Welcome to OpenRPG version 1.6.1...

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Locating server at 127.0.0.1:6774...
Game connected!
(1) Jason (enter): 10:41
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
I will likely not be able to participate today as I will be playing taxicab for my grandmother. However, as you can obviously see, I can leave the server running without any real trouble. Feel free to start without me.
Moving to room 'D and D'..
(1) Jason (enter): 10:42
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

(3) Lae'nial (enter): 11:08
(2) Jason (enter): 11:08
(3) Lae'nial: I take it you want to run your game? :)
(1) Jason: Hmm? Oh, I just normally don't change the names back until I know which we will be running.
(1) Jason: Either way works.
(3) Lae'nial: Nope. I'm supposed to say that. :D
(3) Lae'nial: So which game do we play?
(1) Jason: 1: Yours, 2: Mine: [1d2] -> [1] = (1)
(3) Lae'nial: Did Jacob2 wander off? (Can't quite remember)
(2) Aphrisini: Well, he was going to wander off as soon as another character wandered in.
(3) Lae'nial: Ah.
(1) Jacob: ... Which, as I recall, you were planning on rolling up.
(3) Lae'nial: Yep. Unfortunatly, I forgot about that. I've got everything but equipment.
(1) Jacob: What Class(es) and feats did you go with?
(3) Lae'nial: Fighter, Two-Weapon, Cleave and Great Cleave. (1 for Human, 1 for 1st level, 1 for 3rd)
(3) Lae'nial: Or do you need power attack for cleave? I think you do.
(1) Jacob: 1 human, 1 for 1st level, 1 for Ftr 1, 1 for ftr 2, 1 for Character 3=5
(1) Jacob: You are one feat short.
(3) Lae'nial: Well, now he has power attack. :)
(1) Jacob: Personally, I'd have him go with two weapon defense for the shield bonus to AC.
(1) Jacob: ... except that cleave does require power attack.
(3) Lae'nial: 2,700 gold for 3rd level, right?
(2) Aphrisini: Sounds about like the value + cash that Jacob has available.
(2) Aphrisini: Let's see... With two weapon fighting, you will probably want to go with one light weapon, one heavy one-handed...
(3) Lae'nial: Sorry about this.
(1) Jacob: Shortsword and longsword, 25 gp.
(1) Jacob: Armor, you can go with full plate, masterwork, for 1650 gp, gaining you 8 AC, although if you have a Dex bonus > 1, you will want to go with something lighter
(3) Lae'nial: 16 in dex. So I think, two shortswords and change great cleave to weapon finesse(Shortswords)
(1) Jacob: That's Dex+3; a Breastplate for +5 AC and 350 gp then (200 + 150 masterwork)
(3) Lae'nial: Which would allow an easy weapon focus progression. :D
(1) Jacob: So 375 spent, 2325 remaining.
(3) Lae'nial: Hey, wait a minute - Your feat count comes up five...
(3) Lae'nial: ...So I'm still one short. :D
(1) Jacob: Yep; one for Human, One for Char 1, Fighter bonus at 1 and 2, character feat at 3. Five feats. Now you have a choice - you can make one of the weapons masterwork, and give it a +1 (2,300 gp), or
(1) Jacob: You can give the armor a +1 for 1,000 gp.
(1) Jacob: ... and still afford Masterwork for both weapons to get the +1 to hit.
(1) Jacob: Masterworking both would cost 600 gp.
(1) Jacob: Go with two-weapon defense for a +1 shield bonus, +2 when fighting defensively
(3) Lae'nial: Which gives me a +3 to both attacks.
(3) Lae'nial: Nah, I like the offense.
(3) Lae'nial: Ok, masterwork and +1 breastplate; two masterwork and +1 shortswords.
(2) Aphrisini: You misunderstand; Masterwork doesn't give the +1 benefits; just half of them (+1 to hit, not damage).
(3) Lae'nial: Right. I wrote that wrong. Only the breastplate is enchanted, right?
(1) Jacob: Right. And note that two-weapon fighting yeilds a -2 to the attack rolls with both weapons, so before your Str bonus, at 3rd, you have a net of +2/+2 for each attack.
(1) Jacob: That's 3 BAB, -2 for fighting with two weapons with a light off-hand weapon and the feat, +1 to hit for both being masterwork.
