Welcome to OpenRPG version 1.6.1...

Emote commands:

/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Locating server at 127.0.0.1:6774...
Game connected!
(1) Jacob (enter): 10:49
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'. Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
I will likely not be able to participate today as I will be involved in some construction over at my church. However, as you can obviously see, I can leave the server running without any real trouble. If by some chance we finish before the session ends, I may join in later. Meanwhile, start without me.
Moving to room 'D and D'..
(1) Jacob (enter): 10:49
Server Administrator-> Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
I will likely not be able to participate today as I will be involved in some construction over at my church. However, as you can obviously see, I can leave the server running without any real trouble. If by some chance we finish before the session ends, I may join in later. Meanwhile, start without me.
(2) DM (enter): 11:17
(2) DM: Sorry I'm late. I had to buy mcafee and reinstall netscape and openrpg
(1) Jacob: Ill ne ya pas de problem.
(2) Narf The DM: Huh?
(1) Jacob: It's not a problem
(2) Narf The DM: How do you do that status thing?
(2) Narf The DM: Ah.
(2) Narf The DM: You don't seem to be typing it.
(1) Jacob: The /status tag can be fun. However, I'm local to the server, so I get server messages first, and the status tags are run by server messages - so if I type something short, yo are unlikely to see it.
(2) Narf The DM: Ah.
(1) Jacob: yep
(2) Narf The DM: Thanks.
(1) Jacob: You're welcome
(2) Narf The DM: Uh, did Alneyan give up on waiting?
(1) Jacob: I don't know. I started the server about 30 minutes ago, now, but I haven't seen him in this room. I suspect he is having connection issues. However, it seems my connection is good today.
(1) Jacob: Actually, no, he hasn't shown at all - if he had, you wouldn't have a player ID of 2 while I had a player ID of 1.
(2) Narf The DM: How long do you want to wait? (I can reduce the incoming unfriendlies, if he doesn't show)
(1) Jacob: It's already 20 minutes past; I'd say if he hasn't shown by now he is unlikely to do so.
(2) Narf The DM: Ok.
(2) Narf The DM: ----BEGIN----
(2) Narf The DM: As you retreive the part of a key from the box, you notice some wakes in the water, moving closer...
(1) Jacob: I get out of the water, up onto the tuft that the box is on, not wanting to be caught out quite so easily again.
(2) Narf The DM: Let me rephrase that: 'You see some wakes in the water, on the far side of the tuft. If you run now, you might have to only deal with one.'
(1) Jacob: In that case, snatch the chest (description was small last time, correct?) and then run.
(2) Narf The DM: Just before you reach the shoreline, you hear a sudden splashing behind you...(One! One crocadile!)
(2) Narf The DM: (One old crocadile.)
(2) Narf The DM: Roll Init
(1) Jacob: Dex check: [1d20+2] -> [7,2] = (9)
(2) Narf The DM: [0d20] -> None
(2) Narf The DM: [1d20] -> [10] = (10)
(2) Narf The DM: [1d20+2] -> [7,2] = (9)
(2) Narf The DM: The old, nearly toothless crocadile snaps it's jaws shut about a foot to your left.
(1) Jacob: Continue moving, full move - if I'm going to face a croc, I want to do so on land.
(1) Jacob: that's full move action, moving as much as possible, not attacking.
(2) Narf The DM: You reach land.
(2) Narf The DM: The crocadile follows on it's round.
(2) Narf The DM: Roll Init.
(2) Narf The DM: [1d20+0] -> [16,0] = (16)
(1) Jacob: Dex check: [1d20+2] -> [15,2] = (17)
(1) Jacob: ooc: be back in a bit - call it 10-15 minutes.
(2) Narf The DM: Ok, now hack up that poor helpless crock...Or take a break. :)
(1) Jacob: Okay, I'm back.
(1) Jacob: Scimitar (base): [1d20-1] -> [17,-1] = (16) ===> Damage: [1d6+0] -> [5,0] = (5)
(1) Jacob: Oh, wait, I had to drop the chest and draw sword - free and move-equivalent.
(1) Jacob: ooc: Hello?
(2) Narf The DM (exit): 12:05
(3) Narf The DM (enter): 12:18
(3) Narf The DM: Huh. It didn't say a thing about disconnecting.
(3) Narf The DM: Had to tell it to disconnect so I could reconnect.
(1) Jacob: ooc: well, I'm looking at an exit/enter pair.
(3) Narf The DM: I dunno.
(1) Jacob: DId you get the messages about Dropping chest/drawing sword/attacking?
(3) Narf The DM: Last one I got was about you being back in a bit.
