
12-30-2004 
The final patch of the year has been released.  Version 1.9.0.9 addresses a few minor bugs reported since the previous patch was released.  Look for the next patch sometime next year.

12-18-2004 35750
A new patch for the mod is now ready for download.  The patch will update the following version, 1.9.0.0, 1.9.0.1, 1.9.0.2. and 1.9.0.3 to the current version.  To read the revision, click on the Revision History tab above.
Download
I have added the Cleansing War Story for those who want to read it.  It is the story that the Star Trek Mod is based upon.
12-06-2004 34785
Do to lack of funding I will be taking the host site down in January 2005. That means this site will be going down as well. I am sorry for this, but I simply do not have the funds to keep it going for next year.  
11-14-2004 34160
Version 1.9.0.2 has been released. This version address a bug in the component file and adds the updated Kazon and Son'a ship sets.
11-14-2004 313393
Star Trek Mod version 1.9.0.0 released
Along with the 1.9.0.1 Patch.
To download visit downloads page
I would like to say thank you to all of the people who helped make this latest update possible. 
10-15-2004 31800
Work continues on the final patch. Click on the Revision History tab at the top of this page to see the latest additions and changes.
Also I have updated this site.  The Links page now has Links. 




10-2-2004 31115
A final update is now in the works for the mod.  If you have any suggestions or bug reports please visit the following LINK and post them.  Thank you.  
Also the PBW administration have uploaded version 1.7.5 to the PBW server.  However, I have been told that it may not be the correct version. I will investigate.
07-28-2004 27603
Andorian and Vulcan Races

This is a self extracting program. Simply direct it to extract - install - in your base Space Empires IV folder. If it does not ask to over right then you may have installed it into the wrong location.

It will add the EMP files for both the Andorian's and the Vulcan's to the EMPIRES folder of the Star Trek Mod as well as add the two new race folders to the race folder in the Star Trek Mod.

Once install all you have to do is start a new game and choose EXISTING race, and pick Andorian.

You can of course tweak the EMP to your desire.

06-14-2004 24420
Well its been a year now since I started working on the mod and here is the final update for this mod. Thank you all for downloading it and for playing it.  Your comments and bug reports were what made this mod what it is now.
Version 1.7.5
(Patches from 1.7.4)
Version 1.7.5 Full

06-01-2004 23082
STM Version 1.7.4.1  A small fix to the Component file - This file just contains one file.  Download it if you have already downloaded and installed 1.7.4 prior to today. If you have not installed 1.7.4 then just download the STM Version A 1.7.4
Also check to see if you have a folder named Star Trek Mod in your Star Trek Mod / Pictures / Components folder.  If you do go ahead and delete it.  It is not needed.
05-31-2004 22970
STM Version A 1.7.4 (Updates from full version 1.7.2 to Current Version. Includes Components and facilities images)
I expect Captain Kwok will have a new version out sometime soon so PLEASE READ THE SEIV READ-ME and back up your current mod file before installing this patch.
04-12-2004 18478
Breen Fix 
Again my computer crash had claimed another file. This will fix the Breen AI General file.
The 1.7.2 patch has been update so if you have not yet installed the patch then your ok.  If you have, then simply unzip the Breen Fix file and extract it into your SEIV/Star Trek Mod/ Pictures/ Races /Breen Race folder.
Mirror for Patch 1.7.2 (updated) and Component Facilities Images
04-11-2004 18206
1.7.2 Patch FIX 
If you have downloaded the Patch or Full version of the STM 1.7.2 PRIOR to today (4-11), please download this fix patch.
The patch fix replaces the components file which was mistakenly included with older versions of 1.7.2
The mod downloads have been update.  So if you download either the Patch 172 or the Full version after today you will NOT need to use the patch Fix.
ALSO
A bug was reported that any one who used the OLD 1.7.2 patch will have to fix on their own.  This is how you do it.
Open your Star Trek Mod / Pictures / Races file and find the folder named Katarians and delete it.
NOTE:  DO NOT DELETE the Ktarians, only Katarians file.
ALSO
Well we have discovered that the image mods are out of date If you are missing images for facilities and for Components download this file.  MISSING IMAGES 2 (5.5megs)
04-08-2004 17851
The servers bandwidth has been exceed this month by 2x.  So if downloads or even the site itself becomes unavailable you will have to download form www.spaceempires.net or wait until next month.
Missing Images
Until Suicide Junkie has a chance to update the Image mod you can download and install the two missing images for the mod.

04-07-2004 17658
UPDATE
The latest version of the Star Trek Mod has been officially released
STM Version A 1.7.2 (Updates from full version 1.6.6 to Current Version. If you have any version between 1.6.6 through 1.7.1 this patch will update you to 1.7.2)
Previous Patches no longer supported
NO MORE UPDATES ARE PLANNED FOR NOW

04-06-2004 17469
UPDATE
The latest version of the Star Trek Mod has been officially released
STM Version A 1.7.1 (Updates from full version 1.6.6 to Current Version)
Previous Patches no longer supported

04-03-2004 17113
UPDATE
The latest version of the Star Trek Mod has been officially released
STM Version A 1.7.0 (Updates from 1.6.8 only)
STM Version B 1.7.0 (Updates from 1.6.6 to Current)
The process to PBW safe is an on going one. Thanks for your patience and for playing the mod.  This version makes minor changes to the mounts and a few bug fixes.
Read the Revision History for more info.

04-02-2004 
UPDATE
The latest version of the Star Trek Mod has been officially released
STM Version A 1.6.9 (Updates from 1.6.8 only)
STM Version B 1.6.9 (Updates from 1.6.6 and up)
This version addresses a few Ai issues (Hopefully)
03-31-2004 
UPDATE
The latest version of the Star Trek Mod has been officially released
STM Version 1.6.8
This version addresses a few Ai issues (Hopefully)
03-29-2004 16495
UPDATE
The latest version of the Star Trek Mod has been officially released
STM Version 1.6.7
This version makes significant changes to both weapon range and damage.  Read the Revision History for specific changes.

