---------------------------------------------------
Version
History for Star Trek
Mod
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Star Trek Mod v1.9.2.2
1. Fixed - Defiant Clock Mount will now show up for Defiant.
2. Changed - Robo - Miners I - III Remote Resource Generation - Minerals production to 300/400/500
3. Changed - Robo - Farmers I - III Remote Resource Generation - Organics production to 300/400/500
4. Changed - Robo - Rad Extractors I - III Remote Resource Generation - Radioactives production to 300/400/500
5. Changed - Breen Harvester I - III Remote Resource Generation - Minerals production to 325/425/525
6. Changed - Removed Breen Harvester IV and V
7. Changed - Federation Particle Fountain I - III Remote Resource Generation - Minerals to 325/425/525
8. Changed - Removed Federation Particle Fountain IV and V
9. Changed - Tholian Rad Extractor I - III Remote Resource Generation - Radioactives to 325/425/525
10. Changed - Increased Organic and Radioactive costs for Small, Medium, Large, and Huge Troop
11. Changed - Added reduced Maintenance cost to Scout, Escort, Frigate, and Destroyer hull sizes (-15%/-10%/-5%)
12. Changed - Added reduced Maintenance cost to Small and Medium Transports (-15%/-10%)
13. Changed - Increased Organic and Radioactive cost of Small, Medium, and Large Weapon Platforms.
14. Changed - Increased Klingon Colony Ship KT size to 540 from 500.
15. Changed - Added Reduced Maintenance cost to all Colony Ship Hulls (-15%)
16. Changed - Added Increased Maintenance cost for Battleship, Dreadnought, Juggernought hull
sizes.
17. Changed - Modified Happiness types slightly
18. Added - AI Tag 10 (Deflector Shield) to all AI_Design Creation files
19. Fixed - Federation AI should design ships again
20. Fixed - Ferengi AI should design
Destroyers again
Star Trek Mod v1.9.2.1
1. Fixed - Spelling error in Impulse Engine II - V descriptions.
2. Changed - Cargo Niche Tonnage Structure to 1kt
3. Changed - Added "and 2 Warp Nacelles" to Quantum Reactor I - IV Descriptions
4. Changed - Removed Weapon Modifier for Capital Ship Missile I - V (Seeker bug)
5. Changed - Description of Romulan Ship Capture Technology
6. Fixed - Spacing error for Tactical Cube in vehicle.txt file
7. Fixed - Punctuation error in Romulan Shock Troop I - V Ability
Descriptions
8. Changed - Removed Weapon modifier for Plasma Envelope Missile I - V (Seeker bug)
9. Changed - Removed Weapon modifier for Plasma Torpedo I - V (Seeker bug)
10. Changed - Removed Weapon modifier for Adv Plasma Torpedo I - III (Seeker bug)
11. Changed - Removed Weapon modifier for Plasma Missile I - V (Seeker bug)
Star Trek Mod v1.9.2.0
1. Added - Made new component images and submitted to Image Mod.
2. Updated - The HTML stuff.
3. Updated - To FQM v1.22
4. Updated - Mod Information
5. Added - Notes on supply
usage/generation to Before You Play read-me notes.
6. Changed - Lowered Ferengi Deuterium Tank I - V Resource cost
7. Changed - Increased Ferengi Deuterium Tank I - V Supply Storage Ability
8. Fixed - Spelling error in Racial Trait file
9. Changed - Removed Stellar Harnessing Tech requirement from Advanced Replicator Technology
10 Changed - Lowered Maximum Tech Level for Stellar Harnessing from 3 to 2.
11. Changed - Increased cost of Ram Scoop Technology.
12. Changed - Increased cost of Stellar Harnessing.
13. Changed - Increased cost of Replicator Technology.
14. Changed - Increased cost of Weapons Of Mass Destruction (It is now exceedingly expensive)
Star Trek Mod v1.9.1.9
1. Added - Strip Mining Facility I - III to Ferengi Facilities
2. Changed - Point - Defense Disrupter I - V Bitmap Image to 1902
3. Changed - Defense Phaser I - V Bitmap Image to 1907
4. Changed - Romulan Defense Cannon I - V Bitmap Image to 1903
5. Changed - Engineering I - III Bitmap Image to 1905
6. Changed - Replicator I - III Bitmap Image to 1918
7. Changed - Bio - Electric Field I - X Bitmap Image to 1900
Star Trek Mod v1.9.1.8
1. Changed - Pulse Biokinetic Ray I - X will now fire upon Fighters
2. Changed - Incinerator Beam I - X will now fire upon Fighters
3. Changed - Pulse Disruptor I - X will now fire upon Fighters
4. Changed - Compressed Mini Beam X will now fire upon Fighters
5. Changed - Polaron Cannon I - X will now fire upon Fighters
6. Changed - Pulse Phaser I - X will now fire upon Fighters
7. Changed - Pulse Anti-Proton Beam I - X will now fire upon Fighters
8. Changed - Pulse Plasma Disruptors I - X will now fire upon Fighters
9. Changed - Cascade Pulse Disruptor I - X will now fire upon Fighters
10. Changed - Pulse Weapons will no longer fire upon Planets
Star Trek Mod v1.9.1.7
1. Changed - All Hand Weapons should now share the same Family Number
2. Changed - All Rifles should now share the same Family Number
3. Changed - Abbreviation for Laser Mount (LasM) to LBM
4. Changed - Resource costs for Engineering I - III
5. Changed - Resource costs for Damage Control I - III
6. Changed - Resource costs for Ram Scoop I - III
7. Changed - Small Shield I - III Shield Generation from 30,50,70 to 5,8,12.
Star Trek Mod v1.9.1.6
1. Changed - Most ships now only require 1 Life Support (Say for the Borg and Dreadnoughts or larger)
2. Changed - Borg ships, because of their size, require more crew and life support components
3. Changed - Lowered KT size of Federation Frigate from 300 to 280
4. Changed - Increased KT size of Federation Heavy Escort from 240 to 250
5. Changed - Increased KT size of Federation Destroyer from 350 to 360
6. Changed - Increased KT size of Federation Light Cruiser from 400 to 420
7. Changed - Increased KT size of Ferengi Destroyer from 350 to 360
8. Changed - Name of Shuttle Type V to Shuttle V.
9. Changed - Lowered Combat To Hit Offense Plus and Combat To Hit Defense Plus abilities for all fighters
10. Changed - Lowered Combat to Hit Defense Plus for Shuttles I - V
11. Changed - Reorganized the vehicle Size file.
12. Changed - Troop KT Size (SM-12,MD-18,LG-23)
Star Trek Mod v1.9.1.5
1. Added - Cargo Niche (1kt cargo, 1kt Tonnage)
2. Changed - Location of SIF in component list
3. Changed - Lowered Shield Generation From Damage for all shields from 10 to 5 (Bio - 6)
4. Changed - Lowered Shield Generation From Damage for Crystalline Armor I - V (2,2,2,3,3)
5. Changed - Emissive Armor values for Crystalline Armor I - V (5,8,10,12.14)
6. Changed - (SSM) Small Satellite Mount description
7. Changed - (SSM) Small Satellite Range bonus from 2 to 1
8. Changed - Added Borg Drone Deflector
9. Changed - Tonnage Space Taken for Small Shield Generator I - III to 5
10 Changed - Personal Shield Generator Family number from 507 to 515
Star Trek Mod v1.9.1.4
1. Added - Deflector Dish - a zero cost item that reduces maintenance cost by 2%
2. Changed - Supply Storage amounts for all Warp Engine Type Components
3. Changed - Flux Pod I - V will no longer be allowed for bases
5. Added - Bussard Collector IV - X
6. Changed - Bussard Collector I - X is no longer be allowed for bases
7. Changed - Bussard Collector I - X tech requirement from Propulsion to Warp Technology
8. Changed - Ram Scoop I - III is no longer be allowed for bases
9. Changed - Ram Scoop I - III Family number to 514 (Can now be stacked with Bussard Collectors)
10. Changed - Anti Matter Pod I - V is no longer be allowed for bases
Star Trek Mod v1.9.1.3
1. Changed - Removed AI Tag 02 Description from Captains.
2. Fixed - Multiplex Tracking (6) Roman Numeral is now correct
3. Changed - Description of Warrior Trait to include "Not Intended For PBW Games."
4. Changed - Description of Pirate Colony Tech to include "Not Intended For PBW Games"
5. Added - AI Tag 02 to Pirate Captain I - II (Tells the AI to add to ship designs)
6. Changed - Removed Repair ability from Engineering I - III (Was redundant)
7. Changed - Changed Maintenance Reduction costs for Engineering I - III (8%,13%,18%)
8. Changed - Changed Engineering I tech requirement to Ship Construction I (Available from start of game)
9. Changed - Reduced Maintenance Costs from Replicator I - III (2% now)
10. Changed - Replicator I - III now generate 300/400/500 in supplies each turn
Star Trek Mod v1.9.1.2
1. Fixed Error in the FQM Quadrant Size file, Sparse Maze Entry.
2. Added More Questions and Answers to the Installation Read - Me
3. Changed Lowered fighter and shuttle defense ability slightly.
4. Changed Nausicaan Main.bmp slightly to offset it from the Cardassian color.
5. Changed Satellite Mounts Damage Percent from 100 to 70.
6. Changed Satellite Mount to Small Satellite Mount
7. Changed Vehicle Size Maximum to 50 for Small Satellite Mount (May effect saved games)
8. Changed Large Satellite Mount to Satellite Mount.
9. Changed Advanced Tachyon Sensors I EM Active scanning at level 7 to 6
10. Changed Advanced Tachyon Sensors I EM Active scanning at level 9 to 7
11. Changed Breen Cloaking Device I - III Tonnage Size from 10kt to 20kt (will effect saved games)
12. Changed Breen Cloaking Device I - III Cloak Level to (1,1,1 2,2,2 3,3,3)
13. Changed Klingon Cloaking Device I - III Tonnage Structure from 40 to 20
14. Changed Advanced Klingon Cloaking Device I - II Tonnage Structure from 40 to 20
15. Changed Federation Cloaking Device Tonnage Structure from 30 to 15.
16. Changed Romulan Cloaking Device Tonnage Structure from 40 to 20.
17. Changed Advanced Romulan Cloaking Device Tonnage Structure from 40 to 20.
18. Added Tachyon Grid I - II
19. Changed Removed Ship Construction Level 5 from tech requirements for Federation Cloaking Device
20. Changed Removed Federation Energy Weapons Level 5 from requirements for Defiant Cloak Mount
21. Added Defiant Pulse Weapon Mount
22. Added Movement Bonus to all Scout, Escort and some Frigate hull sizes. (may work, may not)
23. Changed Tweaked Shield Generator I - X abilities slightly
24. Changed Tweaked Bio - Electric Field I - X abilities slightly
25. Changed Tweaked Borg Regenerative Shields I - V abilities slightly
26. Changed Re-organized the Default Design Types
Star Trek Mod v1.9.1.1
1. Fixed Error in Bynar (Neutral Race 001) General file
2. Changed Description of Self Destruct Device (SDD) Boarding Defense Ability
3. Added New ship sets for Minor Empires
Star Trek Mod v1.9.1.0
1. Fixed Cost error in Robo - Miners II. It is now the same cost as Robo - Miners I & III
2. Changed Code for all Propulsion Mounts to PM1, PM2, etc.
3. Changed Propulsion Mount 7 from Vehicle Size Minimum 1500 to 2000.
4. Added Propulsion Mount 6 for vehicle Size Min/Max of 1501 to 1999 (For Queens Cube)
5. Added Resource Ship to vehicle Size file. (Custom Hull Size for Supply Replicator
Component and mount)
6. Added Supply Replicator I - III
7. Added Supply Mount (SUPM) for use with Supply Replicator I - III and Resource Ship.
8. Changed Intro image to Custom Image by David Gervais. (Birds Of Prey)
9. Changed Telekinetic Torpedo I - III Family from 2003 to 2113.
10. Changed Supply usage for warp core, Borg Warp Core, and Organic War Drive VI - X (Lowered)
11. Changed Federation Explorer Class Bitmap image from Escort to Scout
12. Changed Added new Federation ship set by Atrocities
13. Changed Added new DS9 ship set by Atrocities
14. Changed Added new TMP (Trek Motion Pictures) ship set by Atrocities.
15. Changed Organized shuttles into Shuttle I - V.
16. Changed Small Warp Core Tech Area Req from 3 to 1 - Tech Area Req 1 = Shuttle 1 (Shuttle III hull size)
17. Changed Description of Small Warp Core.
18. Changed Added restriction of Two Per Vehicle to Shuttle Phaser
19. Changed All Small Engines names to Shuttle Impulse Engine I - IV
20. Changed Dropped Tech Area req Propulsion from Shuttle Impulse Engine I - IV
21. Changed Description of Shuttle Impulse Engine I - IV
22. Changed Raised shuttle technology level from 3 to 4.
23. Changed Dropped Tech Requirement Construction 1 from Shuttle Technology
24. Changed Missile weapons Max Level from 9 to 15. AI should now research all missile weapons.
25. Changed Replaced Andorian Neutral Race with the Lurians
26. Changed Replaced Vulcan Neutral Race with the Talosians
27. Added Lurian and Talosian design names
28. Replaced Both the Lurian and Talosian neutral ship sets
29. Changed Updated all EMP files.
30. Changed Fixed errors in Events File. (Now in correct order)
31. Changed All Race Default AI_Design Creation files (Reversed order of ship listings)
32. Changed All Race Research files (Re-organized some entries and added Not Connected entries)
33. Changed Added Generic Race ships
34. Changed Added Boarding defense to Self Destruct Device.
35. Changed Update all neutral and minor race emblems.
Star Trek Mod v1.9.0.9
1. Changed Comp Family Requirement to Weap Family Requirement in BOP
mount
2. Changed Power Mount description to read that it works with
Overloading weapons.
Star Trek Mod v1.9.0.8
1. Changed Fixed error in Pulse Weapon Mount
2. Changed Fixed some
minor spelling errors in the Vehicle Size file.
Star Trek Mod v1.9.0.7
1. Changed Satellite Mount Weapon Type Requirement from none to Any
(Should only work for Weapons now)
2. Changed Large Satellite Mount Tonnage
Structure Percent from 200 to 120.
3. Changed Modified the Description of
Satellite Mount. Now reads weapon components.
4. Fixed Spelling errors in
Vehicle Size file (do - due)
5. Changed Pirate Tractor Beam I now available
at correct level. Tractor\Repulser Weapons I.
6. Changed Changed all PULSE
WEAPONS to a weapon modifier of -10%.
7. Changed Laser Beam II now uses
correct amount of supplies.
8. Changed Made Laser beam IV & V
Min,Rad,Org cost compareable to Laser Beam I - III
9. Changed Pirate Weapon
Mount - added range mondify of 1 - lowered damage % to 110% - same for Supply
use
10. Changed Klingon Batlith I - III Damage (1,2,3) (Damage at rang does
not work for Troop Weapons)
11. Changed Changed Supply Useage for Impulse
Engine I - V to 0 (Not useing any ways)
12. Changed Changed Supply Useage
for Bussard Collector I - III, Ram Scoop I - III, and Flux Pod I - V to 0
13. Changed Abilities description for Heavy
Destroyer.
14. Changed Added Launch/Recover Fighter Ability to Cruiser
Heavy, Juggernought, Baseship, and Baseship Heavy
15. Changed Baseship and
Baseship Heavy Requirement Max Engines from 6 to 4.
16. Changed Baseship and
Baseship Heavy Engines Per Move from 6 to 4.
Star Trek Mod v1.9.0.6
1. Changed Small Phaser Cannon I - III Level requirment for Beam
weapons to (3,4,5)
2. Changed Pirate Space Dock I - III Family number from
38 to 54 to avoid conflict with Space Yards
3. Changed Fixed Pirate Weapons
Destroyer I - IV - they now work against weapons only. Thank you boran_blok
4. Changed Added new Vulcan ship set.
5. Changed Added new Vaadwaur
ship set.
6. Changed Brightened the Andorian race color.
7. Added Adv
Gravitational Technology to Tech Area
8. Changed Gravitic Sensors I - IV
requirement to Adv Gravitational Technology (Lv,
1,2,3,4)
9. Changed Increased Maximum Level for Sensors from 6 to
8
10. Changed Advanced Tachyon Sensors I - II level requirement to Sensors
7, 8. Removed other requirement
11. Changed Gravitational Technology Maximum
level from 4 to 2.
12. Changed Pirate Research Center I - III Family number
from 83 to 5
13. Changed Pirate Research Center I - III Mineral Cost to 1000
each.
14. Changed Pirate Research Center I - III Point Generation - Research
(1050,1250,1450)
15. Changed Pirate Intelligence Center I - III Point
Generation - Intelligence (1050,1250,1450)
16. Changed Pirate Race Starting
Level to 1 in Tech Area file. (Will now start game with Pirate
Facilities.)
17. Changed Pirate Space Dock I - III Space Yard ability
(3000,3500,4000)
18. Fixed Spelling errors in Kazon, TMP and Vulcan general
file.
19. Changed Breen Organic Extractor I - III Cost organics /
Radiactives to 0 to match stock Organic Extractor
20. Changed Increased
Breen Organic Extractor I - III Resource Generation - Organics to
1500,1800,2100
21. Added Escort2 image to DS9, TMP, and UCP
races.
22. Changed Tholian Dreadnought now has correct
tonnage.
