Welcome to OpenRPG version 1.6.1...
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/time - See /date.
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/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Locating server at 127.0.0.1:6774...
Game connected!
(5) DM (enter): 11:53
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
Moving to room 'D and D'..
(5) DM (enter): 11:53
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
(1) DM (enter): 11:53
(4) Derrel (enter): 11:53
(4) Derrel: OOC: Internet trouble?
(5) Jason: ooc: no - program trouble - one window stopped working, the other was just fine - so I terminated it's process and opened a new one.
(4) Derrel: OOC: Ah.
(1) DM: GC: Yes... and that would do it, too. Stops divinations rather cold. But what else is there to try?
(5) Jason: ooc: Is this my que to make a search roll?
(1) DM: ooc: Definately.
(5) Jason: Search Skill Check: [1d20+10] -> [16,10] = (26)
(1) DM: You find a small, twisted little man hiding under a cobblestone.
(4) Derrel: OOC: Must be a really small man...
(5) Jason: ooc: Great, now the DM window is frozen. Tiny. He's the red one.
(4) Derrel: OOC: That...Looks like a blob.
(5) Jason: ooc: Very twisted. Radiates evil to your Paladin senses.
(6) DM (enter): 12:01
(4) Derrel: It's EEEvil! (Had to say something. :D )
(1) DM (exit): 12:01
(5) Jason: Well well... seems I found someone.
(5) Jason: Little Man: Ahh! O
(5) Jason: little man: I'm caught! And I just escaped! Wahhh!
(5) Jason: ooc: and the second DM window is ALSO frozen. Grrr.....
(5) Jason: Jason: Hey, Derrel, look at what I found; think he saw anything?
(4) Derrel: Probably. He might even be in on it; he radiates evil.
(6) DM (exit): 12:05
(5) Jason: LM: Me not in on it! Me slave! He stole me away from home! I clever! I escape!
(5) Jason: DM OOC: did you take sense motive?
(5) Jason: ooc: useable untrained.
(5) Jason: Sense Motive Skill Check: [1d20+2] -> [7,2] = (9)
(4) Derrel: Sense Motive Skill Check: [1d20+1] -> [20,1] = (21)
(5) Jason: dm: he doens't appear to be lying, but you know you had a bad roll, Jason. Derrel: he's not being deceptive.
(4) Derrel: I think he's telling the truth.
(5) Jason: dm: well, except on the part about being clever....
(5) Jason: Well... perhaps he can tell us where he came from. Where did he pull you to?
(5) Jason: LM: Cave. With stuff. In a circle. A big demon was holding me and got pulled away. I was little, and was pulled with. Then I couldn't get out! But he didn't see me! When big demon agreed and left, I free!
(5) Jason: GC: can you give me a better description?
(4) Derrel: Int check: [1d20-1] -> [2,-1] = (1)
(4) Derrel: Duh...
(5) Jason: LM: Let's see... circle in corner. Three others, in corners. Floor-that's not in middle. Stone door on each wall.
(5) Jason: LM: a little fire in one circle, lighting up the room. Symbols in circles. All same.
(5) Jason: GC: Well that should be enough to work with. In the meantime, we can't have you wandering around town. Would you like to go home?
(5) Jason: LM: I like here. Much mischief to make.
(5) Jason: GC: Nevermind - you are going home. Now.
(5) Jason: DM: The Gaurd Captain points at the LM, a red ray shoots out from his hand, strikes the imp, and .... [1d20+4] -> [7,4] = (11)
(5) Jason: DM: the Imp fails his save and is sent off-plane. [1d100] -> [36] = (36)
(5) Jason: dm: to his home plane.
(5) Jason: ooc: there is actually a spell that does exactly that - Dismissal - sends extraplanar critters home - with a 20% chance that they go to the wrong one.
(5) Jason: GC: Since you are the ones you found him, care to come along? That's enough of a description for the better teleporters, so we should be able to get you there.
(4) Derrel: OOC: BRB
(4) Derrel: OOC: BAck
(4) Derrel: Of course. Always ready to fight evil.
(5) Jason: Jason: Always up for something interesting to do with eternity.
(5) Jason: Great - come with me. I can't take you myself, as I have duties here and have pretty much used up my teleports for the day, but we do have a few travel specialists on standby.
