Welcome to OpenRPG version 1.6.1...
Emote commands:
/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Locating server at 127.0.0.1:6774...
Game connected!
(3) GM (enter): 16:00
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 10:00 am Pacific; you can get the official current time for this timezone by visiting This Link
Moving to room 'D and D'..
(3) Jack Simth (enter): 16:01
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 10:00 am Pacific; you can get the official current time for this timezone by visiting This Link
(2) Kibin (enter): 16:01
(3) Jack Simth: Greetings
(2) Kibin: hello
(2) Kibin: i am in the right room for narf's game, right?
(3) Jack Simth: Yep.
(2) Kibin: just checking
(2) Kibin: can't wait to play my kobold :P
(3) Jack Simth: back in a while - half an hour, or so.
(2) Kibin: is there a way to export a redblade character to here?
(2) Kibin: meh
(4) Narf the DM (enter): 16:12
(4) Narf the DM: Hello
(5) Kibin (enter): 16:29
(5) Kibin: is this possible?
(4) Narf the DM: What?
(3) Jack Simth: Back.
** (3) Jack Simth found the F3 macro key **
(5) Kibin: um, is it just me, or is there two mes?
(5) Kibin: btw, may disconnect wrandomly
(5) Kibin: randomly*
(5) Kibin: thunderstorm, cable is on the fritz
(3) Jack Simth: Well, it sometimes happens that a connection goes haywire, and you end up re-connecting without disconnecting.
(2) Kibin (exit): 16:31
(3) Jack Simth: And as you can see, they fade after a few keep-alives fail.
(5) Kibin: i see
(5) Kibin: anyway, wheres the other people?
(4) Narf the DM: This is it.
(5) Kibin: have to go in 2 and a half hours :P
(4) Narf the DM: If you check the thread, you'll notice that most of the latest entries are either me or Jack.
(5) Kibin (exit): 16:34
(3) Jack Simth: Stupid haywire connections.
(3) Jack Simth: Oh well.
(3) Jack Simth: Or is it my connection that's down? And how would I tell?
(3) Jack Simth: It is, isn't it? It's my connection that's down.
(3) Jack Simth: ... no, I can still ping my ISP.
(3) Jack Simth: ... and yahoo
(3) Jack Simth: ... but not Narf's IP.
(4) Narf the DM (exit): 16:37
(3) Jack Simth: ... because his connection is down, of course.
(3) Jack Simth: I'm all alone.
(6) Narf the DM (enter): 16:37
(6) Narf the DM: Had to reset.
(3) Jack Simth: Ah.
(6) Narf the DM: What happened to Ashton?
(3) Jack Simth: My log is registering an exit at 16:34 - I'm guessing his unreliable net connection is being annoying.
(6) Narf the DM: Suggestions?
(3) Jack Simth: I'm inclined to wait for a time.
(6) Narf the DM: Ok.
(7) Kibin (enter): 16:42
(6) Narf the DM: aH, GOOD.
(6) Narf the DM: Ah good.
(6) Narf the DM: Caps lock.
(6) Narf the DM: Begin the game?
** (6) Narf the DM pokes Jack **
(3) Jack Simth: sure.
(6) Narf the DM: Ok, first thing to do is link everybody up.
(6) Narf the DM: ---BEGIN---
(6) Narf the DM: Kibin - Whislt traveling along a corridor, you find a doorknob sticking out of a wall for no particular reason.
(3) Jack Simth: Kibin?
(3) Jack Simth: Nullashton?
(7) Kibin (exit): 16:47
(6) Narf the DM: ??
(3) Jack Simth: Well, I'll go check up on my laundry again....
(8) Kibin (enter): 16:49
(8) Kibin: i have no clue how long i'll stay on :P
(3) Jack Simth: Let's see about getting the party togther.....
(9) Kibin (enter): 16:50
(9) Kibin: O.o
(6) Narf the DM: Kibin - Whislt traveling along a corridor, you find a doorknob sticking out of a wall for no particular reason
** Sorry, don't understand what a /? is...
(6) Narf the DM: (The adventure currently takes place underground. Corrider = tunnel)
(8) Kibin (exit): 16:51
Emote commands:
/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
**Incorrect syntax for whisper.-1
whispering to Kibin, turn the knob!
(9) Kibin (exit): 16:52
(6) Narf the DM: Hmm
(3) Jack Simth: Seconded.
(6) Narf the DM: So...What do we do?
(3) Jack Simth: Well... I'm opening Minesweeper....
(10) Kibin (enter): 16:56
whispering to Unknown!, 10 turn the knob!
9 Unknown!
whispering to Kibin, turn the knob!
(10) Kibin: storm seems to be stopping :P
(10) Kibin (whispering): huh?
(6) Narf the DM: oK, GOOD.
(6) Narf the DM: Ok, good.
(6) Narf the DM: In case you didn't see it the other two time: Kibin - Whislt traveling along a tunnel, you find a doorknob sticking out of a wall for no particular reason.
(10) Kibin: (do i sense a trap? :P)
whispering to Kibin, It's fun! But yes.
(10) Kibin (whispering): yes what?
whispering to Kibin, Yes, it's a trap.
(6) Narf the DM: That allows reflex saves.
(10) Kibin: (hmmm)
(6) Narf the DM: (Or rather, gives a bonus to reflex saves)
(10) Kibin: :reaches towards the doorknob, turning the doorknob to open it.
