
                         Version History for Fyron's Quadrant Mod
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Version 2.07/1.20 and above now mention which files were altered in that version of the mod.
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Version 1.23 - 26 July 2005:
Files Altered: QuadrantTypes.txt, StellarAbilityTypes.txt, SystemTypes.txt
1.  Fixed   - No AST quadrant types no longer have planets in sector 1, 13.
2.  Removed - Removed "Stock Standard Systems" header system as it would appear in every quadrant due to unresolved SE4 bugs.
3.  Fixed   - Descriptions for Ancient Ruins Unique abilities were set up improperly. Now, any Ancient Ruins Unique ability can have either of the two possible descriptions.
4.  Removed - Removed "Stock Standard Systems" header system as it would appear in every quadrant due to unresolved SE4 bugs.
5.  Changed - No systems in No Ast Belt quadrant types have large asteroid belts, other than the occasional Stock-like single asteroid ring system.
6.  Added   - Added No Ast Belt versions of more quadrants.
7.  Fixed   - Some systems with medium moons were allowed to be home systems.



Version 1.22 - 28 May 2004:
Files Altered: Components.txt, Facility.txt, StellarAbilityTypes.txt
1.  Added   - Added data file changes from SE4 Gold 1.91 patch.
2.  Removed - Planets no longer have Point Generation Modifier abilities, as they do not work.
3.  Changed - Doubled Chance for Cargo Storage planet abilities.



Version 1.21 - 13 November 2003:
Files Altered: QuadrantTypes.txt, StellarAbilityTypes.txt, SystemTypes.txt
1.  Added   - Desert and Wasteland quadrant types.
2.  Added   - Expanse system type, which is literally empty.
3.  Fixed   - WPL Standard Mid-Life quadrant now has the correct number of Max Warp Points.
4.  Fixed   - There were various typoes in QuadrantTypes.txt.
5.  Changed - Massive reorganization of the QuadrantTypes.txt file. Quadrants are now ordered by type, planet density, then warp point density.
6.  Added   - Added various descriptor lines in QuadrantTypes.txt so that some descriptions appear in the Quadrants list in-game.
7.  Added   - Tesco Start quadrant type. Note: just some self-depreciation humor.
8.  Added   - Planets can have many new abilities. Many are unique to FQM as of this point.



Version 1.20 - 4 November 2003:
Files Altered: QuadrantTypes.txt, StellarAbilityTypes.txt, SystemTypes.txt
1.  Changed - Version history moved from Readme.txt to History.txt. Format changed.
2.  Added   - Added Chaotic Warp Point to StellarAbilityTypes.txt, which is a copy of the Unstable Warp Point from FQM 2.06.
3.  Changed - Standard # AS I Un WP systems are now Standard # AS I Chaotic WP systems. Such systems use the Chaotic Warp Point type instead of Unstable.
4.  Changed - Chaotic Region systems now use the Chaotic Warp Point ability rather than Unstable Warp Point.
5.  Changed - The warp point ability that did 6500 damage now does 650 damage.
6.  Changed - The occurance of damaging Warp Points is now at roughly 20% of the pre-2.07 levels. 1.1% of WPs will have the Sector - Damage ability. 1.1% of WPs will have the Warp Point - Turbulence ability.
7.  Added   - Stars can now have level 3 cloaking, providing a full spectrum of cloaking.
8.  Fixed   - The WP ability that gave a Sight Obscuration level of 1 now gives level 2, so that it can actually provide cloaking.
9.  Added   - Added an alternate StellarAbilityTypes.txt file that shows the effect of each ability in the ability description. This file is only accessed when the map is created, and never during the game. So, the host of a multiplayer game (if the players so desire) could use it to make the game, and the players would not have to do anything special.
10. Changed - Reorganized SystemTypes.txt.
11. Fixed   - Psuedo-FTL is now spelled Pseudo-FTL.
12. Changed - Updated the Help document to include Maze, Pseudo-FTL and Spaghetti quadrants.



Version 1.19 - 15 September 2003:
- Format Change: I have made it so that the FQM Deluxe and Standard QuadrantTypes.txt files are identical. The SystemTypes.txt are identical except that the Nebulae 6-15 systems use stock Nebulae1-5 graphics instead of the custom ones in FQM Deluxe. This will allow for very easy updating in the future.
1.  Added   - WPL Mid-life quadrants that have fewer than normal warp points.
2.  Added   - Pseudo-FTL maps, which will have 10 WPs coming from nearly every system (except around the edges of the map). This simulates the ability to travel to any nearby system on the map.
3.  Added   - Spaghetti quadrants in which the WPs tend to form strings of systems.
4.  Added   - Standard type systems without asteroid belts. They have just 2 asteroid fields.
5.  Added   - Mid-Life No Ast Belt quadrants that use the Standard No AS system types.
6.  Added   - Maze quadrant type.
7.  Changed - The stable WP in SectType.txt now uses pic 581, the B5 jump gate. Now, all artificially created WPs will use this image. Some random WPs use it too.
8.  Changed - The description of the Star Unstable abilities in StellarAbilityTypes.txt now indicate that the star has a few millennia of life left in it.
9.  Changed - You can no longer start in a system with 1, 2 or 3 planets or the Double Asteroid Belt system type as a home system.
10. Fixed   - the object masking bug. All objects in all system types will now be masked properly.



