Welcome to OpenRPG version 1.6.1...

Emote commands:

/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Locating server at 127.0.0.1:6774...
Game connected!
(2) Jacob (enter): 11:01
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'. Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
I will likely not be able to participate today as I will be involved in some construction over at my church. However, as you can obviously see, I can leave the server running without any real trouble. If by some chance we finish before the session ends, I may join in later. Meanwhile, start without me.
(1) Stisnera (enter): 11:01
(2) Jacob: You online?
(1) Stisnera: Heya Jacob. It would seem so.
(2) Jacob: Would you like to know how to set things so your status goes back when you're not doing anything?
(1) Stisnera: Well, I do not really need a custom status. Proper glowering must be done by hand after all.
(2) Jacob: Fair enough.
(2) Jacob: So, do you think Narf will show up today?
(1) Stisnera: Well, I hope he will, and nothing says he won't. *Crosses fingers*
(2) Jacob: Oh, by the way, do you know why you have a different IP every week?
(1) Stisnera: I don't think any ISP in France offers fixed IP, so my IP is ever-changing.
(2) Jacob: Makes sense. So, are you getting your service directly from RIPE, or do you use a sub-leaser?
(1) Stisnera: Int check: [1d20+4] -> [10,4] = (14)
(1) Stisnera: Hmm, my roll was too low. I wouldn't know anything about RIPE or sub-leasers.
(2) Jacob: I don't really know anything about RIPE either - just that they hold the rights to the IP's I've seen you using recently - I found out they hold them when checking your IP in http://www.kloth.net/services/nslookup.php
(1) Stisnera: All I know is that I am using a pretty much common ISP here; anything else would be well beyond my understanding of informatics.
(2) Jacob: It's a class B domain, which does imply a major company.
(1) Stisnera: They would be a major company, at least compared to most other ISPs here.
(2) Jacob: By the way - what do you try when your connection breaks down when trying to contact my OpenRPG server?
(3) No Name (enter): 11:17
(3) No Name: Hi, sorry I'm late. Had to install openrpg at the last minute.
(2) Jacob: Hello mister no-name. Would you like to know how to set a name so it shows up automatically?
(1) Stisnera: Int check: [1d20+4] -> [4,4] = (8)
(2) Jacob: Shall we move to the other room?
(3) NarfTheDM: Ok.
Moving to room 'D and D'..
(2) Jacob (enter): 11:18
Server Administrator-> Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
I will likely not be able to participate today as I will be involved in some construction over at my church. However, as you can obviously see, I can leave the server running without any real trouble. If by some chance we finish before the session ends, I may join in later. Meanwhile, start without me.
(3) NarfTheDM (enter): 11:18
(1) Stisnera (enter): 11:18
(2) Jacob: role 3=gm
(1) Stisnera: That sums up my answer quite nicely Jacob. :) (Besides the other time, there has never been a problem with your server)
(1) Stisnera: Heya Narf.
(3) NarfTheDM: Hello
(3) NarfTheDM: Brian's not coming?
(2) Jacob: He hasn't arrived yet, anyway.
(1) Stisnera: He isn't on the boards either.
(3) NarfTheDM: So, last time on this channel, our intrepid heroes had managed to anger, well, just about everyone.
(2) Jacob: * I got a reply pinging the IP he used last time I saw him.
(2) Jacob: * then again, with DHCP, there's no real indication that he still holds that IP.
(4) brianeyci (enter): 11:21
(3) NarfTheDM: Ah, here he is.
(2) Jacob: So, shall we see about locating the bandit's camp? After all, they have to spend there money somewhere; perhaps a merchant would be able to give us a clue about some ruffians who have recently come into a large amount of money.
(1) Stisnera: Heya Brian.
(4) brianeyci: (ooc) sup. feel like shit, going to take a shower and be back.
(1) Stisnera: Stis would still go with something more like clarifying the situation with the authorities, one way or another. That would avoid a little problem like being caught by their guard with the whole treasury in our pockets.
** (4) Mighty Eagle watches the party from afar, with a Dwarven telescope, too far for any but those with the sharpest eyes to make out the faintest details. **
(3) NarfTheDM: Was getting my D&D books. Well, try finding someone you didn't anger.
(3) NarfTheDM: Shall we begin?
(2) Jacob: (sure)Don't worry Stisnera - the authorities were present in the room with us when the money was stolen, and quite clearly saw us fighting the bandits. It would take quite a stretch for them to come to the conclusion that we were allied with the bandits.
(2) Jacob: * well, we really only angered the local authorities - who are often disliked by the merchants anyway due to the necessity of taxes.
(3) NarfTheDM: OOC: Should we wait a bit for Brian to finish his shower?
(4) Mighty Eagle: (ooc) no.
(3) NarfTheDM: Well, then...
(3) NarfTheDM: ----BEGIN----
(2) Jacob: So, shall we see about tracking down those bandits? After all, they are obviously a thorn in this city's side. Perhaps we can make them less of a thorn.
(3) NarfTheDM: OOC: Let's place this in time first...How long since you left the government house?
(1) Stisnera: (The next day or so?)
(3) NarfTheDM: OOC: And no typy while DM typy.
(3) NarfTheDM: OOC: Votes?
(2) Jacob: (a day or so works)
(3) NarfTheDM: OOC: Ok...Next day it is.
(3) NarfTheDM: OOC: Location?
(2) Jacob: ooc: outskirts of town? We probably wouldn't want to be too terribly close to the gaurds right now....
(1) Stisnera: (That certainly seems a wise idea)
(3) NarfTheDM: OOC: Ok, in a run-down tavern on the wrong side of the tracks...
(3) NarfTheDM: OOC: Go talk now. :)
(2) Jacob: So, shall we see about tracking down these bandits? They do seem to be a significant thorn in the side of the town. Perhaps we could alleviate it somewhat.
(1) Stisnera: Well, I should love to kill that Ogre. *Smirks* Nothing wrong with the idea I guess.
(2) Jacob: We could probably check with the various merchants and barkeeps to see if anyone appears to have come into a sudden glut of money recently. After all, what's the first thing most people without money do when they suddenly come into a lot of it?
(1) Stisnera: Do so if you want. A shame I cannot follow their minds. Though if they aren't fools, they haven't spent the money just in town. But they didn't strike me as being too clever.
