\++================================|                    _=_
  \_________________________________/              ___/==+++==\___
               """\__      \"""       |======================================/
                     \__    \_          / ..  . _/--===+_____+===--""
                        \__   \       _/.  .. _/         `+'
                           \__ \   __/_______/                      \ /
                          ___-\_\-'---==+____|                  ---==O=-
                    __--+" .    . .        "==_                     / \
                    /  |. .  ..     -------- | \
                    "==+_    .   .  -------- | /
                         ""\___  . ..     __=="
                               """"--=--""     

 

---------------------------------------------------
Version History for Star Trek Mod
---------------------------------------------------

Star Trek Mod v1.9.2.2

1. Fixed       - Defiant Clock Mount will now show up for Defiant.
2. Changed     - Robo - Miners I - III Remote Resource Generation - Minerals production to 300/400/500
3. Changed     - Robo - Farmers I - III Remote Resource Generation - Organics production to 300/400/500
4. Changed     - Robo - Rad Extractors I - III Remote Resource Generation - Radioactives production to 300/400/500
5. Changed     - Breen Harvester I - III Remote Resource Generation - Minerals production to 325/425/525
6. Changed     - Removed Breen Harvester IV and V
7. Changed     - Federation Particle Fountain I - III Remote Resource Generation - Minerals to 325/425/525
8. Changed     - Removed Federation Particle Fountain IV and V
9. Changed     - Tholian Rad Extractor I - III Remote Resource Generation - Radioactives to 325/425/525
10. Changed    - Increased Organic and Radioactive costs for Small, Medium, Large, and Huge Troop
11. Changed    - Added reduced Maintenance cost to Scout, Escort, Frigate, and Destroyer hull sizes (-15%/-10%/-5%)
12. Changed    - Added reduced Maintenance cost to Small and Medium Transports (-15%/-10%)
13. Changed    - Increased Organic and Radioactive cost of Small, Medium, and Large Weapon Platforms.
14. Changed    - Increased Klingon Colony Ship KT size to 540 from 500.
15. Changed    - Added Reduced Maintenance cost to all Colony Ship Hulls (-15%)
16. Changed    - Added Increased Maintenance cost for Battleship, Dreadnought, Juggernought hull sizes.
17. Changed    - Modified Happiness types slightly
18. Added      - AI Tag 10 (Deflector Shield) to all AI_Design Creation files
19. Fixed      - Federation AI should design ships again
20. Fixed      - Ferengi AI should design Destroyers again

Star Trek Mod v1.9.2.1

1. Fixed       - Spelling error in Impulse Engine II - V descriptions.
2. Changed     - Cargo Niche Tonnage Structure to 1kt
3. Changed     - Added "and 2 Warp Nacelles" to Quantum Reactor I - IV Descriptions
4. Changed     - Removed Weapon Modifier for Capital Ship Missile I - V (Seeker bug)
5. Changed     - Description of Romulan Ship Capture Technology
6. Fixed       - Spacing error for Tactical Cube in vehicle.txt file
7. Fixed       - Punctuation error in Romulan Shock Troop I - V Ability Descriptions
8. Changed     - Removed Weapon modifier for Plasma Envelope Missile I - V (Seeker bug)
9. Changed     - Removed Weapon modifier for Plasma Torpedo I - V (Seeker bug)
10. Changed    - Removed Weapon modifier for Adv Plasma Torpedo I - III (Seeker bug)
11. Changed    - Removed Weapon modifier for Plasma Missile I - V (Seeker bug)

Star Trek Mod v1.9.2.0

1. Added       - Made new component images and submitted to Image Mod.
2. Updated     - The HTML stuff.
3. Updated     - To FQM v1.22
4. Updated     - Mod Information
5. Added       - Notes on supply usage/generation to Before You Play read-me notes.
6. Changed     - Lowered Ferengi Deuterium Tank I - V Resource cost
7. Changed     - Increased Ferengi Deuterium Tank I - V Supply Storage Ability
8. Fixed       - Spelling error in Racial Trait file 
9. Changed     - Removed Stellar Harnessing Tech requirement from Advanced Replicator Technology
10 Changed     - Lowered Maximum Tech Level for Stellar Harnessing from 3 to 2.
11. Changed    - Increased cost of Ram Scoop Technology.
12. Changed    - Increased cost of Stellar Harnessing.
13. Changed    - Increased cost of Replicator Technology.
14. Changed    - Increased cost of Weapons Of Mass Destruction (It is now exceedingly expensive)


Star Trek Mod v1.9.1.9

1. Added       - Strip Mining Facility I - III to Ferengi Facilities
2. Changed     - Point - Defense Disrupter I - V Bitmap Image to 1902
3. Changed     - Defense Phaser I - V Bitmap Image to 1907
4. Changed     - Romulan Defense Cannon I - V Bitmap Image to 1903
5. Changed     - Engineering I - III Bitmap Image to 1905
6. Changed     - Replicator I - III Bitmap Image to 1918
7. Changed     - Bio - Electric Field I - X Bitmap Image to 1900


Star Trek Mod v1.9.1.8

1. Changed     - Pulse Biokinetic Ray I - X will now fire upon Fighters
2. Changed     - Incinerator Beam I - X will now fire upon Fighters
3. Changed     - Pulse Disruptor I - X will now fire upon Fighters
4. Changed     - Compressed Mini Beam X will now fire upon Fighters
5. Changed     - Polaron Cannon I - X will now fire upon Fighters
6. Changed     - Pulse Phaser I - X will now fire upon Fighters
7. Changed     - Pulse Anti-Proton Beam I - X will now fire upon Fighters
8. Changed     - Pulse Plasma Disruptors I - X will now fire upon Fighters
9. Changed     - Cascade Pulse Disruptor I - X will now fire upon Fighters
10. Changed    - Pulse Weapons will no longer fire upon Planets


Star Trek Mod v1.9.1.7

1. Changed     - All Hand Weapons should now share the same Family Number
2. Changed     - All Rifles should now share the same Family Number
3. Changed     - Abbreviation for Laser Mount (LasM) to LBM
4. Changed     - Resource costs for Engineering I - III
5. Changed     - Resource costs for Damage Control I - III
6. Changed     - Resource costs for Ram Scoop I - III
7. Changed     - Small Shield I - III Shield Generation from 30,50,70 to 5,8,12. 


Star Trek Mod v1.9.1.6

1. Changed     - Most ships now only require 1 Life Support (Say for the Borg and Dreadnoughts or larger)
2. Changed     - Borg ships, because of their size, require more crew and life support components
3. Changed     - Lowered KT size of Federation Frigate from 300 to 280
4. Changed     - Increased KT size of Federation Heavy Escort from 240 to 250
5. Changed     - Increased KT size of Federation Destroyer from 350 to 360
6. Changed     - Increased KT size of Federation Light Cruiser from 400 to 420
7. Changed     - Increased KT size of Ferengi Destroyer from 350 to 360
8. Changed     - Name of Shuttle Type V to Shuttle V.
9. Changed     - Lowered Combat To Hit Offense Plus and Combat To Hit Defense Plus abilities for all fighters
10. Changed    - Lowered Combat to Hit Defense Plus for Shuttles I - V
11. Changed    - Reorganized the vehicle Size file.
12. Changed    - Troop KT Size (SM-12,MD-18,LG-23)


Star Trek Mod v1.9.1.5

1. Added       - Cargo Niche (1kt cargo, 1kt Tonnage)
2. Changed     - Location of SIF in component list
3. Changed     - Lowered Shield Generation From Damage for all shields from 10 to 5 (Bio - 6)
4. Changed     - Lowered Shield Generation From Damage for Crystalline Armor I - V (2,2,2,3,3)
5. Changed     - Emissive Armor values for Crystalline Armor I - V (5,8,10,12.14)
6. Changed     - (SSM) Small Satellite Mount description
7. Changed     - (SSM) Small Satellite Range bonus from 2 to 1
8. Changed     - Added Borg Drone Deflector
9. Changed     - Tonnage Space Taken for Small Shield Generator I - III to 5
10 Changed     - Personal Shield Generator Family number from 507 to 515


Star Trek Mod v1.9.1.4

1. Added       - Deflector Dish - a zero cost item that reduces maintenance cost by 2%
2. Changed     - Supply Storage amounts for all Warp Engine Type Components 
3. Changed     - Flux Pod I - V will no longer be allowed for bases
5. Added       - Bussard Collector IV - X
6. Changed     - Bussard Collector I - X is no longer be allowed for bases
7. Changed     - Bussard Collector I - X tech requirement from Propulsion to Warp Technology
8. Changed     - Ram Scoop I - III is no longer be allowed for bases
9. Changed     - Ram Scoop I - III Family number to 514 (Can now be stacked with Bussard Collectors)
10. Changed    - Anti Matter Pod I - V is no longer be allowed for bases


Star Trek Mod v1.9.1.3

1. Changed     - Removed AI Tag 02 Description from Captains.
2. Fixed       - Multiplex Tracking (6) Roman Numeral is now correct
3. Changed     - Description of Warrior Trait to include "Not Intended For PBW Games."
4. Changed     - Description of Pirate Colony Tech to include "Not Intended For PBW Games"
5. Added       - AI Tag 02 to Pirate Captain I - II (Tells the AI to add to ship designs)
6. Changed     - Removed Repair ability from Engineering I - III (Was redundant)
7. Changed     - Changed Maintenance Reduction costs for Engineering I - III (8%,13%,18%)
8. Changed     - Changed Engineering I tech requirement to Ship Construction I (Available from start of game)
9. Changed     - Reduced Maintenance Costs from Replicator I - III (2% now)
10. Changed    - Replicator I - III now generate 300/400/500 in supplies each turn

Star Trek Mod v1.9.1.2

1. Fixed         Error in the FQM Quadrant Size file, Sparse Maze Entry.
2. Added         More Questions and Answers to the Installation Read - Me
3. Changed       Lowered fighter and shuttle defense ability slightly.
4. Changed       Nausicaan Main.bmp slightly to offset it from the Cardassian color.
5. Changed       Satellite Mounts Damage Percent from 100 to 70.
6. Changed       Satellite Mount to Small Satellite Mount
7. Changed       Vehicle Size Maximum to 50 for Small Satellite Mount (May effect saved games)
8. Changed       Large Satellite Mount to Satellite Mount.
9. Changed       Advanced Tachyon Sensors I EM Active scanning at level 7 to 6
10. Changed      Advanced Tachyon Sensors I EM Active scanning at level 9 to 7
11. Changed      Breen Cloaking Device I - III Tonnage Size from 10kt to 20kt (will effect saved games)
12. Changed      Breen Cloaking Device I - III Cloak Level to (1,1,1 2,2,2 3,3,3)
13. Changed      Klingon Cloaking Device I - III Tonnage Structure from 40 to 20
14. Changed      Advanced Klingon Cloaking Device I - II Tonnage Structure from 40 to 20
15. Changed      Federation Cloaking Device Tonnage Structure from 30 to 15.
16. Changed      Romulan Cloaking Device Tonnage Structure from 40 to 20.
17. Changed      Advanced Romulan Cloaking Device Tonnage Structure from 40 to 20.
18. Added        Tachyon Grid I - II
19. Changed      Removed Ship Construction Level 5 from tech requirements for Federation Cloaking Device
20. Changed      Removed Federation Energy Weapons Level 5 from requirements for Defiant Cloak Mount
21. Added        Defiant Pulse Weapon Mount
22. Added        Movement Bonus to all Scout, Escort and some Frigate hull sizes. (may work, may not)
23. Changed      Tweaked Shield Generator I - X abilities slightly
24. Changed      Tweaked Bio - Electric Field I - X abilities slightly
25. Changed      Tweaked Borg Regenerative Shields I - V abilities slightly
26. Changed      Re-organized the Default Design Types 


Star Trek Mod v1.9.1.1

1. Fixed     Error in Bynar (Neutral Race 001) General file
2. Changed   Description of Self Destruct Device (SDD) Boarding Defense Ability
3. Added     New ship sets for Minor Empires


Star Trek Mod v1.9.1.0

1. Fixed     Cost error in Robo - Miners II. It is now the same cost as Robo - Miners I & III
2. Changed   Code for all Propulsion Mounts to PM1, PM2, etc.
3. Changed   Propulsion Mount 7 from Vehicle Size Minimum 1500 to 2000.
4. Added     Propulsion Mount 6 for vehicle Size Min/Max of 1501 to 1999 (For Queens Cube)
5. Added     Resource Ship to vehicle Size file. (Custom Hull Size for Supply Replicator      Component and mount)
6. Added     Supply Replicator I - III
7. Added     Supply Mount (SUPM) for use with Supply Replicator I - III and Resource Ship.
8. Changed   Intro image to Custom Image by David Gervais. (Birds Of Prey)
9. Changed   Telekinetic Torpedo I - III Family from 2003 to 2113.
10. Changed  Supply usage for warp core, Borg Warp Core, and Organic War Drive VI - X (Lowered)
11. Changed  Federation Explorer Class Bitmap image from Escort to Scout
12. Changed  Added new Federation ship set by Atrocities
13. Changed  Added new DS9 ship set by Atrocities
14. Changed  Added new TMP (Trek Motion Pictures) ship set by Atrocities.
15. Changed  Organized shuttles into Shuttle I - V. 
16. Changed  Small Warp Core Tech Area Req from 3 to 1 - Tech Area Req 1 = Shuttle 1 (Shuttle III hull size)
17. Changed  Description of Small Warp Core.
18. Changed  Added restriction of Two Per Vehicle to Shuttle Phaser
19. Changed  All Small Engines names to Shuttle Impulse Engine I - IV
20. Changed  Dropped Tech Area req Propulsion from Shuttle Impulse Engine I - IV
21. Changed  Description of Shuttle Impulse Engine I - IV
22. Changed  Raised shuttle technology level from 3 to 4.
23. Changed  Dropped Tech Requirement Construction 1 from Shuttle Technology
24. Changed  Missile weapons Max Level from 9 to 15. AI should now research all missile weapons.
25. Changed  Replaced Andorian Neutral Race with the Lurians
26. Changed  Replaced Vulcan Neutral Race with the Talosians
27. Added    Lurian and Talosian design names 
28. Replaced Both the Lurian and Talosian neutral ship sets
29. Changed  Updated all EMP files.
30. Changed  Fixed errors in Events File. (Now in correct order)
31. Changed  All Race Default AI_Design Creation files (Reversed order of ship listings)
32. Changed  All Race Research files (Re-organized some entries and added Not Connected entries)
33. Changed  Added Generic Race ships
34. Changed  Added Boarding defense to Self Destruct Device. 
35. Changed  Update all neutral and minor race emblems.

Star Trek Mod v1.9.0.9 

1. Changed  Comp Family Requirement to Weap Family Requirement in BOP mount
2. Changed  Power Mount description to read that it works with Overloading weapons.


Star Trek Mod v1.9.0.8

1. Changed  Fixed error in Pulse Weapon Mount
2. Changed  Fixed some minor spelling errors in the Vehicle Size file.

Star Trek Mod v1.9.0.7

1. Changed   Satellite Mount Weapon Type Requirement from none to Any (Should only work for Weapons now)
2. Changed   Large Satellite Mount Tonnage Structure Percent from 200 to 120.
3. Changed   Modified the Description of Satellite Mount. Now reads weapon components.
4. Fixed     Spelling errors in Vehicle Size file (do - due)
5. Changed   Pirate Tractor Beam I now available at correct level. Tractor\Repulser Weapons I.
6. Changed   Changed all PULSE WEAPONS to a weapon modifier of -10%.
7. Changed   Laser Beam II now uses correct amount of supplies.
8. Changed   Made Laser beam IV & V Min,Rad,Org cost compareable to Laser Beam I - III
9. Changed   Pirate Weapon Mount - added range mondify of 1 - lowered damage % to 110% - same for Supply use
10. Changed  Klingon Batlith I - III Damage (1,2,3)  (Damage at rang does not work for Troop Weapons)
11. Changed  Changed Supply Useage for Impulse Engine I - V to 0 (Not useing any ways)
12. Changed  Changed Supply Useage for Bussard Collector I - III, Ram Scoop I - III, and Flux Pod I - V to 0
13. Changed  Abilities description for Heavy Destroyer.
14. Changed  Added Launch/Recover Fighter Ability to Cruiser Heavy, Juggernought, Baseship, and Baseship Heavy
15. Changed  Baseship and Baseship Heavy Requirement Max Engines from 6 to 4.
16. Changed  Baseship and Baseship Heavy Engines Per Move from 6 to 4.

