[Sat Jan 22 00:08:44 2005] : Welcome to OpenRPG version 1.6.1...
[Sat Jan 22 00:08:44 2005] :
Emote commands:

[Sat Jan 22 00:08:44 2005] : /date - Display the local and GMT time and date.
[Sat Jan 22 00:08:44 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat Jan 22 00:08:44 2005] : /font - Sets the font.
[Sat Jan 22 00:08:44 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat Jan 22 00:08:44 2005] : /help - Displays a list of emote commands.
[Sat Jan 22 00:08:44 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat Jan 22 00:08:44 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat Jan 22 00:08:44 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat Jan 22 00:08:44 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat Jan 22 00:08:44 2005] : /me - Alias for **yourname.
[Sat Jan 22 00:08:44 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat Jan 22 00:08:45 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat Jan 22 00:08:45 2005] : /name or /nick your_name - Change your name.
[Sat Jan 22 00:08:45 2005] : /ping - Ask for a response from the server.
[Sat Jan 22 00:08:45 2005] : /purge - Purge history older than your buffersize.
[Sat Jan 22 00:08:45 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat Jan 22 00:08:45 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat Jan 22 00:08:45 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat Jan 22 00:08:45 2005] : /time - See /date.
[Sat Jan 22 00:08:45 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat Jan 22 00:08:45 2005] : /version - Displays current version of OpenRPG.
[Sat Jan 22 00:08:45 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat Jan 22 10:43:43 2005] : Welcome to OpenRPG version 1.6.1...
[Sat Jan 22 10:43:43 2005] :
Emote commands:

[Sat Jan 22 10:43:43 2005] : /date - Display the local and GMT time and date.
[Sat Jan 22 10:43:43 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat Jan 22 10:43:43 2005] : /font - Sets the font.
[Sat Jan 22 10:43:43 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat Jan 22 10:43:43 2005] : /help - Displays a list of emote commands.
[Sat Jan 22 10:43:43 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat Jan 22 10:43:43 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat Jan 22 10:43:43 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat Jan 22 10:43:43 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat Jan 22 10:43:43 2005] : /me - Alias for **yourname.
[Sat Jan 22 10:43:43 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat Jan 22 10:43:43 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat Jan 22 10:43:43 2005] : /name or /nick your_name - Change your name.
[Sat Jan 22 10:43:43 2005] : /ping - Ask for a response from the server.
[Sat Jan 22 10:43:43 2005] : /purge - Purge history older than your buffersize.
[Sat Jan 22 10:43:43 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat Jan 22 10:43:43 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat Jan 22 10:43:43 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat Jan 22 10:43:43 2005] : /time - See /date.
[Sat Jan 22 10:43:43 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat Jan 22 10:43:43 2005] : /version - Displays current version of OpenRPG.
[Sat Jan 22 10:43:43 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat Jan 22 10:44:12 2005] : Locating server at 127.0.0.1:6774...
[Sat Jan 22 10:44:13 2005] : Game connected!
[Sat Jan 22 10:44:13 2005] : (1) Jacob (enter): 10:44
[Sat Jan 22 10:44:13 2005] : Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'. Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

[Sat Jan 22 10:44:25 2005] : Moving to room 'D and D'..
[Sat Jan 22 10:44:25 2005] : (1) Jacob (enter): 10:44
[Sat Jan 22 10:44:25 2005] : Server Administrator-> Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

[Sat Jan 22 10:53:18 2005] : (3) Stisnera (enter): 10:53
[Sat Jan 22 10:53:28 2005] : (3) Stisnera: Warping in. Hello Jacob.
[Sat Jan 22 10:53:48 2005] : (1) Jacob: Welcome.
[Sat Jan 22 10:54:14 2005] : (1) Jacob: Still waiting for Narf and Brian.
[Sat Jan 22 10:58:58 2005] : (1) Jacob: Ping?
[Sat Jan 22 11:00:46 2005] : (3) Stisnera: I am here, though I am doing something else while waiting for our fellow players.
[Sat Jan 22 11:07:32 2005] : (4) Mighty Eagle (enter): 11:07
[Sat Jan 22 11:07:48 2005] : (3) Stisnera: Hello Mighty One.
[Sat Jan 22 11:08:21 2005] : (1) Jacob: Welcome, armored one. Or should that refer to Stis?
[Sat Jan 22 11:08:28 2005] : (4) Mighty Eagle: Greetings.
[Sat Jan 22 11:09:15 2005] : (3) Stisnera: Armoured one would be more appropriate for Stis I guess. But she will eventually remove that ungainly armour.
[Sat Jan 22 11:10:04 2005] : (1) Jacob: That, or she will eventually learn how to use it. Or retire. One of the three.
[Sat Jan 22 11:10:35 2005] : (4) Mighty Eagle: (ooc) where's Narf?
[Sat Jan 22 11:10:45 2005] : (1) Jacob: He doesn't seem to have arrived quite yet.
[Sat Jan 22 11:10:52 2005] : (4) brianeyci: anything important happen last time?
[Sat Jan 22 11:11:01 2005] : (3) Stisnera: She will certainly give it up sooner or later. There are a few nice powers giving improved psionic armours and shields after all.
[Sat Jan 22 11:11:26 2005] : (4) brianeyci: they stack?
[Sat Jan 22 11:12:02 2005] : (3) Stisnera: Those are armour bonuses, shield bonuses, and... something else (precognition).
[Sat Jan 22 11:12:05 2005] : (1) Jacob: Well, we changed areas - we are now wandering around section three on the map, which seems to have been abandoned. Be warned, though, the front door used to be trapped, so there may be more traps.
[Sat Jan 22 11:12:29 2005] : (3) Stisnera: An insight bonus I think.
[Sat Jan 22 11:12:32 2005] : (4) brianeyci: cool its okay we have dieger... damn we don't
[Sat Jan 22 11:12:36 2005] : (4) brianeyci: who's our rogue
[Sat Jan 22 11:12:37 2005] : (1) Jacob: Actaully, there are bonuses of many types - armor, shield, dodge, insight, deflection, probably more.
[Sat Jan 22 11:12:49 2005] : (4) brianeyci: enhancement
[Sat Jan 22 11:12:53 2005] : (4) brianeyci: natural
[Sat Jan 22 11:12:55 2005] : (1) Jacob: I don't think we have a rouge at the moment.
[Sat Jan 22 11:13:05 2005] : (3) Stisnera: I was only naming Stis's bonuses given by her powers. She would love to have all of these of course.
[Sat Jan 22 11:13:06 2005] : (4) brianeyci: magical
[Sat Jan 22 11:13:12 2005] : (3) Stisnera: Well, who wants to do some scouting then?
[Sat Jan 22 11:13:27 2005] : (1) Jacob: Anyone got any useable stealth?
[Sat Jan 22 11:13:42 2005] : (3) Stisnera: I have -13 to my Hide checks. Do I qualify?
[Sat Jan 22 11:13:58 2005] : (1) Jacob: Depends - what's your dex modifier + ranks in hide?
[Sat Jan 22 11:14:14 2005] : (3) Stisnera: -13 is the total penalty, after the bonuses have been taken in.
[Sat Jan 22 11:14:19 2005] : (1) Jacob: No.
[Sat Jan 22 11:14:57 2005] : (4) brianeyci: Hide Skill Check: [1d20-11] -> [18,-11] = (7)
[Sat Jan 22 11:15:11 2005] : (3) Stisnera: Well, Stis has a -17 penalty due to armour, which should really apply to Hide checks. She then has +3 because of Dexterity, and +2 because she is a Tiefling. -12 rather than -13 then.
[Sat Jan 22 11:15:16 2005] : (3) Stisnera: Hide Skill Check: [1d20+5-17] -> [16,5,-17] = (4) (includes Armor Penalty of -17)
[Sat Jan 22 11:15:33 2005] : (4) brianeyci: Greatsword (base): [1d20+5] -> [2,5] = (7) ===> Damage: [2d6+0] -> [2,1,0] = (3)
[Sat Jan 22 11:15:34 2005] : (4) brianeyci: Greatsword (base): [1d20+5] -> [2,5] = (7) ===> Damage: [2d6+0] -> [5,1,0] = (6)
[Sat Jan 22 11:15:36 2005] : (4) brianeyci: Greatsword (base): [1d20+5] -> [9,5] = (14) ===> Damage: [2d6+0] -> [1,4,0] = (5)
[Sat Jan 22 11:15:36 2005] : (4) brianeyci: Greatsword (base): [1d20+5] -> [3,5] = (8) ===> Damage: [2d6+0] -> [6,5,0] = (11)
[Sat Jan 22 11:15:39 2005] : (4) brianeyci: Greatsword (base): [1d20+5] -> [7,5] = (12) ===> Damage: [2d6+0] -> [2,6,0] = (8)
[Sat Jan 22 11:15:42 2005] : (4) brianeyci: Greatsword (base): [1d20+5] -> [13,5] = (18) ===> Damage: [2d6+0] -> [3,1,0] = (4)
[Sat Jan 22 11:15:44 2005] : (4) brianeyci: Greatsword (base): [1d20+5] -> [19,5] = (24) ===> Damage: [2d6+0] -> [5,4,0] = (9)
[Sat Jan 22 11:15:44 2005] : (4) brianeyci: Critical hit? [1d20+5] -> [7,5] = (12) ===> Damage: [4d6+0] -> [4,4,4,4,0] = (16)
[Sat Jan 22 11:16:06 2005] : (1) Jacob: Stis, even if you rolled a 20, you're still only getting a roll of 8. The BLIND have a 50/50 chance of spotting you.
[Sat Jan 22 11:16:16 2005] : (4) brianeyci: haha
[Sat Jan 22 11:16:31 2005] : (3) Stisnera: Armour is noisy I guess.
[Sat Jan 22 11:16:32 2005] : (4) brianeyci: okay. can't you summon a familiar?
[Sat Jan 22 11:16:49 2005] : (4) brianeyci: I have handle animal skill 4 or 5.
[Sat Jan 22 11:16:53 2005] : (1) Jacob: Technically an animal companion, but yes, it's a possibility.
[Sat Jan 22 11:16:56 2005] : (4) brianeyci: if we can find a good animal, we can send it ahead
[Sat Jan 22 11:17:37 2005] : (4) brianeyci: Handle Animal Skill Check: [1d20+4] -> [15,4] = (19)
[Sat Jan 22 11:17:37 2005] : (3) Stisnera: I can. *Pets Jacob* Doesn't he make a nice familiar? Well, using animals might work, if our Druid agrees to such things.
