Welcome to OpenRPG version 1.6.1...

Emote commands:

/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Locating server at 127.0.0.1:6774...
Game connected!
(1) Jacob (enter): 13:01
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

(2) Jacob (enter): 13:01
(2) Jacob (exit): 13:01
Moving to room 'D and D'..
(1) Jacob (enter): 13:01
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.

(2) Jacob (enter): 13:01
(3) Derrel (enter): 13:04
(3) Derrel: Game disconnected
(1) GM: Sorry about that - my computer crashed.
(3) Derrel: No problem. It happens.
(1) GM: I was just about to have the trolls attack again, as I recall. Are you seeing the grid and miniatures?
(3) Derrel: I'm seeing both, but the pictures are rather large.
(1) GM: What about now?
(3) Derrel: Trolls are still large
(1) GM: Now?
(3) Derrel: OOC: Ok, all good now.
(1) GM: +1 Battleaxe (base): [1d20+17] -> [14,17] = (31) ===> Damage: [2d6+8] -> [1,1,8] = (10)
(1) GM: Claw (base): [1d20+12] -> [6,12] = (18) ===> Damage: [1d6+3] -> [6,3] = (9)
(1) GM: Bite (base): [1d20+12] -> [14,12] = (26) ===> Damage: [1d6+3] -> [3,3] = (6)
(1) GM: +1 Battleaxe (base): [1d20+17] -> [4,17] = (21) ===> Damage: [2d6+8] -> [6,2,8] = (16)
(1) GM: Claw (base): [1d20+12] -> [11,12] = (23) ===> Damage: [1d6+3] -> [4,3] = (7)
(1) GM: Bite (base): [1d20+12] -> [5,12] = (17) ===> Damage: [1d6+3] -> [4,3] = (7)
(1) GM: I keep forgetting that they get three attacks....
(1) GM: They are flanking, so that's 10 + 6 damage to Derrel.
(3) Derrel: Initiative: [1d20+1] -> [18,1] = (19)
(3) Derrel: AC: 29
(3) Derrel: OOC: Nope. 10 damage.
(3) Derrel: OOC: Ignore the initiative, I hit the wrong key.
(1) GM: Quite right.
(1) GM: Your turn.
(3) Derrel: OOC: And he is now down to half his HP.
(1) GM: Remember a palidin's healing ability!
(3) Derrel: OOC: Should have got some cure potions.
(1) GM: Each day she can heal a total number of hit points of damage equal to her paladin level x her Charisma bonus
(3) Derrel: OOC: +11 HP...I think I'm better off attacking, since it takes a standard action.
(3) Derrel: Longsword Attack 1 Attack Roll: [1d20+21] -> [9,21] = (30)===> DMG: [1d8+4+2] -> [4,4,2] = (10)
(3) Derrel: Longsword Attack 2 Attack Roll: [1d20+16] -> [20,16] = (36)===> DMG: [1d8+4+2] -> [6,4,2] = (12)
(3) Derrel: Longsword Attack 3 Attack Roll: [1d20+11] -> [14,11] = (25)===> DMG: [1d8+4+2] -> [7,4,2] = (13)
(3) Derrel: OOC: Worked! :)
(3) Derrel: OOC: #1
(1) GM: All three hit!
(3) Derrel: OOC: yaay! Plus, a potential critical! :D
(3) Derrel: Longsword Attack 2 Attack Roll: [1d20+16] -> [19,16] = (35)===> DMG: [1d8+4+2] -> [6,4,2] = (12)
(3) Derrel: OOC: And...A critical! :D
(1) GM: Let's see.. that 47 damage, (critical succeeded)
(2) Jason: Moving towards Troll # 2, standard move (60 ft, as downward) and attempting Malevolence.
(2) Jason: Ghost Malevolence: Will Save DC 25 (15 + Ghost's Cha modifier) or possess subject
(1) GM: Will save: [1d20+8] -> [7,8] = (15)
(1) GM: Failed. Jason's form Merges with the second troll.
(3) Derrel: OOC: Your ghost has a charisma modifier of 10?
