Welcome to OpenRPG version 1.6.1...
Emote commands:
/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Locating server at 127.0.0.1:6774...
Game connected!
(1) Jacob (enter): 11:25
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 3:00 pm Pacific.
Disconnecting from server...
Game disconnected!
Locating server at 127.0.0.1:6774...
Game connected!
(2) Jacob (enter): 14:20
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 3:00 pm Pacific.
(3) DM (enter): 15:02
(3) DM: Hello
(2) Jacob: Greetings; Narf, right?
(2) Jacob: That would be a yes.
** Sorry, don't understand what a /stats is...
(2) Jacob: Well, one minute or so until schedualed start, or did I get the time wrong?
(3) Narf The DM: Past time, in fact. Wait till 3:15?
(2) Jacob: Sure.
(3) Narf The DM: I just noticed I didn't put up log #21
(2) Jacob: Well, we still have another 7 minutes until the 15 minute grace period runs out.
(2) Jacob: Make that 6; my clock just flipped to the next minute
(3) Narf The DM: Up.
(2) Jacob: Yep. Switching rooms....
Moving to room 'D and D'..
(2) Jacob (enter): 15:20
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for
a short gaming session on Saturday, and stop it after.
Game scheduale has changed; currently schedualed to start at 3:00 pm Pacific.
(3) Narf The DM (enter): 15:20
(3) Narf The DM: Ok...Last time we left our heroes...
(3) Narf The DM: Anything you want to take care of before the journey starts?
(2) Jacob: No.
(3) Narf The DM: Ok. You set out from the university, Degartain in the lead with a map.
(2) Jacob: Wait; we were missing something - introductions!
(3) Narf The DM: And also!
(3) Narf The DM: ----BEGIN----
(3) Narf The DM: You all meet later that day in front of the university.
(3) Narf The DM: Degartain is a medium-sized human, looking completly unremarkable, save for seeming quite intelligent.
(2) Jacob: Ah, would you be the promising young student I was told about?
(3) Narf The DM: (Compared to the average fighter)
(3) Narf The DM: 'Yes. I'm Degartain. Isn't this exciting?'
(3) Narf The DM: 'I've never been to the surface before. What's sunlight like?'
(2) Jacob: May take you a little while to get used to it, but it tends to make many things quite green.
(3) Narf The DM: 'Green? That 'grass' stuff?'
(2) Jacob: Grass, trees, bushes - there's lots of green stuff up there. Oh, and don't worry about my companion here too much; she's quite friendly unless she thinks someone is trying to hurt me.
(3) Narf The DM: Degartain looks at Aphrysini intently. 'Is that a wolf? I've heard of wolves. Is it true they have fifty teeth?'
(2) Jacob: * Reaches up to pat Aphrysini on the head *
(2) Jacob: I haven't counted. (In sylvan): Aphrysini, smile for him
(2) Jacob: But yes, she is a wolf.
(3) Narf The DM: Degartain starts counting.
(3) Narf The DM: 'I saw a dog once. It was kinda small and scruffy and barked a lot. It looked kinda silly.'
(4) Randall (enter): 15:30
(3) Narf The DM: 'Wolves are cool' He pronounces firmly.
(4) Randall: hello
(3) Narf The DM: OOC: Hello
(2) Jacob: ooc: Greetings, just in time for introductions.
(4) Randall: OC: seems I didn't figure in daylight savings, woke up in time but thought I had an hour to spare
(3) Narf The DM: OOC: The excitable young man who's never been to the surface (uhh, I think I forgot to mention we're currently underground) is Degartain.
(3) Narf The DM: OOC: The drow is Ellisia, the resident expert on pools and sinkholes.
(3) Narf The DM: OOC: So...Walk in or something. :)
(2) Jacob: ooc: Let's see... we have Jacob, a Druid in DragonHide Breastplate with a large Dragonhide shield and an Animal Companion Wolf the size of a horse, we have Degartain, a particularly bright fighter (who has yet to be described).
(3) Narf The DM: OOC: Ooh, right, where are we. We are currently in front of the University. Since it's the only one in the game so far, I havn't bothered to name it. The front fronts on a large cave and is carved to look like a surface university.
(3) Narf The DM: OOC: Degartain looks like a typical human male, save for being excitable, curious and not the least bit cynical.
(4) Randall: Grahas the Ranger is strolling by
(2) Jacob: ooc: Armor? Weapons?
(2) Jacob: ooc: Other visible stuff?
(3) Narf The DM: OOC: Wandering around are plenty of people in white robes, some people in grey robes and a few people in black robes.
(4) Randall: He wears studded leather and wields a longsword
(2) Jacob: Greetings. I'm Jacob, and this is Aphrysini (points to the Wolf).
(3) Narf The DM: 'I'm Degartain. Do you know what a banana is?'
(4) Randall: Greetings my name is Grahas, kneels and begins to pat the wolf.
(3) Narf The DM: Ellisia looks amused.