(1) Jacob: When you move and attack, you only get the primary attack, at +4 + Str to hit, when full attacking you get two attacks at +2 + str to hit.
(1) Jacob: ... and you can always power attack a bit.
(3) Lae'nial: 3 BAB, +3 Dex, +1 Weapon focus, -2 Two-Weapon for +4.
(2) Aphrisini: Um... you don't get Dex to your To-Hit with melee weapons unless they are light weapons and you have weapon finess with it. You get strength. Sorry.
(3) Lae'nial: I got weapon finesse with shortswords. :D
(2) Aphrisini: Let's see... 625 for the weapons, 1350 for the +1 breastplate, and you have spent 1975 of 2700; 725 gp remain.
(3) Lae'nial: Sword, short Attack Roll: [1d20+8] -> [14,8] = (22)===> DMG: [1d6+1+1] -> [6,1,1] = (8)
(3) Lae'nial: OOC: How'd it get a +8?
(2) Aphrisini: If you have Weapon Finess with Shortswords, make them both Shortswords - really handy that way, and drops 5 gp off your money spent.
(3) Lae'nial: Ok, right, it's got a base of 4 because it's using his Str bonus. So I'll just leave that.
(3) Lae'nial: Yep, that's what I did. :)
(3) Lae'nial: So I have 730 gp left.
(1) Jacob: 3 BAB, 4 str, -2 for two-weapon fighting (vs. -10/-6 if they were both heavy weapons without two-weapon fighting) +1 for Masterwork = +6. Hmm.... you are doing something a little off.
(1) Jacob: Well, +1 Weapon Focus makes 7.
(3) Lae'nial: 3 BAB, +3 Dex, +1 Weapon Focus, -2 Two-Weapon...Right. +5
(3) Lae'nial: Have I rolled up his HP? (Oh, Masterwork. So +6)
(2) Aphrisini: You use the better of the two - if weapon finess gets you +3 from dex, and Str gives you +4, you use the str based +4. Let's see... with a Druid in the mix, you can do without trail rations (foraging) unless we are in a hurry to get somewhere.
(3) Lae'nial: He's got +1 for Str
(3) Lae'nial: I decided to go for a more tactical fighter.
(2) Aphrisini: If you took ranks in Ride, you may want to pick up a Warhorse for 400, a Military saddle for 60, and saddlebags for 4 gp.
(3) Lae'nial: Not sure how usefull a horse would be in a tunnel - Wouldn't it slip and slide? (On the other hand, we could move out of the tunnels fairly easily)
(2) Aphrisini: In any case, you will want a tent (10 gp), a backpack (2gp) a bedroll (1 sp), a light source (everburning tourch, 110 gp, dagger with continual flame, 112 gp, continual flame on one of your shortswords for +110 gp (or both for +220 - give a circumstance bonus to bluff checks...)
(2) Aphrisini: Probably; fortunately for Jacob, Mules can handle the terrain (although they are too small to ride).
(2) Aphrisini: A waterskin could also be handy, on occasion. (1 gp)
(3) Lae'nial: Torch sounds good.
(2) Aphrisini: The regular or everburning variety? Everburning doesn't ever run out... but you have to put it in something to hide it.
(3) Lae'nial: Everburning. And a bag. :D
(3) Lae'nial: Didn't see a price on bags. Still, I can't imagine a simple bag costing more than 1cp (Maybe 1sp to get a rough-wear one)
(2) Aphrisini: Meh; just stuff it in a backpack, which you can also use for other things.
(2) Aphrisini: 2 gp, listed earlier.
(3) Lae'nial: That'll work.
(3) Lae'nial: 607gp left, I think.
(3) Lae'nial: 12 cure light wounds?
(1) Jacob: That could work - pay for your own healing, although Jacob would need to read them.
(2) Aphrisini: Speaking of which, I think I'll have Jacob spend 750 on a wand of Cure Light Wounds.
(3) Lae'nial: 8 cure light wounds; 4 mage armor.
(1) Jacob: Mage Armor does not stack with regular armor, and it's arcane, so Jacob can't use it.
(3) Lae'nial: Did I roll his HP already?
(2) Aphrisini: Don't know. Three levels of fighter (only roll HP for two - max HP on first) give a fair amount, though.
(3) Lae'nial: Where does it say Mage Armor doesn't stack?