** (10) Kibin reaches towards the doorknob, turning the doorknob to open it. **
(6) Narf the DM: You suddenly find yourself in the middle of a room like a plus sign, with four nearly identical corridors branching off. To your left, it looks like someone dug a tunnel into the wall of the corridor.
(10) Kibin: (dang it, static is coming back)
(10) Kibin: :, curious, and looks down the corridors to see if he can find anything down the corridors, including traps.
** (10) Kibin is curious, and looks down the corridors to see if he can find anything down the corridors, including traps. **
(3) Jacob: (Search check?)
(6) Narf the DM: (If you just stay in the same place, you've seen all you can see)
(10) Kibin: (yeah)
(6) Narf the DM: (Roll, and tell me how far you go down the corridors)
** (10) Kibin procedes along the dug-out tunnel, walking slowly to make sure as to not run into any surprises. **
(10) Kibin: (till i notice something interesting in the dug-out corridor)
(6) Narf the DM: You find a druid and a wolf, in an identical corridor at the end of the tunnel.
(6) Narf the DM: (Does that count as interesting?)
(10) Kibin: (yeah, but still figuring out how to roll check)
(3) Jacob: (Left-click the skill)
(6) Narf the DM: (If your sheets on OpenRPG, just right-click on the skill)
(3) Jacob: (sorry, right, right.)
(10) Kibin: (haven't put it in openRPG yet, just have a sheet)
(6) Narf the DM: (Ah. Try the dice buttons at the bottom)
(10) Kibin: (plus, i have a natural bonus to search, because of racial)
(6) Narf the DM: [1d20+4] -> [8,4] = (12)
(10) Kibin: (1d20, plus my search bonus, right?)
(6) Narf the DM: (Like so)
(6) Narf the DM: (Yep)
(10) Kibin: [1d20+10] -> [15,10] = (25)
(3) Jacob: (well, in that case, it's [Bad dice format] - [1d20+x] where x is the modifier - if you have 6 ranks, an int bonus of 3, and a racial bonus of 2, that's [1d20+6+3+2] -> [7,6,3,2] = (18). Or the buttons
(10) Kibin: (it's automatically added up into a general thingie, which is 10 right now)
(3) Jacob: (for reference, a teleportation circle would be DC 34, by the book)
(6) Narf the DM: (The corridors and rooms are made out of quite good cut stone. The entire place is remarkably free of dust, and you detect the passage of a humaniod and a wolf)
(6) Narf the DM: (And a dire badger probably made the tunnel)
(3) Jacob: (Do I get a listen check to see if I can hear him coming? Or his his connection down again?)
(10) Kibin (exit): 17:09
(3) Jacob: (That answers the second portion of my question....)
(6) Narf the DM: (Yep)
(3) Jacob: Listen Skill Check: [1d20+10] -> [9,10] = (19)
(11) Kibin (enter): 17:11
(11) Kibin: (repost anything after i rolled, please :P)
(6) Narf the DM: (The corridors and rooms are made out of quite good cut stone. The entire place is remarkably free of dust, and you detect the passage of a humaniod and a wolf)
(3) Jacob: "(Do I get a listen check to see if I can hear him coming? Or his his connection down again?)" (rolled 9+10 - what's your move silently? Or are you not being stealthy?)
(6) Narf the DM: (And a dire badger probably made the tunnel)
(11) Kibin: (i'm walking slowly, not trying to be stealthy, but i'd probally be stealthy anyway)
(11) Kibin: (so how about i roll 'move stealthy' with a -4 penalty?)
(6) Narf the DM: (Ok)
(11) Kibin: [1d20+9] -> [7,9] = (16)
(11) Kibin: [that would be 12, roll a 12 or above to hear me coming)
(6) Narf the DM: (Jacob - You hear something behind you in the shuffle. He already rolled a 19 - Look up)
(11) Kibin: [Bad dice format] - [ah]
(11) Kibin: (ah)
(3) Jacob: Greetings. I see you have found my addition to this area.
(6) Narf the DM: (Behind you in the tunnel)
(11) Kibin: (what are the signs of a dire badger chewing through stone?)
(11) Kibin: (btw, jacob, did you see my character sheet?)
(3) Jacob: (a useable 5-ft diameter tunnel)
(6) Narf the DM: (I'd imagine claw and teeth marks)
(3) Jacob: (Nope. That level of detailed info would be out of character, so I'm avoiding it for now.)
(3) Jacob: (could use a description, though)
(11) Kibin: (just for the description :P)
(11) Kibin: (A muddy-brown kobold, 2 feet and 3 inches. His slender body is adorned with a red shirt and pants, loose enough as to not inhibit movement. His shortsword is on his right, with his crossbow on the left.)
(11) Kibin: (i also have a few crossbow bolts on me somewhere, like about 10 or so, but they're not listed)
** (11) Kibin notices the druid, and the wolf near him. He runs his hand over the wall, asking him, "You made these walls? It looks like some type of animal made it, not magic." **
(3) Jacob: Magic brought the animal.
(3) Jacob: I am a student of nature, and sometimes things answer my call, for a time, in the oddest of places.
** (11) Kibin takes his hand off the wall, looking at the wolf, guessing that it's Jacob's. "What are you doing here? And why was I teleported here?" **
(11) Kibin: (how do you do the green writing?)
(3) Jacob: I'm guessing you wanted to see what was on the other side of the door, as well.
