Welcome to OpenRPG version 1.6.1...
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/time - See /date.
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Locating server at 127.0.0.1:6774...
Game connected!
(1) GM (enter): 11:36
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
I've lost track of exactly when we are supposed to start. Oh well. Turned the server on a little bit before noon.
You can get the official current time for this timezone by visiting This Link
(1) Jack Simth: [100d20] -> [9,16,20,2,12,11,5,9,9,18,15,4,14,8,6,8,19,5,20,11,11,16,5,7,15,11,3,13,18,16,8,1,11,17,1,3,5,10,11,10,17,1,6,13,7,4,16,13,14,19,15,2,14,20,20,2,13,5,5,12,11,11,5,6,4,12,10,17,12,13,12,20,9,1,4,18,6,19,17,16,15,1,9,12,2,20,19,9,17,7,20,3,1,6,14,3,15,11,7,11] = (1056)
(2) Kibin (enter): 12:00
(2) Kibin: hello :)
(1) Jack Simth: Greetings.
(2) Kibin: now we must wait for narfy
(2) Kibin: he probally wouldn't like us to NPC him, i guess
(2) Kibin: hmmm, narf has healing spells
(2) Kibin: btw, how much XP till level 13?
(1) Jack Simth: 13? We got there last session, and spent lots of time working out the assorted level-up stuff.
(2) Kibin: i mean 14
(1) Jack Simth: 11.700 xp, I believe.
(2) Kibin: ah
(2) Kibin: lotsa XP then :P
(1) Jack Simth: (ah, typo = that's a comma, not a period, using American English numbering system)
(1) Jack Simth: but yes - lots of XP.
(2) Kibin: ah i understand it
(2) Kibin: that one demon gave us all 1,300 XP
(2) Kibin: our party level is 12.2...
(1) Jack Simth: And it's CR was 13.
(2) Kibin: yeah
(1) Jack Simth: Handy XP calculating site I've been using
(2) Kibin: treasure value was 13,000
(2) Kibin: yup, 1,300
(2) Kibin: hehe
(1) Jack Simth: Except, of course, for circumstances - the demon is listed as Treasure: None, and he ambushed us (no lair to raid)
(2) Kibin: ah
(2) Kibin: why didn't the devorer have any loot?
(1) Jack Simth: Also Treasure: None, and he was pulled from his native plane and put there, so it wasn't his lair where critters have been wandering in for ages and dying at his feet.
(2) Kibin: okay...
(2) Kibin: so when are we getting some cool loot?
(1) Jack Simth: But yeah - it's getting to be about time for some nifties.
** (2) Kibin still wants his skin of proteus... **
(2) Kibin: yay O.o
(2) Kibin: mmm, polymorphing...
(1) Jack Simth: That's an 84,000 gp item. Let's see... the CR for that amount of treasure would be ...
(2) Kibin: really really high, i get it x.x
(2) Kibin: i think
(1) Jack Simth: Ah, there it is - a EL 20 is listed at 80,000.
(1) Jack Simth: Yeah; kinda high.
(2) Kibin: O.o
** (2) Kibin wishes the cool stuff wasn't at the high levels. **
(1) Jack Simth: You can, however, save up and purchase one at Ye Olde Magicke Shoppe (Psionicke Divisione)
(2) Kibin: lol
(2) Kibin: save up? meh
(2) Kibin: how to pass the time
(1) Jack Simth: Well, Narf was fine with Derrel getting NPC'd in the 8/20/2005 session (checked the log...)
(2) Kibin: true...
(2) Kibin: so...
(2) Kibin: um
(2) Kibin: if he's NPCed, we'll be able to get a lot more done today :P
Moving to room 'D and D'..
(1) Jack Simth (enter): 12:19
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
I've lost track of exactly when we are supposed to start. Oh well. Turned the server on a little bit before noon.
Oh, and Narf - come on in; we NPC'd Derrel temporarily so we could start earlier, based on your being ameniable to it when you needed to leave on the 8/20/2005 session - come on and join up, and if you object, well, mention it, and we won't do so again any time soon.
You can get the official current time for this timezone by visiting This Link
(2) Kibin (enter): 12:19
(1) GM: I was quiet for a bit taking time to leave Narf the note.
(2) Kibin: (hmmm?)
(1) GM: Try re-entering this room.
(2) Kibin (exit): 12:21
(2) Kibin (enter): 12:21
(1) GM: Did you see it?
(2) Kibin: (yeah)
(1) GM: I have direct access to the lobby message, and can customize it on the fly. That's what it's for, right?
(2) Kibin: (lol)
(2) Kibin: (anyway... uh... i guess we're sleeping again?)
(2) Kibin: (i think we calculated yesterday what my HP would be)
(2) Kibin: (46, not sure how i got there though, it should be in the log)
(2) Kibin: (btw, i think magical effects stack unless said otherwise)
(1) GM: Looks like you presumed that Jason would make his healing roll .... twice.
(2) Kibin: (there's the lay on hands thingie)
(1) GM: (No - it's in the SRD - untyped magic bonuses from different spells stack - Link - scroll down to Stacking Magical Effects)
(1) GM: "Stacking Effects: Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves."
(1) GM: "More generally, two bonuses of the same type don’t stack even if they come from different spells (or from effects other than spells; see Bonus Types, above)."
(1) GM: "Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus works (see Combining Magical Effects, below). The same principle applies to penalties—a character taking two or more penalties of the same type applies only the worst one."
(2) Kibin: (well, it was basically a free wish, so meh)
(2) Kibin: (btw, i found out something, demons can't teleport when being summoned :P)
(1) GM: He wasn't summoned - he was Called.
(2) Kibin: (oh)
(2) Kibin: (hmmm)
(2) Kibin: (anyway, leaving him alive shouldn't pose too much of a difference :P)
(2) Kibin: (okay, so the highest ability works)
(1) GM: (except that, you know, he's a demon that works by tempting people to ruin....)
(2) Kibin: (so if i wear that resistance cloak, i get +3, not +4 or +1)
(1) GM: Right.
(2) Kibin: (hmmm?)
(2) Kibin: (ah we'll worry about that later)
(2) Kibin: (how much XP should I have?)
(1) GM: 79300
(2) Kibin: (doh, i mean health)
(1) GM: Wis check: [1d20+2] -> [5,2] = (7)
(1) GM: Wis check: [1d20+2] -> [16,2] = (18)
(2) Kibin: (i assumed that derrel used half of his lay on hands for me, the other half for himself)
(2) Kibin: (then add the healing check for me
(2) Kibin: (his second lay on hands after he prays he uses on himself...)
(1) GM: Well, Jason made one of his heal checks, so whatever you had at the end of combat + 13 natural + 13 Heal check boost on Natural + 6; 32 over what you had after the demon hit you.
(2) Kibin: (13 from lay of hands, 26 from healing)
(2) Kibin: (so 39 HP)
(1) GM: (ah, right - Derrel got his Charisma score up to 14 - keep forgetting...)
(1) GM: Derrel, however, only got 13+13 = 26 gained.
(2) Kibin: (okay, so how much HP does derrel have?)
(1) GM: Not sure what his status was at the end of last combat, though, so I'll just say he's at 75 this morning, for now..
(2) Kibin: (actually he didn't use half of the second on me, so its 13+26 for him, unless he saves some for later)
(1) GM: He gets to renew his healing abilities in the morning, so no real point in saving any.
(2) Kibin: (well, i was talking about using it after he renews his healing abilities)
(2) Kibin: (but saving some in case one of us goes down is smart too :P)
(2) Kibin: (anyway, enough squabbling)
(1) GM: (Laying On Of Hands is perfectly incremental - he never wastes any)
(2) Kibin: (i'd assume we go back to rest, and get up in the morning to procede on to the gardens)
(2) Kibin: (don't forget he used half and half last time, so a full lay on hands would heal 26 points of damage)
(2) Kibin: (you don't have to use all the healing at once :P)
(1) GM: Let's see... Derrel's preparing spells .... two Cure Light Wounds, an Eagle's Splendor, and Magic Circle Against Evil.
(2) Kibin: (nice)
** (2) Kibin wakes up from his bedroll, rolling it back up and anxious to get on the road again. **
(1) GM: Derrel: Well, time to finish healing up - you seem to have spent a good night.... (Lay on of Hands for the 11 you have left to heal)
(1) GM: Derrel fixes himself up a bit with CLW
Darrel casts Cure Light Wounds ( level 1, "Cures 1d8 +1/level damage (max +5)" )
Darrel can cast Cure Light Wounds 1 more time
(2) Kibin: (weee HP
(1) GM: [1d8+5] -> [6,5] = (11)
(1) GM: [1d8+5] -> [8,5] = (13)
(2) Kibin: (blah)
(1) GM: (Derrel up to 99, another 15 left in Lay on of Hands)
(1) GM: Jason: Well, that was a long night. Care to continue?
** (2) Kibin nods. "As ready as you are." **
(1) GM: A few hours later, you reach Gothway Gardens.
(1) GM: The town is quite lovely, if a bit small. A fountain in the center constantly supplies water, most of which is run off in a series of aqueducts to the surrounding farmland, some of which is divereted for a beautiful garden.
(1) GM: The garden is host to a rioutous amount of greenery, all in bloom, with many many different colors and shapes of flowers.
(1) GM: Strangely, you don't see any gaurds around.... just poeple going about their normal buisiness.
(1) GM: Kibin, make a spot check.
(2) Kibin: [1d20+11] -> [8,11] = (19)
(2) Kibin: (hehe, my spot has improved)
(1) GM: You notice that almost everyone is armed in some way, shape, or form, but has the weapons concealed under loose clothing.
** (2) Kibin looks around at the people. "Demons would get a nasty surprise, if they tried showing themselves in this crowd." **
(1) GM: Spot Skill Check: [1d20+1] -> [17,1] = (18)
(1) GM: Derrel: Quite.
(1) GM: Spot Skill Check: [1d20+10] -> [18,10] = (28)
(1) GM: Jason: Definately. Even the children seem to be armed. No wonder they don't need gaurds.
(1) GM: Actions?
** (2) Kibin considers some actions in his mind. "We could just have a look around for now, see if anything suspicious has happened lately." **
(2) Kibin: (where do you get your pictures?)
(1) GM: (for the monsters?)
(1) GM: (there are links to them in the version of the SRD I have been referenceing - they are hosted on Wizard's website)
(2) Kibin: (really? where?)
(1) GM: (Link see the stamp-looking thing in the corner that says "pict" on it?)
(1) GM: (that's a link to a picture for that monster entry)
(2) Kibin: (sweet)
(1) GM: Jason: Well, let's split up, and see what we can discover.
(1) GM: (Gather Information checks, everyone)
(1) GM: Gather Information Skill Check: [1d20+10] -> [7,10] = (17)
(1) GM: Gather Information Skill Check: [1d20+1] -> [11,1] = (12)
(2) Kibin: [1d20+0] -> [1,0] = (1)
(2) Kibin: (me thinks that was a failure O.o)
(1) GM: Kibin: You aren't quite sure how it came about, but you find yourself trying to get useful information out of a tree five miles from town ... and getting about as much success as you would normally expect.
(2) Kibin: (O.o)
(2) Kibin: (i guess we meet back then)
(1) GM: [3d4] -> [1,2,1] = (4)
(1) GM: Three hourse later, you all meet back up at the gardens....
(2) Kibin: I found out nothing.