(4) Randall: "yes, it's a sort of fruit from the hot south"
(2) Jacob: ooc: Did you read up on the last session or two where today's actions were set up?
(3) Narf The DM: OOC: I don't think I mentioned the log. Oops.
(4) Randall: OC: is it on the last few pages on the forum?
(2) Jacob: ooc: No, it's usually posted on Narf's web page: Here
(2) Jacob: ooc: so that would be a no; good to know, you should still be able to follow along.
(2) Jacob: Did you also hear the dream cry, or are you another student, as Degartain, come to aid us?
(3) Narf The DM: OOC: Yes to the first would fit you in the plot nicely.
(4) Randall: Yes indeed I did (OC: didn't realise the logs went so far only saw 3)
(3) Narf The DM: OOC: Been doing this for a while. :)
(3) Narf The DM: OOC: Any more 'getting ready' stuff to do?
(2) Jacob: Well, we have located three potential sites, and are heading off to aleviate the suffering. Care to join us?
(4) Randall: I would be glad to
(2) Jacob: Then let us be off.
(4) Grahas: lead the way
(3) Narf The DM: You head out through the tunnels, Degartain in the lead with a map. Emerging from one such tunnell, you find yourself on the sheer face of a cave, extending in all directions farther than your light can penatrate.
(3) Narf The DM: Degartain nods calmly and steps out onto a path running along the stone, about two feet wide.
(4) Grahas: Grahas take up the rear
(3) Narf The DM: After about a mile of walking, you come to another hole in the wall.
(2) Jacob: Takes up the middle with Aphrisini and the two pack mules
(2) Jacob: Rather large cavern, this.
(3) Narf The DM: (Nobody says anything, I move on)
(3) Narf The DM: Entering the hole, you travel for a while till you come to a broad and slow river. 'This way', Degartain says and heads along side it.
(3) Narf The DM: Some time later, you see a bright spot in the distance, like a small fire.
(3) Narf The DM: OOC: Approach? Avoid? Poke with stick?
(4) Grahas: I attempt to move silently closer
(4) Grahas: [1d100] -> [50] = (50)
(4) Grahas: OC oops
(4) Grahas: [1d100+3] -> [51,3] = (54)
(4) Grahas: [1d20+3] -> [1,3] = (4)
(2) Jacob: Waits for Grahas to return from his scouting expition
(4) Grahas: Grahas trips over a rock and starts a landslide
(2) Jacob: ooc: If you filled out a character sheet for the program, there should be a skill listing you can right-click to get a skill check posted.
(3) Narf The DM: The fire appears to be medium and vaguely humaniod. It turns what might be it's head at the sounds of rocks falling into the river (Still underground, as of yet).
(3) Narf The DM: OOC: Also, can you send me your character?
(2) Jacob: ooc: Was that Move Silently or Hide?
(4) Grahas: OC: I havn't gottena round to doing the sheet, I'm using the basic skills from the starting package. I did most of my work on the 12th level charcater :)
(4) Grahas: oh oh brb
(3) Narf the DM: ?
(2) Jacob: ooc: Methinks he isn't here just at this moment.
(3) Narf the DM: OOC: Got that far. :)
(4) Grahas: OC: had to do something
(4) Grahas: OC: it was move silently, for hide i roll
(4) Grahas: [1d20+5] -> [5,5] = (10)
(3) Narf the DM: [1d20+3] -> [1,3] = (4)
(3) Narf the DM: [1d20+4] -> [10,4] = (14)
(3) Narf the DM: Well, you've just been spotted by a medium-sized fire elemental, who is looking at you curiously.
(2) Jacob: ooc: Opposed Roll - Spot; note that there is a -1 penalty for each +10 feet of distance to the spot roll.
(3) Narf the DM: OOC: Which still gives a 40 foot leeway. Good enough, I think - Besides, it isn't hostile.
(4) Grahas: if noone else approaches it Grahas slowly walks toward it making peaceful gestures
(3) Narf the DM: It says something. Unfortunatly, you can't understand it. (Unless you took Ignan as one of your langauges) It sounds hopefull.
(4) Grahas: OC: nope no ignan
(4) Grahas: Grahas turns to the druid "you don't understand it by any chance do you?"
(2) Jacob: Unfortunately, I don't speak fire yet. Draconic, sure; forest, likewise. Fire? Not yet.
(3) Narf the DM: OOC: I'll allow a Druidic check.
(2) Jacob: [1d20+3] -> [12,3] = (15)
(3) Narf the DM: You get the sense that it's asking you to do something.
(3) Narf the DM: The fire elemental points down into the river.
(2) Jacob: ooc: Although with Summon Nature's Ally II, it would be a good idea for him to pick it up next level...
(2) Jacob: Ah, he can't cross the water.
(3) Narf the DM: OOC: Something to do with the river. Spot check.
(4) Grahas: OC: where's moses when you want him
(4) Grahas: [1d20+4] -> [16,4] = (20)
(3) Narf the DM: You see a cave (With that spot check, yep)
(3) Narf the DM: OOC: Underwater cave.
