Welcome to OpenRPG version 1.6.1...

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/time - See /date.
/update [get] - Get the latest version of OpenRPG.
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/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Locating server at 127.0.0.1:6774...
Game connected!
(1) Jacob (enter): 10:37
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

(2) Jacob (enter): 10:41
(2) Jacob (exit): 10:41
(3) No Name (enter): 10:53
(1) Jacob: So.... who's mister No name?
(3) Firael: Nevermind me, I'm just browsing servers
(3) Firael: Disconnecting from server...
(3) Firael (exit): 10:54
(4) Narf the DM (enter): 11:02
(1) Jacob: Welcome.
(4) Narf the DM: Hello
(4) Narf the DM: Well, 15 minutes.
(1) Jacob: Looks like.
(4) Narf the DM: Shall we play?
(1) Jacob: Sure. You have something prepped?
(4) Narf the DM: I have a few things.
(1) Jacob: Good - I'm still working on a BBEG for the ECL 12 game.
(4) Narf the DM: Such as, 'What is that anklet?'
(4) Narf the DM: Well, I'm off to the other room.
(4) Narf the DM (exit): 11:20
Moving to room 'D and D'..
(1) Jacob (enter): 11:20
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

(2) Aphrysini (enter): 11:20
(4) Narf the DM (enter): 11:20
(4) Narf the DM: Ok,
(4) Narf the DM: ----BEGIN----
(1) Jacob: ooc: did we ever settle treasure and EXP for the fortress?
(4) Narf the DM: Oops.
(4) Narf the DM: Four CR 1 guards...
(4) Narf the DM: 31 CR 1/2 guards
(4) Narf the DM: 42 mercenaries.
(4) Narf the DM: Now, have to check XP division with regards to dead characters.
(1) Jacob: It's based on those who begin the encounter, not those who finish.
(1) Jacob: Sigh.
(4) Narf the DM: Ok. That makes it simpler.
(4) Narf the DM: (Re: Jacob #2 and Aph #2 - up to you wether you want to keep those characters or have them wander off)
(4) Narf the DM: [31*150] -> 4650
(1) Jacob: Probably better just to have them wander in during combat only. Alternately, we could do what I've been doing in the ECL 12 - having the DM run a character so that there are two in the party.
(4) Narf the DM: [(4650+1200)/44] -> 132
(1) Jacob: Try this link; it may be handy
(4) Narf the DM: Thanks. I have that, but the first thing my mind seems to think of is the books.
(4) Narf the DM: According to that calculation I did, you would get 132 XP all around. I think that's a little small for a large battle, though.
(4) Narf the DM: [132*4] -> 528
(4) Narf the DM: There. You get 528 XP. :)
(1) Jacob: Well, do hired hands count more like fellow PC's (and get a share of the EXP) or like Familiars (and don't)?
(4) Narf the DM: I think they do; I remember reading that, but I'll check.
(1) Jacob: 3.0 dmg says they don't get EXP on page 148. May be changed in 3.5
(4) Narf the DM: Yeah. It says they don't gain any XP on 105. :D
(4) Narf the DM: So...[5850/2] -> 2925
(4) Narf the DM: I think that puts you up a level.
(4) Narf the DM: * He said dryly.
(1) Jacob: Up to 5,125; yeah, that's up a level. Did you include the ogre?
(4) Narf the DM: Oh, right.
(4) Narf the DM: CR 3
(4) Narf the DM: [900/2] -> 450
(4) Narf the DM: [2925+450] -> 3375
(4) Narf the DM: Hmm...DM character...Swashbuckler?
(1) Jacob: Up to 5575. 425 to level 4!
(4) Narf the DM: Up to you. Do you want to play 2 characters or do I play one?
(1) Jacob: Between Jacob and Aphrysini? Would you mind playing one?
(4) Narf the DM: Nope.
(1) Jacob: Let's see... I think I'll pick up Extend Spell... Oh, HP: [1d8+1] -> [8,1] = (9)
(4) Narf the DM: Oooh...
