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TECH AREA DATA FILE
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Name: 
  Name of the technology

Group:
  The group name this technology will be under. Any group name can be used.

Description:
  Description of the technology.

Maximum Level:
  The maximum level of this tech area that can be achieved.

Level Cost:
  The cost to increase one level in this tech area. The cost increases by
  the game setup factor as the levels get higher.

Start Level:
  The level at which the player starts the game.
  The 3 colonization tech areas are a special case which the game will set
  higher based on your racial traits.

Raise Level:
  If a medium level of technology is chosen in the game setup, then this level
  is the starting level for each player (if the Start Level is higher than this
  value, the Start Level is used).

Racial Area:
  This is a user-defined number which is connected to the Racial Traits. Some
  Racial Traits allow for certain tech areas to be available. If this number
  is greater than zero, then this technology area will only be shown to the
  player if they have the racial trait with the corresponding Racial Area id.
  Current Values are:
    1 - Psychic
    2 - Deeply Religious
    3 - Temporal Knowledge
    4 - Crystallurgy
    5 - Organic Manipulation
   50 -	Abbai
   51 -	Belt Alliance
   52 -	Brakiri
   53 -	Cascor
   54 -	Centauri
   55 -	Dilgar
   56 -	Drakh
   57 -	Drazi
   58 -	Earth Alliance
   59 -	Gaim
   60 -	Grom
   61 -	Hurr
   62 -	Hyach 
   63 -	Ipsha
   64 -	Kirishiac
   65 -	Llort
   66 -	Lumati
   67 -	Markab
   68 -	Minbari
   69 -	Moradi
   70 -	Narn
   71 -	Orieni
   72 -	Pak'ma'ra
   73 -	Raiders
   74 -	Shadow
   75 -	Streib
   76 -	Third Space Aliens
   77 -	Torata
   78 -	Torvalus
   79 -	Vorlon
   80 -	Vree
   81 -	Yolu
   82 - Descari
   83 - Shag'Toth (Soul Hunters)
   84 - Technomage
   85 - Sh'Lassa
   86 - Walker
   87 - Mind Rider
   88 - Triad
   89 - 
   90 - B5 Ancient Race
   91 - B5 Standard Race
   92 - B5 Nomadic Race
   93 - B5 Psychic Race

Unique Area:
  This is a user-defined number which is connected to certain abilities such
  as Ancient Ruins Unique. Some abilities will cause a unique tech to become
  available. If this number is greater than zero, then this technology area 
  will only be shown to the player if they have the attained\activated the
  ability with the corresponding Unique Area id.

  20 - Cure for Nano-Plague
  21 - Great Machine Clues
  22 - Autonomous Vehicle Clues
  23 - Stellar Balancer Clues
  24 - Ancient Neurotech Clues
  25 - Ancient Atmospheric Adjuster Clues
  26 - Unique Ship Class Clues
  27 - Universal Colonizer Clues
  28 - Vorlon Based Technology Clues
  29 - Shadow Based Technology Clues

Can Be Removed:
  Whether this tech area can be un-selected for use in the game. Be careful
  that you do not allow a required tech to be removed from the game. 

Number of Tech Req:
  This is the number of other tech areas that are required to be completed 
  before this one will be displayed. 

Tech Area Req #, Tech Level Req #:
  The tech area and level required.

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*BEGIN*
=======================================================================================

Name                  := Rock Planet Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive on rock based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ice Planet Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive on ice based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gas Giant Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive orbiting gas giant planets.
Maximum Level         := 1
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ship Construction
Group                 := Applied Science
Description           := The construction of starships and their support components.
Maximum Level         := 15
Level Cost            := 10000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Base Construction
Group                 := Applied Science
Description           := The construction of non-mobile space structures.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fighters
Group                 := Applied Science
Description           := The construction of fighter vehicles and their support components.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Drazi Fighters
Group                 := Applied Science
Description           := The construction of fighter vehicles and their support components.
Maximum Level         := 1
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 57
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3

Name                  := Fighter Support
Group                 := Applied Science
Description           := The construction of advanced support components for fighter vehicles.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3

Name                  := Infantry
Group                 := Applied Science
Description           := The training of ground troops used to capture and defend planets.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Ground Support Vehicles
Group                 := Applied Science
Description           := The construction of ground vehicles used to capture and defend planets.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Mines
Group                 := Applied Science
Description           := The construction of small space mines.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Weapon Platforms
Group                 := Applied Science
Description           := The construction of planet-based weapons platforms.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Satellites
Group                 := Applied Science
Description           := The construction of satellites to be dropped in space.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Space Yards
Group                 := Applied Science
Description           := Technology to construct Space Yards, which in turn construct ships and vehicles for an empire.
Maximum Level         := 6
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Cargo
Group                 := Applied Science
Description           := The ability to store and transport cargo through space.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Repair
Group                 := Applied Science
Description           := The ability to repair damage to ships and bases in space.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Armor
Group                 := Theoretical Science
Description           := Physical protection for a space-faring craft.
Maximum Level         := 2
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Sensors
Group                 := Applied Science
Description           := Sensors which detect objects in space by analyzing incoming electro-magnetic waves.
Maximum Level         := 8
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Scanners
Group                 := Applied Science
Description           := Scanners which can analyze details of other starships.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Combat Support
Group                 := Applied Science
Description           := Technology used to aid ships during combat.
Maximum Level         := 8
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Computers
Group                 := Applied Science
Description           := Advanced computer technology used for storage and processing.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Industry
Tech Level Req 1      := 1

Name                  := Resource Manipulation
Group                 := Applied Science
Description           := Technology to convert resources from one type to another.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 2

Name                  := Minerals Extraction
Group                 := Applied Science
Description           := The ability to extract minerals from a planet.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Organics Extraction
Group                 := Applied Science
Description           := The ability to grow and cultivate organic materials on a planet.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Radioactives Extraction
Group                 := Applied Science
Description           := The ability to locate and refine radioactive materials within a planet.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Point-Defense Weapons
Group                 := Weapon Technology
Description           := Weapons which specifically target and destroy incoming seekers.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Applied Research
Group                 := Applied Science
Description           := The capability of an empire to research new technologies.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Applied Intelligence
Group                 := Applied Science
Description           := The capability of an empire to research intelligence areas and build intelligence facilities.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Medical Technology
Group                 := Applied Science
Description           := Medical science to manipulate organic materials.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology
Tech Level Req 1      := 1

Name                  := Organic Technology
Group                 := Applied Science
Description           := Advanced utilization of organic forms to create structures.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Organic Engineering
Tech Level Req 1      := 1

