[Sat May 07 10:35:09 2005] : Welcome to OpenRPG version 1.6.1...
[Sat May 07 10:35:09 2005] :
Emote commands:

[Sat May 07 10:35:09 2005] : /date - Display the local and GMT time and date.
[Sat May 07 10:35:09 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat May 07 10:35:09 2005] : /font - Sets the font.
[Sat May 07 10:35:09 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat May 07 10:35:09 2005] : /help - Displays a list of emote commands.
[Sat May 07 10:35:09 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat May 07 10:35:09 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat May 07 10:35:09 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat May 07 10:35:09 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat May 07 10:35:09 2005] : /me - Alias for **yourname.
[Sat May 07 10:35:09 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat May 07 10:35:09 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat May 07 10:35:09 2005] : /name or /nick your_name - Change your name.
[Sat May 07 10:35:10 2005] : /ping - Ask for a response from the server.
[Sat May 07 10:35:10 2005] : /purge - Purge history older than your buffersize.
[Sat May 07 10:35:10 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat May 07 10:35:10 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat May 07 10:35:10 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat May 07 10:35:10 2005] : /time - See /date.
[Sat May 07 10:35:10 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat May 07 10:35:10 2005] : /version - Displays current version of OpenRPG.
[Sat May 07 10:35:10 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat May 07 10:38:42 2005] : Locating server at 127.0.0.1:6774...
[Sat May 07 10:38:42 2005] : Game connected!
[Sat May 07 10:38:42 2005] : (1) DM (enter): 10:38
[Sat May 07 10:38:43 2005] : Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

[Sat May 07 10:39:15 2005] : Welcome to OpenRPG version 1.6.1...
[Sat May 07 10:39:15 2005] :
Emote commands:

[Sat May 07 10:39:15 2005] : /date - Display the local and GMT time and date.
[Sat May 07 10:39:15 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat May 07 10:39:15 2005] : /font - Sets the font.
[Sat May 07 10:39:15 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat May 07 10:39:15 2005] : /help - Displays a list of emote commands.
[Sat May 07 10:39:15 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat May 07 10:39:15 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat May 07 10:39:15 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat May 07 10:39:15 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat May 07 10:39:15 2005] : /me - Alias for **yourname.
[Sat May 07 10:39:15 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat May 07 10:39:15 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat May 07 10:39:15 2005] : /name or /nick your_name - Change your name.
[Sat May 07 10:39:15 2005] : /ping - Ask for a response from the server.
[Sat May 07 10:39:15 2005] : /purge - Purge history older than your buffersize.
[Sat May 07 10:39:15 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat May 07 10:39:15 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat May 07 10:39:15 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat May 07 10:39:15 2005] : /time - See /date.
[Sat May 07 10:39:15 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat May 07 10:39:15 2005] : /version - Displays current version of OpenRPG.
[Sat May 07 10:39:15 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat May 07 10:39:54 2005] : Locating server at 127.0.0.1:6774...
[Sat May 07 10:39:55 2005] : Game connected!
[Sat May 07 10:39:55 2005] : (2) DM (enter): 10:39
[Sat May 07 10:39:55 2005] : Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

[Sat May 07 10:39:56 2005] : (1) Jacob (enter): 10:39
[Sat May 07 10:39:58 2005] : (2) DM (enter): 10:39
[Sat May 07 10:41:18 2005] : (2) Aphrysini: [100d20] -> [4,18,7,7,6,14,16,8,7,6,12,14,15,16,1,20,7,14,1,20,14,19,20,18,6,5,7,13,16,14,12,15,14,15,17,3,4,4,15,4,11,19,10,1,17,10,1,3,9,11,4,19,7,2,7,14,6,1,10,1,20,15,19,12,16,3,5,17,5,20,6,5,7,11,2,16,12,20,11,11,14,19,13,7,15,7,8,15,10,14,20,17,9,13,17,20,5,18,9,14] = (1108)
[Sat May 07 10:41:18 2005] : (2) Aphrysini: [100d20] -> [4,18,7,7,6,14,16,8,7,6,12,14,15,16,1,20,7,14,1,20,14,19,20,18,6,5,7,13,16,14,12,15,14,15,17,3,4,4,15,4,11,19,10,1,17,10,1,3,9,11,4,19,7,2,7,14,6,1,10,1,20,15,19,12,16,3,5,17,5,20,6,5,7,11,2,16,12,20,11,11,14,19,13,7,15,7,8,15,10,14,20,17,9,13,17,20,5,18,9,14] = (1108)
[Sat May 07 10:41:36 2005] : Moving to room 'D and D'..
[Sat May 07 10:41:36 2005] : (2) Aphrysini (enter): 10:41
[Sat May 07 10:41:36 2005] : Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

[Sat May 07 10:41:37 2005] : (2) Aphrysini (exit): 10:41
[Sat May 07 10:41:39 2005] : You must be either a player or GM to use the miniature Layer
[Sat May 07 11:13:42 2005] : (3) Astrum (enter): 11:13
[Sat May 07 11:13:43 2005] : (3) Astrum: Disconnecting from server...
[Sat May 07 11:13:44 2005] : (3) Astrum (exit): 11:13
[Sat May 07 11:13:46 2005] : (1) Jacob: WEell, oyou didn't stay long.
[Sat May 07 11:13:57 2005] : (1) Jacob: Shurg - happens.
[Sat May 07 11:34:47 2005] : (4) Narf the DM (enter): 11:34
[Sat May 07 11:34:53 2005] : (1) Jacob: Greetings.
[Sat May 07 11:35:00 2005] : (4) Narf the DM: Sorry, I didn't realise it was so late.
[Sat May 07 11:35:20 2005] : (1) Jacob: Meh, you mentioned you would be late.
[Sat May 07 11:35:20 2005] : (4) Narf the DM: Got distracted.
[Sat May 07 11:35:29 2005] : (4) Narf the DM: Mother's day and waffles. :)
[Sat May 07 11:35:41 2005] : (1) Jacob: Mother's day is Sunday, isn't it?
[Sat May 07 11:36:02 2005] : (4) Narf the DM: Yep. But we would be to busy getting ready for church to make waffles.
[Sat May 07 11:36:19 2005] : (1) Jacob: So no getting up early then? Okay.
[Sat May 07 11:37:02 2005] : (4) Narf the DM: Well, no, we get up early for church.
[Sat May 07 11:37:15 2005] : (4) Narf the DM: It starts at 10:00
[Sat May 07 11:37:29 2005] : (4) Narf the DM: Everybodies ready by 9:30.
[Sat May 07 11:37:56 2005] : (1) Jacob: Okay - so you get up at 7, get ready for the day, cook breakfast at 8, have a leisurely time of eating, and head to church at 9:30.
[Sat May 07 11:39:04 2005] : (4) Narf the DM: Getting up at 7 would probably be too much hassle all around. Even for my mom.
[Sat May 07 11:39:34 2005] : (1) Jacob: She doesn't need to be up until breakfast - 8. Only the cook needs to get up at 7.
[Sat May 07 11:39:42 2005] : (4) Narf the DM: True.
[Sat May 07 11:40:01 2005] : (1) Jacob: Anyway.... Nobody else is here. Which game should we run?
[Sat May 07 11:40:20 2005] : (4) Narf the DM: Well, I havn't really had much chance to come up with much.
[Sat May 07 11:40:37 2005] : (1) Jacob: I've got a start, and can improv the rest.
[Sat May 07 11:40:49 2005] : (4) Narf the DM: If I had thought to ask what your character might want to do...
[Sat May 07 11:41:59 2005] : (1) Jacob: Well, there's always the standard "hang out in bars". But I do have a start prepared, so....
[Sat May 07 11:42:21 2005] : Moving to room 'D and D'..
