[Sat Aug 06 15:35:09 2005] : Welcome to OpenRPG version 1.6.1...
[Sat Aug 06 15:35:09 2005] :
Emote commands:
[Sat Aug 06 15:35:09 2005] : /date - Display the local and GMT time and date.
[Sat Aug 06 15:35:09 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat Aug 06 15:35:09 2005] : /font - Sets the font.
[Sat Aug 06 15:35:09 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat Aug 06 15:35:09 2005] : /help - Displays a list of emote commands.
[Sat Aug 06 15:35:09 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat Aug 06 15:35:09 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat Aug 06 15:35:09 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat Aug 06 15:35:09 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat Aug 06 15:35:10 2005] : /me - Alias for **yourname.
[Sat Aug 06 15:35:10 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat Aug 06 15:35:10 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat Aug 06 15:35:10 2005] : /name or /nick your_name - Change your name.
[Sat Aug 06 15:35:10 2005] : /ping - Ask for a response from the server.
[Sat Aug 06 15:35:10 2005] : /purge - Purge history older than your buffersize.
[Sat Aug 06 15:35:10 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat Aug 06 15:35:10 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat Aug 06 15:35:10 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat Aug 06 15:35:10 2005] : /time - See /date.
[Sat Aug 06 15:35:10 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat Aug 06 15:35:10 2005] : /version - Displays current version of OpenRPG.
[Sat Aug 06 15:35:10 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat Aug 06 15:52:35 2005] : Locating server at 127.0.0.1:6774...
[Sat Aug 06 15:52:35 2005] : Game connected!
[Sat Aug 06 15:52:35 2005] : (1) GM (enter): 15:52
[Sat Aug 06 15:52:36 2005] : Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 4:00 pm Pacific; you can get the official current time for this timezone by visiting This Link
[Sat Aug 06 15:57:01 2005] : (1) Jack Simth: [100d20] -> [18,5,20,17,9,16,15,3,4,20,16,20,7,2,7,5,17,17,17,14,12,4,6,5,20,20,6,13,7,7,9,10,4,3,14,4,11,13,7,11,17,19,18,2,13,7,11,1,8,3,18,11,20,14,5,16,1,5,19,8,8,8,14,12,17,8,20,18,20,17,12,12,13,1,10,6,11,5,3,17,11,7,1,19,8,20,18,12,5,15,13,18,11,1,10,1,16,3,16,16] = (1104)
[Sat Aug 06 17:06:46 2005] : (2) Lae'nial (enter): 17:06
[Sat Aug 06 17:06:52 2005] : (2) Lae'nial: Hello
[Sat Aug 06 17:06:57 2005] : (1) Jack Simth: Greetings.
[Sat Aug 06 17:07:55 2005] : (2) Lae'nial: If we run my game, the tone is going to take a slight change today. (Nothing else is going to change, but I thought of a better plot that fits in with wider events)
[Sat Aug 06 17:08:12 2005] : (1) Jack Simth: Sounds fine.
[Sat Aug 06 17:08:36 2005] : (1) Jack Simth: Sounds like a plan, even.
[Sat Aug 06 17:09:49 2005] : (2) Lae'nial: Ok,
[Sat Aug 06 17:09:58 2005] : Moving to room 'D and D'..
[Sat Aug 06 17:09:58 2005] : (1) Jack Simth (enter): 17:09
[Sat Aug 06 17:09:59 2005] : Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 4:00 pm Pacific; you can get the official current time for this timezone by visiting This Link
[Sat Aug 06 17:10:05 2005] : (2) Narf the DM (enter): 17:10
[Sat Aug 06 17:10:15 2005] : (2) Narf the DM: (Should we wait for Randall?)
[Sat Aug 06 17:10:40 2005] : (1) Jack Simth: Unless something is rather wonkey with my clock, we were schedualed to start an hour ago...
[Sat Aug 06 17:10:57 2005] : (2) Narf the DM: (We were? I thought this one was for five)
[Sat Aug 06 17:11:12 2005] : (2) Narf the DM: (Oops. Two games with two times two close together)
[Sat Aug 06 17:12:03 2005] : (2) Narf the DM: (Sorry about that)
[Sat Aug 06 17:12:07 2005] : (1) Jacob: Happens.
[Sat Aug 06 17:13:41 2005] : (2) Narf the DM: Ok, you, Aphrysini, Professor Elisia and Degartain arrive at a solid oak door. Well, the three pieces of it, riven by something, seem quite solid.
[Sat Aug 06 17:14:54 2005] : (1) Jacob: Runs finger along a broken edge I wonder what could have caused this.... it would take a rather strong beast.
[Sat Aug 06 17:15:03 2005] : (2) Narf the DM: The area inside the door extends beyond the reach of your torches, but what you can see is a natural cavern shaped somewhat like a rectangular room.
[Sat Aug 06 17:15:44 2005] : (2) Narf the DM: (It looks like some kind of energy hit it. Someone was in a hurry. It's reminiscent of the fire- and lighting-struck undead pieces you passed to get here)
[Sat Aug 06 17:16:36 2005] : (1) Jacob: Well, lets take a look around....
[Sat Aug 06 17:16:45 2005] : (1) Jacob: Search Skill Check: [1d20+2] -> [13,2] = (15)
[Sat Aug 06 17:17:03 2005] : (2) Narf the DM: (Oops. Memory check, DC 10 - Rolled a 1)
[Sat Aug 06 17:17:17 2005] : (2) Narf the DM: You hear hoarse breathing inside, as of someone in pain.
[Sat Aug 06 17:18:05 2005] : (1) Jacob: Well, that sounds .... familiar. Let's go take a closer look.
[Sat Aug 06 17:18:15 2005] : (1) Jacob: Checks armor and weapons before moving out
[Sat Aug 06 17:19:55 2005] : (2) Narf the DM: You enter the cave. A few steps in, you make out a shadowy figure in robes slumped in a chair. Lying near him is a figure in green robes. Both figures bear vicious wounds; the breathing is coming from the one in the chair. (More to come)
[Sat Aug 06 17:21:30 2005] : (2) Narf the DM: Hearing your footsteps, the figure in the chair manages to raise itself up enough to point an elaborate wand at you. "So...Rescuers or avengers?" he croaks.
[Sat Aug 06 17:21:39 2005] : (2) Narf the DM: (Sore throat. Not an actual frog)
[Sat Aug 06 17:22:09 2005] : (2) Narf the DM: You also see some sort of low-lying furniture in a far corner, somewhat box-like, but it's too far to tell more.
[Sat Aug 06 17:22:18 2005] : (1) Jacob: Well, I don't know of anything that needs vengance at the moment. You?
[Sat Aug 06 17:23:33 2005] : (2) Narf the DM: "I need no avenging" He laughs "As you can see."
[Sat Aug 06 17:23:48 2005] : (1) Jacob: Fair enough then... let's see....