(2) Jacob: I'll go see what I can find out, then.
(2) Jacob: ( gotta go - breakfast)
(1) Stisnera: (While we are alone Narf, and little goes on, are you fine with Stis changing one of her feats? I asked you so in the thread, but that was just before your computer died on you.)
(3) NarfTheDM: OOC: In keeping with the style of the roleplay, have you used it?
(1) Stisnera: (That was the passive Psionic Body, which gave me two extra hitpoints. These two points never made a difference however)
(3) NarfTheDM: OOC: Weren't you knocked out?
(1) Stisnera: (I was, but is there a difference between a 8-damage blow with 8 hitpoints, and the same blow with 6? I know very little of the rules about negative hitpoints)
(3) NarfTheDM: OOC: Yep. at 0 your unconcious. At -2 your dying.]
(3) NarfTheDM: OOC: It didn't make a game difference since you got a healing potion immediatly. On the other hand, those HP were used...
(1) Stisnera: (0 is unconscious without losing hitpoints? My mistake then, I thought you started dying at 0. So these points did make a difference. I will have to pick my second feat I had forgotten however (it will be Dodge))
(3) NarfTheDM: OOC: Let me check...
(3) NarfTheDM: OOC: 0 HP is disabled. Have to have a consistant ruling, and they were used.
(3) NarfTheDM: OOC: Sorry.
(1) Stisnera: (No worries, I will pick that other Dodge feat later on. I gather you are fine with adding the feat I forgot to pick however? (Psions start with one bonus feat at level 1, which was the one I forgot))
(3) NarfTheDM: OOC: I would say that the rules specify a certain amount of feats depending on your race, class and other factors, so you can fill in feats you forgot.
(4) brianeyci: (ooc) was up back.
(3) NarfTheDM: OOC: Huh?
(1) Stisnera: (Fine. It will be Dodge then, usable on a single opponent I think)
(3) NarfTheDM: OOC: Need Stis's character sheet.
(3) NarfTheDM: OOC: Yep, AC bonus vs.single opponent.
(5) brianeyci (enter): 11:51
(5) brianeyci: (ooc) lol
(3) NarfTheDM: OOC: Uh...
(5) brianeyci: (ooc) I got booted and rejoined
(5) brianeyci: (ooc) he's a fraud
(5) brianeyci: =D
(4) brianeyci (exit): 11:52
(1) Stisnera: (I sent the sheet via OpenRPG. Not sure it worked though)
(3) NarfTheDM: OOC: Worked
(3) NarfTheDM: OOC: It doesn't seem to want to player Brian
(5) brianeyci: (ooc) ?
(2) Jacob: (back)
(5) Mighty Eagle: (ooc) is that what you wanted?
(3) NarfTheDM: OOC: I'm trying to tell openrpg you're a player, but it isn't listening.
(3) NarfTheDM: OOC: Now it worked.
(5) Mighty Eagle: (ooc) uh actually I changed it from my end =D.
(2) Jacob: ooc: actually, I am the one that changed his status.
(3) NarfTheDM: OOC: Well, it worked.
(5) Mighty Eagle: (ooc) lol
(3) NarfTheDM: OOC: Uh, ok, sure,. fine, whatever. :D
(2) Jacob: ooc: Can I take 20 on a gather information roll?
(3) NarfTheDM: OOC: No. You have to roll for GI
(2) Jacob: Gather Information Skill Check: [1d20+0] -> [1,0] = (1)
(5) Mighty Eagle: (ooc) rotfl
(2) Jacob: (ooc) that's why I wanted to take 20.
(5) Mighty Eagle: (ooc) well you have to pay for gather information
(5) Mighty Eagle: (ooc) and spend time in an inn?
(2) Jacob: ooc: from online SRD: "Action: A typical Gather Information check takes 1d4+1 hours."
(3) NarfTheDM: OOC: Hmm...5 GP general expenses (Rounds of drinks?)
(3) NarfTheDM: [1d4+1] -> [3,1] = (4)
(2) Jacob: ooc: so, do I know I got nothing, or do we go on a wild goose chase?
(1) Stisnera: (Don't give him any idea Jacob. *Smirks*)
(3) NarfTheDM: OOC: Unfortunatly for my sense of fun, skill rolls don't have critacal failures. But if you really want too...
(2) Jacob: ooc: nah; it's not listed under the skill itself.
(2) Jacob: comes back sorry, I got nothing. It seems nobody is quite willing to talk to me. This town must be a little more tightly knit than I thought.
(1) Stisnera: Somehow, I don't wonder about that. *Shrugs* Perhaps offer them some more drinks? They will speak, eventually, even if you have to get them half-drunk.
(2) Jacob: ooc: as that was the only hanging plot thread I can remember, what next?
(3) NarfTheDM: OOC: Suddely...
(3) NarfTheDM: Three large humaniods barge in the door. Each of them has a lightning-bolt scars. The one in the center points at Jacob "Ders da one!"
(2) Jacob: draws scrimitar
(2) Jacob: Scimitar (base): [1d20-1] -> [10,-1] = (9) ===> Damage: [1d6+0] -> [5,0] = (5)
(2) Jacob: ooc: Or do I need to roll initianive first?
(3) NarfTheDM: OOC: Init.
(2) Jacob: Dex check: [1d20+2] -> [16,2] = (18)
(1) Stisnera: Dex check: [1d20+3] -> [20,3] = (23)
(3) NarfTheDM: Various tavern patrons head for various exits, such as windows and the back door.
(3) NarfTheDM: [1d20+1] -> [5,1] = (6)
(3) NarfTheDM: [1d20+2] -> [17,2] = (19)
(3) NarfTheDM: [1d20+3] -> [16,3] = (19)
(1) Stisnera: *Mind Thrust on the one in the center*
(1) Stisnera: [1d10] -> [2] = (2)
(3) NarfTheDM: The enforcers are wearing scale mail and tower shields
(3) NarfTheDM: [1d20+0] -> [10,0] = (10)
(3) NarfTheDM: The big one in the middle grunts a little. "Wigard!" he roars.
(1) Stisnera: (Not sure how to handle Dodge... I am trying to avoid the one I attacked, if I have to name the target for Dodge now)
(3) NarfTheDM: OOC: Just name a target, like you just did.
