========================================================================================
VEHICLE SIZE DATA FILE
=======================================================================================
Changes so far:
1.  Doubled min cost of hulls (to comp for increased SY build rates)
2.  Fighters now QNP
3.  Added unique hulls for most ship types types.
4.  Made scout and Fast Courier fully QNP (no life support or crew quarters needed in exchange).
5.  Deleted advanced ship hulls in favor of "Unique" hulls of each type:  Scout, Destroyer,Cruiser, Battleship, Base Ship, Colony Ship, Carrier.  Now lighter (33% less engines per move) and self-repairing.
6.  Added engine mounts concept from Pax and TNZ.
7.  Changed fighters to use QNP mounts.
8.  Made satellites "civilian." 


Bitmap Name:
  This is a bitmap name for the picture which represents this vehicle.
  This is usually the same as the name but with no spaces. This name
  is used as the very last section of the full bitmap name.
  A Vehicle Bitmap is normally named 
  [Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
  The Empire Name is your empire name.
  Portrait or Mini is the type of the picture. Portrait are 128x128 and
  in an isometric view. Mini are the top-down 36x36 tiles used in space.
  

Vehicle Type:
  Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone

All Units: 
  May not carry cargo (unless a drone).
  May be stored in ships or on planets.
  May be transferred between ships or planets as cargo.

Fighter:
  Stored in Fighter Bays or on a planet. 
  Can be launched into space and moves/refuels just like a ship.
  Can be recovered by a ship with Fighter Bays or a planet.
  They can be self-destructed or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  Completely under player control.

Satellite:
  Stored in Cargo Bays or on a planet.
  Can be deposited in space by a ship or planet.
  Can be recovered by a ship or planet. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Must be refueled by outside means.
  Once fuel is exhausted, it goes dormant like a ship.
  May or may not be under Player control (depends on components).
  If not under player control, will fire on any ships in the same sector.

Mine:
  Stored in Mine Storage or on a planet.
  Can be deposited in space by a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Minimal fuel required. Even if fuel exhausted, non-fuel using comps still function.
  Requires some type of explosive\warhead component.
  Attempts to detonate when objects enter the sector. 
  May or may not be under Player control (depends on components).
  Depending on components - may be triggered by any ship, ships without certain comp, enemy ships, etc.
    
Troop:
  Stored in Troop Quarters or on a planet.
  Cannot be deposited in space.
  Can be dropped on enemy planets to begin ground combat.
  Cannot move.
  May or may not be under Player control (Monster Troops will fight all comers once dropped).

Weapon Platform:
  Stored in Cargo Bays or on a planet.
  Cannot be deposited in space.
  Cannot move.
  Always under Player control.
  Serve only as a container for weapons which fire from a planet into space (or for ground combat).

Drone:
  Stored in Cargo Bays or on a planet. 
  Can be launched into space from a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  May or may not be under Player control (depends on components).


[The following items are only used for Units (Fighter, Satellite, Mine, Troop, Weapon Platform, Drone)]

Launched from Ship:
  This unit can be launched into space by a ship. Only applies to units that can 
  actually be launched.

Launched from Planet:
  This unit can be launched into space from a planet. Only applies to units that can 
  actually be launched.


=======================================================================================
*BEGIN*
=======================================================================================

