=======================================================================================
VEHICLE SIZE DATA FILE
=======================================================================================

-STAR WARS REBELLION MOD-
         V 1.0
(BASED ON: Star Wars ii Mod)
    

Bitmap Name:
  This is a bitmap name for the picture which represents this vehicle.
  This is usually the same as the name but with no spaces. This name
  is used as the very last section of the full bitmap name.
  A Vehicle Bitmap is normally named
  [Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
  The Empire Name is your empire name.
  Portrait or Mini is the type of the picture. Portrait are 128x128 and
  in an isometric view. Mini are the top-down 36x36 tiles used in space.


Vehicle Type:
  Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone

All Units:
  May not carry cargo (unless a drone).
  May be stored in ships or on planets.
  May be transferred between ships or planets as cargo.

Fighter:
  Stored in Fighter Bays or on a planet.
  Can be launched into space and moves/refuels just like a ship.
  Can be recovered by a ship with Fighter Bays or a planet.
  They can be self-destructed or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed.
  Completely under player control.

Satellite:
  Stored in Cargo Bays or on a planet.
  Can be deposited in space by a ship or planet.
  Can be recovered by a ship or planet.
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Must be refueled by outside means.
  Once fuel is exhausted, it goes dormant like a ship.
  May or may not be under Player control (depends on components).
  If not under player control, will fire on any ships in the same sector.

Mine:
  Stored in Mine Storage or on a planet.
  Can be deposited in space by a ship or planet.
  Cannot be recovered.
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Minimal fuel required. Even if fuel exhausted, non-fuel using comps still function.
  Requires some type of explosive\warhead component.
  Attempts to detonate when objects enter the sector.
  May or may not be under Player control (depends on components).
  Depending on components - may be triggered by any ship, ships without certain comp, enemy ships, etc.

Troop:
  Stored in Troop Quarters or on a planet.
  Cannot be deposited in space.
  Can be dropped on enemy planets to begin ground combat.
  Cannot move.
  May or may not be under Player control (Monster Troops will fight all comers once dropped).

Weapon Platform:
  Stored in Cargo Bays or on a planet.
  Cannot be deposited in space.
  Cannot move.
  Always under Player control.
  Serve only as a container for weapons which fire from a planet into space (or for ground combat).

Drone:
  Stored in Cargo Bays or on a planet.
  Can be launched into space from a ship or planet.
  Cannot be recovered.
  They can be self-destructed (under player control) or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed.
  May or may not be under Player control (depends on components).


[The following items are only used for Units (Fighter, Satellite, Mine, Troop, Weapon Platform, Drone)]

Launched from Ship:
  This unit can be launched into space by a ship. Only applies to units that can
  actually be launched.

Launched from Planet:
  This unit can be launched into space from a planet. Only applies to units that can
  actually be launched.


=======================================================================================
*BEGIN*
=======================================================================================

Name                          := YT-2000 Corellian Transport
Short Name                    := Corellian Transport
Description                   := YT-2000 Corellian Transport
Code                          := STRN
Primary Bitmap Name           := SmallCor
Alternate Bitmap Name         := SmallCor
Vehicle Type                  := Ship
Tonnage                       := 80
Cost Minerals                 := 80
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 4 different targets.
Ability 1 Val 1               := 4
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 52% harder to hit in combat.
Ability 2 Val 1               := 52
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := YT-1300 Corellian Transport
Short Name                    := Corellian Transport
Description                   := YT-1300 Corellian Transport
Code                          := MTRN
Primary Bitmap Name           := MediumCor
Alternate Bitmap Name         := MediumCor
Vehicle Type                  := Ship
Tonnage                       := 90
Cost Minerals                 := 90
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 5 different targets.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Millenium Falcon
Short Name                    := Falcon
Description                   := YT-1300 Corellian Transport (Build only one)
Code                          := MTRN
Primary Bitmap Name           := MediumCor
Alternate Bitmap Name         := MediumCor
Vehicle Type                  := Ship
Tonnage                       := 95
Cost Minerals                 := 95
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Leia Organa's mission to Tatooine
Tech Level Req 1              := 1
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 8 different targets.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and speed makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 15

Name                          := YT-2400 Corellian Transport
Short Name                    := Corellian Transport
Description                   := YT-2400 Corellian Transport
Code                          := LTRN
Primary Bitmap Name           := LargeCor
Alternate Bitmap Name         := LargeCor
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 6 different targets.
Ability 1 Val 1               := 6
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 48% harder to hit in combat.
Ability 2 Val 1               := 48
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Transport
Short Name                    := Transport
Description                   := Transport
Code                          := TRN
Primary Bitmap Name           := Transport
Alternate Bitmap Name         := Transport
Vehicle Type                  := Ship
Tonnage                       := 110
Cost Minerals                 := 110
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 2 different targets.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 30