(1) GM: Derrel: I got nothing.
(1) GM: Jason: Well... I found out that more people are carrying than usual for this area - seems there was an attack yesterday, and suddenly everyone remembered why half the population normally carries. I knida feel sorry for the poor demon.
** (2) Kibin smiles. "I guess that wizard or whatever you're hunting didn't do his homework." **
(1) GM: Derrel: Demon got what it deserved.
(1) GM: Jason: Yeah. Lots of hand crossbow bolts. Seems everyone around here has studied the body to some degree or other.
(1) GM: Jason: Also, there was a mention of some odd sounds coming from the nearby mountains.
(2) Kibin: (by carrying, do you mean carrying weapons?)
(1) GM: Derrel: Roars, and the like?
(1) GM: (yep - also known as Packing and a few others)
** (2) Kibin motions over to the mountain. "How about we go check it out?" **
(1) GM: Jason: Quite. Roars, howls, deep growls....
(1) GM: Sounds like a plan.
(1) GM: Derrel: Sounds like a plan.
(2) Kibin: Should we leave your stuff here, Jason? No sense in lugging it up to the mountains, it will probally be a lot safer here.
(1) GM: Jason: Good idea - I'll need to make arrangements with the inkeeper....
(1) GM: Jason: I'll plan for two days...
(1) GM: (Jason has a chat with the inkeeper, and coins are exchanged ... Jason floats them over, and the inkeeper looks suitably impressed)
(1) GM: Derrel: Shall we go?
(1) GM: Ping?
(3) Kibin (enter): 13:02
(3) Kibin: (what the...)
(1) GM: Jason: Good idea - I'll need to make arrangements with the inkeeper....
(1) GM: Jason: I'll plan for two days...
(3) Kibin: (anything after Jason having a chat with the innkeeper, i missed)
(1) GM: (Jason has a chat with the inkeeper, and coins are exchanged ... Jason floats them over, and the inkeeper looks suitably impressed)
(1) GM: Derrel: Shall we go?
(1) GM: Ping?
** (3) Kibin nods, and goes on ahead.) **
(3) Kibin: (ping?)
(3) Kibin: (776.2 milliseconds)
(3) Kibin: (that's round trip)
(2) Kibin (exit): 13:03
(1) GM: (It's a computer term - that you are obviously familiar with - used for checking connectivity - you weren't responding, so I checked.)
(3) Kibin: (anyway, i guess we go on)
(1) GM: A few hours later, you come to the base of the mountains. Make a Spot check.
(3) Kibin: [1d20+11] -> [6,11] = (17)
(3) Kibin: (ah, i'll make up these bad rolls soon, i hope)
(1) GM: You spot a beaten path, loosely covered by a recently cut bush next to the road.
(1) GM: Spot Skill Check: [1d20+10] -> [19,10] = (29)
(1) GM: Jason: Think we should do anything about that?
(1) GM: Ping?
(3) Kibin: (pong)
(3) Kibin: (sorry, my seat broke)
(1) GM: (follow trail or continue on road?)
(3) Kibin: (search for footprints first)
(1) GM: (search check?)
(3) Kibin: [1d20+19] -> [6,19] = (25)
(3) Kibin: (now i have a stool x.x)
(1) GM: You find a fair number of footprints on the beaten path - although in many cases, "foot" is the wrong word. More like claw and hoof. Those along the roadway are all either wheel tracks, footprints, or horse hooves.
** (3) Kibin follows the less travelled road, wondering where it will go. **
(3) Kibin: (i follow the trail, lol)
(1) GM: (but I, I took the road less traveled by, and that has made all the difference....)
(3) Kibin: (yup, lol)
(1) GM: The beaten path continues for about a mile, dense vegitation on either side, and then ends rather abruptly at the base of a cliffside.
** (3) Kibin picks up a stick, poking the cliffside again. **
(1) GM: It goes through unimpeded, and the a portion of the "cliffside" fades from sight, revealing a dark, dank, curvy cave on the other side; it bends out of sight after about 20 feet.
** (3) Kibin does a search for traps before proceding. **
(3) Kibin: [1d20+19] -> [7,19] = (26)
(1) GM: You find an illusion-covered pit, again. Goes down pretty far.
** (3) Kibin tosses the stick through the illusion, uncovering it for everyone. "Just the same as the last one." **
(1) GM: As the illusion fades from sight, you notice there is no side path around the pit, but it's only about 10 feet across.
(1) GM: Jason: Very similar... but not quite the same.
** (3) Kibin sighs. "Okay, not the same. Jason, can you float us across?" **
(1) GM: Sure...
(1) GM: Ghost Telekenesis: Lift Opponent: Standard Action, Concentration: Off Ground 12 rounds (if under 300 lbs, Will save DC 25), Wait: [1d4] -> [2] = (2)
(1) GM: Jason carefully picks Derrel and Kibin up, and floats them across - the follows himself, walking across as though there were solid ground beneath his feet.
(1) GM: The cave is quite dark, fortunately for Derrel, he has an everburning torch handy....
** (3) Kibin has dark-light vision, so meh. He doesn't need light. He procedes forward, searching for traps as he goes along. **
(3) Kibin: [1d20+19] -> [9,19] = (28)
(1) GM: The walls seem to be quite solid stone, and there is a fine black powder on the ground.
(1) GM: After about another 50 feet, the tunnel opens up into a cavern - you don't find any traps.
(1) GM: Jason - make a spellcraft check.
(1) GM: Spellcraft Skill Check: [1d20+16] -> [19,16] = (35)
(3) Kibin: (holy)
(3) Kibin: (lucky roll O.o)
(1) GM: GM: You finally identify the black powder.
(3) Kibin: (don't forget the +2 bonus to spellcraft from 5 ranks in knowledge(arcana))
(3) Kibin: (if you have knowledge arcana, that is)
(1) GM: Jason: The remains of a Disintigrate spell.
** (3) Kibin hmmms. "So this cavern was burned into the rock by a Disintergrate spell?" **
(1) GM: Jason: It would appear so.
(1) GM: Derrel: Well, we shall need to be careful then, no?
(3) Kibin: Well, I guess we wouldn't want to be hit by one of those, now, will we...
(1) GM: (currently standing at the enterence to the cavern - which has more black dust everywhere)
** (3) Kibin searches for the silver dust that he's deduced to most likely be a summoning spell. **
(1) GM: Search check?
(3) Kibin: [1d20+19] -> [19,19] = (38)
(1) GM: You find no silver dust. You do, however, find a double-circle engraved into the ground in the middle of the room, with lots of strange symbols in the three inch gap between the two. The circle is perfect, and has a thirty foot diameter.
** (3) Kibin blows some of the dust into the circle, seeing what happens. **
(1) GM: The engraving seems to have been very carefully swept of any dust.
(1) GM: You hear an ominous roar from deeper in the cave.... but nothing happens.
** (3) Kibin looks over to Jason, wondering if he can reconize it. **
(1) GM: Jason - make another spellcraft check.
(1) GM: Spellcraft Skill Check: [1d20+16] -> [14,16] = (30)
(1) GM: Jason: A summoning circle. Seems to be empty at the moment, however.
(1) GM: You notice that the cieling is out of sight of your Darkvision....
** (3) Kibin nods. "Any way to disrupt it?" He looks up, wondering how far the ceiling is. **
(3) Kibin: (does derrel detect any aura?)
(1) GM: Yeah - lay anything across it. The dust from earlier would do the trick, really.
(1) GM: Derrel: Let's see....
(1) GM: Derrel: Dim aura of evil. Shouldn't be much there.
** (3) Kibin kicks some more dust into the circles, making sure that it's gone. He then looks up at the ceiling. "Jason, could you zoom up and see whats up there, if anything? Don't want to miss anything." **
(1) GM: Jason: Sure....
(1) GM: Jason heads up, and searches the area....
(1) GM: Search Skill Check: [1d20+10] -> [5,10] = (15)
(1) GM: Then returns.
(1) GM: Jason: Didn't find anything.
** (3) Kibin sighs. "I guess we found everything that we could." **
(1) GM: Cieling is about 100 feet high. This would appear to be a spot for larger summonings.
(1) GM: You notice more caves leading off of this cavern - three of them, not counting the one you came in.
(3) Kibin: Hmmm, there's the caves over there...
** (3) Kibin randomly chooses one to go through. **
(3) Kibin: [1d3] -> [3] = (3)
(3) Kibin: (i guess we go through the third one)
(3) Kibin: Let's see what's behind the third door...
** (3) Kibin searches for traps as he goes along. **
(3) Kibin: [1d20+19] -> [7,19] = (26)
(1) GM: Just past the enterence to the cave, you find yet another illusion-covered pit trap. Jason again floats everyone over....
(3) Kibin: (brb getting food)
(1) GM: A short distance in, you find a stone door.
(3) Kibin: (back)
** (3) Kibin stops at the stone door. He then looks over to Jason, waiting for him to phase through it. **
(3) Kibin: (well, that is if we can't just open the door :P)
(1) GM: Jason: All righ, all right - I'll scout on ahead....
(1) GM: (and no, it's not locked....)
(3) Kibin: (or he could scount on)
(3) Kibin: (scout*)
(1) GM: Jason steps through, and then immediately steps back.
(1) GM: Jason: Umm... lets try a different door.
** (3) Kibin looks over to Jason. "Was was there?" **
(1) GM: A summoning circle, just like the one in the other room, only full. Also, if you open the door, you break the circle.
** (3) Kibin frowns. "Do we open it to break the circle then, and close it quickly, or what?" **
(1) GM: Jason: Once a circle is interrupted, it stays that way unless recast.
(3) Kibin: (what does a full summoning circle mean? there's something in it?)
(1) GM: (ask Jason)
** (3) Kibin asks Jason, "What do you mean a full summoning circle?" **
(1) GM: I mean a summoning circle with something in it. I get the reason for the size, now.
(3) Kibin: What was there?
(1) GM: Some big winged thing. It didn't look too happy to see me.
** (3) Kibin nods, then moves back to the main cavern, going through the front passageway this time, searching for traps as he goes along. **
(3) Kibin: [1d20+19] -> [18,19] = (37)
(1) GM: (following the cave edge?)
(3) Kibin: (probally, i guess)
(3) Kibin: (and keeping my eyes peeled)
(1) GM: You come across another stone door.
(3) Kibin: Jason, why don't you scout it out again...
(1) GM: Jason: Okay....
(1) GM: Jason fades from sight, and a moment later, fades back into view.
(3) Kibin: [1d8] -> [2] = (2)
(3) Kibin: [1d100] -> [57] = (57)
(1) GM: Jason: Well - that one is much smaller, but didn't seem to happy to see me. Odd that it could.....
** (3) Kibin hmmms. "We'll keep that door closed, and see what's behind door number 1." **
** (3) Kibin continues to the left passageway, searching. **
(3) Kibin: [1d20+19] -> [3,19] = (22)
(1) GM: Make a reflex save.
(3) Kibin: [1d20+17+4] -> [8,17,4] = (29)
(3) Kibin: (extra 4 is from trapsense)
(1) GM: DC 25 - you notice that the ground beneath you isn't quite solid on one of your steps.... in fact, it seems to not be there at all ... to your foot, but not your eyes.
** (3) Kibin steps back quickly, kicking some dust down there to shatter the illusion. "He really likes those pits, doesn't he?" **
(3) Kibin: (i can move around it, right?)
