleep was entire my subconcious.
(5) DM: Aph has a nice bat meal.
(5) DM: * entirely. The typo fairy hates me.
(1) Jacob: ooc: Noooo - if activists can blame shootings on guns, you can blame your typo's on your keyboard.
(5) DM: The next 'morning', P. W. wakes everybody up by pushing a button on the round object, which emits a loud ringing sound.
** (4) ME wakes up groggy eyed. **
(4) ME: Con check: [1d20+1] -> [13,1] = (14)
(1) Jacob: Wilderness Lore Skill Check: [1d20+11] -> [19,11] = (30)
(1) Jacob: Good morning. Breakfast?
(5) DM: OOC: Of course. The modern keyboard is based off of the old typewriter, which was designed to make typing inconvenient, so as to slow people down. It's the KEYBOARD'S fault! Why didn't I think of this earlier?
(5) DM: OOC: :D
(2) Stisnera: That was a nice sleep. Please make that thing ring much louder next time, dear gray-beard.
(5) DM: P. W. says, with a twinkle in his eye "Sorry, that's as loud as it gets."
(1) Jacob: Well, shall we be off?
(1) Jacob: Or does anyone else need to prepare spells or something?
(4) ME: "Can someone help me put on my armor?"
(2) Stisnera: Wonderful. You should yell some then, in case someone did not hear the ringing. Our beloved Mighty One certainly looks like he wouldn't have minded a few more hours of sleep.
(1) Jacob: Sure.
(4) ME: "Yes Stisnera, while you were sleeping I was busy chasing... uh bandits."
(1) Jacob: helps ME don armor
(2) Stisnera: Thanks for having disturbed my sleep then.
(5) DM: P.W. "You can always sleep in."
(5) DM: OOC: Again.
(5) DM: OOC: Methinks the DM is tired.
(1) Jacob: Shall we be off?
(4) ME: Now you tell me, when I have my armor ready.
(4) ME: Let us leave, before the ra... bandits visit us again.
(2) Stisnera: Anyone willing to help me don that armour?
(6) aphrysini: Loos at Stisnera, then turns away,/i>
(2) Stisnera: Watch out for them! They are right behind you!
(6) aphrysini:
(1) Jacob: Sure. Shudders, then helps Stis into her armor
(4) ME: "Yes, perhaps they will kill you Stisnera."
(5) DM: P. W. does not point out who planned the sleep schedule.
(2) Stisnera: Someone should forge armour that could be worn without needing any assistance. *Grumbles*
(2) Stisnera: That's about as likely as having the ceiling of those caverns fall on us Mighty One.
(1) Jacob: They do; mine, for example - but it just doesn't quite cover as much as the steel you wear.
(5) DM: P.W. pulls out the map, nods, folds it and puts it away.
(1) Jacob: Shall we be off?
(1) Jacob: Heel
(2) Stisnera: You actually know how to read a map? You will be a fine addition to our little expedition then, as nobody else seems able to decipher such maps.
(4) ME: "Speak for yourself Stisnera, let me have a try."
(4) ME: Int check: [1d20+1] -> [1,1] = (2)
(5) DM: P.W. stays out of the internal squable.
(4) ME: "Er... what does that mean? Ah, I am too tired this morning."
(5) DM: P.W. sets off..
(1) Jacob: ooc: beeutiful timing on that.
(1) Jacob: Goes with PW
(2) Stisnera: *Follows*
** (4) ME takes the rear. **
(2) Stisnera: *Keeps an eye out for Mighty Eagle*
(1) Jacob: Takes his pack mule with, of course
(5) DM: You soon notice that the wildlife around you is getting scarce, even for caverns.
(2) Stisnera: (I will be away for a little while)
(5) DM: Well, we're about to have a combat, so we might have to wait.
(4) ME: Swim Skill Check: [1d20+3] -> [1,3] = (4)
(4) ME: Spot Skill Check: [1d20-1] -> [11,-1] = (10)
(4) ME: Listen Skill Check: [1d20-1] -> [20,-1] = (19)
(1) Jacob: Spot Skill Check: [1d20+9] -> [9,9] = (18)
(1) Jacob: Listen Skill Check: [1d20+9] -> [12,9] = (21)
(5) DM: OOC: No checks nessasary, the're in plain sight.
(1) Jacob: ooc: Obviously hostile?
(5) DM: OOC: Two CR 2's, though, so you might want to wait for Stis.
(2) Stisnera: (I had a funny feeling. I am back)
(5) DM: After a bit, you enter a large cavern, in which you see what looks like two hairless apes squabling over a small carcass.
(1) Jacob: Int check: [1d20+2] -> [15,2] = (17)
(5) DM: The creatures appear to notice you.
(6) aphrysini: Int check: [1d20-4] -> [17,-4] = (13)
(4) ME: Int check: [1d20+1] -> [4,1] = (5)
(6) aphrysini: Dex check: [1d20+2] -> [5,2] = (7)
(1) Jacob: Dex check: [1d20+2] -> [17,2] = (19)
(4) ME: Dex check: [1d20+1] -> [19,1] = (20)
(5) DM: OOC: You notice knobs of horn along the crown of their heads and running down their backs.
(2) Stisnera: Dex check: [1d20+3] -> [6,3] = (9)
(5) DM: [1d20+2] -> [15,2] = (17)
** (4) ME steadies his greatsword, "Form up in a line, do not let them flank us!" **
(5) DM: They pick up crude clubs and charge.
(4) ME: (enough time to ready weapons against a charge?)
(5) DM: OOC: Eagle, Jacob, Monsters, Stis, Aph.
(5) DM: OOC: Yep. No suprise round.
(5) DM: OOC: Oh, the ready action. No.
(4) ME: (can I ready a greatsword against a charge?)
Jacob casts Shillelagh ( level 1, "Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level" )
Jacob can cast Shillelagh 0 more times
(1) Jacob: Draws now-enchanted club
(5) DM: OOC: Basically, you pull out your weapons as they reach your party.
(4) ME: (okay.)
(5) DM: OOC: Jacob, that'll happen after Eagle.
(5) DM: Eagle.
(1) Jacob: ooc: oh, yeah; ready is move-equivalent; Eagle still has one more thing to do.
(4) ME: Greatsword (base): [1d20+5] -> [7,5] = (12) ===> Damage: [2d6+0] -> [2,6,0] = (8)
** (4) ME thrusts his greatsword at the closest charger. **
(5) DM: Eagle misses.
