Welcome to OpenRPG version 1.6.1...
Emote commands:
/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Locating server at 127.0.0.1:6774...
Game connected!
(1) GM (enter): 15:55
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 4:00 pm Pacific; you can get the official current time for this timezone by visiting This Link
(1) GM: [100d20] -> [3,19,7,9,18,17,16,2,17,2,7,4,12,16,13,15,12,10,10,14,7,11,3,2,2,16,8,4,16,2,4,7,9,13,9,19,13,10,4,6,7,17,11,12,17,4,15,16,17,19,18,11,2,13,19,13,19,6,13,8,10,7,5,18,10,4,2,9,14,11,4,12,17,7,18,6,15,10,10,18,17,11,3,10,10,10,19,18,19,20,15,2,14,11,9,5,6,15,6,20] = (1092)
(2) Lae'nial (enter): 16:24
(1) Jack Simth: Greetings.
(2) Narf: Blargh
(1) Jack Simth: Feeling okay?
(1) Jack Simth: Or does "Blargh" mean no for that?
(1) Jack Simth: Don't you just love the way I stack questions so that no matter whether you say "yes" or "no", I can interpert it any way I want?
(2) Narf: Blargh
(1) Jack Simth: So....
(2) Narf: Needle and thread?
(1) Jack Simth: I'm only Sew-Sew at it.
(2) Narf: Don't worry, I won't knit-pick.
(1) Jack Simth: That's good - I'm out of yarn anyway.
(2) Narf: I think I can safely say I'm not up to running a game today.
(1) Jack Simth: Well, let's see what Jason and Derrel are up to, then.
Moving to room 'D and D'..
(1) GM (enter): 16:29
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 4:00 pm Pacific; you can get the official current time for this timezone by visiting This Link
(2) Derrel (enter): 16:30
(1) GM: When we last left our heros, Derrel had taken a bite of a potent venom, which has almost hit it's final conclusion, while Jason had convinced the spider-demon to cut it's own throat.
(1) GM: Jason: Derrel, you may want to see about getting that fixed before the poison makes you join me.
(2) Derrel: "Well, in a city of wizards, there ought to be somebody who can help."
(1) GM: GM: Yeah, and fast too - you don't have long until the second hit gets you - hold a moment while I go count rounds.
(1) GM: GM: looks like he has about 5 rounds left before the poison gets to the secondary 2d6 con damage.
(1) GM: Jason: Let's see... (shouting) Are there any clerics about?
(1) GM: Namless Cleric: Yep.
(1) GM: NC: What do you need?
(3) Derrel (enter): 16:36
(3) Derrel: That's wierd.
(1) GM: What was the last line you caught?
(2) Derrel (exit): 16:36
(3) Derrel: 'GM: looks like he has about 5 rounds left before the poison gets to the secondary 2d6 con damage.'
(1) GM: Jason: Let's see... (shouting) Are there any clerics about?
(1) GM: Namless Cleric: Yep.
(1) GM: NC: What do you need?
(3) Derrel: "Cure Poison! Quickly"
(1) GM: NC: You are in luck..... (Casts Cure Poison on Derrel)
(1) GM: NC: Now, about me fee....
(3) Derrel: "What is your fee?"
(1) GM: NC: That will be 280 gp.
(1) GM: Jason: Although that just gets rid of the poison - the damage has still been done. You will need to rest up for a while, or find another way to heal yourself.
(1) GM: Jason: Didn't that one wizard say something about where that demon came from?
(6) Derrel (enter): 16:42
(6) Derrel: Connection problems, I guess
(3) Derrel (exit): 16:43
(1) GM: Ookay.... we may want to hold off for a while. From the looks of things, that's the 5th time you had to re-connect.
(6) Derrel: Nope - Second
(1) GM: Well, in that case, what was the last line you successfully saw?
(6) Derrel: '** (3) Derrel pays **'
(1) GM: Jason: Didn't that one wizard say something about where that demon came from?
(1) GM: Wizard 3: Yes I did. He ported in from 60 miles to the west. Which is odd, as Beblith's can't port on there own, cept across the bounds of the planes; nothing this precise.