[Sat Jan 22 11:17:37 2005] : (4) brianeyci: Handle Animal Skill Check: [1d20+4] -> [12,4] = (16)
[Sat Jan 22 11:17:38 2005] : (4) brianeyci: Handle Animal Skill Check: [1d20+4] -> [20,4] = (24)
[Sat Jan 22 11:17:38 2005] : (4) brianeyci: Handle Animal Skill Check: [1d20+4] -> [13,4] = (17)
[Sat Jan 22 11:17:40 2005] : (4) brianeyci: Handle Animal Skill Check: [1d20+4] -> [20,4] = (24)
[Sat Jan 22 11:17:54 2005] : (4) brianeyci: I like those rolls
[Sat Jan 22 11:18:26 2005] : (3) Stisnera: I am quite fond of the [1d10] -> [10] = (10) myself. Such a nice figure.
[Sat Jan 22 11:18:58 2005] : (1) Jacob: Of course, as the "randoms" a computer generates are actually a pre-determinable list off a function, and aren't truely random, you are wasting your good rolls....
[Sat Jan 22 11:19:11 2005] : (3) Stisnera: And that damage roll seems to love me as well (unless the die somehow has five ten on it).
[Sat Jan 22 11:19:28 2005] : (1) Jacob: And yeah, that's actaully probably a good idea.
[Sat Jan 22 11:19:34 2005] : (4) brianeyci: darn and I thought it would keep going like that forever
[Sat Jan 22 11:20:06 2005] : (4) brianeyci: what kind of animals are underground. rats sound perfect.
[Sat Jan 22 11:20:14 2005] : (4) brianeyci: if we could find some of those rats a couple weeks ago...
[Sat Jan 22 11:20:29 2005] : (1) Jacob: Bat and cats have a +14 hide skill, so they are tempting.
[Sat Jan 22 11:20:47 2005] : (4) brianeyci: we could hire a cat.
[Sat Jan 22 11:21:02 2005] : (4) brianeyci: go into town and hire a cat, more convincing.
[Sat Jan 22 11:21:40 2005] : (1) Jacob: Actually, there's a Druidic Ritual to get an animal companion. Takes 24 hours, though.
[Sat Jan 22 11:22:51 2005] : (4) brianeyci: maybe you can convince Narf that you already took the 24 hours in between sessions.
[Sat Jan 22 11:22:54 2005] : (1) Jacob: Oh, bats and cats aren't on the list.
[Sat Jan 22 11:23:04 2005] : (4) brianeyci: oh well there goes that
[Sat Jan 22 11:24:41 2005] : (4) brianeyci: how do you kill a talisman ship with even numbers. lol
[Sat Jan 22 11:24:55 2005] : (1) Jacob: Crystal + Talisman.
[Sat Jan 22 11:25:09 2005] : (1) Jacob: Medium vipers have hide +12, and they are on the list.
[Sat Jan 22 11:25:22 2005] : (4) brianeyci: I don't have crystal or talisman, only standard tech.
[Sat Jan 22 11:25:24 2005] : (4) brianeyci: get viper
[Sat Jan 22 11:25:28 2005] : (3) Stisnera: Or you kill a Talisman Escort with a regular Dreadnought. Oh, Star Destroyers are great as well.
[Sat Jan 22 11:25:34 2005] : (4) brianeyci: do you need a handle animal check?
[Sat Jan 22 11:25:35 2005] : (3) Stisnera: Or hope the Talisman user is making mistakes.
[Sat Jan 22 11:25:47 2005] : (4) brianeyci: he is he forgot to put a supply component.
[Sat Jan 22 11:26:10 2005] : (4) brianeyci: but despite me using ionic disruptors, in the simulator I can barely get even kills because he's using max range with apb's.
[Sat Jan 22 11:26:31 2005] : (4) brianeyci: will weapon overloading weapons work.
[Sat Jan 22 11:26:44 2005] : (1) Jacob: So arrange for him to run out of supplies - then he can hardly fire his APB's.
[Sat Jan 22 11:27:11 2005] : (1) Jacob: What amount of supply does the simulator start ships out with?
[Sat Jan 22 11:27:12 2005] : (4) brianeyci: he has dedicated supply ships, just no supply component on his warships.
[Sat Jan 22 11:27:28 2005] : (3) Stisnera: I suppose the Talisman designs aren't Baseships without Stealth Armour/Scattering Armour and untrained ships? Tachyon Projectors are good, but those won't probably deal enough damage quickly enough.
[Sat Jan 22 11:27:40 2005] : (4) brianeyci: I don't know, but if you manage to kill his engines the ship is dead in the water. no they're not they are just
[Sat Jan 22 11:27:53 2005] : (4) brianeyci: dreads with phased shield III apb's and shield proj and a couple null space
[Sat Jan 22 11:28:12 2005] : (4) brianeyci: a lot of them are arranged apb shield apb shield to deal with crystal, but I don't have crystal.
[Sat Jan 22 11:28:35 2005] : (3) Stisnera: I would avoid the fleet altogether myself, and try to bring down their economy. Or some Stellar Manipulation.
[Sat Jan 22 11:28:38 2005] : (4) brianeyci: I have max shields.
[Sat Jan 22 11:28:45 2005] : (4) brianeyci: yes, my thought exactly
[Sat Jan 22 11:29:16 2005] : (4) brianeyci: does a heavy mounted tractor beam/repulsor beam make any difference?
[Sat Jan 22 11:29:42 2005] : (3) Stisnera: It will push the target farther away, but you must have a bigger hull than the target (or a hull equally as big, I am not sure).
[Sat Jan 22 11:30:00 2005] : (4) brianeyci: equally as big I think, dreads in sim can push other dreads in sim
[Sat Jan 22 11:30:22 2005] : (4) brianeyci: farther away, u sure about that?
[Sat Jan 22 11:31:04 2005] : (3) Stisnera: Repulsor Beams aren't random, so I think distance is more or less equivalent to damage. Heavy mounted tractor beams are useless.
[Sat Jan 22 11:31:27 2005] : (4) brianeyci: cool. Can a repulsor beam heavy mounted push a ship farther than the maximum APB range?
[Sat Jan 22 11:32:35 2005] : (3) Stisnera: It should be more than enough (16 damage or some such, perhaps 12), but the ships will get back within range soon. And of course, you cannot expect all of your beams to hit.
[Sat Jan 22 11:32:58 2005] : (4) brianeyci: awesome, thanks.
[Sat Jan 22 11:33:35 2005] : (3) Stisnera: Or try to convince that player Baseships are the best, and Stealth/Scattering armour is worthless.
[Sat Jan 22 11:33:35 2005] : (3) Stisnera: :)
[Sat Jan 22 11:33:46 2005] : (4) brianeyci: in general how many repulsor/tractor beams would you put on a dread? the dread has MC so a little extra space.
[Sat Jan 22 11:33:58 2005] : (4) brianeyci: haha baseships.
[Sat Jan 22 11:34:45 2005] : (4) brianeyci: Asmala was really kicking my ass with baseships before he left. He built a special design with 50 minesweeper, crystal armor and DUC's, opened warp point then sent one ship to each planet in the system.
[Sat Jan 22 11:34:59 2005] : (4) brianeyci: so baseships aren't entirely useless lol
[Sat Jan 22 11:35:29 2005] : (1) Jacob: There's very, very little that's entierly useless in SEIV.
[Sat Jan 22 11:35:43 2005] : (4) brianeyci: tachyon sensors
[Sat Jan 22 11:36:06 2005] : (3) Stisnera: They can be good, especially when the game comes down to "see my one thousand ships", but a Religious player would commit suicide by using Baseships (well, not quite, but it certainly weakens them).
[Sat Jan 22 11:36:33 2005] : (3) Stisnera: Two or three beams per Dreadnought should do the trick, though I don't use Repulser Beams a lot.
[Sat Jan 22 11:37:50 2005] : (4) brianeyci: don't worry I'll make sure to test repulsor extensively before I deploy them.
[Sat Jan 22 11:38:12 2005] : (4) brianeyci: right now I'm in a rebuilding phase, making quick two turn hulls with an MC and 4 quantum engines to retrofit.
[Sat Jan 22 11:38:31 2005] : (4) brianeyci: anyway
[Sat Jan 22 11:38:33 2005] : (4) brianeyci: where's narf
[Sat Jan 22 11:38:46 2005] : (3) Stisnera: And Tachyon Sensors can be good Brian: they show you have the wealth to use sub-optimal components, and they can be useful for retroseries. They aren't so good as Sensors though;
[Sat Jan 22 11:38:56 2005] : (1) Jacob: Actually, though, I'm thinking I'd probably want to go with a wolf - forest animal, and so can actually TALK with it, plus it has some hide, listen, spot, and move silently, and has Hit Dice on par with a Druid's.
[Sat Jan 22 11:39:36 2005] : (4) brianeyci: retroseries lol. don't mention that, gives me headaches. I've made so many mistakes with retroseries =D.
[Sat Jan 22 11:39:44 2005] : (4) brianeyci: wolf
[Sat Jan 22 11:39:49 2005] : (4) brianeyci: 1d8?
[Sat Jan 22 11:40:15 2005] : (1) Jacob: 2d8+4
[Sat Jan 22 11:40:41 2005] : (1) Jacob: Of course, Hide is only +2 for a wolf. Still.....
[Sat Jan 22 11:40:44 2005] : (4) brianeyci: Cha check: [1d20+0] -> [1,0] = (1)
[Sat Jan 22 11:40:47 2005] : (4) brianeyci: Cha check: [1d20+0] -> [6,0] = (6)
[Sat Jan 22 11:40:48 2005] : (4) brianeyci: Cha check: [1d20+0] -> [2,0] = (2)
[Sat Jan 22 11:40:49 2005] : (4) brianeyci: Cha check: [1d20+0] -> [12,0] = (12)
[Sat Jan 22 11:41:01 2005] : (1) Jacob: What did I tell you about using up your good rolls?
[Sat Jan 22 11:41:02 2005] : (4) brianeyci: heh heh got rid of those bad rolls =D.
[Sat Jan 22 11:41:09 2005] : (4) brianeyci: those are bad rolls
[Sat Jan 22 11:41:23 2005] : (1) Jacob: I don't know, the 12 was decent.
[Sat Jan 22 11:41:49 2005] : (4) brianeyci: okay.
[Sat Jan 22 11:42:02 2005] : (4) brianeyci: jumping on a balance beam, DC = ?
[Sat Jan 22 11:42:29 2005] : (3) Stisnera: *Quietly buys some dogbane for the wolf*
[Sat Jan 22 11:42:48 2005] : (1) Jacob: Wouldn't be charisma, and depends on the situation - a slippery balance beam? Look up the Acrobatics skill.
[Sat Jan 22 11:42:53 2005] : (3) Stisnera: I know a Stis who would be glad to end up with 12 on a Cha check.
[Sat Jan 22 11:43:18 2005] : (4) brianeyci: I know its a quiz lol it should be easy to guess in general
[Sat Jan 22 11:43:32 2005] : (4) brianeyci: picking a lock on a wooden door (simple) dc = ?
[Sat Jan 22 11:44:23 2005] : (1) Jacob: 20
[Sat Jan 22 11:44:24 2005] : (3) Stisnera: Bah, a nice power would do the trick.
