[Sat Jan 08 01:24:54 2005] : Welcome to OpenRPG version 1.6.1...
[Sat Jan 08 01:24:54 2005] :
Emote commands:

[Sat Jan 08 01:24:54 2005] : /date - Display the local and GMT time and date.
[Sat Jan 08 01:24:54 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat Jan 08 01:24:54 2005] : /font - Sets the font.
[Sat Jan 08 01:24:54 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat Jan 08 01:24:54 2005] : /help - Displays a list of emote commands.
[Sat Jan 08 01:24:54 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat Jan 08 01:24:54 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat Jan 08 01:24:54 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat Jan 08 01:24:54 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat Jan 08 01:24:54 2005] : /me - Alias for **yourname.
[Sat Jan 08 01:24:54 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat Jan 08 01:24:54 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat Jan 08 01:24:54 2005] : /name or /nick your_name - Change your name.
[Sat Jan 08 01:24:54 2005] : /ping - Ask for a response from the server.
[Sat Jan 08 01:24:54 2005] : /purge - Purge history older than your buffersize.
[Sat Jan 08 01:24:54 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat Jan 08 01:24:54 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat Jan 08 01:24:54 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat Jan 08 01:24:54 2005] : /time - See /date.
[Sat Jan 08 01:24:54 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat Jan 08 01:24:54 2005] : /version - Displays current version of OpenRPG.
[Sat Jan 08 01:24:54 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat Jan 08 11:01:42 2005] : Welcome to OpenRPG version 1.6.1...
[Sat Jan 08 11:01:42 2005] :
Emote commands:

[Sat Jan 08 11:01:42 2005] : /date - Display the local and GMT time and date.
[Sat Jan 08 11:01:42 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat Jan 08 11:01:42 2005] : /font - Sets the font.
[Sat Jan 08 11:01:42 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat Jan 08 11:01:42 2005] : /help - Displays a list of emote commands.
[Sat Jan 08 11:01:42 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat Jan 08 11:01:42 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat Jan 08 11:01:42 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat Jan 08 11:01:42 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat Jan 08 11:01:42 2005] : /me - Alias for **yourname.
[Sat Jan 08 11:01:42 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat Jan 08 11:01:42 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat Jan 08 11:01:42 2005] : /name or /nick your_name - Change your name.
[Sat Jan 08 11:01:42 2005] : /ping - Ask for a response from the server.
[Sat Jan 08 11:01:42 2005] : /purge - Purge history older than your buffersize.
[Sat Jan 08 11:01:42 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat Jan 08 11:01:42 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat Jan 08 11:01:42 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat Jan 08 11:01:42 2005] : /time - See /date.
[Sat Jan 08 11:01:42 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat Jan 08 11:01:42 2005] : /version - Displays current version of OpenRPG.
[Sat Jan 08 11:01:42 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat Jan 08 11:01:50 2005] : Locating server at 127.0.0.1:6774...
[Sat Jan 08 11:01:50 2005] : Game connected!
[Sat Jan 08 11:01:50 2005] : (2) Jacob (enter): 11:01
[Sat Jan 08 11:01:50 2005] : Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'. Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
I will likely not be able to participate today as I will be involved in some construction over at my church. However, as you can obviously see, I can leave the server running without any real trouble. If by some chance we finish before the session ends, I may join in later. Meanwhile, start without me.
[Sat Jan 08 11:01:51 2005] : (1) Stisnera (enter): 11:01
[Sat Jan 08 11:02:08 2005] : (2) Jacob: You online?
[Sat Jan 08 11:02:19 2005] : (1) Stisnera: Heya Jacob. It would seem so.
[Sat Jan 08 11:02:52 2005] : (2) Jacob: Would you like to know how to set things so your status goes back when you're not doing anything?
[Sat Jan 08 11:03:34 2005] : (1) Stisnera: Well, I do not really need a custom status. Proper glowering must be done by hand after all.
[Sat Jan 08 11:03:50 2005] : (2) Jacob: Fair enough.
[Sat Jan 08 11:04:15 2005] : (2) Jacob: So, do you think Narf will show up today?
[Sat Jan 08 11:04:51 2005] : (1) Stisnera: Well, I hope he will, and nothing says he won't. *Crosses fingers*
[Sat Jan 08 11:05:52 2005] : (2) Jacob: Oh, by the way, do you know why you have a different IP every week?
[Sat Jan 08 11:07:15 2005] : (1) Stisnera: I don't think any ISP in France offers fixed IP, so my IP is ever-changing.
[Sat Jan 08 11:07:58 2005] : (2) Jacob: Makes sense. So, are you getting your service directly from RIPE, or do you use a sub-leaser?
[Sat Jan 08 11:08:43 2005] : (1) Stisnera: Int check: [1d20+4] -> [10,4] = (14)
[Sat Jan 08 11:09:10 2005] : (1) Stisnera: Hmm, my roll was too low. I wouldn't know anything about RIPE or sub-leasers.
[Sat Jan 08 11:10:17 2005] : (2) Jacob: I don't really know anything about RIPE either - just that they hold the rights to the IP's I've seen you using recently - I found out they hold them when checking your IP in http://www.kloth.net/services/nslookup.php
[Sat Jan 08 11:11:19 2005] : (1) Stisnera: All I know is that I am using a pretty much common ISP here; anything else would be well beyond my understanding of informatics.
[Sat Jan 08 11:12:09 2005] : (2) Jacob: It's a class B domain, which does imply a major company.
[Sat Jan 08 11:13:36 2005] : (1) Stisnera: They would be a major company, at least compared to most other ISPs here.
[Sat Jan 08 11:17:28 2005] : (2) Jacob: By the way - what do you try when your connection breaks down when trying to contact my OpenRPG server?
[Sat Jan 08 11:17:39 2005] : (3) No Name (enter): 11:17
[Sat Jan 08 11:18:01 2005] : (3) No Name: Hi, sorry I'm late. Had to install openrpg at the last minute.
[Sat Jan 08 11:18:01 2005] : (2) Jacob: Hello mister no-name. Would you like to know how to set a name so it shows up automatically?
[Sat Jan 08 11:18:09 2005] : (1) Stisnera: Int check: [1d20+4] -> [4,4] = (8)
[Sat Jan 08 11:18:22 2005] : (2) Jacob: Shall we move to the other room?
[Sat Jan 08 11:18:34 2005] : (3) NarfTheDM: Ok.
[Sat Jan 08 11:18:39 2005] : Moving to room 'D and D'..
[Sat Jan 08 11:18:39 2005] : (2) Jacob (enter): 11:18
[Sat Jan 08 11:18:39 2005] : Server Administrator-> Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
I will likely not be able to participate today as I will be involved in some construction over at my church. However, as you can obviously see, I can leave the server running without any real trouble. If by some chance we finish before the session ends, I may join in later. Meanwhile, start without me.
[Sat Jan 08 11:18:44 2005] : (3) NarfTheDM (enter): 11:18
[Sat Jan 08 11:18:51 2005] : (1) Stisnera (enter): 11:18
[Sat Jan 08 11:18:51 2005] : (2) Jacob: role 3=gm
[Sat Jan 08 11:18:54 2005] : (1) Stisnera: That sums up my answer quite nicely Jacob. :) (Besides the other time, there has never been a problem with your server)
[Sat Jan 08 11:18:59 2005] : (1) Stisnera: Heya Narf.
[Sat Jan 08 11:19:14 2005] : (3) NarfTheDM: Hello
[Sat Jan 08 11:19:31 2005] : (3) NarfTheDM: Brian's not coming?
[Sat Jan 08 11:19:42 2005] : (2) Jacob: He hasn't arrived yet, anyway.
[Sat Jan 08 11:20:02 2005] : (1) Stisnera: He isn't on the boards either.
[Sat Jan 08 11:20:39 2005] : (3) NarfTheDM: So, last time on this channel, our intrepid heroes had managed to anger, well, just about everyone.
[Sat Jan 08 11:20:48 2005] : (2) Jacob: * I got a reply pinging the IP he used last time I saw him.
[Sat Jan 08 11:21:12 2005] : (2) Jacob: * then again, with DHCP, there's no real indication that he still holds that IP.
[Sat Jan 08 11:21:55 2005] : (4) brianeyci (enter): 11:21
[Sat Jan 08 11:22:02 2005] : (3) NarfTheDM: Ah, here he is.
[Sat Jan 08 11:23:07 2005] : (2) Jacob: So, shall we see about locating the bandit's camp? After all, they have to spend there money somewhere; perhaps a merchant would be able to give us a clue about some ruffians who have recently come into a large amount of money.
[Sat Jan 08 11:23:13 2005] : (1) Stisnera: Heya Brian.
[Sat Jan 08 11:23:54 2005] : (4) brianeyci: (ooc) sup. feel like shit, going to take a shower and be back.
[Sat Jan 08 11:24:26 2005] : (1) Stisnera: Stis would still go with something more like clarifying the situation with the authorities, one way or another. That would avoid a little problem like being caught by their guard with the whole treasury in our pockets.
[Sat Jan 08 11:25:15 2005] : ** (4) Mighty Eagle watches the party from afar, with a Dwarven telescope, too far for any but those with the sharpest eyes to make out the faintest details. **
[Sat Jan 08 11:25:20 2005] : (3) NarfTheDM: Was getting my D&D books. Well, try finding someone you didn't anger.
[Sat Jan 08 11:25:35 2005] : (3) NarfTheDM: Shall we begin?
[Sat Jan 08 11:26:03 2005] : (2) Jacob: (sure)Don't worry Stisnera - the authorities were present in the room with us when the money was stolen, and quite clearly saw us fighting the bandits. It would take quite a stretch for them to come to the conclusion that we were allied with the bandits.
[Sat Jan 08 11:27:11 2005] : (2) Jacob: * well, we really only angered the local authorities - who are often disliked by the merchants anyway due to the necessity of taxes.
[Sat Jan 08 11:27:20 2005] : (3) NarfTheDM: OOC: Should we wait a bit for Brian to finish his shower?
[Sat Jan 08 11:28:18 2005] : (4) Mighty Eagle: (ooc) no.
[Sat Jan 08 11:28:31 2005] : (3) NarfTheDM: Well, then...
[Sat Jan 08 11:28:36 2005] : (3) NarfTheDM: ----BEGIN----
[Sat Jan 08 11:29:30 2005] : (2) Jacob: So, shall we see about tracking down those bandits? After all, they are obviously a thorn in this city's side. Perhaps we can make them less of a thorn.
[Sat Jan 08 11:29:55 2005] : (3) NarfTheDM: OOC: Let's place this in time first...How long since you left the government house?
[Sat Jan 08 11:30:06 2005] : (1) Stisnera: (The next day or so?)
[Sat Jan 08 11:30:11 2005] : (3) NarfTheDM: OOC: And no typy while DM typy.