(3) NarfTheDM: The skinny one on the right charges toward Stis, the 'wigard'.
(3) NarfTheDM: [1d20+3] -> [18,3] = (21)
(3) NarfTheDM: OOC: AC?
(1) Stisnera: (21+1 for him)
(1) Stisnera: (Erh, 21+1 for the center one)
(2) Jacob: ooc: did you include the tower shield's constant -2 to hit even when proficient?
(2) Jacob: ooc: from srd: When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield’s encumbrance.
(3) NarfTheDM: OOC: Whoop, that would be 18, then. Never mind.
(3) NarfTheDM: The not-so-skinny one on the left charges Jacob.
(3) NarfTheDM: [1d20] -> [7] = (7)
(3) NarfTheDM: [1d6] -> [5] = (5)
(3) NarfTheDM: A chair is made into peices
(3) NarfTheDM: Jacob
(2) Jacob: draws scrimitar, attacks the one that just charged me (should be close enough)
(2) Jacob: Scimitar (base): [1d20-1] -> [10,-1] = (9) ===> Damage: [1d6+0] -> [4,0] = (4)
(2) Jacob: ooc: that's a miss, isn't it?
(2) Jacob: ooc: other thug?
(3) NarfTheDM: OOC: Yep, miss.
(3) NarfTheDM: The one in the middle bull-rushes Stis, skirting his comrade (No charge)
(3) NarfTheDM: [1d20+3] -> [8,3] = (11)
(3) NarfTheDM: OOC :Str check...
(2) Jacob: ooc: think there are any dwarves itching for a fight about?
whispering to Mighty Eagle, hint hint
(1) Stisnera: Str check: [1d20+2] -> [3,2] = (5)
(3) NarfTheDM: OOC: Nope. he's elsewhere.
(2) Jacob: ooc: figures.
whispering to Stisnera, I believe it's Stis's turn.
(3) NarfTheDM: OOC: Stis is knocked onto the table, which collapses.
(3) NarfTheDM: [1d2] -> [2] = (2)
(3) NarfTheDM: Two points of damage.
(3) NarfTheDM: Non-lethal
(1) Stisnera: (Concentration needed I guess, if I can even act right now?)
(3) NarfTheDM: Yep
(1) Stisnera: Concentration Skill Check: [1d20+6] -> [2,6] = (8)
(3) NarfTheDM: Actually, it's now your turn.
(3) NarfTheDM: You're prone.
(1) Stisnera: (Well, I quite failed my Concentration check)
(3) NarfTheDM: [2d4] -> [1,1] = (2)
(2) Jacob: ooc: so, is it Stis' turn, or the goons'?
(3) NarfTheDM: Stis's turn. I said that already.
(1) Stisnera: (Wasn't Concentration needed Narf? If so, I failed, so cannot use my power)
(2) Jacob: ooc: oh, actually, you don't need the concentration check - you weren't actively manifesting a power when you got hit. You will, however, provoke attacks of opportunity.
(1) Stisnera: (Ah, I see.)
(3) NarfTheDM: OOC: I guess not. I don't have the SRD on here.
(2) Jacob: ooc: I do: The interrupting event strikes during manifestation if it occurs between when you start and when you complete manifesting a power
(2) Jacob: ooc: it's online, after all.
(3) NarfTheDM: OOC: Ok. So, proceed as normal. :)
(2) Jacob: ooc: so, stis, action?
(1) Stisnera: Well then... *Mind Thrust*
(1) Stisnera: Damage roll [1d10] -> [7] = (7)
(1) Stisnera: (Target is the one previously in the center)
(3) NarfTheDM: OOC: The big guy in the middle clutches his head, says "Owie" and goes down.
(2) Jacob: ooc: there were two goons at this stage, If I haven't lost track.
(3) NarfTheDM: Two left.
(2) Jacob: ooc: yes, but also two in the rotation at this point.
(1) Stisnera: (Stis is dodging the one not engaged with Jacob)
(3) NarfTheDM: The skinny one yells too the middle-sized one "This is all your fault!" and throws down a now-familiar smoke bomb. As he does so, something is accidently pulled out of his pocked.
(3) NarfTheDM: As the sounds of dragging are heard from the stinging smoke you hear "My fault? This all your fault!" *Whap* "Ow!" *Thwap* "Ouch!" *Thwak* "Yow!"
(3) NarfTheDM: You have solid physical descriptions, though.
(3) NarfTheDM: One had almost no hair, one had wild hair sticking out of both sides of his head and the third had bowl-cut hair.
(2) Jacob: ooc: which is the one that will be healing up for a while?
(3) NarfTheDM: The one with almost no hair.
(2) Jacob: Spot Skill Check: [1d20+8] -> [7,8] = (15)
(2) Jacob: sheaths sword, picks up thing that fell
(3) NarfTheDM: You see smoke. Your eyes are watering, too. It's amazing you can see the smoke.
(3) NarfTheDM: You do that after the smoke clears.
(2) Jacob: ooc: that works.
(3) NarfTheDM: It appears to be a map. Several tunnels are shown, along with variously coloured X's.
(2) Jacob: Hey Stisnera, how are you at reading maps?
(3) NarfTheDM: Each X has a number, however, you don't have the key.
(1) Stisnera: Do I look like a scholar of some sort to you? I could try my luck at deciphering it though.
(2) Jacob: hands map to stis
(3) NarfTheDM: There's a red X, a green X, a brown X and an orange X.
(3) NarfTheDM: 1, 2, 3, 4.
(2) Jacob: Perhaps if your blazing intellect could decifer where we are on the map, and find out what is at the locations of some of those marks, we could see what is there.
(2) Jacob: ooc: to Stisnera, of course.
(1) Stisnera: Looks like some sort of code. Hmm...
(1) Stisnera: Int check: [1d20+4] -> [7,4] = (11)
(1) Stisnera: Doesn't make much sense to me. Pretty colours though.
(2) Jacob: Int check: [1d20+2] -> [1,2] = (3)
(2) Jacob: I can't make heads or tails of it.
(2) Jacob: ooc: man, I'm rolling badly today.
(1) Stisnera: From the look on your face, that was the first time you ever saw a map.
(3) NarfTheDM: OOC: I think Mighty Eagle could logically have heard about some lightning-bolt men being seen here and come in soon.
