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INTELLIGENCE PROJECTS DATA FILE - FE Mod
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Type:
Ship - Damage, Ship - Lose Movement, Ship - Lose Supply, Ship - Rebel, 
Ship - Experience Change, Ship - Cargo Damage, Ship - Orders Change, 
Ship - Locations, Ship - Concentrations, Ship - Construction Info, 
Ship Designs - Steal, Planet - Conditions Change, Planet - Value Change, 
Planet - Population Change, Planet - Population Anger Change, 
Planet - Population Rebel, Planet - Cargo Damage, Planet - Facility Damage, 
Planet - Info, Planet - Locations, Points - Change, Points - Steal, 
Research - Steal, Research - Delete Project, Intel - Delete Project, 
Politics - Disrupt Trade, Politics - Intercept Messages, Politics - Fake Messages, 
Politics - Treaty Info, Politics - Prevent Messages, System - Info, Empire - Info, 
Unit Designs - Steal, Tech Level - Info

Replacement Symbols used for Messages: 
[%SystemName]          - Target System Name           
[%SectorName]          - Target Sector Name (Number)
[%SourceEmperorName]   - Source Emperor's Name (includes Title)
[%SourceEmpireName]    - Source Empire Name (includes Empire Type)
[%TargetEmperorName]   - Target Emperor's Name (includes Title)
[%TargetEmpireName]    - Target Empire Name (includes Empire Type)
[%OtherEmperorName]    - Other Emperor's Name (includes Title)
[%OtherEmpireName]     - Other Empire Name (includes Empire Type) 
[%VehicleName]         - Vehicle Name
[%VehicleSize]         - Vehicle Size
[%PlanetName]          - Planet Name
[%DesignName]          - Design Name
[%TechName]            - Tech Area Name
[%TreatyName]          - Political Treaty
[%FacilityName]        - Facility Name



For all Messages:
The text "Intelligence Minister: " will be added to the front of all messages relating to 
intelligence projects.
For the Target Message, additional sentences may be added to the end of the message. For 
example, if the target is able to determine who caused the intelligence, a sentence such
as "We suspect the XXX Empire..." will be added to the message.


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*BEGIN*
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Name                      := Dwarven Demolition Squad
Description               := Rogue Dwarves attempt to blow up an enemy character or outpost.
Group                     := Character/outpost Sabotage
Cost                      := 50000
Type                      := Ship - Damage
Effect Amount             := 10000
Num Source Messages       := 1
Source Message 1          := Our operatives have successfully blown up [%VehicleName] of the [%TargetEmpireName] in the land of [%SystemName].
Num Target Messages       := 1
Target Message Title 1    := Demolition Squad
Target Message 1          := A bomb has exploded near [%VehicleName] in the land of [%SystemName]. 
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 3

Name                      := Hit and Run Attack
Description               := Thieves attempt to damage an enemy character or outpost (100 damage).
Group                     := Character/outpost Sabotage
Cost                      := 5000
Type                      := Ship - Damage
Effect Amount             := 100
Num Source Messages       := 1
Source Message 1          := Our operatives have successfully attacked [%VehicleName] of the [%TargetEmpireName] in the land of [%SystemName].
Num Target Messages       := 1
Target Message Title 1    := Hit and Run Attack
Target Message 1          := [%VehicleName] was attacked by thieves in the land of [%SystemName]. 
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Delaying Tactics
Description               := Spies attempt to delay a character.
Group                     := Character/outpost Sabotage
Cost                      := 2500
Type                      := Ship - Lose Movement
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our operatives have been able to slow down the character [%VehicleName] of the [%TargetEmpireName] in the land of [%SystemName].
Num Target Messages       := 1
Target Message Title 1    := Character Delayed
Target Message 1          := Rogues have delayed [%VehicleName] in the land of [%SystemName].
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 1

Name                      := Highway Robbery
Description               := Spies steal beer and other supplies from a character or outpost. 
Group                     := Character/outpost Sabotage
Cost                      := 3000
Type                      := Ship - Lose Supply
Effect Amount             := 500                   
Num Source Messages       := 1
Source Message 1          := Our thieves have stolen supplies from the [%TargetEmpireName]'s character [%VehicleName] in the land of [%SystemName].
Num Target Messages       := 1
Target Message Title 1    := Supplies Stolen
Target Message 1          := [%VehicleName] has had some supplies stolen.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 1