Name                          := Gunship
Short Name                    := Gunship
Description                   := Corellian Gunship
Code                          := GS
Primary Bitmap Name           := escort
Alternate Bitmap Name         := escort
Vehicle Type                  := Ship
Tonnage                       := 130
Cost Minerals                 := 130
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 12 different targets.
Ability 1 Val 1               := 12
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Corvette
Short Name                    := Corvette
Description                   := Corellian Corvette: Multi-purpose light starship. Colloquially known as the "Blockade Runner" because of its speed, it is common throughout the galaxy.
Code                          := CRV
Primary Bitmap Name           := frigate
Alternate Bitmap Name         := frigate
Vehicle Type                  := Ship
Tonnage                       := 135
Cost Minerals                 := 135
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 7 different targets.
Ability 1 Val 1               := 7
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Nebulon-B class Frigate
Code                          := FRG
Primary Bitmap Name           := destroyer
Alternate Bitmap Name         := destroyer
Vehicle Type                  := Ship
Tonnage                       := 190
Cost Minerals                 := 190
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 10 different targets.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 2 Val 1               := 35
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   :=
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 13 different targets.
Ability 1 Val 1               := 13
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Cruiser
Short Name                    := Small Cruiser
Description                   := Class 1000 Cruiser
Code                          := 1kC
Primary Bitmap Name           := cruiser
Alternate Bitmap Name         := cruiser
Vehicle Type                  := Ship
Tonnage                       := 280
Cost Minerals                 := 280
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 14 different targets.
Ability 1 Val 1               := 14
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser-Carrier
Short Name                    := Cruiser-Carrier
Description                   := Quasar Fire Cruiser-Carrier
Code                          := CRX
Primary Bitmap Name           := quasar
Alternate Bitmap Name         := destroyer
Vehicle Type                  := Ship
Tonnage                       := 575
Cost Minerals                 := 575
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Rebel Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 29 different targets.
Ability 1 Val 1               := 29
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 2 Val 1               := 35
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium-Carrier
Short Name                    := Medium-Carrier
Description                   := MC-50 Medium-Carrier
Code                          := MC50
Primary Bitmap Name           := MC50
Alternate Bitmap Name         := MC50
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 850
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Rebel Ship Construction
Tech Level Req 2              := 5
Tech Area Req 3               := Rebel, Mon Calamari add
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 29 different targets.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 25% easier to hit in combat.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy-Carrier
Short Name                    := Heavy-Carrier
Description                   := MC-65 Heavy-Carrier
Code                          := MC65
Primary Bitmap Name           := MC65
Alternate Bitmap Name         := MC65
Vehicle Type                  := Ship
Tonnage                       := 1550
Cost Minerals                 := 1400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Rebel Ship Construction
Tech Level Req 2              := 7
Tech Area Req 3               := Rebel, Mon Calamari add
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 29 different targets.
Ability 1 Val 1               := 47
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 40% easier to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Drothas class Cruiser
Short Name                    := Drothas Cruiser
Description                   := Drothas class Cruiser
Code                          := DCC
Primary Bitmap Name           := Bothancruiser
Alternate Bitmap Name         := Bothancruiser
Vehicle Type                  := Ship
Tonnage                       := 680
Cost Minerals                 := 650
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Rebel, Bothan add
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 32 different targets.
Ability 1 Val 1               := 32
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light StarCruiser
Short Name                    := Light Cruiser
Description                   := MC40a Light Calamari Cruiser
Code                          := CRL
Primary Bitmap Name           := MC40
Alternate Bitmap Name         := MC40
Vehicle Type                  := Ship
Tonnage                       := 775
Cost Minerals                 := 770
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Rebel, Mon Calamari add
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 39 different targets.
Ability 1 Val 1               := 39
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Strike Cruiser
Short Name                    := StrikeCruiser
Description                   := Loronar Corp. Strike Cruiser
Code                          := STRKC
Primary Bitmap Name           := lightcruiser
Alternate Bitmap Name         := lightcruiser
Vehicle Type                  := Ship
Tonnage                       := 870
Cost Minerals                 := 865
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 44 different targets.
Ability 1 Val 1               := 44
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Bulk Cruiser
Short Name                    := BulkCruiser
Description                   := Rendili StarDrive Bulk Cruiser
Code                          := B/CRS
Primary Bitmap Name           := Bulkcruiser
Alternate Bitmap Name         := Bulkcruiser
Vehicle Type                  := Ship
Tonnage                       := 1050
Cost Minerals                 := 1035
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 53 different targets.
Ability 1 Val 1               := 53
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starcruiser
Short Name                    := Starcruiser
Description                   := MC80a Calamari Star Cruiser
Code                          := MCR
Primary Bitmap Name           := battlecruiser
Alternate Bitmap Name         := battlecruiser
Vehicle Type                  := Ship
Tonnage                       := 2890
Cost Minerals                 := 2835
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 8
Tech Area Req 2               := Rebel, Mon Calamari add
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 145 different targets.
Ability 1 Val 1               := 145
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 75% easier to hit in combat.
Ability 2 Val 1               := 75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Command Ship
Short Name                    := CmdShip
Description                   := MC90 Calamari Command Ship
Code                          := CMS
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 5420
Cost Minerals                 := 5220
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 3
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 9
Tech Area Req 2               := Mon Calamari Command Ships
Tech Level Req 2              := 1
Tech Area Req 3               := Rebel, Mon Calamari add
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 271 different targets.
Ability 1 Val 1               := 271
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 115% easier to hit in combat.
Ability 2 Val 1               := 115
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Command Ship
Short Name                    := CmdShip
Description                   := MC100 Calamari Command Ship
Code                          := CMS2
Primary Bitmap Name           := BaseShipHeavy
Alternate Bitmap Name         := BaseShipHeavy
Vehicle Type                  := Ship
Tonnage                       := 7600
Cost Minerals                 := 7300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 3
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 9
Tech Area Req 2               := Mon Calamari Command Ships
Tech Level Req 2              := 2
Tech Area Req 3               := Rebel, Mon Calamari add
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 271 different targets.
Ability 1 Val 1               := 280
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 130% easier to hit in combat.
Ability 2 Val 1               := 130
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Command Ship
Short Name                    := CmdShip
Description                   := MC110 Calamari Command Ship
Code                          := CMS3
Primary Bitmap Name           := Juggernought
Alternate Bitmap Name         := Juggernought
Vehicle Type                  := Ship
Tonnage                       := 9800
Cost Minerals                 := 9200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 3
Tech Area Req 1               := Rebel Ship Construction
Tech Level Req 1              := 9
Tech Area Req 2               := Mon Calamari Command Ships
Tech Level Req 2              := 3
Tech Area Req 3               := Rebel, Mon Calamari add
Tech Level Req 3              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 271 different targets.
Ability 1 Val 1               := 290
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 170% easier to hit in combat.
Ability 2 Val 1               := 170
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle
Short Name                    := Shuttle
Description                   := Lambda-class shuttle
Code                          := S
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Scout
Vehicle Type                  := Ship
Tonnage                       := 65
Cost Minerals                 := 65
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 4 different targets.
Ability 1 Val 1               := 4
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Assault Shuttle
Short Name                    := Assault Shuttle
Description                   := Beta-class assault shuttle
Code                          := AS
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 75
Cost Minerals                 := 75
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 4 different targets.
Ability 1 Val 1               := 4
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 25