[Sat May 07 11:42:21 2005] : (1) Jacob (enter): 11:42
[Sat May 07 11:42:22 2005] : (1) Jacob (enter): 11:42
[Sat May 07 11:42:23 2005] : Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

[Sat May 07 11:42:23 2005] : (2) Jason (enter): 11:42
[Sat May 07 11:42:31 2005] : (4) Derrel (enter): 11:42
[Sat May 07 11:42:31 2005] : (4) Derrel (enter): 11:42
[Sat May 07 11:42:47 2005] : (1) GM: Walking along the streets of Emor, you are surprised by a sudden commotion - a chain clad monster suddenly appear in the middle of the square, and proceeds to tear into the surrounding bystanders.
[Sat May 07 11:42:47 2005] : (1) GM:
[Sat May 07 11:42:48 2005] : (1) GM: Walking along the streets of Emor, you are surprised by a sudden commotion - a chain clad monster suddenly appear in the middle of the square, and proceeds to tear into the surrounding bystanders.
[Sat May 07 11:42:50 2005] : (1) GM: Fortunately, it seems everyone in this town knows some kind of teleport spell, as the area is immediately empty, save for the chain-clad creature, yourself, and a small puddle of blood from someone who was hit before moving off.
[Sat May 07 11:42:51 2005] : (1) GM:
[Sat May 07 11:42:53 2005] : ** (1) Chain Monster Looks Around in confusion **
[Sat May 07 11:42:54 2005] : (1) GM: Fortunately, it seems everyone in this town knows some kind of teleport spell, as the area is immediately empty, save for the chain-clad creature, yourself, and a small puddle of blood from someone who was hit before moving off.
[Sat May 07 11:42:54 2005] : ** (1) Chain Monster Looks Around in confusion **
[Sat May 07 11:42:55 2005] : (1) GM: A moment later, four members of the Gaurd port in to the surrounding rooftops, point their hands at the creature, speak a word, and it is gone in a puff of foul-smelling smoke.
[Sat May 07 11:42:59 2005] : (1) GM: The gaurds are quiet for a moment, and then briefly confer amongst themselves, shouting to each other over the rooftops
[Sat May 07 11:43:02 2005] : (1) Gaurd Captain: Reports?
[Sat May 07 11:43:05 2005] : (1) Gaurd 1: One civilian injury. She has been evacuated to the temple. She should be fine by this time tomorrow. The healing is covered by our department as part of the ongoing investigation.
[Sat May 07 11:43:07 2005] : (1) Gaurd 2: I don't get it - why this? He's got to know that our diviners can pinpoint injuries in town by now just a little bit before they actually happen. Nothing's accomplished by this.
[Sat May 07 11:43:10 2005] : (1) GM: The Gaurd Captain slaps his forehead
[Sat May 07 11:43:13 2005] : (1) Gaurd Captain: He does. It was a distraction. Check around and find out what happened while we were dealing with this.
[Sat May 07 11:43:16 2005] : (1) GM: At that, three of the gaurd teleport away, the Captain seems to notice your presence, and flies down to greet you.
[Sat May 07 11:43:18 2005] : (1) Gaurd Captain: Aren't you the ones that rescued the princess this week?
[Sat May 07 11:44:10 2005] : (1) GM: ooc: did you get all that? Started at "Walking the streets", ended with the Gaurd Captain asking a question.
[Sat May 07 11:44:32 2005] : (4) Derrel: OOC: Yep.
[Sat May 07 11:44:44 2005] : (4) Derrel: 'Yes.'
[Sat May 07 11:45:39 2005] : (1) GM: GC: Well, that explains why you didn't run. You may want to invest in a good spell - one of those cloaks that lets you Dimension Door - as this has been happening a rather lot lately. We're working on it.
[Sat May 07 11:46:01 2005] : (1) DM: While speaking with the Gaurd Captain, you are interrupted by a liveried man flying over; another member of the gaurd.
[Sat May 07 11:46:05 2005] : (1) Gaurd: You were right; it was a distraction. While we were fighting that chain demon, a barbed devil ported into the market square, grabbed a few things at random, and teleported away. We have reports of roughly 4,000 gp worth of stolen goods from that one devil. There were two other instances of the same, in different locations - all told, roughly 10,000 gp in stolen goods.
[Sat May 07 11:46:08 2005] : (1) Gaurd Captain: Well, at least nobody was killed. Were the merchants insured?
[Sat May 07 11:46:11 2005] : (1) Gaurd: Yes, although rates have gone up recently due to the rash of thefts.
[Sat May 07 11:46:14 2005] : (1) Gaurd Captain: Have the scriers found anything?
[Sat May 07 11:46:17 2005] : (1) Gaurd: Same as the other demon-thefts. While whoever is commanding the devils has them, our scriers get nothing. After, they have already been sold in distant towns, and the merchants always see someone different.
[Sat May 07 11:46:20 2005] : (1) Gaurd Captain: Well, keep it up - I'm sure we will eventually catch him.
[Sat May 07 11:47:04 2005] : (1) DM: What all have you tried?
[Sat May 07 11:48:59 2005] : (4) Derrel: OOC: I don't really have much to say, yet...
[Sat May 07 11:49:24 2005] : (1) DM: ooc: That was supposed to be Jason, but the other window seems to have locked up!
[Sat May 07 11:49:35 2005] : (1) DM: ooc: Ah welll....
[Sat May 07 11:51:11 2005] : (1) DM: GC: we've tried everything. There's not a wizard we haven't consulted, not a spell that hasn't been cast. Nobody can seem to penetrate his cloak. We've even had casters with True Sight and detect magic up where the chain demons appear - nothing; no spell shows, nothing's invisible.
[Sat May 07 11:51:39 2005] : (1) DM: Jason: Every spell, huh?
[Sat May 07 11:52:19 2005] : Welcome to OpenRPG version 1.6.1...
[Sat May 07 11:52:19 2005] :
Emote commands:

[Sat May 07 11:52:19 2005] : /date - Display the local and GMT time and date.
[Sat May 07 11:52:19 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat May 07 11:52:19 2005] : /font - Sets the font.
[Sat May 07 11:52:19 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat May 07 11:52:19 2005] : /help - Displays a list of emote commands.
[Sat May 07 11:52:19 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat May 07 11:52:19 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat May 07 11:52:19 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat May 07 11:52:19 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat May 07 11:52:19 2005] : /me - Alias for **yourname.
[Sat May 07 11:52:19 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat May 07 11:52:19 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat May 07 11:52:19 2005] : /name or /nick your_name - Change your name.
[Sat May 07 11:52:19 2005] : /ping - Ask for a response from the server.
[Sat May 07 11:52:19 2005] : /purge - Purge history older than your buffersize.
[Sat May 07 11:52:19 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat May 07 11:52:19 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat May 07 11:52:19 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat May 07 11:52:19 2005] : /time - See /date.
[Sat May 07 11:52:19 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat May 07 11:52:19 2005] : /version - Displays current version of OpenRPG.
[Sat May 07 11:52:19 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat May 07 11:52:41 2005] : (1) DM: GC: Yep. Every last one.
[Sat May 07 11:52:58 2005] : (1) DM: Jason: Ever head of a spell called Nondetection?
[Sat May 07 11:53:05 2005] : Locating server at 127.0.0.1:6774...
[Sat May 07 11:53:06 2005] : Game connected!
[Sat May 07 11:53:06 2005] : (5) DM (enter): 11:53
[Sat May 07 11:53:06 2005] : Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

[Sat May 07 11:53:07 2005] : (2) Jason (exit): 11:53
[Sat May 07 11:53:13 2005] : Moving to room 'D and D'..