[Sat Jan 22 11:44:25 2005] : (3) Stisnera: :)
[Sat Jan 22 11:44:45 2005] : (4) brianeyci: picking a lock of a bank vault or a headquarters dc = ?
[Sat Jan 22 11:45:12 2005] : (1) Jacob: Sorry, jumping on a balance beam would be a jump check.
[Sat Jan 22 11:45:31 2005] : (4) brianeyci: powers still have dc don't they?
[Sat Jan 22 11:45:32 2005] : (1) Jacob: 30 or 40
[Sat Jan 22 11:45:45 2005] : (1) Jacob: Depends on the power, of course.
[Sat Jan 22 11:45:48 2005] : (4) brianeyci: tumbling through a square occupied by an opponent dc = ?
[Sat Jan 22 11:46:18 2005] : (3) Stisnera: Some of them don't have any DC, and I can think of one low level power able to damage walls, doors and the like. That isn't exactly "picking a lock" though.
[Sat Jan 22 11:46:26 2005] : (1) Jacob: 25
[Sat Jan 22 11:46:31 2005] : (4) brianeyci: well damage is not a skill
[Sat Jan 22 11:46:49 2005] : (4) brianeyci: mouth-reading someone whipsering from 20 feet away dc = ?
[Sat Jan 22 11:46:52 2005] : (1) Jacob: After all, anybody can take an axe to a wooden door.
[Sat Jan 22 11:47:00 2005] : (3) Stisnera: Damage skill roll [1d20+3] -> [2,3] = (5)
[Sat Jan 22 11:47:08 2005] : (4) brianeyci: lol
[Sat Jan 22 11:47:16 2005] : (3) Stisnera: Odd that Stisnera would fail such rolls.
[Sat Jan 22 11:47:26 2005] : (1) Jacob: 15
[Sat Jan 22 11:47:37 2005] : (4) brianeyci: partial or total success?
[Sat Jan 22 11:47:47 2005] : (4) brianeyci: dc modifier for specatacular success?
[Sat Jan 22 11:48:09 2005] : (1) Jacob: Well, there's circumstance modifiers on that - is the person you are reading trying to be read, or not to be?
[Sat Jan 22 11:48:19 2005] : (4) brianeyci: no
[Sat Jan 22 11:48:25 2005] : (4) brianeyci: he doesn't know he's being watched
[Sat Jan 22 11:48:55 2005] : (4) brianeyci: there's far too many modifiers to memorize, do you use the +2/-2 rule?
[Sat Jan 22 11:48:57 2005] : (6) Narf The DM (enter): 11:48
[Sat Jan 22 11:49:07 2005] : (4) brianeyci: hi
[Sat Jan 22 11:49:10 2005] : (6) Narf The DM: Sorry I'm late. I slept in.
[Sat Jan 22 11:49:14 2005] : (1) Jacob: Welcome.
[Sat Jan 22 11:49:15 2005] : (6) Narf The DM: Hello
[Sat Jan 22 11:49:17 2005] : (1) Jacob: Been there, done that.
[Sat Jan 22 11:49:28 2005] : (3) Stisnera: Hello Narf.
[Sat Jan 22 11:50:10 2005] : (1) Jacob: So, where were we - bandit spot 3, inside first door, correct?
[Sat Jan 22 11:50:34 2005] : (6) Narf The DM: Yep. And Jacob had just triggered a trap.
[Sat Jan 22 11:50:43 2005] : (1) Jacob: And put it out, and healed himself.
[Sat Jan 22 11:51:32 2005] : (6) Narf The DM: Well, put himself out. One of the chairs has a little flame on it.
[Sat Jan 22 11:51:55 2005] : (1) Jacob: Bah - oak chairs - they won't support a small flame for long. So, do you still have the room description on hand for those who weren't here last time?
[Sat Jan 22 11:52:36 2005] : (6) Narf The DM: Just a sec...
[Sat Jan 22 11:52:37 2005] : (1) Jacob: However, Jacob would put it out anyway - Druid's don't like too many forest fires.
[Sat Jan 22 11:53:08 2005] : (1) Jacob: Oh, and do I apply the level up health now, or do I need to "heal up" to get it?
[Sat Jan 22 11:54:27 2005] : (6) Narf The DM: Well, I don't recall waiting for anything on any other level-up
[Sat Jan 22 11:54:29 2005] : (6) Narf The DM: You see a guardroom. Several chairs and weapon-racks are scattered around; however, all of the weapons are gone.
[Sat Jan 22 11:54:33 2005] : (4) brianeyci: (btw where is ME in all of this, I haven't been keeping track of xp, has he gotten enough to level yet?)
[Sat Jan 22 11:54:39 2005] : (6) Narf The DM: You notice that the room is bare of absolutely anything easily portable.
[Sat Jan 22 11:54:50 2005] : (6) Narf The DM: What's left is furniture and racks.
[Sat Jan 22 11:55:13 2005] : (1) Jacob: beats out fire with his shield
[Sat Jan 22 11:55:17 2005] : (6) Narf The DM: I don't know. I'd have to do some adding.
[Sat Jan 22 11:55:19 2005] : (1) Jacob: * doors?
[Sat Jan 22 11:55:30 2005] : (6) Narf The DM: And I didn't say the chair was oak.
[Sat Jan 22 11:55:33 2005] : (6) Narf The DM: Ok...
[Sat Jan 22 11:55:37 2005] : (1) Jacob: * true.
[Sat Jan 22 11:55:37 2005] : (6) Narf The DM: ----BEGIN----
[Sat Jan 22 11:55:49 2005] : (1) Jacob: Beats out the fire with shield
[Sat Jan 22 11:56:01 2005] : (6) Narf The DM: One door left, one door right, one door forward.
[Sat Jan 22 11:56:19 2005] : (1) Jacob: Welcome back, all. Anyone feel like trying the secret of the maze?
[Sat Jan 22 11:56:56 2005] : (4) Mighty Eagle: Perhaps... some of your animal friends can help Druid.
[Sat Jan 22 11:57:09 2005] : (3) Stisnera: It was obviously why we followed you. We could hardly stay away from trying that maze.
[Sat Jan 22 11:57:29 2005] : (1) Jacob: I have yet to take the time to aquire a true companion. However, we can just try the left door.
[Sat Jan 22 11:57:38 2005] : (1) Jacob: Tries left door.
[Sat Jan 22 11:58:08 2005] : (6) Narf The DM: What do you mean by 'tries'? Opens it fully?
[Sat Jan 22 11:58:15 2005] : (6) Narf The DM: Or slowly?
[Sat Jan 22 11:58:36 2005] : ** (4) Mighty Eagle sheaths his Greatsword and takes his shield from his back, using it as full cover. **
[Sat Jan 22 11:58:39 2005] : (1) Jacob: * Slowly. After having been "burned" so recently, he won't be opening ANYTHING quickly for a while.
[Sat Jan 22 11:59:08 2005] : ** (4) Mighty Eagle steps in front of the door so that when the door is opened the shield will take whatever pounces from behind. **
[Sat Jan 22 11:59:26 2005] : (6) Narf The DM: DC 15 Reflex save, please.
[Sat Jan 22 11:59:32 2005] : (1) Jacob: Reflex save: [1d20+2] -> [4,2] = (6)
[Sat Jan 22 11:59:38 2005] : (4) Mighty Eagle: Reflex save: [1d20+1] -> [3,1] = (4)
[Sat Jan 22 11:59:39 2005] : (1) Jacob: * sigh*
[Sat Jan 22 11:59:48 2005] : (4) Mighty Eagle: (lol look at me)
[Sat Jan 22 11:59:54 2005] : (3) Stisnera: Reflex save: [1d20+3] -> [5,3] = (8)
[Sat Jan 22 12:00:37 2005] : (6) Narf The DM: You notice some presure, but fail to stop opening in time. The next thing you hear is shattering glass and crackling fire.
[Sat Jan 22 12:00:53 2005] : (1) Jacob: * So, what's the damage
[Sat Jan 22 12:01:00 2005] : (4) Mighty Eagle: (does the shield protect me?)
[Sat Jan 22 12:01:19 2005] : (6) Narf The DM: The fire is on the far side of the door and a little ways away.
[Sat Jan 22 12:01:52 2005] : (1) Jacob: Opens door - slowly - the rest of the way to have a look to see how bad it is
[Sat Jan 22 12:04:08 2005] : (6) Narf The DM: This is apparently sleeping quarters. Three beds are against each wall. There is a contraption involving a hinge, a metal bar, a bracket and presumably something glass taped to a wall. The wall and the bed below the wall, on the right, are on fire.
[Sat Jan 22 12:04:42 2005] : (1) Jacob: Wooden building, then. Quick spot check to see if there is anything useful.
[Sat Jan 22 12:04:45 2005] : (1) Jacob: Spot Skill Check: [1d20+9] -> [5,9] = (14)
[Sat Jan 22 12:05:40 2005] : (6) Narf The DM: OOC: The wall is in fact carved rock.
[Sat Jan 22 12:05:42 2005] : (4) Mighty Eagle: "Quick, put the fire out with your magiks!"
[Sat Jan 22 12:06:04 2005] : (1) Jacob: * ah, a fuel only fire.
[Sat Jan 22 12:06:05 2005] : (6) Narf The DM: You don't spot anything; just some rugs, and the beds.
[Sat Jan 22 12:06:20 2005] : (1) Jacob: * how well ventilated is the area?
[Sat Jan 22 12:06:40 2005] : (6) Narf The DM: The rugs seem to be arranged so that the fire can reach the other beds.
[Sat Jan 22 12:07:06 2005] : (6) Narf The DM: The door is the only entrance or exit.
[Sat Jan 22 12:07:17 2005] : (1) Jacob: Pulls the rug away, and removes other flammables so that the fire can't spread beyond where it is.
[Sat Jan 22 12:07:49 2005] : (6) Narf The DM: However, the door doesn't fit it's frame and likely wouldn't halt a blaze if closed.
[Sat Jan 22 12:08:13 2005] : (6) Narf The DM: At a guess, someone took a saw to it, for that express purpose.
[Sat Jan 22 12:08:45 2005] : (1) Jacob: * True, but in a stone area, fire doens't spread easily - it's why all those Castles and Cathedrals are still around.
[Sat Jan 22 12:09:12 2005] : (6) Narf The DM: Yep. Hence the rugs.
[Sat Jan 22 12:09:21 2005] : (1) Jacob: * any unusual results on pulling on the rug?
[Sat Jan 22 12:09:30 2005] : (6) Narf The DM: Nope.
[Sat Jan 22 12:09:38 2005] : (1) Jacob: * so it moved, then?
[Sat Jan 22 12:09:54 2005] : (6) Narf The DM: Yep.
[Sat Jan 22 12:09:59 2005] : (1) Jacob: * great
[Sat Jan 22 12:10:11 2005] : (6) Narf The DM: The fire is now confined to one bed.
[Sat Jan 22 12:10:20 2005] : (1) Jacob: Backs out, and closes the door behind to minimize smoke pouring into the rest of the building.