(1) GM: The illusion shatters as the dust drifts through it, and you notice a narrow, 1 foot ledge along the side of the pit, that juts just a little ways out from the wall.
(3) Kibin: (must try rice...)
** (3) Kibin balances carefully on the ledge, going around the pit. **
(1) GM: Balance check?
(3) Kibin: [1d20+6] -> [11,6] = (17)
(3) Kibin: (i think DC would be 10)
(1) GM: You successfully navigate the ledge.
(1) GM: Jason walks straight across, and Derrel asks for a lift - which Jason helps with.
(1) GM: A little later, you come to a blank wall.
** (3) Kibin pokes his finger through it, carefully as to not draw the attention of anything on the other side, seeing if it's an illusion. **
(1) GM: You find it is quite permiable.
** (3) Kibin looks over to Jason. " **
(1) GM: Jason Sighs. Sure. I'll go.
(1) GM: A moment later, Jason returns.
(3) Kibin: I guess you scout ahead again? Since you're the most immune to damage out of anyone here...
(1) GM: Jason: That's.... different. There's a feathery winged thing on the other side, pounding the air with a mace.
(1) GM: Looks mostly human.
** (3) Kibin blinks. "Did it seem like it was hitting anything?" **
(1) GM: The blows kept stopping at the same place, if that's what you mean.
(1) GM: Jason: Also, there seems to be a small fire in the corner, wandering around with no fuel, in a small area.
** (3) Kibin frowns, then draws his weapon. "Derrel, can you sense any auras in the other room?" **
(1) GM: Derrel: Let's see...
(1) GM: Derrel: There's a moderate aura of evil on the other side of this wall. Odd that I can sense it through stone....
(1) GM: Derrel, make a will save.
(1) GM: [1d20+1+2+4] -> [17,1,2,4] = (24)
(3) Kibin: (can i help him on the save any?)
(3) Kibin: (think it says somewhere about assisted saves or something)
(1) GM: (doesn't matter - he made it)
(3) Kibin: (okay :P)
(1) GM: Derrel - ah, that's why. There is no wall.
(1) GM: Jason: Make a will save (at +4)
(1) GM: [1d20+12] -> [4,12] = (16)
(1) GM: Jason: What are you talking about? Of course there's a wall there. It's as solid as any stone.
** (3) Kibin sighs, then steps through the wall with his sword in hand, proving that there's no wall. **
(1) GM: You see a winged figure of beauty and grace standing in place, repeatedly swinging a mace at what appears to be empty air. Swinging hard. She keeps hitting, but to no result. A small glob of fire is in one corner, wandering around in a small circle.
(3) Kibin: (can i listen for any invisible creatures?)
(1) GM: You can make a check, sure.
(3) Kibin: [1d20+16] -> [1,16] = (17)
(1) GM: You don't hear anything not accounted for by what you can see.
(3) Kibin: (what about those summoning circles?)
(1) GM: Search check?
(3) Kibin: [1d20+19] -> [15,19] = (34)
(1) GM: You find that both the small fire in the corner and the winged woman in the center of the room are surrounded by engraved circles in the floor, similar to that in the first room, but much smaller.
(1) GM: Having only a 5-foot diameter each.
(1) GM: The winged figure continues to pound on nothing.
** (3) Kibin frowns. He walks forward, and scoots some of the dust into the circle of the winged figure, seeing if anything happens **
(3) Kibin: (isn't jason and derrel going to come?)
(1) GM: (they followed - forgot to mention it)
(1) GM: The figure swings ... and misses. Grins broadly, and says "Thank you...."
(1) GM: Then notices the undead floating a foot above the ground, and charges!
(1) GM: Roll for initiative.
(3) Kibin: [1d20+6] -> [13,6] = (19)
(1) GM: Dex check: [1d20+4] -> [7,4] = (11)
(1) GM: Dex check: [1d20+1] -> [1,1] = (2)
(1) GM: [1d20+8] -> [10,8] = (18)
(1) GM: Kibin, winged figure, Jason, Derrel.
(3) Kibin: (can we have a picture of the undead?)
(1) GM: Let me be clearer - Charging Jason.
(3) Kibin: (huh?)
(3) Kibin: (oh...)
(1) GM: (Jason's a ghost - ghost are undead.)
(3) Kibin: (oh yeah)
** (3) Kibin steps between the winged figure and Jason. "Wait, he's a friend! He's good!" **
(1) GM: (any other attempted actions on your turn?)
(1) GM: Kibin?
(3) Kibin: (well i probally take -5 from my supposed attack, and put it into AC, and target him for my dodge bonus, for an AC of 34)
(1) GM: The winged figure spreads it's wings as it charges, and flies over your head ... then strikes at Jason.
(3) Kibin: (meh :P)
(1) GM: [1d20+21] -> [1,21] = (22)
(1) GM: She fails to touch Jason with the blow, however, as the air congeals around the weapon and Jason steps aside.
(1) GM: She does, however, hit the ground with a resounding crack.
(1) GM: Jason, seeing that this is probably a bad time to be in sight, steps underground.
(1) GM: Derrel casts Detect Evil again ...
(1) GM: And notices that the winged figure doesn't register.
(4) Derrel (enter): 14:06
(3) Kibin: (derrel, you came in just in the midst of action)
(3) Kibin: (sweet sweet action)
(4) Derrel: (Sorry about being so late)
(3) Kibin: (we already did all the boring stuff without you :P)
(1) GM: On your turn, even.
(3) Kibin: (this big winged figure isn't evil, and is trying to smash jason O.o)
(1) GM: You are up to 99 HP from healing this morning, with 15 left of Lay on of Hands, a Magic Circle against Evil and an Eagle's Splendor prepared.
(4) Derrel: (What big winged figure?)
(3) Kibin: (we got to the gardens, i think you have 99 HP right now, everyone in the gardens is armed, we got reports of growling up here, found a less travelled trail, gone around a few traps and disrupted a few summoning circles)
(3) Kibin: (i think it's an angel, not sure though)
(1) GM: A winged figure of beauty and grace has been freed from a summoning circle (blame Kibin) - which has just charged Jason over Kibin's head; we are in a cave, a big room with a small fire wandering in a circle in the corner, and a now-disrupted summoning circle in the center of the room. Kibin put himself between the winged figure and Jason, but the figure just flew on over, and struck at jason anyway. Critical miss, then jason stepped under the rock.
(1) GM: Your turn.
(3) Kibin: (oh yeah, my chair broke)
(4) Derrel: I detect evil - Everyone I can see. (Trying to make sense of it)
(3) Kibin: (but that doesn't have any relavance, lol)
(4) Derrel: (Real life?)
(3) Kibin: (yup, lol)
(4) Derrel: (Too bad)
(3) Kibin: (my chair has no back now)
(1) GM: Detect evil is round by round - the first round, you detect that there is evil present in the room.
(1) GM: Using your move action?
(3) Kibin: (the angel is NOT evil, though)
(4) Derrel: (If I use both rounds, can I detect which ones are evil?)
(1) GM: (an angel wouldn't be, true.)
(4) Derrel: (Paladin reflexes)
(4) Derrel: (This one is recently-gained)
(1) GM: It's per round; you must wait until next round to get number & strength of strongest, the round after that to get power and location of each.
(3) Kibin: (second round you detect the number of evil auras)
(3) Kibin: (derrel has used it the previous two rounds, hasn't he?)
(3) Kibin: (so he can detect the power and location now)
(1) GM: But not continuously.
(3) Kibin: (meh)
(1) GM: Using your move action this round, or is it Kibin's turn again?
(3) Kibin: (didn't you say that the winged figure didn't register on detect evil???)
(1) GM: (shush you - I'd forgotten to read up earlier)
(4) Derrel: (Ok, so Derrel will also say "I think there's been some mistake" and step between Kibin and the winged figure)
(1) GM: Kibin?
(3) Kibin: (um, i tried to stop the winged figure with that as well...)
** (3) Kibin continues to keep himself on defense instead of offense. He then waits to see what the angel does. **
(3) Kibin: (sorry for calling it angel, it's short O.o(
(3) Kibin: (my AC is still 34...(
(3) Kibin: (and I still get a -5 to attack rolls)
(1) GM: So no actions, then?
(3) Kibin: (except using combat expertise for a +5 AC bonus? nope)
(3) Kibin: (hey, i'm good, that thingie may be good, i don't attack good :P)
(1) GM: Winged figure: Paladin?!?! Protecting a vile undead!!! ... but you're still a paladin.....
(1) GM: The winged figure looks confused, and does nothing.
(3) Kibin: (has combat ended?)
(1) GM: Jason stays underground, listening...
(1) GM: (yep.)
(4) Derrel: "Detect evil was the first thing I used when I met him. Undead, yes. Vile, no."
(4) Derrel: (Still using detect evil)
** (3) Kibin sighs. "That undead has saved both of our lives before." **
(1) GM: Second round - strongest aura of evil is medium. Two auras are present.
(1) GM: Jason pokes his head up - are you going to stop swinging at me, now?
(3) Kibin: (i place my weapon away, to foster peace in him)
(3) Kibin: (it's a free action to take it out, so meh)
(1) GM: The Winged figure looks suspiciuos, but then also lowers her mace... but keeps it in hand.
(1) GM: Derrel: Third round - the winged figure does not register as evil - the medium aura of evil resides in a square occupied by a small, mobile fire, and a dim aura resides in a disruped circle in the middle of the room.
(3) Kibin: How did you get here? We were mostly expecting to find demons in here.
(1) GM: The winged figure begins to talk in a more relaxed, and quite melodic voice
(4) Derrel: (Square as in map grid or square as in summoning circle - ie; is the small, mobile fire evil?)
(3) Kibin: (square as in map grid, i think)
(1) GM: Figure: Some vile sorceror lured me here with the promise of evil to fight, then trapped me in that vile ring on the ground.
(1) GM: (detect evil gives location, which corresponds to a 5-ft square. You can tell there is evil there, but not if it comes from the circle or the fire)
(4) Derrel: "Either that circle there" - points - "Or the fire is evil."
** (3) Kibin asks the 'angel', "Do you know what that fire is?" **
(1) GM: Winged woman: As near as I can tell, it's a small fire elemental. He doesn't talk to it - he mostly seems to use it to keep the room lit.
** (3) Kibin nods. "Would it be safe to free it like I freed you?" **
(4) Derrel: (Uh...:D)
(1) GM: Jason catiously steps back above ground level
(1) GM: Winged woman: Elementals are neutral parties. Their actions can be difficult to predict.
(1) GM: Make listen checks.
(4) Derrel: Listen Skill Check: [1d20+1] -> [20,1] = (21)
(3) Kibin: [1d20+16] -> [17,16] = (33)
(4) Derrel: (Well, if that doesn't work...:D)
(1) GM: Listen Skill Check: [1d20+10] -> [10,10] = (20)
(1) GM: Kibin - you hear someone say something in an odd voice, rather rythmically, in a language you don't recognize.
(3) Kibin: (where?)
(1) GM: Seems to be comming from the wall opposite your entrance.
** (3) Kibin turns his head as he hears something. He takes out his shortsword, and runs to the wall nearest where he heard the noise, feeling with his foot to see if there's an illusion there. **
(4) Derrel: "We've been chasing this sorcerer for a while. He likes to use illusions and traps."
