Welcome to OpenRPG version 1.6.1...
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Locating server at 127.0.0.1:6774...
Game connected!
(1) Jacob (enter): 10:37
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
Moving to room 'D and D'..
(1) Jacob (enter): 10:37
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
(1) Jacob: [100d20] -> [1,19,3,16,1,1,11,6,6,17,3,20,12,7,11,15,2,8,4,16,5,14,7,12,3,5,18,4,10,12,5,11,19,4,5,3,8,3,17,6,2,8,16,20,8,17,1,6,13,4,5,1,8,2,4,19,5,7,16,2,15,17,13,6,1,11,16,3,15,16,3,12,3,15,16,13,8,14,5,12,7,7,11,9,11,14,14,14,6,15,9,4,13,7,10,17,2,3,18,15] = (934)
(2) Stisnera (enter): 10:59
(2) Stisnera: *Sneaks in and tries to stab Jacob*
(1) Jacob: Not that distracted.
(3) Lae'nial (enter): 11:01
(4) Aphrysini (enter): 11:01
(2) Stisnera: Weren't you distracted by my unearthly charms?
(4) Aphrysini: * growls at stisnera *
(2) Stisnera: Heya Narf.
(1) Jacob: No. Only something not of this earth would be charmed by you, stisnera.
(3) DM: Hello
(2) Stisnera: [1d4] -> [3] = (3)
(2) Stisnera: Stisnera is now officially a level two character. Beware!
(2) Stisnera: (Well, technically level three, but...)
(4) Aphrysini: Class level 2, ECL 3.
(2) Stisnera: Is the effective level 3, except for class purposes, or level 2, except for levelling purposes? I think it is the latter, and it would be easier to manage.
(1) Jacob: Class Level 2 (2 levels in Psion), Effective Character Level 3 (two levels in Psion, one level in race); but mostly, yeah;
(1) Jacob: the latter.
(1) Jacob: So, anyone know where Rudy is?
(3) DM: Or Brian?
(1) Jacob: Or Brian, yes. He's not here either.
(2) Stisnera: I added Vigor to my powers this time (I have three powers in total, out of five available at my level).
(1) Jacob: Um, you might want to fill out that list, just to avoid claims of picking powers to fit the dynamic situation when technically those powers are supposed to be selected as they become available.
(2) Stisnera: I will pick later powers when levelling, if needed (when choosing my new powers); picking new powers in the middle of a battle would not be possible indeed.
(3) DM (exit): 11:14
(2) Stisnera: Hmm, wait... I had forgotten powers are not limited by level, unlike spells (no "four level 1 spell, two level 2 thing"). I will pick the remaining powers now then.
(5) DM (enter): 11:16
(5) DM: Game disconnected.
(5) DM: Do we go in 4 minutes?
(5) DM: Will have been 15 minutes from start.
(1) Jacob: Sounds reasonable.
(2) Stisnera: Precognition Defensive and Force Screen were added to my list of powers Narf (not that I expect to use these two a lot, though Precognition is nice).
(5) DM: Ok.
(1) Jacob: Stisnera: the are limited by level, just not quite in the same way; more like a Sorceror's spells than a Wizards; from the SRD: Power Level Known: A psion begins play with the ability to learn 1st-level powers. As he attains higher levels, a psion may gain the ability to master more complex powers.
(5) DM: Ok...
(2) Stisnera: They are, but a psion can have as many powers of a lowel lever than her as she wishes (Stisnera could only pick level 1 powers for example). I forgot it did not forget the other way around however.
(1) Jacob: Same with a sorceror.
(5) DM: ----BEGIN----
(5) DM: OOC: Alneyan - Did you read the last sessions log?
(2) Stisnera: (Hmm, I didn't really)
(5) DM: OOC: Well, you were volunteered to help in a plot to get to an evil wizard without having to fight your way in. Basically, you and a minion who seems to have elected to try for a better life are going to lead the rest of the party in as fake captives.
(2) Stisnera: (Thanks for the summary)
(5) DM: OOC: There are three guards just inside the entry to the library, who once killed the fourth guard for deriliction of duty.
(5) DM: OOC: Welcome.
(1) Jacob: Well, let's get on with this. graps rope, pretends to be tied, holding rope in hands for easy dropping later
(5) DM: OOC: Anyway, let's get this road on the show. The creature that's taking part in this fakery looks like a hairless monkey with bumps on it's head and spine.
(5) DM: OOC: Lead on...
(1) Jacob: Remember, it's those who are taking the role of captors that need to lead. Anything else would look unnatural.
(5) DM: OOC: I know. :) I was speaking to Stis.
(1) Jacob: ooc: so was Jacob.
(2) Stisnera: I was enjoying the sight of you Jacob. Let's go then, prisoners. Fellow guardsman, please follow me.
(5) DM: Creature "We go."
(5) DM: You enter the library. The first thing that impresses upon your mind is a general sense of ruin, disrepair, garbage and a really bad stench.
(5) DM: The second thing you see are three halflings.
(5) DM: There eyes have a somewhat disturbing look.
(2) Stisnera: *Looks at the halflings, smiling*
(1) Jacob: * looks at feet. *
(5) DM: "Password?" One of the halflings says to the creature, voice utterly deviod of any warmth.
(5) DM: Creature "Kill."
(5) DM: Halfling "Right."
(5) DM: Halfling "What's this, then, Garbage?"
(5) DM: OOC: The evil wizard actually named him that when he conquered his tribe.
(2) Stisnera: Those are... prey.
(5) DM: Creature "Prisoners. And maybe recruit."
(5) DM: [1d20-2] -> [20,-2] = (18)
(5) DM: The halfling who seems to be taking the lead says "Yeah? Prove it." *Eyes the whole party mistrustfully.
(5) DM: OOC: Succeeded on a Wis roll...