(2) Jason: Rolled 18, +1 middle age, +1 CL 6, +4 Ghost, +6 magic equipment.
(2) Jason: Yes.
(2) Jason: Also AC 35, when manifested.
(3) Derrel: OOC: .....
(2) Jason: Did I mention it's unlikely we will fully lose?
(2) Jason: Yes, I know - munchkin.
(3) Derrel: OOC: Any sorcerer levels?
(1) GM: +1 Battleaxe (base): [1d20+17] -> [18,17] = (35) ===> Damage: [2d6+8] -> [3,3,8] = (14)
(1) GM: Claw (base): [1d20+12] -> [19,12] = (31) ===> Damage: [1d6+3] -> [6,3] = (9)
(1) GM: Bite (base): [1d20+12] -> [5,12] = (17) ===> Damage: [1d6+3] -> [2,3] = (5)
(1) GM: (No longer flanking - troll 2 acts on Jason's turn, as it's possessed.
(3) Derrel: OOC: Two hits, if that's on Derrel
(1) GM: Two hits, 23 damage to Derrel (out of reach for Jason)
(2) Jason: Move to attack other troll.
(2) Jason: It's battleaxe at Jason's bonus... let's see...
(1) GM: +1 Battleaxe (base): [1d20+17] -> [17,17] = (34) ===> Damage: [2d6+8] -> [5,6,8] = (19)
(2) Jason: Not + 17, but +8, I think. A hit.
(1) GM: 19 damage to troll 1.
(3) Derrel: Longsword Attack 1 Attack Roll: [1d20+21] -> [6,21] = (27)===> DMG: [1d8+4+2] -> [1,4,2] = (7)
(3) Derrel: Longsword Attack 2 Attack Roll: [1d20+16] -> [12,16] = (28)===> DMG: [1d8+4+2] -> [8,4,2] = (14)
(3) Derrel: Longsword Attack 3 Attack Roll: [1d20+11] -> [3,11] = (14)===> DMG: [1d8+4+2] -> [3,4,2] = (9)
(1) GM: Two hits, 21 damage to troll 1.
(2) Jason: Full attack this time.
(1) GM: +1 Battleaxe (base): [1d20+17] -> [10,17] = (27) ===> Damage: [2d6+8] -> [1,3,8] = (12)
(1) GM: Claw (base): [1d20+12] -> [20,12] = (32) ===> Damage: [1d6+3] -> [3,3] = (6)
(1) GM: Critical hit? [1d20+12] -> [12,12] = (24) ===> Damage: [2d6+6] -> [2,6,6] = (14)
(1) GM: Bite (base): [1d20+12] -> [2,12] = (14) ===> Damage: [1d6+3] -> [2,3] = (5)
(3) Derrel: OOC: 1 hit, claw.
(1) GM: Normal hit, pity.
(1) GM: Troll's turn. Attacking Derrel (sorry, he don't change target's Till one is dead)
(1) GM: +1 Battleaxe (base): [1d20+17] -> [1,17] = (18) ===> Damage: [2d6+8] -> [2,3,8] = (13)
(1) GM: Claw (base): [1d20+12] -> [3,12] = (15) ===> Damage: [1d6+3] -> [1,3] = (4)
(1) GM: Bite (base): [1d20+12] -> [14,12] = (26) ===> Damage: [1d6+3] -> [3,3] = (6)
(3) Derrel: OOC: No hits.
(1) GM: Derrel's turn.
(3) Derrel: Longsword Attack 1 Attack Roll: [1d20+21] -> [5,21] = (26)===> DMG: [1d8+4+2] -> [8,4,2] = (14)
(3) Derrel: Longsword Attack 2 Attack Roll: [1d20+16] -> [8,16] = (24)===> DMG: [1d8+4+2] -> [1,4,2] = (7)
(3) Derrel: Longsword Attack 3 Attack Roll: [1d20+11] -> [13,11] = (24)===> DMG: [1d8+4+2] -> [8,4,2] = (14)
(1) GM: Three hits and troll 1 is down.
(3) Derrel: OOC: Yaay!