(3) Lae'nial: [1d10+1] -> [7,1] = (8)
(3) Lae'nial: [1d10+1] -> [8,1] = (9)
(2) Aphrisini: Explicitly? Nowhere. However, it is listed as an Armor bonus, and it's listed that bonuses of the same type do not stack. However, Mage Armor would still apply against incorporeal critters, while your armor would not.
(3) Lae'nial: 1 mage armor potion, then. Just in case.
(2) Aphrisini: Shield, on the other hand.... but still an arcane spell, not on the Druid's spell list.
(1) Jacob: So how much does that leave you with? May want to go potions of CLW, rather than scrolls, so you can still use them if Jacob goes down.
(3) Lae'nial: 8 CLW potions, 4 Shield potions.
(2) Aphrisini: And that leaves you with what, 7 gp?
(3) Lae'nial: Yep.
(3) Lae'nial: AC would be... 6 + 3 = 19.
(3) Lae'nial: I'll skip skills for now.
(2) Aphrisini: Meanwhile, Jacob has 10 (base) + 5 (Breastplate) + 2 (Shield) + 2 (Dex) = 19.
(2) Aphrisini: As well as 27 HP from lucky rolls.
(3) Lae'nial: Which means they have the exact same HP and AC.
(2) Aphrisini: Oh, you can't get shield potions, sorry, as you can't make potions out of personal spells.
(3) Lae'nial: Shield of Faith is listed as a potion here: http://www.d20srd.org/srd/magicItems/potionsAndOils.htm
(2) Aphrisini: Yeah, but your touch AC is better (while Jacob's Flat-footed AC is better)
(2) Aphrisini: Shield of faith, however, isn't Shield. Shield is a personal spell that gives a flat +4 Shield bonus, Shield of Faith is a touch spell that gives +2 to +5 Deflection bonus (depending on level) to AC. At level 1, both last one minute.
(2) Aphrisini: (10 combat rounds)
(2) Aphrisini: Also, Shield is Arcane (Sor/Wiz) While Shield of Faith is Divine (Cleric)
(3) Lae'nial: Ok. Correcting.
(2) Aphrisini: Note that Shield of Faith, being Deflection, stacks with a shield bonus, and an armor bonus, AND applies to touch attacks and incorporeal attacks.
(2) Aphrisini: Let's see... anything left to take care of?
(3) Degartain: Don't think so.
(2) Aphrisini: All righty then.
(2) Aphrisini: Jacob 2 wanders off....
(3) Degartain: ---BEGIN---
(3) Degartain: (Do you mind if I railroad a little to get started?)
(1) Jacob: Go for it.
(3) Degartain: After an eventfull day of finding out what the anklet does, you take a room at the university, at a very reasonable rate.
(3) Degartain: Sometime in the night, you wake up, gasping for breath, unable to quite remember what awoke you. Looking around, however, you begin to doubt that you are, in fact, awake.
(3) Degartain: Although you can see your room, everything seems blurry and indistinct.
(3) Degartain: As soon as you begin doubting that it's there, things begin to fade and swirl.
(3) Degartain: You find yourself in a feild of gray fog.
(3) Degartain: Around you you notice indistinct shapes and forms, which don't go away.
(3) Degartain: You also feel some sort of emotion emanating from somewhere. Not a good emotion, either.
(3) Degartain: The actual location seems distant.
(1) Jacob: It would seem the insulation isn't holding.
(3) Degartain: (Insulation? OOC?)
(1) Jacob: ooc: he's mumbling to himself - at this point, he imagines it is the anklet doing all this.
(3) Degartain: One of the forms approaches and resolves into Darien.
(3) Degartain: He seems suprised to see you.
(1) Jacob: ooc: Which was placed into an insulated (and labeled) container. By the way - in this "dream" does Jacob have all his equipment with him?
(1) Jacob: So.... any idea where we are?
(3) Degartain: OOC: Just a second; checking something.
(3) Degartain: OOC: He has his equipment with him, if he thinks about it and anything he assumes he will have, he has (Like clothing, a particular item he would never leave behind (Druidic symbol, if any))
(3) Degartain: OOC: Also, there's an indistinct blob nearby that seems to be trying to sniff a small, bloby patch of grass.
(3) Degartain: Darien: 'Yes; it's a manifestation of all the minds that exist, anywhere. Sort of a plane of intellect, to misname it, since it isn't an actual plane or a place.'