(4) Narf the DM: [4d6] -> [2,6,1,1] = (10)
(4) Narf the DM: [4d6] -> [2,5,2,1] = (10)
(4) Narf the DM: [4d6] -> [2,6,4,3] = (15)
(4) Narf the DM: [4d6] -> [4,3,2,1] = (10)
(4) Narf the DM: [4d6] -> [4,6,3,6] = (19)
(4) Narf the DM: [4d6] -> [5,3,1,1] = (10)
(4) Narf the DM: [2+6+1] -> 9
(4) Narf the DM: [2+5+2] -> 9
(4) Narf the DM: [6+4+3] -> 13
(4) Narf the DM: [4+3+2] -> 9
(4) Narf the DM: [6+6+4] -> 16
(4) Narf the DM: [5+3+1] -> 9
(1) Jacob: I'm not certain, but I think that's a hopeless character - best of those is 9,9,12,9,16,9 - up 3, down 3 - net modifier 0
(4) Narf the DM: -4...+4
(4) Narf the DM: 0
(4) Narf the DM: Yep. Reroll.
(4) Narf the DM: [4d6] -> [2,5,2,5] = (14)
(4) Narf the DM: [4d6] -> [2,2,2,2] = (8)
(4) Narf the DM: [4d6] -> [5,3,5,5] = (18)
(4) Narf the DM: [4d6] -> [6,4,6,1] = (17)
(4) Narf the DM: [4d6] -> [2,5,3,3] = (13)
(4) Narf the DM: [4d6] -> [4,6,3,3] = (16)
(4) Narf the DM: [5+2+5] -> 12
(4) Narf the DM: [2+2+2] -> 6
(4) Narf the DM: [5+5+5] -> 15
(4) Narf the DM: [6+4+6] -> 16
(4) Narf the DM: [5+3+3] -> 11
(4) Narf the DM: [4+6+3] -> 13
(4) Narf the DM: Ok. That works. So...Do I put that 6 in Wis or Cha?
(4) Narf the DM: Swashbuckler...Wis?
(2) Aphrysini: Wis. Jacob has enough Wis for the Spot and Listen checks.
(2) Aphrysini: let's see... that's 12, 6, 15, 16, 10, 13?
(2) Aphrysini: Updated spell list, spells refreshed.
(2) Aphrysini: Hmm.... do Animal Companions grow from the Extra HD as listed under their Advancement entry in the creature listing?
(4) Narf the DM: I imagine so, if there's nothing under familiar advancement
(4) Narf the DM: There's an entry under the 'druids animal companion' in classes.
(4) Narf the DM: 2nd level character?
(2) Aphrysini: Fun... in that case, I rolled him up a while back - the only actual roll was his base HP... sending it to you now.
(2) Aphrysini: Go with 3rd - don't want him being overshadowed by Aphrysisni in combat.
(4) Narf the DM: [6d4] -> [2,2,1,4,4,1] = (14)
(4) Narf the DM: Saved.
(4) Narf the DM: Gold per level...
(2) Aphrysini: The part I'm looking at is "Bonus HD: Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the animal companions base attack and base save bonuses. An animal companions base attack bonus is the same as that of a druid of a level equal to the animals HD. An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animals HD). An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monsters Hit Dice." the question, is "does that cover the rest of advancement (size) due to the "as normal" in the listing?"
(4) Narf the DM: I would think so.
(2) Aphrysini: I was hoping. Aphrysini is now size Large. You may want to take a look at that node I sent you carefully. Although this does raise the food requirements ... I suppose she now can eat the entire donkey in one sitting.
(4) Narf the DM: You spend the money and we assume the wolf gets fed.
(4) Narf the DM: Do you know where I can find the 'wealth by level' table?
(4) Narf the DM: Oh, there.
(4) Narf the DM: 2,700
(2) Aphrysini: Well, I think I have everything entered - sending you the character node...
(2) Aphrysini: GAH!! Wrong window. Re-sending.
(1) Jacob: Let's double check to see if that is the right one...
(1) Jacob: The second was. Good.
(4) Narf the DM: I got two Jacobs.
(4) Narf the DM: [2d10+2] -> [4,6,2] = (12)
(1) Jacob: Yeah - one that I had edited (level 3) one that I hadn't (level 2) The second one I sent you was the level-3
(2) Aphrysini has sent you a tree node...
(4) Narf the DM: This is taking to long. How about we just go with two Jacobs and I make another character next week?
(1) Jacob: Sure.
(4) Narf the DM: Ok,
(4) Narf the DM: ----BEGIN---
(4) Narf the DM: You are standing in the marketplace of the town where you had hired the mercenaries.