03-20-2004 15235
UPDATE
The Latest version of the Star Trek Mod has been officially released.
STM Version 1.6.6 
Borg Taunt File
(This is a self extracting install program.)
NOTE:  Version 1.6.6 will only update from version 1.5.1
NOTE: This version WILL negatively effect your saved games.  It is highly recommended that you back up your current STM mod folder by making a copy of it and changing the name to STM v151 or other prior to installing the patch.  Changing the name of the Mod folder will have NO effect on the mod.
This will be the last update for the mod for sometime unless a major bug is reported.  
Previous versions will no longer be supported and may or may not be available for download. If a download is not here be sure to check www.spaceempires.net  

03-18-2004 15028
Version 1.6.6 has gone to the beta testers and with any luck this weekend that version will be released to the public.  Barring any huge bugs this will be the final version of the mod to be released for a while.  (Barring major bugs of course)
I have posted the latest Revision History for the mod if any one cares to take a look.
I would also like to say thank you to Aiken and TNZ for all the help and extra effort they have given this project.  Thank you both very much.

03-8-2004 13879
I have added the Hicksz New STM sounds to the download section for those who are interested.
Also added a couple of basic Tutorials
Tutorial 1 (Basic AI)
Tutorial 2 (Adding AI To A Mod)
03-5-2004 13228
Be sure to check out the Screen Shots Page for some new images.  
The beta test is now up to 1.6.1 and with this latest version of the mod Space Monsters were added along with high quality re-renderings of both the Romulan and Klingons ship sets.
I have also added the new Light Cruiser image to the Klingon set and you can see it in action on the Screen Shots page.  I posted a few wall paper images for those interested in that kind of stuff.  

For the latest up to date info be sure to visit the discussion forum, or chat on #se4 mIRC
02-28-2004 12485
Work continues on the Star Trek Mod.  The beta testers have version 1.5.6 and are play testing as you read this.
For a list of fixes since version 1.5.1.1 click on the Revision History link.  To follow along with the discussion on the mod click the Forum Discussion link.
I will added two more screen captures to the site.  
I also added over 200 new components and over a 100 new facilities to the image mod..  You can download the latest version of the Image from SE.Net 
If you have not yet joined #se4 chat on mIRC, then you should consider doing it.  
The move to the irc.gamesurge.net occurred about a week ago.

02-25-2004 12256
The latest Patch for Space Empires IV has been released.  Malfador has made many improvements to the game with version 1.91.  I look forward to updating the mod over the next couple of weeks.  Currently we are on beta version 1.5.5 and hope to have it ready soon.

02-05-2004 10665
Here is an update for version 1.5.1  Please Install after you have updated to 1.5.1
1.5.1. Fix
It is a self extracting Install program,  Direct it toward your Space Empires Directory and click install.  (If it does not ask to over write something, you have directed it to the wrong place.)
02-05-2004 10579
Version of 1.5.1 is ready for download.  
I want to thank All the people who reported bugs for version 1.5.0
  Please report any bugs or issues.
NOTE: This version WILL alter save games
Star Trek Mod V 1.5.1

02-04-2004 10540
Outdated
A couple of bugs were reported in the 1.5.0 version so here is a FIX PATCH if you have already Downloaded the 1.5.0 Patch.  
If you have not downloaded the 1.5.0 patch, then don't worry about it, the bugs are fixed and you will not need the Fix Patch.

02-03-2004 10359
The Beta Version of 1.5.0 is ready for download.  The purpose of the beta is collect information on the latest version.  Please report any bugs or issues.
NOTE: This version WILL alter save games
Star Trek Mod V 1.5.0 Beta
02-01-2004 10267
Just some of the new ships I am working on for the mod.
To see the latest updates and news read the Discussion at Shrapnel Games
01-19-2004 9271
BETA 1.4.0 (Not complete 1.4.0)

Use at own risk.
WILL effect PBW games.
May or May Not effect Save Games

This version of 1.4.0 was uploaded as a back up incase I kicked off. It does not contain all of the updates in the full 1.4.0 version or later versions not yet released.

The file contains a Read me, and of course a version history as well.

Enjoy, and use at own risk.

01-14-2004 8886
The mod is working perfectly at PBW and we have many games going using the mod.  I am even playing a game with Captain Kwok and UserX that has been played continuous for hours via PBW.  In one session we managed to get nearly 50 turns in, the second session racked up an impressive 30 more turns. 
The game has progressed well and has been a lot of fun for many all of us.  For more on the game please read the Forum Discussion at Shrapnel.
Also the Forum discussion is the place to stay informed about the mod and such.  It is more real time than this web page.
If you enjoy Star Trek, then please stop by  Synopsis and read the great reviews and synopsis of many Star Trek series.  New additions are made regularly and the site has a new forum for those who enjoy talking about all things star trek. 
David E. Gervais has even made the mod a new fantastic looking Splash screen.  

12-30-2003 8206
I am still working on the Star Trek Mod, but as of late there have been very few bug reports.  Most of the emails that I have been receiving have been questions about one aspect or another regarding the mod.  I do have a few bugs to fix, but non are pressingly major ones.  So I have been using my little free time playing with DOGA and trying to make my own Klingon sets.  At this point I am really considering just keeping the set for private use.  There does not seem to be any interest in having an exclusive Klingon set for the mod, and frankly if people don't like them, then why include them?  I like them, and enjoy using them over the older Klingon sets that I compiled from games over three years ago.  (Say for the Dreadnought. I actually colored the mini image myself.)

12-28-2003 8103

NOTE: There seems to be a problem with the PBW version of the mod. For some reason it is not processing turns. I have received an email from a game host on the issue. He downloaded his player turn files and ran the turn on his PC and it ran fine. So the problem must be with the STM files on PBW.