(5) DM: Jacob casts shillelagh. If you have any actions left, you can do something else.
(1) Jacob: Draws now-enchanted club Aphrysini, attack!
(1) Jacob: ooc: Handling an animal companion is a free action, and she will likely want the order for later.
(1) Jacob: ooc: we're fighting monsterous humanoids, right?
(5) DM: [1d5] -> [1] = (1)
(4) ME: (critical failure?)
(5) DM: OOC: Monsters, yes...
(5) DM: OOC: Nope. Target.
(5) DM: The first 'ape' goes after Aph.
(5) DM: [1d20+5] -> [14,5] = (19)
(5) DM: [1d4+0] -> [2,0] = (2)
(6) aphrysini: Yelp!
(5) DM: OOC: Up close, they look nothing like apes.
(5) DM: OOC: Way to ugly.
(5) DM: [1d5] -> [4] = (4)
(5) DM: The second 'ape-thing' goes after Jacob.
(5) DM: [1d20+2] -> [11,2] = (13)
(1) Jacob: I'm soo glad I invested in good armor.
(1) Jacob: ooc: stisn
(1) Jacob: ooc: stisnera?
(5) DM: OOC: Wait a second. Doing something wrong here...The 2 was right.
(5) DM: OOC: The attack against Aph was 16. Does that still hit?
(6) aphrysini: ooc: Yep. AC 14
(5) DM: Stis
(2) Stisnera: Mind Thrust on the ape attacking Aph. Damage roll [1d10] -> [9] = (9) ; Dodge the ape attacking Jacob.
(5) DM: OOC: So, ms. Wolf, how do you feel about pigs?
(6) aphrysini: ooc: Yummy!
(5) DM: OOC: You're not angry about their pre-eminent role in a certain story in which a wolf nearly occupies a cooking pot?
(6) aphrysini: ooc: in the original, the wolf ate two of the three.
(5) DM: The 'ape-thing' attacking Aph nearly falls down.
(5) DM: OOC: Certainly, an amount of anti-wolf bias seems to exist.
(5) DM: Aph
(6) aphrysini: Bite (base): [1d20+3] -> [11,3] = (14) ===> Damage: [1d6+1] -> [1,1] = (2)
(5) DM: Miss
(6) aphrysini: ooc: the one attacking Jacob, of course.
(2) Stisnera: Finish the one attacking the wolf, it seems to be suffering. Took quite a beating.
(1) Jacob: ooc: Eagle?
(5) DM: OOC: Whoops, I forgot the will roll...
(5) DM: [1d20+5] -> [2,5] = (7)
(5) DM: OOC: Never mind, didn't work anyway.
(5) DM: Eagle
** (4) ME strikes furiously, intending to disarm his opponent. **
(4) ME: (hrm okay, so how does disarm work?)
(4) ME: (one second)
(2) Stisnera: (http://srd.pbemnexus.com/specialAttacks.html => Disarm)
(4) ME: (openrpg silly, doesn't let me cut and paste out of the window)
(2) Stisnera: (Narf, are you fine with me rolling the Save roll for the apes?)
(5) DM: OOC: Click on the little notebook next to the To GM(s).
(1) Jacob: ooc: two opposed attack rolls; if ME wins, target loses his weapon. ME gets +4 due to two-handed weapon. What's the ape-thing using?
(5) DM: OOC: I'd have to tell you there Will roll. Besides, it's something I should remember.
(1) Jacob: ooc: also, larger of two combatants gets +4
(5) DM: OOC: A small club.
(1) Jacob: You and the defender make opposed attack rolls with your respective weapons. The wielder of a two-handed weapon on a disarm attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a –4 penalty. (An unarmed strike is considered a light weapon, so you always take a penalty when trying to disarm an opponent by using an unarmed strike.) If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in size category. If the targeted item isn’t a melee weapon, the defender takes a –4 penalty on the roll.
(5) DM: OOC: Small as in 'not big, iron-bound or spiked'.
(4) ME: (okay. I have improved disarm feat as well)
(1) Jacob: ooc: which is ANOTHER +4.
(5) DM: OOC: Club is one-handed, not light.
(5) DM: [1d20+2] -> [6,2] = (8)
(1) Jacob: ooc: and no attack of oppertunity.
(4) ME: Greatsword (base): [1d20+13] -> [3,13] = (16) ===> Damage: [2d6+0] -> [2,4,0] = (6)
(1) Jacob: ooc: "Benefit: You do not provoke an attack of opportunity when you attempt to disarm an opponent, nor does the opponent have a chance to disarm you. You also gain a +4 bonus on the opposed attack roll you make to disarm your opponent."
(5) DM: The club goes flying. Whichever creature you just disarmed looks releived and spreads out it's natural claws.
(1) Jacob: Club, Shillelagh (base): [1d20+2] -> [11,2] = (13) ===> Damage: [2d6+1] -> [5,4,1] = (10)
(1) Jacob: (moved to flank the one attacking him, which puts the defender at a -2 penalty)
(5) DM: OOC: Eagle, which one did you attack?
** (4) ME armor clangs as the club hits harmlessly. **
(4) ME: (the one closest to me)
(5) DM: The one attacking Jacob is nearly dead.
(5) DM: OOC: I don't know which one that is. You never gave me a line-up order.
(2) Stisnera: (Roll two to determine which one it was?)
(5) DM: [1d2] -> [1] = (1)
(5) DM: The one attacking Aph is dead.
(4) ME: (can I take a free action?)
(5) DM: OOC: Your turn was pre-empted by Jacob, so yes.
** (5) DM whaps Jacob. **
(1) Jacob: ooc: wait, you mean his disarm attempt didn't eat up his turn? Oops.
** (4) ME motions to the one closest to him, "Keep this one alive!" **
(4) ME: (oh well my fault I wasn't paying attention)
(5) DM: OOC: The one closest to you is dead. However, I'll simply assume you meant the one closest to Jacob. Anyway...
(5) DM: [1d20+5] -> [19,5] = (24)
(5) DM: OOC: Ooh...Nearly a critical hit.
(4) ME: (the disarmed one is dead?)
(2) Stisnera: (Wasn't it supposed to be +2? It won't change anything in this case though)
(5) DM: [1d4+0] -> [3,0] = (3)
(5) DM: OOC: Wait...That was a disarm. There both alive, then.
(5) DM: OOC: DM is half-asleep. Excuse me, going to drink some chocolate milk.