 

Star Trek Mod v1.9.0.6


1. Changed   Small Phaser Cannon I - III Level requirment for Beam weapons to (3,4,5)
2. Changed   Pirate Space Dock I - III Family number from 38 to 54 to avoid conflict with Space Yards
3. Changed   Fixed Pirate Weapons Destroyer I - IV - they now work against weapons only. Thank you boran_blok
4. Changed   Added new Vulcan ship set.
5. Changed   Added new Vaadwaur ship set.
6. Changed   Brightened the Andorian race color.
7. Added     Adv Gravitational Technology to Tech Area
8. Changed   Gravitic Sensors I - IV requirement to Adv Gravitational Technology (Lv, 1,2,3,4)
9. Changed   Increased Maximum Level for Sensors from 6 to 8
10. Changed  Advanced Tachyon Sensors I - II level requirement to Sensors 7, 8. Removed other requirement
11. Changed  Gravitational Technology Maximum level from 4 to 2.
12. Changed  Pirate Research Center I - III Family number from 83 to 5
13. Changed  Pirate Research Center I - III Mineral Cost to 1000 each.
14. Changed  Pirate Research Center I - III Point Generation - Research (1050,1250,1450)
15. Changed  Pirate Intelligence Center I - III Point Generation - Intelligence (1050,1250,1450)
16. Changed  Pirate Race Starting Level to 1 in Tech Area file. (Will now start game with Pirate Facilities.)
17. Changed  Pirate Space Dock I - III Space Yard ability (3000,3500,4000)
18. Fixed    Spelling errors in Kazon, TMP and Vulcan general file.
19. Changed  Breen Organic Extractor I - III Cost organics / Radiactives to 0 to match stock Organic Extractor
20. Changed  Increased Breen Organic Extractor I - III Resource Generation - Organics to 1500,1800,2100
21. Added    Escort2 image to DS9, TMP, and UCP races.
22. Changed  Tholian Dreadnought now has correct tonnage.
23. Changed  Revised the HTML Read Me (Now more informative) Based off of Captain Kwoks Star Trek Mod Web Site
24. Changed  Various settings in the Vehicle Size file (Mostly house keeping issues)
25. Changed  Pirate Small Shield Depleter I - III Tech Req from Smaller weapons to Shield Damaging Weapons
26. Changed  Damage At Rng for Weapons Destroyer I - IV (10,15,20,25) Rng 5.
27. Changed  Weapon Modifier for Weapons Destroyer I - IV from 30 to 10.
28. Changed  Weapon Modifier for Reload Disruptor I - IV from 30 to 10.
29. Changed  Damage At Rng for Reload Disruptor I - IV (10,15,20,25) Rng 5.
30. Changed  Tachyon Projection Cannon I - V reload rate from 1 to 3
31. Changed  Tachyon Projection Cannon I - V Weapon Damage At Rng settings. (lowered)
32. Changed  Fusion Beam family number from 2010 to 597
33. Changed  Fusion Beam Mount to use new Fusion Beam Family number.
34. Changed  Added Mount for Tachyon Projection Cannon and Ionic Disperser I - V
35. Changed  Pirate Weapons Destroyer I - V Weapon Damage At Rng (15,20,25,30) Rng = 5
36. Changed  Pirate Weapons Destroyer I - V Weapon Modifier from 30 to 10
37. Changed  Added Restriction Two Per Vehicle to Pirate Weapons Destroyer I - V
38. Changed  Added Restrcition Two Per Vehicle to Pirate Ionic Disperser
39. Changed  Added Restriction Two Per Vehicle to Reload Disruptor I - IV
40. Changed  Added Restriction Two Per Vehicle to Weapons Destroyer I - IV
41. Changed  Added Restriction Two Per Vehicle to Ionic Disperser I - V
42. Changed  Added Restriction Two Per Vehicle to Tachyon Projection Cannon I - V.
43. Changed  8472 Design Creation file slightly to prevent the Ai from adding 4 Organic Nacelles to early designs
44. Changed  Bio-reclamation Complex I - V Family number from 17 to 55
45. Changed  Slave Labor Camp I - III Family number from 4 to 56
46. Changed  Added a Vehicle Override of Ship, Base, Satellite to Pirate Weapons Destoryer I - V
47. Changed  Added a Vehicle Override of Ship, Base, Satellite to Weapons Destoryer I - IV
48. Changed  Added a Vehicle Override of Ship, Base, Satellite to Ionic Disperser I - IV
49. Changed  Added Restriction of One Per Vehicle to Breen Energy Dampener I - V
50. Changed  Breen Energy Dampener I - V Weapon Reload Rate from 3 to 15 (This is a very powerful weapon)
51. Changed  Tactical Phasers Weapon Reload Rate from 3 to 15
52. Changed  Added lower maintenance cost to all Pirate Ship hulls. (-5% to Maintenance Cost)
53. Changed  Pirate Tech maximum level from 6 to 7.
54. Changed  Added more neo-standard hull sizes to Warrior trait.
55. Changed  Removed Component Repair Ability from Replicator I - III (Redundent)
56. Changed  Added Solar Supply Generation to Replicator I - III (50)
57. Changed  Small Warp Engine (Set so that AI will only add one to designs)
58. Changed  Advanced Torpedo weapons for all races from weapon family 4 to weapon family 27
59. Changed  Added ability Resource Reclamation to Small Pirate Space Doc.
60. Changed  Satellite Mount Weapon Type Requiremen to None.


Star Trek Mod v1.9.0.5

1. Changed   Addressed all Design Creation File to help prevent over use of Multiplex Tracking
2. Changed   Warp Nacelle I - V & Organice Nacelle I - V vehicle type from Ship\Base to Ship
3 Changed    Shuttle Phaser Vehicle Type from Ftr\Troop to Fighter
4. Changed   Replaced sencond list for Pirate Race Shield Depleters I - V with ECM Cannon I - V. (Destroyes Master Computers)
5. Added     ECM Weapons to end of Tech Area file
6. Fixed     Error in Pirate Tractor Beam I
7. Changed   Pirate Research Center I - III Facility Group from Research to Pirate Race.
8. Changed   Pirate Intelligence Center I - III Facility Group from Intelligence to Pirate Race.
9. Fixed     Spelling error in Utopia Planitia Shipyard description
10. Fixed    Spelling error in Starfleet Command, Imperial Command, Romulan Command Center, Tholian Command Complex (all levels) description.
11. Fixed    Spelling error in Divine Treasury Shrine I - III Description.
12. Fixed    Spelling errors in Component file.  Thank you Aiken
13. Fixed    Spelling errors in Facilities file.  Thank you Aiken
14. Fixed    Spelling errors in CompEnhancement file.  Thank you Aiken
15. Fixed    Spelling errors in Cultures file. Thank you Aiken
16. Fixed    Spelling errors in Intel Projects file. Thank you Aiken
17. Fixed    Spelling errors in Racial Traits file. Thank you Aiken
18. Fixed    Spelling errors in Tech Area file.  Thank you Aiken
19. Fixed    Spelling errors in Vehicle Size file.  Thank you Aiken
20. Changed  Replaced sencond list for Cardassian Metagenic Plague Bomb I - V with Cardassian Neutron Bomb I - V
21. Changed  Used vehicle type override to set Cardassian Metagenic Plague Bomb I - V to Ship\Drone only.
22. Changed  Addressed a design issue with Base Space Yards in all race Design Creation files.
23. Changed  Replaced second entry for Small Borg Shield Depleter I - III with Small Borg Shield Disruptor I - III
24. Changed  Corrected Replicator I - III descrition. Thank you Renegade 13
25. Changed  Fixed spelling errors in Neutral Race 14 (Takarans) Thank you Renegade 13
26. Updated  Neutral 007 and 010 with new ship sets
27. Updated  Weapon, Component, Facility lists - reports.
28. Changed  Replicator Facility I - III family number from 4 to 26 to avoid conflict with Monolith Facility
29. Changed  Federation Heavy Escort bonus from 10% defense to 25% defense.


Star Trek Mod v1.9.0.4

1.  Changed  Shuttle I, Shuttle II, and Shuttle III in VehicleSize image from shuttle to shuttle2.bmp
2.  Changed  Planet Regenerative Shielding I - V min,org,rad costs (Went with Aikens Recommendations)
3.  Changed  Remote Power Station I - III min,org,rad costs (Went with Aikens Recommendations)
4.  Added    Fusion Beam Mount.
5.  Fixed    Satellite Mount now works as intended. 
6.  Changed  Mini Storage Vehicle Type to Ship\Base
7.  Changed  Anti - Matter Pod I - V Vehicle Type to Ship\Base\Drone
8.  Changed  Drone Mount now works as intended.
9.  Changed  Ram Scoop I - III Vehicle Type to Ship\Base\Drone
10. Changed  8472 Flux Pod I - V Vehicle Type to Ship\Base\Drone
11. Changed  Deuterium Tank I - III Vehicle Type to Ship
12. Changed  Ferengi Deuterium Tank I - V Vehicle Type to Ship
13. Changed  Klingon BOP mount now works as intended
14. Changed  Klingon BOP mount Tonnage Percent from 50% to 75%
15. Changed  Description of Klingon Cloaking mount.
16. Changed  Reload Disruptor I - V BMP image from 595 to 021 because 595 mini was not showing up.
17. Changed  Romulan Design Creation file slightly
18. Changed  Romulan Research file slightly to make AI research Cloaking much sooner.
19. Changed  Klingon Research file slightly to make AI research Cloaking much sooner.
20. Changed  Added Tech Area Req 2, Replicator Technology, to Advanced Replicator Technology
21. Fixed    Spelling error in Lucky Racial Trait.
22. Added    New racial trait.  Advanced Research (Generates Double the research points)
23. Changed  Update Place Holder numbers.
24. Changed  Fixed errors in Vaadwaur Research file
25. Changed  Increased damage rate for Romulan Defense Cannon I - V (15,18,21,23,25)
26. Changed  Increased damage rate for Defense Phaser I - V (15,18,21,23,25)
27. Changed  Increased damage rate for Point - Defense Disrupter I - V (15,17,19,21,24)
28. Changed  Decreased Weapon Modifier for Point - Defense Disrupter I - V (20%,30%,35%,40%,45%)
29. Changed  Decreased Weapon Modifier for Defense Phaser I - V (20%,30%,35%,40%,45%)
30. Changed  Decreased Weapon Modifier for Romulan Defense Cannon I - V (20%,30%,35%,40%,45%)
31. Fixed    Spelling errors of the term "Impulse" throught component file.
32  Changed  Supply Amount Used for Organic Drive II from 2 to 20.
33. Changed  Description of Biokinetic Ray I - X to reflect accurate information
34. Fixed    Spelling error of the term "Federation" in Federation STGN 2, 3, and 5, EMP file.
35. Changed  Small Shuttle Impulse Engine, Small Impulse Engine, Small Improved Impulse Engine, Small Efficient Impulse Engine, and
    Small Quantum Impulse Engine now have a standard ship movement of 2.
36. Changed  Breen Emblem and "main" color from off red to green.
37. Added    PBW Advanced Research Trait.  Gives 5x the research points to speed up the game. (Extra rules should apply to its use)
38. Changed  Combat Sensors V Tech Area Req Level from 4 to 5
39. Changed  All Race Sensor Array III Tec Level Req 3 from Sensor 1 to Sensor 5.
40. Changed  All Race Sensor Array III Ability 1 Defense Plus from 16% to 14%.
41. Changed  ECM V Ability 1 Defense Plush from 14% to 15%.
42  Changed  Made some modifications to Research file - Thank you Aiken
43  Changed  Increased Maximum Level for Warrior Technology from 4 to 6.
44. Added    Cruiser Heavy, Juggernought, Baseship to vehicle size file for use with Warrior technology.
45. Changed  Replace the Troop samll, medium and large images for DS9, Federation, and UCP sets.
46. Changed  Replaced the Shuttle and Shuttle2 images for DS9, Federation, TMP, and UCP sets.


Star Trek Mod v1.9.0.3

1.  Changed  Min,Org,Rad cost for Phased Energy Cannon III - V.  (Went with XenoTheMorph Suggestions)
2.  Fixed    Typo - error - in Phased Energy Cannon V.
3.  Changed  Increased the Range Modifier for Laser Mount from 1 to 2.
4.  Changed  Romulan Defense Cannon I - V Pic Num to 1392
5.  Changed  Increased Supply Storage Ability for Warp Core I - X by 200 for each level
6.  Changed  Increased Supply Storage Ability for Quantum Singularity Drive I - X by 200 for each level
7.  Changed  Increased Supply Storage Ability for Borg Warp Drive I - X by 200 for each level.
8.  Changed  Increased Supply Storage Ability for Transwarp Drive I - III by 200 for each level.
9.  Changed  Increased Supply Storage Abiltiy for Organic Drive I - X by 200 for each level.
10. Changed  Increased Supply Storage Abiltiy for Organic Hyper Drive I - X by 200 for each level.
11. Changed  Increases Supply Storage Ability for Impulse Engine I - V (750,800,850,900,950)
12. Added    Two Per Vehicle restriction on Damage Control I - III
13. Changed  Modified all races Desgin Creation files (Thank You Captain Kwok)
14. Changed  Made all ship primary "resource" cost equal to KT size of ship in vehicle size file.
15. Changed  Reduced by half most ship combat defense % ability. (Tholians remained the same)
16. Changed  Increased Supply Ability from 500 to 1000 for all colony Modules
17. Changed  Revised Research files slightly
18. Changed  Addressed a few minor house keeping issues.
19. Changed  Pirate Research Center I - III family number to 83 to avoid conflict with Research Center I - III
20. Changed  Pirate Intelligence Center I - III Family to 84 to avoid conflcit with Intelligence Center I - III
21. Replaced CompEnhancement file with correct updates - updates were undone in 1.9.0.2 by mistake. (SORRY)


Star Trek Mod v1.9.0.2

1. Fixed    Spacing error in Data file (MAY EFFECT SAVE GAMES)
2. Changed  ECM I - V levels to 6, 8, 10, 12, 14%
3. Changed  Combat Sensors I - V to 10, 12, 14, 16, 18%
4. Changed  Sensor Aaray I - III for all races to 6, 12, 16%
5. Added    New Kazon ship set
6. Added    New Son'a ship set


Star Trek Mod v1.9.0.1

1.  Changed  Lowered ability amounts of Cloning Facility I - III (5,10,20)
2.  Changed  Lowered ability amounts of Bio-reclamation Complex III - V (15,20,25)
3.  Changed  Increased ability amounts of Population Growth Facility I - III
4.  Changed  Reduced range modifier of Federation Weapon Mount from 5 to 2
5.  Changed  Fixed Descriptions for Large, Heavy, and Massive Weapon Platform Mounts
6.  Changed  Fixed Description for Large Satellite Mount
7.  Changed  Fixed Descriptions for Large, Heavy, and Massive Base Mounts
8.  Changed  Fixed Damage % for Large, Heavy, and Massive Base Mounts. (30,40,50%)
9.  Changed  Reduced range modifier of Dominion Weapon Mount from 5 to 2
10. Changed  Reduced range modifier of Ferengi Weapon Mount from 5 to 2
11. Changed  Replicator I - III now require correct tech level of Replictor Technology. (1,2,3)
12. Changed  Min, Org, Rad cost for Planetary Bioelectric Field I - V (Went with Aikens recommendations)
13. Fixed    Ability Discription error in Replicator I.
14. Changed  Ability Supply Generation amounts for 8472 Flux Pod I - V (75,95,115,145,185)
15. Changed  Tonnage Space Taken for Damage Control I - III from 25 to 20
16. Changed  Tonnage Structure for Damage Control I - III from 20 to 10
17. Changed  Pic Num for Damage Control I - III from 103 to 271
18. Changed  Pic Num for Flux Pod I - V from 128 to 1511
19. Changed  Impusle Engine I - V Vehicle Type from Ship/Base to ship  (Should prevent base movement bug)
20. Changed  Supply Storage ability for Impusle Engine III - V (550,650,800)
21. Added    Phh Propulsion Mount. (1600kt to 3200kt)
22. Changed  Ph Propulson Mount from 1001 to 2000 to 1001 to 1500 
23  Fixed    Typo in Drone Propulsion V ability 4 val 1.  Was 45 is now 5.
24. Changed  Afterburners III Tech Area Req 1 from 5 to 3 Propulsion.
25. Changed  Min, Org, Rad cost for Infantry.  (10,10,10)
26. Changed  Min, Org, Rad cost for Racial Troops (5,5,5)


Star Trek Mod v1.9.0.0

1.  Changed  Lowered Scattering Armor I - III ECM ability. (4,6,8%) to match ECM.
2.  Changed  Replicator I - III image to 37
3.  Changed  Slightly revamped supply storage and useage for all race version of the warp core I - X
4.  Changed  Added EMC IV - V (10,12%)
5.  Changed  Added Combat Sensors I - V (10,12%)
6.  Changed  Added AI Tag 06 for Armor I - III, Emersive Armor I - III and racial armors
7.  Changed  Added AI Tag 07 for Shield Generator I - X
8.  Changed  Removed Ability Phased Shield Generation from all Shields. Illegal design issue.
9.  Changed  Added AI Tag 09 for Scattering Armor. (So it can be added seperately to additional normal armor)
10. Added    New Hirogen ship set.


Star Trek Mod v1.8.9

1.  Changed  Laser Mount, reduced range to 1.
2.  Changed  Fixed Engineering III, Will now use second ability
3.  Changed  Set Drone Propulsion Restriction to One Per Vehicle
4.  Changed  Set Drone Propulsion Vehicle Type to Drone.
5.  Changed  Phaser I now uses the same image as Phaser II - X.
6.  Changed  Reload Disruptor I - IV bmp image from 514 to 595
7.  Changed  Moved Tachyon Sensors I - III in components file to come before Medical Bay
8.  Changed  Moved Advanced Tachyon Sensors I - II in components file to come before Medical Bay.
9.  Changed  Added Drone Propulsion II - V
10  Changed  Added Drone Propulsion to Tech Area
11. Changed  Added one more Drone Propulsion Mounts
12. Added    Added Heavy Drone
13. Added    Ram Scoop Technology
14. Added    Ram Scoop I - III back
15. Changed  Ram Scoop I - III family number to 6 (Matches Bussard Collectors)
16. Added    Replicator Technology
17. Added    Replicator I - III (Reduces Maintenance costs 5,8,10) Stackable with Engineering I - III
18. Added    Advanced Replicator Technology
19. Added    Replicator Facility I - III (Produces 1000,1100,1200 of each resource)
20. Changed  Increased Cargo tech level from 5 to 6
21. Added    Cargo Facility IV - VI
22. Added    Hi-Res Ferengi Images
23. Added    Hi-Res Gorn Images
24. Fixed    Spelling error in Ferengi General file.
25. Changed  Set up many technologies for medium start.
26. Changed  Lower level at which Armor, Shield, Engine Destroying, and Weapon Destroying Mines are gained.

