=======================================================================================
COMPONENT ENHANCEMENT DATA FILE - FE MOD
=======================================================================================

Long Name                      
  Long descriptive name for this mount.

Short Name
  Short descriptive name for this mount.

Description
  General description for this mount.

Code
  Code letter displayed on a component to show the mount being used. 

Cost Percent
  Percentage modifier to the cost of the component (in all resource types).

Tonnage Percent
  Percentage modifier to the tonnage size of the component.

Tonnage Structure Percent      
  Percentage modifier to the tonnage structure of the component.

Damage Percent
  Percentage modifier to the damage that this weapon component does at all ranges.

Shield Percent (Optional)
  Percentage modifier to the shields generated by this component.

Supply Percent
  Percentage modifier to the amount of supplies that this component uses.

Range Modifier
  + or - modifier to the range of this weapon. For example, if this is 4, then the
  damage the weapon does at range will be extended by 4. So at a range of 4,
  this weapon will do as much damage as the weapon normally does at range 0. 

Weapon To Hit Modifier
  + or - modifier to the to hit chance of this weapon. 

Vehicle Size Minimum
  The minimum tonnage size the vehicle must have to allow this mount. 

Vehicle Size Maximum (Optional)
  The maximum tonnage size the vehicle can have to allow this mount. 

Comp Family Requirement (Optional)
  A comma separated list of the component families which can use this mount. 
  If this field is not present, then all families can use this mount. 

Weapon Type Requirement
  The component must be of this weapon type.
  Any - Any Weapon Type
  None - Non Weapon Types Only
  Direct Fire, Seeking, Point-Defense, Warhead

Vehicle Type
  The mount can only be used on this vehicle type. 
  Any, Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone

Number of Tech Req: (Optional)
  The number of Tech Requirements that are for this enhancement. The Tech requirement
  determines the technology level an empire must have before this enhancement
  becomes visible to be used in designs.

Tech Area Req X:    (Optional)
  For each of the Tech Requirements, this is the tech area of the requirement.
  The X is the number of the requirement.
  Allowable values for Tech Area Req:
    A name from the TechArea.txt file.

Tech Level Req X:   (Optional)
  For each of the Tech Requirements, this is the tech level in the given area
  that must be reached.
  The X is the number of the requirement.
  Allowable values for Tech Level Req:
    A value from 1 to the Maximum Level for this Tech Area as defined in the
    TechArea.txt file.


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*BEGIN*
=======================================================================================

Long Name                      := Undead Tenacity
Short Name                     := Undead Tenacity
Description                    := Reduces size of Undead Tenacity to one. 
Code                           := UT
Cost Percent                   := 100
Tonnage Percent                := 1
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 250
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 2222
Weapon Type Requirement        := None
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Ways of the Dead
Tech Level Req 1      		 := 2

Long Name                      := Doppleganger 
Short Name                     := Doppleganger
Description                    := Reduces size of the Doppleganger Spies to one. 
Code                           := D
Cost Percent                   := 100
Tonnage Percent                := 1
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 1
Vehicle Size Maximum           := 1
Comp Family Requirement        := 1250
Weapon Type Requirement        := None
Vehicle Type                   := Satellite
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Doppleganger Alliance
Tech Level Req 1      		 := 1

Long Name                      := Lich
Short Name                     := Lich
Description                    := Liches are masters of magic. 
Code                           := Li
Cost Percent                   := 250
Tonnage Percent                := 200
Tonnage Structure Percent      := 200
Damage Percent                 := 300
Supply Percent                 := 200
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 250
Vehicle Size Maximum           := 350
Comp Family Requirement        := 1111,1114,1002,1003,1013,1022,1023,1033,1053,1045,1064,1073,2222
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Undead Character Recruitment
Tech Level Req 1      		 := 8

Long Name                      := Dire Lich
Short Name                     := Dire Lich
Description                    := Dire Liches can unleash fearsome spells. 
Code                           := DLi
Cost Percent                   := 1500
Tonnage Percent                := 1000
Tonnage Structure Percent      := 1000
Damage Percent                 := 2000
Supply Percent                 := 2000
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 350
Vehicle Size Maximum           := 350
Comp Family Requirement        := 1111,1114,1002,1003,1013,1022,1023,1033,1053,1045,1064,1073,2222
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Lich Recruitment
Tech Level Req 1      		 := 2