(5) DM: OOC: Wait, yes it was +2.
(5) DM: OK.....One disarmed one facing Aph, one with a club facing Jacob. Jacob just took 3 points of damage.
(1) Jacob: ooc: well, +2 to attack roll and -2 to defender's AC are equivelent.
(2) Stisnera: (Does the other ape get to act despite the disarming?)
(1) Jacob: Umf.
(1) Jacob: * Stisnera?
(1) Jacob: ooc: Hello?
(1) Jacob: ooc: Anybody online?
(2) Stisnera: (I think the DM is drinking, and I am waiting for said DM, as only one of the apes moved (assuming you weren't hit by the first one))
(5) DM: OOC: Yep. Now I'm a little more awake, after a heavy does of chocolate.
(5) DM: OOC: The one attacking Aph does a claw attack. This time, it is +5.
(5) DM: [1d20+5] -> [20,5] = (25)
(5) DM: Ouch. Critical.
(5) DM: [2d2] -> [2,2] = (4)
(6) aphrysini: * confiming roll on the critical?
(5) DM: Aph takes eight points of damage.
(5) DM: [1d20+5] -> [2,5] = (7)
(5) DM: OOC: Whoops. Thanks for reminding me. No critical, just 4 points of damage.
(4) ME: (damn I really should level up one day, the wolf seems to be almost as tough as me lol)
(1) Jacob: ooc: She is likely to just about double her HP the next time Jacob levels up....
(5) DM: OOC: These two should be more than enough. Two CR 2's, 600 XP/4 (Since I forgot the professor, who...um...excused himself to look at some rock formations a little while back)
(5) DM: OOC: Hmm, maybe not.
(1) Jacob: ooc: as well as gaining AC, growing in size (which has it's own benefits separate from those listed here) and +1 dex/str.
(5) DM: Stis
(2) Stisnera: Mind Thrust on the ape attacking Aph. Damage roll [1d10] -> [5] = (5) ; Dodge the ape attacking Jacob.
(1) Jacob: ooc: and benefits to attack rolls and saves.
(5) DM: [1d20+5] -> [20,5] = (25)
(5) DM: OOC: I think that's high enough. These are lucky 'apes'.
(6) aphrysini: Bite (base): [1d20+3] -> [8,3] = (11) ===> Damage: [1d6+1] -> [2,1] = (3)
(5) DM: Aph
(6) aphrysini: (the one attacking aphrysini)
(5) DM: OOC: Miss.
(2) Stisnera: (Pst Narf, roll their saves with that rigged die from now on. There are about five 1 and seven 2 on that 1d20 die, it should do the trick)
(6) aphrysini: Snap!
(5) DM: Eagle
(5) DM: OOC: How did you know? The guy who sold me them said they were undetectable! :D
** (4) ME moves up to the final armed "ape" and deftly swings at its club. **
(4) ME: Greatsword (Disarm +8) (base): [1d20+13] -> [3,13] = (16) ===> Damage: [2d6+0] -> [2,6,0] = (8)
(5) DM: [1d20+2] -> [5,2] = (7)
(5) DM: The one attacking Jacob is now also relieved of that annoying weapon.
(5) DM: Jacob.
(1) Jacob: Club, Shillelagh (base): [1d20+2] -> [9,2] = (11) ===> Damage: [2d6+1] -> [2,3,1] = (6)
(1) Jacob: (still flanking)
(5) DM: OOC: Miss.
(5) DM: OOC: Still missing.
(1) Jacob: (figures.)
(5) DM: [1d20+5] -> [17,5] = (22)
(5) DM: [2d2] -> [2,1] = (3)
(5) DM: 3 damage on Aph.
(5) DM: Total of 11 damage on Aph.
(6) aphrysini: ooc: Wait, did I miss a roll? I'm counting 9.
(1) Jacob: ooc: and 3 on Jacob.
(5) DM: OOC: Oh, right. Sorry. 4 damage the first time, 3 damage this time...7, actually.
(6) aphrysini: ooc: Okay.
(5) DM: 'Ape-thing' attacking Jacob...
(5) DM: [1d20+5] -> [6,5] = (11)
(1) Jacob: Tink.
(2) Stisnera: Mind Thrust on the ape attacking Aph. Damage roll [1d10] -> [4] = (4) ; Dodge the ape attacking Jacob.
(5) DM: OOC: Ah well. Complain to each other if you're not done. :D
(5) DM: Ape-thing attacking Aph is dead.
(6) aphrysini: Bite (base): [1d20+3] -> [18,3] = (21) ===> Damage: [1d6+1] -> [1,1] = (2)
(6) aphrysini: ooc: will save?
(5) DM: [1d20+5] -> [18,5] = (23)
(5) DM: OOC: Ape-thing attacking Aph is laughing, atually.
(6) aphrysini: (against the one attacking her)
(5) DM: OOC: Very lucky ape-things.
(5) DM: OOC: Ape-thing attacking Aph is dead again.
(5) DM: OOC: Or not so lucky.
(5) DM: Eagle.
(2) Stisnera: (Talk about a rapidly evolving situation)
(5) DM: OOC: Next session, we're using minatures to mark place.
(5) DM: OOC: I still like a more fluid approach, though.
(4) ME: (hrm)
(2) Stisnera: (Minatures are nice for those battles indeed. I think all of us would have trouble saying where, exactly, we are at the moment)
(4) ME: "Drop thy weapon creature, or I shall be required to slay thee!"
(4) ME: (uh lets try that again)
(1) Jacob: Um, it already dropped it's club. Those claws are attached.
(5) DM: The monster looks confusedly at it's claws, then looks at you like your brains are dribbling out your ears.
(4) ME: "Surrender creature, or I shall slay thee!"
(4) ME: Intimidate Skill Check: [1d20+4] -> [17,4] = (21)
(5) DM: The creature surrenders.
(4) ME: (haahahahahaahahaha!)
(2) Stisnera: You have three heartbeats to say something, creature.
(1) Jacob: Aphrysini, down.
(6) aphrysini: Stops attacking
(5) DM: Creature "I can tell you what Master is!"
(1) Jacob: Aphrysini, heel.
(6) aphrysini: Stands close to Jacob.
Jacob casts Cure Light Wounds ( level 1, "Cures 1d8 damage +1/level (max +5)" )
Jacob can cast Cure Light Wounds 1 more time
(1) Jacob: [1d8+2] -> [8,2] = (10)
(1) Jacob: [1d8+2] -> [8,2] = (10)
(4) ME: "Speak, and we shall free thee."