(2) Jacob: Spot Skill Check: [1d20+10] -> [19,10] = (29)
(3) Narf the DM: OOC: It's under the far bank and looks like it goes upward shortly in.
(4) Grahas: "Anyone a strong swimmer" I ask
(2) Jacob: ooc: Distances?
(2) Jacob: Not personally. I could bring up a shark, crocodile, squid, or some such, however.
(3) Narf the DM: OOC: About forty-sixty feet, but the rivers' current is not a danger.
(3) Narf the DM: OOC: The river does have a far bank.
(2) Jacob: Although I'm particularly interested in the tunneling aspect of a Dire Badger at the moment.
(2) Jacob: ooc: Tunnels solid rock or something else?
(4) Grahas: I pull off me armour and armed only with a dagger wade into the river
(3) Narf the DM: OOC: Up to you. If nothing else, you could always dog-paddle with a light load.
(4) Grahas: [1d20+7] -> [19,7] = (26)
(4) Grahas: swim
(3) Narf the DM: OOC: The rivers about twelve feet deep. I would also reccomend a weapon. *DM hint*
(3) Narf the DM: OOC: And with that roll, you could take a weapon and a shield.
(4) Grahas: thus the dagger
(2) Jacob: ooc: Reason I ask is that a Dire Badger (Summon Nature's Ally II - can be cast spontaneously by a Druid) can tunnel, leaving a path behind, through anything less than solid rock.
(2) Jacob: ooc: further, it's a forest Creature, so Jacob could tell it exactly what to do.
(4) Grahas: I swim over to the far bank, then I dive under and enter the tunnel
(3) Narf the DM: OOC: I'd allow that. Not all caves are rock and you could probably find a way to tunnel accross.
(3) Narf the DM: Grahas the ranger finds that the underwater cave leads upward. Quite quickly, he breaks the surface in another cave.
(4) Grahas: I look around me
(3) Narf the DM: Pieces of skeletons are scattered about and there are burn marks here and there around the cave. It looks like a battle was fought here.
(3) Narf the DM: The cave also has an exit. (You do have a light-source, right?)
(3) Narf the DM: OOC: Jack?
(4) Grahas: OC: a light, damn!
(3) Narf the DM: The cave also feels heavy and oppressive.
(2) Jacob: ooc: Jacob should still have his continual flame dagger (which water wouldn't put out).
(2) Jacob: Waits for the brave scout to return.
(3) Narf the DM: OOC: And in this water, you could take ten and dog-paddle. Couldn't take you armor or shield, though.
(4) Grahas: Grahas swims back and explains that the tunnel leads upwards before breaking out, but he couldn't see anythting
(2) Jacob: ooc: Can't use Out of Character info to decide what to do.
(2) Jacob: ooc: Could also SNA II a Dire Bat and ride it across. Can't leave Aphrysini behind, though.
(3) Narf the DM: OOC: Yes, but you could tell the river is only a little more dangerous than a back-yard pool.
(3) Narf the DM: OOC: Degartain and Ellisia will only act if PC's are at an impasse or if asked to do something, generally.
(2) Jacob: Hands Grahas Jacob's Continual Flame dagger This might light the way, alothough I will want it back.
(2) Jacob: How much distance is it from the cave wall above to the tunnel? I might be able to find something to open it up a bit more.
(4) Grahas: Grahas says thanks and swims back to tunnel
(4) Grahas: Swimming back up he enters tha cave and makes out all that stuff
(3) Narf the DM: OOC: I got nothin to do yet.
(2) Jacob: ooc: Distances requested by Jacob of Grahas?
(4) Grahas: He carefully exits the water and investigates the skeletons (he is in cave so i doubt he hears request)
(2) Jacob: ooc: It was actually made just before Grahas swam back
(2) Jacob: ooc: Or at least, that's how it's displaying on my monitor; net has some issues with packet arrival at times.
(4) Grahas: OC: in whcih case I tell him the measurements
(4) Grahas: roughly
(3) Narf the DM: OOC: Which is enough that only the most inept person couldn't swim it.
(2) Jacob: ooc: Narf? Distances?
(3) Narf the DM: OOC: Call it fifty feet for the river, twenty feet for the tunnel.
(2) Jacob: Well, can't tunnel through both then; need to get across first.
(2) Jacob: Proceeds to pack armor and shield onto the mules, as well as most heavy stuff, then leads them across (taking 10)
(2) Jacob: ooc: Swim is dex based, right? Dex mod of +2 for Jacob.
(3) Narf the DM: You arrive safely, if rather slowly and a little downstream.
(4) Grahas: OC: Swim is STR
(2) Jacob: ooc: Uh-oh; str mod is -1....
(4) Grahas: OC: not that i guess is really matters
(3) Narf the DM: OOC: Ok, you arrive really slowly and way downstream.