Name                          := Modified Corvette
Short Name                    := ModCorvette
Description                   := Light starship. Because the original Corvette lacked enough firepower, C.E.C. built this enhanced version with warhead launchers and more turbolaser cannons.
Code                          := MCV
Primary Bitmap Name           := Corvette
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 140
Cost Minerals                 := 140
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 7 different targets.
Ability 1 Val 1               := 7
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Modifications increase chance to hit enemy targets in combat by 10%.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Frigate
Short Name                    := Light Frigate
Description                   := Kuat Drive Yards Lancer Frigate
Code                          := LFG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 165
Cost Minerals                 := 165
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 9 different targets.
Ability 1 Val 1               := 9
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 2 Val 1               := 35
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Kuat Drive Yards Nebulon-B class Frigate
Code                          := FRG
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 190
Cost Minerals                 := 190
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 10 different targets.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 2 Val 1               := 35
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Modified Frigate
Short Name                    := Mod Frigate
Description                   := Kuat Drive Yards Nebulon-B2 Frigate
Code                          := MFG
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 215
Cost Minerals                 := 215
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 11 different targets.
Ability 1 Val 1               := 11
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   :=
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 13 different targets.
Ability 1 Val 1               := 13
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Damorian Manufacturing Corp. Carrack Cruiser
Code                          := CR
Primary Bitmap Name           := lightcruiser
Alternate Bitmap Name         := lightcruiser
Vehicle Type                  := Ship
Tonnage                       := 610
Cost Minerals                 := 605
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 31 different targets.
Ability 1 Val 1               := 31
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Strike Cruiser
Short Name                    := StrikeCruiser
Description                   := Strike Cruiser
Code                          := STRKC
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 870
Cost Minerals                 := 865
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 44 different targets.
Ability 1 Val 1               := 44
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Transport
Short Name                    := Large Transport
Description                   :=  
Code                          := LT
Primary Bitmap Name           := transportlarge
Alternate Bitmap Name         := transportlarge
Vehicle Type                  := Ship
Tonnage                       := 915
Cost Minerals                 := 975
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 10 different targets.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 25% easier to hit in combat.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 35

Name                          := Advanced Strike Cruiser
Short Name                    := Adv Stk Cruiser
Description                   := Eidolon
Code                          := ASK
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 865
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 45 different targets.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Carrier
Short Name                    := EscortCarrier
Description                   := Medium starship specially designed to transport large numbers of starfighters.
Code                          := EHX
Primary Bitmap Name           := carrierlight
Alternate Bitmap Name         := carrierlight
Vehicle Type                  := Ship
Tonnage                       := 1700
Cost Minerals                 := 1675
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 85 different targets.
Ability 1 Val 1               := 85
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 45% easier to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 40
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := Katana Dreadnought
Code                          := HCR
Primary Bitmap Name           := Battlecruiser
Alternate Bitmap Name         := Battlecruiser
Vehicle Type                  := Ship
Tonnage                       := 1860
Cost Minerals                 := 1835
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 93 different targets.
Ability 1 Val 1               := 93
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 45% easier to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Interdictor Cruiser
Short Name                    := Interdictor
Description                   := Interdictor Im-418
Code                          := INT
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 2030
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Stellar Manipulation
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 102 different targets.
Ability 1 Val 1               := 102
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 55% easier to hit in combat.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 1
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := Generates limitless energy.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 40

Name                          := Sun Crusher
Short Name                    := Sun Crusher
Description                   :=
Code                          := SC
Primary Bitmap Name           := SunCrusher
Alternate Bitmap Name         := SunCrusher
Vehicle Type                  := Ship
Tonnage                       := 102
Cost Minerals                 := 102
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Stellar Manipulation
Tech Level Req 2              := 6
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 5 different targets.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Acclamator class Assault Transport
Short Name                    := Acclamator
Description                   := Acclamator class Assault Transport
Code                          := ACAT
Primary Bitmap Name           := acclamator
Alternate Bitmap Name         := acclamator
Vehicle Type                  := Ship
Tonnage                       := 680
Cost Minerals                 := 2040
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 12 different targets.
Ability 1 Val 1               := 12
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size and slow speed makes ship 20% easier to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 30

Name                          := Venator class Star Destroyer
Short Name                    := Venator 
Description                   := Venator class Star Destroyer
Code                          := VCSD
Primary Bitmap Name           := Venator
Alternate Bitmap Name         := Venator
Vehicle Type                  := Ship
Tonnage                       := 1160
Cost Minerals                 := 3480
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 12 different targets.
Ability 1 Val 1               := 26
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size and slow speed makes ship 30% easier to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 10