[Sat Jan 08 11:30:19 2005] : (3) NarfTheDM: OOC: Votes?
[Sat Jan 08 11:30:34 2005] : (2) Jacob: (a day or so works)
[Sat Jan 08 11:30:54 2005] : (3) NarfTheDM: OOC: Ok...Next day it is.
[Sat Jan 08 11:31:00 2005] : (3) NarfTheDM: OOC: Location?
[Sat Jan 08 11:31:28 2005] : (2) Jacob: ooc: outskirts of town? We probably wouldn't want to be too terribly close to the gaurds right now....
[Sat Jan 08 11:31:56 2005] : (1) Stisnera: (That certainly seems a wise idea)
[Sat Jan 08 11:32:27 2005] : (3) NarfTheDM: OOC: Ok, in a run-down tavern on the wrong side of the tracks...
[Sat Jan 08 11:32:46 2005] : (3) NarfTheDM: OOC: Go talk now. :)
[Sat Jan 08 11:33:15 2005] : (2) Jacob: So, shall we see about tracking down these bandits? They do seem to be a significant thorn in the side of the town. Perhaps we could alleviate it somewhat.
[Sat Jan 08 11:33:54 2005] : (1) Stisnera: Well, I should love to kill that Ogre. *Smirks* Nothing wrong with the idea I guess.
[Sat Jan 08 11:35:00 2005] : (2) Jacob: We could probably check with the various merchants and barkeeps to see if anyone appears to have come into a sudden glut of money recently. After all, what's the first thing most people without money do when they suddenly come into a lot of it?
[Sat Jan 08 11:36:16 2005] : (1) Stisnera: Do so if you want. A shame I cannot follow their minds. Though if they aren't fools, they haven't spent the money just in town. But they didn't strike me as being too clever.
[Sat Jan 08 11:36:48 2005] : (2) Jacob: I'll go see what I can find out, then.
[Sat Jan 08 11:36:58 2005] : (2) Jacob: ( gotta go - breakfast)
[Sat Jan 08 11:40:04 2005] : (1) Stisnera: (While we are alone Narf, and little goes on, are you fine with Stis changing one of her feats? I asked you so in the thread, but that was just before your computer died on you.)
[Sat Jan 08 11:40:40 2005] : (3) NarfTheDM: OOC: In keeping with the style of the roleplay, have you used it?
[Sat Jan 08 11:41:22 2005] : (1) Stisnera: (That was the passive Psionic Body, which gave me two extra hitpoints. These two points never made a difference however)
[Sat Jan 08 11:41:54 2005] : (3) NarfTheDM: OOC: Weren't you knocked out?
[Sat Jan 08 11:42:55 2005] : (1) Stisnera: (I was, but is there a difference between a 8-damage blow with 8 hitpoints, and the same blow with 6? I know very little of the rules about negative hitpoints)
[Sat Jan 08 11:43:49 2005] : (3) NarfTheDM: OOC: Yep. at 0 your unconcious. At -2 your dying.]
[Sat Jan 08 11:44:28 2005] : (3) NarfTheDM: OOC: It didn't make a game difference since you got a healing potion immediatly. On the other hand, those HP were used...
[Sat Jan 08 11:44:51 2005] : (1) Stisnera: (0 is unconscious without losing hitpoints? My mistake then, I thought you started dying at 0. So these points did make a difference. I will have to pick my second feat I had forgotten however (it will be Dodge))
[Sat Jan 08 11:45:18 2005] : (3) NarfTheDM: OOC: Let me check...
[Sat Jan 08 11:46:51 2005] : (3) NarfTheDM: OOC: 0 HP is disabled. Have to have a consistant ruling, and they were used.
[Sat Jan 08 11:46:57 2005] : (3) NarfTheDM: OOC: Sorry.
[Sat Jan 08 11:47:51 2005] : (1) Stisnera: (No worries, I will pick that other Dodge feat later on. I gather you are fine with adding the feat I forgot to pick however? (Psions start with one bonus feat at level 1, which was the one I forgot))
[Sat Jan 08 11:48:57 2005] : (3) NarfTheDM: OOC: I would say that the rules specify a certain amount of feats depending on your race, class and other factors, so you can fill in feats you forgot.
[Sat Jan 08 11:49:16 2005] : (4) brianeyci: (ooc) was up back.
[Sat Jan 08 11:49:26 2005] : (3) NarfTheDM: OOC: Huh?
[Sat Jan 08 11:49:36 2005] : (1) Stisnera: (Fine. It will be Dodge then, usable on a single opponent I think)
[Sat Jan 08 11:50:06 2005] : (3) NarfTheDM: OOC: Need Stis's character sheet.
[Sat Jan 08 11:50:28 2005] : (3) NarfTheDM: OOC: Yep, AC bonus vs.single opponent.
[Sat Jan 08 11:51:33 2005] : (5) brianeyci (enter): 11:51
[Sat Jan 08 11:51:44 2005] : (5) brianeyci: (ooc) lol
[Sat Jan 08 11:51:45 2005] : (3) NarfTheDM: OOC: Uh...
[Sat Jan 08 11:51:54 2005] : (5) brianeyci: (ooc) I got booted and rejoined
[Sat Jan 08 11:52:07 2005] : (5) brianeyci: (ooc) he's a fraud
[Sat Jan 08 11:52:15 2005] : (5) brianeyci: =D
[Sat Jan 08 11:52:15 2005] : (4) brianeyci (exit): 11:52
[Sat Jan 08 11:52:29 2005] : (1) Stisnera: (I sent the sheet via OpenRPG. Not sure it worked though)
[Sat Jan 08 11:52:41 2005] : (3) NarfTheDM: OOC: Worked
[Sat Jan 08 11:53:14 2005] : (3) NarfTheDM: OOC: It doesn't seem to want to player Brian
[Sat Jan 08 11:53:24 2005] : (5) brianeyci: (ooc) ?
[Sat Jan 08 11:53:37 2005] : (2) Jacob: (back)
[Sat Jan 08 11:53:40 2005] : (5) Mighty Eagle: (ooc) is that what you wanted?
[Sat Jan 08 11:54:06 2005] : (3) NarfTheDM: OOC: I'm trying to tell openrpg you're a player, but it isn't listening.
[Sat Jan 08 11:54:13 2005] : (3) NarfTheDM: OOC: Now it worked.
[Sat Jan 08 11:54:35 2005] : (5) Mighty Eagle: (ooc) uh actually I changed it from my end =D.
[Sat Jan 08 11:54:49 2005] : (2) Jacob: ooc: actually, I am the one that changed his status.
[Sat Jan 08 11:54:51 2005] : (3) NarfTheDM: OOC: Well, it worked.
[Sat Jan 08 11:54:58 2005] : (5) Mighty Eagle: (ooc) lol
[Sat Jan 08 11:55:06 2005] : (3) NarfTheDM: OOC: Uh, ok, sure,. fine, whatever. :D
[Sat Jan 08 11:55:37 2005] : (2) Jacob: ooc: Can I take 20 on a gather information roll?
[Sat Jan 08 11:56:38 2005] : (3) NarfTheDM: OOC: No. You have to roll for GI
[Sat Jan 08 11:56:44 2005] : (2) Jacob: Gather Information Skill Check: [1d20+0] -> [1,0] = (1)
[Sat Jan 08 11:56:53 2005] : (5) Mighty Eagle: (ooc) rotfl
[Sat Jan 08 11:57:08 2005] : (2) Jacob: (ooc) that's why I wanted to take 20.
[Sat Jan 08 11:57:22 2005] : (5) Mighty Eagle: (ooc) well you have to pay for gather information
[Sat Jan 08 11:57:26 2005] : (5) Mighty Eagle: (ooc) and spend time in an inn?
[Sat Jan 08 11:58:27 2005] : (2) Jacob: ooc: from online SRD: "Action: A typical Gather Information check takes 1d4+1 hours."
[Sat Jan 08 11:58:27 2005] : (3) NarfTheDM: OOC: Hmm...5 GP general expenses (Rounds of drinks?)
[Sat Jan 08 11:58:39 2005] : (3) NarfTheDM: [1d4+1] -> [3,1] = (4)
[Sat Jan 08 11:59:39 2005] : (2) Jacob: ooc: so, do I know I got nothing, or do we go on a wild goose chase?
[Sat Jan 08 12:00:12 2005] : (1) Stisnera: (Don't give him any idea Jacob. *Smirks*)
[Sat Jan 08 12:01:21 2005] : (3) NarfTheDM: OOC: Unfortunatly for my sense of fun, skill rolls don't have critacal failures. But if you really want too...
[Sat Jan 08 12:01:46 2005] : (2) Jacob: ooc: nah; it's not listed under the skill itself.
[Sat Jan 08 12:02:30 2005] : (2) Jacob: comes back sorry, I got nothing. It seems nobody is quite willing to talk to me. This town must be a little more tightly knit than I thought.
[Sat Jan 08 12:03:44 2005] : (1) Stisnera: Somehow, I don't wonder about that. *Shrugs* Perhaps offer them some more drinks? They will speak, eventually, even if you have to get them half-drunk.
[Sat Jan 08 12:04:10 2005] : (2) Jacob: ooc: as that was the only hanging plot thread I can remember, what next?
[Sat Jan 08 12:04:28 2005] : (3) NarfTheDM: OOC: Suddely...
[Sat Jan 08 12:05:12 2005] : (3) NarfTheDM: Three large humaniods barge in the door. Each of them has a lightning-bolt scars. The one in the center points at Jacob "Ders da one!"
[Sat Jan 08 12:05:42 2005] : (2) Jacob: draws scrimitar
[Sat Jan 08 12:05:48 2005] : (2) Jacob: Scimitar (base): [1d20-1] -> [10,-1] = (9) ===> Damage: [1d6+0] -> [5,0] = (5)
[Sat Jan 08 12:06:02 2005] : (2) Jacob: ooc: Or do I need to roll initianive first?
[Sat Jan 08 12:06:18 2005] : (3) NarfTheDM: OOC: Init.
[Sat Jan 08 12:06:21 2005] : (2) Jacob: Dex check: [1d20+2] -> [16,2] = (18)
[Sat Jan 08 12:06:22 2005] : (1) Stisnera: Dex check: [1d20+3] -> [20,3] = (23)
[Sat Jan 08 12:06:38 2005] : (3) NarfTheDM: Various tavern patrons head for various exits, such as windows and the back door.