(1) Jacob: Wis check: [1d20+4] -> [18,4] = (22)
(5) DM: OOC: Uh...I wasn't calling for one. :) I made one to see if the halfling would be alert enough to take initiative outside of the instructions he's been given. :)
(1) Jacob: ooc: oops. No harm done.
(2) Stisnera: Well, let's see. Do you know a lot of bodies willing to be led around in that place? Sure those are prisoners. What else do they look like do you? 'sides, how would we know the password? And does Garbage look sapient to you?
(2) Stisnera: Just a minion I say, well under control... powerful magic was used I am told.
(5) DM: [1d20-2] -> [7,-2] = (5)
(5) DM: The halfling grunts and goes back to gazing at the door. The rest of the halflings follow suit.
(5) DM: OOC: Map up in a moment...
(2) Stisnera: I wish you well, watchmen. Garbage, follow me, and keep an eye on our... escort.
(1) Jacob: ooc: follow suite <> follow us.
(1) Jacob: ooc: follow suite != follow us. Silly angle brackets not showing up....
(2) Stisnera: (Hmm? Was that a remark on the "escort"? If so, that was just the standard Stisnera mockery)
(5) DM: OOC: Everyone see that?
(2) Stisnera: (It works)
(1) Jacob: ooc: If you're talking about a big grey thing with a red line, lots of white lines, and a bunch of numbers, no. I don't see it at all.
(1) Jacob: Bluff Skill Check: [1d20+0] -> [5,0] = (5)
(5) DM: OOC: It's my poorly-drawn map. You're in 1.
(5) DM: OOC: Note the lack of doors and fear my leet-less drawing skills...:D
(5) DM: Creature (To Stis) "This way, master." *Pointing at north door*
(5) DM: OOC: There's a door to the north and one to the west.
(2) Stisnera: Lead the way Garbage.
(5) DM: OOC: Do we need to go room by room??
(5) DM: OOC: Whoops, only meant one '?'
(5) DM: OOC: Or shall I just whisk us along till we come to a situation?
(1) Jacob: ooc: not really - we have an escort who was here recently and is thought to be part of the gang; we have a guide who knows his way around, and who has a destination in mind. We will end up where LE takes us, but we wouldn't really get anything more than catcalls along the way.
(1) Jacob: ooc: in other words, whisk away.
(2) Stisnera: (Not that there is anything wrong with catcalls. I agree with Jacob though)
(5) DM: Ok...Creature pointing the way, you emerge into a crumbling, moss-laden hallway. The most immediate feature is a red curtain of some kind of energy (Right where the red line is). You notice dead animals around it.
(5) DM: Through a doorway to the north (15) you find another hallway, this one with a staircase leading down.
(5) DM: Through cracks in the stone, you catch a glimpse of a glowing red eye.
(5) DM: Creature shivers. "Not us. Others. Others home here too."
(5) DM: You descend the staircase.
(5) DM: OOC: See the new map?
(1) Jacob: ooc: the big black thing with the graffitti and stairwell? Yep. It's there this time.
(2) Stisnera: (I mostly see lines, and a square with white lines)
(5) DM: OOC: The sprayed stuff is meant to represent tunnels.
(2) Stisnera: You know your way around Creature?
(5) DM: You emerge in a basement full of shelves. On the shelves are a few books, rotted and mildewed.
(5) DM: Creature "I know way to old masters place. Avoid others. Other ways lead to others."
(2) Stisnera: Ah. Nothing interesting here?
(5) DM: Creature "Book-place. Master says no readable books are here."
(5) DM: OOC: Creatures speach pattern is harder than it looks...:)
(2) Stisnera: Let me have a look at the place, books can always be interesting... when they can be read that is.
(2) Stisnera: Search Skill Check: [1d20+4] -> [4,4] = (8)
(5) DM: The creature shrugs.
(5) DM: You find a few books here and there that are of great interest to mold. It looks like anything useable was carted off, perhaps by his 'old master', perhaps by 'others'.
(1) Jacob: whisperingI'm inclined to belive "the master" would have taken anything useable. How much mold did you find?
(5) DM: You think you catch a glipse of one of those others, but only see a darting black shadow.
(1) Jacob: Spot Skill Check: [1d20+9] -> [1,9] = (10)
(2) Stisnera: Interesting read. There was that mention here of a great treasure hidden somewhere near. Interesting. Lead the way, Creature.
(5) DM: OOC: Stis only, since she's back in the shelves, unless you're following here.
(2) Stisnera: Spot Skill Check: [1d20+1] -> [6,1] = (7)
(1) Jacob: ooc: still holding rope, pretending to be captive, in case anyone walks by.
(5) DM: Creature leads the way north, through the gap in the wall. The northward journey leads past a rockfall, where some skeletons lay. They do not respond to your presense.
(2) Stisnera: Not sure I would like to know what killed them.
(2) Stisnera: Or rather, how they were killed.
(5) DM: There are no easily visible signs.
(5) DM: Rotted robes are visible, though.
(5) DM: OOC: Anything anyone wants to do here?
(1) Jacob: Spot Skill Check: [1d20+9] -> [9,9] = (18)
Jacob casts Detect Magic ( level 0, "Detects spells and magic items within 60 ft" )
Jacob can cast Detect Magic 1 more time
(1) Jacob: ooc: look around, maybe, but not touch anything.
(5) DM: You see a small slip of paper, nearly invisible under a robe.
(1) Jacob: whispering Hold up a moment; there's some paper hiding under that robe.
(5) DM: No magic, although the currents seem...disquited.
(1) Jacob: ooc: Anyone about?
(5) DM: Nothing visible, although you catch the odd sound off in the distance.
(2) Stisnera: Relieve yourself faster dear prisoner, or I will drag you around. That won't be pleasant, believe me.
(5) DM: 'Others', at a guess, going about their business.
(1) Jacob: Drops rope just long enough to pick up the paper, then goes back to pretending to be a captive.
(5) DM: Written on the paper in a thick, dry, black substance is a single word: "Madman."
(2) Stisnera: Well, we've been delayed long enough by you slaggards. Let's get moving again. Creature, lead the way.