[Sat Jan 22 12:10:35 2005] : (1) Jacob: * the plan is to wait for the fire to put itself out.
[Sat Jan 22 12:10:45 2005] : (6) Narf The DM: Ok.
[Sat Jan 22 12:11:11 2005] : (1) Jacob: Let's try one of the other rooms, for a bit. Next on the list would be the center door. After you, Eagle.
[Sat Jan 22 12:12:07 2005] : (1) Jacob: * Eagle?
[Sat Jan 22 12:12:13 2005] : (1) Jacob: * Stis?
[Sat Jan 22 12:12:24 2005] : (6) Narf The DM: Hello?
[Sat Jan 22 12:12:54 2005] : (3) Stisnera: Let me take the lead for once instead. I should love to explore for a bit.
[Sat Jan 22 12:13:10 2005] : (1) Jacob: Fine with me.
[Sat Jan 22 12:13:14 2005] : (3) Stisnera: (I think Eagle is away, and I was daydreaming myself. *Slaps self*)
[Sat Jan 22 12:13:43 2005] : (3) Stisnera: *Takes the lead, and grumbles on the way* Wonder where that old rogue, Dieger, went.
[Sat Jan 22 12:14:00 2005] : (6) Narf The DM: OOC: Gone in a flash, remember?
[Sat Jan 22 12:14:17 2005] : (1) Jacob: I think he kinda went up in smoke.
[Sat Jan 22 12:14:41 2005] : (4) Mighty Eagle: (Eagle is not away, he just doesn't like to talk a lot = )
[Sat Jan 22 12:15:09 2005] : (4) Mighty Eagle: Was Dieger one of your old party?
[Sat Jan 22 12:15:21 2005] : (1) Jacob: * Narf's fill character, a rouge.
[Sat Jan 22 12:15:23 2005] : (6) Narf The DM: You open the door to the sounds of ticking. Potions litter the floor of this room; it is otherwise bare. In the middle, a clockwork device of some kind slowly...uh...clockworks.
[Sat Jan 22 12:15:35 2005] : (4) Mighty Eagle: (I know, ME doesn't know Dieger though)
[Sat Jan 22 12:15:54 2005] : (6) Narf The DM: It looks kind of like a mechanical clock, only without the clock-face.
[Sat Jan 22 12:15:59 2005] : (3) Stisnera: That place is already giving me a headache. Machinery everywhere.
[Sat Jan 22 12:16:02 2005] : (1) Jacob: Yeah, he dissapeared while examining an artifact I have.
[Sat Jan 22 12:16:11 2005] : (4) Mighty Eagle: I agree. Lets destroy it.
[Sat Jan 22 12:16:16 2005] : (1) Jacob: picks up neares potion
[Sat Jan 22 12:16:28 2005] : (6) Narf The DM: The potions are packed around it.
[Sat Jan 22 12:16:40 2005] : (3) Stisnera: If you want to be killed in the process, by all means do so. I wouldn't touch that thing myself.
[Sat Jan 22 12:16:41 2005] : (6) Narf The DM: Alchemists fire potion.
[Sat Jan 22 12:17:18 2005] : (4) Mighty Eagle: Why should we need to touch it friend. That is what swords are for.
[Sat Jan 22 12:17:21 2005] : (1) Jacob: We may want to remove these potions. They way thery are arranged, they could be another trap.
[Sat Jan 22 12:17:34 2005] : (1) Jacob: starts picking up other potions
[Sat Jan 22 12:17:45 2005] : (4) Mighty Eagle: We are wearing plate and chainmail. I think you are too cautious.
[Sat Jan 22 12:17:52 2005] : (6) Narf The DM: tic-toc tic-toc tic-toc
[Sat Jan 22 12:18:04 2005] : (3) Stisnera: Carelessness is the kind of idea that fills graveyards.
[Sat Jan 22 12:18:40 2005] : (4) Mighty Eagle: Fine, try and figure out the trap sorcerer. But I'm not waiting for an hour.
[Sat Jan 22 12:18:43 2005] : (3) Stisnera: Any label on those other potions? No odd smell?
[Sat Jan 22 12:18:52 2005] : (1) Jacob: Alchemist's Fire.
[Sat Jan 22 12:18:57 2005] : (3) Stisnera: (To Jacob)
[Sat Jan 22 12:19:20 2005] : (3) Stisnera: Think it is really that?
[Sat Jan 22 12:19:26 2005] : (1) Jacob: Picking up potions
[Sat Jan 22 12:19:41 2005] : ** (4) Mighty Eagle crosses his arms and grunts. **
[Sat Jan 22 12:19:48 2005] : (1) Jacob: That's what the label said. As we have run across a few examples, I'm inclined to believe that's what they are.
[Sat Jan 22 12:20:37 2005] : (1) Jacob: * so, does Jacob get all the potions before the clockwork thing does something?
[Sat Jan 22 12:20:40 2005] : (6) Narf The DM: The potions are picked up. There are about 20.
[Sat Jan 22 12:20:56 2005] : ** (4) Mighty Eagle peers at one of the labels. **
[Sat Jan 22 12:21:04 2005] : (6) Narf The DM: However, it is quite big enough to have plenty of potions inside it.
[Sat Jan 22 12:21:16 2005] : (1) Jacob: * any exposed gears?
[Sat Jan 22 12:21:39 2005] : (6) Narf The DM: The label says 'Alchemists Fire - Do not drink, do not apply to skin, do not through at anyone you like.'
[Sat Jan 22 12:21:42 2005] : (4) Mighty Eagle: Int check: [1d20+1] -> [19,1] = (20)
[Sat Jan 22 12:21:44 2005] : (6) Narf The DM: Yep.
[Sat Jan 22 12:21:49 2005] : (6) Narf The DM: tic-toc tic-toc tic-toc
[Sat Jan 22 12:22:03 2005] : (1) Jacob: Drops a rock into one of the gears, hoping to jam the mechanism.
[Sat Jan 22 12:22:09 2005] : (6) Narf The DM: There are no visible nuts or bolts.
[Sat Jan 22 12:22:19 2005] : ** (4) Mighty Eagle opens his eyes wide. **
[Sat Jan 22 12:22:43 2005] : (6) Narf The DM: Somewhere inside the device, the tic-tocing begins to accelerate.
[Sat Jan 22 12:22:58 2005] : (4) Mighty Eagle: "Let's get the hell out of here, right now, right NOW!"
[Sat Jan 22 12:23:01 2005] : (1) Jacob: I don't know about the rest of you, but I'm done here.
[Sat Jan 22 12:23:09 2005] : (1) Jacob: leaves room
[Sat Jan 22 12:23:21 2005] : (3) Stisnera: *Leaves that room*
[Sat Jan 22 12:23:33 2005] : ** (4) Mighty Eagle carefully steps back out of the room, his shield protecting himself as he leaves. **
[Sat Jan 22 12:23:34 2005] : (3) Stisnera: Dear Mighty One, weren't you the one not being afraid, with all your armour and some such?
[Sat Jan 22 12:23:35 2005] : (6) Narf The DM: For Eagle's Int check - From the looks of it, all the non-essential gears are on the outside.
[Sat Jan 22 12:24:00 2005] : (6) Narf The DM: tic-BOOM!!!
[Sat Jan 22 12:24:04 2005] : (1) Jacob: * and us lacking anyone with Disable Device...
[Sat Jan 22 12:24:09 2005] : (4) Mighty Eagle: "Quiet sorcerer, if it wasn't for your types... arghhhhhhhhhh!"
[Sat Jan 22 12:24:35 2005] : (6) Narf The DM: Make two reflex saves at DC 20 and DC 15.
[Sat Jan 22 12:24:42 2005] : (1) Jacob: Reflex save: [1d20+2] -> [6,2] = (8)
[Sat Jan 22 12:24:42 2005] : (1) Jacob: Reflex save: [1d20+2] -> [1,2] = (3)
[Sat Jan 22 12:24:43 2005] : (4) Mighty Eagle: Dex check: [1d20+1] -> [11,1] = (12)
[Sat Jan 22 12:24:44 2005] : (4) Mighty Eagle: Dex check: [1d20+1] -> [10,1] = (11)
[Sat Jan 22 12:24:54 2005] : (3) Stisnera: Reflex save: [1d20+3] -> [15,3] = (18)
[Sat Jan 22 12:24:55 2005] : (3) Stisnera: Reflex save: [1d20+3] -> [20,3] = (23)
[Sat Jan 22 12:26:20 2005] : (6) Narf The DM: The first, somewhat loud, boom blows the door of it's hinges. Everyone takes d4 damage from a flying door. The second, louder boom sends flame and shrapnel everywhere. Everyone takes 2d6 damage, except Stis, who takes 1d6.
[Sat Jan 22 12:26:40 2005] : (1) Jacob: [2d6 + 1d4] -> [5,2,4] = (11)
[Sat Jan 22 12:26:55 2005] : (1) Jacob: * or are you supposed to roll?
[Sat Jan 22 12:27:13 2005] : (6) Narf The DM: Nope, you guys can roll.
[Sat Jan 22 12:27:23 2005] : (3) Stisnera: [1d4+1d6] -> [2,1] = (3)
[Sat Jan 22 12:27:26 2005] : (4) Mighty Eagle: (I put my shield between myself and the door, do I get less damage?)
[Sat Jan 22 12:27:28 2005] : (1) Jacob: Ohh, that stings.
[Sat Jan 22 12:27:55 2005] : Jacob casts Cure Light Wounds ( level 1, "Target recovers 1d8 health +1 per caster level (max +5)." )
[Sat Jan 22 12:27:56 2005] : Jacob can cast Cure Light Wounds 1 more time
[Sat Jan 22 12:28:07 2005] : (4) Mighty Eagle: [1d4] -> [2] = (2)
[Sat Jan 22 12:28:08 2005] : (1) Jacob: (on self) [1d8+2] -> [4,2] = (6)
[Sat Jan 22 12:28:09 2005] : (4) Mighty Eagle: [2d6] -> [4,4] = (8)
[Sat Jan 22 12:28:18 2005] : (3) Stisnera: (*Sells rigged dice for Jacob and Eagle* At least you were level 2 Jacob)
[Sat Jan 22 12:28:55 2005] : (6) Narf The DM: OOC: Eagle takes -4 to damage.
[Sat Jan 22 12:29:16 2005] : (6) Narf The DM: OOC: Had a phone call.
[Sat Jan 22 12:29:23 2005] : (4) Mighty Eagle: "Arghhhhhhh! I can't feel my legs, I can't feel my legs!!!"
[Sat Jan 22 12:29:44 2005] : (6) Narf The DM: Time to Stop, Drop and Roll.
[Sat Jan 22 12:29:48 2005] : (1) Jacob: Relax you big baby. You had it easier than I did.
[Sat Jan 22 12:30:11 2005] : (1) Jacob: * To put out the flames? Reflex save or what?