(2) Jacob: Leads the animals back up to the tunnel, then spontaneously casts a Summon Nature's Ally II for a Dire badger, and sets it to work opening up the tunnel from the shore (burns Flame Blade)
Jacob casts Flame Blade ( level 2, "Touch attack deals 1d8 +1/two levels damage" )
Jacob can cast Flame Blade 0 more times
(2) Jacob: ooc: Dire badger has a dig speed of 10 feet, leaves a five foot tunnel, and (at 3rd) sticks around for three rounds.
(2) Jacob: ooc: Now anyone that can fly can get to the other section without getting wet.
(3) Narf the DM: Well, your dire badger handily opens up the tunnel.
(2) Jacob: Walks in and says hello to Grahas.
(4) Grahas: Grahas hands him back his dagger
(3) Narf the DM: A skeleton wanders in and attacks.
Jacob casts Barkskin ( level 2, "Grants +2 (or higher) enhancement to natural armor" )
Jacob can cast Barkskin 0 more times
(2) Jacob: Shares with Aphrysini
(2) Jacob: Dex check: [1d20+2] -> [9,2] = (11)
(2) Jacob: Well, as soone as my turn comes up, anyway.
(4) Grahas: OC: do we use maximum hp?
(2) Jacob: Dex check: [1d20+2] -> [14,2] = (16)
(3) Narf the DM: OOC: Rather unnoticed, Degartain and Ellisia have also swum accross, although Degartain doesn't have his breastplate on anymore. Yes, maximum HP.
(3) Narf the DM: Initiative: [1d20+3] -> [9,3] = (12)
(3) Narf the DM: [1d20+1] -> [14,1] = (15)
(4) Grahas: [1d20+3] -> [11,3] = (14)
(2) Jacob: ooc: And here I thought Jacob was special for rolling max each time...
(3) Narf the DM: [1d20+5] -> [2,5] = (7)
(4) Grahas: OC: did the donkey with all the stuff come down the new tunnel?
(3) Narf the DM: Ok, Jacob, Ellisia, Grahas, Degartain, Skeleton. I think.
(3) Narf the DM: OOC: The donkey's are sensiibly avoiding it.
(2) Jacob: First dex roll was Jacob's (11), second was Aphrysini's (16)
(4) Grahas: OC: any weapons lying in the cave?
(3) Narf the DM: Ah. Well, then, Aph, Ellisia, Grahas, Degartain, Jacob, Skeleton.
(2) Jacob: ooc: and as Aph can't attack a skeleton unless directly defending Jacob, she's going to be just standing around for a bit, but no longer flat-footed.
(3) Narf the DM: Yep. However, all of them are broken.
(2) Jacob: ooc: Well, at least Jacob has a dagger....
(4) Grahas: OC: I could pick up rocks and throw them
(3) Narf the DM: Ellisia says 'I cannot affect this.' and retreates a little, pulling out a dagger.
(3) Narf the DM: OOC: Grahas has a dagger too, if I remember right. And doesn't Jacob have a staff?
(2) Jacob: ooc: A club, but it would be stowed away at the moment.
(4) Grahas: OC: ok, i guess I could use the dagger
(2) Jacob: ooc: with the armor.
(3) Narf the DM: OOC: Well, skeleys don't have much HP anyway.
(3) Narf the DM: Grahas' turn.
(4) Grahas: I brandish my dagger and advance on the vile undead
(4) Grahas: I attack if possible
(4) Grahas: [1d20+6] -> [2,6] = (8)
(2) Jacob: ooc: I really, really hate to say this - but skeletons have DR 5/Bludgeoning. Dagger won't cut it, without Power Attack or a very hight strength and a lucky roll.
(2) Jacob: ooc: ... not that it matters much this round....
(3) Narf the DM: OOC: Oops. Somehow I was convinced they took half-damage from non-bludgeoning.
(3) Narf the DM: OOC: I blame Neverwinter Nights.
(4) Grahas: Realising his dagger is useless Grahas decides to run for the packs and pull out his sword
(3) Narf the DM: OOC: A rock would also work. Your in a cave, there's gotta be rocks.
(2) Jacob: ooc: especially with the recent tunneling through the wall....
(3) Narf the DM: Degartain attacks...
(3) Narf the DM: Sword, short, 1st attack Attack Roll: [1d20+6] -> [10,6] = (16)===> DMG: [1d6+1+1] -> [3,1,1] = (5)
(3) Narf the DM: Sword, short, 2nd attack Attack Roll: [1d20+6] -> [2,6] = (8)===> DMG: [1d6+1+1] -> [5,1,1] = (7)
(3) Narf the DM: OOC: No damage, no hit.
(2) Jacob: ooc: A tink and a miss? Pity.
(3) Narf the DM: Jacob?
(2) Jacob: Cast Barkskin for +2 AC
(2) Jacob: Share with Aphrysini.
Jacob casts Barkskin ( level 2, "Grants +2 (or higher) enhancement to natural armor" )
Jacob can cast Barkskin 0 more times
(3) Narf the DM: The skeleton attacks Degartain (As he's closest).