Name                  := Atmospheric Modification
Group                 := Applied Science
Description           := The science of designing and manipulating a planetary atmosphere.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Engineering
Tech Level Req 1      := 1

Name                  := Advanced Military Science
Group                 := Applied Science
Description           := The training, study, and improvement of martial practices.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Astrophysics
Group                 := Theoretical Science
Description           := The science of astronomy dealing with the physical properties of the universe.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Biology
Group                 := Theoretical Science
Description           := Science which deals with the processes and physical characteristics of all life forms.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Chemistry
Group                 := Theoretical Science
Description           := The science dealing with the composition and properties of substances.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Construction
Group                 := Theoretical Science
Description           := The science of constructing vehicles and buildings.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Industry
Group                 := Theoretical Science
Description           := The science of creating and utilizing large scale manufacturing machinery.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Military Science
Group                 := Theoretical Science
Description           := The science of military practices and the strategic, tactical, and logistic theories that determine them.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Organic Engineering
Group                 := Theoretical Science
Description           := The technology of designing and creating organic forms to serve specific needs.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Physics
Group                 := Theoretical Science
Description           := The science dealing with the properties and interactions of matter and energy.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Planetary Engineering
Group                 := Theoretical Science
Description           := The science of designing and manipulating a planetary habitat.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Biotech Weapons
Group                 := Weapon Technology
Description           := Biological weapons which attack by means of viruses and plagues.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology
Tech Level Req 1      := 1

Name                  := Planetary Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage planets and their inhabitants.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Advanced Planetary Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage planets and their inhabitants.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 1

Name                  := Ship Capture
Group                 := Weapon Technology
Description           := Technology used to board and conquer other ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Crystalline Weapons
Group                 := Weapon Technology
Description           := Weapons using the directed resonance waves of crystals.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Crystallurgy
Tech Level Req 1      := 1

Name                  := Explosive Warheads
Group                 := Weapon Technology
Description           := Warheads which cause damage to enemy ships upon exploding.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Smaller Weapons
Group                 := Weapon Technology
Description           := Normal ship based weapons miniaturized to fit on smaller vehicles.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Massive Shield Depleting Weapons
Group                 := Weapon Technology
Description           := Weapons designed to deplete all of a target's shields.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 1
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Engine Destroying Weapons
Group                 := Weapon Technology
Description           := Weapons which destroy all of the engines on enemy ships.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 2
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Neural Computer Interface
Group                 := Applied Science
Description           := Advanced computer interface which connects ships during combat.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 3
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Planetary Shielding
Group                 := Applied Science
Description           := Massive shield generators which can protect an entire planet.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 4
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gravitational Technology
Group                 := Applied Science
Description           := Science of manipulating gravity fields.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2

Name                  := Propulsion
Group                 := Applied Science
Description           := The use of ions to propel a starship through space.
Maximum Level         := 20
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fission Utilization
Group                 := Applied Science
Description           := The practical application of fission physics 
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fusion Utilization
Group                 := Applied Science
Description           := The practical application of fusion physics 
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Fission Utilization
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 1

Name                  := Antimatter Utilization
Group                 := Applied Science
Description           := The practical application of antimatter physics 
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 2
Tech Area Req 2       := Quantum Theory
Tech Level Req 2      := 1

Name                  := Gravimetric Utilization
Group                 := Applied Science
Description           := The practical application of gravimetric physics 
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Antimatter Utilization
Tech Level Req 1      := 2
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 1

Name                  := Advanced Gravimetric Utilization
Group                 := Applied Science
Description           :=
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 1
Raise Level           := 0
Racial Area           := 90
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0
Tech Area Req 1       := 0
Tech Level Req 1      := 0

Name                  := Sensor Support
Group                 := Applied Science
Description           := Boosting the effectiveness of combat sensors with auxiliary equipment.
Maximum Level         := 8
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Tech Area Req 2       := Sensors
Tech Level Req 2      := 2

Name                  := Advanced Sensor Techniques
Group                 := Applied Science
Description           := Boosting the effectiveness of combat sensors with advanced signal processing.
Maximum Level         := 8
Level Cost            := 4000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 2
Tech Area Req 2       := Sensors
Tech Level Req 2      := 4
Tech Area Req 3       := Sensor Support
Tech Level Req 3      := 2

Name                  := ECM Support
Group                 := Applied Science
Description           := Boosting the effectiveness of ECM with auxiliary equipment.
Maximum Level         := 8
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Tech Area Req 2       := Combat Support
Tech Level Req 2      := 2

Name                  := Advanced ECM Techniques
Group                 := Applied Science
Description           := Boosting the effectiveness of ECM with alternative anti-detection methods.
Maximum Level         := 8
Level Cost            := 4000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 2
Tech Area Req 2       := Combat Support
Tech Level Req 2      := 4
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 2