(1) Jacob: (share spells - heals both Jacob and Aphrysini with one casting!)
(5) DM: P.W. hurries into the cavern. "Did something happen? Next time I spot something interesting, just tell me to ignore it."
(2) Stisnera: We already know that, so you had better figure out something better to save your hide. But say what you know of him, so that we know if you can be... trusted.
(1) Jacob: ooc: yes, I am a munchkin.
(1) Jacob: ooc: good thing the critter speaks common...
(4) ME: "SPEAK, before we burn your flesh and evicerate your soul!"
(4) ME: ooc doesn't everything speak common
(5) DM: Creature "Masterisawizardtryingtobeundeadhe'smeanandviciousandwon'tletuseateverythingwecatchandhehasthesemeandogsthatbreathfire"
(5) DM: OOC: DM was looking something up.
(2) Stisnera: Great. Anything else to tell us? It doesn't sound too interesting for now.
(2) Stisnera: Anyone have a cord to bind that creature?
(1) Jacob: ooc: no, only critters that are either granted the ability by DM fiat, have it listed, or have an INT score of at least 10.
(1) Jacob: Yeah, I'll get it.
(1) Jacob: fetches rope from pack mule
(5) DM: Ape-Thing "And he lives in this book-place and won't let us burn them."
(1) Jacob: ooc: silk rope +2 on all handle rope checks
(2) Stisnera: *Keeps a close eye on the creature, ready to resume the attack if needed*
(4) ME: "Now behave, or I shall hand you over to my companion *points to Stisnera*"
(5) DM: * The creature looks longingly at what's left of the rat carcass.
(1) Jacob: Anyone else injured?
** (4) ME moves aside to talk to Jacob and Stisnera, "What do we do now? He will just slow us down. But, I cannot bring myself to do harm to it." **
(4) ME: "Perhaps we should just free it."
(2) Stisnera: I can.
(5) DM: Creature "I am. You help me?"
(1) Jacob: All right.
Jacob casts Cure Light Wounds ( level 1, "Cures 1d8 damage +1/level (max +5)" )
Jacob can cast Cure Light Wounds 0 more times
(2) Stisnera: Of course not, we cannot free it. Do you want it to let everyone know we are coming this way?
(1) Jacob: [1d8+2] -> [2,2] = (4)
(4) ME: "Let's try something else."
(2) Stisnera: Perhaps we may keep it, but it must certainly not be set free.
(5) DM: Creature "Thank you, new Master."
(4) ME: "CREATURE, we art thy masters now. Listen to our commands, and thee shalt be rewarded with thy freedom!"
(1) Jacob: I'm inclined not to tie him up. He may be useful.
(2) Stisnera: *Drains the psionic essence left in a few psionist stones (whose name has been forgotten)*
(5) DM: Creature "Nice Masters" It grins widely.
(2) Stisnera: I don't trust it.
(4) ME: "Disobey, and thee shalt be slain. Dost thou understand?"
(5) DM: P.W. "Do you trust everything? On the other hand, I have never heard or encountered anything like it."
(4) ME: Intimidate Skill Check: [1d20+4] -> [4,4] = (8)
(5) DM: Creature "Oh yes Master, me understand" It grins again and bobs it's head.
(2) Stisnera: *Looks closely at the creature* Hear me. You are lying, I know that. But tell us what secrets you keep, and we shall be lenient.
(1) Jacob: I trust it to follow it's nature. For now, it's scared of our power and grateful for our mercy. I don't plan on keeping him around for long, but there is no particular reason to kill him, as he is not currently a threat.
(1) Jacob: Stis, it's told us what it knows.
(1) Jacob: Leave it be.
(4) ME: whispers, "It does not seem particularly intelligent. I am not sure it is lying."
(1) Jacob: Sense Motive Skill Check: [1d20+4] -> [19,4] = (23)
(4) ME: "Creature, thou shalt be given a name. From now on, thy life belongs to us, as we have spared thee. You are reborn."
(2) Stisnera: It has told us what it wants us to know, no more than that. What I am interested in is in the... threats it can represent. Thoughts of... attacking us in the middle of the night.
(1) Jacob: ooc: should have thought of that earlier.
(1) Jacob: ooc: it's motives? Or it's opposing roll. Either way.
(5) DM: The creature is not being completely forthright.
(4) ME: "THOU ART A LIAR! Dost thou wish to be the plaything of the iron maiden! *points to Stisnera and grabs the creature shaking it violently*"
(1) Jacob: ooc: but it's not lying, either? Fair enough. No watch time for it.
(4) ME: Intimidate Skill Check: [1d20+4] -> [9,4] = (13)
(5) DM: OOC: Eagle, I'm ignoring that. Jacob did the check.
(4) ME: (okay lol)
(1) Jacob: Eagle, calm down. This thing is still charged. points to club
(4) ME: (what a joke)
(1) Jacob: Intimidate Skill Check: [1d20+0] -> [2,0] = (2)
(1) Jacob: ooc: jacob can't intimidate.
(5) DM: OOC: Guess he's been to soft-hearted to it to be beleivable. :)
(2) Stisnera: A rope seems in order for that creature. For a while at least.
(1) Jacob: ooc: yeah, that's probably it.
(1) Jacob: Makes sense. Who's best with ropes?
(4) ME: "If you lead us into a trap creature, you shall be the first one to die. Remember that."
(2) Stisnera: I am fairly skillful with ropes. Part of my training, so to speak.
(5) DM: Creature "Me remember"
(1) Jacob: ooc: defaults to dex; +10 for binding critter, opposed by Escape Aritist, but not rolled until an attempt to escape is made
(4) ME: "And, since you are intelligent, you are deserving of a name. Do you have a name?"
(1) Jacob: Hands 50 ft silk rope to Eagle
(5) DM: Creature "Old Master called me Filth. Called him Garbage." Points at dead creature.
(1) Jacob: ooc: Hmm, would aphrysini find the fallen ape-thing edible?
(2) Stisnera: May I ask you why you do not trust me Jacob?
(4) ME: "From now on you are... Little Eagle."
(5) DM: The creature nods it's head.
(6) aphrysini: You didn't voulunteer.
(2) Stisnera: I did.
(4) ME: "Here Little Eagle, eat, drink, you shall need your strength." Hands him rations and water gourd.