23. Changed Revised the HTML Read Me (Now more informative) Based
off of Captain Kwoks Star Trek Mod Web Site
24. Changed Various settings in
the Vehicle Size file (Mostly house keeping issues)
25. Changed Pirate Small
Shield Depleter I - III Tech Req from Smaller weapons to Shield Damaging
Weapons
26. Changed Damage At Rng for Weapons Destroyer I - IV (10,15,20,25)
Rng 5.
27. Changed Weapon Modifier for Weapons Destroyer I - IV from 30 to
10.
28. Changed Weapon Modifier for Reload Disruptor I - IV from 30 to
10.
29. Changed Damage At Rng for Reload Disruptor I - IV (10,15,20,25) Rng
5.
30. Changed Tachyon Projection Cannon I - V reload rate from 1 to
3
31. Changed Tachyon Projection Cannon I - V Weapon Damage At Rng settings.
(lowered)
32. Changed Fusion Beam family number from 2010 to
597
33. Changed Fusion Beam Mount to use new Fusion Beam Family
number.
34. Changed Added Mount for Tachyon Projection Cannon and Ionic
Disperser I - V
35. Changed Pirate Weapons Destroyer I - V Weapon Damage At
Rng (15,20,25,30) Rng = 5
36. Changed Pirate Weapons Destroyer I - V Weapon
Modifier from 30 to 10
37. Changed Added Restriction Two Per Vehicle to
Pirate Weapons Destroyer I - V
38. Changed Added Restrcition Two Per Vehicle
to Pirate Ionic Disperser
39. Changed Added Restriction Two Per Vehicle to
Reload Disruptor I - IV
40. Changed Added Restriction Two Per Vehicle to
Weapons Destroyer I - IV
41. Changed Added Restriction Two Per Vehicle to
Ionic Disperser I - V
42. Changed Added Restriction Two Per Vehicle to
Tachyon Projection Cannon I - V.
43. Changed 8472 Design Creation file
slightly to prevent the Ai from adding 4 Organic Nacelles to early
designs
44. Changed Bio-reclamation Complex I - V Family number from 17 to
55
45. Changed Slave Labor Camp I - III Family number from 4 to
56
46. Changed Added a Vehicle Override of Ship, Base, Satellite to Pirate
Weapons Destoryer I - V
47. Changed Added a Vehicle Override of Ship, Base,
Satellite to Weapons Destoryer I - IV
48. Changed Added a Vehicle Override
of Ship, Base, Satellite to Ionic Disperser I - IV
49. Changed Added
Restriction of One Per Vehicle to Breen Energy Dampener I -
V
50. Changed Breen Energy Dampener I - V Weapon Reload Rate from 3 to 15
(This is a very powerful weapon)
51. Changed Tactical Phasers Weapon Reload
Rate from 3 to 15
52. Changed Added lower maintenance cost to all Pirate
Ship hulls. (-5% to Maintenance Cost)
53. Changed Pirate Tech maximum level
from 6 to 7.
54. Changed Added more neo-standard hull sizes to Warrior
trait.
55. Changed Removed Component Repair Ability from Replicator I - III
(Redundent)
56. Changed Added Solar Supply Generation to Replicator I - III
(50)
57. Changed Small Warp Engine (Set so that AI will only add one to
designs)
58. Changed Advanced Torpedo weapons for all races from weapon
family 4 to weapon family 27
59. Changed Added ability Resource Reclamation
to Small Pirate Space Doc.
60. Changed Satellite Mount Weapon Type
Requiremen to None.
Star Trek Mod v1.9.0.5
1. Changed Addressed all Design Creation File to help prevent over use of
Multiplex Tracking
2. Changed Warp Nacelle I - V & Organice Nacelle I -
V vehicle type from Ship\Base to Ship
3 Changed Shuttle Phaser Vehicle Type
from Ftr\Troop to Fighter
4. Changed Replaced sencond list for Pirate Race
Shield Depleters I - V with ECM Cannon I - V. (Destroyes Master Computers)
5. Added ECM Weapons to end of Tech Area file
6. Fixed Error in Pirate
Tractor Beam I
7. Changed Pirate Research Center I - III Facility Group from
Research to Pirate Race.
8. Changed Pirate Intelligence Center I - III
Facility Group from Intelligence to Pirate Race.
9. Fixed Spelling error in
Utopia Planitia Shipyard description
10. Fixed Spelling error in Starfleet
Command, Imperial Command, Romulan Command Center, Tholian Command Complex
(all levels) description.
11. Fixed Spelling error in Divine Treasury Shrine
I - III Description.
12. Fixed Spelling errors in Component file. Thank you
Aiken
13. Fixed Spelling errors in Facilities file. Thank you
Aiken
14. Fixed Spelling errors in CompEnhancement file. Thank you
Aiken
15. Fixed Spelling errors in Cultures file. Thank you
Aiken
16. Fixed Spelling errors in Intel Projects file. Thank you
Aiken
17. Fixed Spelling errors in Racial Traits file. Thank you
Aiken
18. Fixed Spelling errors in Tech Area file. Thank you
Aiken
19. Fixed Spelling errors in Vehicle Size file. Thank you
Aiken
20. Changed Replaced sencond list for Cardassian Metagenic Plague Bomb
I - V with Cardassian Neutron Bomb I - V
21. Changed Used vehicle type
override to set Cardassian Metagenic Plague Bomb I - V to Ship\Drone
only.
22. Changed Addressed a design issue with Base Space Yards in all race
Design Creation files.
23. Changed Replaced second entry for Small Borg
Shield Depleter I - III with Small Borg Shield Disruptor I -
III
24. Changed Corrected Replicator I - III descrition. Thank you Renegade
13
25. Changed Fixed spelling errors in Neutral Race 14 (Takarans) Thank you
Renegade 13
26. Updated Neutral 007 and 010 with new ship
sets
27. Updated Weapon, Component, Facility lists -
reports.
28. Changed Replicator Facility I - III family number from 4 to 26
to avoid conflict with Monolith Facility
29. Changed Federation Heavy Escort
bonus from 10% defense to 25% defense.
Star Trek Mod v1.9.0.4
1. Changed Shuttle I, Shuttle II, and Shuttle III in VehicleSize image
from shuttle to shuttle2.bmp
2. Changed Planet Regenerative Shielding I - V
min,org,rad costs (Went with Aikens Recommendations)
3. Changed Remote Power
Station I - III min,org,rad costs (Went with Aikens
Recommendations)
4. Added Fusion Beam Mount.
5. Fixed Satellite Mount
now works as intended.
6. Changed Mini Storage Vehicle Type to
Ship\Base
7. Changed Anti - Matter Pod I - V Vehicle Type to
Ship\Base\Drone
8. Changed Drone Mount now works as
intended.
9. Changed Ram Scoop I - III Vehicle Type to
Ship\Base\Drone
10. Changed 8472 Flux Pod I - V Vehicle Type to
Ship\Base\Drone
11. Changed Deuterium Tank I - III Vehicle Type to
Ship
12. Changed Ferengi Deuterium Tank I - V Vehicle Type to
Ship
13. Changed Klingon BOP mount now works as
intended
14. Changed Klingon BOP mount Tonnage Percent from 50% to
75%
15. Changed Description of Klingon Cloaking mount.
16. Changed Reload Disruptor I - V BMP image from 595 to 021 because 595
mini was not showing up.
17. Changed Romulan Design Creation file
slightly
18. Changed Romulan Research file slightly to make AI research
Cloaking much sooner.
19. Changed Klingon Research file slightly to make AI
research Cloaking much sooner.
20. Changed Added Tech Area Req 2, Replicator
Technology, to Advanced Replicator Technology
21. Fixed Spelling error in
Lucky Racial Trait.
22. Added New racial trait. Advanced Research
(Generates Double the research points)
23. Changed Update Place Holder
numbers.
24. Changed Fixed errors in Vaadwaur Research
file
25. Changed Increased damage rate for Romulan Defense Cannon I - V
(15,18,21,23,25)
26. Changed Increased damage rate for Defense Phaser I - V
(15,18,21,23,25)
27. Changed Increased damage rate for Point - Defense
Disrupter I - V (15,17,19,21,24)
28. Changed Decreased Weapon Modifier for
Point - Defense Disrupter I - V (20%,30%,35%,40%,45%)
29. Changed Decreased
Weapon Modifier for Defense Phaser I - V
(20%,30%,35%,40%,45%)
30. Changed Decreased Weapon Modifier for Romulan
Defense Cannon I - V (20%,30%,35%,40%,45%)
31. Fixed Spelling errors of the
term "Impulse" throught component file.
32 Changed Supply Amount Used for
Organic Drive II from 2 to 20.
33. Changed Description of Biokinetic Ray I -
X to reflect accurate information
34. Fixed Spelling error of the term
"Federation" in Federation STGN 2, 3, and 5, EMP file.
35. Changed Small
Shuttle Impulse Engine, Small Impulse Engine, Small Improved Impulse Engine,
Small Efficient Impulse Engine, and
Small Quantum Impulse Engine now
have a standard ship movement of 2.
36. Changed Breen Emblem and "main"
color from off red to green.
37. Added PBW Advanced Research Trait. Gives
5x the research points to speed up the game. (Extra rules should apply to its
use)
38. Changed Combat Sensors V Tech Area Req Level from 4 to
5
39. Changed All Race Sensor Array III Tec Level Req 3 from Sensor 1 to
Sensor 5.
40. Changed All Race Sensor Array III Ability 1 Defense Plus from
16% to 14%.
41. Changed ECM V Ability 1 Defense Plush from 14% to
15%.
42 Changed Made some modifications to Research file - Thank you
Aiken
43 Changed Increased Maximum Level for Warrior Technology from 4 to
6.
44. Added Cruiser Heavy, Juggernought, Baseship to vehicle size file for
use with Warrior technology.
45. Changed Replace the Troop samll, medium and
large images for DS9, Federation, and UCP sets.
46. Changed Replaced the
Shuttle and Shuttle2 images for DS9, Federation, TMP, and UCP sets.
Star Trek Mod v1.9.0.3
1. Changed Min,Org,Rad cost for Phased Energy Cannon III - V. (Went with
XenoTheMorph Suggestions)
2. Fixed Typo - error - in Phased Energy Cannon V.
3. Changed Increased the Range Modifier for Laser Mount from 1 to
2.
4. Changed Romulan Defense Cannon I - V Pic Num to
1392
5. Changed Increased Supply Storage Ability for Warp Core I - X by 200
for each level
6. Changed Increased Supply Storage Ability for Quantum
Singularity Drive I - X by 200 for each level
7. Changed Increased Supply
Storage Ability for Borg Warp Drive I - X by 200 for each
level.
8. Changed Increased Supply Storage Ability for Transwarp Drive I -
III by 200 for each level.
9. Changed Increased Supply Storage Abiltiy for
Organic Drive I - X by 200 for each level.
10. Changed Increased Supply
Storage Abiltiy for Organic Hyper Drive I - X by 200 for each
level.
11. Changed Increases Supply Storage Ability for Impulse Engine I - V
(750,800,850,900,950)
12. Added Two Per Vehicle restriction on Damage
Control I - III
13. Changed Modified all races Desgin Creation files (Thank
You Captain Kwok)
14. Changed Made all ship primary "resource" cost equal to
KT size of ship in vehicle size file.
15. Changed Reduced by half most ship
combat defense % ability. (Tholians remained the same)
16. Changed Increased
Supply Ability from 500 to 1000 for all colony Modules
17. Changed Revised
Research files slightly
18. Changed Addressed a few minor house keeping
issues.
19. Changed Pirate Research Center I - III family number to 83 to
avoid conflict with Research Center I - III
20. Changed Pirate Intelligence
Center I - III Family to 84 to avoid conflcit with Intelligence Center I -
III
21. Replaced CompEnhancement file with correct updates - updates were
undone in 1.9.0.2 by mistake. (SORRY)
Star Trek Mod v1.9.0.2
1. Fixed Spacing error in Data file (MAY EFFECT SAVE GAMES)
2.
Changed ECM I - V levels to 6, 8, 10, 12, 14%
3. Changed Combat Sensors I
- V to 10, 12, 14, 16, 18%
4. Changed Sensor Aaray I - III for all races to
6, 12, 16%
5. Added New Kazon ship set
6. Added New Son'a ship set
Star Trek Mod v1.9.0.1
1. Changed Lowered ability amounts of Cloning Facility I - III
(5,10,20)
2. Changed Lowered ability amounts of Bio-reclamation Complex III
- V (15,20,25)
3. Changed Increased ability amounts of Population Growth
Facility I - III
4. Changed Reduced range modifier of Federation Weapon
Mount from 5 to 2
5. Changed Fixed Descriptions for Large, Heavy, and
Massive Weapon Platform Mounts
6. Changed Fixed Description for Large
Satellite Mount
7. Changed Fixed Descriptions for Large, Heavy, and Massive
Base Mounts
8. Changed Fixed Damage % for Large, Heavy, and Massive Base
Mounts. (30,40,50%)
9. Changed Reduced range modifier of Dominion Weapon
Mount from 5 to 2
10. Changed Reduced range modifier of Ferengi Weapon Mount
from 5 to 2
11. Changed Replicator I - III now require correct tech level of
Replictor Technology. (1,2,3)
12. Changed Min, Org, Rad cost for Planetary
Bioelectric Field I - V (Went with Aikens recommendations)
13. Fixed Ability
Discription error in Replicator I.
14. Changed Ability Supply Generation
amounts for 8472 Flux Pod I - V (75,95,115,145,185)
15. Changed Tonnage
Space Taken for Damage Control I - III from 25 to 20
16. Changed Tonnage
Structure for Damage Control I - III from 20 to 10
17. Changed Pic Num for
Damage Control I - III from 103 to 271
18. Changed Pic Num for Flux Pod I -
V from 128 to 1511
19. Changed Impusle Engine I - V Vehicle Type from
Ship/Base to ship (Should prevent base movement bug)
20. Changed Supply
Storage ability for Impusle Engine III - V (550,650,800)
21. Added Phh
Propulsion Mount. (1600kt to 3200kt)
22. Changed Ph Propulson Mount from
1001 to 2000 to 1001 to 1500
23 Fixed Typo in Drone Propulsion V ability 4
val 1. Was 45 is now 5.
24. Changed Afterburners III Tech Area Req 1 from 5
to 3 Propulsion.
25. Changed Min, Org, Rad cost for Infantry.
(10,10,10)
26. Changed Min, Org, Rad cost for Racial Troops (5,5,5)
Star Trek Mod v1.9.0.0
1. Changed Lowered Scattering Armor I - III ECM ability. (4,6,8%) to match
ECM.
2. Changed Replicator I - III image to 37
3. Changed Slightly
revamped supply storage and useage for all race version of the warp core I -
X
4. Changed Added EMC IV - V (10,12%)
5. Changed Added Combat Sensors I
- V (10,12%)
6. Changed Added AI Tag 06 for Armor I - III, Emersive Armor I
- III and racial armors
7. Changed Added AI Tag 07 for Shield Generator I -
X
8. Changed Removed Ability Phased Shield Generation from all Shields.
Illegal design issue.
9. Changed Added AI Tag 09 for Scattering Armor. (So
it can be added seperately to additional normal armor)
10. Added New Hirogen
ship set.
Star Trek Mod v1.8.9
1. Changed Laser Mount, reduced range to 1.
2.
Changed Fixed
Engineering III, Will now use second ability
3. Changed Set Drone Propulsion
Restriction to One Per Vehicle
4. Changed Set Drone Propulsion Vehicle Type
to Drone.
5. Changed Phaser I now uses the same image as Phaser II -
X.
6. Changed Reload Disruptor I - IV bmp image from 514 to
595
7. Changed Moved Tachyon Sensors I - III in components file to come
before Medical Bay
8. Changed Moved Advanced Tachyon Sensors I - II in
components file to come before Medical Bay.
9. Changed Added Drone
Propulsion II - V
10 Changed Added Drone Propulsion to Tech
Area
11. Changed Added one more Drone Propulsion Mounts
12. Added Added
Heavy Drone
13. Added Ram Scoop Technology
14. Added Ram Scoop I - III
back
15. Changed Ram Scoop I - III family number to 6 (Matches Bussard
Collectors)
16. Added Replicator Technology
17. Added Replicator I - III
(Reduces Maintenance costs 5,8,10) Stackable with Engineering I -
III
18. Added Advanced Replicator Technology
19. Added Replicator
Facility I - III (Produces 1000,1100,1200 of each
resource)
20. Changed Increased Cargo tech level from 5 to
6
21. Added Cargo Facility IV - VI
22. Added Hi-Res Ferengi
Images
23. Added Hi-Res Gorn Images
24. Fixed Spelling error in Ferengi
General file.
25. Changed Set up many technologies for medium
start.
26. Changed Lower level at which Armor, Shield, Engine Destroying,
and Weapon Destroying Mines are gained.
Star Trek Mod v1.8.8
1. Changed Engineering I - II second ability is now
working
2. Changed Reduced Tonnage Space Taken on Small Warp Engine from 40
to 10
3. Changed Reduced Tonnage Structure of Small Warp Engine from 20 to
5
4. Changed Reduced Hyper Optics I - III effectiveness by 1 each
(1,3,5)
5. Fixed Armor Skipping Mine I - III now work
correctly.
6. Fixed Weapon Destroying Mine I - III now work
correctly.