(1) GM: You do indeed find a wall... your foot penetrates an inch into it, after whcih it is quite solid however.
(4) Derrel: (Derrel notes Kibin's action and makes ready)
** (3) Kibin would then procede to walk through the wall, seeing what's on the other side. **
(1) GM: You bump into something quite solid. Take [1d4] -> [3] = (3) damage.
(1) GM: And make a will save.
(3) Kibin: (doh, okay forgot to see the penetrate an inch x.x)
(3) Kibin: [1d20+6] -> [7,6] = (13)
(1) GM: Failure. You quite sure you have bumped into a wall.
** (3) Kibin should really read stuff better.() **
(1) GM: Winged figure: Why do you walk into a door without opening it?
** (3) Kibin growls, then feels for the doorknob, if any. **
(1) GM: Make another will save, this time at +4
(4) Derrel: "Illusion, probably. Can you see through them?"
(3) Kibin: [1d20+10] -> [2,10] = (12)
(3) Kibin: (my will saves royally SUCK)
(1) GM: You don't see any illusion. Nppe nope nope. It's a wall.
(3) Kibin: (my foot penetrated an inch :P)
(1) GM: Winged figure: It was open when I was summoned. It's quite clear to my sight.
(1) GM: Derrel, make a will save, at +4.
** (3) Kibin sighs. "I heard some chanting on the other side of this wall." **
(1) GM: Also Jason.
(4) Derrel: Will save: [1d20+7] -> [5,7] = (12)
(4) Derrel: (16)
(1) GM: [1d20+12] -> [18,12] = (30)
(1) GM: Derrel: It's still a wall.
(1) GM: Jason: I see what you mean ....
(1) GM: Ghost Telekenesis: A ghost can use telekinesis as a standard action (caster level 12th or equal to the ghosts HD, whichever is higher). When a ghost uses this power, it must wait 1d4 rounds before using it again
(1) GM: Jason wrenches the door open with the force of his will.
(1) GM: The door swings into the room, and everyone automatically saves now that they have proof.
(1) GM: A dark corridor lies beyond.
** (3) Kibin growls, really hating these illusions. He then walks cautiously through, able to see his way easily in the dark corridor, searching for traps. **
(3) Kibin: [1d20+19] -> [18,19] = (37)
(3) Kibin: (my search checks RULE today)
(1) GM: You don't find any traps, and the corridor makes a turn a short ways in.
** (3) Kibin looks back to see if the other people are folllowing. **
** (4) Derrel follows **
(1) GM: The winged figure casts Continual flame on a rock, holds it up, and follows.
(4) Derrel: "Jason, perhaps you could swing around through the rock?"
(1) GM: Jason fades from view, and scouts ahead.
(1) GM: A few moments later, he returns.
(1) GM: Jason: Hmm... Should have brought my wagon after all.
(3) Kibin: (what about the winged figure?)
(1) GM: (She's following, holding forth a rock that has a torch flame dancing on it)
(4) Derrel: (Well, I was thinking more of a pincer attack, but that works)
** (3) Kibin sighs. "What **
(3) Kibin: 's on ahead?"
(1) GM: Well, it seems someone left in a hurry. There are a few things scattered about.
** (3) Kibin sighs. He walks forward to that room, searching for traps(and illusions.) **
(3) Kibin: [1d20+19] -> [1,19] = (20)
(3) Kibin: (hehe)
(1) GM: Make a reflex save.
(1) GM: Trap reflex save.
(3) Kibin: [1d20+21] -> [5,21] = (26)
(4) Derrel: (I detect evil)
(1) GM: You detect evil. Next round, you note that the strongest aura is "dim"
(1) GM: Failed reflex save. Kibin falls through the floor. Make a tumble check.
(3) Kibin: [1d20+6] -> [4,6] = (10)
(4) Derrel: (Can I try to catch him?)
(3) Kibin: (you know, why do i get the feeling the die roll hates me?)
(1) GM: Aid another on the tumble - DC 10.
(1) GM: Skill check.
(3) Kibin: (okay, that's it, next time i'm taking a 10)
(4) Derrel: (Which skill check is tumble?)
(3) Kibin: (dexterity bonus)
(1) GM: Unexpected situation - defined as strenuous. Works for the trap checks, though. Dex - I'll let Aid another be used untrained, but not your own rolls.
(4) Derrel: Dex check: [1d20+1] -> [5,1] = (6)
(3) Kibin: (you know, jason COULD just do the telekinesis thingie)
(3) Kibin: (it has been enough rounds since last one)
(1) GM: Sorry kibin, you fall 60 feet. Take [6d6] -> [5,5,1,3,4,6] = (24) damage.
(3) Kibin: (can't i use jump to reduce that?)
(1) GM: Do you have ranks in Jump? That's what the Tumble check was for....
(3) Kibin: (no... :(
(1) GM: Then the Str check would have been much worse.
(3) Kibin: (ah :P)
(1) GM: Jason: Well... let's pull him out of there....
(1) GM: Ghost Telekenesis: Lift Opponent: Standard Action, Concentration: Off Ground 12 rounds (if under 300 lbs, Will save DC 25), Wait: [1d4] -> [1] = (1)
** (3) Kibin yelps in pain as he hits the bottom, followed by some groaning. **
(4) Derrel: "Maybe we should bang a stick against everything."
(1) GM: (unless, of course, you don't want to forgo your will save....)
(3) Kibin: (i forgo my will save, of course)
(3) Kibin: (why wouldn't i want to be moved outta there? x.x)
(1) GM: Jason sets you gently on the far side of the pit.
(1) GM: The angle simply flies over.
** (4) Derrel walks around, tapping his sword gently on the floor, cieling and any nearby walls. **
(1) GM: Then shakes her head, and tries to touch Kibin. Do you get out of the way?
(3) Kibin: (nah :P)
(1) GM: [1d8+5] -> [7,5] = (12)
(1) GM: You recover 12 HP, and she reaches to touch you again....
(1) GM: [1d8+5] -> [2,5] = (7)
(1) GM: And you recover another 7. A third time....
(1) GM: [1d8+5] -> [7,5] = (12)
(1) GM: And you are feeling much better.
** (3) Kibin nods. "Thank you. This guy really likes his pits..." **
(1) GM: Jason: Not just the pits, though. See that stone door up ahead?
** (3) Kibin looks at the door. "Yup. What about it?" **
(3) Kibin: (brb in a minute)
(1) GM: Jason: Care to open it?
(4) Derrel: "How about you do that while we all stand to the side (And be carefull of the floor)?"
(3) Kibin: (back)
(1) GM: Sure....
** (3) Kibin does a quick search for traps. **
(3) Kibin: [1d20+19] -> [1,19] = (20)
(3) Kibin: (DOH forgot to take a 10 x.x)
(1) GM: You don't find anything.
(1) GM: Jason pushes on the door with the force of his mind, and the door opens.
(4) Derrel: (Does his brains feel like the're going to squirt out his ears? :D )
(1) GM: Beyond, you see a lit room, seeming lit by two flickering lights out of the range of what you can see. There's a bedpost visibile, as well as a locked chest.
** (3) Kibin walks in ahead of everyone, looking for traps again. **
(3) Kibin: [10+19] -> 29
(1) GM: (wouldn''t matter much - no true anatomy.)
(3) Kibin: (took average on that, i learned from the pits x.x)
(1) GM: You notice that there is yet another pit trap on the far side of the door, and stop your search there, for now.
(4) Derrel: (Ectoplasm cerebelum? Rhymes...)
** (3) Kibin kicks some dust on the illusion to shatter it. "This guy needs to learn some new tricks." **
(1) GM: Closer in, you can see two fires moving around in circles in the near corners of the room, as well as a seemingly empty circle opposite the bed.
(1) GM: (black = empty circle, yellow: fire circle, blue: bed, orange: chest)
** (3) Kibin steps around the pit, then walks over to the empty circle to 'disturb' it, so that any summoning it will do won't work any more. **
(1) GM: Roll vs. Initiative.
(3) Kibin: (sigh...)
(3) Kibin: [1d20+6] -> [12,6] = (18)
(1) GM: Surprise round, and you are right next to it, unfortunately for you.....
(4) Derrel: Initiative: [1d20+1] -> [8,1] = (9)
(1) GM: Dex check: [1d20+4] -> [16,4] = (20)
(1) GM: [1d20+8] -> [3,8] = (11)
(3) Kibin: (please let the second one be the one for invisible creature)
(1) GM: [1d20+8] -> [8,8] = (16)
(1) GM: Invisible (surprise round), Jason, Kibin, Winged Girl, Derrel
(3) Kibin: (i think i still keep my AC bonus to dexterity)
(1) GM: Sorry, that should be Invisible (surprise round), Jason, Kibin, Winged Girl, invisible, Derrel
(3) Kibin: (yup, i keep my AC)
(1) GM: [1d20+10] -> [9,10] = (19)
(1) GM: What's your AC?
(3) Kibin: (28)
(1) GM: You feel a breeze brush by you. Do you have Combat Reflexes?
(3) Kibin: (uh, no)
(3) Kibin: (expertise? yes)
(1) GM: No AoO, then.
(1) GM: Jason: Casts a spell....
(1) GM: See Invisibility, Level 2: Personal; can see invisible and etherial things for 10 minutes/level
(1) GM: Then backs up to the door.
(1) GM: Kibin?
(3) Kibin: (did it attack me?)
(1) GM: Hard for your character to say, at this point.
(3) Kibin: (if it attacked me, then i would know it's location, even if i dodged it me thinks)
(1) GM: Approximate location, sure - it's still standing in the now-disrupted circle.
(1) GM: Jason: You are pretty hard in all that plate, right?
(1) GM: (to Derrel)
** (3) Kibin goes on the defensive, stepping back a square and listening to keep track of the invisible creature. **
(4) Derrel: (Huh?)
(1) GM: Listen check? Note that the DC's pretty insane....
(3) Kibin: [1d20+16] -> [14,16] = (30)
(3) Kibin: (that's for the whole round, isn't it?
(1) GM: You can tell that there is something invisible about - not where, however.
(4) Derrel: (What's Jason asking?)
(3) Kibin: (that's for when it moves, so i can tell where it is afterward x.x)
(3) Kibin: (btw, i guess i use my AC bonuses to bump it up to 34)
(1) GM: Winged Girl: Heh - something invisible....
(1) GM: The winged figure concentrates for a time....
(1) GM: Invisible thing: [1d20+10] -> [19,10] = (29), [1d20+10] -> [2,10] = (12)
(1) GM: Kibin - you feel a breeze knock you around a little bit, but don't take any solid hits.
(1) GM: Derrel?
(1) GM: Derrel?
(3) Kibin: (dang it, can't sneak attack while invisible :P)
(4) Derrel: (Detect evil, to give me a clue where they are. I also move up to the circle at poke at it with my sword - Smite, too)
(4) Derrel: +4 Longsword Attack #1 Attack Roll: [1d20+20] -> [2,20] = (22)===> DMG: [1d8+16+2] -> [7,16,2] = (25)
(1) GM: Umm... that's two standard actions and a move action. Detect evil, or charge the square, not both.
(4) Derrel: (Ouch)
(4) Derrel: (I thought detect evil was a free action)
(3) Kibin: (i'm probally looking at the invisible creature, so you'd probally know where it is :P)
(4) Derrel: (it does say 'At will')
(1) GM: Nope - spell like abilities take standard actions unless they specify otherwise; at will just refers to how often you can use it (as many times as you like)
(4) Derrel: (Ok - Detect evil and move next to the square)
(1) GM: Round 1: You detect evil in the room.