(5) DM: OOC: Aph would have to bite the dead creature to find out. Or sniff it.
(6) aphrysini: ooc: oops - wrong window.
(5) DM: The ape-thing eats greedily, but without wasting a crumb or a drop.
(1) Jacob: ooc: oh, sorry - got you confused with ME.
(4) ME: "I will give you back your club. You shall use it to defend yourself, and defend us. I am not your master... I am your teacher. Do you understand?"
(2) Stisnera: (Don't worry, Stis will just glower at Jacob a bit more for a while)
(2) Stisnera: You *will*. For the moment, Little Eagle is to be bound.
(5) DM: Creature "Not understand. Not understand why not want to be Master. But understand enough."
(1) Jacob: He's hiding something. Better to keep him bound for now, until we find out what it is. I'm pretty good at reading people.
(4) ME: "My companions do not trust you entirely yet, so you must be bound. But I shall allow you to hold your club. Next time..."
(4) ME: "Hold the club with two hands."
(5) DM: OOC: Stis can do a Glower skill check...
(2) Stisnera: Use Rope Skill Check: [1d20+3] -> [3,3] = (6)
(2) Stisnera: (There is a +2 bonus for having a Silk rope, and +10 for binding a critter I believe)
(5) DM: The Ape-thing holds it's club with two hands and does a few practice swings, then grins very widely.
(1) Jacob: ooc: From SRD: Bind a Character: When you bind another character with a rope, any Escape Artist check that the bound character makes is opposed by your Use Rope check. You get a +10 bonus on this check because it is easier to bind someone than to escape from bonds. You don’t even make your Use Rope check until someone tries to escape.
(4) ME: "As well, you were not in a proper stance. There will be time for training later. For now, follow us and be silent."
(2) Stisnera: (Ah, I don't have to use the skill at all for now)
(1) Jacob: So, where next, Professor Woolridge?
(1) Jacob: Although it would be a good idea to rest. I was fatigued by that last battle.
(1) Jacob: ooc: well, out of decent spells - same thing.
(4) ME: whispers to Jacob, "What do you think he is hiding?"
(2) Stisnera: Listen Skill Check: [1d20+1] -> [2,1] = (3)
(5) DM: P.W. Wisper "I beleive after we rest, we can do a simple test - It said that it's Master lived in a 'book-place', obviously a library. The only one close is Azerhira, to which we are going. Simply ask it to lead us to the book-place, and we shall have one test of sincerity, although not a fool-proof one."
(2) Stisnera: *Shrugs* I must be hearing voices.
(1) Jacob: Quietly not sure, but he is not being forthright.
** (4) ME motions to Stisnera to come closer. **
(5) DM: OOC: I was sort of assuming you were all together.
(4) ME: whispers to Jacob and Stisnera, "It seems almost too intelligent. I almost feel sorry for the ones we have slain. If we encounter more of these creatures..."
(2) Stisnera: Does any of you know what this creature is?
(1) Jacob: ooc: being quiet to avoid the critter hearing.
(1) Jacob: Knowledge: Nature Skill Check: [1d20+11] -> [19,11] = (30)
(4) ME: "Let us not slay them and try and speak first."
(1) Jacob: ooc: any animal I know about?
(2) Stisnera: We are, after all, talking about a mage. Could it be a magical creature, allowing its master to know of its whereabouts?
(5) DM: OOC: Jacob doesn't know what it is, P.W. said he didn't.
(6) aphrysini: sniffs at dead critter (edible by wolves?)
(2) Stisnera: Sure, if you want to be killed while talking to them, be my guest Mighty Eagle. They were the ones who attacked us, remember.
(5) DM: OOC: The dead creature fills Aph's nostrils with a putrid stench. In fact, it seems to be disintegrating.
(4) ME: "Perhaps... but it must be a powerful mage indeed to maintain control of so many familars at once."
(6) aphrysini: Gags
(4) ME: "I am not suggesting we sit down and let them hack us to pieces... perhaps we could try using him *points to Little Eagle*"
(4) ME: "If we treat him well, we may convince others to join us and... rebel against 'The Master'. From the names he has given his minions, I do not think they are so loyal."
(1) Jacob: I do need some rest. Would the rest of you mind handling watch tonight? I need a full eight hours.
(5) DM: The Creature looks up, upon seeing it is being pointed to.
(2) Stisnera: I can take a watch, my mind is as fine as it can be.
(5) DM: P.W. "I can take pretty much any watch."
(2) Stisnera: You will find out how pleasant it is to be waked by a "ding".
(2) Stisnera: (To be woken up even)
** (4) ME throws the creature another ration, smiles and waves. **
(5) DM: OOC: Thing more along the lines of 'riiiiiiiiiiiiiiiiiing'.
(1) Jacob: In that case, I'm off to bed.
(1) Jacob: prepares bedroll and goes to sleep
(5) DM: The creature waves back, smiles loosely and eats greedily again, again not wasting a crumb.
(2) Stisnera: I take first watch.
(6) aphrysini: Eyes the newcomer cautionsly
(4) ME: "Little Eagle, I need help to get out of my armor."
(1) Jacob: Removes armor for sleeping, of course - puts it back on in the morning.
** (4) ME decides to stay up to talk to the creature. **
(5) DM: The creature shambles over and looks at the armor curiously. "You tell me what to do?" It asks anxiously. (Pretty sure I spelt that wrong)
(2) Stisnera: (The Fairy Typo allowed you to spell that word correctly)
(4) ME: "There are small straps. You just need to loosen them and help me out of my armor."
(5) DM: The Creature begins picking apart the armor with intense curiousity, seeming to memorize every peice. It can't manage to restrain a slight grin.
(2) Stisnera: (She has been so mean with you earlier she now corrects any misspelling you might make)
(5) DM: It's very carefull to avoid scratching Eagle.
(5) DM: OOC: Gee, that's nice of her.
(4) ME: "Tell me more about yourself Little Eagle."
(2) Stisnera: Want to take my watch Eagle?
** (4) ME nods. **
(2) Stisnera: I will just nap for a while. Wake me up when you want to sleep.
(6) aphrysini: goes to sleep next to Jacob, keeping a careful ear out
(6) aphrysini: ooc: From SRD: A sleeping character may make Listen checks at a 10 penalty. A successful check awakens the sleeper.
(5) DM: "Old Master called my tribe to serve him. Old Old Master said no. Old Master killed Old Old master. Then he New Old Master"
(1) Jacob: ooc: Shall we get on with it?