7. Changed Reload Disruptor I - IV weapon family to
569
8. Fixed Weapons Destroyer I - IV now work
correctly
9. Changed Focused Energy Weapons from Weapons Technology to
Weapon Technology.
10. Added Drone Propulsion
11. Added Drone Propulsion
Mount
Star Trek Mod v1.8.7
1. Changed Component Markers bmp numbers to corrospond to there new
location within the imagae mod.
2. Fixed Error in Dominion Torpedo Tech.
3. Changed Added each races name to Energy Weapons
4.
Changed Added
each races name to Enhanced Energy Weapons
5. Changed Added each races name
to Energy Weapon Components
6. Changed Added each races name to Enhanced
Energy Weapon Components
7. Changed Updated all Research
files
8. Changed Laser mount now also has increased range and
accuracy.
9. Fixed Spelling error in Anti - Proton Beam I -
X
10. Fixed Spelling error in Pulse Anti-Proton I - X
11. Fixed Spelling
error in Telekinetic Torpedo I - III
12. Changed Organic Nacelle II - V
Tonnage Space Taken and Tonnage Structure are now
correct.
13. Changed Organic Hyper Drive I - V Tonnage Stucture from 20 to
500
14. Changed Organic Drive I - X Tonnage Stucture from 20 to
500
15. Changed Warp Drive I - X Tonnage Stucture from 20 to
500
16. Changed Quantum Singularity Drive I - X Tonnage Stucture from 20 to
500
17. Changed Borg Warp Drive I - X Tonnage Stucture from 20 to
500
18. Changed Transwarp Drive I - III Tonnage Stucture from 20 to
500
19. Changed Updated the CompEnhancement
20. Changed TMP Troop
images
21. Added TMP Infantry Image
22. Added Federation Infantry
Image
23. Added DS9 Infantry Image
24. Added UCP Infantry Image
25.
Changed Added new Weapon Platform images to DS9
26. Changed Added new
Weapon Platform images to Federation
27. Changed Added new Weapon Platform
images to TMP
28. Changed Added new Weapon Platform images to
UCP
29. Added AI TAG 03 - Description notifying players if ship can have 3
Warp Nacelles to all ship classes that can have three warp
nacelles.
30. Removed Ram Scoop components.
Star Trek Mod v1.8.6
1. Added Description ability to all colony ship designs to use 4 warp
nacelles on design.
2. Changed Lowered the supply generation ability of
Bussard Collector I - III (50,60,70)
3. Changed 8472 Flux Pod I - V supply
generation amounts (60,70,80,90,100)
4. Changed Lowered the supply
generation ability of Ram Scoop I - III (70,90,100)
5. Changed Fixed spacing
error in all research files. (oops)
Star Trek Mod v1.8.5
1. Changed Fixed error in Laser Mount. Laser Mount now works with
Laser.
2. Changed Increased tonnage of Warp Nacelles I - V and Organic
Nacelles I - V to 500
3. Changed Increased tonnage structure of Warp
Nacelles I - V and Organic Nacelles I - V to 250
4. Fixed Error in Adv GR
Torpedo Weapons. No longer visable at start of game.
5. Changed Ai Design
Creation file. Most AI designs will now use two Impusle
Engines.
6. Changed Increased storage ability by 100 for all Warp
Cores.
7. Changed Added requirment of Borg Technology to Borg Neural Net
8. Changed Discription for Unlucky racial trait. Now lists
disadvantage.
9. Changed Discription for Very Unlucky racial trait. Now
lists disadvantage.
10. Changed Infantry Tonnage from 5 to
4.
11. Changed Reset supply useage for many components (Set to high AI will
not explore) Thank you FYRON.
Star Trek Mod v1.8.4
1. Changed Poor Storage Techniques Cost from -500 to
-250
2. Changed Pack Rats disadvantage from -25% to -50%
3.
Fixed Error
in Radioactives System Extractor I - III. Now provides correct system
production.
4. Fixed Error in Tholian Command Complex II. No gives correct
bonus.
5. Changed Adjusted the supply useage for both Warp Nacelle I - V and
Organic Nacelle I - V.
6. Changed Removed Federation Sensor Array I -
V
7. Changed Removed Federation Combat Support technology (No longer
needed)
8. Changed Removed Romulan Sensor Array I -
III
9. Changed Removed Dominion Combat Sensors I -
III
10. Changed Removed Dominion ECM I - III
11. Changed Removed Klingon
Target Combat Sensors
12. Changed Removed Tholian Sensor Refractor I -
III
13. Changed Removed Warrior Combat Sensors I -
III
14. Changed Reduced Combat Sensors I - III attack bonus
slightly
15. Changed Reduced ECM I - III defense bonus
slightly
16. Changed Removed Warrior ECM I - III
17. Added Sensor Array
I - III for use with all races (Can stack with ECM - CS for added
bonuses)
18. Changed Removed Klingon Combat Support technology (No longer
needed)
19. Changed Removed Tholian Support technology (No longer
needed)
20. Changed Employed Captain Kwoks suggestion for Warp Nacelle use
with mounts. (TESTING)
Star Trek Mod v1.8.3 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED
1. Changed Had wrong values for bonus movements in Quantum Singularity
Drive II - IV.
2. Changed Removed "Dominion" from Verethiel Armor II -
III
3. Changed 8472 Bilelectric Field IX to Bio - Electric Field
IX.
4. Changed Changed Borg Shield Regenerator I to Borg Regenerative
Shields I
5. Added New discription text by Aiken to Hanger Bay I -
III
6. Fixed Spelling error of Borg Drone Launcher
7. Changed Tonnage
Space Taken for Warp Core I - X from 100 to 1000
8. Changed Tonnage Space
Taken for Quantum Singularity Drive I - X from 100 to
1000
9. Changed Tonnage Space Taken for Borg Warp Drive I - X from 100 to
1000
10. Changed Tonnage Space Taken for Organic Drive I - X from 100 to
1000
11. Added Destroyed On Use ability to Ionic Concussion
Blaster
12. Fixed Ability description errors in Pirates I - III (Thank you
Aiken)
13. Changed Vehicle Size Minimum for Drone Mount from 100 to
50
14. Changed Vehicle Size Minimum for Satellite Mount from 100 to
50
15. Changed Vehicle Size Maximum for Drone Mount from 1000 to
500
16. Changed Vehicle Size Maximum for Satellite Mount from 1000 to
500
17. Changed Adjusted Warp Core Mounts to compensate for new Tonnage
Space Taken sizes of all Warp Core Components.
18. Changed Added
"Player should add 4 warp nacelles to design." to all Colony Module
Descriptions.
19. Changed Added "Player should add 4 warp nacelles to
design." to all Colony Ship descriptions.
20. Changed Mini Cargo components
Family number to 510 to avoid conflict with Cargo
Component.
21. Changed Small Shuttle to Shuttle
22. Changed Small
Shuttle 2 to Shuttle 2
23. Changed Name of Warp Mount to Propulsion
Mount
24. Changed Added Warp Nacelles to Propulsion
Mount
25. Changed Tonnage of Warp Nacelles from 10 to
100
26. Changed Neutral Happiness type slightly to make it more
neutral
27. Added New Smaller Weapons
28. Fixed Roman Numeral error In
Engineering component
29. Added Engineering II - III
30. Added One Per
Vehicle restriction to Engineering I - III
31. Changed Warp Nacelle back to
10 KT (Will work with adding a mount later - Could not get to work with
AI)
32. Added All new balanced race weapons
33. Changed Modified
Research files for all races
34. Changed Removed obsolete techs from tech
area file
35. Changed Set many needed technologies to FALSE so they cannot
be removed.
36. Changed Federation Paticle Fountain I - V now requires
Minerals Extraction I - V
37. Changed Tholian Rad Extractor I - III now
require Radioactives Extraction I - III
38. Added Breen Harvester I - V
(Mineral Extractor)
39. Changed Changed Self - Destruct Device required tech
from Propulsion III to Computer Control III
40. Changed Removed Tholian
Energy Net I - V do to game crashing event. Will review and add back
later.
41. Updated Component and Weapons reports.
42. Added 8472,
Andorian Breen, Borg, Cardassian, Dominion, Klingon, and Romulan hi-res rendered
images.
43. Changed Updated all Race Design Creation files to use new
weapons.
Star Trek Mod v1.8.2
1. Changed All Mine weapons to Mine Tech instead of Explosive
Warheads
2. Changed Increased Mine Tech to 10
3. Changed Shield
Generators Mine I - III Tech Level Req to 8,9,10
4. Changed Weapon
Destroying Mine I - III Tech Level Req to 8,9,10
5. Changed Armor Skipping
Mine I - III Tech Level Req to 6,8,10
6. Changed Engine Mine I - III Tech
Level Req to 3,5,7
7. Changed Revamped Race Tech entries - Removed a few no
longer needed
8. Changed Standardized all weapons - Read Weapon Report to
see how
9. Changed Re-organzied Tech Area Files
10. Added Advanced
Physics to Tech Area (Requirement for Enhanced Energy
Weapons)
11. Changed All race weapons now require Tech Area Req of Energy
Weapon
12. Changed All advanced race weapons now require Tech Area Req of
Enhanced Energy Weapons
13. Changed Projectile Weapons to Beam
Weapons
14. Changed Small Phased Energy Cannon I - III from Tech Req from
Projectile Weapons to Beam Weapons
15. Changed Tonnage Structure and Tonnage
Space Taken for Ground Cannon I - III from 1 to 4
16. Changed Damage At RNG
for Ground Cannon I - III to 6,8,10
17. Added Discription to Warp Core I - X
to instruct the player to use a mount.
18. Added Discription to Quantum
Sinularity Drive I - X to instruct the player to use a
mount.
19. Added Discription to Borg Warp Drive I - X to instruct the player
to use a mount.
20. Changed Supply usage for Warp Core I -
X
21. Changed Supply usage for Quantum Singularity Drive I -
X
22. Changed Supply usage for Borg Warp Drive I - X
23. Changed Supply
usage for Impulse Engines I - V
24. Added AI TAG 03 - Discription to Ionic
Disperser I - V
25. Added AI TAG 03 - Discription to Ionic Pulse Missile I -
V
26. Added AI TAG 03 - Discription to Graviton Hellbore I -
V
27. Added AI TAG 03 - Discription to Sub Space Beam I -
III
28. Added Mount for Ionic Disperser I - V
29. Added Mount for
Graviton Hellbore I - V
30. Added Mount for Sub Space Beam I -
III
31. Added Mount for Massive Ionic Disperser
32. Added AI TAG 03 -
Tachyon Projection Cannon I - V
33. Added Mount for Tachyon Projection
Cannon I - V
34. Added Marker Components - Text based components that
provide information and no other value. Cannot be used on
designs.
35. Added Components 830 thru 837 to components (Organic Nacelle,
and Organic Warp Cores.)
36. Added Organic Drive I - X (For Species
8472)
37. Added Organic Nacelle I - V (For Species 8472)
Star Trek Mod v1.8.1
1. Changed Rifle Weapon Family number to 293 to avoid AI
issues
2. Changed Pistol Weapon Family number to 294 to avoid AI Issues
(Thank You Aiken and Fyron)
3. Added Weapon Modifier discription to 8472
Biokinetic Discharge I - III
4. Changed Phased Energy Cannon I Tonnage to
match Phased Energy Cannon II - V
5. Changed Warp Core Mounts slightly to
avoid conflicts.
6. Changed Hand weapons Weapon Family number to
500/501
7. Changed Hand Weapons damage and range.
8.
Fixed Error in
Pirate Massive Engine Destroyer
9. Changed Pirate Massive Engine Destroye
Weapon Target to Ships only
10. Changed Description of BODY
ARMOR
11. Changed Increased Tonnage Structure for Body
Armor
12. Changed Removed Emersive Armor ability from Body Armor (Thanks
Aiken and Fyron)
Star Trek Mod v1.8.0
1. Added DS9 ship set
2.
Added DS9 STM AI files
3. Changed Images
for Borg Monster Components
4. Added Some ASCII Art Work to a few
files.
5. Added Warp Core V - X
6. Added Quantum Singularity Drive V -
X
7. Added Borg Warp Drive IV - X
8. Added Warp Nacelle II -
V
9. Added Supply Storage ability to Warp Core I - X
10. Added Supply
Storage ability to Quantum Singularity Drive I - X
11. Added Supply Storage
ability to Borg Warp Drive I - X
12. Changed Removed Supply Storage ability
from Warp Nacelle
13. Changed Warp Technology Tech level from 5 to
10
14. Changed Adv. Warp Technology requirment from Warp Technology 5 to
Warp Technology 10
15. Added Supply Storage ability to Transwarp Drive I -
III
16. Changed Minor adjustments to images for Warp Core I -
X
17. Changed Minor adjustments to images for Quantum Singularity Drive I -
X
18. Changed Minor adjustments to Impulse Engine I - V supply Storage
ability amounts
19. Changed Image for Transwarp Drive I -
III
20. Added Tech requirement of Warp Technology to Warp Nacelle II - V.
(1,4,7,10)
21. Changed Supply usage rates for Warp Core I -
X
22. Changed Supply usage rates for Quantum Singularity Drive I -
X
23. Changed Supply usage rates for Borg Warp Drive I -
X
24. Changed Supply usage rates for Transwarp Drive I -
III.
25. Changed Movement Generation bonus for Warp Core I - X
(1,1,2,2,3,3,4,4,5,5)
26. Changed Movement Generation bonus for Quantum
Singularity Drive I - X (1,1,2,2,3,3,4,4,5,5)
27. Changed Movement
Generation bonus for Borg Warp Drive I - X
(1,1,2,2,3,3,4,4,5,5)
28. Changed Movement Generation bonus for Transwarp
Drive I - III (6,7,8)
29. Changed Modified all races Research files to
reflect increase in Warp Technology levels
30. Changed Set all ship designs
in Vehicle Size file to Engines Per Move of 2 (or 3 in larger ships) with max engines of 2 (max engines of 3 in larger ships)
32. NOTE Warp
Scale:
Warp Core I + 2 Warp Nacelle I = Movement of 2
Warp Core II
+ 2 Warp Nacelle II = Movement of 3
Warp Core III + 2 Warp Nacelle II
= Movement of 4
Warp Core IV + 2 Warp Nacelle III = Movement of
5
Warp Core V + 2 Warp Nacelle III = Movement of 6
Warp Core VI +
2 Warp Nacelle III = Movement of 6
Warp Core VII + 2 Warp Nacelle IV =
Movement of 8
Warp Core VIII + 2 Warp Nacelle IV = Movement of
8
Warp Core IX + 2 Warp Nacelle IV = Movement of 9
Warp Core X +
2 Warp Nacelle V = Movement of 10
TransWarp Core I + 2 Warp Nacelle V = Movement of 11
TransWarp
Core II + 2 Warp Nacelle V = Movement of 12
TransWarp Core III + 2 Warp
Nacelle V = Movement of 13
31. Fixed Error in Borg Monster Research file. Borg Monsters will now
research
32. Changed Cost of Miniaturization Experts from 1000 to
1500
33. Changed Bonus of Miniaturization Experts from 120% to
150%
34. Added AI Tag 05 (Impulse Engines) to all major ship designs in all
races Design Creation files.
35. Changed Pirate Slave Labor Camp I - III
family number to match Monolith (To promote AI to use)
35. Changed Pirate
Space Dock I - III family number to match Construction Yard (To promote AI to
use)
36. Changed Pirate Research Center I - III family number to match
Research Center (To promote AI to use)
37. Changed Pirate Intelligence
Center I - III family number to match Intelligence Center (To promote AI to
use)
38. Updated Installation file with new Shrapnel Forum Star Trek Mod
Discussion LINK.
39. Changed Impulse Engine I - V bitmap images.
40. Fixed Issue with all races Infantry technoolgy being seen by all races
in the reseach que.
41. Added Armor Skipping Mine I -
III
42. Added Weapon Destroying Mine I - III
Star Trek Mod v1.7.9 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED
1. Changed Power Industrialists racial trait cost from 1500 to
2000
2. Changed Very Un-Lucky racial trait cost from -1000 to
-750
3. Changed Modified the Pirate Trait so that it no longer has colony
Tech unless Specifically chosen. (EMP files
use Pirate Colony
Tech.)
4. Added Pirate Colony Tech to Tech Area file
5. Added Pirate
Colony Tech Trait to Racial Trait file
6. Changed Pirate Colony Ship from
Pirate Ship Construction to Pirate Colony Tech
7. Added Pirate Race Intel
and Research Facilites to Facilities File.
8. Changed Increase Pirate Race
Ship Yard construction ability
9. Changed Pirate Race description in Racial
Traits
10. Added Small Pirate Dry Dock component
11. Changed Modified
Pirate Tractor Beam I - III tonnage size from 5 to 10
12. Changed Modified
Pirate Massive Shield Depleter Damage from 600 to 60 across all
ranges
13. Changed Modified Pirate Massive Shield Depleter Tonnage Size from
80 to 40.
14. Changed Modified Pirate Massive Engine Destoyer Damage from
550 to 150 across all ranges
15. Changed Modified Pirate Massive Engine
Destoyer Tonnage Size from 80 to 40
16. Added Pirate Massive Weapons
Destroyer I - IV
17. Changed Removed one ability from Privateer Captain I -
II to avoid AI issues
18. Changed Replaced a few event Images with newer
versions.
Star Trek Mod v1.7.8 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED
1. Changed All Races Troop Tech requpirment to match in the TechArea
file.