(2) Aphrisini: A bit of a group dream, then? Interesting. I assume we are supposed to meet up. Call me Jacob.
(1) Jacob: ooc: oops, wrong window.
(3) Degartain: Darien: 'Yes, I met you. A 'group dream' is a more precise name. While it can be reached while concious, it is very hard.'
(3) Degartain: Darien: 'I beleive the same sensation brought us here, yes. You felt something very unpleasant?'
(1) Jacob: Yes. Some emotion, I think. Also a bit of a start.
(3) Degartain: Darien looks around. 'I beleive a few of the others felt it. Did anyone get anthing more?'
(3) Degartain: You here some indistinct, negative murmurs.
(3) Degartain: * hear.
(1) Jacob: ooc: you picked up spell check for OpenRPG, and it didn't work quite right?
(3) Degartain: OOC: Of course. Couldn't be my spelling. :D
(3) Degartain: Darien: 'Well, it's still present, if not as powerfull, so we should be able to track it. I would recognize the mind behind the anklet, so I do not beleive it is that.'
(2) Aphrisini: Well, let's follow it, shall we? Aphrisini, Heel.
(1) Jacob: ooc: Gah! Wrong window again. I'm thinking I'll just close the second. It's not really worth it.
(3) Degartain: (The large, indistinct blob stops trying to sniff the grass and moves over to somewhere around Jacob's heel)
(2) Aphrisini: Disconnecting from server...
(2) Aphrisini (exit): 12:30
(3) Degartain: OOC: Do a druidic check - (1d20 + level)
(3) Degartain: * ??
(1) Jacob: [1d20+3] -> [18,3] = (21)
(3) Degartain: * With that score, I think Darien will skip his telepath check.
(1) Jacob: ooc: I closed the second window, as keeping track of which one I was supposed to by typing in wasn't worth the hassle.
(3) Degartain: You begin moving. You seem to be moving 'up' and 'northeast', with respect to the world, although you aren't sure how you can tell.
(3) Degartain: The emotion becomes more and more distinct, untill you identify it as pain.
(3) Degartain: OOC: Trying to figure out how to say something.
(3) Degartain: You realise that you are feeling it through the same manner with which you commune with nature.
(3) Degartain: * Another Druidic check and conversation. :)
(1) Jacob: [1d20+3] -> [15,3] = (18)
(3) Degartain: * and any conversation
(1) Jacob: Hmm... seems something is hurting up ahead. Seems to take the same channel as my morning meditations.
(1) Jacob: Any thoughts?
(3) Degartain: Darien: 'Yes...It would make sense, then, that whatever it is identifies itself more with the 'natural world' than with anything else. Possibly an elemental, to have such mental power.'
(1) Jacob: Shall we attempt to track it down and converse?
(3) Degartain: Darien: 'Yes.'
(3) Degartain: * That last roll was also high enough.
(1) Jacob: Continues towards the pain
(3) Degartain: You move further on. The pain increases considerably. You soon become aware of a vast, dispersed intelligence at the edge of your 'range'.
(3) Degartain: A weak wave of 'Awareness', 'Greeting' and 'Apology' sweeps over you.
(1) Jacob: Somehow, I doubt it's entierly your fault. What's wrong?
(3) Degartain: The next wave that washes over you brings up a mental vision - A person (Although you can't tell more than that - Just a feeling of intelligence), with vultures nibbling off peices of 'flesh'?
(3) Degartain: * I got nothing
(1) Jacob: That would hurt, yes. Where? Torture is rather unnatural, well, except for cats.
(3) Degartain: OOC: One question - Do you want the adventure to be above ground or underground? I can easily run it either way.
(1) Jacob: ooc: doesn't matter too much, although a wolf the size of a horse fits better above ground.
(1) Jacob: ooc: and, you know, vulters need space to fly....
(1) Jacob: ooc: stupid spelking mistooks.
(3) Degartain: You get a mental flash - Although it lacks colour and little organic material shows up, it is clearly a picture of a valley. It also contains the 'feel' of the place, which should help you recognize it.
(1) Jacob: ooc: Did you catch that as well, Darien?
(1) Jacob: Did you catch that as well, Darien?
(3) Degartain: * The vultures are a metaphore - Whatever is causing the pain, basically the concept got translated into vultures.
(3) Degartain: Darien: 'I got a feeling of welcome, then a feeling of pain. After that, some sort of location. This mind is more attuned to your discipline than mine.'