[Sat Aug 06 17:23:49 2005] : Jacob casts Cure Light Wounds ( level 1, "Cures 1d8 damage +1/level (max +5)" )
[Sat Aug 06 17:23:49 2005] : Jacob can cast Cure Light Wounds 1 more time
[Sat Aug 06 17:24:01 2005] : (1) Jacob: You could use this. [1d8+3] -> [6,3] = (9)
[Sat Aug 06 17:24:11 2005] : (2) Narf the DM: (Uh...Wand pointing at you? Tense situation?)
[Sat Aug 06 17:24:41 2005] : (2) Narf the DM: (Ouch. I must have really misplayed that)
[Sat Aug 06 17:24:53 2005] : (1) Jacob: (Well... hold the charge for now) I'm a bit of a healer, myself.
[Sat Aug 06 17:25:10 2005] : (1) Jacob: (and if he has Detect Magic and spellcraft, he can tell it's Conjouration(Healing))
[Sat Aug 06 17:26:24 2005] : (1) Jacob: (or he could just make the DC 21 spellcraft check to recognize the spell as it's cast)
[Sat Aug 06 17:26:57 2005] : (1) Jacob: (sorry; that's 15+ spell level, or DC 16, not 21)
[Sat Aug 06 17:27:14 2005] : (2) Narf the DM: "Yes...A healer. A wonderfull idea. I tell you things you want to know, you heal me, we don't kill each other and then I find a dark hole to hide in."
[Sat Aug 06 17:28:10 2005] : (1) Jacob: Well, it is touch range... you mind putting that wand away for a bit?
[Sat Aug 06 17:28:11 2005] : (2) Narf the DM: (For the sake of narrative, he made it. :) )
[Sat Aug 06 17:28:30 2005] : (2) Narf the DM: "I don't have much choice, do it?" He lowers the wand.
[Sat Aug 06 17:28:34 2005] : (2) Narf the DM: * I
[Sat Aug 06 17:28:42 2005] : (1) Jacob: Great.... [1d8+3] -> [6,3] = (9)
[Sat Aug 06 17:29:02 2005] : (1) Jacob: (heals the shadowy man a bit)
[Sat Aug 06 17:29:02 2005] : (2) Narf the DM: As you get closer, you notice three parralel scars on his right cheek.
[Sat Aug 06 17:29:41 2005] : (1) Jacob: So .... is that other still alive?
[Sat Aug 06 17:30:28 2005] : (3) Narf the DM (enter): 17:30
[Sat Aug 06 17:30:35 2005] : (1) Jacob: So .... is that other still alive?
[Sat Aug 06 17:30:42 2005] : (3) Narf the DM: Game disconnected. What's the last thing from me you read?
[Sat Aug 06 17:31:00 2005] : (1) Jacob: "As you get closer, you notice thre parralel scars on his right cheek"
[Sat Aug 06 17:31:59 2005] : (2) Narf the DM (exit): 17:31
[Sat Aug 06 17:32:36 2005] : (1) Jacob: ?
[Sat Aug 06 17:33:37 2005] : (3) Narf the DM: He straightens a little. "And now, the information. I was sent to find a deep, dark hole to hide a 'package' in. I beleive you know by who. I don't know why, but I can guess. The package is very important to the chanceler of Durgas." (More to come)
[Sat Aug 06 17:35:12 2005] : (3) Narf the DM: "I failed. Durgas' spy service was more efficient than I planned for. He" Nodding at the corpse on the floor "Was sent to retreive the package. A druid, like you. And now, I beleive I will find that deep, dark hole."
[Sat Aug 06 17:36:07 2005] : (3) Narf the DM: (If you have nothing to ask him, he hobbles out of the room)
[Sat Aug 06 17:36:32 2005] : (1) Jacob: (Checks for a pulse on the "druid" on the ground)
[Sat Aug 06 17:36:38 2005] : (1) Jacob: Heal Skill Check: [1d20+10] -> [3,10] = (13)
[Sat Aug 06 17:37:08 2005] : (3) Narf the DM: No pulse. In fact, now that you're close, you can see a two-inch hole burned through his chest.
[Sat Aug 06 17:37:16 2005] : (3) Narf the DM: (His robes covered it)
[Sat Aug 06 17:37:47 2005] : (3) Narf the DM: (How much of the plot do you remember?)
[Sat Aug 06 17:38:33 2005] : (1) Jacob: (Let's see.... we were interrupted in a dreamscape by something that was hurt and not doing so well; we've been tracking it down. We passed a fire elemental, killed two undead, and crossed a river.)
[Sat Aug 06 17:39:11 2005] : (3) Narf the DM: (Yep. You can do a druidic check to see if you can tell wether he's a druid)
[Sat Aug 06 17:39:18 2005] : (1) Jacob: (but not in that order)
[Sat Aug 06 17:39:24 2005] : (1) Jacob: [1d20+3] -> [9,3] = (12)
[Sat Aug 06 17:40:07 2005] : (3) Narf the DM: (What he's wearing is about what a druid would wear. You can't tell more than that. If he is a druid, he's probably the friend the fire elemental wanted found)
[Sat Aug 06 17:40:51 2005] : (3) Narf the DM: (As for the furniture in the corner, it appears to be a box-like table with a glass case on top of it. Inside is a humanoid figure)
[Sat Aug 06 17:41:25 2005] : (1) Jacob: Well... search the "druid" for anything useful, remember which way the wizad-ish guy went, and investigate the table a little more closely.
[Sat Aug 06 17:41:31 2005] : (1) Jacob: Search Skill Check: [1d20+2] -> [16,2] = (18)
[Sat Aug 06 17:42:19 2005] : (3) Narf the DM: (You find some broken wands, one intact wand, a whole three unbroken potions and about 200gp)
[Sat Aug 06 17:43:21 2005] : (3) Narf the DM: (The glass box on the table contains a rather beutifull young woman in fine clothing and an inscription that reads "If found, return to care of: Ironworks Mining Co., Ltd., Ironworks Valley, Cottage Lane.")
[Sat Aug 06 17:43:55 2005] : (1) Jacob: Well... time to check for magic....
[Sat Aug 06 17:43:56 2005] : Jacob casts Detect Magic ( level 0, "Detects spells and magic items within 60 ft" )
[Sat Aug 06 17:43:56 2005] : Jacob can cast Detect Magic 1 more time
[Sat Aug 06 17:44:16 2005] : (1) Jacob: Maintain concentration, look for what, exactly, is magical.
[Sat Aug 06 17:45:00 2005] : (3) Narf the DM: The whole glass box is magic, the woman radiates magic, the table is just a table. The wand and potions you found are magical; the chair is not magical. Various magical residues permeate the chamber, as of a battle)
[Sat Aug 06 17:45:18 2005] : (3) Narf the DM: The magic from the woman seems to be a spell)
[Sat Aug 06 17:45:47 2005] : (1) Jacob: Checks for a cach, latch, or some such on the glass box.
[Sat Aug 06 17:46:52 2005] : (3) Narf the DM: (The glass box covers all six sides and is solid. It also appears quite strong)
[Sat Aug 06 17:47:31 2005] : (1) Jacob: Takes it, and the wand, and the potions. Then sees about dragging the body back to the fire elemental.