[Sat Jan 08 12:06:41 2005] : (3) NarfTheDM: [1d20+1] -> [5,1] = (6)
[Sat Jan 08 12:06:43 2005] : (3) NarfTheDM: [1d20+2] -> [17,2] = (19)
[Sat Jan 08 12:06:45 2005] : (3) NarfTheDM: [1d20+3] -> [16,3] = (19)
[Sat Jan 08 12:07:29 2005] : (1) Stisnera: *Mind Thrust on the one in the center*
[Sat Jan 08 12:07:34 2005] : (1) Stisnera: [1d10] -> [2] = (2)
[Sat Jan 08 12:07:43 2005] : (3) NarfTheDM: The enforcers are wearing scale mail and tower shields
[Sat Jan 08 12:07:48 2005] : (3) NarfTheDM: [1d20+0] -> [10,0] = (10)
[Sat Jan 08 12:08:12 2005] : (3) NarfTheDM: The big one in the middle grunts a little. "Wigard!" he roars.
[Sat Jan 08 12:08:30 2005] : (1) Stisnera: (Not sure how to handle Dodge... I am trying to avoid the one I attacked, if I have to name the target for Dodge now)
[Sat Jan 08 12:08:58 2005] : (3) NarfTheDM: OOC: Just name a target, like you just did.
[Sat Jan 08 12:09:18 2005] : (3) NarfTheDM: The skinny one on the right charges toward Stis, the 'wigard'.
[Sat Jan 08 12:09:24 2005] : (3) NarfTheDM: [1d20+3] -> [18,3] = (21)
[Sat Jan 08 12:09:29 2005] : (3) NarfTheDM: OOC: AC?
[Sat Jan 08 12:09:36 2005] : (1) Stisnera: (21+1 for him)
[Sat Jan 08 12:09:51 2005] : (1) Stisnera: (Erh, 21+1 for the center one)
[Sat Jan 08 12:09:57 2005] : (2) Jacob: ooc: did you include the tower shield's constant -2 to hit even when proficient?
[Sat Jan 08 12:10:41 2005] : (2) Jacob: ooc: from srd: When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield’s encumbrance.
[Sat Jan 08 12:10:53 2005] : (3) NarfTheDM: OOC: Whoop, that would be 18, then. Never mind.
[Sat Jan 08 12:11:13 2005] : (3) NarfTheDM: The not-so-skinny one on the left charges Jacob.
[Sat Jan 08 12:11:20 2005] : (3) NarfTheDM: [1d20] -> [7] = (7)
[Sat Jan 08 12:11:30 2005] : (3) NarfTheDM: [1d6] -> [5] = (5)
[Sat Jan 08 12:11:40 2005] : (3) NarfTheDM: A chair is made into peices
[Sat Jan 08 12:11:54 2005] : (3) NarfTheDM: Jacob
[Sat Jan 08 12:12:23 2005] : (2) Jacob: draws scrimitar, attacks the one that just charged me (should be close enough)
[Sat Jan 08 12:12:25 2005] : (2) Jacob: Scimitar (base): [1d20-1] -> [10,-1] = (9) ===> Damage: [1d6+0] -> [4,0] = (4)
[Sat Jan 08 12:12:38 2005] : (2) Jacob: ooc: that's a miss, isn't it?
[Sat Jan 08 12:13:20 2005] : (2) Jacob: ooc: other thug?
[Sat Jan 08 12:13:23 2005] : (3) NarfTheDM: OOC: Yep, miss.
[Sat Jan 08 12:14:04 2005] : (3) NarfTheDM: The one in the middle bull-rushes Stis, skirting his comrade (No charge)
[Sat Jan 08 12:14:09 2005] : (3) NarfTheDM: [1d20+3] -> [8,3] = (11)
[Sat Jan 08 12:14:45 2005] : (3) NarfTheDM: OOC :Str check...
[Sat Jan 08 12:14:50 2005] : (2) Jacob: ooc: think there are any dwarves itching for a fight about?
[Sat Jan 08 12:15:03 2005] : whispering to Mighty Eagle, hint hint
[Sat Jan 08 12:15:04 2005] : (1) Stisnera: Str check: [1d20+2] -> [3,2] = (5)
[Sat Jan 08 12:15:19 2005] : (3) NarfTheDM: OOC: Nope. he's elsewhere.
[Sat Jan 08 12:15:27 2005] : (2) Jacob: ooc: figures.
[Sat Jan 08 12:15:53 2005] : whispering to Stisnera, I believe it's Stis's turn.
[Sat Jan 08 12:16:10 2005] : (3) NarfTheDM: OOC: Stis is knocked onto the table, which collapses.
[Sat Jan 08 12:16:17 2005] : (3) NarfTheDM: [1d2] -> [2] = (2)
[Sat Jan 08 12:16:27 2005] : (3) NarfTheDM: Two points of damage.
[Sat Jan 08 12:16:32 2005] : (3) NarfTheDM: Non-lethal
[Sat Jan 08 12:16:58 2005] : (1) Stisnera: (Concentration needed I guess, if I can even act right now?)
[Sat Jan 08 12:17:10 2005] : (3) NarfTheDM: Yep
[Sat Jan 08 12:17:20 2005] : (1) Stisnera: Concentration Skill Check: [1d20+6] -> [2,6] = (8)
[Sat Jan 08 12:17:36 2005] : (3) NarfTheDM: Actually, it's now your turn.
[Sat Jan 08 12:17:41 2005] : (3) NarfTheDM: You're prone.
[Sat Jan 08 12:18:26 2005] : (1) Stisnera: (Well, I quite failed my Concentration check)
[Sat Jan 08 12:18:29 2005] : (3) NarfTheDM: [2d4] -> [1,1] = (2)
[Sat Jan 08 12:19:37 2005] : (2) Jacob: ooc: so, is it Stis' turn, or the goons'?
[Sat Jan 08 12:20:00 2005] : (3) NarfTheDM: Stis's turn. I said that already.
[Sat Jan 08 12:20:22 2005] : (1) Stisnera: (Wasn't Concentration needed Narf? If so, I failed, so cannot use my power)
[Sat Jan 08 12:20:25 2005] : (2) Jacob: ooc: oh, actually, you don't need the concentration check - you weren't actively manifesting a power when you got hit. You will, however, provoke attacks of opportunity.
[Sat Jan 08 12:20:35 2005] : (1) Stisnera: (Ah, I see.)
[Sat Jan 08 12:21:13 2005] : (3) NarfTheDM: OOC: I guess not. I don't have the SRD on here.
[Sat Jan 08 12:21:34 2005] : (2) Jacob: ooc: I do: The interrupting event strikes during manifestation if it occurs between when you start and when you complete manifesting a power
[Sat Jan 08 12:21:48 2005] : (2) Jacob: ooc: it's online, after all.
[Sat Jan 08 12:21:55 2005] : (3) NarfTheDM: OOC: Ok. So, proceed as normal. :)
[Sat Jan 08 12:21:59 2005] : (2) Jacob: ooc: so, stis, action?
[Sat Jan 08 12:22:01 2005] : (1) Stisnera: Well then... *Mind Thrust*
[Sat Jan 08 12:22:07 2005] : (1) Stisnera: Damage roll [1d10] -> [7] = (7)
[Sat Jan 08 12:22:25 2005] : (1) Stisnera: (Target is the one previously in the center)
[Sat Jan 08 12:23:09 2005] : (3) NarfTheDM: OOC: The big guy in the middle clutches his head, says "Owie" and goes down.
[Sat Jan 08 12:23:51 2005] : (2) Jacob: ooc: there were two goons at this stage, If I haven't lost track.
[Sat Jan 08 12:24:00 2005] : (3) NarfTheDM: Two left.
[Sat Jan 08 12:24:12 2005] : (2) Jacob: ooc: yes, but also two in the rotation at this point.
[Sat Jan 08 12:24:48 2005] : (1) Stisnera: (Stis is dodging the one not engaged with Jacob)
[Sat Jan 08 12:25:25 2005] : (3) NarfTheDM: The skinny one yells too the middle-sized one "This is all your fault!" and throws down a now-familiar smoke bomb. As he does so, something is accidently pulled out of his pocked.
[Sat Jan 08 12:26:39 2005] : (3) NarfTheDM: As the sounds of dragging are heard from the stinging smoke you hear "My fault? This all your fault!" *Whap* "Ow!" *Thwap* "Ouch!" *Thwak* "Yow!"
[Sat Jan 08 12:27:35 2005] : (3) NarfTheDM: You have solid physical descriptions, though.
[Sat Jan 08 12:28:03 2005] : (3) NarfTheDM: One had almost no hair, one had wild hair sticking out of both sides of his head and the third had bowl-cut hair.
[Sat Jan 08 12:28:21 2005] : (2) Jacob: ooc: which is the one that will be healing up for a while?
[Sat Jan 08 12:28:34 2005] : (3) NarfTheDM: The one with almost no hair.
[Sat Jan 08 12:28:54 2005] : (2) Jacob: Spot Skill Check: [1d20+8] -> [7,8] = (15)
[Sat Jan 08 12:29:10 2005] : (2) Jacob: sheaths sword, picks up thing that fell
[Sat Jan 08 12:29:19 2005] : (3) NarfTheDM: You see smoke. Your eyes are watering, too. It's amazing you can see the smoke.
[Sat Jan 08 12:29:38 2005] : (3) NarfTheDM: You do that after the smoke clears.
[Sat Jan 08 12:30:13 2005] : (2) Jacob: ooc: that works.
[Sat Jan 08 12:30:23 2005] : (3) NarfTheDM: It appears to be a map. Several tunnels are shown, along with variously coloured X's.
[Sat Jan 08 12:30:42 2005] : (2) Jacob: Hey Stisnera, how are you at reading maps?
[Sat Jan 08 12:30:47 2005] : (3) NarfTheDM: Each X has a number, however, you don't have the key.
[Sat Jan 08 12:31:47 2005] : (1) Stisnera: Do I look like a scholar of some sort to you? I could try my luck at deciphering it though.
[Sat Jan 08 12:32:10 2005] : (2) Jacob: hands map to stis
[Sat Jan 08 12:32:32 2005] : (3) NarfTheDM: There's a red X, a green X, a brown X and an orange X.
[Sat Jan 08 12:33:03 2005] : (3) NarfTheDM: 1, 2, 3, 4.
[Sat Jan 08 12:33:48 2005] : (2) Jacob: Perhaps if your blazing intellect could decifer where we are on the map, and find out what is at the locations of some of those marks, we could see what is there.
[Sat Jan 08 12:34:01 2005] : (2) Jacob: ooc: to Stisnera, of course.
[Sat Jan 08 12:34:03 2005] : (1) Stisnera: Looks like some sort of code. Hmm...
[Sat Jan 08 12:34:05 2005] : (1) Stisnera: Int check: [1d20+4] -> [7,4] = (11)
[Sat Jan 08 12:34:16 2005] : (1) Stisnera: Doesn't make much sense to me. Pretty colours though.
[Sat Jan 08 12:35:51 2005] : (2) Jacob: Int check: [1d20+2] -> [1,2] = (3)
[Sat Jan 08 12:36:03 2005] : (2) Jacob: I can't make heads or tails of it.