2. Added Infantry to all Race Design Creation
Files
3. Fixed Comp_1230 masking problem
4.
Changed Reduced Drone Size
by half for all sizes
5. Changed Reduced Drone Planet and Ship warhead
damage by half for all sizes
6. Changed Reduced Drone Launcher I - III cargo
capacity (To avoid conflict with Cargo Bay)
7. Changed Reduced Satellite
Launcher I - III cargo capticy (To avoid conflict with Cargo
Bay)
8. Changed Reduced Satellite Size by half for all
sizes
9. Added Drone Mount - Reduces size of components for use with Drone
by 50%
10. Added Satellite Mount - Reduces size of components for use with
Satellite by 50%
11. Changed Propulsion system of the mod. (Testing
Phase)
12. Added Warp Core I - V mounts (Based On Ship
Size)
13. Added Comp_888 Warp Nacelle to mod -
14. Changed Klingon
Stream Weapons to Klingon Disruptors in Klingon Research
file.
15. Changed Modified all Races Design Creation files to reflect
changes in the new propulsion system
16. Changed Modified Romulan Research
file slightly
17. Changed Modified Ai Files slightly
18. Added All New
Race EMP files for 2k, 3k, and 5k
19. Added Borg Monster Race by TNZ (For AI
USE ONLY)
20. Added Before You Play - read me file.
Star Trek Mod v1.7.7 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED
1. Added 20 Place holder slots to the RacialTech File
2.
Added Infantry to Vehicle Size file
3. Added Infantry Specific Weapons -
Phasers, Disruptors, and Others
4. Updated All Race Ship Sets to new hi-res
renders
5. Changed Description of Ring and Sphere Worlds to make them more
descriptive on how to use.
6. Changed Ferengi Neutrino Mine I - III image
from 185 to 1332
7. Changed Shield Generators Mine I - III Image from 185
to 1327
8. Changed Engine Mine I - III Image from 185 to
1328
9. Added Power Industrialists to Racial Trait (150% to Space Yard
Production @ a cost of 1500 Points)
10. Added Very Un-Lucky to Raical Trait
(-100 to Luck @ a Savings of 1000 points)
11. Added Natural
Engineers to Racial Traits (150% to Repair) (Based upon Adamant
Mod)
12. Added Engineeringly challenged to Racial Traits (-50% to
Repair)
13. Added Miniaturization Experts to Racial Traits (120% to Planet
Storage) (Based upon Adamant Mod)
14. Added Pack Rats to Racial Traits (-25%
to Planet Storage)
15. Added Advanced Minerals Storage, Advanced Organics
Storage, and Advanced Radioactives Storage To Racial Traits. (Based upon
Adamant Mod)
16. Added Disorganized Minerals Storage, Disorganized Organics
Storage, and Disorganized Radioactives Storage to Racial Traits. (Based upon
the Adamant Mod)
17. Changed Bussard Collector I - III supply generation
from 100,120,140 to 80,100,120
18. Changed Ram Scoop I - III supply
generation from 150,180,200 to 120,140,160
19. Changed Drone Maturation
Chamber I - V and Conversion Complex I - III family number from 34 to
87
20. Changed Lowered over all Cost of Breen Atmospheric Modification Plant
II - III
21. Changed Lowered over all Cost of Breen Organic Extractor I -
III
22. Added Infantry Tech to Tech Area
23. Added Pistol, Rifle, Body
Armor, Personal Shield Generator to Components for use with Infantry
Tech.
24. Removed All Races Troops from Components File. No
need.
25. Added All Races Troops to Vehicle Size File. (Now a True Troop)
26. Added Pirate Troops to Tech Area file.
27. Changed Strength of
Pirates I - III (Ship Capture) from 25,35,45 to 35,45,55
28. Changed Pirate
Shield Depleter I - V damage at range from 15 to 25 across all
ranges.
29. Changed Pirate Hull Armor I - III tonnage structure
(35,40,45)(5kt)
30. Changed Modified cost of Pirate Hull Armor I -
III
31. Changed Klingon Small Disruptor I - III tech requirement from
Klingon Stream Weapons to Klingon Disruptors
32. Changed Pirate Disruptor I
- X to match that of the Klingons
Star Trek Mod v1.7.6 Captain Kwok's Revisions - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED
1. Changed Modified tonnage structures for most
components.
2. Changed Armor tonnage (10kT) structure (20-25-30)
3.
Added Armor - Ten Per Vehicle restriction
4. Changed Modified cost for
Armor
5. Changed Emissive Armor (20kT) tonnage structure
(40-45-50)
6. Added Emissive Armor - Five Per Vehicle
restriction
7. Changed Modified cost for Emissive
Armor
8. Changed Scattering Armor (40kT) tonnage structure
(40-45-50)
9. Changed Modified cost for Scattering
Armor
10. Changed Federation Ablative Armor to Ablative
Armor
11. Changed Ablative Armor (5kT) tonnage structure
(20-25-30)
12. Changed Ablative Armor - Ten Per Vehicle
restriction
13. Changed Modified cost for Ablative
Armor
15. Changed Borg Regenerative Armor (10kT) tonnage structure
(15-20-25)
16. Changed Borg Regenerative Armor - Ten Per Vehicle
restriction
17. Changed Modified cost for Borg Regenerative
Armor
18. Changed Description for Borg Regenerative
Armor
19. Changed Breen Organic Armor (10kT) tonnage structure
(30-35-40)
20. Changed Breen Organic Armor - Ten Per Vehicle
restriction
21. Changed Modified cost for Borg Regenerative
Armor
22. Changed Kelindide Armor (10kT) tonnage structure
(30-35-40)
23. Changed Kelindide Armor - Ten Per Vehicle
restriction
24. Changed Modified cost for Kelindide
Armor
25. Changed Varethiel Armor (10kT) tonnage structure
(30-40-50)
26. Changed Varethiel Armor - Ten Per Vehicle
restriction
27. Changed Modified cost for Varethiel
Armor
28. Changed Crystalline Armor (10kT) tonnage structure
(50-60-70)
29. Changed Crystalline Armor - Ten Per Vehicle
restriction
30. Changed Modified cost for Crystalline Armor
31. Changed Shield Generator I-X to 20kT
32. Changed Modified Shield Generator
attributes, shield Points, phased Shields, etc.
33. Changed Modified Bio -
Electric Field attributes - phased shield points only
34. Changed Renamed
Borg Regenerative Shields to Borg Shield Regenerator to match actual
function
35. Changed Modified attributes of Borg Shield
Regenerator
36. Changed Modified cost of Borg Shield
Regenerator
37. Changed Structural Integrity Field (0kT) tonnage structure
(20-40-60-80-100)
38. Changed Renamed Supply Storage to Anti-Matter
Pod
39. Changed Modified Anti-Matter Pod supply storage
(500-625-750-875-1000)
40. Changed Reduced Cargo Bay storage space
(50-60-70-80-100)
41. Changed Modified Ferengi Deuterium Tank supply storage
(500-750-1000-1250-1500)
42. Changed Modified cost of Ferengi Deuterium
Tank
43. Changed Modified Ferengi Compact Cargo Bay storage space
(40-50-60-70-80)
44. Changed Modified cost of Ferengi Compact Cargo
Bay
46. Changed Damage for Laser I-V.
47. Removed Phased-Energy Cannons
VI-X.
48. Changed Damage for Phased-Energy Cannons
I-V.
49. Changed Renamed Federation Phasers I-X to Phasers
I-X.
50. Changed Description for Phasers I-X.
51. Changed Damage and
cost for Phasers I-X.
52. Changed +10% Accuracy for Phasers
I-X.
53. Changed Phasers I-X now use beam image 16.
54. Note:
Same
'Scaled' modifications as above for Small Phasers
I-III.
55. Removed Federation Pulse Phasers VI.
56. Changed Renamed
Federation Pulse Phasers I-V to Pulse Phasers I-V.
57. Changed Description
for Pulse Phasers I-V.
58. Changed Damage and cost for Pulse Phasers
I-V.
59. Changed -10% Accuracy for Pulse Phasers I-V.
60. Note:
Same
'Scaled' modifications as above for Small Pulse Phasers
I-III.
61. Changed Renamed Ram Cannon to Phaser
Cannon.
62. Changed Description for Phaser Cannon.
63. Changed Damage
and cost for Phaser Cannon.
64. Changed Increase Federation Pulse Weapon
Energy Stream Weapon requirement to 5.
65. Changed Display image for Klingon
Disruptor to Torp 131.
66. Changed Increased cost of Federation Pulse
Weapons tech area to 25000.
67. Changed Changed tech area Klingon Stream
Weapons to Klingon Disruptors.
68. Changed Increased size of Scanner Jammer
to 30kT
69. Removed Small Ship Shield Mount
70. Changed Attributes of
Galaxy X Mount
71. Changed Settings.txt Population Mass to 10
Star Trek Mod v1.7.5
1. Fixed Tech Area - Weapons Of Mass Destruction requirement is now
corrected (Thanks TNZ)
2. Added Artifical Warp Point Technology to all
research files (Thanks TNZ)
Star Trek Mod v1.7.4
1. Fixed Error in Vehicle Size file (Thanks TNZ)
2. Changed Changed
Armor and reduced Emissive Armor I - III effect.
Star Trek Mod v1.7.3 (Thank you Aiken and Black Rose)
1. Fixed Breen General file error
2. Replaced Component file with
correct one and not the old one.
3. Changed Structural Integrity Field I - V
Tonnage Structure (5,10,15,20,25)
4. Added Klingon Weapon Mount for use with
medium sized ships.
5. Changed AI Default Design Creation file - Fine tuned
so that Ai will design larger ships with more movement
6. Changed All Minor
races Defualt Ai design Creation file to new format
7. Removed KAtarians
file (You will need to do this manually if you have it. (kAtarians not
Ktarians)
8. Fixed Error in Dominion Warhead Mount (Thanks
Aiken)
9. Fixed Level error in 8472 facilities (Thanks Aiken)
10.
Added Description improvement for weapons with modifiers (Thanks
Aiken)
11. Added Ability Generate Points Intelligence to both Federation and
Romulan Sensor Arrays
12. Added Heavy Laser Mount for Laser Beam I -
V
13. Changed Increased the seeker speed of Capitol Ship Missile I - V from
6 to 8
14. Fixed Error in Plasma Torpedo IV - V
15. Changed Pirate Hull
Armor to match new armor ability (Reduced)
16. Added Mini - Storage
Compartment (1kt)
17. Changed Name of Wormhole Beam I - III to Sub Space
Beam I - III and changed damage to Disrupt Reload Time
18. Fixed Description
error in Massive Planetary Phased Shield Generator I - II (Thanks
BadAxe)
19. Changed Beefed up Tholian Energy Web I - III (Thanks
BlackRose)
20. Changed Tholian Sensor Refractor I - III Gave them a higher
to hit defense %
21. Changed Base Mount damages. All are correct now.
(Thanks Aiken)
22. Added Tholian Energy Mount II (TEM2) for use with smaller
Tholian ships
23 Changed Tholian Energy Mount to Tholian Energy Mount I and
made minor modifications.
24. Fixed Error in Federation Sensors
V
25. Changed Reduced the cost of Mini-Storage
26. Added Shield
Regeneration to 8472 Bioelectric Field I - X
27. Changed Increased range and
damage of 8472 Neural Disrupter I - III
28. Changed 8472 Quantum Singularity
Beam I - III Reload rate from 1 to 2, increased tonnage, and weapon target to Ships/Planets only.
29. Added Shield Depleter Mount. (125%
Damage)
30. Changed Romulan Plasma Projector I - V Weapon Target from
Ships/Planets to Ships\Planets\Ftr\Sat\Drone
31. Added Romulan Plasma Mount
(For use with Romulan Plasma SEEKERS)
32. Changed Warrior Technology cost
from 80000 to 65000.
33. Added UserX new Star Trek
Map
34. Changed Graviton Hellbore I - V family number from 2020 to 2120 to
avoid conflict with Shield Depleters.
35. Changed Klingon Neutrino Disruptor
I - III family number from 2022 to 2322 to avoid mount
conflict
36. Changed Reduced Pirate Cloaking Armor I - III Tonnage from 30
to 10.
37. Fixed Description error in Tech Area file for Pirate Race (Thanks
von_toaster)
38. Changed Intelligence Center I - III family number from 6 to
86 to help stop conflict with GR - Intel (Thanks General Woundwort)
39. Changed Research Center I - III family number from 5 to 85 to help stop
conflict with GR - Research (Thanks General
Woundwort)
40. Changed Description of Pirate Shock Troop (Thanks
von_toaster)
41. Changed Tonnage Space of Pirate Shock Troop from 10 to 1
(Thanks Von_toaster)
42. Changed Tonnage Space of Tholian Drone I - III
& Ferengi Troop I - V from 3 to 1
43. Changed Satellites to True in the
Tech Area file so they can now be excluded at game start up.
Star Trek Mod v1.7.2
1 Fixed Dreadnought Mount issues for some races
Star Trek Mod v1.7.1
1. Fixed Borg Drone now only has 3 levels instead of 5. (Thanks
BlackRose)
2. Changed Set Support Craft so that you can now exclude it (Turn
it off) at game start up.
3. Fixed Borg were adding multiple captains to
designs
4. Changed Mounts - equaled them out more and increased damage
%
5. Changed Armor - equaled them out more and decreased damage
resistance
6. Changed Borg Ripper Beam I - IV Can now fire on most
targets
7. Changed Borg Incinerator Beam I - III Can now fire on most
targets
8. Changed Dominion Mini Ship images. They now appear more color
balanced
9. Updated Tnargs Major Maps to version 4
Star Trek Mod v1.7.0
1. Changed Klingon Research file to be more
effective.
2. Fixed Spelling of Borg Taunt (Thanks
BlackRose)
3, Changed Description of Borg Taunt (Thanks
BlackRose)
4. Changed Modified the mounts a bit to improve advantages
(Mounts cost more to use. Damage has been increased on a few. I tried to
balance things out)
5. Fixed Error in Federation Pulse Phaser V (Thanks
Aiken)
Star Trek Mod v1.6.9
1. Fixed Spelling of Dominion Warhead Mount (Thanks
BlackRose)
2. Changed Increased Range Breen Range Mount by
1
3. Fixed Description of Romulan Subspace Telescope I - III (Thanks
BlackRose)
4. Fixed Errors in all Race Design Creation files (Sorry, I am
only human)
5. Changed Modified all Race Design Creation files so that
designs will use min/max correct engines per design (Hopefully this will
work)
Star Trek Mod v1.6.8
1. Changed Klingon B'rel class from Attack Ship to Attack Base. (Prevent
it from joining fleets)
2. Changed 8472, Borg, Breen, Cardassian, Dominion,
Federation (All), Ferengi, Klingon, and Romulan AI_Construction_Vehicles files
3. Changed The order of some projects in the Klingon Research
File
Star Trek Mod v1.6.7
1. Changed Klingon Combat Support in Tech Area from Max level 5 to
3.
2. Fixed Map Error that called for Blackhole3.bmp
3. Fixed Error in
Tholian speech file. (Thanks BlackRose)
4. Changed Weapons Of Mass
Destruction to Weapon Technology
5. Changed Beam Discharger I - IV Family
Number from 2009 to 2035 to avoid conflicts. (Thanks CNC)
6. Changed Made
some adjustments to the Happiness file.
7. Changed Deuterium Tank I - III
Lowered Supplies Generated to a more reasonable level
(500/1000/1500)
8. Changed Ram Connon Weapon Family from 1 to
138
9. Updated Weapons Family & Component Lists
10. Changed Borg
Tuant Weapon Family and Family from 10 to 26
11. Fixed Spacing Error at
bottom of Component File
12. Fixed Roman Numberal error in Breen Intel Center
I (Thanks BlackRose)
13. Changed Breen Organic Extractor I - III to produce
organics at the planet level instead of system. (Avoids conflict with Breen
Labour Camp Facilities)
14. Fixed Tholian Dreadnought Mount was accessable
to other races. (Thanks BlackRose)
15. Changed Klingon Neutrino Disruptor I
- III reload rate from 1 to 2
16. Changed Shield Disrupter I - V reload rate
from 3 to 2
17. Changed Shield Depleter I - V reload rate from 1 to
2
18. Changed Borg Shield Depleter I - V reload rate from 1 to
2
19. Changed Tholian Energy Web I - III reload rat from 1 to
2
20. Changed Cost of some facilities to balance them out between races
better.
21. Changed Balanced out the weapons Mounts more
effectively
22. Changed Lowered the bonuses for all ECM's and Combat Sensors
and like Racial components.
23. Fixed Tholian Energy Mount will now work
with Tholian Energy Web
24. Changed Federation Cloaking Device Family from
26 to 42
25. Fixed Ai Defualt Design Creation file (AI should now design
Dreadnoughts with warp engines)
26. Changed Rebalanced / classified all
weapon component range and damage
27. Fixed Many minor errors with Weapons
& Components
28. Added Tholian Energy Ribbon I - III
29. Added Sub
Space Ripper I - III to General Race Technology
30. Changed Tholian Energy
Web I - III family and Bit Map Image
31. Changed I increased the maximum
research point generation for many races
32. Fixed Breen 2k file (Thanks
DarkHorse)
33. Updated Breen General file
34. Added Tnargs Star Trek
Maps version 3.