Name                  := Abbai Technology
Group                 := Racial Technology
Description           := Technologies unique to the Abbai.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 50
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Belt Alliance Technology
Group                 := Racial Technology
Description           := Technologies unique to the Belt Alliance.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 51
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Brakiri Technology
Group                 := Racial Technology
Description           := Technologies unique to the Brakiri.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 52
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Cascor Technology
Group                 := Racial Technology
Description           := Technologies unique to the Cascor.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 53
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Centauri Technology
Group                 := Racial Technology
Description           := Technologies unique to the Centauri.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 54
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Dilgar Technology
Group                 := Racial Technology
Description           := Technologies unique to the Dilgar.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 55
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Drakh Technology
Group                 := Racial Technology
Description           := Technologies unique to the Drakh.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 56
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Drazi Technology
Group                 := Racial Technology
Description           := Technologies unique to the Drazi.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 57
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Earth Alliance Technology
Group                 := Racial Technology
Description           := Technologies unique to the Earth Alliance.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 58
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gaim Technology
Group                 := Racial Technology
Description           := Technologies unique to the Gaim.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 59
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Grome Technology
Group                 := Racial Technology
Description           := Technologies unique to the Grome.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Hurr Technology
Group                 := Racial Technology
Description           := Technologies unique to the Hurr.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 61
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Hyach Technology
Group                 := Racial Technology
Description           := Technologies unique to the Hyach.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 62
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ipsha Technology
Group                 := Racial Technology
Description           := Technologies unique to the Ipsha.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 63
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Kirishiac Technology
Group                 := Racial Technology
Description           := Technologies unique to the Kirishiac.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 64
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Llort Technology
Group                 := Racial Technology
Description           := Technologies unique to the Llort.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 65
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Lorkan Technology
Group                 := Racial Technology
Description           := Technologies unique to the Lorkans.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 66
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Markab Technology
Group                 := Racial Technology
Description           := Technologies unique to the Markab.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 67
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Minbari Technology
Group                 := Racial Technology
Description           := Technologies unique to the Minbari.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 68
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Moradi Technology
Group                 := Racial Technology
Description           := Technologies unique to the Moradi.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 69
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Narn Technology
Group                 := Racial Technology
Description           := Technologies unique to the Narn.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 70
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Orieni Technology
Group                 := Racial Technology
Description           := Technologies unique to the Orieni.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 71
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Pakmara Technology
Group                 := Racial Technology
Description           := Technologies unique to the Pak'ma'ra.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 72
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Raiders Technology
Group                 := Racial Technology
Description           := Technologies unique to the Raiders.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 73
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Shadow Technology
Group                 := Racial Technology
Description           := Technologies unique to the Shadow.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 74
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := ShagToth Technology
Group                 := Racial Technology
Description           := Technologies unique to the Shag'toth.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 75
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Third Space Aliens Technology
Group                 := Racial Technology
Description           := Technologies unique to the Third Space Aliens.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 76
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Torata Technology
Group                 := Racial Technology
Description           := Technologies unique to the Torata.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 77
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Torvalus Technology
Group                 := Racial Technology
Description           := Technologies unique to the Torvalus.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 78
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Vorlon Technology
Group                 := Racial Technology
Description           := Technologies unique to the Vorlon.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 79
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Vree Technology
Group                 := Racial Technology
Description           := Technologies unique to the Vree.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Yolu Technology
Group                 := Racial Technology
Description           := Technologies unique to the Yolu.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 81
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Descari Technology
Group                 := Racial Technology
Description           := Technologies unique to the Descari.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 82
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := ShagToth Technology
Group                 := Racial Technology
Description           := Technologies unique to the Shag'Toth.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 83
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Technomage Technology
Group                 := Racial Technology
Description           := Technologies unique to the Technomagi.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 84
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := ShLassa Technology
Group                 := Racial Technology
Description           := Technologies unique to the Sh'Lassa.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 85
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Walker Technology
Group                 := Racial Technology
Description           := Technologies unique to the Walker.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 86
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Mind Rider Technology
Group                 := Racial Technology
Description           := Technologies unique to the Mind Riders.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 87
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Triad Technology
Group                 := Racial Technology
Description           := Technologies unique to the Triad.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 88
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := B5 Ancients Technology
Group                 := Racial Technology
Description           := Technologies unique to the Ancients in the B5 Universe.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 90
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := B5 Standard Race
Group                 := Racial Technology
Description           := Technologies unique to Standard Raced in the B5 Universe.
Maximum Level         := 1
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 91
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := B5 Nomadic Race
Group                 := Racial Technology
Description           := Technologies unique to Nomadic Races in the B5 Universe.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 92
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Inert Armor Physics
Group                 := Applied Science
Description           := The application of physics and chemistry to making stronger armor materials.
Maximum Level         := 5
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Chemistry
Tech Level Req 2      := 1

Name                  := Inert Armor Engineering
Group                 := Applied Science
Description           := The study of techniques for installation and repair of armor systems.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1

Name                  := Passive Armor Physics
Group                 := Theoretical Science
Description           := The study of high energy physics for designing passive-response armor.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Tech Area Req 3       := Chemistry
Tech Level Req 3      := 2

Name                  := Scattering Armor Engineering
Group                 := Applied Science
Description           := The creation of scattering armor architecture for space vehicles.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1

Name                  := Scattering Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of scattering armor for space vehicles.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1

Name                  := Refractive Armor Engineering
Group                 := Applied Science
Description           := The creation of refractive armor architecture for space vehicles.
Maximum Level         := 3
Level Cost            := 45000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2

Name                  := Refractive Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of refractive armor for space vehicles.
Maximum Level         := 6
Level Cost            := 22500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2

Name                  := Channeling Armor Engineering
Group                 := Applied Science
Description           := The creation of energy-channeling armor architecture for space vehicles.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3

Name                  := Channeling Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of energy-channeling armor for space vehicles.
Maximum Level         := 6
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3

Name                  := Conductive Armor Engineering
Group                 := Applied Science
Description           := The creation of conductive armor architecture for space vehicles.
Maximum Level         := 3
Level Cost            := 55000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4

Name                  := Conductive Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of conductive armor for space vehicles.
Maximum Level         := 6
Level Cost            := 27500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4

Name                  := Emissive Armor Engineering
Group                 := Applied Science
Description           := The creation of emissive armor architecture for space vehicles.
Maximum Level         := 3
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5

Name                  := Emissive Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of emissive armor for space vehicles.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5

Name                  := Cure for Nano-Plague
Group                 := Ancient Technology
Description           := Universal cure for most plagues, more advanced than any other medical science known.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 20
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Great Machine Clues
Group                 := Ancient Technology
Description           := Clues as to how the Ancients constructed the Great Machine.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 21
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Great Machine
Group                 := Ancient Technology
Description           := A massive planetary machine that is capable of destroying most ships in a single shot.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Great Machine Clues
Tech Level Req 1      := 1

Name                  := Autonomous Vehicle Clues
Group                 := Ancient Technology
Description           := Ship wreckage with clues as to how the Ancients created unmanned autonomous vehicles.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 22
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Autonomous Vehicles
Group                 := Ancient Technology
Description           := Ancient technology that will allow your race to operate automated fighters and troops.
Maximum Level         := 1
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Autonomous Vehicle Clues
Tech Level Req 1      := 1

Name                  := Stellar Balancer Clues
Group                 := Ancient Technology
Description           := Clues as to how the Ancients could prevent a star from exploding.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 23
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Stellar Balancer
Group                 := Ancient Technology
Description           := A unique ancient tech that would allow the construction of a device that could prevent a star from exploding.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Balancer Clues
Tech Level Req 1      := 1

Name                  := Ancient Neurotech Clues
Group                 := Ancient Technology
Description           := Clues as to how the Ancients created neural linka to enhance research.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 24
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ancient Neurotech
Group                 := Ancient Technology
Description           := Allows your race to create a neural link to enhance research.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ancient Neurotech Clues
Tech Level Req 1      := 1

Name                  := Ancient Atmospheric Adjuster Clues
Group                 := Ancient Technology
Description           := Clues as to how the Ancients converted planetary atmospheres.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 25
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ancient Atmospheric Adjuster
Group                 := Ancient Technology
Description           := Allows your race to create more powerful atmospheric converters.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ancient Atmospheric Adjuster Clues
Tech Level Req 1      := 1

Name                  := Unique Ship Class Clues
Group                 := Ancient Technology
Description           := Ship wreckage with clues about First Ones ship technology.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 26
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Unique Ship Class
Group                 := Ancient Technology
Description           := Allows your race to create unique classes of ships incorporating some Ancient technology.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 26
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Unique Ship Class Clues
Tech Level Req 1      := 1