(5) DM: Some of the subtance flakes off when you bend it.
(1) Jacob: Drops rope just long enough to pick up the paper, then goes back to pretending to be a captive.
(2) Stisnera: *In a somewhat louder voice than needed, in case someone unwanted is listening*
(5) DM: You head north again. As you pass the northern intersection, you see a glint of eyes down a corridor. The eyes blink slowly, then turn away. At the end of the tunnel is a large iron door, still unruined. Creature says "Old master lives through there. I knock, I give password?"
(2) Stisnera: Do so.
(2) Stisnera: *Strengthens her body in the meantime* (Vigor, empowered with one more power point, 10 temporary hitpoints)
Jacob casts Shillelagh ( level 1, "Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level" )
Jacob can cast Shillelagh 0 more times
(2) Stisnera: [1d20] -> [5] = (5)
(5) DM: Creature knocks. A flat, booming voice, seemingly coming from the door itself, says "PASSWORD?"
(5) DM: Creature "Master wills it."
(5) DM: Voice "Good filth."
(5) DM: The door swings open.
(2) Stisnera: *Enters, and brings the suite along with her*
(5) DM: OOC: Suite?
(5) DM: OOC: See it?
(5) DM: OOC: You're at the south end.
(2) Stisnera: (The rest of the party. I see it.)
(1) Jacob: ooc: suite: an area of rooms that are occupied, more ornate than the rest in the area.
(5) DM: You see a bare rock room. The first thing you see is a line of men in brown robes, like the ones you saw on the skeleton. They each tied to a different pole, with a rope tied around their necks. The back of the rope is twisted around an inch-thick stick.
(5) DM: OOC: Still typing...
(5) DM: You hear hideous laughter, seemingly possesed of an echo. An eleventh man in brown robes, free of any physical restraint and eyes burning with madness, reaches out for the first stick and begins twisting.
(1) Jacob: ooc: that's it; Jacob isn't going to watch torture.
(1) Jacob: drops rope, draws club, attacks
(1) Jacob: Club, Shillelagh (base): [1d20+2] -> [7,2] = (9) ===> Damage: [2d6+1] -> [1,3,1] = (5)
(5) DM: At the north end of the room, a wizard sits on a throne of bones, laughing. Beside him are two flaming dogs; beside them are two red pillars, with dead carcasses beside them.
(1) Jacob: ooc: the one twisting the bar, that is.
(1) Jacob: ooc: ping?
(5) DM: OOC: Just setting things up. Ignore the fact that they don't look like hell hounds. Couldn't find hell hound pics. :)
(2) Stisnera: (Incidentally, do we have a scale for the miniature, or are ranges irrelevant?)
(5) DM: OOC: Chamber is about forty feet long.
(5) DM: Jacob's blow passes right through the figure.
(1) Jacob: ooc: in other words, a full move action to reach the other end, except for Aphrysini - who could attack the wizard this round, but would be unsupported in doing so.
(5) DM: The evil wizard laughes harder. "Nice try! But late, much too late!"
(5) DM: "Two hundred years too late!"
(2) Stisnera: (Is it move OR cast a spell, or are both possible, or...?)
(1) Jacob: ooc: check spell/power description; if it says "standard action" it's both; if it says "full round-action" it's one or the other.
(2) Stisnera: (Very well. Mind Thrust is only standard action)
(5) DM: In an instant, he stops laughing. "I know what each of my little filths are doing." He says, as if confiding in you.
(1) Jacob: ooc: Time to roll initiative?
(5) DM: "But I didn't arrange this. It was fortuitius timing. Do you know what this is?" He waves at the 'display'.
(5) DM: OOC: Depends on wether you want to kill him now, or try to gain an advantage, like edging closer. :)
(5) DM: OOC: Drive him mad, etc. All the good villian-manipulating stuff.
(5) DM: OOC: ...Mad - er.
(5) DM: OOC: You would have to be there to attack the figure.
(1) Jacob: ooc: Torture's not of nature (except for cats....) Jacob wouldn't stand for it. He's just going to charge. Guile would be great, but it doesn't fit. Besides, Stis will probably be zapping him from a distance anyway. What's the range on mind thrust?
(2) Stisnera: (25 feet, +5 feet per two levels)
(1) Jacob: ooc: okay - so She will be in range in a single move action - immeadiately.
(5) DM: OOC: Init, then.
(1) Jacob: Dex check: [1d20+2] -> [13,2] = (15)
(2) Stisnera: Dex check: [1d20+3] -> [7,3] = (10)
(5) DM: OOC: Suprise round for the wizard, but not for the hell hounds - The're no more interested in talk than you are.
(5) DM: OOC: The hell hounds have obviously been suffering some mistreatment, much like 'creature'.
(5) DM: [1d20+5] -> [19,5] = (24)
(5) DM: [1d20+5] -> [19,5] = (24)
(5) DM: OOC: I guess they really were ready...
(2) Stisnera: (Narf, you are supposed to use the rigged dice when *we* roll, not they)
(5) DM: OOC: Oops. :D
(5) DM: [1d20+2] -> [7,2] = (9)
(5) DM: Wizard.
(5) DM: OOC: Init for Aph?
(1) Jacob: ooc: You wanted a picture of a hell hound? Link
(4) Aphrysini: Dex check: [1d20+2] -> [10,2] = (12)
(4) Aphrysini: ooc: sorry, distracted.
(4) Aphrysini: ooc: by an OOC search for an image.
(5) DM: [1d20+3] -> [12,3] = (15)
(5) DM: OOC: What's Jacob's AC?
(1) Jacob: 19.
(5) DM: [1d20+3] -> [4,3] = (7)
(5) DM: Both hell hounds miss.
(5) DM: OOC: We don't have an init for Aph, do we?
(5) DM: OOC: Ping?
(2) Stisnera: (We do, 12)
(1) Jacob: ooc yes we do - about 5 or 10 lines up, just under the picture of the hell hound; 12.