(6) Narf the DM: (Ah...No door. The doorknob really was sticking out of the wall. I meant that literally)
(3) Jacob: (it's a setting - Chat, Text Colour; can also be reached via OpenRPG/Settings/Chat Colors)
(3) Jacob: (Yes; quite clearly, too. But Jacob has a slight habit of speaking in riddles - one turns a knob to open a door - and it was a door, if of an unusual type)
(11) Kibin (exit): 17:23
(6) Narf the DM: (True...It took Jacob from there to here)
(3) Jacob: (As it did Kibin. From here to there, however, is going to be a little bit trickier.)
(6) Narf the DM: (Poker face)
(12) Kibin (enter): 17:25
(3) Jacob: I'm guessing you wanted to see what was on the other side of the door, as well.
(12) Kibin: (what's the last message you got from me? can you repost everything after that?)
(3) Jacob: (it's a setting - Chat, Text Colour; can also be reached via OpenRPG/Settings/Chat Colors)
(12) Kibin: (i have no clue what door you're talking about)
(3) Jacob: "(How do you do the green writing?)"
(6) Narf the DM: (Jacob was speaking in riddles)
(6) Narf the DM: (That's pretty much it)
(12) Kibin: (okay, post everything after that)
(12) Kibin: (i wanna hear the riddles :P)
(6) Narf the DM: (Ah...No door. The doorknob really was sticking out of the wall. I meant that literally)
(6) Narf the DM: (Yes; quite clearly, too. But Jacob has a slight habit of speaking in riddles - one turns a knob to open a door - and it was a door, if of an unusual type)
(3) Jacob: I'm guessing you wanted to see what was on the other side of the door, as well.
(3) Jacob: (it's a setting - Chat, Text Colour; can also be reached via OpenRPG/Settings/Chat Colors)
(3) Jacob: (Yes; quite clearly, too. But Jacob has a slight habit of speaking in riddles - one turns a knob to open a door - and it was a door, if of an unusual type)
(3) Jacob: (As it did Kibin. From here to there, however, is going to be a little bit trickier.)
(3) Jacob: (the order of back and forth is all altered, now, though.)
(6) Narf the DM: (True...It took Jacob from there to here)
(3) Jacob: (As it did Kibin. From here to there, however, is going to be a little bit trickier.)
(6) Narf the DM: (Poker face)
(12) Kibin: (okay, so what was the last things jacob said? i'm confused here)
(6) Narf the DM: (And now you have everything, occasionally repeated, and in no particular order)
(6) Narf the DM: (You missed nothing of importance)
(12) Kibin: (still very confused :P)
(6) Narf the DM: (Hmm, I seem to have forgotten about the NPC's)
(3) Jacob: (In response to asking why you were teleported here, jacob said you probably wanted to see what was on the other side of the door - and then we realized you had been disconnected.)
(12) Kibin: :nods his head in agreement, taking his eyes off the wolf. "Wouldn't anyone?" he would reply to Jacon.
(12) Kibin: (kjacob*)
(12) Kibin: (you know what i mean x.x)
(6) Narf the DM: (Um...Suddenly, a guy with a couple of short swords and a dark elf in robes wander into view, towing a buetifull woman in a glass box, on a table on wheels. I think that's everyone)
(12) Kibin: (you're substitution for those two other people?)
(3) Jacob: Absolutely. (also, you are forgetting the two pack mules loaded down with assorted stuff (in pack saddles, so it can't be readiliy made out)) That's what doors are for, going through, no?
(6) Narf the DM: (Those other two people are the NPC's)
(3) Jacob: (which means that Narf the DM is running them, so pretty much, yes.)
(12) Kibin: :sighs. "You could see it that way, but I like to walk through the door, and have a way of going back through it." He would then look towards the two people wandering into view, stepping back into the dug out tunnel.
(12) Kibin: (ignore it if i use : it's habit)
(3) Jacob: Oh, I could eventually work my way back to just about anywhere, and this has been quite fun so far. Try going through the established tunnels, and you might just see why we took the route we did.
(6) Narf the DM: The human swordsman says 'Ah, the lure of the unknown. I'm Degartain'
(3) Jacob: (Paging NullAshton)
(12) Kibin: (waiting to see what the dark elf does :P)
(6) Narf the DM: The dark elf says 'I'm Ellisia. You are?'
(6) Narf the DM: (No racial alignments. At all)
(12) Kibin: :answers simply, "Kibin. Why are you three here?"
(3) Jacob: Seems the knob triggers a larger teleport - the animals could hardly have turned it after I did.
** (12) Kibin asks the three, "Did you already try those three corridors?" **
(13) Narf the DM (enter): 17:42
(3) Jacob: The area we left doesn't go anywhere. One corridor leads straight back to the other.
(6) Narf the DM (exit): 17:42
(13) Narf the DM: What happened?
(12) Kibin: (noooooo static)
(13) Narf the DM: (And what was the last thing I typed that you saw?)
(3) Jacob: "(No racial alignments. At all)"
(3) Jacob: (Then Kibin said "Kbin. Why are you three here?)
(3) Jacob: Then Jacob said "Seems the knob triggers a larger teleport - the animals could hardly have turned it after I did."
(3) Jacob: Then Kbin asked "Did you already try those three corridors?
(12) Kibin (exit): 17:44
(3) Jacob: Then Jacob again: The area we left doesn't go anywhere. One corridor leads straight back to the other.
(13) Narf the DM: (Ah. Right after 'larger teleport', I posted (It's the famous spell P'laat C'on Veen'Eants))
(13) Narf the DM: (Ah. Saw that)
(3) Jacob: Then you came back, and Nullashton left.