And for the Klingons Ships, I am thinking of using them exclusively for the Star Trek Mod. I have more, but they are not as finished as these five.

12-26-2003 8022
I have been considering my options for the Klingons and Romulan ship sets.  I would like to make custom sets for both races, and eventually one for the Federation, but DOGA is not a very good program from making angled and rounded images.
I think I will end up replacing the Klingon and Romulan ships with images that I have made because I can control the look and feel of those ships.

12-14-2003 7467
I have uploaded the 1.3.5 FULL version of the mod.  It is 17 megs. 
12-12-2003 7309
The latest version of the mod is now available for download.  Version 1.3.5 will effect your saved games in that it changes the requirements for some technologies around a bit. In most cases if it alters your design, just keep researching the required tech until you have regained the moved technology.
Patch 1.3.5 Lite
This version will update from previous version as far back 1.3.1
Patch 1.3.5 Full
This version will update from previous version as far back 1.2.5
Full Data Version 1.3.5
This version is DATA ONLY and is the full mod without images
The Orion Race
This is the latest race to be added to the mod
If you want the images, you will have to download them separately from NASY Note: That NASY may be going down due to changes at Spaceports.com
  
12-12-2003 7251
I wish to avoid posting or even visiting the Shrapnel forums for the foreseeable future   
When the next version is ready, I will post it here.  

12-11-2003 7181
Version 1.3.5 nearing release
Well now, I have some good news, and I have some really bad news. But first I need to ask a favor.

Can any one here provide me with a good looking portrait of an Orion? Right now I have just a re-colored portrait from another race and it is to be frank hideously ugly. 

Now for the bad news.
Version 1.3.5 is going to muck up your save games. Now hear me out. I had to change a few of the weapon level requirements in order to even them out more. I know I know. *in my best Kirk impersonation* "It....... had..... to...... be.....done."

The good news. Well I lowered the cost of the prerequisite technology, :) and am adding tech trees for all of the major races.

Here is the latest info on version 1.3.5

====================

Star Trek Mod v1.3.5

1. Changed All Training Facilities. Balanced them out and reduced % rate of training.
2. Changed Borg Design file to help improve AI use. (Hopefully)
3. Changed 8472, Breen, Cardassian, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian design files slightly to improve Ai use. (Hopefully) (Thanks President-Elect Shang)
4. Changed Borg will use less armor on their ships now
5. Changed Tech Area Stellar Harnessing max level from 6 to 3. 
6. Fixed Tech level requirement for Utopia Planitia Shipyard. Can now be constructed (Thank you Stunk) 
7. Changed Ai ship design file to improve Ai use.
8. Added Pirate Trait to Racial traits
9. Added Pirate Race to Tech Area 
10. Added Pirate Facilities
11. Added Pirate Components
12. Added Pirate Race "Orions" to races
13 Added 2k, 3k, 5k emp files for the Orions
15. Added Pirate Captain Component to the Components (Comp_1248)
16 Updated Comp BMP
17 Added Pirate ships to the Vehicle Size file
18. Added Info on the FQM abbreviations. (WPL, WPM, WPH = Warp Point Light- Medium- Heavy)
19. Updated Component/Weapons lists
20. Updated Splash Screen
21. Changed Removed the Star-Unstable ability from Structural Integrity Field I - V, it was not needed
22. Changed Medical Technology I - III & Gestation Vats I - III from Applied Political Science to Medical Technology
23. Changed Name of Gestation Vats I - III to Population Growth Facility I - III
24. Fixed Error in Mineral Miner Facility III
25. Fixed Error in level requirement for 8472 Planetary Bioelectric Field II
26. Added Race Tech Flow charts
27. Fixed Spelling error of Borg Fusion Cube
28. Fixed Wrong Roman Numeral In Breen Military Academy II
29. Fixed Spelling error in Klingon Prisoner Camps I - III 
30. Fixed Spelling error in Slave Labor Camp I - III
31. Fixed Spelling error in Pirate Space Dock I - III
32. Fixed Description error for Tholian Training Center II
33. Fixed Ferengi Marauder will now be given at correct Ship construction level
34. Changed Ferengi Stream Weapons Tech requirement from Ferengi Pulse Weapons level 2 to Ferengi Pulse Weapons level 3
35. Fixed Level error in Ferengi Isokinetic Cannon IV and V Now will be gained at correct tech level
36. Changed Klingon Stream Weapons Tech requirement from Klingon Pulse Weapons level 2 to Klingon Pulse Weapons Level 5
37. Changed Cost of research for the Klingon Pulse Weapons from 10,000 to 8,000
38. Changed Romulan Stream Weapons Tech requirement from Romulan Pulse Weapons level 2 to Romulan Pulse Weapons level 5
39. Changed Cost of research for the Romulan Pulse Weapons from 10,000 to 8,000
40. Fixed Typo in Ai Research Design File.


I know that most of you won't read this, or could careless about it, but for those who have read it, I hope you approve.

This is by far one of the largest improvements to the mod. It has everything from a new component to a new race. It is big. And to accommodate this, I had to make some choices, these choices are what will be mucking up your save games. For that I do apologize.

This will be the last update I will do for a good long time regardless of bugs, errors, or other. I simply am burned out and need to take some time for other projects.

If you happen to read this far down, and you have any suggestion or ideas, please get them to me as soon as possible. Thanks. 