(5) DM: OOC: Ok, right. Thanks.
(2) Stisnera: (I cannot paste the line for some reason or another)
(5) DM: OOC: Hell hounds, Jacob, Aph, Stis, Wizard.
(5) DM: Jacob.
(1) Jacob: Going for wizard
(1) Jacob: Club, Shillelagh (base): [1d20+2] -> [3,2] = (5) ===> Damage: [2d6+1] -> [5,1,1] = (7)
(1) Jacob: ooc: not rolling well today. Oh well.
(5) DM: That looks far enough from HH B for an attack of opportunity...
(5) DM: [1d20+3] -> [18,3] = (21)
(5) DM: [1d6+0] -> [1,0] = (1)
(5) DM: Nipped at your heels...
(5) DM: Aph
(1) Jacob: ooc: for 1 point? Cool.
(4) Aphrysini: Also going after wizard - but AROUND the fire things.
(4) Aphrysini: Bite (base): [1d20+3] -> [20,3] = (23) ===> Damage: [1d6+1] -> [3,1] = (4)
(4) Aphrysini: Critical hit? [1d20+3] -> [3,3] = (6) ===> Damage: [2d6+2] -> [5,1,2] = (8)
(5) DM: The wizard shouts "NO! I CANNOT DIE! I AM INVINCABLE!", then dies.
(5) DM: OOC: It seemed appropriate.
(2) Stisnera: (I am disappointed. What will happen to the artillery?)
(5) DM: In a dingy right corner, Aph can see a brasier and some strange implements.
(2) Stisnera: *Targets HHB* Mind Thrust damage roll [2d10] -> [10,8] = (18) ; dodges HHA.
(5) DM: OOC: As a side note, the HH do not dissapear. Forgot Creature and the professor...
(5) DM: [1d20+4] -> [15,4] = (19)
(5) DM: OOC: That enough?
(5) DM: OOC: Will roll.
(2) Stisnera: (25 was needed actually. My wish. 15 is needed)
(5) DM: OOC: Guess they will act last.
(5) DM: Little Eagle makes a brave attack on HH A.
(5) DM: OOC: Have to get the other Monster Manual...
(5) DM: [1d20+4] -> [15,4] = (19)
(5) DM: [1d4+0] -> [2,0] = (2)
(5) DM: Little Eagle bonks the HH on the top of the head.
(5) DM: OOC: Had to keep calling him creature so you wouldn't be sure if he'd switched sides...:)
(1) Jacob: ooc: proffessor's action?
(5) DM: OOC: Right. *Whaps forehead*
(5) DM: The professor pulls out a strange, oddly shaped device, with a handle on one end and curves leading up to a blueish, slightly glowing point. He aims it at HH A and squeezes it.
(1) Jacob: ooc: A ray gun!
(5) DM: [1d20+0] -> [7,0] = (7)
(1) Jacob: ooc: Remember, it's dex modifier for ranged weapons.
(5) DM: A small distortion in the air flys out of the blueish glow and hits the gound behind HH A. A small circle of ground sprays up as gravel.
(5) DM: OOC: Really small. This isn't an uber weapon. :)
(5) DM: [1d4+0] -> [1,0] = (1)
(5) DM: OOC: In fact, given that roll, really small.
(5) DM: OOC: :)
(1) Jacob: ooc: Hounds are next in line, no?
(5) DM: OOC: Yep. Just had something to do.
(5) DM: HH A attacks Jacob
(5) DM: [1d20+3] -> [9,3] = (12)
(5) DM: OOC: HH are either unlucky or dizzy...:)
(5) DM: [1d20+3] -> [16,3] = (19)
(5) DM: [1d6+0] -> [3,0] = (3)
(1) Jacob: ooc: who is HHB shooting for?
(5) DM: Little Eagle "Ow!"
(5) DM: The HH seem a little directionless.
(5) DM: OOC: And so does the DM...:D
(5) DM: Jacob
(4) Aphrysini: Go after HHA - preferrably flanking with LE
(1) Jacob: Club, Shillelagh (base): [1d20+2] -> [19,2] = (21) ===> Damage: [2d6+1] -> [1,1,1] = (3)
(1) Jacob: ooc: not that it matters much with that roll...
(5) DM: HHA squeeks.
(5) DM: Aph
(4) Aphrysini: Bite (base): [1d20+3] -> [3,3] = (6) ===> Damage: [1d6+1] -> [2,1] = (3)
(4) Aphrysini: Defending Jacob - which means attacking HHA
(4) Aphrysini: ooc: not that she bit anything.
(2) Stisnera: Mind Thrust on HHA, Damage [2d10] -> [4,8] = (12). Dodge HHB.
(5) DM: [1d20+5] -> [2,5] = (7)
(5) DM: Creature:
(5) DM: [1d20+4] -> [18,4] = (22)
(5) DM: [1d4+0] -> [1,0] = (1)
(1) Jacob: ooc: also, don't forget when it comes time for LE's turn that flanking applies to everybody surrounding a flanked target ; from SRD: When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner.
(1) Jacob: ooc: not that it matters much with that roll...
(5) DM: OOC: Yep.
(5) DM: Professor:
(5) DM: [1d20+0] -> [6,0] = (6)
(5) DM: The professors strange contraption digs another small hole.
(5) DM: [1d4+0] -> [4,0] = (4)
(5) DM: Larger than the first.
(5) DM: HHA
(5) DM: Attacking Jacob.
(5) DM: [1d20+3] -> [11,3] = (14)
(5) DM: Missing Jacob
(5) DM: HHB
(5) DM: Attacking Creature.
(5) DM: [1d20+3] -> [16,3] = (19)
(5) DM: [1d6+0] -> [6,0] = (6)
(5) DM: OOC: Whoops. Little Eagle. Must remember that.
(5) DM: Little Eagle falls, and starts pulling himself backwards.
(1) Jacob: ooc: Ah well, there goes the flanking bonus.
