[Sat Jun 18 15:33:53 2005] : Welcome to OpenRPG version 1.6.1...
[Sat Jun 18 15:33:53 2005] :
Emote commands:

[Sat Jun 18 15:33:53 2005] : /date - Display the local and GMT time and date.
[Sat Jun 18 15:33:53 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat Jun 18 15:33:53 2005] : /font - Sets the font.
[Sat Jun 18 15:33:53 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat Jun 18 15:33:53 2005] : /help - Displays a list of emote commands.
[Sat Jun 18 15:33:53 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat Jun 18 15:33:53 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat Jun 18 15:33:53 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat Jun 18 15:33:53 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat Jun 18 15:33:53 2005] : /me - Alias for **yourname.
[Sat Jun 18 15:33:53 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat Jun 18 15:33:53 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat Jun 18 15:33:53 2005] : /name or /nick your_name - Change your name.
[Sat Jun 18 15:33:53 2005] : /ping - Ask for a response from the server.
[Sat Jun 18 15:33:53 2005] : /purge - Purge history older than your buffersize.
[Sat Jun 18 15:33:53 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat Jun 18 15:33:53 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat Jun 18 15:33:53 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat Jun 18 15:33:53 2005] : /time - See /date.
[Sat Jun 18 15:33:53 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat Jun 18 15:33:53 2005] : /version - Displays current version of OpenRPG.
[Sat Jun 18 15:33:53 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat Jun 18 15:37:43 2005] : Locating server at 127.0.0.1:6774...
[Sat Jun 18 15:37:44 2005] : Game connected!
[Sat Jun 18 15:37:44 2005] : (1) Jacob (enter): 15:37
[Sat Jun 18 15:37:44 2005] : Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 4:00 pm Pacific; you can get the official current time for this timezone by visiting This Link
[Sat Jun 18 15:38:19 2005] : (1) Jacob: [100d20] -> [4,15,1,1,4,14,13,7,14,17,13,14,2,2,18,10,4,12,17,7,15,13,7,5,10,8,6,20,20,7,1,6,9,4,10,14,11,1,11,12,3,16,7,6,7,8,8,6,5,6,18,3,17,12,16,4,20,7,5,4,19,2,6,14,1,6,13,12,15,19,11,20,4,5,4,14,12,7,9,15,6,17,10,6,16,3,13,1,2,16,13,19,18,3,16,1,20,7,9,13] = (974)
[Sat Jun 18 15:42:25 2005] : (2) Vurdgel (enter): 15:42
[Sat Jun 18 15:42:42 2005] : (2) Vurdgel: Disconnecting from server...
[Sat Jun 18 15:42:43 2005] : (2) Vurdgel (exit): 15:42
[Sat Jun 18 17:11:53 2005] : (3) Narf the DM (enter): 17:11
[Sat Jun 18 17:11:58 2005] : (1) Jacob: Hello.
[Sat Jun 18 17:11:59 2005] : (3) Narf the DM: Sorry.
[Sat Jun 18 17:12:16 2005] : (1) Jacob: It's okay. Nobody else showed up, either.
[Sat Jun 18 17:12:25 2005] : (3) Narf the DM: I started playing Morrowind and lost track of time.
[Sat Jun 18 17:12:42 2005] : (3) Narf the DM: I still don't have an excuse. Now, don't interupt my blaming myself.
[Sat Jun 18 17:13:16 2005] : (1) Jacob: Ah, but it's fun.
[Sat Jun 18 17:14:03 2005] : (3) Narf the DM: We could play out the ending - Since I made it when I only had one player, it doesn't require anybody else.
[Sat Jun 18 17:15:47 2005] : (1) Jacob: We could.... but then again, there are a few others that might just want to see it.
[Sat Jun 18 17:17:07 2005] : (3) Narf the DM: True and probably best. Just wanted to throw the option out there.
[Sat Jun 18 17:17:29 2005] : (1) Jacob: So, try again next week, or try an ECL 12?
[Sat Jun 18 17:18:31 2005] : (3) Narf the DM: Well, I kinda wanna play something here. Up to you, I guess - You might have stuff you want to show everybody else.
[Sat Jun 18 17:19:22 2005] : (1) Jacob: They haven't shown up in the game world as of yet. I can just picture a player turning Jason - who (after he is done running for the 10 rounds) would be annoyed... and has some long-range capabilities....