(3) Jacob: Going to check on the dryer' back in a bit.
(3) Jacob: Back. They needed a bit more time.
(14) Kibin (enter): 17:48
(14) Kibin: (anything after me asking you three about the corridors, i missed)
(3) Jacob: The area we left doesn't go anywhere. One corridor leads straight back to the other.
(3) Jacob: (other than that, just catching up on what happened while Narf was away.)
(14) Kibin: :nods. "Mind if I follow you three? It's better in numbers than alone."
(3) Jacob: (rubs Aphrisini's (the wolf's) head) Sure. Can always use another hunter in the pack.
(3) Jacob: So... other than back the direction we came, we haven't explored much. Care to pick a direction?
(3) Jacob: (ping?)
(14) Kibin: :looks around, walking for about 10 feet in the different directions other than the way he came in at, searching for traps or anything interesting.
(3) Jacob: (search roll?)
(13) Narf the DM: (To the left and right, the corridor stretches to what looks like two more plus-sign rooms)
(13) Narf the DM: (Identical ones)
(14) Kibin: [1d20+10] -> [10,10] = (20)
(14) Kibin: :goes ahead and goes to the left, stopping about halfway to the next plus-sign room, waiting for the rest od the group to follow.
(3) Jacob: (Shrugs, then follows ... scratching the wall on the right behind him)
(13) Narf the DM: (You are about halfway to it already)
(13) Narf the DM: (Or do you mean you go through it?)
** (14) Kibin procedes to the plus-sign room, searching for traps as he takes a right. **
(14) Kibin: [1d20+10] -> [4,10] = (14)
(14) Kibin: (another search check, not that it does much good :P)
(3) Jacob: (oh, I don't know - there could be a dc 14 covered pit trap somewhere....)
(14) Kibin: (lol
(14) Kibin: (anyway, i'm ahead, any traps will have to get past me first lol)
(13) Narf the DM: (You see nothing but four corridiors branching off)
(13) Narf the DM: (You can't see the ends of them - You can see about half-way down)
(13) Narf the DM: (Judging from the one you came from)
(14) Kibin: (anything halfway down?)
(13) Narf the DM: (Nothing but identical-looking corridors)
(13) Narf the DM: (One with a tunnel in it, of course)
(14) Kibin: :stops at the third plus-room he's been in. He looks around, wondering where to go next, then he goes straight, looking behind him at the rest of the three.
(3) Jacob: (continues to follow, lightly scratching the wall as he goes (and looking for such scratches...))
(13) Narf the DM: You find another room, nearly identical, save for the fact that there is no corridor acrross from you)
(14) Kibin: :touches that wall, searching for any indentations, blemishes, or anything that would suggest something hidden in that wall.
(14) Kibin: [1d20+10] -> [8,10] = (18)
(3) Jacob: (catches up with Kibin while he is searching)
(13) Narf the DM: (You find nothing indicative of such things)
(3) Jacob: So... right or left?
(3) Jacob: Perhaps this is an outer wall; if we follow it, we might locate an exit.
** (14) Kibin thinks for a moment, remembering the plus configuration. He then moves to the left again to the next plus room, if there is anything. He thought of that first, and he continued tracing the outer wall, searching as he goes. **
(14) Kibin: [1d20+10] -> [18,10] = (28)
(14) Kibin: (another search check, in case anything is there)
(3) Jacob: (follows, scratching the wall as he goes, and watching for such scratches)
(13) Narf the DM: (You find another plus-sign room, with no corridor on the left)
(13) Narf the DM: (Er, right)
** (14) Kibin waits till the druid catches up. He motions to the forward or right corridor, saying, "You choose this time." **
(13) Narf the DM: (No corridor on the right side, as you went left)
(14) Kibin: (oh
(3) Jacob: Let's keep going straight, following the solid wall - eventually, we will either find an exit, or loop back around.
(14) Kibin: (then i would continue, searching the right wall.
(13) Narf the DM: (There. Really crude map drawn. Not to scale)
(13) Narf the DM: (Roll)
(14) Kibin: [1d20+10] -> [18,10] = (28)
(14) Kibin: [Bad dice format] - [wait, what type of roll0]
(14) Kibin: (what type of roll? i already search checked)
(3) Jacob: (Spot? Listen? Initiative?)
(13) Narf the DM: (Yep. Was calling for one for this room, just drawn on the map)
(13) Narf the DM: (Search. He said he was searching)
(14) Kibin: (can't see anything on the map :P)
(14) Kibin: (okay, i search again)
(13) Narf the DM: (There should be some black lines on there somewhere)
(14) Kibin: (the background is black, genius)
(13) Narf the DM: (The background is green on my computer.)
You must be a GM to use this feature
(14) Kibin: (i see a blue green thingie on the upper left)
(3) Jacob: (for me, it's green. Here)
(14) Kibin: (can you reset the background color?)
(14) Kibin: (ah, there we go)
(14) Kibin: (now where are we? upper left?)
(14) Kibin: [1d20+10] -> [6,10] = (16)
(13) Narf the DM: (You find nothing of interest)
(3) Jacob: (continues, scratching the wall as he goes, and watching for such scratches)
(14) Kibin: (can i at least have a odd feeling? :D)
(14) Kibin: :continues traveling across the right wall, searching for hidden doors or whatever.