[Sat Jan 08 12:36:12 2005] : (2) Jacob: ooc: man, I'm rolling badly today.
[Sat Jan 08 12:36:13 2005] : (1) Stisnera: From the look on your face, that was the first time you ever saw a map.
[Sat Jan 08 12:36:46 2005] : (3) NarfTheDM: OOC: I think Mighty Eagle could logically have heard about some lightning-bolt men being seen here and come in soon.
[Sat Jan 08 12:37:00 2005] : (2) Jacob: Yeah, they don't have many in the forest.
[Sat Jan 08 12:37:07 2005] : (3) NarfTheDM: OOC: Logic could help.
[Sat Jan 08 12:37:33 2005] : (2) Jacob: Perhaps we should just visit these in order.
[Sat Jan 08 12:37:57 2005] : (2) Jacob: They are numbered, after all.
[Sat Jan 08 12:38:12 2005] : (5) Mighty Eagle: (ooc) okay.
[Sat Jan 08 12:38:12 2005] : (2) Jacob: Oh, wait, did you get injured, Stisnera?
[Sat Jan 08 12:38:19 2005] : (1) Stisnera: Red doesn't look like a good omen.
[Sat Jan 08 12:38:39 2005] : (1) Stisnera: I didn't, I just love cutting myself. Don't you?
[Sat Jan 08 12:38:41 2005] : (5) Mighty Eagle: (ooc) we are inside an inn in the town?
[Sat Jan 08 12:38:57 2005] : (2) Jacob: Oddly, no.
[Sat Jan 08 12:39:04 2005] : (5) Mighty Eagle: (ooc) where are we?
[Sat Jan 08 12:39:11 2005] : (2) Jacob: ooc: inn at the outskirts of town - at the moment, we are alone in there.
[Sat Jan 08 12:39:20 2005] : (5) Mighty Eagle: (ooc) okay.
[Sat Jan 08 12:39:21 2005] : (3) NarfTheDM: OOC: You're in a seedy tavern on the wrong side of town.
[Sat Jan 08 12:40:02 2005] : (2) Jacob: Well, I'll see what I can do for you.
[Sat Jan 08 12:40:07 2005] : (1) Stisnera: Well then, you can safely assume I do not like cutting myself either, so it seems like I got hurt by that thug.
[Sat Jan 08 12:40:17 2005] : Jake casts Cure Light Wounds ( level 1, "Target recovers 1d8 health +1 per caster level (max +5)." )
[Sat Jan 08 12:40:17 2005] : Jake can cast Cure Light Wounds 0 more times
[Sat Jan 08 12:40:28 2005] : ** (5) Mighty Eagle You hear a clank clank clank of armor down the hallway. You hear the words, "Mighty Eagle my freaking ass, you let those hoodlums in my inn, you're fired!" **
[Sat Jan 08 12:40:32 2005] : (2) Jacob: [1d8+1] -> [6,1] = (7)
[Sat Jan 08 12:41:10 2005] : (2) Jacob: Feeling any better?
[Sat Jan 08 12:42:21 2005] : (1) Stisnera: I think so, though that was just a scratch really. That armour just wasn't made for tavern brawls I guess.
[Sat Jan 08 12:44:09 2005] : ** (5) Mighty Eagle walks into the room. "I just got a big job from the Mayor, you'll be sorry!", he screams back. Another scream down the hallway, "If you weren't so busy looking for your big job you would have been doing what I paid you to do!" **
[Sat Jan 08 12:44:42 2005] : (2) Jacob: Greetings. How goes the job hunt, if I may inquire?
[Sat Jan 08 12:45:40 2005] : (1) Stisnera: Eavesdropping a bit Jacob? Oh, greetings and all that.
[Sat Jan 08 12:45:50 2005] : ** (5) Mighty Eagle is wearing a large chain shirt and has a shield strapped on his back. A massive greatsword is sheathed. "Uh, what, oh job hunt. Looks like I'm out of a job here. Who the hell are you and where are the bandits?" **
[Sat Jan 08 12:46:07 2005] : (2) Jacob: They wern't exactly quiet.
[Sat Jan 08 12:46:21 2005] : (2) Jacob: They ran off. They seem to have dropped something, though.
[Sat Jan 08 12:46:21 2005] : (1) Stisnera: They took to flight.
[Sat Jan 08 12:46:55 2005] : (3) NarfTheDM: OOC: And I need Jacob's character sheet, too.
[Sat Jan 08 12:47:04 2005] : (5) Mighty Eagle: "Yeah well there is nothing for me here. I'm going to be leaving soon. The mayor has a big job, it pays a lot. I can't do it alone, and you two look like mercenaries."
[Sat Jan 08 12:47:11 2005] : (2) Jacob: By the way, my name is Jacob, and my lovely companion is Stisnera. From the shouting, I'm guessing you are Mighty Eagle?
[Sat Jan 08 12:47:56 2005] : (3) NarfTheDM: OOC: Thanks.
[Sat Jan 08 12:47:57 2005] : ** (5) Mighty Eagle "Yes I am Mighty Eagle. You can just call me Eagle, Mighty was something given to me by elves." He shrugs. **
[Sat Jan 08 12:48:11 2005] : (2) Jacob: I'd be willing to do some work under the right circumstances. Perchance does it have anything to do with with some bandits with odd markings on their necks?
[Sat Jan 08 12:48:38 2005] : (1) Stisnera: In other words, he wants to know how much it pays.
[Sat Jan 08 12:49:09 2005] : (5) Mighty Eagle: "Yes well. Here's the deal. I got a big job from the Mayor, and I know how you two ran into the town guard. So, once we get the loot, I'll get the money and split it five ways."
[Sat Jan 08 12:49:31 2005] : (5) Mighty Eagle: "I can't really do it alone. Uh, aren't there supposed to be four of you?"
[Sat Jan 08 12:49:50 2005] : (2) Jacob: Five ways? But there are three of us, including yourself.
[Sat Jan 08 12:50:10 2005] : (5) Mighty Eagle: "I heard there were four of you, where's the Elven monk and the Dwarf?"
[Sat Jan 08 12:50:11 2005] : (1) Stisnera: Plans change.
[Sat Jan 08 12:50:18 2005] : (2) Jacob: Well, there were four, but one was repossesed and the other was ... called off
[Sat Jan 08 12:50:59 2005] : (5) Mighty Eagle: "Ah I see, a falling out. Okay, so do we have a deal? I won't try to cheat you, the reward is posted all over town. So I'll act as the... middleman between the town, and we split the gold three ways."
[Sat Jan 08 12:51:12 2005] : (2) Jacob: Sounds reasonable.
[Sat Jan 08 12:51:46 2005] : (1) Stisnera: How exactly do you plan to split the gold? Not that I don't trust you, but... well, let's just say I was deceived quite a few times.
[Sat Jan 08 12:51:49 2005] : (5) Mighty Eagle: "I take it you can't find the bandits yourselves, you pissed off the guards pretty bad and they'll probably arrest you if you show up to collect the reward. Okay what about you dragon woman?"
[Sat Jan 08 12:52:19 2005] : (1) Stisnera: Where are you seeing a dragon? Having hallucinations?
[Sat Jan 08 12:52:39 2005] : (2) Jacob: I think he is reffering to your dragon-like ability to take down foes.
[Sat Jan 08 12:53:02 2005] : (5) Mighty Eagle: "Uh okay. Well the reward is posted all over town, so you know how much it is. I'll say I did it all myself, and when they give me the loot, I'll give you your share. Uh, sorry they called you dragon woman. The guards that is."
[Sat Jan 08 12:53:15 2005] : (2) Jacob: ooc: do I need to be rolling against something to say these with a straight face?
[Sat Jan 08 12:53:40 2005] : (1) Stisnera: I see. They aren't exactly rising in my esteem then.
[Sat Jan 08 12:53:56 2005] : (3) NarfTheDM: OOC: Diplomacy, vs Spot, I'd say.
[Sat Jan 08 12:54:03 2005] : (1) Stisnera: Spot Skill Check: [1d20+1] -> [20,1] = (21)
[Sat Jan 08 12:54:04 2005] : (5) Mighty Eagle: "The way I see it, we need each other. You can't go in for the reward, or they might arrest you, and I can't do it myself. So do we have a deal?"
[Sat Jan 08 12:54:07 2005] : (2) Jacob: Diplomacy Skill Check: [1d20+0] -> [5,0] = (5)
[Sat Jan 08 12:54:07 2005] : (3) NarfTheDM: OOC: If you want to.
[Sat Jan 08 12:54:41 2005] : (1) Stisnera: And Jacob, if you really believe what you just said, there is a lovely tail growing in your back.
[Sat Jan 08 12:55:16 2005] : (1) Stisnera: That might work out, Mighty Eagle.
[Sat Jan 08 12:55:41 2005] : (5) Mighty Eagle: "You two don't really like each other do you? Oh well I've seen worse. I fight, so don't expect me to do much thinking. The only thing I know is where the Mayor told me to look first. He might be wrong. He usually is."
[Sat Jan 08 12:56:08 2005] : (2) Jacob: Yeah, we've encountered the mayor. Does he know anything?
[Sat Jan 08 12:56:12 2005] : (2) Jacob: At all?
[Sat Jan 08 12:56:15 2005] : (5) Mighty Eagle: "You don't have to call me Mighty, that's just something Elves called me in Q'nath, and that stupid innkeeper."
[Sat Jan 08 12:56:26 2005] : (1) Stisnera: So that might just be one place I would rather avoid.
[Sat Jan 08 12:56:47 2005] : (1) Stisnera: He knows how to breathe, unfortunately.
[Sat Jan 08 12:57:01 2005] : (5) Mighty Eagle: "Uh well. I don't think the Mayor has all his marbles in the right place."
[Sat Jan 08 12:57:15 2005] : (2) Jacob: Well, I suppose an incompetent mayor is better than a malicious one.
[Sat Jan 08 12:57:37 2005] : (2) Jacob: Stisnera, would you show our new partner the map?
[Sat Jan 08 12:57:37 2005] : (5) Mighty Eagle: "We can try looking where the Mayor told me to first look. Its on this piece of paper."
[Sat Jan 08 12:57:50 2005] : (3) NarfTheDM: No, no, no. All his marbles are neatly tied up in a drawer on his desk. He plays with them promptly at 11:00 and 1:00
[Sat Jan 08 12:57:52 2005] : (1) Stisnera: We do love each other Mighty Eagle, no need to worry about that. We are betrothed after all. Don't we look like lovely lovers?
[Sat Jan 08 12:58:28 2005] : (1) Stisnera: *Hands the map* Have a nice headache trying to figure it out.
[Sat Jan 08 12:58:38 2005] : (5) Mighty Eagle: "I said don't call me Mighty. Now lets go get the gold. The faster we get it, the faster we can go to the brothel." Eyes Jacob and Stisnera. "You two are pretty heavily armed.. but so am I. The bandits should be no problem."
