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AI CONSTRUCTION UNITS DATA FILE - Hill Giants
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On each turn, this file will be processed (if it exists), and units will be added
to all planetary construction queues which:
1. Are not currently busy.
2. Those planets which have reached maximum facilities.
3. The amount consumed per turn won't reduce the empire's resources to zero. 

Note: If there are units listed in the AI_Construction_Vehicles.txt file, they 
      will be constructed normally.

Colony Type:
  Homeworld, Mining Colony, Farming Colony, Refining Colony,
  Resupply Base, Research Compound, Intelligence Compound, 
  Construction Yard, Military Installation

Num Queue Entries:
  Num Entries

Entry X Type:
  AI Design Type - Mine, Satellite, Weapon Platform, Troop, Fighter, 
  Recon Satellite, Anti-Planet Drone, Anti-Ship Drone

Entry X Maximum in kT:
  Maximum amount in kT this planet can have of this unit type. If the planet 
  is below this amount, then units of this type will be added to the construction  
  queue. If this amount or greater is present on the planet, move down to the next
  entry. Maximum value for this is 65000. 
  
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*BEGIN*
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Percentage of Resources To Reserve For Unit Construction := 10

Colony Type                  := Homeworld
Num Queue Entries            := 6
Entry 1 Type                 := Weapon Platform
Entry 1 Maximum in kT        := 600
Entry 2 Type                 := Fighter
Entry 2 Maximum in kT        := 300
Entry 3 Type                 := Troop
Entry 3 Maximum in kT        := 100
Entry 4 Type                 := Weapon Platform
Entry 4 Maximum in kT        := 1000
Entry 5 Type                 := Fighter
Entry 5 Maximum in kT        := 1000
Entry 6 Type                 := Weapon Platform
Entry 6 Maximum in kT        := 65000

Colony Type                  := Mining Colony
Num Queue Entries            := 7
Entry 1 Type                 := Troop
Entry 1 Maximum in kT        := 40
Entry 2 Type                 := Weapon Platform
Entry 2 Maximum in kT        := 600
Entry 3 Type                 := Fighter
Entry 3 Maximum in kT        := 300
Entry 4 Type                 := Troop
Entry 4 Maximum in kT        := 100
Entry 5 Type                 := Weapon Platform
Entry 5 Maximum in kT        := 1000
Entry 6 Type                 := Fighter
Entry 6 Maximum in kT        := 1000
Entry 7 Type                 := Weapon Platform
Entry 7 Maximum in kT        := 65000

Colony Type                  := Farming Colony
Num Queue Entries            := 6
Entry 1 Type                 := Troop
Entry 1 Maximum in kT        := 240
Entry 2 Type                 := Weapon Platform
Entry 2 Maximum in kT        := 600
Entry 3 Type                 := Fighter
Entry 3 Maximum in kT        := 300
Entry 4 Type                 := Weapon Platform
Entry 4 Maximum in kT        := 1000
Entry 5 Type                 := Fighter
Entry 5 Maximum in kT        := 1000
Entry 6 Type                 := Weapon Platform
Entry 6 Maximum in kT        := 65000

Colony Type                  := Refining Colony
Num Queue Entries            := 7
Entry 1 Type                 := Troop
Entry 1 Maximum in kT        := 40
Entry 2 Type                 := Weapon Platform
Entry 2 Maximum in kT        := 600
Entry 3 Type                 := Fighter
Entry 3 Maximum in kT        := 300
Entry 4 Type                 := Troop
Entry 4 Maximum in kT        := 100
Entry 5 Type                 := Weapon Platform
Entry 5 Maximum in kT        := 1000
Entry 6 Type                 := Fighter
Entry 6 Maximum in kT        := 1000
Entry 7 Type                 := Weapon Platform
Entry 7 Maximum in kT        := 65000

Colony Type                  := Research Compound
Num Queue Entries            := 7
Entry 1 Type                 := Troop
Entry 1 Maximum in kT        := 40
Entry 2 Type                 := Weapon Platform
Entry 2 Maximum in kT        := 600
Entry 3 Type                 := Fighter
Entry 3 Maximum in kT        := 300
Entry 4 Type                 := Troop
Entry 4 Maximum in kT        := 100
Entry 5 Type                 := Weapon Platform
Entry 5 Maximum in kT        := 1000
Entry 6 Type                 := Fighter
Entry 6 Maximum in kT        := 1000
Entry 7 Type                 := Weapon Platform
Entry 7 Maximum in kT        := 65000

Colony Type                  := Intelligence Compound
Num Queue Entries            := 7
Entry 1 Type                 := Troop
Entry 1 Maximum in kT        := 40
Entry 2 Type                 := Weapon Platform
Entry 2 Maximum in kT        := 600
Entry 3 Type                 := Fighter
Entry 3 Maximum in kT        := 300
Entry 4 Type                 := Troop
Entry 4 Maximum in kT        := 100
Entry 5 Type                 := Weapon Platform
Entry 5 Maximum in kT        := 1000
Entry 6 Type                 := Fighter
Entry 6 Maximum in kT        := 1000
Entry 7 Type                 := Weapon Platform
Entry 7 Maximum in kT        := 65000

Colony Type                  := Military Installation
Num Queue Entries            := 5
Entry 1 Type                 := Weapon Platform
Entry 1 Maximum in kT        := 400
Entry 2 Type                 := Troop
Entry 2 Maximum in kT        := 500
Entry 3 Type                 := Mine
Entry 3 Maximum in kT        := 1000
Entry 4 Type                 := Satellite
Entry 4 Maximum in kT        := 1000
Entry 5 Type                 := Fighter
Entry 5 Maximum in kT        := 65000

Colony Type                  := Resupply Base
Num Queue Entries            := 4
Entry 1 Type                 := Weapon Platform
Entry 1 Maximum in kT        := 400
Entry 2 Type                 := Mine
Entry 2 Maximum in kT        := 2000
Entry 3 Type                 := Troop
Entry 3 Maximum in kT        := 500
Entry 4 Type                 := Fighter
Entry 4 Maximum in kT        := 65000

Colony Type                  := Construction Yard
Num Queue Entries            := 4
Entry 1 Type                 := Satellite
Entry 1 Maximum in kT        := 1000
Entry 2 Type                 := Mine
Entry 2 Maximum in kT        := 2000
Entry 3 Type                 := Satellite
Entry 3 Maximum in kT        := 2000
Entry 4 Type                 := Fighter
Entry 4 Maximum in kT        := 65000

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*END*
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