(4) Mighty Eagle (exit): 13:55
(1) Jacob: ooc: well, no more convo with ME and LE.
(5) DM: OOC: After answering a few more questions about what it's tribe did (Basically, had arguements with other tribes in the area, it gets tired and falls asleep). After Jacob has his rest, everybody wakes up.
(5) DM: OOC: That a good enough 'getting on with it'? :)
(5) DM: * 'arguements'.
(1) Jacob: I'll just take 10 on my survival role - that makes 21; enough for everybody.
(1) Jacob: Dons armor "Shall we be off?"
(5) DM: You notice that neither the creatures appetite nor it's throughness has abated.
(2) Stisnera: Certainly, certainly.
(5) DM: OOC: I guess the snoring eagle is once again tied to the mule/
(5) DM: * ?
(1) Jacob: ooc: Yep.
(1) Jacob: ooc: wait, no - no rope. He's slung over it.
(2) Stisnera: (And he is hanging upside down. Wait, Jacob isn't mean enough to do that)
(1) Jacob: ooc: lying on top of all the feed, mayby. 18 day's left.
(5) DM: A tiny laugh, quickly stiffled, appears to come from the Creatures direction.
(1) Jacob: Listen Skill Check: [1d20+9] -> [5,9] = (14)
(7) Mighty Eagle (enter): 13:59
(1) Jacob: So, where does your old master hide?
(5) DM: OOC: Jacob can't tell more than that.
(7) ME: (what'd I miss?)
(5) DM: Creature "In book-place. I show you book-place?" It grins loosely.
(7) ME: (last thing was "want to take my watch eagle")
(1) Jacob: "Yes."
(7) ME: "Jacob, wait. Let's try and learn some more."
(7) ME: "Little Eagle, tell us more about... yourself. What did you do? Tell us more... about your people. We have never met your kind before."
(5) DM: OOC: The only Creature relavent thing was 'OOC: After answering a few more questions about what it's tribe did (Basically, had arguements with other tribes in the area, it gets tired and falls asleep). After Jacob has his rest, everybody wakes up.'
(1) Jacob: (you missed the backstory - what there was of it: Old Master called my tribe to serve him. Old Old Master said no. Old Master killed Old Old master. Then he New Old Master)
(2) Stisnera: (I will leave you for a longer while, a few minutes I think)
(5) DM: OOC: Stisnera stumbles along behind the party in a daze. :D
(1) Jacob: ooc: you also missed sleeping, and you getting thrown haphazardly onto the back of Jacob's Mule, and breakfast.
(7) ME: "So Little Eagle... did you like your old master? How did your old master treat you?"
(1) Jacob: ooc: Narf, don't forget healing for the monster from resting for the night.
(5) DM: Creature "Old Old Master? He treat us like all Masters do, except you. We obey, or he kill. That's the way."
(7) ME: "It doesn't have to be the way."
(7) ME: "Do you want to be a Master?"
(5) DM: OOC: 2 HP should cover it, I think.
(1) Jacob: Ready to go?
(7) ME: "Do you want... do your people want... freedom?"
(5) DM: Creature "I not strong enough."
(5) DM: Creature "Can you eat freedom?"
(7) ME: "No. Freedom is when one is master of himself."
(7) ME: "Your people have been enslaved for a long time. They will need a leader. Not a master. A leader."
(5) DM: Creature "But what if stronger comes along and makes self Master"
(5) DM: Creature "What is a leader?"
(7) ME: "Then... you fight. We can teach you, and your people how to fight."
(7) ME: "A leader is one who takes care of his people and makes important decisions."
(7) ME: "It takes time to become a leader. Perhaps you can be a leader of your people."
(1) Jacob: Such orginization is not his way. Don't force him to go against his nature.
(5) DM: Creature "Masters say they take care of us. Then we die."
(1) Jacob: Shall we continue?
** (7) ME motions at Jacob to be quiet, "Give me a minute." **
(5) DM: OOC: He sounds like he's never even thought of these before, but he looks like he's thinking furiously.
(7) ME: "So, the masters do not take care of you? They let you die? They give you names like garbage, filth? They do not take care of you?"
(7) ME: "So the masters are not leaders."
(2) Stisnera: (Back)
(1) Jacob: I think you're taxing his thoughts a little more than he is used to. There's a little smoke coming from his ears. You may want to give him some time to let it sink in, at least.
(5) DM: Creature "Not all Masters mean. Some do not send us die uselessly, like Old Master. Old Old Master sometimes gave us stuff to make us strong. But...Leader is something else?"
(7) ME: "Yes, leader is something else. You can be a leader. Leader is not like a master. His people... follow him willingly."
(5) DM: The Creature sinks into deep thought, occasionally mumbling something.
(7) ME: "Not because they are afraid to die. But because the leader takes care of them."
(1) Jacob: Heel.
(5) DM: OOC: He seems to be having an internal conflict.
(5) DM: OOC: I've been assuming the party has been walking?
(7) ME: "There is only one right master -- self-master. Understand? Self-master. Master-self."
(7) ME: "You make your own choices. You do not have to be anybody's... slave."
(5) DM: Creature "Me think about it."
(7) ME: "Think about it, but think fast. Your people need a leader, now. We can help you. But if your people keep following The Master, they will be hurt. Do you understand?"
(2) Stisnera: (I will be leaving now. Good day to you)
(7) ME: (later Stis)
(5) DM: Creature "Some probably die. New thoughts hard."
(5) DM: OOC: Bye.
(2) Stisnera: Disconnecting from server...
(2) Stisnera (exit): 14:11
(5) DM: You reach a barren wasteland, even for caverns.
(7) ME: "Little Eagle. Perhaps it is not good to go to the book-place first."
(7) ME: "Perhaps we should go and meet your people."
(1) Jacob: So, anything that looks like a Grate Road?
(1) Jacob: Spot Skill Check: [1d20+9] -> [11,9] = (20)
(5) DM: Creature "My...people live in pit in book-place."
(5) DM: OOC: You're going to the library to find a reference to it's location...
(7) ME: "But you mentioned tribes as well. There must be some of your people not near The Master."
(1) Jacob: Ooc: ah, right. To the library, then.
(7) ME: "Is The Master near the book-place?"
(5) DM: Creature "Yes. But they in different place. Not-here place. Master brought us here with magic thing."
(5) DM: Creature "Old Master in bottom of book-place."
(7) ME: "Can we go to different-place?"
