CVN-65 U.S.S. Enterprise
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v0.4
- New Weapon, wp_Phalanx.ini. It fires 1,550 rounds, one shot every hundreth second, and has a ten second reload.
- All carrier weapons now target capital ships as well as fighters.
- Carrier is back in the intro screen and it absolutely dominates it.
- Fighters carry fighter missiles, again.
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v0.3
Fixed Crashing, I hope.
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v0.2
To install, just unzip the file and drop the CVN-65 directory in the Weird Worlds director. When you start the game hit the MODS button, select CNV-65 U.S.S. Enterprise from the mod list, and hit START.

Ships -

CVN-65 U.S.S. Enterprise - The Big E herself and to scale. Future additions will include several appropriate aircraft for the launchers and better defenses. Right now it uses the Terran Fighter and some weapon replacements that will later become stand alone weapons so they don't effect other ships. This mod some time crashes the game, so if it happens to you, you're not alone. Please report any such crashes and the circumstances at either forum listed at the bottom.

Changes - 
- The Carrier is playable in the military mission. You'll probably get crashes though.
- The Carrier has been removed from the intro screen in order to avoid a crash bug.
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Links -
http://www.digital-eel.com/modguide/index.htm
http://s7.invisionfree.com/SAIS_Forum/index.php?showtopic=164

http://www.freewebs.com/strangefederation/

http://www.fas.org/man/dod-101/sys/ship/weaps/mk-15.htm

Forums Links - 
http://s7.invisionfree.com/SAIS_Forum/
http://www.shrapnelcommunity.com/threads/postlist.php?Cat=&Board=weird