                            Fyron's Quadrant Mod

Author:  Imperator Fyron
Version: 1.23
Date:    26 July 2005
E-mail:  nolan.kelly@gmail.com
WWW:     http://fqm.spaceempires.net/
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  Table of Contents

1) Installation
2) Using the Mod
3) Description
4) Version Updates
5) Comments/Suggestions
6) Credits
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1) Installation

To install this mod, simply extact the contents of the zip file into the folder where you installed Space Empires IV Gold. An example of this would be:

C:\Program Files\Shrapnel Games\Malfador\Space Empires IV Gold\

This should create a folder called FyronsQuadrantMod inside the Space Empires IV Gold folder. It should make:

C:\Program Files\Shrapnel Games\Malfador\Space Empires IV Gold\FyronsQuadrantMod\Data

Data includes all the necessary files for the mod.

To uninstall, simply delete the FyronsQuadrantMod folder.
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2) Using the Mod

There are two ways to use the mod. I would suggest that you use Matryx's Mod Launcher, which comes on the Gold CD.

If you don't use it, then you need to go into Path.txt, located here:

C:\Program Files\Shrapnel Games\Malfador\Space Empires IV Gold\Path.txt

Change the line that says:

Using Mod Directory                                               := None

to say:

Using Mod Directory                                               := FyronsQuadrantMod

To play with the original SEIV Gold, change:

Using Mod Directory                                               := FyronsQuadrantMod

back to:

Using Mod Directory                                               := None

If you wish to combine the mod with other mods, check out Combining TDM+FQM Standard.html in the Help folder. The instructions are written specifically for TDM, but they should work for any other mods too. Just replace TDM with the name of any other mod you wish to combine FQM with.
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3) Description

The official web site of FQM is located at: http://fqm.spaceempires.net/

This mod makes alterations to the system types in SEIV. It adds many more moons in orbit of planets, and many of these moons will have random atmospheres. Also, solar systems now generally have an asteroid belt in them, which is more realistic.

To use the new systems, simply create a quadrant. The basic quadrants are also included for convenience. They are labeled as "Classic" quadrants.

The files modified in this mod are only used when the map or savegame is created. So, the game host of a PBEM or PBW game could create a map using it, and the players would not have to have the mod installed.

Due to the way in which SE4 selects homeworlds when starting a game, it is possible to get HWs with the wrong size, planet type and/or atmosphere when using a Bad or Average homeworld start. When selecting a location for a homeworld, SE4 either selects an appropriate sized planet on the map or an empty sector. With an empty sector, a new planet is created for the homeworld. If SE4 chooses an existing planet that happens to be a moon (a planet with a letter at the end of it's name), then the homeworld "status" is transfered to the main planet in the sector. Since these planets are typically not entirely random in FQM, the homeworld will use the size, atmosphere and type of the planet, instead of what it should use based on race design and game setup. This can happen with Bad homeworld starts because there are many Small sized moons in the mod. It will not happen with Good homeworld starts because there are no large moons. It should not happen with Average homeworld starts because systems with Medium moons are no longer allowable as starting locations.
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4) Version Updates

Check out History.txt for a list of version updates.
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5) Commments/Suggestions

If you have any questions/comments/ideas, please e-mail them to me at:

		nolan.kelly@gmail.com

Or you can contact me in the #SpaceEmpires channel on the irc.freenode.net IRC server.

I would appreciate any constructive critcism that you might have!
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6) Credits

First and foremost, I would like to thank Efran Randohar for inspiring me to make this mod.

Special thanks to Atrocities for providing the much needed kick in the butt to get this finished.

Thanks to PvK for allowing me to incorporate some of his system modifications from his Proportions mod.

Thanks to the following for various ideas and suggestions:
Gryphin, Nodachi, Rollo, Suicide Junkie, Tesco Samoa, ZeroAdunn
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