Name                  := Universal Colonizer Clues
Group                 := Ancient Technology
Description           := Clues from ancient wreck on how First Ones created universal colonizers.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 27
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Universal Colonizer
Group                 := Ancient Technology
Description           := Application of discovered Ancient techniques allows universal colony modules.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Universal Colonizer Clues
Tech Level Req 1      := 1

Name                  := Living CPU
Group                 := Applied Science
Description           := Technology which allows sentient beings to be used as CPUs for vessels.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 74
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Technology
Tech Level Req 1      := 1

Name                  := Telepathic Studies
Group                 := Theoretical Science
Description           := The science of basic mental abilities and interaction.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 93
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Combat Telepaths
Group                 := Weapon Technology
Description           := The ability to use a telepath to attack the living CPU of another ship.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Telepathic Studies
Tech Level Req 1      := 3

Name                  := Hyperspace Studies
Group                 := Theoretical Science
Description           := Research into how Hyperspace and Realspace interact.
Maximum Level         := 4
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2

Name                  := Jump Gate Construction
Group                 := Applied Sciences
Description           := Science of constructing Jump Gates.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Hyperspace Studies
Tech Level Req 1      := 3

Name                  := Jump Drive Construction
Group                 := Applied Sciences
Description           := Science of constructing Jump Drives.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Hyperspace Studies
Tech Level Req 1      := 4

Name                  := Shadow Based Technology
Group                 := Racial Based Technology
Description           := Research into combining Shadow technology with another race's technology to make more powerful weapons for that race.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 29
Can Be Removed        := False
Number of Tech Req    := 0
Tech Area Req 1       := Shadow Technology
Tech Level Req 1      := 1

Name                  := Vorlon Based Technology
Group                 := Racial Based Technology
Description           := Research into combining Vorlon technology with another race's technology to make more powerful weapons for that race.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 28
Can Be Removed        := False
Number of Tech Req    := 0
Tech Area Req 1       := Vorlon Technology
Tech Level Req 1      := 1

Name                  := Advanced Planetary Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons designed to damage planets and their inhabitants.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7

Name                  := Quantum Theory
Group                 := Theoretical Science
Description           := Theory that energy is not absorbed nor radiated continuosly but discontinuously in definative units.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Stealth Technologies
Group                 := Applied Science
Description           := Stealth technology which defeats vaious sensor technologies.
Maximum Level         := 5
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2

Name                  := Jammer Technologies
Group                 := Applied Science
Description           := Stealth technology which is used to defeat long range scans or fire control.
Maximum Level         := 5
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2

Name                  := Ship Enhancement
Group                 := Applied Science
Description           := Research into creating general enhancements for ships.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5

Name                  := Illusions
Group                 := Technomage Technology
Description           := Allows the technomagi to create holographic images around their ships of other race's vessels.
Maximum Level         := 4
Level Cost            := 12000
Start Level           := 0
Raise Level           := 0
Racial Area           := 84
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Technomage Technology
Tech Level Req 1      := 1

Name                  := Psyco-Tech Control
Group                 := Technomage Technology
Description           := Allows the technomagi to take control of other vessels.
Maximum Level         := 3
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 84
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Technomage Technology
Tech Level Req 1      := 1

Name                  := Espionage
Group                 := Intelligence
Description           := The capability of an empire to gather information covertly.
Maximum Level         := 4
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Applied Intelligence
Tech Level Req 1      := 1

Name                  := Black Ops
Group                 := Intelligence
Description           := The capability of an empire to conduct destructive Black Ops against another empire.
Maximum Level         := 6
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Applied Intelligence
Tech Level Req 1      := 1

Name                  := Counter Intelligence
Group                 := Intelligence
Description           := The capability of an empire to counteract and defend against enemy Intel operations.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Applied Intelligence
Tech Level Req 1      := 1

Name                  := Covert Support
Group                 := Intelligence
Description           := Allows an empire to provide beneficial covert support operations, such as ship repair and propaganda.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Applied Intelligence
Tech Level Req 1      := 1

Name                  := Cloaking
Group                 := Applied Science
Description           := Stealth technology which defeats EM Passive sensors.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 3

Name                  := Resupply
Group                 := Applied Science
Description           := Equipment necessary to resupply ship in space.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 1
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Applied Political Science
Group                 := Applied Science
Description           := The process of government and its execution.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 1
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychology
Tech Level Req 1      := 1

Name                  := Stellar Harnessing 
Group                 := Applied Science
Description           := Science of utilizing the energy of stars.
Maximum Level         := 6
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 1
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Stellar Manipulation
Group                 := Applied Science
Description           := Technology to manipulate spatial bodies.
Maximum Level         := 8
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 1
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Psychology
Group                 := Theoretical Science
Description           := The science dealing with the mind and with mental and emotional processes.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 1
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Abbai Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Technology
Tech Level Req 1      := 1

Name                  := Abbai Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Technology
Tech Level Req 1      := 1

Name                  := Abbai Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Light Weapons
Tech Level Req 1      := 2

Name                  := Abbai Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Medium Weapons
Tech Level Req 1      := 2

Name                  := Abbai Antimatter Weapons
Group                 := Weapon Technology
Description           := Weapons that cause an explosive and damaging interaction between the antimatter particles they fire and the target ship.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Technology
Tech Level Req 2      := 1

Name                  := Abbai Electromagnetic Weapons
Group                 := Weapon Technology
Description           := Weapons using a powerful electrical discharge, some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Technology
Tech Level Req 2      := 1

Name                  := Abbai Improved Electromagnetic Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons using a powerful electrical discharge, some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Technology
Tech Level Req 2      := 1

Name                  := Abbai Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Technology
Tech Level Req 2      := 1

Name                  := Abbai Ionic Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of ionic energy.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Technology
Tech Level Req 1      := 1

Name                  := Abbai Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Technology
Tech Level Req 2      := 1

Name                  := Abbai Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Technology
Tech Level Req 1      := 1

Name                  := Abbai Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Technology
Tech Level Req 2      := 1

Name                  := Abbai Improved Particle Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Technology
Tech Level Req 2      := 1

Name                  := Abbai Advanced Particle Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Technology
Tech Level Req 2      := 1

Name                  := Brakiri Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Technology
Tech Level Req 1      := 1

Name                  := Brakiri Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Technology
Tech Level Req 1      := 1

Name                  := Brakiri Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Light Weapons
Tech Level Req 1      := 2

Name                  := Brakiri Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Medium Weapons
Tech Level Req 1      := 2