Star Trek Mod v1.6.6
1. Fixed Structural Integrity Field II - V (Thanks Aiken /
TNZ)
2. Fixed Description of Support Craft in Tech Area file. (Thanks
Tribble)
3. Added Aikens 8472 Design Creation file to 8472 Race (Thank
Aiken)
4. Changed Warrior Combat Sensors I Ability for Active EM scan from 1
to 2 (Thanks Aiken)
5. Changed Pirate Massive Engine Destoyer General Group
from Weapons to Pirate Race
6. Changed Pirate Massive Shield Depleter
General Group from Pirate Weapons to Pirate Race
7. Changed Small Phased
Energy Cannon I family from 101 to 109
8. Added Aikens 8472 Research file
to 8472 Race (Thanks Aiken)
9. Changed Modified all Race Design Creation
files based on Aikens design
10. Changed Modified all Race Research files
based on Aikens design modifications.
11. Fixed Masking issue of Romulan
Mini Warbird. (Thanks CNC)
12. Fixed Spacing error in AI Design Creation
files used for minor and neutral races.
13. Updated Weapons List
(Families)
14. Updated Spash Screen to current version
15. Fixed Masking
issues with all images (Thanks CNC)
16. Added New Romulan Battleship Imagae.
(Valdore Class Warbird)
Star Trek Mod v1.6.5
1. Fixed Deleted duplicate entry in Components file for Planet Eater
Component. (Thanks Renegade 13)
2. Changed Minor Races Research file to
research Captains later in the game. (Thanks Aiken / Tnarg)
3. Fixed
Points
error in Breen, Klingon, Orion, and UCP AI General files. (Thanks
Xeno)
4. Changed Major races Research file to research Troops sooner.
Star Trek Mod v1.6.4
1. Fixed
Romulan were adding two Romulan Sensor Arrays to designs. (Thanks
Tnarg)
2. Changed Added restriction of "Two Per Vehicle" for Beam Discharger
I - IV
3. Changed Reload Rate for Beam Discharger I - IV from 1 to
3
4. Fixed Dominion were adding two Dominion ECM's to designs. (Thanks
Tnarg)
5. Changed Replaced all of the Dominion images with new higher
quality renderings
6. Changed Replaced all of the Cardassian image with new
higher quality renderings
Star Trek Mod v1.6.3
1. Changed Borg Taunt Component slightly. (Thanks TNZ)
2. Changed All
races AI_Design Creation file to inlcude AI Tag 02 (Captains) for primary
designs
3. Added AI_Construction_Units files to Minor Races that did not
have one.
4. Changed Vehicle file, designs no longer require 1 fighter.
(Thanks TNZ / Aiken)
The Designs now use the ability to launch/recover
fighters.
5. Added AI Tag O2 to all captain components
6. Changed All
Major Race Design Creation files to use Individual Race Vehicle Class names
race
7. Added Light Cruiser (K'Tinga) Class to Vehicle Size
file.
8. Changed All Major Race Settings files "Max Ship Size Tonnage"
entries to zero (0)
9. Changed Modified the Vehicle Size file in order to
seperate out a few of the classes.
Star Trek Mod v1.6.2
1. Added Small Shuttle and Small Shuttle 2 sizes to Vehicle Size File
(Tonnage = 10-16)
2. Added Support Craft to Tech Area
file
3. Added Shuttle Bay to Components File
4. Added Small Shuttle
Cockpit, lifesupport, and Impulse Engine to Components File.
5. Changed All
ship hulls from Light Cruise up now require 1 hanger, shuttle, fighter bay.
6. Changed Name of Shuttle Bay I - III to Hanger Bay I - III
7.
Added New Hanger Bay Image
8. Added New Shuttle Bay Image for Shuttle
Bay.
9. Fixed Advanced Tachyon Sensors I - II Resource cost (Thanks Aiken /
CNC)
10. Fixed Warrior Combat Sensors I had wrong Roman Numeral. (Thanks CNC
/ Aiken)
11. Changed Tech Area Discription of
Fighters.
12. Changed Tonnage size on Shuttle Type I - III
(45-55-65)
13. Changed Tonnage size on Small Fighter, Medium Fighter, Large
Fighter. (20-30-40)
14. Added New Generic Shuttle Images to all primary
races except Tholians.
15. Changed Advanced Tachyon Sensors I - II Ability
values to equal Ability descriptions
16. Added STM Trek Major System Maps
1.1 (Replaces 1.0) By Tnarg
Star Trek Mod v1.6.1
1. Changed Romulan Small Plasma Disruptor I - III Tonnage Space taken from
5 to 10
2. Changed Federation Juggernought Tonnage from 1400 to 1200 (WILL
EFFECT SAVED GAMES)
3. Changed All races Dreadnought mounts so that it can
now be used with any weapon.
4. Added Ram Cannon Mount (For use with the Ram
Cannon)
5. Changed Dominion Dreadnought Tonnage from 1800 to 1400 (WILL
EFFECT SAVED GAMES)
6. Changed Klingon Dreadnought Tonnage from 1800 to 1300
(WILL EFFECT SAVED GAMES)
7. Changed Tholian Dreadnought Tonnage from 1000
to 1200
8. Changed New Event Images to Event Pack formated
naming
9. Updated New Events to use correct New Event
Images
10. Fixed Events File to avoid any more odd occurances (Thanks CNC /
Fyron)
11. Added Star Trek Major System map's by Tnarg (grantkara@earthlink.net)
12. Added Revised AI_Construction_Vehicles by TNZ (Thanks
TNZ)
13. Changed Mood Riot Modifier from 0 to 25
14. Changed Replaced
Romulan WarBird Portrait and Mini images.
15. Changed Replaced Klingon Light
Cruiser image with all new image.
16. Added Ability - Generate Points
Research - to Medical Bay I-V (10-20-30-40-50)
17. Added Ability -
Generate Points Intelligence - to Long Range Scanners I-III
(15-20-25)
18. Changed Name of Long Ranger Scanners I - III to Long Range
Sensors I - III
19. Changed Shuttles Tech now requires technology Adv. Ship
Construction 1
20. Added Extra Folder (For extra things for the
mod.)
21. Added Atrocities Basic Modding "Tutorial #2 How To Add New Races
To A Mod" to the Extra folder.
22. Fixed Error in Monster General AI File.
(Thanks TNZ)
23. Added Borg Tuant Component (Best used with Human players
over PBW)
24. Added Tuant Tech to Tech Area file. (Basically we can now add
weapons with taunts.) (Thanks Hicksz)
Star Trek Mod v1.6.0
1. Changed New Facility numbers to avoid conflict with the image
mod
2. Fixed Minor errors in some races HTML read-me
file
3. Changed Happiness file slightly and added Peaceful Race to the
list
4. Added New Events to the Event File
5. Changed Modified Ferengi
neutrino Mine I - III by TNZ
6. Added Shield Generators Mine I - III by
TNZ
7. Added Engine Mine I - III by TNZ
8. Changed Breen
AI_Construction_Vehicles by TNZ
9. Added Six new event images by Atrocities
to the mod.
10. Added Monsters AI and needed components to all files.
(Mosters AI Developed by Rollo)(Thank You Fyron)
11. Added Monsters ship
images to Monsters race folder
12. Added Monsters ship classes to Vehicle
Size file
13. Added 2k, 3k, & 5k Monsters EMP
files
14. Fixed Spelling error in General Research file (Thanks CNC)
Star Trek Mod v1.5.9
1. Fixed Typo in Neutral Race 20 (Yirdians) General File. (Thanks
Tnarg)
2. Fixed Type in Son's General file. (Thanks
Tnarg)
3. Changed Neutral race 008 (Bajorian) to breath Oxygen. (Thanks
Tnarg)
4. Replaced Klingon Ship images with higher quality renderings.
(Thanks David (Avatar) G.)
5. Replaced Romulan Ship images with higher
quality renderings. (Thanks David (Avatar) G.)
Star Trek Mod v1.5.8
1. Changed Description of all Races Facility Technology in Tech Area
file.
2. Added General Race Facility Technology to Tech Area
file.
3. Added GR Research Centers I - III to Facility File. (GR - General
Race)
4. Added GR Intelligence Centers I - III to Facility File (GR -
General Race)
5. Changed Spy Network I - V Facility image to
502
6. Changed Sex Center I - III Facility image to 508
7.
Changed Slave
Labor Camp I - III Facility image to 558
8. Changed Pirate Space Dock I -
III Facility image to 561
9. Changed Tholian Command Complex I - III
Facility image to 565
10. Changed Tholian Training Center I - III Facility
image to 566
11. Changed Tholian Research Network I - V Facility image to
567
12. Changed Radioactives System Extractor I - IIIFacility image to
557
13. Changed Resource Harvester I - V Facility image to
555
14. Changed Romulan Star Academy I - III Facility image to
531
15. Changed Prison Camp I - III Facility image to
568
16. Changed Romulan Senate Facility image to
570
17. Changed Tal'Shiar Command I - V Facility image to
523
18. Changed Romulan Science Academy I - III Facility image to
518
19. Changed Imperial Command I - III Facility image to
538
20. Changed Klingon Academy I - III Facility image to
539
21. Changed Prison Camp I - III Facility image to
559
22. Changed Forced Labor Camp I - III Facility image to
560
23. Changed Battle Arena I - III Facility image to
572
24. Changed Franchise Office I - III Facility image to
574
25. Changed Tower of Commerce I - III Facility image to
573
26. Changed Divine Treasury Shrine I - III Facility image to
546
27. Changed Salvage Yard I - III Facility image to
564
28. Changed Commerce Authority I - III Facility image to
575
29. Changed Spaceport Depot I - III Facility image to
536
30. Changed Holosuite Center I - III Facility image to
537
31. Changed Description of Pirate Space Dock I -
III
32. Changed Research Network I - V to Tholian Research Network I -
V
33. Added New Facility images 561 through 600
34. Changed Federation
Council I - III Facility image to 577
35. Changed Utopia Planitia Shipyard
Facility image to 581
36. Changed Starfleet Command I - III Facility image
to 576
37. Changed Starfleet Academy I - III Facility image to
582
38. Changed Section 31 Facility image to 533
39. Changed Starfleet
Intelligence I - III Facility image to 578
40. Changed Daystrom Institute I
- III Facility image to 529
41. Changed Holo-Center I - III Facility image to
583
42. Changed Jem'Hadar Control Station I - III Facility image to
512
43. Changed Jem'Hadar Training Complex I - III Facility image to
513
44. Changed Founders Shrine I - III Facility image to
520
45. Changed Cloning Facility I - III Facility image to
524
46. Changed Vorta Administration Center I - V Facility image to
525
47. Changed Ketracel White Facility I - III Facility image to
508
48. Changed R&D Complex I III Facility image to
585
49. Changed Political Center I - III Facility image to
584
50. Changed Cardassian Central Command I - III Facility image to
579
51. Changed Cardassian Military Academy I - III Facility image to
587
52. Changed Remote Power Station I - III Facility image to
586
53. Changed Obsidian Order Center I - V Facility image to
580
54. Changed Labour Camp I - III Facility image to
588
55. Changed Breen Intel Center I - III Facility image to
551
56. Changed Breen Military Academy I - III Facility image to
553
57. Changed Breen Science Academy I - III Facility image to
554
58. Changed Atmospheric Modification Plant I - III Facility image to
556
59. Changed Breen Central Command I - III Facility image to
506
60. Changed Labour Camp I - III Facility image to
589
61. Changed Organic Extractor I - III Facility image to
523
62. Changed Planet Regenerative Shielding I - V Facility image to
590
63. Changed Drone Maturation Chamber I - V Facility image to
591
64. Changed Research Nexus I - III Facility image to
592
65. Changed Resource Nexus I - III Facility image to
593
66. Changed Intelligence Nexus I - III Facility image to
594
67. Changed Drone Programming Center I - III Facility image to
595
68. Changed Conversion Complex I - III Facility image to
596
69. Changed Terrasphere Complex I - III Facility image to
597
70. Changed Planetary Bioelectric Field I - V Facility image
to
71. Changed Description of Drone Programming Center I -
III
72. Changed Bio-reclamation Complex I - V Facility image to 599
Star Trek Mod v1.5.7
1. Added Complete Andorian (Neutral 007) ship set.
2. Changed Modified
Neutral 007 research file slightly to better facility weapons research early
on.
3. Changed Subspace Telescope I - III to Romulan Subspace Telescope I -
III
4. Added Copied Borgs Queen Cube and named the new images Juggernought
to avoid errors with borg ship images
5. Changed Romulan Command Center I -
III picture number from 2 to 330 (Thank You Tnarg)
6. Changed Romulan Sub
Space Telescope I - III picture number from 2 to 326 (Thank you Tnarg)
Star Trek Mod v1.5.6 Special Thanks to Fyron for the help.
1. Added New Abilities file from SE IV v 1.91
2. Changed Settings file
to use more neutrals
3. Changed Structural Integrity Field I - V to use new
Ability Type AI Tag 01
4. Added Structural Integrity Field to primary races
main ship/base design creation files
5. Changed Federation, UCP, and TMP
Design Creation files slightly
6. Changed Klingon Cloaking Racial Area from
7 to 0 to make it capturable
7. Changed Romulan Cloaking Racial Area from 8
to 0 to make it capturable
8. Changed Set all capturable technology in Tech
Area to a Raise of 0 to prevent issues
9. Changed Set all weapons Raise
level to 0 (To Balance things out. This will effect medium tech
starts.)
10. Changed Projectile Weapons Raise level from 2 to
5
11. Changed Energy Stream Weapons Raise level from 2 to
5
12. Fixed Description of Ferengi Troops in Tech Area file (Thanks
Aiken)
13. Changed Impulse Engine VI to better conform to the rest of the
Impusle Engines
14. Changed Federation Heavy Escort now cost more in
resources.
15. Added Gravitational Technology I to Gravitational weapons in
Tech Area.
Star Trek Mod v1.5.5 Special thanks to Aiken for his help.
1. Changed Fighter Level from 5 to 1 in Tech Area (Thanks Renegade
13)
2. Updated Cardassian, Federation, Romulan HTML
documents.
3. Changed Tonnage of Gravitic Sensors I - IV from 40 to 20.
(Gives the component an advantage)
4. Fixed Roman Numeral Error in Shield
Generator VII - VIII (Thanks Mottlee)
5. Fixed Advanced Tachyon Sensors I -
II now work correctly
6. Fixed Spelling errors in Hirogen General File.
(Thanks Sabin)
7. Fixed Spelling errors in Hirogen Speech file. (Thanks
Sabin)
8. Changed Federation Pulse Weapons are now gained at level 5
Federation Weapons.
9. Updated Federation Tech
Tree
10. Changed Federation Weapons Racial Area from 5 to 0 to make the
technology Capturable. (Thanks to Sabin, and DavidG for suggesting the
ability to steal technology)
11. Changed Borg Tractor Beam Racial Area
from 2 to 0 to make the technology Capturable.
12. Changed Breen Cloaking
Racial Area from 3 to 0 to make the technology
Capturable.
13. Changed Cardassian Discharge Weapons Racial Area from 4 to 0
to make the technology Capturable.
14. Changed Dominion Energy Weapons Racial
Area from 10 to 0 to make the technology Capturable.
15. Changed Klingon
Combat Support Racial Area from 7 to 0 to make the technology
Capturable.
16. Changed Description of Klingon Pulse Weapons
slightly
17. Changed Romulan Torpedo Weapons Racial Area from 8 to 0 to make
the technology Capturable.
18. Changed Tholian Weapons Racial Area from 11
to 0 to make the technology Capturable.
19. Changed Ferengi Cargo Racial
Area from 6 to 0 to make the technology Capturable.
20. Changed Pirate Ship
Capture Racial Area from 9 to 0 to make the technology
Capturable.
21. Changed Romulan Plasma Projector I - V Seeker Speed. (I=7,
II=8, III=9, IV=10, V=11)
22. Added Shield Mount for use with smaller ships.
(Reduces the size of shield Generators)
23. Changed Description of Combat
Plexus I - II
24. Fixed Spelling errors in Romulan Speech file. (Thanks
Sabin)
25. Fixed Spelling errors in 8472 speach file. (Thanks
Sabin)
26. Fixed Spelling errors in Federation/TMP/UCP speech file. (Thanks
Sabin)
27. Added "All boarding parties on ship can be used for attack
or
defense." for Boarding Parties III - IV descriptions. (BY
Aiken)
28. Fixed Spelling error for Pirates I-III: "merceniaries" changed
to
"mercenaries" (By Aiken)
29. Added Amount of boarding
attack/defense points for all boarder's
descriptions. (By
Aiken)
30. Added Trailing dots in some sentences here and there. (By
Aiken)
31. Changed Combat Sensors I - III to Warrior Combat Sensors I -
III
32. Changed Warrior Combat Sensors I - III Family number from 27 to 42
to avoid conflict.
33. Added Read-Me for Star Trek Map
Star Trek Mod v1.5.4 (Thanks Aiken)
1. Changed Vorta Captain I - II Ability # 2
2.
Changed Pirate Massive
Shield Depleter general group from Weapons to Pirate
Weapons
3. Changed Obsidian Order Center IV - V Facility number from 29 to
24
4. Fixed Romulan Sensor Array II will now show up under Romulan Ship
technology
5. Fixed Error in General Race Weapons (Had wrong trait number)
6. Changed Tholian Energy Mount now includes Tholian Energy Web I -
III
7. Added Pirate Transporter (Takes out Security
Stations)
8. Fixed Pirate Shock Troops now work with Troop Weapons and do
not count toward ship boarding.