[Sat Jun 18 17:20:11 2005] : (1) GM: Well, see you in the other room. I think I can cobble something together.
[Sat Jun 18 17:20:20 2005] : (3) Narf the DM: Ok.
[Sat Jun 18 17:20:23 2005] : Moving to room 'D and D'..
[Sat Jun 18 17:20:23 2005] : (1) GM (enter): 17:20
[Sat Jun 18 17:20:24 2005] : Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 4:00 pm Pacific; you can get the official current time for this timezone by visiting This Link
[Sat Jun 18 17:20:31 2005] : (3) Derrel (enter): 17:20
[Sat Jun 18 17:21:14 2005] : (1) GM: Let's see... when we last left our heros, we were in a smallish dungeon, having just bested a demon while a sorceror had escaped.
[Sat Jun 18 17:21:41 2005] : (3) Derrel: I think I remember that.
[Sat Jun 18 17:22:18 2005] : (3) Derrel: There was a pit trap, right?
[Sat Jun 18 17:22:42 2005] : (1) GM: In each and every room. Do you see the image this time?
[Sat Jun 18 17:23:55 2005] : (3) Derrel: Yep
[Sat Jun 18 17:24:14 2005] : (3) Derrel: Circle on ground?
[Sat Jun 18 17:24:29 2005] : (1) GM: Key in upper-right corner.
[Sat Jun 18 17:24:44 2005] : (3) Derrel: Yeah - That's what the key says.
[Sat Jun 18 17:25:16 2005] : (1) GM: Circle - Diagrammed Magic Circle - used by summoner for containing summoned critters.
[Sat Jun 18 17:25:38 2005] : (3) Derrel: Ah.
[Sat Jun 18 17:26:09 2005] : (1) GM: We were in the middle-right room, where I just dropped off the black dots.
[Sat Jun 18 17:26:54 2005] : (3) Derrel: Pots sdotted
[Sat Jun 18 17:27:14 2005] : (1) GM: Ready?
[Sat Jun 18 17:28:30 2005] : (1) GM: We were just about ready to interrogate the downed devil.
[Sat Jun 18 17:29:23 2005] : (3) Derrel: Ready
[Sat Jun 18 17:29:23 2005] : (3) Derrel: (Toast)
[Sat Jun 18 17:29:52 2005] : (1) GM: The devil spits in the paladin's eye.
[Sat Jun 18 17:30:02 2005] : (1) GM: [1d20+10] -> [19,10] = (29)
[Sat Jun 18 17:30:04 2005] : (3) Derrel: The paladin spits in the devil's eye.
[Sat Jun 18 17:30:08 2005] : (1) GM: What's your touch AC?
[Sat Jun 18 17:30:15 2005] : (3) Derrel: Dex check: [1d20+1] -> [1,1] = (2)
[Sat Jun 18 17:30:32 2005] : (3) Derrel: 11, I suppuse.
[Sat Jun 18 17:30:45 2005] : (1) GM: Your eye gets wet, and the demon stays dry.
[Sat Jun 18 17:30:58 2005] : (3) Derrel: I kick him.
[Sat Jun 18 17:31:14 2005] : (1) GM: Unamard strike roll for damage.
[Sat Jun 18 17:31:34 2005] : (1) GM: 1d4+str mod.
[Sat Jun 18 17:31:36 2005] : (3) Derrel: [1d4] -> [4] = (4)
[Sat Jun 18 17:31:46 2005] : (1) GM: The devil collapses, unconscious.
[Sat Jun 18 17:31:48 2005] : (3) Derrel: 6
[Sat Jun 18 17:32:08 2005] : (1) GM: Jason: Well, that was... productive. Shall we look around?
[Sat Jun 18 17:32:19 2005] : (3) Derrel: I improvise a spit-guard for the devils mouth.
[Sat Jun 18 17:32:37 2005] : (1) GM: In other words, a gag? Sure. You find some cloth lying about.
[Sat Jun 18 17:32:57 2005] : (1) GM: Search Skill Check: [1d20+10] -> [11,10] = (21)
[Sat Jun 18 17:33:01 2005] : (3) Derrel: 'Ok, now let's look around.