 

Star Trek Mod v1.8.8

1.  Changed  Engineering I - II second ability is now working
2.  Changed  Reduced Tonnage Space Taken on Small Warp Engine from 40 to 10
3.  Changed  Reduced Tonnage Structure of Small Warp Engine from 20 to 5
4.  Changed  Reduced Hyper Optics I - III effectiveness by 1 each (1,3,5)
5.  Fixed    Armor Skipping Mine I - III now work correctly.
6.  Fixed    Weapon Destroying Mine I - III now work correctly.
7.  Changed  Reload Disruptor I - IV weapon family to 569
8.  Fixed    Weapons Destroyer I - IV now work correctly
9.  Changed  Focused Energy Weapons from Weapons Technology to Weapon Technology.
10. Added    Drone Propulsion
11. Added    Drone Propulsion Mount


Star Trek Mod v1.8.7

1.  Changed  Component Markers bmp numbers to corrospond to there new location within the imagae mod.
2.  Fixed    Error in Dominion Torpedo Tech. 
3.  Changed  Added each races name to Energy Weapons
4.  Changed  Added each races name to Enhanced Energy Weapons
5.  Changed  Added each races name to Energy Weapon Components
6.  Changed  Added each races name to Enhanced Energy Weapon Components
7.  Changed  Updated all Research files
8.  Changed  Laser mount now also has increased range and accuracy.
9.  Fixed    Spelling error in Anti - Proton Beam I - X
10. Fixed    Spelling error in Pulse Anti-Proton I - X
11. Fixed    Spelling error in Telekinetic Torpedo I - III
12. Changed  Organic Nacelle II - V Tonnage Space Taken and Tonnage Structure are now correct.
13. Changed  Organic Hyper Drive I - V Tonnage Stucture from 20 to 500
14. Changed  Organic Drive I - X Tonnage Stucture from 20 to 500
15. Changed  Warp Drive I - X Tonnage Stucture from 20 to 500
16. Changed  Quantum Singularity Drive I - X Tonnage Stucture from 20 to 500
17. Changed  Borg Warp Drive I - X Tonnage Stucture from 20 to 500
18. Changed  Transwarp Drive I - III Tonnage Stucture from 20 to 500
19. Changed  Updated the CompEnhancement
20. Changed  TMP Troop images
21. Added    TMP Infantry Image
22. Added    Federation Infantry Image
23. Added    DS9 Infantry Image
24. Added    UCP Infantry Image
25. Changed  Added new Weapon Platform images to DS9
26. Changed  Added new Weapon Platform images to Federation
27. Changed  Added new Weapon Platform images to TMP
28. Changed  Added new Weapon Platform images to UCP
29. Added    AI TAG 03 - Description notifying players if ship can have 3 Warp Nacelles to all ship classes that can have three warp nacelles.
30. Removed  Ram Scoop components.

 

Star Trek Mod v1.8.6

1. Added    Description ability to all colony ship designs to use 4 warp nacelles on design.
2. Changed  Lowered the supply generation ability of Bussard Collector I - III (50,60,70)
3. Changed  8472 Flux Pod I - V supply generation amounts (60,70,80,90,100)
4. Changed  Lowered the supply generation ability of Ram Scoop I - III (70,90,100)
5. Changed  Fixed spacing error in all research files.  (oops)

 

Star Trek Mod v1.8.5

1.  Changed  Fixed error in Laser Mount.  Laser Mount now works with Laser.
2.  Changed  Increased tonnage of Warp Nacelles I - V and Organic Nacelles I - V to 500
3.  Changed  Increased tonnage structure of Warp Nacelles I - V and Organic Nacelles I - V to 250
4.  Fixed    Error in Adv GR Torpedo Weapons.  No longer visable at start of game.
5.  Changed  Ai Design Creation file.  Most AI designs will now use two Impusle Engines.
6.  Changed  Increased storage ability by 100 for all Warp Cores.
7.  Changed  Added requirment of Borg Technology to Borg Neural Net
8.  Changed  Discription for Unlucky racial trait.  Now lists disadvantage.
9.  Changed  Discription for Very Unlucky racial trait. Now lists disadvantage.
10. Changed  Infantry Tonnage from 5 to 4.
11. Changed  Reset supply useage for many components (Set to high AI will not explore) Thank you FYRON.


Star Trek Mod v1.8.4

1.  Changed  Poor Storage Techniques Cost from -500 to -250
2.  Changed  Pack Rats disadvantage from -25% to -50%
3.  Fixed    Error in Radioactives System Extractor I - III. Now provides correct system production.
4.  Fixed    Error in Tholian Command Complex II. No gives correct bonus.
5.  Changed  Adjusted the supply useage for both Warp Nacelle I - V and Organic Nacelle I - V.
6.  Changed  Removed Federation Sensor Array I - V
7.  Changed  Removed Federation Combat Support technology (No longer needed)
8.  Changed  Removed Romulan Sensor Array I - III
9.  Changed  Removed Dominion Combat Sensors I - III
10. Changed  Removed Dominion ECM I - III
11. Changed  Removed Klingon Target Combat Sensors
12. Changed  Removed Tholian Sensor Refractor I - III
13. Changed  Removed Warrior Combat Sensors I - III
14. Changed  Reduced Combat Sensors I - III attack bonus slightly
15. Changed  Reduced ECM I - III defense bonus slightly
16. Changed  Removed Warrior ECM I - III
17. Added    Sensor Array I - III for use with all races (Can stack with ECM - CS for added bonuses)
18. Changed  Removed Klingon Combat Support technology (No longer needed)
19. Changed  Removed Tholian Support technology (No longer needed)
20. Changed  Employed Captain Kwoks suggestion for Warp Nacelle use with mounts. (TESTING)


Star Trek Mod v1.8.3 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1.  Changed  Had wrong values for bonus movements in Quantum Singularity Drive II - IV.
2.  Changed  Removed "Dominion" from Verethiel Armor II - III
3.  Changed  8472 Bilelectric Field IX to Bio - Electric Field IX.
4.  Changed  Changed Borg Shield Regenerator I to Borg Regenerative Shields I
5.  Added    New discription text by Aiken to Hanger Bay I - III
6.  Fixed    Spelling error of Borg Drone Launcher
7.  Changed  Tonnage Space Taken for Warp Core I - X from 100 to 1000
8.  Changed  Tonnage Space Taken for Quantum Singularity Drive I - X from 100 to 1000
9.  Changed  Tonnage Space Taken for Borg Warp Drive I - X from 100 to 1000
10. Changed  Tonnage Space Taken for Organic Drive I - X from 100 to 1000
11. Added    Destroyed On Use ability to Ionic Concussion Blaster
12. Fixed    Ability description errors in Pirates I - III (Thank you Aiken)
13. Changed  Vehicle Size Minimum for Drone Mount from 100 to 50
14. Changed  Vehicle Size Minimum for Satellite Mount from 100 to 50
15. Changed  Vehicle Size Maximum for Drone Mount from 1000 to 500
16. Changed  Vehicle Size Maximum for Satellite Mount from 1000 to 500
17. Changed  Adjusted Warp Core Mounts to compensate for new Tonnage Space Taken sizes of all Warp Core Components.
18. Changed  Added "Player should add 4 warp nacelles to design." to all Colony Module Descriptions.
19. Changed  Added "Player should add 4 warp nacelles to design." to all Colony Ship descriptions.
20. Changed  Mini Cargo components Family number to 510 to avoid conflict with Cargo Component.
21. Changed  Small Shuttle to Shuttle
22. Changed  Small Shuttle 2 to Shuttle 2
23. Changed  Name of Warp Mount to Propulsion Mount
24. Changed  Added Warp Nacelles to Propulsion Mount
25. Changed  Tonnage of Warp Nacelles from 10 to 100
26. Changed  Neutral Happiness type slightly to make it more neutral
27. Added    New Smaller Weapons
28. Fixed    Roman Numeral error In Engineering component
29. Added    Engineering II - III
30. Added    One Per Vehicle restriction to Engineering I - III
31. Changed  Warp Nacelle back to 10 KT (Will work with adding a mount later - Could not get to work with AI)
32. Added    All new balanced race weapons
33. Changed  Modified Research files for all races
34. Changed  Removed obsolete techs from tech area file
35. Changed  Set many needed technologies to FALSE so they cannot be removed.
36. Changed  Federation Paticle Fountain I - V now requires Minerals Extraction I - V
37. Changed  Tholian Rad Extractor I - III now require Radioactives Extraction I - III
38. Added    Breen Harvester I - V (Mineral Extractor)
39. Changed  Changed Self - Destruct Device required tech from Propulsion III to Computer Control III
40. Changed  Removed Tholian Energy Net I - V do to game crashing event.  Will review and add back later.
41. Updated  Component and Weapons reports.
42. Added    8472, Andorian Breen, Borg, Cardassian, Dominion, Klingon, and Romulan hi-res rendered images.
43. Changed  Updated all Race Design Creation files to use new weapons.


Star Trek Mod v1.8.2

1.  Changed  All Mine weapons to Mine Tech instead of Explosive Warheads
2.  Changed  Increased Mine Tech to 10
3.  Changed  Shield Generators Mine I - III Tech Level Req to 8,9,10
4.  Changed  Weapon Destroying Mine I - III Tech Level Req to 8,9,10
5.  Changed  Armor Skipping Mine I - III Tech Level Req to 6,8,10
6.  Changed  Engine Mine I - III Tech Level Req to 3,5,7
7.  Changed  Revamped Race Tech entries - Removed a few no longer needed
8.  Changed  Standardized all weapons - Read Weapon Report to see how
9.  Changed  Re-organzied Tech Area Files
10. Added    Advanced Physics to Tech Area (Requirement for Enhanced Energy Weapons)
11. Changed  All race weapons now require Tech Area Req of Energy Weapon
12. Changed  All advanced race weapons now require Tech Area Req of Enhanced Energy Weapons
13. Changed  Projectile Weapons to Beam Weapons
14. Changed  Small Phased Energy Cannon I - III from Tech Req from Projectile Weapons to Beam Weapons
15. Changed  Tonnage Structure and Tonnage Space Taken for Ground Cannon I - III from 1 to 4
16. Changed  Damage At RNG for Ground Cannon I - III to 6,8,10
17. Added    Discription to Warp Core I - X to instruct the player to use a mount. 
18. Added    Discription to Quantum Sinularity Drive I - X to instruct the player to use a mount.
19. Added    Discription to Borg Warp Drive I - X to instruct the player to use a mount.
20. Changed  Supply usage for Warp Core I - X
21. Changed  Supply usage for Quantum Singularity Drive I - X
22. Changed  Supply usage for Borg Warp Drive I - X
23. Changed  Supply usage for Impulse Engines I - V
24. Added    AI TAG 03 - Discription to Ionic Disperser I - V
25. Added    AI TAG 03 - Discription to Ionic Pulse Missile I - V
26. Added    AI TAG 03 - Discription to Graviton Hellbore I - V
27. Added    AI TAG 03 - Discription to Sub Space Beam I - III
28. Added    Mount for Ionic Disperser I - V
29. Added    Mount for Graviton Hellbore I - V
30. Added    Mount for Sub Space Beam I - III
31. Added    Mount for Massive Ionic Disperser
32. Added    AI TAG 03 - Tachyon Projection Cannon I - V
33. Added    Mount for Tachyon Projection Cannon I - V
34. Added    Marker Components - Text based components that provide information and no other value. Cannot be used on designs.
35. Added    Components 830 thru 837 to components (Organic Nacelle, and Organic Warp Cores.)
36. Added    Organic Drive I - X (For Species 8472)
37. Added    Organic Nacelle I - V (For Species 8472)


Star Trek Mod v1.8.1

1.  Changed  Rifle Weapon Family number to 293 to avoid AI issues
2.  Changed  Pistol Weapon Family number to 294 to avoid AI Issues (Thank You Aiken and Fyron)
3.  Added    Weapon Modifier discription to 8472 Biokinetic Discharge I - III
4.  Changed  Phased Energy Cannon I Tonnage to match Phased Energy Cannon II - V
5.  Changed  Warp Core Mounts slightly to avoid conflicts.
6.  Changed  Hand weapons Weapon Family number to 500/501
7.  Changed  Hand Weapons damage and range.
8.  Fixed    Error in Pirate Massive Engine Destroyer
9.  Changed  Pirate Massive Engine Destroye Weapon Target to Ships only
10. Changed  Description of BODY ARMOR
11. Changed  Increased Tonnage Structure for Body Armor
12. Changed  Removed Emersive Armor ability from Body Armor (Thanks Aiken and Fyron)


Star Trek Mod v1.8.0

1.  Added    DS9 ship set
2.  Added    DS9 STM AI files
3.  Changed  Images for Borg Monster Components
4.  Added    Some ASCII Art Work to a few files.
5.  Added    Warp Core V - X
6.  Added    Quantum Singularity Drive V - X
7.  Added    Borg Warp Drive IV - X
8.  Added    Warp Nacelle II - V
9.  Added    Supply Storage ability to Warp Core I - X
10. Added    Supply Storage ability to Quantum Singularity Drive I - X
11. Added    Supply Storage ability to Borg Warp Drive I - X
12. Changed  Removed Supply Storage ability from Warp Nacelle
13. Changed  Warp Technology Tech level from 5 to 10
14. Changed  Adv. Warp Technology requirment from Warp Technology 5 to Warp Technology 10
15. Added    Supply Storage ability to Transwarp Drive I - III
16. Changed  Minor adjustments to images for Warp Core I - X
17. Changed  Minor adjustments to images for Quantum Singularity Drive I - X
18. Changed  Minor adjustments to Impulse Engine I - V supply Storage ability amounts
19. Changed  Image for Transwarp Drive I - III
20. Added    Tech requirement of Warp Technology to Warp Nacelle II - V. (1,4,7,10)
21. Changed  Supply usage rates for Warp Core I - X
22. Changed  Supply usage rates for Quantum Singularity Drive I - X
23. Changed  Supply usage rates for Borg Warp Drive I - X
24. Changed  Supply usage rates for Transwarp Drive I - III.
25. Changed  Movement Generation bonus for Warp Core I - X (1,1,2,2,3,3,4,4,5,5)
26. Changed  Movement Generation bonus for Quantum Singularity Drive I - X (1,1,2,2,3,3,4,4,5,5)
27. Changed  Movement Generation bonus for Borg Warp Drive I - X (1,1,2,2,3,3,4,4,5,5)
28. Changed  Movement Generation bonus for Transwarp Drive I - III (6,7,8)
29. Changed  Modified all races Research files to reflect increase in Warp Technology levels
30. Changed  Set all ship designs in Vehicle Size file to Engines Per Move of 2 (or 3 in larger ships) with max engines of 2 (max engines of 3 in larger ships)
32. NOTE  Warp Scale:
   Warp Core I  + 2 Warp Nacelle I  = Movement of 2
   Warp Core II  + 2 Warp Nacelle II  = Movement of 3  
   Warp Core III  + 2 Warp Nacelle II  = Movement of 4
   Warp Core IV  + 2 Warp Nacelle III  = Movement of 5
   Warp Core V  + 2 Warp Nacelle III  = Movement of 6
   Warp Core VI  + 2 Warp Nacelle III  = Movement of 6
   Warp Core VII  + 2 Warp Nacelle IV  = Movement of 8
   Warp Core VIII  + 2 Warp Nacelle IV  = Movement of 8
   Warp Core IX  + 2 Warp Nacelle IV  = Movement of 9
   Warp Core X  + 2 Warp Nacelle V  = Movement of 10

   TransWarp Core I + 2 Warp Nacelle V  = Movement of 11
   TransWarp Core II + 2 Warp Nacelle V  = Movement of 12
   TransWarp Core III + 2 Warp Nacelle V  = Movement of 13

31. Fixed    Error in Borg Monster Research file.  Borg Monsters will now research
32. Changed  Cost of Miniaturization Experts from 1000 to 1500
33. Changed  Bonus of Miniaturization Experts from 120% to 150%
34. Added    AI Tag 05 (Impulse Engines) to all major ship designs in all races Design Creation files.
35. Changed  Pirate Slave Labor Camp I - III family number to match Monolith (To promote AI to use)
35. Changed  Pirate Space Dock I - III family number to match Construction Yard (To promote AI to use)
36. Changed  Pirate Research Center I - III family number to match Research Center (To promote AI to use)
37. Changed  Pirate Intelligence Center I - III family number to match Intelligence Center (To promote AI to use)
38. Updated  Installation file with new Shrapnel Forum Star Trek Mod Discussion LINK.
39. Changed  Impulse Engine I - V bitmap images.
40. Fixed    Issue with all races Infantry technoolgy being seen by all races in the reseach que.
41. Added    Armor Skipping Mine I - III
42. Added    Weapon Destroying Mine I - III


Star Trek Mod v1.7.9 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1.  Changed  Power Industrialists racial trait cost from 1500 to 2000
2.  Changed  Very Un-Lucky racial trait cost from -1000 to -750
3.  Changed  Modified the Pirate Trait so that it no longer has colony Tech unless Specifically chosen. (EMP files
    use Pirate Colony Tech.)
4.  Added    Pirate Colony Tech to Tech Area file
5.  Added    Pirate Colony Tech Trait to Racial Trait file
6.  Changed  Pirate Colony Ship from Pirate Ship Construction to Pirate Colony Tech
7.  Added    Pirate Race Intel and Research Facilites to Facilities File.
8.  Changed  Increase Pirate Race Ship Yard construction ability
9.  Changed  Pirate Race description in Racial Traits
10. Added    Small Pirate Dry Dock component
11. Changed  Modified Pirate Tractor Beam I - III tonnage size from 5 to 10
12. Changed  Modified Pirate Massive Shield Depleter Damage from 600 to 60 across all ranges
13. Changed  Modified Pirate Massive Shield Depleter Tonnage Size from 80 to 40.
14. Changed  Modified Pirate Massive Engine Destoyer Damage from 550 to 150 across all ranges
15. Changed  Modified Pirate Massive Engine Destoyer Tonnage Size from 80 to 40
16. Added    Pirate Massive Weapons Destroyer I - IV
17. Changed  Removed one ability from Privateer Captain I - II to avoid AI issues
18. Changed  Replaced a few event Images with newer versions.