(5) DM: OOC: Can't remember exactly how many HP he lost. Anyway, he's pretty much dying, but may be concious is my conclusion.
(1) Jacob: ooc: 3 and 6 - 9.
(5) DM: The brown-robed figure, who's faint cackles can still be heard, finishes strangling the first tied figure.
(5) DM: OOC: Yep, but he was injured then healed fighting you.
(1) Jacob: ooc: true.
(5) DM: Jacob
(1) Jacob: Club, Shillelagh (base): [1d20+2] -> [7,2] = (9) ===> Damage: [2d6+1] -> [4,4,1] = (9)
(1) Jacob: ooc: at HHA - not that it matters.
(5) DM: [2d4+0] -> [4,4,0] = (8)
(4) Aphrysini: Bite (base): [1d20+3] -> [12,3] = (15) ===> Damage: [1d6+1] -> [3,1] = (4)
(5) DM: [2d4+0] -> [4,2,0] = (6)
(5) DM: OOC: Checking something...
(4) Aphrysini: ooc: Also HHA - not that it matters this time, either.
(5) DM: Miss
(5) DM: Stis
(2) Stisnera: Mind Thrust on HHA, Damage [2d10] -> [3,2] = (5), Dodge HHB.
(5) DM: [1d20+5] -> [2,5] = (7)
(5) DM: HHA dies.
(1) Jacob: ooc: Proffesor's action?
(5) DM: OOC: Right, just had to do something. Sorry.
(5) DM: [1d20+0] -> [2,0] = (2)
(1) Jacob: ooc: not a problem.
(5) DM: OOC: Bad luck for the professor...
(5) DM: [1d4+0] -> [1,0] = (1)
(1) Jacob: ooc: especially considering the Prof's attack rolls.
(5) DM: Another small hole in the floor.
(2) Stisnera: (Technology is clearly inferior to magic)
(2) Stisnera: (Not that mundane weapons are much better)
(5) DM: OOC: Or, it could be that the weapon has a feature which required balance. :)
(5) DM: OOC: But I balanced it too much...:)
(1) Jacob: ooc: even if the thing runs on a touch attack, he's still not hitting anything.
(5) DM: HHB att. Jacob
(5) DM: OOC: It does. Mind if I have him do some 'maintenence' on it later?
(1) Jacob: ooc: sure.
(5) DM: [1d20+3] -> [15,3] = (18)
(1) Jacob: That was close.
(5) DM: OOC: Miss, right? (Scaled those back too much, too. Must remeber you are monster slice&dicers)...
(1) Jacob: ooc: Yep. By 1.
(5) DM: Stis
(1) Jacob: I'm glad I invested in a good shield.
(5) DM: OOC: Sheesh, the two creatures did more damage...;)
(2) Stisnera: (Jacob and Aphry are before me)
(1) Jacob: Club, Shillelagh (base): [1d20+2] -> [9,2] = (11) ===> Damage: [2d6+1] -> [3,4,1] = (8)
(5) DM: Right, Jacob
(4) Aphrysini: Bite (base): [1d20+3] -> [8,3] = (11) ===> Damage: [1d6+1] -> [1,1] = (2)
(5) DM: Sorry. DM had trouble sleeping last night.
(1) Jacob: ooc: Both HHB - Jacob because he chooses to, Aphrysini because she's defending Jacob.
(5) DM: Now Stis :)
(2) Stisnera: Mind Thrust, damage [2d10] -> [2,9] = (11) (last two-point Mind Thrust).
(5) DM: [1d20+5] -> [11,5] = (16)
(2) Stisnera: Target is HBB, and Dodge is HHB.
(2) Stisnera: (Grr.)
(5) DM: Professor again.
(5) DM: The professor mutters "I think it's gotten dusty in there again..."
(5) DM: [1d20+0] -> [20,0] = (20)
(5) DM: [1d4+0] -> [2,0] = (2)
(5) DM: Woot! Finally, Woolridge does damage! :)
(1) Jacob: ooc: Critical?
(5) DM: HHB, of course.
(5) DM: [1d20+0] -> [15,0] = (15)
(5) DM: OOC: Nope. Thanks for reminding me. :)
(1) Jacob: ooc: it is a critical if it's a touch attack; natural armor doesn't count against those.
(5) DM: OOC: Oh, right. Mind, work!
(5) DM: OOC: Thanks :)
(5) DM: HHB
(5) DM: Attacking Jacob.
(5) DM: [1d20+3] -> [11,3] = (14)
(1) Jacob: ooc: just eking out every reasonale advantage I can.
(5) DM: Missing Jacob.
(1) Jacob: Club, Shillelagh (base): [1d20+2] -> [17,2] = (19) ===> Damage: [2d6+1] -> [3,2,1] = (6)
(4) Aphrysini: Bite (base): [1d20+3] -> [7,3] = (10) ===> Damage: [1d6+1] -> [3,1] = (4)
(2) Stisnera: (You see why I play artillery? It is much easier to handle. Find a target, fire at target, kill target, wash, rinse, repeat.)
(1) Jacob: ooc: until out of ammo.
(5) DM: HHB is hurt.
(5) DM: Stis
(2) Stisnera: (I still have a crossbow. Or power-1 Mind Thrust. Better than nothing I guess)
(2) Stisnera: Ion-stone powered Mind Thrust, damage [1d10] -> [5] = (5).
(5) DM: [1d20+5] -> [11,5] = (16)
(1) Jacob: ooc: wither Stisnera's modified atttack roll? That crossbow will have difficulty hitting the broad side of a barn.
(2) Stisnera: (Glower Skill [1d20+8] -> [4,8] = (12))
(5) DM: Proffesor...
(1) Jacob: Will save: [1d20+7] -> [2,7] = (9)
(5) DM: The proffesor, seeing things are relatively under control, darts over to Little Eagle and begins binding his wounds.
(1) Jacob: ooc: Gets annoyed with stis for the glower.