(1) Jacob: Scimitar (base): [1d20-1] -> [2,-1] = (1) ===> Damage: [1d6+0] -> [2,0] = (2)
(1) Jacob: ooc: And I rolled so much better last time.
(3) Narf The DM: The water is very, very scared.
(3) Narf The DM: [1d20+2] -> [14,2] = (16)
(3) Narf The DM: What's your AC?
(1) Jacob: 19.
(1) Jacob: (10 base, 2 dex, 5 armor, 2 shield)
(3) Narf The DM: The crocs maw bounces off your armor.
(1) Jacob: Scimitar (base): [1d20-1] -> [7,-1] = (6) ===> Damage: [1d6+0] -> [2,0] = (2)
(3) Narf The DM: OOC: Silly D&D AC...
(3) Narf The DM: Indeed, you are Jacob, Slayer of Air!
(3) Narf The DM: [1d20+2] -> [19,2] = (21)
(1) Jacob: Agch, I'm hit!
(3) Narf The DM: [1d8+2] -> [2,2] = (4)
(3) Narf The DM: OOC: Ignore that extra 2, I forgot to remove it.
(1) Jacob: Scimitar (base): [1d20-1] -> [6,-1] = (5) ===> Damage: [1d6+0] -> [2,0] = (2)
(3) Narf The DM: The croc gnaws on your shoulder, in a confused sort of way.
(3) Narf The DM: The air is much distressed.
(3) Narf The DM: [1d20+2] -> [9,2] = (11)
(3) Narf The DM: The croc snaps in your general direction.
(1) Jacob: Scimitar (base): [1d20-1] -> [14,-1] = (13) ===> Damage: [1d6+0] -> [5,0] = (5)
(3) Narf The DM: Miss.
(3) Narf The DM: [1d20+2] -> [7,2] = (9)
(3) Narf The DM: The croc appears fustrated. The ground keeps moving...
(1) Jacob: Scimitar (base): [1d20-1] -> [15,-1] = (14) ===> Damage: [1d6+0] -> [4,0] = (4)
(3) Narf The DM: Your mighty blow hits. The croc makes pained sounds. (I have no clue what sounds a croc makes, if any)
(3) Narf The DM: [1d20+2] -> [11,2] = (13)
(1) Jacob: ooc: yay 19 AC!
(3) Narf The DM: The croc gnaws on a scale of your armor.
(1) Jacob: Scimitar (base): [1d20-1] -> [6,-1] = (5) ===> Damage: [1d6+0] -> [3,0] = (3)
(1) Jacob: Hey, how'd that ground get there?
(3) Narf The DM: [1d20+2] -> [14,2] = (16)
(3) Narf The DM: The croc something something something.
(1) Jacob: Scimitar (base): [1d20-1] -> [16,-1] = (15) ===> Damage: [1d6+0] -> [3,0] = (3)
(3) Narf The DM: The croc staggers sidways.
(3) Narf The DM: * sideways
(3) Narf The DM: [1d20+2] -> [13,2] = (15)
(3) Narf The DM: The croc misses
(1) Jacob: Scimitar (base): [1d20-1] -> [12,-1] = (11) ===> Damage: [1d6+0] -> [6,0] = (6)
(1) Jacob: I so enjoy seeing you, trees, but would you kindly get out of the way of my sword swing?
(3) Narf The DM: [1d20+2] -> [19,2] = (21)
(3) Narf The DM: [1d8+0] -> [4,0] = (4)
(3) Narf The DM: Um...You got hit.
(3) Narf The DM: Say something witty for the cameras. :)
(1) Jacob: That's It - I'm outta here. (now seriously injured, Jacob decides to retreat (down to 3 available))
(1) Jacob: ooc: hmm, how long has it been, game time wise, since the rat battle?
(1) Jacob: full retreat
(3) Narf The DM: hmm...About...6 hours.
(3) Narf The DM: Being injured itself, the croc slides back into the water and gums a fish.
(3) Narf The DM: Ok, now there are two marks left unexplored, one was brown and the other was...um...yellow, I think.
(1) Jacob: In that case, I'm going to cautiously see if I can retrieve the chest dropped earlier, without going too close to the water (don't want a surprise round)
(3) Narf The DM: You manage to retreive the chest.
(1) Jacob: Now is the time to find a spot to hole up and camp - injured, out of spells.
(1) Jacob: Any such available?
(3) Narf The DM: Roll survival.
(1) Jacob: funny, it's not on my current skill list. Wilderness lore work? Maybe knoweledge/nature?.
(1) Jacob: Wilderness Lore Skill Check: [1d20+8] -> [14,8] = (22)
(1) Jacob: Knowledge: Nature Skill Check: [1d20+6] -> [14,6] = (20)
(3) Narf The DM: Sure. Whichever is better.