[Sat Jan 08 12:59:19 2005] : (3) NarfTheDM: The map from the mayor matches (Sort of) the map from the bandits, with the exception of the X's and a few details.
[Sat Jan 08 12:59:35 2005] : (1) Stisnera: Armed? I merely carry iron on my back to stay in shape.
[Sat Jan 08 12:59:51 2005] : (3) NarfTheDM: The mayor's map has a black X where the red X is on the bandits map.
[Sat Jan 08 13:00:13 2005] : (5) Mighty Eagle: (ooc) you're both wearing chain/plate main and a tower shield right?
[Sat Jan 08 13:00:21 2005] : (2) Jacob: So, shall we try the first marking? Or better yet, the second, as the bandits probably know the first has been made.
[Sat Jan 08 13:00:33 2005] : (1) Stisnera: (Half-plate and tower shield here, but no visible weapon)
[Sat Jan 08 13:00:52 2005] : (2) Jacob: ooc: No; Jacob is in Dragonhide Breasplate with a Dragonhide large shield.
[Sat Jan 08 13:00:56 2005] : (1) Stisnera: Any place is fine with me, so long as it's away from that town.
[Sat Jan 08 13:01:10 2005] : (2) Jacob: ooc: with a scrimitar and flaming dagger sheathed at his belt.
[Sat Jan 08 13:01:34 2005] : (5) Mighty Eagle: "Not heavily armed? Who goes around wearing armor while they're sleeping? And look at your weapons, better than most mercs. Okay I'll follow you two."
[Sat Jan 08 13:02:09 2005] : (2) Jacob: ooc: as Jacob is the only one who has suggested a destination....
[Sat Jan 08 13:02:10 2005] : (1) Stisnera: You have seen very little if you think we display all our weapons, then.
[Sat Jan 08 13:02:26 2005] : (2) Jacob: Follows map to second X
[Sat Jan 08 13:03:07 2005] : (2) Jacob: picks up a few small rocks along the way.
[Sat Jan 08 13:03:36 2005] : (5) Mighty Eagle: "Nobody goes around this place carrying no weapons Dragon woman... er, Stisnera. If one does, he is a fool or a mage."
[Sat Jan 08 13:04:08 2005] : (2) Jacob: There are more options than that. Magic is not the only force out there.
[Sat Jan 08 13:04:34 2005] : (5) Mighty Eagle: "I'm sure these bandits will be a pushover. Probably a small-racket thing. The lightning scars do worry me. Not the only force? I know how to fight, get gold, and please women."
[Sat Jan 08 13:04:41 2005] : (3) NarfTheDM: After much walking, you find a field of scrawny mushrooms...If you're done talking...
[Sat Jan 08 13:05:02 2005] : (5) Mighty Eagle: Spot Skill Check: [1d20-1] -> [12,-1] = (11)
[Sat Jan 08 13:05:11 2005] : (2) Jacob: Spot Skill Check: [1d20+8] -> [2,8] = (10)
[Sat Jan 08 13:05:22 2005] : (5) Mighty Eagle: Listen Skill Check: [1d20-1] -> [8,-1] = (7)
[Sat Jan 08 13:05:26 2005] : (2) Jacob: ooc: rolling really, really badly today.
[Sat Jan 08 13:05:39 2005] : (1) Stisnera: Spot Skill Check: [1d20+1] -> [7,1] = (8)
[Sat Jan 08 13:05:59 2005] : (3) NarfTheDM: Oh, you have no difficulty seeing them. Or hearing them. Rats. Lot's of rats. Lot's of very hungry and mal-nurished rats.
[Sat Jan 08 13:06:20 2005] : (3) NarfTheDM: [4d8+3] -> [4,2,7,5,3] = (21)
[Sat Jan 08 13:06:25 2005] : (2) Jacob: ooc: do you think they speak forest creature?
[Sat Jan 08 13:06:41 2005] : ** (5) Mighty Eagle whistles a tune. **
[Sat Jan 08 13:06:44 2005] : (5) Mighty Eagle: Handle Animal Skill Check: [1d20+4] -> [9,4] = (13)
[Sat Jan 08 13:06:48 2005] : (3) NarfTheDM: I would think they are close enough.
[Sat Jan 08 13:07:19 2005] : (3) NarfTheDM: So, yeah, a drud could talk to them.
[Sat Jan 08 13:07:25 2005] : (3) NarfTheDM: * Druid
[Sat Jan 08 13:07:25 2005] : (1) Stisnera: *Steps away from the mushrooms, and looks at the rest of the party, a smirk on her face*
[Sat Jan 08 13:07:28 2005] : (2) Jacob: Asks what they want
[Sat Jan 08 13:07:47 2005] : (3) NarfTheDM: "Food! Hungry! Must eat! Must eat...You!"
[Sat Jan 08 13:08:09 2005] : (2) Jacob: Well, if you would refrain from eating me for a time....Tosses them a ration
[Sat Jan 08 13:08:27 2005] : (5) Mighty Eagle: "What, are you trying to talk to the rats?"
[Sat Jan 08 13:08:37 2005] : (2) Jacob: Yes. It seems they are rather hungry.
[Sat Jan 08 13:08:42 2005] : (3) NarfTheDM: The ration is shreded in a manor reminiscent of, well, carnage.
[Sat Jan 08 13:08:59 2005] : (3) NarfTheDM: OOC: And no typy while DM typy.
[Sat Jan 08 13:09:19 2005] : (3) NarfTheDM: "More? More?! More!"
[Sat Jan 08 13:09:33 2005] : (3) NarfTheDM: They look at the nearby, fleshy edibles.
[Sat Jan 08 13:09:49 2005] : (2) Jacob: Well now, first I would like you you to answer a few questions for me. I do have more I can give you.
[Sat Jan 08 13:09:55 2005] : (5) Mighty Eagle: "Now I've seen everything. Okay, rat-talker, what are they saying now? I say we kill them, we'll be doing the town a favour."
[Sat Jan 08 13:10:09 2005] : (3) NarfTheDM: Diplomacy check.
[Sat Jan 08 13:10:15 2005] : (2) Jacob: Diplomacy Skill Check: [1d20+0] -> [2,0] = (2)
[Sat Jan 08 13:10:25 2005] : (2) Jacob: ooc I'm really not rolling well today.
[Sat Jan 08 13:10:35 2005] : (3) NarfTheDM: "No talk! Eat! Eat you?"
[Sat Jan 08 13:10:44 2005] : (5) Mighty Eagle: (ooc) how did my handle animal check go, did I learn anything?
[Sat Jan 08 13:11:12 2005] : (3) NarfTheDM: OOC: Forgot that. You rolled too low.
[Sat Jan 08 13:11:41 2005] : (3) NarfTheDM: They are pretty close to attacking.
[Sat Jan 08 13:11:45 2005] : (2) Jacob: ooc: let's see... rat's are afraid of fire, right?
[Sat Jan 08 13:12:03 2005] : (3) NarfTheDM: Yep. However, these ones look desperate.
[Sat Jan 08 13:12:13 2005] : (3) NarfTheDM: You notice something. The mushrooms stink.
[Sat Jan 08 13:12:56 2005] : (3) NarfTheDM: Rats are sniffing your feet.
[Sat Jan 08 13:13:09 2005] : (2) Jacob: Tosses them another ration we probably ought to retreat for now.
[Sat Jan 08 13:13:27 2005] : (3) NarfTheDM: This one isn't shredded quite so fast.
[Sat Jan 08 13:13:38 2005] : (2) Jacob: backs out of the area
[Sat Jan 08 13:13:52 2005] : ** (5) Mighty Eagle backs off and lowers his square shield to the ground knocking some off his feet. **
[Sat Jan 08 13:14:21 2005] : (3) NarfTheDM: "Food? Hungry. Eat them? Not eat them. Food?"
[Sat Jan 08 13:14:30 2005] : (2) Jacob: ** ooc: just testing formatting... **
[Sat Jan 08 13:14:35 2005] : ** Sorry, don't understand what a /? is...
[Sat Jan 08 13:14:40 2005] :
Emote commands:

[Sat Jan 08 13:14:41 2005] : /date - Display the local and GMT time and date.
[Sat Jan 08 13:14:41 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat Jan 08 13:14:41 2005] : /font - Sets the font.
[Sat Jan 08 13:14:42 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat Jan 08 13:14:42 2005] : /help - Displays a list of emote commands.
[Sat Jan 08 13:14:43 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat Jan 08 13:14:43 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat Jan 08 13:14:44 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat Jan 08 13:14:44 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat Jan 08 13:14:45 2005] : /me - Alias for **yourname.
[Sat Jan 08 13:14:45 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat Jan 08 13:14:46 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat Jan 08 13:14:46 2005] : /name or /nick your_name - Change your name.
[Sat Jan 08 13:14:47 2005] : /ping - Ask for a response from the server.
[Sat Jan 08 13:14:47 2005] : /purge - Purge history older than your buffersize.
[Sat Jan 08 13:14:48 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat Jan 08 13:14:48 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat Jan 08 13:14:49 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat Jan 08 13:14:49 2005] : /time - See /date.
[Sat Jan 08 13:14:50 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat Jan 08 13:14:50 2005] : /version - Displays current version of OpenRPG.
[Sat Jan 08 13:14:51 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat Jan 08 13:14:52 2005] : (3) NarfTheDM: The rats seem to be arguing.
[Sat Jan 08 13:15:04 2005] : (1) Stisnera: So, is it just me or did the two of you fail to do anything?
[Sat Jan 08 13:15:08 2005] : (5) Mighty Eagle: "Forget it, I'm not giving them anything. Let's go around them or kill them, there's nothing good about rats."
[Sat Jan 08 13:15:27 2005] : (2) Jacob: Listen Skill Check: [1d20+8] -> [1,8] = (9)
[Sat Jan 08 13:15:38 2005] : (1) Stisnera: Why kill them? It wouldn't even be fun.
[Sat Jan 08 13:15:40 2005] : (2) Jacob: Tries to eavesdrop
[Sat Jan 08 13:15:59 2005] : (5) Mighty Eagle: "Rats get into food and I'm sure the farmers would appreciate us exterminating them."
[Sat Jan 08 13:16:24 2005] : (3) NarfTheDM: Half the rats wander off. The other half advance on you with looks of hunger and desperation.
[Sat Jan 08 13:16:40 2005] : (3) NarfTheDM: [1d2] -> [2] = (2)
[Sat Jan 08 13:16:44 2005] : (5) Mighty Eagle: "They're coming. Dammit. Anybody have a torch?"
[Sat Jan 08 13:17:11 2005] : Jake casts Magic Stone ( level 1, "Three stones gain +1 on attack rolls, deal 1d6+1 damage" )
[Sat Jan 08 13:17:12 2005] : Jake can cast Magic Stone 0 more times
[Sat Jan 08 13:17:12 2005] : Jake Tried to cast Magic Stone but has used all of them for today, "Please rest so I can cast more."