[Sat Jan 22 12:30:27 2005] : (3) Stisnera: Rather unfairly as you are the one responsible for that glitch.
[Sat Jan 22 12:30:40 2005] : (1) Jacob: * I'm actually hoping for Fort...
[Sat Jan 22 12:30:41 2005] : (6) Narf The DM: DC 15 to put the fire out.
[Sat Jan 22 12:30:52 2005] : (1) Jacob: * reflex, fort, what?
[Sat Jan 22 12:30:53 2005] : (6) Narf The DM: That's for resisting damage.
[Sat Jan 22 12:31:04 2005] : (6) Narf The DM: Reflex.
[Sat Jan 22 12:31:06 2005] : (1) Jacob: Reflex save: [1d20+2] -> [10,2] = (12)
[Sat Jan 22 12:31:07 2005] : (6) Narf The DM: Oops.
[Sat Jan 22 12:31:14 2005] : (4) Mighty Eagle: Dex check: [1d20+1] -> [15,1] = (16)
[Sat Jan 22 12:31:19 2005] : (6) Narf The DM: Now, less talking, more screaming as you burn.
[Sat Jan 22 12:31:27 2005] : (6) Narf The DM: Eagle is out.
[Sat Jan 22 12:31:31 2005] : ** (4) Mighty Eagle screams and rolls around, putting out the fire on his legs. **
[Sat Jan 22 12:31:31 2005] : (1) Jacob: Ow, Ow Ow.
[Sat Jan 22 12:31:35 2005] : (6) Narf The DM: Jacob takes 1 damage.
[Sat Jan 22 12:31:39 2005] : (3) Stisnera: Reflex save: [1d20+3] -> [1,3] = (4)
[Sat Jan 22 12:31:46 2005] : (6) Narf The DM: Stis takes 1 damage.
[Sat Jan 22 12:31:52 2005] : (3) Stisnera: (And I was rolling 20 when it wasn't needed)
[Sat Jan 22 12:32:10 2005] : (1) Jacob: * So, do I try again, or is it out anyway
[Sat Jan 22 12:32:15 2005] : (1) Jacob: * ?
[Sat Jan 22 12:32:19 2005] : (6) Narf The DM: Jacob and Stis are still on fire.
[Sat Jan 22 12:32:22 2005] : (1) Jacob: Reflex save: [1d20+2] -> [10,2] = (12)
[Sat Jan 22 12:32:29 2005] : (3) Stisnera: Reflex save: [1d20+3] -> [7,3] = (10)
[Sat Jan 22 12:32:33 2005] : ** (4) Mighty Eagle tries to help. **
[Sat Jan 22 12:32:39 2005] : (4) Mighty Eagle: Dex check: [1d20+1] -> [13,1] = (14)
[Sat Jan 22 12:32:47 2005] : (6) Narf The DM: 1 more damage to each.
[Sat Jan 22 12:33:02 2005] : ** (4) Mighty Eagle takes out a water gourd and splashes water on Stis and Jacob. **
[Sat Jan 22 12:33:15 2005] : (6) Narf The DM: I think we can just give a +4 to both next checks from Eagles help.
[Sat Jan 22 12:33:28 2005] : (1) Jacob: Reflex save: [1d20+2] -> [6,2] = (8)
[Sat Jan 22 12:33:33 2005] : (3) Stisnera: [1d20+7] -> [6,7] = (13)
[Sat Jan 22 12:33:34 2005] : (1) Jacob: GAHHHH!
[Sat Jan 22 12:33:37 2005] : (4) Mighty Eagle: Dex check: [1d20+1] -> [11,1] = (12)
[Sat Jan 22 12:33:49 2005] : (6) Narf The DM: [1d4] -> [4] = (4)
[Sat Jan 22 12:34:01 2005] : (6) Narf The DM: Eagle doesn't need to make a dex check to help.
[Sat Jan 22 12:34:12 2005] : (4) Mighty Eagle: (ok)
[Sat Jan 22 12:34:14 2005] : (6) Narf The DM: Ignore the d4, I was trying to click on the typing window.
[Sat Jan 22 12:34:25 2005] : (6) Narf The DM: Jacob takes another point of damage.
[Sat Jan 22 12:34:41 2005] : (1) Jacob: Reflex save: [1d20+2] -> [11,2] = (13)
[Sat Jan 22 12:34:50 2005] : (1) Jacob: * stis out?
[Sat Jan 22 12:34:54 2005] : (6) Narf The DM: Ok, that'll do it.
[Sat Jan 22 12:34:59 2005] : (6) Narf The DM: Jacob and Stis are now out.
[Sat Jan 22 12:35:27 2005] : (1) Jacob: Oookay. Anyone feeling lucky enough to try the third door?
[Sat Jan 22 12:36:40 2005] : (3) Stisnera: You've just volunteered.
[Sat Jan 22 12:36:57 2005] : (1) Jacob: Turns handle, leaves door closed.
[Sat Jan 22 12:37:05 2005] : (3) Stisnera: *Quaffs a Cure Light Wounds potion*
[Sat Jan 22 12:37:06 2005] : (6) Narf The DM: Nothing happens.
[Sat Jan 22 12:37:08 2005] : (3) Stisnera: [1d8] -> [1] = (1)
[Sat Jan 22 12:37:17 2005] : (1) Jacob: Opens door one inch
[Sat Jan 22 12:37:26 2005] : (6) Narf The DM: You feel some resistance.
[Sat Jan 22 12:37:34 2005] : (1) Jacob: peeks through opening
[Sat Jan 22 12:37:38 2005] : (3) Stisnera: *Quaffs another potion*
[Sat Jan 22 12:37:39 2005] : (1) Jacob: Spot Skill Check: [1d20+9] -> [5,9] = (14)
[Sat Jan 22 12:37:40 2005] : (3) Stisnera: [1d8] -> [8] = (8)
[Sat Jan 22 12:38:02 2005] : (6) Narf The DM: At the far end of the wall, through the tiny opening, you see a string.
[Sat Jan 22 12:38:24 2005] : (4) Mighty Eagle: "Stop!"
[Sat Jan 22 12:38:27 2005] : (6) Narf The DM: Or did you mean 'one inch past the frame'?
[Sat Jan 22 12:38:39 2005] : (4) Mighty Eagle: Spot Skill Check: [1d20-1] -> [18,-1] = (17)
[Sat Jan 22 12:38:40 2005] : (1) Jacob: Tiny opening - just enough to see through.
[Sat Jan 22 12:38:53 2005] : (6) Narf The DM: Ok.
[Sat Jan 22 12:38:55 2005] : (1) Jacob: Closes door.
[Sat Jan 22 12:39:02 2005] : (1) Jacob: This door looks trapped as well.
[Sat Jan 22 12:39:05 2005] : (6) Narf The DM: The string appears to head for the door.
[Sat Jan 22 12:39:13 2005] : (4) Mighty Eagle: "Grab it quick!"
[Sat Jan 22 12:39:57 2005] : (1) Jacob: It hasn't gone off yet, so it won't go off until someone tries to open it again.
[Sat Jan 22 12:40:04 2005] : (1) Jacob: We have some time.
[Sat Jan 22 12:40:38 2005] : (1) Jacob: Now, I saw a string heading towards the back wall. I'm guessing another fire trap - many trappers specialize.
[Sat Jan 22 12:41:01 2005] : (1) Jacob: * which way does the door open - towards the room we are in, or towards the other room?
[Sat Jan 22 12:41:15 2005] : (6) Narf The DM: Towards the room you are in.
[Sat Jan 22 12:41:46 2005] : (4) Mighty Eagle: "Lets mark the doors that we try so future adventurers won't fall prey to the same trap."
[Sat Jan 22 12:42:07 2005] : (1) Jacob: Nah, we can open this - we just need to make sure to open the door quickly, and make sure none of us are in line to get splashed.
[Sat Jan 22 12:42:32 2005] : (1) Jacob: Anyone have any rope? We could open the door from a distance, as it doesn't respond to the handle.
[Sat Jan 22 12:42:37 2005] : (4) Mighty Eagle: (is there a table in the room)?
[Sat Jan 22 12:43:07 2005] : (4) Mighty Eagle: Can you not use your magiks to attack the door from afar and destroy it?
[Sat Jan 22 12:43:22 2005] : (1) Jacob: I'm pretty much out of magic for today. Although....
[Sat Jan 22 12:43:26 2005] : Jacob casts Detect Magic ( level 0, "Detects gifts and magic items within 60 ft." )
[Sat Jan 22 12:43:26 2005] : Jacob can cast Detect Magic 3 more times
[Sat Jan 22 12:43:37 2005] : (6) Narf The DM: No magic items.
[Sat Jan 22 12:44:04 2005] : (3) Stisnera: Throw your shield on it?
[Sat Jan 22 12:44:39 2005] : (4) Mighty Eagle: "Why do we not drill a small hole in the door and look inside?"
[Sat Jan 22 12:44:55 2005] : (1) Jacob: I'm actually looking in the next room - Detect Magic will penetrate up to three feet of wood or dirt, or 1 foot of stone.
[Sat Jan 22 12:45:23 2005] : (1) Jacob: "Should have thought of this earlier."
[Sat Jan 22 12:45:25 2005] : (6) Narf The DM: Well, not actually looking - it only detects magic. Since there's no magic, you don't see anything.
[Sat Jan 22 12:45:57 2005] : (1) Jacob: Well, nothing magical in there. Not sure if alchemists potions count
[Sat Jan 22 12:46:04 2005] : (6) Narf The DM: Rest assured, if the walls were magic, you could see the walls.
[Sat Jan 22 12:46:16 2005] : (1) Jacob: Checks to see if they do by looking at one of the potions picked up earlier.
[Sat Jan 22 12:46:18 2005] : (6) Narf The DM: I wouldn't think so.
[Sat Jan 22 12:46:38 2005] : (6) Narf The DM: Alchemy implies that the ingredients don't contain more than ambient magic.
[Sat Jan 22 12:46:44 2005] : (6) Narf The DM: Nope, no glow.
[Sat Jan 22 12:46:52 2005] : (1) Jacob: * duration on Detect Magic is Conentration, up to 1 minute / level
[Sat Jan 22 12:47:11 2005] : (1) Jacob: Well, they don't. Anyone have any rope? At best, I've got some fishing line.
[Sat Jan 22 12:47:12 2005] : (4) Mighty Eagle (exit): 12:47
[Sat Jan 22 12:47:27 2005] : (6) Narf The DM: Detect magic seems to more like 'detect active magic', since in a fantasy game magic is everywhere and you don't see a blue glow everywhere.
[Sat Jan 22 12:48:05 2005] : (6) Narf The DM: But let me check the PHB.
[Sat Jan 22 12:49:33 2005] : (6) Narf The DM: Doesn't say anything about detect magic.