Name                          := Scout
Short Name                    := Scout
Description                   := Scout ship designed for extra-small crews
Code                          := SC
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Life Support
Ability 2 Descr               := Contains life support.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Crew Quarters
Ability 3 Descr               := Contains Crew Quarters
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Unique Scout
Short Name                    := Unique Scout
Description                   := Built using hybrid ancients technology to achieve additional speed and a self-repair capability.
Code                          := SC
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Tech Area Req 3               := Unique Ship Class
Tech Level Req 3              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Life Support
Ability 2 Descr               := Contains life support.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Crew Quarters
Ability 3 Descr               := Contains Crew Quarters
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Component Repair
Ability 4 Descr               := Limited self-repair capability.
Ability 4 Val 1               := 1
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := A light Warship for patrol and protection duties.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Corvette
Short Name                    := Corvette
Description                   := 
Code                          := CT
Primary Bitmap Name           := Corvette
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Unique Patrol Ship
Short Name                    := Unique Patrol
Description                   := Built using hybrid ancients technology to achieve additional speed and a self-repair capability.
Code                          := UP
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Tech Area Req 3               := Unique Ship Class
Tech Level Req 3              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Life Support
Ability 2 Descr               := Contains life support.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Crew Quarters
Ability 3 Descr               := Contains Crew Quarters
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Component Repair
Ability 4 Descr               := Limited self-repair capability.
Ability 4 Val 1               := 1
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 700
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := 
Code                          := DH
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Unique Destroyer
Short Name                    := Unique Destroyer
Description                   := Built using hybrid ancients technology to achieve additional speed and a self-repair capability.
Code                          := DU
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Tech Area Req 3               := Unique Ship Class
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Limited self-repair capability.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 1200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 8
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := 
Code                          := CH
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 1400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Unique Cruiser
Short Name                    := Unique Cruiser
Description                   := Built using hybrid ancients technology to achieve additional speed and a self-repair capability.
Code                          := CU
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 1200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Tech Area Req 3               := Unique Ship Class
Tech Level Req 3              := 2
Number of Abilities           := 1
Ability 1 Type                := Component Repair
Ability 1 Descr               := Limited self-repair capability.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := 
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 1600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 10
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 1800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 11
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Battleship
Short Name                    := Heavy Battleship
Description                   := 
Code                          := BH
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 12
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Unique Battleship
Short Name                    := Unique Destroyer
Description                   := Built using hybrid ancients technology to achieve additional speed and a self-repair capability.
Code                          := BU
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 1800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 12
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Tech Area Req 3               := Unique Ship Class
Tech Level Req 3              := 3
Number of Abilities           := 1
Ability 1 Type                := Component Repair
Ability 1 Descr               := Limited self-repair capability.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := 
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 2400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 13
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Super Dreadnought
Short Name                    := Super Dreadnought
Description                   := 
Code                          := DS
Primary Bitmap Name           := DreadnoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 2800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 14
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large profile makes super dreadnoughts 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Unique Dreadnought
Short Name                    := Unique Dreadnought
Description                   := Built using hybrid ancients technology to achieve additional speed and a self-repair capability.
Code                          := DU
Primary Bitmap Name           := DreadnoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 2400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 14
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Tech Area Req 3               := Unique Ship Class
Tech Level Req 3              := 3
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Limited self-repair capability.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large profile makes unique dreadnoughts 10% easier to hit in combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Baseship
Short Name                    := Baseship
Description                   := 
Code                          := BA
Primary Bitmap Name           := BaseShip
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 3000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 15
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large profile makes baseships 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Baseship
Short Name                    := Heavy Baseship
Description                   := 
Code                          := BH
Primary Bitmap Name           := BaseShipHeavy
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 4000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 16
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large profile makes heavy baseships 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Unique Baseship
Short Name                    := Unique Baseship
Description                   := Built using hybrid ancients technology to achieve additional speed and a self-repair capability.
Code                          := BH
Primary Bitmap Name           := BaseShipHeavy
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 3000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 16
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Tech Area Req 3               := Unique Ship Class
Tech Level Req 3              := 3
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Limited self-repair capability.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large profile makes heavy baseships 30% easier to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Planet Killer
Short Name                    := Planet Killer
Description                   := 
Code                          := PK
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 5000
Cost Minerals                 := 10000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 15
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large profile makes the Planet Killer 100% easier to hit in combat.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 20
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Stellar Manipulator Barge
Short Name                    := St. Manip. Barge
Description                   := 
Code                          := MB
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 4000
Cost Minerals                 := 4000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 40
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 10
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes the barge 100% easier to hit in combat.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 200
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Carrier
Short Name                    := Escort Carrier
Description                   := 
Code                          := EX
Primary Bitmap Name           := CarrierTiny
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Tech Area Req 3               := B5 Standard Race
Tech Level Req 3              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 25
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := 
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 1600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Tech Area Req 3               := B5 Standard Race
Tech Level Req 3              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 25
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := 
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 8
Tech Area Req 3               := B5 Standard Race
Tech Level Req 3              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 25
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := 
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 2400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 10
Tech Area Req 3               := B5 Standard Race
Tech Level Req 3              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 25
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Super Carrier
Short Name                    := Super Carrier
Description                   := 
Code                          := SX
Primary Bitmap Name           := CarrierMassive
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 3200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 12
Tech Area Req 3               := B5 Standard Race
Tech Level Req 3              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large profile makes super carriers 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 25
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Unique Carrier
Short Name                    := Unique Carrier
Description                   := Built using hybrid ancients technology to achieve additional speed and a self-repair capability.
Code                          := CU
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 4
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 8
Tech Area Req 3               := B5 Standard Race
Tech Level Req 3              := 1
Tech Area Req 4               := Unique Ship Class
Tech Level Req 4              := 3
Number of Abilities           := 1
Ability 1 Type                := Component Repair
Ability 1 Descr               := Limited self-repair capability.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 25
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := 
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Relay Station
Short Name                    := Relay Station
Description                   := 
Code                          := RS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := 
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Station
Short Name                    := War Station
Description                   := 
Code                          := WS
Primary Bitmap Name           := WarStation
Alternate Bitmap Name         := BaseStation
Vehicle Type                  := Base
Tonnage                       := 2000
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 4
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := 
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 2500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 5
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := 
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 40
Requirement Pct Cargo         := 0