(5) DM: Creature "Yes, but even you probably not last there. Many things hunt us there." It cringes, as if in fear of offending you at any mention of something stronger, then almost seems to force itself to relax.
(1) Jacob: Perhaps I'm overcautious, but I don't think we really want to wander in on Little Eagle's entire tribe. After all, he did attack us first thing when he saw us. The rest of the tribe might do the same.
(1) Jacob: Sense Motive Skill Check: [1d20+4] -> [2,4] = (6)
(1) Jacob: ooc: Ooch. If that was the next roll on the list, glad I took 10 on the Survival roll.
(7) ME: "You are probably right Jacob. Little Eagle... is the Master always at the library?"
(7) ME: "Is the master always at the book-place?"
(5) DM: "Yes. Old Master looking for book to help him become undead."
(5) DM: He looks at you, as if weighing something.
(5) DM: Creature "Me not think he's strong enough, though." he blurts out.
(7) ME: Is there a way to talk to your people without The Master knowing?
(7) ME: "We need to tell your people what you know. About self-Master. Do you understand self-Master?"
(5) DM: Creature "Tunnel to pit leads from Old Masters chambers."
(5) DM: Creature "Not understand, not really. But will try."
(1) Jacob: Well, kindly show us to the book-place.
(5) DM: Creature "Book-place just up there." He points.
(7) ME: "Is there a way to talk to your people without encountering The Master?"
(7) ME: "We need to talk to your people."
(5) DM: A short while later, you find the top of a building in a cavern, about two stories high. It is likely there are tunnels.
(5) DM: OOC: he already said that the pit's only exit/entrace was through the 'Old Masters' chambers.
(5) DM: * Entrance.
(1) Jacob: Well, let's check out the library.
(5) DM: Creature "Door-guards through there. Door-guards not us."
(5) DM: OOC: Looking something up...
(7) ME: "Is the new Master in the Old Master's room?"
(5) DM: Creature "Old Old Master was in old Not-Here place."
(1) Jacob: In case you didn't figure it out, we are the ones he labels "new master". Old master refers to the one he served before he met us.
(5) DM: OOC: And Old Old Master was the one before Old Master.
(1) Jacob: Old old master refers to the one before that - probably a member of his own tribe.
** (7) ME shrugs. **
(7) ME: "We are not your masters. We are your teachers."
** Sorry, don't understand what a /? is...
(7) ME: "Do you know what a teacher is?
(5) DM: Creature "You said that. Me thinks you crazy, but me maybe be crazy too."
(1) Jacob: So, there are door gaurds? We had better be ready.
(7) ME: "Little Eagle, can you convine the guards to go away?"
(7) ME: "Perhaps... convince the guards they are hungry?"
(7) ME: "Wait... better idea."
(7) ME: "Can you convince the guards to follow you?"
(1) Jacob: What do the gaurds look like?
(9) DM (enter): 14:27
(7) ME: (hrm)
(9) DM: My internet got unplugged. What's the last thing of mine you read?
(5) DM (exit): 14:28
(7) ME: "Little Eagle, can you convince the guards to follow you?"
(7) ME: (Creature "you said that")
(1) Jacob: ooc: Creature: "You said that. Me thinks you crazy, but me maybe crazy too."
(9) DM: OOC 'Creature "Me go first. They know me. Me talk to them, then you kill them. Plan?"'
(9) DM: OOC: 'OOC: And the DM needs to BRB'
(9) DM: OOC: You can talk that over OOC while I BRB
(1) Jacob: Can you lead them just outside the door? We can stand at either side, of the door, and flank them as they come out.
(1) Jacob: ----- pause game -----
(7) ME: (good idea getting the creature on our side)
(7) ME: (we might be able to avoid a fight. any ideas?)
(1) Jacob: Game's paused for now. Everything OOC, so we don't need to worry about retyping the OOC markers.
(7) ME: (I'm thinking... he tells them to follow him, they turn the corner, and we throw bags over them. Depends on what they look like/what they are of course)
(1) Jacob: Got any bags?
(7) ME: we will get a surprise round over them. No bags.
(7) ME: they could turn the corner, and we could disarm them.
(7) ME: then intimidate them
(1) Jacob: Well, you could, anyway - assuming that the gaurds are humanoids.
(7) ME: wait... better idea.
(1) Jacob: We will need to untie LE, though.
(7) ME: we dig a really deep and large hole, and cover it over. they walk right on it.
(1) Jacob: Got a shovel?
(1) Jacob: And several hours?
(7) ME: yes, he might call a hundred of his little friends. no I don't have a shovel lol.
(1) Jacob: And an insane move silently check?
(7) ME: yes, why not. a really deep hole shouldn't take several hours. we don't need to move silently, we can do it a bit aways from them.
(1) Jacob: Have you ever dug a hole more than a few feet deep, by hand? Without tools?
(7) ME: no.
(1) Jacob: Several hours is being generous.
(7) ME: how about this... as they turn the corner, we disarm them then grapple them.
(1) Jacob: Better just to go with the surprise plan.
(1) Jacob: Little strength on Jacob - bad grapple roll.
(7) ME: depends how big they are, depends how large they are. hrm I think you're right.
(7) ME: what about this
(1) Jacob: Str check: [1d20-1] -> [15,-1] = (14)
(7) ME: we get le to scream about a little animal
(7) ME: and your familar sends the guards on a little... chase
(7) ME: he has a good move silently/hide check? then we slip in.
(9) DM: OOC: Back. Wait a sec for me to read.
(1) Jacob: ---- unpause game -----
(7) ME: its all ooc.
(9) DM: Creature "Last group tried to kill Old Master distracted one of them. Other guards killed other group, then kill one that got distracted."
(1) Jacob: Perhaps draw them to just outside the door, so they can see what's coming, and surprise them, rather than distract them.
(7) ME: "Do you think..."
(7) ME: "We can go around them without killing them?"
(7) ME: "What do the guards look like?"
(1) Jacob: I can't sneak in this getup.
(1) Jacob: ooc: oh, and She is an animal companion, not a familiar; can't deliver touch spells, among other differences.
(1) Jacob: ooc: she has *a* hide check. Not necessarily a very good one, however.
(9) DM: Creature "Master put brick in all other entrances. Guards about my size."
(1) Jacob: ooc: by the way - is LE medium, or large?
(9) DM: OOC: Small.
You must be a GM to use this feature
(7) ME: "Master put brick? Hm..."