(3) Degartain: * I'm pretty sure I mispelled metaphore. Oh well.
(1) Jacob: Well, we will need to go through some maps when we get back, then.
(3) Degartain: Darien nods. 'And I will also ask and see if anyone has anything that might help now.'
(3) Degartain: OOC: Gonna have to go at 1:30.
(3) Degartain: * Ok, back down, I guess.
(1) Jacob: Anything else you can tell us that might help?
(3) Degartain: A wave of 'Sorry' and 'Cannot'.
(1) Jacob: Well, I'll do what I can. For now, though.... (attempts to wake up)
(1) Jacob: ooc: Will save?
(3) Degartain: Darien: 'It would be best if you were at your body before attempting that. Otherwise your mind would snap back. That's painfull.'
(1) Jacob: So.... how do I find it?
(3) Degartain: Darien: 'That
(3) Degartain: Darien: 'That's the other reason I came. Follow me.'
(1) Jacob: follows
(3) Degartain: You come to a familiar-looking bunch of blobs. They seem more distinct now; one seems to be Markedian; another a female dark elf, and a couple others who are still to indistinct to make out
(1) Jacob: ooc: is that Dark elf as in Drow, or Dark elf as in "dark-skinned"?
(3) Degartain: OOC: Dark elf as in 'I threw out racial alignments'. :D
(3) Degartain: Darien: 'To wake up, concentrate on opening your eyelids. You'll feel your dream eyelids. Ignore those, and focus on your real eyelids.'
(3) Degartain: * Will save at 20. Retry till you get it.
(1) Jacob: ooc: doens't matter much - Neutral can get along with anybody.... for a time, at least.
(1) Jacob: Will save: [1d20+7] -> [5,7] = (12)
(1) Jacob: Will save: [1d20+7] -> [10,7] = (17)
(1) Jacob: Will save: [1d20+7] -> [14,7] = (21)
(1) Jacob: Will save: [1d20+7] -> [1,7] = (8)
(1) Jacob: ooc: Third time's the charm....
(3) Degartain: Ok. You wake up. You can't see a thing - which is logical, since (Wether you blew out the candle or not) there is nothing providing light in the room.
(1) Jacob: Fumbles around for his Continual Flame dagger.
(3) Degartain: You find it. The room, once lit, looks exactly like the one you went to sleep in.
(1) Jacob: ooc: would have picked that back up on heading home from cleaning out the bandit fortress
(1) Jacob: Does morning meditations, then goes and looks into finding the various peoples he met in the dream.
(1) Jacob: Also standard morning preparations - feeding the mules, for example.
(3) Degartain: You find a clockwork device (Ordinary, not mechanii), which tells you it is yet two hours till dawn. Certain young members still seem to be up and about, but they aren't studying - Alchohal seems to be involved.
(1) Jacob: ooc: what meaning "dawn" underground?
(3) Degartain: * Well, most people work best with some sort of 'sleep'/'work' rythm.
(1) Jacob: Waits for a decent hour, taking care of normal moring stuff, before going to look people up.
(3) Degartain: You find the dark elf heading for Dariens room, with a look of curiousity.
(1) Jacob: You look familar. Looking for Darien?
(3) Degartain: * My brain just went blank.
(1) Jacob: ooc: Yep; you also look familar; had any strange dreams lately?
(1) Jacob: ooc: I'm guessing, anyway.
(3) Degartain: 'Yes, I am. I beleive we saw each other last night? Darien's told me about some sort of 'dream realm', but I've never seen it before. I'm Professor Ellisia. You are?'
(1) Jacob: Jacob. If more than one person had the same dream, then there is definately something I need to check out. First, though, I need to find it. For that, I suspect I need to see Darien.
(3) Degartain: Ellisia: 'Someone should definitly do something. I don't know anything about dream realms, but I do know emotions.'
(1) Jacob: Torture is unnatural, and, delibarate or not, that thing is being tortured.
(3) Degartain: * You, uh, reach Dariens room?
(1) Jacob: ooc: yep.
(1) Jacob: Knocks on door
(3) Degartain: Darien opens it. 'Ah. Ellisia; Jacob. Markedian is already here. Just to confirm, the dream was real; something was being tortured. Jacob has the most information, so if you would go first?' *looking at Jacob.