Long Name                      := Unarmed
Short Name                     := Unarmed
Description                    := Not equipped with the standard weapon for one's class. 
Code                           := Un
Cost Percent                   := 0
Tonnage Percent                := 100
Tonnage Structure Percent      := 1
Damage Percent                 := 0
Supply Percent                 := 0
Range Modifier                 := -20
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 2020
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2101,2102,2103,2104,2105,2106,2107,2108,2109,2110,2201,2202,2203,2204,2205,2206,2207,2208,2210
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req    		 := 0

Long Name                      := +1 Enchanted Weapon
Short Name                     := +1 Weapon
Description                    := A +1 enchantment deals +20% damage. 
Code                           := +1
Cost Percent                   := 130
Tonnage Percent                := 100
Tonnage Structure Percent      := 120
Damage Percent                 := 120
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 250
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2101,2102,2103,2104,2105,2106,2107,2108,2201,2210
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Weapon Enchantment
Tech Level Req 1      		 := 1

Long Name                      := +2 Enchanted Weapon
Short Name                     := +2 Weapon
Description                    := A +2 enchantment deals +40% damage. 
Code                           := +2
Cost Percent                   := 160
Tonnage Percent                := 100
Tonnage Structure Percent      := 140
Damage Percent                 := 140
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 250
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2101,2102,2103,2104,2105,2106,2107,2108,2201,2210
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Weapon Enchantment
Tech Level Req 1      		 := 2

Long Name                      := +3 Enchanted Weapon
Short Name                     := +3 Weapon
Description                    := A +3 enchantment deals +60% damage. 
Code                           := +3
Cost Percent                   := 190
Tonnage Percent                := 100
Tonnage Structure Percent      := 160
Damage Percent                 := 160
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 250
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2101,2102,2103,2104,2105,2106,2107,2108,2201,2210
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Weapon Enchantment
Tech Level Req 1      		 := 3

Long Name                      := +4 Enchanted Weapon
Short Name                     := +4 Weapon
Description                    := A +4 enchantment deals +80% damage. 
Code                           := +4
Cost Percent                   := 220
Tonnage Percent                := 100
Tonnage Structure Percent      := 180
Damage Percent                 := 180
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 250
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2101,2102,2103,2104,2105,2106,2107,2108,2201,2210
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Weapon Enchantment
Tech Level Req 1      		 := 4

Long Name                      := +5 Enchanted Weapon
Short Name                     := +5 Weapon
Description                    := A +5 enchantment deals +100% damage. 
Code                           := +5
Cost Percent                   := 250
Tonnage Percent                := 100
Tonnage Structure Percent      := 200
Damage Percent                 := 200
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 250
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2101,2102,2103,2104,2105,2106,2107,2108,2201,2210
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Weapon Enchantment
Tech Level Req 1      		 := 5

Long Name                      := +1 Enchanted Armor
Short Name                     := +1 Armor
Description                    := +1 enchanted shields and armor are 20% more durable. 
Code                           := +1
Cost Percent                   := 130
Tonnage Percent                := 100
Tonnage Structure Percent      := 120
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 250
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1231, 1232
Weapon Type Requirement        := None
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Armor Enchantment
Tech Level Req 1      		 := 1

Long Name                      := +2 Enchanted Armor
Short Name                     := +2 Armor
Description                    := +2 enchanted shields and armor are 40% more durable. 
Code                           := +2
Cost Percent                   := 160
Tonnage Percent                := 100
Tonnage Structure Percent      := 140
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 250
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1231, 1232
Weapon Type Requirement        := None
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Armor Enchantment
Tech Level Req 1      		 := 2

Long Name                      := +3 Enchanted Armor
Short Name                     := +3 Armor
Description                    := +3 enchanted shields and armor are 60% more durable. 
Code                           := +3
Cost Percent                   := 190
Tonnage Percent                := 100
Tonnage Structure Percent      := 160
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 250
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1231, 1232
Weapon Type Requirement        := None
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Armor Enchantment
Tech Level Req 1      		 := 3

Long Name                      := +4 Enchanted Armor
Short Name                     := +4 Armor
Description                    := +4 enchanted shields and armor are 80% more durable. 
Code                           := +4
Cost Percent                   := 220
Tonnage Percent                := 100
Tonnage Structure Percent      := 180
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 250
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1231, 1232
Weapon Type Requirement        := None
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Armor Enchantment
Tech Level Req 1      		 := 4