9. Changed Pirate Massive Shield Depleter
reload rate from 30 to 5
10. Changed Pirate Massive Engine Destroyer reload
rate from 30 to 5
11. Changed Increased range of Pirate Tractor Beam I -
III
12. Changed Increased Pirate Plunder Mount Damage Percent to better
balance Pirates against other races weapons.
13. Changed Pirate Cloaking
Armor slightly to give it a better advantage.
14. Fixed Minor Error in Tech
Area file.
Star Trek Mod v1.5.3
1. Changed Swapped Federation Dreadnought and Juggernought images. (Sovereign is now Juggernought) (Thanks DeadZone)
2. Fixed Gravitic
Sensors IV will now detect Level 6 cloaking
3. Changed Gravitic Sensors I -
IV abilities to conform to FIX in Gravitic Sensors IV.
4. Added Sensors 6
Requirement to Gravitic Sensors I - IV
5. Changed Description of Federation
Galaxy X Mount to read as Dreadnought rather than
Juggernought.
6. Changed Borg Repair Drone I - III Family number to end
conflict with Damage Control Components (Thanks Russ)
Star Trek Mod v1.5.2 (1.5.1.1 fix)
1. Fixed SystemTypes had an erroneous file entry, removed
it.
2. Changed SectTypes.txt to FQM D. (So that the Star Trek Map will
work)
3. Fixed Spelling error of Senate in Federation / TMP race files.
(Thanks Sabin)
4. Added New Main images by TNZ for 8472, Borg, Breen,
Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian races.
Star Trek Mod v1.5.1
1. Fixed Masking issues with Tholian Race Portrait and Pop
Portrait.
2. Fixed Cardassian Discharge Weapons were showing up under other
races tech (Thanks Aiken)
3. Fixed Spelling error of Engines (Thanks
Aiken)
4. Added (Requires 3 or more Impulse Engines to move) to Borg
Transwarp Conduit Drive I
5. Fixed Spelling error of Massive Planetary
Phased Shield Generator I (Thanks Aiken)
6. Fixed Ability error in Breen
Central Command III (Thanks Aiken)
7. Fixed Ability error in Obsidian Order
Center III (Thanks Aiken)
8. Fixed Spelling error of Obsidian Order Center
IV - V (Thanks Aiken)
9. Changed Federation Section 31 Facility abilities
(Thanks Aiken)
10. Changed utopia Planitia Shipyard Roman numeral from 4 to
0 (Thanks Aiken)
11. Fixed Forced Labor Camp II now supplies correct mineral
resource generation. (Thanks Aiken)
12. Fixed Spelling error of
Conversion Complex III (Thanks Aiken)
Star Trek Mod v1.5.0
1. Updated Splash Screen
2. Fixed Spelling Errors in this
Document
3. Fixed Klingon Forced Labor Camp I - III now collecting correct
amount of resources
4. Updated Components.BMP
5. Changed Picture number
for Romulan Sensor Array I - III
6. Changed Picture number for Federation
Sensor Array I - V
7. Changed Picture number for Dominion Combat Sensors I -
III
8. Changed Picture number for Dominion ECM I -
III
9. Changed Family number of Dominion Combat Sensors to prevent
stacking
10. Changed Family number of Dominion ECM I - III to prevent
stacking
11. Changed Family number of Romulan Sensor Array I - III to
prevent stacking (Works now in tandom with Romulan Engines)
12. Fixed All
effected EMP files from Aggressiveness / Defensive min max
change
13. Changed All effected Race General Files that were effected by
Aggressiveness / Defensive min max change
14. Changed Romulan Design
Creation file slightly
15. Changed Federation Research file to research
Federation Combat support sooner
16. Changed Klingon Desgin Creation file
slightly
17. Changed Pirate Race Start Level from 1 to 0. (Not figured like
the others)
18. Changed Pirate Plunder Mount Code from DAm to
PPM
19. Changed Color of Pirate Flag. (Was to hard to
see)
20. Changed Klingon Research File slightly to improve
research
21. Fixed SystemTypes to exclude Nebulae6.bmp Should get no more
errors.
22. Fixed Typo's in Federation Cloaking Device
23. Fixed Klingon
AI design for Scout Design (Was using ATTACK BASE settings)
24. Fixed Error
with New Romulans Ships not showing up. (A file format
issue)
25. Replaced Orion Portrait images with better looking
image.
26. Fixed Security Personnel I - V Descriptions were wrong (thanks
Aiken)
27. Added Dominion Warhead I - III
28. Added Dominion Warhead
Mount
29. Changed Description on all types of Warp Engines to read (Requires
3 or more Impulse Engiens to move)
30. Fixed Error in 8472 Flux Pod III, now
works correctly
31. Changed Orion Speech file. (The one I had simply did
not work well)
32. Changed All race Settings files to help improve long term
game play. (Thanks, JLS)
Star Trek Mod v1.4.9
1. Changed Increased cargo ability for Ferengi Cargo Bay I - V (Thanks
Phillip)
2. Changed Increased Romulan Torpedo Weapons from level 5 to
10
3. Added Romulan Plasma Projector I - V weapon for Romulan Torpedo
Weapons level 6 - 10 (Thanks Phillip)
4. Added Plasma Projector I for
General Race Technology
5. Added General Race Weapons to TechArea
file
6. Updated All General Races AI to use new technology
7. Updated
Default AI to use the new technology
8. Added New Components for Plasma
Projector I - V and Romulan Plasma Projector I - V
Star Trek Mod v1.4.8
1. Added Warrior Trait to Racial Traits
2. Added Warrior
Technology to TechArea
3. Added Warrior Mount
4. Added New Vehicle
Sizes for Warrior Trait to vehicle Size file (Heavy Destroyer, Advanced
Battleship, Assault Transport, and War Station)
Star Trek Mod v1.4.7
1. Added Defense / Offense bonus to all Romulan Engines (3% to 8%) Can
stack with ECM and CS
2. Added New Component Images used for Mod.
3.
Changed Lowered Warrior and Berzerker Culture Space Combat bonus (Was way to
high)
4. Added Warrior Race Component Warrior Combat Sensors I - III
5.
Changed Klingon BOP Mount to include Destroyer (K'vort Class)
Star Trek Mod v1.4.6
1. Fixed Plasma Enveloping Missile will now stay active throughout its
range
2. Fixed All Races Troop Components.
3. Changed Ground Cannon I
- III (Lowered tonnage and damage)
4. Added Klingon Batlith I - III to
Troop Weapons
5. Changed Aggressive / Defensive Characteristic
settings
Star Trek Mod v1.4.5
1. Changed Massive Planetary Shielding level from 1 to 4
2. Changed
Massive Planetary Shield Generator to Massive Planetary Shield Generator
I
3. Added Massive Planetary Shield Generator II
4. Added Massive
Planetary Phase Shield Generator I - II
5. Changed Shields Level from 6 to
10
6. Added Shield Generator VII - X (With Phased Shielding)
7. Added
Romulan Sensor Array I - III
8. Fixed Tholian Ship Construction, Can now
be researched.
9. Changed Gravitational Technology Level from 3 to 4
10.
Added Gravitic Sensors IV
11. Changed 8472 Biokinetic Discharge II
General Group from weapons to 8472 Weapons (Thanks Aiken)
12. Fixed
Spelling Error of Parties throughout Component Text. (Thank you Aiken)
13.
Changed Bussard Collector I - III General Group from Cargo to Supply (Thank
you Aiken)
14. Changed Structural Integrity Field II - V General Group from
Construction to Ship Construction (Thank you Aiken)
15. Fixed
Radioactives Extractor II - III now generate Radioactives instead of Minerals
(Thank you Aiken)
16. Fixed Description of Abilities 1 for Radioactives
Extractor II - III (Thank you Aiken)
Star Trek Mod v1.4.4
1. Added Dreadnought Mounts to other races
2. Added Defiant
Cloaking Mount
3. Added Defiant Cloaking Device (For use with the Defiant
Mount only)
4. Added Buzzard Collector II - III
5. Changed Movement
Bonuses for all Warp Engines and similar. (Reduced)
Star Trek Mod v1.4.3
1. Added New Romulan Ship images
2. Added The rest of the New
Klingon Ship images
3. Fixed Borg Neural Net was being given as ancient
Tech (Borg Interface technology now accessible)(Thanks Phillip)
4. Added
Neural Network Component
5. Changed Scattering Armor I - III now have a
restriction of One Per Vehicle
6. Changed Robo - Miners I - III Tonnage
Space Taken from 50 to 100
7. Changed Robo - Farmers I - III Tonnage Space
Taken from 50 to 100
8. Changed Robo - Rad Extractors I - III Tonnage Space
Taken from 50 to 100
9. Changed Federation Particle Fountain I - V Tonnage
Space Taken from 50 to 75
10. Added Galaxy X Mount
11. Added Ram
Cannon (For use with Galaxy X Mount, and Other Dreadnought Mounts)
12.
Changed Romulan Plasma Burst I - III Weapon Target from Ships/Planets to just
Ships (Engine damaging weapon)
Star Trek Mod v1.4.2
1. Updated All Race Tech Tree documents
2. Changed Reduced Abilities
of Federation Sensor Array I - V
3. Changed Reduced Abilities of Dominion
Combat Sensors I - III
4. Changed Slave Camp I to Slave Labor Camp I
(Pirate Race)
5. Added Weapon Overloading Weapons (Tachyon Projection
Cannon I - V)
6. Added Engine Overloading Weapons (Ionic Disperser I - V
& Ionic Pulse Missile I - V)
7. Added Gravitational Weapons (Graviton
Hellbore I - V)
8. Added Warp Weapons (Wormhole Beam I - III)
9. Fixed
Pirate Shock Troops
10. Added One Per Vehicle limit to all cloaking
devices
Star Trek Mod v1.4.1
1. Changed Phased Energy Cannon I - X Damage type from Normal to Skips
Armor
2. Changed Beam Discharger I - IV Damage type from Normal to skips
Armor and Shields
3. Changed Laser Beam I - V Damage and Range (Increased
to improve usage)
4. Added Required Energy Stream Weapons V to all Race
Energy Weapons Traits, except 8472.
5. Changed Cardassian Discharge Weapons
Tech Requirement from Cardassian Technology 1 to Cardassian Weapons 10
6.
Changed Klingon Cloaking Tech Level from 3 to 5
7. Changed Breen Cloaking
Device I - III General Group from Breen Shields to Cloaking
8. Changed
Klingon Cloaking Device I - III General Group from Shields to Cloaking
9.
Changed Romulan Cloaking Device I - III General Group from Shields to
Cloaking
10. Added Klingon Cloaking Mount - Klingon Cloaking Level 4 (For
use with Scout and Frigate sized ships. Reduces size)
11 Added Klingon
Advanced Cloaking Device I - II
12 Added Romulan Advanced Cloaking Device
I - II
13 Changed Romulan Cloaking Tech Level from 3 to 5
14. Changed
Research.txt for all races to reflect new Energy Stream Weapons
Requirement.
15. Added Orion Tech Tree read-me
Star Trek Mod v1.4.0
1. Changed Dominion Battle Cruiser Radioactive Cost from 100 to
300
2. Changed Dominion Battleship Radioactive Cost from 600 to 500
3.
Changed Federation Destroyer Image from Defiant to Variation of Nebula
4.
Changed Federation Cruiser Tonnage from 450 to 500
5. Changed Federation
Heavy Cruiser tonnage from 520 to 600
6. Changed Federation Battle Cruiser
from 660 to 750
7. Changed Ferengi Frigate Tonnage from 220 to 250
8.
Changed Ferengi Destroyer Tonnage from 300 to 350
9. Changed Ferengi
Battle Cruiser Tonnage from 850 to 900
10. Changed 8472 Destroyer tonnage
from 400 to 450
11. Changed Tholian Dreadnought Tonnage from 950 to
1000
12. Fixed Many minor spelling errors.
13. Fixed Restriction
error in Afterburner I - III (Thanks Ed.)
14. Changed Breen Plasma Cannon
I - III reload rate from 1 to 2
15. Changed Breen Energy Dampener I - VI
reload rate from 2 to 1
16. Fixed Shield Level will now include System
Gravitational Shield Facility & Planetary Gravitational Shield Facility
17. Changed Trilithium Torpedo General Group from Stellar
Manipulation to Weapons of Mass Destruction
18. Changed Genesis Weapon I -
III General Group from Stellar Manipulation to Weapons of Mass
Destruction
19. Changed Genesis Weapon I - III Requirement from Stellar
Manipulation to Weapons of Mass Destruction
20. Changed Nucleonic Thresher
General Group from Stellar Manipulation to Weapons Of Mass Destruction
21.
Changed Inverted Quantum Beam General Group from Stellar Manipulation to
Weapons Of Mass Destruction
Star Trek Mod v1.3.9
1. Added (Requires 2 to move) to the Abilities Description of Warp Core
I - VI
2. Added (Requires 2 Impulse Engines to move) to the Abilities
Description for Warp Core I - IV
3. Added (Requires 2 Impulse Engines to
move) to the Abilities Description to all other Special engines
4. Added
(Requires 2 Impulse Engines to move) to the Abilities Description for Quantum
Singularity
Engine I - III
5. Added (Requires 2 Impulse Engines to
move) to the Abilities Description for Borg Transwarp Conduit
Drive I -
III
6. Changed Removed second ability from Romulan Quantum Singularity
Engine I - III because it was a illegal design
7. Added New Splash
screen by David E. Gervais
Star Trek Mod v1.3.8
1. Changed Increased Tonnage limit in Tholian Energy Mount (Now all
Tholian ships have access to this mount)
2. Changed Increased Tonnage
limit for Pirate Mount (Now more ships have access to this mount)
3.
Changed 8472 Range Mount to include all ship sizes
4. Changed BOP Mount
description to read Scout instead of Escort
5. Changed Defiant Mount
description to read Heavy Escort instead of Destroyer
6. Changed Cardassian
Mount description to read Escort through Cruiser instead of Frigate &
Escort
7. Changed Name of Cardassian Ship Mount to Cardassian Race
Mount
8. Changed Name of Borg Mount to Borg Capture Mount
9. Changed
Name of BOP Mount to Klingon BOP Mount
10. Changed Name of 8472 Race Mount
to 8472 Range Mount
11. Changed Name of Breen Race Mount to Breen Range
Mount
12. Changed Name of Pirate Mount to Pirate Plunder Mount
13.
Changed Name of General Race Mount to General Accuracy Mount
14. Changed
Reduced the amount that Romulan smaller ships use in Rads
Star Trek Mod v1.3.7
1. Added New side bar graphic by TNZ
2. Fixed Error in Breen
Small Disrupter III Level requirement was 1 instead of 2 (thanks Xeno)
3.
Changed General Group from weapons to Breen Weapons in Breen Mini Plasma
Cannon II (thanks Xeno)
4. Fixed Tholian Cruiser and Battle Cruiser
tonnage were reversed. (Thanks David G.)
5. Fixed Tonnage error in General
Mount
Star Trek Mod v1.3.6
1. Changed System Types from FQM D to FQM Standard. (To avoid any more
BMP errors)
2. Fixed Klingon Target Combat Sensors II abilities
3.
Fixed Error in Borg Speech file. (Thank you PE Shang for all the help)
4.
Fixed Error in Orion (Pirates) speech file. (Thank you PE Shang for all the
help)
5. Added New design type to Borg design Creation file in the hopes
of improving borg ship design in later stages of the game.
Star Trek Mod v1.3.5
1. Changed All Training Facilities. Balanced them out and reduced % rate
of training.
2. Changed Borg Design file to help improve AI use.
(Hopefully)
3. Changed 8472, Breen, Cardassian, Dominion, Federation,
Ferengi, Klingon, Romulan, and Tholian design files slightly to improve Ai
use. (Hopefully) (Thanks President-Elect Shang)
4. Changed Borg will use
less armor on their ships now
5. Changed Tech Area Stellar Harnessing max
level from 6 to 3.
6. Fixed Tech level requirement for Utopia Planitia
Shipyard. Can now be constructed (Thank you Stunk)
7. Changed Ai ship
design file to improve Ai use.
8. Added Pirate Trait to Racial
traits
9. Added Pirate Race to TechArea
10. Added Pirate
Facilities
11. Added Pirate Components
12. Added Pirate Race
"Orions" to races
13 Added 2k, 3k, 5k emp files for the Orions
15.
Added Pirate Captain Component to the Components (Comp_1248)
16 Updated
Comp_BMP
17 Added Pirate ships to the Vehicle Size file
18. Added
Info on the FQM abbreviations. (WPL, WPM, WPH = Warp Point Light- Medium-
Heavy)
19. Updated Component/Weapons lists
20. Updated Splash
Screen
21. Changed Removed the Star-Unstable ability from Structural
Integrity Field I - V, it was not needed
22. Changed Medical Technology I -
III & Gestation Vats I - III from Applied Political Science to Medical Technology
23. Changed Name of Gestation Vats I - III to Population
Growth Facility I - III
24. Fixed Error in Mineral Miner Facility
III
25. Fixed Error in level requirement for 8472 Planetary Bioelectric
Field II
26. Added Race Tech Flow charts
27. Fixed Spelling error of
Borg Fusion Cube
28. Fixed Wrong Roman Numeral In Breen Military Academy
II
29. Fixed Spelling error in Klingon Prisoner Camps I - III
30.