(2) Jacob: Yeah, they don't have many in the forest.
(3) NarfTheDM: OOC: Logic could help.
(2) Jacob: Perhaps we should just visit these in order.
(2) Jacob: They are numbered, after all.
(5) Mighty Eagle: (ooc) okay.
(2) Jacob: Oh, wait, did you get injured, Stisnera?
(1) Stisnera: Red doesn't look like a good omen.
(1) Stisnera: I didn't, I just love cutting myself. Don't you?
(5) Mighty Eagle: (ooc) we are inside an inn in the town?
(2) Jacob: Oddly, no.
(5) Mighty Eagle: (ooc) where are we?
(2) Jacob: ooc: inn at the outskirts of town - at the moment, we are alone in there.
(5) Mighty Eagle: (ooc) okay.
(3) NarfTheDM: OOC: You're in a seedy tavern on the wrong side of town.
(2) Jacob: Well, I'll see what I can do for you.
(1) Stisnera: Well then, you can safely assume I do not like cutting myself either, so it seems like I got hurt by that thug.
Jake casts Cure Light Wounds ( level 1, "Target recovers 1d8 health +1 per caster level (max +5)." )
Jake can cast Cure Light Wounds 0 more times
** (5) Mighty Eagle You hear a clank clank clank of armor down the hallway. You hear the words, "Mighty Eagle my freaking ass, you let those hoodlums in my inn, you're fired!" **
(2) Jacob: [1d8+1] -> [6,1] = (7)
(2) Jacob: Feeling any better?
(1) Stisnera: I think so, though that was just a scratch really. That armour just wasn't made for tavern brawls I guess.
** (5) Mighty Eagle walks into the room. "I just got a big job from the Mayor, you'll be sorry!", he screams back. Another scream down the hallway, "If you weren't so busy looking for your big job you would have been doing what I paid you to do!" **
(2) Jacob: Greetings. How goes the job hunt, if I may inquire?
(1) Stisnera: Eavesdropping a bit Jacob? Oh, greetings and all that.
** (5) Mighty Eagle is wearing a large chain shirt and has a shield strapped on his back. A massive greatsword is sheathed. "Uh, what, oh job hunt. Looks like I'm out of a job here. Who the hell are you and where are the bandits?" **
(2) Jacob: They wern't exactly quiet.
(2) Jacob: They ran off. They seem to have dropped something, though.
(1) Stisnera: They took to flight.
(3) NarfTheDM: OOC: And I need Jacob's character sheet, too.
(5) Mighty Eagle: "Yeah well there is nothing for me here. I'm going to be leaving soon. The mayor has a big job, it pays a lot. I can't do it alone, and you two look like mercenaries."
(2) Jacob: By the way, my name is Jacob, and my lovely companion is Stisnera. From the shouting, I'm guessing you are Mighty Eagle?
(3) NarfTheDM: OOC: Thanks.
** (5) Mighty Eagle "Yes I am Mighty Eagle. You can just call me Eagle, Mighty was something given to me by elves." He shrugs. **
(2) Jacob: I'd be willing to do some work under the right circumstances. Perchance does it have anything to do with with some bandits with odd markings on their necks?
(1) Stisnera: In other words, he wants to know how much it pays.
(5) Mighty Eagle: "Yes well. Here's the deal. I got a big job from the Mayor, and I know how you two ran into the town guard. So, once we get the loot, I'll get the money and split it five ways."
(5) Mighty Eagle: "I can't really do it alone. Uh, aren't there supposed to be four of you?"
(2) Jacob: Five ways? But there are three of us, including yourself.
(5) Mighty Eagle: "I heard there were four of you, where's the Elven monk and the Dwarf?"
(1) Stisnera: Plans change.
(2) Jacob: Well, there were four, but one was repossesed and the other was ... called off
(5) Mighty Eagle: "Ah I see, a falling out. Okay, so do we have a deal? I won't try to cheat you, the reward is posted all over town. So I'll act as the... middleman between the town, and we split the gold three ways."
(2) Jacob: Sounds reasonable.
(1) Stisnera: How exactly do you plan to split the gold? Not that I don't trust you, but... well, let's just say I was deceived quite a few times.
(5) Mighty Eagle: "I take it you can't find the bandits yourselves, you pissed off the guards pretty bad and they'll probably arrest you if you show up to collect the reward. Okay what about you dragon woman?"
(1) Stisnera: Where are you seeing a dragon? Having hallucinations?
(2) Jacob: I think he is reffering to your dragon-like ability to take down foes.
(5) Mighty Eagle: "Uh okay. Well the reward is posted all over town, so you know how much it is. I'll say I did it all myself, and when they give me the loot, I'll give you your share. Uh, sorry they called you dragon woman. The guards that is."
(2) Jacob: ooc: do I need to be rolling against something to say these with a straight face?
(1) Stisnera: I see. They aren't exactly rising in my esteem then.
(3) NarfTheDM: OOC: Diplomacy, vs Spot, I'd say.
(1) Stisnera: Spot Skill Check: [1d20+1] -> [20,1] = (21)
(5) Mighty Eagle: "The way I see it, we need each other. You can't go in for the reward, or they might arrest you, and I can't do it myself. So do we have a deal?"
(2) Jacob: Diplomacy Skill Check: [1d20+0] -> [5,0] = (5)
(3) NarfTheDM: OOC: If you want to.
(1) Stisnera: And Jacob, if you really believe what you just said, there is a lovely tail growing in your back.
(1) Stisnera: That might work out, Mighty Eagle.
(5) Mighty Eagle: "You two don't really like each other do you? Oh well I've seen worse. I fight, so don't expect me to do much thinking. The only thing I know is where the Mayor told me to look first. He might be wrong. He usually is."
(2) Jacob: Yeah, we've encountered the mayor. Does he know anything?
(2) Jacob: At all?
(5) Mighty Eagle: "You don't have to call me Mighty, that's just something Elves called me in Q'nath, and that stupid innkeeper."
(1) Stisnera: So that might just be one place I would rather avoid.
(1) Stisnera: He knows how to breathe, unfortunately.
(5) Mighty Eagle: "Uh well. I don't think the Mayor has all his marbles in the right place."
