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COMPONENT DATA FILE - FE MOD
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Name:
  The name of this component.

Description:
  A brief description of this component and its uses.

Pic Num:
  The picture number from the Comps.bmp used for this component.

Tonnage Space Taken:
  The number of spaces in a ship size that are taken up by this component.

Tonnage Structure:
  The number of points of damage this component can withstand before being destroyed.

Cost Minerals, Cost Organics, Cost Radioactives:
  The cost of this component in this resource.

Vehicle Type:
  The type of vehicle this component can be placed in.
  Allowable Values for Vehicle Type:
    Ship, Base, Fighter, Satellite, Mine, Troop, Drone, WeapPlatform
    Ship\Base, Ship\Base\Sat, Ship\Base\Sat\Drone, Ship\Base\Sat\WeapPlat\Drone, 
    Ftr\Trp, Ship\Base\Drone, All

Supply Amount Used:
  The amount of supplies this component uses each time it is activated.

Restrictions:
  None, One Per Vehicle, Two Per Vehicle, Three Per Vehicle, Four Per Vehicle
  Five Per Vehicle, Six Per Vehicle, Seven Per Vehicle, Eight Per Vehicle, Nine Per Vehicle
  Ten Per Vehicle

General Group:
  The General Group this component belongs to. This is used in the
  Add Design Window to only show components of a given group.

Family:
  The family grouping of this component. This is used to determine which components
  can be removed when showing only the latest component of type. This can be
  any number as long as all components with the same name and a different
  Roman Numeral have the same family number.

Roman Numeral:
  The number that follows a component and is displayed as a roman numeral. This is
  a regular number of 0 - 20 which is used to describe components that are
  improved version of an earlier model. This number should be the value of the
  Roman Numeral which follows the name of the component. A value of zero means
  that there is no roman numeral for this component.
  Allowable values for Roman Numeral:
    0 - 20.

Custom Group:
  A number which allows the creation of custom groups of components. This number
  is currently only used by the Create Ring World and Create Sphere World 
  components to know that the correct components are in the same sector. 

Number of Tech Req:
  The number of Tech Requirements that are for this component. The Tech requirement
  determines the technology level an empire must have before this component
  becomes visible to be used in designs.

Tech Area Req X:
  For each of the Tech Requirements, this is the tech area of the requirement.
  The X is the number of the requirement.
  Allowable values for Tech Area Req:
    A name from the TechArea.txt file.

Tech Level Req X:
  For each of the Tech Requirements, this is the tech level in the given area
  that must be reached.
  The X is the number of the requirement.
  Allowable values for Tech Level Req:
    A value from 1 to the Maximum Level for this Tech Area as defined in the
    TechArea.txt file.

Number of Abilities:
  The number of abilities that this component possesses.

Ability X Type, Ability X Descr, Ability X Val 1, Ability X Val 2:
  The details of the ability. See the Abilities.txt file for details.
  The x is the number of the ability.

Weapon Type:
  The weapon type of this component.
  Allowable values for Weapon Type:
    None, Direct Fire, Seeking, Point-Defense, Warhead

[If Weapon Type is not None, then the following fields should be present.]

Weapon Target:
  Ships, Planets, Ships\Planets, Ships\Planets\Ftr\Sat\Drone, Seekers, 
  Ftr\Sat\Seekers\Drone, Ships\Sat, Fighters, Satellites, Drones

Weapon Damage at Rng:
  The damage this weapon will do at ranges 1 - 20.

Weapon Damage Type:
  The type of damage that is done when the weapon hits.
  Allowable values for Weapon Damage Type:
    Normal, Shields Only, Skips Normal Shields, Only Engines, Only Weapons,
    Plague Level 1, Plague Level 2, Plague Level 3, Plague Level 4, Plague Level 5,
    Only Planet Population, Only Planet Conditions, Only Resupply Depots,
    Only Spaceports, Pushes Target, Pulls Target, Random Target Movement,
    Only Shield Generators, Only Boarding Parties, Only Security Stations,
    Only Planet Destroyers, Skips Armor, Skips Shields And Armor,
    Quad Damage To Shields, Increase Reload Time, Disrupt Reload Time, 
    Crew Conversion, Only Master Computers, Skips All Shields,
    Double Damage To Shields, Half Damage To Shields, Quarter Damage To Shields

Weapon Reload Rate:
  The rate at which the weapon reloads. This is the number of turns before the
  weapon can fire again.

Weapon Display Type:
  Beam, Torp, Seeker

Weapon Display:
  Beam - The index number of the beam picture to display (in Pictures\Combat\Beams.bmp).
  Torp - The index number of the torp picture to display (in Pictures\Combat\Torps.bmp).
  Seeker - The index of the seeker picture to display (in the main bitmap for each race).

Weapon Speed:
  For Seeking weapons, the number of squares per turn the weapon moves.

Weapon Modifier:
  Any special bonus this weapon receives.

Weapon Sound:
  The name of the WAV file that is played when this weapon fires.

=======================================================================================
*BEGIN*
=======================================================================================