(3) Narf the DM: [1d20+1] -> [20,1] = (21)
(3) Narf the DM: AC: [19+1] -> 20
(3) Narf the DM: [1d20+1] -> [14,1] = (15)
(3) Narf the DM: [1d6+1] -> [2,1] = (3)
(3) Narf the DM: Degartain is scratched.
(3) Narf the DM: Aph?
(2) Jacob: Aph still can't attack the undead until it attacks someone she is actively defending - which defaults to Jacob until he says otherwise. So she places herself between Jacob and the Skeleton.
(3) Narf the DM: Ellisia is still being a non-combatant...
(3) Narf the DM: Grahas
(2) Jacob: ooc: should have burned the Barkskin for the badger - Flame blade would be very, very useful here....
(4) Grahas: OC: have I reached my sword?
(3) Narf the DM: OOC: Yep, guess so. The packs won't be that far away, I don't think. Should be able to do that, running.
(4) Grahas: I return brandishing my sword and advance on the skeleton
(4) Grahas: I attack if possible
(4) Grahas: [1d20+6] -> [14,6] = (20)
(4) Grahas: [1d8+3] -> [2,3] = (5)
(3) Narf the DM: No damage.
(3) Narf the DM: Degartain
(3) Narf the DM: Sword, short, 1st attack Attack Roll: [1d20+6] -> [8,6] = (14)===> DMG: [1d6+1+1] -> [4,1,1] = (6)
(3) Narf the DM: Sword, short, 2nd attack Attack Roll: [1d20+6] -> [4,6] = (10)===> DMG: [1d6+1+1] -> [1,1,1] = (3)
(3) Narf the DM: A few of the skeletons ribs cave in.
Jacob casts Cure Light Wounds ( level 1, "Cures 1d8 damage +1/level (max +5)" )
Jacob can cast Cure Light Wounds 1 more time
(3) Narf the DM: Right, Jacob.
(2) Jacob: Holding the charge, then approaching the skeleton.
(3) Narf the DM: Ooooh....
(2) Jacob: I would like to be able to 5-ft step and touch attack next round.
(3) Narf the DM: OOC: Should be able to.
(3) Narf the DM: Skeleton attacks Degartain
(3) Narf the DM: [1d20+1] -> [13,1] = (14)
(3) Narf the DM: Misses.
(2) Jacob: ooc: also, free action to direct Aph to defend Degartain.
(2) Jacob: ooc: one way or another, that skeleton is rather dead, next round.
(3) Narf the DM: Aph
(2) Jacob: With Degartain having been attacked....
(2) Jacob: Bite (base): [1d20+10] -> [10,10] = (20) ===> Damage: [1d8+6] -> [2,6] = (8)
(2) Jacob: Free trip attempt, if it hits and the skeleton is still "alive"
(2) Jacob: +4 size, +6 Strl - opposed Str check, or target falls Prone: [1d20+10] -> [16,10] = (26)
(3) Narf the DM: The skeleton is looking a bit shattered around the edges.
(3) Narf the DM: The skeleton falls down.
(2) Jacob: Opposed strength check - it gets a roll to not fall.
(3) Narf the DM: Ellisia doesn't throw a rock, because there's people in the way.
(3) Narf the DM: OOC: Str bonus +1. Couldn't make it, anyway.
(4) Grahas: [1d4+3] -> [4,3] = (7)
(4) Grahas: [1d100+3] -> [39,3] = (42)
(4) Grahas: [1d100+3] -> [18,3] = (21)
(2) Jacob: Trying for [1d20+3] -> [15,3] = (18)?
(2) Jacob: You can type it out with the brackets and have it do the interpolation; In fact, I can't do [1d20] -> [6] = (6) without the roll stuff.
(2) Jacob: Well, unless I do something that shows up as cheating.
(4) Grahas: [1d100+3] -> [59,3] = (62)
(4) Grahas: another test
(4) Grahas: OC: well that's fixed
(2) Jacob: ooc: Still your turn....
(4) Grahas: OC: it's not dead?, destroyed I mean
(2) Jacob: Still un-dead; just on the ground, tripped.
(4) Grahas: [1d20+3] -> [13,3] = (16)
(4) Grahas: [1d8+3] -> [2,3] = (5)
(3) Narf the DM: No damage.
(2) Jacob: Prone, specifically; -4 AC vs. melee attacks.
(3) Narf the DM: DR 5/bludgeoning, though.
(3) Narf the DM: Degartain.
(3) Narf the DM: Sword, short, 1st attack Attack Roll: [1d20+6] -> [13,6] = (19)===> DMG: [1d6+1+1] -> [4,1,1] = (6)
(3) Narf the DM: Sword, short, 2nd attack Attack Roll: [1d20+6] -> [4,6] = (10)===> DMG: [1d6+1+1] -> [2,1,1] = (4)
(3) Narf the DM: Chip. Still not quite destroyed.
(4) Grahas: OC: damn to GM button
(3) Narf the DM: Jacob.
(2) Jacob: 5-ft step and touch attack; Let's see... how do I roll that? Dex? [1d20+2] -> [19,2] = (21)
(2) Jacob: Damge [1d8+3] -> [8,3] = (11)
(2) Jacob: Will half.