Name                          := Victory Class Star Destroyer
Short Name                    := Victory
Description                   := Victory Class Star Destroyer
Code                          := VSD
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 2450
Cost Minerals                 := 2400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Advanced Imperial Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 123 different targets.
Ability 1 Val 1               := 123
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 65% easier to hit in combat.
Ability 2 Val 1               := 65
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperator Class Star Destroyer
Short Name                    := Imperator
Description                   := Imperator Class Star Destroyer
Code                          := ICSD
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 5010
Cost Minerals                 := 4835
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Advanced Imperial Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 251 different targets.
Ability 1 Val 1               := 251
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 110% easier to hit in combat.
Ability 2 Val 1               := 110
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tector Class Star Destroyer
Short Name                    := Tector
Description                   := Tector Class Star Destroyer
Code                          := TCSD
Primary Bitmap Name           := Dreadnought2
Alternate Bitmap Name         := Dreadnought2
Vehicle Type                  := Ship
Tonnage                       := 5310
Cost Minerals                 := 5135
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Advanced Imperial Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 251 different targets.
Ability 1 Val 1               := 251
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 110% easier to hit in combat.
Ability 2 Val 1               := 110
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Executor Class Super Star Destroyer
Short Name                    := Executor
Description                   := Executor Class Super Star Destroyer
Code                          := ECSSD
Primary Bitmap Name           := DreadnoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 7510
Cost Minerals                 := 7130
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Advanced Imperial Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 376 different targets.
Ability 1 Val 1               := 376
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 145% easier to hit in combat.
Ability 2 Val 1               := 145
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Sovereign Class Super Star Destroyer
Short Name                    := Sovereign
Description                   := Sovereign Class Super Star Destroyer
Code                          := SCSSD
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 15610
Cost Minerals                 := 13985
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Advanced Imperial Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Superlasers
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 781 different targets.
Ability 1 Val 1               := 781
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 215% easier to hit in combat.
Ability 2 Val 1               := 215
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Eclipse Class Super Star Destroyer
Short Name                    := Eclipse
Description                   := Eclipse Class Super Star Destroyer
Code                          := ECSSD
Primary Bitmap Name           := BaseShipHeavy
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 20010
Cost Minerals                 := 17335
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Advanced Imperial Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Superlasers
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 1001 different targets.
Ability 1 Val 1               := 1001
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 245% easier to hit in combat.
Ability 2 Val 1               := 245
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 20
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Torpedo Sphere
Short Name                    := Torpedo Sphere
Description                   :=
Code                          := TS
Primary Bitmap Name           := TSphere
Alternate Bitmap Name         := TSphere
Vehicle Type                  := Ship
Tonnage                       := 5845
Cost Minerals                 := 5000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Death Stars
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 293 different targets.
Ability 1 Val 1               := 293
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 220% easier to hit in combat.
Ability 2 Val 1               := 220
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := This vehicle is not suitable direct-fire weapons.
Ability 3 Val 1               := 500
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Death Star Prototype
Short Name                    := DS Proto
Description                   :=
Code                          := dsp
Primary Bitmap Name           := Dsproto
Alternate Bitmap Name         := Dsproto
Vehicle Type                  := Ship
Tonnage                       := 19510
Cost Minerals                 := 14435
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Death Stars
Tech Level Req 1              := 2
Tech Area Req 2               := Superlasers
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 976 different targets.
Ability 1 Val 1               := 976
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 245% easier to hit in combat.
Ability 2 Val 1               := 245
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 13
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Death Star I
Short Name                    := DeathStar1
Description                   :=
Code                          := DS1
Primary Bitmap Name           := WorldShip
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 52070
Cost Minerals                 := 29476
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Death Stars
Tech Level Req 1              := 3
Tech Area Req 2               := Superlasers
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 2604 different targets.
Ability 1 Val 1               := 2604
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 400% easier to hit in combat.
Ability 2 Val 1               := 400
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 32
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Death Star II
Short Name                    := DeathStar2
Description                   :=
Code                          := DS2
Primary Bitmap Name           := WorldShip
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 65085
Cost Minerals                 := 36845
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Death Stars
Tech Level Req 1              := 4
Tech Area Req 2               := Superlasers
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 3255 different targets.
Ability 1 Val 1               := 3255
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 420% easier to hit in combat.
Ability 2 Val 1               := 420
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 32
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := XQ-1 Platform
Short Name                    := XQ1 Platform
Description                   := XQ1 Platform
Code                          := XQ1
Primary Bitmap Name           := XQ1
Alternate Bitmap Name         := XQ1
Vehicle Type                  := Base
Tonnage                       := 390
Cost Minerals                 := 390
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 20 different targets.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes base 19% easier to hit in combat.
Ability 2 Val 1               := 19
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := XQ-2 Platform
Short Name                    := XQ2 Platform
Description                   := XQ2 Platform
Code                          := XQ2
Primary Bitmap Name           := XQ2
Alternate Bitmap Name         := XQ2
Vehicle Type                  := Base
Tonnage                       := 535
Cost Minerals                 := 535
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 27 different targets.
Ability 1 Val 1               := 27
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes base 27% easier to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := XQ-3 Platform
Short Name                    := XQ3 Platform
Description                   := XQ3 Platform
Code                          := XQ3
Primary Bitmap Name           := XQ3
Alternate Bitmap Name         := XQ3
Vehicle Type                  := Base
Tonnage                       := 745
Cost Minerals                 := 745
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 38 different targets.
Ability 1 Val 1               := 38
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes base 37% easier to hit in combat.
Ability 2 Val 1               := 37