(6) Derrel: (How much would a Heal spell cost?)
(1) GM: DM: (6*11*10)
(1) GM: DM: [6*11*10] -> 660
(1) GM: NC: You're looking mighty hurt there, sonny.
(1) GM: Jason: I don't suppose you have any strong healing prepared?
(1) GM: NC: Well, come to think of it, I don't. However, there's always someone back at the temple.
(6) Derrel: To Jason: "Yeah, I should get a healing spell. Also, hiring a wizard to teleport us to the bad guy and put a teleport block there would be a good idea."
(1) GM: Jason: Blocks tend to take a while to put up. An Anchor, on the other hand, might work.
(1) GM: Jason: I'll look into hiring a sparkcaster, you go get those wounds taken care of.
** (6) Derrel goes and does that. **
(1) GM: DM: Derrel: you get the healing, at a cost of 660 gp, which fixes all your Con damage and restores 110 hp - which, if I'm not mistaken, puts you back up to full health.
(6) Derrel: (Yep)
(1) GM: DM: Jason - you do find a few spellcasters with the required spells; however, with merely a distance and a direction, you can't place yourself close enough to come into immediate contact. You do, however, find someone willing to sell you a nearly worn-out wand of Dimensional Anchor, with 5 charges for 2100 gp. Pity you can't actually use it on your own.
(1) GM: Jason: Yes, yes it is. A scroll?
(1) GM: DM: 700 gp. However, it's got a caster level of 7 at a minimum, which means you can't activate it compeletly reliably this level.
(1) GM: Jason: Two scrolls, then, for 1400 gp?
(1) GM: DM: Approved.
(1) GM: Jason: Tracks down Derrel and sees how he is doing.
** (6) Derrel is doing push-ups **
(1) GM: Jason: Good to see you back up and about. I've talked to a few of the spellcasters here abouts. It seems we can't just port into his lair, although I did pick up a little something that should stop him from runnig off if we do encounter him.
(1) GM: DM: By the way - you also overheard the name of the town - Chesterwark.
(6) Derrel: "That sounds good. It's very hard to fight someone who keeps on running away."
(1) GM: DM: that's the nearest town to the spot - 60 miles west.
(6) Derrel: (Did you know that Chesterwork is a town in Daggerfall nearlly all my characters end up based in?)
(1) GM: Jason: Yeah. We can't even see him until after he has left, as he seems to have this pesky habit of running around with Invisibility up and letting others do his dirty work.
(6) Derrel: "Maybe a True Sight scroll? Or at least See Invisibility"
(1) GM: (Mine too - although I always switched countries for whatever segment of the plot I was in - teleporting to a different country than your quest is in tends to make the dungeon not show up on the map)
(1) GM: Jason: Remember the problems the town gaurd was having? This guy seems to have some defense up against divinations.
(6) Derrel: (Yeah. That town is just so convienient. Fighters guild, shop circle and mages all in a rown)
(1) GM: Jason: We might, however, be able to track him down - arcane summoning circles require small amounts of silver dust - he has to be getting it from somewhere.
(6) Derrel: "Couldn't he just grind silver coins?"
(1) GM: Jason: Yes, but then he would need something to powder them with. Again, there will be a need for him to have purchased equipment.
(6) Derrel: "Well, who would we ask?"
(1) GM: Jason: Shopkeepers?
** (6) Derrel asks a shopkeeper "Who sells silver dust, or equipment to grind silver?" **
(1) GM: Jason: We'd have to go there, though.
(1) GM: Shopkeeper: Around here? It's a fairly common tool. I sell silver dust, if you are interested.
(6) Derrel: "No thanks. Just wondering."
(1) GM: Jason: However, wasn't he based about 60 miles west now? These shopkeepers aren't likely to know much about him.
** (6) Derrel heads for Chesterwark **
(1) GM: Jason Accompanies, of course.
(1) GM: GM: Let's see... 60 miles, walking speed 3 mph, 8 hours per day... [20/8] -> 2
(1) GM: GM: Two full day's walk, four hours extra. Derrel, Jason: each of you make one will save on the way.