(2) Jacob: Well, I suppose an incompetent mayor is better than a malicious one.
(2) Jacob: Stisnera, would you show our new partner the map?
(5) Mighty Eagle: "We can try looking where the Mayor told me to first look. Its on this piece of paper."
(3) NarfTheDM: No, no, no. All his marbles are neatly tied up in a drawer on his desk. He plays with them promptly at 11:00 and 1:00
(1) Stisnera: We do love each other Mighty Eagle, no need to worry about that. We are betrothed after all. Don't we look like lovely lovers?
(1) Stisnera: *Hands the map* Have a nice headache trying to figure it out.
(5) Mighty Eagle: "I said don't call me Mighty. Now lets go get the gold. The faster we get it, the faster we can go to the brothel." Eyes Jacob and Stisnera. "You two are pretty heavily armed.. but so am I. The bandits should be no problem."
(3) NarfTheDM: The map from the mayor matches (Sort of) the map from the bandits, with the exception of the X's and a few details.
(1) Stisnera: Armed? I merely carry iron on my back to stay in shape.
(3) NarfTheDM: The mayor's map has a black X where the red X is on the bandits map.
(5) Mighty Eagle: (ooc) you're both wearing chain/plate main and a tower shield right?
(2) Jacob: So, shall we try the first marking? Or better yet, the second, as the bandits probably know the first has been made.
(1) Stisnera: (Half-plate and tower shield here, but no visible weapon)
(2) Jacob: ooc: No; Jacob is in Dragonhide Breasplate with a Dragonhide large shield.
(1) Stisnera: Any place is fine with me, so long as it's away from that town.
(2) Jacob: ooc: with a scrimitar and flaming dagger sheathed at his belt.
(5) Mighty Eagle: "Not heavily armed? Who goes around wearing armor while they're sleeping? And look at your weapons, better than most mercs. Okay I'll follow you two."
(2) Jacob: ooc: as Jacob is the only one who has suggested a destination....
(1) Stisnera: You have seen very little if you think we display all our weapons, then.
(2) Jacob: Follows map to second X
(2) Jacob: picks up a few small rocks along the way.
(5) Mighty Eagle: "Nobody goes around this place carrying no weapons Dragon woman... er, Stisnera. If one does, he is a fool or a mage."
(2) Jacob: There are more options than that. Magic is not the only force out there.
(5) Mighty Eagle: "I'm sure these bandits will be a pushover. Probably a small-racket thing. The lightning scars do worry me. Not the only force? I know how to fight, get gold, and please women."
(3) NarfTheDM: After much walking, you find a field of scrawny mushrooms...If you're done talking...
(5) Mighty Eagle: Spot Skill Check: [1d20-1] -> [12,-1] = (11)
(2) Jacob: Spot Skill Check: [1d20+8] -> [2,8] = (10)
(5) Mighty Eagle: Listen Skill Check: [1d20-1] -> [8,-1] = (7)
(2) Jacob: ooc: rolling really, really badly today.
(1) Stisnera: Spot Skill Check: [1d20+1] -> [7,1] = (8)
(3) NarfTheDM: Oh, you have no difficulty seeing them. Or hearing them. Rats. Lot's of rats. Lot's of very hungry and mal-nurished rats.
(3) NarfTheDM: [4d8+3] -> [4,2,7,5,3] = (21)
(2) Jacob: ooc: do you think they speak forest creature?
** (5) Mighty Eagle whistles a tune. **
(5) Mighty Eagle: Handle Animal Skill Check: [1d20+4] -> [9,4] = (13)
(3) NarfTheDM: I would think they are close enough.
(3) NarfTheDM: So, yeah, a drud could talk to them.
(3) NarfTheDM: * Druid
(1) Stisnera: *Steps away from the mushrooms, and looks at the rest of the party, a smirk on her face*
(2) Jacob: Asks what they want
(3) NarfTheDM: "Food! Hungry! Must eat! Must eat...You!"
(2) Jacob: Well, if you would refrain from eating me for a time....Tosses them a ration
(5) Mighty Eagle: "What, are you trying to talk to the rats?"
(2) Jacob: Yes. It seems they are rather hungry.
(3) NarfTheDM: The ration is shreded in a manor reminiscent of, well, carnage.
(3) NarfTheDM: OOC: And no typy while DM typy.
(3) NarfTheDM: "More? More?! More!"
(3) NarfTheDM: They look at the nearby, fleshy edibles.
(2) Jacob: Well now, first I would like you you to answer a few questions for me. I do have more I can give you.
(5) Mighty Eagle: "Now I've seen everything. Okay, rat-talker, what are they saying now? I say we kill them, we'll be doing the town a favour."
(3) NarfTheDM: Diplomacy check.
(2) Jacob: Diplomacy Skill Check: [1d20+0] -> [2,0] = (2)
(2) Jacob: ooc I'm really not rolling well today.
(3) NarfTheDM: "No talk! Eat! Eat you?"
(5) Mighty Eagle: (ooc) how did my handle animal check go, did I learn anything?
(3) NarfTheDM: OOC: Forgot that. You rolled too low.
(3) NarfTheDM: They are pretty close to attacking.
(2) Jacob: ooc: let's see... rat's are afraid of fire, right?
(3) NarfTheDM: Yep. However, these ones look desperate.
(3) NarfTheDM: You notice something. The mushrooms stink.
(3) NarfTheDM: Rats are sniffing your feet.
(2) Jacob: Tosses them another ration we probably ought to retreat for now.
(3) NarfTheDM: This one isn't shredded quite so fast.
(2) Jacob: backs out of the area
** (5) Mighty Eagle backs off and lowers his square shield to the ground knocking some off his feet. **
(3) NarfTheDM: "Food? Hungry. Eat them? Not eat them. Food?"
(2) Jacob: ** ooc: just testing formatting... **
** Sorry, don't understand what a /? is...

Emote commands:

/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
(3) NarfTheDM: The rats seem to be arguing.
(1) Stisnera: So, is it just me or did the two of you fail to do anything?
(5) Mighty Eagle: "Forget it, I'm not giving them anything. Let's go around them or kill them, there's nothing good about rats."
(2) Jacob: Listen Skill Check: [1d20+8] -> [1,8] = (9)
(1) Stisnera: Why kill them? It wouldn't even be fun.