(4) Narf the DM: (How do you want to handle getting the money back to the city? About 20,000 in gold)
(1) Jacob: (We have a pack mule - 20,000 gp weighs.... [20000/50] -> 400
(4) Narf the DM: Ok. 'time passes'?
(1) Jacob: Which will translate to a medium or heavy load for the animal with the feed.
(4) Narf the DM: Hmm...Hire another mule. This one's on strike now.
(1) Jacob: Let's see... 8 gp for the mule, 5 gp for the pack saddle, 2 gp for the bit and bridle, 10 gp for 20 days feed .... 25 gp.
(4) Narf the DM: Ok. How detailed do you want the return journey?
(1) Jacob: Doesn't much matter; how far is it? Need to subtract feed for the two mules.
(4) Narf the DM: Um...call it...3.5 days? Need to make a map...
(1) Jacob: Hang on a minute - that's 5 cp per day of feed, not 5 sp! Oops - that's 1 gp for the feed for 20 days.
(1) Jacob: Spend another silver to up the other mule's feed to 20 days as well.
(1) Jacob: And for Jacob, let's just assume he takes 10 on his survival rolls to find food.
(4) Narf the DM: Ok...Traveling and so on.
(4) Narf the DM: As you journey through the caves, you come accross a small cavern with glimmering crystal, natural pillars. You feel a sense of presence here, at once both large and distant.
(4) Narf the DM: OOC: Inserting stuff I think would interest a druid.
(1) Jacob: I'd like to mark this spot on the map. A nice little crystal symbol.
(4) Narf the DM: Ok. You do so.
(4) Narf the DM: Traveling...
(4) Narf the DM: You arrive at the City of Clerks without further mishap. Somehow, the town seems a little less disorganised.
(4) Narf the DM: Upon entering the mayoral offices, you find a scene of busy clerks.
(1) Jacob: Find a clerc that looks busy, and ask him where I claim the posted reward for returning the cash.
(2) Jacob_2: Meanwhile, the other Jacob watches the mules.
(4) Narf the DM: The clerk looks up at you. 'You found it? Right this way, then.' He leads you down a corridor and knocks at a door.
(4) Narf the DM: A gravely voice barks 'Come in.'
(4) Narf the DM: Upon entering, you find a rather large soldier, with a nice collection of scars. It appears the new guard captian is a woman.
(4) Narf the DM: 'Yeah?'
(1) Jacob: I'd like to claim the reward for retrieving the treasure. I take it your predecessor was fired?
(4) Narf the DM: 'I kicked his sorry but out myself. The new mayor is smart enough. Ok, let's see it.'
(1) Jacob: Sure, come along - that stuff weighs about 400 lbs - I've got it on a mule outside.
(4) Narf the DM: OOC: Would Jacob have met Albert the Good?
(2) Jacob_2: ooc: I don't remember the name personally, so probably not.
(2) Jacob_2: ooc: oh wait - yeah, he was tied up in the chest, right?
(4) Narf the DM: OOC: Yep. He was also the only reason the place got anything done.
(2) Jacob_2: ooc: the "tied up and out of the way" part, or actually making things happen?
(4) Narf the DM: You pass a dwarf in the hallway, muttering as he strides down the hall 'Ok, if we take some money from the fourth collumn, put it into - Hello, Jacob, Captain - savings and loans, borrow some money from checking...'
(4) Narf the DM: 'Mayor.'
(1) Jacob: Albert.
(4) Narf the DM: You reach the mules.
(4) Narf the DM: The guard captain hefts each bag in turn, apparently feeling no strain.
(4) Narf the DM: 'Ok, looks like it's all here. Reward's 3,000.'
(1) Jacob: Good. Also, know anywhere I can pick up a few animals? My friend needs feeding (points at Aphrysini).
(1) Jacob: (Splits money with Jacob_2)
(4) Narf the DM: 'Animal market. Down there.' *Points*
(2) Jacob_2: Good. Thanks for the gold; I hope you fair better than your predecessor.
(4) Narf the DM: 'If Albert doesn't like my work, he can fire me.' * No sign of any uncertanty here...
(4) Narf the DM: DM: Uh, anything else
(4) Narf the DM: * ?
(1) Jacob: Well, I'm off to get some feed. Good luck.
(4) Narf the DM: 'Thanks. Luck to you.'