12-08-2003 6989
Version 1.3.5 is nearly complete now.  I have added the Pirate Race trait, technology, facilities, and other data as required.  I have also added the Orion Syndicate Race.  (The Kaelon by CNC Raymond with a new race portrait will serve as the ships.)
I wish to play test this version for a day or so before releasing it.  This will be the version that I will ask Geoschmo to update to at PBW.  This version has many fixes and tweaks in it that I hope will improve single player games and add a sense of balance in multi-player games.  
Nothing is perfect, and I know that there will be issues and more bugs, but for the most part, after this patch is out, I have no more interest in the mod.  I will of course update it as needed, with bug fixes and such, but I will not be working on it as hard as I have been.  
Once Malfador releases the next patch for SE IV, I am sure I will need to make some minor modifications and or tweaks to the game. We will be able to use more neutral races in the mod, and the counter Intel bonus some races get will actually work.  I am very excited about this next patch from Malfador and eagerly wait it.
12-02-2003 6769
For those of you who already have the images and do not wish to download a huge file I have compiled just the latest data files into one download.  This DATA files only version of the Full Star Trek Mod v 1.3.4 contains data only and very few images.  It is not a required download, but more or less just another option for those who already have the Ship Sets and the latest Image Mod Files. (17 no on the Image Mod Components)
Full version of the Star Trek Mod v 1.3.4  Data Files Only No Images

11-26-2003 6519
Please install the complete cumulative 1.3.4 Patch or the Data Only Patch (Data patch will only update mod from version 1.3.2 to 1.3.4)
 For a complete list of the changes made to the mod in this version please read the Revision History file that comes with the patch. The complete cumulative 1.3.4 patch will update your mod from version 1.2.5 through 1.3.3 to 1.3.4

11-15-2003
Please install the Full 1.3.2 Patch or the Data Only Patch
I missed a big bug with the Romulan and Klingons in the last patch so please update to this newest patch as it addresses the latest bug fixes and minor tweaks to the mod. For a complete list of the changes made to the mod in this version please read the Revision History file that comes with the patch. The Full 1.3.2 patch will update the STM from any version from 1.2.5 to the current version 1.3.2.The update WILL cause issues with saved games. This version of the mod adds a new ship to the vehicle Size file and as a result it will throw off your ship images and designs. (Especially for the Federation) Tis an easy fix, but will require you to make updates to all of your ship designs.Please back up your current STM mod by making a copy of it and renaming it after the Version number, (Star Trek Mod 1.2.5 for example) BEFORE you update. The Mod Launcher will still launch the mod as normal.
The Data Only Patch will update your mod from version 1.3.1 to 1.3.2. The data only patch is a lot smaller than the full patch but only updates from 1.3.1 to 1.3.2. 
11-13-2003
Please install this 1.3.1 Patch .
This newest patch addresses the latest bug fixes and minor tweaks to the mod. For a complete list of the changes made to the mod in this version please read the Revision History file that comes with the patch. This patch will update the STM from any version from 1.2.5 to the current version 1.3.1. The update may cause issues with saved games so please back up your current STM mod by making a copy of it and renaming it after the Version number, (Star Trek Mod 1.2.5 for example) BEFORE you update. The Mod Launcher will still launch the mod as normal.
 
11-10-2003
The latest version of the mod is coming soon. I just wanted to post about some confussion regarding
patches and such. If you download the 1.2.6 Full mod, then all you will have to do is download the latest
patches as they come out. The latest patches will be listed at the top of the Downloads section. 
10-31-2003
Please install this 1.3.0 Patch
It addresses the latest bug fixes and minor tweaks to the mod
 
10-21-2003
Please install this 1.2.8 Patch
It addresses the latest bug fixes and minor tweaks to the mod
 
10-20-2003
Please install this 1.2.7a Patch
It addresses componet errors and bugs that I missed in the 1.2.6 and 1.2.7 patch. 
10-14-2003
Please install this 1.2.7 Patch
It addresses componet errors and bugs that I missed in the 1.2.6 patch. (Link Fixed now) 
10-13-2003
Version 1.2.6 has been released. You can download it from the downloads section.
For those of you who do not know, the 1.2.5 and 1.2.6 full version of the Star Trek Mod are not compatible with previous version.  If you wish to keep your current version while updating to the newest version of the mod you must make a copy of your current version and rename both folders before updating.  
I name the different versions after the version number. Example: Star Trek Mod 1.2.0 - Star Trek Mod 1.2.5
10-11-2003
Sorry for the lack of updates of late. I have re-uploaded the 1.2.0 Single Player patch to the Bottom of the Downloads page.I am working on a new patch, 1.2.6 that addresses the problem with the Star Trek Map, and fixes it. I have also fixed a few other reported bugs, one the Romulan Plasma Burst I - III and the Federation Ablative Armor II BMP to mention a couple.
The new patch should be ready soon.
Geo has reported that the PBW site will be going down for a period of time towards the end of the month. New Age Ship Yards is also back on line and SE.Net is hoped to be up soon as well.
9-24-2003
FYI, If you download the 1.2.5 full version of the mod, you will need to download this replacement AI Research file for the UCP.  The file is a self extracting program.  Simply direct it to where you want the mod installed.   Example: C:\Program Files\Space Empires IV Gold
Also it has been reported that the Star Trek map is not working with this version of the mod.  Most like because this version uses the newest version of the FQM mod.
9-23-2003 - 3089
Well its here, the latest version of the Star Trek Mod is ready for downloading.  You can download it from the Downloads section of this web site.
The Full Version weighs in at 17.1 megs
The Patch weighs in at 7 megs
Once I get the mod uploaded, and over dial up it is a risky business, I will ask the PBW admins to update the mod on the PBW server. 
Older version of the mod are no longer supported.
9-21-2003
Fyron has set up a forum on his SE.net site for us to use with the PBW game Star Trek Mod.  

9-17-2003
"Hey wait a minutes, something isn't right!"
I have redesigned the web page into a small site.  I really was getting sick of the look and wanted to change things. 
Eventually I would like to add more features as I get the time and do something similar to Captain Kwoks page offering more detailed information about the mod and its features.