(5) Jason: GM: the GC leads you to a wing of the palace, taking a side entrance, and introduces you to another gaurd, by the name of Calvin.
(5) Jason: GC: Calvin will be taking you. He's not much good in a fight, but he is great at getting out of trouble.
(5) Jason: DM: The GC repeats the description of the area.
(5) Jason: Calvin: All right - everybody hold hands.
(5) Jason: Jason: Umm... kinda difficult, for me. Mind if I possess you for travel, Derrel?
(4) Derrel: Sure
(5) Jason: Great - just... don't resist.
(5) Jason: Ghost Malevolence: Will Save DC 25 or possess subject; full round action
(5) Jason: Jason: Steps into Derrel, then grabs hands with Calvin
(5) Jason: Calvin: Well, we're off....
(5) Jason: DM: Calvin casts his spell, and you find yourselves in a room much like the imp described - there's four circles enscribed with runes; one in each corner, in one, there is a small fire, that seems to wander around inside the circle, and not consume fuel. One is empty. In the other two stand beautiful women.
(5) Jason: Jason: steps out of derrel
(5) Jason: Jason: Thanks.
(5) Jason: DM: Also, a stone door on each wall; 10-ft cieling, room is 30-ft square. You are standing five feet from the north wall.
(5) Jason: DM: the women plead with you.
(5) Jason: Beautiful Women: Let us out! We've been in here for ages!
(5) Jason: DM: the women get a suductive gleam in their eyes....
(5) Jason: BW's: We'd do anything if you would only let us out.....
(5) Jason: DM: Derrel, the only things in the room that don't radiate evil is the fire in the corner and the people you brought with.
(5) Jason: DM: Jason, make a spellcraft or Knoweledge (Arcane) check, DC ... 15, ad hock, for now.
(5) Jason: Spellcraft Skill Check: [1d20+15] -> [5,15] = (20)
(5) Jason: DM: Magic circle against evil - used for summoning, with diagram for long-term safe storeage.
(5) Jason: Jason: Summoning circles. They can't leave as long as the circle's integrity is intact.
(5) Jason: ooc: okay - how do I get a map to show up from my hard disk?
(5) Jason: ooc: there we go. Narf?
(5) Jason: ooc: pinging Narf.
(8) Narf the DM (enter): 12:37
(8) Narf the DM: Open RPG froze on me.
(4) Derrel (exit): 12:38
(5) Jason: You too? Dang. Well...what was the last line you saw?
(5) Jason: Fortunately, I have them logged - here's everything from the last statement Derrel made until you re-entered.
(5) Jason: [Bad dice format] - [Sat May 07 12:24:03 2005] : (5) Jason: Great - just... don't resist.
(5) Jason: [Bad dice format] - [Sat May 07 12:24:11 2005] : (5) Jason: Ghost Malevolence: Will Save DC 25 or possess subject; full round action
(5) Jason: [Bad dice format] - [Sat May 07 12:24:37 2005] : (5) Jason: Jason: Steps into Derrel, then grabs hands with Calvin
(5) Jason: [Bad dice format] - [Sat May 07 12:24:48 2005] : (5) Jason: Calvin: Well, we're off....
(5) Jason: [Bad dice format] - [Sat May 07 12:26:54 2005] : (5) Jason: DM: Calvin casts his spell, and you find yourselves in a room much like the imp described - there's four circles enscribed with runes; one in each corner, in one, there is a small fire, that seems to wander around inside the circle, and not consume fuel. One is empty. In the other two stand beautiful women.
(5) Jason: [Bad dice format] - [Sat May 07 12:27:07 2005] : (5) Jason: Jason: steps out of derrel
(5) Jason: [Bad dice format] - [Sat May 07 12:27:10 2005] : (5) Jason: Jason: Thanks.
(5) Jason: [Bad dice format] - [Sat May 07 12:28:16 2005] : (5) Jason: DM: Also, a stone door on each wall; 10-ft cieling, room is 30-ft square. You are standing five feet from the north wall.
(5) Jason: [Bad dice format] - [Sat May 07 12:28:23 2005] : (5) Jason: DM: the women plead with you.
(5) Jason: [Bad dice format] - [Sat May 07 12:28:51 2005] : (5) Jason: Beautiful Women: Let us out! We've been in here for ages!
