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CULTURES DATA FILE
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Includes PVK Mod 1.1 for all but Independent, Hive Mind, and Expansionist
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*BEGIN*
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Name                  := Neutral
Description           := A race with no specific advantages or disadvantages.
Production            := 0
Research              := 0
Intelligence          := 0
Trade                 := 0
Space Combat          := 0
Ground Combat         := 0
Happiness             := 0
Maintenance           := 0
SY Rate               := 0
Repair                := 0

Name                  := Berzerkers
Description           := A highly factioned culture with an unending desire for conquest. Berzerkers are tremendous fighters with no apparent regard for personal safety. This single-minded lust for combat takes a toll on their culture's ability to advance its economy.
Production            := -20
Research              := -20
Intelligence          := -20
Trade                 := -20
Space Combat          := 10
Ground Combat         := 10
Happiness             := 5
Maintenance           := 0
SY Rate               := -10
Repair                := -10

Name                  := Warriors
Description           := A culture dedicated to the pursuit of combat and conquest. Strong familial bonds hold the society together and allow it to advance in non martial areas. 
Production            := 0
Research              := -10
Intelligence          := -10
Trade                 := -5
Space Combat          := 5
Ground Combat         := 5
Happiness             := 0
Maintenance           := -5
SY Rate               := -5
Repair                := 0

Name                  := Traders
Description           := Citizens of this culture are dedicated to the pursuit of meeting other races and establishing trade with them. 
Production            := 0
Research              := 0
Intelligence          := 0
Trade                 := 5
Space Combat          := -1
Ground Combat         := -5
Happiness             := 0
Maintenance           := 0
SY Rate               := 0
Repair                := 0

Name                  := Politicians
Description           := A highly political culture allows for advanced trade and superior leadership in combat. However, as often happens with a politically centric directive, the basics of industry are neglected. 
Production            := -16
Research              := 0
Intelligence          := 0
Trade                 := 5
Space Combat          := 2
Ground Combat         := 0
Happiness             := 5
Maintenance           := 0
SY Rate               := 0
Repair                := 0

Name                  := Artisans
Description           := A populace devoted to the leisure and cultural pursuits. This society keeps is populations very happy.
Production            := 0
Research              := 0
Intelligence          := 0
Trade                 := 0
Space Combat          := 0
Ground Combat         := 0
Happiness             := 10
Maintenance           := 0
SY Rate               := -7
Repair                := 0

Name                  := Scientists
Description           := The majority of the given population are devoted to scientific endeavors.
Production            := -4
Research              := 5
Intelligence          := 0
Trade                 := 0
Space Combat          := 0
Ground Combat         := 0
Happiness             := 0
Maintenance           := 0
SY Rate               := 0
Repair                := 0

Name                  := Workers
Description           := A culture which values hard work above all else. Industry is given precedence above all other tasks.
Production            := 5
Research              := -1
Intelligence          := -1
Trade                 := -1
Space Combat          := -1
Ground Combat         := -1
Happiness             := 0
Maintenance           := 0
SY Rate               := 0
Repair                := 0

Name                  := Schemers
Description           := A society with a natural disposition towards dark deals and political machinations. This society is adept at intelligence operations.
Production            := 0
Research              := 0
Intelligence          := 7
Trade                 := -2
Space Combat          := 0
Ground Combat         := 0
Happiness             := -5
Maintenance           := 0
SY Rate               := 0
Repair                := 0

Name                  := Zealots
Description           := A culture completely dedicated to a single goal. All thought and effort is expended with this goal as the result. Though industry and intellectual pursuits suffer, this society excels at combat.
Production            := -11
Research              := -20
Intelligence          := -20
Trade                 := 0
Space Combat          := 5
Ground Combat         := 10
Happiness             := 0
Maintenance           := 0
SY Rate               := 0
Repair                := 0

Name                  := Engineers
Description           := A populace that is dedicated to engineering pursuits. These beings are adept at construction, maintaining, and repairing complex vehicles. 
Production            := 0
Research              := 0
Intelligence          := -2
Trade                 := -3
Space Combat          := -3
Ground Combat         := -5
Happiness             := 0
Maintenance           := 2
SY Rate               := 5
Repair                := 5

Name                  := Merchants
Description           := Merchants have directed themselves towards economic pursuits. They excel at trade and deep space supply.
Production            := 0
Research              := -8
Intelligence          := -8
Trade                 := 5
Space Combat          := -2
Ground Combat         := -5
Happiness             := 0
Maintenance           := 5
SY Rate               := 0
Repair                := 0

Name                  := Renegades
Description           := A society almost to the point of anarchy, Renegades are highly factioned groups that prefer to work separately. Their diverse yet happy lifestyle keeps their population spreading throughout the galaxy.
Production            := -2
Research              := -2
Intelligence          := -2
Trade                 := 5
Space Combat          := 2
Ground Combat         := 0
Happiness             := 5
Maintenance           := -5
SY Rate               := 0
Repair                := 2

Name                  := Xenophobes
Description           := A culture which has no desire for interaction with other cultures. They desire to remain apart and distinct from the rest of the galaxy.
Production            := 0
Research              := 0
Intelligence          := 5
Trade                 := -5
Space Combat          := 0
Ground Combat         := 0
Happiness             := 0
Maintenance           := 0
SY Rate               := 0
Repair                := 0

Name                  := Independent
Description           := A culture that is driven by the individual, they have learned to be very self reliant. They excel at maintenance and trade, but research suffers.
Production            := 0
Research              := -5
Intelligence          := 0
Trade                 := 6
Space Combat          := 0
Ground Combat         := 0
Happiness             := 6
Maintenance           := 10
SY Rate               := 2
Repair                := 3

Name                  := HiveMind
Description           := A Hive Mind is normally an insectoid culture where the culture lives only to serve their queen. Though they are tireless workers without compliant, trade is not all it could be.
Production            := 4
Research              := 0
Intelligence          := 1
Trade                 := -5
Space Combat          := 0
Ground Combat         := 0
Happiness             := 8
Maintenance           := 4
SY Rate               := 4
Repair                := 4

Name                  := Expansionist
Description           := Expansionists are driven to spread their culture throughout the galaxy. Thoughts of glory fuel the economy with bonuses to upkeep of the Empire.
Production            := 2
Research              := 4
Intelligence          := 4
Trade                 := 4
Space Combat          := 0
Ground Combat         := 0
Happiness             := 0
Maintenance           := 4
SY Rate               := 3
Repair                := 3

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*END*
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