(3) Narf the DM: The skeleton collapeses into an innert pile of bones.
(2) Jacob: Anyone need patching up?
(3) Narf the DM: Half wouldn't matter; it's dead either way.
(3) Narf the DM: OOC: We've used up the normal two hours. Votes (Continure/End Now)?
(2) Jacob: Continue; I've got time.
(4) Grahas: OC: can i just ask, there should be other players?
(2) Jacob: Theoretically, a game of D&D or d20 is balanced with a four-character party.
(2) Jacob: But nobody else has shown up in the last, oh, five or ten sessions.
(4) Grahas: I just meant there should be more than you two and me
(4) Grahas: oh pity
(3) Narf the DM: OOC: Ok, we've got a continue and a neutral.
(3) Narf the DM: Ding-dong, the skeleton is dead. Whaddya do now?
(4) Grahas: hey I can go on
(2) Jacob: Anyone injured? I can still do some healing today.
(4) Grahas: brb
(2) Jacob: Gets back in armor (and otherwise normal outfit - including club at belt) then grabs one of the bones and starts playing fetch with Aphrysini.
(3) Narf the DM: Degartain asks if he can join in.
(2) Jacob: Yeah, sure; grab a bone.
(4) Grahas: I put my armour back on and investigate the cave
(2) Jacob: Takes a few moments to Search.
(2) Jacob: Search Skill Check: [1d20-4] -> [7,-4] = (3)
(2) Jacob: oops; wrong character; that was Aph's mod.
(3) Narf the DM: There's an exit; although it soon branches off, the trail of bones and scorch marks is clear enough.
(4) Grahas: [1d20+4] -> [4,4] = (8)
(2) Jacob: Search Skill Check: [1d20+2] -> [12,2] = (14)
(3) Narf the DM: You find about [1d50] -> [44] = (44) gp.
(3) Narf the DM: OOC: Uh...DM is reactive.
(2) Jacob: Splits it up with everyone who helped fight the skeleton - let's see.... that's 11 for Grahas, 11 for Jacob, 11 for Degartain, 11 for Ellisia
(2) Jacob: Then goes looking for a way to get a fire elemental across a river.
(2) Jacob: Don't forget to have everyone write the extra gp into their character sheets.
(4) Grahas: OC: I'm a bit tired from getting up early
(3) Narf the DM: Ellisia refuses any money, as she wasn't any help. Also, 'I think there's a minor sinkhole nearby.'
(2) Jacob: Perhaps a slab of wood (sure - it would burn up, but would take a while) is available. Maybe a boat or something.
(2) Jacob: Pockets the extra 11 for Aphrysini's portion of the battle.
(2) Jacob: Not that much wood would grow undergound....
(4) Grahas: OC: perhaps there are some rags. wrap the rags around a bone and use it as a torch
(2) Jacob: Oh, light isn't the issue - the elemental seems to want across. Elementals match druid alignment; of course Jacob wants to help him out a bit.
(4) Grahas: OC: I know I thought the idea was for the elemental to catch a lift in a torch
(3) Narf the DM: OOC: The elemental wants something and was pointing at this cave. No accross nessasarily implied.
Jacob casts Detect Magic ( level 0, "Detects spells and magic items within 60 ft" )
Jacob can cast Detect Magic 1 more time
(2) Jacob: Looks around for anything out of place.
(2) Jacob: Yah know, magic auras and the like.
(2) Jacob: Any nearby magic?
(3) Narf the DM: Nope.
(3) Narf the DM: There is a trail of peices of bone and scorch-marks down one tunnel, however.
(4) Grahas: OC: follow the trail
(2) Jacob: Well, I guess we should follow the trail.
(3) Narf the DM: OOC: My brain just went blank.
(3) Narf the DM: OOC: Ok...
(3) Narf the DM: You come to a wider area, where you find a skeleton of some sort of four-legged creature amid the debris. It is active.
(2) Jacob: Initiative?
(3) Narf the DM: Yep.
(2) Jacob: Dex check: [1d20+2] -> [11,2] = (13)
(2) Jacob: Dex check: [1d20+2] -> [8,2] = (10)
(3) Narf the DM: OOC: Last encounter, I think.
(2) Jacob: Jacob/Aphrysini
(4) Grahas: [1d20+3] -> [5,3] = (8)
(3) Narf the DM: Initiative: [1d20+3] -> [7,3] = (10)
(3) Narf the DM: Ellisia: [1d20+1] -> [6,1] = (7)
(3) Narf the DM: Skeleton: [1d20+7] -> [14,7] = (21)
(3) Narf the DM: Skeleton, Jacob, Aphrysini, Degartain, Grahas, Ellisia
(3) Narf the DM: [1d5] -> [4] = (4)
(3) Narf the DM: The skeleton moves swiftly, attacking Grahas.