Name                  := Brakiri Ballistic Weapons
Group                 := Weapon Technology
Description           := Seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 7
Level Cost            := 3750
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Technology
Tech Level Req 2      := 1

Name                  := Brakiri Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Technology
Tech Level Req 2      := 1

Name                  := Brakiri Ionic Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of ionic energy.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Technology
Tech Level Req 1      := 1

Name                  := Brakiri Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Technology
Tech Level Req 2      := 1

Name                  := Brakiri Improved Laser Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Technology
Tech Level Req 2      := 1

Name                  := Brakiri Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Technology
Tech Level Req 1      := 1

Name                  := Brakiri Molecular Weapons
Group                 := Weapon Technology
Description           := Weapons which take apart matter at a molecular level.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Technology
Tech Level Req 2      := 1

Name                  := Brakiri Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Technology
Tech Level Req 2      := 1

Name                  := Brakiri Improved Particle Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Technology
Tech Level Req 2      := 1

Name                  := Brakiri Advanced Particle Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Technology
Tech Level Req 2      := 1

Name                  := Centauri Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Technology
Tech Level Req 1      := 1

Name                  := Centauri Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Technology
Tech Level Req 1      := 1

Name                  := Centauri Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Light Weapons
Tech Level Req 1      := 2

Name                  := Centauri Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Medium Weapons
Tech Level Req 1      := 2

Name                  := Centauri Antimatter Weapons
Group                 := Weapon Technology
Description           := Weapons that cause an explosive and damaging interaction between the antimatter particles they fire and the target ship.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1

Name                  := Centauri Ballistic Weapons
Group                 := Weapon Technology
Description           := Seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 7
Level Cost            := 3750
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1

Name                  := Centauri Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1

Name                  := Centauri Ionic Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of ionic energy.
Maximum Level         := 10
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Technology
Tech Level Req 1      := 1

Name                  := Centauri Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1

Name                  := Centauri Improved Laser Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1

Name                  := Centauri Advanced Laser Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1

Name                  := Centauri Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Technology
Tech Level Req 1      := 1

Name                  := Centauri Plasma Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1

Name                  := Centauri Improved Plasma Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 7

Name                  := Dilgar Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Technology
Tech Level Req 1      := 1

Name                  := Dilgar Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Technology
Tech Level Req 1      := 1

Name                  := Dilgar Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Light Weapons
Tech Level Req 1      := 2

Name                  := Dilgar Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Medium Weapons
Tech Level Req 1      := 2

Name                  := Dilgar Antimatter Weapons
Group                 := Weapon Technology
Description           := Weapons that cause an explosive and damaging interaction between the antimatter particles they fire and the target ship.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Technology
Tech Level Req 2      := 1

Name                  := Dilgar Ballistic Weapons
Group                 := Weapon Technology
Description           := Seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Technology
Tech Level Req 2      := 1

Name                  := Dilgar Improved Ballistic Weapons
Group                 := Advanced Weapon Technology
Description           := Improved seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Technology
Tech Level Req 2      := 1

Name                  := Dilgar Advanced Ballistic Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Technology
Tech Level Req 2      := 1

Name                  := Dilgar Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Technology
Tech Level Req 2      := 1

Name                  := Dilgar Ionic Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of ionic energy.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Technology
Tech Level Req 1      := 1

Name                  := Dilgar Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Technology
Tech Level Req 2      := 1

Name                  := Dilgar Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 10
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Technology
Tech Level Req 1      := 1

Name                  := Dilgar Molecular Weapons
Group                 := Weapon Technology
Description           := Weapons which take apart matter at a molecular level.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Technology
Tech Level Req 2      := 1

Name                  := Dilgar Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Technology
Tech Level Req 2      := 1

Name                  := Dilgar Improved Particle Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Technology
Tech Level Req 2      := 1

Name                  := Drazi Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drazi Technology
Tech Level Req 1      := 1

Name                  := Drazi Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drazi Technology
Tech Level Req 1      := 1

Name                  := Drazi Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drazi Light Weapons
Tech Level Req 1      := 2

Name                  := Drazi Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drazi Medium Weapons
Tech Level Req 1      := 2

Name                  := Drazi Ballistic Weapons
Group                 := Weapon Technology
Description           := Seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1

Name                  := Drazi Improved Ballistic Weapons
Group                 := Advanced Weapon Technology
Description           := Improved seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1

Name                  := Drazi Advanced Ballistic Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1

Name                  := Drazi Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1

Name                  := Drazi Ionic Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of ionic energy.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drazi Technology
Tech Level Req 1      := 1

Name                  := Drazi Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 10
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drazi Technology
Tech Level Req 1      := 1

Name                  := Drazi Improved Matter Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons which fire unguided projectiles at other ships.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Drazi Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1

Name                  := Drazi Molecular Weapons
Group                 := Weapon Technology
Description           := Weapons which take apart matter at a molecular level.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1

Name                  := Drazi Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1

Name                  := Drazi Plasma Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 7
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1

Name                  := Earth Alliance Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Technology
Tech Level Req 1      := 1

Name                  := Earth Alliance Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Technology
Tech Level Req 1      := 1

Name                  := Earth Alliance Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Light Weapons
Tech Level Req 1      := 2

Name                  := Earth Alliance Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Medium Weapons
Tech Level Req 1      := 2

Name                  := Earth Alliance Ballistic Weapons
Group                 := Weapon Technology
Description           := Seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1

Name                  := Earth Alliance Improved Ballistic Weapons
Group                 := Advanced Weapon Technology
Description           := Improved seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1

Name                  := Earth Alliance Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1

Name                  := Earth Alliance Ionic Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of ionic energy.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Technology
Tech Level Req 1      := 1

Name                  := Earth Alliance Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1

Name                  := Earth Alliance Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Technology
Tech Level Req 1      := 1

Name                  := Earth Alliance Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1

Name                  := Earth Alliance Improved Particle Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1

Name                  := Earth Alliance Advanced Particle Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1

Name                  := Earth Alliance Plasma Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 7
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1

Name                  := Hyach Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Technology
Tech Level Req 1      := 1

Name                  := Hyach Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Technology
Tech Level Req 1      := 1

Name                  := Hyach Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Light Weapons
Tech Level Req 1      := 2

Name                  := Hyach Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Medium Weapons
Tech Level Req 1      := 2

Name                  := Hyach Electromagnetic Weapons
Group                 := Weapon Technology
Description           := Weapons using a powerful electrical discharge, some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1

Name                  := Hyach Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1

Name                  := Hyach Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1

Name                  := Hyach Improved Laser Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1

Name                  := Hyach Advanced Laser Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1

Name                  := Hyach Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Technology
Tech Level Req 1      := 1

Name                  := Hyach Molecular Weapons
Group                 := Weapon Technology
Description           := Weapons which take apart matter at a molecular level.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1

Name                  := Hyach Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1