(2) Jason: He's not dead yet. Coup de grace with spell:
(2) Jason: Acid Splash, level 0: Orb deals 1d3 acid damage
(3) Derrel: OOC: plus, we have to burrn the body.
(2) Jason: Automatic hit, automatic critical, [2d3] -> [2,2] = (4) points damage
(1) GM: Fortitude save: [1d20+16] -> [17,16] = (33)
(1) GM: Ah man, he survived.
(1) GM: Derrel's turn.
(3) Derrel: Longsword Attack 1 Attack Roll: [1d20+21] -> [14,21] = (35)===> DMG: [1d8+4+2] -> [6,4,2] = (12)
(3) Derrel: Longsword Attack 2 Attack Roll: [1d20+16] -> [10,16] = (26)===> DMG: [1d8+4+2] -> [3,4,2] = (9)
(3) Derrel: Longsword Attack 3 Attack Roll: [1d20+11] -> [17,11] = (28)===> DMG: [1d8+4+2] -> [6,4,2] = (12)
(1) GM: Which?
(1) GM: All hits, all criticals - he's staying down for a good long while, if troll 1.
(3) Derrel: OOC: Do I need to attack troll 2, or can Jason just have it bang it's head against the nearest cliff?
(1) GM: He can Coup de Grace himself.
(3) Derrel: OOC: Ok, I make sure troll 1 stays down.
(2) Jason: Repeat last attempt.
(2) Jason: [2d6] -> [1,5] = (6)
(1) GM: Fortitude save: [1d20+16] -> [19,16] = (35)
(1) GM: Umm, ignore that - he failed his roll.
(1) GM: I don't really want to keep rolling like this all day.
(2) Jason: Repeats Coup de grace on possessed troll.
(1) GM: Ditto.
(2) Jason: Dispossess troll due to it's death.
(2) Jason: So, the notice asked for proof. Any ideas?
(3) Derrel: OOC: Burnt troll heads?
(2) Jason: The acid should take care of keeping them dead.
(3) Derrel: OOC: OK, then, just troll heads.
(1) GM: Their opening Resist Energy spells were for fire. It wouldn't work too well anyway.
(2) Jason: Hmm... I think I'll have a look around.
(1) GM: Searching which? The bodies, or the wreckage?
(2) Jason: Bodies.
(2) Jason: Search Skill Check: [1d20+10] -> [11,10] = (21)
(1) GM: You find four scrolls, five potions, two large chain shirts, and two large battle axes.
(1) GM: (Inventroy titles: Troll Encounter Scroll 1, Troll Encounter Scroll 2, Troll Encounter Scroll 3, Troll Encounter Scroll 4, Troll Encounter Potion 1, Troll Encounter Potion 2, Troll Encounter Potion 3, Troll Encounter Potion 4, Troll Encounter Potion 5, Troll Encounter Large Chain Shirt 1 (50 lbs), Troll Encounter Large Chain Shirt 2(50 lbs), Troll Encounter Large Battle Axe 1 (12 lbs), Troll Encounter Large Battle Axe 2 (12 lbs))
(2) Jason: I found a fair amount of stuff, but nothing I can do anything with. You want?
(2) Jason: Derrel?
(1) GM: Ping?
(3) Derrel: Depends on what the potions and scrolls are.
(2) Jason: Don't know. I can't read them, and they aren't labeled.
(3) Derrel: Well, let's sell the rest and go find a wizard, then.
(1) GM: You will need to get them identified to find out. Likewise, for the equipment.
(2) Jason: Well, I can check for magic.
(2) Jason: Detect Magic, level 0: Detects spells and magic items within 60 ft.
(1) GM: Battle axes and chain shirts both show a weak enchantment.
(2) Jason: Well, the steel is enchanted, although weakly.
(1) GM: Also, you spy a strong glow in the wreckage.
(2) Jason: Hmm, and it seems there is something in the wreckage as well.
** (3) Derrel digs it out. **
(1) GM: /nick GM

Strangely, you don't find any cash; however, in a hidden compartment under the floor, you do find an untouched chest of decent size.

/nick GM

(1) GM: Strangely, you don't find any cash; however, in a hidden compartment under the floor, you do find an untouched chest of decent size.
