Welcome to OpenRPG version 1.6.1...

Emote commands:

/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Locating server at 127.0.0.1:6774...
Game connected!
(1) Jake (enter): 10:50
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'. Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
I will likely not be able to participate today as I will be involved in some construction over at my church. However, as you can obviously see, I can leave the server running without any real trouble. If by some chance we finish before the session ends, I may join in later. Meanwhile, start without me.
Moving to room 'D and D'..
(1) Jake (enter): 10:50
Server Administrator-> Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
I will likely not be able to participate today as I will be involved in some construction over at my church. However, as you can obviously see, I can leave the server running without any real trouble. If by some chance we finish before the session ends, I may join in later. Meanwhile, start without me.
** Sorry, don't understand what a /? is...
(1) Jake: ?

Emote commands:

/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Log filename is "Nov6Log-04-12-04.html", system is is logging.
(2) Stisnera (enter): 10:51
(1) Jake: hey.
(2) Stisnera: *Waves at Jake*
(1) Jake: *waves back*
(3) Lae'nial (enter): 10:54
(3) DM: Ah, you're early.
(2) Stisnera: I actually managed to recall we have a session today. *Coughs* Well, your post helped, but...
(1) Jake: So, are we expecting Eorg?
(3) DM: I would say we're hoping he comes.
(3) DM: Not on trillian.
(2) Stisnera: I will be away for a very short while (playing Dominions, and making sure a game I host will run very quickly later tonight)
whispering to DM,
Miscalaneous Info

Languages

: Elven
Common

: Dwarven
Draconic

History

: Jake was previously employed as a member of the diplomatic core of a minor country. While he was instrumental in making several minor trade treaties with the dwarves and dragons bordering the kingdom, he slowly chaffed under the constant formalities of court, and eventually resigned.

:


(3) DM (whispering): Thanks. I need to come up with a background...

Emote commands:

/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
(2) Stisnera: I am back. Hope nobody had a serious heart burn while the most admirable Stisnera was away?
(3) DM: Well, shall we get this show on the road/
(3) DM: * ?
(1) Jake: Sure
(3) DM: Ok.
(3) DM: ----BEGIN----
(1) Jake: So, I was skulking about earlier and noticed you picked up a book - some of the runes seemed familiar; may I take a look at it?
(3) DM: After several exhausting, frightening days in which your food supply slowly diminishes, you find a town, obviously a major trade center, hire some donkey's and carter's and proceed to sell your stuff.
(2) Stisnera: No need to apologise. We call that "being related to the Elves, and running away once there seems to be any danger". Oh, help yourself to that book, and have a nice headache.
(1) Jake: ooc: Um, how many days of ratioons do I need to deduct?
(3) DM: Call it three. There were streams to fish in.
(3) DM: The major attraction of the town seems to be a rather large library, which is run by two librarians who seem to be the towns rulers. Suprisingly, there is little crime and little discontent.
(1) Jake: accepts book, opens, and sees if I can read it
(3) DM: You can. The page is opened to 'Wish'. However, the book is rather moldy and it would take more than you know to restore even a single page.
(3) DM: Most of the talk centers around the dissapearence of one of the towsfolk.
(3) DM: * Any questions you have about the town, you can ask now.
(1) Jake: * do we have the standard tavern?
(2) Stisnera: (No questions here)
(1) Jake: * do we have the standard tavern?
(3) DM: Yep, sorry, was getting something.
(3) DM: In fact, there are a lot of taverns.
(1) Jake: * so a big town then.
(2) Stisnera: You won't miss your ale or a pretty face or two then, dear elf.
(3) DM: Major trading center. A confluence of a safe zone and several trade routes.
(3) DM: It would be a city, but there aren't enough caverns.
(1) Jake: * caverns? We are still underground, then?
(3) DM: Yep. (See rule about 'If you yell loud enough') :)
(3) DM: So, everybody bought what they want?
(1) Jake: Well, we ought to arrange lodging. Anyone up for a look-see to what's available?
(3) DM: * Dieger will follow everyone else.
(2) Stisnera: (Would you mind if I handled my purchases after this session? I have to figure out how much a potion costs, among other things)
(1) Jake: * Fairly satisfied with my equipment so far - I'll need to buy more rations, but other than that.
(2) Stisnera: You have just volunteered, Jake.
(3) DM: Sure.
(1) Jake: As I thought.
(3) DM: check page 230, DMG.
(1) Jake: looks around at the nearby buildings, looking for a reasonable tavern
(3) DM: Many businesses in town offer lodgings for various sorts, from shoddy to warm and comfortable to glittery and overpriced.
(3) DM: * Call it 5cp, 2sp and 1-10gp.
(3) DM: * Or even 100gp, if you want luxury treatment.
(1) Jake: checks out the warm and comfortable, with specific emphasis on places that do not currently have a resident bard, and would be welcome to hosting a traveling bard.
(3) DM: Or places that won't let you in if you don't have lackey's...
(3) DM: You do, in fact, find a place and the innkeeper is willing to give you room a board for a song(s). The rest of the party gets half-price.
(1) Jake: Perform Skill Check: [1d20+7] -> [4,7] = (11)
(1) Jake: Perform Skill Check: [1d20+7] -> [7,7] = (14)
(1) Jake: Perform Skill Check: [1d20+7] -> [8,7] = (15)
(2) Stisnera: I thought we would be charged twice the usual rate because of these songs.
(1) Jake: sings for a bit, then buys an inexpensive drink and looks approachable
(3) DM: You get about 8sp.
(3) DM: * Rooms are 1sp for the Dieger and Stis.
(3) DM: * I've only got one dungeon, so...Hope you don't mind a bit of railroading...:)
(1) Jake: * that's fine.
(3) DM: 'Aye, it's a bad thing. Rite the carter...kidnapped in the middle of the night!'
(3) DM: * Overhearing a conversation.
(3) DM: 'Aye, and nothing from the librarians for a week.'
(3) DM: Villager #3: 'Now don't you go talking like that! I'm sure they'll get him back!'
(3) DM: V #1&2: Subsiding into muttering.
(3) DM: At that moment, a shadowing figure (Weee! Cliche!) appears at you elbow. 'If you would come with me, sirs and madam?'
(1) Jake: Why certainly; although I will need to know roughly how long you wish me to take, as I do have some small commitments to entertaining the tavern's guests.
(2) Stisnera: Is that for an ambush, or mere theft? Wouldn't surprise me.
(3) DM: 'Ah. Commitments and skepticism. It should take no more than fifteen minutes. As for your concerns of theft...' He/she/it hands each of you a purse of gold. It weighs about 100gp. '...If you come and listen, you may keep it, wether you take the job or not.' (Weee! Another cliche!)
(1) Jake: Comes and listens... carefully.
(2) Stisnera: Sure. I wouldn't attempt any treachery or witchery if I were you; just a friendly warning, really. None of us want to create an... incident after all.
(3) DM: He leads you out a side door and into a shadowed alleyway, where you find two figures in loose brown hoodless robes.
(3) DM: * And completly ignores your threat.
(3) DM: 'Ah. You have' 'Come. We beleive' 'You are the' 'appropriate people for' 'a certain threat' 'and person-retrievale.'
(1) Jake: * interrupted speech? Some description on the accent would be useful.
(3) DM: They are talking in sequence, one after another. Sorry.
(2) Stisnera: Is it just me, or are the two of you speaking one after the other?
(3) DM: 'Yes, we are'.
(2) Stisnera: I see. Would you happen to be able to tell us a little something about you? A meeting in the middle of the night, two well concealing robes, and interrupted speech seems... well, slightly odd to say the least.
(3) DM: 'We are the' 'librarians of the' 'library. We also' 'help this town.' 'We are odd' 'by your reckoning' 'but not by' 'ours.'
(3) DM: * Their faces are visible and look plain and ordinary. (Should have said that befoe, oops.)
(2) Stisnera: Let me guess. You are coming to us because you do not have the full means of solving this... disappearance, and would rather not risk your lives, or your reputation, by failing.
(3) DM: * They look...almost human.
(1) Jake: Oh, Stisnera, I'm sure they just have a great many commitments to deal with already, and are pressed for time... aren't you?