9-15-2003 2530
UPDATE
God only knows how I hate to be the dumb ass who takes everything on face value.  I downloaded what I thought was the latest version of the Image mod, components part, v 1.11 and based the components for the STM off of that false information.  Turns out that the site had not been updated and tough luck, all of my work had to be redone.  IF YOU DOWN LOADED the components zip earlier today and it replaced images, guess what,?  Yup, your going to have to get the latest version of the Image mod components module v 1.16 from either Suicide Junkies site, or from Space Empires.NET and reinstall it.  
I am extremely put off by this as it has damaged my reputation and caused much anguish.  All I can say is, I am sorry for the incontinence that this. my have caused.  I honestly had no idea the mod page I was getting the mod from was out dated. There were no indicators, nothing to warn me, nothing at all.  I am not at all happy about this, but life goes on.  The problem is easily fixed, and the new version of the STM Components zip is ready.  
New Version of the STM Components Zip. 
==========================
Installation - Unzip the file to your SE IV directory pictures folder / components folder. 
The zip will over write older STM images, 1177 thru 1231 This is ok.  It will also add the newer images 1256 through 1296 and replace the Component.bmp
==========================
These new components add images 1256 thru 1296 including a new Components.BMP
I recommend adding them to your current base Components folder as well as the mod folder.  The zip does contain the old STM images as well and will overwrite them, but make no changes to them.  I included them all to insure that the pack stays complete.
I am hard at work on the race AI's now.  Thanks to Rollo I have a good idea of what I did wrong and am working toward correcting it.
The Star Trek Mod Play by Web game will be starting soon.  Geoschmo has uploaded the 1.2.0 version of the mod to the PBW server.  Once the update is ready I will ask him to upload the  new full version. 
9-12-2003 2394
Here is the latest update on the STM.  Note there has been more work done, but I have not include it in this update as I have not tested it yet.
Star Trek Mod v1.2.2

1. Changed Structural Integrity Field I - V (No longer has the Armor Ability)
2. Added New Component images by Captain Kwok
3. Fixed Spiral Wave Disruptor II had wrong Roman Numeral.
4. Changed Racial Trait Ancient Race cost from 0 to 1500.
5. Fixed Typo in Romulan Quantum Reactor I
6. Removed All armor and shield abilities from all warp engines. (Conflict and illegal functions)
I want to thank both Rollo and Fyron for all the help in recent days.
9-6-2003
Regarding Game AI  
Star Trek  Mod System Requirements.
9-3-2003 -1993
I believe that I found the problem with the AI and why it was not colonizing when random players were selected.
The AI did not recognize the Colony Tech Adv. Trait in each random races general text file.  I swapped the around a bit, moving the adv. trait to the second position on the 5k settings in each races General txt file.  I then ran several test games and all of the AI's expanded and colonized.  This AI glitch should not be an issue, and I really don't know why it became one. Like I said, I hate this games AI. There is no guarantee that this patch will work.  I tried my best.
If your folder name is Star Trek Mod PBW
If your folder name is Star Trek Mod

9-3-2003
After some reflection I have decided to keep trying, but I will be honest, I am beginning to hate this process.
The problem is the AI will not design Colony ships if the player does not use an EMP file for that race during game set up. When I just choose one race, and set the setting to High for other races, the game will add 19 other players and non of these players including my own AI will design colony ships.  Without colony ships, the Ai will not expand.
Now if I pre-select 10 races, IE the ones with EMP files, then all of the races will expand.  25 turns  50 turns  
Why this is I have no fricking clue.
9-3-2003
I have done all that I know how to do to get the  AI to work, yet it will not work.   I have grown to utterly hate the AI in SEIV and all I really want to do is delete the entire game from my HD.  
If you can make the AI better, by all means its your hair.

August 31st,  2003 (1775)
I have updated the full version 1.2.0 with the new settings txt as well as all of the other patches.  If you have already downloaded the patches, no worries, just download this update and extract and install it like you did the patch.  It only contains the new settings txt.  
August 28th,  2003 (1697)
If you are new to this mod and have never downloaded it before, please download the latest FULL version.  
Full Version 1.2.0.PBW of the Star Trek Mod  has been uploaded, - This version has the colony tech mod by Ed Kolis included. -  The new mod folder name will be Star Trek Mod PBW. 
The purpose of the colony tech mod is to prevent the trading of colony tech in a PBW game.  Each player must choose an advanced race trait for one of the three colony types.  Taking more than one, or choosing one that does not correspond to your races Homeworld type is considered cheating. 
Patch 9 PBW - Will upgrade your current version of the Star Trek Mod to 1.2.0 PBW version.  It will not rename the mod folder, and will void your current saved games.
Patch 9 SP - Will upgrade your current version of the Star Trek Mod to 1.2.0 single player version.  This version will not effect your save games. version. 
Patch 1.1.5 to 1.2.0 SP  This patch will upgrade the SP 1.1.5 version of the mod to 1.2.0 SP.  
Patch 1.1.5 to 1.2.0 PBW  This patch will upgrade the SP 1.1.5 version of the mod to 1.2.0 PBW  - Your saved games will be voided.
Question: Oh my god, which one do I download?  
Answer: Well that depends upon what you want to do.  Its easy really, if you already have the Star Trek Mod and don't care about loosing your Save game files, or any custom EMP's you've made, then simply download Patch 9 PBW. If you have saved games that you want to keep, then download Patch 9 SP.  
If this is your first time downloading the Star Trek Mod, then just download the 1.2.0 PBW version.  
If you want both the SP and the PBW version then simply download Patch 9 SP and install it.  Then  make a copy of your Star Trek Mod folder, rename the copy of your Star Trek Mod folder to Star Trek Mod SP.  Then download Patch 9 PBW and install it to the original mod folder. Presto, you have both versions of the mod.  This way in the future as newer version come out, you can download them into which ever Mod folder you want.
August 28th,  2003 (1611)
The work continues on the 1.2.0 patch for the mod.  The 1.2.0 patch will have two version, 1.2.0 PBW and 1.2.0 SP.  
1.2.0 PBW (Play By Web) version will include the Ed Kolis Colony Tech Mod.  To include this mod incorporate new racial traits, technology, components, and AI files.  I also had to go through all 40 races AI files and remake all 30 EMP files.  This was a daunting task to say the least.  I am in the test phase of the process now, and all seems to be working correctly.
The SP (Single Player) version will not include the Colony Tech mod.  I did this because many people have games on going, and would not be able to continue to play them if they updated to the PBW version.  
Don't worry, if you want to update to the PBW version I will also make a patch available for that purpose.  