[Sat May 07 11:53:13 2005] : (5) DM (enter): 11:53
[Sat May 07 11:53:13 2005] : (5) DM (enter): 11:53
[Sat May 07 11:53:13 2005] : Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

[Sat May 07 11:53:13 2005] : (1) DM (enter): 11:53
[Sat May 07 11:53:13 2005] : (4) Derrel (enter): 11:53
[Sat May 07 11:54:06 2005] : (4) Derrel: OOC: Internet trouble?
[Sat May 07 11:54:06 2005] : (4) Derrel: OOC: Internet trouble?
[Sat May 07 11:54:38 2005] : (5) Jason: ooc: no - program trouble - one window stopped working, the other was just fine - so I terminated it's process and opened a new one.
[Sat May 07 11:54:38 2005] : (5) Jason: ooc: no - program trouble - one window stopped working, the other was just fine - so I terminated it's process and opened a new one.
[Sat May 07 11:54:55 2005] : (4) Derrel: OOC: Ah.
[Sat May 07 11:54:55 2005] : (4) Derrel: OOC: Ah.
[Sat May 07 11:55:24 2005] : (1) DM: GC: Yes... and that would do it, too. Stops divinations rather cold. But what else is there to try?
[Sat May 07 11:55:27 2005] : (1) DM: GC: Yes... and that would do it, too. Stops divinations rather cold. But what else is there to try?
[Sat May 07 11:55:50 2005] : (5) Jason: ooc: Is this my que to make a search roll?
[Sat May 07 11:55:50 2005] : (5) Jason: ooc: Is this my que to make a search roll?
[Sat May 07 11:55:57 2005] : (1) DM: ooc: Definately.
[Sat May 07 11:56:01 2005] : (1) DM: ooc: Definately.
[Sat May 07 11:56:12 2005] : (5) Jason: Search Skill Check: [1d20+10] -> [16,10] = (26)
[Sat May 07 11:56:12 2005] : (5) Jason: Search Skill Check: [1d20+10] -> [16,10] = (26)
[Sat May 07 11:56:53 2005] : (1) DM: You find a small, twisted little man hiding under a cobblestone.
[Sat May 07 11:56:56 2005] : (1) DM: You find a small, twisted little man hiding under a cobblestone.
[Sat May 07 11:57:41 2005] : (4) Derrel: OOC: Must be a really small man...
[Sat May 07 11:57:41 2005] : (4) Derrel: OOC: Must be a really small man...
[Sat May 07 11:58:56 2005] : (5) Jason: ooc: Great, now the DM window is frozen. Tiny. He's the red one.
[Sat May 07 12:00:25 2005] : (4) Derrel: OOC: That...Looks like a blob.
[Sat May 07 12:00:44 2005] : Welcome to OpenRPG version 1.6.1...
[Sat May 07 12:00:45 2005] :
Emote commands:

[Sat May 07 12:00:45 2005] : /date - Display the local and GMT time and date.
[Sat May 07 12:00:45 2005] : /dieroller roller - Set your dieroller or list the available rollers.
[Sat May 07 12:00:45 2005] : /font - Sets the font.
[Sat May 07 12:00:45 2005] : /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
[Sat May 07 12:00:45 2005] : /help - Displays a list of emote commands.
[Sat May 07 12:00:45 2005] : /i or /i player_id_number - Ignore user associated with that player ID.
[Sat May 07 12:00:45 2005] : /lines [number] - View or set the maximum number of lines shown in chat.
[Sat May 07 12:00:45 2005] : /load - Loads settings from another ini file from the myfiles directory.
[Sat May 07 12:00:45 2005] : /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
[Sat May 07 12:00:45 2005] : /me - Alias for **yourname.
[Sat May 07 12:00:45 2005] : /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
[Sat May 07 12:00:45 2005] : /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
[Sat May 07 12:00:45 2005] : /name or /nick your_name - Change your name.
[Sat May 07 12:00:45 2005] : /ping - Ask for a response from the server.
[Sat May 07 12:00:45 2005] : /purge - Purge history older than your buffersize.
[Sat May 07 12:00:45 2005] : /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
[Sat May 07 12:00:45 2005] : /set [setting[=value]] - Displays one or all settings, or sets a setting.
[Sat May 07 12:00:45 2005] : /status your_status - Set your online status (afk,away,etc..).
[Sat May 07 12:00:45 2005] : /time - See /date.
[Sat May 07 12:00:45 2005] : /update [get] - Get the latest version of OpenRPG.
[Sat May 07 12:00:45 2005] : /version - Displays current version of OpenRPG.
[Sat May 07 12:00:45 2005] : /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
[Sat May 07 12:01:01 2005] : (5) Jason: ooc: Very twisted. Radiates evil to your Paladin senses.
[Sat May 07 12:01:21 2005] : Locating server at 127.0.0.1:6774...
[Sat May 07 12:01:22 2005] : Game connected!
[Sat May 07 12:01:22 2005] : (6) DM (enter): 12:01
[Sat May 07 12:01:22 2005] : Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

[Sat May 07 12:01:26 2005] : (6) DM (enter): 12:01
[Sat May 07 12:01:26 2005] : Moving to room 'D and D'..
[Sat May 07 12:01:26 2005] : (6) DM (enter): 12:01
[Sat May 07 12:01:26 2005] : Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

[Sat May 07 12:01:26 2005] : (1) DM (enter): 12:01
[Sat May 07 12:01:26 2005] : (4) Derrel (enter): 12:01
[Sat May 07 12:01:26 2005] : (5) Jason (enter): 12:01
[Sat May 07 12:01:50 2005] : (4) Derrel: It's EEEvil! (Had to say something. :D )
[Sat May 07 12:01:52 2005] : (1) DM (exit): 12:01
[Sat May 07 12:02:17 2005] : (5) Jason: Well well... seems I found someone.
[Sat May 07 12:02:28 2005] : (5) Jason: Little Man: Ahh! O
[Sat May 07 12:02:44 2005] : (5) Jason: little man: I'm caught! And I just escaped! Wahhh!
[Sat May 07 12:03:49 2005] : (5) Jason: ooc: and the second DM window is ALSO frozen. Grrr.....
[Sat May 07 12:04:40 2005] : (5) Jason: Jason: Hey, Derrel, look at what I found; think he saw anything?
[Sat May 07 12:05:36 2005] : (4) Derrel: Probably. He might even be in on it; he radiates evil.
[Sat May 07 12:05:36 2005] : (6) DM (exit): 12:05
[Sat May 07 12:06:26 2005] : (5) Jason: LM: Me not in on it! Me slave! He stole me away from home! I clever! I escape!
[Sat May 07 12:06:41 2005] : (5) Jason: DM OOC: did you take sense motive?
[Sat May 07 12:07:28 2005] : (5) Jason: ooc: useable untrained.
[Sat May 07 12:07:35 2005] : (5) Jason: Sense Motive Skill Check: [1d20+2] -> [7,2] = (9)
[Sat May 07 12:07:52 2005] : (4) Derrel: Sense Motive Skill Check: [1d20+1] -> [20,1] = (21)
[Sat May 07 12:08:06 2005] : (5) Jason: dm: he doens't appear to be lying, but you know you had a bad roll, Jason. Derrel: he's not being deceptive.
[Sat May 07 12:08:33 2005] : (4) Derrel: I think he's telling the truth.
[Sat May 07 12:08:36 2005] : (5) Jason: dm: well, except on the part about being clever....
[Sat May 07 12:09:03 2005] : (5) Jason: Well... perhaps he can tell us where he came from. Where did he pull you to?
[Sat May 07 12:10:07 2005] : (5) Jason: LM: Cave. With stuff. In a circle. A big demon was holding me and got pulled away. I was little, and was pulled with. Then I couldn't get out! But he didn't see me! When big demon agreed and left, I free!
[Sat May 07 12:10:30 2005] : (5) Jason: GC: can you give me a better description?