(3) Kibin: (duh we knew that x.x)
(3) Kibin: (jason's turn?)
(1) GM: Jason: Sorry Derrel.....
(1) GM: Derrel: How much weight are you carrying, in addition to your stadard 150 lbs of self?
(4) Derrel: (Um...No idea)
(3) Kibin: (fullplate is really heavy :P)
(4) Derrel: (65 for the plate and shield)
(1) GM: Let's see... Care to make a will save or avoid being thrown violently at the opponent?
(1) GM: Ghost Telekenesis: Violent Thrust: Standard Action: Attack rolls (one per creature or object thrown) to hit target with loose items. Wait: [1d4] -> [3] = (3) rounds; attack roll: [1d20+13] -> [10,13] = (23)
(1) GM: You're worth about 9d6....
(3) Kibin: (lol...)
(3) Kibin: (sorry, but this is the most unique thing i have ever seen someone do)
(4) Derrel: (Paladin Projectile! :D )
(1) GM: (and you will only take 1d6 - as though you had fallen 10 feet - with a jump check to nullify that)
(1) GM: Will save, or no?
(4) Derrel: (Uh - Since he doesn't have a clue what's happening, will save)
(4) Derrel: Will save: [1d20+7] -> [15,7] = (22)
(1) GM: DC 25. Failure. You go flying across the room, and hit something before the wall. Jump check?
(4) Derrel: Jump Skill Check: [1d20+2-7] -> [8,2,-7] = (3) (includes Armor Penalty of -7)
(3) Kibin: (lol, this is just too funny)
(1) GM: Failure. Take 1d6 damage: [1d6] -> [3] = (3)
(1) GM: And deal [9d6] -> [3,2,3,5,6,5,2,4,4] = (34) to the opponent.
(1) GM: The something screams rather loudly.
(1) GM: Derrel, you somehow remain standing; make a concentration check (DC 18)
(4) Derrel: Concentration Skill Check: [1d20+1] -> [8,1] = (9)
(3) Kibin: (this has got to go to that funny D&D stuff page)
(1) GM: You lose the detect evil.
(1) GM: Kibin?
(3) Kibin: (is the invisible creature out of threat range?)
(1) GM: It made two attacks at you last round.
(3) Kibin: (talking about from the projectile)
(3) Kibin: (wondering if i can retreat safely)
(1) GM: Pick a square - note that you do know where Derrel hit something.
** (3) Kibin steps back again, still being on the defensive. **
(1) GM: (5 ft or an actual move?)
(3) Kibin: (can i do a listen check for standard action, to see if it's still there?)
(3) Kibin: (within threat range of me)
(1) GM: Yep.
(3) Kibin: [1d20+16] -> [11,16] = (27)
(3) Kibin: (probally be easier since it screamed)
(1) GM: DC 40 to pinpoint the square, DC 20 to know something's about; -10 DC for screaming - and you still can't pinpoint it.
** (3) Kibin runs back anyway, getting to the doorway. **
(3) Kibin: (away from the pit of course)
(1) GM: AoO: [1d20+10] -> [6,10] = (16)
(3) Kibin: (foof)
(1) GM: You feel a breeze brush past you as you move away ... but it doesn't connect.
(1) GM: Winged Girl: Charges and swings....
(1) GM: [1d20+21] -> [18,21] = (39)
(3) Kibin: (BAM! :D)
(1) GM: Hit - damage: [1d8+12] -> [7,12] = (19)
(1) GM: [1d20+10] -> [16,10] = (26)
(1) GM: Derrel - what's your AC?
(4) Derrel: AC: [29-2] -> 27
(4) Derrel: (oops - Ignore that -2)
(1) GM: You feel a strong breeze bounce off your shield.
(4) Derrel: AC: [29-2] -> 27
(1) GM: From your right. Derrel?
(4) Derrel: (Huh? I just took that out...)
(4) Derrel: AC: [29] -> 29
(4) Derrel: (There)
(4) Derrel: (I swing to my right)
(4) Derrel: +4 Longsword Attack #1 Attack Roll: [1d20+20] -> [3,20] = (23)===> DMG: [1d8+16+2] -> [7,16,2] = (25)
(4) Derrel: +4 Longsword Attack #2 Attack Roll: [1d20+14] -> [8,14] = (22)===> DMG: [1d8+4+2] -> [2,4,2] = (8)
(4) Derrel: +4 Longsword Attack #3 Attack Roll: [1d20+9] -> [20,9] = (29)===> DMG: [1d8+4+2] -> [3,4,2] = (9)
(4) Derrel: +4 Longsword Attack #3 Attack Roll: [1d20+9] -> [2,9] = (11)===> DMG: [1d8+4+2] -> [1,4,2] = (7)
(3) Kibin: (theres a 50% miss chance, remember)
(1) GM: Can't crit what you can't see. [1d100] -> [83] = (83), [1d100] -> [84] = (84), [1d100] -> [36] = (36)
(3) Kibin: (my guess is that the last one missed)
(1) GM: You hit once, for 7 damage, and hear something thump the ground.
(3) Kibin: (or not)
(3) Kibin: (is combat over?)
(1) GM: Jason: It's down.
(1) GM: [1d10] -> [2] = (2)
(4) Derrel: "Jason? Next time you decide to toss me around, warn me, please."
(3) Kibin: (don't invisible creatures usually reveal themselves when down?)
(1) GM: Not this one.
(1) GM: You do, however, feel a wet spot on the ground at your feet ... still don't see anything, however.
** (3) Kibin walks over to the chest, searching for traps. [10+19] -> 29 **
(1) GM: You deduct that the chest is, indeed, trapped.
(3) Kibin: (what monster was that? out of curiosity)
(1) GM: (invisible stalker - CR 7 - not really a problem)
** (3) Kibin frowns. "Chest is trapped..." He then tries to disable the chest. **
(1) GM: Disable device?
(3) Kibin: [10+17] -> 27
(1) GM: Back in a minute or three.
(3) Kibin: (:()
(4) Derrel: (BRB)
(1) GM: Back
(3) Kibin: (can you at least tell me what the trap does?)
(1) GM: You carefully unhook the switch for the fullsalaide of poisoned darts.
(1) GM: Then notice that the chest is locked, too.
** (3) Kibin takes out his trusty wire, and fiddles with the lock. **
(3) Kibin: [1d20+16-2] -> [16,16,-2] = (30)
(1) GM: You just barely manage to snick the good lock open.
(1) GM: Inside, you find a masterwork set of theiv's tools, a cloak, and [1d10*10] -> 60 gp.
** (3) Kibin pockets the thieves' tools. "I could use those..." He then takes out the cloak, holding it up for all to see. **
(1) GM: Jason: Ah, I see you have it open....
(1) GM: Detect Magic, level 0: Detects spells and magic items within 60 ft.
(1) GM: DM: Jason - after a few rounds, the cloak glows quite merrily to your sight.
(1) GM: Spellcraft check?
(1) GM: Spellcraft Skill Check: [1d20+16] -> [3,16] = (19)
(3) Kibin: (can't you just tell from the material?)
(4) Derrel: (Back)
(1) GM: Jason: Transmutation, huh? Hmm.....
(1) GM: Jason: Derrel, I think we should get that cloak properly identified. May come in handy.
(4) Derrel: (What does it look like?)
(1) GM: back in a few
(1) GM: It's a rather plain green cloak.
(1) GM: You recognize it as one the one that the "ranager" was wearing earlier.
(3) Kibin: (doesn't the angel have a chance to identify it?)
(4) Derrel: "Isn't that the one the 'ranger' was wearing?"
(4) Derrel: (I can't remember - Have we seen the bad guy?)
** (3) Kibin frowns. "Maybe... The ranger was the wizard?" **
(1) GM: (Yep - for about 3 second.)
(1) GM: (Plus him in disguise for a while... but that doesn't tell you what he looks like.)
(4) Derrel: "Possibly - We've never gotten a clear look at him."
** (3) Kibin wonders something. He places the cloak on, seeing what happens. **
** (4) Derrel detects evil **
(1) GM: Nothing seems to happen.
(1) GM: Derrel: you detect two medium auras in the two corners (yellow dots - occupied by circles containing small, mobile fires), and a few scattered Dim auras. Also, Kibin glows with a Strong arura.
** (3) Kibin takes the cloak off, wondering what it is. **
** (4) Derrel yanks the cloak off Kibin **
(4) Derrel: (Now what does he look like?)
(1) GM: Disarm check?
(1) GM: Derrel vs. Kibin.
(3) Kibin: (would i use escape artist?)
(3) Kibin: (or wouldn't he have to do a touch check, first0
(4) Derrel: (Well, Kibin took it off at the same time, so I think it would come under 'Aid Another')
(1) GM: Okay - cloak doesn't glow, Kibin still does.
(3) Kibin: (why do i get a bad feeling about this? :P)
(4) Derrel: "Uh...I think it was a cloak of reverse alignment."
(1) GM: Jason - make a knoweledge (Arcana) check.
(1) GM: Knowledge: Arcana Skill Check: [1d20+13] -> [11,13] = (24)
(3) Kibin: (those can only work once, you know :P)
(1) GM: Jason: What's up? You seem rather... perterbed.
(1) GM: (gah- ay kant spel)
(4) Derrel: "The cloak gave Kibin an evil arua
(4) Derrel: (Neiver cn eye)
** (4) Derrel eyes Kibin carefully **
(3) Kibin (whispering): do i feel any different?
(1) GM: Jason: More likely it's a result of that deal he made with a demon. Spells show up under Detection as well.
whispering to Kibin, No
** (3) Kibin sighs. "Nothing. I feel the same." **
(4) Derrel: (Uh...Wouldn't I have seen this *before* when I was detecting evil?)
(1) GM: Jason: We can, however, be more certain by getting the cloak identified.
(3) Kibin (whispering): (how do you get something identified?)
(1) GM: (cone-shaped emanation - you get to see 90 degree arcs)
whispering to Kibin, it's a spell you can hire at Ye Olde Majicke Shoppe
(1) GM: You weren't looking in his direction before.
** (3) Kibin sighs. "I guess we go get it identified then. Watch out for those pits we encountered on the way. Did you sense any evil on the cloak?" **
(1) GM: Angel: There is another way to tell - if it's an evil spell, I can dispel it.
(3) Kibin (whispering): (derrel?)
(1) GM: Derrel? Kibin? Response to the winged girl?
(1) GM: Also... [1d10] -> [6] = (6)
(3) Kibin (whispering): (waiting for derrel to tell if the cloak is evil)
(1) GM: Also... [1d10] -> [10] = (10)
(4) Derrel: "That would work."
(1) GM: Also... [1d10] -> [9] = (9)
(3) Kibin (whispering): (???)
(1) GM: You hear a moan from the wet spot on the ground, as it grows.
(1) GM: Winged Figure: So shall it be.....
(4) Derrel: "Hello?"
(1) GM: The winged figure starts to be surrounded by a large, shimmering, white aura, and reaches out to touch Kibin.
** (3) Kibin places the cloak on, since Derrel(i guess) said he detected no evil on the cloak. "Go ahead and try, I guess." He looks at the wet spot. **
(1) GM: The angel touches Kibin, and the spell ends (bye bye resistance bonus from the demon)
(3) Kibin: (ah well, easy come, easy go)
whispering to Derrel, Derrel: As the angel touches Kibin, the aura of evil dissapears as though it was never there.