Version 1.18 - 26 February 2003:
1.  Added   - There are now 3 tiny none planets in Asteroid Field systems.
2.  Added   - There are now damaging and cloaking stars.
3.  Added   - Added Figure 8 systems, which are Binary Star Systems where the planets orbit around both stars, in a figure-8 pattern.
4.  Added   - Added Ideal quadrants with roughly balanced starting locations between the various atmosphere types.



Version 1.17 - 1 January 2003:
- All versions 1.17 and above have some changes duplicated between FQM Standard and FQM Deluxe.
1.  Added   - Added new SystemNames.txt file with 56068 names, thanks to Andrés Lescano.
2.  Changed - Changed systems with a medium moon in them to not allow the system to be assigned as a starting location.



Version 1.16 - 4 November 2002:
1.  Added   - Added 4 custom maps.
2.  Added   - Added new DefaultColonyTypes.txt and DefaultDesignTypes.txt files.
3.  Added   - Fixed the shield generator descriptions.



Version 1.15 - 19 October 2002:
1.  Added   - Added WPH quadrants. These are similar to normal quadrants, except that they have 2x as many Warp Points in each system.
2.  Added   - Added Chaotic Region quadrant. Very nasty, not necessarily recommended for vs. AI play.



Version 1.14 - 26 August 2002:
1.  Added   - Added 3 Paradise Quadrants. These have all empty/harmful systems except Storms and Nebulae removed. Designed to be AI-Friendly.
2.  Added   - Added new SystemNames.txt. Now, there are 39826 names in the file. Thanks goes to GMLocutus for helping to compile these.
3.  Added   - Revamped Newborn Quadrant type. Its solar systems now generally have more planets in them.



Version 1.13 - 27 July 2002:
1.  Changed - Altered the abilities for Asteroids. Lowered the number of damaging asteroids; added shield disrupting, shield adding, combat sensor interfering, ecm interfering asteroids.
2.  Changed - Increased the number of System Names. Now, there are 12305 names in SystemNames.txt. If you do not like this file, there are 3 alternative files, SystemNames-Real.txt, SystemNames-Tolkien.txt, and SystemNames-Trek.txt, which can be used instead. Rename SystemNames.txt to SystemNames-Old.txt and then rename one of the other 3 files to SystemNames.txt.
3.  Changed - Slightly decreased the number of "empty" system types in most quadrants.



Version 1.12 - 20 July 2002:
1.  Added   - Added Sparse and Dense versions of these Quadrant types: Cluster, Galactic Edge, Spiral Arm, Threaded Spiral, Grid, Super Grid, 
2.  Changed - Updated the HTML help document.



Version 1.11 - 6 July 2002:
1.  Added   - Added an HTML help file, which explains the various Quadrant types.



Version 1.10 - 5 July 2002:
1.  Added   - Added Sparse and Dense Quadrants.
2.  Added   - Added random abilities to Normal Stars.
3.  Added   - Added Random Movement ability to Star Clusters.
4.  Changed - Reorganized Quadrant Types.
5.  Changed - Revamped the Standard Star Systems. Now, they range from 1 Planet to 12 Planets. This completely changes the balance of planets from previous versions.



Version 1.03 - 4 July 2002:
1.  Added   - Added Old and Star Heavy quadrant types.
2.  Added   - Added more abilities to Warp Points, Storms, and Asteroids.



Version 1.02 - 30 June 2002:
1.  Added   - There are now more moons orbiting planets.
2.  Added   - Added Quadruple Star Systems and Star Clusters.
3.  Added   - Added ruins that do not yield any techs.
4.  Added   - Added the Threaded Spiral, Super Grid and Newborn quadrant types.
5.  Added   - Added new Binary Star Systems with Asteroid Belts.
6.  Changed - Altered the stats of various moons.
7.  Changed - Revamped Trinary Star systems.
8.  Changed - Revamped the Newly Formed star system.



Version 1.01 - 24 June 2002:
1.  Added   - Added 3 new Asteroid Belt systems that have belts at radius 3 instead of 4.
2.  Added   - Added a Double Asteroid Belt system, with 2 belts. 
3.  Added   - Added a Newly Formed system, with few planets, many asteroids, and many storms.



Version 1.00 - 21 June 2002:
- The original release of my modpack.
1.  Added   - Added a copy of each default system type named "Realistic [quadrant]" that includes the changes.
2.  Added   - There are now many more moons, many of which are of random atmosphere type.
3.  Added   - Added the modifications from the Proportions mod to the new system types added in Gold that normally do not do anything.
4.  Changed - Standard star systems have Asteroid belts around them.