[Sat Jun 18 17:33:06 2005] : (3) Derrel: Search Skill Check: [1d20-1] -> [5,-1] = (4)
[Sat Jun 18 17:33:36 2005] : (1) GM: * 2,000 gold coins
[Sat Jun 18 17:33:36 2005] : (1) GM: * gemstone - moss agate
[Sat Jun 18 17:33:36 2005] : (1) GM: * gemstone - blue-white diamond
[Sat Jun 18 17:33:36 2005] : (1) GM: * gemstone - moss agate
[Sat Jun 18 17:33:37 2005] : (1) GM: * staff of twisted dark wood with dark spots resembling crawling insects (which occasionally seem to move)
[Sat Jun 18 17:33:39 2005] : (1) GM: Jason finds a few things..
[Sat Jun 18 17:34:02 2005] : (1) GM: ... and Derrel finds that the wall to the south isn't solid.
[Sat Jun 18 17:34:42 2005] : (3) Derrel: In a fit of brilliance, I toss a rock through and listen.
[Sat Jun 18 17:34:49 2005] : (3) Derrel: Listen Skill Check: [1d20+1] -> [12,1] = (13)
[Sat Jun 18 17:35:09 2005] : (1) GM: You hear a rock hit a wall, roughtly thirty feet away.
[Sat Jun 18 17:35:40 2005] : (1) GM: Jason: This guy seems to like illusions - perhaps you could tap your sword in front of you as you walk?
[Sat Jun 18 17:36:10 2005] : ** (3) Derrel does so. **
[Sat Jun 18 17:36:21 2005] : (3) Derrel: Dex check: [1d20+1] -> [13,1] = (14)
[Sat Jun 18 17:36:58 2005] : (1) GM: You find that the wall is, indeed, illusionary (and so it fades from view as your sword passes through it), as is a 10x10 section of flooring on the other side of the gap.
[Sat Jun 18 17:37:25 2005] : (3) Derrel: I step around the pit.
[Sat Jun 18 17:37:29 2005] : (3) Derrel: Search Skill Check: [1d20-1] -> [16,-1] = (15)
[Sat Jun 18 17:38:36 2005] : (1) GM: On the other side, you spot a faded portion of wall, shaped roughly like a mirror in the south-west corner, a bed in the north-east corner, a small fire elemental stuck in a circle in the north-west corner, and what appears to be a young lady curled up and sleeping in a circle in the south-west corner.
[Sat Jun 18 17:39:21 2005] : (1) GM: The "young lady" seems to radiate evil.
[Sat Jun 18 17:39:54 2005] : (1) GM: The little fire elemental keeps banging up against the circle, and a blue flash pushes it back every time it reaches the edge.
[Sat Jun 18 17:40:47 2005] : (1) GM: Nothing jumps out and attacks you, however.
[Sat Jun 18 17:41:25 2005] : (3) Derrel: I try to talk to the fire elemental
[Sat Jun 18 17:41:40 2005] : (1) GM: Surprisingly, it speaks common.
[Sat Jun 18 17:41:41 2005] : (3) Derrel: (Int of 9)
[Sat Jun 18 17:41:52 2005] : (1) GM: (normally, they only speak ignan....)
[Sat Jun 18 17:42:06 2005] : (3) Derrel: (No obscure pointing? Yeah, that was probably a bad descision on my part)
[Sat Jun 18 17:42:10 2005] : (1) GM: Help! I've been trapped in here for ages!
[Sat Jun 18 17:43:22 2005] : (1) GM: (that was the little fire elemental's response, btw)
[Sat Jun 18 17:43:32 2005] : (3) Derrel: I try 'Detect Evil' on the elemental.
[Sat Jun 18 17:43:40 2005] : (1) GM: Elemental comes up neutral.
[Sat Jun 18 17:43:44 2005] : (3) Derrel: (Had to look up the paladin entru)
[Sat Jun 18 17:43:53 2005] : (3) Derrel: 'How do I let you out?'
[Sat Jun 18 17:43:58 2005] : (1) GM: Yep, it's a spell-like ability, useable at will.
[Sat Jun 18 17:44:22 2005] : (1) GM: Fire elemental: I don't know! I've just been stuck in here! I can't seem to get past the lines on the floor.
[Sat Jun 18 17:44:47 2005] : (1) GM: Jason: If it's a standard diagram, all you need to do is wreck the lines. A single straw laid across them will do it.