(1) GM: Will save: [1d20+7] -> [6,7] = (13)
(6) Derrel: Will save: [1d20+7] -> [11,7] = (18)
(1) GM: GM: Both fail. Fortunately, the two demons attack one at a time, on different days...
(1) GM: Roll vs. Initiative.
(1) GM: Dex check: [1d20+4] -> [15,4] = (19)
(6) Derrel: AC: [19+1] -> 20
(1) GM: Demon: [1d20] -> [12] = (12)
(6) Derrel: Initiative: [1d20+1] -> [1,1] = (2)
(1) GM: Jason, Demon, Derrel. Place your icons.
(6) Derrel: (Have to find it)
(7) Derrel (enter): 17:15
(7) Derrel: (Three)
(7) Derrel: (Could you re-shrink the mini's, please?)
(6) Derrel (exit): 17:16
(1) GM: DM: Ready?
(7) Derrel: (Ready)
(1) GM: DM: Monster is size Huge - so Jason, no picking it up.
(1) GM: Jason: Well, in that case.... Fireball!
(1) GM: Fireball, level 3: 1d6 damage per level, 20-ft. radius. Roll: [7d6] -> [6,3,3,1,1,6,3] = (23), reflex half.
(1) GM: DM: Demon Reflex save [1d20+8] -> [18,8] = (26)
(1) GM: Reflex successful. 12 damage, -10 for fire resistance.
(1) GM: Demon: Chaos Hammer: [5d8] -> [5,2,8,3,1] = (19), [5d8] -> [4,5,1,6,5] = (21) Derrel, Jason. Make will saves.
(1) GM: Will save: [1d20+7] -> [16,7] = (23)
(7) Derrel: Will save: [1d20+7] -> [9,7] = (16)
(1) GM: Jason: Success. half damage (11). Derrel, sorry. Full damage, slowed: -2 penalty to AC, attack rolls, damage rolls, and Reflex saves
(1) GM: Derrel?
(1) GM: GM: Wait - Jason, you are incorporeal on the Prime Material - 50% chance to avoid it altogether - on 1: [1d2] -> [2] = (2)
(7) Derrel: (Smite Evil!)
(7) Derrel: Longsword Attack 1 Attack Roll: [1d20+21] -> [1,21] = (22)===> DMG: [1d8+14+2] -> [5,14,2] = (21)
(1) GM: AC 27. Miss.
(1) GM: Jason: Spectral hand.
(1) GM: Spectral Hand, Level 2: Forms a ghostly hand to deliver low-level touch spells; has 1d4 hp, taken from caster [1d4] -> [2] = (2)
(1) GM: Demon: Full attack: 2 pincers 1: [1d20+20] -> [17,20] = (37) [2d8+10] -> [6,7,10] = (23) 2: [1d20+20] -> [5,20] = (25) [2d8+10] -> [5,5,10] = (20) and 2 claws 1: [1d20+18] -> [5,18] = (23) [1d6+5] -> [1,5] = (6) 2: [1d20+18] -> [13,18] = (31) [1d6+5] -> [5,5] = (10) and bite [1d20+18] -> [20,18] = (38) [1d8+5] -> [8,5] = (13)
(7) Derrel (exit): 17:26
(8) Derrel (enter): 17:28
(1) GM: So.... last line?
(8) Derrel: (Sorry, internet got disconnected. Was sure the plug was in...
(8) Derrel: (Longsword Attack 1 Attack Roll: [1d20+21] -> [9,21] = (30) -> [1,21] -> (1, 21) = (22)===> DMG: [1d8+14+2] -> [8,14,2] = (24) -> [5,14,2] -> (5, 14, 2) = (21))
(1) GM: What's your AC, including the -2 penalty for being slowed? The demon ran a full attack...
(8) Derrel: AC: 29
(8) Derrel: AC: [29-2] -> 27
(1) GM: So let's see... [23+10+13] -> 46 damage.
(8) Derrel: (I think Derrels gonna die...)
(1) GM: GM: Also, Jason cast Spectral hand.