Over the last few weeks I have received many emails about the mod and I apologize for the long response times.  I will endeavor to reply to all emails in a timelier fashion in the future.  
Please keep in mind that if you download just the patch, you will get many errors while playing the mod.  You must download the full version of the mod, currently 1.1.5 or update your older version to 1.1.5.  
Patch 8 updates from 1.1.2 to 1.1.5.  Sometimes I include a few version in one patch to be efficient.  
Installation of the mod is easy, once you have downloaded the mod, the full version, simply unzip it into your Space Empires Directory, This will create a folder named Star Trek Mod.  To apply a patch to the mod, simply unzip the patch and extract it to your Space Empires Directory just like you did the full version of the mod.  You will be asked to over write some files.  Say YES to this.  If you are not asked to over write files, then there is something wrong.  Most often it is because the Mod folder is a different name.  Be sure you Star Trek Mod folder is named Star Trek Mod 
If all goes well with the 1.2.0 version of the mod, I will ask Geoschmo to upload the PBW version to the PBW server and then I will run a test game.  Currently we have eight of ten players ready to go.  But any one can run a game.  All I ask is that if you do, please let me know if you run into any bugs.  Thanks.
August 24th,  2003 (1371)
The latest version of the full Star Trek Mod has been uploaded, Version 1.1.5.
The Newest Patch for the Star Trek Mod v 1.1.5 is now ready.  Patch 8 version v1.1.2 to v1.1.5
Star Trek Mod v1.1.5

1. Changed Name of Borg Transwarp Conduit Drive to Borg Transwarp Conduit Drive I
2. Added Borg Transwarp Conduit Drive II - III
3. Modified All races DefualtDesign.txt yet once again in the hopes of improving AI use and ship design
4. Fixed Error in TechArea for 8472 technology
5. Modified Yet once again the 8472 research.txt
6. Added New Breen Mini images (latest textures by Atrocities)
7. Fixed Name issues with all race html's
8. Fixed Spelling Error of Photon Torpedo V
9. Fixed Spelling Errors of Dominion in TechArea
10. Fixed Error in TechArea where Tholian Ship construction was coming up under Romulan Technology
11. Fixed Spelling Error in TechArea for Tholian Technology - Tholian Facility Technology
12. Fixed Spacing Error in TechArea Borg Torpedo Weapons

August 16th,  2003 (1149)
Shrapnel appears to be down again.  This seems to happen from time to time without warning or cause.  With any luck, it is something simple and they should have their site back up soon.  
Here is the latest update on the Star Trek Mod.  I have made some good progress in getting the AI to design better ships using the race specific technology.  Additionally I was able, fingers crossed, to fix the Borg ship design bug.  I should have the next patch out sometime this week if all goes well.  
Star Trek Mod v1.1.4

1. Changed Name of Small Depleted Uranium Cannon I - III to Small Phased Energy Cannon I - III
2. Removed Small Phased - Polaron Beam (Was not needed)
3. Added Disrupter I - X to Breen Technology
4. Added Small Distruptor I - III to Breen  Technology
5. Changed Modified each races DefualtDesign.txt to 
better reflect that races available weapons 
6. Changed Name of Federation Escort II to Heavy Escort 
7. Changed Tonage size of Borg ships, they did not work out as expected at higher numbers
8. Added Borg Ship Mount - Reduces size of 
components by 25% for all Borg ships
9. Fixed Error in VehicleSize.txt Borg Cube
10. Fixed Error in Borg Transwarp Conduit Drive

Star Trek Mod v1.1.3

1. Added Image Mod Combat images
2. Changed Many weapons Combat images
3. Fixed Missing combat image for Small Pulse Phasers
4. Fixed Photon Torpedo VI - X now use same combat image as Photon Torpedo I - V
5. Changed Borg Energy Weapons requirement from physics 2 to physics 1
6. Changed Adjusted several races Research.txt slightly
7. Changed Name of Depleted Uranium Cannon I - X to Phased Energy Cannon I - X
8. Fixed Dominion Mini Positron Torpedo I - IV now exclusive to Dominion Race
9. Added Updated Weapons/Components 
reports/families documents
10. Changed Increased the Weapon Damage at Range for the Dominion Mini Positron Torpedo I - IV
August 16th,  2003 (1024)
The Newest Patch for the Star Trek Mod v 1.1.0 is now ready.  Patch 7 version 1.1.2
Click here For Version 1.1.0 to 1.1.2
Star Trek Mod v1.1.2

1. Fixed Federation Frigate Tech Level now is 2 instead of 4
2. Added Federation Escort II (Will use defiant mount)
3. Changed Federation Escort availible at start for Federation
4. Changed Federation Escort BMP from Defiant to Nova
5. Changed 8472 Warp Weapons requirement for Physics 4 to Physics 2
6. Changed All Races Research Files in the hopes of improving Ai use.
7. Changed Federation Impulse Einge VI now available with Slipsteam Drive
8. Changed Structural Integrity Field I - V Tonage to 0 for all (Kowks original plan)
9. Changed Structural Integrity Field I - V Supply Usage to 0 for all (Kowks original plan)
10. Changed General Ship Construction cost from 10k to 100k
11. Fixed 8472 Quantum Singularity Beam was showing up in other races technology
12. Changed Impulse Engine I - VI General Group from Impulse Engine to Engines (AI should use them now)
13. Changed Bussard Collector General Group from Engines to Supply
14. Changed DesignCreation for all race in the hope of improving AI usage