[Sat Aug 06 17:47:50 2005] : (3) Narf the DM: (Fortunalty, the table has wheels, which I forgot about entirely)
[Sat Aug 06 17:48:20 2005] : (3) Narf the DM: (Having two extra people along should help with the body)
[Sat Aug 06 17:49:20 2005] : (1) Jacob: Yes it should, as would haveing a Large wolf handy, and a pair of pack mules.
[Sat Aug 06 17:50:29 2005] : (3) Narf the DM: Yep. Along the way you note that the villian of the piece took a different route once outside - Not plot important, except to explain why he wasn't killed by an angry elemental.
[Sat Aug 06 17:50:46 2005] : (3) Narf the DM: Unless you choose to follow him, you make the river without further incident.
[Sat Aug 06 17:51:02 2005] : (1) Jacob: (Nice to know I healed the villian....)
[Sat Aug 06 17:51:24 2005] : (3) Narf the DM: (Uh...I thought I made the 'villian' part clear. Oops)
[Sat Aug 06 17:52:09 2005] : (3) Narf the DM: (He did have mafia scars on his cheek)
[Sat Aug 06 17:52:24 2005] : (3) Narf the DM: (We could re-play it)
[Sat Aug 06 17:52:53 2005] : (1) Jacob: (Nah; that's okay. Be kind to thine enemies, and all - at first I just assumed he had been clawed somewhere along the line by a three taloned beast - besides, it never hurts to have someone who might otherwise want to kill you be greatful for your healing abilities)
[Sat Aug 06 17:53:39 2005] : (1) Jacob: (Jacob would probably assume the same - after all, a Druid would know quite a fair number of three-clawed critters that might be hostile. Besides, he had just recently been in a fight)
[Sat Aug 06 17:54:11 2005] : (3) Narf the DM: (I guess I should have made it more clear that the two robed figures had been trying to kill each other)
[Sat Aug 06 17:54:55 2005] : (1) Jacob: (That part was clear enough. No clear way to tell which should have won, and not usually a good idea to confront someone about that type of thing to their face)
[Sat Aug 06 17:55:15 2005] : (1) Jacob: (Besides - Druid neutrality...)
[Sat Aug 06 17:55:38 2005] : (3) Narf the DM: Ok...On with the plot...
[Sat Aug 06 17:56:15 2005] : (1) Jacob: Waives to the elemental from across the river, and watches it's reaction carefully when it sees the body
[Sat Aug 06 17:56:22 2005] : (3) Narf the DM: Upon seeing the dead body of his friend, the fire elemental starts crying.
[Sat Aug 06 17:56:31 2005] : (3) Narf the DM: (Fire falling from it's eyes)
[Sat Aug 06 17:57:19 2005] : (3) Narf the DM: (Degartain mutters 'I hope that guy breaks his neck somewhere.')
[Sat Aug 06 17:57:27 2005] : (1) Jacob: Carefully takes the body over to the elemental, making sure to act respectful for the deceased.
[Sat Aug 06 17:58:40 2005] : (1) Jacob: (note that this scene is also giving Jacob a pretty good idea of the relative alignments of the players involved)
[Sat Aug 06 17:59:10 2005] : (3) Narf the DM: (Ellisia looks none to happy with the situation too)
[Sat Aug 06 17:59:56 2005] : (1) Jacob: Glances over at Degartain and Ellisia Either of you know Ignan?
[Sat Aug 06 17:59:57 2005] : (3) Narf the DM: The fire elemental makes as if to touch his friends face, then withdraws.
[Sat Aug 06 18:01:02 2005] : (3) Narf the DM: Both shake there heads. Ellisia adds "I think he wants to go home. There was some item his friend had that would let him go home?"
[Sat Aug 06 18:02:16 2005] : (1) Jacob: Shrugs, then pulls out the items found in the room - the wand, the three potions, and the glass case with the figure inside, carefully sets them down, and looks at the elemental questioningly
[Sat Aug 06 18:03:26 2005] : (3) Narf the DM: (Uh...That glass case with the figure...Full-size. Life-size. Apparently alive and sleeping. Man, I'm leaving holes today)
[Sat Aug 06 18:03:41 2005] : (3) Narf the DM: (The elemental points to the wand)
[Sat Aug 06 18:04:15 2005] : (1) Jacob: (it was described as being "on a table" so I pictured something... small - like a gnome or some such)
[Sat Aug 06 18:04:43 2005] : (3) Narf the DM: (Large table. Also human)
[Sat Aug 06 18:05:05 2005] : (3) Narf the DM: (The person inside the glass case, not the table)
[Sat Aug 06 18:05:08 2005] : (1) Jacob: Dinner - have to go - back in an hour, or so.
[Sat Aug 06 18:05:29 2005] : (3) Narf the DM: (Ok, sure. Maybe I'll use the time to unscramble my brains)
[Sat Aug 06 18:22:13 2005] : (1) Jacob: Hmm... didn't take as long as I thought
[Sat Aug 06 18:22:54 2005] : (1) Jacob: Hmmm.... perhaps we should go back to the 10 am time slot?
[Sat Aug 06 18:34:07 2005] : (3) Narf the DM: If you want.
[Sat Aug 06 18:34:19 2005] : (1) Jacob: It would cut down on the dinner interruptions.
[Sat Aug 06 18:34:45 2005] : (3) Narf the DM: And Randall hasn't been showing.
[Sat Aug 06 18:35:46 2005] : (3) Narf the DM: (This plot is based on the tried and true idea of 'borrowing' from the classics. :) )
[Sat Aug 06 18:36:21 2005] : (1) Jacob: (So she needs a kiss from a prince, then?)
[Sat Aug 06 18:36:53 2005] : (1) Jacob: Well, where were we.... ah yes, the wand ....
[Sat Aug 06 18:37:42 2005] : (1) Jacob: Picks up the wand, points it at the elemental, and waves it around a little Anyone know how to use this?
[Sat Aug 06 18:37:57 2005] : (3) Narf the DM: (Nope. It's not a total copy. I've got more originality than that. :) )
[Sat Aug 06 18:38:57 2005] : (3) Narf the DM: The elemental touches the wand and points it at empty air, then speaks a word. A fiery gate opens up. With a last wave, the elemental goes home.
[Sat Aug 06 18:39:43 2005] : (1) Jacob: Tries very hard to remember the word the elemental used.... could be useful later (nothing like sending someone to the Elemental Plane of Fire to ruin their day)
[Sat Aug 06 18:39:48 2005] : (1) Jacob: Int check: [1d20+2] -> [20,2] = (22)
[Sat Aug 06 18:41:17 2005] : (3) Narf the DM: Yep, you remember it.
[Sat Aug 06 18:41:51 2005] : (3) Narf the DM: (The elemental had to step through the gate. Not saying more)
[Sat Aug 06 18:42:54 2005] : (1) Jacob: (That's what Summon Nature's Ally, fire elementals, and the Bull Rush manuever are for)
[Sat Aug 06 18:43:58 2005] : (3) Narf the DM: (There is that)
[Sat Aug 06 18:44:44 2005] : (3) Narf the DM: (Of course, the other person could step aside...Bull Rush vs. Grapple?)