(14) Kibin: (static, may poof again :( )
** (14) Kibin found the F2 macro key **
(13) Narf the DM: (You find another room. This one has a corridor branching off from the left and one coming off the right-forward corner, with a door at the end)
(13) Narf the DM: [1d4+0] -> [4,0] = (4)
(3) Jacob: (TV on in the background as an indicator of how much noise is on your Comcast cable line?)
(14) Kibin: (yeah)
(3) Jacob: Oh! Another door!
(14) Kibin: (it's sometimes inaccurate, as certain types of noises can be easily compensated for)
(3) Jacob: Can you check to see if it's trapped before I attempt to open it?
(14) Kibin: :smiles. "A door. Finnally." He jogs towards the door, not searching as he goes to try to open it, probally to his detriment.
(14) Kibin: (wait, forgot to see jacobs statement)
(13) Narf the DM (whispering): You see Kibin dissapear
(14) Kibin: (because of jacobs statement, i walk CAUTIOSLY towards the door, searching for traps)
** (14) Kibin curses at himself for being impatient. Oh well, time to jog back to the door. He remembers the way he used to get there in the first place, staying in the apparently trap-free area till he gets to that room near the door. **
(3) Jacob: Jacob walks cautiosly up to the door, continuing to scratch the wall as he goes, and watches very carefully for the moment when his line becomes non-continuous, then calls out to Kibin "There's a teleport point here; come back, and we can work around it"
(13) Narf the DM: Kibin rejoins you.
(3) Jacob: (assuming, of course, that it wasn't a one-time teleport....)
(3) Jacob: (Points the scratches on the wall out to Kibin) There's a reason I've been making these. I've been making them continuously since about the time I found out (the hard way) that the teleportation doesn't end with getting in here.
(3) Jacob: So far, everything has been cross linked.
(14) Kibin: :thinks for a moment. He then takes out his crossbow, loading a bolt into it, and then procedes to shoot it down the corridor with both hands, through where he ran before, and to hit the doorknob, or the general area.
(3) Jacob: (um, shooting back the way we came? I feel sorry for whichever NPC gets hit....)
(14) Kibin: (no, shooting through the area where i was teleported before, that diagonal corridor_
(14) Kibin: (empty, i think, and where i got teleported before)
(14) Kibin: (and of course i observe the bolt to see where it poofs at)
(13) Narf the DM: (It poofs about half-way down)
(3) Jacob: Well, you asked earlier how I made the tunnel?
(14) Kibin: :hmmms. "Could you use that trick again, to dig around that trap?"
(3) Jacob: (Burning a spell for a Summon Nature's Ally II - Dire Badger, and directing it to dig a little U around the point where the bolt dissapeared)
Jacob casts Barkskin ( level 2, "Grants +2 (or higher) enhancement to natural armor" )
Jacob can cast Barkskin 0 more times
(3) Jacob: Sure can, just not very often.
(13) Narf the DM: (After a lot of rumbling noises, the badger digs it's way into the corridor from a point on the wall opposite the point on the other wall it dug it's way into)
(14) Kibin: (clarification please? :P)
(3) Jacob: (can you diagram that for me?)
(13) Narf the DM: (The badger looks at you as if asking 'Any other silly things you want me to do?)
(13) Narf the DM: (Tunnel start, tunnel other end now on map. What's in between is not on map)
(14) Kibin: :sighs. "Anyone have a map?"
(3) Jacob: (you mean he hit a teleport point IN THE MIDDLE OF SOLID GROUND? Or did he misunderstand and not actually bypass the trap - something like...)
(3) Jacob: (red line original tunnel, blue line dug out by Dire Badger)
(13) Narf the DM: (Nope)
(13) Narf the DM: (Look at the map I drew. That shows the start and end)
(13) Narf the DM: (Those two little sticks hanging off the tunnel)
(13) Narf the DM: (Bigger map drawn)
(3) Jacob: Walks down to the badger tunnel, and looks both ways - is there a wall where the badger suddenly stopped digging, or did he loop all the way around?
(14) Kibin: :walks past Jacob, taking the path of the badger, following his route.
(13) Narf the DM: (You don't encounter the end of the tunnel where you expect it to be)
(14) Kibin: (what do you mean?)
(14) Kibin: (my hand goes through seemingly solid rock?)
(13) Narf the DM: (Well, take a look at the badger tunnel map. It goes throught the space where the door would be)
(14) Kibin: (so it's just a circle?)
(14) Kibin: (oh, it seems to cross the hallway)
(13) Narf the DM: (Yep. Neither the badger nor you found the end of the tunnel, despite seeming to pass through where you would expect it to be)
(14) Kibin: (okay, i bargined with my parents for another half an hour, 1 more hour left in our little adventure today)
(14) Kibin: :comes back through the other side of the wall, scratching his head, and probally baffling Jacob in the process.
** (14) Kibin comes back through the other side of the wall, scratching his head, and probally baffling Jacob in the process. **
(13) Narf the DM: (Jacob was following you)
(14) Kibin: (oh)
(14) Kibin: (he didn't say he was following me :P)
(3) Jacob: (grabs a couple of loose rocks, and starts tossing them ahead - toss one, walk halfway to it, toss the other, walk up to and pick up the first, then toss it past the second, et cetra, watching for points where they dissapear, and does this to navigate towards the visible door)
(3) Jacob: (fortunately, there doesn't seem to be anything in here that might get attracted by the noise....)
(14) Kibin: :watches Jacob, observing to see where the teleport trap affects the rocks.