(2) Stisnera: (Well, she will get rid of the armour sooner or later, and critical hits should work, I think. I have no problem hitting barns, so long as they are called Jacob.)
(5) DM: HHB
(5) DM: [1d20+3] -> [2,3] = (5)
(1) Jacob: Club, Shillelagh (base): [1d20+2] -> [2,2] = (4) ===> Damage: [2d6+1] -> [2,6,1] = (9)
(4) Aphrysini: Bite (base): [1d20+3] -> [3,3] = (6) ===> Damage: [1d6+1] -> [6,1] = (7)
(5) DM: You can hear faint cries and screams as the noose tightens on the second victim.
(5) DM: Stis
(2) Stisnera: Stone Mind Thrust, [1d10] -> [1] = (1)
(5) DM: [1d20+53] -> [15,53] = (68)
(2) Stisnera: (And I was making fun of Jacob and his rolls)
(5) DM: OOC: Oops.
(5) DM: [1d20+5] -> [10,5] = (15)
(5) DM: Proffesor...
(5) DM: Finished binding, the Prof takes another shot.
(5) DM: [1d20+0] -> [13,0] = (13)
(5) DM: Misses.
(5) DM: HHB
(5) DM: [1d20+3] -> [10,3] = (13)
(5) DM: Miss.
(1) Jacob: Club, Shillelagh (base): [1d20+2] -> [14,2] = (16) ===> Damage: [2d6+1] -> [3,5,1] = (9)
(4) Aphrysini: Bite (base): [1d20+3] -> [5,3] = (8) ===> Damage: [1d6+1] -> [5,1] = (6)
(5) DM: Stis
(2) Stisnera: Stone Mind Thrust, [1d10] -> [3] = (3)
(5) DM: [1d20+5] -> [6,5] = (11)
(1) Jacob: ooc: Was that attack a hit or a miss, earlier? Roll of 16 (I know Aphrysini missed)
(5) DM: HHB falls dead. Well, dying, given D&D's rules.
(5) DM: Hit.
Jacob casts Detect Magic ( level 0, "Detects spells and magic items within 60 ft" )
Jacob can cast Detect Magic 0 more times
(2) Stisnera: *Looks around for the source of those screams*
(1) Jacob: Looking around for magic stuff, now that all attackers are dead.
(5) DM: Every single one of the figures gives off magic. Make a spellcraft check.
(2) Stisnera: (No spellcraft here)
(1) Jacob: ooc: trained only - no ranks; just give me the relative strength of them.
(5) DM: All the same - in fact, the glows are all part of the same blob.
Jacob casts Create Water ( level 0, "Creates 2 gallons/level of pure water" )
Jacob can cast Create Water 1 more time
Jacob casts Create Water ( level 0, "Creates 2 gallons/level of pure water" )
Jacob can cast Create Water 0 more times
(5) DM: OOC: You have enough information to figure out what this horror show is...
(1) Jacob: Putting out the flames.
(1) Jacob: Note that the spell is producing 4 gallons a pop for Jacob (level 2)
(5) DM: OOC: The red pillars sizzle, then slowly sink about a foot and a half. The water dissapears along with the foot and a half of length.
(5) DM: OOC: Still about 6'6" of height. They went to the cieling...
(5) DM: The display now seems a little transparent.
(5) DM: The strangler finishes with his second victim and moves onto the third.
(1) Jacob: That's what I thougt. Can I dump them out onto the stone floor?
(5) DM: The glow of it has faded...And you notice strings of red, from the pillars to the glow.
(5) DM: OOC: Dump what out?
(1) Jacob: ooc: The flames. Are they in braziers or somehting?
(5) DM: OOC: Not really flames...More of a red glow, sort of like plasma, actually. They touch the floor at the bottom.
(1) Jacob: Tries to drag the Hell Hounds over the red glows. (they are fireproof, so they should do a good smothering job)
(5) DM: The proffesor pulls the amulet he was given out of his shirt. The glow seems to have diminished somewhat.
(1) Jacob: Anyone have any ideas for putting these out?
(5) DM: As the first HH touches the red, the glow gains a few inches and part of the HH dissapears.
(1) Jacob: Okay - that won't do.
(1) Jacob: Drags hh further away from the flames
(2) Stisnera: *Takes her amulet, and puts it closer to the flames*
(5) DM: Nothing happens, although the corpses seem slightly putrid.
(1) Jacob: ooc: Any carpets or furnishings to smother them with?
(5) DM: The glow of each seem to shrink a bit.
(1) Jacob: ooc: Coup de gras the two HH's.
(5) DM: Just a throne of bones, a brazier and some strange instruments...Clearly evil, all of them.
(1) Jacob: Puts the Brazier upside-down over the flames. Maybe that will smother it.
(5) DM: OOC: Creature is unconcious and breathing ragedly.
Jacob casts Cure Light Wounds ( level 1, "Cures 1d8 damage +1/level (max +5)" )
Jacob can cast Cure Light Wounds 1 more time
(1) Jacob: [1d8+2] -> [3,2] = (5)
(1) Jacob: (working on Little Eagle, of course)
(2) Stisnera: *Looks at thre instruments, and that screen*
(5) DM: The red glow consumes the brazier, and leaps clear to the cieling. It is now almost blinding. The figures are now easily visible and the sounds are easily audible.
(1) Jacob: Club, Shillelagh (base): [1d20+2] -> [8,2] = (10) ===> Damage: [2d6+1] -> [3,4,1] = (8)
(1) Jacob: Tries hitting the chocking figure again.
(5) DM: Little Eagle wakes up. He looks at the figures and says "Happens every year."
(1) Jacob: Maybe if it gets real enough, it can be harmed.
(1) Jacob: You'd think a brazier would be fireproof. Oh well.
(5) DM: Your blow seems to hit something and the figures fade, somewhat.
(5) DM: OOC: To much action, not enough deduction.