(1) GM: Angel: Is anyone hurt?
(4) Derrel: "Not much."
** (3) Kibin shakes his head. "The invisible creature never got me." **
(1) GM: [1d10] -> [10] = (10)
(1) GM: Jason: Think we should try and help the poor nearly dead thing?
** (3) Kibin nods. "It was probally forced to attack us, so I say help." **
(4) Derrel: "We could at least question it."
(4) Derrel: "That too."
(4) Derrel: Heal Skill Check: [1d20+6] -> [6,6] = (12)
** (4) Derrel attempts to bandage an invisible creature **
(1) GM: You successfully locate and bind the critter's wounds - it seems to have very nearly bled to death on the floor, from what little you can tell.
(1) GM: back in a minute
** (3) Kibin searches around for any items he missed. [1d20+19] -> [11,19] = (30) **
(1) GM: Back.
(1) GM: You locate a scroll that seems to have rolled under the bed.
(1) GM: Small scroll, tied with a ribon.
** (3) Kibin picks up the scroll. "There's a scroll here, this might be useful." **
(1) GM: Jason: Can you hold it out for me?
(1) GM: Jason: That is, unroll it so I can read it.
** (3) Kibin unties the scroll, holding it out for Jason to read. **
(1) GM: Read Magic, level 0: Read scrolls and spellbooks
(1) GM: Jason: Identify. Handy. Shall I use it now?
** (3) Kibin nods. "It saves us money." **
(1) GM: Jason: We do have a cloak to learn about, after all.
(1) GM: Derrel?
(4) Derrel: (Nothing to say)
(1) GM: Jason: Cloak it is, then.
(1) GM: Jason casts a spell, then reads the scroll, and channels through the hand to touch the cloak.
(1) GM: Spectral Hand, Level 2: Forms a ghostly hand to deliver low-level touch spells; has 1d4 hp, taken from caster [1d4] -> [3] = (3)
(3) Kibin: (i love RP saturdays :D)
(1) GM: Jason: A cloak of Charisma; interesting. Medium-level. Quite valuable, at 16,000 gp.
(1) GM: Jason grins momentarily
(1) GM: Perhaps the projectile should take it.
(4) Derrel: (Narf makes Will save vs. Look In Manual)
** (4) Derrel takes it **
(3) Kibin: huh?)
** (3) Kibin gives Derrel the cloak. "Ah well, I got some nifty tools." **
(4) Derrel: (What's the bonus?)
(3) Kibin: (+4)
(4) Derrel: (On the cloak?)
(1) GM: (+4 - now remember to adjust saves appropriately, as well as remembering that your Laying on of Hands ability is paladin level * charisma modifier)
(1) GM: (it also affects your Smite attack roll, and any turning checks you make)
(3) Kibin: (as well as making you sexy!)
(3) Kibin: (lol)
(3) Kibin: (can we continue this adventure for another couple of hours or so? this is fun :P)
(1) GM: I'm not averse to the idea.
(3) Kibin: (D&D is awsome :P)
(4) Derrel: (Sounds good to me)
(1) GM: Angel: I've heard the cries of my fellows from other places in this regon. Paladin, would you help me to free them?
(3) Kibin: I'll come along too, I guess.
(4) Derrel: "Certainly."
(1) GM: Jason: Um... do you want to try questioning that cloud thing?
** (3) Kibin looks over to Jason. "You question, since we can't see it." **
(1) GM: Jason: Fair enough ...
(3) Kibin: (can you tell us how much XP we got so far? me curious)
(1) GM: Jason questions the beast for a while - but doesn't get much of use - mage stares into his mirror when he is in the room, hardly sleeps, never seems to grab a bite to eat, spends time carving elaborate circles in the ground and then pulling otherworldly beings into this one.
(4) Derrel: "He sounds a little nuts."
(1) GM: (let's see... today ... 122 from the stalker, 1000 xp from the assorted traps... brings everyone up to 80422)
(3) Kibin: Derrel, take out your everburning torch, going to free the elementals.
** (4) Derrel detects evil on the torch **
(4) Derrel: "Maybe one at a time?"
(1) GM: It doesn't show up as evil.
(1) GM: Winged Woman: Hmm... that looks an awful lot like the stick that Lantern Archon said he was made to enchant....
** (3) Kibin nods, then disturbs circle number one with his foot, freeing the elemental. **
(1) GM: The little elemental does a little dance, charges out the door, and promptly falls down the pit.
(4) Derrel: "We did buy it from a ranger who later disapeared..."
(3) Kibin: (can't elementals float? O.o)
(4) Derrel: "Uh..."
(4) Derrel: (Wouldn't the elemental have seen Kibin fall in the pit and thus will saved?)
(3) Kibin: (didn't fall in this pit)
(3) Kibin: (fell in the other pit)
(1) GM: (Fire can't fly, no. Yep - pit further down the way.)
** (3) Kibin looks over behind him. "Jason, can you help the elementals make it out safely?" **
(1) GM: Jason: Umm.. would you mind warning them about the pit, venerable winged one? I believe you have the ability to speak with all creatures....
(1) GM: Winged lady: Of course....
(1) GM: She speaks a few things in an angry sounding voice, and the little remaining elemental bobs for a moment, then sits still, waiting.
** (3) Kibin disrupts that circle too. **
(1) GM: The fire elemental walks out of the circle and starts following you around.
** (3) Kibin steps carefully around the pit in the room he's in, then stops at the pit the other elemental fell in. **
(4) Derrel: (BRB - Food)
(1) GM: Surprisingly, the first little elemental still seems to be flickering, addmitedly barely.
(3) Kibin: (wait, derrel, can we NPC you? :P)
(3) Kibin: (while we get out of here)
(1) GM: Umm... I think he left for dinner.
(3) Kibin: (yup :P)
(4) Derrel: (Back)
(3) Kibin: (wow)
(1) GM: Ah, eating at your machine.
(3) Kibin: (you eat fast :D)
(3) Kibin: (jason is the telekinesis person...)
(1) GM: Drawing map so far.... gray is cave area (I didn't fill everything in - the big blocks are rooms, red is known pit traps, brown are known stone doors)
(1) GM: Jason carefully lifts the little elemental out of the pit, and guides all the landbound past it.
(1) GM: Thin black line is path so far.
(3) Kibin: (i guess we can automatically make our way out? we know all the traps)
(3) Kibin: (don't forget the one at the entrance)
** (3) Kibin frees all the elementals, yay for them. **
(1) GM: (You might want to confir with Derrel before leaving compeltely...)
(3) Kibin: "Should we leave the other summoned creatures here?"
(4) Derrel: "No - No telling what's here. Let's explore the whole place."
(1) GM: Angel-Girl: After all, we must free my compatriots.
(3) Kibin: (we already explored everything)
** (3) Kibin looks at the angel. "Your friends are in this complex?" **
(1) GM: No... you walked up to the doors and checked Jason's brief descritpion.
(1) GM: Tell me - what was the winged girls reaction to seeing Jason? How did he say one of the things on the other side of a door reacted to him?
(3) Kibin: (well then...)
** (3) Kibin leads the elementals out, then goes to the corridor at the top. "Jason, I think you better stay out of sight." **
** (4) Derrel follows **
(1) GM: Jason nods, then fades from view.
** (3) Kibin opens the stone door, seeing what's on the other side. **
(1) GM: You see a male version of the winged girl you rescued from the circle - also standing in a circle.
** (3) Kibin smudges out a part of the circle, freeing the angel." **
(1) GM: The two winged ones smile at each other.
(1) GM: Male Angel: This room seems to be a bit of a dead end - some Sorceror has been visiting me daily, but fortunately I've been able to hold out from the "deals" he keeps proposing.
(1) GM: Female Winged one: He wants you raiding towns, too?
** (3) Kibin searches the room for any secret doors. [1d20+19] -> [14,19] = (33) **
(1) GM: You find nothing, other than that all the walls are quire solid. No silver dust in the circle, either.
** (3) Kibin frowns. "No silver dust..." **
(1) GM: Male figure of grace: No way anyone is convincing me to do that - not with the details he gave, anyway. Let's just hope he doesn't try lying to any of our fellows at a later date.
(1) GM: Female winged beauty: Once agreed, those are binding, despite deceptions.
** (3) Kibin moves on to the final door, opening it, trusting Jason to stay out of sight. **
(3) Kibin: (i of course avoid the pit)
(3) Kibin: (which i poke to reveal)
(1) GM: Opening the door, you hear an inhuman roar....
** (3) Kibin steps back. "What... is that?" **
** (3) Kibin takes out his shortsword as well. **
** (4) Derrel pulls out his sword **
(1) GM: While too large to fit through the doorway, the creature charges Derrel....
(1) GM: Roll vs. Initiative
(3) Kibin: [1d20+6] -> [4,6] = (10)
(4) Derrel: Initiative: [1d20+1] -> [17,1] = (18)
(1) GM: [1d20+0] -> [19,0] = (19)
(1) GM: Dex check: [1d20+4] -> [18,4] = (22)
(3) Kibin: (can i make a free spot check to see if there's any corridors beyond the... whatever?)
(1) GM: [1d20+8] -> [11,8] = (19)
(1) GM: No other rooms.
(1) GM: Jason, Creature, Angels, Derrel, Kibin
(3) Kibin: (what's the size of the... thingie?)
(1) GM: Large - about 8 feet tall.
(1) GM: Jason spends his time manifesting, to be able to take action again.
(4) Derrel: (What does it look like?)
(1) GM: The creature charges Derrel ... and aims for his sword.
(1) GM: (did the image not make it through? I'll see about re-loading.)
(1) GM: (can you see it now?)
(1) GM: If not... Link
(4) Derrel: (Yep)
(4) Derrel: (I see it)
(1) GM: Derrel - the thing attempts to grab your sword...make an opposed attack roll.
(3) Kibin: (is it immune to critical hits?)
(1) GM: (one way for your character to find out....)
(1) GM: [1d20+15] -> [20,15] = (35)
(4) Derrel: +4 Longsword Attack #1 Attack Roll: [1d20+23] -> [3,23] = (26)===> DMG: [1d8+16+2] -> [6,16,2] = (24)
(4) Derrel: (Do I get Smite on it?)
(1) GM: The thing strikes your sword (not on that one, no)
(4) Derrel: (Ok. 19, then)
(4) Derrel: (Uh...Wouldn't I do damage to it?)
(1) GM: with it's mouth [4d8+7] -> [1,1,7,3,7] = (19)
(3) Kibin: (uh, now what?)
(1) GM: Let's see... as a +4 sword, it gets 10 hardness + 8, and takes 1 point of damage.
(1) GM: Angel's turn....
(1) GM: The angles charge the critter and attempt to hold it down....
(1) GM: One aids the other...
(1) GM: Touch: [1d20+20] -> [9,20] = (29)
(4) Derrel: (Bit busy - BBS)
(1) GM: Touch succeeds. Opposed grapple:
(1) GM: [1d20+20] -> [19,20] = (39) vs. [1d20+26] -> [10,26] = (36)
(1) GM: The angles manage to grab it.
(1) GM: Hmm... Derrel's turn.
(1) GM: By the way - your sword is at 44/45 hp.