Star Trek Mod v1.7.8 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1.  Changed  All Races Troop Tech requpirment to match in the TechArea file.
2.  Added    Infantry to all Race Design Creation Files
3.  Fixed    Comp_1230 masking problem
4.  Changed  Reduced Drone Size by half for all sizes
5.  Changed  Reduced Drone Planet and Ship warhead damage by half for all sizes
6.  Changed  Reduced Drone Launcher I - III cargo capacity (To avoid conflict with Cargo Bay)
7.  Changed  Reduced Satellite Launcher I - III cargo capticy (To avoid conflict with Cargo Bay)
8.  Changed  Reduced Satellite Size by half for all sizes
9.  Added    Drone Mount - Reduces size of components for use with Drone by 50%
10. Added    Satellite Mount - Reduces size of components for use with Satellite by 50%
11. Changed  Propulsion system of the mod.  (Testing Phase)
12. Added    Warp Core I - V mounts (Based On Ship Size)
13. Added    Comp_888 Warp Nacelle to mod -
14. Changed  Klingon Stream Weapons to Klingon Disruptors in Klingon Research file. 
15. Changed  Modified all Races Design Creation files to reflect changes in the new propulsion system
16. Changed  Modified Romulan Research file slightly 
17. Changed  Modified Ai Files slightly
18. Added    All New Race EMP files for 2k, 3k, and 5k
19. Added    Borg Monster Race by TNZ (For AI USE ONLY)
20. Added    Before You Play - read me file.

 

Star Trek Mod v1.7.7 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1.  Added    20 Place holder slots to the RacialTech File
2.  Added    Infantry to Vehicle Size file
3.  Added    Infantry Specific Weapons - Phasers, Disruptors, and Others
4.  Updated  All Race Ship Sets to new hi-res renders
5.  Changed  Description of Ring and Sphere Worlds to make them more descriptive on how to use.
6.  Changed  Ferengi Neutrino Mine I - III image from 185 to 1332
7.  Changed  Shield Generators Mine I - III Image from 185 to 1327
8.  Changed  Engine Mine I - III Image from 185 to 1328
9.  Added    Power Industrialists to Racial Trait (150% to Space Yard Production @ a cost of 1500 Points)
10. Added    Very Un-Lucky to Raical Trait (-100 to Luck @ a Savings of 1000 points)
11. Added    Natural Engineers to Racial Traits (150% to Repair) (Based upon Adamant Mod)
12. Added    Engineeringly challenged to Racial Traits (-50% to Repair)
13. Added    Miniaturization Experts to Racial Traits (120% to Planet Storage) (Based upon Adamant Mod)
14. Added    Pack Rats to Racial Traits (-25% to Planet Storage)
15. Added    Advanced Minerals Storage, Advanced Organics Storage, and Advanced Radioactives Storage To Racial Traits. (Based upon Adamant Mod)
16. Added    Disorganized Minerals Storage, Disorganized Organics Storage, and Disorganized Radioactives Storage to Racial Traits. (Based upon the Adamant Mod)
17. Changed  Bussard Collector I - III supply generation from 100,120,140 to 80,100,120
18. Changed  Ram Scoop I - III supply generation from 150,180,200 to 120,140,160
19. Changed  Drone Maturation Chamber I - V and  Conversion Complex I - III family number from 34 to 87
20. Changed  Lowered over all Cost of Breen Atmospheric Modification Plant II - III
21. Changed  Lowered over all Cost of Breen Organic Extractor I - III
22. Added    Infantry Tech to Tech Area
23. Added    Pistol, Rifle, Body Armor, Personal Shield Generator to Components for use with Infantry Tech.
24. Removed  All Races Troops from Components File.  No need.
25. Added    All Races Troops to Vehicle Size File. (Now a True Troop)
26. Added    Pirate Troops to Tech Area file.
27. Changed  Strength of Pirates I - III (Ship Capture) from 25,35,45 to 35,45,55
28. Changed  Pirate Shield Depleter I - V damage at range from 15 to 25 across all ranges.
29. Changed  Pirate Hull Armor I - III tonnage structure (35,40,45)(5kt)
30. Changed  Modified cost of Pirate Hull Armor I - III
31. Changed  Klingon Small Disruptor I - III tech requirement from Klingon Stream Weapons to Klingon Disruptors
32. Changed  Pirate Disruptor I - X to match that of the Klingons
 

 

Star Trek Mod v1.7.6 Captain Kwok's Revisions  - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1.  Changed  Modified tonnage structures for most components.
2.  Changed  Armor tonnage (10kT) structure (20-25-30)
3.  Added    Armor - Ten Per Vehicle restriction
4.  Changed  Modified cost for Armor
5.  Changed  Emissive Armor (20kT) tonnage structure (40-45-50)
6.  Added    Emissive Armor - Five Per Vehicle restriction
7.  Changed  Modified cost for Emissive Armor
8.  Changed  Scattering Armor (40kT) tonnage structure (40-45-50)
9.  Changed  Modified cost for Scattering Armor
10. Changed  Federation Ablative Armor to Ablative Armor
11. Changed  Ablative Armor (5kT) tonnage structure (20-25-30)
12. Changed  Ablative Armor - Ten Per Vehicle restriction
13. Changed  Modified cost for Ablative Armor
15. Changed  Borg Regenerative Armor (10kT) tonnage structure (15-20-25)
16. Changed  Borg Regenerative Armor - Ten Per Vehicle restriction
17. Changed  Modified cost for Borg Regenerative Armor
18. Changed  Description for Borg Regenerative Armor
19. Changed  Breen Organic Armor (10kT) tonnage structure (30-35-40)
20. Changed  Breen Organic Armor - Ten Per Vehicle restriction
21. Changed  Modified cost for Borg Regenerative Armor
22. Changed  Kelindide Armor (10kT) tonnage structure (30-35-40)
23. Changed  Kelindide Armor - Ten Per Vehicle restriction
24. Changed  Modified cost for Kelindide Armor
25. Changed  Varethiel Armor (10kT) tonnage structure (30-40-50)
26. Changed  Varethiel Armor - Ten Per Vehicle restriction
27. Changed  Modified cost for Varethiel Armor
28. Changed  Crystalline Armor (10kT) tonnage structure (50-60-70)
29. Changed  Crystalline Armor - Ten Per Vehicle restriction
30. Changed  Modified cost for Crystalline Armor
31. Changed  Shield Generator I-X to 20kT
32. Changed  Modified Shield Generator attributes, shield Points, phased Shields, etc.
33. Changed  Modified Bio - Electric Field attributes - phased shield points only
34. Changed  Renamed Borg Regenerative Shields to Borg Shield Regenerator to match actual function
35. Changed  Modified attributes of Borg Shield Regenerator
36. Changed  Modified cost of Borg Shield Regenerator
37. Changed  Structural Integrity Field (0kT) tonnage structure (20-40-60-80-100)
38. Changed  Renamed Supply Storage to Anti-Matter Pod
39. Changed  Modified Anti-Matter Pod supply storage (500-625-750-875-1000)
40. Changed  Reduced Cargo Bay storage space (50-60-70-80-100)
41. Changed  Modified Ferengi Deuterium Tank supply storage (500-750-1000-1250-1500)
42. Changed  Modified cost of Ferengi Deuterium Tank
43. Changed  Modified Ferengi Compact Cargo Bay storage space (40-50-60-70-80)
44. Changed  Modified cost of Ferengi Compact Cargo Bay
46. Changed  Damage for Laser I-V.
47. Removed  Phased-Energy Cannons VI-X.
48. Changed  Damage for Phased-Energy Cannons I-V.
49. Changed  Renamed Federation Phasers I-X to Phasers I-X.
50. Changed  Description for Phasers I-X.
51. Changed  Damage and cost for Phasers I-X.
52. Changed  +10% Accuracy for Phasers I-X.
53. Changed  Phasers I-X now use beam image 16.
54. Note:    Same 'Scaled' modifications as above for Small Phasers I-III.
55. Removed  Federation Pulse Phasers VI.
56. Changed  Renamed Federation Pulse Phasers I-V to Pulse Phasers I-V.
57. Changed  Description for Pulse Phasers I-V.
58. Changed  Damage and cost for Pulse Phasers I-V.
59. Changed  -10% Accuracy for Pulse Phasers I-V.
60. Note:    Same 'Scaled' modifications as above for Small Pulse Phasers I-III.
61. Changed  Renamed Ram Cannon to Phaser Cannon.
62. Changed  Description for Phaser Cannon.
63. Changed  Damage and cost for Phaser Cannon.
64. Changed  Increase Federation Pulse Weapon Energy Stream Weapon requirement to 5.
65. Changed  Display image for Klingon Disruptor to Torp 131.
66. Changed  Increased cost of Federation Pulse Weapons tech area to 25000.
67. Changed  Changed tech area Klingon Stream Weapons to Klingon Disruptors.
68. Changed  Increased size of Scanner Jammer to 30kT
69. Removed  Small Ship Shield Mount
70. Changed  Attributes of Galaxy X Mount
71. Changed  Settings.txt Population Mass to 10


Star Trek Mod v1.7.5

1. Fixed  Tech Area - Weapons Of Mass Destruction requirement is now corrected (Thanks TNZ)
2. Added  Artifical Warp Point Technology to all research files (Thanks TNZ)


Star Trek Mod v1.7.4

1.  Fixed  Error in Vehicle Size file (Thanks TNZ)
2. Changed  Changed Armor and reduced Emissive Armor I - III effect. 


Star Trek Mod v1.7.3 (Thank you Aiken and Black Rose)

1.  Fixed    Breen General file error
2.  Replaced Component file with correct one and not the old one.
3.  Changed  Structural Integrity Field I - V Tonnage Structure (5,10,15,20,25)
4.  Added    Klingon Weapon Mount for use with medium sized ships.
5.  Changed  AI Default Design Creation file - Fine tuned so that Ai will design larger ships with more movement
6.  Changed  All Minor races Defualt Ai design Creation file to new format
7.  Removed  KAtarians file (You will need to do this manually if you have it. (kAtarians not Ktarians)
8.  Fixed    Error in Dominion Warhead Mount (Thanks Aiken)
9.  Fixed    Level error in 8472 facilities (Thanks Aiken)
10. Added    Description improvement for weapons with modifiers (Thanks Aiken)
11. Added    Ability Generate Points Intelligence to both Federation and Romulan Sensor Arrays
12. Added    Heavy Laser Mount for Laser Beam I - V
13. Changed  Increased the seeker speed of Capitol Ship Missile I - V from 6 to 8
14. Fixed    Error in Plasma Torpedo IV - V
15. Changed  Pirate Hull Armor to match new armor ability (Reduced)
16. Added    Mini - Storage Compartment (1kt)
17. Changed  Name of Wormhole Beam I - III to Sub Space Beam I - III and changed damage to Disrupt Reload Time
18. Fixed    Description error in Massive Planetary Phased Shield Generator I - II (Thanks BadAxe)
19. Changed  Beefed up Tholian Energy Web I - III (Thanks BlackRose)
20. Changed  Tholian Sensor Refractor I - III Gave them a higher to hit defense % 
21. Changed  Base Mount damages.  All are correct now. (Thanks Aiken)
22. Added    Tholian Energy Mount II (TEM2) for use with smaller Tholian ships
23 Changed  Tholian Energy Mount to Tholian Energy Mount I and made minor modifications.
24. Fixed    Error in Federation Sensors V  
25. Changed  Reduced the cost of Mini-Storage
26. Added    Shield Regeneration to 8472 Bioelectric Field I - X
27. Changed  Increased range and damage of 8472 Neural Disrupter I - III
28. Changed  8472 Quantum Singularity Beam I - III Reload rate from 1 to 2, increased tonnage, and weapon target to Ships/Planets only.
29. Added    Shield Depleter Mount.  (125% Damage)
30. Changed  Romulan Plasma Projector I - V Weapon Target from Ships/Planets to Ships\Planets\Ftr\Sat\Drone
31. Added    Romulan Plasma Mount (For use with Romulan Plasma SEEKERS)
32. Changed  Warrior Technology cost from 80000 to 65000.
33. Added    UserX new Star Trek Map
34. Changed  Graviton Hellbore I - V family number from 2020 to 2120 to avoid conflict with Shield Depleters.
35. Changed  Klingon Neutrino Disruptor I - III family number from 2022 to 2322 to avoid mount conflict
36. Changed  Reduced Pirate Cloaking Armor I - III Tonnage from 30 to 10.
37. Fixed    Description error in Tech Area file for Pirate Race (Thanks von_toaster)
38. Changed  Intelligence Center I - III family number from 6 to 86 to help stop conflict with GR - Intel (Thanks General Woundwort)
39. Changed  Research Center I - III family number from 5 to 85 to help stop conflict with GR - Research (Thanks General Woundwort)
40. Changed  Description of Pirate Shock Troop (Thanks von_toaster)
41. Changed  Tonnage Space of Pirate Shock Troop from 10 to 1 (Thanks Von_toaster)
42. Changed  Tonnage Space of Tholian Drone I - III & Ferengi Troop I - V from 3 to 1
43. Changed  Satellites to True in the Tech Area file so they can now be excluded at game start up.   
 

 

Star Trek Mod v1.7.2

1 Fixed  Dreadnought Mount issues for some races


Star Trek Mod v1.7.1

1. Fixed    Borg Drone now only has 3 levels instead of 5. (Thanks BlackRose)
2. Changed  Set Support Craft so that you can now exclude it (Turn it off) at game start up.
3. Fixed    Borg were adding multiple captains to designs
4. Changed  Mounts - equaled them out more and increased damage %
5. Changed  Armor - equaled them out more and decreased damage resistance
6. Changed  Borg Ripper Beam I - IV Can now fire on most targets
7. Changed  Borg Incinerator Beam I - III Can now fire on most targets
8. Changed  Dominion Mini Ship images. They now appear more color balanced
9. Updated  Tnargs Major Maps to version 4


Star Trek Mod v1.7.0

1. Changed  Klingon Research file to be more effective.
2. Fixed    Spelling of Borg Taunt (Thanks BlackRose)
3, Changed  Description of Borg Taunt (Thanks BlackRose)
4. Changed  Modified the mounts a bit to improve advantages (Mounts cost more to use. Damage has been increased on a few. I tried to balance things out)
5. Fixed    Error in Federation Pulse Phaser V (Thanks Aiken)


Star Trek Mod v1.6.9

1. Fixed    Spelling of Dominion Warhead Mount (Thanks BlackRose)
2. Changed  Increased Range Breen Range Mount by 1
3. Fixed    Description of Romulan Subspace Telescope I - III (Thanks BlackRose)
4. Fixed    Errors in all Race Design Creation files (Sorry, I am only human)
5. Changed  Modified all Race Design Creation files so that designs will use min/max correct engines per design (Hopefully this will work)
 

 

Star Trek Mod v1.6.8

1. Changed  Klingon B'rel class from Attack Ship to Attack Base. (Prevent it from joining fleets)
2. Changed  8472, Borg, Breen, Cardassian, Dominion, Federation (All), Ferengi, Klingon, and Romulan AI_Construction_Vehicles files
3. Changed  The order of some projects in the Klingon Research File


Star Trek Mod v1.6.7 

1.  Changed  Klingon Combat Support in Tech Area from Max level 5 to 3.
2.  Fixed    Map Error that called for Blackhole3.bmp
3.  Fixed    Error in Tholian speech file. (Thanks BlackRose)
4.  Changed  Weapons Of Mass Destruction to Weapon Technology
5.  Changed  Beam Discharger I - IV Family Number from 2009 to 2035 to avoid conflicts. (Thanks CNC)
6.  Changed  Made some adjustments to the Happiness file.
7.  Changed  Deuterium Tank I - III Lowered Supplies Generated to a more reasonable level (500/1000/1500)
8.  Changed  Ram Connon Weapon Family from 1 to 138
9.  Updated  Weapons Family & Component Lists
10. Changed  Borg Tuant Weapon Family and Family from 10 to 26
11. Fixed    Spacing Error at bottom of Component File
12. Fixed    Roman Numberal error in Breen Intel Center I (Thanks BlackRose) 
13. Changed  Breen Organic Extractor I - III to produce organics at the planet level instead of system. (Avoids conflict with Breen Labour Camp Facilities)
14. Fixed    Tholian Dreadnought Mount was accessable to other races. (Thanks BlackRose)
15. Changed  Klingon Neutrino Disruptor I - III reload rate from 1 to 2
16. Changed  Shield Disrupter I - V reload rate from 3 to 2
17. Changed  Shield Depleter I - V reload rate from 1 to 2
18. Changed  Borg Shield Depleter I - V reload rate from 1 to 2
19. Changed  Tholian Energy Web I - III reload rat from 1 to 2
20. Changed  Cost of some facilities to balance them out between races better.
21. Changed  Balanced out the weapons Mounts more effectively
22. Changed  Lowered the bonuses for all ECM's and Combat Sensors and like Racial components.
23. Fixed    Tholian Energy Mount will now work with Tholian Energy Web
24. Changed  Federation Cloaking Device Family from 26 to 42
25. Fixed    Ai Defualt Design Creation file (AI should now design Dreadnoughts with warp engines)
26. Changed  Rebalanced / classified all weapon component range and damage
27. Fixed    Many minor errors with Weapons & Components
28. Added    Tholian Energy Ribbon I - III
29. Added    Sub Space Ripper I - III to General Race Technology
30. Changed  Tholian Energy Web I - III family and Bit Map Image
31. Changed  I increased the maximum research point generation for many races
32. Fixed    Breen 2k file (Thanks DarkHorse)
33. Updated  Breen General file
34. Added    Tnargs Star Trek Maps version 3. 


