	*** Chandrea 3.5 (94 /18) ***
Imagefile: chandrea3.tga
Domversion: 175 	Default mapzoom: 0.6
Welcome to the rugged lands of Chandrea:
94 provinces, of which are 18 water, 16 cities, 4 wastelands, and 3 swamps.


Legend:

* All cities, symbolized by orange circles, are densly populated provinces.

* All land starting locations are cities. (Can be turned off at each game creation.)

* Blue lines represent common shipping lines usable by unskilled sailors.

* Brown roads ensure province connection, but are NOW meaningless otherwise.

* Many-site provinces can be recognized by unusual graphical features (6).

* Cities yield 2 victory points, Many-site provinces yield 1 victory point, Total VP: 38.

* All provinces names are non-random to ease memorization and role-play.

* Play with neighbors-mapfilter enabled until you know the map (press 8).

* Each city is preoccupied by two Wizard Kings. If you do not like them, deleting them from the mapfile should be easy.

* Each independent province additionally features a random trinket bearer. Enjoy the hunt!



My personal recommendations for play:

6-10 players, independent strength 6, victory points (22) or dominion (666).


The map is based upon maps from 'Wizards Kings', a fantasy strategy hex-based board game by Columbia Games (www.columbiagames.com). Permission to use this map for private purposes is kindly granted by Columbia Games. The map was reworked and de-hexed by Chazar de Waahn, who is not connected to Columbia Games in any way. As long as this paragraph is included, you are free to distribute (and maybe alter) this map for non-profit purposes. Chazar can be contacted through Shrapnel's Dominions2 Forum. Always remember to have fun!

Wraparound

Abysia
Atlantis
Pythium
Man
Ulm
C'tis
Acroscephale
Caelum
Ermor
Marignon
Pangaea
Vanheim
Jotunheim
R'lyeh
Mictlan
T'ien Ch'i
Machaka