(3) DM: 'On the contary' 'we could obliterate' 'those responcible quite' 'easily. But then' 'others could respond' 'the destruction could' 'encompase much of' 'the world'.
(3) DM: 'We are too'
(3) DM: 'powerfull to meddle' 'outside of our' 'territory.'[
(2) Stisnera: That would be true Jake, if I am the empress of that world.
(3) DM: OOC: Huh?
(2) Stisnera: And what makes you think we would not be... obliterated by these beings?
(3) DM: 'You misunderstand. Those' 'who kidnapped the' 'carter are not' 'powerfull. They are' 'outside our territory.'
(2) Stisnera: (Huh to which sentence?)
(3) DM: OOC: 'empress of that world'
(1) Jake: So we are selected to avoid a treaty violation. Reasonable. I'm intrigued.
(2) Stisnera: (Oh. Jake's explanation is about as true as Stis being empress of that world, at least according to Stis.)
(3) DM: OOC: Ah.
(3) DM: 'Essentially. It is' 'a neutral zone'
(2) Stisnera: Could we know who or what these other beings are? That's not curiosity, but we would rather know who we are going to cross.
(1) Jake: * lots of typing there. Big speech?
(3) DM: 'They are the' 'rulers of other' 'centers of power' 'they will introduce' 'themselves to you' 'should it be' 'required. We will' 'give you our' 'symbol should you' 'wish. It will' 'be respected. They' 'would do no' 'more than bar' 'you from being' 'where you would' 'meddle in their' 'influence should you' 'somehow be involved.' 'We would then' 'remove you to' 'here and initiate' 'negotiations. You would' 'be fully compensated' 'as you would' 'not be responcible' 'for the missions' 'failure.'
(3) DM: OOC: I havn't come up with any of the other powerfull beings. :)
(2) Stisnera: In other words, the question is whether we should trust you or not.
(3) DM: OOC: Hope that was clear. Would it be better if I just typed it and you can assume they are doing the three word pattern?
(1) Jake: Now now, Stisnera, it's not polite to question someone's motives to their face. Occasionally necessary, but not useful in this case.
(1) Jake: * sure.
(1) Jake: So, I've heard many things recently; I'm given to understand this is a rescue mission?
(3) DM: 'Yes, we could be imposters, fakes. You wish proof? We can present proof without harm.'
(2) Stisnera: Politeness is the kind of ideal you often met in graveyards. Being blunt should save some time, if nothing else. *Shrugs*
(1) Jake: Perhaps I've just spent too much time with stuffy diplomats, but I find that enough politeness can often avert a fight with one you are not ready to fight.
(3) DM: 'We do not care wether you are polite or not, merely wether you do the job or not. If you will not do the job, we will simply find someone else. We do not hold grudges.'
(3) DM: During all this, their faces have shown little emotion, all of it clearly not that of any species you have encountered.
(2) Stisnera: Hmm, some form of proof would not be unneeded.
(2) Stisnera: Next time we run into a goblin or three, we will let you do the sweet-talking then. *Sniggers*
(1) Jake: Often and always are not the same thing.
(3) DM: Suddenly, all of you, including the librarians, are in a sphere surounded by red.
(2) Stisnera: How clever a bard has to be.
Jake casts Detect Magic ( level 0, "Detects spells and magic items within 60 ft." )
Jake can cast Detect Magic 0 more times
(1) Jake: * kinda silly, I know....
(3) DM: 'We are now one hundred miles beneath the surface of the planet. Should you wish to test that this is not an illusion, you may push anything you do not value into the red.'
(1) Jake: * any results on the detect magic?
(3) DM: Jake nearly dies, but something shields him from the shock in the last moments.
(2) Stisnera: *Glances at Jake, and grins* Anything?
(3) DM: Yes, there was magic. A LOT of magic.
(1) Jake: rubs forehead real enough.
(3) DM: 'That was unwise of us. We should have expected that.'
(3) DM: You are standing on the floor of the bubble, which is flattish.
(2) Stisnera: You could not expect foolishness, or avert it. That should taught him a lesson. *Smirks*
(3) DM: 'On the contrary, he is the only one who has done something we did not plan for.'
(2) Stisnera: So, what does being transported underground have to do with this mission?
(3) DM: OOC: Which means they are more prepared than the GM. :D
(3) DM: 'Nothing. You wished proof. This is proof. We have told you how to obtain more proof here.'
(1) Jake: So.. now that we've covered your motives and something of your abilities, you still haven't said much of the mission yourselves. It involves neutral territory. Beyond that, all we have on the mission itself is rumors. I, for one, would like to have some foreknoweledge of the ethics of the goal before undertaking a task.
(2) Stisnera: Ethics is an understatement for "how much are you willing to pay me".
(2) Stisnera: I will trust your word that you are the only ones able to toy with magic in this place. At least, actual magic that does not kill you in the process.
(1) Jake: Maybe in your case, Stisnera.
(3) DM: 'You may have heard that a certain Rite. Was kiddnapped recently. This is important. But there is something that is also important. Maybe more important. A certain wizard we trust was loaned a dangerous book. He knew it's dangers but he was killed outside of our territory. And now those who have the book, missunderstand it's name and could release destruction over an unknown number of miles but probably very small compared to the world. We do not want any unnessasary destruction.'
(2) Stisnera: I was explaining your own words, Jake. I care little about money; not the kind of things that save you from being put in the book of the dead.
(3) DM: 'We will pay three hundred for the return of the captive and three hundred for the return of the book. This is commesurate with the difficulty of the task and what you may gain from the mission.'
(2) Stisnera: How are the carter and the book related?
(3) DM: 'They have both been taken by the same group. Bandits are what those here call them.'
(2) Stisnera: A few bandits, or a throng of them? Wonder how a wizard would have been put among the dead by a handful of bandits.
(3) DM: OOC: You get the feeling they will bargain, although they don't seem too attached to the idea.
(1) Jake: I'm interested. I will not violate my ethics, but if everything is as you say, there shouldn't be an issue.
(3) DM: 'They were many. They are not as many now.'
(3) DM: 'We do not believe there is issue with your ethics. We will provide balance if there is.'