(5) Jason: [Bad dice format] - [Sat May 07 12:29:05 2005] : (5) Jason: DM: the women get a suductive gleam in their eyes....
(5) Jason: [Bad dice format] - [Sat May 07 12:29:23 2005] : (5) Jason: BW's: We'd do anything if you would only let us out.....
(5) Jason: [Bad dice format] - [Sat May 07 12:29:46 2005] : (5) Jason: DM: Derrel, the only things in the room that don't radiate evil is the fire in the corner and the people you brought with.
(5) Jason: [Bad dice format] - [Sat May 07 12:30:19 2005] : (5) Jason: DM: Jason, make a spellcraft or Knoweledge (Arcane) check, DC ... 15, ad hock, for now.
(5) Jason: [Bad dice format] - [Sat May 07 12:30:25 2005] : (5) Jason: Spellcraft Skill Check: [1d20+15] -> [17,15] = (32) -> [5,15] -> (5, 15) = (20)
(5) Jason: [Bad dice format] - [Sat May 07 12:31:05 2005] : (5) Jason: DM: Magic circle against evil - used for summoning, with diagram for long-term safe storeage.
(5) Jason: [Bad dice format] - [Sat May 07 12:31:50 2005] : (5) Jason: Jason: Summoning circles. They can't leave as long as the circle's integrity is intact.
(5) Jason: [Bad dice format] - [Sat May 07 12:32:32 2005] : (5) Jason: ooc: okay - how do I get a map to show up from my hard disk?
(5) Jason: [Bad dice format] - [Sat May 07 12:34:57 2005] : (5) Jason: ooc: there we go. Narf?
(5) Jason: [Bad dice format] - [Sat May 07 12:35:46 2005] : (5) Jason: ooc: pinging Narf.
(5) Jason: ooc: ignore the wierd stuff with the Bad Dice format messages and the now re-rolled spellcraft check.
(5) Jason: ooc: ping?
(8) Narf the DM: Ok, read it.
(8) Narf the DM: OOC: Also was looking into getting an email addy for my mom.
(5) Jason: ooc: Got an address for me to send a GMail invite?
(8) Narf the DM: Well, I want to see how much it'll cost to get one on our current service. Free internet stuff tends to either become not free or dissapear.
(5) Jason: ooc: most ISP's give you multiple free ones.... or rather, ones that are included in the cost of service, that are fairly minimal.
(5) Jason: ooc: any reactions to the description?
(8) Narf the DM: We've already used all three
(8) Narf the DM: My character said 'it's probably a trap.'
(5) Jason: Jason: Always. Especially considering how the imp mentioned a floor that was not a floor.
(5) Jason: Jason: Well, I'm immune to most traps, so I think I'll have a look around....
(5) Jason: Search Skill Check: [1d20+10] -> [13,10] = (23)
(5) Jason: DM: you find a 10x10 section of flooring in the middle of the room that is hollow beneath, although you don't see any mechanism for having the floor (about 1-foot thick there) drop down.
(5) Jason: Jason: Well, be careful about the flooring in the center of the room.
(5) Jason: Detect Magic, level 0: Detects spells and magic items within 60 ft.
(5) Jason: DM: The floor in that section shows up as magic, as do each of the circles, as do each of the women in the corner (who are still pleading to be let out).
(5) Jason: Jason: It seems to be a magical floor.
(8) Narf the DM: OOC: Are there any exits?
(5) Jason: DM: North, East, South, and West - stone doors where the gap is listed. For reference, you are in the room just north of the long hallway.
(8) Derrel: Well, how about south?
(5) Jason: Jason: As good a direction as any.
(5) Jason: DM: you try the door (it's not locked, and opens fairly easily, despite being made of stone, and find yourself in a hallway that goes for a while and then appears to dead-end with rough stone.
(5) Jason: DM: Strangely, you can see a pool of sunlight coming through the "stone"
(5) Jason: DM: at the far end.
(8) Derrel: Jason?
(5) Jason: DM: You maintained your Detect Magic - the far wall shows magically. Make a spellcraft check.
(5) Jason: Spellcraft Skill Check: [1d20+15] -> [15,15] = (30)
(5) Jason: DM: Illusion.