(1) Jacob: Search Skill Check: [1d20+2] -> [19,2] = (21)
(1) Jacob: Checking the area, including the dead wizard.
Jacob casts Cure Light Wounds ( level 1, "Cures 1d8 damage +1/level (max +5)" )
Jacob can cast Cure Light Wounds 0 more times
(5) DM: You find a number of dusty tomes scattered around. Under the throne, you find a small book.
(5) DM: OOC: What are you casting that on?
(1) Jacob: ooc: On the flames. Evil stuff heals them, good actions should hurt them.
(1) Jacob: [1d8+2] -> [1,2] = (3)
(5) DM: The red pillars diminish about six inches worth of glow.
(1) Jacob: Tries reading the book.
(5) DM: LE "It always finishes the same. Every year."
(1) Jacob: What happens?
(5) DM: OOC: The small one? It's old. Near the end, it descends into ravings about "Killing them will be so fun."
(5) DM: LE "He finishes strangling them. Next year it happens all over again. He *Pointing at the wizard* never tried to stop it."
(1) Jacob: Any ideas as to how to stop it?
(5) DM: The stranger has finished with his third victim.
(5) DM: LE "It's a thing of evil like I was, so something good will hurt it. But...The brazier was powerfull. You may be able to get rid of the other pillar, but please don't use the amulets. I'm used to this place; you're not."
(2) Stisnera (exit): 13:35
(5) DM: LE "I think this is the center...Where all the evil of this place comes from."
(1) Jacob: I wonder...
(1) Jacob: Wanders back to the skeletons, sees if one of them matches the torturer figure.
(5) DM: You now notice a skeletal hand sticking out of the rock-fall, as if more are burried. The robes match the brown robes worn by the figures.
(1) Jacob: Starts digging out the bodies, removing any bonds encountered.
(5) DM: All the bodies are untied. There are eleven of them. Strangely enough, the rock-fall did not crush any of them but the eleventh, and then only shattered his ribcage.
(1) Jacob: So he managed a death curse. Hmm.
(1) Jacob: Heads back to the figures, tries attacking the poles.
(1) Jacob: Club, Shillelagh (base): [1d20+2] -> [7,2] = (9) ===> Damage: [2d6+1] -> [2,3,1] = (6)
(5) DM: OOC: There are eleven figures in the evil wizards lair, one of them the strangler.
(1) Jacob: ooc: note that as inanimate objects, the poles don't have an AC.
(5) DM: Your Shillelagh is now shorter. So is the pillar you attacked.
(1) Jacob: Poles the poeple were tied to, not the pillars of flame.
(5) DM: Oh. You feel a slightly fainter tug. The images fade a bit.
(1) Jacob: Heads back to the rockfall and crushes the skull of the figure hit by the rockslide. Sorry to desecrate your remains, but I'm running out of options.
(1) Jacob: Club (base): [1d20+1] -> [16,1] = (17) ===> Damage: [1d6+0] -> [4,0] = (4)
(1) Jacob: The duration is probably up by now.
(5) DM: Your club bounces off. OOC: Nope, I'd say he's on number 5.
(5) DM: It's as if everything is perserved for something, right from the moment of first impact.
(1) Jacob: Puts the small book in the outstretched hand. Just to see if that's what he was waiting for.
(5) DM: OOC: Want a hint?
(1) Jacob: ooc: sure.
(5) DM: In an instand, the skeletons eyes flair red and he arises.
(5) DM: OOC: Maybe if you brought everything back to where it all started?
(1) Jacob: ooc: Is the shilliag still running?
(5) DM: The skeleton begins shambling towards the room.
(5) DM: OOC: How long does it last?
(1) Jacob: ooc: 1 min/level - two minutes.
(5) DM: OOC: Yes.
(1) Jacob: Grabs one of the skeletons, and follows the walking dead.
(5) DM: At a guess, the skeleton will arrive right at the end of the last execution. (Moving kind of slow)
(5) DM: As you enter the room, the skeletons eyes flair white, and it climbs out of your grasp.
(5) DM: It takes up a position standing in front of one of the victimes.
(1) Jacob: ooc: As a sacrifice or sacrificer?
(5) DM: You can now see that the vertebrea are a little crushed.
(1) Jacob: Grabs scrimitar from pack mule, hands it to white-eyed skeleton.
(5) DM: Looking at the victim. You notice that the heights match, minus some skin and hair.
(5) DM: It hands it back, then resumes it's vigil.
(5) DM: OOC: Ten figures being strangled...
(5) DM: OOC: Not at the same time, just to avoid confusion.
(1) Jacob: Well, if you can't take your own revenge, perhaps I can at least get the rest of your fellows to join you.
(1) Jacob: Starts hauling bodies in.
(5) DM: As you haul each body iin, the skeletons eyesockets glow white and it takes up a position in front of a victim.
(1) Jacob: Gets others to help
(5) DM: You, uh, finish hauling skeletons in. (Couldn't come up with something dramatic).
(5) DM: The stranglers skeleton crosses the threshold. The image freezes in place, with the death of the last victim. Twenty heads swivel, looking at the strangler skeleton.
(1) Jacob: ooc: 10 skeleton heads, 10 ghost heads?
(5) DM: It suddenly tries to stop moving, but can't.
(5) DM: OOC: Whoops. I started saying eyesockets, then chenged it to heads. :) Ten heads.
(5) DM: OOC: Typo fairy hates me. :)
(5) DM: It takes it's position, in front of the strangler.
(1) Jacob: ooc: no no no! I keep telling you - If gun control activists can blame shootings on guns, you can blame typos on your keyboard.
(1) Jacob: ooc: Any particular results, or should I start smashing the strangler skeleton again?
(5) DM: Slowly, the other skeletons grab the evil one and begin dragging him to the pillars. As they approach the pillars, the pillars meld, absorbing the throne and the remaining instruments.
(1) Jacob: ooc: ooh, nice results.