Fixed Spelling error in Slave Labor Camp I - III
31. Fixed Spelling
error in Pirate Space Dock I - III
32. Fixed Description error for Tholian
Training Center II
33. Fixed Ferengi Marauder will now be given at correct
Ship construction level
34. Changed Ferengi Stream Weapons Tech requirement
from Ferengi Pulse Weapons level 2 to Ferengi Pulse Weapons level 3
35.
Fixed Level error in Ferengi Isokinetic Cannon IV and V Now will be gained at
correct tech level
36. Changed Klingon Stream Weapons Tech requirement from
Klingon Pulse Weapons level 2 to Klingon Pulse Weapons Level 5
37.
Changed Cost of research for the Klingon Pulse Weapons from 10,000 to
8,000
38. Changed Romulan Stream Weapons Tech requirement from Romulan
Pulse Weapons level 2 to Romulan Pulse Weapons level 5
39. Changed Cost
of research for the Romulan Pulse Weapons from 10,000 to 8,000
40. Fixed
Typo in Ai Research Design File.
41. Fixed Tholian Command Complex I is
now obtained at correct tech level
42. Fixed Error in Settings file. Was
missing information thus causing the mod not to use it. (thanks David G)
Star Trek Mod v1.3.4
1. Changed Family number for Components Dominion ECM I - III
2.
Changed Family number for Components Klingon Target Combat Sensors I - III
3. Changed Family number for Components Small Phased Energy Cannon I - III
4. Changed Family number for Components Federation Particle Fountain I -
III
5. Changed Family number for Component Enhanced Fusion Beam
6.
Changed Family number for Component Borg Transporter
7. Changed Family
number for Components Shield Depleter I - V
8. Updated To FQM Version
2.08
9. Added Component Family Number List to ModInfo. (Thank you
DavidG)
10 Updated Intro Splash screen to current version
11. Fixed
Name of Component Cardassian Shock Troop II
12. Changed Federation Large
Transport Tonnage from 600 to 800 (Was the same as medium)
13. Fixed Beam
Discharger II - III level requirements
14. Added Beam Discharger IV
15.
Changed Borg Design Creation file in an attempt to improve AI design
16.
Changed All Large Transports to 800 Tonnage
Star Trek Mod v1.3.3
1. Changed Family number for Facility Holosuite Center I - III, Ketracel
White Facility I - III, and Political Center I - III from 37 to 47
2.
Changed Family number for Facility Salvage Yard I - III from 31 to 16
3.
Changed Family number for Facility Massive Planetary Shield Generator from 41
to 28
4. Changed Family number for Facility Central Computer Complex I -
III to 50
5. Changed Family number for Facility Spaceport Depot I - III to
51
6. Changed Family number for Facility Subspace Telescope I - III to
52
7. Changed Family number for Facility Battle Arena I - III to 53
8.
Added Facility Family Number List to ModInfo. (Thank you DavidG)
9.
Updated Facility Family Number List (FFNL) to reflect the changes made
10.
Changed Balanced all race mounts more effectively
Star Trek Mod v1.3.2
1. Fixed Mini Component 1223 on Components.bmp
2. Changed Family
number of Starfleet Command I - III Facility
3. Changed Family number of
Starfleet Academy I - III Facility
4. Added Destroyer to Federation ship
list
5. Changed Federation Ship Construction max level from 9 to
10.
6. Changed Klingon and Romulan Default Design File (Tweak so that AI
would stop putting colony components on its designs.
7. Updated Splash
screen to current version
Star Trek Mod v1.3.1
1. Fixed Photon Torpedo III had Roman numeral of 8
2. Fixed
Impulse Engine VI had wrong roman numeral
3. Updated Comments
4.
Changed Anti - Matter Torpedo I - V Tonnage Space Taken and Tonnage Structure
from 15 to 20
5. Changed Photon Torpedo I - X Tonnage Space Taken and
Tonnage Structure from 30 to 20
6. Changed Race AI Design Creation file
slightly to improve late game ship design
7. Changed Vorta Captain I - II
from Standard movement to Combat Movement (Avoid engine conflicts)
8.
Changed Capital Ship Missile I - V speed from 5 to 6
9. Changed All Races
Troop Components Vehicle Type from Ftr/Trp to Troop
10. Added Weapons
Family List (For AI Modders)
11. Updated Weapons/Component reports
12.
Added New Large Splash Screen
13. Changed Color of row grid to dark
blue.
14. Changed Cost of Heavy Carrier in vehicle size file. Org/Rad were
set to 0 now set at 600 each
15. Changed Family number from 37 to 66 for
Federation Facility Holo-Center I - III
16. Added An extra redundant tech
req to the supply Storage Component I - V to help AI use it more effectively. (Thank you Fyron)
17. Fixed Requirement error in Ferengi Cargo V
18.
Modified 8472, Borg, Breen, Cardassian, Dominion, Federation, Romulan,
Tholian, and UCP research files to research Torpedo requirements
19.
Added The Star Trek TMP set to the Mod
20. Added Federation TMP 2, 3, 5
k EMP files
Star Trek Mod v1.3.0
1. Fixed Spelling error in name Impulse Engine IV
2. Changed
Shuttle alternate image from shuttle to Fighter Large
3. Changed Borg
Plasma Projector I - III family from 2009 to 2109 to stop conflict with borg
ripper beam
4. Changed Tonnage Space Taken from 15 to 20 for Emissive Armor
I
5. Changed Tonnage Space Taken, and Tonnage Structure for Shield
Generator I from 30 to 40
6. Changed Tonnage Space Taken on Computer Virus
I - II to 30
7. Fixed Plague Bomb I was named incorrectly and had the
wrong General Group (Thanks TNZ)
8. Added Requirement Torpedo Weapons 4 to
all Races Torpedo Weapons.
9. Fixed Level requirement error in Breen
Organic Extractor II
10. Fixed Masking issues with Components BMP
(Mini)
11. Removed Extra Medical Facilities I - III (Duplicated)
12. Fixed Small Anti - Matter Torpedo I - III had Ferengi weapons as family name
instead of weapons
13. Fixed Issue with Romulan and Federation not
designing colony ships early in game. (Thanks TNZ)
14. Added (As a test)
the AI_Construction_Units file from the TDM Race UnitedFlora AI by Rollo
15. Changed Romulan Design Construction file slightly to facilitate the design of
units early in the game
16. Changed Shuttle II - III size from 100 to 80
and 80 to 70.
17. Changed Reduced ship construction research cost by
10k
18. Changed Romulan General racial make up slightly to hopefully make
them more effective in game. (I hope)
19. Added New Romulan 2k, 3k, 5k EMP
files
20. Changed Borg, Tholian, and standard Repair components to be more
cost effective and better reflect the races using them
Star Trek Mod v1.2.9
1. Fixed Most of the Captain I had the wrong Tech Level requirement.
2. Changed Laser Beam I - V weapon family from 2000 to 2333 to prevent
conflicts when upgrading
3. Fixed Tholian Armor I - IV now have the same
requirement (Tholian Armor) as Tholian Armor V
4. Changed Dreadnought size
for General Races from 1000 to 1200
5. Added Race mounts for 8472, Breen,
Cardassian, Ferengi, General, and Romulan races.
6. Fixed Dominion
Founder Shrine II was listed under Religious Technology and not Dominion
Technology
7. Fixed Ferengi Mini Anti-Proton Beam I - III did not have the
correct beam number was 17 now 16
8. Changed Description of Component
Structural Integrity Field I - V
9. Changed Description of Component Phased
Energy Cannon I - X
10. Changed Mineral cost of Phased Energy Cannon I - X
from 300 to 50
11. Adjusted The cost and Tonnage of all Disruptors
12.
Fixed Spacing errors in System Names
13. Fixed Level requirement error
for Dominion Small Polaron Beam III
14. Changed Cardassian Bio Weapon in
TechArea from Weapons Technology to Cardassian Technology
15. Fixed Errors
in Federation Design Creation file
16. Changed Damage Points To Kill One
Population from 10 to 50
17. Added Five negative point racial
traits
18. Updated Splash Screen
19. Updated Component/Weapons
families file
20. Updated Comments
Star Trek Mod v1.2.8
1. Fixed Family conflict between Impulse Engines I - V and the Nucleonic
Thresher
2. Changed Federation Ablative Armor Family name from 10 to 197.
This should allow for other armor to be added to designs
3. Changed
Balanced out the Vehicle sizes and cost a bit.
4. Fixed Had the Game
folder in the wrong location. Now splash screen should be updated.
5. Updated Splash screen to reflect 1.2.8
Star Trek Mod v1.2.7 (Thank you to Xeno and DavidG for their bug reports)
1. Fixed Level Requirement typo in Anti - Matter Torpedo IV -
2.
Fixed Level Requirement typo in Photon Torpedo II - III
3. Fixed Credit
error for the Star Trek Map in the Comments Read-me (Sorry UserX)
4. Fixed
Error in Level requirement for Ferengi Troop II- V
5. Fixed Error in
level requirement for Tholian Drone III
6. Changed Level from 3 to 5 in
Ship Construction in Tech Area (SIF IV and V can now be researched)
7.
Changed Level Requirements for Afterburner I - III. They are now correct
8.
Changed Maximum Level for High Energy Weapon in Tech Area from 7 to 6
9.
Changed Maximum Level for Computers in Tech Area from 3 to 4
10. Fixed
Level requirement for 8472 Bio-reclamation Complex II was 8 is now 2
11.
Changed Maximum Level for borg shield weapons in Tech Area from 3 to 5
12.
Changed Level requirements for Borg Plasma Projectors I - III. They are now
correct
13. Changed Breen Small Energy Dampener I - III Tech requirement
from Breen Technology to Breen Energy Weapons
14. Changed Level
requirements for Dominion Positron Torpedo I - IV. They are now correct
15.
Changed Level requirements for Romulan Plasma Torpedo I - V. They are now
correct
16. Fixed Error in Tholian Armor III - V requirements and level
requirements
17. Fixed Error in Tholian Repair Matrix III level
requirement
18. Updated Splash Screen to 1.2.7
19. Updated Component
and weapons report
Star Trek Mod v1.2.6
1. Replaced StellarAbilityTypes & SectType in the Data folder so that
the Star Trek Map will work.
2. Replaced The UCP Research File
3. Fixed
Bit Map number on Federation Ablative Armor II
4. Changed Increased all
Fighter Max Tonnage SM - 20 M - 35 L - 50
5. Fixed Romulan Plasma Burst I
- III will now move in combat
6. Changed Federation Sensor Array to reduce
bonuses slightly
7. Changed Increased the Shield Generation for Small
Shield Generator I - III
8. Changed Increased the Armor Tonnage for Small
Armor and Small Emissive Armor
9. Added Small Warp Engine to
Components
10. Changed Tech Area Federation Ship Construction level from 8
to 9. Can now build Juggernoughts
11. Added Shuttle Type II and Shuttle
Type III to Vehical.Txt Shuttle I = 60, Shuttle II = 80, & Shuttle III =
100
12. Changed Tech Area Shuttle Technology from 2 to 3
13. Changed
Tech Area Level Cost for Fighters from 100,000 to 90,000
14. Fixed Typo
in Vehicle.txt Borg Battle Cube was Min, Org, Rad costs
15. Changed All
Ships Sizes for Borg - Thank you Lighthorse
16. Fixed Typo in Borg Drone
II Weapon Damage At Rng
17. Added Borg Ripper Beam to the Borg
Mount
18. Changed Increased Tech Area Borg Ship Construction level from 7
to 9
19. Changed Increased Cost of Borg Ship Construction from 100000 to
150000
20. Fixed Spelling Error of Small Impulse Engine and Small Improved
Impulse Engine
21. Fixed Back Ground of component 1230
22. Updated
Component/Weapon Reports
23. Updated Splash Screen to reflect 1.2.6
24.
Added New Component, Shock Troops, for use with Fighters and Shuttles
25.
Added All New Andorian Race Images to Neutral 007
26. Fixed Neutral
Race 007 (Andorian) HTML Viewer so that it displays images now
27. Fixed
Level requirements for Small Efficient Impulse Engine & Small Quantum
Impulse Engine. Can now be accessed
Star Trek Mod v1.2.5
1. Updated The Splash screen to reflect latest version 2.2.5
2. Added
Fyrons Quadrant Mod Deluxe 2.05
3. Changed StellarAbilityTypes to exclude
damaging warp points. (Thanks Fyron and TNZ)
4. Updated All Race
Research.txt's (Thank you Rollo for the help)
5. Changed All ships in the
vehcileSize file now will use standard images if primary is not available
6.
Updated Weapons / Components reports
7. Changed Automatic Colonization
Population setting from 1 to 0
8. Added Maps Folder
9. Added UserX
Star Trek Map
10. Added Atrocities Newest Andorian Ship/Race images to the
Andorian Race (Race Neutral 007)
11. Fixed Orientation of Vulcan (Race
Neutral 010) ship portraits.
12. Modified All neutral race
Research.txt
13 Changed Plasma Envelope Missile I - V damage at range is
detuned. (Weapons was way to powerful)
14. Changed Plasma Missile I - V
Damage at Range settings to better reflect the weapon system
15. Changed
Borg Mount to only give mount bonus for Borg Shield Depleter weapon and
Incinerator Beam
16. Changed Borg Colony ship to same engine usage as other
races colony ships
Star Trek Mod v1.2.4
1. Changed Federation Nova Burst I - III to Federation Trilithium Cobalt
Torpedo I - III
2. Changed Federation Trilithium Cobalt Torpedo I - III
specs to be a heavy hitting long reload time Torpedo
3. Updated Many of the
weapon descriptions to include range. (Long, Medium, Short)
4. Added
Weapons of Mass Destruction to the Tech Area
5. Changed All Stellar
Manipulation Components that can be used as WOMD from Stellar manipulation to
WOMD Tech
6. Added Artificial Warp Point Creation to the Tech Area
7.
Changed All Warp Point creation/destruction components from Stellar
Manipulation to Artificial Warp Point Creation
Star Trek Mod v1.2.3
1. Added Computer Control to tech area
2. Changed Master Computer I
- III tech requirement to Computer Control
3. Modified Several minor
changes to a bunch of components.
4. Changed Dom Torpedo Weapons to
Dominion Torpedo Weapons in Tech Area and other files
5. Removed Mini Torp
Weapons - Dominion technology. Was not being used
6. Changed Many BMP
images to use the new Component images by Captain Kowk
Star Trek Mod v1.2.2
1. Changed Structural Integrity Field I - V (No longer has the Armor
Ability)
2. Added New Component images by Captain Kwok
3. Fixed
Spiral Wave Disruptor II had wrong Roman Numeral.
4. Changed Racial Trait
Ancient Race cost from 0 to 1500.
5. Fixed Typo in Romulan Quantum Reactor
I
6. Removed All armor and shield abilities from all warp engines.
(Conflict and illegal functions)
7. Changed Storage Supply Components I - V
have been revamped.
8. Added Warp Core IV
9. Changed Warp Core II -
III now are gained at lower Warp Technology
10. Fixed Romulan Quantum
Singularity Drive I - III now work.
11. Updated Components.BMP with in new
images by Captain Kwok.
12. Changed Balanced out all of the race weapons
Star Trek Mod v1.2.1
1. Fixed Typo in the Setting.txt
2. Fixed Ai would not use colony
tech if player selected game to generate random AI's (I hope it is fixed)
Star Trek Mod v1.2.0
1. Updated Splash BMP
2. Added All Race EMP Files
3. Changed
All Races General Doc to include the Colony Mod Traits
4. Changed All
Races Research AI Files to include the Colony Mod
5. Added New Vulcan
Ships to the Vulcan Neutral Race
6. Changed All Neutral Race General files
to include Colony Mod Traits
7. Changed All AI General files to include
Colony Mod Traits
8. Added Research Doc to all Neutral Races
9.
Changed All Neutral Race Research files to reflect Colony Mod Traits
10.
Changed Crew Quarters became Crew Quarters II with Repair ability. Crew
Quarter I is standard component.
Star Trek Mod v1.1.9
1. Added Repair ability to Crew Quarters (1 per turn)
2. Added
Place holder Racial Traits to Racial Traits doc (For future use)
3. Added
Colony Mod components
4. Added Colony Mod technologies to TechArea
(15,16,17)
5. Added Colony Mod racial traits to racial Traits doc
Star Trek Mod v1.1.8
1. Modified Each Races Default Designs (Satellites) to use race weapons
2. Modified Each Races Default Designs (Weap Platforms) to use race
weapons
3. Modified Each Races Default Designs (Battle Stations) to use race
weapons
4. Modified Each Races Default Designs (Shuttles / fighters) to use
race weapons
5. Fixed Minor errors in some races Settings.txt
Star Trek Mod v1.1.7
1. Updated Installation Doc
2. Added More Star Trek system names to
SystemNames.txt
3. Added New Emperor Names to EmpeorNames.txt
4.
Added Starfleet to Design Names - Starfleet ship names
5. Added More
Emperor types to EmperorTitles.txt
Star Trek Mod v1.1.6
1. Fixed Error in Breen Cloaking II
2. Fixed Breen Cloaking II
& III now obtained at correct tech level.
3. Fixed Error in Vehicle
Size Battleship - General Race Technology. Was tech level 18, now 1.
4.
Fixed Ferengi High-Energy Weapons were showing up in Klingon Technology
5.