Star Trek Mod v1.6.6 

1.  Fixed    Structural Integrity Field II - V  (Thanks Aiken / TNZ)
2.  Fixed    Description of Support Craft in Tech Area file. (Thanks Tribble)
3.  Added    Aikens 8472 Design Creation file to 8472 Race (Thank Aiken)
4.  Changed  Warrior Combat Sensors I Ability for Active EM scan from 1 to 2 (Thanks Aiken)
5.  Changed  Pirate Massive Engine Destoyer General Group from Weapons to Pirate Race
6.  Changed  Pirate Massive Shield Depleter General Group from Pirate Weapons to Pirate Race
7.  Changed  Small Phased Energy Cannon I family from 101 to 109
8.  Added    Aikens 8472 Research file to 8472 Race (Thanks Aiken)
9.  Changed  Modified all Race Design Creation files based on Aikens design
10. Changed  Modified all Race Research files based on Aikens design modifications.
11. Fixed    Masking issue of Romulan Mini Warbird. (Thanks CNC)
12. Fixed    Spacing error in AI Design Creation files used for minor and neutral races.
13. Updated  Weapons List (Families)
14. Updated  Spash Screen to current version
15. Fixed    Masking issues with all images (Thanks CNC)
16. Added    New Romulan Battleship Imagae. (Valdore Class Warbird)


Star Trek Mod v1.6.5 

1. Fixed    Deleted duplicate entry in Components file for Planet Eater Component. (Thanks Renegade 13)
2. Changed  Minor Races Research file to research Captains later in the game. (Thanks Aiken / Tnarg)
3. Fixed    Points error in Breen, Klingon, Orion, and UCP AI General files. (Thanks Xeno)
4. Changed  Major races Research file to research Troops sooner.


Star Trek Mod v1.6.4 

1. Fixed    Romulan were adding two Romulan Sensor Arrays to designs. (Thanks Tnarg)
2. Changed  Added restriction of "Two Per Vehicle" for Beam Discharger I - IV
3. Changed  Reload Rate for Beam Discharger I - IV from 1 to 3
4. Fixed    Dominion were adding two Dominion ECM's to designs. (Thanks Tnarg)
5. Changed  Replaced all of the Dominion images with new higher quality renderings
6. Changed  Replaced all of the Cardassian image with new higher quality renderings


Star Trek Mod v1.6.3 

1. Changed  Borg Taunt Component slightly. (Thanks TNZ)
2. Changed  All races AI_Design Creation file to inlcude AI Tag 02 (Captains) for primary designs
3. Added    AI_Construction_Units files to Minor Races that did not have one.
4. Changed  Vehicle file, designs no longer require 1 fighter.  (Thanks TNZ / Aiken)
   The Designs now use the ability to launch/recover fighters.
5. Added    AI Tag O2 to all captain components
6. Changed  All Major Race Design Creation files to use Individual Race Vehicle Class names race
7. Added    Light Cruiser (K'Tinga) Class to Vehicle Size file.
8. Changed  All Major Race Settings files "Max Ship Size Tonnage" entries to zero (0)
9. Changed  Modified the Vehicle Size file in order to seperate out a few of the classes.


Star Trek Mod v1.6.2 

1.  Added    Small Shuttle and Small Shuttle 2 sizes to Vehicle Size File (Tonnage = 10-16)
2.  Added    Support Craft to Tech Area file
3.  Added    Shuttle Bay to Components File
4.  Added    Small Shuttle Cockpit, lifesupport, and Impulse Engine to Components File.
5.  Changed  All ship hulls from Light Cruise up now require 1 hanger, shuttle, fighter bay.
6.  Changed  Name of Shuttle Bay I - III to Hanger Bay I - III
7.   Added   New Hanger Bay Image
8.  Added    New Shuttle Bay Image for Shuttle Bay.
9.  Fixed    Advanced Tachyon Sensors I - II Resource cost (Thanks Aiken / CNC)
10. Fixed    Warrior Combat Sensors I had wrong Roman Numeral. (Thanks CNC / Aiken)
11. Changed  Tech Area Discription of Fighters.
12. Changed  Tonnage size on Shuttle Type I - III (45-55-65)
13. Changed  Tonnage size on Small Fighter, Medium Fighter, Large Fighter. (20-30-40)
14. Added    New Generic Shuttle Images to all primary races except Tholians.
15. Changed  Advanced Tachyon Sensors I - II Ability values to equal Ability descriptions
16. Added    STM Trek Major System Maps 1.1 (Replaces 1.0) By Tnarg


Star Trek Mod v1.6.1

1.  Changed  Romulan Small Plasma Disruptor I - III Tonnage Space taken from 5 to 10
2.  Changed  Federation Juggernought Tonnage from 1400 to 1200 (WILL EFFECT SAVED GAMES)
3.  Changed  All races Dreadnought mounts so that it can now be used with any weapon.
4.  Added    Ram Cannon Mount (For use with the Ram Cannon)
5.  Changed  Dominion Dreadnought Tonnage from 1800 to 1400 (WILL EFFECT SAVED GAMES)
6.  Changed  Klingon Dreadnought Tonnage from 1800 to 1300 (WILL EFFECT SAVED GAMES)
7.  Changed  Tholian Dreadnought Tonnage from 1000 to 1200
8.  Changed  New Event Images to Event Pack formated naming
9.  Updated  New Events to use correct New Event Images
10. Fixed    Events File to avoid any more odd occurances (Thanks CNC / Fyron)
11. Added    Star Trek Major System map's by Tnarg (
grantkara@earthlink.net)  
12. Added    Revised AI_Construction_Vehicles by TNZ (Thanks TNZ)
13. Changed  Mood Riot Modifier from 0 to 25 
14. Changed  Replaced Romulan WarBird Portrait and Mini images.
15. Changed  Replaced Klingon Light Cruiser image with all new image.
16. Added    Ability - Generate Points Research - to Medical Bay I-V (10-20-30-40-50)
17. Added    Ability - Generate Points Intelligence - to Long Range Scanners I-III (15-20-25)
18. Changed  Name of Long Ranger Scanners I - III to Long Range Sensors I - III
19. Changed  Shuttles Tech now requires technology Adv. Ship Construction 1
20. Added    Extra Folder (For extra things for the mod.)
21. Added    Atrocities Basic Modding "Tutorial #2 How To Add New Races To A Mod" to the Extra folder. 
22. Fixed    Error in Monster General AI File. (Thanks TNZ)
23. Added    Borg Tuant Component (Best used with Human players over PBW)
24. Added    Tuant Tech to Tech Area file.  (Basically we can now add weapons with taunts.) (Thanks Hicksz)

 

Star Trek Mod v1.6.0   

1.  Changed  New Facility numbers to avoid conflict with the image mod
2.  Fixed    Minor errors in some races HTML read-me file
3.  Changed  Happiness file slightly and added Peaceful Race to the list
4.  Added    New Events to the Event File
5.  Changed  Modified Ferengi neutrino Mine I - III by TNZ
6.  Added    Shield Generators Mine I - III by TNZ
7.  Added    Engine Mine I - III by TNZ
8.  Changed  Breen AI_Construction_Vehicles by TNZ
9.  Added    Six new event images by Atrocities to the mod.
10. Added    Monsters AI and needed components to all files. (Mosters AI Developed by Rollo)(Thank You Fyron)
11. Added    Monsters ship images to Monsters race folder
12. Added    Monsters ship classes to Vehicle Size file
13. Added    2k, 3k, & 5k Monsters EMP files
14. Fixed    Spelling error in General Research file (Thanks CNC)


Star Trek Mod v1.5.9  

1. Fixed    Typo in Neutral Race 20 (Yirdians) General File. (Thanks Tnarg)
2. Fixed    Type in Son's General file. (Thanks Tnarg)
3. Changed  Neutral race 008 (Bajorian) to breath Oxygen. (Thanks Tnarg)
4. Replaced Klingon Ship images with higher quality renderings. (Thanks David (Avatar) G.)
5. Replaced Romulan Ship images with higher quality renderings. (Thanks David (Avatar) G.)


Star Trek Mod v1.5.8  

1.  Changed  Description of all Races Facility Technology in Tech Area file.
2.  Added    General Race Facility Technology to Tech Area file.
3.  Added    GR Research Centers I - III to Facility File. (GR - General Race)
4.  Added    GR Intelligence Centers I - III to Facility File (GR - General Race)
5.  Changed  Spy Network I - V Facility image to 502
6.  Changed  Sex Center I - III Facility image to 508
7.  Changed  Slave Labor Camp I - III Facility image to 558
8.  Changed  Pirate Space Dock I - III Facility image to 561
9.  Changed  Tholian Command Complex I - III Facility image to 565
10. Changed  Tholian Training Center I - III Facility image to 566
11. Changed  Tholian Research Network I - V Facility image to 567
12. Changed  Radioactives System Extractor I - IIIFacility image to 557
13. Changed  Resource Harvester I - V Facility image to 555
14. Changed  Romulan Star Academy I - III Facility image to 531
15. Changed  Prison Camp I - III Facility image to 568
16. Changed  Romulan Senate Facility image to 570
17. Changed  Tal'Shiar Command I - V Facility image to 523
18. Changed  Romulan Science Academy I - III Facility image to 518
19. Changed  Imperial Command I - III Facility image to 538
20. Changed  Klingon Academy I - III Facility image to 539
21. Changed  Prison Camp I - III Facility image to 559
22. Changed  Forced Labor Camp I - III Facility image to 560
23. Changed  Battle Arena I - III Facility image to 572
24. Changed  Franchise Office I - III Facility image to 574
25. Changed  Tower of Commerce I - III Facility image to 573
26. Changed  Divine Treasury Shrine I - III Facility image to 546
27. Changed  Salvage Yard I - III Facility image to 564
28. Changed  Commerce Authority  I - III Facility image to 575
29. Changed  Spaceport Depot I - III Facility image to 536
30. Changed  Holosuite Center I - III Facility image to 537 
31. Changed  Description of Pirate Space Dock I - III
32. Changed  Research Network I - V to Tholian Research Network I - V
33. Added    New Facility images 561 through 600
34. Changed  Federation Council I - III Facility image to 577
35. Changed  Utopia Planitia Shipyard Facility image to 581
36. Changed  Starfleet Command I - III Facility image to 576
37. Changed  Starfleet Academy I - III Facility image to 582
38. Changed  Section 31 Facility image to 533
39. Changed  Starfleet Intelligence I - III Facility image to 578
40. Changed  Daystrom Institute I - III Facility image to 529
41. Changed  Holo-Center I - III Facility image to 583
42. Changed  Jem'Hadar Control Station I - III Facility image to 512
43. Changed  Jem'Hadar Training Complex I - III Facility image to 513
44. Changed  Founders Shrine I - III Facility image to 520
45. Changed  Cloning Facility I - III Facility image to 524
46. Changed  Vorta Administration Center I - V Facility image to 525
47. Changed  Ketracel White Facility I - III Facility image to 508
48. Changed  R&D Complex I III Facility image to 585
49. Changed  Political Center I - III Facility image to 584
50. Changed  Cardassian Central Command I - III Facility image to 579
51. Changed  Cardassian Military Academy I - III Facility image to 587
52. Changed  Remote Power Station I - III Facility image to 586
53. Changed  Obsidian Order Center I - V Facility image to 580
54. Changed  Labour Camp I - III Facility image to 588
55. Changed  Breen Intel Center I - III Facility image to 551
56. Changed  Breen Military Academy I - III Facility image to 553
57. Changed  Breen Science Academy I - III Facility image to 554
58. Changed  Atmospheric Modification Plant I - III Facility image to 556
59. Changed  Breen Central Command I - III Facility image to 506
60. Changed  Labour Camp I - III Facility image to 589
61. Changed  Organic Extractor I - III Facility image to 523
62. Changed  Planet Regenerative Shielding I - V Facility image to 590
63. Changed  Drone Maturation Chamber I - V Facility image to 591
64. Changed  Research Nexus I - III Facility image to 592
65. Changed  Resource Nexus I - III Facility image to 593
66. Changed  Intelligence Nexus I - III Facility image to 594
67. Changed  Drone Programming Center I - III Facility image to 595
68. Changed  Conversion Complex I - III Facility image to 596
69. Changed  Terrasphere Complex I - III Facility image to 597
70. Changed  Planetary Bioelectric Field I - V Facility image to
71. Changed  Description of Drone Programming Center I - III
72. Changed  Bio-reclamation Complex I - V Facility image to 599

 

Star Trek Mod v1.5.7  

1. Added    Complete Andorian (Neutral 007) ship set.
2. Changed  Modified Neutral 007 research file slightly to better facility weapons research early on.
3. Changed  Subspace Telescope I - III to Romulan Subspace Telescope I - III 
4. Added    Copied Borgs Queen Cube and named the new images Juggernought to avoid errors with borg ship images
5. Changed  Romulan Command Center I - III picture number from 2 to 330 (Thank You Tnarg)
6. Changed  Romulan Sub Space Telescope I - III picture number from 2 to 326 (Thank you Tnarg)

 

Star Trek Mod v1.5.6  Special Thanks to Fyron for the help.

1.  Added    New Abilities file from SE IV v 1.91
2.  Changed  Settings file to use more neutrals
3.  Changed  Structural Integrity Field I - V to use new Ability Type AI Tag 01
4.  Added    Structural Integrity Field to primary races main ship/base design creation files
5.  Changed  Federation, UCP, and TMP Design Creation files slightly
6.  Changed  Klingon Cloaking Racial Area from 7 to 0 to make it capturable
7.  Changed  Romulan Cloaking Racial Area from 8 to 0 to make it capturable
8.  Changed  Set all capturable technology in Tech Area to a Raise of 0 to prevent issues
9.  Changed  Set all weapons Raise level to 0 (To Balance things out. This will effect medium tech starts.)
10. Changed  Projectile Weapons Raise level from 2 to 5
11. Changed  Energy Stream Weapons Raise level from 2 to 5
12. Fixed    Description of Ferengi Troops in Tech Area file (Thanks Aiken)
13. Changed  Impulse Engine VI to better conform to the rest of the Impusle Engines
14. Changed  Federation Heavy Escort now cost more in resources.
15. Added    Gravitational Technology I to Gravitational weapons in Tech Area.

 

Star Trek Mod v1.5.5 Special thanks to Aiken for his help.

1.  Changed  Fighter Level from 5 to 1 in Tech Area (Thanks Renegade 13)
2.  Updated  Cardassian, Federation, Romulan HTML documents.
3.  Changed  Tonnage of Gravitic Sensors I - IV from 40 to 20. (Gives the component an advantage)
4.  Fixed    Roman Numeral Error in Shield Generator VII - VIII (Thanks Mottlee)
5.  Fixed    Advanced Tachyon Sensors I - II now work correctly
6.  Fixed    Spelling errors in Hirogen General File. (Thanks Sabin)
7.  Fixed    Spelling errors in Hirogen Speech file. (Thanks Sabin)
8.  Changed  Federation Pulse Weapons are now gained at level 5 Federation Weapons.
9.  Updated  Federation Tech Tree
10. Changed  Federation Weapons Racial Area from 5 to 0 to make the technology Capturable. (Thanks to Sabin, and DavidG for suggesting the ability to     steal technology)
11. Changed  Borg Tractor Beam Racial Area from 2 to 0 to make the technology Capturable.
12. Changed  Breen Cloaking Racial Area from 3 to 0 to make the technology Capturable. 
13. Changed  Cardassian Discharge Weapons Racial Area from 4 to 0 to make the technology Capturable.
14. Changed  Dominion Energy Weapons Racial Area from 10 to 0 to make the technology Capturable.
15. Changed  Klingon Combat Support Racial Area from 7 to 0 to make the technology Capturable.
16. Changed  Description of Klingon Pulse Weapons slightly
17. Changed  Romulan Torpedo Weapons Racial Area from 8 to 0 to make the technology Capturable.
18. Changed  Tholian Weapons Racial Area from 11 to 0 to make the technology Capturable.
19. Changed  Ferengi Cargo Racial Area from 6 to 0 to make the technology Capturable.
20. Changed  Pirate Ship Capture Racial Area from 9 to 0 to make the technology Capturable.
21. Changed  Romulan Plasma Projector I - V Seeker Speed. (I=7, II=8, III=9, IV=10, V=11)
22. Added    Shield Mount for use with smaller ships. (Reduces the size of shield Generators)
23. Changed  Description of Combat Plexus I - II
24. Fixed    Spelling errors in Romulan Speech file. (Thanks Sabin)
25. Fixed    Spelling errors in 8472 speach file. (Thanks Sabin)
26. Fixed    Spelling errors in Federation/TMP/UCP speech file. (Thanks Sabin)
27. Added    "All  boarding  parties  on  ship  can be used for attack or
    defense." for Boarding Parties III - IV descriptions. (BY Aiken)
28. Fixed    Spelling  error for Pirates I-III: "merceniaries" changed to
   "mercenaries" (By Aiken)
29. Added    Amount  of  boarding attack/defense points for all boarder's
   descriptions. (By Aiken)
30. Added    Trailing dots in some sentences here and there. (By Aiken)
31. Changed  Combat Sensors I - III to Warrior Combat Sensors I - III
32. Changed  Warrior Combat Sensors I - III Family number from 27 to 42 to avoid conflict.
33. Added    Read-Me for Star Trek Map

 

Star Trek Mod v1.5.4 (Thanks Aiken)

1.  Changed  Vorta Captain I - II Ability # 2
2.  Changed  Pirate Massive Shield Depleter general group from Weapons to Pirate Weapons
3.  Changed  Obsidian Order Center IV - V Facility number from 29 to 24
4.  Fixed    Romulan Sensor Array II will now show up under Romulan Ship technology
5.  Fixed    Error in General Race Weapons (Had wrong trait number)
6.  Changed  Tholian Energy Mount now includes Tholian Energy Web I - III
7.  Added    Pirate Transporter (Takes out Security Stations)
8.  Fixed    Pirate Shock Troops now work with Troop Weapons and do not count toward ship boarding.
9.  Changed  Pirate Massive Shield Depleter reload rate from 30 to 5
10. Changed  Pirate Massive Engine Destroyer reload rate from 30 to 5 
11. Changed  Increased range of Pirate Tractor Beam I - III
12. Changed  Increased Pirate Plunder Mount Damage Percent to better balance Pirates against other races weapons.
13. Changed  Pirate Cloaking Armor slightly to give it a better advantage.
14. Fixed    Minor Error in Tech Area file.