[Sat Jan 08 13:17:21 2005] : (5) Mighty Eagle: (ooc) ha
[Sat Jan 08 13:17:32 2005] : (2) Jacob: on the stones Jacob picked up earlier...
[Sat Jan 08 13:17:38 2005] : (1) Stisnera: I do have a torch, for all the good it will do.
[Sat Jan 08 13:17:57 2005] : (5) Mighty Eagle: "Don't tell me you're afraid of rats dragon woman."
[Sat Jan 08 13:18:20 2005] : (3) NarfTheDM: Init
[Sat Jan 08 13:18:30 2005] : (1) Stisnera: Dex check: [1d20+3] -> [12,3] = (15)
[Sat Jan 08 13:18:31 2005] : (5) Mighty Eagle: Dex check: [1d20+1] -> [2,1] = (3)
[Sat Jan 08 13:18:32 2005] : (2) Jacob: Dex check: [1d20+2] -> [13,2] = (15)
[Sat Jan 08 13:18:40 2005] : (3) NarfTheDM: Unless anybody wants to try more bribes.
[Sat Jan 08 13:18:55 2005] : (2) Jacob: ooc: nah; wasn't getting anywhere.
[Sat Jan 08 13:18:56 2005] : (3) NarfTheDM: [1d20+2] -> [5,2] = (7)
[Sat Jan 08 13:19:23 2005] : (3) NarfTheDM: Jacob and Stis, reroll.
[Sat Jan 08 13:19:26 2005] : (2) Jacob: Dex check: [1d20+2] -> [14,2] = (16)
[Sat Jan 08 13:19:34 2005] : (5) Mighty Eagle: (ooc) ha
[Sat Jan 08 13:20:01 2005] : (2) Jacob: ooc: so, will you be treating them as one rat swarm, or as many separate rats?
[Sat Jan 08 13:20:27 2005] : (3) NarfTheDM: OOC: One rat swarm.
[Sat Jan 08 13:20:44 2005] : whispering to Stisnera, narf asked for a re-roll on the dex check to fix the tie
[Sat Jan 08 13:20:53 2005] : (3) NarfTheDM: Stis? Reroll?
[Sat Jan 08 13:21:40 2005] : (2) Jacob: ooc: i'm not getting a reply when I ping his machine.
[Sat Jan 08 13:21:41 2005] : (1) Stisnera (exit): 13:21
[Sat Jan 08 13:22:08 2005] : (2) Jacob: ooc: I'm guessing his IP just changed.
[Sat Jan 08 13:22:47 2005] : (3) NarfTheDM: Well, that presents a slight problem. Hopefully he'll be back soon.
[Sat Jan 08 13:23:18 2005] : (2) Jacob: ooc by the way - did the Magic stone spell go through?
[Sat Jan 08 13:23:29 2005] : (3) NarfTheDM: Yep.
[Sat Jan 08 13:23:56 2005] : (5) Mighty Eagle: (ooc) we'll be able to kill rats by the hundreds
[Sat Jan 08 13:24:00 2005] : (5) Mighty Eagle: (ooc) how many hp/ac do rats have
[Sat Jan 08 13:24:21 2005] : (2) Jacob: ooc: that would qualify as info we wouldn't have in character.
[Sat Jan 08 13:24:38 2005] : (2) Jacob: ooc: well, Jacob *might*, as a Druid.
[Sat Jan 08 13:24:42 2005] : (5) Mighty Eagle: (ooc) of course, but in general.
[Sat Jan 08 13:25:09 2005] : (5) Mighty Eagle: (ooc) let's fight Jacob
[Sat Jan 08 13:25:14 2005] : (5) Mighty Eagle: Dex check: [1d20+1] -> [11,1] = (12)
[Sat Jan 08 13:25:24 2005] : (2) Jacob: ooc: duration on the Magic Stone spell is 30 minutes.
[Sat Jan 08 13:25:41 2005] : (2) Jacob: ooc: brian, you rolled init earlier - and got a 3.
[Sat Jan 08 13:25:52 2005] : (5) Mighty Eagle: (ooc) I know, I'm fighting you lol
[Sat Jan 08 13:26:02 2005] : (2) Jacob: Dex check: [1d20+2] -> [3,2] = (5)
[Sat Jan 08 13:26:36 2005] : (5) Mighty Eagle: (ooc) what's the ability for disarm I assume you have your weapon drawn
[Sat Jan 08 13:26:52 2005] : (2) Jacob: --------- suspend game pending return of Stisnera -------------
[Sat Jan 08 13:26:54 2005] : (7) Stisnera (enter): 13:26
[Sat Jan 08 13:27:01 2005] : (5) Mighty Eagle: (ooc) welcome
[Sat Jan 08 13:27:08 2005] : (5) Mighty Eagle: (ooc) back to rats
[Sat Jan 08 13:27:13 2005] : (7) Stisnera: Last messages received were: Mighty Eagle: (ooc) ha
[Sat Jan 08 13:27:33 2005] : (7) Stisnera: Second init roll for Stis gave 14. (Not sure if it made it)
[Sat Jan 08 13:27:46 2005] : (7) Stisnera: (Apologises, that was a nice computer crash)
[Sat Jan 08 13:27:56 2005] : (5) Mighty Eagle: (ooc) you didn't miss anything
[Sat Jan 08 13:28:08 2005] : (3) NarfTheDM: Ok, Jacob, Stis, Rats and Eagle
[Sat Jan 08 13:28:15 2005] : (3) NarfTheDM: OOC: No problem
[Sat Jan 08 13:28:17 2005] : (2) Jacob: Rock, Magic, Thrown. (base): [1d20+1] -> [20,1] = (21) ===> Damage: [1d6+1] -> [1,1] = (2)
[Sat Jan 08 13:28:18 2005] : (2) Jacob: Critical hit? [1d20+1] -> [17,1] = (18) ===> Damage: [2d6+2] -> [2,6,2] = (10)
[Sat Jan 08 13:28:34 2005] : (5) Mighty Eagle: (ooc) haha a critical
[Sat Jan 08 13:28:36 2005] : (3) NarfTheDM: OOC: I don't see how you can critical hit a swarm.
[Sat Jan 08 13:28:51 2005] : (2) Jacob: ooc: Perhaps it bounces and hits more than one?
[Sat Jan 08 13:28:53 2005] : (5) Mighty Eagle: (ooc) why not, he does some funky move and kills a lot of them at once?
[Sat Jan 08 13:29:07 2005] : (2) Jacob: ooc: it's an enchanted rock.
[Sat Jan 08 13:29:15 2005] : (2) Jacob: ooc: a THROWN enchanted rock.
[Sat Jan 08 13:29:21 2005] : (5) Mighty Eagle: (ooc) whops. then the rock hits lots of rats
[Sat Jan 08 13:29:36 2005] : (7) Stisnera: (Hmm... Can Stis actually Mind Thrust rats?)
[Sat Jan 08 13:29:38 2005] : (5) Mighty Eagle: (ooc) oh well maybe they're immune
[Sat Jan 08 13:29:51 2005] : (5) Mighty Eagle: (ooc) to crits and mind thrust?
[Sat Jan 08 13:30:33 2005] : (3) NarfTheDM: The rock bounces off stalagmite after stalagmite, slowly turning the rat swarm into ratburger.
[Sat Jan 08 13:30:58 2005] : (3) NarfTheDM: It sails off down a tunnel and further sounds are heard as it bounces off walls.
[Sat Jan 08 13:31:10 2005] : (3) NarfTheDM: That rock is going to come back to haunt you...:D
[Sat Jan 08 13:32:02 2005] : whispering to Stisnera, I belive it's your turn.
[Sat Jan 08 13:32:32 2005] : (2) Jacob: ooc: That's okay. More plot for me.
[Sat Jan 08 13:32:44 2005] : (5) Mighty Eagle: (ooc) we're in a cave? lol
[Sat Jan 08 13:32:54 2005] : (2) Jacob: ooc: so, are all the rats dead?
[Sat Jan 08 13:33:21 2005] : (3) NarfTheDM: Nope. The ones that wandered off are alive.
[Sat Jan 08 13:33:35 2005] : (2) Jacob: ooc: I meant of the ones that foolishly decided to attack us.
[Sat Jan 08 13:34:04 2005] : (3) NarfTheDM: Those are all dead.
[Sat Jan 08 13:34:23 2005] : whispering to Stisnera, stis - are you awake?
[Sat Jan 08 13:35:01 2005] : (2) Jacob: ooc: Stis?
[Sat Jan 08 13:35:30 2005] : (7) Stisnera (whispering): I am, but if they are all dead, there is nothing else to do, is there? (And I asked if Mind Thrust worked on non-humanoiads, here rats, above)
[Sat Jan 08 13:35:59 2005] : (2) Jacob: Perhaps we should go take a closer look at those mushrooms.
[Sat Jan 08 13:37:28 2005] : (7) Stisnera: Well, their smell was certainly... odd. Of course, the same could be said of most of the places we have seen.
[Sat Jan 08 13:38:08 2005] : (5) Mighty Eagle: "Why would there be so many rats if the bandits are here? I say we move onto the next X."
[Sat Jan 08 13:38:16 2005] : (3) NarfTheDM: It could be said that the mushrooms smell odd. It could also be said that they make you want to clean your nostrils with a wire scrub-brush.
[Sat Jan 08 13:38:35 2005] : (3) NarfTheDM: Fortunatly, the smell doesn't rise very far.
[Sat Jan 08 13:38:43 2005] : (5) Mighty Eagle: "Even the most incompetent of bandits would have exterminated vermin. They tend to get into food."
[Sat Jan 08 13:38:46 2005] : (2) Jacob: Yes, but I want to take a closer look at them; they may be useful. They may have been cultivated, even.
[Sat Jan 08 13:38:49 2005] : (2) Jacob: Knowledge: Nature Skill Check: [1d20+6] -> [19,6] = (25)
[Sat Jan 08 13:39:04 2005] : (5) Mighty Eagle: "Smart rats? Never heard of that, not even from Elves."
[Sat Jan 08 13:39:33 2005] : (2) Jacob: I didn't necessarily mean by the rats. Think about it - the bandits marked this area.
[Sat Jan 08 13:40:04 2005] : (3) NarfTheDM: Well, unless you want to fill something in, you find that the rats seemed to have become aclimated to the stench, although not fully.
[Sat Jan 08 13:40:06 2005] : (7) Stisnera: And why would you keep rats near your cave? Seems like it would be done to make lurkers think nobody lives here.
[Sat Jan 08 13:40:52 2005] : (7) Stisnera: Though there doesn't seem to be an hideout nearby...