(2) Jacob: Tries to eavesdrop
(5) Mighty Eagle: "Rats get into food and I'm sure the farmers would appreciate us exterminating them."
(3) NarfTheDM: Half the rats wander off. The other half advance on you with looks of hunger and desperation.
(3) NarfTheDM: [1d2] -> [2] = (2)
(5) Mighty Eagle: "They're coming. Dammit. Anybody have a torch?"
Jake casts Magic Stone ( level 1, "Three stones gain +1 on attack rolls, deal 1d6+1 damage" )
Jake can cast Magic Stone 0 more times
Jake Tried to cast Magic Stone but has used all of them for today, "Please rest so I can cast more."
(5) Mighty Eagle: (ooc) ha
(2) Jacob: on the stones Jacob picked up earlier...
(1) Stisnera: I do have a torch, for all the good it will do.
(5) Mighty Eagle: "Don't tell me you're afraid of rats dragon woman."
(3) NarfTheDM: Init
(1) Stisnera: Dex check: [1d20+3] -> [12,3] = (15)
(5) Mighty Eagle: Dex check: [1d20+1] -> [2,1] = (3)
(2) Jacob: Dex check: [1d20+2] -> [13,2] = (15)
(3) NarfTheDM: Unless anybody wants to try more bribes.
(2) Jacob: ooc: nah; wasn't getting anywhere.
(3) NarfTheDM: [1d20+2] -> [5,2] = (7)
(3) NarfTheDM: Jacob and Stis, reroll.
(2) Jacob: Dex check: [1d20+2] -> [14,2] = (16)
(5) Mighty Eagle: (ooc) ha
(2) Jacob: ooc: so, will you be treating them as one rat swarm, or as many separate rats?
(3) NarfTheDM: OOC: One rat swarm.
whispering to Stisnera, narf asked for a re-roll on the dex check to fix the tie
(3) NarfTheDM: Stis? Reroll?
(2) Jacob: ooc: i'm not getting a reply when I ping his machine.
(1) Stisnera (exit): 13:21
(2) Jacob: ooc: I'm guessing his IP just changed.
(3) NarfTheDM: Well, that presents a slight problem. Hopefully he'll be back soon.
(2) Jacob: ooc by the way - did the Magic stone spell go through?
(3) NarfTheDM: Yep.
(5) Mighty Eagle: (ooc) we'll be able to kill rats by the hundreds
(5) Mighty Eagle: (ooc) how many hp/ac do rats have
(2) Jacob: ooc: that would qualify as info we wouldn't have in character.
(2) Jacob: ooc: well, Jacob *might*, as a Druid.
(5) Mighty Eagle: (ooc) of course, but in general.
(5) Mighty Eagle: (ooc) let's fight Jacob
(5) Mighty Eagle: Dex check: [1d20+1] -> [11,1] = (12)
(2) Jacob: ooc: duration on the Magic Stone spell is 30 minutes.
(2) Jacob: ooc: brian, you rolled init earlier - and got a 3.
(5) Mighty Eagle: (ooc) I know, I'm fighting you lol
(2) Jacob: Dex check: [1d20+2] -> [3,2] = (5)
(5) Mighty Eagle: (ooc) what's the ability for disarm I assume you have your weapon drawn
(2) Jacob: --------- suspend game pending return of Stisnera -------------
(7) Stisnera (enter): 13:26
(5) Mighty Eagle: (ooc) welcome
(5) Mighty Eagle: (ooc) back to rats
(7) Stisnera: Last messages received were: Mighty Eagle: (ooc) ha
(7) Stisnera: Second init roll for Stis gave 14. (Not sure if it made it)
(7) Stisnera: (Apologises, that was a nice computer crash)
(5) Mighty Eagle: (ooc) you didn't miss anything
(3) NarfTheDM: Ok, Jacob, Stis, Rats and Eagle
(3) NarfTheDM: OOC: No problem
(2) Jacob: Rock, Magic, Thrown. (base): [1d20+1] -> [20,1] = (21) ===> Damage: [1d6+1] -> [1,1] = (2)
(2) Jacob: Critical hit? [1d20+1] -> [17,1] = (18) ===> Damage: [2d6+2] -> [2,6,2] = (10)
(5) Mighty Eagle: (ooc) haha a critical
(3) NarfTheDM: OOC: I don't see how you can critical hit a swarm.
(2) Jacob: ooc: Perhaps it bounces and hits more than one?
(5) Mighty Eagle: (ooc) why not, he does some funky move and kills a lot of them at once?
(2) Jacob: ooc: it's an enchanted rock.
(2) Jacob: ooc: a THROWN enchanted rock.
(5) Mighty Eagle: (ooc) whops. then the rock hits lots of rats
(7) Stisnera: (Hmm... Can Stis actually Mind Thrust rats?)
(5) Mighty Eagle: (ooc) oh well maybe they're immune
(5) Mighty Eagle: (ooc) to crits and mind thrust?
(3) NarfTheDM: The rock bounces off stalagmite after stalagmite, slowly turning the rat swarm into ratburger.
(3) NarfTheDM: It sails off down a tunnel and further sounds are heard as it bounces off walls.
(3) NarfTheDM: That rock is going to come back to haunt you...:D
whispering to Stisnera, I belive it's your turn.
(2) Jacob: ooc: That's okay. More plot for me.
(5) Mighty Eagle: (ooc) we're in a cave? lol
(2) Jacob: ooc: so, are all the rats dead?
(3) NarfTheDM: Nope. The ones that wandered off are alive.
(2) Jacob: ooc: I meant of the ones that foolishly decided to attack us.
(3) NarfTheDM: Those are all dead.
whispering to Stisnera, stis - are you awake?
(2) Jacob: ooc: Stis?
(7) Stisnera (whispering): I am, but if they are all dead, there is nothing else to do, is there? (And I asked if Mind Thrust worked on non-humanoiads, here rats, above)
(2) Jacob: Perhaps we should go take a closer look at those mushrooms.
(7) Stisnera: Well, their smell was certainly... odd. Of course, the same could be said of most of the places we have seen.
(5) Mighty Eagle: "Why would there be so many rats if the bandits are here? I say we move onto the next X."