(1) GM: GM: So it's your turn now.
(1) GM: Derrel? Your turn.
(8) Derrel: (Does smite evil affect all attacks or one attack?)
(1) GM: Just one, unfortunately.
(8) Derrel: Longsword Attack 1 Attack Roll: [1d20+21] -> [15,21] = (36)===> DMG: [1d8+14+2] -> [3,14,2] = (19)
(8) Derrel: Longsword Attack 2 Attack Roll: [1d20+15] -> [2,15] = (17)===> DMG: [1d8+2+2] -> [8,2,2] = (12)
(8) Derrel: Longsword Attack 3 Attack Roll: [1d20+10] -> [9,10] = (19)===> DMG: [1d8+2+2] -> [1,2,2] = (5)
(1) GM: AC 27; one hit, 19 base damage, unless you used a smite on that one, DR 10/Good.
(8) Derrel: (Already added smite)
(1) GM: So you did. 19 damage to demon.
(1) GM: Jason: Casting Vampiric Touch on Demon through Spectral Hand.
(8) Derrel: (Why oh why do I keep on forgetting healing potions?)
(1) GM: Vampiric Touch, Level 3: 1d6 damage per two levels, touch, gains damage dealt as Temporary HP [3d6] -> [6,6,5] = (17)
(1) GM: Touch attack roll: [1d20+3] -> [17,3] = (20)
(1) GM: DM: Touch AC 8; hit.
(1) GM: Demon: Cast Mirror Image [1d3+4] -> [2,4] = (6); Derrel, make an Attack of Opportunity.
(8) Derrel: (Can I smite in the AoO?)
(1) GM: Sure.
(8) Derrel: Longsword Attack 1 Attack Roll: [1d20+21] -> [19,21] = (40)===> DMG: [1d8+14+2] -> [6,14,2] = (22)
(1) GM: Demon takes 22 damage. Roll vs. Concentration [1d20+25] -> [5,25] = (30)
(1) GM: Concentration check failed. Lose the spell-like ability. Derrel?
(8) Derrel: (Didn't he roll higher than damage?)
(1) GM: DC 10 + Damage taken, or 32 in this case.
(8) Derrel: (Ah. My turn?)
(1) GM: Yep.
(8) Derrel: (Well, I'm out of smite)
(8) Derrel: Longsword Attack 1 Attack Roll: [1d20+20] -> [1,20] = (21)===> DMG: [1d8+2+2] -> [8,2,2] = (12)
(8) Derrel: Longsword Attack 2 Attack Roll: [1d20+15] -> [18,15] = (33)===> DMG: [1d8+2+2] -> [2,2,2] = (6)
(8) Derrel: Longsword Attack 2 Attack Roll: [1d20+15] -> [16,15] = (31)===> DMG: [1d8+2+2] -> [6,2,2] = (10)
(1) GM: AC 27; two hits, DR 10 - no damage.
(1) GM: Jason: Another Vampiric Touch
(1) GM: Vampiric Touch, Level 3: 1d6 damage per two levels, touch, gains damage dealt as Temporary HP [3d6] -> [5,6,5] = (16)
(1) GM: Touch attack roll: [1d20+3] -> [12,3] = (15)
(1) GM: Touch succeeds; 16 damage to Demon.
(1) GM: The demon roars mightilly as he attempts to blast the pesky ghost out of the sky.....
(1) GM: Demon: Chaos Hammer: [5d8] -> [5,8,5,5,8] = (31), Jason. Make will save.
(1) GM: Will save: [1d20+7] -> [3,7] = (10)
(1) GM: Wait - first, Derrel - another AoO.
(1) GM: Derrel?
(8) Derrel: Longsword Attack 1 Attack Roll: [1d20+20] -> [11,20] = (31)===> DMG: [1d8+2+2] -> [5,2,2] = (9)
(1) GM: AC 27; one hit, no damage. Sorry Jason, failed will, 31 damage, slowed.
(1) GM: Derrel?