(3) Narf the DM: [1d20+2] -> [15,2] = (17)
(3) Narf the DM: [1d6+1] -> [5,1] = (6)
(4) Grahas: I am wearing studded leaher
(3) Narf the DM: AC?
(4) Grahas: and have dex 16
(4) Grahas: so 16
(3) Narf the DM: *Chomp!*
(2) Jacob: ooc: So... 3 dex, 3 armor? Looks like you took a hit.
(4) Grahas: indeed, and may i say aaaah!
(3) Narf the DM: Indeed you may.
Jacob casts Shillelagh ( level 1, "Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level" )
Jacob can cast Shillelagh 0 more times
(2) Jacob: On club, then draw club.
(3) Narf the DM: Aph.
(2) Jacob: Still defending Grahas (orders haven't changed...) so attacks
(2) Jacob: Bite (base): [1d20+10] -> [3,10] = (13) ===> Damage: [1d8+6] -> [4,6] = (10)
(2) Jacob: More than likely misses, but attacks, none the less.
(3) Narf the DM: Miss
(3) Narf the DM: Oh, right, Degartain.
(3) Narf the DM: Half-asleep here.
(3) Narf the DM: For some reason.
(3) Narf the DM: Sword, short, 1st attack Attack Roll: [1d20+6] -> [4,6] = (10)===> DMG: [1d6+1+1] -> [2,1,1] = (4)
(3) Narf the DM: Sword, short, 2nd attack Attack Roll: [1d20+6] -> [1,6] = (7)===> DMG: [1d6+1+1] -> [6,1,1] = (8)
(3) Narf the DM: Wiffedy Wiff.
(2) Jacob: ooc: actually, Grahas would have been flat-footed for that first blow, and so would have only had armor, not dex, to AC.
(4) Grahas: OC: and i'm half awake
(3) Narf the DM: Grahas.
(4) Grahas: [1d20+6] -> [2,6] = (8)
(4) Grahas: damn
(3) Narf the DM: Miss.
(3) Narf the DM: Ellisia picks up a rock and whacks the skeleton, with a fustrated look on her face.
(3) Narf the DM: [1d20+3] -> [9,3] = (12)
(3) Narf the DM: Miss.
(3) Narf the DM: Skeleton.
(3) Narf the DM: [1d20+2] -> [17,2] = (19)
(3) Narf the DM: [1d6+1] -> [4,1] = (5)
(3) Narf the DM: [1d5] -> [1] = (1)
(3) Narf the DM: Attacking Jacob, this time.
(2) Jacob: AC 19.
(2) Jacob: So... does tie go to attacker or defender?
(3) Narf the DM: And attack 19, so hit, right?
(2) Jacob: I think so. That's what, 5 or 6 points of damage?
(2) Jacob: Or should there have been a second attack roll as well?
(3) Narf the DM: OOC: Equal or higher. So hit.
(3) Narf the DM: OOC: Nope. One attack.
(2) Jacob: 5 then and payback time?
(3) Narf the DM: 5 damage and your turn now, yep.
(2) Jacob: Club, Shillelagh (base): [1d20+3] -> [8,3] = (11) ===> Damage: [2d6+1] -> [6,1,1] = (8)
(2) Jacob: So of course, he misses. Grr.
(3) Narf the DM: Aph
(2) Jacob: Still defending Grahas, who was attacked last round, so...
(2) Jacob: Bite (base): [1d20+10] -> [8,10] = (18) ===> Damage: [1d8+6] -> [2,6] = (8)
(2) Jacob: +4 size, +6 Strl - opposed Str check, or target falls Prone: [1d20+10] -> [9,10] = (19)
(3) Narf the DM: [1d20+1] -> [5,1] = (6)
(3) Narf the DM: The skeleton is now prone.
(3) Narf the DM: Degartain
(3) Narf the DM: Sword, short, 1st attack Attack Roll: [1d20+6] -> [17,6] = (23)===> DMG: [1d6+1+1] -> [3,1,1] = (5)
(3) Narf the DM: Sword, short, 2nd attack Attack Roll: [1d20+6] -> [8,6] = (14)===> DMG: [1d6+1+1] -> [2,1,1] = (4)
(2) Jacob: Note that four-legged critters get a +4 bonus for staying standing. Still not enough, but hey.
(3) Narf the DM: Tinkedy Tink.
(4) Grahas: brb
(3) Narf the DM: Poke
(3) Narf the DM: OOC: Screen went gray.
(2) Jacob: Jacob and Aphrysini have gone this round; Got Degartain's attack rolls and the "Tinkedy Tink", the Grahas said "brb"
(2) Jacob: Then you said "poke"
(4) Grahas: my turn
(4) Grahas: [1d20+6] -> [10,6] = (16)
(4) Grahas: [1d8+6] -> [6,6] = (12)
(2) Jacob: Don't forget; skeleton is at -4 AC vs. melee attacks for being prone.
(4) Grahas: that last one should probably be only 9 dmg
(2) Jacob: Likewise, don't forget that the skeleton standing up provokes Attacks of Opportunity....