(3) NarfTheDM: It could be said that the mushrooms smell odd. It could also be said that they make you want to clean your nostrils with a wire scrub-brush.
(3) NarfTheDM: Fortunatly, the smell doesn't rise very far.
(5) Mighty Eagle: "Even the most incompetent of bandits would have exterminated vermin. They tend to get into food."
(2) Jacob: Yes, but I want to take a closer look at them; they may be useful. They may have been cultivated, even.
(2) Jacob: Knowledge: Nature Skill Check: [1d20+6] -> [19,6] = (25)
(5) Mighty Eagle: "Smart rats? Never heard of that, not even from Elves."
(2) Jacob: I didn't necessarily mean by the rats. Think about it - the bandits marked this area.
(3) NarfTheDM: Well, unless you want to fill something in, you find that the rats seemed to have become aclimated to the stench, although not fully.
(7) Stisnera: And why would you keep rats near your cave? Seems like it would be done to make lurkers think nobody lives here.
(7) Stisnera: Though there doesn't seem to be an hideout nearby...
(2) Jacob: Well, we could try one of the other marks. Anyone up for number 3?
(5) Mighty Eagle: "Stisnera is right. Lets get out of here. I don't have a good feeling about this."
(7) Stisnera: Search Skill Check: [1d20+4] -> [7,4] = (11)
(5) Mighty Eagle: "Smart rats aren't natural. Maybe some magic is involved. I don't want to deal with any magic."
(3) NarfTheDM: You find caves. And mushrooms. And rats that mostly ignore you.
(3) NarfTheDM: OOC: Stis, that is.
(3) NarfTheDM: OOC: For the search check.
(5) Mighty Eagle: (ooc) how long did she look?
(3) NarfTheDM: OOC: I don't know.
(2) Jacob: on a hunch, picks up a mushroom and places it in a small sack.
(7) Stisnera: Well nothing seems to be out of the ordinary, though there might be something in one of those caves. Maybe not. Not sure if it is worth checking them.
(5) Mighty Eagle: "Getting hungry already? Let's get out of here."
(5) Mighty Eagle: "I don't care if we check out the caves, rats don't bother me. What bothers me is that the Mayor could have hired more mercs, and we might not find the bandits before they do."
(3) NarfTheDM: They aren't actually intelligent, by the way. I was just anthromorphising low-level, instictual thoughts,since that's how I think a druid would talk to animals.
(5) Mighty Eagle: (ooc) well Jacob said they were smart, Mighty is just going by that.
(7) Stisnera: Have you seen a full army anywhere near? Their guard seemed pretty craven, and nothing tells you the hideout isn't here. 'Course, nothing says they are here either.
(2) Jacob: They actually seemed like normal rats. I never said they were smart.
(7) Stisnera: But if I were leading bandits around, I'd have at least a couple of hideouts. That might been the meaning of all these marks.
(5) Mighty Eagle: (ooc) okay lol whatever
(5) Mighty Eagle: "Okay. Let's look around. Should we split up or stay together?"
(2) Jacob: ooc: I suggested the mushrooms may have been cultivated - I did not say by whom. Eagle simply assumed I meant by the rats.
(2) Jacob: I would advise staying together. While those rats didn't pose a problem, bandits might.
(2) Jacob: Shall we try the thrid mark?
(3) NarfTheDM: Going to have to quit in about a half-hour.
(5) Mighty Eagle: "I don't know. Drag... er Stisnera seems to want to explore th caves."
(2) Jacob: All right - just for grins, lets try tracking down that rock I tossed. It might be lucky. I think it was.. that cave?
(2) Jacob: heads in direction of thrown rock
(7) Stisnera: I am mostly thinking we may have been spotted, if they are actually somewhere near. If it is so, we cannot leave without... removing the sentries. They are likely not here, but what if they are watching us just now?
(2) Jacob: Then we have already be made, and there will be swarms of bandits here in a moment.
(5) Mighty Eagle: "All this talking is wasting time. Let's decide where to go. I say we explore the caves."
(2) Jacob: Sounds good to me.
(7) Stisnera: Unless they are keeping sentries at all their hideouts, if they have more than one, just to see if someone is looking after them. Could be there is a fifth mark, somewhere, for their actual hideout.
(3) NarfTheDM: So, exactly which caves are you exploring?
(7) Stisnera: I am following you.
(2) Jacob: following where the lucky rock went
(2) Jacob: ooc: just as a starting point.
(3) NarfTheDM: You follow the dents in the walls. Eventually, you reach a swamp, right about where the red X was.
(3) NarfTheDM: Spot checks
(7) Stisnera: Life?
(2) Jacob: Spot Skill Check: [1d20+8] -> [19,8] = (27)
(5) Mighty Eagle: Spot Skill Check: [1d20-1] -> [4,-1] = (3)
(7) Stisnera: Spot Skill Check: [1d20+1] -> [7,1] = (8)
(3) NarfTheDM: [1d20+21] -> [7,21] = (28)
(5) Mighty Eagle: (ooc) that's a lot of bonus, +8 how did you manage that lol
(2) Jacob: ooc: Somebody's got an incredible hide roll.
(7) Stisnera: (+4 for Wisdom and +4 for skill ranks)
(2) Jacob: ooc: 18 wis, 4 ranks in spot
(3) NarfTheDM (whispering): You see a small chest on a small tuft of grasses.
(3) NarfTheDM: Various tufts of grasses stick up here and there.
(2) Jacob: Anyone interested in a hidden chest?
(2) Jacob: points it out
(5) Mighty Eagle: "What's that?"
(5) Mighty Eagle: "Careful it might be a trap."
(3) NarfTheDM (whispering): It's about twenty or thirty feet off.
whispering to NarfTheDM, I pointed it out - you can stop whispering.
(3) NarfTheDM: It's about twenty or thirty feet out.
(3) NarfTheDM: Yep, guess I can.
(5) Mighty Eagle: "Maybe we could do this."
(7) Stisnera: Well, that reminds me of another similar trap, with illusionary gold coins. Not sure if I want to go with that chest. But if it is indeed a trap, then it means there are at least a couple of bandits here.
(3) NarfTheDM: [1d3] -> [3] = (3)
(5) Mighty Eagle: "Since we all have large shields, we can lock our shields together and open the chest with our shields pointed at it."