(8) Derrel: Longsword Attack 1 Attack Roll: [1d20+20] -> [4,20] = (24)===> DMG: [1d8+2+2] -> [2,2,2] = (6)
(8) Derrel: Longsword Attack 2 Attack Roll: [1d20+15] -> [16,15] = (31)===> DMG: [1d8+2+2] -> [5,2,2] = (9)
(8) Derrel: Longsword Attack 3 Attack Roll: [1d20+10] -> [5,10] = (15)===> DMG: [1d8+2+2] -> [6,2,2] = (10)
(1) GM: AC 27, 1 hit, no damage.
(1) GM: Jason: Charge demon and posses.
(1) GM: Ghost Malevolence: Will Save DC 25 (15 + Ghost's Cha modifier) or possess subject
(1) GM: Demon: Will save: [1d20+11] -> [7,11] = (18)
(1) GM: Demon fails save.
(1) GM: Jason: Whoa, this guy is big. Odd perspective.
(1) GM: Jason: Unfortunately, I can only hold on to him for roughly 12 hours.
(1) GM: Let's see what this guy can do against himself....
(1) GM: Derrel, your turn.
(8) Derrel: "Well, I can always hit him a few more times."
(8) Derrel: Longsword Attack 1 Attack Roll: [1d20+20] -> [16,20] = (36)===> DMG: [1d8+2+2] -> [5,2,2] = (9)
(8) Derrel: Longsword Attack 2 Attack Roll: [1d20+15] -> [1,15] = (16)===> DMG: [1d8+2+2] -> [2,2,2] = (6)
(8) Derrel: Longsword Attack 2 Attack Roll: [1d20+15] -> [2,15] = (17)===> DMG: [1d8+2+2] -> [2,2,2] = (6)
(1) GM: Jason: Not that it helps.....
(8) Derrel: (Sooner or later, I gotta get a critical...)
(1) GM: Jason: Let's try the demon's own attacks....
(1) GM: Demon: Full attack: 2 pincers 1: [1d20+20] -> [14,20] = (34) [2d8+10] -> [1,7,10] = (18) 2: [1d20+20] -> [9,20] = (29) [2d8+10] -> [6,1,10] = (17) and 2 claws 1: [1d20+18] -> [15,18] = (33) [1d6+5] -> [6,5] = (11) 2: [1d20+18] -> [2,18] = (20) [1d6+5] -> [3,5] = (8) and bite [1d20+18] -> [16,18] = (34) [1d8+5] -> [7,5] = (12)
(1) GM: AC 27.... [18-10+17-10+11-10+12-10] -> 18
(1) GM: Jason: Hmm... that's not quite working as well as I had hoped....
(1) GM: Derrel:
(8) Derrel: Longsword Attack 1 Attack Roll: [1d20+20] -> [2,20] = (22)===> DMG: [1d8+2+2] -> [6,2,2] = (10)
(8) Derrel: Longsword Attack 2 Attack Roll: [1d20+15] -> [20,15] = (35)===> DMG: [1d8+2+2] -> [5,2,2] = (9)
(8) Derrel: Longsword Attack 3 Attack Roll: [1d20+10] -> [9,10] = (19)===> DMG: [1d8+2+2] -> [5,2,2] = (9)
(8) Derrel: Longsword Attack 2 Attack Roll: [1d20+15] -> [16,15] = (31)===> DMG: [1d8+2+2] -> [4,2,2] = (8)
(8) Derrel: (Second critical, last confirming roll)
(1) GM: Confirmed crit on attack 2! 17 damage, -10 for DR.
(1) GM: Jason: CdG on Demon with the demon's pincer. [2d8+10+2d8+10] -> [6,7,10,4,5,10] = (42)
(1) GM: -10 for DR, that's a fort save DC of 42.
(1) GM: Demon: Fort save: [1d20+18] -> [8,18] = (26)
(1) GM: Failed. Demon dies, and Jason is expelled.
(1) GM: Jason: That was... fun. We need to get you healed up before we go anywhere. What did you prepare this morning?
(1) GM: Well, dinner - have to go - may be back in an hour.
(8) Derrel: (Ok, bye. I'll log)
(8) Derrel: Disconnecting from server...
(8) Derrel (exit): 18:01