Name                  := Class:  Adventurer
Description           := Eager for adventure.
Pic Num               := 4
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 800
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Class Training
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Rogue I
Description           := Quicker and more agile than most.
Pic Num               := 200
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Class Training
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Rogue II
Description           := Quicker and more agile than most.
Pic Num               := 200
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Class Training
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 10% defense bonus in combat.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Rogue III
Description           := Quicker and more agile than most.
Pic Num               := 200
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Class Training
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 15% defense bonus in combat.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Warrior I
Description           := Trained in a offensive combat style.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 12
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Class Training
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 5% offense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Warrior II
Description           := Trained in a offensive combat style.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 12
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Class Training
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 10% offense bonus in combat.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Warrior III
Description           := Trained in a offensive combat style.
Pic Num               := 5
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 12
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Class Training
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 15% offense bonus in combat.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Mageborn I
Description           := Raised in the way of the wizard.
Pic Num               := 6
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 13
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Class Training
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates a protective barrier (100 phased shield points).
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Mageborn II
Description           := Raised in the way of the wizard.
Pic Num               := 6
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 13
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Class Training
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates a protective barrier (200 phased shield points)
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Mageborn III
Description           := Raised in the way of the wizard.
Pic Num               := 6
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 13
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Class Training
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates a protective barrier (300 phased shield points)
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Fighter-Mage I
Description           := Elves delight in both swordplay and wizardry.
Pic Num               := 7
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 14
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Class Training
Tech Level Req 1      := 5
Tech Area Req 2       := Ways of the Elvenkind
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates a protective barrier (100 phased shield points).
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 5% offense bonus in combat.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 5% defense bonus in combat.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Fighter-Mage II
Description           := Elves delight in both swordplay and wizardry.
Pic Num               := 7
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 14
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Class Training
Tech Level Req 1      := 6
Tech Area Req 2       := Ways of the Elvenkind
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates a protective barrier (200 phased shield points)
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 10% offense bonus in combat.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 10% defense bonus in combat.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Fighter-Mage III
Description           := Elves delight in both swordplay and wizardry.
Pic Num               := 7
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 14
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Class Training
Tech Level Req 1      := 7
Tech Area Req 2       := Ways of the Elvenkind
Tech Level Req 2      := 5
Number of Abilities   := 4
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates a protective barrier (300 phased shield points)
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Offense Plus
Ability 3 Descr       := Gives a 15% offense bonus in combat.
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Ability 4 Type        := Combat To Hit Defense Plus
Ability 4 Descr       := Gives a 15% defense bonus in combat.
Ability 4 Val 1       := 15
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Berserker I
Description           := Berserkers live for combat.
Pic Num               := 8
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 16
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Class Training
Tech Level Req 1      := 5
Tech Area Req 2       := Ways of the Orc
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 25% offense bonus in combat.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Multiplex Tracking
Ability 3 Descr       := Can attack 4 opponents in combat.
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Berserker II
Description           := Berserkers live for combat.
Pic Num               := 8
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 16
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Class Training
Tech Level Req 1      := 6
Tech Area Req 2       := Ways of the Orc
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 35% offense bonus in combat.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Ability 3 Type        := Multiplex Tracking
Ability 3 Descr       := Can attack 6 opponents in combat.
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Berserker III
Description           := Berserkers live for combat.
Pic Num               := 8
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 16
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Class Training
Tech Level Req 1      := 7
Tech Area Req 2       := Ways of the Orc
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 45% offense bonus in combat.
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Ability 3 Type        := Multiplex Tracking
Ability 3 Descr       := Can attack 8 opponents in combat.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Necromancer I
Description           := Necromancers can summon the walking dead and repair their minions.
Pic Num               := 9
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 15
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Class Training
Tech Level Req 1      := 5
Tech Area Req 2       := Ways of the Dead
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates a protective barrier (100 phased shield points).
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 100 organics per turn.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 100
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can restore 1 component per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Necromancer II
Description           := Necromancers can summon the walking dead and repair their minions.
Pic Num               := 9
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 15
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Class Training
Tech Level Req 1      := 6
Tech Area Req 2       := Ways of the Dead
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates a protective barrier (150 phased shield points)
Ability 2 Val 1       := 150
Ability 2 Val 2       := 0
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 200 organics per turn.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 200
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can restore 1 component per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Class:  Necromancer III
Description           := Necromancers can summon the walking dead and repair their minions.
Pic Num               := 9
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 15
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Class Training
Tech Level Req 1      := 7
Tech Area Req 2       := Ways of the Dead
Tech Level Req 2      := 5
Number of Abilities   := 4
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates a protective barrier (200 phased shield points)
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 300 organics per turn.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 300
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can restore 1 component per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Commander
Description           := The leader of an outpost.
Pic Num               := 10
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 1300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortifications
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Provides a +60% attack bonus to the outpost he commands.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Provides a +10% defense bonus to the outpost he commands.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := Multiplex Tracking
Ability 4 Descr       := Can attack 2 opponents in combat.
Ability 4 Val 1       := 2
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := High Commander
Description           := A skilled outpost leader.
Pic Num               := 11
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 1300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortifications
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Provides a +80% attack bonus to the outpost he commands.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Provides a +20% defense bonus to the outpost he commands.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Ability 4 Type        := Multiplex Tracking
Ability 4 Descr       := Can attack 4 opponents in combat.
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Commander General
Description           := An extraordinary outpost commander.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 1300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortifications
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Provides a +100% attack bonus to the outpost he commands.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Provides a +30% defense bonus to the outpost he commands.
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Ability 4 Type        := Multiplex Tracking
Ability 4 Descr       := Can attack 6 opponents in combat.
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Sorcerer General
Description           := A commander skilled in the ways of wizardry.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 1300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortifications
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Provides a +80% attack bonus to the outpost he commands.
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Provides a +30% defense bonus to the outpost he commands.
Ability 3 Val 1       := 40
Ability 3 Val 2       := 0
Ability 4 Type        := Multiplex Tracking
Ability 4 Descr       := Can attack 4 opponents in combat.
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Ability 5 Type        := Phased Shield Generation
Ability 5 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 5 Val 1       := 1500
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Movement I
Description           := Basic movement.
Pic Num               := 14
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 21
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Movement
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Movement II
Description           := Basic movement.
Pic Num               := 14
Tonnage Space Taken   := 1
Tonnage Structure     := 25
Cost Minerals         := 90
Cost Organics         := 90
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 21
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Movement
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Movement III
Description           := Basic movement.
Pic Num               := 14
Tonnage Space Taken   := 1
Tonnage Structure     := 25
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 21
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Movement
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Improved Movement I
Description           := Basic movement.
Pic Num               := 15
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 21
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Movement
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Improved Movement II
Description           := Basic movement.
Pic Num               := 15
Tonnage Space Taken   := 1
Tonnage Structure     := 25
Cost Minerals         := 140
Cost Organics         := 140
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 21
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Movement
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Improved Movement III
Description           := Basic movement.
Pic Num               := 15
Tonnage Space Taken   := 1
Tonnage Structure     := 25
Cost Minerals         := 130
Cost Organics         := 130
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 21
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Movement
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Enchanted Movement I
Description           := Basic movement with minor magical enhancement.
Pic Num               := 16
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 21
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Movement
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement point.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Enchanted Movement II
Description           := Basic movement with minor magical enhancement.
Pic Num               := 16
Tonnage Space Taken   := 1
Tonnage Structure     := 25
Cost Minerals         := 190
Cost Organics         := 190
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 21
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Movement
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement point.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Enchanted Movement III
Description           := Basic movement with minor magical enhancement.
Pic Num               := 16
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 180
Cost Organics         := 180
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 21
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Movement
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement point.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Enchanted Movement IV
Description           := Basic movement with major magical enhancement.
Pic Num               := 16
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 21
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Movement
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement point.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Enchanted Movement V
Description           := Basic movement with major magical enhancement.
Pic Num               := 16
Tonnage Space Taken   := 1
Tonnage Structure     := 25
Cost Minerals         := 240
Cost Organics         := 240
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 9
Restrictions          := None
General Group         := Engines
Family                := 21
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Movement
Tech Level Req 1      := 11
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement point.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Enchanted Movement VI
Description           := Basic movement with major magical enhancement.
Pic Num               := 16
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 240
Cost Organics         := 240
Cost Radioactives     := 75
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := None
General Group         := Engines
Family                := 21
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Movement
Tech Level Req 1      := 12
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 3 bonus movement point.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Aura of Haste I
Description           := Manipulates bonds between magic and time to increase movement.
Pic Num               := 110
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 1071
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Aura of Haste
Tech Level Req 1      := 1
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point (only 1 component per character effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Aura of Haste II
Description           := Manipulates bonds between magic and time to increase movement.
Pic Num               := 110
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 1071
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Aura of Haste
Tech Level Req 1      := 2
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement points (only 1 component per character effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Aura of Haste III
Description           := Manipulates bonds between magic and time to increase movement.
Pic Num               := 110
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 1071
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Aura of Haste
Tech Level Req 1      := 3
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement points (only 1 component per character effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Endurance I
Description           := Ability to withstand physical exertion such as movement, combat, and spellcasting.
Pic Num               := 17
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Six Per Vehicle
General Group         := Cargo
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Endurance
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides 500 points of supply.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Endurance II
Description           := Ability to withstand physical exertion such as movement, combat, and spellcasting.
Pic Num               := 17
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 60
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Six Per Vehicle
General Group         := Cargo
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Endurance
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides 550 points of supply.
Ability 1 Val 1       := 550
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Endurance III
Description           := Ability to withstand physical exertion such as movement, combat, and spellcasting.
Pic Num               := 17
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 70
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Six Per Vehicle
General Group         := Cargo
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Endurance
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides 600 points of supply.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Endurance IV
Description           := Ability to withstand physical exertion such as movement, combat, and spellcasting.
Pic Num               := 17
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 80
Cost Organics         := 80
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Six Per Vehicle
General Group         := Cargo
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Endurance
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides 650 points of supply.
Ability 1 Val 1       := 650
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Endurance V
Description           := Ability to withstand physical exertion such as movement, combat, and spellcasting.
Pic Num               := 17
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 90
Cost Organics         := 90
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Six Per Vehicle
General Group         := Cargo
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Endurance
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides 700 points of supply.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Extra Supplies I
Description           := Extra supplies to supplement endurance.
Pic Num               := 18
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Caravans
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides 200 points of supply.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Extra Supplies II
Description           := Extra supplies to supplement endurance.
Pic Num               := 18
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Caravans
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides 300 points of supply.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Extra Supplies III
Description           := Extra supplies to supplement endurance.
Pic Num               := 18
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 26
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Caravans
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides 400 points of supply.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Enervation
Description           := Characters with this spell will not have to resupply.
Pic Num               := 94
Tonnage Space Taken   := 100
Tonnage Structure     := 200
Cost Minerals         := 0
Cost Organics         := 5000
Cost Radioactives     := 30000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 1034
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Water
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Quantum Reactor
Ability 1 Descr       := Spell that generates limitless supplies.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Revitalizing Aura I
Description           := Inner aura that revitalizes and maintains health.
Pic Num               := 91
Tonnage Space Taken   := 15
Tonnage Structure     := 200
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1031
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Water
Tech Level Req 1      := 4
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 2000 units of supply.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 600 supplies for each aether nexus per turn.
Ability 2 Val 1       := 600
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 1 component per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Revitalizing Aura II
Description           := Inner aura that revitalizes and maintains health.
Pic Num               := 91
Tonnage Space Taken   := 15
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 250
Cost Radioactives     := 1100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1031
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Water
Tech Level Req 1      := 5
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 2250 units of supply.
Ability 1 Val 1       := 2250
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 700 supplies for each aether nexus per turn.
Ability 2 Val 1       := 700
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 1 component per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Revitalizing Aura III
Description           := Inner aura that revitalizes and maintains health.
Pic Num               := 91
Tonnage Space Taken   := 15
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 300
Cost Radioactives     := 1200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1031
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Water
Tech Level Req 1      := 6
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 2500 units of supply.
Ability 1 Val 1       := 2500
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 800 supplies for each aether nexus per turn.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 1 component per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Revitalizing Aura IV
Description           := Inner aura that revitalizes and maintains health.
Pic Num               := 91
Tonnage Space Taken   := 15
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 350
Cost Radioactives     := 1300
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1031
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Water
Tech Level Req 1      := 7
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 2750 units of supply.
Ability 1 Val 1       := 2750
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 900 supplies for each aether nexus per turn.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 1 component per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Revitalizing Aura V
Description           := Inner aura that revitalizes and maintains health.
Pic Num               := 91
Tonnage Space Taken   := 15
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 400
Cost Radioactives     := 1400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1031
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Water
Tech Level Req 1      := 8
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 3000 units of supply.
Ability 1 Val 1       := 3000
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 1000 supplies for each aether nexus per turn.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can repair 2 components per turn.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Create Water I
Description           := Spell that converts the aether into usable supplies.
Pic Num               := 92
Tonnage Space Taken   := 4
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 1032
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Water
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 50 supplies for each aether nexus in a land per turn.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Create Water II
Description           := Spell that converts the aether into usable supplies.
Pic Num               := 92
Tonnage Space Taken   := 4
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 350
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 1032
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Water
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 100 supplies for each aether nexus in a land per turn.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Create Water III
Description           := Spell that converts the aether into usable supplies.
Pic Num               := 92
Tonnage Space Taken   := 4
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 1032
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Water
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 150 supplies for each for each aether nexus in a land per turn.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Create Water IV
Description           := Spell that converts the aether into usable supplies.
Pic Num               := 92
Tonnage Space Taken   := 4
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 450
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 1032
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Water
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 200 supplies for each for each aether nexus in a land per turn.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Lembas Wafers I
Description           := An elven delicacy. 
Pic Num               := 19
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 2021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Elvenkind
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 2000 nourishing supply when used, and is then destroyed.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Lembas Wafers II
Description           := An elven delicacy. 
Pic Num               := 19
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 2021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Elvenkind
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 4000 nourishing supply when used.
Ability 1 Val 1       := 4000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Lembas Wafers III
Description           := An elven delicacy. 
Pic Num               := 19
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Supply
Family                := 2021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Elvenkind
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 6000 nourishing supply when used.
Ability 1 Val 1       := 6000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Goblin Stew I
Description           := A hearty stew best with fresh goblinmeat.
Pic Num               := 20
Tonnage Space Taken   := 3
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 2121
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Orc 
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 2000 nourishing supply when used, and is then destroyed.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Goblin Stew II
Description           := A hearty stew best with fresh goblinmeat.
Pic Num               := 20
Tonnage Space Taken   := 3
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 2121
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Orc 
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 4000 nourishing supply when used.
Ability 1 Val 1       := 4000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Goblin Stew III
Description           := A hearty stew best with fresh goblinmeat.
Pic Num               := 20
Tonnage Space Taken   := 3
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 2121
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Orc 
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 6000 nourishing supply when used.
Ability 1 Val 1       := 6000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Delicious Brains I
Description           := Brains are best served at room temperature.
Pic Num               := 21
Tonnage Space Taken   := 4
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 2221
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Dead 
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 2000 nourishing supply when used, and is then destroyed.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Delicious Brains II
Description           := Brains are best served at room temperature.
Pic Num               := 21
Tonnage Space Taken   := 4
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 2221
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Dead 
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 4000 nourishing supply when used.
Ability 1 Val 1       := 4000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Delicious Brains III
Description           := Brains are best served at room temperature.
Pic Num               := 21
Tonnage Space Taken   := 4
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 2221
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Dead 
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 6000 nourishing supply when used.
Ability 1 Val 1       := 6000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Attack I
Description           := Attack ability with weapons and spells. 
Pic Num               := 25
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 31
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Attack
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Attack II
Description           := Attack ability with weapons and spells. 
Pic Num               := 25
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 120
Cost Organics         := 120
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 31
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Attack
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 15% attack bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Attack III
Description           := Attack ability with weapons and spells. 
Pic Num               := 25
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 140
Cost Organics         := 140
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 31
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Attack
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 20% attack bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Attack IV
Description           := Attack ability with weapons and spells. 
Pic Num               := 25
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 160
Cost Organics         := 160
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 31
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Attack
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 25% attack bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Attack V
Description           := Attack ability with weapons and spells. 
Pic Num               := 25
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 180
Cost Organics         := 180
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 31
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Attack
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 30% attack bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Attack VI
Description           := Attack ability with weapons and spells. 
Pic Num               := 25
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 31
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Attack
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 35% attack bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Attack VII
Description           := Attack ability with weapons and spells. 
Pic Num               := 25
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 220
Cost Organics         := 220
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 31
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Attack
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 40% attack bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Attack VIII
Description           := Attack ability with weapons and spells. 
Pic Num               := 25
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 240
Cost Organics         := 240
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 31
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Attack
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 45% attack bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Attack IX
Description           := Attack ability with weapons and spells. 
Pic Num               := 25
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 260
Cost Organics         := 260
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 31
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Attack
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 50% attack bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Attack X
Description           := Attack ability with weapons and spells. 
Pic Num               := 25
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 280
Cost Organics         := 280
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 31
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Attack
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 55% attack bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Attack XI
Description           := Attack ability with weapons and spells. 
Pic Num               := 25
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 31
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Attack
Tech Level Req 1      := 11
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 60% attack bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Dodge I
Description           := Ability to dodge incoming attacks. 
Pic Num               := 26
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 32
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dodge
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% defense bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Dodge II
Description           := Ability to dodge incoming attacks. 
Pic Num               := 26
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 120
Cost Organics         := 120
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 32
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dodge
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 15% defense bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Dodge III
Description           := Ability to dodge incoming attacks. 
Pic Num               := 26
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 140
Cost Organics         := 140
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 32
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dodge
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% defense bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Dodge IV
Description           := Ability to dodge incoming attacks. 
Pic Num               := 26
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 160
Cost Organics         := 160
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 32
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dodge
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 25% defense bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Dodge V
Description           := Ability to dodge incoming attacks. 
Pic Num               := 26
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 180
Cost Organics         := 180
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 32
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dodge
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 30% defense bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Dodge VI
Description           := Ability to dodge incoming attacks. 
Pic Num               := 26
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 32
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dodge
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 35% defense bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Dodge VII
Description           := Ability to dodge incoming attacks. 
Pic Num               := 26
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 220
Cost Organics         := 220
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 32
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dodge
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 40% defense bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Dodge VIII
Description           := Ability to dodge incoming attacks. 
Pic Num               := 26
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 240
Cost Organics         := 240
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 32
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dodge
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 45% defense bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Dodge IX
Description           := Ability to dodge incoming attacks. 
Pic Num               := 26
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 260
Cost Organics         := 260
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 32
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dodge
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 50% defense bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Dodge X
Description           := Ability to dodge incoming attacks. 
Pic Num               := 26
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 280
Cost Organics         := 280
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 32
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dodge
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 55% defense bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Dodge XI
Description           := Ability to dodge incoming attacks. 
Pic Num               := 26
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 32
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dodge
Tech Level Req 1      := 11
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 60% defense bonus in combat (only 1 component per character effective). 
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Tactics I
Description           := Ability to attack multiple enemies. 
Pic Num               := 27
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 33
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tactics
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Can attack 2 opponents in combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 5% attack bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 5% defense bonus in combat.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tactics II
Description           := Ability to attack multiple enemies. 
Pic Num               := 27
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 33
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tactics
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Can attack 3 opponents in combat.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 10% attack bonus in combat.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 10% defense bonus in combat. 
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tactics III
Description           := Ability to attack multiple enemies. 
Pic Num               := 27
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 33
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tactics
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Can attack 4 opponents in combat.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 15% attack bonus in combat.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 15% defense bonus in combat.
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tactics IV
Description           := Ability to attack multiple enemies. 
Pic Num               := 27
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 33
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tactics
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Can attack 5 opponents in combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 20% attack bonus in combat.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 20% defense bonus in combat.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tactics V
Description           := Ability to attack multiple enemies. 
Pic Num               := 27
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 33
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tactics
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Can attack 5 opponents in combat.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives a 25% attack bonus in combat.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 25% defense bonus in combat. 
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Mobility I
Description           := Provides additional movement in combat.
Pic Num               := 28
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Engines
Family                := 34
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mobility
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement point during combat .
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mobility II
Description           := Provides additional movement in combat.
Pic Num               := 28
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 550
Cost Organics         := 550
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Engines
Family                := 34
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mobility
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement point during combat .
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 3% defense bonus in combat. 
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mobility III
Description           := Provides additional movement in combat.
Pic Num               := 28
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 600
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Engines
Family                := 34
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mobility
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement point during combat .
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 3% defense bonus in combat. 
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mobility IV
Description           := Provides additional movement in combat.
Pic Num               := 28
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 650
Cost Organics         := 650
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Engines
Family                := 34
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mobility
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement point during combat .
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 6% defense bonus in combat. 
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mobility V
Description           := Provides additional movement in combat.
Pic Num               := 28
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 700
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Engines
Family                := 34
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mobility
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 additional movement point during combat .
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 6% defense bonus in combat. 
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mobility VI
Description           := Provides additional movement in combat.
Pic Num               := 28
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 750
Cost Organics         := 750
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Engines
Family                := 34
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mobility
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 additional movement point during combat .
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 9% defense bonus in combat. 
Ability 2 Val 1       := 9
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Holy Aura I
Description           := Guiding hand of angels.
Pic Num               := 106
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1063
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Holy Aura
Tech Level Req 1      := 1
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Holy Aura II
Description           := Guiding hand of angels.
Pic Num               := 106
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 450
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1063
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Holy Aura
Tech Level Req 1      := 2
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 15% attack bonus in combat.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Holy Aura III
Description           := Guiding hand of angels.
Pic Num               := 106
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1063
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Holy Aura
Tech Level Req 1      := 3
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 20% attack bonus in combat.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Holy Aura IV
Description           := Guiding hand of angels.
Pic Num               := 106
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 550
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1063
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Holy Aura
Tech Level Req 1      := 4
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 25% attack bonus in combat.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Holy Aura V
Description           := Guiding hand of angels.
Pic Num               := 106
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1063
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Holy Aura
Tech Level Req 1      := 5
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 30% attack bonus in combat.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Holy Aura VI
Description           := Guiding hand of angels.
Pic Num               := 106
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 650
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1063
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Holy Aura
Tech Level Req 1      := 6
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 35% attack bonus in combat.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Holy Talisman
Description           := Guiding hand of an arch-angel.
Pic Num               := 107
Tonnage Space Taken   := 40
Tonnage Structure     := 100
Cost Minerals         := 2500
Cost Organics         := 2500
Cost Radioactives     := 5000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1063
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Holy Aura
Tech Level Req 1      := 7
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 5
Tech Area Req 3       := Holy Arts
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Weapons Always Hit
Ability 1 Descr       := Weapons will always hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Demonic Advisor I
Description           := Converse with demons yields greater slaughter in battle.
Pic Num               := 101
Tonnage Space Taken   := 25
Tonnage Structure     := 100
Cost Minerals         := 15000
Cost Organics         := 15000
Cost Radioactives     := 15000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 1044
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Demonic Converse
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type	    := Damage Modifier - System
Ability 1 Descr       := Gives a 20% damage bonus to all of our weapons used in this land (only 1 spell per land effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Demonic Advisor II
Description           := Converse with demons yields greater slaughter in battle.
Pic Num               := 101
Tonnage Space Taken   := 25
Tonnage Structure     := 100
Cost Minerals         := 15000
Cost Organics         := 15000
Cost Radioactives     := 17500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 1044
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Demonic Converse
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type	    := Damage Modifier - System
Ability 1 Descr       := Gives a 25% damage bonus to all of our weapons used in this land (only 1 spell per land effective).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Demonic Advisor III
Description           := Converse with demons yields greater slaughter in battle.
Pic Num               := 101
Tonnage Space Taken   := 25
Tonnage Structure     := 100
Cost Minerals         := 15000
Cost Organics         := 15000
Cost Radioactives     := 20000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 1044
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Demonic Converse
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type	    := Damage Modifier - System
Ability 1 Descr       := Gives a 30% damage bonus to all of our weapons used in this land (only 1 spell per land effective).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Leather Armor
Description           := The lightest armor available.
Pic Num               := 64
Tonnage Space Taken   := 5
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1231
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armorcraft
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Studded Leather Armor
Description           := Leather Armor reinforced with metal studs.
Pic Num               := 65
Tonnage Space Taken   := 5
Tonnage Structure     := 150
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1231
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armorcraft
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Scale Mail
Description           := A heavy scaled armor.
Pic Num               := 66
Tonnage Space Taken   := 6
Tonnage Structure     := 250
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1231
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armorcraft
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Chain Mail
Description           := A heavy metal armor.
Pic Num               := 67
Tonnage Space Taken   := 6
Tonnage Structure     := 300
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1231
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armorcraft
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Splint Mail
Description           := Very heavy armor.
Pic Num               := 68
Tonnage Space Taken   := 7
Tonnage Structure     := 400
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1231
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armorcraft
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Plate Mail
Description           := The best armor money can buy.
Pic Num               := 69
Tonnage Space Taken   := 8
Tonnage Structure     := 500
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1231
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armorcraft
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Wooden Shield
Description           := A small wooden shield
Pic Num               := 70
Tonnage Space Taken   := 2
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1232
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armorcraft
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 5% defense bonus in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medium Shield
Description           := A heavy, iron shield
Pic Num               := 71
Tonnage Space Taken   := 2
Tonnage Structure     := 75
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1232
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armorcraft
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 10% defense bonus in combat.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tower Shield
Description           := A large shield that protects the whole body.
Pic Num               := 72
Tonnage Space Taken   := 4
Tonnage Structure     := 200
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1232
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armorcraft
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 15% defense bonus in combat.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Toughness I
Description           := Ability to withstand damage.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Toughness
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Toughness II
Description           := Ability to withstand damage.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Toughness
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Toughness III
Description           := Ability to withstand damage.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Toughness
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Toughness IV
Description           := Ability to withstand damage.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 35
Cost Minerals         := 0
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Toughness
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := None

Name                  := Toughness V
Description           := Ability to withstand damage.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Toughness
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := None

Name                  := Toughness VI
Description           := Ability to withstand damage.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 45
Cost Minerals         := 0
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Toughness
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := None

Name                  := Toughness VII
Description           := Ability to withstand damage.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Toughness
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := None

Name                  := Toughness VIII
Description           := Ability to withstand damage.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 55
Cost Minerals         := 0
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Toughness
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := None

Name                  := Toughness IX
Description           := Ability to withstand damage.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 60
Cost Minerals         := 0
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Toughness
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := None

Name                  := Toughness X
Description           := Ability to withstand damage.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 65
Cost Minerals         := 0
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Toughness
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := None

Name                  := Toughness XI
Description           := Ability to withstand damage.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 70
Cost Minerals         := 0
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Toughness
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := None

Name                  := Orcish Toughness I
Description           := An orc can take a lot of punishment.
Pic Num               := 30
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 2122
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Orc
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Orcish Toughness II
Description           := An orc can take a lot of punishment.
Pic Num               := 30
Tonnage Space Taken   := 1
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 2122
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Orc
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Orcish Toughness III
Description           := An orc can take a lot of punishment.
Pic Num               := 30
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 2122
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Orc
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Orcish Toughness IV
Description           := An orc can take a lot of punishment.
Pic Num               := 30
Tonnage Space Taken   := 1
Tonnage Structure     := 60
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 2122
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Orc
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := None

Name                  := Orcish Toughness V
Description           := An orc can take a lot of punishment.
Pic Num               := 30
Tonnage Space Taken   := 1
Tonnage Structure     := 70
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 2122
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Orc
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := None

Name                  := Orcish Toughness VI
Description           := An orc can take a lot of punishment.
Pic Num               := 30
Tonnage Space Taken   := 1
Tonnage Structure     := 80
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 2122
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Orc
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := None

Name                  := Undead Tenacity I
Description           := The undead can take a lot of abuse before noticing.
Pic Num               := 31
Tonnage Space Taken   := 100
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 2222
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Dead
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components.  Use Mount to reduce size to one.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Undead Tenacity II
Description           := The undead can take a lot of abuse before noticing.
Pic Num               := 31
Tonnage Space Taken   := 100
Tonnage Structure     := 15
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 2222
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Dead
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components.  Use Mount to reduce size to one.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Undead Tenacity III
Description           := The undead can take a lot of abuse before noticing.
Pic Num               := 31
Tonnage Space Taken   := 100
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 2222
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Dead
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components. Use Mount to reduce size to one.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Undead Tenacity IV
Description           := The undead can take a lot of abuse before noticing.
Pic Num               := 31
Tonnage Space Taken   := 100
Tonnage Structure     := 25
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 2222
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Dead
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components.  Use Mount to reduce size to one.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Resistance I
Description           := Ability to resist fear and paralysis.
Pic Num               := 32
Tonnage Space Taken   := 5
Tonnage Structure     := 100
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Willpower
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Drones
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6