Emote commands:

/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
(2) Stisnera: Hmm. Would we be... well... freed from any worry should we have to take ungraceful decisions to complete your request?
(3) DM: OOC: Huh?
(3) DM: OOC ^
(2) Stisnera: It might be needed to lay a trap or two, or kill said bandits without any warning, or otherwise do things going against most laws.
(1) Jake: * He's worried about the law taking a swing at our necks if we do something illeagal.
(3) DM: 'They have tresspassed against us and will bring unnessasary and violative destruction. We do not care if they all die.'
(2) Stisnera: He? Are you indirectly talking about yourself Jake? And Dieger... well, he is mute for the moment, though that would interest him as well.
(3) DM: OOC: Hard to be Dieger and librarians too. :)
(1) Jake: * I use * as shorthand for Narf's OOC:
(2) Stisnera: (Heh. Well, either he is mute, or staying at the inn. Overlooked that * Jake. Sorry about that)
(1) Jake: * also italics for actions. It's okay.
(3) DM: OOC: He's standing there, mute. :)
(2) Stisnera: So, is there any other complication in this matter?
(1) Jake: Stisnera, that's almost certainly a detail that can't really be answered until we have agreed to take on this action. At this point, as things stand, are you in or out?
(3) DM: 'The bandits should not be fought in an even manner, nor should their leaders, a fighter and a wizard. With proper planning, they should present only reasonable trouble.'
(3) DM: 'Any other possible complications are not foreseen by us.'
(3) DM: OOC: Really gotta BRB...
(1) Jake: Then again, I've been wrong before. It will happen again.
(2) Stisnera: Hmm, it should be good enough. Still seems a bit fishy, and too good to be true, but perhaps that's our luck. Any chance you could help should these... unforeseen complications arise?
(3) DM: OOC: Back
whispering to Stisnera, Not really, as we would be out of their territory.
whispering to Stisnera, Such is the price of black ops.
(3) DM: 'No, unless, as we have said, those complications arise from another of those of the power centers.'
whispering to Stisnera, Probably about time for you to make a firm decision so we can move forward before Narf has to leave.
(3) DM: You are still in the bubble and they seem to be maintaining it without effort. In fact, they seem to have momentarily forgotten it as unimportant.
(2) Stisnera (whispering): I was merely doing some... well, haggling. That should be enough now.
(2) Stisnera: Looks like we have a deal then. Why do I feel I will regret it?
(1) Jake: Don't worry so much about regrets, Stisnera; you'd regret turning down a chance at the loot even more.
(3) DM: You find yourself back in the alley. There is no sign of the librarians or the messenger.
(1) Jake: Well, I, for one, could use some rest and recuperation.
(2) Stisnera: Working in a bar would be much better if you only wanted money. *Shrugs*
(1) Jake: Well, I could hang around at bars for a year, or I could run a mission like this for a week. Besides, who wants to live forever?
(1) Jake: It would get dull.
(2) Stisnera: A surprise. I wouldn't have expected to sleep you alone tonight. I will be roaming in the town while you snooze; if you don't see me, no need to worry.
whispering to DM, Did you mention something about a time constraint today on the boards?
(3) DM (whispering): Yeah. 1 minute left.
(3) DM: 1 minute warning.
(3) DM: Your room for three has three reasonably comfortable folding beds.
(3) DM: Anything before I end?
(2) Stisnera: (I believe we are done here. Well, besides the random glowering and bickering)
(1) Jake: Heads back to the tavern, entertains the place for a while, then turns in, and checks that mystery bag.
(3) DM: Ok.
(2) Stisnera: (Experience! What? We don't get any experience for talking to strangers? A shame)
(3) DM: You find 100gp. Nothing strikes you as strange.
(2) Stisnera: (:))
(3) DM: ----END----
(3) DM: Nope, no XP this session. :)
(3) DM: Bye.
(3) DM: Disconnecting from server...
(3) DM (exit): 12:23
(1) Jake: No RP XP? Oh well.
(1) Jake: Yeah, I know - he's gone.
(2) Stisnera: *Grumbles* It doesn't want to give me DM power. A shame. :)
(1) Jake: Shucks, that's my department.
(1) Jake: See?
(1) Jake: And now you are back to being a player
(1) Jake: And now I'm the GM! Wha ha ha!
(2) Stisnera: I see. The chair for DMs doesn't look too comfortable though. Did Narf save the log?
(2) Stisnera: *Runs for cover*
(1) Jake: Stisnera finds appropriet total cover.
(1) Jake: I don't know about narf, But I did. I think.