Welcome to OpenRPG version 1.6.1...

Emote commands:

/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Locating server at 127.0.0.1:6774...
Game connected!
(1) DM (enter): 10:38
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

(2) DM (enter): 10:39
(2) Aphrysini: [100d20] -> [4,18,7,7,6,14,16,8,7,6,12,14,15,16,1,20,7,14,1,20,14,19,20,18,6,5,7,13,16,14,12,15,14,15,17,3,4,4,15,4,11,19,10,1,17,10,1,3,9,11,4,19,7,2,7,14,6,1,10,1,20,15,19,12,16,3,5,17,5,20,6,5,7,11,2,16,12,20,11,11,14,19,13,7,15,7,8,15,10,14,20,17,9,13,17,20,5,18,9,14] = (1108)
(2) Aphrysini (exit): 10:41
(3) Astrum (enter): 11:13
(3) Astrum: Disconnecting from server...
(3) Astrum (exit): 11:13
(1) Jacob: WEell, oyou didn't stay long.
(1) Jacob: Shurg - happens.
(4) Narf the DM (enter): 11:34
(1) Jacob: Greetings.
(4) Narf the DM: Sorry, I didn't realise it was so late.
(1) Jacob: Meh, you mentioned you would be late.
(4) Narf the DM: Got distracted.
(4) Narf the DM: Mother's day and waffles. :)
(1) Jacob: Mother's day is Sunday, isn't it?
(4) Narf the DM: Yep. But we would be to busy getting ready for church to make waffles.
(1) Jacob: So no getting up early then? Okay.
(4) Narf the DM: Well, no, we get up early for church.
(4) Narf the DM: It starts at 10:00
(4) Narf the DM: Everybodies ready by 9:30.
(1) Jacob: Okay - so you get up at 7, get ready for the day, cook breakfast at 8, have a leisurely time of eating, and head to church at 9:30.
(4) Narf the DM: Getting up at 7 would probably be too much hassle all around. Even for my mom.
(1) Jacob: She doesn't need to be up until breakfast - 8. Only the cook needs to get up at 7.
(4) Narf the DM: True.
(1) Jacob: Anyway.... Nobody else is here. Which game should we run?
(4) Narf the DM: Well, I havn't really had much chance to come up with much.
(1) Jacob: I've got a start, and can improv the rest.
(4) Narf the DM: If I had thought to ask what your character might want to do...
(1) Jacob: Well, there's always the standard "hang out in bars". But I do have a start prepared, so....
Moving to room 'D and D'..
(1) Jacob (enter): 11:42
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

(2) Jason (enter): 11:42
(4) Derrel (enter): 11:42
(1) GM: Walking along the streets of Emor, you are surprised by a sudden commotion - a chain clad monster suddenly appear in the middle of the square, and proceeds to tear into the surrounding bystanders.
(1) GM:
(1) GM: Fortunately, it seems everyone in this town knows some kind of teleport spell, as the area is immediately empty, save for the chain-clad creature, yourself, and a small puddle of blood from someone who was hit before moving off.
** (1) Chain Monster Looks Around in confusion **
(1) GM: A moment later, four members of the Gaurd port in to the surrounding rooftops, point their hands at the creature, speak a word, and it is gone in a puff of foul-smelling smoke.
(1) GM: The gaurds are quiet for a moment, and then briefly confer amongst themselves, shouting to each other over the rooftops
(1) Gaurd Captain: Reports?
(1) Gaurd 1: One civilian injury. She has been evacuated to the temple. She should be fine by this time tomorrow. The healing is covered by our department as part of the ongoing investigation.
(1) Gaurd 2: I don't get it - why this? He's got to know that our diviners can pinpoint injuries in town by now just a little bit before they actually happen. Nothing's accomplished by this.
(1) GM: The Gaurd Captain slaps his forehead
(1) Gaurd Captain: He does. It was a distraction. Check around and find out what happened while we were dealing with this.
(1) GM: At that, three of the gaurd teleport away, the Captain seems to notice your presence, and flies down to greet you.
(1) Gaurd Captain: Aren't you the ones that rescued the princess this week?
(1) GM: ooc: did you get all that? Started at "Walking the streets", ended with the Gaurd Captain asking a question.
(4) Derrel: OOC: Yep.
(4) Derrel: 'Yes.'
(1) GM: GC: Well, that explains why you didn't run. You may want to invest in a good spell - one of those cloaks that lets you Dimension Door - as this has been happening a rather lot lately. We're working on it.
(1) DM: While speaking with the Gaurd Captain, you are interrupted by a liveried man flying over; another member of the gaurd.
(1) Gaurd: You were right; it was a distraction. While we were fighting that chain demon, a barbed devil ported into the market square, grabbed a few things at random, and teleported away. We have reports of roughly 4,000 gp worth of stolen goods from that one devil. There were two other instances of the same, in different locations - all told, roughly 10,000 gp in stolen goods.
(1) Gaurd Captain: Well, at least nobody was killed. Were the merchants insured?
(1) Gaurd: Yes, although rates have gone up recently due to the rash of thefts.
(1) Gaurd Captain: Have the scriers found anything?
(1) Gaurd: Same as the other demon-thefts. While whoever is commanding the devils has them, our scriers get nothing. After, they have already been sold in distant towns, and the merchants always see someone different.
(1) Gaurd Captain: Well, keep it up - I'm sure we will eventually catch him.
(1) DM: What all have you tried?