Name                  := Resistance II
Description           := Ability to resist fear and paralysis.
Pic Num               := 32
Tonnage Space Taken   := 5
Tonnage Structure     := 150
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Willpower
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Drones
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6

Name                  := Resistance III
Description           := Ability to resist fear and paralysis.
Pic Num               := 32
Tonnage Space Taken   := 5
Tonnage Structure     := 200
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Willpower
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Drones
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6

Name                  := Resistance IV
Description           := Ability to resist fear and paralysis.
Pic Num               := 32
Tonnage Space Taken   := 5
Tonnage Structure     := 250
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Willpower
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Drones
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6

Name                  := Resistance V
Description           := Ability to resist fear and paralysis.
Pic Num               := 32
Tonnage Space Taken   := 5
Tonnage Structure     := 300
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 36
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Willpower
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Drones
Weapon Damage At Rng  := 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 6

Name                  := Air Aura I
Description           := Character is constantly surrounded by swirling winds.
Pic Num               := 80
Tonnage Space Taken   := 15
Tonnage Structure     := 200
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Air
Tech Level Req 1      := 4
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 200 points of damage per combat turn.
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 5% defense bonus in combat.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Air Aura II
Description           := Character is constantly surrounded by swirling winds.
Pic Num               := 80
Tonnage Space Taken   := 15
Tonnage Structure     := 250
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Air
Tech Level Req 1      := 5
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 250 points of damage per combat turn.
Ability 2 Val 1       := 250
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 10% defense bonus in combat.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Air Aura III
Description           := Character is constantly surrounded by swirling winds.
Pic Num               := 80
Tonnage Space Taken   := 15
Tonnage Structure     := 300
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Air
Tech Level Req 1      := 6
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 300 points of damage per combat turn.
Ability 2 Val 1       := 300
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 15% defense bonus in combat.
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Air Aura IV
Description           := Character is constantly surrounded by swirling winds.
Pic Num               := 80
Tonnage Space Taken   := 15
Tonnage Structure     := 350
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Air
Tech Level Req 1      := 7
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 4
Number of Abilities   := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 350 points of damage per combat turn.
Ability 2 Val 1       := 350
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 20% defense bonus in combat.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Air Aura V
Description           := Character is constantly surrounded by swirling winds.
Pic Num               := 80
Tonnage Space Taken   := 15
Tonnage Structure     := 400
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Air
Tech Level Req 1      := 8
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 400 points of damage per combat turn.
Ability 2 Val 1       := 400
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 25% defense bonus in combat.
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Earth Aura I
Description           := Aura that provides armor and reduces damage.
Pic Num               := 83
Tonnage Space Taken   := 15
Tonnage Structure     := 200
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth
Tech Level Req 1      := 4
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Reduces damage by 40.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Earth Aura II
Description           := Aura that provides armor and reduces damage.
Pic Num               := 83
Tonnage Space Taken   := 15
Tonnage Structure     := 225
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth
Tech Level Req 1      := 5
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Reduces damage by 45.
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Earth Aura III
Description           := Aura that provides armor and reduces damage.
Pic Num               := 83
Tonnage Space Taken   := 15
Tonnage Structure     := 250
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth
Tech Level Req 1      := 6
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Reduces damage by 50.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Earth Aura IV
Description           := Aura that provides armor and reduces damage.
Pic Num               := 83
Tonnage Space Taken   := 15
Tonnage Structure     := 275
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1011
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth
Tech Level Req 1      := 7
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Reduces damage by 55.
Ability 2 Val 1       := 55
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Earth Aura V
Description           := Aura that provides armor and reduces damage.
Pic Num               := 83
Tonnage Space Taken   := 15
Tonnage Structure     := 300
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 1011
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth
Tech Level Req 1      := 8
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Reduces damage by 60.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rune of the Shield I
Description           := A rune that forms into a magical shield.
Pic Num               := 77
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1112
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minor Runes
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 50 shield points and is damaged before any other components.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rune of the Shield II
Description           := A rune that forms into a magical shield.
Pic Num               := 77
Tonnage Space Taken   := 5
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1112
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minor Runes
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 75 shield points and is damaged before any other components.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rune of the Shield III
Description           := A rune that forms into a magical shield.
Pic Num               := 77
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1112
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minor Runes
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 100 shield points and is damaged before any other components.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rune of the Shield IV
Description           := A rune that forms into a magical shield.
Pic Num               := 77
Tonnage Space Taken   := 5
Tonnage Structure     := 35
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1112
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minor Runes
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 125 shield points and is damaged before any other components.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rune of the Shield V
Description           := A rune that forms into a magical shield.
Pic Num               := 77
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1112
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minor Runes
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 150 shield points and is damaged before any other components.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Circle of Protection I
Description           := Circle that provides a magical shield of protection.
Pic Num               := 123
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1082
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Circle of Protection
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 50 shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Circle of Protection II
Description           := Circle that provides a magical shield of protection.
Pic Num               := 123
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1082
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Circle of Protection
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 100 shield points.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Circle of Protection III
Description           := Circle that provides a magical shield of protection.
Pic Num               := 123
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1082
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Circle of Protection
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 150 shield points.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Circle of Protection IV
Description           := Circle that provides a magical shield of protection.
Pic Num               := 123
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1082
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Circle of Protection
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 200 shield points.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Circle of Protection V
Description           := Circle that provides a magical shield of protection.
Pic Num               := 123
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1082
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Circle of Protection
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates 250 shield points.
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ward of Protection I
Description           := Circle that provides an intense magical shield of protection.
Pic Num               := 124
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1083
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Ward of Protection
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 40 shield points that cannot be skipped by Chaos Surge.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ward of Protection II
Description           := Circle that provides an intense magical shield of protection.
Pic Num               := 124
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1083
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Ward of Protection
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 80 shield points that cannot be skipped by Chaos Surge.
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ward of Protection III
Description           := Circle that provides an intense magical shield of protection.
Pic Num               := 124
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1083
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Ward of Protection
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 125 shield points that cannot be skipped by Chaos Surge.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ward of Protection IV
Description           := Circle that provides an intense magical shield of protection.
Pic Num               := 124
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1083
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 3
Tech Area Req 2       := Ward of Protection
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 175 shield points that cannot be skipped by Chaos Surge.
Ability 1 Val 1       := 175
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ward of Protection V
Description           := Circle that provides an intense magical shield of protection.
Pic Num               := 124
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1083
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 3
Tech Area Req 2       := Ward of Protection
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 220 shield points that cannot be skipped by Chaos Surge.
Ability 1 Val 1       := 220
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fire Aura I
Description           := Burning aura of protection.
Pic Num               := 87
Tonnage Space Taken   := 15
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fire
Tech Level Req 1      := 4
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fire Aura II
Description           := Burning aura of protection.
Pic Num               := 87
Tonnage Space Taken   := 15
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 650
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fire
Tech Level Req 1      := 5
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fire Aura III
Description           := Burning aura of protection.
Pic Num               := 87
Tonnage Space Taken   := 15
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fire
Tech Level Req 1      := 6
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fire Aura IV
Description           := Burning aura of protection.
Pic Num               := 87
Tonnage Space Taken   := 15
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 950
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1021
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fire
Tech Level Req 1      := 7
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fire Aura V
Description           := Burning aura of protection.
Pic Num               := 87
Tonnage Space Taken   := 15
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 1100
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 1021
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fire
Tech Level Req 1      := 8
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 900
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Chaos Aura I
Description           := Shimmering aura of chaos.
Pic Num               := 98
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 1054
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Chaos Aura
Tech Level Req 1      := 1
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 200 phased shield points.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Is damaged before any other component.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Ability 4 Type        := Shield Regeneration
Ability 4 Descr       := Regenerates 20 shield points per turn.
Ability 4 Val 1       := 20
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Chaos Aura II
Description           := Shimering aura of chaos.
Pic Num               := 98
Tonnage Space Taken   := 15
Tonnage Structure     := 120
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 1054
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Chaos Aura
Tech Level Req 1      := 2
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 2
Number of Abilities   := 4
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 250 phased shield points.
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Is damaged before any other component.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Ability 4 Type        := Shield Regeneration
Ability 4 Descr       := Regenerates 40 shield points per turn.
Ability 4 Val 1       := 40
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Chaos Aura III
Description           := Shimering aura of chaos.
Pic Num               := 98
Tonnage Space Taken   := 15
Tonnage Structure     := 140
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 700
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 1054
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Chaos Aura
Tech Level Req 1      := 3
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 300 phased shield points.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Is damaged before any other component.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 30 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Ability 4 Type        := Shield Regeneration
Ability 4 Descr       := Regenerates 60 shield points per turn.
Ability 4 Val 1       := 60
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Chaos Aura IV
Description           := Shimering aura of chaos.
Pic Num               := 98
Tonnage Space Taken   := 15
Tonnage Structure     := 160
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 1054
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Chaos Aura
Tech Level Req 1      := 4
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 4
Number of Abilities   := 4
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 350 phased shield points.
Ability 1 Val 1       := 350
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Is damaged before any other component.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 40 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 40
Ability 3 Val 2       := 0
Ability 4 Type        := Shield Regeneration
Ability 4 Descr       := Regenerates 80 shield points per turn.
Ability 4 Val 1       := 80
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Chaos Aura V
Description           := Shimering aura of chaos.
Pic Num               := 98
Tonnage Space Taken   := 15
Tonnage Structure     := 180
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 900
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 1054
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Chaos Aura
Tech Level Req 1      := 5
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 5
Number of Abilities   := 4
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates 400 phased shield points.
Ability 1 Val 1       := 400
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Is damaged before any other component.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 50 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Ability 4 Type        := Shield Regeneration
Ability 4 Descr       := Regenerates 100 shield points per turn.
Ability 4 Val 1       := 100
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Circle of Banishment I
Description           := Circle that protects against summoned creatures, especially demons.
Pic Num               := 122
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1081
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Circle of Banishment
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Dispels approaching demons and conjured creatures.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 155 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 100
Weapon Sound          := pointdef.wav
Weapon Family         := 31

Name                  := Circle of Banishment II
Description           := Circle that protects against summoned creatures, especially demons.
Pic Num               := 122
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1081
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Circle of Banishment
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Dispels approaching demons and conjured creatures.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 205 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 100
Weapon Sound          := pointdef.wav
Weapon Family         := 31

Name                  := Circle of Banishment III
Description           := Circle that protects against summoned creatures, especially demons.
Pic Num               := 122
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1081
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Circle of Banishment
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Dispels approaching demons and conjured creatures.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 100
Weapon Sound          := pointdef.wav
Weapon Family         := 31

Name                  := Circle of Banishment IV
Description           := Circle that protects against summoned creatures, especially demons.
Pic Num               := 122
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1081
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Circle of Banishment
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Dispels approaching demons and conjured creatures.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 305 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 100
Weapon Sound          := pointdef.wav
Weapon Family         := 31

Name                  := Circle of Banishment V
Description           := Circle that protects against summoned creatures, especially demons.
Pic Num               := 122
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1081
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 3
Tech Area Req 2       := Circle of Banishment
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Dispels approaching demons and conjured creatures.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 355 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 100
Weapon Sound          := pointdef.wav
Weapon Family         := 31

Name                  := Circle of Law I
Description           := Circle that protects against chaos spawn.
Pic Num               := 125
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1084
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Circle of Law
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Binds and eradicates chaos spawn.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Drones
Weapon Damage At Rng  := 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 32

Name                  := Circle of Law II
Description           := Circle that protects against chaos spawn.
Pic Num               := 125
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1084
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Circle of Law
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Binds and eradicates chaos spawn.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Drones
Weapon Damage At Rng  := 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 32

Name                  := Circle of Law III
Description           := Circle that protects against chaos spawn.
Pic Num               := 125
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1084
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Circle of Law
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Binds and eradicates chaos spawn.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Drones
Weapon Damage At Rng  := 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 32

Name                  := Circle of Law IV
Description           := Circle that protects against chaos spawn.
Pic Num               := 125
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1084
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Circle of Law
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Binds and eradicates chaos spawn.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Drones
Weapon Damage At Rng  := 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 32

Name                  := Circle of Law V
Description           := Circle that protects against chaos spawn.
Pic Num               := 125
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1084
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Circle of Law
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Binds and eradicates chaos spawn.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Drones
Weapon Damage At Rng  := 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 32

Name                  := Unsummon I
Description           := Attempt to unsummon creatures and demons.
Pic Num               := 135
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1094
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Unsummon
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Unbinds summoned creatures and demons.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := Strikes at +70% to hit.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 33

Name                  := Unsummon II
Description           := Attempt to unsummon creatures and demons.
Pic Num               := 135
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1094
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Unsummon
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Unbinds summoned creatures and demons.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := Strikes at +70% to hit.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 33

Name                  := Unsummon III
Description           := Attempt to unsummon creatures and demons.
Pic Num               := 135
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1094
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Unsummon
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Unbinds summoned creatures and demons.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := Strikes at +70% to hit.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 33

Name                  := Unsummon IV
Description           := Attempt to unsummon creatures and demons.
Pic Num               := 135
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1094
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Unsummon
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Unbinds summoned creatures and demons.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := Strikes at +70% to hit.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 33

Name                  := Unsummon V
Description           := Attempt to unsummon creatures and demons.
Pic Num               := 135
Tonnage Space Taken   := 4
Tonnage Structure     := 25
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1094
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Unsummon
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       := Unbinds summoned creatures and demons.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := Strikes at +70% to hit.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 70
Weapon Sound          := pointdef.wav
Weapon Family         := 33