(13) Narf the DM: (They dissapear about here)
(3) Jacob: So.
(3) Jacob: I suppose we could go to the middle of the far end, and work back this way.
** (14) Kibin grabs the rocks, testing to see if it only affects a certain place on the doorway, or to see if there's a way around it. **
(13) Narf the DM: (The doorway seems to be about fifteen feet past the point the rocks dissapear)
(15) Kibin (enter): 18:40
(15) Kibin: (anything after me throwing the rocks i missed)
(14) Kibin (exit): 18:41
(13) Narf the DM: (The doorway seems to be about fifteen feet past the point the rocks dissapear)
(15) Kibin: (all rocks disappered? theres no weakness?)
(3) Jacob: (Did you take Disable Device?)
(15) Kibin: (well, yeah)
(15) Kibin: (but how would i disable a magical device?)
(13) Narf the DM: (Rogue leet Ninja skills, as far as I can tell)
(3) Jacob: (Doesn't matter. From SRD: "Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.")
(15) Kibin: (which i have no hope of doing)
(15) Kibin: (ah, i'll try anyway.
(3) Jacob: (presumeably, they have standard methods by which they can short-circut magical circutry.)
(13) Narf the DM: (That makes more sense than my theory)
** (15) Kibin frowns, searching the area around the teleporter trap, seeing if there's any way to disable the trap. **
(13) Narf the DM: (Roll)
(3) Jacob: (skill roll?)
(15) Kibin: [1d20+8] -> [5,8] = (13)
(15) Kibin: (well, dang)
(3) Jacob: (seems the dice just hate you today - happens.)
(13) Narf the DM: (Want a clue?)
(15) Kibin: (sure, but only if there's a logical explanation for the clue)
(3) Jacob: (Jacob walks towards the door, past the dissapearing point, scratching the wall as he goes)
(15) Kibin: (can i get a wish with the clue? :D)
** (15) Kibin sighs. He jumps into the trap, hopefully getting his bolt back. **
(3) Jacob: (I'm guessing that if the door can be seen, but the badger can't find it by going around, that this teleportation point tends to get light, too)
(13) Narf the DM (whispering): You appear in the plus-sign room with the tunnel in the corridor to the left)
(13) Narf the DM: And now you're all together in the plus sign room with the corridor with the tunnel
(3) Jacob: (Any door in sight?)
(13) Narf the DM: (Right there)
(15) Kibin: (and is my bolt there?)
(13) Narf the DM: (There are several bolts and rocks scattered about)
(3) Jacob: Walks up to the door, and knocks.
(15) Kibin: (talking about the one i shot through the thingie)
(13) Narf the DM: (Jacob, you went past the dissapearing point and teleported)
(13) Narf the DM: (Yes, they are there)
(3) Jacob: (nevermind - seems the "right there" was not in answer to my question if threre was a door in sight)
** (15) Kibin picks up his bolt, then sees Jacob teleport. He jumps through, to where Jacob teleported to. **
(13) Narf the DM: (Both of you have already teleported, when you went past the vanishing point at the red arrow)
(3) Jacob: (checks for the scratches on the wall that would indicate Jacob had been here before - if so, follows the previous path back to the puzzle door)
(13) Narf the DM: (You are now at the black arrow)
(13) Narf the DM: (Yep. Tunnel and all. For the sake of convienence, you all troop over the red arrow)
** (15) Kibin studies the teleport area for a while. He then takes a rock, and slowly moves it forward, looking for any rippling that would suggest an illusion beyond the teleport. **
(13) Narf the DM: (Yep. Illusion)
** (15) Kibin places it carefully on the ground, leaving the ripple there for Jacob to see. He then stands back. **
(3) Jacob: Interesting. So, you think the illusion is hiding something valuable? I could probably put a small creature just past the teleportation point.
(3) Jacob: A monkey, say, and see if it can go further.
(3) Jacob: (actually, now that we have concrete proof that it's an illusion .... does it fade to a transparent outline, like most?)
(15) Kibin: :shrugs. "You know... Maybe by placing enough rocks to disrupt the illusion, we could remove it?"
(13) Narf the DM: (Yep to both. You see a rought dirt wall, about five feet past the teleport point)
(3) Jacob: A dead end. Well, let's try down the other branch, shall we?
** (15) Kibin sees the vanishing illusion. "Or there's that." Kibin then goes downward, to discover anything else interesting. **
(13) Narf the DM: (How about you give a direction and I keep drawing till there's something interesting?)
(3) Jacob: South.
(3) Jacob: (Little blue arrow)
(13) Narf the DM: (Same view as up north)
(13) Narf the DM: (When you first reached up north)
(3) Jacob: Repeat trick with rocks - throwing to see if there is a teleport point, then studying the view beyond carefully (for a will disbelife save, if it is an illusion)
** (15) Kibin takes a rock, then tosses it, seeing if anything happens. **
(13) Narf the DM: (The rock makes a satisfying thunk against the door)
(13) Narf the DM: * rocks
(3) Jacob: (Walks up to door and knocks.)
** (3) Jacob Walks up to door and knocks. **
** (15) Kibin walks forward cautiosly, searching for any traps. **
(15) Kibin: [1d20+10] -> [10,10] = (20)
(15) Kibin: (search test)
(13) Narf the DM: (The door is opened. You see three swordselves in leather jerkins, with swords in their hands. 'Ah, we were expecting you. We're the hit squad, and we're here to kill you, now that you got out')
(13) Narf the DM: (Each has two scars on their cheek)
(3) Jacob: (roll for initiative?)