(2) Jacob: Stisnera, do you have any abilities that would allow you to manipulate the chest from here?
(7) Stisnera: I have my arms to do so, but it might be difficult to reach it from there. So I have no such abilities.
(2) Jacob: Let's get closer then.
** (5) Mighty Eagle hides behind his shield. **
(7) Stisnera: Does it look tough to you, or could some bolts break it open?
(7) Stisnera: (Sturdy instead of tough)
(2) Jacob: approaches chest
(5) Mighty Eagle: "Get behind your shields, the chest could explode or something."
(3) NarfTheDM: It's a simple wooden chest, about ten inches long.
Jake casts Detect Magic ( level 0, "Detects gifts and magic items within 60 ft." )
Jake can cast Detect Magic 2 more times
(3) NarfTheDM: You wade through the swamp. Spot checks, please.
(3) NarfTheDM: No magic.
(2) Jacob: Spot Skill Check: [1d20+8] -> [18,8] = (26)
(7) Stisnera: Spot Skill Check: [1d20+1] -> [9,1] = (10)
(3) NarfTheDM: [1d20+21] -> [11,21] = (32)
(2) Jacob: checks to see if chest is locked
(7) Stisnera: Any sound inside the chest? A nasty critter might make for a trap of some sort.
(5) Mighty Eagle: Spot Skill Check: [1d20-1] -> [9,-1] = (8)
(3) NarfTheDM: You aren't at the chest yet. You're halfway. One more spot check...
(3) NarfTheDM: [1d20+21] -> [11,21] = (32)
(2) Jacob: Spot Skill Check: [1d20+8] -> [9,8] = (17)
(5) Mighty Eagle: Spot Skill Check: [1d20-1] -> [8,-1] = (7)
(7) Stisnera: Spot Skill Check: [1d20+1] -> [3,1] = (4)
(2) Jacob: ooc: Can I try a listen to see if our stalker is noisy?
(5) Mighty Eagle: "I think I'm going to break open the chest."
(3) NarfTheDM: It's being vewy, vewy quite.
(3) NarfTheDM: [1d20+2] -> [5,2] = (7)
(2) Jacob: Listen Skill Check: [1d20+8] -> [18,8] = (26)
** (5) Mighty Eagle draws his sword. **
(3) NarfTheDM: Jacob hears something.
(2) Jacob: Slow up; I heard something.
(2) Jacob: draws scrimitar
(5) Mighty Eagle: "Let's stick together" (turns around so his back is to Jacob)
(3) NarfTheDM: Then he sees something. Water blasts upward in a giant spray and three-foot jaws clamp shut right in front of Jacob. And I'm sorry, but you didn't have time to do all that.
(5) Mighty Eagle: (ooc) okay lol
(3) NarfTheDM: Suprise round is over, Init checks.
(2) Jacob: ooc: roll init then?
(7) Stisnera: Dex check: [1d20+3] -> [20,3] = (23)
(2) Jacob: Dex check: [1d20+2] -> [11,2] = (13)
(5) Mighty Eagle: Dex check: [1d20+1] -> [13,1] = (14)
(3) NarfTheDM: This is why no typy while DM typy.
(3) NarfTheDM: [1d20+1] -> [20,1] = (21)
(5) Mighty Eagle: (ooc) sometimes I start typing in the middle then you start. I try to stop lol.
(3) NarfTheDM: Stis, Croc, Eagle, Jacob.
(7) Stisnera: What was that... *Mind Thrust*
(7) Stisnera: Damage roll [1d10] -> [10] = (10)
(3) NarfTheDM: [1d20+2] -> [4,2] = (6)
(3) NarfTheDM: The croc shudders and groans.
(3) NarfTheDM: [1d20+2] -> [8,2] = (10)
(3) NarfTheDM: The croc makes a lunge at Jacob, but misses.
(3) NarfTheDM: Don't ask me how.
(5) Mighty Eagle: (ooc) lol
(2) Jacob: ooc: lots of armor - flat footed, 17 ac.
(5) Mighty Eagle: Greatsword (base): [1d20+5] -> [16,5] = (21) ===> Damage: [2d6+0] -> [3,1,0] = (4)
(3) NarfTheDM: Doesn't matter. All it needs is a touch atack.
(3) NarfTheDM: The croc jerks and hisses.
(5) Mighty Eagle: (ooc) oh hold on
(2) Jacob: ooc: did I have time to draw?
(5) Mighty Eagle: (ooc) can I be using a greatsword at the same time I'm using a tower shield?
(2) Jacob: ooc: no. Two handed. I've seen them.
(3) NarfTheDM: OOC: Yeah, you can draw. Suprise round is over.
(3) NarfTheDM: OOC: Do you have another meelee weapon?
(5) Mighty Eagle: (ooc) well the tower shield will be still strapped on my back then.
(5) Mighty Eagle: (ooc) actually I said I was hiding behind the shield
(5) Mighty Eagle: (ooc) okay, I will be using shield bash.
(5) Mighty Eagle: (ooc) is that a strength check?
(2) Jacob: you can't bash with a tower shield.
(5) Mighty Eagle: (ooc) hahaha. Okay how about this.
(2) Jacob: ooc: that was ooc
** (5) Mighty Eagle drops his tower shield on the ground and draws his greatsword. **
(3) NarfTheDM: OOC: Hmm...Dropping a shield is a free action, I think, then a move action and a standard action for the attack.
(3) NarfTheDM: Ok, Jacob.
(2) Jacob: draws sc
(2) Jacob: Scimitar (base): [1d20-1] -> [10,-1] = (9) ===> Damage: [1d6+0] -> [1,0] = (1)
(3) NarfTheDM: The water is cleaved.
(7) Stisnera: *Mind Thrust* Damage roll: [1d10] -> [8] = (8)
(3) NarfTheDM: [1d20+2] -> [6,2] = (8)
(3) NarfTheDM: The crocadile shudders and sinks below the surface.
(7) Stisnera: Gone Jacob?
(3) NarfTheDM: Anyway, I have to go now. You find a key in the chest.
(2) Jacob: If not dead, it's unlikely to come back.
(3) NarfTheDM: Can someone save the log, I can't seem to access it.
(7) Stisnera: Good. Can't say I am used to the mind of this sort of creatures. Humanoids are usually my targets after all.