Name                  := Sprite Bow
Description           := Preferred weapon of sprites.
Pic Num               := 34
Tonnage Space Taken   := 2000
Tonnage Structure     := 50
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (fufills "fighter bay" requirement).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Sprite Bow (Superior)
Description           := Preferred weapon of sprites.
Pic Num               := 34
Tonnage Space Taken   := 2000
Tonnage Structure     := 55
Cost Minerals         := 175
Cost Organics         := 175
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 2
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (fufills "fighter bay" requirement).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 45 45 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Sprite Bow (Masterwork)
Description           := Preferred weapon of sprites.
Pic Num               := 34
Tonnage Space Taken   := 2000
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 2
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (fufills "fighter bay" requirement).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 50 50 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Hobbit Sling
Description           := Preferred weapon of Hobbits.
Pic Num               := 35
Tonnage Space Taken   := 2200
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (fufills "fighter bay" requirement).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 60 60 50 50 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Hobbit Sling (Superior)
Description           := Preferred weapon of Hobbits.
Pic Num               := 35
Tonnage Space Taken   := 2200
Tonnage Structure     := 55
Cost Minerals         := 125
Cost Organics         := 125
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 3
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (fufills "fighter bay" requirement).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 65 65 55 55 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Hobbit Sling (Masterwork)
Description           := Preferred weapon of Hobbits.
Pic Num               := 35
Tonnage Space Taken   := 2200
Tonnage Structure     := 60
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 3
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (fufills "fighter bay" requirement).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 70 70 60 60 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Elf Longbow
Description           := Preferred weapon of Elves.
Pic Num               := 36
Tonnage Space Taken   := 2400
Tonnage Structure     := 60
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The elven longbow gives elves +20% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 120 120 115 115 110 110 105 105 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 20
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Elf Longbow (Superior)
Description           := Preferred weapon of Elves.
Pic Num               := 36
Tonnage Space Taken   := 2400
Tonnage Structure     := 65
Cost Minerals         := 325
Cost Organics         := 325
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 4
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The elven longbow gives elves +20% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 130 130 125 125 120 120 115 115 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 20
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Elf Longbow (Masterwork)
Description           := Preferred weapon of Elves.
Pic Num               := 36
Tonnage Space Taken   := 2400
Tonnage Structure     := 70
Cost Minerals         := 350
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 4
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The elven longbow gives elves +20% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 140 140 135 135 130 130 125 125 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 20
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Elf Shortbow
Description           := Preferred weapon of Elves.
Pic Num               := 37
Tonnage Space Taken   := 2400
Tonnage Structure     := 60
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The elven shortbow gives elves +10% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 70 65 65 60 60 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Elf Shortbow (Superior)
Description           := Preferred weapon of Elves.
Pic Num               := 37
Tonnage Space Taken   := 2400
Tonnage Structure     := 65
Cost Minerals         := 225
Cost Organics         := 225
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 4
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The elven shortbow gives elves +10% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 75 70 70 65 65 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Elf Shortbow (Masterwork)
Description           := Preferred weapon of Elves.
Pic Num               := 37
Tonnage Space Taken   := 2400
Tonnage Structure     := 70
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 4
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The elven longbow gives elves +10% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 80 75 75 70 70 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ranger Composite Bow
Description           := Preferred weapon of Rangers.
Pic Num               := 38
Tonnage Space Taken   := 2600
Tonnage Structure     := 70
Cost Minerals         := 350
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The ranger Composite Bow gives Rangers +30% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 160 155 150 145 140 135 130 125 120 115 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 30
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ranger Composite Bow (Superior)
Description           := Preferred weapon of Rangers.
Pic Num               := 38
Tonnage Space Taken   := 2600
Tonnage Structure     := 75
Cost Minerals         := 375
Cost Organics         := 375
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 5
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Rangers get +30% to hit with their bows.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 180 175 170 165 160 155 150 145 140 135 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 30
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ranger Composite Bow (Masterwork)
Description           := Preferred weapon of Rangers.
Pic Num               := 38
Tonnage Space Taken   := 2600
Tonnage Structure     := 80
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 5
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Rangers get +30% to hit with their bows.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 200 195 190 185 180 175 170 165 160 155 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 30
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ranger Short Sword
Description           := Rangers can fight with a sword in each hand.
Pic Num               := 39
Tonnage Space Taken   := 2600
Tonnage Structure     := 60
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The Short Sword gives Rangers +10% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ranger Short Sword (Superior)
Description           := Rangers can fight with a sword in each hand.
Pic Num               := 39
Tonnage Space Taken   := 2600
Tonnage Structure     := 65
Cost Minerals         := 275
Cost Organics         := 275
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 5
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Rangers get +10% to hit with their short swords.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ranger Short Sword (Masterwork)
Description           := Rangers can fight with a sword in each hand.
Pic Num               := 39
Tonnage Space Taken   := 2600
Tonnage Structure     := 70
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 5
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Rangers get +10% to hit with their short swords.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Centaur Spear
Description           := Preferred weapon of the centaur.
Pic Num               := 40
Tonnage Space Taken   := 2800
Tonnage Structure     := 100
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The Spear gives Centaurs +10% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 260 170 170 170 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Centaur Spear (Superior)
Description           := Preferred weapon of Centaurs.
Pic Num               := 40
Tonnage Space Taken   := 2800
Tonnage Structure     := 110
Cost Minerals         := 425
Cost Organics         := 425
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 6
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Centaurs get +10% to hit with their spears.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 280 185 185 185 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Centaur Spear (Masterwork)
Description           := Preferred weapon of Centaurs.
Pic Num               := 40
Tonnage Space Taken   := 2800
Tonnage Structure     := 120
Cost Minerals         := 450
Cost Organics         := 450
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 6
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The centaur Composite Bow gives Centaurs +10% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 300 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Bladesinger Vorpal Sword
Description           := Bladesingers are masters of the two-handed sword.
Pic Num               := 41
Tonnage Space Taken   := 3000
Tonnage Structure     := 150
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2008
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Bladesingers get +50% to hit with their armor-piercing vorpal swords.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 50
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Bladesinger Vorpal Sword (Superior)
Description           := Bladesingers are masters of the two-handed sword.
Pic Num               := 41
Tonnage Space Taken   := 3000
Tonnage Structure     := 160
Cost Minerals         := 550
Cost Organics         := 550
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2008
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 7
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Bladesingers get +50% to hit with their armor-piercing vorpal swords.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 325 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 50
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Bladesinger Vorpal Sword (Masterwork)
Description           := Bladesingers are masters of the two-handed sword.
Pic Num               := 41
Tonnage Space Taken   := 3000
Tonnage Structure     := 170
Cost Minerals         := 600
Cost Organics         := 600
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2008
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 7
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Bladesingers get +50% to hit with their armor-piercing vorpal swords.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 350 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 50
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Bladesinger Singing Sword
Description           := Bladesingers are masters of the two-handed sword.
Pic Num               := 42
Tonnage Space Taken   := 3000
Tonnage Structure     := 150
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Bladesingers get +50% to hit with their shield-skipping Singing swords.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 50
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Bladesinger Singing Sword (Superior)
Description           := Bladesingers are masters of the two-handed sword.
Pic Num               := 42
Tonnage Space Taken   := 3000
Tonnage Structure     := 160
Cost Minerals         := 550
Cost Organics         := 550
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 7
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Bladesingers get +50% to hit with their shield-skipping Singing swords.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 325 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 50
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Bladesinger Singing Sword (Masterwork)
Description           := Bladesingers are masters of the two-handed sword.
Pic Num               := 42
Tonnage Space Taken   := 3000
Tonnage Structure     := 170
Cost Minerals         := 600
Cost Organics         := 600
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 7
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Bladesingers get +50% to hit with their shield-skipping Singing swords.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 350 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 50
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Unicorn Rider Storm-bow
Description           := Unicorn Riders are undisputed masters of the bow
Pic Num               := 43
Tonnage Space Taken   := 3400
Tonnage Structure     := 150
Cost Minerals         := 800
Cost Organics         := 800
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The Storm-bow gives Unicorn Riders +60% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 500 490 480 470 460 450 440 430 420 410 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 60
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Unicorn Rider Storm-bow (Superior)
Description           := Unicorn Riders are undisputed masters of the bow
Pic Num               := 43
Tonnage Space Taken   := 3400
Tonnage Structure     := 160
Cost Minerals         := 850
Cost Organics         := 850
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 8
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Unicorn Riders get +60% to hit with their Storm-bows.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 530 520 510 500 490 480 470 460 450 440 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 60
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Unicorn Rider Storm-bow (Masterwork)
Description           := Unicorn Riders are undisputed masters of the bow
Pic Num               := 43
Tonnage Space Taken   := 3400
Tonnage Structure     := 170
Cost Minerals         := 900
Cost Organics         := 900
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 8
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Unicorn Riders get +60% to hit with their Storm-bows.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 560 550 540 530 520 510 500 490 480 470 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 60
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Goblin Whip
Description           := Preferred weapon of Goblins.
Pic Num               := 44
Tonnage Space Taken   := 2000
Tonnage Structure     := 45
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (fufills "fighter bay" requirement).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Goblin Whip (Superior)
Description           := Preferred weapon of Goblins.
Pic Num               := 44
Tonnage Space Taken   := 2000
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 2
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (fufills "fighter bay" requirement).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Goblin Whip (Masterwork)
Description           := Preferred weapon of Goblins.
Pic Num               := 44
Tonnage Space Taken   := 2000
Tonnage Structure     := 55
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 2
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (fufills "fighter bay" requirement).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Gnoll Flail
Description           := Preferred weapon of Gnolls.
Pic Num               := 45
Tonnage Space Taken   := 2200
Tonnage Structure     := 75
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2102
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gnolls get +15% to hit with their flails.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 15
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Gnoll Flail (Superior)
Description           := Preferred weapon of Gnolls.
Pic Num               := 45
Tonnage Space Taken   := 2200
Tonnage Structure     := 80
Cost Minerals         := 175
Cost Organics         := 175
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2102
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 3
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gnolls get +20% to hit with their superior flails.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 20
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Gnoll Flail (Masterwork)
Description           := Preferred weapon of Gnolls.
Pic Num               := 45
Tonnage Space Taken   := 2200
Tonnage Structure     := 85
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2102
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 3
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gnolls get +25% to hit with their masterwork flails.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 25
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Gnoll Crossbow
Description           := Crossbows pierce armor, but take a while to reload.
Pic Num               := 46
Tonnage Space Taken   := 2200
Tonnage Structure     := 60
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Crossbows give +10% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 90 90 90 80 80 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Gnoll Crossbow (Superior)
Description           := Crossbows pierce armor, but take a while to reload.
Pic Num               := 46
Tonnage Space Taken   := 2200
Tonnage Structure     := 65
Cost Minerals         := 425
Cost Organics         := 425
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 3
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Crossbows give +10% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 90 90 90 80 80 80 70 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Gnoll Crossbow (Masterwork)
Description           := Crossbows pierce armor, but take a while to reload.
Pic Num               := 46
Tonnage Space Taken   := 2200
Tonnage Structure     := 70
Cost Minerals         := 450
Cost Organics         := 450
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 3
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Crossbows give +10% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 100 90 90 90 80 80 80 70 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Orc Bastard Sword
Description           := Preferred weapon of Orcs.
Pic Num               := 47
Tonnage Space Taken   := 2400
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2104
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 145 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Orc Bastard Sword (Superior)
Description           := Preferred weapon of Orcs.
Pic Num               := 47
Tonnage Space Taken   := 2400
Tonnage Structure     := 125
Cost Minerals         := 225
Cost Organics         := 225
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2104
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 4
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Orc Bastard Sword (Masterwork)
Description           := Preferred weapon of Orcs.
Pic Num               := 47
Tonnage Space Taken   := 2400
Tonnage Structure     := 150
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2104
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 4
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 175 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Orc Long Spear
Description           := At close range, Orcs will draw their daggers.
Pic Num               := 48
Tonnage Space Taken   := 2400
Tonnage Structure     := 65
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2105
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 75 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Orc Long Spear (Superior)
Description           := At close range, Orcs will draw their daggers.
Pic Num               := 48
Tonnage Space Taken   := 2400
Tonnage Structure     := 70
Cost Minerals         := 325
Cost Organics         := 325
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2105
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 4
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 75 130 130 130 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Orc Long Spear (Masterwork)
Description           := At close range, Orcs will draw their daggers.
Pic Num               := 48
Tonnage Space Taken   := 2400
Tonnage Structure     := 75
Cost Minerals         := 350
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2105
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 4
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 75 140 140 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Minotaur Great Axe
Description           := Preferred weapon of Minotaurs.
Pic Num               := 49
Tonnage Space Taken   := 2600
Tonnage Structure     := 180
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2106
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Minotaur Great Axe (Superior)
Description           := Preferred weapon of Minotaurs.
Pic Num               := 49
Tonnage Space Taken   := 2600
Tonnage Structure     := 190
Cost Minerals         := 425
Cost Organics         := 425
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2106
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 5
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The Superior Great Axe has +5% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 5
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Minotaur Great Axe (Masterwork)
Description           := Preferred weapon of Minotaurs.
Pic Num               := 49
Tonnage Space Taken   := 2600
Tonnage Structure     := 200
Cost Minerals         := 450
Cost Organics         := 450
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2106
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 5
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The Masterwork Great Axe has +10% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ogre Spiked Club
Description           := Preferred weapon of the Ogre.
Pic Num               := 50
Tonnage Space Taken   := 2800
Tonnage Structure     := 200
Cost Minerals         := 450
Cost Organics         := 450
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2107
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Ogres get +10% to hit with their massive clubs
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ogre Spiked Club (Superior)
Description           := Preferred weapon of Ogres.
Pic Num               := 50
Tonnage Space Taken   := 2800
Tonnage Structure     := 300
Cost Minerals         := 475
Cost Organics         := 475
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2107
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 6
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Ogres get +10% to hit with their massive clubs
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 320 320 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ogre Spiked Club (Masterwork)
Description           := Preferred weapon of Ogres.
Pic Num               := 50
Tonnage Space Taken   := 2800
Tonnage Structure     := 400
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2107
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 6
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Ogres get +10% to hit with their massive clubs
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 340 340 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Troll War Axe
Description           := Trolls are homicidal axe-wielding maniacs.
Pic Num               := 51
Tonnage Space Taken   := 3000
Tonnage Structure     := 175
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2108
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Trolls get +10% to hit with their War Axes.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 450 450 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Troll War Axe (Superior)
Description           := Trolls are homicidal axe-wielding maniacs.
Pic Num               := 51
Tonnage Space Taken   := 3000
Tonnage Structure     := 200
Cost Minerals         := 550
Cost Organics         := 550
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2108
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 7
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Trolls get +10% to hit with their War Axes.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 475 475 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Troll War Axe (Masterwork)
Description           := Trolls are homicidal axe-wielding maniacs.
Pic Num               := 51
Tonnage Space Taken   := 3000
Tonnage Structure     := 225
Cost Minerals         := 600
Cost Organics         := 600
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2108
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 7
Tech Area Req 2       := Weaponcraft
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Trolls get +10% to hit with their War Axes.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cyclops Boulder
Description           := Cyclops are angry, boulder throwing giants
Pic Num               := 52
Tonnage Space Taken   := 3400
Tonnage Structure     := 400
Cost Minerals         := 800
Cost Organics         := 600
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 2109
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The Boulder's large size gives +20% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement. Cannot be upgraded, but can be enchanted).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 1200 1100 1100 1100 1100 1100 1000 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 20
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Cyclops Tree
Description           := Cyclops are angry tree-swinging giants
Pic Num               := 53
Tonnage Space Taken   := 3400
Tonnage Structure     := 500
Cost Minerals         := 600
Cost Organics         := 800
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2110
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The tree's large size gives +20% to hit
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement. Cannot be upgraded, but can be enchanted).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 900 900 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 20
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Skeleton Scimitar
Description           := Preferred weapon of Skeletons.
Pic Num               := 54
Tonnage Space Taken   := 2000
Tonnage Structure     := 60
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (fufills "fighter bay" requirement).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Choking Grasp
Description           := The deadly grasp of a zombie or walking dead.
Pic Num               := 55
Tonnage Space Taken   := 2200
Tonnage Structure     := 80
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2202
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (fufills "fighter bay" requirement.).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       := (satisfies bridge requirement - zombies have no class.)
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Shadow Dark Gaze
Description           := The soul-piercing gaze of the shadow (skips armor and shields).
Pic Num               := 56
Tonnage Space Taken   := 2400
Tonnage Structure     := 60
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2203
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gaze attacks give +20% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement.).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 45 40 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 20
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Shadow Dark Touch
Description           := The soul-piercing touch of the shadow (skips armor and shields).
Pic Num               := 57
Tonnage Space Taken   := 2400
Tonnage Structure     := 60
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2204
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Touch attacks give +10% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement.).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ghoul Claws
Description           := The ghoul attacks with filth-infested claws.
Pic Num               := 58
Tonnage Space Taken   := 2600
Tonnage Structure     := 80
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2205
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (fufills "fighter bay" requirement.).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ghost Baleful Gaze
Description           := The gaze of a ghost strikes fear in enemies, making them reluctant to attack.
Pic Num               := 59
Tonnage Space Taken   := 2800
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2206
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gaze attacks give +20% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement.).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 20
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Ghost Touch
Description           := The touch of the ghost destroys an enemy's ability to use weapons and spells.
Pic Num               := 60
Tonnage Space Taken   := 2800
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2207
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Touch attacks give +10% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement.).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Banshee Shriek
Description           := The soul-piercing cry of the banshee (skips armor and shields).
Pic Num               := 61
Tonnage Space Taken   := 3000
Tonnage Structure     := 110
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 25
Restrictions          := None
General Group         := Weapons
Family                := 2208
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := The banshee's wail reaches far(+100% to hit).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement.).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 200 180 160 140 120 100 90 80 70 60 50 40 35 30 25 20 15 10 8 5
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 100
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Vampire Fangs
Description           := The Vampire can command those he bites.
Pic Num               := 62
Tonnage Space Taken   := 3400
Tonnage Structure     := 150
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 900
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2209
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Protective magical barriers and Willpower protect against this level 50 domination (boarding) attack.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement.).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Vampire Death Blade
Description           := Vampires are feared swordsmen who wield weapons of great negative power.
Pic Num               := 63
Tonnage Space Taken   := 3400
Tonnage Structure     := 150
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2210
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Vampires recieve +25% to hit with their blades
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := (fufills "fighter bay" requirement.).
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 350 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 25
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Sabateur
Description           := Specially trained operatives that can destroy resupply stations.
Pic Num               := 74
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 1901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Thieves Guild
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 11

Name                  := Infiltrator
Description           := Specially trained operatives that can destroy marketplaces.
Pic Num               := 75
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 1902
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Thieves Guild
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 12

Name                  := Rune of the Sword I
Description           := A simple rune of striking.
Pic Num               := 76
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1111
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minor Runes
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 21

Name                  := Rune of the Sword II
Description           := A simple rune of striking.
Pic Num               := 76
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1111
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minor Runes
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 21

Name                  := Rune of the Sword III
Description           := A simple rune of striking.
Pic Num               := 76
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1111
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minor Runes
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 21

Name                  := Rune of the Sword IV
Description           := A simple rune of striking.
Pic Num               := 76
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1111
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minor Runes
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 21

Name                  := Rune of the Sword V
Description           := A simple rune of striking.
Pic Num               := 76
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1111
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minor Runes
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 21

Name                  := Lightning Bolt I
Description           := Spell that unleashes a bolt of lightning.
Pic Num               := 82
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Air
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +5% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Lightning Bolt II
Description           := Spell that unleashes a bolt of lightning.
Pic Num               := 82
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 1003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Air
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +5% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Lightning Bolt III
Description           := Spell that unleashes a bolt of lightning.
Pic Num               := 82
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 1003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Air
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +5% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 5
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Lightning Bolt IV
Description           := Spell that unleashes a bolt of lightning.
Pic Num               := 82
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 1003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Air
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +10% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Lightning Bolt V
Description           := Spell that unleashes a bolt of lightning.
Pic Num               := 82
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 1003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Air
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +10% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Lightning Bolt VI
Description           := Spell that unleashes a bolt of lightning.
Pic Num               := 82
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Air
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +10% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 10
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Lightning Bolt VII
Description           := Spell that unleashes a bolt of lightning.
Pic Num               := 82
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 22
Restrictions          := None
General Group         := Weapons
Family                := 1003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Air
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +15% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 15
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Lightning Bolt VIII
Description           := Spell that unleashes a bolt of lightning.
Pic Num               := 82
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 550
Vehicle Type          := Ship
Supply Amount Used    := 24
Restrictions          := None
General Group         := Weapons
Family                := 1003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Air
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +15% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 15
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Shard Blast I
Description           := Spell that unleashes a fury of sharp crystal shards.
Pic Num               := 85
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1013
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 111