August 14th,  2003
I am fast at work on the next patch and expect to have it ready for download by the middle of next week.  The newest patch will address several items and will boast improvements in the AI research files.
Keep in mind that this mod is an on going work that  I hope will bring hours of game play pleasure to all.  If you would like to post about the mod, report bugs, offer suggestions, or just want to comment, please visit the Shrapnel Games Forums, and post in the Star Trek Thread.  Thank you for downloading the mod, and I hope you will continue to support my modding efforts.
Currently UserX has released a Star Trek Map that is looking very promising.  You can read about it here.  To preview his map click here.
August 12th,  2003
The Sixth Patch for the Star Trek Mod is now ready.  Patch 6 version 1.1.1
There are two version of this latest mod: 
1) If your mod folder is named StarTrek Mod  
2) If your mod folder is named Star Trek Mod    
If you have not yet corrected the spacing error of your Star Trek Mod folder please do so.  THIS WILL BE the last patch that will support the StarTrek Mod spelling.  Thanks.
Star Trek Mod v1.1.1

1. - Added Cardassian Light Cruiser BMP's
2. - Fixed Error with Impulse Engine V - was giving 9850 in supply instead of 850
3. - Changed Bitmap for Point Defense Disrupters I - V from 66 to 1199
4. - Changed Crystal Enhananced Laser I - III from Federation to Tholian technology
5. - Fixed Damage Control II - III now repair correct number of components
6. - Fixed Errors in Borg Troop Technology in TechArea
7. - Fixed Photon Torpedo VI - X now use the same BMP image as Photon Torpedo I - V

August 9th,  2003
We have broken 500 downloads of the mod as of this morning.  (Includes both version)
August 9th,  2003
I have also uploaded the latest full version of the mod, 1.1.0 to this web site.
If you installed Patch 4 please be advised that the folder name may have been incorrect.  The latest version of Patch 4 fixed this.  Hopefully the problem was caught before to many people downloaded it.
You can see if your version of the game is the latest version as of Patch 4 (1.0.9) by looking at the Modinfo.txt file.
I have to apologize about the error with   patch 4.  Some how during the process the mod name developed a spacing error.  The mod was named StarTrek Mod instead of Star Trek Mod.  Patch 5 is spelled StarTrek Mod but after installing the patch Please rename your Star Trek Mod folder to Star Trek Mod or whatever you wish. The Latest version of the mod, full 1.1.0 is correctly spaced and all future patches, if any, will be to this new format.  Again I apologize.
I have also uploaded an ALL IN ONE patch that will take the mod from version 1.0.0 to 1.1.0
The Fifth Patch for the Star Trek Mod is now ready.  Patch 5 version 1.1.0 This patch will update from Patch 4 
Star Trek Mod v1.1.0

1. - Adjusted All Default AI Design Attack Ship to use a minimum of 3 engines and a max of 10
2. - Added New Dominion Ship Images
3. - Changed Klingon Battle Arena I Ability 1 from 1 to 2 (Was not working correctly)
4. - Changed Physics from a tech level of 4 to 2 (Does not research anything past 2)
5. - Changed Construction from a tech level of 5 to 1 (Does not research anything past 1)
6. - Increased Klingon Ship Tonnage sizes. (Better reflects actual Klingon ship sizes
7. - Added Disrupters to the BOP Mount
8. - Increased Borg Boarding Parties 
9. - Added The word Troops to Klingon Shock Troops I - V

August 8th,  2003
The Fourth Patch for the Star Trek Mod is now ready.  Patch 4 version 1.0.9
Star Trek Mod v1.0.9

1. - Fixed 8472 Flux Pod II - V now require proper tech level
2. - Added General Woundwort new Main Button Image (If you wish to use you will have to rename as MAIN

Star Trek Mod v1.0.8

1. - Changed Borg Small Incinerator Beam I - III now require only Borg Energy Weapons
2. - Changed Description of Biokinetic Discharge I - III from Long Range to Medium Range
3. - Increased Range and power of Quantum Singularity Beam I - III
4. - Increased Range of Plasma Projector I - III
5. - Increased Range of Incinerator Beam I - III
6. - Changed Enhanced Fusion Beam I to Enhanced Fusion Beam 
7. - Changed Enhanced Fusion Beam Roman Numeral from III to 0
8. - Increased Range of Enhanced Fusion Beam
9. - Changed Description of Breen Energy Dampener IV - VI from medium range to Long Range
10. - Increased Range of Breen Energy Dampener IV - VI
11. - Changed Description of Cardassian Spiral Wave Disruptor I - III from short range to long range
12. - Increased Range of Cardassian Spiral Wave Disruptor I - III
13. - Changed Dominion Polaron Beam I - V from Normal to Skips All Shields (Better reflects Dominions weapons)
14. - Increased Range of Dominion Polaron Cannon I - III
15. - Increased Range of Klingon Ion Cannon I - III
16. - Increased Range of Ferengi Isokinetic Cannon I - V

Star Trek Mod v1.0.7

1. - Fixed Error in Borg Repair Drone III
2. - Fixed Spelling error of Small Efficient Impulse Engine
3. - Fixed Spelling error of Small Quantum Impulse Engine
4. - Fixed Error in Borg Regenerative Shields IV & V, now require Borg Shields level 4 and 5
5. - Changed Borg Regenerative Shields I - III now require level I - III of Borg Shields