[Sat Jan 22 12:50:49 2005] : (1) Jacob: Hooks some fishing line to the doorknob, opens the door just enough that it can be pulled open easily, while holding it closed with his foot
[Sat Jan 22 12:51:36 2005] : (1) Jacob: Stis, could you hand me something to block this for just a little while - perhaps a broken chair leg.
[Sat Jan 22 12:52:47 2005] : (3) Stisnera: Would my shield do, or anything else I have at hand? It isn't that I don't like you, but I would rather stay here.
[Sat Jan 22 12:53:15 2005] : (9) Mighty Eagle (enter): 12:53
[Sat Jan 22 12:53:21 2005] : (1) Jacob: Your shield is a little too large. It wouldn't move easily when I pulled on the line.
[Sat Jan 22 12:53:50 2005] : (1) Jacob: Eagle, could you hand me a little something, like one of those broken chair legs?
[Sat Jan 22 12:53:54 2005] : (3) Stisnera: I am sure the Mighty One should like to fetch you that broken chair leg then.
[Sat Jan 22 12:54:07 2005] : (3) Stisnera: It would be most appreciated. *Smirks*
[Sat Jan 22 12:55:05 2005] : (6) Narf The DM: OOC: What was the last line you saw?
[Sat Jan 22 12:56:12 2005] : (1) Jacob: * Jacob's percarious position - holding a door slightly open and yet closed, with a piece of fishing line attached to the doorknob.
[Sat Jan 22 12:56:25 2005] : (6) Narf The DM: Eagle?
[Sat Jan 22 12:56:52 2005] : (1) Jacob: * He is still using his previous IP, if that helps any.
[Sat Jan 22 12:57:15 2005] : (6) Narf The DM: If it does, I don't know it.
[Sat Jan 22 12:57:53 2005] : (1) Jacob: * Well, until he says something, we can just consider him momentarily absent (perhaps he is checking on the bed fire) and continue.
[Sat Jan 22 12:58:04 2005] : (6) Narf The DM: Ok.
[Sat Jan 22 12:58:30 2005] : (1) Jacob: Ah well, I guess I'll just have to do this the hard way.
[Sat Jan 22 12:59:12 2005] : (9) Mighty Eagle: (whops)
[Sat Jan 22 12:59:28 2005] : ** (9) Mighty Eagle hands Jacob a chair leg. **
[Sat Jan 22 12:59:28 2005] : (6) Narf The DM: Are you back?
[Sat Jan 22 12:59:43 2005] : (6) Narf The DM: Ok, what was the last line you saw?
[Sat Jan 22 13:00:00 2005] : (9) Mighty Eagle: "Should have thought of this earlier"
[Sat Jan 22 13:00:08 2005] : (9) Mighty Eagle: (game disconnected lol)
[Sat Jan 22 13:00:16 2005] : (1) Jacob: All right Lady and Gent, time to take cover.
[Sat Jan 22 13:00:17 2005] : (9) brianeyci: hrm.
[Sat Jan 22 13:00:42 2005] : ** (9) Mighty Eagle uses his shield for full cover again. **
[Sat Jan 22 13:00:54 2005] : (3) Stisnera: *Steps out of the way, and keeps her shield at hand*
[Sat Jan 22 13:00:59 2005] : (6) Narf The DM: OOC: Ah. Jacob didn't detect magic, I ruled that alchemists potions weren't detected by detect magic and Jacob is going to open the door using a fishing line.
[Sat Jan 22 13:01:05 2005] : (1) Jacob: Steps sideways from the door (hinge side), letting the line go slack and removing his foot, then pulls on the line to get the door open
[Sat Jan 22 13:01:41 2005] : (6) Narf The DM: The door opens, you hear a twang, then you hear a fire in the far room.
[Sat Jan 22 13:01:57 2005] : (1) Jacob: Anyone care to take a look?
[Sat Jan 22 13:01:59 2005] : (6) Narf The DM: Those of you who can see in the door see empty shelves.
[Sat Jan 22 13:02:38 2005] : (6) Narf The DM: It appears the trap was a simple string stretched from the door to a loop in the wall. A potion was apparently tied on in the middle.
[Sat Jan 22 13:02:43 2005] : (1) Jacob: Steps around to take a look
[Sat Jan 22 13:03:15 2005] : (1) Jacob: * where's the fire?
[Sat Jan 22 13:03:40 2005] : (6) Narf The DM: The floor is carpeted. However, the fire isn't spreading very fast. It's in the middle of the room, on two of the middle shelves and the carpeting.
[Sat Jan 22 13:03:52 2005] : (9) Mighty Eagle: (there's a bed around right?)
[Sat Jan 22 13:04:02 2005] : (9) Mighty Eagle: (with blankets?)
[Sat Jan 22 13:04:04 2005] : (1) Jacob: * in a different room, yes.
[Sat Jan 22 13:04:22 2005] : ** (9) Mighty Eagle goes to pick up blankets to use to smother the fire. **
[Sat Jan 22 13:04:36 2005] : (1) Jacob: Beware the smoke in there!
[Sat Jan 22 13:04:57 2005] : (6) Narf The DM: The fire is only smoking a little.
[Sat Jan 22 13:05:24 2005] : (1) Jacob: * talking about the room with the beds - a contained fire doesn't leave much air.
[Sat Jan 22 13:05:33 2005] : (6) Narf The DM: Ah.
[Sat Jan 22 13:05:39 2005] : (1) Jacob: * then again, you did say it was ventilated
[Sat Jan 22 13:06:13 2005] : (6) Narf The DM: Yes, somewhat. But I would think Eagle would be light-headed when he came out from particle inhalation.
[Sat Jan 22 13:06:23 2005] : (6) Narf The DM: You get a rug.
[Sat Jan 22 13:06:33 2005] : (1) Jacob: pulls out dagger, checks too see if the carpet cuts readily enough.
[Sat Jan 22 13:06:39 2005] : (1) Jacob: Dagger (with Continual Flame) (base): [1d20+0] -> [2,0] = (2) ===> Damage: [1d4+0] -> [1,0] = (1)
[Sat Jan 22 13:06:43 2005] : (6) Narf The DM: The bed/ashes are smoldering.
[Sat Jan 22 13:07:03 2005] : ** (9) Mighty Eagle tries to spot anything unusual. **
[Sat Jan 22 13:07:04 2005] : (6) Narf The DM: I would think you could hack the carpet up with a dagger.
[Sat Jan 22 13:07:10 2005] : (9) Mighty Eagle: Int check: [1d20+1] -> [2,1] = (3)
[Sat Jan 22 13:07:19 2005] : (9) Mighty Eagle: Spot Skill Check: [1d20-1] -> [5,-1] = (4)
[Sat Jan 22 13:07:23 2005] : (1) Jacob: Cuts the fire out of the carpet, to isolate it.
[Sat Jan 22 13:07:34 2005] : ** (9) Mighty Eagle begins rummaging the room. **
[Sat Jan 22 13:07:37 2005] : (9) Mighty Eagle: Search Skill Check: [1d20+1] -> [20,1] = (21)
[Sat Jan 22 13:08:12 2005] : (1) Jacob: (shouting to Eagle) Just grab the rug I moved earlier! It should be in plain sight.
[Sat Jan 22 13:08:57 2005] : (6) Narf The DM: In a corner of one of the shelves, tucked under the shelf, you find a small note: "Left off the Grate Road, to the horse, to the dagger, to the face, one hundred paces."
[Sat Jan 22 13:09:06 2005] : (3) Stisnera: (I am sorry, but I will have to leave. Good day to you.)
[Sat Jan 22 13:09:12 2005] : (6) Narf The DM: Ok, bye.
[Sat Jan 22 13:09:14 2005] : (1) Jacob: * have fun.
[Sat Jan 22 13:09:20 2005] : ** (3) Stisnera found the F4 macro key **
[Sat Jan 22 13:09:20 2005] : (3) Stisnera: Disconnecting from server...
[Sat Jan 22 13:09:21 2005] : (3) Stisnera (exit): 13:09
[Sat Jan 22 13:09:27 2005] : (1) Jacob: ?
[Sat Jan 22 13:09:30 2005] : ** Sorry, don't understand what a /? is...
[Sat Jan 22 13:09:34 2005] :
Emote commands:

[Sat Jan 22 13:09:35 2005] : /date - Display the local and GMT time and date.
[Sat Jan 22 13:09:36 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat Jan 22 13:09:36 2005] : /font - Sets the font.
[Sat Jan 22 13:09:37 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat Jan 22 13:09:38 2005] : /help - Displays a list of emote commands.
[Sat Jan 22 13:09:38 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat Jan 22 13:09:39 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat Jan 22 13:09:40 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat Jan 22 13:09:40 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat Jan 22 13:09:41 2005] : /me - Alias for **yourname.
[Sat Jan 22 13:09:42 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat Jan 22 13:09:43 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat Jan 22 13:09:43 2005] : /name or /nick your_name - Change your name.
[Sat Jan 22 13:09:44 2005] : /ping - Ask for a response from the server.
[Sat Jan 22 13:09:45 2005] : /purge - Purge history older than your buffersize.
[Sat Jan 22 13:09:45 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat Jan 22 13:09:46 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat Jan 22 13:09:48 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat Jan 22 13:09:48 2005] : /time - See /date.
[Sat Jan 22 13:09:49 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat Jan 22 13:09:50 2005] : /version - Displays current version of OpenRPG.
[Sat Jan 22 13:09:51 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat Jan 22 13:10:20 2005] : (6) Narf The DM: The fire now occupies nearly the whole of the middle shelves, and smoke hovers near the eight-foot cieling.
[Sat Jan 22 13:10:40 2005] : (6) Narf The DM: Eagle also found a door on the far right.
[Sat Jan 22 13:10:58 2005] : (9) Mighty Eagle: "Jacob, let's forget this. I think I found a way out of here!"
[Sat Jan 22 13:11:04 2005] : (6) Narf The DM: * Left! I mean, left.
[Sat Jan 22 13:11:25 2005] : (6) Narf The DM: Oops.
[Sat Jan 22 13:11:46 2005] : (1) Jacob: Let's try it!
[Sat Jan 22 13:12:05 2005] : (1) Jacob: * Eagle is the one who found the door, so he either needs to point it out or open it.
[Sat Jan 22 13:12:08 2005] : ** (9) Mighty Eagle gives Jacob the note. **
[Sat Jan 22 13:12:42 2005] : ** (9) Mighty Eagle opens the door carefully, using the door as a shield. **
[Sat Jan 22 13:12:53 2005] : (9) Mighty Eagle: Spot Skill Check: [1d20-1] -> [1,-1] = (0)
[Sat Jan 22 13:13:05 2005] : (6) Narf The DM: DC 15 reflex check.
[Sat Jan 22 13:13:09 2005] : (1) Jacob: Reflex save: [1d20+2] -> [13,2] = (15)
[Sat Jan 22 13:13:13 2005] : (9) Mighty Eagle: Reflex save: [1d20+1] -> [1,1] = (2)
[Sat Jan 22 13:13:26 2005] : ** (9) Mighty Eagle is knocked unconcious. **
[Sat Jan 22 13:13:58 2005] : (1) Jacob: * after all, with a spot roll of 0, you didn't even see the wall....