Name                  := Hyach Improved Particle Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1

Name                  := Hyach Plasma Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1

Name                  := Minbari Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Technology
Tech Level Req 1      := 1

Name                  := Minbari Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Technology
Tech Level Req 1      := 1

Name                  := Minbari Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Light Weapons
Tech Level Req 1      := 2

Name                  := Minbari Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Medium Weapons
Tech Level Req 1      := 2

Name                  := Minbari Antimatter Weapons
Group                 := Weapon Technology
Description           := Weapons that cause an explosive and damaging interaction between the antimatter particles they fire and the target ship.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1

Name                  := Minbari Electromagnetic Weapons
Group                 := Weapon Technology
Description           := Weapons using a powerful electrical discharge, some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1

Name                  := Minbari Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1

Name                  := Minbari Ionic Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of ionic energy.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Technology
Tech Level Req 1      := 1

Name                  := Minbari Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1

Name                  := Minbari Improved Laser Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1

Name                  := Minbari Molecular Weapons
Group                 := Weapon Technology
Description           := Weapons which take apart matter at a molecular level.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1

Name                  := Minbari Improved Molecular Weapons
Group                 := Advanced Weapon Technology
Description           := Weapons which take apart matter at a molecular level.
Maximum Level         := 10
Level Cost            := 10500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1

Name                  := Minbari Advanced Molecular Weapons
Group                 := Advanced Weapon Technology
Description           := Weapons which take apart matter at a molecular level.
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1

Name                  := Minbari Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1

Name                  := Narn Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Narn Technology
Tech Level Req 1      := 1

Name                  := Narn Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Narn Technology
Tech Level Req 1      := 1

Name                  := Narn Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Narn Light Weapons
Tech Level Req 1      := 2

Name                  := Narn Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Narn Medium Weapons
Tech Level Req 1      := 2

Name                  := Narn Antimatter Weapons
Group                 := Weapon Technology
Description           := Weapons that cause an explosive and damaging interaction between the antimatter particles they fire and the target ship.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Technology
Tech Level Req 2      := 1

Name                  := Narn Ballistic Weapons
Group                 := Weapon Technology
Description           := Seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Technology
Tech Level Req 2      := 1

Name                  := Narn Improved Ballistic Weapons
Group                 := Advanced Weapon Technology
Description           := Improved seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Technology
Tech Level Req 2      := 1

Name                  := Narn Advanced Ballistic Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Narn Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Technology
Tech Level Req 2      := 1

Name                  := Narn Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Technology
Tech Level Req 2      := 1

Name                  := Narn Ionic Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of ionic energy.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Narn Technology
Tech Level Req 1      := 1

Name                  := Narn Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Technology
Tech Level Req 2      := 1

Name                  := Narn Improved Laser Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Technology
Tech Level Req 2      := 1

Name                  := Narn Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Narn Technology
Tech Level Req 1      := 1

Name                  := Narn Plasma Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Technology
Tech Level Req 2      := 1

Name                  := Pakmara Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Technology
Tech Level Req 1      := 1

Name                  := Pakmara Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Technology
Tech Level Req 1      := 1

Name                  := Pakmara Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Light Weapons
Tech Level Req 1      := 2

Name                  := Pakmara Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Medium Weapons
Tech Level Req 1      := 2

Name                  := Pakmara Ballistic Weapons
Group                 := Weapon Technology
Description           := Seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Technology
Tech Level Req 2      := 1

Name                  := Pakmara Improved Ballistic Weapons
Group                 := Advanced Weapon Technology
Description           := Improved seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Technology
Tech Level Req 2      := 1

Name                  := Pakmara Electromagnetic Weapons
Group                 := Weapon Technology
Description           := Weapons using a powerful electrical discharge, some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Technology
Tech Level Req 2      := 1

Name                  := Pakmara Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Technology
Tech Level Req 2      := 1

Name                  := Pakmara Ionic Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of ionic energy.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Technology
Tech Level Req 1      := 1

Name                  := Pakmara Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Technology
Tech Level Req 2      := 1

Name                  := Pakmara Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 10
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Technology
Tech Level Req 1      := 1

Name                  := Pakmara Plasma Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Technology
Tech Level Req 2      := 1

Name                  := Pakmara Improved Plasma Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 7

Name                  := Pakmara Advanced Plasma Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Improved Plasma Weapons
Tech Level Req 1      := 7

Name                  := ShagToth Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShagToth Technology
Tech Level Req 1      := 1

Name                  := ShagToth Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShagToth Technology
Tech Level Req 1      := 1

Name                  := ShagToth Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShagToth Light Weapons
Tech Level Req 1      := 2

Name                  := ShagToth Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShagToth Medium Weapons
Tech Level Req 1      := 2

Name                  := ShagToth Antimatter Weapons
Group                 := Weapon Technology
Description           := Weapons that cause an explosive and damaging interaction between the antimatter particles they fire and the target ship.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Technology
Tech Level Req 2      := 1

Name                  := ShagToth Improved Antimatter Weapons
Group                 := Advanced Weapon Technology
Description           := Improved Antimatter Weapons cause almost double the damage of their unimproved counterparts.
Maximum Level         := 10
Level Cost            := 10500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Technology
Tech Level Req 2      := 1

Name                  := ShagToth Advanced Antimatter Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons that cause an explosive and damaging interaction between the antimatter particles 
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Technology
Tech Level Req 2      := 1

Name                  := ShagToth Electromagnetic Weapons
Group                 := Weapon Technology
Description           := Weapons using a powerful electrical discharge, some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Technology
Tech Level Req 2      := 1

Name                  := ShagToth Improved Electromagnetic Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons using a powerful electrical discharge, some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := ShagToth Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := ShagToth Technology
Tech Level Req 2      := 1

Name                  := ShagToth Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Technology
Tech Level Req 2      := 1

Name                  := ShagToth Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := ShagToth Technology
Tech Level Req 2      := 1

Name                  := ShagToth Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShagToth Technology
Tech Level Req 1      := 1

Name                  := ShagToth Molecular Weapons
Group                 := Weapon Technology
Description           := Weapons which take apart matter at a molecular level.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Technology
Tech Level Req 2      := 1

Name                  := ShagToth Plasma Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 7
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := ShagToth Technology
Tech Level Req 2      := 1

Name                  := Vree Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vree Technology
Tech Level Req 1      := 1

Name                  := Vree Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vree Technology
Tech Level Req 1      := 1

Name                  := Vree Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vree Light Weapons
Tech Level Req 1      := 2

Name                  := Vree Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vree Medium Weapons
Tech Level Req 1      := 2

Name                  := Vree Antimatter Weapons
Group                 := Weapon Technology
Description           := Weapons that cause an explosive and damaging interaction between the antimatter particles they fire and the target ship.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Technology
Tech Level Req 2      := 1