Name                          := Unique Colony Ship
Short Name                    := Unique Colony Ship
Description                   := Built using hybrid ancients technology to achieve additional speed and a self-repair capability.
Code                          := UC
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Tech Area Req 3               := Unique Ship Class
Tech Level Req 3              := 1
Number of Abilities           := 1
Ability 1 Type                := Component Repair
Ability 1 Descr               := Limited self-repair capability.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 40
Requirement Pct Cargo         := 0

Name                          := Large Colony Ship
Short Name                    := Large Colony Ship
Description                   := 
Code                          := CS
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 25
Requirement Pct Cargo         := 10

Name                          := Unique Large Colony Ship
Short Name                    := Unique Large Colony Ship
Description                   := Built using hybrid ancients technology to achieve additional speed and a self-repair capability.
Code                          := CS
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Tech Area Req 3               := Unique Ship Class
Tech Level Req 3              := 1
Number of Abilities           := 1
Ability 1 Type                := Component Repair
Ability 1 Descr               := Limited self-repair capability.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 25
Requirement Pct Cargo         := 10

Name                          := Fast Courier
Short Name                    := Fast Courier
Description                   := 
Code                          := TT
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Life Support
Ability 2 Descr               := Contains life support.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Crew Quarters
Ability 3 Descr               := Contains Crew Quarters
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 24

Name                          := Unique Fast Courier
Short Name                    := Unique Fast Courier
Description                   := Built using hybrid ancients technology to achieve additional speed and a self-repair capability.
Code                          := UF
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Tech Area Req 3               := Unique Ship Class
Tech Level Req 3              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Life Support
Ability 2 Descr               := Contains life support.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Crew Quarters
Ability 3 Descr               := Contains Crew Quarters
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Component Repair
Ability 4 Descr               := Limited self-repair capability.
Ability 4 Val 1               := 1
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 24

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 24

Name                          := Unique Transport
Short Name                    := Unique Transport
Description                   := Built using hybrid ancients technology to achieve additional speed and a self-repair capability.
Code                          := UT
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Tech Area Req 3               := Unique Ship Class
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Limited self-repair capability.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 24

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 24

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 900
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 24

Name                          := Small Repair Tug
Short Name                    := Small Repair Tug
Description                   := A small craft based off of a standard Small Transport hull that has 2 on board Maint Bots capable of doing on the spot repairs.  Extra crew quarters are required for the workers.
Code                          := SRT
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 294
Cost Minerals                 := 1200
Cost Organics                 := 0
Cost Radioactives             := 30
Engines Per Move              := 4
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Repair
Tech Level Req 2              := 1
Tech Area Req 3               := B5 Standard Race
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat manueverability makes the tug 20% easier to hit.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 2 component per turn.
Ability 2 Val 1               := 2
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Repair Tug
Short Name                    := Medium Repair Tug
Description                   := A medium craft based off of a standard Medium Transport hull that has 4 on board Maint Bots capable of doing on the spot repairs.  Extra crew quarters are required for the workers.
Code                          := MRT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 594
Cost Minerals                 := 2400
Cost Organics                 := 0
Cost Radioactives             := 60
Engines Per Move              := 4
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Repair
Tech Level Req 2              := 2
Tech Area Req 3               := B5 Standard Race
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat manueverability makes the tug 40% easier to hit.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 4 component per turn.
Ability 2 Val 1               := 4
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Repair Tug
Short Name                    := Large Repair Tug
Description                   := A large craft based off of a standard Large Transport hull that has 6 on board Maint Bots capable of doing on the spot repairs.  Extra crew quarters are required for the workers.
Code                          := LRT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 894
Cost Minerals                 := 3600
Cost Organics                 := 0
Cost Radioactives             := 90
Engines Per Move              := 4
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := Repair
Tech Level Req 2              := 3
Tech Area Req 3               := B5 Standard Race
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat manueverability makes the tug 60% easier to hit.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 6 component per turn.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 30
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Jump Gate
Short Name                    := Jump Gate
Description                   := 
Code                          := JG
Primary Bitmap Name           := Jumpgate
Alternate Bitmap Name         := Jumpgate
Vehicle Type                  := Ship
Tonnage                       := 5010
Cost Minerals                 := 5010
Cost Organics                 := 0
Cost Radioactives             := 7500
Engines Per Move              := 1
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Jump Gate Construction
Tech Level Req 2              := 1
Tech Area Req 3               := B5 Standard Race
Tech Level Req 3              := 1
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes the Jump Gate 200% easier to hit in combat.
Ability 1 Val 1               := 200
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Life Support
Ability 2 Descr               := Contains life support.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Crew Quarters
Ability 3 Descr               := Contains Crew Quarters
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := 0
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Bridge
Ability 5 Descr               := Contains Ship Bridge
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 99