(4) Narf the DM: * She strides off
(2) Jacob_2: Purchase two mules this time, one for each Aphrysini, and take them to a relatively private area before having them devoured.
(4) Narf the DM: The animal market is a brawling, smelly assortment of pushing and shoving - And some of the animals are rude, too.
(2) Jacob_2: ooc: Who is rude to someone accompanied by a wolf the size of a horse?
(4) Narf the DM: OOC: Nobody - I was speaking of the general 'feel' of the marketplace.
(4) Narf the DM: Anyway...Off to the university to get stuff identified?
(1) Jacob: Yeah ... after a night at a "good" inn to rest up.
(4) Narf the DM: Ok, you find one. 'The horse and bucket.'
(4) Narf the DM: The bucket part appears to refer to the size of the beer mugs.
(4) Narf the DM: Other than the bar, it's clean and neat.
(4) Narf the DM: The innkeeper assures you that all the beds have bug-repellent spells on them.
(2) Jacob_2: ooc: Also blowing a few GP on the expensive meals as well. 2 gp for the night (private room!), 5 gp for the meals, by SRD, anyway.
(4) Narf the DM: Well, what would your character think of as fine dining?
(4) Narf the DM: OOC: Or characters - As there's two of you.
(1) Jacob: ooc: From SRD: "Meals: Poor meals might be composed of bread, baked turnips, onions, and water. Common meals might consist of bread, chicken stew, carrots, and watered-down ale or wine. Good meals might be composed of bread and pastries, beef, peas, and ale or wine."
(1) Jacob: ooc: about the same that I'd consider a good meal, except I tend to avoid alcohol.
(4) Narf the DM: Hmm...Beef pastries with an onion dip, served with elven wine?
(4) Narf the DM: Heh. Some of my characters drink alcohol, but I don't.
(1) Jacob: ooc: sounds good.
(4) Narf the DM: Ok. Have a good meal and a good nights sleep. The beds are indeed free of any small, biting things.
(4) Narf the DM: As well as being really comfortable, compared to the wilderness.
(1) Jacob: And the next morning, heading off to the university to get the strange anklet identified.
(1) Jacob: ooc: travel time?
(4) Narf the DM: I think it was less than a day. Really need to make a map.
(4) Narf the DM: Anyway, you reach the bustling university.
(1) Jacob: Track down the professor - he's a good starting point, as I'll already know him, and have worked with him before.
(4) Narf the DM: OOC: I guess I should have mentioned that - I forgot. The professor and Corleg are studying the Grate Road - Having found it after ten years, he's understandably exited.
(4) Narf the DM: * Excited.
(1) Jacob: ooc: Well... that makes it a little harder.... find a wandering professor to ask about an artifact specialist, then.
(4) Narf the DM: You find a black-robed professor sitting idly on a bench. 'Well...Hmm...The best one would be Alandra. She's very literal, but the best we have.'
(2) Jacob_2: Thank you for your time.
(4) Narf the DM: OOC: You could also ask about the others - Not trying to railroad you. :)
(2) Jacob_2: Thanks. Any others good at identification? I traveled with a Psion for a time, and as the item incorporates crystals, and refuses magical identification, one with knoweledge of psionics might help.
(4) Narf the DM: 'Darrien, then. He is not as skilled as either of the others, but he's quicker.'
(1) Jacob: Thank you. Have a good evening. Oh, and Professor Woolrige will likely be away for a time - he accompanied me to an area where his expertise is much applicable, and stayed around to study it. Did he send a messanger back, or is there a dean I ought to inform?
(4) Narf the DM: 'I dare say he'll be a while before sending a message back. He said he'd found a possible clue to the Grate Road.'
(1) Jacob: More than that - we seem to have found it in truth. Not my line of work - machines don't interest me so much as does the natural world - but he seemed rather thrilled with his finds when we left him.
(4) Narf the DM: 'Then informing the dean is the proper course of action. Professor Woolridge won't think to do so for another two weeks, at least.'
(4) Narf the DM: He extends his hand for you to shake. 'Professor Greenburg, professor of logic and psychology.'
(1) Jacob: (Shakes Hand) Jacob, Druid of Nature.
(1) Jacob: Understandable why you can predict Professor Woolrige's actions.
(4) Narf the DM: 'Is there anything else?'
(4) Narf the DM: OOC: Ignore that.
(1) Jacob: ooc: Time to say goodbye and inform the dean.