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := XQ-4 Platform
Short Name                    := XQ4 Platform
Description                   := XQ4 Platform
Code                          := XQ4
Primary Bitmap Name           := XQ4
Alternate Bitmap Name         := XQ4
Vehicle Type                  := Base
Tonnage                       := 970
Cost Minerals                 := 970
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 49 different targets.
Ability 1 Val 1               := 49
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes base 48% easier to hit in combat.
Ability 2 Val 1               := 48
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := XQ-5 Platform
Short Name                    := XQ5 Platform
Description                   := XQ5 Platform
Code                          := XQ5
Primary Bitmap Name           := XQ5
Alternate Bitmap Name         := XQ5
Vehicle Type                  := Base
Tonnage                       := 1165
Cost Minerals                 := 1165
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 59 different targets.
Ability 1 Val 1               := 59
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes base 58% easier to hit in combat.
Ability 2 Val 1               := 58
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := XQ-6 Platform
Short Name                    := XQ6 Platform
Description                   := XQ6 Platform
Code                          := XQ6
Primary Bitmap Name           := XQ6
Alternate Bitmap Name         := XQ6
Vehicle Type                  := Base
Tonnage                       := 1355
Cost Minerals                 := 1355
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 68 different targets.
Ability 1 Val 1               := 68
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes base 68% easier to hit in combat.
Ability 2 Val 1               := 68
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Golan I Defence Platform
Short Name                    := Golan I Platform
Description                   := Space defense station. Designed to defend small outposts and facilities.
Code                          := Go1
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 3215
Cost Minerals                 := 3215
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Advanced Imperial Stations
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 161 different targets.
Ability 1 Val 1               := 161
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes base 161% easier to hit in combat.
Ability 2 Val 1               := 161
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Golan II Defence Platform
Short Name                    := Golan II Platform
Description                   := Space defense station. Upgraded Golan One, with more weapons and shields. Designed to thwart starfighter and light capital starship assaults.
Code                          := Go2
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 5060
Cost Minerals                 := 5060
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Advanced Imperial Stations
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 253 different targets.
Ability 1 Val 1               := 253
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes base 253% easier to hit in combat.
Ability 2 Val 1               := 253
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Golan III Space Defence Station
Short Name                    := Golan III Station
Description                   := Space defense station. Most powerful of the Golan defense platforms. Designed to protect military installations and other vital facilities.
Code                          := Go3
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5220
Cost Minerals                 := 5220
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Advanced Imperial Stations
Tech Level Req 1              := 3
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 261 different targets.
Ability 1 Val 1               := 261
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes base 261% easier to hit in combat.
Ability 2 Val 1               := 261
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Repair Yard
Short Name                    := Repair Yard
Description                   := Standard starship repair platform. Designed to accommodate starships of all sizes.
Code                          := RY
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 5020
Cost Minerals                 := 5020
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Advanced Imperial Stations
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 251 different targets.
Ability 1 Val 1               := 251
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes base 251% easier to hit in combat.
Ability 2 Val 1               := 251
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Orbital Space Dock
Short Name                    := Orbital Space Dock
Description                   :=
Code                          := OSD
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5025
Cost Minerals                 := 6000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Advanced Imperial Stations
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 252 different targets.
Ability 1 Val 1               := 252
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes base 500% easier to hit in combat.
Ability 2 Val 1               := 500
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Bavos-I Heavy-Duty Military Platform
Short Name                    := Bavos-I Platform
Description                   :=
Code                          := Bv1
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 4540
Cost Minerals                 := 4540
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Rebel Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 227 different targets.
Ability 1 Val 1               := 227
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes base 227% easier to hit in combat.
Ability 2 Val 1               := 227
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Bavos-II Heavy-Duty Military Platform
Short Name                    := Bavos-II Platform
Description                   :=
Code                          := Bv2
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5215
Cost Minerals                 := 5215
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Rebel Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 261 different targets.
Ability 1 Val 1               := 261
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes base 261% easier to hit in combat.
Ability 2 Val 1               := 261
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Platform
Short Name                    := Rebel Platform
Description                   :=
Code                          := RP
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 4925
Cost Minerals                 := 4925
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Rebel Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Multiplex Tracking
Ability 1 Descr               := Firing stations built into the hull allow targeting and shooting independently at 247 different targets.
Ability 1 Val 1               := 247
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes base 246% easier to hit in combat.
Ability 2 Val 1               := 246
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 3 Val 1               := -50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 2
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Pinook Fighter
Short Name                    := Pinook
Description                   :=
Code                          := Pnk/F
Primary Bitmap Name           := pinook
Alternate Bitmap Name         := pinook
Vehicle Type                  := Fighter
Tonnage                       := 14
Cost Minerals                 := 98
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Star Wars Technology
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 0 additional movement point during combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 41% harder to hit in combat.
Ability 2 Val 1               := 41
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cloak Shape Fighter
Short Name                    := CloakShape
Description                   :=
Code                          := Clk/F
Primary Bitmap Name           := cloakshape
Alternate Bitmap Name         := cloakshape
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 105
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 0 additional movement point during combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 47% harder to hit in combat.
Ability 2 Val 1               := 47
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 47%.
Ability 3 Val 1               := 47
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Toscan 8-Q
Short Name                    := Toscan
Description                   :=
Code                          := TOS
Primary Bitmap Name           := toscan
Alternate Bitmap Name         := toscan
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 70