[Sat Aug 06 18:45:46 2005] : (1) Jacob: (It's a Str contest, with an Attack of Opportunity and an opposed Str check - but they would need a readied action to step aside anyway, which means they didn't take a standard action in the previous round)
[Sat Aug 06 18:47:00 2005] : (1) Jacob: Stows everything - wand, potions, and the likeSo.... any idea how to wake sleeping beauty here? An enchantment like this probably leaves a mark on history.
[Sat Aug 06 18:48:22 2005] : (3) Narf the DM: Degartain "Well, we could try to find the 'Ironworks mining company'"
[Sat Aug 06 18:48:38 2005] : (3) Narf the DM: "Friend or foe, we would find out something."
[Sat Aug 06 18:49:27 2005] : (1) Jacob: I'm keen on researching it before I go in; either they are a good group with a very good reason for imprisioning someone, or are an evil group with a very good reason for keeping her alive. I'd prefer to know which before confronting them, either way.
[Sat Aug 06 18:49:51 2005] : (3) Narf the DM: Ellisia puts her hand on the case and frowns in concentration. "I think she's sleeping. I can't tell more."
[Sat Aug 06 18:50:39 2005] : (1) Jacob: There's a pretty potent spell on the box. I'm not inclined to simply break the glass.
[Sat Aug 06 18:50:40 2005] : (3) Narf the DM: Degartain pulls out a map. "Well, there's a village about twenty miles further on."
[Sat Aug 06 18:51:08 2005] : (3) Narf the DM: Ellisia "I wasn't suggesting that. I was simply trying to determine her state."
[Sat Aug 06 18:51:54 2005] : (1) Jacob: Well, let us continue, then. I could use a nice stay at an inn, perhaps restock on feed for the animals.
[Sat Aug 06 18:53:30 2005] : (3) Narf the DM: Ellisia "Well, if nothing else, we will know if she passed this way before."
[Sat Aug 06 18:53:46 2005] : (1) Jacob: Agreed. People might recognize her.
[Sat Aug 06 18:54:22 2005] : (3) Narf the DM: (Nothing more to say here)
[Sat Aug 06 18:55:02 2005] : (1) Jacob: Let's go, then. (Let's see... I didn't pick up a cart, so we can still travel at 3 mph; 7 hours travel brings us there)
[Sat Aug 06 18:55:14 2005] : (3) Narf the DM: The river flows merily onward; the path continues beside it, sometimes narrow; sometimes wide.
[Sat Aug 06 18:55:18 2005] : (1) Jacob: (assuming no random encounters or anything along the way)
[Sat Aug 06 18:56:16 2005] : (3) Narf the DM: You reach a small lake (More like a large pond), with some docks sticking out into the river and cheerfull huts scattered about it's banks, in a small large cavern.
[Sat Aug 06 18:56:39 2005] : (1) Jacob: (a small large cavern?)
[Sat Aug 06 18:57:36 2005] : (3) Narf the DM: (Well, yeah. It's larger than a small cavern and smaller than a large cavern)
[Sat Aug 06 18:57:39 2005] : (3) Narf the DM: (It appears to be a halfling fishing village. You pass an old halfling seated on a porch, puffing on a pipe. He raises an eyebrow as Sleeping B...I mean, the unidentified woman passes in her box)
[Sat Aug 06 18:58:06 2005] : (1) Jacob: Greetings. Might I know the name of the town I find myself in?
[Sat Aug 06 18:59:19 2005] : (3) Narf the DM: (He considers for a moment, then says 'A-Yup. This be Fishtfull.'
[Sat Aug 06 19:00:01 2005] : (3) Narf the DM: (The village appears to be reasonably active; there are some fishing boats out on the lake, and you've drawn a small crowd, although still smaller than the one around the well)
[Sat Aug 06 19:00:26 2005] : (3) Narf the DM: (I *like* Tolkien halflings better than any others)
[Sat Aug 06 19:01:01 2005] : (1) Jacob: I notice that the glass case caught your eye. Perhaps she is a friend of yours?
[Sat Aug 06 19:02:59 2005] : (3) Narf the DM: (He considers for another moment, then says 'Well, she might be, if I'd ever seen her before. But I'm thinking she did pass this way, because a feller came through here with a cart about two day ago, with a box like that all covered up. Secretive fellow, he was. Didn't like him one bit.' He spits on the ground)
[Sat Aug 06 19:04:59 2005] : (1) Jacob: Interesting. Perhaps you have heard of an "Ironworks Mining Company"?
[Sat Aug 06 19:08:10 2005] : (3) Narf the DM: (He contemplates for another moment, then says 'Like on the side of that table there? I have, but not more than a name. Anyone got more than that? (Shrugs and headshakes all around) Well, if'n you got a map, maybe I can draw a circle round about where it might be. And Angus, the innkeeper, might know a bit more. Traveled a bit when he was younger, he did')
[Sat Aug 06 19:09:05 2005] : (1) Jacob: Thanks for your aid. Have a pleasant day.
[Sat Aug 06 19:09:56 2005] : (3) Narf the DM: (He says 'A-Yup. That's what it be so far, and I rec'n it'll be for later.')
[Sat Aug 06 19:10:09 2005] : (1) Jacob: Heads off to check in at the inn.
[Sat Aug 06 19:11:13 2005] : (3) Narf the DM: (Your progress is a little slowed by curious halflings; however, aside from a few young, poking fingers, most of them are too polite (Or disinterested) to want to bother you)
[Sat Aug 06 19:12:03 2005] : (3) Narf the DM: (You reach the inn without incident, save for a few halflings curious enough to ask questions)
[Sat Aug 06 19:12:24 2005] : (1) Jacob: Checks the size of the door on the halfling inn
[Sat Aug 06 19:12:33 2005] : (3) Narf the DM: (And one young one who asks if you have fireworks in a quiet voice)
[Sat Aug 06 19:13:03 2005] : (1) Jacob: (Not at the moment, little one)
[Sat Aug 06 19:13:54 2005] : (3) Narf the DM: (The inn appears to have been built to accomadate bigger people; although large by halfling standards, it's still a little cramped. And the door is circular, with a handle in the middle.)
[Sat Aug 06 19:15:25 2005] : (3) Narf the DM: (Upon entering, you find a pleasent, saw-dust floored room, with the oder (And smoke) of tobacco hanging in the air, a friendly and older halfling innkeep and general merriment, which pauses for a moment to take in the spectacle you present)
[Sat Aug 06 19:16:05 2005] : (1) Jacob: (well, let's see... a few human-sized people, a horse-sized wolf, and two mules - yes, quite a sight.)
[Sat Aug 06 19:16:47 2005] : (1) Jacob: Greetings. I'm looking for a good, private room for the night, a decent meal, and some stabling for my animals. Also something for my campanions. Anything in our size?