(13) Narf the DM: (Oh, and Kibin - Your trap sense is going like
(13) Narf the DM: (Yep, trap)
(13) Narf the DM: (Yep)
(13) Narf the DM: [1d20+4] -> [9,4] = (13)
(13) Narf the DM: [1d20+4] -> [1,4] = (5)
(13) Narf the DM: [1d20+4] -> [2,4] = (6)
(3) Jacob: Dex check: [1d20+2] -> [15,2] = (17)
(15) Kibin: [1d20+3] -> [16,3] = (19)
(3) Jacob: (and now aphrisini's)
(3) Jacob: Dex check: [1d20+2] -> [13,2] = (15)
(15) Kibin: (cool)
(13) Narf the DM: (Kibin, you get to react first)
(3) Jacob: (always fun when a rogue wins initiative, and catches the opponents flat-footed....)
(13) Narf the DM: (Roll attack - I gotta BRB)
(15) Kibin: (oh cool, i get sneak attack)
(15) Kibin: (can i load my hand crossbow, and shoot it in one turn, with two hands if i use my movement for the loading?)
(15) Kibin: (narf?)
(3) Jacob: (From SRD: "Crossbow, Hand: You can draw a hand crossbow back by hand. Loading a hand crossbow is a move action that provokes attacks of opportunity.")
(15) Kibin: (oh)
(3) Jacob: (so move to load, standard to fire)
(15) Kibin: (well, they aren't in range, are they?)
(3) Jacob: (hand crossbow has a 30-ft range increment - which is also the limit of ranaged sneak attacking)
(13) Narf the DM: (Back)
(15) Kibin: (oh)
(13) Narf the DM: (They are about five feet in front of you)
(15) Kibin: (oh)
(3) Jacob: (however, I was hoping you had a melee weapon, so Jacob could SNA I something behind your target and you could get Sneak Attack on EVERY attack due to flanking)
(15) Kibin: (is drawing a light weapon a attack of oppetunity?)
(3) Jacob: (nope; and it's a move action, too)
(3) Jacob: (if you don't use a move action to move, you could even 5-ft step the distance free of charge and make your standard action attack)
(13) Narf the DM: (Degartain and Ellisia will act last, as I forgot about them)
(3) Jacob: (or is Jacob in the way, having knocked on the door?)
(13) Narf the DM: (Wide door)
(15) Kibin: (so i can draw, step, then sneak attack?)
(3) Jacob: (in theory)
** (15) Kibin is the first to react, and whips out his sword sword in his right hand. He steps forward as he brings his sword back to strike, then attempts to stab the nearest enemy, catching them flat-footed. **
(13) Narf the DM: (Roll attack)
(15) Kibin: (okay, so i roll what now?)
(15) Kibin: (BAB?)
(3) Jacob: (to hit - 1d20+BAB+Str bonus; damage: Weapon damage + Str bonus + Sneak Attack Dice - most likely 2d6)
(15) Kibin: (never been in combat in D&D before)
(15) Kibin: (i have weapon finesse, so it would be dexterity bonus)
(15) Kibin: [1d20+2+3] -> [11,2,3] = (16)
(3) Jacob: (so Dex, then; note that, being flat-footed, the hit squad lacks a dex bonus to AC)
(15) Kibin: [1d4-2+2d6] -> [1,-2,4,3] = (6)
(15) Kibin: (okay, that's not too good, lol)
(15) Kibin: (did i do that right? :P)
(13) Narf the DM: You stab the one in the middle. Yep)
(3) Jacob: (more than likely)
(13) Narf the DM: (Jacob?)
(15) Kibin: (ack, no i didn't, it added 2 + 2, then rolled ONE 6 die)
(15) Kibin: (can i roll again, this time correctly? :P)
(13) Narf the DM: (Looks good to me. First die, str penalty, second die, third die)
(3) Jacob: (you put in 1d4-2+2d6; it came back with 1, -2. 4, 3; unless you mistook a + for a -, that's a correct damage roll.)
(15) Kibin: (oh wait, two die, not one die times two)
(3) Jacob: (right)
(15) Kibin: (okay, i do 6 damage, which is about half of one of our HP values
(3) Jacob: 5-ft steps backwards, burn a spell for a 1 round casting time Summon Nature's Ally I - Wolf
Jacob casts Magic Fang ( level 1, "One natural weapon of subject creature gets +1 on attack and damage rolls" )
Jacob can cast Magic Fang 0 more times
(13) Narf the DM: (And behind door number two - A wolf!)
(3) Jacob: (summon won't actually be present until Jacob's next turn; meanwhile, he free-action directs Aphrisini to go around and flank)
(3) Jacob: (it's a 1-round casting time, not a full round casting time.)
(3) Jacob: Aphrisini's turn now, though.... and she's been directed, and they are human.....
(15) Kibin: (woot, sneak attacks :D)
(13) Narf the DM: (Well, the bandits are kinda in the way...But probably not for long)
(3) Jacob: Aph: jump past the slow human things, and attack the wounded one from behind.
(3) Jacob: Bite (base): [1d20+10] -> [3,10] = (13) ===> Damage: [1d8+6] -> [4,6] = (10)
(15) Kibin: (and that's flat-footed too :D)
(3) Jacob: (don't forget the flanking bonus/penalty)
(3) Jacob: (and a free trip attempt if she hits!)