(2) Jacob: Supposed to be 1d8+3?
(4) Grahas: 1d8 + str (+3)
(3) Narf the DM: 12-5 = 7
(3) Narf the DM: So 7 damage.
(2) Jacob: Wrong modifier on the damage roll; three high; that's 4 damage.
(2) Jacob: Ellisia?
(2) Jacob: THen Skeleton, Jacob again, and Aphrysini.
(3) Narf the DM: Ellisia, yep. Just wanted to see if there was anything more to be said.
(3) Narf the DM: Ellisia tries another attack with the rock. (Rocks wouldn't need proficiency, would they?)
(3) Narf the DM: [1d20+3] -> [13,3] = (16)
(2) Jacob: Improvised weapon; yep, it does need proficiency, but the non-proficiency cost is only -4 - which likely still succeeds, what with the skeleton being prone.
(3) Narf the DM: [16-4+4] -> 16
(3) Narf the DM: Yep
(3) Narf the DM: [1d3] -> [2] = (2)
(2) Jacob: And Bludgeoning! Yay!
(3) Narf the DM: Skeleton
(3) Narf the DM: [1d20+2] -> [15,2] = (17)
(3) Narf the DM: [1d6+1] -> [2,1] = (3)
(3) Narf the DM: [1d5] -> [5] = (5)
(3) Narf the DM: Ellisia yelps.
(2) Jacob: Getting up is a move equivalent action that provokes attacks of opportunity; otherwise, the skeleton takes a -4 penalty on attack rolls for staying down. Which choice?
(2) Jacob: Because I would just love to get the AoO in for Jacob, Aphrysini Ellisia and Grahas.....
(3) Narf the DM: Getting up, I suppose. It isn't intelligent.
(2) Jacob: AoO rolls everybody....
(3) Narf the DM: Ok, everybody, AoO
(2) Jacob: Club, Shillelagh (base): [1d20+3] -> [6,3] = (9) ===> Damage: [2d6+1] -> [2,3,1] = (6)
(2) Jacob: Bite (base): [1d20+10] -> [12,10] = (22) ===> Damage: [1d8+6] -> [3,6] = (9)
(4) Grahas: [1d20+6] -> [20,6] = (26)
(3) Narf the DM: Miss
(3) Narf the DM: Hit.
(2) Jacob: +4 size, +6 Str - opposed Str check, or target falls Prone: [1d20+10] -> [12,10] = (22)
(3) Narf the DM: Shattered to peices.
You must be a GM to use this feature
You must be a GM to use this feature
(3) Narf the DM: * DM is reactive.
(2) Jacob: Search Skill Check: [1d20+2] -> [6,2] = (8)
(2) Jacob: Looks around to see what can be seen.
(3) Narf the DM: Ellisia: 'We're getting closer to the sinkhole'.
(2) Jacob: Spot Skill Check: [1d20+10] -> [4,10] = (14)
(4) Grahas: oc: what sort of skeleton was it?
(3) Narf the DM: Predetor of some kind. (Genericafied Wolf Skeleton)
(4) Grahas: spot
(4) Grahas: [1d20+4] -> [1,4] = (5)
(2) Jacob: Who all got hurt?
(4) Grahas: [1d20+4] -> [2,4] = (6)
(2) Jacob: I know I took a bite; anyone else?
(4) Grahas: Well i'm blind
(4) Grahas: me
(2) Jacob: Well, Here's yours....
Jacob casts Cure Light Wounds ( level 1, "Cures 1d8 damage +1/level (max +5)" )
Jacob can cast Cure Light Wounds 0 more times
(2) Jacob: [1d8+3] -> [7,3] = (10)
(2) Jacob: Digs out wand And here's mine. [1d8+1] -> [6,1] = (7)
(2) Jacob: Anyone else need healing?
(3) Narf the DM: Ellisia: 'A little.'
(4) Grahas: i've still got a scratch (1 pt)
(2) Jacob: Grahas, you'll keep. As for you my lady.... [1d8+1] -> [5,1] = (6)
(3) Narf the DM: Ellisia: 'Thank you.'
(3) Narf the DM: Anyway, I have to go so cause my brain is mostly asleep.
(2) Jacob: Decent stopping point.
(4) Grahas: ok well cya later
(2) Jacob: Anyon care to camp here? I'm running low on spells.
(4) Grahas: fine
(2) Jacob: So... housekeeping; xp for the two encounters?
(3) Narf the DM: one 1/3; one 3 CR
(2) Jacob: Amongst four XP earning characters, that's.... 250 xp each, assuming everyone is level 3.
(3) Narf the DM: 100 + 900 = 1000
(3) Narf the DM: Yep. 250XP
(2) Jacob: 25 till next level....
(2) Jacob: Well, see you next week; same time, or push it another hour?
(4) Grahas: another hour would help me
(3) Narf the DM: Ok with me.
(2) Jacob: See you next week, then.
Server Administrator-> Closing Server.....
(4) Grahas: Disconnecting from server...
(4) Grahas (exit): 18:04