Welcome to OpenRPG version 1.6.1...

Emote commands:

/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Locating server at 127.0.0.1:6774...
Game connected!
(1) GM (enter): 15:41
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 4:00 pm Pacific; you can get the official current time for this timezone by visiting This Link I may not be able to participate today (07/02/2005) as I will be trimming my grandmother's hedges. However, as you can obviously see, I can leave the server running without any real trouble. Feel free to start without me. I might be back towards the end of the session, depending on how things go.
(1) Jack Simth: [100d20] -> [3,11,17,11,8,4,4,3,4,2,3,18,3,14,20,15,18,12,18,7,18,6,4,2,6,7,8,7,2,19,19,14,5,12,5,12,6,2,6,11,13,14,5,15,13,8,3,5,8,9,10,15,4,1,11,6,5,20,1,12,14,4,4,6,5,14,17,5,9,20,9,1,3,8,11,16,9,8,7,9,18,18,19,8,11,4,12,16,16,18,9,6,3,9,18,12,10,15,4,12] = (961)
Moving to room 'D and D'..
(1) Jack Simth (enter): 15:43
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 4:00 pm Pacific; you can get the official current time for this timezone by visiting This Link
Moving to room 'Lobby'..
(1) Jack Simth (enter): 15:43
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 4:00 pm Pacific; you can get the official current time for this timezone by visiting This Link
(2) Narf the DM (enter): 16:02
(2) Narf the DM: Hello
(1) Jack Simth: Greetings
(1) Jack Simth: How goes it?
(2) Narf the DM: Good, I guess.
(1) Jack Simth: Did you start to say something?
(2) Narf the DM: Well, it appears to be game time.
(1) Jack Simth: Yep.
(2) Narf the DM: Yep, but the link wouldn't have worked anyway.
(2) Narf the DM: Wait longer or start now?
(1) Jack Simth: So you don't know how to do an HTML link? with the a tag?
(2) Narf the DM: Well, it's to a forum you have to register to look at - Are you registered at the Baen forums?
(1) Jack Simth: No, don't think so.
(1) Jack Simth: So.... your world or mine?
(2) Narf the DM: I was gonna ask that! :D
(1) Jack Simth: Well, I've been trained on typing, although I'm not as fast as I could be, especially with all the tpoys.
(2) Narf the DM: Looks like I forgot to put the log up again.
(2) Narf the DM: Flip a coin?
(1) Jack Simth: Sure... you want 1 or 2?
(1) Jack Simth: I suppose I can just assign: 1 Narf's World, 2 My world: [1d2] -> [2] = (2)
(1) Jack Simth: Well....
Moving to room 'D and D'..
(1) GM (enter): 16:27
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 4:00 pm Pacific; you can get the official current time for this timezone by visiting This Link
Moving to room 'D and D'..
(1) GM (enter): 16:27
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 4:00 pm Pacific; you can get the official current time for this timezone by visiting This Link
(2) Derrel (enter): 16:27
(2) Derrel: I think I might have lost the log with the undead.
(1) GM: Got the date?
(2) Derrel: Um...Two games ago?
(1) GM: So.... 6/11/2005?
(1) GM: Remind me after the session; I think I kept a log.
(2) Derrel: Nope - The last one I have is that one and it's the one you ran.
(1) GM: 6/18/2005 was the last one I remember running - where Derrel was woken in the middle of the night by a successful will save.
(1) GM: 6/11/2005 included the lines:
(1) GM: (3) Narf the DM: [16-4+4] -> 16 -> 16
(1) GM: (3) Narf the DM: Yep
(1) GM: (3) Narf the DM: [1d3] -> [1] = (1) -> [2] -> 2 = (2)
(1) GM: (2) Jacob: And Bludgeoning! Yay!