Name                  := Shard Blast II
Description           := Spell that unleashes a fury of sharp crystal shards.
Pic Num               := 85
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 225
Vehicle Type          := Ship
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 1013
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 35 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 111

Name                  := Shard Blast III
Description           := Spell that unleashes a fury of sharp crystal shards.
Pic Num               := 85
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 1013
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 111

Name                  := Shard Blast IV
Description           := Spell that unleashes a fury of sharp crystal shards.
Pic Num               := 85
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 275
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 1013
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 45 35 25 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 111

Name                  := Shard Blast V
Description           := Spell that unleashes a fury of sharp crystal shards.
Pic Num               := 85
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 1013
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 111

Name                  := Shard Blast VI
Description           := Spell that unleashes a fury of sharp crystal shards.
Pic Num               := 85
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 325
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1013
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 55 45 35 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 111

Name                  := Shard Blast VII
Description           := Spell that unleashes a fury of sharp crystal shards.
Pic Num               := 85
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 1013
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 60 50 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 111

Name                  := Shard Blast VIII
Description           := Spell that unleashes a fury of sharp crystal shards.
Pic Num               := 85
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 1013
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 70 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 111

Name                  := Firebolt I
Description           := Spell that unleashes a bolt of fire.
Pic Num               := 89
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 1023
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fire
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 50 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 121

Name                  := Firebolt II
Description           := Spell that unleashes a bolt of fire.
Pic Num               := 89
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 450
Vehicle Type          := Ship
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 1023
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fire
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 60 60 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 121

Name                  := Firebolt III
Description           := Spell that unleashes a bolt of fire.
Pic Num               := 89
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 1023
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fire
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 70 70 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 121

Name                  := Firebolt IV
Description           := Spell that unleashes a bolt of fire.
Pic Num               := 89
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 550
Vehicle Type          := Ship
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 1023
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fire
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 80 80 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 121

Name                  := Firebolt V
Description           := Spell that unleashes a bolt of fire.
Pic Num               := 89
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 1023
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fire
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 90 90 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 121

Name                  := Firebolt VI
Description           := Spell that unleashes a bolt of fire.
Pic Num               := 89
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 650
Vehicle Type          := Ship
Supply Amount Used    := 14
Restrictions          := None
General Group         := Weapons
Family                := 1023
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fire
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 110 110 110 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 121

Name                  := Firebolt VII
Description           := Spell that unleashes a bolt of fire.
Pic Num               := 89
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 700
Vehicle Type          := Ship
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 1023
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fire
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 140 140 130 130 130 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 121

Name                  := Firebolt VIII
Description           := Spell that unleashes a bolt of fire.
Pic Num               := 89
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship
Supply Amount Used    := 18
Restrictions          := None
General Group         := Weapons
Family                := 1023
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fire
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 160 150 150 150 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 121

Name                  := Coldsnap I
Description           := Spell that unleashes a ray of cold.
Pic Num               := 93
Tonnage Space Taken   := 4
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1033
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Water
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 131

Name                  := Coldsnap II
Description           := Spell that unleashes a ray of cold.
Pic Num               := 93
Tonnage Space Taken   := 4
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1033
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Water
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 45 45 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 131

Name                  := Coldsnap III
Description           := Spell that unleashes a ray of cold.
Pic Num               := 93
Tonnage Space Taken   := 4
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 350
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1033
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Water
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 55 55 55 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 131

Name                  := Coldsnap IV
Description           := Spell that unleashes a ray of cold.
Pic Num               := 93
Tonnage Space Taken   := 4
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1033
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Water
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 65 65 65 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 131

Name                  := Coldsnap V
Description           := Spell that unleashes a ray of cold.
Pic Num               := 93
Tonnage Space Taken   := 4
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 450
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1033
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Water
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 70 70 70 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 131

Name                  := Coldsnap VI
Description           := Spell that unleashes a ray of cold.
Pic Num               := 93
Tonnage Space Taken   := 4
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1033
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Water
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 85 80 80 80 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 131

Name                  := Coldsnap VII
Description           := Spell that unleashes a ray of cold.
Pic Num               := 93
Tonnage Space Taken   := 4
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 550
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1033
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Water
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 85 85 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 131

Name                  := Coldsnap VIII
Description           := Spell that unleashes a ray of cold.
Pic Num               := 93
Tonnage Space Taken   := 4
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1033
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Water
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 95 95 95 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 131

Name                  := Holy Bolt I
Description           := A bolt from the heavens.
Pic Num               := 108
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1064
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Divine Bolt
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +50% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 50
Weapon Sound          := mesonb.wav
Weapon Family         := 221

Name                  := Holy Bolt II
Description           := A bolt from the heavens.
Pic Num               := 108
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 125
Cost Radioactives     := 325
Vehicle Type          := Ship
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 1064
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Divine Bolt
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +50% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 50
Weapon Sound          := mesonb.wav
Weapon Family         := 221

Name                  := Holy Bolt III
Description           := A bolt from the heavens.
Pic Num               := 108
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 350
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 1064
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Divine Bolt
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +50% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 50
Weapon Sound          := mesonb.wav
Weapon Family         := 221

Name                  := Holy Bolt IV
Description           := A bolt from the heavens.
Pic Num               := 108
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 175
Cost Radioactives     := 375
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 1064
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Divine Bolt
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +50% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 50
Weapon Sound          := mesonb.wav
Weapon Family         := 221

Name                  := Holy Bolt V
Description           := A bolt from the heavens.
Pic Num               := 108
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 1064
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Divine Bolt
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +50% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 50
Weapon Sound          := mesonb.wav
Weapon Family         := 221

Name                  := Holy Bolt VI
Description           := A bolt from the heavens.
Pic Num               := 108
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 225
Cost Radioactives     := 425
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1064
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Divine Bolt
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +55% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 55
Weapon Sound          := mesonb.wav
Weapon Family         := 221

Name                  := Holy Bolt VII
Description           := A bolt from the heavens.
Pic Num               := 108
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 250
Cost Radioactives     := 450
Vehicle Type          := Ship
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 1064
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Divine Bolt
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +60% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 60
Weapon Sound          := mesonb.wav
Weapon Family         := 221

Name                  := Soulburn I
Description           := An attack that bypasses all barriers and protections.
Pic Num               := 102
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 1045
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Soulburn
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Soulburn II
Description           := An attack that bypasses all barriers and protections.
Pic Num               := 102
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 1045
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Soulburn
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Soulburn III
Description           := An attack that bypasses all barriers and protections.
Pic Num               := 102
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 1045
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Soulburn
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Soulburn IV
Description           := An attack that bypasses all barriers and protections.
Pic Num               := 102
Tonnage Space Taken   := 5
Tonnage Structure     := 50
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 550
Vehicle Type          := Ship
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 1045
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Soulburn
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Chaos Surge I
Description           := Chaos surges bypass normal magical protections.
Pic Num               := 97
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1053
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chaos Surge
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 201

Name                  := Chaos Surge II
Description           := Chaos surges bypass normal magical protections.
Pic Num               := 97
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 550
Vehicle Type          := Ship
Supply Amount Used    := 6
Restrictions          := None
General Group         := Weapons
Family                := 1053
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chaos Surge
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 201

Name                  := Chaos Surge III
Description           := Chaos surges bypass normal magical protections.
Pic Num               := 97
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 1053
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chaos Surge
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 55 50 45 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 201

Name                  := Chaos Surge IV
Description           := Chaos surges bypass normal magical protections.
Pic Num               := 97
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 650
Vehicle Type          := Ship
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 1053
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chaos Surge
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 65 60 55 50 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 201

Name                  := Chaos Surge V
Description           := Chaos surges bypass normal magical protections.
Pic Num               := 97
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 700
Vehicle Type          := Ship
Supply Amount Used    := 9
Restrictions          := None
General Group         := Weapons
Family                := 1053
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chaos Surge
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 75 70 65 60 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 201

Name                  := Mana Surge I
Description           := Spell that disrupts the bonds of protective magics.
Pic Num               := 112
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1073
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mana Surge
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 231

Name                  := Mana Surge II
Description           := Spell that disrupts the bonds of protective magics.
Pic Num               := 112
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1073
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mana Surge
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 95 90 85 80 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 231

Name                  := Mana Surge III
Description           := Spell that disrupts the bonds of protective magics.
Pic Num               := 112
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1073
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mana Surge
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 125 120 115 110 105 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 231

Name                  := Mana Surge IV
Description           := Spell that disrupts the bonds of protective magics.
Pic Num               := 112
Tonnage Space Taken   := 5
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1073
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mana Surge
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 145 140 135 130 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 231

Name                  := Rune of Petrification I
Description           := A rune that can slow or stop enemy characters.
Pic Num               := 79
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1114
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rune of Petrification
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Rune of Petrification II
Description           := A rune that can slow or stop enemy characters.
Pic Num               := 79
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1114
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rune of Petrification
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Rune of Petrification III
Description           := A rune that can slow or stop enemy characters.
Pic Num               := 79
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1114
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rune of Petrification
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Rune of Petrification IV
Description           := A rune that can slow or stop enemy characters.
Pic Num               := 79
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1114
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rune of Petrification
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Scroll of Chaos Surge
Description           := Chaos surges bypass normal magical protections.
Pic Num               := 115
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 901
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Chaos Surge
Tech Level Req 1      := 3
Tech Area Req 2       := Spell Enscription
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This scroll spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Scrolls are fragile and easily destroyed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 75 70 65 60 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 12

Name                  := Scroll of Coldsnap
Description           := Spell that unleashes a ray of cold.
Pic Num               := 116
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 902
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Water
Tech Level Req 1      := 3
Tech Area Req 2       := Spell Enscription
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This scroll spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Scrolls are fragile and easily destroyed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 95 95 95 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Scroll of Firebolt
Description           := Spell that unleashes a bolt of fire.
Pic Num               := 117
Tonnage Space Taken   := 4
Tonnage Structure     := 1
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 903
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fire
Tech Level Req 1      := 3
Tech Area Req 2       := Spell Enscription
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This scroll spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Scrolls are fragile and easily destroyed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 160 150 150 150 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Scroll of Holy Bolt
Description           := Chaos surges bypass normal magical protections.
Pic Num               := 118
Tonnage Space Taken   := 4
Tonnage Structure     := 1
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 904
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Divine Bolt
Tech Level Req 1      := 3
Tech Area Req 2       := Spell Enscription
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This scroll spell has +60% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Scrolls are fragile and easily destroyed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 60
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Scroll of Lightning Bolt
Description           := Scroll that unleashes a bolt of lightning.
Pic Num               := 119
Tonnage Space Taken   := 4
Tonnage Structure     := 1
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 905
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Air
Tech Level Req 1      := 3
Tech Area Req 2       := Spell Enscription
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This scroll spell has +15% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Scrolls are fragile and easily destroyed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 15
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Scroll of Mana Surge
Description           := Spell that disrupts the bonds of protective magics.
Pic Num               := 120
Tonnage Space Taken   := 4
Tonnage Structure     := 1
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 906
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Mana Surge
Tech Level Req 1      := 2
Tech Area Req 2       := Spell Enscription
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This scroll spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Scrolls are fragile and easily destroyed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 145 140 135 130 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Scroll of Shard Blast
Description           := Spell that unleashes a fury of sharp crystal shards.
Pic Num               := 121
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 907
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth
Tech Level Req 1      := 3
Tech Area Req 2       := Spell Enscription
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This scroll spell has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Scrolls are fragile and easily destroyed.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 70 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 12

Name                  := Firestorm I
Description           := Spell that rains fire down upon a city.
Pic Num               := 88
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fire
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +50% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 50
Weapon Sound          := mesonb.wav
Weapon Family         := 122

Name                  := Firestorm II
Description           := Spell that rains fire down upon a city.
Pic Num               := 88
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1022
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fire
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +50% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 50
Weapon Sound          := mesonb.wav
Weapon Family         := 122

Name                  := Firestorm III
Description           := Spell that rains fire down upon a city.
Pic Num               := 88
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1022
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fire
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +50% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 50
Weapon Sound          := mesonb.wav
Weapon Family         := 122

Name                  := Firestorm IV
Description           := Spell that rains fire down upon a city.
Pic Num               := 88
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 350
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1022
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fire
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +50% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 50
Weapon Sound          := mesonb.wav
Weapon Family         := 122

Name                  := Inferno
Description           := Fiery inferno completely destroys a city.
Pic Num               := 90
Tonnage Space Taken   := 25
Tonnage Structure     := 200
Cost Minerals         := 5000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1024
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fire
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a large sized city.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Plague I
Description           := Dark spell that infects cities with a level 1 plague.
Pic Num               := 100
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1043
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := The Plague
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 212

Name                  := Plague II
Description           := Dark spell that infects cities with a level 2 plague.
Pic Num               := 100
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1043
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := The Plague
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 212

Name                  := Plague III
Description           := Dark spell that infects cities with a level 3 plague.
Pic Num               := 100
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1043
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := The Plague
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 212

Name                  := Plague IV
Description           := Dark spell that infects cities with a level 4 plague.
Pic Num               := 100
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1043
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := The Plague
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 212

Name                  := Plague V
Description           := Dark spell that infects cities with a level 5 plague.
Pic Num               := 100
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1043
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := The Plague
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 212

Name                  := Plague VI
Description           := Dark spell that infects cities with a level 5 plague.
Pic Num               := 100
Tonnage Space Taken   := 15
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 100
Cost Radioactives     := 1600
Vehicle Type          := Ship
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 1043
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := The Plague
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 212

Name                  := Cure Disease I
Description           := Spell that cures the plague.
Pic Num               := 109
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 1065
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Purification
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 1 plagues.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cure Disease II
Description           := Spell that cures the plague.
Pic Num               := 109
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 1065
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Purification
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 2 plagues.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cure Disease III
Description           := Spell that cures the plague.
Pic Num               := 109
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 1065
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Purification
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 3 plagues.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cure Disease IV
Description           := Spell that cures the plague.
Pic Num               := 109
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 1065
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Purification
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 4 plagues.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cure Disease V
Description           := Spell that cures the plague.
Pic Num               := 109
Tonnage Space Taken   := 5
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 1065
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Purification
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 5 plagues.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gust of Wind I
Description           := Spell which blows enemies away from your character..
Pic Num               := 81
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Air
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +10% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 10
Weapon Sound          := repulse.wav
Weapon Family         := 102

Name                  := Gust of Wind II
Description           := Spell which blows enemies away from your character..
Pic Num               := 81
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Air
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +20% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 20
Weapon Sound          := repulse.wav
Weapon Family         := 102

Name                  := Gust of Wind III
Description           := Spell which blows enemies away from your character..
Pic Num               := 81
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Air
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This spell has +30% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 30
Weapon Sound          := repulse.wav
Weapon Family         := 102

Name                  := Rune of Domination I
Description           := Takes over the mind of unshielded enemies.  Also thwarted by Willpower and opposing Runes of Domination.
Pic Num               := 78
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 700
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := Three Per Vehicle
General Group         := Weapons
Family                := 1113
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rune of Domination
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Can attempt a level 5 domination (boarding) attack.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Rune of Domination II
Description           := Takes over the mind of unshielded enemies.  Also thwarted by Willpower and opposing Runes of Domination.
Pic Num               := 78
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := Three Per Vehicle
General Group         := Weapons
Family                := 1113
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rune of Domination
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Can attempt a level 10 domination (boarding) attack.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Rune of Domination III
Description           := Takes over the mind of unshielded enemies.  Also thwarted by Willpower and opposing Runes of Domination.
Pic Num               := 78
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 900
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := Three Per Vehicle
General Group         := Weapons
Family                := 1113
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rune of Domination
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Can attempt a level 15 domination (boarding) attack.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Rune of Domination IV
Description           := Takes over the mind of unshielded enemies.  Also thwarted by Willpower and opposing Runes of Domination.
Pic Num               := 78
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 100
Restrictions          := Three Per Vehicle
General Group         := Weapons
Family                := 1113
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rune of Domination
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Can attempt a level 20 domination (boarding) attack.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Willpower I
Description           := Ability to resist domination by runes and vampires.
Pic Num               := 33
Tonnage Space Taken   := 5
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Willpower
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Prevents domination (boarding) attacks at power level 6.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Willpower II
Description           := Ability to resist domination by runes and vampires.
Pic Num               := 33
Tonnage Space Taken   := 5
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Willpower
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Prevents domination (boarding) attacks at power level 12.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Willpower III
Description           := Ability to resist domination by runes and vampires.
Pic Num               := 33
Tonnage Space Taken   := 5
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Willpower
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Prevents domination (boarding) attacks at power level 18
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Willpower IV
Description           := Ability to resist domination by runes and vampires.
Pic Num               := 33
Tonnage Space Taken   := 5
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 35
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Willpower
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Prevents domination (boarding) attacks at power level 24.
Ability 1 Val 1       := 24
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Willpower V
Description           := Ability to resist domination by runes and vampires.
Pic Num               := 33
Tonnage Space Taken   := 5
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 35
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Willpower
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Prevents domination (boarding) attacks at power level 30.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shadow Walk I
Description           := Renders the character invisible to sight.
Pic Num               := 99
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 1041
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Walk
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents being seen by normal vision.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Shadow Walk II
Description           := Renders the character invisible to sight.
Pic Num               := 99
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloaking
Family                := 1041
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Walk
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents being seen by normal vision and Keen Eyesight I.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents being detected by Life Sense I.
Ability 2 Val 1       := Gravitic
Ability 2 Val 2       := 2
Weapon Type           := None