Long Name                      := +5 Enchanted Armor
Short Name                     := +5 Armor
Description                    := +5 enchanted shields and armor are 100% more durable. 
Code                           := +5
Cost Percent                   := 250
Tonnage Percent                := 100
Tonnage Structure Percent      := 200
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 250
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1231, 1232
Weapon Type Requirement        := None
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Armor Enchantment
Tech Level Req 1      		 := 5

Long Name                      := Elemental Mastery - Air
Short Name                     := Air Mastery
Description                    := Mastery of the element of air allows characters to do more damage with Lightning Bolt. 
Code                           := EMa
Cost Percent                   := 150
Tonnage Percent                := 150
Tonnage Structure Percent      := 200
Damage Percent                 := 200
Supply Percent                 := 200
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 10
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1003
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Air Mastery
Tech Level Req 1      		 := 1

Long Name                      := Elemental Mastery - Earth
Short Name                     := Earth Mastery
Description                    := Mastery of the element of Earth allows characters to do more damage with Shard Blast. 
Code                           := EMe
Cost Percent                   := 150
Tonnage Percent                := 150
Tonnage Structure Percent      := 200
Damage Percent                 := 200
Supply Percent                 := 200
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 10
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1013
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Earth Mastery
Tech Level Req 1      		 := 1

Long Name                      := Elemental Mastery - Fire
Short Name                     := Air Mastery
Description                    := Mastery of the element of air allows characters to do more damage with Firebolt and Firestorm. 
Code                           := EMf
Cost Percent                   := 150
Tonnage Percent                := 150
Tonnage Structure Percent      := 200
Damage Percent                 := 200
Supply Percent                 := 200
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 10
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1022, 1023
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Fire Mastery
Tech Level Req 1      		 := 1

Long Name                      := Elemental Mastery - Water
Short Name                     := Air Mastery
Description                    := Mastery of the element of air allows characters to do more damage with Lightning Bolt. 
Code                           := EMw
Cost Percent                   := 150
Tonnage Percent                := 150
Tonnage Structure Percent      := 200
Damage Percent                 := 200
Supply Percent                 := 200
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 10
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1033
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Water Mastery
Tech Level Req 1      		 := 1

Long Name                      := Aether Bond 1
Short Name                     := Aether Bond 1
Description                    := Spells with this metamagical feat are much less tiring to cast. (75% supply cost, 110% base cost). 
Code                           := AB1
Cost Percent                   := 110
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 75
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 10
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1111,1114,1002,1003,1013,1022,1023,1033,1053,1045,1064,1073,2222,1094,1043,1084,1081,1091,1092,1093
Weapon Type Requirement        := Any
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Metamagic
Tech Level Req 1      		 := 1

Long Name                      := Aether Bond 2
Short Name                     := Aether Bond 2
Description                    := Spells with this metamagical feat are much less tiring to cast. (50% supply cost, 110% base cost). 
Code                           := AB2
Cost Percent                   := 110
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 50
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 10
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1111,1114,1002,1003,1013,1022,1023,1033,1053,1045,1064,1073,2222,1094,1043,1084,1081,1091,1092,1093
Weapon Type Requirement        := Any
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Metamagic
Tech Level Req 1      		 := 2

Long Name                      := Aether Bond 3
Short Name                     := Aether Bond 3
Description                    := Spells with this metamagical feat require no exertion to cast. (0% supply cost, 120% base cost). 
Code                           := AB3
Cost Percent                   := 120
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 0
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 10
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1111,1114,1002,1003,1013,1022,1023,1033,1053,1045,1064,1073,2222,1094,1043,1084,1081,1091,1092,1093
Weapon Type Requirement        := Any
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Metamagic
Tech Level Req 1      		 := 3

Long Name                      := Blood Bond 1
Short Name                     := Blood Bond 1
Description                    := Spells with this metamagical feat are difficult to destroy. (200% structure, +10% base cost). 
Code                           := BB1
Cost Percent                   := 110
Tonnage Percent                := 100
Tonnage Structure Percent      := 200
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 10
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1111,1114,1002,1003,1013,1022,1023,1033,1053,1045,1064,1073,2222,1094,1043,1084,1081,1091,1092,1093
Weapon Type Requirement        := Any
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Metamagic
Tech Level Req 1      		 := 1