Name                  := Vree Improved Antimatter Weapons
Group                 := Advanced Weapon Technology
Description           := Improved Antimatter Weapons cause almost double the damage of their unimproved counterparts.
Maximum Level         := 10
Level Cost            := 10500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Technology
Tech Level Req 2      := 1

Name                  := Vree Advanced Antimatter Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons that cause an explosive and damaging interaction between the antimatter particles 
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Vree Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Technology
Tech Level Req 2      := 1

Name                  := Vree Ballistic Weapons
Group                 := Weapon Technology
Description           := Seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Technology
Tech Level Req 2      := 1

Name                  := Vree Improved Ballistic Weapons
Group                 := Advanced Weapon Technology
Description           := Improved seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Technology
Tech Level Req 2      := 1

Name                  := Vree Electromagnetic Weapons
Group                 := Weapon Technology
Description           := Weapons using a powerful electrical discharge, some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Technology
Tech Level Req 2      := 1

Name                  := Vree Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Technology
Tech Level Req 2      := 1

Name                  := Vree Ionic Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of ionic energy.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vree Technology
Tech Level Req 1      := 1

Name                  := Vree Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vree Technology
Tech Level Req 1      := 1

Name                  := Vree Molecular Weapons
Group                 := Weapon Technology
Description           := Weapons which take apart matter at a molecular level.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Technology
Tech Level Req 2      := 1

Name                  := Cascor Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Technology
Tech Level Req 1      := 1

Name                  := Cascor Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Technology
Tech Level Req 1      := 1

Name                  := Cascor Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Light Weapons
Tech Level Req 1      := 2

Name                  := Cascor Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Medium Weapons
Tech Level Req 1      := 2

Name                  := Cascor Antimatter Weapons
Group                 := Weapon Technology
Description           := Weapons that cause an explosive and damaging interaction between the antimatter particles they fire and the target ship.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Technology
Tech Level Req 2      := 1

Name                  := Cascor Improved Antimatter Weapons
Group                 := Advanced Weapon Technology
Description           := Improved Antimatter Weapons cause almost double the damage of their unimproved counterparts.
Maximum Level         := 10
Level Cost            := 10500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Technology
Tech Level Req 2      := 1

Name                  := Cascor Electromagnetic Weapons
Group                 := Weapon Technology
Description           := Weapons using a powerful electrical discharge, some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Technology
Tech Level Req 2      := 1

Name                  := Cascor Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Technology
Tech Level Req 2      := 1

Name                  := Cascor Ionic Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of ionic energy.
Maximum Level         := 10
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Technology
Tech Level Req 1      := 1

Name                  := Cascor Improved Ionic Weapons
Group                 := Advanced Weapon Technology
Description           := Improved which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Technology
Tech Level Req 2      := 1

Name                  := Cascor Advanced Ionic Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Improved Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Technology
Tech Level Req 2      := 1

Name                  := Cascor Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Technology
Tech Level Req 2      := 1

Name                  := Cascor Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Technology
Tech Level Req 1      := 1

Name                  := Cascor Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Technology
Tech Level Req 2      := 1

Name                  := Gaim Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Technology
Tech Level Req 1      := 1

Name                  := Gaim Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Technology
Tech Level Req 1      := 1

Name                  := Gaim Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Light Weapons
Tech Level Req 1      := 2

Name                  := Gaim Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Medium Weapons
Tech Level Req 1      := 2

Name                  := Gaim Antimatter Weapons
Group                 := Weapon Technology
Description           := Weapons that cause an explosive and damaging interaction between the antimatter particles they fire and the target ship.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1

Name                  := Gaim Improved Antimatter Weapons
Group                 := Advanced Weapon Technology
Description           := Improved Antimatter Weapons cause almost double the damage of their unimproved counterparts.
Maximum Level         := 10
Level Cost            := 10500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1

Name                  := Gaim Advanced Antimatter Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons that cause an explosive and damaging interaction between the antimatter particles 
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Improved Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1

Name                  := Gaim Ballistic Weapons
Group                 := Weapon Technology
Description           := Seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1

Name                  := Gaim Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1

Name                  := Gaim Ionic Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of ionic energy.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Technology
Tech Level Req 1      := 1

Name                  := Gaim Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1

Name                  := Gaim Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Technology
Tech Level Req 1      := 1

Name                  := Gaim Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1

Name                  := Gaim Improved Particle Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1

Name                  := Grome Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Grome Technology
Tech Level Req 1      := 1

Name                  := Grome Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Grome Technology
Tech Level Req 1      := 1

Name                  := Grome Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Grome Light Weapons
Tech Level Req 1      := 2

Name                  := Grome Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Grome Medium Weapons
Tech Level Req 1      := 2

Name                  := Grome Ballistic Weapons
Group                 := Weapon Technology
Description           := Seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Technology
Tech Level Req 2      := 1

Name                  := Grome Improved Ballistic Weapons
Group                 := Advanced Weapon Technology
Description           := Improved seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Technology
Tech Level Req 2      := 1

Name                  := Grome Advanced Ballistic Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Grome Improved Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Technology
Tech Level Req 2      := 1

Name                  := Grome Electromagnetic Weapons
Group                 := Weapon Technology
Description           := Weapons using a powerful electrical discharge, some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Technology
Tech Level Req 2      := 1

Name                  := Grome Improved Electromagnetic Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons using a powerful electrical discharge, some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Technology
Tech Level Req 2      := 1

Name                  := Grome Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Technology
Tech Level Req 2      := 1

Name                  := Grome Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Technology
Tech Level Req 2      := 1

Name                  := Grome Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Grome Technology
Tech Level Req 1      := 1

Name                  := Grome Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Technology
Tech Level Req 2      := 1

Name                  := Grome Plasma Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 7
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Technology
Tech Level Req 2      := 1

Name                  := Hurr Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Technology
Tech Level Req 1      := 1

Name                  := Hurr Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Technology
Tech Level Req 1      := 1

Name                  := Hurr Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Light Weapons
Tech Level Req 1      := 2

Name                  := Hurr Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Medium Weapons
Tech Level Req 1      := 2

Name                  := Hurr Antimatter Weapons
Group                 := Weapon Technology
Description           := Weapons that cause an explosive and damaging interaction between the antimatter particles they fire and the target ship.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Technology
Tech Level Req 2      := 1

Name                  := Hurr Ballistic Weapons
Group                 := Weapon Technology
Description           := Seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 7
Level Cost            := 3750
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Technology
Tech Level Req 2      := 1

Name                  := Hurr Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Technology
Tech Level Req 2      := 1

Name                  := Hurr Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Technology
Tech Level Req 2      := 1

Name                  := Hurr Improved Laser Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Technology
Tech Level Req 2      := 1