(5) Jason: Jason: That far wall seems to be of the Illusion school. Nothing else in the hallway.
(8) Derrel: Thanks. Can you check beyond it?
(5) Jason: Jason: Sure Goes etherial, and looks around past the "wall"
(5) Jason: DM: You find yourself outside, safe and sound, at the foothills of a small granite mountain.
(5) Jason: Jason: Come back, manifest Seems to be the door outside.
(8) Derrel: OOC: BRB
(8) Derrel: Well...East
(5) Jason: DM: The door also opens easily, but there isn't a light source beyond. Make a reflex check as you enter the room. DC 20.
(5) Jason: Reflex save: [1d20+6] -> [7,6] = (13)
(5) Jason: DM: Jason fails, and continues walking in a straight line.
(5) Jason: Calvin's Save: [1d20+6] -> [15,6] = (21)
(5) Jason: DM: feeling the ground give way beneath, Clavin successfully stops walking forwards. Derrel?
(5) Jason: ooc: ping?
(8) Derrel: OOC: Just adding an email address. Sorry.
(8) Derrel: Reflex save: [1d20+7] -> [10,7] = (17)
(5) Jason: Failing to notice that there is no ground there, Derrel falls. Take 30-feet of falling damage.
(5) Jason: dm: [3d6] -> [3,2,6] = (11)
(8) Derrel: Jason?
(8) Derrel: Would you care to preceed everyone by 30 feet.
(8) Derrel: * ?
(5) Jason: DM: having been confronted with absolute proof that there IS NO FLOOR THERE, you successfully disbelieve the illusionary floor, and can now see through it.
(5) Jason: DM: Jason continued walking as his movement is completely irrespective of gravity. He has a fly speed.
(5) Jason: Jason: Wouldn't help - I walked straight over that.
(8) Derrel: You could bump against the walls, floor and cieling.
(5) Jason: DM: Derrel: By the way, you are now down in a 30-ft rough stone pit, 10x10.
(5) Jason: Jason: In case you hadn't noticed, I don't actually bump into anything. At all. Here takes a quick swipe with his hand at the floor, and of course passes straight through
(8) Derrel: You don't notice anything?
(5) Jason: Jason: I can pick stuff up with telekenisis sometimes - how much do you weigh in your armor?
(5) Jason: Jason: I can't feel the floor.
(5) Jason: DM: and the Detect Magic wore off going back into the starting room, and opening the door.
(5) Jason: Ghost Telekenesis: Lift Opponent: Standard Action, Concentration: Off Ground 12 rounds (if under 300 lbs, Will save DC 25), Wait: [1d4] -> [2] = (2)
(5) Jason: Jason: Attempting to lift Derrel out of the pit
(5) Jason: DM: make listen checks.
(8) Derrel: Listen Skill Check: [1d20+1] -> [10,1] = (11)
(5) Jason: DM: at -5, for being distracted.
(5) Jason: Listen Skill Check: [1d20+10] -> [8,10] = (18)
(8) Derrel: [11-5] -> 6
(5) Jason: DM: DC 10, sorry. Jason: you hear someone casting a spell south of you. Make a spellcraft check.
(5) Jason: Spellcraft Skill Check: [1d20+15] -> [5,15] = (20)
(5) Jason: Sorry, DC 23.
(5) Jason: DM: with Derrel still in the air, you are surprised by someone appearing in your midst - who glances around, and teleports out.
(5) Jason: Jason: Make another spellcraft check - DC 23 again.
(5) Jason: Spellcraft Skill Check: [1d20+15] -> [17,15] = (32)
(5) Jason: DM: you make it this time - Greater Teleport.
(5) Jason: DM: His portrait should be appearing above, for all the time you had to see him.
(8) Derrel: OOC: Yep.
(5) Jason: Jason: finishes putting Derrel on solid ground Well. Any guesses as to who that was?
(5) Jason: Make listen checks (DC 15)
(8) Derrel: Someone who can teleport. Beyond that, I don't know.
(5) Jason: Listen Skill Check: [1d20+10] -> [13,10] = (23)
(8) Derrel: OOC: Unless I sensed evil...
(8) Derrel: Listen Skill Check: [1d20+1] -> [17,1] = (18)
(5) Jason: ooc: Yeah - forgot about that. Very evil.
