Kaylin Violist Jack Smith
CHARACTER NAME PLAYER CAMPAIGN
13 Wizard Grey Elf Chaotic Good
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

8 -1

HP
hit points

49     30ft.

DEX
dexterity

14 +2

AC
armor class

17 = 10 + 5 + 0 + 2 + 0 + 0 + 0 + 0

CON
constitution

12 +1 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

24 +7

TOUCH
armor class

12

FLAT-FOOTED
armor class

15
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤ int 7 = 7 + 0 + 0
  (cc)Balance¤ dex 2 = 2 + 0 + 0
  (cc)Bluff¤ cha 2 = 2 + 0 + 0
  (cc)Climb¤ str -1 = -1 + 0 + 0
  Concentration¤ con 17 = 1 + 16 + 0
  Craft¤ int 7 = 7 + 0 + 0
  Decipher Script int 23 = 7 + 16 + 0
  (cc)Diplomacy¤ cha 4 = 2 + 0 + 2
  (cc)Disable Device int 7 = 7 + 0 + 0
  (cc)Disguise¤ cha 2 = 2 + 0 + 0
  (cc)Escape Artist¤ dex 2 = 2 + 0 + 0
  (cc)Forgery¤ int 7 = 7 + 0 + 0
  (cc)Gather Information¤ cha 8 = 2 + 4 + 2
  (cc)Handle Animal cha 2 = 2 + 0 + 0
  (cc)Heal¤ wis 2 = 2 + 0 + 0
  (cc)Hide¤ dex 2 = 2 + 0 + 0
  (cc)Intimidate¤ cha 2 = 2 + 0 + 0
  (cc)Jump¤ str -1 = -1 + 0 + 0
  Knowledge (arcana) int 12 = 7 + 5 + 0
  Knowledge (architecture & engineering) int 12 = 7 + 5 + 0
  Knowledge (dungeoneering) int 12 = 7 + 5 + 0
  Knowledge (geography) int 12 = 7 + 5 + 0
  Knowledge (history) int 12 = 7 + 5 + 0
  Knowledge (local) int 12 = 7 + 5 + 0
  Knowledge (nature) int 12 = 7 + 5 + 0
  Knowledge (nobility and royalty) int 12 = 7 + 5 + 0
  Knowledge (religion) int 12 = 7 + 5 + 0
  Knowledge (the planes) int 12 = 7 + 5 + 0

WIS
wisdom

14 +2         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

14 +2

INITIATIVE
modifier

+6 = 2 + 4
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

9 = 8 + 1 + 0 + 0 +

REFLEX
dexterity

10 = 8 + 2 + 0 + 0 +

WILL
wisdom

16 = 12 + 2 + 0 + 2 +
BASE ATTACK BONUS 6/1 SPELL RESISTANCE 18

GRAPPLE
modifier

5 = 6 + -1 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Strike, unarmed 5/0 1d3-1 20/x2
RANGE TYPE NOTES
-   0lb, Med,
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Bag of holding type 1 15 0 Blessed book   0
Entertainer's outfit   4 3 x Pink ink (1 oz. vial)   0
Inkpen   0 Robe of the archmagi   0
Rope, silk (50 ft.)   5 Spell component pouch   3
Headband of Intellect +4   0  
   
   
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Listen¤ wis 4 = 2 + 2 + 0
  (cc)Move Silently¤ dex 5 = 2 + 3 + 0
  (cc)Open Lock dex 2 = 2 + 0 + 0
  (cc)Perform¤ cha 2 = 2 + 0 + 0
  Profession wis 2 = 2 + 0 + 0
  (cc)Ride¤ dex 2 = 2 + 0 + 0
  (cc)Search¤ int 7 = 5 + 2 + 0
  (cc)Sense Motive¤ wis 2 = 2 + 0 + 0
  (cc)Sleight of Hand dex 2 = 2 + 0 + 0
  (cc)Speak Language int 7 = 7 + 0 + 0
  Spellcraft int 27 = 7 + 18 + 2
  (cc)Spot¤ wis 4 = 2 + 2 + 0
  (cc)Survival¤ wis 2 = 2 + 0 + 0
  (cc)Swim¤ str -1 = -1 + 0 + 0
  (cc)Tumble dex 2 = 2 + 0 + 0
  (cc)Use Magic Device cha 4 = 2 + 2 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-26lb. 27-53lb. 54-80lb. 80lb. 160lb. 160lb.   PLATINUM 393
  GOLD 3
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 9
COPPER 0
FEATS, LANGUAGES & ABILITIES
  Goblin Grey Elf abilities  
Feats Gnome  
Magical Aptitude Gnoll Immunity to sleep spells  
Iron Will Draconic +2 save bonus vs Enchantment spells  
Improved Initiative Sylvan Lowlight vision  
Run Common Proficiency with longsword, rapier  
Improved Counterspell Elven Proficiency with most bows  
Scribe Scroll      
Enlarge Spell Wizard abilities    
Extend Spell Summon Familiar    
  Scribe Scroll    
Languages      
Wizard spells Grease    
Spell Save DC LEVEL SPELLS PER DAY BONUS SPELLS Magic Weapon    
17 0 4 0 Feather Fall    
18 1st 4 +2      
19 2nd 4 +1 Level 2    
20 3rd 4 +1 Acid Arrow    
21 4th 4 +1 Scorching Ray    
22 5th 3 +1 Fox's Cunning    
23 6th 2 0 Cat's Grace    
24 7th 1 0      
- 8th - - Level 3    
- 9th - - Lightning Bolt    
  Fireball    
Level 0 Dispel Magic    
Resistance Explosive Runes    
Acid Splash      
Detect Poison Level 4    
Detect Magic Black Tentacles    
Read Magic Polymorph    
Daze Phantasmal Killer    
Dancing Lights Remove Curse    
Flare      
Light Level 5    
Ray of Frost Cone of Cold    
Ghost Sound Wall of Force    
Disrupt Undead Baleful Polymorph    
Touch of Fatigue Overland Flight    
Mage Hand      
Mending Level 6    
Message Chain Lightning    
Open/Close Flesh to Stone    
Arcane Mark Stone to Flesh    
Prestiditation Disintergrate    
     
Level 1 Level 7    
Endure Elements Finger of Death    
Protection from Evil Prismatic Spray    
Shield      
Identify      
Burning Hands      
Magic Missile      
Animate Rope