 

Star Trek Mod v1.5.3

1. Changed  Swapped Federation Dreadnought and Juggernought images. (Sovereign is now Juggernought) (Thanks DeadZone)
2. Fixed    Gravitic Sensors IV will now detect Level 6 cloaking
3. Changed  Gravitic Sensors I - IV abilities to conform to FIX in Gravitic Sensors IV.
4. Added    Sensors 6 Requirement to Gravitic Sensors I - IV
5. Changed  Description of Federation Galaxy X Mount to read as Dreadnought rather than Juggernought.
6. Changed  Borg Repair Drone I - III Family number to end conflict with Damage Control Components (Thanks Russ) 


Star Trek Mod v1.5.2 (1.5.1.1 fix)

1. Fixed    SystemTypes had an erroneous file entry, removed it.
2. Changed  SectTypes.txt to FQM D.  (So that the Star Trek Map will work)
3. Fixed    Spelling error of Senate in Federation / TMP race files. (Thanks Sabin)
4. Added    New Main images by TNZ for 8472, Borg, Breen, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian races.


Star Trek Mod v1.5.1

1.  Fixed    Masking issues with Tholian Race Portrait and Pop Portrait.
2.  Fixed    Cardassian Discharge Weapons were showing up under other races tech (Thanks Aiken)
3.  Fixed    Spelling error of Engines (Thanks Aiken)
4.  Added    (Requires 3 or more Impulse Engines to move) to Borg Transwarp Conduit Drive I
5.  Fixed    Spelling error of Massive Planetary Phased Shield Generator I (Thanks Aiken)
6.  Fixed    Ability error in Breen Central Command III (Thanks Aiken)
7.  Fixed    Ability error in Obsidian Order Center III (Thanks Aiken)
8.  Fixed    Spelling error of Obsidian Order Center IV - V (Thanks Aiken)
9.  Changed  Federation Section 31 Facility abilities  (Thanks Aiken)
10. Changed  utopia Planitia Shipyard Roman numeral from 4 to 0 (Thanks Aiken)
11. Fixed    Forced Labor Camp II now supplies correct mineral resource generation. (Thanks Aiken)   
12. Fixed    Spelling error of Conversion Complex III  (Thanks Aiken)


Star Trek Mod v1.5.0

1.  Updated  Splash Screen
2.  Fixed    Spelling Errors in this Document
3.  Fixed    Klingon Forced Labor Camp I - III now collecting correct amount of resources
4.  Updated  Components.BMP
5.  Changed  Picture number for Romulan Sensor Array I - III
6.  Changed  Picture number for Federation Sensor Array I - V
7.  Changed  Picture number for Dominion Combat Sensors I - III
8.  Changed  Picture number for Dominion ECM I - III
9.  Changed  Family number of Dominion Combat Sensors to prevent stacking
10. Changed  Family number of Dominion ECM I - III to prevent stacking
11. Changed  Family number of Romulan Sensor Array I - III to prevent stacking (Works now in tandom with Romulan Engines)
12. Fixed    All effected EMP files from Aggressiveness / Defensive min max change
13. Changed  All effected Race General Files that were effected by Aggressiveness / Defensive min max change
14. Changed  Romulan Design Creation file slightly
15. Changed  Federation Research file to research Federation Combat support sooner
16. Changed  Klingon Desgin Creation file slightly
17. Changed  Pirate Race Start Level from 1 to 0.  (Not figured like the others)
18. Changed  Pirate Plunder Mount Code from DAm to PPM
19. Changed  Color of Pirate Flag. (Was to hard to see) 
20. Changed  Klingon Research File slightly to improve research
21. Fixed    SystemTypes to exclude Nebulae6.bmp  Should get no more errors.
22. Fixed    Typo's in Federation Cloaking Device
23. Fixed    Klingon AI design for Scout Design (Was using ATTACK BASE settings)
24. Fixed    Error with New Romulans Ships not showing up. (A file format issue)
25. Replaced Orion Portrait images with better looking image.  
26. Fixed    Security Personnel I - V Descriptions were wrong (thanks Aiken)
27. Added    Dominion Warhead I - III
28. Added    Dominion Warhead Mount
29. Changed  Description on all types of Warp Engines to read (Requires 3 or more Impulse Engiens to move)
30. Fixed    Error in 8472 Flux Pod III, now works correctly
31. Changed  Orion Speech file.  (The one I had simply did not work well)
32. Changed  All race Settings files to help improve long term game play. (Thanks, JLS)

 

Star Trek Mod v1.4.9

1.  Changed  Increased cargo ability for Ferengi Cargo Bay I - V (Thanks Phillip)
2.  Changed  Increased Romulan Torpedo Weapons from level 5 to 10
3.  Added    Romulan Plasma Projector I - V weapon for Romulan Torpedo Weapons level 6 - 10 (Thanks Phillip)
4.  Added    Plasma Projector I for General Race Technology
5.  Added    General Race Weapons to TechArea file
6.  Updated  All General Races AI to use new technology
7.  Updated  Default AI to use the new technology
8.  Added    New Components for Plasma Projector I - V and Romulan Plasma Projector I - V

 

Star Trek Mod v1.4.8

1.  Added   Warrior Trait to Racial Traits
2.  Added   Warrior Technology to TechArea
3.  Added   Warrior Mount
4.  Added   New Vehicle Sizes for Warrior Trait to vehicle Size file (Heavy Destroyer, Advanced Battleship, Assault Transport, and War Station)

 

Star Trek Mod v1.4.7

1.  Added    Defense / Offense bonus to all Romulan Engines (3% to 8%) Can stack with ECM and CS
2.  Added    New Component Images used for Mod.
3.  Changed  Lowered Warrior and Berzerker Culture Space Combat bonus (Was way to high)
4.  Added    Warrior Race Component Warrior Combat Sensors I - III
5.  Changed  Klingon BOP Mount to include Destroyer (K'vort Class)

 

Star Trek Mod v1.4.6

1.  Fixed    Plasma Enveloping Missile will now stay active throughout its range
2.  Fixed    All Races Troop Components.
3.  Changed  Ground Cannon I - III (Lowered tonnage and damage)
4.  Added    Klingon Batlith I - III to Troop Weapons
5.  Changed  Aggressive / Defensive Characteristic settings

 

Star Trek Mod v1.4.5

1.   Changed  Massive Planetary Shielding level from 1 to 4
2.   Changed  Massive Planetary Shield Generator to Massive Planetary Shield Generator I
3.   Added    Massive Planetary Shield Generator II
4.   Added    Massive Planetary Phase Shield Generator I - II
5.   Changed  Shields Level from 6 to 10
6.   Added    Shield Generator VII - X (With Phased Shielding)
7.   Added    Romulan Sensor Array I - III
8.   Fixed    Tholian Ship Construction, Can now be researched.
9.   Changed  Gravitational Technology Level from 3 to 4
10.  Added    Gravitic Sensors IV
11.  Changed  8472 Biokinetic Discharge II General Group from weapons to 8472 Weapons (Thanks Aiken)
12.  Fixed    Spelling Error of Parties throughout Component Text. (Thank you Aiken)
13.  Changed  Bussard Collector I - III General Group from Cargo to Supply (Thank you Aiken)
14.  Changed  Structural Integrity Field II - V General Group from Construction to Ship Construction (Thank you Aiken)
15.  Fixed    Radioactives Extractor II - III now generate Radioactives instead of Minerals (Thank you Aiken)
16.  Fixed    Description of Abilities 1 for Radioactives Extractor II - III (Thank you Aiken)

 

Star Trek Mod v1.4.4

1.  Added    Dreadnought Mounts to other races
2.  Added    Defiant Cloaking Mount
3.  Added    Defiant Cloaking Device (For use with the Defiant Mount only)
4.  Added    Buzzard Collector II - III
5.  Changed  Movement Bonuses for all Warp Engines and similar. (Reduced)

 

Star Trek Mod v1.4.3

1.   Added    New Romulan Ship images
2.   Added    The rest of the New Klingon Ship images
3.   Fixed    Borg Neural Net was being given as ancient Tech (Borg Interface technology now accessible)(Thanks Phillip)
4.   Added    Neural Network Component
5.   Changed  Scattering Armor I - III now have a restriction of One Per Vehicle
6.   Changed  Robo - Miners I - III Tonnage Space Taken from 50 to 100
7.   Changed  Robo - Farmers I - III Tonnage Space Taken from 50 to 100
8.   Changed  Robo - Rad Extractors I - III Tonnage Space Taken from 50 to 100
9.   Changed  Federation Particle Fountain I - V Tonnage Space Taken from 50 to 75
10.  Added    Galaxy X Mount
11.  Added    Ram Cannon (For use with Galaxy X Mount, and Other Dreadnought Mounts)
12.  Changed  Romulan Plasma Burst I - III Weapon Target from Ships/Planets to just Ships (Engine damaging weapon)

 

Star Trek Mod v1.4.2

1.   Updated  All Race Tech Tree documents
2.   Changed  Reduced Abilities of Federation Sensor Array I - V
3.   Changed  Reduced Abilities of Dominion Combat Sensors I - III
4.   Changed  Slave Camp I to Slave Labor Camp I (Pirate Race)
5.   Added    Weapon Overloading Weapons (Tachyon Projection Cannon I - V)
6.   Added    Engine Overloading Weapons (Ionic Disperser I - V & Ionic Pulse Missile I - V)
7.   Added    Gravitational Weapons (Graviton Hellbore I - V)
8.   Added    Warp Weapons (Wormhole Beam I - III)
9.   Fixed    Pirate Shock Troops
10.  Added    One Per Vehicle limit to all cloaking devices

 

Star Trek Mod v1.4.1

1.  Changed  Phased Energy Cannon I - X Damage type from Normal to Skips Armor
2.  Changed  Beam Discharger I - IV Damage type from Normal to skips Armor and Shields
3.  Changed  Laser Beam I - V Damage and Range (Increased to improve usage)
4.  Added    Required Energy Stream Weapons V to all Race Energy Weapons Traits, except 8472.
5.  Changed  Cardassian Discharge Weapons Tech Requirement from Cardassian Technology 1 to Cardassian Weapons 10
6.  Changed  Klingon Cloaking Tech Level from 3 to 5
7.  Changed  Breen Cloaking Device I - III General Group from Breen Shields to Cloaking
8.  Changed  Klingon Cloaking Device I - III General Group from Shields to Cloaking
9.  Changed  Romulan Cloaking Device I - III General Group from Shields to Cloaking
10. Added    Klingon Cloaking Mount - Klingon Cloaking Level 4 (For use with Scout and Frigate sized ships. Reduces size)
11  Added    Klingon Advanced Cloaking Device I - II
12  Added    Romulan Advanced Cloaking Device I - II
13  Changed  Romulan Cloaking Tech Level from 3 to 5
14. Changed  Research.txt for all races to reflect new Energy Stream Weapons Requirement.
15. Added    Orion Tech Tree read-me

 

Star Trek Mod v1.4.0

1.  Changed  Dominion Battle Cruiser Radioactive Cost from 100 to 300
2.  Changed  Dominion Battleship Radioactive Cost from 600 to 500
3.  Changed  Federation Destroyer Image from Defiant to Variation of Nebula
4.  Changed  Federation Cruiser Tonnage from 450 to 500
5.  Changed  Federation Heavy Cruiser tonnage from 520 to 600
6.  Changed  Federation Battle Cruiser from 660 to 750
7.  Changed  Ferengi Frigate Tonnage from 220 to 250
8.  Changed  Ferengi Destroyer Tonnage from 300 to 350
9.  Changed  Ferengi Battle Cruiser Tonnage from 850 to 900
10. Changed  8472 Destroyer tonnage from 400 to 450
11. Changed  Tholian Dreadnought Tonnage from 950 to 1000
12. Fixed    Many minor spelling errors.
13. Fixed    Restriction error in Afterburner I - III (Thanks Ed.)
14. Changed  Breen Plasma Cannon I - III reload rate from 1 to 2
15. Changed  Breen Energy Dampener I - VI reload rate from 2 to 1
16. Fixed    Shield Level will now include System Gravitational Shield Facility & Planetary Gravitational Shield Facility
17. Changed  Trilithium Torpedo General Group from Stellar Manipulation to Weapons of Mass Destruction
18. Changed  Genesis Weapon I - III General Group from Stellar Manipulation to Weapons of Mass Destruction
19. Changed  Genesis Weapon I - III Requirement from Stellar Manipulation to Weapons of Mass Destruction
20. Changed  Nucleonic Thresher General Group from Stellar Manipulation to Weapons Of Mass Destruction
21. Changed  Inverted Quantum Beam General Group from Stellar Manipulation to Weapons Of Mass Destruction

 

Star Trek Mod v1.3.9

1.  Added   (Requires 2 to move) to the Abilities Description of Warp Core I - VI
2.  Added   (Requires 2 Impulse Engines to move) to the Abilities Description for Warp Core I - IV
3.  Added   (Requires 2 Impulse Engines to move) to the Abilities Description to all other Special engines
4.  Added   (Requires 2 Impulse Engines to move) to the Abilities Description for Quantum Singularity
    Engine I - III
5.  Added   (Requires 2 Impulse Engines to move) to the Abilities Description for Borg Transwarp Conduit
    Drive I - III
6.  Changed  Removed second ability from Romulan Quantum Singularity Engine I - III because it was a illegal design
7.  Added   New Splash screen by David E. Gervais

 

Star Trek Mod v1.3.8

1.  Changed  Increased Tonnage limit in Tholian Energy Mount (Now all Tholian ships have access to this mount)
2.  Changed  Increased Tonnage limit for Pirate Mount (Now more ships have access to this mount)
3.  Changed  8472 Range Mount to include all ship sizes
4.  Changed  BOP Mount description to read Scout instead of Escort
5.  Changed  Defiant Mount description to read Heavy Escort instead of Destroyer
6.  Changed  Cardassian Mount description to read Escort through Cruiser instead of Frigate & Escort
7.  Changed  Name of Cardassian Ship Mount to Cardassian Race Mount
8.  Changed  Name of Borg Mount to Borg Capture Mount
9.  Changed  Name of BOP Mount to Klingon BOP Mount
10. Changed  Name of 8472 Race Mount to 8472 Range Mount
11. Changed  Name of Breen Race Mount to Breen Range Mount
12. Changed  Name of Pirate Mount to Pirate Plunder Mount
13. Changed  Name of General Race Mount to General Accuracy Mount
14. Changed  Reduced the amount that Romulan smaller ships use in Rads

 

Star Trek Mod v1.3.7

1.  Added    New side bar graphic by TNZ
2.  Fixed    Error in Breen Small Disrupter III Level requirement was 1 instead of 2 (thanks Xeno)
3.  Changed  General Group from weapons to Breen Weapons in Breen Mini Plasma Cannon II (thanks Xeno)
4.  Fixed    Tholian Cruiser and Battle Cruiser tonnage were reversed. (Thanks David G.)
5.  Fixed    Tonnage error in General Mount

 

Star Trek Mod v1.3.6

1.  Changed  System Types from FQM D to FQM Standard. (To avoid any more BMP errors)
2.  Fixed    Klingon Target Combat Sensors II abilities
3.  Fixed    Error in Borg Speech file. (Thank you PE Shang for all the help)
4.  Fixed    Error in Orion (Pirates) speech file. (Thank you PE Shang for all the help)
5.  Added    New design type to Borg design Creation file in the hopes of improving borg ship design in later stages of the game.