(1) Jacob: The more skilled would be wilderness lore - wisdom based.
(3) Narf The DM: You find a small grove of mushrooms, surounding a clean oasis. Abundent tracks ensure you have food to eat.
(1) Jacob: Camp then, and refresh spells.
(1) Jacob: How much healing for camping?
(1) Jacob: Preparing two Cure Light Wounds, 3 Detect Magic
(3) Narf The DM: Let me look up healing rates.
(1) Jacob: I've got four ranks in heal, and a +4 stat bonus, if that makes any difference.
(3) Narf The DM: I know there's a table. I couldn't see it, though.
(3) Narf The DM: Uh, just roll 1d4+1 for now.
(1) Jacob: [1d4+1] -> [4,1] = (5)
(3) Narf The DM: You heal five HP.
(1) Jacob: Wow, that takes it down to just a scratch (1 point of damage remaining)
(3) Narf The DM: Probably majorly excessive.
(3) Narf The DM: Oh well.
(3) Narf The DM: I'll have to quit in fifteen minutes and I want to keep this moving.
(1) Jacob: Now time to investigate the loot - can I open the chest?
(3) Narf The DM: Yep. Actually, you guys did that last time. It has half of a key.
(1) Jacob: Great - contents?
(3) Narf The DM: Half of a key?
(1) Jacob: Which half?
(3) Narf The DM: The top half.
(3) Narf The DM: (Doesn't really matter, though)
(3) Narf The DM: (Which half, that is)
(1) Jacob: Enough of the key that it works?
(3) Narf The DM: From the looks of it, it was clearly made to be used with the other half, it wasn't broken.
(1) Jacob: That sounds like a no. Okay, lets pack it up for now, and scout out mark # 3
(1) Jacob: (Probably not time to actually do anything there, but scouting is always a good idea.)
(3) Narf The DM: Roll hide.
(1) Jacob: Hide Skill Check: [1d20-2] -> [10,-2] = (8)
(3) Narf The DM: You find a couple of windows and a door in a stone (not rock) wall. Fortunatly, no-one was looking out.
(1) Jacob: Wait, that doesn't include the various Armor Check penalties.
(1) Jacob: only -3 and -1 due to masterwork - net -4; so effective roll of 4.
(1) Jacob: ooc: Not very stealthy.
(3) Narf The DM: Well, nobody was looking anyway.
(3) Narf The DM: I just asked you to roll hide to make you nervous. :D
(1) Jacob: As nobody's looking... knock on door. Nice and straigtforward.
(1) Jacob: ooc: what time did you need to be leaving?
(3) Narf The DM: Nobody answers.
(3) Narf The DM: 7 minutes
(1) Jacob: In that case, try door.
(3) Narf The DM: The door opens easily. Attached to the door is a string. Attached to the string is a potion.
(3) Narf The DM: [1d20+0] -> [17,0] = (17)
(1) Jacob: Fort, will, or reflex?
(3) Narf The DM: You take 1 point of splash damage.
(3) Narf The DM: Whoop. Touch attack.
(3) Narf The DM: [1d6+0] -> [3,0] = (3)
(3) Narf The DM: 3 points of fire damage.
(1) Jacob: is that in addition to, or instead of, splash damage?
(3) Narf The DM: DC 15 reflex to extinguish.
(3) Narf The DM: Instead of.
(1) Jacob: Reflex save: [1d20+2] -> [17,2] = (19)
Jake casts Cure Light Wounds ( level 1, "Target recovers 1d8 health +1 per caster level (max +5)." )
Jake can cast Cure Light Wounds 1 more time
(1) Jacob: [1d8+1] -> [7,1] = (8)
(3) Narf The DM: You are very well now.
(3) Narf The DM: You a guard-room. Several chairs and weapon-racks are scattered around; however, all of the weapons are gone.
(3) Narf The DM: * You see a
(1) Jacob: * that got cut off - I see a what?
(1) Jacob: Spot Skill Check: [1d20+8] -> [14,8] = (22)
(3) Narf The DM: You see a guardroom. Several chairs and weapon-racks are scattered around; however, all of the weapons are gone.
(3) Narf The DM: You notice that the room is bare of absolutely anything easily portable.
(3) Narf The DM: What's left is furniture and racks.
(1) Jacob: Hmm, red 1 had crocs.
(1) Jacob: The two had rats.
(1) Jacob: Three was abandoned.
(3) Narf The DM: Oh, whoops - There's more doors.
(3) Narf The DM: Gotta go now.
(1) Jacob: I'll save the log. Thanks for playing.