[Sat Jan 22 13:14:03 2005] : (6) Narf The DM: Jacob didn't need to do one; Eagle appears to have found the bathroom. The chamberpot is now on the floor beside him; it's contents are now on him.
[Sat Jan 22 13:14:17 2005] : (6) Narf The DM: * Beside Eagle.
[Sat Jan 22 13:14:24 2005] : (6) Narf The DM: * And on Eagle.
[Sat Jan 22 13:14:46 2005] : (6) Narf The DM: It appears the scar mafia left one last present for you.
[Sat Jan 22 13:15:13 2005] : (1) Jacob: Well, let's check out that bedroom again - things should have died down by now. We will want to air it out first, though.
[Sat Jan 22 13:15:30 2005] : (9) Mighty Eagle: (I'm unconcious)
[Sat Jan 22 13:15:39 2005] : (9) Mighty Eagle: (and dying unless you stabalize me lol)
[Sat Jan 22 13:15:53 2005] : (1) Jacob: Heal Skill Check: [1d20+9] -> [14,9] = (23)
[Sat Jan 22 13:15:53 2005] : (6) Narf The DM: No your not. It was a chamberpot, not an explosion.
[Sat Jan 22 13:15:57 2005] : (9) Mighty Eagle: I took six hp damage from b efore
[Sat Jan 22 13:16:01 2005] : (9) Mighty Eagle: (ok nm)
[Sat Jan 22 13:16:05 2005] : (9) Mighty Eagle: (lol)
[Sat Jan 22 13:16:25 2005] : (6) Narf The DM: Well, in that case, your staggering around, woozy.
[Sat Jan 22 13:16:30 2005] : ** (9) Mighty Eagle is unfazed. He's had worse from horses. **
[Sat Jan 22 13:17:19 2005] : (6) Narf The DM: The bed/ashes in the bedroom is smoldering.
[Sat Jan 22 13:17:24 2005] : (1) Jacob: Opens doors (and any windows) to air out the area - including the door to the burned bedroom, but not including the door to the storeage area
[Sat Jan 22 13:17:36 2005] : (6) Narf The DM: Little glows here and there. However, not much smoke is being produced anymore.
[Sat Jan 22 13:17:55 2005] : (9) Mighty Eagle: "Lets spend a litttle while looking around the whole place, then get to Grate road."
[Sat Jan 22 13:18:05 2005] : (6) Narf The DM: Smoke wafts out of the room, then out the front door.
[Sat Jan 22 13:18:10 2005] : (1) Jacob: After letting things air out for a bit, searches through the ruined bedroom
[Sat Jan 22 13:18:12 2005] : (1) Jacob: Search Skill Check: [1d20+2] -> [19,2] = (21)
[Sat Jan 22 13:18:13 2005] : (9) Mighty Eagle: Search Skill Check: [1d20+1] -> [4,1] = (5)
[Sat Jan 22 13:18:14 2005] : (9) Mighty Eagle: Search Skill Check: [1d20+1] -> [11,1] = (12)
[Sat Jan 22 13:18:15 2005] : (9) Mighty Eagle: Search Skill Check: [1d20+1] -> [13,1] = (14)
[Sat Jan 22 13:18:16 2005] : (9) Mighty Eagle: Search Skill Check: [1d20+1] -> [1,1] = (2)
[Sat Jan 22 13:18:32 2005] : (9) Mighty Eagle: (hold on, can I take 20 on my search check?)
[Sat Jan 22 13:18:39 2005] : (6) Narf The DM: You don't find anything.
[Sat Jan 22 13:18:58 2005] : (6) Narf The DM: Except a little pile of ashes underneath the burnt bed.
[Sat Jan 22 13:18:59 2005] : (9) Mighty Eagle: "Okay. We have what we need with the note."
[Sat Jan 22 13:19:06 2005] : ** (9) Mighty Eagle examines the ashes. **
[Sat Jan 22 13:19:13 2005] : (9) Mighty Eagle: Int check: [1d20+1] -> [6,1] = (7)
[Sat Jan 22 13:19:13 2005] : (6) Narf The DM: Paper, at a guess.
[Sat Jan 22 13:19:30 2005] : (1) Jacob: Yep, but we probably need to rest. I know I'm still hurting.
[Sat Jan 22 13:19:42 2005] : (9) Mighty Eagle: "Perhaps we should go back to town then."
[Sat Jan 22 13:19:54 2005] : (9) Mighty Eagle: "There may be a mage that can put together he remnants of this paper."
[Sat Jan 22 13:19:59 2005] : ** (9) Mighty Eagle gathers up the ashes. **
[Sat Jan 22 13:20:10 2005] : (6) Narf The DM: Well, there's two perfectly comfortable beds here, if a little smokey.
[Sat Jan 22 13:20:16 2005] : (1) Jacob: Why? We have two perfectly serviceable beds here.
[Sat Jan 22 13:20:19 2005] : (6) Narf The DM: One keeps watch, two sleep...
[Sat Jan 22 13:20:37 2005] : (6) Narf The DM: Eagle now has a little pile of ashes in his pocket.
[Sat Jan 22 13:20:38 2005] : (9) Mighty Eagle: "Perhaps there is a powerful witch or sorcerer in town who we can hire to reconstitute this burned paper.
[Sat Jan 22 13:21:14 2005] : (1) Jacob: That can wait for tomorrow. Besides, tomorrow, I can make sure you are well healed.
[Sat Jan 22 13:21:38 2005] : (1) Jacob: camps
[Sat Jan 22 13:22:02 2005] : ** (9) Mighty Eagle settles down. Eagle moves a lot of the furniture around as a precaution to prepare for an attack. **
[Sat Jan 22 13:22:05 2005] : (1) Jacob: * let's see - you said 1d4 + con?
[Sat Jan 22 13:22:20 2005] : ** (9) Mighty Eagle barricades the front door after the smoke is gone, and blocks the windows. **
[Sat Jan 22 13:22:32 2005] : (1) Jacob: [1d4+1] -> [1,1] = (2)
[Sat Jan 22 13:22:36 2005] : (6) Narf The DM: I'm going to check the books again.
[Sat Jan 22 13:24:26 2005] : (1) Jacob: * Found it in the SRD - one point per character level - so 2 for Jacob.
[Sat Jan 22 13:24:38 2005] : (1) Jacob: "With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night."
[Sat Jan 22 13:24:54 2005] : (1) Jacob: * under injury and death - Natural Helaing
[Sat Jan 22 13:25:45 2005] : (6) Narf The DM: Ok, thanks.
[Sat Jan 22 13:26:03 2005] : Jacob casts Cure Light Wounds ( level 1, "Target recovers 1d8 health +1 per caster level (max +5)." )
[Sat Jan 22 13:26:04 2005] : Jacob can cast Cure Light Wounds 2 more times
[Sat Jan 22 13:26:05 2005] : Jacob casts Cure Light Wounds ( level 1, "Target recovers 1d8 health +1 per caster level (max +5)." )
[Sat Jan 22 13:26:06 2005] : Jacob can cast Cure Light Wounds 1 more time
[Sat Jan 22 13:26:13 2005] : (1) Jacob: [1d8+2] -> [1,2] = (3)
[Sat Jan 22 13:26:18 2005] : (1) Jacob: [1d8+2] -> [7,2] = (9)
[Sat Jan 22 13:26:27 2005] : (9) Mighty Eagle: Well okay. I have 5 hp then.
[Sat Jan 22 13:26:33 2005] : (1) Jacob: Jacob, then ME
[Sat Jan 22 13:26:48 2005] : (1) Jacob: Or should that have been ME then Jacob?
[Sat Jan 22 13:26:51 2005] : (9) brianeyci: Okay I'm fully healed.
[Sat Jan 22 13:27:00 2005] : (6) Narf The DM: Just a second.
[Sat Jan 22 13:27:49 2005] : (6) Narf The DM: Ok, back.
[Sat Jan 22 13:28:16 2005] : (1) Jacob: And I can still do that once more today, if need be. Shall we check out the nearest town?
[Sat Jan 22 13:28:52 2005] : (6) Narf The DM: The nearest town that you know of is the city of clerks.
[Sat Jan 22 13:29:28 2005] : (6) Narf The DM: However, finding a road out of it and following it will probably get you a village, villages generally being built near cities.
[Sat Jan 22 13:29:46 2005] : (1) Jacob: * That's fine - they're peaceful, and librarians of such power are likely to have some knoweledge of restoring paper.
[Sat Jan 22 13:30:09 2005] : (9) brianeyci: Agreed. It will not be cheap.
[Sat Jan 22 13:30:11 2005] : (6) Narf The DM: Your quite a ways from the librarians city.
[Sat Jan 22 13:30:16 2005] : (9) Mighty Eagle: (whops)
[Sat Jan 22 13:30:23 2005] : (9) Mighty Eagle: Agreed, it will not be cheap though.
[Sat Jan 22 13:30:32 2005] : (1) Jacob: * Well, never mind then.
[Sat Jan 22 13:30:46 2005] : (1) Jacob: Or, we could just check out the last listed area on the map.
[Sat Jan 22 13:30:52 2005] : (9) Mighty Eagle: We shall go to the village, and perhaps we can hire mounts there to take us to the city.
[Sat Jan 22 13:31:02 2005] : (9) Mighty Eagle: Perhaps. But what if this paper holds some important mystery?
[Sat Jan 22 13:31:29 2005] : (1) Jacob: Well, we do have half the puzzle, at least.
[Sat Jan 22 13:32:14 2005] : (9) Mighty Eagle: Shall we ask Stisnera? (turns to Stis)
[Sat Jan 22 13:32:29 2005] : (1) Jacob: * Um, she's gone.....
[Sat Jan 22 13:32:39 2005] : (1) Jacob: * Or rather, Alynean is gone.
[Sat Jan 22 13:32:56 2005] : (1) Jacob: * Don't you see that Stisnera's name is missing from the list?
[Sat Jan 22 13:34:00 2005] : (1) Jacob: Personally, I'm inclined to check the fourth marking on the map.
[Sat Jan 22 13:34:58 2005] : (6) Narf The DM: Sorry, guys. I gotta go now.
[Sat Jan 22 13:35:13 2005] : (1) Jacob: Well, we are at a good stopping point anyway.
[Sat Jan 22 13:35:53 2005] : (6) Narf The DM: Disconnecting from server...
[Sat Jan 22 13:35:54 2005] : (6) Narf The DM (exit): 13:35
[Sat Jan 22 13:37:01 2005] : (9) Mighty Eagle: yeah I see her name is off the list
[Sat Jan 22 13:37:11 2005] : (9) Mighty Eagle: but I wanted to end it too and that was a good point lol
[Sat Jan 22 13:37:18 2005] : (9) Mighty Eagle: good stuff
[Sat Jan 22 13:38:20 2005] : (1) Jacob: Well, I've saved the chat log.