[Sat Jan 08 13:41:21 2005] : (2) Jacob: Well, we could try one of the other marks. Anyone up for number 3?
[Sat Jan 08 13:41:24 2005] : (5) Mighty Eagle: "Stisnera is right. Lets get out of here. I don't have a good feeling about this."
[Sat Jan 08 13:41:32 2005] : (7) Stisnera: Search Skill Check: [1d20+4] -> [7,4] = (11)
[Sat Jan 08 13:41:46 2005] : (5) Mighty Eagle: "Smart rats aren't natural. Maybe some magic is involved. I don't want to deal with any magic."
[Sat Jan 08 13:41:55 2005] : (3) NarfTheDM: You find caves. And mushrooms. And rats that mostly ignore you.
[Sat Jan 08 13:42:06 2005] : (3) NarfTheDM: OOC: Stis, that is.
[Sat Jan 08 13:42:12 2005] : (3) NarfTheDM: OOC: For the search check.
[Sat Jan 08 13:42:14 2005] : (5) Mighty Eagle: (ooc) how long did she look?
[Sat Jan 08 13:42:24 2005] : (3) NarfTheDM: OOC: I don't know.
[Sat Jan 08 13:42:31 2005] : (2) Jacob: on a hunch, picks up a mushroom and places it in a small sack.
[Sat Jan 08 13:42:47 2005] : (7) Stisnera: Well nothing seems to be out of the ordinary, though there might be something in one of those caves. Maybe not. Not sure if it is worth checking them.
[Sat Jan 08 13:42:49 2005] : (5) Mighty Eagle: "Getting hungry already? Let's get out of here."
[Sat Jan 08 13:43:46 2005] : (5) Mighty Eagle: "I don't care if we check out the caves, rats don't bother me. What bothers me is that the Mayor could have hired more mercs, and we might not find the bandits before they do."
[Sat Jan 08 13:44:26 2005] : (3) NarfTheDM: They aren't actually intelligent, by the way. I was just anthromorphising low-level, instictual thoughts,since that's how I think a druid would talk to animals.
[Sat Jan 08 13:44:45 2005] : (5) Mighty Eagle: (ooc) well Jacob said they were smart, Mighty is just going by that.
[Sat Jan 08 13:44:53 2005] : (7) Stisnera: Have you seen a full army anywhere near? Their guard seemed pretty craven, and nothing tells you the hideout isn't here. 'Course, nothing says they are here either.
[Sat Jan 08 13:45:03 2005] : (2) Jacob: They actually seemed like normal rats. I never said they were smart.
[Sat Jan 08 13:45:20 2005] : (7) Stisnera: But if I were leading bandits around, I'd have at least a couple of hideouts. That might been the meaning of all these marks.
[Sat Jan 08 13:45:24 2005] : (5) Mighty Eagle: (ooc) okay lol whatever
[Sat Jan 08 13:45:49 2005] : (5) Mighty Eagle: "Okay. Let's look around. Should we split up or stay together?"
[Sat Jan 08 13:46:00 2005] : (2) Jacob: ooc: I suggested the mushrooms may have been cultivated - I did not say by whom. Eagle simply assumed I meant by the rats.
[Sat Jan 08 13:46:21 2005] : (2) Jacob: I would advise staying together. While those rats didn't pose a problem, bandits might.
[Sat Jan 08 13:46:42 2005] : (2) Jacob: Shall we try the thrid mark?
[Sat Jan 08 13:47:27 2005] : (3) NarfTheDM: Going to have to quit in about a half-hour.
[Sat Jan 08 13:47:31 2005] : (5) Mighty Eagle: "I don't know. Drag... er Stisnera seems to want to explore th caves."
[Sat Jan 08 13:48:07 2005] : (2) Jacob: All right - just for grins, lets try tracking down that rock I tossed. It might be lucky. I think it was.. that cave?
[Sat Jan 08 13:48:25 2005] : (2) Jacob: heads in direction of thrown rock
[Sat Jan 08 13:48:39 2005] : (7) Stisnera: I am mostly thinking we may have been spotted, if they are actually somewhere near. If it is so, we cannot leave without... removing the sentries. They are likely not here, but what if they are watching us just now?
[Sat Jan 08 13:49:09 2005] : (2) Jacob: Then we have already be made, and there will be swarms of bandits here in a moment.
[Sat Jan 08 13:49:37 2005] : (5) Mighty Eagle: "All this talking is wasting time. Let's decide where to go. I say we explore the caves."
[Sat Jan 08 13:49:48 2005] : (2) Jacob: Sounds good to me.
[Sat Jan 08 13:50:12 2005] : (7) Stisnera: Unless they are keeping sentries at all their hideouts, if they have more than one, just to see if someone is looking after them. Could be there is a fifth mark, somewhere, for their actual hideout.
[Sat Jan 08 13:50:26 2005] : (3) NarfTheDM: So, exactly which caves are you exploring?
[Sat Jan 08 13:50:27 2005] : (7) Stisnera: I am following you.
[Sat Jan 08 13:50:44 2005] : (2) Jacob: following where the lucky rock went
[Sat Jan 08 13:51:24 2005] : (2) Jacob: ooc: just as a starting point.
[Sat Jan 08 13:52:04 2005] : (3) NarfTheDM: You follow the dents in the walls. Eventually, you reach a swamp, right about where the red X was.
[Sat Jan 08 13:52:33 2005] : (3) NarfTheDM: Spot checks
[Sat Jan 08 13:52:34 2005] : (7) Stisnera: Life?
[Sat Jan 08 13:52:40 2005] : (2) Jacob: Spot Skill Check: [1d20+8] -> [19,8] = (27)
[Sat Jan 08 13:52:45 2005] : (5) Mighty Eagle: Spot Skill Check: [1d20-1] -> [4,-1] = (3)
[Sat Jan 08 13:52:53 2005] : (7) Stisnera: Spot Skill Check: [1d20+1] -> [7,1] = (8)
[Sat Jan 08 13:52:55 2005] : (3) NarfTheDM: [1d20+21] -> [7,21] = (28)
[Sat Jan 08 13:53:07 2005] : (5) Mighty Eagle: (ooc) that's a lot of bonus, +8 how did you manage that lol
[Sat Jan 08 13:53:15 2005] : (2) Jacob: ooc: Somebody's got an incredible hide roll.
[Sat Jan 08 13:53:19 2005] : (7) Stisnera: (+4 for Wisdom and +4 for skill ranks)
[Sat Jan 08 13:53:26 2005] : (2) Jacob: ooc: 18 wis, 4 ranks in spot
[Sat Jan 08 13:53:51 2005] : (3) NarfTheDM (whispering): You see a small chest on a small tuft of grasses.
[Sat Jan 08 13:54:03 2005] : (3) NarfTheDM: Various tufts of grasses stick up here and there.
[Sat Jan 08 13:54:11 2005] : (2) Jacob: Anyone interested in a hidden chest?
[Sat Jan 08 13:54:23 2005] : (2) Jacob: points it out
[Sat Jan 08 13:54:25 2005] : (5) Mighty Eagle: "What's that?"
[Sat Jan 08 13:54:39 2005] : (5) Mighty Eagle: "Careful it might be a trap."
[Sat Jan 08 13:55:02 2005] : (3) NarfTheDM (whispering): It's about twenty or thirty feet off.
[Sat Jan 08 13:55:22 2005] : whispering to NarfTheDM, I pointed it out - you can stop whispering.
[Sat Jan 08 13:55:40 2005] : (3) NarfTheDM: It's about twenty or thirty feet out.
[Sat Jan 08 13:55:50 2005] : (3) NarfTheDM: Yep, guess I can.
[Sat Jan 08 13:56:47 2005] : (5) Mighty Eagle: "Maybe we could do this."
[Sat Jan 08 13:57:03 2005] : (7) Stisnera: Well, that reminds me of another similar trap, with illusionary gold coins. Not sure if I want to go with that chest. But if it is indeed a trap, then it means there are at least a couple of bandits here.
[Sat Jan 08 13:57:04 2005] : (3) NarfTheDM: [1d3] -> [3] = (3)
[Sat Jan 08 13:57:07 2005] : (5) Mighty Eagle: "Since we all have large shields, we can lock our shields together and open the chest with our shields pointed at it."
[Sat Jan 08 13:57:50 2005] : (2) Jacob: Stisnera, do you have any abilities that would allow you to manipulate the chest from here?
[Sat Jan 08 13:58:29 2005] : (7) Stisnera: I have my arms to do so, but it might be difficult to reach it from there. So I have no such abilities.
[Sat Jan 08 13:58:40 2005] : (2) Jacob: Let's get closer then.
[Sat Jan 08 13:58:57 2005] : ** (5) Mighty Eagle hides behind his shield. **
[Sat Jan 08 13:58:58 2005] : (7) Stisnera: Does it look tough to you, or could some bolts break it open?
[Sat Jan 08 13:59:08 2005] : (7) Stisnera: (Sturdy instead of tough)
[Sat Jan 08 13:59:12 2005] : (2) Jacob: approaches chest
[Sat Jan 08 13:59:14 2005] : (5) Mighty Eagle: "Get behind your shields, the chest could explode or something."
[Sat Jan 08 13:59:22 2005] : (3) NarfTheDM: It's a simple wooden chest, about ten inches long.
[Sat Jan 08 13:59:29 2005] : Jake casts Detect Magic ( level 0, "Detects gifts and magic items within 60 ft." )
[Sat Jan 08 13:59:29 2005] : Jake can cast Detect Magic 2 more times
[Sat Jan 08 13:59:41 2005] : (3) NarfTheDM: You wade through the swamp. Spot checks, please.
[Sat Jan 08 13:59:43 2005] : (3) NarfTheDM: No magic.
[Sat Jan 08 13:59:46 2005] : (2) Jacob: Spot Skill Check: [1d20+8] -> [18,8] = (26)
[Sat Jan 08 13:59:47 2005] : (7) Stisnera: Spot Skill Check: [1d20+1] -> [9,1] = (10)
[Sat Jan 08 13:59:52 2005] : (3) NarfTheDM: [1d20+21] -> [11,21] = (32)
[Sat Jan 08 14:00:43 2005] : (2) Jacob: checks to see if chest is locked
[Sat Jan 08 14:01:08 2005] : (7) Stisnera: Any sound inside the chest? A nasty critter might make for a trap of some sort.
[Sat Jan 08 14:01:19 2005] : (5) Mighty Eagle: Spot Skill Check: [1d20-1] -> [9,-1] = (8)
[Sat Jan 08 14:01:47 2005] : (3) NarfTheDM: You aren't at the chest yet. You're halfway. One more spot check...
