UNIFE 2013**

Game Version: WinSPMBT 2.0+*
Format: Fixed Core Campaign*
Player: Polish UNIFE contingent*
Command Size: Mixed mech. inf. coy.*
Length: 7 scenarios, linear **

Campaign Concept and Design: MP Galinski (MacGalin)**

Testers: Mustang, Jagdtiger (PL), Theodor, Zima, and Dariusz B.
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Special thanks goes to Mustang for his work above and beyond the call of duty :). 

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---Scroll down for intro---
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The year is 2013.  
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Ethiopia is on the edge of civil war. . . again.
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In 2011, the corrupt and incompetent Ethiopian goverment, seeing their support among the population rapidly fading, decided to use old, well-tried  method of gaining popularity - they started a war with their neighbour. Unfortunately, what was intended to be "quick, victorious war" turned into bloody struggle against well equipped and well trained (at least by local standards) Eritrean Army. After five months of fighting, Ethiopian government was forced to resign in a (almost) bloodless revolution. The new government asked the UN for help in peace talks and rebuilding the country. 
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Hostilities ended, but the war had left Ethiopia in chaos. Ethiopian and Eritrean marauders, local warlords, and rebels from the PFLO terrorized the country. Government forces were unable to restore peace. The dry season came not long after, and with it drought and famine. 
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After a series of attacks on its UNAID and Red Cross volunteers, the UN decided to strenghten their presence. Since most of the Western forces were engaged in the Middle East, the newly formed UNIFE (United Nations International Forces Ethiopia) contingent consisted mainly of Polish and Ukrainian troops. Core units were mixed elements of the Polish 6th Armored Cav Brigade, and 12th Light Mechanized Brigade, supported by the Ukrainian 25th Mechanized Infantry Batalion.  
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Using two new Polish UTL fast transport ships, over 1300 soldiers were transported to Ethiopia, along with over 90 combat vehicles, including tanks and APCs. 
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Their task was to protect the humanitarian relief workers, and to help government forces restore peace in the area. . . 
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In this campaign you will be commanding a mixed mechanized infantry company through 7 missions. The campagin is linear, and usually you will need at least a minor victory to proceed. 
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Degsiner notes:
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You have superior technology on your side - your PT-91 tanks are better than any vehicle that enemy can throw at you, and Rosomak (volverine) IFVs can easily shred enemy light vehicles and infantry units. 
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Many of your vehicles are equipped with IR sights - use them to your advantage. 
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Most of enemy equipment is quite obsolete, but don't underestimate them - old AT guns and RPGs are still serious threat to almost every vehicle, including MBTs.
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Protect your "special" units - they can be used in a fight if the situation gets critical, but generally, they should be kept out of the harm's way, since losing them will cost you lots of points. 
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Enemy forces will usually be composed of poorly armed and trained soldiers supported by "Technical" trucks of many kinds, but they may have some surprises up their sleeves. . .  
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The government forces are said to be your allies - but the political situation is highly unstable, so be prepared for everything. 
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Conserve your troops - you won't have means to replace your loses. Don't engage in unnecessary fighting. Fight from long range. Watch out for mines and ambushes. Scout first, move later.
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Again, don't be too sure of yourself. Your forces are outnumbered, and you have no support. If you take too heavy loses in one mission, you probably won't survive another. Tough luck. 


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This campaign was inspired by Artur Baniewicz's excellent book "Afrykanka" ("African Girl"), but of course the storyline is completely diffrent. I suggest you read the book, if it ever comes in English [ or whatever language you can speak ] :). 

 