Name                          := Ultra Light Fighter
Short Name                    := Ultra Light Fighter
Description                   := 
Code                          := FT
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2               := Vree Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Light Fighter
Short Name                    := Light Fighter
Description                   := 
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := 
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 25%.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Heavy Fighter
Short Name                    := Heavy Fighter
Description                   := 
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Super Heavy Fighter
Short Name                    := Super Heavy Fighter
Description                   := 
Code                          := FH
Primary Bitmap Name           := FighterHuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Drazi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 2 Val 1               := 35
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Massive Fighter
Short Name                    := Massive Fighter
Description                   := 
Code                          := FE
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 45
Cost Minerals                 := 700
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drazi Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Drazi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Personal Transport
Short Name                    := Personal Transport
Description                   := Ship used by individual Vorlons to monitor the younger races.
Code                          := PTr
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Ship
Tonnage                       := 60
Cost Minerals                 := 60
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Vorlon Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 1 Active EM scans.
Ability 2 Val 1               := EM Active
Ability 2 Val 2               := 2
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 1 Passive EM scans.
Ability 3 Val 1               := EM Passive
Ability 3 Val 2               := 2
Ability 4 Type                := Scanner Jammer
Ability 4 Descr               := Prevents use of Long Range scanners on this ship.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := The combining steath and jammer coating increases the maintainance cost by 25%.
Ability 5 Val 1               := 25
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ultra Light Fighter
Short Name                    := Ultra Light Fighter
Description                   := 
Code                          := FT
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Vree Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := 
Code                          := SS
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 20
Cost Minerals                 := 20
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Because they are unmanned, satellites suffer a 30% penalty to hit.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Because they cannot maneuver, satellites are 30% easier to hit.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Small profile makes satellite 30% harder to hit in combat.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := 
Code                          := SM
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 30
Cost Minerals                 := 30
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Because they are unmanned, satellites suffer a 30% penalty to hit.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Because they cannot maneuver, satellites are 30% easier to hit.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Small profile makes satellite 20% harder to hit in combat.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Combat Movement
Ability 4 Descr               := Maneuvering thrusters give a small combat movement allowance.
Ability 4 Val 1               := 1
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := 
Code                          := SL
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 40
Cost Minerals                 := 40
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Because they are unmanned, satellites suffer a 30% penalty to hit.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Because they cannot maneuver, satellites are 30% easier to hit.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Small profile makes satellite 10% harder to hit in combat.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Combat Movement
Ability 4 Descr               := Maneuvering thrusters give a small combat movement allowance.
Ability 4 Val 1               := 1
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Huge Satellite
Short Name                    := Huge Satellite
Description                   := 
Code                          := SH
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 4
Tech Area Req 2               := B5 Standard Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Because they are unmanned, satellites suffer a 30% penalty to hit.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Because they cannot maneuver, satellites are 30% easier to hit.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Maneuvering thrusters give a small combat movement allowance.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := 
Code                          := MS
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := 
Code                          := MM
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := 
Code                          := ML
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Light Vehicle
Short Name                    := Light Vehicle
Description                   := One squadron of your race's light vehicles.
Code                          := TS
Primary Bitmap Name           := TroopSmall
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Ground Support Vehicles
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Medium Vehicle
Short Name                    := Medium Vehicle
Description                   := One squadron of your race's medium vehicles.
Code                          := TM
Primary Bitmap Name           := TroopMedium
Alternate Bitmap Name         := TroopMedium
Vehicle Type                  := Troop
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Ground Support Vehicles
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Heavy Vehicle
Short Name                    := Heavy Vehicle
Description                   := One squadron of your race's heavy vehicles.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Ground Support Vehicles
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Super Heavy Vehicle
Short Name                    := Super Heavy Vehicle
Description                   := One squadron of your race's super heavy vehicles.
Code                          := TH
Primary Bitmap Name           := TroopHuge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 25