(8) Derrel: He was evil, though, so he's probably the person we've been sent to find.
(5) Jason: ooc: You hear someone shouting - "Kill the intruders, and you are free!"
(8) Derrel: I shout 'Help us kill him, and we'll send you back!'
(8) Derrel: OOC: Hmm
(5) Jason: You spy a green, spined demon running towards you - roll vs. initiative as the demon shouts "Idiot palidin! I can leave as soon as I kill you, with no chance of off-target arrival!"
(5) Jason: DM: also, he reads as refined evil.
(5) Jason: ooc: hmmm... can't find my picture - oh well, use the Druid's for now.
(5) Jason: DM: Roll vs. Initiative
(5) Jason: Calvin: [1d20-1] -> [4,-1] = (3)
(5) Jason: Dex check: [1d20+4] -> [10,4] = (14)
(5) Jason: Demon: [1d20+6] -> [1,6] = (7)
(5) Jason: Derrel?
(8) Derrel (exit): 13:20
(9) Derrel (enter): 13:21
(5) Jason: ooc: what was the last line you saw?
(9) Derrel: *Sigh* Internet cord got out. 'hmmm... can't find my picture - oh well, use the Druid's for now.
(5) Jason: Initiative rolls - Calvin got a 3, Jason got a 14, Demon 7.
(9) Derrel: Initiative: [1d20+1] -> [3,1] = (4)
(5) Jason: DM: Jason, Demon, Derrel, Calvin.
(5) Jason: Jason: Oh... let's try grappling him ... telekenetically.
(5) Jason: Ghost Telekenesis: Manuvers: Standard Action, Concentration: Combat Manuvers (Disarm, Trip, Grapple (Pin), Bull Rush) 12 rounds; +12 for Base Attack, +10 for dex/str due to method), Wait: [1d4] -> [3] = (3)
(5) Jason: Touch attack: [1d20+12] -> [15,12] = (27), grapple str pin attempt: [1d20+10] -> [5,10] = (15)
(5) Jason: Touch succeeds - grappling - pin opposed: [1d20+22] -> [8,22] = (30)
(5) Jason: DM: Devil grappling still, but not pinned. Demon attempts to escape grapple. [1d20+22] -> [15,22] = (37)
(5) Jason: Jason: Oppose: [1d20+10] -> [9,10] = (19)
(5) Jason: Devil escapes grapple. By so much that I'm house-ruling he gets a move action still, and closes on Derrel.
(9) Derrel: OOC: The picture's went big again.
(5) Jason: ooc: did that do anything?
(9) Derrel: OOC: Nope. Still big.
(5) Jason: ooc: how about now?
(9) Derrel: OOC: Smaller. Except the monsters.
(5) Jason: ooc: Now?
(9) Derrel: OOC: Nope. Anyway, it isn't that important.
(5) Jason: OOc: oh well. Derrel's turn.
(9) Derrel: OOC: Whackedy, whackedy, whackedy.
(9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [1,22] = (23)===> DMG: [1d8+4+2] -> [8,4,2] = (14)
(9) Derrel: Longsword Attack 2 Attack Roll: [1d20+17] -> [18,17] = (35)===> DMG: [1d8+4+2] -> [7,4,2] = (13)
(9) Derrel: Longsword Attack 3 Attack Roll: [1d20+12] -> [3,12] = (15)===> DMG: [1d8+4+2] -> [2,4,2] = (8)
(5) Jason: AC 29 - one hit, 13 damage.
(5) Jason: Calvin teleports away. Jason, make a spellcraft check, dc 19
(5) Jason: Spellcraft Skill Check: [1d20+15] -> [5,15] = (20)
(5) Jason: Dm: you identify it as dimension door. He's gone, but nearby.
(5) Jason: Jason: Grapple again, for what it's worth. [1d20+22] -> [12,22] = (34), [1d20+10] -> [12,10] = (22)
(5) Jason: DM: Touch succeeds, opposed strength: [1d20+22] -> [19,22] = (41)
(5) Jason: DM: Devil not pinned.
(5) Jason: Devil: reach out and bring the paladin into the grapple. Touch attack:[1d20+12] -> [7,12] = (19)
(5) Jason: DM: what's Derrel's touch AC?