Name                  := Shadow Walk III
Description           := Renders the character invisible to sight.
Pic Num               := 99
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloaking
Family                := 1041
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Walk
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents being seen by normal vision and Keen Eyesight II.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents being detected by Life Sense II.
Ability 2 Val 1       := Gravitic
Ability 2 Val 2       := 3
Weapon Type           := None

Name                  := Shadow Walk IV
Description           := Renders the character invisible to sight.
Pic Num               := 99
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloaking
Family                := 1041
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Walk
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents being seen by normal vision and Keen Eyesight III.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents being detected by Life Sense III.
Ability 2 Val 1       := Gravitic
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents being detected by True Sight I.
Ability 3 Val 1       := Temporal
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Shadow Walk V
Description           := Renders the character invisible to sight.
Pic Num               := 99
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloaking
Family                := 1041
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Walk
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents being seen by normal vision and Keen Eyesight IV.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 6
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents being detected by Life Sense III.
Ability 2 Val 1       := Gravitic
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents being detected by True Sight II.
Ability 3 Val 1       := Temporal
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Shadow Walk VI
Description           := Renders the character invisible to sight.
Pic Num               := 99
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloaking
Family                := 1041
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Walk
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents being seen by normal vision and Keen Eyesight IV.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 6
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents being detected by Life Sense III.
Ability 2 Val 1       := Gravitic
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents being detected by True Sight III.
Ability 3 Val 1       := Temporal
Ability 3 Val 2       := 4
Weapon Type           := None

Name                  := Dark Aura I
Description           := Concealing shadowy aura.
Pic Num               := 103
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 1046
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dark Aura
Tech Level Req 1      := 1
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents being seen by normal vision.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Visions on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 5% defense bonus in combat.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Aura II
Description           := Concealing shadowy aura.
Pic Num               := 103
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 1046
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dark Aura
Tech Level Req 1      := 2
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents being seen by normal vision.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Visions on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 10% defense bonus in combat.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Aura III
Description           := Concealing shadowy aura.
Pic Num               := 103
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 1046
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dark Aura
Tech Level Req 1      := 3
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents being seen by normal vision.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Visions on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 15% defense bonus in combat.
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Aura IV
Description           := Concealing shadowy aura.
Pic Num               := 103
Tonnage Space Taken   := 10
Tonnage Structure     := 200
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 550
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 1046
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dark Aura
Tech Level Req 1      := 4
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents being seen by normal vision.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Visions on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 20% defense bonus in combat.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Aura V
Description           := Concealing shadowy aura.
Pic Num               := 103
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 1046
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dark Aura
Tech Level Req 1      := 5
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents being seen by normal vision.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Visions on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 25% defense bonus in combat.
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Dark Aura VI
Description           := Concealing shadowy aura.
Pic Num               := 103
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 650
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 1046
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dark Aura
Tech Level Req 1      := 6
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents being seen by normal vision.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Visions on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 30% defense bonus in combat.
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Keen Eyesight I
Description           := Hiding from elves is rarely an option.
Pic Num               := 73
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Elvenkind
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Keen eyesight detecting at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := Keen Eyesight II
Description           := Hiding from elves is rarely an option.
Pic Num               := 73
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2022
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Elvenkind
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Keen eyesight detecting at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Keen Eyesight III
Description           := Hiding from elves is rarely an option.
Pic Num               := 73
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2022
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Elvenkind
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Keen eyesight detecting at level 4.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := Keen Eyesight IV
Description           := Hiding from elves is rarely an option.
Pic Num               := 73
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2022
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Elvenkind
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Keen eyesight detecting at level 5.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Weapon Type           := None

Name                  := True Sight I
Description           := Divine visions that can pierce the darkest shadow.
Pic Num               := 105
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 1000
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 1062
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Visions
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Divine detection at level 2.
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := True Sight II
Description           := Divine visions that can pierce the darkest shadow.
Pic Num               := 105
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 1000
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 1062
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Visions
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Divine detection at level 3.
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := True Sight III
Description           := Divine visions that can pierce the darkest shadow.
Pic Num               := 105
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 1000
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 1062
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Visions
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Divine detection at level 4.
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 4
Weapon Type           := None

Name                  := True Sight IV
Description           := Divine visions that can pierce the darkest shadow.
Pic Num               := 105
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 1000
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 1062
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Visions
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Divine detection at level 5.
Ability 1 Val 1       := Temporal
Ability 1 Val 2       := 5
Weapon Type           := None

Name                  := Life Sense I
Description           := Detects small or hidden creatures.
Pic Num               := 84
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 1012
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Detects small or hidden creatures at level 1 (gravitics).
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := LifeSense II
Description           := Detects small or hidden creatures.
Pic Num               := 84
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 1012
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Detects small or hidden creatures at level 2 (gravitics).
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 2
Weapon Type           := None

Name                  := LifeSense III
Description           := Detects small or hidden creatures in a land.
Pic Num               := 84
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 1012
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Detects small or hidden creatures at level 3 (gravitics).
Ability 1 Val 1       := Gravitic
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Holy Visions I
Description           := Visions that reveal the nature of distant enemies.
Pic Num               := 104
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 200
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 1061
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Visions
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Discerns nature of enemies 2 sectors away.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Holy Visions II
Description           := Visions that reveal the nature of distant enemies.
Pic Num               := 104
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 200
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 1061
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Visions
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Discerns nature of enemies 5 sectors away.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Holy Visions III
Description           := Visions that reveal the nature of distant enemies.
Pic Num               := 104
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 200
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 1061
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Visions
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Discerns nature of enemies 8 sectors away.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Land's Call
Description           := Creates a city from the ashes of old.
Pic Num               := 86
Tonnage Space Taken   := 25
Tonnage Structure     := 200
Cost Minerals         := 50000
Cost Organics         := 50000
Cost Radioactives     := 50000
Vehicle Type          := Ship
Supply Amount Used    := 1500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1014
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a large sized city.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Unbind Chaos I
Description           := Releases chaos spawn from their binding.
Pic Num               := 95
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 1051
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chaos Binding
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can unbind 1 chaos spawn per combat turn or 4 chaos spawn per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 4kT worth of cargo space.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Unbind Chaos II
Description           := Releases chaos spawn from their binding.
Pic Num               := 95
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 1051
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chaos Binding
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can unbind 1 chaos spawn per combat turn or 4 chaos spawn per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 6kT worth of cargo space.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Unbind Chaos III
Description           := Releases chaos spawn from their binding.
Pic Num               := 95
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 1051
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chaos Binding
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can unbind 1 chaos spawn per combat turn or 4 chaos spawn per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 8kT worth of cargo space.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Chaos Spawn Burst I
Description           := Pure chaos unleashed when contact made with an enemy or city.
Pic Num               := 96
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 300
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1052
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chaos Binding
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 202

Name                  := Chaos Spawn Burst II
Description           := Pure chaos unleashed when contact made with an enemy or city.
Pic Num               := 96
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 400
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1052
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chaos Binding
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 202

Name                  := Chaos Spawn Burst III
Description           := Pure chaos unleashed when contact made with an enemy or city.
Pic Num               := 96
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 500
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1052
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chaos Binding
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 202

Name                  := Aether Channel I
Description           := Isolated gateway that collects and transmits mana from remote locations. 
Pic Num               := 111
Tonnage Space Taken   := 40
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 1072
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Aether Channel
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Gathers 3000 mana from a remote location, permenantly damaging the source.
Ability 1 Val 1       := 3000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Aether Channel II
Description           := Isolated gateway that collects and transmits mana from remote locations. 
Pic Num               := 111
Tonnage Space Taken   := 40
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 6000
Vehicle Type          := Ship\Base
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 1072
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Aether Channel
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Gathers 3500 mana from a remote location, permenantly damaging the source.
Ability 1 Val 1       := 3500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Aether Channel III
Description           := Isolated gateway that collects and transmits mana from remote locations. 
Pic Num               := 111
Tonnage Space Taken   := 40
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 7000
Vehicle Type          := Ship\Base
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 1072
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Aether Channel
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Gathers 4000 mana from a remote location, permenantly damaging the source.
Ability 1 Val 1       := 4000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Aether Channel IV
Description           := Isolated gateway that collects and transmits mana from remote locations. 
Pic Num               := 111
Tonnage Space Taken   := 40
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 8000
Vehicle Type          := Ship\Base
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 1072
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Aether Channel
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Gathers 4500 mana from a remote location, permenantly damaging the source.
Ability 1 Val 1       := 4500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Seal Gate
Description           := Powerful spell that closes off a portal.
Pic Num               := 113
Tonnage Space Taken   := 50
Tonnage Structure     := 200
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 75000
Vehicle Type          := Ship
Supply Amount Used    := 5000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1074
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Seal Gate
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Permanently seals a portal.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Spell is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gateway I
Description           := Powerful spell that opens a portal to distant lands.
Pic Num               := 114
Tonnage Space Taken   := 50
Tonnage Structure     := 200
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 75000
Vehicle Type          := Ship
Supply Amount Used    := 5000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1075
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gateway
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a portal to a land 50 astral chains distant.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gateway II
Description           := Powerful spell that opens a portal to distant lands.
Pic Num               := 114
Tonnage Space Taken   := 50
Tonnage Structure     := 200
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 75000
Vehicle Type          := Ship
Supply Amount Used    := 5000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1075
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gateway
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a portal to a land 80 astral chains distant.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gateway III
Description           := Powerful spell that opens a portal to distant lands.
Pic Num               := 114
Tonnage Space Taken   := 50
Tonnage Structure     := 200
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 75000
Vehicle Type          := Ship
Supply Amount Used    := 5000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1075
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gateway
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a portal to a land 110 astral chains distant.
Ability 1 Val 1       := 11
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gateway IV
Description           := Powerful spell that opens a portal to distant lands.
Pic Num               := 114
Tonnage Space Taken   := 50
Tonnage Structure     := 200
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 75000
Vehicle Type          := Ship
Supply Amount Used    := 5000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1075
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gateway
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a portal to a land 150 astral chains distant.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Summon Giant Rat
Description           := Summons a rodent of unusual size.
Pic Num               := 127
Tonnage Space Taken   := 10
Tonnage Structure     := 80
Cost Minerals         := 0
Cost Organics         := 400
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 1091
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Summon Beast
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 301
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Summon Huge Spider
Description           := A wild beast summoned to attack your enemies.
Pic Num               := 128
Tonnage Space Taken   := 10
Tonnage Structure     := 85
Cost Minerals         := 0
Cost Organics         := 425
Cost Radioactives     := 225
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1091
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Summon Beast
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 301
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 35

Name                  := Summon Wild Boar
Description           := A wild beast summoned to attack your enemies.
Pic Num               := 129
Tonnage Space Taken   := 10
Tonnage Structure     := 90
Cost Minerals         := 0
Cost Organics         := 450
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1091
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Summon Beast
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 301
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 45

Name                  := Summon Great Wolf
Description           := A wild beast summoned to attack your enemies.
Pic Num               := 130
Tonnage Space Taken   := 10
Tonnage Structure     := 95
Cost Minerals         := 0
Cost Organics         := 475
Cost Radioactives     := 275
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1091
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Summon Beast
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 105 105 105 105 105 105 105 105 105 105 105 105 105 105 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 301
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 60

Name                  := Summon War Bear
Description           := A wild beast summoned to attack your enemies.
Pic Num               := 131
Tonnage Space Taken   := 10
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1091
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Summon Beast
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 301
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 70

Name                  := Summon Serra Angel I
Description           := An angel come down from the heavens to smite your foes.
Pic Num               := 132
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1092
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Angelic Intervention
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 302
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 75

Name                  := Summon Serra Angel II
Description           := An angel come down from the heavens to smite your foes.
Pic Num               := 132
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 550
Cost Radioactives     := 550
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1092
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Angelic Intervention
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 302
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 100

Name                  := Summon Serra Angel III
Description           := An angel come down from the heavens to smite your foes.
Pic Num               := 132
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 600
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1092
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Angelic Intervention
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 250 250 250 250 250 250 250 250 250 250 250 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 302
Weapon Seeker Speed   := 11
Weapon Seeker Dmg Res := 125

Name                  := Summon Serra Angel IV
Description           := An angel come down from the heavens to smite your foes.
Pic Num               := 132
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 650
Cost Radioactives     := 650
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1092
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Angelic Intervention
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 300 300 300 300 300 300 300 300 300 300 300 300 300 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 302
Weapon Seeker Speed   := 13
Weapon Seeker Dmg Res := 150

Name                  := Summon Serra Angel V
Description           := An angel come down from the heavens to smite your foes.
Pic Num               := 132
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 700
Cost Radioactives     := 700
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 1092
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Angelic Intervention
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 302
Weapon Seeker Speed   := 15
Weapon Seeker Dmg Res := 175

Name                  := Summon Hellbeast I
Description           := Summons a lumbering hellspawn to slay your enemies.
Pic Num               := 133
Tonnage Space Taken   := 15
Tonnage Structure     := 80
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 1093
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Demon Summoning
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 303
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 100

Name                  := Summon Hellbeast II
Description           := Summons a lumbering hellspawn to slay your enemies.
Pic Num               := 133
Tonnage Space Taken   := 16
Tonnage Structure     := 90
Cost Minerals         := 1100
Cost Organics         := 600
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 1093
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Demon Summoning
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 300 300 300 300 300 300 300 300 300 300 300 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 303
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 150

Name                  := Summon Hellbeast III
Description           := Summons a lumbering hellspawn to slay your enemies.
Pic Num               := 133
Tonnage Space Taken   := 17
Tonnage Structure     := 100
Cost Minerals         := 1200
Cost Organics         := 700
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 1093
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Demon Summoning
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 400 400 400 400 400 400 400 400 400 400 400 400 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 303
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 200

Name                  := Summon Hellbeast IV
Description           := Summons a lumbering hellspawn to slay your enemies.
Pic Num               := 133
Tonnage Space Taken   := 18
Tonnage Structure     := 110
Cost Minerals         := 1300
Cost Organics         := 800
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 1093
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Demon Summoning
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 500 500 500 500 500 500 500 500 500 500 500 500 500 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 303
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 250

Name                  := Summon Hellbeast V
Description           := Summons a lumbering hellspawn to slay your enemies.
Pic Num               := 133
Tonnage Space Taken   := 19
Tonnage Structure     := 120
Cost Minerals         := 1400
Cost Organics         := 900
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 50
Restrictions          := None
General Group         := Weapons
Family                := 1093
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Demon Summoning
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 600 600 600 600 600 600 600 600 600 600 600 600 600 600 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 303
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 300

Name                  := Summon Balrog
Description           := Summons a lumbering hellspawn to slay your enemies.
Pic Num               := 134
Tonnage Space Taken   := 20
Tonnage Structure     := 130
Cost Minerals         := 1500
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 66
Restrictions          := None
General Group         := Weapons
Family                := 1093
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Demon Summoning
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666 666
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 303
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 350

Name                  := Fear I
Description           := Fear can be a deadly weapon.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2222
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Dead
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 501

Name                  := Fear II
Description           := Fear can be a deadly weapon.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 250
Cost Radioactives     := 650
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2222
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Dead
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 501

Name                  := Fear III
Description           := Fear can be a deadly weapon.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 300
Cost Radioactives     := 700
Vehicle Type          := Ship
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2222
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ways of the Dead
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 501