[Sat Aug 06 19:16:54 2005] : (3) Narf the DM: (Yep. Draw a large crowd, anywhere but the shir...I mean, Fishtfull)
[Sat Aug 06 19:19:15 2005] : (3) Narf the DM: The innkeep is practically voluable(Sp?). He doesn't even pause (Long) before he speaks. 'Yep, I do. Got two human-sized rooms, so the lady can have one to herself. Got a roast in the back I can give your druid-friend there. Got enough stabling; as for food for the rest of you, that would just be more of the same')
[Sat Aug 06 19:20:01 2005] : (3) Narf the DM: ('And if you don't mind me asking, maybe you could tell me the story behind sleeping beuty there?' he says, pointing at the glass case)
[Sat Aug 06 19:20:31 2005] : (3) Narf the DM: (And that was perfectly in-character. Yepyepyep)
[Sat Aug 06 19:21:01 2005] : (1) Jacob: I'm looking for that myself. Found her as she is now. Although there does seem to be a note on the box - any idea what the Ironworks Mining Company is?
[Sat Aug 06 19:23:27 2005] : (3) Narf the DM: (Mind just went blank. Hold on a second)
[Sat Aug 06 19:24:11 2005] : (3) Narf the DM: ('Hmm...Probably part of the Mining Cluster. That's not an official-like name, but up around Durgas way, there's a good lot of mining operations, some big, some small. When I was by there, about fifty years ago, I don't recall hearing of them, so they probably weren't to big, least then. But say...I do think I might remember something...' He thinks for a bit)
[Sat Aug 06 19:25:29 2005] : (3) Narf the DM: ('Yeah, I remember hearing that the chanceler of Durgas, must be about seventy, maybe eighty now, had a beutifull daughter. Couldn't possibly be her - Maybe a daughter?' *He shrugs*)
[Sat Aug 06 19:26:46 2005] : (1) Jacob: If it is her, she will likely keep for another night. No telling how long she has been like this.
[Sat Aug 06 19:27:29 2005] : (3) Narf the DM: (He shrugs and says 'I reckon so. Anyway, wizard work rarely gives you a warning before it up and quits')
[Sat Aug 06 19:28:32 2005] : (1) Jacob: That's quite true. Of course, in order to do anything about it, we first need to have some idea of what the wizard work is. But you do raise a good point. We need to set up a watch so she doesn't suffocate if she wakes up.
[Sat Aug 06 19:28:58 2005] : (3) Narf the DM: Degartain 'Durgas is maybe a thirty-degree departure from our course. We could take a detour - Or come by on the way back, if we find somewhere to keep her.')
[Sat Aug 06 19:29:26 2005] : (3) Narf the DM: Ellisia "I don't think this is as urgent as the torture I sensed."
[Sat Aug 06 19:29:37 2005] : (3) Narf the DM: (Not a GM comment; character only)
[Sat Aug 06 19:29:42 2005] : (1) Jacob: Meanwhile, I need to get my mules stabled properly. What do you charge?
[Sat Aug 06 19:30:01 2005] : (3) Narf the DM: (Just a second...)
[Sat Aug 06 19:30:33 2005] : (1) Jacob: (standard is 5 sp/ animal /day, but may be different for local conditions - like not being used to animals of that size)
[Sat Aug 06 19:31:17 2005] : (3) Narf the DM: (Would that be in the online SRD? Couldn't see anything that jumped out at me as containing 'Standard Inn Rates')
[Sat Aug 06 19:32:19 2005] : (1) Jacob: (Yep; Equipment / Goods and Services)
[Sat Aug 06 19:33:15 2005] : (1) Jacob: (Stabling is under the "mounts and related gear" section, the the very end of that column)
[Sat Aug 06 19:33:39 2005] : (3) Narf the DM: (Thanks)
[Sat Aug 06 19:34:10 2005] : (3) Narf the DM: ('Standard rates. We see mules every day.')
[Sat Aug 06 19:35:01 2005] : (1) Jacob: Good to hear. Here's 1 GP; I care for my wolfen friend personally. Speaking of which, any idea where I can purchase a decent amount of meat for her?
[Sat Aug 06 19:35:36 2005] : (1) Jacob: For the stabling, of course.
[Sat Aug 06 19:35:38 2005] : (3) Narf the DM: ('Like I said, got a roast. Hasn't been cooked, neither. Or someone might sell you something fresher')
[Sat Aug 06 19:36:42 2005] : (1) Jacob: She eats a fair amount at a sitting. I wouldn't want to deprive your other patrons of their meal. Besides, I like to get her something thats still a bit live so she doesn't forget how to hunt, if we ever must part ways.
[Sat Aug 06 19:37:43 2005] : (1) Jacob: Do you know of anyone who perhaps has an old, stubborn donkey that they don't mind parting with?
[Sat Aug 06 19:38:34 2005] : (1) Jacob: Or perhaps someone who can sell me quite a few pounds of fresh fish.
[Sat Aug 06 19:40:03 2005] : (3) Narf the DM: ('Fresh fish? Here? Didn't sniff the docks, did you?' He grins 'There's a reason our funny man founder called this village 'Fishtfull'. The lake's not big, but it's deep - And very full.')
[Sat Aug 06 19:40:26 2005] : (3) Narf the DM: ('Matter of fact, if she wants to catch her own, it wouldn't be hard.')
[Sat Aug 06 19:42:08 2005] : (1) Jacob: Even better. I shall take my leave of you for a time, to tend to her. Meanwhile .... hands over another GP; see that my waking friends have a nice, good meal. I'll be back after my friend has eaten her fill to have my own meal.
[Sat Aug 06 19:42:47 2005] : (1) Jacob: (note that "good" meals are also rated at 5 sp/day/person; we are traveling with two NPC's at the moment, right?)
[Sat Aug 06 19:43:21 2005] : (3) Narf the DM: (Yep. They could pay their own way, too, for future reference. :) )
[Sat Aug 06 19:44:19 2005] : (3) Narf the DM: (The lake is as full of fish as promised; the days catch is being dried on racks. The boats out on the lake seem to be largely recreational and suspiciously clear of active fishermen, as opposed to snoozing fishermen)
[Sat Aug 06 19:44:39 2005] : (1) Jacob: Hungry, girl?
[Sat Aug 06 19:44:41 2005] : (3) Narf the DM: (And women, as well as the occasional children)
[Sat Aug 06 19:45:36 2005] : (1) Jacob: Let's see.... Aphrisini's Wilderness Lore (pre-update version of survival....)
[Sat Aug 06 19:45:41 2005] : (1) Jacob: Wilderness Lore Skill Check: [1d20+3] -> [9,3] = (12)
[Sat Aug 06 19:46:42 2005] : (3) Narf the DM: (Lots of fish. Silly wolf only gets five small ones, thought)
[Sat Aug 06 19:47:35 2005] : (1) Jacob: Jacob shakes his head Well, perhaps I can catch something....