"Cador (City)"(1): 
	START VPs:2 
	forest large 
	neighbours: ['16', '9', '83', '90', '5', '2']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"Wild Sea"(2): 
	START 
	sea large 
	neighbours: ['1', '85', '9', '94', '3', '8', '13', '20']
	commander: 478 -- Sage
		Has the following items:  ['"Amulet of Breathing"']
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 4x 175 -- Triton Guard
		Units: 6x 174 -- Triton
	commander: 478 -- Sage
		Has the following items:  ['"Ring of Water Breathing"']
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 4x 175 -- Triton Guard
		Units: 6x 174 -- Triton
	population: 27275
	poptype: Tritons, Shark Knights(45)
"Partwood"(3): 
	forest 
	neighbours: ['2', '8', '13', '94', '91', '93', '6']
	commander: 125 -- woodsmen, blowpipe
		Has random equipment, strength: 2
		Bodyguards: 2x 125
		Units: 2x 125
		Units: 2x 125
"Winevast Mountains"(4): 
	mountain large 
	neighbours: ['6', '5', '92', '88', '93']
	commander: 141 -- barbarians
		Has random equipment, strength: 2
		Bodyguards: 5x 140
"Timber Hills"(5): 
	forest 
	neighbours: ['1', '4', '7', '12', '9', '90']
	commander: 125 -- woodsmen, blowpipe
		Has random equipment, strength: 2
		Bodyguards: 2x 125
		Units: 2x 125
		Units: 2x 125
"Greater Umstadt (City)"(6): 
	START VPs:2 
	forest large 
	neighbours: ['3', '4', '14', '13', '10', '7']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"Coastroad"(7): 
	nostart small 
	neighbours: ['5', '6', '10']
	commander: 272 --hoburgs
		Has random equipment, strength: 2
		Bodyguards: 3x 483
		Units: 6x 273
"Dial of Equinox"(8): 
	VPs:1 
	many sites nostart 
	neighbours: ['2', '3', '13']
	commander: 44 -- mounted militia
		Has random equipment, strength: 2
		Bodyguards: 5x 24
		Units: 12x 49 --manysite
"Mare Serinitatis"(9): 
	sea 
	neighbours: ['1', '2', '5', '16', '20', '12', '11', '17']
	commander: 207 -- shamblers
		Has random equipment, strength: 2
		Bodyguards: 2x 206
"Umsea"(10): 
	sea 
	neighbours: ['6', '7', '13', '14', '18', '15', '12']
	commander: 406 -- tritons
		Has random equipment, strength: 2
		Bodyguards: 6x 174
"Emerald Isle"(11): 
	nostart forest 
	neighbours: ['9', '12', '17']
	commander: 141 -- barbarians
		Has random equipment, strength: 2
		Bodyguards: 5x 140
"Serpent Sea"(12): 
	sea 
	neighbours: ['5', '9', '10', '11', '28', '15', '17', '24']
	commander: 976 -- ichtyids
		Has random equipment, strength: 2
		Bodyguards: 2x 975
		Bodyguards: 3x 974
"Timiro Sea"(13): 
	sea 
	neighbours: ['2', '3', '6', '8', '10', '21', '29', '19', '14']
"Timiro Kingdom (City)"(14): 
	START VPs:2 
	forest large 
	neighbours: ['6', '10', '13', '21', '19', '26', '18']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"South Sloth Jungles"(15): 
	forest 
	neighbours: ['10', '12', '18', '25']
	commander: 170 -- shaman
		Has random equipment, strength: 2
		Bodyguards: 5x 423
"Middenheim (City)"(16): 
	START VPs:2 
	forest large 
	neighbours: ['1', '9', '27', '33', '22', '20', '17']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"Blue Water"(17): 
	sea small 
	neighbours: ['9', '11', '12', '16', '27', '24']
	commander: 406 -- tritons
		Has random equipment, strength: 2
		Bodyguards: 6x 174
"Nimrod Badlands"(18): 
	waste 
	neighbours: ['10', '14', '15', '26', '25']
	commander: 136 -- tribal warriors
		Has random equipment, strength: 2
		Bodyguards: 2x 124
		Units: 6x 123
"Nimrod Forest"(19): 
	forest 
	neighbours: ['13', '14', '29']
	commander: 125 -- woodsmen, blowpipe
		Has random equipment, strength: 2
		Bodyguards: 2x 125
		Units: 2x 125
		Units: 2x 125
"Strittland"(20): 
	
	neighbours: ['2', '9', '16', '22', '32', '23', '21']
	commander: 44 -- mounted militia
		Has random equipment, strength: 2
		Bodyguards: 5x 24
"Neudorf (City)"(21): 
	START VPs:2 
	forest large 
	neighbours: ['13', '14', '20', '23', '30']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"Mittenwald"(22): 
	forest rivers 
	neighbours: ['16', '20', '33']
	commander: 125 -- woodsmen, blowpipe
		Has random equipment, strength: 2
		Bodyguards: 2x 125
		Units: 2x 125
		Units: 2x 125
"Grauwald"(23): 
	forest rivers 
	neighbours: ['20', '21', '32']
	commander: 125 -- woodsmen, blowpipe
		Has random equipment, strength: 2
		Bodyguards: 2x 125
		Units: 2x 125
		Units: 2x 125
"Westerwald"(24): 
	forest large 
	neighbours: ['12', '17', '34', '27', '28']
	commander: 141 -- barbarians
		Has random equipment, strength: 2
		Bodyguards: 5x 140
"Byzantium (City)"(25): 
	START VPs:2 
	forest large 
	neighbours: ['15', '18', '39', '34', '28', '31', '26']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"Mount Nimrod"(26): 
	VPs:1 
	many sites nostart waste mountain 
	neighbours: ['14', '18', '25', '29', '31']
	commander: 141 -- barbarians
		Has random equipment, strength: 3
		Bodyguards: 4x 139
		Units: 10x 140 --manysite
"Ostwald"(27): 
	forest 
	neighbours: ['16', '17', '24', '34', '33']
	commander: 125 -- woodsmen, blowpipe
		Has random equipment, strength: 2
		Bodyguards: 2x 125
		Units: 2x 125
		Units: 2x 125
"Strait of Altdorf"(28): 
	sea 
	neighbours: ['12', '24', '25', '31', '39', '37', '42', '34']
	commander: 207 -- shamblers
		Has random equipment, strength: 2
		Bodyguards: 2x 206
"Mare Tranquillitatis"(29): 
	sea 
	neighbours: ['13', '19', '26', '36', '30', '31', '35', '38']
	commander: 406 -- tritons
		Has random equipment, strength: 2
		Bodyguards: 6x 174
"Schwarzwald"(30): 
	forest 
	neighbours: ['21', '29', '32', '38', '36']
	commander: 141 -- barbarians
		Has random equipment, strength: 2
		Bodyguards: 5x 140
"Mudwater"(31): 
	sea 
	neighbours: ['25', '26', '28', '29', '35', '40']
	commander: 976 -- ichtyids
		Has random equipment, strength: 2
		Bodyguards: 2x 975
		Bodyguards: 3x 974
"Scheidland"(32): 
	