[Sat Jun 18 17:45:06 2005] : ** (3) Derrel puts his left foot in. **
[Sat Jun 18 17:45:32 2005] : (1) GM: The little fire elemental tries the border - and lo and behold, he crosses! He approaches and gives you a hug.
[Sat Jun 18 17:45:52 2005] : (3) Derrel: Uh...Am I burning now?
[Sat Jun 18 17:45:54 2005] : (1) GM: Take 1d4 fire damage [1d4] -> [4] = (4)
[Sat Jun 18 17:46:10 2005] : (1) GM: Fire elemental: Oops! Sorry.
[Sat Jun 18 17:46:18 2005] : (1) GM: But no, not burning.
[Sat Jun 18 17:46:23 2005] : (3) Derrel: 'That's ok'
[Sat Jun 18 17:46:58 2005] : (1) GM: Jason: If that blank spot on the wall was a mirror......
[Sat Jun 18 17:47:33 2005] : (1) GM: Fire Elemental: It was. The evil guy came and took it away a few minutes ago. He often stared at it for hours. It would show him things.
[Sat Jun 18 17:48:10 2005] : ** (3) Derrel does detect evil on the young woman, just to be sure. **
[Sat Jun 18 17:48:17 2005] : (1) GM: Yep, evil.
[Sat Jun 18 17:48:32 2005] : (1) GM: She stirs.
[Sat Jun 18 17:48:41 2005] : (3) Derrel: 'What can you tell me about her?' To elemental, pointing and woman.
[Sat Jun 18 17:48:46 2005] : (3) Derrel: * at
[Sat Jun 18 17:48:50 2005] : (1) GM: Young Woman: Oh! A knight come to rescue me!
[Sat Jun 18 17:49:15 2005] : (1) GM: Fire Elemental: She doesn't always look the same. The evil guy would stare at her for hours, too.
[Sat Jun 18 17:49:37 2005] : (1) GM: Fire elemental: She didn't show him anything, though.
[Sat Jun 18 17:49:38 2005] : (3) Derrel: Int check: [1d20-1] -> [7,-1] = (6)
[Sat Jun 18 17:50:19 2005] : (1) GM: Jason: I'm guessing the mirror was used for scrying, the Fire elemental for light.
[Sat Jun 18 17:50:32 2005] : (1) GM: Spellcraft Skill Check: [1d20+15] -> [7,15] = (22)
[Sat Jun 18 17:50:42 2005] : (1) GM: Derrel: Make a Knoweledge(Religion) check.
[Sat Jun 18 17:50:45 2005] : (1) GM: DC 20
[Sat Jun 18 17:51:13 2005] : (3) Derrel: I don't have that skill, I don't think.
[Sat Jun 18 17:51:34 2005] : (1) GM: A Paladin without any Knoweledge of his religion?
[Sat Jun 18 17:51:35 2005] : (3) Derrel: Nope.
[Sat Jun 18 17:52:08 2005] : (1) GM: Fortunately, otherplanal entities are also covered under Knoweledge(Arcane).
[Sat Jun 18 17:52:12 2005] : (1) GM: Knowledge: Arcana Skill Check: [1d20+12] -> [10,12] = (22)
[Sat Jun 18 17:53:00 2005] : (1) GM: Jason: I'm pretty sure that's a succubus. A demon. Probably summoned because she was pretty.
[Sat Jun 18 17:53:46 2005] : (1) GM: Jason: Any other doors in the area?
[Sat Jun 18 17:53:46 2005] : (1) GM: Search Skill Check: [1d20+10] -> [11,10] = (21)
[Sat Jun 18 17:53:52 2005] : (1) GM: GM: Nope.
[Sat Jun 18 17:54:25 2005] : (1) GM: Jason: Well, I doubt we will find much more here. Care to check out the rest of the area?
[Sat Jun 18 17:54:38 2005] : (3) Derrel: 'Ok, sure.'
[Sat Jun 18 17:54:43 2005] : (1) GM: Fire Elemental: Yep. I heard some of my bretheren through the walls sometimes.
[Sat Jun 18 17:54:58 2005] : (3) Derrel: Search Skill Check: [1d20-1] -> [12,-1] = (11)
[Sat Jun 18 17:55:09 2005] : (3) Derrel: OOC: Derrel isn''t rolling to well today.
[Sat Jun 18 17:55:27 2005] : (1) GM: Fortunately, a "probing search" automatically finds illusionary walls....