(5) DM: In one group, they chuck the strangler in. For the first time, a sound can be heard - A loud, despairing wail which seems to echo through your mind, slowly fading yet never loosing volume, then cutting off.
(5) DM: The skeletons suround the combined pillar, then outstretch their right hand and move inward. The pillar contracts in half-way, then stops.
(5) DM: One of the skeletons gestures to each of you, then points at the amulets.
(5) DM: LE is watching in amazement.
(5) DM: The proffesor is taking notes.
(1) Jacob: Shrugs, then pulls off the amulet and hands it to the skeleton. Waits on results to see about getting everyone else's
(1) Jacob: ooc: Jacob's got a pretty good will save, in case anything bad crops up.
(1) Jacob: ooc: nobody else does.
(5) DM: One of the skeletons takes the amulet and somehow hangs it around the pillar, which is a little to big for it to fit. (Will save for Jacob)
(1) Jacob: Will save: [1d20+7] -> [2,7] = (9)
(1) Jacob: ooc: Ouch. The dice hate me today.
(5) DM: A whisper enters your mind: "Quickly now. All of you. With the amulets, we can destroy it fully. Without them, we can only contain it."
(5) DM: [1d3] -> [1] = (1)
(5) DM: I wouldn't say that. You only take 1 Wis damage.
(1) Jacob: Everybody - hand them your amulets. They are blocking communications from the good skeletons.
(5) DM: You brush aside thoughts of murdering Stis.
(1) Jacob: Grabs the one off Aphrysini, and hands it to the skeletons too.
(5) DM: The skeletons take the amulets and hang them around the pillar. It begins contracting again.
(1) Jacob: ... And the bad skeleton, but he is a lot easier ignore, what with the other 10.
(5) DM: Whisper in your mind "It's not blocking anything. I've never done this before..."
(4) Aphrysini: Will save: [1d20+2] -> [19,2] = (21)
(5) DM: And, um, we'll just assume the others look uncumfortable.
(5) DM: Proffessor:
(5) DM: [1d20+3] -> [6,3] = (9)
(5) DM: [1d2] -> [1] = (1)
(5) DM: LE doesn't seem bothered very much, being used to it at.
(5) DM: As the pillar contracts, the amulets slowly diminish. Finally, it is only a little sphere. Then, the skeletons hands meet in the middle.
(5) DM: There is a bright flash, and then a rain of bones. The pressure on your minds dissapears.
(4) Aphrysini: ooc: Rain of bones from the throne or the nice skeletons - or all of the above?
(1) Jacob: ooc: oops, wrong window.
(5) DM: Throne is gone - absorbed. All of the skeletons are now lying around in pieces.
(5) DM: Evil skeleton was absorbed, too.
(5) DM: When they chucked it in. :)
(1) Jacob: Well, now that that's taken care of, time to look for loot.
(4) Aphrysini: ooc: was the evil wizard absorbed? If not, rightful prey for Aphrysini.
(4) Aphrysini: sniffs at evil wizard's body
(5) DM: The proffesor is studying one of the books. He looks up. "This is the one I was looking for." And goes back to reading.
(5) DM: The body would have been absorbed in passing by the pillars as they merged.
(5) DM: Seeing as it's between them.
(5) DM: OOC: Was.
(1) Jacob: Search Skill Check: [1d20+2] -> [4,2] = (6)
(1) Jacob: ooc: Looking for loot in alll the wrong places
(5) DM: You find, uh, books. And about 500 gp in a corner.
(1) Jacob: Well, everybody's gone this time.... keeping it.
(5) DM: LE walks over to a wall and pushes a stone. The wall opens, much like a secret passage.
(1) Jacob: Well, except for the books. They go to the Professor as his share of the loot.
(1) Jacob: I'm guessing this leads to your people, Little Eagle?
(5) DM: LE "My people are in there. I will try to teach them. It will be hard, but possible. I learned."
(1) Jacob: Well, you can claim you slayed Old Master to give yourself a hand. I doubt Aphrysini will object.
(5) DM: LE "Thank you. If you don't show yourselves, they will assume that."
(1) Jacob: I'll take off then.
(1) Jacob: Starts heading back out, taking everyone with.
(5) DM: In the distance, as you enter the basement, you hear some squabling voices and one calm one, rising above the rest.
(1) Jacob: Listen Skill Check: [1d20+9] -> [11,9] = (20)
(1) Jacob: ooc: I want to hear it as closely as you feel like. I want to know if he is doing well.
(5) DM: He seems to be explaining what ME told him.
(5) DM: Some of the other voices seem to be listening; others are not.
(1) Jacob: Smiles It is always good when those of like kind lead each other. I think Mighty Eagle was right this time.
(5) DM: ----END----
(5) DM: Because that looks like a good place to end. :)
(1) Jacob: Yeah, yes it does.
(1) Jacob: Housekeeping: EXP distribution, do we get to camp after this? After all, both Jacob and Stisnera have exhausted their power supply for the day.
(5) DM: XP...3 at CR 2...divided by Jacob, Stis, Prof, Little Eagle. 1800/4 = 450?
(5) DM: Yep, you can camp.
(1) Jacob: Okay. I'll note it in Jacob's Character sheet.
(5) DM: Too close to the library and anything that's leaving now that the original, very much strongest evil is gone might run into you.
(1) Jacob: That brings Jacob up to 2000, all health healed (and ambility damage too - 1 point per day, if I recall correctly), spells refreshed.
(5) DM: Ok...Anything else?
(1) Jacob: RP exp?
(1) Jacob: Also, any plot EXP?
(5) DM: Hmm...I'll give Mighty Eagle 100 XP for good rp for turning LE's life around and 100 XP for a good plot point. (He is at level 2, right?). And Jacob gets 100 XP for solving another puzzle. (Not the way I thought he would, but hey, it worked. :) )
(5) DM: I'm not forgetting anything else, am I?
(1) Jacob: About all that's left is to save the log and log off.
(5) DM: Disconnecting from server...
(5) DM (exit): 14:27