July 31st,  2003
The Third Patch for the Star Trek Mod is now ready.  Patch 3 version 1.0.6
NOTE:
This Patch will effect your save games.  If you wish to keep playing your current game then make a copy of your Star Trek Mod folder within your SEIV directory.  The Mod Launcher will recognize it as a new mod and you can have as many installations of the Star Trek Mod as you want.  So long as they are named differently. 
Example:
Star Trek Mod
STM V 1
STM V 2
STM Original

Star Trek Mod v1.0.6

1. - Changed Klingon Scout Requirement Max Engines from 4 to 3
2. - Changed Federation Explorer Requirement Max Engine from 5 to 3 and Engines Per Move from 2 to 3 
3. - Changed Federation Frigate Requirement Max Engine from 5 to 4 and Engines Per Move from 2 to 4 


Star Trek Mod v1.0.5

1. - Fixed Error in Cargo Bay V
2. - Increased Cargo Storage Abilities for Cargo Bay I - V (100, 150, 200, 250, 300)
3. - Increased Range of Nova Burst I - III 
4. - Decreased Reload rate of Nova Burst I - III from 2 to 1
5. - Corrected Spelling error of Small Efficient Impulse Engine
6. - Increased Range of Gravimetric Torpedo I - III 
7. - Decreased Reload rate of Gravimetric Torpedo I - II from 2 to 1
8. - Changed Weapon Damage Type of Plasma Torpedo I - V from Normal to Skips All Shields (More to the design of the weapon used by the Romulans)
9. - Increased Range of Plasma Burst I - III
10. - Reduced Reload rate for Plasma Burst I- III from 2 to 1
11. - Increased Range of Crystalline Torpedo I - V
12. - Decreased Reload rate of Crystalline Torpedo I - V
13. - Changed Pulse Phaser I - VI from Normal Weapon Damage to Skips Armor
14. - Reduced Pulse Phaser I - VI Tonnage Space and Structure from 20 to 10
15. - Changed Pulse Phaser I - VI Weapon Display from Torp to Beam
16. - Reduced Small Pulse Phaser I - III Weapon Display from Torp to Beam
17. - Changed Small Pulse Phaser I - III from Normal Weapon Damage to Skips Armor
18. - Increased Quantum Singularity Beam I - III Damage at Range from 5 to 15 each
19. - Removed All but the Combat Captains components. (Will add revised one back in later)
20. - Changed The Reload rate for Quantum Torpedo I - V from 1 to 2

Star Trek Mod v1.0.4

1. - Reduced Tonnage of Mini Positron Torpedo I - IV from 20 to 10
2. - Increased Range of Mini Positron Torpedo I - IV
3. - Decreased Reload rate for Mini Positron Torpedo I - IV from 2 to 1
4. - Added Master Computer I - III back to the mod by popular request
5. - Changed Racial Trait Ancient Race cost from 1000 to 0 (For use with AI's)
6. - Changed Supply amount used on Impulse Engines I - V to 5 each
7. - Increased Supply Storage Ability for Impulse Engines I - V
8. - Added Supply Amount Used 50 to Transwarp Drive


Star Trek Mod v1.0.3

1. - Added AI_DesignCreation files to Ktarians, Nausicaan, Sheliak, and Tamarian Races
2. - Replaced All Race AI_DesignCreation files
3. - Fixed Federation Race Portrait and Mini image so that numbers show up better. (White on white did not work well)
4. - Changed The Color of the Main Icons boarder to yellow
5. - Changed The Color of the Order Icons to Green
6. - Fixed Error in 8472 General.txt
7. - Fixed Errors in Breen General.txt
8. - Fixed Error in Ferengi General.txt
9. - Made New Breen 5k EMP file to replace bad one

July 28 2003
Second Patch for the Star Trek Mod is now ready.  Patch 2 version 1.0.2
Star Trek Mod v1.0.2

1. - Fixed: Dominion Attack A would have 11 moves with only 3 engines.
2. - Changed: Federation Explorer VehicleSize Engines per move increased from 2 to 3
3. - Changed: Federation Escort VehicleSize Engines per move increased from 2 to 3
4. - Fixed: Spacing errors in SystemNames.txt
5. - Added: New Star Trek Names to SystemNames.txt
6. - Corrected: Spelling error of Transphasic Torpedo
7. - Changed: Supply Storage I - V Tonage Space Taken to 5
8. - Changed: All Mini - Weapon types reduced Damage at range by 5% to 30%
9. - Changed: Phased - Polaron Beams (Dominion) from skips armor to Skips Shields and Armor
10. - Added: Federation Pulse Phasers to the Defiant Mount
11. - Fixed: Ferengi Spaceport Depot I - III so that AI does not start game with two facilities
12. - Removed: Exploration Captain I - II (Component would not work correctly)
13. - Replaced: Olegs old Tholian ship set with his New Gold version
14. - Adjusted: Minor tweaks to AI General and Settings
July 23 2003
First Patch for the mod is ready.  Patch 1 Fixes:
Star Trek Mod v1.0.1

1. - Changed: Advanced Transphasic Drive Now has a movement bonus of 12
2. - Changed: Advanced Transphysic Drive now has a cost of 200 for Organics
3. - Changed: Slipstream Drive (Federation Technology) now has a movement bonus of 13
4. - Changed: Quantum Singularity Engine I - III Ability 3 from Hit Offense Minus to Plus
5. - Removed: Quantum Slipstream Drive Ability 4
6. - Changed: Bussard Collectors supply usage from 30 to 5
7. - Fixed: Romulan Quantum Slipstream Drive was not giving its movement bonus
8. - Modified: Romulan DesignCreation.txt file slightly

July 21 2003
Official release of the Star Trek Mod
The Star Trek Mod features:
1. Ten Major Star Trek Races, each with individualized technology and racial traits.
2. Most ship sets are custom made especially for this mod while a few contain high quality ship model renderings from other sources.
3. Ten Minor Star Trek Races each with their own unique looking ships
4. Twenty neutral races.
5. Custom images made especially for this mod.