	neighbours: ['20', '23', '30', '42', '33']
	commander: 36 -- militia
		Has random equipment, strength: 2
		Bodyguards: 2x 31
		Units: 5x 28
"Auland"(33): 
	rivers 
	neighbours: ['16', '22', '27', '32', '34']
	commander: 272 --hoburgs
		Has random equipment, strength: 2
		Bodyguards: 5x 483
		Units: 6x 273
"Altdorf (City)"(34): 
	START VPs:2 
	forest large 
	neighbours: ['24', '25', '27', '28', '33', '39', '42']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"Fleymark (City)"(35): 
	START VPs:2 
	forest large 
	neighbours: ['29', '31', '40']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"Stepping Stones"(36): 
	nostart rivers small 
	neighbours: ['29', '30', '38', '41']
	commander: 36 -- militia
		Has random equipment, strength: 2
		Bodyguards: 2x 31
		Units: 5x 28
"Drh Rogg"(37): 
	
	neighbours: ['28', '39', '43', '45']
	commander: 976 -- ichtyids
		Has random equipment, strength: 2
		Bodyguards: 2x 975
		Bodyguards: 3x 974
"Algorian Sea"(38): 
	sea 
	neighbours: ['29', '30', '36', '41', '51', '49', '42']
	commander: 207 -- shamblers
		Has random equipment, strength: 2
		Bodyguards: 2x 206
"Wasser Marsh"(39): 
	swamp 
	neighbours: ['25', '28', '34', '37', '46', '43']
	commander: 170 -- shaman
		Has random equipment, strength: 2
		Bodyguards: 5x 423
"Eastern Lauredor"(40): 
	
	neighbours: ['31', '35', '47', '46', '41']
	inhabitants wiped
	commander: 23
		Has random equipment, strength: 1
		Units: 12x 38
	commander: 36
		Has random equipment, strength: 0
		Units: 12x 28
	commander: 36
		Has random equipment, strength: 0
		Units: 12x 50
	commander: 240
		Has random equipment, strength: 2
		Bodyguards: 7x 40
	knownfeature: "Iron Mine"
	poptype: Militia, Infantry(48)
"Algor Mountains"(41): 
	forest mountain 
	neighbours: ['36', '38', '40', '47']
	commander: 141 -- barbarians
		Has random equipment, strength: 2
		Bodyguards: 5x 140
"Shimmering Passage"(42): 
	sea 
	neighbours: ['28', '32', '34', '38', '59', '44', '45', '49']
	commander: 406 -- tritons
		Has random equipment, strength: 2
		Bodyguards: 6x 174
"Oxmoor"(43): 
	swamp 
	neighbours: ['37', '39', '46', '55', '54', '45']
	commander: 170 -- shaman
		Has random equipment, strength: 2
		Bodyguards: 5x 423
"Plane of Manir"(44): 
	