Name                  := Insect Ward I
Description           := A ward against swarming insects.
Pic Num               := 126
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 1085
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Insect Ward
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Exterminates 2 insects per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Insect Ward II
Description           := A ward against swarming insects.
Pic Num               := 126
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 1085
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Insect Ward
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Exterminates 4 insects per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Insect Ward III
Description           := A ward against swarming insects.
Pic Num               := 126
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 1085
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Insect Ward
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Exterminates 6 insects per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Insect Ward IV
Description           := A ward against swarming insects.
Pic Num               := 126
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 1085
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Insect Ward
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Exterminates 8 insects per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Insect Ward V
Description           := A ward against swarming insects.
Pic Num               := 126
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 1085
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 3
Tech Area Req 2       := Insect Ward
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Exterminates 10 insects per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Summon Swarm I
Description           := Summons swarms of biting insects.
Pic Num               := 198
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 1102
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Summon Swarm
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can release insects at the rate of 10 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 10
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Summon Swarm II
Description           := Summons swarms of biting insects.
Pic Num               := 198
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 1102
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Summon Swarm
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can release insects at the rate of 10 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 10
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 80kT of cargo space.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Summon Swarm III
Description           := Summons swarms of biting insects.
Pic Num               := 198
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 1102
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Summon Swarm
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can release insects at the rate of 10 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 10
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mercenary Contract I
Description           := Deploys and regroups mercenary camps.
Pic Num               := 199
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 1103
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can deploy and recover mercenaries. 1 mercenary can be deployed per combat turn and 4 can be deployed per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 50kT worth of cargo space.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mercenary Contract II
Description           := Deploys and regroups mercenary camps.
Pic Num               := 199
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 1103
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can deploy and recover mercenaries. 1 mercenary can be deployed per combat turn and 4 can be deployed per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 100kT worth of cargo space.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mercenary Contract III
Description           := Deploys and regroups mercenary camps.
Pic Num               := 199
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 1103
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can deploy and recover mercenaries. 1 mercenary can be deployed per combat turn and 4 can be deployed per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 150kT worth of cargo space.
Ability 2 Val 1       := 150
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Caravan I
Description           := The ability to head a caravan that transports settlers and units.
Pic Num               := 24
Tonnage Space Taken   := 4
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 25
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Caravans
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 150kT worth of carrying space.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Caravan II
Description           := The ability to head a caravan that transports settlers and units.
Pic Num               := 24
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 25
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Caravans
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 200kT worth of carrying space.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Caravan III
Description           := The ability to head a caravan that transports settlers and units.
Pic Num               := 24
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 25
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Caravans
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 250kT worth of carrying space.
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Recruitment I
Description           := Ability to recruit characters and construct outposts.
Pic Num               := 22
Tonnage Space Taken   := 50
Tonnage Structure     := 200
Cost Minerals         := 5000
Cost Organics         := 2500
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Charisma
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1000 mana (rads) per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1000
Weapon Type           := None

Name                  := Recruitment II
Description           := Ability to recruit characters and construct outposts.
Pic Num               := 22
Tonnage Space Taken   := 50
Tonnage Structure     := 200
Cost Minerals         := 5000
Cost Organics         := 2500
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Charisma
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1500 mana (rads) per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1500
Weapon Type           := None

Name                  := Recruitment III
Description           := Ability to recruit characters and construct outposts.
Pic Num               := 22
Tonnage Space Taken   := 50
Tonnage Structure     := 200
Cost Minerals         := 5000
Cost Organics         := 2500
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Charisma
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2000 mana (rads) per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2000
Weapon Type           := None

Name                  := Outpost Recruitment Center I
Description           := Ability to recruit characters and construct outposts.
Pic Num               := 23
Tonnage Space Taken   := 60
Tonnage Structure     := 300
Cost Minerals         := 5000
Cost Organics         := 2500
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Recruitment and Construction
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1000
Weapon Type           := None

Name                  := Outpost Recruitment Center II
Description           := Ability to recruit characters and construct outposts.
Pic Num               := 23
Tonnage Space Taken   := 60
Tonnage Structure     := 300
Cost Minerals         := 5000
Cost Organics         := 2500
Cost Radioactives     := 500
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Recruitment and Construction
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1500
Weapon Type           := None

Name                  := Outpost Recruitment Center III
Description           := Ability to recruit characters and construct outposts.
Pic Num               := 23
Tonnage Space Taken   := 60
Tonnage Structure     := 300
Cost Minerals         := 5000
Cost Organics         := 2500
Cost Radioactives     := 500
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 24
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Recruitment and Construction
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2000
Weapon Type           := None

Name                  := Cavern City Caravan (rock)
Description           := Peasantry and materials needed to start a cavern city.
Pic Num               := 1
Tonnage Space Taken   := 3991
Tonnage Structure     := 400
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 1
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cavern City Foundation
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Colonize Planet - Rock
Ability 2 Descr       := Can found a cavern (rock) city.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 20kT worth of caravan space.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Forest City Caravan (ice)
Description           := Peasantry and materials needed to start a cavern city.
Pic Num               := 2
Tonnage Space Taken   := 3991
Tonnage Structure     := 400
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Forest City Foundation
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Colonize Planet - Ice
Ability 2 Descr       := Can found a forest (ice) city.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 20kT worth of caravan space.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Marsh City Caravan (gas)
Description           := Peasantry and materials needed to start a cavern city.
Pic Num               := 3
Tonnage Space Taken   := 3991
Tonnage Structure     := 400
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Marsh City Foundation
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Colonize Planet - Gas
Ability 2 Descr       := Can found a marsh (gas) city.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 20kT worth of caravan space.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Barbed Stinger
Description           := The viscious sting of a wasp ignores magical protective barriers.
Pic Num               := 137
Tonnage Space Taken   := 3
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 5
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Summon Swarm
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (fufills "fighter bay" requirement).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 41

Name                  := Poisoned Stinger
Description           := The viscious sting of a wasp ignores magical protective barriers.
Pic Num               := 138
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 5
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Summon Swarm
Tech Level Req 1      := 2
Tech Area Req 2       := Dark Arts
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (fufills "fighter bay" requirement).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 41

Name                  := Fire Stinger
Description           := The viscious sting of a wasp ignores magical protective barriers.
Pic Num               := 139
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 5
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Summon Swarm
Tech Level Req 1      := 3
Tech Area Req 2       := Fire
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (fufills "fighter bay" requirement).
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 41

Name                  := Rune of Gargoyle Control I
Description           := Gargoyles revert to stone without the Rune of Control.
Pic Num               := 140
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 1201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gargoyle Creation
Tech Level Req 1      := 1
Tech Area Req 2       := Runecraft
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 40% defense bonus in combat.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Provides 300 points of supply.
Ability 3 Val 1       := 300
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rune of Gargoyle Control II
Description           := Gargoyles revert to stone without the Rune of Control.
Pic Num               := 140
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 1201
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gargoyle Creation
Tech Level Req 1      := 2
Tech Area Req 2       := Runecraft
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 50% defense bonus in combat.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Provides 400 points of supply.
Ability 3 Val 1       := 400
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Rune of Gargoyle Control III
Description           := Gargoyles revert to stone without the Rune of Control.
Pic Num               := 140
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 1201
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gargoyle Creation
Tech Level Req 1      := 3
Tech Area Req 2       := Runecraft
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies bridge requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 60% defense bonus in combat.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Provides 500 points of supply.
Ability 3 Val 1       := 500
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gargoyle Flight
Description           := Determines the speed of gargoyles.
Pic Num               := 141
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 1202
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Movement
Tech Level Req 1      := 1
Tech Area Req 2       := Gargoyle Creation
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 1 standard movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Enchanted Gargoyle Flight
Description           := Determines the speed of gargoyles.
Pic Num               := 142
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 1202
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Movement
Tech Level Req 1      := 7
Tech Area Req 2       := Gargoyle Creation
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 1 standard movement.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gargoyle Toughness I
Description           := The toughness of gargoyles is legendary.
Pic Num               := 143
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1203
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gargoyle Creation
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Gargoyle Toughness II
Description           := The toughness of gargoyles is legendary.
Pic Num               := 143
Tonnage Space Taken   := 1
Tonnage Structure     := 25
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1203
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gargoyle Creation
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Gargoyle Toughness III
Description           := The toughness of gargoyles is legendary.
Pic Num               := 143
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1203
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gargoyle Creation
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Gargoyle Claw I
Description           := One of a gargoyle's multitudinous stone claws.
Pic Num               := 144
Tonnage Space Taken   := 2
Tonnage Structure     := 10
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 1204
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gargoyle Creation
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 51

Name                  := Gargoyle Claw II
Description           := One of a gargoyle's multitudinous stone claws.
Pic Num               := 144
Tonnage Space Taken   := 2
Tonnage Structure     := 15
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 1204
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gargoyle Creation
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 51

Name                  := Gargoyle Claw III
Description           := One of a gargoyle's multitudinous stone claws.
Pic Num               := 144
Tonnage Space Taken   := 2
Tonnage Structure     := 15
Cost Minerals         := 45
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 1204
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gargoyle Creation
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 51

Name                  := Minor Shard Blast
Description           := Some Gargoyles know the spell of Shard Blast.
Pic Num               := 145
Tonnage Space Taken   := 2
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 1205
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gargoyle Creation
Tech Level Req 1      := 3
Tech Area Req 2       := Earth
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 52

Name                  := Mercenary Sergeant
Description           := A mercenary leader who can command all other mercenary soldiers in the same sector.
Pic Num               := 146
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1211
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives all Mercenaries under his command a +40% attack bonus.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives all Mercenaries under his command a +20% defense bonus.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Ability 4 Type        := Multiplex Tracking
Ability 4 Descr       := Can attack 5 opponents in combat.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Mercenary Captain
Description           := A mercenary leader who can command all other mercenary soldiers in the same sector.
Pic Num               := 147
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1211
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives all Mercenaries under his command a +60% attack bonus.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives all Mercenaries under his command a +30% defense bonus.
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Ability 4 Type        := Multiplex Tracking
Ability 4 Descr       := Can attack 5 opponents in combat.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Mercenary General
Description           := A mercenary leader who can command all other mercenary soldiers in the same sector.
Pic Num               := 148
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1211
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Gives all Mercenaries under her command a +80% attack bonus.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives all Mercenaries under her command a +40% defense bonus.
Ability 3 Val 1       := 40
Ability 3 Val 2       := 0
Ability 4 Type        := Multiplex Tracking
Ability 4 Descr       := Can attack 5 opponents in combat.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Mercenary Archers
Description           := A platoon of human mercenary archers.
Pic Num               := 149
Tonnage Space Taken   := 45
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1212
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 50 45 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 61

Name                  := Mercenary Light Cavalry
Description           := A small unit of human mercenary light cavalry.
Pic Num               := 150
Tonnage Space Taken   := 44
Tonnage Structure     := 60
Cost Minerals         := 500
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1213
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 62

Name                  := Mercenary Ballista Crew
Description           := A crew of human ballista operators.
Pic Num               := 151
Tonnage Space Taken   := 45
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1214
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 100 100 95 95 90 90 85 85 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 63

Name                  := Mercenary Heavy Cavalry
Description           := A small unit of human mercenary heavy cavalry.
Pic Num               := 152
Tonnage Space Taken   := 43
Tonnage Structure     := 60
Cost Minerals         := 600
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1215
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 64

Name                  := Mercenary Conjurer
Description           := The feared Ovinomancer can summon war-sheep to do his bidding.
Pic Num               := 153
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1216
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 3
Tech Area Req 2       := Conjuration
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 65

Name                  := Mercenary Evoker
Description           := Never underestimate the benefits of a well-placed fireball.
Pic Num               := 154
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1217
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 3
Tech Area Req 2       := Fire
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 1 1 1 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 66

Name                  := Rogue Chaos Mage
Description           := Chaos mages are willing to work, but for a steep price.
Pic Num               := 155
Tonnage Space Taken   := 50
Tonnage Structure     := 20
Cost Minerals         := 1900
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1218
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 3
Tech Area Req 2       := Chaos Magic
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 120 110 100 110 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 67

Name                  := Doppleganger Spy Apprentice
Description           := A doppleganger knows of many ways to uncover secrets. (use the Doppleganger Mount to use this component!)
Pic Num               := 201
Tonnage Space Taken   := 100
Tonnage Structure     := 20
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloaking
Family                := 1250
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Doppleganger Alliance
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Minerals
Ability 2 Descr       := Gathers 50 points of intelligence each turn.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents being seen by normal vision and Keen Eyesight I.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Cannot be detected by Life Sense.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 6
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents being detected by True Sight II.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 3
Weapon Type           := None

Name                  := Doppleganger Spy
Description           := A doppleganger knows of many ways to uncover secrets. (use the Doppleganger Mount to use this component!)
Pic Num               := 201
Tonnage Space Taken   := 100
Tonnage Structure     := 20
Cost Minerals         := 2400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloaking
Family                := 1250
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Doppleganger Alliance
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Minerals
Ability 2 Descr       := Gathers 100 points of intelligence each turn.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents being seen by normal vision and Keen Eyesight II.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Cannot be detected by Life Sense.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 6
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents being detected by True Sight III.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Doppleganger Master Spy
Description           := A doppleganger knows of many ways to uncover secrets. (use the Doppleganger Mount to use this component!)
Pic Num               := 201
Tonnage Space Taken   := 100
Tonnage Structure     := 20
Cost Minerals         := 2800
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloaking
Family                := 1250
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Doppleganger Alliance
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Generate Points Minerals
Ability 2 Descr       := Gathers 150 points of intelligence each turn.
Ability 2 Val 1       := 150
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents being seen by normal vision and Keen Eyesight III.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Cannot be detected by Life Sense.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 6
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Cannot be detected by True Sight.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 6
Weapon Type           := None

Name                  := Mercenary Leather Armor
Description           := A cheap, light armor for soldiers.
Pic Num               := 156
Tonnage Space Taken   := 5
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1220
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 1
Tech Area Req 2       := Armorcraft
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mercenary Chain Mail
Description           := A good metal armor for soldiers.
Pic Num               := 157
Tonnage Space Taken   := 6
Tonnage Structure     := 200
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1220
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 1
Tech Area Req 2       := Armorcraft
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mercenary Plate Mail
Description           := Heavy armor for soldiers.
Pic Num               := 158
Tonnage Space Taken   := 7
Tonnage Structure     := 300
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1220
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Mercenary Guild
Tech Level Req 1      := 2
Tech Area Req 2       := Armorcraft
Tech Level Req 2      := 6
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Occupation Force Leather Armor
Description           := A light, cheap armor for soldiers.
Pic Num               := 156
Tonnage Space Taken   := 2
Tonnage Structure     := 30
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1241
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Occupation Forces
Tech Level Req 1      := 1
Tech Area Req 2       := Armorcraft
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Occupation Force Chain Mail
Description           := A good metal armor for soldiers.
Pic Num               := 157
Tonnage Space Taken   := 2
Tonnage Structure     := 50
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1241
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Occupation Forces
Tech Level Req 1      := 1
Tech Area Req 2       := Armorcraft
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Occupation Force Plate Mail
Description           := Heavy armor for soldiers.
Pic Num               := 158
Tonnage Space Taken   := 2
Tonnage Structure     := 70
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1241
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Occupation Forces
Tech Level Req 1      := 1
Tech Area Req 2       := Armorcraft
Tech Level Req 2      := 6
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := City Guard
Description           := A police force designed to quash rebellions.
Pic Num               := 162
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 50
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1242
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Occupation Forces
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Grunt
Description           := Front line occupation unit.
Pic Num               := 163
Tonnage Space Taken   := 8
Tonnage Structure     := 100
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1243
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Occupation Forces
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 71

Name                  := Elite Shock Troop
Description           := Specialized heavily armed occupation force.
Pic Num               := 164
Tonnage Space Taken   := 8
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1244
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Occupation Forces
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 71

Name                  := Dark Minions
Description           := Demon-bred killers.
Pic Num               := 165
Tonnage Space Taken   := 8
Tonnage Structure     := 150
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1245
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Occupation Forces
Tech Level Req 1      := 3
Tech Area Req 2       := Dark Arts
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 72

Name                  := Servants of the Light
Description           := Angel-bred justicars.
Pic Num               := 166
Tonnage Space Taken   := 8
Tonnage Structure     := 200
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1245
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Occupation Forces
Tech Level Req 1      := 3
Tech Area Req 2       := Holy Arts
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := (satisfies computer core requirement)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 73

Name                  := Outer Wall I
Description           := Strength of the outer wall.  The more times this component is taken, the stronger the wall.
Pic Num               := 167
Tonnage Space Taken   := 5
Tonnage Structure     := 100
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Outer Wall II
Description           := Strength of the outer wall.  The more times this component is taken, the stronger the wall.
Pic Num               := 167
Tonnage Space Taken   := 5
Tonnage Structure     := 150
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1301
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Outer Wall III
Description           := Strength of the outer wall.  The more times this component is taken, the stronger the wall.
Pic Num               := 167
Tonnage Space Taken   := 5
Tonnage Structure     := 200
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1301
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before anything else.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Resiliance I
Description           := Internal strength of the outpost.
Pic Num               := 168
Tonnage Space Taken   := 5
Tonnage Structure     := 150
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1302
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Resiliance II
Description           := Internal strength of the outpost.
Pic Num               := 168
Tonnage Space Taken   := 5
Tonnage Structure     := 200
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1302
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Structural Resiliance III
Description           := Internal strength of the outpost..
Pic Num               := 168
Tonnage Space Taken   := 5
Tonnage Structure     := 250
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1302
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Archer Barracks I
Description           := Supports a platoon of archers.
Pic Num               := 169
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1303
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 45 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 81