[Sat Jun 18 17:57:25 2005] : (1) GM: Most rooms are the same - a pit trap somewhere, covered by an illusion, with a fire elemental in one corner (which the first always seems to free....) and several assorted demons and devils trapped in the other corners. Nothing else of interest, other than Calvin, standing around waiting to be found.
[Sat Jun 18 17:58:15 2005] : (1) GM: Jason: So.... should we clear this place out? If I recall correctly, half of these critters will be able to teleport out of their confinement after the Dimensional Anchor wears off.
[Sat Jun 18 17:58:54 2005] : (3) Derrel: OOC: Calvin?
[Sat Jun 18 17:58:55 2005] : (1) GM: Then again, we could just have Calvin bring the city gaurd back out here - they should have a few days before the demons start escaping.
[Sat Jun 18 17:59:41 2005] : (1) GM: ooc: Calvin - the city gaurd teleport specialist who brought us here - and bailed on his first turn of combat with the demon when the BBEG let him loose on us.
[Sat Jun 18 18:00:07 2005] : (3) Derrel: 'Think we can take those demons?'
[Sat Jun 18 18:00:54 2005] : (1) GM: Individually, sure. Of course, it's likely that they would free their bretheren to take us out, and there aren't really less than three or so in any given room.
[Sat Jun 18 18:01:29 2005] : (1) GM: The city gaurd, though, seems to have dismissal, and can just send them home still locked up in the circle.
[Sat Jun 18 18:01:59 2005] : (3) Derrel: 'Well, let's go get the city guard.'
[Sat Jun 18 18:02:08 2005] : (3) Derrel: OOC: I'm going to get a drink.
[Sat Jun 18 18:02:28 2005] : (1) GM: Calvin takes you back to the city, and informs his superiors of the situation - who clean out the area of the infestation.
[Sat Jun 18 18:03:57 2005] : (3) Derrel: OOC: BAck
[Sat Jun 18 18:04:04 2005] : (1) GM: The gaurd rewards you with a small token of their appreciation - they identify the loot, free of charge.
[Sat Jun 18 18:04:11 2005] : (1) GM: * 2,000 gold coins (2000 gp)
[Sat Jun 18 18:04:11 2005] : (1) GM: * gemstone - moss agate (7 gp)
[Sat Jun 18 18:04:11 2005] : (1) GM: * gemstone - blue-white diamond (3000 gp)
[Sat Jun 18 18:04:12 2005] : (1) GM: * gemstone - moss agate (9 gp)
[Sat Jun 18 18:04:12 2005] : (1) GM: * staff of swarming insects (46 charges) (20000 gp)
[Sat Jun 18 18:04:28 2005] : (3) Derrel: 'Always nice to have backup. I was face-to-face with a small orc horde once...'
[Sat Jun 18 18:04:37 2005] : (1) GM: Later that night....
[Sat Jun 18 18:04:54 2005] : (1) GM: In your hotel room....
[Sat Jun 18 18:04:59 2005] : (1) GM: Derrel: Make a will save.
[Sat Jun 18 18:05:27 2005] : (3) Derrel: Will save: [1d20+7] -> [19,7] = (26)
[Sat Jun 18 18:05:54 2005] : (1) GM: You wake up feeling a tingling on the back of your neck.
[Sat Jun 18 18:06:25 2005] : (3) Derrel: I grab the back of my neck.
[Sat Jun 18 18:06:41 2005] : (1) GM: You feel your neck. It seems the hairs had stood on end for a time.
[Sat Jun 18 18:07:11 2005] : (1) GM: ooc: thats what happens when you SUCCEED on the save.
[Sat Jun 18 18:07:16 2005] : (1) GM: ooc: no harm at all.
[Sat Jun 18 18:07:46 2005] : (3) Derrel: I cast detect evil
[Sat Jun 18 18:07:56 2005] : (1) GM: You don't find anything nearby.
[Sat Jun 18 18:08:08 2005] : (1) GM: Jason: What's up?
[Sat Jun 18 18:08:54 2005] : (1) GM: Sorry, got to go - dinner.
[Sat Jun 18 18:08:57 2005] : (3) Derrel: Int check: [1d20-1] -> [18,-1] = (17)
[Sat Jun 18 18:09:03 2005] : (3) Derrel: Ok.
[Sat Jun 18 18:09:26 2005] : Game disconnected!