[Sat Jan 08 14:01:49 2005] : (3) NarfTheDM: [1d20+21] -> [11,21] = (32)
[Sat Jan 08 14:01:54 2005] : (2) Jacob: Spot Skill Check: [1d20+8] -> [9,8] = (17)
[Sat Jan 08 14:01:58 2005] : (5) Mighty Eagle: Spot Skill Check: [1d20-1] -> [8,-1] = (7)
[Sat Jan 08 14:01:59 2005] : (7) Stisnera: Spot Skill Check: [1d20+1] -> [3,1] = (4)
[Sat Jan 08 14:02:12 2005] : (2) Jacob: ooc: Can I try a listen to see if our stalker is noisy?
[Sat Jan 08 14:02:19 2005] : (5) Mighty Eagle: "I think I'm going to break open the chest."
[Sat Jan 08 14:02:29 2005] : (3) NarfTheDM: It's being vewy, vewy quite.
[Sat Jan 08 14:02:33 2005] : (3) NarfTheDM: [1d20+2] -> [5,2] = (7)
[Sat Jan 08 14:02:36 2005] : (2) Jacob: Listen Skill Check: [1d20+8] -> [18,8] = (26)
[Sat Jan 08 14:02:41 2005] : ** (5) Mighty Eagle draws his sword. **
[Sat Jan 08 14:02:59 2005] : (3) NarfTheDM: Jacob hears something.
[Sat Jan 08 14:03:09 2005] : (2) Jacob: Slow up; I heard something.
[Sat Jan 08 14:03:24 2005] : (2) Jacob: draws scrimitar
[Sat Jan 08 14:03:33 2005] : (5) Mighty Eagle: "Let's stick together" (turns around so his back is to Jacob)
[Sat Jan 08 14:03:53 2005] : (3) NarfTheDM: Then he sees something. Water blasts upward in a giant spray and three-foot jaws clamp shut right in front of Jacob. And I'm sorry, but you didn't have time to do all that.
[Sat Jan 08 14:04:08 2005] : (5) Mighty Eagle: (ooc) okay lol
[Sat Jan 08 14:04:12 2005] : (3) NarfTheDM: Suprise round is over, Init checks.
[Sat Jan 08 14:04:13 2005] : (2) Jacob: ooc: roll init then?
[Sat Jan 08 14:04:20 2005] : (7) Stisnera: Dex check: [1d20+3] -> [20,3] = (23)
[Sat Jan 08 14:04:21 2005] : (2) Jacob: Dex check: [1d20+2] -> [11,2] = (13)
[Sat Jan 08 14:04:22 2005] : (5) Mighty Eagle: Dex check: [1d20+1] -> [13,1] = (14)
[Sat Jan 08 14:04:24 2005] : (3) NarfTheDM: This is why no typy while DM typy.
[Sat Jan 08 14:04:40 2005] : (3) NarfTheDM: [1d20+1] -> [20,1] = (21)
[Sat Jan 08 14:04:43 2005] : (5) Mighty Eagle: (ooc) sometimes I start typing in the middle then you start. I try to stop lol.
[Sat Jan 08 14:05:14 2005] : (3) NarfTheDM: Stis, Croc, Eagle, Jacob.
[Sat Jan 08 14:05:47 2005] : (7) Stisnera: What was that... *Mind Thrust*
[Sat Jan 08 14:05:52 2005] : (7) Stisnera: Damage roll [1d10] -> [10] = (10)
[Sat Jan 08 14:06:08 2005] : (3) NarfTheDM: [1d20+2] -> [4,2] = (6)
[Sat Jan 08 14:06:23 2005] : (3) NarfTheDM: The croc shudders and groans.
[Sat Jan 08 14:06:43 2005] : (3) NarfTheDM: [1d20+2] -> [8,2] = (10)
[Sat Jan 08 14:07:03 2005] : (3) NarfTheDM: The croc makes a lunge at Jacob, but misses.
[Sat Jan 08 14:07:09 2005] : (3) NarfTheDM: Don't ask me how.
[Sat Jan 08 14:07:15 2005] : (5) Mighty Eagle: (ooc) lol
[Sat Jan 08 14:07:28 2005] : (2) Jacob: ooc: lots of armor - flat footed, 17 ac.
[Sat Jan 08 14:07:40 2005] : (5) Mighty Eagle: Greatsword (base): [1d20+5] -> [16,5] = (21) ===> Damage: [2d6+0] -> [3,1,0] = (4)
[Sat Jan 08 14:07:50 2005] : (3) NarfTheDM: Doesn't matter. All it needs is a touch atack.
[Sat Jan 08 14:08:09 2005] : (3) NarfTheDM: The croc jerks and hisses.
[Sat Jan 08 14:08:20 2005] : (5) Mighty Eagle: (ooc) oh hold on
[Sat Jan 08 14:08:25 2005] : (2) Jacob: ooc: did I have time to draw?
[Sat Jan 08 14:08:31 2005] : (5) Mighty Eagle: (ooc) can I be using a greatsword at the same time I'm using a tower shield?
[Sat Jan 08 14:08:44 2005] : (2) Jacob: ooc: no. Two handed. I've seen them.
[Sat Jan 08 14:09:12 2005] : (3) NarfTheDM: OOC: Yeah, you can draw. Suprise round is over.
[Sat Jan 08 14:09:29 2005] : (3) NarfTheDM: OOC: Do you have another meelee weapon?
[Sat Jan 08 14:09:46 2005] : (5) Mighty Eagle: (ooc) well the tower shield will be still strapped on my back then.
[Sat Jan 08 14:10:22 2005] : (5) Mighty Eagle: (ooc) actually I said I was hiding behind the shield
[Sat Jan 08 14:10:28 2005] : (5) Mighty Eagle: (ooc) okay, I will be using shield bash.
[Sat Jan 08 14:10:39 2005] : (5) Mighty Eagle: (ooc) is that a strength check?
[Sat Jan 08 14:10:57 2005] : (2) Jacob: you can't bash with a tower shield.
[Sat Jan 08 14:11:15 2005] : (5) Mighty Eagle: (ooc) hahaha. Okay how about this.
[Sat Jan 08 14:11:18 2005] : (2) Jacob: ooc: that was ooc
[Sat Jan 08 14:11:27 2005] : ** (5) Mighty Eagle drops his tower shield on the ground and draws his greatsword. **
[Sat Jan 08 14:12:16 2005] : (3) NarfTheDM: OOC: Hmm...Dropping a shield is a free action, I think, then a move action and a standard action for the attack.
[Sat Jan 08 14:12:21 2005] : (3) NarfTheDM: Ok, Jacob.
[Sat Jan 08 14:12:34 2005] : (2) Jacob: draws sc
[Sat Jan 08 14:12:42 2005] : (2) Jacob: Scimitar (base): [1d20-1] -> [10,-1] = (9) ===> Damage: [1d6+0] -> [1,0] = (1)
[Sat Jan 08 14:12:57 2005] : (3) NarfTheDM: The water is cleaved.
[Sat Jan 08 14:13:25 2005] : (7) Stisnera: *Mind Thrust* Damage roll: [1d10] -> [8] = (8)
[Sat Jan 08 14:13:41 2005] : (3) NarfTheDM: [1d20+2] -> [6,2] = (8)
[Sat Jan 08 14:14:04 2005] : (3) NarfTheDM: The crocadile shudders and sinks below the surface.
[Sat Jan 08 14:14:14 2005] : (7) Stisnera: Gone Jacob?
[Sat Jan 08 14:14:35 2005] : (3) NarfTheDM: Anyway, I have to go now. You find a key in the chest.
[Sat Jan 08 14:14:42 2005] : (2) Jacob: If not dead, it's unlikely to come back.
[Sat Jan 08 14:15:04 2005] : (3) NarfTheDM: Can someone save the log, I can't seem to access it.
[Sat Jan 08 14:15:23 2005] : (7) Stisnera: Good. Can't say I am used to the mind of this sort of creatures. Humanoids are usually my targets after all.
[Sat Jan 08 14:15:42 2005] : (2) Jacob: Saved.
[Sat Jan 08 14:15:52 2005] : (3) NarfTheDM: Thanks. :)
[Sat Jan 08 14:15:55 2005] : (3) NarfTheDM: Disconnecting from server...
[Sat Jan 08 14:15:57 2005] : (3) NarfTheDM (exit): 14:15
[Sat Jan 08 14:16:18 2005] : (2) Jacob: ooc: ------------------ END ------------------------------
[Sat Jan 08 14:16:21 2005] : (5) Mighty Eagle: (ooc) okay so where were we Jacob.
[Sat Jan 08 14:16:30 2005] : (5) Mighty Eagle: (ooc) I believe I had won the initiative roll.
[Sat Jan 08 14:16:34 2005] : (5) Mighty Eagle: Greatsword (base): [1d20+5] -> [18,5] = (23) ===> Damage: [2d6+0] -> [6,4,0] = (10)
[Sat Jan 08 14:16:55 2005] : (7) Stisnera: You greatly distress the water.
[Sat Jan 08 14:17:18 2005] : (2) Jacob: what's with you and PvP?
[Sat Jan 08 14:17:26 2005] : (5) Mighty Eagle: (ooc) nothing lol
[Sat Jan 08 14:17:44 2005] : (5) Mighty Eagle: (ooc) PvP is what makes stuff interesting, especially in a PW. ever try NWN?
[Sat Jan 08 14:17:57 2005] : (2) Jacob: Nope.
[Sat Jan 08 14:18:08 2005] : (5) Mighty Eagle: (ooc) once you beat the single player and played online for several months, PVP is the only thing left lol.
[Sat Jan 08 14:18:23 2005] : (5) Mighty Eagle: (ooc) at least when I quit. which was two years ago.
[Sat Jan 08 14:18:32 2005] : (7) Stisnera: I tried NWN a bit myself, and found it to be fairly boring (singleplayer was awful, and multiplayer... Well, nothing you cannot do on OpenRPG I think)
[Sat Jan 08 14:18:47 2005] : (5) Mighty Eagle: (ooc) yeah well, you needed to find a good server.
[Sat Jan 08 14:19:15 2005] : (5) Mighty Eagle: (ooc) if you find a good server, with crafting and quests and things... it can waste a lot of your time.
[Sat Jan 08 14:19:40 2005] : (5) Mighty Eagle: (ooc) I never play games for the singleplayer anymore, the last I played was dues ex, KOTOR being the exception.
[Sat Jan 08 14:20:22 2005] : (2) Jacob: Well, I guess it's about time to take down the server.
[Sat Jan 08 14:20:35 2005] : (5) Mighty Eagle: (ooc) openrpg is really slow moving. we had one rat encounter in about three hours =D.
[Sat Jan 08 14:20:43 2005] : (7) Stisnera: I think so. Have a nice day! (Mind Thrust! Erh... Wrong line)
[Sat Jan 08 14:20:52 2005] : (5) Mighty Eagle: lol
[Sat Jan 08 14:20:57 2005] : (5) Mighty Eagle: bye peeps
[Sat Jan 08 14:20:58 2005] : Game disconnected!