(9) DM: OOC: Should have said 'Old Master'. Inatentive DM...
(1) Jacob: Well, either way, we will need to untie you for this.
(7) ME: "Jacob, how good are you at destroying walls? Perhaps we can go around... and take a few days tearing apart a wall."
(1) Jacob: unties LE, stores rope on mule
(9) DM: OOC: It's not so large that you could destroy a wall and not be heard at the entrance.
(9) DM: The Creature looks gratefull.
(9) DM: Creature "Thank...you."
(7) ME: "Okay we are freeing you now Little Eagle. Remember..."
(7) ME: "You may betray us now, but you may choose not to. You are self-master now."
(7) ME: "Jacob. Perhaps we can avoid a fight if your animal companion helps us."
(1) Jacob: ooc: ME - got a pic for the map?
(7) ME: "Our friend here can try and convince the guards that he will watch the door, while they go chasing after your wolf. Your wolf can certainly outrun them."
(7) ME: "Meanwhile, we slip in."
(9) DM: OOC: Mini's here: http://www.geocities.com/danjnm_2000/minis.htm
(9) DM: OOC: The creature already mentioned that the last guard to get distracted was killed by the other three.
(7) ME: (don't, and I can't cut and paste the url lol. Maybe just a counter for now)
(7) ME: "Wait. I have an idea."
(1) Jacob: She is pretty quick. But I doubt a distraccction will work.
(9) DM: OOC: If you click the notebook bside the 'To GM(s)' button, you get a text thingy that you can cut and paste from.
(7) ME: "Perhaps Little Eagle... You can be a master for awhile."
(9) DM: The creature looks curious.
(1) Jacob: ooc: Testing Link
(1) Jacob: ooc: try that, Eagle.
(7) ME: "If you take Jacob and Me in as your prisoners... we can go in without a commotion."
(7) ME: "Have you taken prisoners in before Little Eagle?"
(9) DM: Creature "Good plan. Used it myselfl before."
(9) DM: Creature "Old Old Master put spell on me so I look like other."
(9) DM: Creature "But they would kill other."
(7) ME: So... the plan will work you think?
(7) ME: "If you tie us up, and bring us in... we can get in?"
(1) Jacob: Maybe. But who would credit LE for thinking of tying rope?
(9) DM: Creature "Good plan. Probably work. If they not try to kill you. Might get all the way to old master."
(9) DM: Creature "Not have to. old master always say tie up when capture."
(7) ME: "Good. Now... how do we hide our weapons."
(1) Jacob: And besides, we would have to hold the ropes in place, so they could be dropped, and even then, we would be facing them all on the way out, sitill.
(7) ME: "What do you do with your weapons when you capture usually?"
(1) Jacob: ooc: stupid keyboard.
(9) DM: OOC: Huh? Sentence didn't parse.
(9) DM: OOC: You mean 'their weapons'?
(7) ME: (ooc well we'll need to carry our weapons inside. we don't want to be truly defenseless after all)
(9) DM: Creature "Carry them. Could put them on mule."
(7) ME: (ooc yes I mean their weapons)
(7) ME: "Good idea. We'll put all our weapons on the mule, and just walk in. Now there's one more loose end..."
(1) Jacob: Well, we can try it.
(7) ME: "How do we explain you being alone?"
(7) ME: "Do you usually take prisoners in alone?"
(9) DM: Creature "Hole in plan. Unless...Scaley lady have evil in ancestory? Maybe we say she betray you."
(1) Jacob: She definitely looks the party.
(9) DM: Creature "No. old master gave us 'hunting trip'. Said we could catch one rat."
(1) Jacob: ooc: part. Stupid keyboard.
(9) DM: Creature "We found book that made him happy."
(1) Jacob: We'd better hurry, then.
(7) ME: "Yes. Good plan. Stisnera can be unbound even."
(7) ME: "And we found the book. Yes."
(7) ME: "Once we are inside... do you think there is a way we can talk to your people, before confronting the master?"
(1) Jacob: Hands out rope, for people to hold around their wrists; ties one end to the pack mule's harness
(9) DM: OOC: The creature was refering to a past event, where they found a book that made his old master happy, who let them go on a hunting trip, which lead to his capture.
(7) ME: (oh okay lol)
(9) DM: OOC: Uh...Tunnel to pit where creatures kept exits and enters only in the old masters chambers. For the third time.
(9) DM: OOC: Hope Alneyan doesn't mind our NPC'ing Stis...
(9) DM: OOC: :)
(7) ME: (ooc lol. maybe we should call it a night?)
(7) ME: (it is 6 afterall)
(1) Jacob: ooc: Stisnera is basically ornamentation for this operation.
(7) ME: (this is a big event, we might end up having to fight the guards and the entire compound)
(9) DM: OOC: Votes on stopping now?
(7) ME: (I say stop, too big a deal not to have stis here)
(6) aphrysini: turns head, bites rope, and un-turns head so it looks like her mouth is tied
(1) Jacob: Sure. I'll need to do laundry today anyway.
(9) DM: Ok...
(9) DM: ----END----
(6) aphrysini: ooc: Me too!
(9) DM: Anything to take care of ooc?
(9) DM: OOC: Yep, Aph is 'prisoner' too.
(6) aphrysini: Disconnecting from server...
(6) aphrysini (exit): 15:03
(1) Jacob: exmp?
(1) Jacob: exp?
(7) ME: yeah
(1) Jacob: Oy, my typing skills have gone downhill.
(7) ME: I am still lvl 1 btw lol
(7) ME: how much xp in total do I have (is it posted in the thread somewhere?)
(1) Jacob: Ah, Narf did mention it once: These two should be more than enough. Two CR 2's, 600 XP/4 (Since I forgot the professor, who...um...excused himself to look at some rock formations a little while back)
(9) DM: OOC: One creature dead, the other helping you...2 CR, 300XP to each of you.
(1) Jacob: That would be.... 150 each, no?
(9) DM: OOC: 300, because you effectively defeated both of them.
(1) Jacob: Ah, typed to fast.
(1) Jacob: Brings Jacob to 1550.
(9) DM: OOC: I think turning an opponent is certainly worth as much as killing one.
(9) DM: OOC: Eagle, your last XP is in the thread, if I remember correctly.
(7) ME: ok thx.
(1) Jacob: Anything else before I shut down the server?
(7) ME: later and thanks for all the fish.
Server Administrator-> shutting down server
Game disconnected!