[Sat Aug 06 19:47:56 2005] : (1) Jacob: Wilderness Lore Skill Check: [1d20+12] -> [15,12] = (27)
[Sat Aug 06 19:48:35 2005] : (1) Jacob: (Hmm... does that mean Jacob reels in fish after fish?)
[Sat Aug 06 19:48:58 2005] : (3) Narf the DM: (You catch fish. You catch so many fish, you get three offers of employment before your half-done - And eight when you're done)
[Sat Aug 06 19:50:35 2005] : (1) Jacob: No thanks. I only fish recreationally. Feeds Aphrisini all she can eat in the way of fish, hands any leftovers to the fisherman with the poorest catch of the day
[Sat Aug 06 19:51:23 2005] : (3) Narf the DM: ('Ah, poor soul. He only got fifteen.' - Passerby shaking head, in reference to said fisherman)
[Sat Aug 06 19:52:23 2005] : (1) Jacob: And now I need to get back to the inn; I need sleep and food of my own.
[Sat Aug 06 19:52:38 2005] : (3) Narf the DM: (Yep. It's 'late')
[Sat Aug 06 19:53:04 2005] : (1) Jacob: Heads back to the inn, picks up a private room and a good meal (5 sp for the meal, 2 gp for the room, correct?)
[Sat Aug 06 19:54:25 2005] : (3) Narf the DM: (Yep. However, only two rooms - Fortunatly, more than two beds in each. Common, in medieval times)
[Sat Aug 06 19:54:50 2005] : (3) Narf the DM: (Saying 'More than one bed in each' would have made more sense, Narf)
[Sat Aug 06 19:55:22 2005] : (1) Jacob: (Which means he's sharing a room - oh well)
[Sat Aug 06 19:56:09 2005] : (3) Narf the DM: (Thought I would make the inn a little more realistic and non-generic than 'You stay at the inn')
[Sat Aug 06 19:56:27 2005] : (1) Jacob: (Jacob will go ahead and pay for the room - after all, between Jacob and Aphrisini, he's taking up most the room)
[Sat Aug 06 19:57:51 2005] : (1) Jacob: Tries for a good night's sleep
[Sat Aug 06 19:58:01 2005] : (3) Narf the DM: (And...The next morning. Or at least, the hour at which activity begins to pick up)
[Sat Aug 06 19:59:15 2005] : (1) Jacob: Well, let's head out. Perhaps as we get closer to the Ironworks Mining Company, we will be able to get more information on it.
[Sat Aug 06 19:59:40 2005] : (1) Jacob: (also, refreshed spells)
[Sat Aug 06 20:01:13 2005] : (3) Narf the DM: (You head out. As you leave the village, you get a breif feeling, as of being watched, but see no strangers)
[Sat Aug 06 20:01:38 2005] : (1) Jacob: (we can hardly sneak, and of course we draw attention.... however...)
[Sat Aug 06 20:01:42 2005] : (1) Jacob: Spot Skill Check: [1d20+10] -> [20,10] = (30)
[Sat Aug 06 20:01:52 2005] : (1) Jacob: (just in case....)
[Sat Aug 06 20:02:26 2005] : (3) Narf the DM: (Sort of a 'Uh-Oh' feeling of being watched. You spot a shimmering in the air, which quickly disappears)
[Sat Aug 06 20:03:11 2005] : (1) Jacob: (Hmm... what's the spot check for a magical sensor, such as from scrying?)
[Sat Aug 06 20:03:27 2005] : (3) Narf the DM: (I dunno - But I think 30 is enough. :) )
[Sat Aug 06 20:05:08 2005] : (3) Narf the DM: (Game continues at players' discretion)
[Sat Aug 06 20:05:16 2005] : (1) Jacob: (Well, I didn't find "magical sensor" invisible, though: "A Spot check result higher than 20 generally lets you become aware of an invisible creature near you, though you can’t actually see it."
[Sat Aug 06 20:05:21 2005] : (1) Jacob: )
[Sat Aug 06 20:06:10 2005] : (1) Jacob: Well, let's continue towards the mining company, then.
[Sat Aug 06 20:07:06 2005] : (3) Narf the DM: (Two days pass without incident; on the third day, you find a doorknob sticking out of the wall)
[Sat Aug 06 20:08:19 2005] : (1) Jacob: Stops and knocks on the wall, just above the doorknob
[Sat Aug 06 20:08:49 2005] : (3) Narf the DM: (It appears to be a solid wall)
[Sat Aug 06 20:09:11 2005] : (1) Jacob: Shrugs, grabs the doorknob, and turns
[Sat Aug 06 20:10:02 2005] : (3) Narf the DM: (You are suddenly elsewhere, as are everyone else)
[Sat Aug 06 20:10:26 2005] : (3) Narf the DM: (You are standing in the middle of a stone room shaped like a plus sign)
[Sat Aug 06 20:11:02 2005] : (1) Jacob: Glances down each hallway in succession, expecting to find more doorknobs
[Sat Aug 06 20:11:08 2005] : (1) Jacob:
[Sat Aug 06 20:11:30 2005] : (3) Narf the DM: (You can't see the ends. Long hallways)
[Sat Aug 06 20:12:07 2005] : (1) Jacob: Looks around for more doorknobs like the original
[Sat Aug 06 20:12:25 2005] : (3) Narf the DM: (You see no doorknobs)
[Sat Aug 06 20:13:25 2005] : (1) Jacob: Picks a direction at random [1d4] -> [1] = (1) and starts heading down that way, keeping onr hand lightly on the right wall as a guide to the maze
[Sat Aug 06 20:14:36 2005] : (3) Narf the DM: (Right, left, forward or backward?)
[Sat Aug 06 20:14:49 2005] : (1) Jacob: (Option 1; right)
[Sat Aug 06 20:15:20 2005] : (3) Narf the DM: (After a short walk, you come to a room shaped like a plus sign)
[Sat Aug 06 20:16:05 2005] : (1) Jacob: Another quick look around, and then follow the right branch again
[Sat Aug 06 20:16:13 2005] : (1) Jacob: Spot Skill Check: [1d20+10] -> [9,10] = (19)
[Sat Aug 06 20:16:39 2005] : (3) Narf the DM: (It looks pretty much the same)
[Sat Aug 06 20:16:49 2005] : (3) Narf the DM: (And so does the next room you come too)
[Sat Aug 06 20:16:49 2005] : (1) Jacob: Keeping one hand lightly on the right wall
[Sat Aug 06 20:17:24 2005] : (3) Narf the DM: (...)
[Sat Aug 06 20:18:34 2005] : (1) Jacob: (It's called the secret of the maze - it keeps someone inside a maze from wandering past the same point too many times - sure, you may go through the same room more than once, but it will always be towards a new location)
[Sat Aug 06 20:18:59 2005] : (3) Narf the DM: ( Yeah, I know that. I just wanted to know if you kept going)
[Sat Aug 06 20:18:59 2005] : (1) Jacob: (unitl, of course, you traverse the ENTIRE maze....)