	neighbours: ['42', '50', '45', '56']
	commander: 44 -- mounted militia
		Has random equipment, strength: 2
		Bodyguards: 5x 24
"Odd Crystal Fields"(45): 
	
	neighbours: ['37', '42', '43', '44', '54', '50']
	commander: 44 -- mounted militia
		Has random equipment, strength: 2
		Bodyguards: 5x 24
"Fever Plain"(46): 
	rivers 
	neighbours: ['39', '40', '43', '48', '55']
	commander: 36 -- militia
		Has random equipment, strength: 2
		Bodyguards: 2x 31
		Units: 5x 28
"Nekoria"(47): 
	
	neighbours: ['40', '41', '48', '53']
	commander: 36 -- militia
		Has random equipment, strength: 2
		Bodyguards: 2x 31
		Units: 5x 28
"Coraia"(48): 
	waste 
	neighbours: ['46', '47', '52']
	commander: 136 -- tribal warriors
		Has random equipment, strength: 2
		Bodyguards: 2x 124
		Units: 6x 123
"Deepwater Sea"(49): 
	START 
	sea large 
	neighbours: ['38', '42', '59', '51']
	commander: 478 -- Sage
		Has the following items:  ['"Amulet of Breathing"']
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 4x 175 -- Triton Guard
		Units: 6x 174 -- Triton
	commander: 478 -- Sage
		Has the following items:  ['"Ring of Water Breathing"']
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 4x 175 -- Triton Guard
		Units: 6x 174 -- Triton
	population: 27275
	poptype: Tritons, Shark Knights(45)
"Ruins of Ashkor"(50): 
	VPs:1 
	many sites nostart 
	neighbours: ['44', '45', '54', '56']
	commander: 36 -- militia
		Has random equipment, strength: 3
		Bodyguards: 2x 31
		Units: 5x 29
		Units: 12x 49 --manysite
"Maridun Sound"(51): 
	sea 
	neighbours: ['38', '49', '59', '53', '58']
	commander: 406 -- tritons
		Has random equipment, strength: 2
		Bodyguards: 6x 174
"Hasel Falls"(52): 
	VPs:1 
	many sites nostart forest rivers 
	neighbours: ['48', '53', '55']
	commander: 125 -- woodsmen, blowpipe
		Has random equipment, strength: 3
		Bodyguards: 2x 125
		Units: 6x 125
		Units: 6x 125
"Anural"(53): 
	
	neighbours: ['47', '51', '52', '58', '60']
	commander: 44 -- mounted militia
		Has random equipment, strength: 2
		Bodyguards: 5x 24
"Once Wood Plains"(54): 
	
	neighbours: ['43', '45', '50', '55', '63', '66', '56']
	commander: 141 -- barbarians
		Has random equipment, strength: 2
		Bodyguards: 5x 140
"Ode Woods"(55): 
	forest 
	neighbours: ['43', '46', '52', '54', '57', '63']
	commander: 125 -- woodsmen, blowpipe
		Has random equipment, strength: 2
		Bodyguards: 2x 125
		Units: 2x 125
		Units: 2x 125
"Orbis (City)"(56): 
	START VPs:2 
	forest large 
	neighbours: ['44', '50', '54', '66', '64', '59']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"Melibokus"(57): 
	nostart mountain 
	neighbours: ['55']
	commander: 141 -- barbarians
		Has random equipment, strength: 2
		Bodyguards: 5x 140
"Maridun (City)"(58): 
	START VPs:2 
	forest large 
	neighbours: ['51', '53', '65', '61']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"Sea of Morgas"(59): 
	sea 
	neighbours: ['42', '49', '51', '56', '66', '64', '75']
	commander: 976 -- ichtyids
		Has random equipment, strength: 2
		Bodyguards: 2x 975
		Bodyguards: 3x 974
"Otzburg (City)"(60): 
	START VPs:2 
	mountain large 
	neighbours: ['53', '61', '62']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"Ried"(61): 
	rivers 
	neighbours: ['58', '60', '67', '65']
	commander: 272 --hoburgs
		Has random equipment, strength: 2
		Bodyguards: 3x 483
		Units: 6x 273
"Otzburg Pass"(62): 
	nostart mountain small 
	neighbours: ['60', '63']
	knownfeature: "Great Iron Mine"
"Nordstrand"(63): 
	