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Ground Support Vehicles
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Light Infantry
Short Name                    := Light Infantry
Description                   := A single company of your race's light infantry.
Code                          := IL
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopInfantry
Vehicle Type                  := Troop
Tonnage                       := 1
Cost Minerals                 := 10
Cost Organics                 := 5
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Infantry
Short Name                    := Infantry
Description                   := A single company of your race's standard infantry.
Code                          := IM
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopInfantry
Vehicle Type                  := Troop
Tonnage                       := 2
Cost Minerals                 := 20
Cost Organics                 := 10
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infantry
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Heavy Infantry
Short Name                    := Heavy Infantry
Description                   := A single company of your race's heavy infantry.
Code                          := IH
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopInfantry
Vehicle Type                  := Troop
Tonnage                       := 3
Cost Minerals                 := 30
Cost Organics                 := 15
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infantry
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := 
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := 
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Great Machine Weapons Platform
Short Name                    := GM Wp. Platform
Description                   := 
Code                          := WGM
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 20600
Cost Minerals                 := 11200
Cost Organics                 := 5600
Cost Radioactives             := 11200
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Great Machine
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Ancients Mine
Short Name                    := Ancients Mine
Description                   := 
Code                          := MA
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := B5 Ancients Technology
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Robot Infantry
Short Name                    := Robot Infantry
Description                   := A single company of robot infantry.
Code                          := IR
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopInfantry
Vehicle Type                  := Troop
Tonnage                       := 5
Cost Minerals                 := 50
Cost Organics                 := 15
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := B5 Ancients Technology
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Ancients Fighter
Short Name                    := Ancients Fighter
Description                   := 
Code                          := FA
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := B5 Ancients Technology
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Ancients Scout
Short Name                    := Ancients Scout
Description                   := Ancients design used for scouting.
Code                          := SC
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := B5 Ancients Technology
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Ship Life Support
Ability 2 Descr               := Contains life support.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Crew Quarters
Ability 3 Descr               := Contains Crew Quarters
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Component Repair
Ability 4 Descr               := Limited self-repair capability.
Ability 4 Val 1               := 1
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ancients Destroyer
Short Name                    := Ancients Destroyer
Description                   := A light Ancients warship used to escort heavier warships and engage enemy fighters.
Code                          := DU
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := B5 Ancients Technology
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small profile makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Limited self-repair capability.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ancients Cruiser
Short Name                    := Ancients Cruiser
Description                   := A Medium-sized Ancients warship capable of independent operations.
Code                          := CU
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 1200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := B5 Ancients Technology
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Component Repair
Ability 1 Descr               := Limited self-repair capability.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ancients Battleship
Short Name                    := Ancients Destroyer
Description                   := A large Ancients warship focussed on direct-fire combat.
Code                          := BU
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 1800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := B5 Ancients Technology
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Component Repair
Ability 1 Descr               := Limited self-repair capability.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ancients Dreadnought
Short Name                    := Ancients Dreadnought
Description                   := A very large Ancients warship with both direct-fire and fighter combat capabilities.
Code                          := DU
Primary Bitmap Name           := DreadnoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 2400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := B5 Ancients Technology
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Limited self-repair capability.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large profile makes Ancients dreadnoughts 10% easier to hit in combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Planet Killer
Short Name                    := Planet Killer
Description                   := An massive vessal carrying planet-devastating Ancient weapons
Code                          := PK
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 5000
Cost Minerals                 := 10000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := B5 Ancients Technology
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Component Repair
Ability 1 Descr               := Limited self-repair capability.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large profile makes the Planet Killer 100% easier to hit in combat.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 20
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

=======================================================================================
*END*
=======================================================================================