Name                  := Archer Barracks II
Description           := Supports a platoon of archers.
Pic Num               := 169
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1303
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 55 55 50 50 45 45 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 81

Name                  := Archer Barracks III
Description           := Supports a platoon of archers.
Pic Num               := 169
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1303
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 65 65 60 60 55 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 81

Name                  := Crossbowman Barracks I
Description           := Supports a platoon of crossbowmen.
Pic Num               := 170
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 400
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1304
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 45 45 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 82

Name                  := Crossbowman Barracks II
Description           := Supports a platoon of crossbowmen.
Pic Num               := 170
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 500
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1304
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 55 55 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 82

Name                  := Crossbowman Barracks III
Description           := Supports a platoon of crossbowmen.
Pic Num               := 170
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 600
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1304
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 65 65 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 82

Name                  := Cavalry Stables I
Description           := Supports a unit of light cavalry.
Pic Num               := 171
Tonnage Space Taken   := 15
Tonnage Structure     := 150
Cost Minerals         := 600
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1304
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 2
Tech Area Req 2       := Armorcraft
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 83

Name                  := Cavalry Stables II
Description           := Supports a unit of medium cavalry
Pic Num               := 171
Tonnage Space Taken   := 15
Tonnage Structure     := 225
Cost Minerals         := 800
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1304
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 3
Tech Area Req 2       := Armorcraft
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 160 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 83

Name                  := Cavalry Stables III
Description           := Supports a unit of heavy cavalry.
Pic Num               := 171
Tonnage Space Taken   := 15
Tonnage Structure     := 300
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1304
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 4
Tech Area Req 2       := Armorcraft
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 83

Name                  := Boiling Oil I
Description           := Boiling oil.
Pic Num               := 172
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1305
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 84

Name                  := Boiling Oil II
Description           := Boiling, bubbling oil.
Pic Num               := 172
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1305
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 84

Name                  := Boiling Oil III
Description           := Burning, boiling, bubbling oil.
Pic Num               := 172
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1305
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 84

Name                  := Conjurer's Tower I
Description           := Summons wild beasts to the defense of the fortification.
Pic Num               := 173
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 800
Cost Organics         := 400
Cost Radioactives     := 200
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1306
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 4
Tech Area Req 2       := Summon Beast
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 85
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 35

Name                  := Conjurer's Tower II
Description           := Summons wild beasts to the defense of the fortification.
Pic Num               := 173
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 250
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1306
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 5
Tech Area Req 2       := Summon Beast
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 110 110 110 110 110 110 110 110 110 110 110 110 110 110 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 85
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 60

Name                  := Dark Tower I
Description           := Dark sorcerers do not enjoy being disturbed...
Pic Num               := 174
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1306
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 4
Tech Area Req 2       := Dark Arts
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 86

Name                  := Dark Tower II
Description           := Dark sorcerers do not enjoy being disturbed...
Pic Num               := 174
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 250
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1306
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 5
Tech Area Req 2       := Dark Arts
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 86

Name                  := Celestial Tower I
Description           := It is sometimes helpful to have friends in high places.
Pic Num               := 175
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1306
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 4
Tech Area Req 2       := Divine Bolt
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Celestial towers recieve +60% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 60
Weapon Sound          := mesonb.wav
Weapon Family         := 87

Name                  := Celestial Tower II
Description           := It is sometimes helpful to have friends in high places.
Pic Num               := 175
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 250
Cost Radioactives     := 250
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1306
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 5
Tech Area Req 2       := Divine Bolt
Tech Level Req 2      := 6
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Celestial Towers II recieves +90% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 90
Weapon Sound          := mesonb.wav
Weapon Family         := 87

Name                  := Healing Grounds I
Description           := Can be a hospital, temple, or undead chop-shop.
Pic Num               := 176
Tonnage Space Taken   := 25
Tonnage Structure     := 150
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 1307
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Healing Grounds II
Description           := Can be a hospital, temple, or undead chop-shop.
Pic Num               := 176
Tonnage Space Taken   := 25
Tonnage Structure     := 150
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 1307
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Healing Grounds III
Description           := Can be a hospital, temple, or undead chop-shop.
Pic Num               := 176
Tonnage Space Taken   := 25
Tonnage Structure     := 150
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 100
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 1307
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fortification Defenses
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Empowerment Glyph
Description           := Magical glyph that empowers a glyphstone.
Pic Num               := 177
Tonnage Space Taken   := 2
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 911
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Necessary for a glyphstone to function.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Glyphstone Durability I
Description           := The ability of a glyphstone to resist damage.
Pic Num               := 178
Tonnage Space Taken   := 2
Tonnage Structure     := 20
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 913
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Glyphstone Durability II
Description           := The ability of a glyphstone to resist damage.
Pic Num               := 178
Tonnage Space Taken   := 2
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 913
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := None

Name                  := Glyphstone Durability III
Description           := The ability of a glyphstone to resist damage.
Pic Num               := 178
Tonnage Space Taken   := 2
Tonnage Structure     := 40
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 913
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := None

Name                  := Glyph of Accuracy I
Description           := Magical glyph that increases accuracy for all glyphs in the city.
Pic Num               := 179
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 200
Cost Radioactives     := 800
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 914
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 20% attack bonus (only one per city effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Glyph of Accuracy II
Description           := Magical glyph that increases accuracy for all glyphs in the city.
Pic Num               := 179
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 200
Cost Radioactives     := 900
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 914
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 30% attack bonus (only one per city effective).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Glyph of Accuracy III
Description           := Magical glyph that increases accuracy for all glyphs in the city.
Pic Num               := 179
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 200
Cost Radioactives     := 1000
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 914
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 40% attack bonus (only one per city effective).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Glyph of Accuracy IV
Description           := Magical glyph that increases accuracy for all glyphs in the city.
Pic Num               := 179
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 1100
Cost Organics         := 200
Cost Radioactives     := 1100
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 914
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 50% attack bonus (only one per city effective).
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Glyph of Accuracy V
Description           := Magical glyph that increases accuracy for all glyphs in the city.
Pic Num               := 179
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 1200
Cost Organics         := 200
Cost Radioactives     := 1200
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 914
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 60% attack bonus (only one per city effective).
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Glyph of Accuracy VI
Description           := Magical glyph that increases accuracy for all glyphs in the city.
Pic Num               := 179
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 1300
Cost Organics         := 200
Cost Radioactives     := 1300
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 914
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 70% attack bonus (only one per city effective).
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Glyph of Masking I
Description           := Magical glyph that makes all glyphs in the city more difficult to hit.
Pic Num               := 180
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 200
Cost Radioactives     := 800
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% defensive bonus (only one per city effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Glyph of Masking II
Description           := Magical glyph that makes all glyphs in the city more difficult to hit.
Pic Num               := 180
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 200
Cost Radioactives     := 900
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 30% defensive bonus (only one per city effective).
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Glyph of Masking III
Description           := Magical glyph that makes all glyphs in the city more difficult to hit.
Pic Num               := 180
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 200
Cost Radioactives     := 1000
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 40% defensive bonus (only one per city effective).
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Glyph of Masking IV
Description           := Magical glyph that makes all glyphs in the city more difficult to hit.
Pic Num               := 180
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 1100
Cost Organics         := 200
Cost Radioactives     := 1100
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 50% defensive bonus (only one per city effective).
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Glyph of Masking V
Description           := Magical glyph that makes all glyphs in the city more difficult to hit.
Pic Num               := 180
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 1200
Cost Organics         := 200
Cost Radioactives     := 1200
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 60% defensive bonus (only one per city effective).
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Glyph of Masking VI
Description           := Magical glyph that makes all glyphs in the city more difficult to hit.
Pic Num               := 180
Tonnage Space Taken   := 16
Tonnage Structure     := 20
Cost Minerals         := 1300
Cost Organics         := 200
Cost Radioactives     := 1300
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 70% defensive bonus (only one per city effective).
Ability 1 Val 1       := 70
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Glyph of Warding I
Description           := A glyph that instantly attacks summoned beings, gargoyles, and chaosspawn.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 916
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This glyph has +50% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Point-Defense
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Glyph of Warding II
Description           := A glyph that instantly attacks summoned beings, gargoyles, and chaosspawn.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 10
Cost Minerals         := 120
Cost Organics         := 100
Cost Radioactives     := 120
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 916
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This glyph has +50% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Point-Defense
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Glyph of Warding III
Description           := A glyph that instantly attacks summoned beings, gargoyles, and chaosspawn.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 10
Cost Minerals         := 140
Cost Organics         := 100
Cost Radioactives     := 140
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 916
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This glyph has +50% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Point-Defense
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Glyph of Warding IV
Description           := A glyph that instantly attacks summoned beings, gargoyles, and chaosspawn.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 10
Cost Minerals         := 160
Cost Organics         := 100
Cost Radioactives     := 160
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 916
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This glyph has +50% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Point-Defense
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Glyph of Warding V
Description           := A glyph that instantly attacks summoned beings, gargoyles, and chaosspawn.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 10
Cost Minerals         := 180
Cost Organics         := 100
Cost Radioactives     := 180
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 916
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This glyph has +50% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Point-Defense
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Glyph of Warding VI
Description           := A glyph that instantly attacks summoned beings, gargoyles, and chaosspawn.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 916
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Glyphstones
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This glyph has +50% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Point-Defense
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 50
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Glyph of Striking
Description           := Spell that strikes with a magical force.
Pic Num               := 76
Tonnage Space Taken   := 8
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := WeapPlatform
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 912
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minor Runes
Tech Level Req 1      := 1
Tech Area Req 2       := Glyphstones
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This glyph has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Glyph of Chaos Surge
Description           := Chaos surges bypass normal magical protections.
Pic Num               := 97
Tonnage Space Taken   := 8
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 300
Vehicle Type          := WeapPlatform
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 912
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Chaos Surge
Tech Level Req 1      := 3
Tech Area Req 2       := Glyphstones
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This glyph has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 30 35 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 12

Name                  := Glyph of Coldsnap
Description           := Spell that unleashes a ray of cold.
Pic Num               := 93
Tonnage Space Taken   := 8
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 300
Vehicle Type          := WeapPlatform
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 912
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Water
Tech Level Req 1      := 3
Tech Area Req 2       := Glyphstones
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This glyph has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 75 70 65 60 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Glyph of Firebolt
Description           := Spell that unleashes a bolt of fire.
Pic Num               := 89
Tonnage Space Taken   := 8
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 300
Vehicle Type          := WeapPlatform
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 912
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fire
Tech Level Req 1      := 3
Tech Area Req 2       := Glyphstones
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This glyph has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 80 80 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Half Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Glyph of Holy Bolt
Description           := Chaos surges bypass normal magical protections.
Pic Num               := 108
Tonnage Space Taken   := 8
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 300
Vehicle Type          := WeapPlatform
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 912
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Divine Bolt
Tech Level Req 1      := 3
Tech Area Req 2       := Glyphstones
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This glyph has +60% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 60
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Glyph of Lightning Bolt
Description           := Glyph that unleashes a bolt of lightning.
Pic Num               := 82
Tonnage Space Taken   := 8
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 300
Vehicle Type          := WeapPlatform
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 912
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Air
Tech Level Req 1      := 3
Tech Area Req 2       := Glyphstones
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This glyph has +15% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 15
Weapon Sound          := mesonb.wav
Weapon Family         := 101

Name                  := Glyph of Mana Surge
Description           := Spell that disrupts the bonds of protective magics.
Pic Num               := 112
Tonnage Space Taken   := 8
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 300
Vehicle Type          := WeapPlatform
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 912
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Mana Surge
Tech Level Req 1      := 2
Tech Area Req 2       := Glyphstones
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This glyph has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 90 90 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Glyph of Shard Blast
Description           := Spell that unleashes a fury of sharp crystal shards.
Pic Num               := 85
Tonnage Space Taken   := 8
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 100
Cost Radioactives     := 300
Vehicle Type          := WeapPlatform
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 912
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth
Tech Level Req 1      := 3
Tech Area Req 2       := Glyphstones
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This glyph has +0% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 40 30 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 12

Name                  := Golem of Clay
Description           := Made of clay and magic.
Pic Num               := 190
Tonnage Space Taken   := 4025
Tonnage Structure     := 5000
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 1321
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Golem Creation
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := (satisfies bridge and fighter bay requirements)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Standard Ship Movement
Ability 3 Descr       := Generates 3 standard movement.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Provides 100 points of supply.
Ability 4 Val 1       := 100
Ability 4 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 800 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 91

Name                  := Golem of Stone
Description           := Made of stone and magic.
Pic Num               := 191
Tonnage Space Taken   := 4125
Tonnage Structure     := 7500
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 1321
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Golem Creation
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := (satisfies bridge and fighter bay requirements)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Standard Ship Movement
Ability 3 Descr       := Generates 2 standard movement.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Provides 100 points of supply.
Ability 4 Val 1       := 100
Ability 4 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 91

Name                  := Golem of Iron
Description           := Made of iron and magic.
Pic Num               := 192
Tonnage Space Taken   := 4225
Tonnage Structure     := 10000
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 1321
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Golem Creation
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Master Computer
Ability 1 Descr       := (satisfies bridge and fighter bay requirements)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Standard Ship Movement
Ability 3 Descr       := Generates 2 standard movement.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Provides 100 points of supply.
Ability 4 Val 1       := 100
Ability 4 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 1200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 91

Name                  := Golem Armor
Description           := Golem armor toughened with fire and magic.
Pic Num               := 193
Tonnage Space Taken   := 4025
Tonnage Structure     := 1000
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 1322
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Golem Creation
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (satisfies fighter bay requirements)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Is damaged before anything else.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Golem Movement
Description           := Magically increases the total movement of the Golem.
Pic Num               := 194
Tonnage Space Taken   := 4025
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 1323
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Golem Creation
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (satisfies fighter bay requirements)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Extra Movement Generation
Ability 2 Descr       := Generates 1 bonus movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 1
Weapon Type           := None

Name                  := Golem Speed
Description           := Magically increases the combat speed of the Golem.
Pic Num               := 195
Tonnage Space Taken   := 4025
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Engines
Family                := 1324
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Golem Creation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (satisfies fighter bay requirements)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Movement
Ability 2 Descr       := Generates 3 additional movement point during combat .
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Golem Noxious Breath I
Description           := The poisonous breath of a golem.
Pic Num               := 196
Tonnage Space Taken   := 4025
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1325
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Golem Creation
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (satisfies fighter bay requirements)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := Golems get +25% to hit with their breath attacks.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 400 400 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 25
Weapon Sound          := apbeam.wav
Weapon Family         := 92

Name                  := Golem Noxious Breath II
Description           := The poisonous breath of a golem.
Pic Num               := 196
Tonnage Space Taken   := 4025
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1325
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Golem Creation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (satisfies fighter bay requirements)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := Golems get +25% to hit with their breath attacks.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 600 600 600 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 25
Weapon Sound          := apbeam.wav
Weapon Family         := 92

Name                  := Golem Noxious Breath III
Description           := The poisonous breath of a golem.
Pic Num               := 196
Tonnage Space Taken   := 4025
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1325
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Golem Creation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (satisfies fighter bay requirements)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := Golems get +25% to hit with their breath attacks.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 800 800 800 800 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 25
Weapon Sound          := apbeam.wav
Weapon Family         := 92

Name                  := Golem Choking Breath I
Description           := The paralyzing breath of a golem.
Pic Num               := 197
Tonnage Space Taken   := 4025
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1326
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Golem Creation
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (satisfies fighter bay requirements)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := Golems get +25% to hit with their breath attacks.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 250 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 25
Weapon Sound          := apbeam.wav
Weapon Family         := 93

Name                  := Golem Choking Breath II
Description           := The paralyzing breath of a golem.
Pic Num               := 197
Tonnage Space Taken   := 4025
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1326
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Golem Creation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (satisfies fighter bay requirements)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := Golems get +25% to hit with their breath attacks.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 250 250 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 25
Weapon Sound          := apbeam.wav
Weapon Family         := 93

Name                  := Golem Choking Breath III
Description           := The paralyzing breath of a golem.
Pic Num               := 197
Tonnage Space Taken   := 4025
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 1326
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Golem Creation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := (satisfies fighter bay requirements)
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := Golems get +25% to hit with their breath attacks.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Sat
Weapon Damage At Rng  := 250 250 250 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 25
Weapon Sound          := apbeam.wav
Weapon Family         := 93

Name                  := Giant Brain
Description           := The main control center of a giant.
Pic Num               := 21
Tonnage Space Taken   := 2400
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := AI Hill Giant
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Contains life support.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Crew Quarters
Ability 3 Descr       := Contains Crew Quarters.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None




=======================================================================================
*END*
=======================================================================================