(9) Derrel: TAC: 11
(5) Jason: DM: you are grappling. Devil gets no more actions. Derrel?
(9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [15,22] = (37)===> DMG: [1d8+4+2] -> [4,4,2] = (10)
(9) Derrel: Longsword Attack 2 Attack Roll: [1d20+17] -> [18,17] = (35)===> DMG: [1d8+4+2] -> [3,4,2] = (9)
(9) Derrel: Longsword Attack 3 Attack Roll: [1d20+12] -> [10,12] = (22)===> DMG: [1d8+4+2] -> [5,4,2] = (11)
(9) Derrel: OOC: Shtabbety, Shtabbety, Shtabbety.
(5) Jason: Two hits, 19 damage.
(5) Jason: Jason: I'm switching over to attempting to pick up the devil. He should be under 300 lbs.
(9) Derrel: With a paladin hanging off of him?
(5) Jason: DM: yep, but he gets a will save:[1d20+12] -> [7,12] = (19)
(5) Jason: DC 25 - he fails. You can let go, in this instance, as a free action, as he'd be quite surprised and the rules don't quite cover it.
(9) Derrel: OOC: I let go.
(5) Jason: Devil: Spell-like greater teleport over to Jason. Derrel gets a sing AoO at full bonus.
(9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [7,22] = (29)===> DMG: [1d8+4+2] -> [5,4,2] = (11)
(5) Jason: DM: Hit, barely, for 11 damage.
(5) Jason: Derrel?
(9) Derrel: OOC: I charge the demon and attack
(9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [12,22] = (34)===> DMG: [1d8+4+2] -> [3,4,2] = (9)
(9) Derrel: Longsword Attack 2 Attack Roll: [1d20+17] -> [18,17] = (35)===> DMG: [1d8+4+2] -> [6,4,2] = (12)
(9) Derrel: Longsword Attack 3 Attack Roll: [1d20+12] -> [8,12] = (20)===> DMG: [1d8+4+2] -> [8,4,2] = (14)
(5) Jason: dm: Wait - I put everyone in the wrong room.. Moving... and you don't get a full attack on a charge, sorry. Only the first roll counts.
(9) Derrel: OOC: Wait...There's a map?
(5) Jason: dm: and hits - 9 damage.
(5) Jason: ooc
(5) Jason: ooc: you don't see the map? must have gone away...
(5) Jason: ooc: how's that?
(9) Derrel: OOC: Nope.
(9) Derrel: OOC: I'll have to quit after this combat.
(5) Jason: Fair enough.
(5) Jason: Jason: Walk over the pit, and lift the demon again.
(5) Jason: Demon's will save: [1d20+12] -> [14,12] = (26)
(5) Jason: Save - devil not lifted.
(5) Jason: Devil: Not knowing about pit, charges Jacob to attack.... reflex: [1d20+14] -> [5,14] = (19)
(5) Jason: Fails save, falls 30 ft, takes 3d6 damage [3d6] -> [1,2,5] = (8)
(5) Jason: DM: and now knows about the pit. Derrel?
(9) Derrel: OOC: Not much I can do, is there?
(5) Jason: ooc: Jump or tumble check (DC 15, useable untrained) to knowingly charge someone 30-ft down. You will take falling damage, but the same amount will be added to your damage roll, if you hit. (ad hock)
(5) Jason: DM: Dex based.
(5) Jason: ooc: or you can ready an action for when he appears close by...
(9) Derrel: OOC: I just ready an action to stab it when it comes in range.
(5) Jason: Jason: Telekenisis again - picking him up into range.
(5) Jason: DM: Devil's will save: [1d20+12] -> [20,12] = (32)
(5) Jason: Success - devil stays down.
(5) Jason: Devil: Teleport back up to the lip. Derrel, make your attack.
(9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [7,22] = (29)===> DMG: [1d8+4+2] -> [1,4,2] = (7)
(5) Jason: Hit, barely, 7 damage.
(5) Jason: Jason: Telekenetic manuver - bull rush (down the pit, of course): opposed str: [1d20+10] -> [12,10] = (22)
(5) Jason: Devil: resist: [1d20+6] -> [1,6] = (7)
(5) Jason: DM: Devil fails, and falls back down the pit. [3d6] -> [2,1,3] = (6)
(5) Jason: Wait... I forgot Derrels turn. Oops. You get a chance for a full attack before he falls back down.