 

Star Trek Mod v1.3.5

1.  Changed  All Training Facilities. Balanced them out and reduced % rate of training.
2.  Changed  Borg Design file to help improve AI use. (Hopefully)
3.  Changed  8472, Breen, Cardassian, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian design files slightly to improve Ai use. (Hopefully) (Thanks President-Elect Shang)
4.  Changed  Borg will use less armor on their ships now
5.  Changed  Tech Area Stellar Harnessing max level from 6 to 3.
6.  Fixed    Tech level requirement for Utopia Planitia Shipyard. Can now be constructed (Thank you Stunk)
7.  Changed  Ai ship design file to improve Ai use.
8.  Added    Pirate Trait to Racial traits
9.  Added    Pirate Race to TechArea
10. Added    Pirate Facilities
11. Added    Pirate Components
12. Added    Pirate Race "Orions" to races
13  Added    2k, 3k, 5k emp files for the Orions
15. Added    Pirate Captain Component to the Components (Comp_1248)
16  Updated  Comp_BMP
17  Added    Pirate ships to the Vehicle Size file
18. Added    Info on the FQM abbreviations. (WPL, WPM, WPH = Warp Point Light- Medium- Heavy)
19. Updated  Component/Weapons lists
20. Updated  Splash Screen
21. Changed  Removed the Star-Unstable ability from Structural Integrity Field I - V, it was not needed
22. Changed  Medical Technology I - III & Gestation Vats I - III from Applied Political Science to Medical Technology
23. Changed  Name of Gestation Vats I - III to Population Growth Facility I - III
24. Fixed    Error in Mineral Miner Facility III
25. Fixed    Error in level requirement for 8472 Planetary Bioelectric Field II
26. Added    Race Tech Flow charts
27. Fixed    Spelling error of Borg Fusion Cube
28. Fixed    Wrong Roman Numeral In Breen Military Academy II
29. Fixed    Spelling error in Klingon Prisoner Camps I - III
30. Fixed    Spelling error in Slave Labor Camp I - III
31. Fixed    Spelling error in Pirate Space Dock I - III
32. Fixed    Description error for Tholian Training Center II
33. Fixed    Ferengi Marauder will now be given at correct Ship construction level
34. Changed  Ferengi Stream Weapons Tech requirement from Ferengi Pulse Weapons level 2 to Ferengi Pulse Weapons level 3
35. Fixed    Level error in Ferengi Isokinetic Cannon IV and V Now will be gained at correct tech level
36. Changed  Klingon Stream Weapons Tech requirement from Klingon Pulse Weapons level 2 to Klingon Pulse Weapons Level 5
37. Changed  Cost of research for the Klingon Pulse Weapons from 10,000 to 8,000
38. Changed  Romulan Stream Weapons Tech requirement from Romulan Pulse Weapons level 2 to Romulan Pulse Weapons level 5
39. Changed  Cost of research for the Romulan Pulse Weapons from 10,000 to 8,000
40. Fixed    Typo in Ai Research Design File.
41. Fixed    Tholian Command Complex I is now obtained at correct tech level
42. Fixed    Error in Settings file. Was missing information thus causing the mod not to use it. (thanks David G)

 

Star Trek Mod v1.3.4

1.  Changed  Family number for Components Dominion ECM I - III
2.  Changed  Family number for Components Klingon Target Combat Sensors I - III
3.  Changed  Family number for Components Small Phased Energy Cannon I - III
4.  Changed  Family number for Components Federation Particle Fountain I - III
5.  Changed  Family number for Component Enhanced Fusion Beam
6.  Changed  Family number for Component Borg Transporter
7.  Changed  Family number for Components Shield Depleter I - V
8.  Updated  To FQM Version 2.08
9.  Added    Component Family Number List to ModInfo. (Thank you DavidG)
10  Updated  Intro Splash screen to current version
11. Fixed    Name of Component Cardassian Shock Troop II
12. Changed  Federation Large Transport Tonnage from 600 to 800 (Was the same as medium)
13. Fixed    Beam Discharger II - III level requirements
14. Added    Beam Discharger IV
15. Changed  Borg Design Creation file in an attempt to improve AI design
16. Changed  All Large Transports to 800 Tonnage

 

Star Trek Mod v1.3.3

1.  Changed  Family number for Facility Holosuite Center I - III, Ketracel White Facility I - III, and Political Center I - III from 37 to 47
2.  Changed  Family number for Facility Salvage Yard I - III from 31 to 16
3.  Changed  Family number for Facility Massive Planetary Shield Generator from 41 to 28
4.  Changed  Family number for Facility Central Computer Complex I - III to 50
5.  Changed  Family number for Facility Spaceport Depot I - III to 51
6.  Changed  Family number for Facility Subspace Telescope I - III to 52
7.  Changed  Family number for Facility Battle Arena I - III to 53
8.  Added    Facility Family Number List to ModInfo. (Thank you DavidG)
9.  Updated  Facility Family Number List (FFNL) to reflect the changes made
10. Changed  Balanced all race mounts more effectively

 

Star Trek Mod v1.3.2

1.  Fixed    Mini Component 1223 on Components.bmp
2.  Changed  Family number of Starfleet Command I - III Facility
3.  Changed  Family number of Starfleet Academy I - III Facility
4.  Added    Destroyer to Federation ship list
5.  Changed  Federation Ship Construction max level from 9 to 10.
6.  Changed  Klingon and Romulan Default Design File (Tweak so that AI would stop putting colony components on its designs.
7.  Updated  Splash screen to current version

 

Star Trek Mod v1.3.1

1.  Fixed    Photon Torpedo III had Roman numeral of 8
2.  Fixed    Impulse Engine VI had wrong roman numeral
3.  Updated  Comments
4.  Changed  Anti - Matter Torpedo I - V Tonnage Space Taken and Tonnage Structure from 15 to 20
5.  Changed  Photon Torpedo I - X Tonnage Space Taken and Tonnage Structure from 30 to 20
6.  Changed  Race AI Design Creation file slightly to improve late game ship design
7.  Changed  Vorta Captain I - II from Standard movement to Combat Movement (Avoid engine conflicts)
8.  Changed  Capital Ship Missile I - V speed from 5 to 6
9.  Changed  All Races Troop Components Vehicle Type from Ftr/Trp to Troop
10. Added    Weapons Family List (For AI Modders)
11. Updated  Weapons/Component reports
12. Added    New Large Splash Screen
13. Changed  Color of row grid to dark blue.
14. Changed  Cost of Heavy Carrier in vehicle size file. Org/Rad were set to 0 now set at 600 each
15. Changed  Family number from 37 to 66 for Federation Facility Holo-Center I - III
16. Added    An extra redundant tech req to the supply Storage Component I - V to help AI use it more effectively. (Thank you Fyron)
17. Fixed    Requirement error in Ferengi Cargo V
18. Modified 8472, Borg, Breen, Cardassian, Dominion, Federation, Romulan, Tholian, and UCP research files to research Torpedo requirements
19. Added    The Star Trek TMP set to the Mod
20. Added    Federation TMP 2, 3, 5 k EMP files

 

Star Trek Mod v1.3.0

1.  Fixed    Spelling error in name Impulse Engine IV
2.  Changed  Shuttle alternate image from shuttle to Fighter Large
3.  Changed  Borg Plasma Projector I - III family from 2009 to 2109 to stop conflict with borg ripper beam
4.  Changed  Tonnage Space Taken from 15 to 20 for Emissive Armor I
5.  Changed  Tonnage Space Taken, and Tonnage Structure for Shield Generator I from 30 to 40
6.  Changed  Tonnage Space Taken on Computer Virus I - II to 30
7.  Fixed    Plague Bomb I was named incorrectly and had the wrong General Group (Thanks TNZ)
8.  Added    Requirement Torpedo Weapons 4 to all Races Torpedo Weapons.
9.  Fixed    Level requirement error in Breen Organic Extractor II
10. Fixed    Masking issues with Components BMP (Mini)
11. Removed  Extra Medical Facilities I - III (Duplicated)
12. Fixed    Small Anti - Matter Torpedo I - III had Ferengi weapons as family name instead of weapons
13. Fixed    Issue with Romulan and Federation not designing colony ships early in game. (Thanks TNZ)
14. Added    (As a test) the AI_Construction_Units file from the TDM Race UnitedFlora AI by Rollo
15. Changed  Romulan Design Construction file slightly to facilitate the design of units early in the game
16. Changed  Shuttle II - III size from 100 to 80 and 80 to 70.
17. Changed  Reduced ship construction research cost by 10k
18. Changed  Romulan General racial make up slightly to hopefully make them more effective in game. (I hope)
19. Added    New Romulan 2k, 3k, 5k EMP files
20. Changed  Borg, Tholian, and standard Repair components to be more cost effective and better reflect the races using them

 

Star Trek Mod v1.2.9

1.  Fixed    Most of the Captain I had the wrong Tech Level requirement.
2.  Changed  Laser Beam I - V weapon family from 2000 to 2333 to prevent conflicts when upgrading
3.  Fixed    Tholian Armor I - IV now have the same requirement (Tholian Armor) as Tholian Armor V
4.  Changed  Dreadnought size for General Races from 1000 to 1200
5.  Added    Race mounts for 8472, Breen, Cardassian, Ferengi, General, and Romulan races.
6.  Fixed    Dominion Founder Shrine II was listed under Religious Technology and not Dominion Technology
7.  Fixed    Ferengi Mini Anti-Proton Beam I - III did not have the correct beam number was 17 now 16
8.  Changed  Description of Component Structural Integrity Field I - V
9.  Changed  Description of Component Phased Energy Cannon I - X
10. Changed  Mineral cost of Phased Energy Cannon I - X from 300 to 50
11. Adjusted The cost and Tonnage of all Disruptors
12. Fixed    Spacing errors in System Names
13. Fixed    Level requirement error for Dominion Small Polaron Beam III
14. Changed  Cardassian Bio Weapon in TechArea from Weapons Technology to Cardassian Technology
15. Fixed    Errors in Federation Design Creation file
16. Changed  Damage Points To Kill One Population from 10 to 50
17. Added    Five negative point racial traits
18. Updated  Splash Screen
19. Updated  Component/Weapons families file
20. Updated  Comments

 

Star Trek Mod v1.2.8

1. Fixed    Family conflict between Impulse Engines I - V and the Nucleonic Thresher
2. Changed  Federation Ablative Armor Family name from 10 to 197. This should allow for other armor to be added to designs
3. Changed  Balanced out the Vehicle sizes and cost a bit.
4. Fixed    Had the Game folder in the wrong location. Now splash screen should be updated.
5. Updated  Splash screen to reflect 1.2.8

 

Star Trek Mod v1.2.7 (Thank you to Xeno and DavidG for their bug reports)

1.  Fixed    Level Requirement typo in Anti - Matter Torpedo IV -
2.  Fixed    Level Requirement typo in Photon Torpedo II - III
3.  Fixed    Credit error for the Star Trek Map in the Comments Read-me (Sorry UserX)
4.  Fixed    Error in Level requirement for Ferengi Troop II- V
5.  Fixed    Error in level requirement for Tholian Drone III
6.  Changed  Level from 3 to 5 in Ship Construction in Tech Area (SIF IV and V can now be researched)
7.  Changed  Level Requirements for Afterburner I - III. They are now correct
8.  Changed  Maximum Level for High Energy Weapon in Tech Area from 7 to 6
9.  Changed  Maximum Level for Computers in Tech Area from 3 to 4
10. Fixed    Level requirement for 8472 Bio-reclamation Complex II was 8 is now 2
11. Changed  Maximum Level for borg shield weapons in Tech Area from 3 to 5
12. Changed  Level requirements for Borg Plasma Projectors I - III. They are now correct
13. Changed  Breen Small Energy Dampener I - III Tech requirement from Breen Technology to Breen Energy Weapons
14. Changed  Level requirements for Dominion Positron Torpedo I - IV. They are now correct
15. Changed  Level requirements for Romulan Plasma Torpedo I - V. They are now correct
16. Fixed    Error in Tholian Armor III - V requirements and level requirements
17. Fixed    Error in Tholian Repair Matrix III level requirement
18. Updated  Splash Screen to 1.2.7
19. Updated  Component and weapons report

 

Star Trek Mod v1.2.6

1.  Replaced  StellarAbilityTypes & SectType in the Data folder so that the Star Trek Map will work.
2.  Replaced  The UCP Research File
3.  Fixed     Bit Map number on Federation Ablative Armor II
4.  Changed   Increased all Fighter Max Tonnage SM - 20 M - 35 L - 50
5.  Fixed     Romulan Plasma Burst I - III will now move in combat
6.  Changed   Federation Sensor Array to reduce bonuses slightly
7.  Changed   Increased the Shield Generation for Small Shield Generator I - III
8.  Changed   Increased the Armor Tonnage for Small Armor and Small Emissive Armor
9.  Added     Small Warp Engine to Components
10. Changed   Tech Area Federation Ship Construction level from 8 to 9. Can now build Juggernoughts
11. Added     Shuttle Type II and Shuttle Type III to Vehical.Txt Shuttle I = 60, Shuttle II = 80, & Shuttle III = 100
12. Changed   Tech Area Shuttle Technology from 2 to 3
13. Changed   Tech Area Level Cost for Fighters from 100,000 to 90,000
14. Fixed     Typo in Vehicle.txt Borg Battle Cube was Min, Org, Rad costs
15. Changed   All Ships Sizes for Borg - Thank you Lighthorse
16. Fixed     Typo in Borg Drone II Weapon Damage At Rng
17. Added     Borg Ripper Beam to the Borg Mount
18. Changed   Increased Tech Area Borg Ship Construction level from 7 to 9
19. Changed   Increased Cost of Borg Ship Construction from 100000 to 150000
20. Fixed     Spelling Error of Small Impulse Engine and Small Improved Impulse Engine
21. Fixed     Back Ground of component 1230
22. Updated   Component/Weapon Reports
23. Updated   Splash Screen to reflect 1.2.6
24. Added     New Component, Shock Troops, for use with Fighters and Shuttles
25. Added     All New Andorian Race Images to Neutral 007
26. Fixed     Neutral Race 007 (Andorian) HTML Viewer so that it displays images now
27. Fixed     Level requirements for Small Efficient Impulse Engine & Small Quantum Impulse Engine. Can now be accessed

 

Star Trek Mod v1.2.5

1.  Updated   The Splash screen to reflect latest version 2.2.5
2.  Added     Fyrons Quadrant Mod Deluxe 2.05
3.  Changed   StellarAbilityTypes to exclude damaging warp points. (Thanks Fyron and TNZ)
4.  Updated   All Race Research.txt's (Thank you Rollo for the help)
5.  Changed   All ships in the vehcileSize file now will use standard images if primary is not available
6.  Updated   Weapons / Components reports
7.  Changed   Automatic Colonization Population setting from 1 to 0
8.  Added     Maps Folder
9.  Added     UserX Star Trek Map
10. Added     Atrocities Newest Andorian Ship/Race images to the Andorian Race (Race Neutral 007)
11. Fixed     Orientation of Vulcan (Race Neutral 010) ship portraits.
12. Modified  All neutral race Research.txt
13  Changed   Plasma Envelope Missile I - V damage at range is detuned. (Weapons was way to powerful)
14. Changed   Plasma Missile I - V Damage at Range settings to better reflect the weapon system
15. Changed   Borg Mount to only give mount bonus for Borg Shield Depleter weapon and Incinerator Beam
16. Changed   Borg Colony ship to same engine usage as other races colony ships

 

Star Trek Mod v1.2.4

1.  Changed  Federation Nova Burst I - III to Federation Trilithium Cobalt Torpedo I - III
2.  Changed  Federation Trilithium Cobalt Torpedo I - III specs to be a heavy hitting long reload time Torpedo
3.  Updated  Many of the weapon descriptions to include range. (Long, Medium, Short)
4.  Added    Weapons of Mass Destruction to the Tech Area
5.  Changed  All Stellar Manipulation Components that can be used as WOMD from Stellar manipulation to WOMD Tech
6.  Added    Artificial Warp Point Creation to the Tech Area
7.  Changed  All Warp Point creation/destruction components from Stellar Manipulation to Artificial Warp Point Creation

 

Star Trek Mod v1.2.3

1.  Added     Computer Control to tech area
2.  Changed   Master Computer I - III tech requirement to Computer Control
3.  Modified  Several minor changes to a bunch of components.
4.  Changed   Dom Torpedo Weapons to Dominion Torpedo Weapons in Tech Area and other files
5.  Removed   Mini Torp Weapons - Dominion technology. Was not being used
6.  Changed   Many BMP images to use the new Component images by Captain Kowk

 

Star Trek Mod v1.2.2

1.  Changed  Structural Integrity Field I - V (No longer has the Armor Ability)
2.  Added    New Component images by Captain Kwok
3.  Fixed    Spiral Wave Disruptor II had wrong Roman Numeral.
4.  Changed  Racial Trait Ancient Race cost from 0 to 1500.
5.  Fixed    Typo in Romulan Quantum Reactor I
6.  Removed  All armor and shield abilities from all warp engines. (Conflict and illegal functions)
7.  Changed  Storage Supply Components I - V have been revamped.
8.  Added    Warp Core IV
9.  Changed  Warp Core II - III now are gained at lower Warp Technology
10. Fixed    Romulan Quantum Singularity Drive I - III now work.
11. Updated  Components.BMP with in new images by Captain Kwok.
12. Changed  Balanced out all of the race weapons

 

Star Trek Mod v1.2.1

1.  Fixed   Typo in the Setting.txt
2.  Fixed   Ai would not use colony tech if player selected game to generate random AI's (I hope it is fixed)

 

Star Trek Mod v1.2.0

1.  Updated  Splash BMP
2.  Added    All Race EMP Files
3.  Changed  All Races General Doc to include the Colony Mod Traits
4.  Changed  All Races Research AI Files to include the Colony Mod
5.  Added    New Vulcan Ships to the Vulcan Neutral Race
6.  Changed  All Neutral Race General files to include Colony Mod Traits
7.  Changed  All AI General files to include Colony Mod Traits
8.  Added    Research Doc to all Neutral Races
9.  Changed  All Neutral Race Research files to reflect Colony Mod Traits
10. Changed  Crew Quarters became Crew Quarters II with Repair ability. Crew Quarter I is standard component.