(1) GM: (3) Narf the DM: Skeleton
(1) GM: (3) Narf the DM: [1d20+2] -> [17,2] = (19) -> [15,2] -> (15, 2) = (17)
(1) GM: (3) Narf the DM: [1d6+1] -> [6,1] = (7) -> [2,1] -> (2, 1) = (3)
(1) GM: (3) Narf the DM: [1d5] -> [3] = (3) -> [5] -> 5 = (5)
(1) GM: (3) Narf the DM: Ellisia yelps.
(1) GM: (2) Jacob: Getting up is a move equivalent action that provokes attacks of opportunity; otherwise, the skeleton takes a -4 penalty on attack rolls for staying down. Which choice?
(1) GM: (2) Jacob: Because I would just love to get the AoO in for Jacob, Aphrysini Ellisia and Grahas.....
(1) GM: (3) Narf the DM: Getting up, I suppose. It isn't intelligent.
(1) GM: (2) Jacob: AoO rolls everybody....
(1) GM: (3) Narf the DM: Ok, everybody, AoO
(1) GM: (2) Jacob: Club, Shillelagh (base): [1d20+3] -> [2,3] = (5) -> [6,3] -> (6, 3) = (9) ===> Damage: [2d6+1] -> [4,2,1] = (7) -> [2,3,1] -> (2, 3, 1) = (6)
(1) GM: (2) Jacob: Bite (base): [1d20+10] -> [9,10] = (19) -> [12,10] -> (12, 10) = (22) ===> Damage: [1d8+6] -> [5,6] = (11) -> [3,6] -> (3, 6) = (9)
(1) GM: (4) Grahas: [1d20+6] -> [10,6] = (16) -> [20,6] -> (20, 6) = (26)
(1) GM: (3) Narf the DM: Miss
(1) GM: (3) Narf the DM: Hit.
(1) GM: (2) Jacob: +4 size, +6 Str - opposed Str check, or target falls Prone: [1d20+10] -> [1,10] = (11) -> [12,10] -> (12, 10) = (22)
(1) GM: (3) Narf the DM: Shattered to peices.
(1) GM: So I'm pretty sure that is the one you were referring to....
(1) GM: .... although the whole "send as macro" thing did funny stuff to the die rolls in that section....
(2) Derrel: Huh - That ones dated 11 on my comp.
(1) GM: Well, anyway..... When we last left our heros, Derrel had just been rudely awakened by tingling on the back of his neck.
(2) Derrel: I mean, the one you ran is dated as the 11th on my comp.
(2) Derrel: Spider-Sense!
(1) GM: I've got my logs set to automatically stamp a date and time. You might try checking the file properties for the date there, to see if it was a mere typo.
(2) Derrel: Nope - June 11th.
(1) GM: Strange.
(2) Derrel: Well, we can sort it out after we play.
(1) GM: Jason: Well, if you fought off the force, you probably won't be bothered again for a while - while I can't do my own scrying... yet... I do recall that once repelled, a mage can't look for the same person again for at least a day.
(1) GM: Jason: And I can keep watch, as I don't really need sleep anyway - just rest.
(2) Derrel: Is there any way to tell where the spell came from?
(1) GM: Jason: No, not really.
(1) GM: Jason: At least, not until any information gained is acted on, anyway.
(1) GM: Jason: However, there might be someone in this city that could help; a wizard with Detect Scrying, perhaps.
(2) Derrel: Ok, let's look - In the morning.
(1) GM: GM: The next day, after an otherwise uneventful night of rest....
(2) Derrel: Derrel wakes up and goes looking for a wizard with detect scrying.
(1) GM: GM: You find quite a few wizards in the marketplace...
(1) GM: Wizard 1: Greetings! Yes, I do have Detect Scrying.
(1) GM: Wizard 2: Don't listen to him! It won't do you any good! That's a personal spell!
(1) GM: Wizard 1: That's why it's on a scroll! Stop pestering my clients!
(2) Derrel: Uh...
(1) GM: Wizard 2: Come over here! I have the scroll available! A steal at 1,000 gp!