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 54% harder to hit in combat.
Ability 2 Val 1               := 54
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 44%.
Ability 3 Val 1               := 44
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := R-41 Starchaser
Short Name                    := R-41 Starchaser
Description                   :=
Code                          := R41
Primary Bitmap Name           := R41
Alternate Bitmap Name         := R41
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 105
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Skipray Blastboat
Short Name                    := Blastboat
Description                   :=
Code                          := Bst
Primary Bitmap Name           := blastboat
Alternate Bitmap Name         := blastboat
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 245
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 13
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 34% harder to hit in combat.
Ability 2 Val 1               := 34
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 46%.
Ability 3 Val 1               := 46
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := TIE Advanced X1 Prototype
Short Name                    := TIE Advanced X1 Prototype
Description                   := Tie prototype, only used by Darth Vader (Build only one)
Code                          := TAX1P
Primary Bitmap Name           := fighterhuge
Alternate Bitmap Name         := fighterhuge
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 70
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 4
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Caduceus Fighters
Tech Level Req 3              := 1
Tech Area Req 4               := Imperial Hero's
Tech Level Req 4              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 2 additional movement point during combat.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 78% harder to hit in combat.
Ability 2 Val 1               := 78
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 70%.
Ability 3 Val 1               := 70
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := TIE Fighter
Short Name                    := TIE Fighter
Description                   :=
Code                          := T/F
Primary Bitmap Name           := fightersmall
Alternate Bitmap Name         := fightersmall
Vehicle Type                  := Fighter
Tonnage                       := 5
Cost Minerals                 := 25
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Caduceus Fighters
Tech Level Req 3              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 90% harder to hit in combat.
Ability 2 Val 1               := 90
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := TIE Interceptor
Short Name                    := TIE Int
Description                   :=
Code                          := T/I
Primary Bitmap Name           := fightermedium
Alternate Bitmap Name         := fightermedium
Vehicle Type                  := Fighter
Tonnage                       := 7
Cost Minerals                 := 35
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Caduceus Fighters
Tech Level Req 3              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 78% harder to hit in combat.
Ability 2 Val 1               := 78
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 60%.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := TIE Bomber
Short Name                    := TIE Bomber
Description                   :=
Code                          := T/B
Primary Bitmap Name           := fighterlarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 14
Cost Minerals                 := 70
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Caduceus Fighters
Tech Level Req 3              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 0 additional movement point during combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 41% harder to hit in combat.
Ability 2 Val 1               := 41
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := TIE Phantom
Short Name                    := TIE Phantom
Description                   :=
Code                          := T/P
Primary Bitmap Name           := tie_phantom
Alternate Bitmap Name         := fightermedium
Vehicle Type                  := Fighter
Tonnage                       := 12
Cost Minerals                 := 84
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Cloaking
Tech Level Req 3              := 3
Number of Abilities           := 5
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 55% harder to hit in combat.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Cloaking device prevents level 5 Active EM scans.
Ability 4 Val 1               := EM Active
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Cloaking device prevents level 5 Passive EM scans.
Ability 5 Val 1               := EM Passive
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := TIE Advanced
Short Name                    := TIE Advanced
Description                   :=
Code                          := T/A
Primary Bitmap Name           := fighterhuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 14
Cost Minerals                 := 70
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Caduceus Fighters
Tech Level Req 3              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 0 additional movement point during combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 68% harder to hit in combat.
Ability 2 Val 1               := 68
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 70%.
Ability 3 Val 1               := 70
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := TIE Defender
Short Name                    := TIE Defender
Description                   :=
Code                          := T/D
Primary Bitmap Name           := fightermassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 21
Cost Minerals                 := 105
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Caduceus Fighters
Tech Level Req 3              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 66% harder to hit in combat.
Ability 2 Val 1               := 66
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 72%.
Ability 3 Val 1               := 72
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scimitar Bomber
Short Name                    := Scimitar Bomber
Description                   :=
Code                          := SCI
Primary Bitmap Name           := sci
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 31
Cost Minerals                 := 217
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Caduceus Fighters
Tech Level Req 3              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Gunboat
Short Name                    := Assault Gunboat
Description                   :=
Code                          := AG
Primary Bitmap Name           := gunboat
Alternate Bitmap Name         := fighterlarge
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 70
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 0 additional movement point during combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 55% harder to hit in combat.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Missile Boat
Short Name                    := Missile Boat
Description                   :=
Code                          := MB
Primary Bitmap Name           := missileboat
Alternate Bitmap Name         := fightermedium
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 105
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Missile Weapons
Tech Level Req 3              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 2 additional movement point during combat.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 61% harder to hit in combat.
Ability 2 Val 1               := 61
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 0%.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Z-95 Headhunter
Short Name                    := Z-95 Headhunter
Description                   :=
Code                          := Z-95
Primary Bitmap Name           := Z95
Alternate Bitmap Name         := fightermedium
Vehicle Type                  := Fighter
Tonnage                       := 13
Cost Minerals                 := 91
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 14
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 46% harder to hit in combat.
Ability 2 Val 1               := 46
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 43%.
Ability 3 Val 1               := 43
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := A-Wing
Short Name                    := A-Wing
Description                   :=
Code                          := A-W
Primary Bitmap Name           := fightersmall
Alternate Bitmap Name         := fightersmall
Vehicle Type                  := Fighter
Tonnage                       := 13
Cost Minerals                 := 91
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 2 additional movement point during combat.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 63% harder to hit in combat.