[Sat May 07 12:10:41 2005] : (4) Derrel: Int check: [1d20-1] -> [2,-1] = (1)
[Sat May 07 12:10:49 2005] : (4) Derrel: Duh...
[Sat May 07 12:12:08 2005] : (5) Jason: LM: Let's see... circle in corner. Three others, in corners. Floor-that's not in middle. Stone door on each wall.
[Sat May 07 12:12:33 2005] : (5) Jason: LM: a little fire in one circle, lighting up the room. Symbols in circles. All same.
[Sat May 07 12:13:07 2005] : (5) Jason: GC: Well that should be enough to work with. In the meantime, we can't have you wandering around town. Would you like to go home?
[Sat May 07 12:13:24 2005] : (5) Jason: LM: I like here. Much mischief to make.
[Sat May 07 12:13:35 2005] : (5) Jason: GC: Nevermind - you are going home. Now.
[Sat May 07 12:14:15 2005] : (5) Jason: DM: The Gaurd Captain points at the LM, a red ray shoots out from his hand, strikes the imp, and .... [1d20+4] -> [7,4] = (11)
[Sat May 07 12:14:32 2005] : (5) Jason: DM: the Imp fails his save and is sent off-plane. [1d100] -> [36] = (36)
[Sat May 07 12:14:38 2005] : (5) Jason: dm: to his home plane.
[Sat May 07 12:15:14 2005] : (5) Jason: ooc: there is actually a spell that does exactly that - Dismissal - sends extraplanar critters home - with a 20% chance that they go to the wrong one.
[Sat May 07 12:16:09 2005] : (5) Jason: GC: Since you are the ones you found him, care to come along? That's enough of a description for the better teleporters, so we should be able to get you there.
[Sat May 07 12:16:49 2005] : (4) Derrel: OOC: BRB
[Sat May 07 12:19:25 2005] : (4) Derrel: OOC: BAck
[Sat May 07 12:19:36 2005] : (4) Derrel: Of course. Always ready to fight evil.
[Sat May 07 12:19:55 2005] : (5) Jason: Jason: Always up for something interesting to do with eternity.
[Sat May 07 12:20:45 2005] : (5) Jason: Great - come with me. I can't take you myself, as I have duties here and have pretty much used up my teleports for the day, but we do have a few travel specialists on standby.
[Sat May 07 12:21:37 2005] : (5) Jason: GM: the GC leads you to a wing of the palace, taking a side entrance, and introduces you to another gaurd, by the name of Calvin.
[Sat May 07 12:22:15 2005] : (5) Jason: GC: Calvin will be taking you. He's not much good in a fight, but he is great at getting out of trouble.
[Sat May 07 12:22:27 2005] : (5) Jason: DM: The GC repeats the description of the area.
[Sat May 07 12:22:40 2005] : (5) Jason: Calvin: All right - everybody hold hands.
[Sat May 07 12:23:08 2005] : (5) Jason: Jason: Umm... kinda difficult, for me. Mind if I possess you for travel, Derrel?
[Sat May 07 12:23:31 2005] : (4) Derrel: Sure
[Sat May 07 12:24:03 2005] : (5) Jason: Great - just... don't resist.
[Sat May 07 12:24:11 2005] : (5) Jason: Ghost Malevolence: Will Save DC 25 or possess subject; full round action
[Sat May 07 12:24:37 2005] : (5) Jason: Jason: Steps into Derrel, then grabs hands with Calvin
[Sat May 07 12:24:48 2005] : (5) Jason: Calvin: Well, we're off....
[Sat May 07 12:26:54 2005] : (5) Jason: DM: Calvin casts his spell, and you find yourselves in a room much like the imp described - there's four circles enscribed with runes; one in each corner, in one, there is a small fire, that seems to wander around inside the circle, and not consume fuel. One is empty. In the other two stand beautiful women.
[Sat May 07 12:27:07 2005] : (5) Jason: Jason: steps out of derrel
[Sat May 07 12:27:10 2005] : (5) Jason: Jason: Thanks.
[Sat May 07 12:28:16 2005] : (5) Jason: DM: Also, a stone door on each wall; 10-ft cieling, room is 30-ft square. You are standing five feet from the north wall.
[Sat May 07 12:28:23 2005] : (5) Jason: DM: the women plead with you.
[Sat May 07 12:28:51 2005] : (5) Jason: Beautiful Women: Let us out! We've been in here for ages!
[Sat May 07 12:29:05 2005] : (5) Jason: DM: the women get a suductive gleam in their eyes....
[Sat May 07 12:29:23 2005] : (5) Jason: BW's: We'd do anything if you would only let us out.....
[Sat May 07 12:29:46 2005] : (5) Jason: DM: Derrel, the only things in the room that don't radiate evil is the fire in the corner and the people you brought with.
[Sat May 07 12:30:19 2005] : (5) Jason: DM: Jason, make a spellcraft or Knoweledge (Arcane) check, DC ... 15, ad hock, for now.
[Sat May 07 12:30:25 2005] : (5) Jason: Spellcraft Skill Check: [1d20+15] -> [5,15] = (20)
[Sat May 07 12:31:05 2005] : (5) Jason: DM: Magic circle against evil - used for summoning, with diagram for long-term safe storeage.
[Sat May 07 12:31:50 2005] : (5) Jason: Jason: Summoning circles. They can't leave as long as the circle's integrity is intact.
[Sat May 07 12:32:32 2005] : (5) Jason: ooc: okay - how do I get a map to show up from my hard disk?
[Sat May 07 12:34:57 2005] : (5) Jason: ooc: there we go. Narf?
[Sat May 07 12:35:46 2005] : (5) Jason: ooc: pinging Narf.
[Sat May 07 12:37:48 2005] : (8) Narf the DM (enter): 12:37
[Sat May 07 12:37:59 2005] : (8) Narf the DM: Open RPG froze on me.
[Sat May 07 12:38:12 2005] : (4) Derrel (exit): 12:38
[Sat May 07 12:38:27 2005] : (5) Jason: You too? Dang. Well...what was the last line you saw?
[Sat May 07 12:39:37 2005] : (5) Jason: Fortunately, I have them logged - here's everything from the last statement Derrel made until you re-entered.
[Sat May 07 12:39:41 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:24:03 2005] : (5) Jason: Great - just... don't resist.
[Sat May 07 12:39:41 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:24:11 2005] : (5) Jason: Ghost Malevolence: Will Save DC 25 or possess subject; full round action
[Sat May 07 12:39:41 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:24:37 2005] : (5) Jason: Jason: Steps into Derrel, then grabs hands with Calvin
[Sat May 07 12:39:41 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:24:48 2005] : (5) Jason: Calvin: Well, we're off....
[Sat May 07 12:39:42 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:26:54 2005] : (5) Jason: DM: Calvin casts his spell, and you find yourselves in a room much like the imp described - there's four circles enscribed with runes; one in each corner, in one, there is a small fire, that seems to wander around inside the circle, and not consume fuel. One is empty. In the other two stand beautiful women.
[Sat May 07 12:39:42 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:27:07 2005] : (5) Jason: Jason: steps out of derrel
[Sat May 07 12:39:42 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:27:10 2005] : (5) Jason: Jason: Thanks.
[Sat May 07 12:39:42 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:28:16 2005] : (5) Jason: DM: Also, a stone door on each wall; 10-ft cieling, room is 30-ft square. You are standing five feet from the north wall.
[Sat May 07 12:39:42 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:28:23 2005] : (5) Jason: DM: the women plead with you.
[Sat May 07 12:39:42 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:28:51 2005] : (5) Jason: Beautiful Women: Let us out! We've been in here for ages!
[Sat May 07 12:39:42 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:29:05 2005] : (5) Jason: DM: the women get a suductive gleam in their eyes....