(1) GM: Jason: Funny.... going rate is 700 gp....
(1) GM: Wizard 1: See why I don't like him?
(1) GM: Wizard 1: I use the standard rates.
(2) Derrel: (Whisper to Jason: 'Why don't you haggle - I'd probably get ripped off.')
(2) Derrel: (Could just roll some dice...)
(1) GM: Jason: Great; I'll take two at the standard rates. Derrel, would you mind fetching the gold out of my wagon? 1400 gp.
(1) GM: Wizard 1: You won't regret it!
(2) Derrel: 700 from me...700 from you...And there you go.
(1) GM: Jason: Great; now let's get one of those cast. Would you unroll one for me?
** (2) Derrel unrolls a scroll and holds it up. **
(1) GM: Read Magic, level 0: Read scrolls and spellbooks
(1) GM: Jason casts Read Magic, then reads and activates the scroll.
(1) GM: Jason: There; now we should be covered for tomorrow, assuming another attempt is made tonight.
(2) Derrel: Well, then. It's obvious what we must do today...See the sights! Tourist time!
(1) GM: GM: Walking about town, you see many strange things - street lights left on all day - on closer examination, it is found that they are Continual Flame spells, and never go out. Walls and arches are almost exclusively made of stone and iron - again, the result of magic. You even find a great iron works, where mages conjour enourmous walls of iron, only to have them hacked to pieces and melted down for the material. You notice the axes are made of adamantium.
** (2) Derrel stares in wonderment **
(2) Derrel: 'Even a paladin could get a little greedy here.'
(1) GM: Jason: Hmm... iron is probably pretty cheap here.... perhaps that's why the merchant stopped here. Iron.
(2) Derrel: Wonder what he could possibly sell, though.
(1) GM: Jason: However, most of what they are doing around town isn't portable - iron is still very heavy for it's value, the lamp posts are anchored to the ground, and you can scarecly uproot a stone building. I imagine that any magic items which aren't in active use are locked up pretty tightly.
(1) GM: GM: Later that evening..... Jason, make a will save.
(1) GM: Will save: [1d20+7] -> [10,7] = (17)
(1) GM: GM: Jason, your Detect Scrying goes off. Make a caster level check.
(1) GM: Jason: [1d20+7] -> [2,7] = (9)
(2) Derrel: (Uh-oh)
(1) GM: GM: [1d20+12] -> [18,12] = (30)
(1) GM: GM: you don't pick up the direction that the scrying is coming from. Sorry.
(1) GM: (Jason doesn't say anything about it while the sensor is up). An hour later, however....
(1) GM: GM: Wait, actually, I forgot - he acts on the info....
(1) GM: GM: Jason shouts, you hear a pop, and spy a demon charging at you! Roll vs. Initiative.
(1) GM: Dex check: [1d20+4] -> [10,4] = (14)
(2) Derrel: Dex check: [1d20+1] -> [7,1] = (8)
(1) GM: Demon: [1d20+5] -> [7,5] = (12)
(1) GM: GM: Jason, Demon, Derrel.
(1) GM: Description: The Demon is a hulking 20-foot wide spider-like monster, standing 10 feet tall.
(1) GM: It's currently 20 feet away.
(1) GM: Jason: Burn!
(1) GM: Fireball, level 3: 1d6 damage per level, 20-ft. radius. Roll: [7d6] -> [5,6,4,5,3,2,6] = (31), reflex half.
(1) GM: Demon: Reflex save: [1d20+9] -> [5,9] = (14)
(1) GM: Demon fails reflex save, takes 31 fire damage.... reduced to 21 by fire resistance.
(1) GM: Jason walks a little towards the demon, in a taunting manner.
(1) GM: Demon: Charges and swings at Jason.
(1) GM: Attack: [1d20+19] -> [5,19] = (24) damage [2d6+6] -> [1,2,6] = (9)
(1) GM: GM: The attack passes harmlessly through Jason's body.