Long Name                      := Blood Bond 2
Short Name                     := Blood Bond 2
Description                    := Spells with this metamagical feat are difficult to destroy. (300% structure, +10% base cost). 
Code                           := BB2
Cost Percent                   := 110
Tonnage Percent                := 100
Tonnage Structure Percent      := 300
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 10
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1111,1114,1002,1003,1013,1022,1023,1033,1053,1045,1064,1073,2222,1094,1043,1084,1081,1091,1092,1093
Weapon Type Requirement        := Any
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Metamagic
Tech Level Req 1      		 := 2

Long Name                      := Blood Bond 3
Short Name                     := Blood Bond 3
Description                    := Spells with this metamagical feat are difficult to destroy. (500% structure, +10% base cost). 
Code                           := BB3
Cost Percent                   := 110
Tonnage Percent                := 100
Tonnage Structure Percent      := 500
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 10
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1111,1114,1002,1003,1013,1022,1023,1033,1053,1045,1064,1073,2222,1094,1043,1084,1081,1091,1092,1093
Weapon Type Requirement        := Any
Vehicle Type                   := Ship
Number of Tech Req    		 := 1
Tech Area Req 1       		 := Metamagic
Tech Level Req 1      		 := 3

Long Name                      := Chaos Bond
Short Name                     := Chaos Bond
Description                    := Spells with this metamagical feat do more damage, but are less precise and more exerting to cast. (+50% damage, +100% supply usage, -25% to hit, +10% base cost). 
Code                           := CB
Cost Percent                   := 110
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 150
Supply Percent                 := 200
Range Modifier                 := 0
Weapon To Hit Modifier         := -25
Vehicle Size Minimum           := 10
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1111,1114,1002,1003,1013,1022,1023,1033,1053,1045,1064,1073,2222,1094,1043,1084,1081
Weapon Type Requirement        := Any
Vehicle Type                   := Ship
Number of Tech Req    		 := 2
Tech Area Req 1       		 := Metamagic
Tech Level Req 1      		 := 2
Tech Area Req 2       		 := Chaos Magic
Tech Level Req 2      		 := 2

Long Name                      := Power Ritual 1
Short Name                     := Power Ritual 1
Description                    := For a steep fee, mercenary wizards will empower your spells. (+25% damage, +50% base cost). 
Code                           := PR1
Cost Percent                   := 150
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 125
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 10
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1111,1114,1002,1003,1013,1022,1023,1033,1053,1045,1064,1073,2222
Weapon Type Requirement        := Any
Vehicle Type                   := Ship
Number of Tech Req    		 := 2
Tech Area Req 1       		 := Metamagic
Tech Level Req 1      		 := 1
Tech Area Req 2       		 := Mercenary Guild
Tech Level Req 2      		 := 4

Long Name                      := Power Ritual 2
Short Name                     := Power Ritual 2
Description                    := For a steep fee, mercenary mages will empower your spells. (+50% damage, +100% base cost). 
Code                           := PR2
Cost Percent                   := 200
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 150
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 10
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1111,1114,1002,1003,1013,1022,1023,1033,1053,1045,1064,1073,2222
Weapon Type Requirement        := Any
Vehicle Type                   := Ship
Number of Tech Req    		 := 2
Tech Area Req 1       		 := Metamagic
Tech Level Req 1      		 := 2
Tech Area Req 2       		 := Mercenary Guild
Tech Level Req 2      		 := 5

Long Name                      := Power Ritual 3
Short Name                     := Power Ritual 3
Description                    := For a steep fee, mercenary arch-mages will empower your spells. (+100% damage, +200% base cost). 
Code                           := PR3
Cost Percent                   := 300
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 200
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 10
Vehicle Size Maximum           := 3680
Comp Family Requirement        := 1111,1114,1002,1003,1013,1022,1023,1033,1053,1045,1064,1073,2222
Weapon Type Requirement        := Any
Vehicle Type                   := Ship
Number of Tech Req    		 := 2
Tech Area Req 1       		 := Metamagic
Tech Level Req 1      		 := 3
Tech Area Req 2       		 := Mercenary Guild
Tech Level Req 2      		 := 6

=======================================================================================
*END*
=======================================================================================