(3) Derrel: I poke it with a stick.
(1) GM: You trigger a trap.
(1) GM: Attack Roll: (touch) [1d20+8] -> [8,8] = (16): gain [2d4] -> [4,2] = (6) negative levels (if successfully hit, that is)
(3) Derrel: Yeah, that's a hit.
(3) Derrel: "Maybe I should have hired a rogue."
(1) GM: Fortunately, it's not locked.
(1) GM: Inside the chest, you find a full suit of plate mail of exquisite craftmanship, which seems to have been completely coated in some black oily substance that doesn't come off on your hands, as well as a solid gold idol.
(1) GM: (Inventory Entries: Troll Encounter Black Greasy Full Plate (50 lbs), Troll Encounter Solid Gold Idol (10 lbs))
(3) Derrel: "And we'll need a cleric to look at these. And at me. Ouch."
(1) GM: Jason, you see some magic on the armor - a LOT of magic.
(2) Jason: Ooh, pretty.
(2) Jason: Tries to pick up armor
(1) GM: Sorry, can't. Not with your hands, anyway.
(3) Derrel: "It might be evil."
(2) Jason: Spellcraft Skill Check: [1d20+14] -> [14,14] = (28)
(1) GM: Nope. Not evil; just normal bonus and illusions.
(2) Jason: Nothing looks evil - well, except the trap on the chest.
(3) Derrel: Hmm...Can Jacob wear the armor?
(1) GM: Not yet; needs fitting.
(1) GM: Like all Full Plate.
(2) Jason: So, ready to collect loot and head back to town?
(3) Derrel: Yep.
(1) GM: A lamp lights this small room, showing a sturdy desk, three comfortable-looking chairs, and lots of well-orginized papers. A balding man, presumably the mayor, sits in one of the chairs on the other side of the desk. He looks up from his work as you enter.
(1) Mayor: "Well, what can I do for you?"
(1) GM: The "Town Hall" is built into the side of the tavern; it does, however, have it's own, separate enterance. The place is clean, sturdily built, and obviously well-maintained, if a bit small.
(3) Derrel: "We cleared the pass." Shows troll heads.
(1) mayor: That you did.
(1) mayor: Takes troll heads, reaches under desk and pulls out a bag.
(1) mayor: Here you go - the full 10000 gp, as promised.
** (3) Derrel takes the bag and takes notice of how much it weighs. **
(1) GM: Mayor: And my thanks.
(1) GM: Weighs about right.
(3) Derrel: "You are welcome. It is always a pleasure to help good, virtious and honest folk."
(1) GM: About 200 lbs. Umm.. better make that platinum, at 20 lbs.
(3) Derrel: OOC: Derrel is, perhaps, a little to concerned with money than other paladins...But then, it's hard to fight evil on an empty stomach and with second-rate equipment.
** (3) Derrel goes and has a decend meal. **
(3) Derrel: * decent
(2) Jason: So, do you think it would be a good idea to visit the local temple and hire some healing, maybe a few identify spells and some Read magic so we know what we are dealing with?
(1) GM: Gain 1 HP.
(3) Derrel: "Yep."
** (3) Derrel pays the inkeeper and goes to have the stuff identified. **
(1) GM: The clerck in the mayor's office directs you to the local priest.
(1) GM: Which ones?
(1) GM: 110 gp per Identify, 5 per Read Magic.
(3) Derrel: The scrolls, the potions, the magic stuff. Can't sell unidentified magic stuff, if I remember correctly.
(1) GM:
Troll Booty
Scroll 11Owl's Wisdom, 3Bull's Strength, 3Detect Magic, 1312.5Giant
Scroll 21Mending, 1Gust of Wind, 1Protection From Good, 3187.5Giant
Scroll 31Delay Poison, 3150Giant
Scroll 41True Strike, 1Reduce Person, 1Burning Hands, 175Giant
Potion 11Cure Moderate Wounds300
Potion 21Shillelagh50
Potion 31Delay Poison300
potion 41Darkvision300
potion 51Lesser Restoration300
Large Chain Shirt 150+11350
Large Chain Shirt 250+11350
Large Battle Axe 112+12620
Large Battle Axe 212+12620
Black Greasy Full Plate50+5Improved Silent MovesImproved Shadow56650Needs Fitting
Solid Gold Idol101000

(3) Derrel: OOC: Besides, as a paladin, he can't let possibly evil stuff into the hands of other peaople.