(1) GM: Derrel?
(2) Derrel: Derrel attacks!
(2) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [2,22] = (24)===> DMG: [1d8+4+2] -> [7,4,2] = (13)
(2) Derrel: Longsword Attack 2 Attack Roll: [1d20+17] -> [7,17] = (24)===> DMG: [1d8+4+2] -> [3,4,2] = (9)
(2) Derrel: Longsword Attack 3 Attack Roll: [1d20+12] -> [13,12] = (25)===> DMG: [1d8+4+2] -> [4,4,2] = (10)
(2) Derrel: (:D)
(2) Derrel: (Nearly got all the same attack roll)
(1) GM: Three hits. Damage Reduction 10, however, so you barely scratch it.
(1) GM: Smite Damage is Good, though....
(2) Derrel: (Isn't most DR negated by magic)
(2) Derrel: (?)
(1) GM: It's DR 10/Good, it also has Resistance 10/Fire.
(1) GM: Jason: Let's try that again....
(2) Derrel: (Ah)
(1) GM: Fireball, level 3: 1d6 damage per level, 20-ft. radius. Roll: [7d6] -> [6,6,6,2,5,5,3] = (33), reflex half.
(1) GM: Demon: Reflex save: [1d20+9] -> [20,9] = (29)
(1) GM: Demon succeds at reflex save, and takes 17 damage, -10 for Resistance.
(1) GM: Demon: Bites at Derrel, claws as well.
(2) Derrel: AC: 29
(1) GM: Bite [1d20+19] -> [19,19] = (38), [2d6+9] -> [1,1,9] = (11) plus poison, and 2 claws [1d20+14] -> [2,14] = (16) [1d20+14] -> [1,14] = (15) damage [2d4+4] -> [3,2,4] = (9) [2d4+4] -> [3,3,4] = (10)
(1) GM: Bite hits, both claws miss. Derrel, make a fort save.
(2) Derrel: Fortitude save: [1d20+11] -> [2,11] = (13)
(2) Derrel: (I think I lost my fort!)
(1) GM: Yep. Con damage. [1d6] -> [6] = (6)
(1) GM: Don't forget - that also reduces your HP per HD when it reduces your con.... at 6 points of con damage, that's 3 HP per HD. At 12th, that means about 36 points. Ouch.
(2) Derrel: (lvl 12 paladin - lose 3 HP per level - -36 HP
(1) GM: And it reduces your Fort save for the secondary Con damage a minute later....
(1) GM: Anyway.... 36 HP from con loss, 38 from the bite.
(2) Derrel: (Would a potion of lesser restoration help?)
(2) Derrel: (17 HP left)
(1) GM: DM: Yep; 1d4 con restored....
(1) GM: GM: And don't forget any of your own spells.... By the way, what did you prepare this morning?
(1) GM: Well, your turn, either way.
(2) Derrel: (Prot. from evil and resist elements)
(1) GM: GM: You do realize PfE puts up a barrier that makes it a little difficult for Evil Outsiders to hit you, don't you?
(2) Derrel: I cast Protection.
(2) Derrel: %s Tried to cast %s but has used all of them for today,Please rest so I can cast more. % ( charNameL, name )
(2) Derrel: Darrel casts Protection from Chaos/Evil/Good/Law ( level 1, "+2 AC and saves, counter mind control, hedge out elementals/outsiders" )
(1) GM: Jason: Burn foul Hellspawn!
(1) GM: Fireball, level 3: 1d6 damage per level, 20-ft. radius. Roll: [7d6] -> [5,5,6,4,4,6,3] = (33), reflex half.
(1) GM: Demon: Reflex save: [1d20+9] -> [3,9] = (12)
(1) GM: Demon fails save, and takes 23 damage.
(1) GM: Demon: Attempts to hit Derrel.
(1) GM: Demon: And finds out he can't.