(3) Kibin: (am i next to the creature?)
(1) GM: After Derrel, yes.
(1) GM: Oh, wait - you didn't mean your turn....
(1) GM: Yeah - it was right next to the door, and went around you, partially in the wall, to reach derrel and try to bite his sword.
(3) Kibin: (okay, so AoO when he hits)
(4) Derrel: (Back)
(1) GM: Only if you have combat reflexes. While not suffering the loss of dex for being flat-footed, you still can't take your AoO's until you have had your turn in combat.
(4) Derrel: +4 Longsword Attack #1 Attack Roll: [1d20+23] -> [5,23] = (28)===> DMG: [1d8+16+2] -> [8,16,2] = (26)
(4) Derrel: +4 Longsword Attack #2 Attack Roll: [1d20+14] -> [13,14] = (27)===> DMG: [1d8+4+2] -> [1,4,2] = (7)
(4) Derrel: +4 Longsword Attack #3 Attack Roll: [1d20+9] -> [18,9] = (27)===> DMG: [1d8+4+2] -> [8,4,2] = (14)
(4) Derrel: (Two smites)
(3) Kibin: (meh)
(1) GM: You find that your smites have no extra effect.....
(4) Derrel: (I meant one on the invisible, one on this - Although the one on the invisible thing missed)
(3) Kibin: (what invisible thing?)
(1) GM: First blow misses, second and third hit, the sharpness of your sword seems to be diverted somehow, and you successfully deal 11 points of actual damage.
(1) GM: (the one Jason threw Derrel into)
(3) Kibin: (oh)
(1) GM: Kibin?
(4) Derrel: (5 damage resistance)
** (3) Kibin takes out his sword, doing a bluff/sneak attack combo. **
(3) Kibin: [1d20+15] -> [20,15] = (35)
(3) Kibin: (okay, now is it immune to critical hits?)
(1) GM: [1d20] -> [8] = (8)
(4) Derrel: (It has discernable anotomy...Sort of)
(3) Kibin: (you know, i feel really really stupid)
(1) GM: You successfully bluff the critter - not that it matters, what with it being grappled.
(3) Kibin: (it was grappled x.x)
(1) GM: Yes, sneak attack.
(3) Kibin: Hit Roll: [1d20+21] -> [6,21] = (27) Damage Roll: [1d20+3+7d6] -> [12,3,5,5,1,2,6,5,4] = (43)
(3) Kibin: (don't forget the strength damage)
(1) GM: You hit, and it screams from melee.
(1) GM: Jason's turn....
(1) GM: Add to the grapple....
(1) GM: Ghost Telekenesis: Manuvers: Standard Action, Concentration: Combat Manuvers (Disarm, Trip, Grapple (Pin), Bull Rush) 12 rounds; +12 for Base Attack, +10 for dex/str due to method), Wait: [1d4] -> [2] = (2)
(1) GM: [1d20+22] -> [18,22] = (40), [1d20+22] -> [14,22] = (36)
(1) GM: [1d20+26] -> [13,26] = (39)
(3) Kibin: (wow, i think it's impossible for it to break free now)
(1) GM: Touch succeeds, but the creature manages to fight off that phantasmal force, and Jason can
(1) GM: n't hold on.
(1) GM: The creature attempts to break free of the grapple....
(3) Kibin: (or... not)
(1) GM: [1d20+26] -> [15,26] = (41) vs. [1d20+20] -> [2,20] = (22)
(1) GM: And succeeds. It then drops down through the stone floor.
(1) GM: The angels then hold a moment, wondering what will happen next.
** (3) Kibin steps back from the hole in the stone floor. "Should we leave now?" **
(1) GM: No hole.
(3) Kibin: (forget the step back if i can't)
(3) Kibin: (oh...)
(1) GM: Derrel?
(1) GM: Still in combat.
(1) GM: Narf?
(3) Kibin: (brb popcorn)
(4) Derrel: (Yep)
(1) GM: Your turn.
(4) Derrel: (Just did something)
(4) Derrel: (I look around)
(4) Derrel: "Any chance we can reason with it?"
(1) GM: You don't see anything particularly unexpeced - two angels holding nothing, a ghost, and a kobold in a large stone chamber.
(1) GM: Kibin - your turn.
(1) GM: Ping?
(3) Kibin: (back)
** (3) Kibin readies a bluff/attack when the whatever comes back up. **
(1) GM: (readied actions are limited to a standard action - so bluff or attack, not both. Choose.)
(3) Kibin: (uh, i attack if its open for a sneak attack)
(1) GM: Jason: Raising my AC.... with an Extended Mage Armor.
(1) GM: Mage Armor, Level 1: Gives subject +4 armor bonus
(1) GM: The creature pops back up out of the ground and attempts to eat Derrel's sword again - take your AoO, Derrel.
(4) Derrel: +4 Longsword Attack #1 Attack Roll: [1d20+19] -> [7,19] = (26)===> DMG: [1d8+4+2] -> [5,4,2] = (11)
(1) GM: Hit - sunder attempt failed, creature takes damage....
(3) Kibin: (i save my AoO for when it's grappled or whatever)
(1) GM: The female angel says something in a gravelly voice....
(1) GM: The creature responds in an equally gravelly voice...
(1) GM: and the male angel annouces the response.
(1) GM: M angel: It's hungry. For metal.
(1) GM: Male Angel: Apparently it hasn't been fed in all the time it's been held captive....
(4) Derrel: (Aren't there metal circles around here?)
(1) GM: Derrel?
(4) Derrel: (Yes?)
(1) GM: Circle in the ground, yes - quite large, too. Including silver? No.
(1) GM: Your turn. Angels spent their time talking with it.
(4) Derrel: (Yeah, but is there metal in the complex?)
(1) GM: Just the stuff you are carrying.
(3) Kibin: (what creature is this?)
(1) GM: Do you have ranks in Knoweledge (The Planes)?
(3) Kibin: (no...)
(1) GM: Sorry.
(4) Derrel: "I'm willing to donate stuff to the 'Hungry monster fund'"
(3) Kibin: "It would still be stuck, we'd be losing out items for nothing. Can't the angels poof it to where it came from, or something?"
(1) GM: Jason: How's it stuck? It seems to go through the ground just as easily as I do.
(1) GM: The creature holds off for a bit, and looks hungry ... and bleeding.
(3) Kibin: (is mithril considered metal?)
(1) GM: Yep. Precious metal, too.
(3) Kibin: (the circle that it's in is broken, correct?)
(1) GM: The creature sniffs at your shirt, unsure of why it smells metal where it can't see any.
(1) GM: Yep, when you opened the door.
** (3) Kibin steps back, not letting it get at his very very expensive mithril armor. "Maybe with the circle gone it can leave?" **
(1) GM: Male Angel: It speaks Terran - I could likely take it home - it's a bad idea to leave something that eats metal near civilized areas.
(4) Derrel: "That sounds like a good solution."
** (3) Kibin shrugs. "Go ahead, before it tries to eat our stuff again." **
(1) GM: The angles nod, walk over, say something gravelly, touch it, and dissapear from view.
(3) Kibin: (can i know what it is now that it's gone? :P)
(1) GM: (as does the monster)
(1) GM: (Xorn)
(3) Kibin: (oooh, that thingie, like on nethack(
(1) GM: (yep)
(1) GM: Jason: We may want to go get your sword repaired....
(4) Derrel: "Yes, it's looking a little scratched"
(3) Kibin: The Angels probally went back to their home dimension...
(1) GM: Jason: After dropping off the Xorn, I hope.
(1) GM: (oops - Jason doesn't have Knowledge (the planes) either - replace that with "creature" rather than Xorn)
(3) Kibin: (theoretically if the DC is below 10 we can know it)
(1) GM: 10+monster HD - over 10.
(3) Kibin: (oh)
(3) Kibin: (anyway...)
** (3) Kibin does a brief search for any hidden doors. **
(3) Kibin: [1d20+19] -> [8,19] = (27)
(1) GM: Everything seems quite solid.
(3) Kibin: (i guess we make our way back to the garden then.
(4) Derrel: "Jason - Maybe do one last sweep?"
(1) GM: Sure....
(1) GM: Search Skill Check: [1d20+10] -> [5,10] = (15)
** (3) Kibin shrugs. "Fine with me." **
(1) GM: Jason doesn't find anything.
(3) Kibin: (i make a search check too?)
(1) GM: Sure.
(3) Kibin: [1d20+19] -> [9,19] = (28)
(3) Kibin: (i guess we walk through the complex looking for anything out of the ordinary)
(1) GM: You find a piece of paper that had fallen into a small crevice, and somehow gotten intself wedged in to a difficult place to reach.
** (3) Kibin wriggles his finger around in the crevice, trying to get it out. **
(1) GM: Dex check?
(3) Kibin: [1d20+6] -> [4,6] = (10)
(3) Kibin: (what site do you use with the pictures?)
(1) GM: Surprisingly, you succeed.
** (3) Kibin reads the piece of paper, seeing what it says. **
(1) GM: srd.pbemnexus.com/ - the links to the pictures are under the various monster entries, and go to images on www.wizards.com
(3) Kibin: (monster page is broken :P)
(1) GM: It seems to be some notes on a ritual summoning - almost a grocery list
(1) GM: 10x10 wall of Iron - Check.
(1) GM: Exotic Tiger Lilly - Check.
(1) GM: Kobold - not check.
** (3) Kibin hmms at the last item on the list. **
(1) GM: Paladin's Blood - not check.
(3) Kibin: (nm if it's not the last item :P)
(4) Derrel: "Uh..."
(4) Derrel: "I think maybe we're being lured..."
(3) Kibin: (i still hmmm though)
** (3) Kibin shows it to Jason. **
(1) GM: Jason: Hmmm.....
(1) GM: Make a knoweledge (arcana) and spellcraft checks - DC 30, both.
(1) GM: Spellcraft Skill Check: [1d20+16] -> [2,16] = (18)
(1) GM: Knowledge: Arcana Skill Check: [1d20+13] -> [13,13] = (26)
(3) Kibin: (dang it x.x)
(1) GM: Jason: Sorry, no idea what it's about. Seems to be some kind of ingredient list.
** (3) Kibin shrugs. "Maybe it's just there to throw us off course." **
(4) Derrel: "Maybe we could find a sage and ask him or her?"
(1) GM: Jason: I don't know.... rare flowers are a stock in trade of Gothway Garden, and the convoy went to Emor primarily for their iron...
(1) GM: Jason: Could work.
(3) Kibin: Not suspicious of the last two items?
(4) Derrel: "Well, we could at least find out what an 'Exotic Tiger Lilly' is, and what it's used for."
(1) GM: Jason: Not particularly. Demons of the lower hells would just love concrete proof that a Paladin died for the summoning, and some would need a body to inhabit.
** (3) Kibin hmmms. "A kobold body to inhabit? Not really resilient." **
(1) GM: Jason: Not all demons leave a body alone when they enter it .... and it could just be the whole lizard-type thing.
(3) Kibin: Might as well get back to the city...
(1) GM: Jason follows....
** (4) Derrel follows **
(3) Kibin: (i guess we split up and check on this 'exotic tiger lilly'?)
(1) GM: Sure...