[Sat May 07 12:39:43 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:29:23 2005] : (5) Jason: BW's: We'd do anything if you would only let us out.....
[Sat May 07 12:39:43 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:29:46 2005] : (5) Jason: DM: Derrel, the only things in the room that don't radiate evil is the fire in the corner and the people you brought with.
[Sat May 07 12:39:43 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:30:19 2005] : (5) Jason: DM: Jason, make a spellcraft or Knoweledge (Arcane) check, DC ... 15, ad hock, for now.
[Sat May 07 12:39:43 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:30:25 2005] : (5) Jason: Spellcraft Skill Check: [1d20+15] -> [17,15] = (32) -> [5,15] -> (5, 15) = (20)
[Sat May 07 12:39:44 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:31:05 2005] : (5) Jason: DM: Magic circle against evil - used for summoning, with diagram for long-term safe storeage.
[Sat May 07 12:39:44 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:31:50 2005] : (5) Jason: Jason: Summoning circles. They can't leave as long as the circle's integrity is intact.
[Sat May 07 12:39:44 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:32:32 2005] : (5) Jason: ooc: okay - how do I get a map to show up from my hard disk?
[Sat May 07 12:39:44 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:34:57 2005] : (5) Jason: ooc: there we go. Narf?
[Sat May 07 12:39:44 2005] : (5) Jason: [Bad dice format] - [Sat May 07 12:35:46 2005] : (5) Jason: ooc: pinging Narf.
[Sat May 07 12:40:46 2005] : (5) Jason: ooc: ignore the wierd stuff with the Bad Dice format messages and the now re-rolled spellcraft check.
[Sat May 07 12:40:55 2005] : (5) Jason: ooc: ping?
[Sat May 07 12:42:04 2005] : (8) Narf the DM: Ok, read it.
[Sat May 07 12:42:21 2005] : (8) Narf the DM: OOC: Also was looking into getting an email addy for my mom.
[Sat May 07 12:42:39 2005] : (5) Jason: ooc: Got an address for me to send a GMail invite?
[Sat May 07 12:43:58 2005] : (8) Narf the DM: Well, I want to see how much it'll cost to get one on our current service. Free internet stuff tends to either become not free or dissapear.
[Sat May 07 12:45:08 2005] : (5) Jason: ooc: most ISP's give you multiple free ones.... or rather, ones that are included in the cost of service, that are fairly minimal.
[Sat May 07 12:45:19 2005] : (5) Jason: ooc: any reactions to the description?
[Sat May 07 12:45:49 2005] : (8) Narf the DM: We've already used all three
[Sat May 07 12:46:18 2005] : (8) Narf the DM: My character said 'it's probably a trap.'
[Sat May 07 12:46:55 2005] : (5) Jason: Jason: Always. Especially considering how the imp mentioned a floor that was not a floor.
[Sat May 07 12:47:17 2005] : (5) Jason: Jason: Well, I'm immune to most traps, so I think I'll have a look around....
[Sat May 07 12:47:24 2005] : (5) Jason: Search Skill Check: [1d20+10] -> [13,10] = (23)
[Sat May 07 12:48:20 2005] : (5) Jason: DM: you find a 10x10 section of flooring in the middle of the room that is hollow beneath, although you don't see any mechanism for having the floor (about 1-foot thick there) drop down.
[Sat May 07 12:48:42 2005] : (5) Jason: Jason: Well, be careful about the flooring in the center of the room.
[Sat May 07 12:48:55 2005] : (5) Jason: Detect Magic, level 0: Detects spells and magic items within 60 ft.
[Sat May 07 12:49:35 2005] : (5) Jason: DM: The floor in that section shows up as magic, as do each of the circles, as do each of the women in the corner (who are still pleading to be let out).
[Sat May 07 12:50:02 2005] : (5) Jason: Jason: It seems to be a magical floor.
[Sat May 07 12:50:22 2005] : (8) Narf the DM: OOC: Are there any exits?
[Sat May 07 12:51:10 2005] : (5) Jason: DM: North, East, South, and West - stone doors where the gap is listed. For reference, you are in the room just north of the long hallway.
[Sat May 07 12:51:31 2005] : (8) Derrel: Well, how about south?
[Sat May 07 12:51:58 2005] : (5) Jason: Jason: As good a direction as any.
[Sat May 07 12:52:48 2005] : (5) Jason: DM: you try the door (it's not locked, and opens fairly easily, despite being made of stone, and find yourself in a hallway that goes for a while and then appears to dead-end with rough stone.
[Sat May 07 12:53:07 2005] : (5) Jason: DM: Strangely, you can see a pool of sunlight coming through the "stone"
[Sat May 07 12:53:12 2005] : (5) Jason: DM: at the far end.
[Sat May 07 12:53:13 2005] : (8) Derrel: Jason?
[Sat May 07 12:53:44 2005] : (5) Jason: DM: You maintained your Detect Magic - the far wall shows magically. Make a spellcraft check.
[Sat May 07 12:53:50 2005] : (5) Jason: Spellcraft Skill Check: [1d20+15] -> [15,15] = (30)
[Sat May 07 12:54:08 2005] : (5) Jason: DM: Illusion.
[Sat May 07 12:54:31 2005] : (5) Jason: Jason: That far wall seems to be of the Illusion school. Nothing else in the hallway.
[Sat May 07 12:55:13 2005] : (8) Derrel: Thanks. Can you check beyond it?
[Sat May 07 12:55:36 2005] : (5) Jason: Jason: Sure Goes etherial, and looks around past the "wall"
[Sat May 07 12:56:05 2005] : (5) Jason: DM: You find yourself outside, safe and sound, at the foothills of a small granite mountain.
[Sat May 07 12:56:30 2005] : (5) Jason: Jason: Come back, manifest Seems to be the door outside.
[Sat May 07 12:56:31 2005] : (8) Derrel: OOC: BRB
[Sat May 07 12:58:08 2005] : (8) Derrel: Well...East
[Sat May 07 12:58:54 2005] : (5) Jason: DM: The door also opens easily, but there isn't a light source beyond. Make a reflex check as you enter the room. DC 20.
[Sat May 07 12:59:01 2005] : (5) Jason: Reflex save: [1d20+6] -> [7,6] = (13)
[Sat May 07 12:59:26 2005] : (5) Jason: DM: Jason fails, and continues walking in a straight line.
[Sat May 07 12:59:49 2005] : (5) Jason: Calvin's Save: [1d20+6] -> [15,6] = (21)
[Sat May 07 13:00:11 2005] : (5) Jason: DM: feeling the ground give way beneath, Clavin successfully stops walking forwards. Derrel?
[Sat May 07 13:01:08 2005] : (5) Jason: ooc: ping?
[Sat May 07 13:01:22 2005] : (8) Derrel: OOC: Just adding an email address. Sorry.
[Sat May 07 13:01:34 2005] : (8) Derrel: Reflex save: [1d20+7] -> [10,7] = (17)
[Sat May 07 13:01:53 2005] : (5) Jason: Failing to notice that there is no ground there, Derrel falls. Take 30-feet of falling damage.
[Sat May 07 13:02:08 2005] : (5) Jason: dm: [3d6] -> [3,2,6] = (11)
[Sat May 07 13:02:33 2005] : (8) Derrel: Jason?
[Sat May 07 13:02:43 2005] : (8) Derrel: Would you care to preceed everyone by 30 feet.
[Sat May 07 13:02:57 2005] : (8) Derrel: * ?
[Sat May 07 13:03:22 2005] : (5) Jason: DM: having been confronted with absolute proof that there IS NO FLOOR THERE, you successfully disbelieve the illusionary floor, and can now see through it.
[Sat May 07 13:03:52 2005] : (5) Jason: DM: Jason continued walking as his movement is completely irrespective of gravity. He has a fly speed.