(4) Narf the DM: 'Well, that and I've known him for twenty years.' He chuckles.
(4) Narf the DM: 'Farewell and success, then.'
(1) Jacob: And you also.
(4) Narf the DM: You find the dean using the map just inside the doors. He has a slightly harried look in front of him and a large stack of papers in front of him.
(4) Narf the DM: * 'A slightly harried look on his face and a large stack of papers in front of him.'
(1) Jacob: Greetings. I bring news of Professor Woolrige; he is unlikely to be back for a time, as he found a site he had been searching for.
(4) Narf the DM: He looks up. 'Can you be more specific?'
(1) Jacob: He seems to have found the Old Grate Road, and is rather distracted by the various debris in the area. I was coming this way anyway, so I thought it best to inform you before taking care of other buisiness.
(1) Jacob: He struck me as somewhat absentminded.
(4) Narf the DM: 'Ah.' He pulls a paper out of his desk and writes something on it. 'So noted.'
(4) Narf the DM: 'You wouldn't know where I could get a good assistant, could you? Unfortunatly, the only one trained in administration here is me, and I have no time to teach classes.'
(4) Narf the DM: * He continues filing out papers as he speaks.
(1) Jacob: I've not encountered many in the clerical profession, although there is a man in a nearby town by the name of Albert you seems to know his buisiness when he isn't tied up.
(1) Jacob: * who seems to know
(1) Jacob: ooc: sorry, couldn't resist the pun....
(4) Narf the DM: 'Ah.' He consults a paper. 'That would be the new mayor? I'll send him a letter. Thank you.'
(1) Jacob: Good day.
(4) Narf the DM: You find Dariens' rooms.
(1) Jacob: (Knocks on door)
(4) Narf the DM: A rather sever-looking male human opens the door. 'Yes?' he says.
(4) Narf the DM: * Severe
(1) Jacob: I'm looking for Darien. I've been trying to get an item identified, but it refused a mage who looked at it, and I was told you might be of some assistance.
(4) Narf the DM: 'I'm Darien. Item identification will be one hundred and ten in standard gold coins.'
(1) Jacob: Have it right here.
(4) Narf the DM: OOC: He is wearing black robes.
(1) Jacob: ooc: I'm going to stick around and watch....
(4) Narf the DM: 'Good.' He takes it and goes into a light trance.
(4) Narf the DM: A few seconds later, he screams and drops it, as if burnt.
(4) Narf the DM: Doors open up and down the corridor and heads look out.
(4) Narf the DM: Darien waves at them weakly and says 'Just something I wasn't prepared for.' He seems to have quickly recovered, mostly.
(4) Narf the DM: 'I can now tell you a few things about that item.'
(1) Jacob: (Quietly picks it up, and waits for Darien to speak)
(4) Narf the DM: 'It is a minor artifact, with a planar lock on it, powered by something in one of the lower planes and apparently connected to a mind of great evil. Fortunatly, I was able to break off before contact was made.'
(1) Jacob: Well, it's a very good thing I haven't donned it yet. By any chance is there a reference to it in a book you have come across? Or someone who would know?
(4) Narf the DM: 'Markedian has an impressive knowledge of various items of importance. Our library may have something, as well. My studies do not include the lower planes, however. They are...Somewhat unpleasent for a telepath.'
(4) Narf the DM: OOC: BRB
(1) Jacob: Perfectly understandable. I'll add Maredian to my list of people to check with today. Thank you for your assistence, and here is your gold.
(1) Jacob: * Markedian
(4) Narf the DM: He nods to you. 'Anything else?' * He seems to have mostly recovered.
(2) Jacob_2: ooc: go and check with Alandra first, though.
(1) Jacob: I don't think so - thank you for your time and effort.
(2) Jacob_2: Off to see Ala
(2) Jacob_2: Off to see Alandra
(4) Narf the DM: 'Your welcome. Farewell.'
(4) Narf the DM: You find Alandra's door.
(2) Jacob_2: (Knock again)
(4) Narf the DM: The door is opened to the sight of various-coloured smoke and steam, as well as hisses, fizzes bubling noises. You can barely see a few feet in.
(4) Narf the DM: At first it appears as if you are confronting a small, humanoid being with an insectiod head, but then you realise that it's some kind of mask. You make a tentative deduction of 'gnome'.