Ability 2 Val 1               := 63
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 60%.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := X-Wing
Short Name                    := X-Wing
Description                   :=
Code                          := X-W
Primary Bitmap Name           := fightermedium
Alternate Bitmap Name         := fightermedium
Vehicle Type                  := Fighter
Tonnage                       := 19
Cost Minerals                 := 133
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 46% harder to hit in combat.
Ability 2 Val 1               := 46
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := B-Wing
Short Name                    := B-Wing
Description                   :=
Code                          := B-W
Primary Bitmap Name           := BWing
Alternate Bitmap Name         := fightersmall
Vehicle Type                  := Fighter
Tonnage                       := 23
Cost Minerals                 := 161
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 13
Number of Tech Req            := 3
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Rebel, Mon Calamari add
Tech Level Req 3              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 39% harder to hit in combat.
Ability 2 Val 1               := 39
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 46%.
Ability 3 Val 1               := 46
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Y-Wing
Short Name                    := Y-Wing
Description                   :=
Code                          := Y-W
Primary Bitmap Name           := fighterlarge
Alternate Bitmap Name         := fighterlarge
Vehicle Type                  := Fighter
Tonnage                       := 26
Cost Minerals                 := 182
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 0 additional movement point during combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 32% harder to hit in combat.
Ability 2 Val 1               := 32
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := K-Wing
Short Name                    := K-Wing
Description                   :=
Code                          := K-W
Primary Bitmap Name           := KWing
Alternate Bitmap Name         := fightermedium
Vehicle Type                  := Fighter
Tonnage                       := 29
Cost Minerals                 := 203
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 60%.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := E-Wing
Short Name                    := E-Wing
Description                   :=
Code                          := E-W
Primary Bitmap Name           := EWing
Alternate Bitmap Name         := fighterlarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 175
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 11
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2               := Rebel Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 1 additional movement point during combat.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 47% harder to hit in combat.
Ability 2 Val 1               := 47
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 65%.
Ability 3 Val 1               := 65
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Laser Mine
Short Name                    := Laser Mine
Description                   :=
Code                          := LM
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine
Vehicle Type                  := Satellite
Tonnage                       := 20
Cost Minerals                 := 20
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Weapons Emplacement
Short Name                    := Weapons Emplacement
Description                   :=
Code                          := WE
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 120
Cost Minerals                 := 120
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Explosive Mine
Short Name                    := Light Explosive Mine
Description                   :=
Code                          := ML
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Explosive Mine
Short Name                    := Heavy Explosive Mine
Description                   :=
Code                          := MH
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 30
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Homing Mine
Short Name                    := Homing Mine
Description                   :=
Code                          := ME
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine
Vehicle Type                  := Drone
Tonnage                       := 20
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat Movement
Ability 1 Descr               := Generates 6 additional movement point during combat.
Ability 1 Val 1               := 6
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Probe Droid 
Short Name                    := Probe Droid 
Description                   :=
Code                          := PD
Primary Bitmap Name           := ProbeDroid
Alternate Bitmap Name         := ProbeDroid
Vehicle Type                  := Drone
Tonnage                       := 20
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Droids
Tech Level Req 1              := 3
Tech Area Req 2               := Imperial Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Clone Troopers
Short Name                    := Clone Troopers
Description                   := 
Code                          := CT
Primary Bitmap Name           := CloneTroop
Alternate Bitmap Name         := CloneTroop
Vehicle Type                  := Troop
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 20
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Infantry
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Agility gives the Clone Troopers an combat bonus of by 3%.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Agility gives the Clone Troopers an 10% defense bonus in combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Navy Troopers
Short Name                    := Navy Troopers
Description                   := 
Code                          := NT
Primary Bitmap Name           := TroopNavy
Alternate Bitmap Name         := TroopNavy
Vehicle Type                  := Troop
Tonnage                       := 3
Cost Minerals                 := 0
Cost Organics                 := 15
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Infantry
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout Troopers
Short Name                    := Scout Troopers
Description                   := 
Code                          := SC
Primary Bitmap Name           := TroopScout
Alternate Bitmap Name         := TroopScout
Vehicle Type                  := Troop
Tonnage                       := 5
Cost Minerals                 := 5
Cost Organics                 := 20
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Infantry
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Agility gives the Scouttroopers an combat bonus of by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Elite Scout Troopers
Short Name                    := Elite Scout Troopers
Description                   :=
Code                          := ESC
Primary Bitmap Name           := TTroopScoutC
Alternate Bitmap Name         := TroopScoutC
Vehicle Type                  := Troop
Tonnage                       := 5
Cost Minerals                 := 10
Cost Organics                 := 25
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Imperial Infantry
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Military Academy
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Better training gives the Elite Stormtroopers an combat bonus of by 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Agility and better training gives the Elite Stormtrooper an 10% defense bonus in combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Stormtroopers
Short Name                    := Stormtroopers
Description                   :=
Code                          := ST
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopInfantry
Vehicle Type                  := Troop
Tonnage                       := 5
Cost Minerals                 := 10
Cost Organics                 := 25
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Infantry
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Agility gives the Stormtroopers an combat bonus of by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Agility gives the Stormtrooper an 15% defense bonus in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Elite Stormtroopers
Short Name                    := Elite Stormtroopers
Description                   :=
Code                          := EST
Primary Bitmap Name           := TroopInfantryC
Alternate Bitmap Name         := TroopInfantryC
Vehicle Type                  := Troop
Tonnage                       := 5
Cost Minerals                 := 15
Cost Organics                 := 30
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Imperial Infantry
Tech Level Req 1              := 2
Tech Area Req 2               := Imperial Military Academy