Name                  := Hurr Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 10
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Technology
Tech Level Req 1      := 1

Name                  := Hurr Improved Matter Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons which fire unguided projectiles at other ships.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Technology
Tech Level Req 2      := 1

Name                  := Hurr Advanced Matter Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons which fire unguided projectiles at other ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Improved Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Technology
Tech Level Req 2      := 1

Name                  := Hurr Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Technology
Tech Level Req 2      := 1

Name                  := Hurr Plasma Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 7
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Technology
Tech Level Req 2      := 1

Name                  := Llort Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Llort Technology
Tech Level Req 1      := 1

Name                  := Llort Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Llort Technology
Tech Level Req 1      := 1

Name                  := Llort Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Llort Light Weapons
Tech Level Req 1      := 2

Name                  := Llort Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Llort Medium Weapons
Tech Level Req 1      := 2

Name                  := Llort Ballistic Weapons
Group                 := Weapon Technology
Description           := Seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Technology
Tech Level Req 2      := 1

Name                  := Llort Improved Ballistic Weapons
Group                 := Advanced Weapon Technology
Description           := Improved seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Technology
Tech Level Req 2      := 1

Name                  := Llort Electromagnetic Weapons
Group                 := Weapon Technology
Description           := Weapons using a powerful electrical discharge, some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Technology
Tech Level Req 2      := 1

Name                  := Llort Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Technology
Tech Level Req 2      := 1

Name                  := Llort Ionic Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of ionic energy.
Maximum Level         := 10
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Llort Technology
Tech Level Req 1      := 1

Name                  := Llort Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Technology
Tech Level Req 2      := 1

Name                  := Llort Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Llort Technology
Tech Level Req 1      := 1

Name                  := Llort Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Technology
Tech Level Req 2      := 1

Name                  := Llort Improved Particle Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Technology
Tech Level Req 2      := 1

Name                  := Llort Advanced Particle Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Llort Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Technology
Tech Level Req 2      := 1

Name                  := Lorkan Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Technology
Tech Level Req 1      := 1

Name                  := Lorkan Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Technology
Tech Level Req 1      := 1

Name                  := Lorkan Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Light Weapons
Tech Level Req 1      := 2

Name                  := Lorkan Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Medium Weapons
Tech Level Req 1      := 2

Name                  := Lorkan Antimatter Weapons
Group                 := Weapon Technology
Description           := Weapons that cause an explosive and damaging interaction between the antimatter particles they fire and the target ship.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Technology
Tech Level Req 2      := 1

Name                  := Lorkan Electromagnetic Weapons
Group                 := Weapon Technology
Description           := Weapons using a powerful electrical discharge, some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Technology
Tech Level Req 2      := 1

Name                  := Lorkan Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Technology
Tech Level Req 2      := 1

Name                  := Lorkan Ionic Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of ionic energy.
Maximum Level         := 10
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Technology
Tech Level Req 1      := 1

Name                  := Lorkan Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Technology
Tech Level Req 2      := 1

Name                  := Lorkan Improved Laser Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Technology
Tech Level Req 2      := 1

Name                  := Lorkan Advanced Laser Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Improved Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Technology
Tech Level Req 2      := 1

Name                  := Lorkan Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 10
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Technology
Tech Level Req 1      := 1

Name                  := Lorkan Improved Matter Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons which fire unguided projectiles at other ships.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Technology
Tech Level Req 2      := 1

Name                  := Lorkan Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Technology
Tech Level Req 2      := 1

Name                  := Lorkan Plasma Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 7
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Technology
Tech Level Req 2      := 1

Name                  := Markab Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Markab Technology
Tech Level Req 1      := 1

Name                  := Markab Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Markab Technology
Tech Level Req 1      := 1

Name                  := Markab Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Markab Light Weapons
Tech Level Req 1      := 2

Name                  := Markab Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Markab Medium Weapons
Tech Level Req 1      := 2

Name                  := Markab Antimatter Weapons
Group                 := Weapon Technology
Description           := Weapons that cause an explosive and damaging interaction between the antimatter particles they fire and the target ship.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Technology
Tech Level Req 2      := 1

Name                  := Markab Electromagnetic Weapons
Group                 := Weapon Technology
Description           := Weapons using a powerful electrical discharge, some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Technology
Tech Level Req 2      := 1

Name                  := Markab Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Technology
Tech Level Req 2      := 1

Name                  := Markab Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Technology
Tech Level Req 2      := 1

Name                  := Markab Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 10
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Markab Technology
Tech Level Req 1      := 1

Name                  := Markab Improved Matter Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons which fire unguided projectiles at other ships.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Technology
Tech Level Req 2      := 1

Name                  := Markab Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Technology
Tech Level Req 2      := 1

Name                  := Markab Improved Particle Weapons
Group                 := Advanced Weapon Technology
Description           := Improved weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Technology
Tech Level Req 2      := 1

Name                  := Markab Advanced Particle Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Markab Improved Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Technology
Tech Level Req 2      := 1

Name                  := Markab Plasma Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 7
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Technology
Tech Level Req 2      := 1

Name                  := Yolu Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Technology
Tech Level Req 1      := 1

Name                  := Yolu Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Technology
Tech Level Req 1      := 1

Name                  := Yolu Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Light Weapons
Tech Level Req 1      := 2

Name                  := Yolu Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Medium Weapons
Tech Level Req 1      := 2

Name                  := Yolu Antimatter Weapons
Group                 := Weapon Technology
Description           := Weapons that cause an explosive and damaging interaction between the antimatter particles they fire and the target ship.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Technology
Tech Level Req 2      := 1

Name                  := Yolu Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Technology
Tech Level Req 2      := 1

Name                  := Yolu Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Technology
Tech Level Req 2      := 1

Name                  := Yolu Improved Laser Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Technology
Tech Level Req 2      := 1

Name                  := Yolu Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire unguided projectiles at other ships.
Maximum Level         := 7
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Technology
Tech Level Req 1      := 1

Name                  := Yolu Molecular Weapons
Group                 := Weapon Technology
Description           := Weapons which take apart matter at a molecular level.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Technology
Tech Level Req 2      := 1

Name                  := Yolu Improved Molecular Weapons
Group                 := Advanced Weapon Technology
Description           := Weapons which take apart matter at a molecular level.
Maximum Level         := 10
Level Cost            := 10500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Technology
Tech Level Req 2      := 1

Name                  := Yolu Advanced Molecular Weapons
Group                 := Advanced Weapon Technology
Description           := Weapons which take apart matter at a molecular level.
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Improved Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Technology
Tech Level Req 2      := 1

Name                  := Yolu Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Technology
Tech Level Req 2      := 1

Name                  := Yolu Plasma Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Technology
Tech Level Req 2      := 1

=======================================================================================
*END*
=======================================================================================