(2) Jacob_2: Greetings; by any chance are you Alandra? I'd like to hire her services to help me identify what appears to be an artifact.
(4) Narf the DM: 'Hello. Can I...' She dives back into the smoke as something begins to burn. A few seconds later, it has stopped, and she reappears.' Help you?'
(4) Narf the DM: 'Yes, I am.'
(4) Narf the DM: 'An artifact? I'll see what I can do. It will cost about 110 in gold, though. Sorry, but reagents cost.'
(2) Jacob_2: (Draws out the anklet) I'm trying to get this identified; so far, it has shaken a mage and burned Darrien, and I still know very little about it. I'm told you are the best in the business. I have the funds.
(4) Narf the DM: 'Don't expect to much. Darien is nearly as good as I am.'
(4) Narf the DM: She disspapears back into the smoke and steam. Soon, various coloured lights light up the smog.
(4) Narf the DM: Then you see a flame, shortly cut off.
(4) Narf the DM: She reapears.
(4) Narf the DM: 'It's a portal to a lower plane, built with a gradient at the other end.
(2) Jacob_2: A gradient?
(4) Narf the DM: 'It also appears to have some sort of locking spell.'
(4) Narf the DM: 'Yes.'
(2) Jacob_2: So it's probably a good thing that it is locked. Anything else you found?
(4) Narf the DM: 'No. The locking spell prevents teleportation; I cannot tell you more. That is one area in which Darien is better than me.'
(4) Narf the DM: 'It is also apparent that the mind at the other end is not very powerfull, otherwise it wouldn't need a gradient.'
(1) Jacob: Excuse my ignorance, but what does a gradient do, exactly?
(4) Narf the DM: 'It is simply a build-up of mental power, so that a mind from a lower plane can influence a mind on our plane without having to spent more power. It is a platform on a slope, essentially.'
(2) Jacob_2: Here is your payment, and thank you for your assistance.
(1) Jacob: ooc: Maredian 's turn....
(4) Narf the DM: 'Your welcome.'
(4) Narf the DM: OOC: Assume knocking...
(1) Jacob: ooc: yep.
(4) Narf the DM: The door is opened by a tall, angular human. Peculiar circles of glass in a wire frame are perched on his nose, in front of his eyes.
(4) Narf the DM: 'Greetings to the wild, Druid.'
(1) Jacob: Greetings. I'm looking for information on a peculiar item.
(1) Jacob: It seems to have a link to a lower plane, and I was wondering if you have encountered a reference to it in your studies.
(4) Narf the DM: 'Link to a lower plane? I have references to three-hundred and thirty-two such items. You'll have to be more specific.'
(4) Narf the DM: * He let's you in the room. There appears to be a large number of strange apparatus, among them a crystal sphere on a pillar.
(1) Jacob: I'm told it probably links to a minor demon, as it uses a gradient; also, it seems to have a locking spell on it that prevents teleportation. I've checked with Darrien and Alandra so far, as well as a mage who looked pretty shaken up, after.
(4) Narf the DM: 'I imagine so. Most people are not used to nor ready to deal with such things.'
(1) Jacob: Also, I have it available, if any visual clues or spells would help.
(4) Narf the DM: 'I imagine it would.'
(4) Narf the DM: OOC: Presume you show him?
(1) Jacob: ooc: yep.
(4) Narf the DM: 'Ah, that. I do beleive I have actually seen that before. The mists of memory...' * Which is a strange statement, as he looks, at most, forty.
(1) Jacob: ooc: not strange to a Druid - if Jacob gets high enough up, he gets to ignore the penalties of aging, as can Monks.
(4) Narf the DM: He searches through several thin books before settling on a page. He shows it to you. 'I beleive this is it.' The picture matches; the name is 'The Anclette of Malase.'
(4) Narf the DM: * Malise.
(4) Narf the DM: OOC: True. :)
(4) Narf the DM: * Yee Olde Spellij. :D
(1) Jacob: ooc: Anything Jacob can read on that? He knows Druidic, Common, Draconian, and Sylvan.
(1) Jacob: ooc: Draconic, sorry. Stupid spelling mistooks.
(4) Narf the DM: OOC: It's in common. However, a few of the words are draconic.
(4) Narf the DM: It basically says what you have been told, with the added caution that 'Thee Iteme is of Greate Danjour and Shoulde Nott be Destroyed Except by Methodds that havve bene Reseerched and Testede, as Much as it may Bee Posibl.'