[Sat May 07 13:04:18 2005] : (5) Jason: Jason: Wouldn't help - I walked straight over that.
[Sat May 07 13:04:37 2005] : (8) Derrel: You could bump against the walls, floor and cieling.
[Sat May 07 13:05:03 2005] : (5) Jason: DM: Derrel: By the way, you are now down in a 30-ft rough stone pit, 10x10.
[Sat May 07 13:05:49 2005] : (5) Jason: Jason: In case you hadn't noticed, I don't actually bump into anything. At all. Here takes a quick swipe with his hand at the floor, and of course passes straight through
[Sat May 07 13:06:06 2005] : (8) Derrel: You don't notice anything?
[Sat May 07 13:06:11 2005] : (5) Jason: Jason: I can pick stuff up with telekenisis sometimes - how much do you weigh in your armor?
[Sat May 07 13:06:21 2005] : (5) Jason: Jason: I can't feel the floor.
[Sat May 07 13:07:05 2005] : (5) Jason: DM: and the Detect Magic wore off going back into the starting room, and opening the door.
[Sat May 07 13:07:30 2005] : (5) Jason: Ghost Telekenesis: Lift Opponent: Standard Action, Concentration: Off Ground 12 rounds (if under 300 lbs, Will save DC 25), Wait: [1d4] -> [2] = (2)
[Sat May 07 13:07:50 2005] : (5) Jason: Jason: Attempting to lift Derrel out of the pit
[Sat May 07 13:08:15 2005] : (5) Jason: DM: make listen checks.
[Sat May 07 13:08:33 2005] : (8) Derrel: Listen Skill Check: [1d20+1] -> [10,1] = (11)
[Sat May 07 13:08:41 2005] : (5) Jason: DM: at -5, for being distracted.
[Sat May 07 13:08:43 2005] : (5) Jason: Listen Skill Check: [1d20+10] -> [8,10] = (18)
[Sat May 07 13:08:51 2005] : (8) Derrel: [11-5] -> 6
[Sat May 07 13:09:23 2005] : (5) Jason: DM: DC 10, sorry. Jason: you hear someone casting a spell south of you. Make a spellcraft check.
[Sat May 07 13:09:26 2005] : (5) Jason: Spellcraft Skill Check: [1d20+15] -> [5,15] = (20)
[Sat May 07 13:09:37 2005] : (5) Jason: Sorry, DC 23.
[Sat May 07 13:10:25 2005] : (5) Jason: DM: with Derrel still in the air, you are surprised by someone appearing in your midst - who glances around, and teleports out.
[Sat May 07 13:10:43 2005] : (5) Jason: Jason: Make another spellcraft check - DC 23 again.
[Sat May 07 13:10:47 2005] : (5) Jason: Spellcraft Skill Check: [1d20+15] -> [17,15] = (32)
[Sat May 07 13:10:59 2005] : (5) Jason: DM: you make it this time - Greater Teleport.
[Sat May 07 13:11:30 2005] : (5) Jason: DM: His portrait should be appearing above, for all the time you had to see him.
[Sat May 07 13:11:39 2005] : (8) Derrel: OOC: Yep.
[Sat May 07 13:12:24 2005] : (5) Jason: Jason: finishes putting Derrel on solid ground Well. Any guesses as to who that was?
[Sat May 07 13:13:22 2005] : (5) Jason: Make listen checks (DC 15)
[Sat May 07 13:13:32 2005] : (8) Derrel: Someone who can teleport. Beyond that, I don't know.
[Sat May 07 13:13:37 2005] : (5) Jason: Listen Skill Check: [1d20+10] -> [13,10] = (23)
[Sat May 07 13:13:38 2005] : (8) Derrel: OOC: Unless I sensed evil...
[Sat May 07 13:13:39 2005] : (8) Derrel: Listen Skill Check: [1d20+1] -> [17,1] = (18)
[Sat May 07 13:13:50 2005] : (5) Jason: ooc: Yeah - forgot about that. Very evil.
[Sat May 07 13:14:12 2005] : (8) Derrel: He was evil, though, so he's probably the person we've been sent to find.
[Sat May 07 13:14:18 2005] : (5) Jason: ooc: You hear someone shouting - "Kill the intruders, and you are free!"
[Sat May 07 13:14:57 2005] : (8) Derrel: I shout 'Help us kill him, and we'll send you back!'
[Sat May 07 13:15:33 2005] : (8) Derrel: OOC: Hmm
[Sat May 07 13:15:44 2005] : (5) Jason: You spy a green, spined demon running towards you - roll vs. initiative as the demon shouts "Idiot palidin! I can leave as soon as I kill you, with no chance of off-target arrival!"
[Sat May 07 13:16:01 2005] : (5) Jason: DM: also, he reads as refined evil.
[Sat May 07 13:16:53 2005] : (5) Jason: ooc: hmmm... can't find my picture - oh well, use the Druid's for now.
[Sat May 07 13:18:23 2005] : (5) Jason: DM: Roll vs. Initiative
[Sat May 07 13:18:31 2005] : (5) Jason: Calvin: [1d20-1] -> [4,-1] = (3)
[Sat May 07 13:18:42 2005] : (5) Jason: Dex check: [1d20+4] -> [10,4] = (14)
[Sat May 07 13:18:57 2005] : (5) Jason: Demon: [1d20+6] -> [1,6] = (7)
[Sat May 07 13:19:23 2005] : (5) Jason: Derrel?

[Sat May 07 13:20:11 2005] : (8) Derrel (exit): 13:20
[Sat May 07 13:21:02 2005] : (9) Derrel (enter): 13:21
[Sat May 07 13:21:12 2005] : (5) Jason: ooc: what was the last line you saw?
[Sat May 07 13:21:41 2005] : (9) Derrel: *Sigh* Internet cord got out. 'hmmm... can't find my picture - oh well, use the Druid's for now.
[Sat May 07 13:22:11 2005] : (5) Jason: Initiative rolls - Calvin got a 3, Jason got a 14, Demon 7.
[Sat May 07 13:22:26 2005] : (9) Derrel: Initiative: [1d20+1] -> [3,1] = (4)
[Sat May 07 13:22:45 2005] : (5) Jason: DM: Jason, Demon, Derrel, Calvin.
[Sat May 07 13:23:04 2005] : (5) Jason: Jason: Oh... let's try grappling him ... telekenetically.
[Sat May 07 13:23:12 2005] : (5) Jason: Ghost Telekenesis: Manuvers: Standard Action, Concentration: Combat Manuvers (Disarm, Trip, Grapple (Pin), Bull Rush) 12 rounds; +12 for Base Attack, +10 for dex/str due to method), Wait: [1d4] -> [3] = (3)
[Sat May 07 13:23:39 2005] : (5) Jason: Touch attack: [1d20+12] -> [15,12] = (27), grapple str pin attempt: [1d20+10] -> [5,10] = (15)
[Sat May 07 13:24:16 2005] : (5) Jason: Touch succeeds - grappling - pin opposed: [1d20+22] -> [8,22] = (30)
[Sat May 07 13:25:01 2005] : (5) Jason: DM: Devil grappling still, but not pinned. Demon attempts to escape grapple. [1d20+22] -> [15,22] = (37)
[Sat May 07 13:25:15 2005] : (5) Jason: Jason: Oppose: [1d20+10] -> [9,10] = (19)
[Sat May 07 13:25:43 2005] : (5) Jason: Devil escapes grapple. By so much that I'm house-ruling he gets a move action still, and closes on Derrel.
[Sat May 07 13:26:12 2005] : (9) Derrel: OOC: The picture's went big again.
[Sat May 07 13:26:35 2005] : (5) Jason: ooc: did that do anything?
[Sat May 07 13:26:57 2005] : (9) Derrel: OOC: Nope. Still big.