 

Star Trek Mod v1.1.9

1. Added  Repair ability to Crew Quarters (1 per turn)
2. Added  Place holder Racial Traits to Racial Traits doc (For future use)
3. Added  Colony Mod components
4. Added  Colony Mod technologies to TechArea (15,16,17)
5. Added  Colony Mod racial traits to racial Traits doc

 

Star Trek Mod v1.1.8

1. Modified  Each Races Default Designs (Satellites) to use race weapons
2. Modified  Each Races Default Designs (Weap Platforms) to use race weapons
3. Modified  Each Races Default Designs (Battle Stations) to use race weapons
4. Modified  Each Races Default Designs (Shuttles / fighters) to use race weapons
5. Fixed     Minor errors in some races Settings.txt

 

Star Trek Mod v1.1.7

1. Updated  Installation Doc
2. Added    More Star Trek system names to SystemNames.txt
3. Added    New Emperor Names to EmpeorNames.txt
4. Added    Starfleet to Design Names - Starfleet ship names
5. Added    More Emperor types to EmperorTitles.txt

 

Star Trek Mod v1.1.6

1.  Fixed    Error in Breen Cloaking II
2.  Fixed    Breen Cloaking II & III now obtained at correct tech level.
3.  Fixed    Error in Vehicle Size Battleship - General Race Technology. Was tech level 18, now 1.
4.  Fixed    Ferengi High-Energy Weapons were showing up in Klingon Technology
5.  Fixed    Ferengi Warheads were showing up in Klingon Technology
6.  Fixed    Error with Breen Ships in VehcileSize doc
7.  Changed  All propulsion designs in VehcileSize doc - More uniform
8.  Changed   8472 Combat Plexus I - II bmp image to 311
9.  Changed  Dominion Varethiel Armor I - III bmp image to 728
10. Changed  TechArea shuttles Technology - removed unneeded requirements

 

Star Trek Mod v1.1.5

1.  Changed   Name of Borg Transwarp Conduit Drive to Borg Transwarp Conduit Drive I
2.  Added     Borg Transwarp Conduit Drive II - III
3.  Modified  All races Default Design.txt yet once again in the hopes of improving AI use and ship design
4.  Fixed     Error in TechArea for 8472 technology
5.  Modified  Yet once again the 8472 Research.txt
6.  Added     New Breen Mini images (latest textures by Atrocities)
7.  Fixed     Name issues with all race html's
8.  Fixed     Spelling Error of Photon Torpedo V
9.  Fixed     Spelling Errors of Dominion in TechArea
10. Fixed     Error in TechArea where Tholian Ship construction was coming up under Romulan Technology
11. Fixed     Spelling Error in TechArea for Tholian Technology - Tholian Facility Technology
12. Fixed     Spacing Error in TechArea Borg Torpedo Weapons

 

Star Trek Mod v1.1.4

1.  Changed  Name of Small Depleted Uranium Cannon I - III to Small Phased Energy Cannon I - III
2.  Removed  Small Phased - Polaron Beam (Was not needed)
3.  Added    Disrupter I - X to Breen Technology
4.  Added    Small Disrupter I - III to Breen Technology
5.  Changed  Modified each races DefualtDesign.txt to better reflect that races available weapons
6.  Changed  Name of Federation Escort II to Heavy Escort
7.  Changed  Tonnage size of Borg ships, they did not work out as expected at higher numbers
8.  Added    Borg Ship Mount - Reduces size of components by 25% for all Borg ships
9.  Fixed    Error in VehicleSize.txt Borg Cube
10. Fixed    Error in Borg Transwarp Conduit Drive

 

Star Trek Mod v1.1.3

1.  Added    Image Mod Combat images
2.  Changed  Many weapons Combat images
3.  Fixed    Missing combat image for Small Pulse Phasers
4.  Fixed    Photon Torpedo VI - X now use same combat image as Photon Torpedo I - V
5.  Changed  Borg Energy Weapons requirement from physics 2 to physics 1
6.  Changed  Adjusted several races Research.txt slightly
7.  Changed  Name of Depleted Uranium Cannon I - X to Phased Energy Cannon I - X
8.  Fixed    Dominion Mini Positron Torpedo I - IV now exclusive to Dominion Race
9.  Added    Updated Weapons/Components reports/families documents
10. Changed  Increased the Weapon Damage at Range for the Dominion Mini Positron Torpedo I - IV

 

Star Trek Mod v1.1.2

1.  Fixed    Federation Frigate Tech Level now is 2 instead of 4
2.  Added    Federation Escort II (Will use defiant mount)
3'  Changed  Federation Escort available at start for Federation
4.  Changed  Federation Escort BMP from Defiant to Nova
5.  Changed  8472 Warp Weapons requirement for Physics 4 to Physics 2
6.  Changed  All Races Research Files in the hopes of improving Ai use.
7.  Changed  Federation Impulse Engine VI now available with Slipstream Drive
8.  Changed  Structural Integrity Field I - V Tonnage to 0 for all (Kowks original plan)
9.  Changed  Structural Integrity Field I - V Supply Usage to 0 for all (Kowks original plan)
10. Changed  General Ship Construction cost from 10k to 100k
11. Fixed    8472 Quantum Singularity Beam was showing up in other races technology
12. Changed  Impulse Engine I - VI General Group from Impulse Engine to Engines (AI should use them now)
13. Changed  Bussard Collector General Group from Engines to Supply
14. Changed  Design Creation for all race in the hope of improving AI usage

 

Star Trek Mod v1.1.1

1. - Added    Cardassian Light Cruiser BMP's
2. - Fixed    Error with Impulse Engine V - was giving 9850 in supply instead of 850
3. - Changed  Bitmap for Point Defense Disrupters I - V from 66 to 1199
4. - Changed  Crystal Enhanced Laser I - III from Federation to Tholian technology
5. - Fixed    Damage Control II - III now repair correct number of components
6. - Fixed    Errors in Borg Troop Technology in TechArea
7. - Fixed    Photon Torpedo VI - X now use the same BMP image as Photon Torpedo I - V

 

Star Trek Mod v1.1.0

1. - Adjusted   All Default AI Design Attack Ship to use a minimum of 3 engines and a max of 10
2. - Added New  Dominion Ship Images
3. - Changed    Klingon Battle Arena I Ability 1 from 1 to 2 (Was not working correctly)
4. - Changed    Physics from a tech level of 4 to 2 (Does not research anything past 2)
5. - Changed    Construction from a tech level of 5 to 1 (Does not research anything past 1)
6. - Increased  Klingon Ship Tonnage sizes. (Better reflects actual Klingon ship sizes
7. - Added      Disrupters to the BOP Mount
8. - Increased  Borg Boarding Parties
9. - Added      The word Troops to Klingon Shock Troops I - V

 

Star Trek Mod v1.0.9

1. - Fixed   8472 Flux Pod II - V now require proper tech level
2. - Added   General Woundwort new Main Button Image (If you wish to use you will have to rename as MAIN

 

Star Trek Mod v1.0.8

1. -  Changed    Borg Small Incinerator Beam I - III now require only Borg Energy Weapons
2. -  Changed    Description of Biokinetic Discharge I - III from Long Range to Medium Range
3. -  Increased  Range and power of Quantum Singularity Beam I - III
4. -  Increased  Range of Plasma Projector I - III
5. -  Increased  Range of Incinerator Beam I - III
6. -  Changed    Enhanced Fusion Beam I to Enhanced Fusion Beam
7. -  Changed    Enhanced Fusion Beam Roman Numeral from III to 0
8. -  Increased  Range of Enhanced Fusion Beam
9. -  Changed    Description of Breen Energy Dampener IV - VI from medium range to Long Range
10. - Increased  Range of Breen Energy Dampener IV - VI
11. - Changed    Description of Cardassian Spiral Wave Disruptor I - III from short range to long range
12. - Increased  Range of Cardassian Spiral Wave Disruptor I - III
13. - Changed    Dominion Polaron Beam I - V from Normal to Skips All Shields (Better reflects Dominions weapons)
14. - Increased  Range of Dominion Polaron Cannon I - III
15. - Increased  Range of Klingon Ion Cannon I - III
16. - Increased  Range of Ferengi Isokinetic Cannon I - V

 

Star Trek Mod v1.0.7

1. - Fixed    Error in Borg Repair Drone III
2. - Fixed    Spelling error of Small Efficient Impulse Engine
3. - Fixed    Spelling error of Small Quantum Impulse Engine
4. - Fixed    Error in Borg Regenerative Shields IV & V, now require Borg Shields level 4 and 5
5. - Changed  Borg Regenerative Shields I - III now require level I - III of Borg Shields

 

Star Trek Mod v1.0.6

1. - Changed  Klingon Scout Requirement Max Engines from 4 to 3
2. - Changed  Federation Explorer Requirement Max Engine from 5 to 3 and Engines Per Move from 2 to 3
3. - Changed  Federation Frigate Requirement Max Engine from 5 to 4 and Engines Per Move from 2 to 4

 

Star Trek Mod v1.0.5

1. -  Fixed      Error in Cargo Bay V
2. -  Increased  Cargo Storage Abilities for Cargo Bay I - V (100, 150, 200, 250, 300)
3. -  Increased  Range of Nova Burst I - III
4. -  Decreased  Reload rate of Nova Burst I - III from 2 to 1
5. -  Corrected  Spelling error of Small Efficient Impulse Engine
6. -  Increased  Range of Gravimetric Torpedo I - III
7. -  Decreased  Reload rate of Gravimetric Torpedo I - II from 2 to 1
8. -  Changed    Weapon Damage Type of Plasma Torpedo I - V from Normal to Skips All Shields (More to the design of the weapon used by the Romulans)
9. -  Increased  Range of Plasma Burst I - III
10. - Reduced    Reload rate for Plasma Burst I- III from 2 to 1
11. - Increased  Range of Crystalline Torpedo I - V
12. - Decreased  Reload rate of Crystalline Torpedo I - V
13. - Changed    Pulse Phasers I - VI from Normal Weapon Damage to Skips Armor
14. - Reduced    Pulse Phasers I - VI Tonnage Space and Structure from 20 to 10
15. - Changed    Pulse Phasers I - VI Weapon Display from Torp to Beam
16. - Reduced    Small Pulse Phasers I - III Weapon Display from Torp to Beam
17. - Changed    Small Pulse Phasers I - III from Normal Weapon Damage to Skips Armor
18. - Increased  Quantum Singularity Beam I - III Damage at Range from 5 to 15 each
19. - Removed    All but the Combat Captains components. (Will add revised one back in later)
20. - Changed    The Reload rate for Quantum Torpedo I - V from 1 to 2

 

Star Trek Mod v1.0.4

1. - Reduced    Tonnage of Mini Positron Torpedo I - IV from 20 to 10
2. - Increased  Range of Mini Positron Torpedo I - IV
3. - Decreased  Reload rate for Mini Positron Torpedo I - IV from 2 to 1
4. - Added      Master Computer I - III back to the mod by popular request
5. - Changed    Racial Trait Ancient Race cost from 1000 to 0 (For use with AI's)
6. - Changed    Supply amount used on Impulse Engines I - V to 5 each
7. - Increased  Supply Storage Ability for Impulse Engines I - V
8. - Added      Supply Amount Used 50 to Transwarp Drive

 

Star Trek Mod v1.0.3

1. - Added     AI_DesignCreation files to Ktarians, Nausicaan, Sheliak, and Tamarian Races
2. - Replaced  All Race AI_DesignCreation files
3. - Fixed     Federation Race Portrait and Mini image so that numbers show up better. (White on white did not work well)
4. - Changed   The Color of the Main Icons boarder to yellow
5. - Changed   The Color of the Order Icons to Green
6. - Fixed     Error in 8472 General.txt
7. - Fixed     Errors in Breen General.txt
8. - Fixed     Error in Ferengi General.txt
9. - Made      New Breen 5k EMP file to replace bad one

 

Star Trek Mod v1.0.2

1. -  Fixed     Dominion Attack A would have 11 moves with only 3 engines.
2. -  Changed   Federation Explorer VehcileSize Engines per move increased from 2 to 3
3. -  Changed   Federation Escort VehcileSize Engines per move increased from 2 to 3
4. -  Fixed     Spacing errors in SystemNames.txt
5. -  Added     New Star Trek Names to SystemNames.txt
6. -  Corrected Spelling error of Transphasic Torpedo
7. -  Changed   Supply Storage I - V Tonnage Space Taken to 5
8. -  Changed   All Mini - Weapon types reduced Damage at range by 5% to 30%
9. -  Changed   Phased - Polaron Beams (Dominion) from skips armor to Skips Shields and Armor
10. - Added     Federation Pulse Phasers to the Defiant Mount
11. - Fixed     Ferengi Spaceport Depot I - III so that AI does not start game with two facilities
12. - Removed   Exploration Captain I - II (Component would not work correctly)
13. - Replaced  Olegs old Tholian ship set with his New Gold version
14. - Adjusted  Minor tweaks to AI General and Settings

 

Star Trek Mod v1.0.1

1. - Changed   Advanced Transphysic Drive Now has a movement bonus of 12
2. - Changed   Advanced Transphysic Drive now has a cost of 200 for Organics
3. - Changed   Slipstream Drive (Federation Technology) now has a movement bonus of 13
4. - Changed   Quantum Singularity Engine I - III Ability 3 from Hit Offense Minus to Plus
5. - Removed   Quantum Slipstream Drive Ability 4
6. - Changed   Buzzard Collectors supply usage from 30 to 5
7. - Fixed     Romulan Quantum Slipstream Drive was not giving its movement bonus
8. - Modified  Romulan DesignCreation.txt file slightly

 

Star Trek Beta v1.0.0 (7-21-2003)

1. Official  Public Release of Mod

 

Star Trek Beta v0.9.0

1. - Updated   Mod Info file
2. - Updated   Comments
3. - Updated   Installation/Uninstall read-me
4. - Included  List of Race Components
5. - Included  List of Race Ships
6. - Fixed     Errors in AI_DesignCreation - All Races

 

Star Trek Beta v0.8.0

1. - Corrected  Spelling errors in Facilities.txt
2. - Corrected  Spelling error of Plasma Envelope Missile I
3. - Corrected  Spelling of Small Point-Defense Disruptors
4. - Corrected  Description of Breen Troops
5. - Changed    Description of Cardassian Shock Troops
6. - Changed    Description of Cardassian Ground Troops

 

Star Trek Beta v0.7.0

1. - Changed   Description of Nucleonic Thresher to remove the word torpedo
2. - Added     Nova Burst weapons family number to Defiant Mount (3301)
3. - Corrected Spelling error in Federation Research.txt Point-Defense Phasers to Point-Defense Phasers
4. - Fixed     Structural Integrity Field V was named IV.
5. - Changed   Structural Integrity Field I - V Tonnage Structure system (Lowered all values)
6. - Corrected Wrong Roman Numeral used for Bioelectric Field IX (Was IV) for Species 8472

 

Star Trek Beta v0.6.0

1. - Fixed    Spelling error Trilithium Torpedo
2. - Removed  Master Computer Component
3. - Changed  Re-organized the Components lists by type
4. - Changed  Renamed the Klingon Shock Troops to Klingon Ground Troops
5. - Changed  Renamed the Klingon Ground Troops to Klingon Shock Troops

 

Star Trek Beta v0.5.0

1. - Fixed:    Cardassian Mini Light Cruiser was mis-named
2. - Changed:  The Color of General Woundwort interface from blue to an off yellow.
3. - Changed:  Dominion HTML viewer font from Arial to Federation
4. - Added:    Construction Facilities, Construction Vehicles, Planet Types, and AI_Strategies to the Dominion
5. - Fixed:    Spacing error in SystemNames.txt

 

Star Trek Beta v0.4.0

1. - Fixed:     Spacing error in Ferengi Research.txt
2. - Fixed:     Spacing error in Federation Research.txt
3. - Changed:   Tonnage Structure of BOP Mount from 50% to 30% reduction in size of component
4. - Changed:   Tonnage Structure of Defiant Mount from 50% to 20% reduction in size of component
5. - Modified:  Federation Research.txt
6. - Modified:  Klingon Research.txt
7. - Modified:  Borg Research.txt
8. - Modified:  Ferengi Research.txt

 

Star Trek Beta v0.3.0

1. - Fixed:     Component 1201 was misspelled
2. - Changed:   Federation Weapons Technology from Weapons Technology to Federation Technology
3. - Modified:  Borg_AI_DesignCreation file to facilitate better expansion
4. - Modified:  Klingon_AI_DesignCreation file to facilitate better expansion
5. - Modified:  Ferengi_AI_DesignCreation file to facilitate better expansion
6. - Modified:  Federation_AI_DesignCreation file to facilitate better expansion
7. - Modified:  Federation Combat Captain I - II with training Ability (Thanks TNZ)
8. - Changed:   Federation Pulse Weapons from Weapons Technology to Federation Technology

 

Star Trek Beta v0.2.0

1. - Added:   Breen Dreadnought Image to Breen Race Folder
2. - Fixed:   Error in Breen General.txt
3. - Fixed:   Misspelling of Klingon Folder (NOTE: You will have to remove the misspelled folder!)
4. - Changed: Increased the Storage Limit of all colony techs from 2k to 5k
5. - Fixed:   Defiant Mount
6. - Fixed:   BOP Mount now works with correct ship size
7. - Fixed:   HTML Read-me (Links were broken)

 

Star Trek Beta v0.1.0 - June 24th, 2003

1. -  Added:     EmpeorNames.txt
2. -  Added:     EmpeorNames.txt
3. -  Added:     EmpireTypes.txt
4. -  Updated:   Components Image Mod to 1.14 (thank you Fyron)
5. -  Updated:   New Components to work with Components mod 1.14
6. -  Changed:   Monolith I - III from 1500, 1700, 1900, to 500, 700, 900 resources generated per turn.
7. -  Changed:   Buzzard Collector Supplies Generated from 100 to 50.
8. -  Updated:   The Fyron Quadrant Mod to FQM Deluxe 2.4
9. -  Modified:  FQM Deluxe to not use extra nebula bmps (keeps the size of the over all mod down.)
10. - Fixed:     Misspelling of Cardassian_Portrait_BattleCruiser
11. - Changed:   VehicleSize.txt Federation Escort tonnage from 200 to 240
12. - Fixed:     CompEnhancement.txt Defiant and BOP mounts now work
13. - Removed:   Research.txt from Neutral Race 10. (Vulcan's)
14. - Corrected: All new components now have corrected new BMP numbers
15. - Changed:   Impulse Engine I BMP from 10 to 8
16. - Changed:   Impulse Engine II BMP from 10 to 9
17. - Changed:   Impulse Engine V BMP from 25 to 26
18. - Changed:   Buzzard Collector BMP from 8 to 335
19. - Changed:   All Warp Core images now have separate looking BMP's
20. - Changed:   Ram scoop I - III BMP image from 128 to 37 (Will change later to new custom made image)
21. - Added:     New Components
22. - Changed:   Borg Captain BMP image to a Drone Image
23. - Changed:   Description of Borg Captain
24. - Changed:   Buzzard Collector and Ram Scoop Images to new images.
25. - Changed:   8472, Borg, Breen, Cardassian, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian component Troops to new images.
26. - Changed:   Components using comp_687 to different Image. (This Component was causing errors.)
27. - Added:     EMP Files for 10 Major Races
28. - Modified:  All AI_General.txt's (They were not using Racial points correctly)