(4) Narf the DM: OOC: Enough Yee Olde Spellinj. :)
(1) Jacob: ooc: after all, if the lock only is dispelled, the demon can come through....
(4) Narf the DM: OOC: How long this lasts is up to you; do you think destroying it could make an interesting, long-term quest, a small adventure or your bored and destroy it quickly?
(1) Jacob: ooc: Actually, he is more likely to just slip it in a bag, with a note on findings so far, in case it should ever prove useful - dragons like to hoard magic items, after all, and you never know when it might be handy to ruin someone with a "gift".
(4) Narf the DM: OOC: Linking a dragon with the mind of a demon? :o Those poor villegers!
(4) Narf the DM: OOC: Just commenting.
(1) Jacob: ooc: half of dragonkind is already Evil.... and besides, a dragon in full knoweledge of what it is is in an entirely differnt boat that one that just slips it on.
(4) Narf the DM: OOC: Heh. Druid neutrallity...:)
(1) Jacob: Any information on where I might find an insulated container? I would rather not handle this quite so much.
(4) Narf the DM: Markedian slips the book back on the shelf.
(4) Narf the DM: 'Shielded containers...Shielded containers...' * He searches through several cupboards here and there around the room before coming up with one.
(4) Narf the DM: 'This one should be more than enough. I do have a price, though - Tell me what you do with the anklet, should you find a wise use for it.'
(1) Jacob: Agreed. If I ever find a use for it, I will send a messenger back here. Watch for a small bird with a note.
(4) Narf the DM: 'Agreed.'
(1) Jacob: ooc: Animal messenger spell - Druid-2, already within Jacob's capabilities.
(1) Jacob: (Checks the container, then slips the anklet inside, and closes it up)
(4) Narf the DM: OOC: The container appears to be of lead, but the feel is different.
(1) Jacob: I'll also want to make a warning label - I don't want a thief to have any excuse for falling for that trap.
(1) Jacob: Any idea where I might find labeling materials? Glue, parchment, and ink?
(4) Narf the DM: Markedian idly extends a finger and uses his fingernail to scratch 'Evil item inside - Do not touch'.
(1) Jacob: Tough fingernails, or soft material?
(4) Narf the DM: Judging by the screeching sound, definitly tough fingernails.
(4) Narf the DM: He notices his own behavor and seems amused. 'I guess I trust you.' He says.
(1) Jacob: Well, you don't need to worry about me metioning it to much of anyone. After all, how much of a benefit are sharp claws over flaming spells?
(4) Narf the DM: 'Well, luck of the wild to you, Druid.'
(1) Jacob: Enjoy your studies.
(4) Narf the DM: 'I always do.'
(1) Jacob: (Takes leave of the scholar)
(4) Narf the DM: OOC: Well, that's about all I had for today.
(1) Jacob: Neat session. They don't all need to center around combat.
(2) Jacob_2: Disconnecting from server...
(2) Jacob_2 (exit): 14:07
(4) Narf the DM: Yep. Only one brief combat here, quickly ended.
(1) Jacob: Talking about the Mules&Oversized Wolves?
(4) Narf the DM: Well, that too - But also the moment when Darien nearly met a demon.
(1) Jacob: Ah. Well, I'd warned him as much as I could with the info I had.
(1) Jacob: Let's see... today's the 30th?
(4) Narf the DM: Yep - And he's not the type to carry grudges because the job turned out dangerous when the job description was vague.
(4) Narf the DM: Yep.
(1) Jacob: Saving chat log...
(1) Jacob: Saved.
(4) Narf the DM: OOC: 150 plot XP for you, or one plot point. (Plot points scale with level).
(1) Jacob: Oh, I think I'll grab the EXP - puts Jacob that much closer to level 4.
(1) Jacob: Up to 5725; 275 exp away from level 4.
(4) Narf the DM: Both Jacobs. :) You can still come up with plot twists - Plot points are only for things which favor the characters.
(4) Narf the DM: Are you putting your logs up anywhere? * Wondering.
(1) Jacob: No, I haven't been posting them, just saving them locally for searching when I want to recall a bit of information on what happened.
(4) Narf the DM: OOC: Ah. Ok.
(4) Narf the DM: ---END----
(1) Jacob: For example, just this session I looked up Professor Woolrige's name.