[Sat May 07 13:27:32 2005] : (5) Jason: ooc: how about now?
[Sat May 07 13:27:54 2005] : (9) Derrel: OOC: Smaller. Except the monsters.
[Sat May 07 13:28:06 2005] : (5) Jason: ooc: Now?
[Sat May 07 13:28:27 2005] : (9) Derrel: OOC: Nope. Anyway, it isn't that important.
[Sat May 07 13:28:41 2005] : (5) Jason: OOc: oh well. Derrel's turn.
[Sat May 07 13:29:17 2005] : (9) Derrel: OOC: Whackedy, whackedy, whackedy.
[Sat May 07 13:29:25 2005] : (9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [1,22] = (23)===> DMG: [1d8+4+2] -> [8,4,2] = (14)
[Sat May 07 13:29:25 2005] : (9) Derrel: Longsword Attack 2 Attack Roll: [1d20+17] -> [18,17] = (35)===> DMG: [1d8+4+2] -> [7,4,2] = (13)
[Sat May 07 13:29:25 2005] : (9) Derrel: Longsword Attack 3 Attack Roll: [1d20+12] -> [3,12] = (15)===> DMG: [1d8+4+2] -> [2,4,2] = (8)
[Sat May 07 13:29:47 2005] : (5) Jason: AC 29 - one hit, 13 damage.
[Sat May 07 13:30:29 2005] : (5) Jason: Calvin teleports away. Jason, make a spellcraft check, dc 19
[Sat May 07 13:30:34 2005] : (5) Jason: Spellcraft Skill Check: [1d20+15] -> [5,15] = (20)
[Sat May 07 13:30:48 2005] : (5) Jason: Dm: you identify it as dimension door. He's gone, but nearby.
[Sat May 07 13:31:36 2005] : (5) Jason: Jason: Grapple again, for what it's worth. [1d20+22] -> [12,22] = (34), [1d20+10] -> [12,10] = (22)
[Sat May 07 13:31:56 2005] : (5) Jason: DM: Touch succeeds, opposed strength: [1d20+22] -> [19,22] = (41)
[Sat May 07 13:32:07 2005] : (5) Jason: DM: Devil not pinned.
[Sat May 07 13:32:59 2005] : (5) Jason: Devil: reach out and bring the paladin into the grapple. Touch attack:[1d20+12] -> [7,12] = (19)
[Sat May 07 13:33:10 2005] : (5) Jason: DM: what's Derrel's touch AC?
[Sat May 07 13:33:14 2005] : (9) Derrel: TAC: 11
[Sat May 07 13:33:57 2005] : (5) Jason: DM: you are grappling. Devil gets no more actions. Derrel?
[Sat May 07 13:34:23 2005] : (9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [15,22] = (37)===> DMG: [1d8+4+2] -> [4,4,2] = (10)
[Sat May 07 13:34:25 2005] : (9) Derrel: Longsword Attack 2 Attack Roll: [1d20+17] -> [18,17] = (35)===> DMG: [1d8+4+2] -> [3,4,2] = (9)
[Sat May 07 13:34:25 2005] : (9) Derrel: Longsword Attack 3 Attack Roll: [1d20+12] -> [10,12] = (22)===> DMG: [1d8+4+2] -> [5,4,2] = (11)
[Sat May 07 13:35:26 2005] : (9) Derrel: OOC: Shtabbety, Shtabbety, Shtabbety.
[Sat May 07 13:35:36 2005] : (5) Jason: Two hits, 19 damage.
[Sat May 07 13:36:15 2005] : (5) Jason: Jason: I'm switching over to attempting to pick up the devil. He should be under 300 lbs.
[Sat May 07 13:36:35 2005] : (9) Derrel: With a paladin hanging off of him?
[Sat May 07 13:36:36 2005] : (5) Jason: DM: yep, but he gets a will save:[1d20+12] -> [7,12] = (19)
[Sat May 07 13:37:19 2005] : (5) Jason: DC 25 - he fails. You can let go, in this instance, as a free action, as he'd be quite surprised and the rules don't quite cover it.
[Sat May 07 13:37:38 2005] : (9) Derrel: OOC: I let go.
[Sat May 07 13:38:16 2005] : (5) Jason: Devil: Spell-like greater teleport over to Jason. Derrel gets a sing AoO at full bonus.
[Sat May 07 13:38:23 2005] : (9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [7,22] = (29)===> DMG: [1d8+4+2] -> [5,4,2] = (11)
[Sat May 07 13:38:39 2005] : (5) Jason: DM: Hit, barely, for 11 damage.
[Sat May 07 13:38:58 2005] : (5) Jason: Derrel?
[Sat May 07 13:39:31 2005] : (9) Derrel: OOC: I charge the demon and attack
[Sat May 07 13:39:35 2005] : (9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [12,22] = (34)===> DMG: [1d8+4+2] -> [3,4,2] = (9)
[Sat May 07 13:39:35 2005] : (9) Derrel: Longsword Attack 2 Attack Roll: [1d20+17] -> [18,17] = (35)===> DMG: [1d8+4+2] -> [6,4,2] = (12)
[Sat May 07 13:39:36 2005] : (9) Derrel: Longsword Attack 3 Attack Roll: [1d20+12] -> [8,12] = (20)===> DMG: [1d8+4+2] -> [8,4,2] = (14)
[Sat May 07 13:39:52 2005] : (5) Jason: dm: Wait - I put everyone in the wrong room.. Moving... and you don't get a full attack on a charge, sorry. Only the first roll counts.
[Sat May 07 13:40:25 2005] : (9) Derrel: OOC: Wait...There's a map?
[Sat May 07 13:40:36 2005] : (5) Jason: dm: and hits - 9 damage.
[Sat May 07 13:40:38 2005] : (5) Jason: ooc
[Sat May 07 13:40:52 2005] : (5) Jason: ooc: you don't see the map? must have gone away...
[Sat May 07 13:41:08 2005] : (5) Jason: ooc: how's that?
[Sat May 07 13:41:17 2005] : (9) Derrel: OOC: Nope.
[Sat May 07 13:41:48 2005] : (9) Derrel: OOC: I'll have to quit after this combat.
[Sat May 07 13:42:05 2005] : (5) Jason: Fair enough.
[Sat May 07 13:42:26 2005] : (5) Jason: Jason: Walk over the pit, and lift the demon again.
[Sat May 07 13:42:44 2005] : (5) Jason: Demon's will save: [1d20+12] -> [14,12] = (26)
[Sat May 07 13:42:51 2005] : (5) Jason: Save - devil not lifted.
[Sat May 07 13:43:38 2005] : (5) Jason: Devil: Not knowing about pit, charges Jacob to attack.... reflex: [1d20+14] -> [5,14] = (19)
[Sat May 07 13:43:51 2005] : (5) Jason: Fails save, falls 30 ft, takes 3d6 damage [3d6] -> [1,2,5] = (8)
[Sat May 07 13:44:18 2005] : (5) Jason: DM: and now knows about the pit. Derrel?
[Sat May 07 13:44:38 2005] : (9) Derrel: OOC: Not much I can do, is there?
[Sat May 07 13:45:30 2005] : (5) Jason: ooc: Jump or tumble check (DC 15, useable untrained) to knowingly charge someone 30-ft down. You will take falling damage, but the same amount will be added to your damage roll, if you hit. (ad hock)
[Sat May 07 13:45:46 2005] : (5) Jason: DM: Dex based.
[Sat May 07 13:45:58 2005] : (5) Jason: ooc: or you can ready an action for when he appears close by...
[Sat May 07 13:46:04 2005] : (9) Derrel: OOC: I just ready an action to stab it when it comes in range.
[Sat May 07 13:46:22 2005] : (5) Jason: Jason: Telekenisis again - picking him up into range.