[Sat Aug 06 20:20:01 2005] : (1) Jacob: Definiately. Keep going, looking around at every intersection for anything of interest, then continue to follow the right - although if he hits more than about four right turns, he is going to change tactics, pull out a dagger, and start marking walls.
[Sat Aug 06 20:20:21 2005] : (3) Narf the DM: (And so does the next room you come too)
[Sat Aug 06 20:20:30 2005] : (3) Narf the DM: (And so does the next room you come to)
[Sat Aug 06 20:20:36 2005] : (3) Narf the DM: (And so does the next room you come to)
[Sat Aug 06 20:20:43 2005] : (3) Narf the DM: (And so does the next room you come to)
[Sat Aug 06 20:21:00 2005] : (3) Narf the DM: (The next room you come too, however, has a dagger-mark on the wall)
[Sat Aug 06 20:21:25 2005] : (1) Jacob: Stops and examines the scrath - one of mine? An arrow pointing somewhere?
[Sat Aug 06 20:21:37 2005] : (3) Narf the DM: (It's the one you made in the fourth room)
[Sat Aug 06 20:22:06 2005] : (1) Jacob: Well, time to change tactics, then - straight line - there has to be a far wall somewhere .... barring magic.
[Sat Aug 06 20:22:29 2005] : (1) Jacob: Marking direction taken with scratches on the wall - arrows indicating from and too.
[Sat Aug 06 20:23:09 2005] : (3) Narf the DM: (And so does the next room room you come through - It even has all the marks you made in the last room)
[Sat Aug 06 20:23:59 2005] : (1) Jacob: On a hunch, asks Degartain to stay put, and walks straight forward into the next room.
[Sat Aug 06 20:24:16 2005] : (3) Narf the DM: (You find...Degartain!)
[Sat Aug 06 20:24:40 2005] : (1) Jacob: Greetings. Seems we have a slight problem.
[Sat Aug 06 20:24:46 2005] : Jacob casts Detect Magic ( level 0, "Detects spells and magic items within 60 ft" )
[Sat Aug 06 20:24:46 2005] : Jacob can cast Detect Magic 1 more time
[Sat Aug 06 20:24:59 2005] : (1) Jacob: (I'm guessing lots & lots of magic?)
[Sat Aug 06 20:25:55 2005] : (3) Narf the DM: (In all the hallways)
[Sat Aug 06 20:26:28 2005] : (1) Jacob: Maintain concentration for a time - I'd like to find out if there are any particular concentrations in the room itself.
[Sat Aug 06 20:26:59 2005] : (3) Narf the DM: (Aside from a fading area in the middle, nothing)
[Sat Aug 06 20:27:28 2005] : (1) Jacob: Step into the middle, and examine it very carefully.
[Sat Aug 06 20:27:56 2005] : (3) Narf the DM: (Just a bit)
[Sat Aug 06 20:28:39 2005] : (3) Narf the DM: (Make a caster check)
[Sat Aug 06 20:28:46 2005] : (1) Jacob: [1d20+3] -> [10,3] = (13)
[Sat Aug 06 20:29:50 2005] : (3) Narf the DM: (Magic in the hallways; box shape. Magic blob in the middle; fading. No clue as to type)
[Sat Aug 06 20:31:18 2005] : (1) Jacob: Elisia, do you make anything of this? We seem to be stuck in a spell. Hallways seem magical, something of a box; there also seems to be a fading blob here.
[Sat Aug 06 20:31:50 2005] : (3) Narf the DM: [1d20+4] -> [4,4] = (8)
[Sat Aug 06 20:32:05 2005] : (3) Narf the DM: Ellsia "Other than it's probably a trap of some kind, nothing."
[Sat Aug 06 20:32:32 2005] : (3) Narf the DM: (If you really need a hint, ask OOC and I'll GM one)
[Sat Aug 06 20:32:33 2005] : (1) Jacob: Well, that much I figured. Guess it's time to try brute force. Let's see...
[Sat Aug 06 20:34:08 2005] : (1) Jacob: These walls are stone, right? Perhaps a small earth elemental could look through them .... anyone here speak stone?
[Sat Aug 06 20:35:12 2005] : (3) Narf the DM: (As a GM ruling, you can communicate sufficiently with any creature you summon so as to have basic communication)
[Sat Aug 06 20:35:24 2005] : (3) Narf the DM: (Headshakes all around)
[Sat Aug 06 20:35:46 2005] : (1) Jacob: Hmm... we could also try and find out what happens if each of us goes in a different direction. Four of us, four directions; we may be able to overload the spell.
[Sat Aug 06 20:36:22 2005] : (1) Jacob: Push comes to shove, I might be able to get an small summoned earth elemental to see if there is a breach under the floor or cieling.
[Sat Aug 06 20:37:02 2005] : (1) Jacob: Meanwhile; I'll take north, Aphrisini will take south, Degartain and Ellsia you can take east and west.
[Sat Aug 06 20:37:24 2005] : (1) Jacob: We will want to time this so we are all traveling at as close to the same pace as possible.
[Sat Aug 06 20:37:33 2005] : (1) Jacob: Ready?
[Sat Aug 06 20:37:52 2005] : (3) Narf the DM: ('Ready' and 'It sounds good')
[Sat Aug 06 20:37:58 2005] : (1) Jacob: Let's do it then.
[Sat Aug 06 20:38:10 2005] : (1) Jacob: heads off north
[Sat Aug 06 20:38:58 2005] : (3) Narf the DM: (You walk in the arbitrarily decided directions, and meet the others coming in from the opposite directions they left)
[Sat Aug 06 20:39:39 2005] : (1) Jacob: (Wait - did we meet each other in the hallways, or at the intersection?)
[Sat Aug 06 20:40:22 2005] : (3) Narf the DM: (You see what appears to be Aphrysini appear and disapear about half-way down the corridor)
[Sat Aug 06 20:40:33 2005] : (3) Narf the DM: (Right next to you)
[Sat Aug 06 20:41:30 2005] : (1) Jacob: Marks that spot in the hallway, and returns to the center to compare notes
[Sat Aug 06 20:42:03 2005] : (1) Jacob: So... did you run into each other?
[Sat Aug 06 20:42:05 2005] : (3) Narf the DM: (Aphrysini saw you appear and disapear the same way; Ellisia and degartain had similair experiences)
[Sat Aug 06 20:43:14 2005] : (3) Narf the DM: (Everyone appeared to be facing opposite directions when appearing and disapearing; you saw each other from the side)
[Sat Aug 06 20:43:34 2005] : (3) Narf the DM: (Phone)
[Sat Aug 06 20:43:55 2005] : (3) Narf the DM: (Back)
[Sat Aug 06 20:44:45 2005] : (1) Jacob: Well, let's see what an earth elemental can report...
[Sat Aug 06 20:44:47 2005] : Jacob casts Barkskin ( level 2, "Grants +2 (or higher) enhancement to natural armor" )
[Sat Aug 06 20:44:47 2005] : Jacob can cast Barkskin 0 more times
[Sat Aug 06 20:45:11 2005] : (3) Narf the DM: ...