(1) GM: Secondary attacks don't do well on hitting Jason, but he tries anyway. [1d20+14] -> [5,14] = (19), [1d20+14] -> [1,14] = (15)
(1) GM: Derrel?
(2) Derrel: Smite EVIL!
(1) GM: GM: Be advised; an attack against the demon ends the don't touch....
(2) Derrel: (Oh.)
** (2) Derrel sits down and reads a book **
(1) GM: Jason: Why won't you burn!
(1) GM: Fireball, level 3: 1d6 damage per level, 20-ft. radius. Roll: [7d6] -> [6,6,3,4,5,6,2] = (32), reflex half.
(1) GM: Demon: Reflex save: [1d20+9] -> [18,9] = (27)
(2) Derrel: Well, given that it's a demon
(2) Derrel: Int check: [1d20-1] -> [16,-1] = (15)
(2) Derrel: It's probably used to heat.
(1) GM: Demon saves, and takes 6 damage (after reduction)
(1) GM: Demon: Spits a web at Jason.... again, harmlessly.
(1) GM: Derrel?
(1) GM: Or are you still reading?
** (2) Derrel is nodding off a little. **
(2) Derrel: (Very weird paladin)
(1) GM: Jason: Well, I can't really make him chill out ... however.....
(1) GM: Ghost Malevolence: Will Save DC 25 (15 + Ghost's Cha modifier) or possess subject
(1) GM: Demon: [1d20+9] -> [6,9] = (15)
(1) GM: GM: Demon fails, and Jason takes over the unusual body.
(1) GM: Jason: Grr....
(1) GM: GM: Sorry Jason, you can't talk - no mouth.
(1) GM: Derrel?
** (2) Derrel is cat-napping. **
(1) GM: Jason: CdG against the demon, using it's own bite.
(2) Derrel: (CdG?)
(1) GM: GM: Coup De Grace - used against an opponent that can't move, as a full round action; Automatic hit, automatic critical; save vs. fort (DC 10+damage taken) or die: [2d6+9+2d6+9] -> [5,4,9,3,1,9] = (31)
(1) GM: Demon takes 21 damage (after DR 10.....) Fort Save DC 31 Save: [1d20+16] -> [8,16] = (24)
(1) GM: GM: Fort save fails, and the demon collapses, expelling Jason from the dead body.
(1) GM: Jason: Well, that was.... different.
(2) Derrel: (Uh - 21 damage - 24 save?)
** (2) Derrel is sound asleep. **
(1) GM: GM: DC 31 (10+damage dealt), save was rolled as 24.
(1) GM: Ghost Telekenesis: Lift Opponent: Standard Action, Concentration: Off Ground 12 rounds (if under 300 lbs, Will save DC 25), Wait: [1d4] -> [1] = (1)
(1) GM: Jason: Derrel, make a will save.....
(2) Derrel: (Oh, right)
(2) Derrel: Will save: [1d20+7] -> [4,7] = (11)
(1) GM: Jason: Derrel, you are quietly lifted to your feet and carefully set in Jason's wagon, on top of the grain for the horses.
** (2) Derrel mumbles 'And tell the chickens to climb the fencepost...' **
(1) GM: ... which reminds me; it's been two days. Need to deduct the feed.....
(1) GM: GM: A nearby wizard approaches, after the battle, and talks rather loudly
(1) GM: Wizard 3: Well, if that don't beat all! Why would anybody send a durned beblith after you two? Good thing you could handle it. But what's someone sixty miles to the west have against you?
** (2) Derrel says 'So many dead ferrets!' and wakes up. **
(2) Derrel: Huh? What? Was I attacked by ferrets?
(1) GM: Whoops - have to go - dinner. Sorry.
(2) Derrel: Ok.
(2) Derrel: Log saved.
(2) Derrel: Well, uh, I guess I log off now.
(2) Derrel: Disconnecting from server...
(2) Derrel (exit): 17:46
Game disconnected!