[Sat Jan 22 13:38:36 2005] : (1) Jacob: Time to close down the server.
[Sat Jan 22 13:38:52 2005] : Server Administrator-> Closing Server
[Sat Jan 22 13:38:54 2005] : (9) Mighty Eagle: k
[Sat Jan 22 13:39:01 2005] : Game disconnected!
[Sat Jan 22 14:50:07 2005] : Welcome to OpenRPG version 1.6.1...
[Sat Jan 22 14:50:07 2005] :
Emote commands:

[Sat Jan 22 14:50:07 2005] : /date - Display the local and GMT time and date.
[Sat Jan 22 14:50:07 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat Jan 22 14:50:07 2005] : /font - Sets the font.
[Sat Jan 22 14:50:07 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat Jan 22 14:50:07 2005] : /help - Displays a list of emote commands.
[Sat Jan 22 14:50:07 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat Jan 22 14:50:07 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat Jan 22 14:50:07 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat Jan 22 14:50:07 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat Jan 22 14:50:07 2005] : /me - Alias for **yourname.
[Sat Jan 22 14:50:07 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat Jan 22 14:50:07 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat Jan 22 14:50:07 2005] : /name or /nick your_name - Change your name.
[Sat Jan 22 14:50:07 2005] : /ping - Ask for a response from the server.
[Sat Jan 22 14:50:07 2005] : /purge - Purge history older than your buffersize.
[Sat Jan 22 14:50:07 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat Jan 22 14:50:07 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat Jan 22 14:50:07 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat Jan 22 14:50:07 2005] : /time - See /date.
[Sat Jan 22 14:50:07 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat Jan 22 14:50:07 2005] : /version - Displays current version of OpenRPG.
[Sat Jan 22 14:50:07 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat Jan 22 17:46:28 2005] : Welcome to OpenRPG version 1.6.1...
[Sat Jan 22 17:46:28 2005] :
Emote commands:

[Sat Jan 22 17:46:28 2005] : /date - Display the local and GMT time and date.
[Sat Jan 22 17:46:28 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat Jan 22 17:46:28 2005] : /font - Sets the font.
[Sat Jan 22 17:46:28 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat Jan 22 17:46:28 2005] : /help - Displays a list of emote commands.
[Sat Jan 22 17:46:28 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat Jan 22 17:46:28 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat Jan 22 17:46:28 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat Jan 22 17:46:28 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat Jan 22 17:46:28 2005] : /me - Alias for **yourname.
[Sat Jan 22 17:46:28 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat Jan 22 17:46:28 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat Jan 22 17:46:28 2005] : /name or /nick your_name - Change your name.
[Sat Jan 22 17:46:28 2005] : /ping - Ask for a response from the server.
[Sat Jan 22 17:46:28 2005] : /purge - Purge history older than your buffersize.
[Sat Jan 22 17:46:28 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat Jan 22 17:46:28 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat Jan 22 17:46:28 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat Jan 22 17:46:28 2005] : /time - See /date.
[Sat Jan 22 17:46:28 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat Jan 22 17:46:28 2005] : /version - Displays current version of OpenRPG.
[Sat Jan 22 17:46:28 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat Jan 22 17:55:33 2005] : (0) Jacob: Bite (base): [1d20+3] -> [4,3] = (7) ===> Damage: [1d6+1] -> [3,1] = (4)
[Sat Jan 22 18:01:18 2005] : Welcome to OpenRPG version 1.6.1...
[Sat Jan 22 18:01:18 2005] :
Emote commands:

[Sat Jan 22 18:01:18 2005] : /date - Display the local and GMT time and date.
[Sat Jan 22 18:01:18 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat Jan 22 18:01:18 2005] : /font - Sets the font.
[Sat Jan 22 18:01:18 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat Jan 22 18:01:18 2005] : /help - Displays a list of emote commands.
[Sat Jan 22 18:01:18 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat Jan 22 18:01:18 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat Jan 22 18:01:18 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat Jan 22 18:01:18 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat Jan 22 18:01:18 2005] : /me - Alias for **yourname.
[Sat Jan 22 18:01:18 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat Jan 22 18:01:18 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat Jan 22 18:01:18 2005] : /name or /nick your_name - Change your name.
[Sat Jan 22 18:01:18 2005] : /ping - Ask for a response from the server.
[Sat Jan 22 18:01:18 2005] : /purge - Purge history older than your buffersize.
[Sat Jan 22 18:01:18 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat Jan 22 18:01:18 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat Jan 22 18:01:18 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat Jan 22 18:01:18 2005] : /time - See /date.
[Sat Jan 22 18:01:18 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat Jan 22 18:01:18 2005] : /version - Displays current version of OpenRPG.
[Sat Jan 22 18:01:18 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat Jan 22 18:12:17 2005] : Welcome to OpenRPG version 1.6.1...
[Sat Jan 22 18:12:17 2005] :
Emote commands:

[Sat Jan 22 18:12:17 2005] : /date - Display the local and GMT time and date.
[Sat Jan 22 18:12:17 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat Jan 22 18:12:17 2005] : /font - Sets the font.
[Sat Jan 22 18:12:17 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat Jan 22 18:12:17 2005] : /help - Displays a list of emote commands.
[Sat Jan 22 18:12:17 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat Jan 22 18:12:17 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat Jan 22 18:12:17 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat Jan 22 18:12:17 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat Jan 22 18:12:17 2005] : /me - Alias for **yourname.
[Sat Jan 22 18:12:17 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat Jan 22 18:12:17 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat Jan 22 18:12:18 2005] : /name or /nick your_name - Change your name.
[Sat Jan 22 18:12:18 2005] : /ping - Ask for a response from the server.
[Sat Jan 22 18:12:18 2005] : /purge - Purge history older than your buffersize.
[Sat Jan 22 18:12:18 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat Jan 22 18:12:18 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat Jan 22 18:12:18 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat Jan 22 18:12:18 2005] : /time - See /date.
[Sat Jan 22 18:12:18 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat Jan 22 18:12:18 2005] : /version - Displays current version of OpenRPG.
[Sat Jan 22 18:12:18 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat Jan 22 18:25:33 2005] : Jacob casts Cure Light Wounds ( level 1, "Cures 1d8 damage +1/level (max +5)" )
[Sat Jan 22 18:25:33 2005] : Jacob can cast Cure Light Wounds 2 more times
[Sat Jan 22 18:25:34 2005] : Jacob casts Cure Light Wounds ( level 1, "Cures 1d8 damage +1/level (max +5)" )
[Sat Jan 22 18:25:34 2005] : Jacob can cast Cure Light Wounds 1 more time
[Sat Jan 22 19:16:17 2005] : Welcome to OpenRPG version 1.6.1...
[Sat Jan 22 19:16:17 2005] :
Emote commands:

[Sat Jan 22 19:16:17 2005] : /date - Display the local and GMT time and date.
[Sat Jan 22 19:16:17 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat Jan 22 19:16:17 2005] : /font - Sets the font.
[Sat Jan 22 19:16:17 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat Jan 22 19:16:17 2005] : /help - Displays a list of emote commands.
[Sat Jan 22 19:16:17 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat Jan 22 19:16:17 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat Jan 22 19:16:17 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat Jan 22 19:16:17 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat Jan 22 19:16:17 2005] : /me - Alias for **yourname.
[Sat Jan 22 19:16:17 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat Jan 22 19:16:17 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat Jan 22 19:16:17 2005] : /name or /nick your_name - Change your name.
[Sat Jan 22 19:16:17 2005] : /ping - Ask for a response from the server.
[Sat Jan 22 19:16:17 2005] : /purge - Purge history older than your buffersize.
[Sat Jan 22 19:16:17 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat Jan 22 19:16:17 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat Jan 22 19:16:17 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat Jan 22 19:16:17 2005] : /time - See /date.
[Sat Jan 22 19:16:17 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat Jan 22 19:16:17 2005] : /version - Displays current version of OpenRPG.
[Sat Jan 22 19:16:17 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat Jan 22 19:17:31 2005] : (0) Jacob: Wilderness Lore Skill Check: [1d20+2] -> [2,2] = (4)
[Sat Jan 22 19:17:33 2005] : (0) Jacob: Wilderness Lore Skill Check: [1d20+2] -> [11,2] = (13)
[Sat Jan 22 19:17:34 2005] : (0) Jacob: Wilderness Lore Skill Check: [1d20+2] -> [7,2] = (9)
[Sat Jan 22 19:17:34 2005] : (0) Jacob: Wilderness Lore Skill Check: [1d20+2] -> [10,2] = (12)
[Sat Jan 22 19:17:35 2005] : (0) Jacob: Wilderness Lore Skill Check: [1d20+2] -> [13,2] = (15)
[Sat Jan 22 19:17:36 2005] : (0) Jacob: Wilderness Lore Skill Check: [1d20+2] -> [4,2] = (6)
[Sat Jan 22 19:17:36 2005] : (0) Jacob: Wilderness Lore Skill Check: [1d20+2] -> [14,2] = (16)
[Sat Jan 22 19:17:37 2005] : (0) Jacob: Wilderness Lore Skill Check: [1d20+2] -> [12,2] = (14)
[Sat Jan 22 19:17:38 2005] : (0) Jacob: Wilderness Lore Skill Check: [1d20+2] -> [14,2] = (16)
[Sat Jan 22 19:17:38 2005] : (0) Jacob: Wilderness Lore Skill Check: [1d20+2] -> [20,2] = (22)
[Sat Jan 22 21:16:33 2005] : Welcome to OpenRPG version 1.6.1...
[Sat Jan 22 21:16:33 2005] :
Emote commands:

[Sat Jan 22 21:16:33 2005] : /date - Display the local and GMT time and date.
[Sat Jan 22 21:16:33 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat Jan 22 21:16:33 2005] : /font - Sets the font.
[Sat Jan 22 21:16:33 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat Jan 22 21:16:33 2005] : /help - Displays a list of emote commands.
[Sat Jan 22 21:16:33 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat Jan 22 21:16:33 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat Jan 22 21:16:33 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat Jan 22 21:16:33 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat Jan 22 21:16:33 2005] : /me - Alias for **yourname.
[Sat Jan 22 21:16:33 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat Jan 22 21:16:33 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat Jan 22 21:16:33 2005] : /name or /nick your_name - Change your name.
[Sat Jan 22 21:16:33 2005] : /ping - Ask for a response from the server.
[Sat Jan 22 21:16:33 2005] : /purge - Purge history older than your buffersize.
[Sat Jan 22 21:16:33 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat Jan 22 21:16:33 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat Jan 22 21:16:33 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat Jan 22 21:16:33 2005] : /time - See /date.
[Sat Jan 22 21:16:33 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat Jan 22 21:16:33 2005] : /version - Displays current version of OpenRPG.
[Sat Jan 22 21:16:33 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.