	neighbours: ['54', '55', '62', '74', '66', '68']
	commander: 976 -- ichtyids
		Has random equipment, strength: 2
		Bodyguards: 2x 975
		Bodyguards: 3x 974
"Morgas (City)"(64): 
	START VPs:2 
	forest large 
	neighbours: ['56', '59', '66', '72', '69']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"Steinwald"(65): 
	forest mountain 
	neighbours: ['58', '61', '67', '71', '70', '75']
	commander: 141 -- barbarians
		Has random equipment, strength: 2
		Bodyguards: 5x 140
"Taskar Coastwaters"(66): 
	sea 
	neighbours: ['54', '56', '59', '63', '64', '74', '78', '72', '80']
	commander: 976 -- ichtyids
		Has random equipment, strength: 2
		Bodyguards: 2x 975
		Bodyguards: 3x 974
"Darm Pass"(67): 
	nostart mountain small 
	neighbours: ['61', '65', '71']
	commander: 141 -- barbarians
		Has random equipment, strength: 2
		Bodyguards: 4x 140
"Pillars of Chandria"(68): 
	VPs:1 
	many sites nostart mountain large 
	neighbours: ['63', '71']
	commander: 519 -- trolls
		Has random equipment, strength: 3
		Bodyguards: 2x 518
"Hirschwald Sd"(69): 
	forest 
	neighbours: ['64', '73', '76', '75']
	commander: 125 -- woodsmen, blowpipe
		Has random equipment, strength: 2
		Bodyguards: 2x 125
		Units: 2x 125
		Units: 2x 125
"Irrwald"(70): 
	forest 
	neighbours: ['65', '75', '77', '71']
	commander: 125 -- woodsmen, blowpipe
		Has random equipment, strength: 2
		Bodyguards: 2x 125
		Units: 2x 125
		Units: 2x 125
"Darmstad (City)"(71): 
	START VPs:2 
	forest large 
	neighbours: ['65', '67', '68', '70', '77', '74', '84']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"Taskar"(72): 
	
	neighbours: ['64', '66', '80']
	commander: 36 -- militia
		Has random equipment, strength: 2
		Bodyguards: 2x 31
		Units: 5x 28
"Sea of Stone"(73): 
	mountain 
	neighbours: ['69', '76']
	commander: 141 -- barbarians
		Has random equipment, strength: 2
		Bodyguards: 5x 140
"Levan Sea"(74): 
	sea 
	neighbours: ['63', '66', '71', '79', '80', '82', '78', '85']
	commander: 207 -- shamblers
		Has random equipment, strength: 2
		Bodyguards: 2x 206
"Giant's Causeway"(75): 
	waste large 
	neighbours: ['59', '65', '69', '70', '76', '83', '77', '85']
	commander: 136 -- tribal warriors
		Has random equipment, strength: 2
		Bodyguards: 4x 124
		Units: 6x 123
"Hirschwald Nord"(76): 
	forest 
	neighbours: ['69', '73', '75', '80', '83']
	commander: 125 -- woodsmen, blowpipe
		Has random equipment, strength: 2
		Bodyguards: 2x 125
		Units: 2x 125
		Units: 2x 125
"Upland"(77): 
	
	neighbours: ['70', '71', '75', '85']
	commander: 44 -- mounted militia
		Has random equipment, strength: 2
		Bodyguards: 5x 24
"Phi Island (City)"(78): 
	START VPs:2 
	forest large 
	neighbours: ['66', '74', '80']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"Shallow Waters"(79): 
	VPs:1 
	many sites nostart sea 
	neighbours: ['74', '81', '84', '87']
	commander: 976 -- ichtyids
		Has random equipment, strength: 2
		Bodyguards: 4x 975
		Units: 10x 974
"Die Platte"(80): 
	