Fixed Ferengi Warheads were showing up in Klingon Technology
6. Fixed
Error with Breen Ships in VehcileSize doc
7. Changed All propulsion
designs in VehcileSize doc - More uniform
8. Changed 8472 Combat Plexus I
- II bmp image to 311
9. Changed Dominion Varethiel Armor I - III bmp image
to 728
10. Changed TechArea shuttles Technology - removed unneeded
requirements
Star Trek Mod v1.1.5
1. Changed Name of Borg Transwarp Conduit Drive to Borg Transwarp Conduit
Drive I
2. Added Borg Transwarp Conduit Drive II - III
3. Modified
All races Default Design.txt yet once again in the hopes of improving AI use
and ship design
4. Fixed Error in TechArea for 8472 technology
5.
Modified Yet once again the 8472 Research.txt
6. Added
New Breen Mini
images (latest textures by Atrocities)
7. Fixed Name issues with all race
html's
8. Fixed Spelling Error of Photon Torpedo V
9. Fixed Spelling
Errors of Dominion in TechArea
10. Fixed Error in TechArea where Tholian
Ship construction was coming up under Romulan Technology
11. Fixed
Spelling Error in TechArea for Tholian Technology - Tholian Facility
Technology
12. Fixed Spacing Error in TechArea Borg Torpedo Weapons
Star Trek Mod v1.1.4
1. Changed Name of Small Depleted Uranium Cannon I - III to Small Phased
Energy Cannon I - III
2. Removed Small Phased - Polaron Beam (Was not
needed)
3. Added Disrupter I - X to Breen Technology
4. Added Small
Disrupter I - III to Breen Technology
5. Changed Modified each races
DefualtDesign.txt to better reflect that races available weapons
6. Changed
Name of Federation Escort II to Heavy Escort
7. Changed Tonnage size of
Borg ships, they did not work out as expected at higher numbers
8. Added
Borg Ship Mount - Reduces size of components by 25% for all Borg ships
9.
Fixed Error in VehicleSize.txt Borg Cube
10. Fixed Error in Borg
Transwarp Conduit Drive
Star Trek Mod v1.1.3
1. Added Image Mod Combat images
2. Changed Many weapons Combat
images
3. Fixed Missing combat image for Small Pulse Phasers
4. Fixed
Photon Torpedo VI - X now use same combat image as Photon Torpedo I - V
5.
Changed Borg Energy Weapons requirement from physics 2 to physics 1
6.
Changed Adjusted several races Research.txt slightly
7. Changed Name of
Depleted Uranium Cannon I - X to Phased Energy Cannon I - X
8. Fixed
Dominion Mini Positron Torpedo I - IV now exclusive to Dominion Race
9.
Added Updated Weapons/Components reports/families documents
10. Changed
Increased the Weapon Damage at Range for the Dominion Mini Positron Torpedo I -
IV
Star Trek Mod v1.1.2
1. Fixed Federation Frigate Tech Level now is 2 instead of 4
2.
Added Federation Escort II (Will use defiant mount)
3' Changed
Federation Escort available at start for Federation
4. Changed Federation
Escort BMP from Defiant to Nova
5. Changed 8472 Warp Weapons requirement
for Physics 4 to Physics 2
6. Changed All Races Research Files in the hopes
of improving Ai use.
7. Changed Federation Impulse Engine VI now available
with Slipstream Drive
8. Changed Structural Integrity Field I - V Tonnage
to 0 for all (Kowks original plan)
9. Changed Structural Integrity Field I
- V Supply Usage to 0 for all (Kowks original plan)
10. Changed General
Ship Construction cost from 10k to 100k
11. Fixed 8472 Quantum Singularity
Beam was showing up in other races technology
12. Changed Impulse Engine I
- VI General Group from Impulse Engine to Engines (AI should use them
now)
13. Changed Bussard Collector General Group from Engines to
Supply
14. Changed Design Creation for all race in the hope of improving AI
usage
Star Trek Mod v1.1.1
1. - Added Cardassian Light Cruiser BMP's
2. - Fixed Error with
Impulse Engine V - was giving 9850 in supply instead of 850
3. - Changed
Bitmap for Point Defense Disrupters I - V from 66 to 1199
4. - Changed
Crystal Enhanced Laser I - III from Federation to Tholian technology
5. -
Fixed Damage Control II - III now repair correct number of components
6. -
Fixed Errors in Borg Troop Technology in TechArea
7. - Fixed Photon
Torpedo VI - X now use the same BMP image as Photon Torpedo I - V
Star Trek Mod v1.1.0
1. - Adjusted All Default AI Design Attack Ship to use a minimum of 3
engines and a max of 10
2. - Added New Dominion Ship Images
3. -
Changed Klingon Battle Arena I Ability 1 from 1 to 2 (Was not working
correctly)
4. - Changed Physics from a tech level of 4 to 2 (Does not
research anything past 2)
5. - Changed Construction from a tech level of 5
to 1 (Does not research anything past 1)
6. - Increased Klingon Ship
Tonnage sizes. (Better reflects actual Klingon ship sizes
7. - Added
Disrupters to the BOP Mount
8. - Increased Borg Boarding Parties
9. -
Added The word Troops to Klingon Shock Troops I - V
Star Trek Mod v1.0.9
1. - Fixed 8472 Flux Pod II - V now require proper tech level
2. - Added General Woundwort new Main Button Image (If you wish to use you will
have to rename as MAIN
Star Trek Mod v1.0.8
1. - Changed Borg Small Incinerator Beam I - III now require only Borg
Energy Weapons
2. - Changed Description of Biokinetic Discharge I - III
from Long Range to Medium Range
3. - Increased Range and power of Quantum
Singularity Beam I - III
4. - Increased Range of Plasma Projector I -
III
5. - Increased Range of Incinerator Beam I - III
6. -
Changed
Enhanced Fusion Beam I to Enhanced Fusion Beam
7. - Changed Enhanced
Fusion Beam Roman Numeral from III to 0
8. - Increased Range of Enhanced
Fusion Beam
9. - Changed Description of Breen Energy Dampener IV - VI from
medium range to Long Range
10. - Increased Range of Breen Energy Dampener
IV - VI
11. - Changed Description of Cardassian Spiral Wave Disruptor I -
III from short range to long range
12. - Increased Range of Cardassian
Spiral Wave Disruptor I - III
13. - Changed Dominion Polaron Beam I - V
from Normal to Skips All Shields (Better reflects Dominions weapons)
14. -
Increased Range of Dominion Polaron Cannon I - III
15. - Increased Range
of Klingon Ion Cannon I - III
16. - Increased Range of Ferengi Isokinetic
Cannon I - V
Star Trek Mod v1.0.7
1. - Fixed Error in Borg Repair Drone III
2. - Fixed Spelling
error of Small Efficient Impulse Engine
3. - Fixed Spelling error of Small
Quantum Impulse Engine
4. - Fixed Error in Borg Regenerative Shields IV
& V, now require Borg Shields level 4 and 5
5. - Changed Borg
Regenerative Shields I - III now require level I - III of Borg Shields
Star Trek Mod v1.0.6
1. - Changed Klingon Scout Requirement Max Engines from 4 to 3
2. - Changed Federation Explorer Requirement Max Engine from 5 to 3 and Engines Per
Move from 2 to 3
3. - Changed Federation Frigate Requirement Max Engine
from 5 to 4 and Engines Per Move from 2 to 4
Star Trek Mod v1.0.5
1. - Fixed Error in Cargo Bay V
2. - Increased Cargo Storage
Abilities for Cargo Bay I - V (100, 150, 200, 250, 300)
3. - Increased
Range of Nova Burst I - III
4. - Decreased Reload rate of Nova Burst I -
III from 2 to 1
5. - Corrected Spelling error of Small Efficient Impulse
Engine
6. - Increased Range of Gravimetric Torpedo I - III
7. -
Decreased Reload rate of Gravimetric Torpedo I - II from 2 to 1
8. -
Changed Weapon Damage Type of Plasma Torpedo I - V from Normal to Skips All
Shields (More to the design of the weapon used by the Romulans)
9. -
Increased Range of Plasma Burst I - III
10. - Reduced Reload rate for
Plasma Burst I- III from 2 to 1
11. - Increased Range of Crystalline
Torpedo I - V
12. - Decreased Reload rate of Crystalline Torpedo I -
V
13. - Changed Pulse Phasers I - VI from Normal Weapon Damage to Skips
Armor
14. - Reduced Pulse Phasers I - VI Tonnage Space and Structure from
20 to 10
15. - Changed Pulse Phasers I - VI Weapon Display from Torp to
Beam
16. - Reduced Small Pulse Phasers I - III Weapon Display from Torp to
Beam
17. - Changed Small Pulse Phasers I - III from Normal Weapon Damage to
Skips Armor
18. - Increased Quantum Singularity Beam I - III Damage at
Range from 5 to 15 each
19. - Removed All but the Combat Captains
components. (Will add revised one back in later)
20. - Changed The Reload
rate for Quantum Torpedo I - V from 1 to 2
Star Trek Mod v1.0.4
1. - Reduced Tonnage of Mini Positron Torpedo I - IV from 20 to 10
2.
- Increased Range of Mini Positron Torpedo I - IV
3. - Decreased Reload
rate for Mini Positron Torpedo I - IV from 2 to 1
4. - Added Master
Computer I - III back to the mod by popular request
5. - Changed Racial
Trait Ancient Race cost from 1000 to 0 (For use with AI's)
6. - Changed
Supply amount used on Impulse Engines I - V to 5 each
7. - Increased
Supply Storage Ability for Impulse Engines I - V
8. - Added Supply Amount
Used 50 to Transwarp Drive
Star Trek Mod v1.0.3
1. - Added AI_DesignCreation files to Ktarians, Nausicaan, Sheliak, and
Tamarian Races
2. - Replaced All Race AI_DesignCreation files
3. -
Fixed Federation Race Portrait and Mini image so that numbers show up better.
(White on white did not work well)
4. - Changed The Color of the Main
Icons boarder to yellow
5. - Changed The Color of the Order Icons to
Green
6. - Fixed Error in 8472 General.txt
7. - Fixed Errors in
Breen General.txt
8. - Fixed Error in Ferengi General.txt
9. - Made
New Breen 5k EMP file to replace bad one
Star Trek Mod v1.0.2
1. - Fixed Dominion Attack A would have 11 moves with only 3
engines.
2. - Changed Federation Explorer VehcileSize Engines per move
increased from 2 to 3
3. - Changed Federation Escort VehcileSize Engines
per move increased from 2 to 3
4. - Fixed Spacing errors in
SystemNames.txt
5. - Added New Star Trek Names to SystemNames.txt
6. -
Corrected Spelling error of Transphasic Torpedo
7. - Changed Supply
Storage I - V Tonnage Space Taken to 5
8. - Changed All Mini - Weapon types
reduced Damage at range by 5% to 30%
9. - Changed Phased - Polaron Beams
(Dominion) from skips armor to Skips Shields and Armor
10. - Added
Federation Pulse Phasers to the Defiant Mount
11. - Fixed Ferengi
Spaceport Depot I - III so that AI does not start game with two
facilities
12. - Removed Exploration Captain I - II (Component would not
work correctly)
13. - Replaced Olegs old Tholian ship set with his New Gold
version
14. - Adjusted Minor tweaks to AI General and Settings
Star Trek Mod v1.0.1
1. - Changed Advanced Transphysic Drive Now has a movement bonus of
12
2. - Changed Advanced Transphysic Drive now has a cost of 200 for
Organics
3. - Changed Slipstream Drive (Federation Technology) now has a
movement bonus of 13
4. - Changed Quantum Singularity Engine I - III
Ability 3 from Hit Offense Minus to Plus
5. - Removed Quantum Slipstream
Drive Ability 4
6. - Changed Buzzard Collectors supply usage from 30 to
5
7. - Fixed Romulan Quantum Slipstream Drive was not giving its movement
bonus
8. - Modified Romulan DesignCreation.txt file slightly
Star Trek Beta v1.0.0 (7-21-2003)
1. Official Public Release of Mod
Star Trek Beta v0.9.0
1. - Updated Mod Info file
2. - Updated Comments
3. - Updated
Installation/Uninstall read-me
4. - Included List of Race Components
5.
- Included List of Race Ships
6. - Fixed Errors in AI_DesignCreation -
All Races
Star Trek Beta v0.8.0
1. - Corrected Spelling errors in Facilities.txt
2. - Corrected
Spelling error of Plasma Envelope Missile I
3. - Corrected Spelling of
Small Point-Defense Disruptors
4. - Corrected Description of Breen
Troops
5. - Changed Description of Cardassian Shock Troops
6. - Changed
Description of Cardassian Ground Troops
Star Trek Beta v0.7.0
1. - Changed Description of Nucleonic Thresher to remove the word
torpedo
2. - Added Nova Burst weapons family number to Defiant Mount
(3301)
3. - Corrected Spelling error in Federation Research.txt
Point-Defense Phasers to Point-Defense Phasers
4. - Fixed Structural
Integrity Field V was named IV.
5. - Changed Structural Integrity Field I -
V Tonnage Structure system (Lowered all values)
6. - Corrected Wrong Roman
Numeral used for Bioelectric Field IX (Was IV) for Species 8472
Star Trek Beta v0.6.0
1. - Fixed Spelling error Trilithium Torpedo
2. - Removed Master
Computer Component
3. - Changed Re-organized the Components lists by
type
4. - Changed Renamed the Klingon Shock Troops to Klingon Ground
Troops
5. - Changed Renamed the Klingon Ground Troops to Klingon Shock
Troops
Star Trek Beta v0.5.0
1. - Fixed: Cardassian Mini Light Cruiser was mis-named
2. - Changed: The Color of General Woundwort interface from blue to an off yellow.
3. - Changed: Dominion HTML viewer font from Arial to Federation
4. - Added: Construction Facilities, Construction Vehicles, Planet Types, and
AI_Strategies to the Dominion
5. - Fixed: Spacing error in
SystemNames.txt
Star Trek Beta v0.4.0
1. - Fixed: Spacing error in Ferengi Research.txt
2. - Fixed:
Spacing error in Federation Research.txt
3. - Changed:
Tonnage Structure
of BOP Mount from 50% to 30% reduction in size of component
4. - Changed:
Tonnage Structure of Defiant Mount from 50% to 20% reduction in size of
component
5. - Modified: Federation Research.txt
6. - Modified:
Klingon Research.txt
7. - Modified: Borg Research.txt
8. - Modified:
Ferengi Research.txt
Star Trek Beta v0.3.0
1. - Fixed: Component 1201 was misspelled
2. - Changed: Federation
Weapons Technology from Weapons Technology to Federation Technology
3. - Modified: Borg_AI_DesignCreation file to facilitate better expansion
4. - Modified: Klingon_AI_DesignCreation file to facilitate better expansion
5.
- Modified: Ferengi_AI_DesignCreation file to facilitate better
expansion
6. - Modified: Federation_AI_DesignCreation file to facilitate
better expansion
7. - Modified: Federation Combat Captain I - II with
training Ability (Thanks TNZ)
8. - Changed: Federation Pulse Weapons from
Weapons Technology to Federation Technology
Star Trek Beta v0.2.0
1. - Added: Breen Dreadnought Image to Breen Race Folder
2. - Fixed:
Error in Breen General.txt
3. - Fixed: Misspelling of Klingon Folder
(NOTE: You will have to remove the misspelled folder!)
4. - Changed: Increased the Storage Limit of all colony techs from 2k to 5k
5. - Fixed:
Defiant Mount
6. - Fixed: BOP Mount now works with correct ship
size
7. - Fixed: HTML Read-me (Links were broken)
Star Trek Beta v0.1.0 - June 24th, 2003
1. - Added: EmpeorNames.txt
2. - Added: EmpeorNames.txt
3. -
Added: EmpireTypes.txt
4. - Updated: Components Image Mod to 1.14 (thank
you Fyron)
5. - Updated: New Components to work with Components mod
1.14
6. - Changed: Monolith I - III from 1500, 1700, 1900, to 500, 700, 900
resources generated per turn.
7. - Changed: Buzzard Collector Supplies
Generated from 100 to 50.
8. - Updated: The Fyron Quadrant Mod to FQM
Deluxe 2.4
9. - Modified: FQM Deluxe to not use extra nebula bmps (keeps
the size of the over all mod down.)
10. - Fixed: Misspelling of
Cardassian_Portrait_BattleCruiser
11. - Changed: VehicleSize.txt Federation
Escort tonnage from 200 to 240
12. - Fixed: CompEnhancement.txt Defiant
and BOP mounts now work
13. - Removed: Research.txt from Neutral Race 10.
(Vulcan's)
14. - Corrected: All new components now have corrected new BMP
numbers
15. - Changed: Impulse Engine I BMP from 10 to 8
16. - Changed: Impulse Engine II BMP from 10 to 9
17. - Changed: Impulse Engine
V BMP from 25 to 26
18. - Changed: Buzzard Collector BMP from 8 to
335
19. - Changed: All Warp Core images now have separate looking
BMP's
20. - Changed: Ram scoop I - III BMP image from 128 to 37 (Will
change later to new custom made image)
21. - Added: New Components
22.
- Changed: Borg Captain BMP image to a Drone Image
23. - Changed:
Description of Borg Captain
24. - Changed: Buzzard Collector and Ram Scoop
Images to new images.
25. - Changed: 8472, Borg, Breen, Cardassian,
Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian component Troops
to new images.
26. - Changed: Components using comp_687 to different Image.
(This Component was causing errors.)
27. - Added: EMP Files for 10 Major
Races
28. - Modified: All AI_General.txt's (They were not using Racial
points correctly)