[Sat Aug 06 20:45:15 2005] : (1) Jacob: Burned for Summon Nature's Ally II; small earth elemental; direct it to use it's Earth Glide ability to
[Sat Aug 06 20:45:38 2005] : (1) Jacob: scout around - Druids can spontaaneously convert prepared spells - casting the barkskin is just for bookeeping.
[Sat Aug 06 20:46:00 2005] : (1) Jacob: So I know whcih spell was burned, and to mark that it was, indeed, used up.
[Sat Aug 06 20:46:11 2005] : (3) Narf the DM: (Just a second; looking up earth elemental)
[Sat Aug 06 20:46:50 2005] : (1) Jacob: here
[Sat Aug 06 20:47:50 2005] : (3) Narf the DM: (Int 4 - You're going to have to give it specific directions)
[Sat Aug 06 20:48:36 2005] : (1) Jacob: Run down one full round, run up one full round, tell me if you found anything other than stone.
[Sat Aug 06 20:48:50 2005] : (1) Jacob: Also... I'm watching the cieling.
[Sat Aug 06 20:49:41 2005] : (1) Jacob: ... to see if it falls out of the cieling.
[Sat Aug 06 20:50:49 2005] : (3) Narf the DM: (It finds nothing either way. Also, no teleportative effects are noticed)
[Sat Aug 06 20:51:56 2005] : (3) Narf the DM: (That's eighty feet)
[Sat Aug 06 20:52:20 2005] : (1) Jacob: Well.... it seems we may be able to get out of here. Anyone bring anything good for digging? It appears that the roundabout effect is just at the points in the hallways. If we can get around those, we may be able to leave.
[Sat Aug 06 20:52:54 2005] : (1) Jacob: (instructions were selected based on duration of Summon Nature's Ally II cast by a 3rd level caster - that 80 feet is the max return range)
[Sat Aug 06 20:54:03 2005] : (1) Jacob: (Cut stone walls, or solid stone walls?)
[Sat Aug 06 20:54:06 2005] : (3) Narf the DM: (What's your digging rate?)
[Sat Aug 06 20:54:15 2005] : (3) Narf the DM: (Mortered stone)
[Sat Aug 06 20:55:25 2005] : (1) Jacob: (Not solid stone, then? Good. A Dire Badger has a Dig move of 10 - in a straight line, that means he can make 40 feet a round, "running"; Summon Nature's Ally II will last Jacob three rounds - that's 120 feet. Why?)
[Sat Aug 06 20:56:18 2005] : (3) Narf the DM: (Just wanted to know, so I know how long this takes)
[Sat Aug 06 20:56:51 2005] : (3) Narf the DM: (Pick a direction)
[Sat Aug 06 20:57:23 2005] : (1) Jacob: Well, I marked the point in the hallway where Aphrisini disappeared from sight - Ellisia; could you meet me there in the North/South hallway? Seems like a good place to start digging East.
[Sat Aug 06 20:58:10 2005] : (1) Jacob: Mostly, I need you there to mark the spot, and get a better idea of exactly where the cutoff we need to work around is.
[Sat Aug 06 20:58:38 2005] : (1) Jacob: It's much easier to narrow down the location if you can keep popping back and forth along it.
[Sat Aug 06 20:59:04 2005] : (1) Jacob: With that, Jacob heads down the North hallway, stopping 10 feet in front of the mark he left the last time
[Sat Aug 06 20:59:17 2005] : (3) Narf the DM: (Ellisia heads south and pops up in front of Jacob)
[Sat Aug 06 20:59:35 2005] : (1) Jacob: Good to see you. Would you mind stepping back until you dissapear?
[Sat Aug 06 20:59:50 2005] : (1) Jacob: Or until I do; whichever.
[Sat Aug 06 21:00:16 2005] : (1) Jacob: Meanwhile, the earth mover.....
[Sat Aug 06 21:00:17 2005] : (3) Narf the DM: (Ellisia turns around and walks, then dissapears)
[Sat Aug 06 21:00:35 2005] : (1) Jacob: (Burning a spell for SNA II - Dire Badger)
[Sat Aug 06 21:00:36 2005] : Jacob casts Flame Blade ( level 2, "Touch attack deals 1d8 +1/two levels damage" )
[Sat Aug 06 21:00:36 2005] : Jacob can cast Flame Blade 0 more times
[Sat Aug 06 21:01:25 2005] : (1) Jacob: Has it dig "east", "running" for one full round, then "north" for one full round, then "west" again to make a detour around the teleport point.
[Sat Aug 06 21:02:28 2005] : (1) Jacob: ... Making sure to step back to avoid any large chunks of ground thrown out behind.
[Sat Aug 06 21:02:39 2005] : (3) Narf the DM: After about a hall-way length east, you come out into a plus-sign shaped room that is completly empty.
[Sat Aug 06 21:03:01 2005] : (1) Jacob: Quickly check for marks....
[Sat Aug 06 21:03:47 2005] : (3) Narf the DM: (Absolutly no marks)
[Sat Aug 06 21:04:30 2005] : (1) Jacob: Good. Finishes the planned pathway anyway (if any duration is leftover)
[Sat Aug 06 21:04:51 2005] : (1) Jacob: Then goes back and gathers the rest of the party.
[Sat Aug 06 21:04:57 2005] : (3) Narf the DM: (Uh...Where do you dig north from?)
[Sat Aug 06 21:05:17 2005] : (3) Narf the DM: (Just a sec)
[Sat Aug 06 21:05:25 2005] : (1) Jacob: Checking your map?
[Sat Aug 06 21:05:35 2005] : (3) Narf the DM: (Yep)
[Sat Aug 06 21:07:10 2005] : (3) Narf the DM: (Oh, sorry. Mistake. You come out in the middle of a hallway; you see empty rooms 'north' and 'south')
[Sat Aug 06 21:07:39 2005] : (3) Narf the DM: (If you check out north and south, that is)
[Sat Aug 06 21:08:03 2005] : (3) Narf the DM: (Getting a little tired)
[Sat Aug 06 21:08:52 2005] : (1) Jacob: Backtrack to the party, and start dragging them along on the little expidition - don't want to get too terribly separated now.
[Sat Aug 06 21:09:39 2005] : (1) Jacob: (actually, I'm getting fatigued as well, and Jacob is out of his 2nd level spell slots, and will need to camp before any more significant digging can be done. Now's as good a time as any to set camp for the night.)
[Sat Aug 06 21:09:50 2005] : (3) Narf the DM: (You find them where you left them, and you all troop over to the end of the tunnel)
[Sat Aug 06 21:09:53 2005] : (3) Narf the DM: (BRB)
[Sat Aug 06 21:13:31 2005] : (3) Narf the DM: (Back)
[Sat Aug 06 21:14:20 2005] : (1) Jacob: (actually, I'm getting fatigued as well, and Jacob is out of his 2nd level spell slots, and will need to camp before any more significant digging can be done. Now's as good a time as any to set camp for the night.)
[Sat Aug 06 21:15:05 2005] : (3) Narf the DM: (Ok. Logging...)