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Better training gives the Elite Stormtroopers an combat bonus of by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Agility and better training gives the Elite Stormtrooper an 20% defense bonus in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Imperial Guards
Short Name                    := Imperial Guards
Description                   :=
Code                          := IG
Primary Bitmap Name           := ImpGuard
Alternate Bitmap Name         := ImpGuard
Vehicle Type                  := Troop
Tonnage                       := 5
Cost Minerals                 := 20
Cost Organics                 := 30
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Imperial Infantry
Tech Level Req 1              := 3
Tech Area Req 2               := Imperial Hero's
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Training, Experience and agility gives the Imperial Guards an 30% defense bonus in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := AT-RT
Short Name                    := AT-RT
Description                   :=
Code                          := ATRT
Primary Bitmap Name           := TroopTiny
Alternate Bitmap Name         := TroopTiny
Vehicle Type                  := Troop
Tonnage                       := 6
Cost Minerals                 := 40
Cost Organics                 := 10
Cost Radioactives             := 4
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Walkers
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 20% harder to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := AT-PT
Short Name                    := AT-PT
Description                   :=
Code                          := ATPT
Primary Bitmap Name           := TroopMedium
Alternate Bitmap Name         := TroopMedium
Vehicle Type                  := Troop
Tonnage                       := 8
Cost Minerals                 := 80
Cost Organics                 := 20
Cost Radioactives             := 8
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Walkers
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 18%.
Ability 1 Val 1               := 18
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 15% harder to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := AT-ST
Short Name                    := AT-ST
Description                   :=
Code                          := ATST
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 11
Cost Minerals                 := 110
Cost Organics                 := 30
Cost Radioactives             := 11
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Walkers
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 10% harder to hit in combat.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := AT-AT
Short Name                    := AT-AT
Description                   :=
Code                          := ATAT
Primary Bitmap Name           := TroopHuge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 50
Cost Minerals                 := 500
Cost Organics                 := 120
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Imperial Walkers
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Height increases chance to hit enemy targets in combat by 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Trooper
Short Name                    := Rebel Trooper
Description                   :=
Code                          := RT
Primary Bitmap Name           := TroopNavy
Alternate Bitmap Name         := TroopNavy
Vehicle Type                  := Troop
Tonnage                       := 3
Cost Minerals                 := 0
Cost Organics                 := 5
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Infantry
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Infantry
Short Name                    := Rebel Infantry
Description                   :=
Code                          := RI
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopInfantry
Vehicle Type                  := Troop
Tonnage                       := 5
Cost Minerals                 := 0
Cost Organics                 := 10
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Infantry
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Commando
Short Name                    := Rebel Commando
Description                   :=
Code                          := RC
Primary Bitmap Name           := TroopCommando
Alternate Bitmap Name         := TroopCommando
Vehicle Type                  := Troop
Tonnage                       := 5
Cost Minerals                 := 0
Cost Organics                 := 20
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Infantry
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Shooting training increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Dodge training makes troop 15% harder to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Wookiee Warriors
Short Name                    := Wookiee Warriors
Description                   :=
Code                          := WW
Primary Bitmap Name           := Wookiee1
Alternate Bitmap Name         := Wookiee1
Vehicle Type                  := Troop
Tonnage                       := 5
Cost Minerals                 := 0
Cost Organics                 := 15
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Rebel Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Wookiees
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Courage and Strenght gives the Wookiee an bonus in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Courage and Strenght gives the Wookiee an 10% defense bonus.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Wookiee Commando's
Short Name                    := Wookiee Commando's
Description                   :=
Code                          := WC
Primary Bitmap Name           := Wookiee2
Alternate Bitmap Name         := Wookiee2
Vehicle Type                  := Troop
Tonnage                       := 5
Cost Minerals                 := 0
Cost Organics                 := 20
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Rebel Infantry
Tech Level Req 1              := 2
Tech Area Req 2               := Wookiees
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Courage and Strenght gives the Wookiee an bonus in combat by 18%.
Ability 1 Val 1               := 18
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Courage and Strenght gives the Wookiee an 18% defense bonus.
Ability 2 Val 1               := 18
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Battle Tank
Short Name                    := Rebel Battle Tank
Description                   :=
Code                          := RBT
Primary Bitmap Name           := TroopMedium
Alternate Bitmap Name         := TroopMedium
Vehicle Type                  := Troop
Tonnage                       := 6
Cost Minerals                 := 60
Cost Organics                 := 15
Cost Radioactives             := 6
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Vehicles
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 20% harder to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Rebel Hoover Tank
Short Name                    := Rebel Hoover Tank
Description                   :=
Code                          := RHT
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 14
Cost Minerals                 := 140
Cost Organics                 := 50
Cost Radioactives             := 14
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Rebel Vehicles
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 15% harder to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Snowspeeder
Short Name                    := Snowspeeder
Description                   :=
Code                          := SS
Primary Bitmap Name           := TroopLarge2
Alternate Bitmap Name         := TroopLarge2
Vehicle Type                  := Troop
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 30
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Rebel Vehicles
Tech Level Req 1              := 3
Tech Area Req 2               := Fighters
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 35%.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size and maneuverability makes ship 5% harder to hit in combat.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Planetary Weapons Emplacement
Short Name                    := Sm. Weap. Emp.
Description                   :=
Code                          := ES
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 50
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Planetary Weapons Emplacement
Short Name                    := Md. Weap. Emp.
Description                   :=
Code                          := EM
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Planetary Weapons Emplacement
Short Name                    := Lg. Weap. Emp.
Description                   :=
Code                          := EL
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 150
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Star Wars Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
  
======================================================================================= 
*END* 
======================================================================================= 