(1) GM: 4 rm, 10 Identify, 1120 gp.
(1) GM: Would you believe I ROLLED that plate randomly?
(3) Derrel: OOC: Ok, sell both chain shirts, battle axes and idol (Temple will probably take that).
(3) Derrel: OOC: Yep. :D
(1) GM: You only get reduced market price for the large items, as there isn't much demand for that size. Gain 5000 gp.
(1) GM: Wait - that should be 3000. Sorry.
(1) GM: The Cleric yells at you when you try to sell him the gold idol - wrong religion.
(2) Jason: You think any of this belonged to the merchant dude?
(3) Derrel: 2880, then.
(3) Derrel: OOC: Hmm... Can I cancel those transactions and give it all to the merchant?
(1) GM: Sure.
(1) Now Recovered Man from Bar: The merchant looks at you in awe.
(1) Now Recovered Man from Bar: Thanks. I should be able to break even now. I still lost my wife, but these are the risks one takes in these trying times.
** (3) Derrel doesn't look at himself in awe. **
(1) GM: Gain a bonus of 5000 EXP.
** (3) Derrel gives the man a stern lecture on priorities. **
(1) GM: Okay, how do you do that ** thing?
(1) GM: The man looks a bit admonished.
(3) Derrel: * /me
(1) GM: Two trolls, but only one really defeated, as the possessed troll doesn't realy count - CR 11, so 4500 exp, divided among 2 so 2250 exp each.
(2) Jason: Umm, can you carry my share of the gold? I think I can trust a palidin to spend it as I ask.
(1) GM: Well, that's all I had prepared; any housekeeping?
(1) GM: Or feedback?
(3) Derrel: "Of course."
(3) Derrel: Well, it was a good filler. :)
(2) Jason: I had to remind the Derrel about the Merchant - should I get a share of that EXP?
(1) GM: Of course - 2000 EXP to Jason, at no cost to Derrel's bonus.
(3) Derrel: OOC: Why not both get the same?
(1) GM: Fair enough.
(1) GM: 7250 EXP gained this adventure each.
(1) GM: Should bring both characters to 62250 exp.
(1) GM: So, can you use the scrolls, or do you plan to sell them?
(3) Derrel: Can I get back to you on that?
(1) GM: Sure - you can sell them at a later date, if need be.
(3) Derrel: OOC: Wait a second...Didn't we give everything back to the merchant?
(3) Derrel: OOC: Or were the scrolls carried by the trolls?
(2) Jason: The scrolls and potions were on the trolls - the Idol and Armor was in the wreckage.
(2) Jason: All loot was rolled at random.
(1) GM: Oops, wrong window.
(1) GM: The plate and idol was moved from the second troll for thematic purposes, and the trap was added to the chest so they wouldn't be too easy.
(1) GM: Anything else?
(1) GM: -------------- END ---------------
(3) Derrel: How much to get the negative levels removed?
(1) GM: Let's see... you are hiring a spell; wait a bit while I look up one that's appropriet.
(1) GM: Restoration, Cleric Spell Level 4, Class level 7, 100 gp component - 7 * 70 + 100 = 590 gp
(1) GM: Wait - sorry, that's 40 * 7 + 100 = 380 gp.
(3) Derrel: OOC: Ok, thanks. No more negative levels. :)
(2) Jason: Well, I suppose It's time to shut down the server.
(3) Derrel: Yep.
(3) Derrel: Good session. :)
(1) GM: Well, there is one thing - would you send me your character sheet so I can add it to my 11 book for future reference if I GM this again?
(3) Derrel has sent you a tree node...
(3) Derrel has sent you a tree node...
(3) Derrel: Sent
(1) GM: Thanks.
Server Administrator-> Shutting Down Server.....
Game disconnected!