(13) Narf the DM: (The bandit gurgles and collapses)
(3) Jacob: (negative HP, no trip needed? Cool.)
(15) Kibin: (okay, we've been doing good)
(15) Kibin: (of course, that could change)
(3) Jacob: (yes, but now they get to fight back....)
(15) Kibin: (yeah, but meh)
(13) Narf the DM: The bandit on the left attacks Kibin. [1d20+6] -> [19,6] = (25) [1d6+2] -> [2,2] = (4)
(3) Jacob: (what's your AC, Kibin?)
(15) Kibin: (um, 15 :P)
(13) Narf the DM: The bandit on the right attacks Aphrysini. [1d20+6] -> [5,6] = (11) [1d6+2] -> [5,2] = (7)
(15) Kibin: (that's a critical, isn't it?)
(3) Jacob: (let's see... Aph's AC: 10 base, -1 size, +6 Natural armor, +2 dex; [10-1+6+2] -> 17)
(15) Kibin: (ooo, wait)
(15) Kibin: (can i use my combat expertiese feat to dodge, on a minus to hit for next turn?)
(3) Jacob: (the roll vs. Kibini was a natural 19, not 20; it might be a threat, depending on the weapon)
(13) Narf the DM: (Short sword - 19-20) [1d20+6] -> [12,6] = (18)
(15) Kibin: (wait, 18! damage?)
(3) Jacob: (no - confirmed cirtical - that was to-hit, not damage)
(15) Kibin: (or was that the threat thingie?)
(13) Narf the DM: (Nope. Critical - take another 4 damage)
(15) Kibin: (oh...)
(15) Kibin: (owie :P)
(15) Kibin: (okay, so i'm down to 9 damage.)
(13) Narf the DM: (8 damage total)
(13) Narf the DM: (Degartain attacks)
(13) Narf the DM: Sword, short, 1st attack Attack Roll: [1d20+6] -> [11,6] = (17)===> DMG: [1d6+1+1] -> [4,1,1] = (6)
(13) Narf the DM: Sword, short, 2nd attack Attack Roll: [1d20+6] -> [5,6] = (11)===> DMG: [1d6+1+1] -> [1,1,1] = (3)
(13) Narf the DM: (The one on the left, who now has a bloodied side)
(15) Kibin: (isn't one dead already?)
(15) Kibin: (oh wait, we have party members, lol)
(13) Narf the DM: (Yep -The one in the middle)
(3) Jacob: (that's why he is referring to left and right in an exclusive category....)
(13) Narf the DM: (The one on the right suddenly is surounded by a bubble of force and seems to be having trouble breathing)
(13) Narf the DM: Ellisia: "We might want to ask him questions."
(15) Kibin: (can i attack him for a coup de grace?)
(15) Kibin: (oh, nm)
(3) Jacob: (not if he is inside a bubble of force)
(15) Kibin: (okay, iniative checks again? or is it my turn again)
(13) Narf the DM: (Nope - Your turn)
(3) Jacob: (same rotation - but now we have a summoned wolf, too, acting just after Jacob)
(3) Jacob: (well, we do as soon as Jacob's turn rolls around...)
(15) Kibin: (is the one on the left flanked?)
(15) Kibin: (crud, have to go in two minutes x.x)
(3) Jacob: (just 5-ft step into position, assuming they started in a close line, and it will be between you and Aph)
(3) Jacob: (5-ft step doesn't provoke....)
** (15) Kibin steps to flank the enemy on the left, attacking again with his sword sword, probally hitting a vital area again. **
(15) Kibin: [1d20+2+3] -> [2,2,3] = (7)
(15) Kibin: [1d4-2+2d6] -> [1,-2,5,4] = (8)
(15) Kibin: (probally didn't hit, but meh)
(3) Jacob: (more like missing wildly - unless they have some penalty to AC; even with flanking bonus, that's only hits AC 9)
(13) Narf the DM: (Miss)
(15) Kibin: (can we pause the combat for tomorrow, sometime? :( )
(3) Jacob: I'm okay with that - Jacob's turn.
(13) Narf the DM: (Yep)
(3) Jacob: Except that Narf doesn't work on Sundays. It would need to be next week.
(15) Kibin: (narf can take a log, so we won't forget anything)
(15) Kibin: (aw, narf why don't you do sundays?
(3) Jacob: (same reason I've turned down jobs that demand working on Sunday - it's a rule)
(13) Narf the DM: (Well, no work on sundays. Naturally, this would include not making other people, like internet tech support, work on sundays)
(15) Kibin: (this isn't work, this is fun, lol)
(3) Jacob: (were both Christian, although different strains and slightly different interpertaions.)
(15) Kibin: (hmmm, you're a christian? O.o)
(3) Jacob: (Lutheran, specifically. Narf's - Mormon, if I remember right)
(13) Narf the DM: (Yep)
(15) Kibin: (well, if you're having fun, it isn't work)
(13) Narf the DM: (Like I said - Still making internet tech support people work)
(3) Jacob: (I stopped believing in evolution when I worked out the probability of even a single useful protien arising spontaneously. It's not far from zero.)
(15) Kibin: (how? :P)
(15) Kibin: (anyway, gotta go :(
(15) Kibin: (see you next time)
(15) Kibin: (stupid internet x.x
(13) Narf the DM: (Ok, bye)
(15) Kibin: Disconnecting from server...
(15) Kibin (exit): 19:37
(3) Jacob: Bye.