	neighbours: ['66', '72', '74', '76', '78', '82', '90', '86', '83']
	inhabitants wiped
	commander: 23
		Has random equipment, strength: 1
		Units: 12x 38
	commander: 36
		Has random equipment, strength: 0
		Units: 12x 28
	commander: 36
		Has random equipment, strength: 0
		Units: 12x 50
	commander: 240
		Has random equipment, strength: 2
		Bodyguards: 7x 40
	knownfeature: "Iron Mine"
	poptype: Militia, Infantry(48)
"Kauri Forest"(81): 
	forest 
	neighbours: ['79', '84', '94', '85']
	commander: 141 -- barbarians
		Has random equipment, strength: 2
		Bodyguards: 5x 140
"Way to Fangarey"(82): 
	
	neighbours: ['74', '80', '87', '88']
	commander: 44 -- mounted militia
		Has random equipment, strength: 2
		Bodyguards: 5x 24
"Coppermarble (City)"(83): 
	START VPs:2 
	forest large 
	neighbours: ['1', '75', '76', '80', '86', '90', '85']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"Eketahunha (City)"(84): 
	START VPs:2 
	forest large 
	neighbours: ['71', '79', '81', '94', '91', '89', '87']
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
		Units: 1x 517
	commander: 478 -- Sage
		Has random equipment, strength: 1
		Magic priest: 2 
		Bodyguards: 2x 39 -- H-inf
		Bodyguards: 2x 40 -- H-inf
		Units: 11x 47 -- x-bows
	population: 27275
	poptype: Crossbow, Heavy Cavalry(47)
"Wizard's Sea"(85): 
	sea 
	neighbours: ['2', '74', '75', '77', '81', '83', '94']
	commander: 207 -- shamblers
		Has random equipment, strength: 2
		Bodyguards: 2x 206
"Copperwood"(86): 
	forest 
	neighbours: ['80', '83', '90']
	commander: 125 -- woodsmen, blowpipe
		Has random equipment, strength: 2
		Bodyguards: 2x 125
		Units: 2x 125
		Units: 2x 125
"Whangarei"(87): 
	
	neighbours: ['79', '82', '84', '89', '93', '88']
	commander: 44 -- mounted militia
		Has random equipment, strength: 2
		Bodyguards: 5x 24
"Fern Forest"(88): 
	forest rivers 
	neighbours: ['4', '82', '87', '93', '92']
	commander: 125 -- woodsmen, blowpipe
		Has random equipment, strength: 2
		Bodyguards: 2x 125
		Units: 2x 125
		Units: 2x 125
"Tongariro"(89): 
	mountain rivers 
	neighbours: ['84', '87', '91', '93']
	commander: 141 -- barbarians
		Has random equipment, strength: 2
		Bodyguards: 5x 140
"Grimmwood Forest"(90): 
	forest rivers 
	neighbours: ['1', '5', '80', '83', '86', '92']
	commander: 141 -- barbarians
		Has random equipment, strength: 2
		Bodyguards: 5x 140
"Nameless Plains"(91): 
	
	neighbours: ['3', '84', '89', '94', '93']
	commander: 136 -- tribal warriors
		Has random equipment, strength: 2
		Bodyguards: 2x 124
		Units: 6x 123
"Trishire Swamps"(92): 
	nostart swamp rivers small 
	neighbours: ['4', '88', '90']
	commander: 170 -- shaman
		Has random equipment, strength: 2
		Bodyguards: 5x 423
"Salt Desert"(93): 
	waste 
	neighbours: ['3', '4', '87', '88', '89', '91']
	commander: 136 -- tribal warriors
		Has random equipment, strength: 2
		Bodyguards: 2x 124
		Units: 6x 123
"Wizard's Landing"(94): 
	
	neighbours: ['2', '3', '81', '84', '85', '91']
	commander: 44 -- mounted militia
		Has random equipment, strength: 2
		Bodyguards: 5x 24
