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AI DATA FILE - Netural
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Demeanor:
  Psychotic, Violent, Aggressive, Impulsive, Neutral, Friendly, 
  Honorable, Serene

Culture:
  Neutral, Berzerkers, Warriors, Traders, Politicians, Artisans, 
  Scientists, Workers, Schemers, Zealots, Engineers, Merchants, 
  Renegades, Xenophobes, Independent, HiveMind, Expansionist

Planet Type:
  Rock, Ice, Gas Giant

Atmosphere:
  None, Methane, Oxygen, Hydrogen, Carbon Dioxide

Characteristics:
  Physical Strength, Intelligence, Cunning, Environmental Resistance,
  Reproduction, Happiness, Aggressiveness, Defensiveness, Political Savvy,
  Mining Aptitude, Farming Aptitude, Refining Aptitude, Construction Aptitude,
  Repair Aptitude, Maintenance Aptitude

Adv Traits:
  Advanced Power Conservation, Mechanoids, Lucky, Natural Merchants, 
  Propulsion Experts, Ancient Race, Advanced Storage Techniques, 
  Hardy Spacefarrers, Psychic, Deeply Religious, Temporal Knowledge, 
  Crystallurgy, Emotionless


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*BEGIN*
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Name                                     := Hurr Androma Republic 
Description                              := A technologically and socially primitive hominoid race with selective xenophobia.
Empire Name                              := Hurr
Empire Type                              := Republic
Emperor Name                             := Yreknak
Emperor Title                            := Pack Leader
Biological Description                   := The Hurr are a dark haired mammalian hominid, but are distinguished more by their wide spaced front facing nostrils. They are slightly shorter than most other humanoids of their type averaging a head shorter than their nearest Anthropoidean Similar.  This has been associated more with poverty and poor nutrition than genetics and is reasoned to improve should they solve their current problems. Life expectancy averages about 55 to 60 years, also due to current social hardships. They follow the standard sexual dimorphism for humanoids.
Society Description                      := Hurr civilisation is about 1000 years old.  It is a very intolerant and fractionalised civilisation and completely male-dominated.  Females are considered inferior in all ways and relegated to childbearing and providing company for the males.  They do not have the right to vote and marriage is considered the ultimate goal for a female.  There is a budding feminist movement in progress, but the going is slow. The Hurr have an elected government made up of representatives from the 35 city-states, which are the main population centres of the Hurr homeworld.  These are elected by popular vote, once in three planetary years. Economic disparity is rampant and there is a large class of people who live in poverty, a smaller middle class, and a very small wealthy elite. Crime and political corruption are rife on Androma and crime lords work hand in glove with the Republic. The government is largely inefficient because of the intense factionalism. Prejudice, corruption, crime and intolerance are the norm in Hurr society. The Hurr live in a small number of very urban locations, with no colonies. This, combined with the inefficiency and corruption, renders the Hurr very vulnerable to planetary attack. Hurr prize wealth, power and comfort. They are fairly xenophobic, getting along best with races similar in appearance to their own such as humans, Centauri and Brakiri.
General History Description              := Many races consider the Hurr to be a people who have attained interstellar space travel long before they were ready for it. The blame for this is largely levelled at the Centauri who occupied them in the late 2030's. This was a relatively bloodless walkover for the Centauri who only wanted the system's resources. However the Centauri soon came to the conclusion that they had made a mistake and that the Hurr were getting more out of the bargain. Bringing the Hurr up to the standards expected by Centauri citizens was too costly. They abandoned Androma in as short a face saving time as possible. By 2046 the Hurr had gained their independence. However once exposed to the concept of space travel there was no going back, by 2187, less than 140 years, the Hurr had interstellar travel. Unfortunately the Hurr were socially undeveloped and the occupation by the Centauri did not have the usual galvanising effect that occurs to most races on first contact with Aliens. The Hurr have not changed one iota, and due to their natural belligerence have scared off any race that tried to help them evolve socially, the Abbai being an example. Luckily they only have a small fleet of warships consisting of slow, clunky vessels without enough firepower to matter; possessing a patchwork of weapons brought from the Narns or Centauri along with the best the Hurr can manage for them selves. The Hurr have no allies, and even less influence. Their general tech level is low and mainly geared toward environmental control, power supplies, and communications and food synthesis.
Demeanor                                 := Impulsive
Culture                                  := Xenophobes
Happiness Type                           := Peaceful
Planet Type                              := Rock
Atmosphere                               := Oxygen
Design Name File                         := Hurr.txt
Race Opt 1 Num Characteristics           := 5
Race Opt 1 Characteristic 1 Type         := Reproduction
Race Opt 1 Characteristic 1 Amount       := 106
Race Opt 1 Characteristic 2 Type         := Defensiveness
Race Opt 1 Characteristic 2 Amount       := 105
Race Opt 1 Characteristic 3 Type         := Mining Aptitude
Race Opt 1 Characteristic 3 Amount       := 105
Race Opt 1 Characteristic 4 Type         := Farming Aptitude
Race Opt 1 Characteristic 4 Amount       := 110
Race Opt 1 Characteristic 5 Type         := Refining Aptitude
Race Opt 1 Characteristic 5 Amount       := 105
Race Opt 1 Num Advanced Traits           := 3
Race Opt 1 Adv Trait 1                   := B5 Standard Race
Race Opt 1 Adv Trait 2                   := Hurr Race
Race Opt 1 Adv Trait 3                   := Advanced Storage Techniques
Race Opt 2 Num Characteristics           := 5
Race Opt 2 Characteristic 1 Type         := Reproduction
Race Opt 2 Characteristic 1 Amount       := 110
Race Opt 2 Characteristic 2 Type         := Defensiveness
Race Opt 2 Characteristic 2 Amount       := 110
Race Opt 2 Characteristic 3 Type         := Mining Aptitude
Race Opt 2 Characteristic 3 Amount       := 113
Race Opt 2 Characteristic 4 Type         := Farming Aptitude
Race Opt 2 Characteristic 4 Amount       := 120
Race Opt 2 Characteristic 5 Type         := Refining Aptitude
Race Opt 2 Characteristic 5 Amount       := 113
Race Opt 2 Num Advanced Traits           := 3
Race Opt 2 Adv Trait 1                   := B5 Standard Race
Race Opt 2 Adv Trait 2                   := Hurr Race
Race Opt 2 Adv Trait 3                   := Advanced Storage Techniques
Race Opt 3 Num Characteristics           := 5
Race Opt 3 Characteristic 1 Type         := Reproduction
Race Opt 3 Characteristic 1 Amount       := 116
Race Opt 3 Characteristic 2 Type         := Defensiveness
Race Opt 3 Characteristic 2 Amount       := 120
Race Opt 3 Characteristic 3 Type         := Mining Aptitude
Race Opt 3 Characteristic 3 Amount       := 120
Race Opt 3 Characteristic 4 Type         := Farming Aptitude
Race Opt 3 Characteristic 4 Amount       := 125
Race Opt 3 Characteristic 5 Type         := Refining Aptitude
Race Opt 3 Characteristic 5 Amount       := 120
Race Opt 3 Num Advanced Traits           := 3
Race Opt 3 Adv Trait 1                   := B5 Standard Race
Race Opt 3 Adv Trait 2                   := Hurr Race
Race Opt 3 Adv Trait 3                   := Advanced Storage Techniques

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