[Sat May 07 13:46:37 2005] : (5) Jason: DM: Devil's will save: [1d20+12] -> [20,12] = (32)
[Sat May 07 13:46:50 2005] : (5) Jason: Success - devil stays down.
[Sat May 07 13:47:09 2005] : (5) Jason: Devil: Teleport back up to the lip. Derrel, make your attack.
[Sat May 07 13:47:24 2005] : (9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [7,22] = (29)===> DMG: [1d8+4+2] -> [1,4,2] = (7)
[Sat May 07 13:47:33 2005] : (5) Jason: Hit, barely, 7 damage.
[Sat May 07 13:48:35 2005] : (5) Jason: Jason: Telekenetic manuver - bull rush (down the pit, of course): opposed str: [1d20+10] -> [12,10] = (22)
[Sat May 07 13:48:52 2005] : (5) Jason: Devil: resist: [1d20+6] -> [1,6] = (7)
[Sat May 07 13:49:11 2005] : (5) Jason: DM: Devil fails, and falls back down the pit. [3d6] -> [2,1,3] = (6)
[Sat May 07 13:49:54 2005] : (5) Jason: Wait... I forgot Derrels turn. Oops. You get a chance for a full attack before he falls back down.
[Sat May 07 13:50:02 2005] : (9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [13,22] = (35)===> DMG: [1d8+4+2] -> [6,4,2] = (12)
[Sat May 07 13:50:03 2005] : (9) Derrel: Longsword Attack 2 Attack Roll: [1d20+17] -> [18,17] = (35)===> DMG: [1d8+4+2] -> [4,4,2] = (10)
[Sat May 07 13:50:03 2005] : (9) Derrel: Longsword Attack 3 Attack Roll: [1d20+12] -> [14,12] = (26)===> DMG: [1d8+4+2] -> [5,4,2] = (11)
[Sat May 07 13:50:12 2005] : (5) Jason: dm: two hits, 22 damage.
[Sat May 07 13:50:48 2005] : (5) Jason: Jason made his move... so Devil ports back up to the lip... other side, this time.
[Sat May 07 13:50:57 2005] : (5) Jason: Derrel?
[Sat May 07 13:51:20 2005] : (9) Derrel: I run around the pit to attack.
[Sat May 07 13:51:33 2005] : (5) Jason: Move and attack - one attack roll, full BAB
[Sat May 07 13:52:12 2005] : (5) Jason: ooc: Nard - you can do that - attack roll?
[Sat May 07 13:52:15 2005] : (9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [6,22] = (28)===> DMG: [1d8+4+2] -> [4,4,2] = (10)
[Sat May 07 13:52:21 2005] : (5) Jason: ooc: stupid spelling mistakes.
[Sat May 07 13:52:26 2005] : (5) Jason: DM: miss, no damage.
[Sat May 07 13:52:42 2005] : (5) Jason: Jason: Bull rush again, into the pit. [1d20+10] -> [18,10] = (28)
[Sat May 07 13:52:50 2005] : (5) Jason: Devil resist: [1d20+6] -> [4,6] = (10)
[Sat May 07 13:53:01 2005] : (5) Jason: Devil down pit, 3d6 damage [3d6] -> [4,2,1] = (7)
[Sat May 07 13:53:34 2005] : (5) Jason: Devil: ports back up... 20 feet away from pit.
[Sat May 07 13:53:52 2005] : (5) Jason: Derrel?
[Sat May 07 13:54:00 2005] : (9) Derrel: I run to it and attack.
[Sat May 07 13:54:02 2005] : (9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [20,22] = (42)===> DMG: [1d8+4+2] -> [6,4,2] = (12)
[Sat May 07 13:54:04 2005] : (9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [9,22] = (31)===> DMG: [1d8+4+2] -> [7,4,2] = (13)
[Sat May 07 13:54:17 2005] : (5) Jason: Critical hit, 25 damage.
[Sat May 07 13:54:51 2005] : (5) Jason: Jason: Bull rush again - this time to the pit in the OTHER room. [1d20+10] -> [5,10] = (15)
[Sat May 07 13:55:01 2005] : (5) Jason: Devil: opposed: [1d20+6] -> [20,6] = (26)
[Sat May 07 13:55:09 2005] : (5) Jason: DM: Devil goes nowhere.
[Sat May 07 13:55:55 2005] : (5) Jason: Devil: Full attack: Attack rolls: [1d20+18] -> [5,18] = (23), [1d20+18] -> [4,18] = (22), damage rolls: [2d8+6] -> [7,3,6] = (16), [2d8+6] -> [8,7,6] = (21)
[Sat May 07 13:56:10 2005] : (5) Jason: DM: Derrel, what;s your AC? 29?
[Sat May 07 13:56:26 2005] : (5) Jason: DM: I'm pretty sure those missed.
[Sat May 07 13:56:35 2005] : (9) Derrel: AC: 29
[Sat May 07 13:56:50 2005] : (5) Jason: DM: yep, they missed. Your turn.
[Sat May 07 13:57:00 2005] : (9) Derrel: Longsword Attack 1 Attack Roll: [1d20+22] -> [8,22] = (30)===> DMG: [1d8+4+2] -> [1,4,2] = (7)
[Sat May 07 13:57:01 2005] : (9) Derrel: Longsword Attack 2 Attack Roll: [1d20+17] -> [6,17] = (23)===> DMG: [1d8+4+2] -> [7,4,2] = (13)
[Sat May 07 13:57:02 2005] : (9) Derrel: Longsword Attack 3 Attack Roll: [1d20+12] -> [4,12] = (16)===> DMG: [1d8+4+2] -> [3,4,2] = (9)
[Sat May 07 13:57:33 2005] : (5) Jason: WIth your first blow, the devil falls on the ground, beeding and dying.
[Sat May 07 13:57:47 2005] : (5) Jason: Continue with second and third?
[Sat May 07 13:58:15 2005] : (9) Derrel: OOC: We could interogate it...So no.
[Sat May 07 13:59:11 2005] : (5) Jason: DM: YOu will need to pass a heal check on bizzare anatomy... unless he succeds on his fort save to stabalize on his own [1d20+14] -> [9,14] = (23)
[Sat May 07 13:59:22 2005] : (5) Jason: DM: which he did.
[Sat May 07 13:59:33 2005] : (5) Jason: The Devil groans.
[Sat May 07 13:59:36 2005] : (9) Derrel: OOC: Um...Yaay?
[Sat May 07 13:59:50 2005] : (9) Derrel: OOC: Interogate next week.
[Sat May 07 13:59:53 2005] : (5) Jason: ooc: he's stable - but he is still disabled.
[Sat May 07 14:00:13 2005] : (9) Derrel: OOC: Should I make some heal checks before I go?
[Sat May 07 14:00:45 2005] : (5) Jason: 1 CR 11 baddie defeated, 1200 exp; another 800 each for the traps; 2000 each, all told.
[Sat May 07 14:01:24 2005] : (5) Jason: ooc: don't need to, unless you want to speed a devil's recovery. He will survive until something hurts him again (such as using a spell-like ability to teleport away)
[Sat May 07 14:01:26 2005] : (9) Derrel: Thanks for running the session.
[Sat May 07 14:01:34 2005] : (5) Jason: Thanks for coming.
[Sat May 07 14:02:02 2005] : (9) Derrel: [1d4] -> [1] = (1)
[Sat May 07 14:02:05 2005] : (9) Derrel: Log saved.
[Sat May 07 14:02:15 2005] : (9) Derrel: Goodbye
[Sat May 07 14:02:33 2005] : (5) Jason: Take care.
[Sat May 07 14:02:44 2005] : Server Administrator-> Closing Server....
[Sat May 07 14:02:52 2005] : (9) Derrel: Disconnecting from server...
[Sat May 07 14:02:53 2005] : Game disconnected!