(1) GM: Gather Information checks or Knoweledge(local), but only if you have ranks in Knowledge(local)
(1) GM: Gather Information Skill Check: [1d20+10] -> [1,10] = (11)
(3) Kibin: [1d20+0] -> [18,0] = (18)
(4) Derrel: Gather Information Skill Check: [1d20+4] -> [16,4] = (20)
(4) Derrel: (Weee... :D )
(1) GM: Kibin - you find that there are a couple stores in town that deal in exotic flowers.
(1) GM: Derrel: You find the name and location of one that specifically has Tiger Lillies on hand.
(1) GM: Jason: You find yourself wondering why you are talking to a cow in a nearby field.
(3) Kibin: (then i guess we check out that shop)
(1) GM: [3d4] -> [1,3,1] = (5)
(3) Kibin: (LOL)
(4) Derrel: (Derrel goes there and asks about them)
(4) Derrel: (LOL)
(1) GM: Also, it takes four hours for the asking around ... and the shop is thus closed when you arrive.
(3) Kibin: (is there anyone nearby?)
(1) GM: (it's evening)
(4) Derrel: (Wait for tomorrow, I guess)
(3) Kibin: (or inside the store?)
(4) Derrel: (Find an inn...)
(1) GM: The store is quite closed and very dark; make a spot check.
(3) Kibin: [1d20+11] -> [14,11] = (25)
(3) Kibin: (darkness doesn't matter for me :)
(1) GM: You notice that every fourth building - EVERY fourth building - has a window that is cracked open, with someone sitting on the inside, watching.
(4) Derrel: (BRB)
** (3) Kibin hmmms. "Why is every fourth building broken into?" **
(1) GM: No evidence of forced entry. There's someone sitting inside, in the dark, watching out the windows.
(3) Kibin: (oh, nm then)
(3) Kibin: Every fourth building has someone inside...
(1) GM: Who's watching, and visible from the street.
(1) GM: With a spot check. You can tell they are trying not to be seen at watching.
(3) Kibin: (well i say it quietly, of course)
(1) GM: [1d20+5] -> [2,5] = (7)
(1) GM: None of the people at the windows react to the statement.
** (3) Kibin sighs. "We better get to sleep for the night." **
(1) GM: Jason: Sounds like a plan.
(1) GM: Gotta go - dinner - back in 1/2 to 1 hour.
(3) Kibin: (we find an inn, blah blah blah, EAT AT COMPUTER!)
(4) Derrel: (I want to find out what's up with those people - I stay and try to talk to them)
(4) Derrel: (Drying dishes)
(4) Derrel: (Putting sheets in the washer)
(3) Kibin: (lalala waiting for DM)
(1) GM: Back.
(1) GM: And no - I'm not going to eat at my computer when my Mom is cooking. It's too good for distractions.
(3) Kibin: (k :P)
(1) GM: Derrel - Knocking on one of the doors, you find that they are the negiborhood watch, currently on duty. It's a rotating schedual; each household is responseible for having a watcher on duty every fourth night. It was instituded after the town was nearly lost to a night raid years ago.
(4) Derrel: (Ok, I go find that inn)
(1) GM: You find the inn, the same one where Jason is hosting his horses.
(4) Derrel: (I get a room)
(1) GM: Private, or inviting the rest of the party?
(3) Kibin: (we all get a room, i guess)
(1) GM: (same room, or separate?)
(3) Kibin: (why not same room?)
(1) GM: Not saying. Same room? Okay. 2 gp, please.
(3) Kibin: (okay, 2 GP, i guess one from me and derrel)
(4) Derrel: (ok)
(3) Kibin: (you don't really SLEEP in a room, so you don't really have to pay :P)
(1) GM: Jason: I'll be around....
(1) GM: Jason fades from sight.
(1) GM: Around midnight.... Derrel, make a will save.
(4) Derrel: Will save: [1d20+7] -> [5,7] = (12)
(4) Derrel: (Ouch...)
(1) GM: You wake up to the feel of a dagger in your side. [1d6] -> [6] = (6)
(3) Kibin: (ah, it's just a scrying spell)
(1) GM: And watch as a winged, female demon grins and teleports away.
(1) GM: (with the dagger)
(1) GM: Take 6 points of damage.
(4) Derrel: (How much did I heal from rest?)
(3) Kibin: (so do we wake up? O.o)
(4) Derrel: (Got one out of two)
(1) GM: Only if Derrel yells; heal your HD in damage - counted after the attack - 13 points from rest alone.
(3) Kibin: (you know, he has the blood now...)
(3) Kibin: (all he needs is me O.o)
(1) GM: The rest of the night passes without incident.
(4) Derrel: (I use 24 points of lay on hands)
(1) GM: Okay. Healing yourself?
(4) Derrel: (Yep)
(1) GM: Morning. Any reactions, revalations about the night before?
(3) Kibin: (i got a good night of sleep :D)
(4) Derrel: (I report that due to a teleporting demon, he now has three out of four)
(3) Kibin: (ah joy x.x)
(1) GM: Jason: Well, let's check back at that flower shop, shall we?
** (3) Kibin nods. "Guess we should." **
** (4) Derrel heads there **
(1) GM: You arrive at the shop, and spot an older man putting a key in the lock.
(4) Derrel: (I ask him what he knows about that kind of flower)
** (3) Kibin lets the other people talk. **
(1) GM: Old Man: The Exotic Tiger lilly? Yes, I sell them. Not much call, but I maintain stock simply because I enjoy the scent. Come in, I'll show you the bush they grow on.
(1) GM: Reactions?
** (4) Derrel follows **
(1) GM: Jason follows as well.
(1) GM: Jason: Kibin? Coming?
** (3) Kibin follows quietly inside. **
(1) GM: The old man leads you through the main portion of the shop - you are surrounded by beautiful flower arrangements, and a plethora of perfumed scents as you progress.
(1) GM: The old man leads you back further, to a hothouse in the back, metal trimmed with panes of glass.
(1) GM: The greenhouse has even more plants and flowers inside, and when the old man gets you to the back, he stops, and gapes in shock:
(1) GM: Old Man: My bush! Someone stole my bush! Ripped it right out of the ground! I liked that bush.
(1) GM: The old man points, and you see a large pot, that does indeed look like something had been ripped out by the roots.
** (3) Kibin hmmms. "I guess that wizard did hit here..." **
(4) Derrel: "We're chasing a sorcerer who seems to be collecting stuff. That flower was on a list we found. Do you know if it could be used in any spells?"
(3) Kibin: The attack was probally just a distraction.
(1) GM: The old man rushes to the pot, and digs around in the soil for a bit.
(1) GM: Then he breathes a sigh of relief.
(1) GM: Old Man: Good - there are enough roots left for me to work with. It will take a while, but I WILL have more Exotic Tiger Lillies.
(1) GM: Old man: Spells? I'm hardly a wizard. There are rumors, though....
(3) Kibin: (30 more minutes i have left)
(4) Derrel: "Do you know them?"
(1) GM: Old Man: just storybook stuff - a strange demon, a mix of tiger and lizard, desired them greatly. He was killed, by the great hero Rosebrock, but nobody did know quite why he wanted so many. Most were destroyed - these plants were systemically hunted down after his death, just because some demon wanted them! Imagine. That's why they are so rare today.
(4) Derrel: "Any mention of iron, kobolds or paladin's blood?"
(1) GM: Old Man: According to legend, his skin was strong as iron, and he enjoyed having kobold folk ... although mothers don't tell their children about what he did with all of those kobolds he took home.
(1) GM: Old Man: Not sure where paladins might come in.... save that Rosebrock was one.
** (3) Kibin continues staying quiet in the background. **
(4) Derrel: "I think this sorcerer is trying to summon this demon."
(1) GM: Old Man: No good ever comes from summoning demons - it's in all the storybooks - mere mortals can't win.
(4) Derrel: "Well, we've killed demons before. Hopefully, we'll kill this one, too."
** (3) Kibin sighs. "We could just stop the summoning in the first place." **
(1) GM: Jason: That would be ideal.
(4) Derrel: "The problem is, we don't even know where he is."
(1) GM: Jason looks at Kibin.
(1) GM: Jason: No... but we do know what he wants.....
** (3) Kibin looks over at Jason. "He could just take any kobold, couldn't he?" **
(1) GM: Jason: Perhaps ... but that paper may have simply been a working copy. There may be more to those ingredients than we know.
(3) Kibin: We need some way of finding it.
** (3) Kibin walks outside, as to not bother the shopkeeper any more. **
** (4) Derrel thanks the shopkeeper and walks outside. **
(1) GM: Jason follows.
(4) Derrel: (Ok, my brain just fell asleep)
(3) Kibin: (huh?)
(1) GM: Jason: Perhaps there is a library nearby....
(1) GM: Jason: I'll ask around....
(1) GM: Gather Information Skill Check: [1d20+10] -> [8,10] = (18)
(4) Derrel: "Someone might have seen something..."
(4) Derrel: Gather Information Skill Check: [1d20+4] -> [18,4] = (22)
(3) Kibin: (did you really need to do a gather information check on that thing?)
(3) Kibin: I'll go follow Jason.
(1) GM: (No - but hey - it's fun)
(1) GM: Derrel: You find that the watch keeps records of everything sighted - one lets you look at a copy of the nightly reports for the last week - you find a party matching your description with a blow-by-blow accounting of your every activity inside the town. Also, a brief note about a strange light seen inside the hothouse, with no explanaition.
(1) GM: Jason: You do indeed find a library, with a very old female librarian working the desk.
** (3) Kibin follows Jason in. **
(4) Derrel: (I warn them about my suspicions re: evil sorcerer, activities, list, demon...)
(3) Kibin: (13 minutes :P)
** (3) Kibin hopes for a magic item of some sort :P() **
(1) GM: The watchman looks at you like you are crazy, and then laughs - yes, a demon did show up the other day. Three of them. None lasted more than about 5 seconds. There's nothing quite like the look on a demon's face as it dies from thirty different crossbow bolts through it's hide.
(1) GM: Watchman: We aren't worried.
(4) Derrel: (Must be high-level watchmen)
(1) GM: (it's not just the watchman that were fireing - in a crowd of 100, 50 were armed - the demons weren't expecting quite that much resistence.... and they all have a few levels of rogue....)
(3) Kibin: (hehe, sweet)
(1) GM: In the library, Jason and Kibin have a chat with the old librarian, who points you to the rare books section.
(3) Kibin: (can we stop for now, if we're not going to come across any magical items soon? :P)
(3) Kibin: (have to sleep soon)
** (4) Derrel shrugs and leaves **
(1) GM: Okay. We can stop here.
(1) GM: Let's see.... 2000 puzzle xp each.
(3) Kibin: (now we must have XP)
(1) GM: For the fights that were not fights.
(1) GM: Should bring everyone to 82422 xp.
(3) Kibin: (so how much longer till level 14?)
(1) GM: 8578
(3) Kibin: (meh, so thats about 2-3 more weeks)
(1) GM: I suppose I can accellerate that, if you'd like.
(1) GM: (evil grin)
(3) Kibin: O.O
(4) Derrel: (Hey Jack, can you check my treasure list? I'm not sure I got everything)
** (3) Kibin really wants polymorphing fun :P() **
(1) GM: Eventually - but not any faster than you could, by reviewing the logs.
(4) Derrel: Ah. Where do you have the logs posted?
(1) GM: Kibin - I don't recal - did you take any ranks in Use Magic Device?
(1) GM: On the boards - I keep a local master copies.
(1) GM: Speaking of which....
(1) GM: Saving log...