(9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [13,22] = (35)===> DMG: [1d8+4+2] -> [6,4,2] = (12)
(9) Derrel: Longsword Attack 2 Attack Roll: [1d20+17] -> [18,17] = (35)===> DMG: [1d8+4+2] -> [4,4,2] = (10)
(9) Derrel: Longsword Attack 3 Attack Roll: [1d20+12] -> [14,12] = (26)===> DMG: [1d8+4+2] -> [5,4,2] = (11)
(5) Jason: dm: two hits, 22 damage.
(5) Jason: Jason made his move... so Devil ports back up to the lip... other side, this time.
(5) Jason: Derrel?
(9) Derrel: I run around the pit to attack.
(5) Jason: Move and attack - one attack roll, full BAB
(5) Jason: ooc: Nard - you can do that - attack roll?
(9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [6,22] = (28)===> DMG: [1d8+4+2] -> [4,4,2] = (10)
(5) Jason: ooc: stupid spelling mistakes.
(5) Jason: DM: miss, no damage.
(5) Jason: Jason: Bull rush again, into the pit. [1d20+10] -> [18,10] = (28)
(5) Jason: Devil resist: [1d20+6] -> [4,6] = (10)
(5) Jason: Devil down pit, 3d6 damage [3d6] -> [4,2,1] = (7)
(5) Jason: Devil: ports back up... 20 feet away from pit.
(5) Jason: Derrel?
(9) Derrel: I run to it and attack.
(9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [20,22] = (42)===> DMG: [1d8+4+2] -> [6,4,2] = (12)
(9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [9,22] = (31)===> DMG: [1d8+4+2] -> [7,4,2] = (13)
(5) Jason: Critical hit, 25 damage.
(5) Jason: Jason: Bull rush again - this time to the pit in the OTHER room. [1d20+10] -> [5,10] = (15)
(5) Jason: Devil: opposed: [1d20+6] -> [20,6] = (26)
(5) Jason: DM: Devil goes nowhere.
(5) Jason: Devil: Full attack: Attack rolls: [1d20+18] -> [5,18] = (23), [1d20+18] -> [4,18] = (22), damage rolls: [2d8+6] -> [7,3,6] = (16), [2d8+6] -> [8,7,6] = (21)
(5) Jason: DM: Derrel, what;s your AC? 29?
(5) Jason: DM: I'm pretty sure those missed.
(9) Derrel: AC: 29
(5) Jason: DM: yep, they missed. Your turn.
(9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [8,22] = (30)===> DMG: [1d8+4+2] -> [1,4,2] = (7)
(9) Derrel: Longsword Attack 2 Attack Roll: [1d20+17] -> [6,17] = (23)===> DMG: [1d8+4+2] -> [7,4,2] = (13)
(9) Derrel: Longsword Attack 3 Attack Roll: [1d20+12] -> [4,12] = (16)===> DMG: [1d8+4+2] -> [3,4,2] = (9)
(5) Jason: WIth your first blow, the devil falls on the ground, beeding and dying.
(5) Jason: Continue with second and third?
(9) Derrel: OOC: We could interogate it...So no.
(5) Jason: DM: YOu will need to pass a heal check on bizzare anatomy... unless he succeds on his fort save to stabalize on his own [1d20+14] -> [9,14] = (23)
(5) Jason: DM: which he did.
(5) Jason: The Devil groans.
(9) Derrel: OOC: Um...Yaay?
(9) Derrel: OOC: Interogate next week.
(5) Jason: ooc: he's stable - but he is still disabled.
(9) Derrel: OOC: Should I make some heal checks before I go?
(5) Jason: 1 CR 11 baddie defeated, 1200 exp; another 800 each for the traps; 2000 each, all told.
(5) Jason: ooc: don't need to, unless you want to speed a devil's recovery. He will survive until something hurts him again (such as using a spell-like ability to teleport away)
(9) Derrel: Thanks for running the session.
(5) Jason: Thanks for coming.
(9) Derrel: [1d4] -> [1] = (1)
(9) Derrel: Log saved.
(9) Derrel: Goodbye