(3) Degartain: * You see Dariens room, with Markedian sitting in a chair. He looks much the same as before, with the addition of concern.'
(1) Jacob: It gave me some images; something akin to being eaten alive by vultures, and a location - a valley with little vegitation.
(3) Degartain: * Just to clarify, Ellisia is looking fierce and Darien is looking like Darien, which means not much showing.
(1) Jacob: It had an odd perspective on things; the image of the place wasn't in color. The vultures were suggestions of vultures, not necessarily actual birds. Not much to go on, I know.
(3) Degartain: Markedian: 'To clarify things - Did you see a scarcity of vegitation, or was the vegitation hard to see?'
(3) Degartain: * If your looking for help, the vegitation was hard to see.
(1) Jacob: Little showed. The feel of the thing is that the critter knew the vegitation was there, but couldn't see it well.
(3) Degartain: Markedian: 'What was the most distinct feature?'
(3) Degartain: * Poke me if you need help - It's hard to be clear in a dream sequence. :)
(1) Jacob: A valley; got some writing materials? I may be able to draw a picture.
(3) Degartain: Markedian: 'Perhaps some intelligence more akin to inorganics, then?'
(1) Jacob: ooc: this way, we can communicate things under the table for eliminating details that the character would know, but I don't.
(3) Degartain: Ellisia pulls out a pad and paper.
(1) Jacob: Takes paper, and tries to draw what he saw.
(3) Degartain: * And hands them to you.
(1) Jacob: ooc: Int roll? [1d20+2] -> [18,2] = (20)
(3) Degartain: You draw a valley. It is a clearly recognizable valley, to anyone who's been there.
(3) DM: Everyone looks at the valley.
(3) DM: Markedian: 'We can check my reference maps.' He gestures, and three cupboards appear.
(3) DM: OOC: Didn't think this would take that long.
(1) Jacob: ooc: high level wizard for Secret Chest.....
(3) DM: OOC: High level something. :D
(1) Jacob: ooc: a Wizard could pull that off at 9th.
(3) DM: OOC: Oh, and give your character the skills Lucid Dreaming +1 and Dream Realm +1. Base Stat Wis.
(3) DM: OOC: I'm not telling. :D
(1) Jacob: ooc: that would take editing of the XML - I'll need to wait a bit to add them properly. For now, though I can do a text box.
(3) DM: * You also forgot to mention the direction (As did I) - Up and to the northest.
(1) Jacob: There was also a feeling of up and northeast.
(3) DM: * That covers it. :)
(1) Jacob: If that can narrow your search any.
(3) DM: * To get stuff over with, I think we'll just say 8 hours passed and three possible valleys had been located, one of which was disqualified for being to the northwest.
(1) Jacob: And.... head there next session, I'm thinking, as you said you needed to quit at 1:30, in five minutes.
(1) Jacob: ooc: and, you know, about to leave for travel is usually a decent stopping point.
(3) DM: One of those remaining is more north and less east; the other is more east and less north. (Not enough to make them not northeast, though)
(3) DM: OOC: Yep - About the only thing left is 'who goes?'
(1) Jacob: Takes a look at all three - if one of them feels right, start with that one, otherwise, start with closest
(3) DM: OOC: Which we already know, even if the characters don't.
(1) Jacob: Well, I'm definately going. Who all wants to come with?
(3) DM: * You feel that you will be able to tell when you get closer.
(3) DM: Ellisia: 'I am.'
(1) Jacob: ooc: time.
(3) DM: Darien looks suprised for a moment, then speaks. 'As much as I or Markedian would like to, we both have commitments that prevent it. However, there is a student - a grey-robe - here who is in post-graduate studies in the martial arts who has been clamoring for something more interesting to do. He is headstrong and reckless; he's also the best combat-trained student.
(3) DM: ----END----
(1) Jacob: Thanks for the session. Probably "see" you next week.
(3) DM: Your welcome.
(3) DM: Ellisia's participation will be much like Professor Woolridges was - in the background, mostly.
(3) DM: NPC, not PC.
(1) Jacob: That's fine.
(3) DM: Just explaining - So you don't expect fireballs or something. :)
(1) Jacob: Oh, Jacob can do balls of fire (although not Fireballs) himself, if he feels the need. More likely to use that nifty touch-attack flame blade, however.
(3) DM: Well, bye.
(3) DM: Disconnecting from server...
(3) DM (exit): 13:39