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AI DATA FILE - Netural
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Demeanor:
  Psychotic, Violent, Aggressive, Impulsive, Neutral, Friendly, 
  Honorable, Serene

Culture:
  Neutral, Berzerkers, Warriors, Traders, Politicians, Artisans, 
  Scientists, Workers, Schemers, Zealots, Engineers, Merchants, 
  Renegades, Xenophobes, Independent, HiveMind, Expansionist

Planet Type:
  Rock, Ice, Gas Giant

Atmosphere:
  None, Methane, Oxygen, Hydrogen, Carbon Dioxide

Characteristics:
  Physical Strength, Intelligence, Cunning, Environmental Resistance,
  Reproduction, Happiness, Aggressiveness, Defensiveness, Political Savvy,
  Mining Aptitude, Farming Aptitude, Refining Aptitude, Construction Aptitude,
  Repair Aptitude, Maintenance Aptitude

Adv Traits:
  Advanced Power Conservation, Mechanoids, Lucky, Natural Merchants, 
  Propulsion Experts, Ancient Race, Advanced Storage Techniques, 
  Hardy Spacefarrers, Psychic, Deeply Religious, Temporal Knowledge, 
  Crystallurgy, Emotionless


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*BEGIN*
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Name                                     := Pak'ma'ra
Description                              := The Pak'Ma'Ra are scavengers and so most people try to avoid contact or relationships with them. Their technology level is quite low, even compared to other members of the League, but their culture is based on the idea that they are superior to all other races. This type of view nearly collapsed when other races like the Minbari or Centauri made contact with them. 
Empire Name                              := Pak'ma'ra
Empire Type                              := Democracy
Emperor Name                             := Klithe
Emperor Title                            := Ambassador
Biological Description                   := Pak'ma'ra are a bipedal, humanoid race with a set of feeding tentacles around a feeding orafice on their head.
Society Description                      := The Pak'Ma'Ra don't have a common type of government. Each individual Pak'Ma'Ra is allowed to speak for all other of his people when negotiating with other species and the result is discussed by all Pak'Ma'Ra for approval. This lead into several misunderstandings during the first years after first contact and so all other governments decided to negotiate only with established groups within the Pak'Ma'Ra society.
General History Description              := The Pak'Ma'Ra civilization has existed for about 15,000 years, changing very slowly until their contact with other races. Pak'Ma'Ra are descended from carrion-eater stock. They do not understand the concept of "cooking". They live alone or at most with one other of their race, called Nish'ka, the thought mate. There is no concept of marriage, the thought mate is simply a very close friend. Pak'Ma'Ra habitats are usually organic, caves, grottoes, etc. A Clustering of these habitats forms a village. As solitary creatures, the Pak'Ma'Ra do not build many cities. The ones they have are usually built around starports. 
Demeanor                                 := Friendly
Culture                                  := Traders
Happiness Type                           := Peaceful
Planet Type                              := Rock
Atmosphere                               := Carbon Dioxide
Design Name File                         := Pakmara.txt
Race Opt 1 Num Characteristics           := 5
Race Opt 1 Characteristic 1 Type         := Aggressiveness
Race Opt 1 Characteristic 1 Amount       := 80
Race Opt 1 Characteristic 2 Type         := Political Savvy
Race Opt 1 Characteristic 2 Amount       := 90
Race Opt 1 Characteristic 3 Type         := Construction Aptitude
Race Opt 1 Characteristic 3 Amount       := 105
Race Opt 1 Characteristic 4 Type         := Repair Aptitude
Race Opt 1 Characteristic 4 Amount       := 110
Race Opt 1 Characteristic 5 Type         := Maintenance Aptitude
Race Opt 1 Characteristic 5 Amount       := 105
Race Opt 1 Num Advanced Traits           := 4
Race Opt 1 Adv Trait 1                   := Pakmara Race
Race Opt 1 Adv Trait 2                   := Advanced Storage Techniques
Race Opt 1 Adv Trait 3			 := Hardy Industrialists
Race Opt 1 Adv Trait 4                   := B5 Standard Race
Race Opt 2 Num Characteristics           := 5
Race Opt 2 Characteristic 1 Type         := Aggressiveness
Race Opt 2 Characteristic 1 Amount       := 80
Race Opt 2 Characteristic 2 Type         := Political Savvy
Race Opt 2 Characteristic 2 Amount       := 90
Race Opt 2 Characteristic 3 Type         := Construction Aptitude
Race Opt 2 Characteristic 3 Amount       := 105
Race Opt 2 Characteristic 4 Type         := Repair Aptitude
Race Opt 2 Characteristic 4 Amount       := 110
Race Opt 2 Characteristic 5 Type         := Maintenance Aptitude
Race Opt 2 Characteristic 5 Amount       := 105
Race Opt 2 Num Advanced Traits           := 5
Race Opt 2 Adv Trait 1                   := Pakmara Race
Race Opt 2 Adv Trait 2                   := Advanced Storage Techniques
Race Opt 2 Adv Trait 3			 := Hardy Industrialists
Race Opt 2 Adv Trait 4                   := Lucky
Race Opt 2 Adv Trait 5                   := B5 Standard Race
Race Opt 3 Num Characteristics           := 5
Race Opt 3 Characteristic 1 Type         := Aggressiveness
Race Opt 3 Characteristic 1 Amount       := 80
Race Opt 3 Characteristic 2 Type         := Political Savvy
Race Opt 3 Characteristic 2 Amount       := 90
Race Opt 3 Characteristic 3 Type         := Construction Aptitude
Race Opt 3 Characteristic 3 Amount       := 105
Race Opt 3 Characteristic 4 Type         := Repair Aptitude
Race Opt 3 Characteristic 4 Amount       := 110
Race Opt 3 Characteristic 5 Type         := Maintenance Aptitude
Race Opt 3 Characteristic 5 Amount       := 105
Race Opt 3 Num Advanced Traits           := 6
Race Opt 3 Adv Trait 1                   := Pakmara Race
Race Opt 3 Adv Trait 2                   := Advanced Storage Techniques
Race Opt 3 Adv Trait 3			 := Hardy Industrialists
Race Opt 3 Adv Trait 4                   := Lucky
Race Opt 3 Adv Trait 5                   := Advanced Power Conservation
Race Opt 3 Adv Trait 6	                 := B5 Standard Race

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*END*
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