Name                      := Bribery
Description               := Spies bribe a character or outpost commander to join our side.
Group                     := Character/outpost Sabotage
Cost                      := 75000
Type                      := Ship - Rebel
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our banking interests have persuaded [%VehicleName] of the [%TargetEmpireName] to join us! 
Num Target Messages       := 1
Target Message Title 1    := Treason
Target Message 1          := [%VehicleName] has commited treason and joined the [%SourceEmpireName].
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 3

Name                      := Lotus Poisoning
Description               := Spies poison a character with Lotus Flower, causing him to lose recent memories and experience.
Group                     := Character/outpost Sabotage
Cost                      := 3000
Type                      := Ship - Experience Change
Effect Amount             := -50                   
Num Source Messages       := 1
Source Message 1          := Our operatives have successfully poisoned [%VehicleName] with the memory-robbing Lotus Flower.
Num Target Messages       := 1
Target Message Title 1    := Drug Overdose
Target Message 1          := [%VehicleName] has overdosed on Lotus Flower, and has lost all memory and experienc.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Bandit Raid
Description               := Bandits hired out to steal from enemy caravans (cargo damage).
Group                     := Character/outpost Sabotage
Cost                      := 3000
Type                      := Ship - Cargo Damage
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Bandits have stolen cargo from [%VehicleName] owned by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Cargo Damage
Target Message 1          := Bandits have stolen cargo from [%VehicleName].
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 1

Name                      := Mixed Messages
Description               := Faked messages gives a character incorrect orders.
Group                     := Character/outpost Sabotage
Cost                      := 6000
Type                      := Ship - Orders Change
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our operatives have been able to give [%TargetEmpireName]'s [%VehicleName] new orders.
Num Target Messages       := 1
Target Message Title 1    := Orders Changed
Target Message 1          := [%VehicleName] has had its orders changed.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Force Concentrations
Description               := Stolen empire communications detail army concentrations in various lands.
Group                     := General Espionage
Cost                      := 1000
Type                      := Ship - Concentrations
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our operatives have successfully retrieved documentation on the [%TargetEmpireName]'s army concentrations.
Num Target Messages       := 1
Target Message Title 1    := Military Information Stolen
Target Message 1          := Detailed information about our force concentrations have been stolen.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 1

Name                      := Queue Concentrations
Description               := Census materials on the largest concentrations of construction queues in the empire.
Group                     := General Espionage
Cost                      := 1000
Type                      := Ship - Construction Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our spies have retrieved details on the [%TargetEmpireName]'s construction queue locations.
Num Target Messages       := 1
Target Message Title 1    := Recruitment Information Stolen
Target Message 1          := Our construction queue locations have been stolen from the records department.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 1

Name                      := Background Check
Description               := Thieves infiltrate local bars and return with detailed descriptions of a character or outpost.
Group                     := General Espionage
Cost                      := 5000
Type                      := Ship Designs - Steal
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our sources have learned much about [%DesignName] from the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Character Information Stolen
Target Message 1          := Drunken ne'erdowells were asking about [%DesignName] in local bars.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Spread Disease
Description               := Carefully planted lepers damage the conditions of a city.
Group                     := City Sabotage
Cost                      := 10000
Type                      := Planet - Conditions Change
Effect Amount             := -8                   
Num Source Messages       := 1
Source Message 1          := An epidemic spread by our rogues has damaged the conditions of the city [%PlanetName] owned by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := City Conditions Damaged
Target Message 1          := Unknown forces are suspected in causing an epidemic, damaging the conditions of [%PlanetName].
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetConditionsWorse
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Witch's Curse
Description               := Witch curses permanently decrease the planet's value.
Group                     := City Sabotage
Cost                      := 10000
Type                      := Planet - Value Change
Effect Amount             := -10
Num Source Messages       := 1
Source Message 1          := [%PlanetName] reducing the value of the city.
Num Target Messages       := 1
Target Message Title 1    := City Value Damaged
Target Message 1          := [%PlanetName] has been cursed, decreasing its value.  Dark forces are suspected to be at work, here.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetValueWorse        
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 3

Name                      := Poisoned Wells
Description               := Poisoned wells kill off a large number of peasants (5 million).
Group                     := City Sabotage
Cost                      := 10000
Type                      := Planet - Population Change
Effect Amount             := -5                 
Num Source Messages       := 1
Source Message 1          := Our operatives have poisoned a well in [%PlanetName]. 5M peasants have died.
Num Target Messages       := 1
Target Message Title 1    := Water Contamination
Target Message 1          := A well in [%PlanetName] has been poisoned and killed many peasants.
Source Picture            := IntelSabotageByUs
Target Picture            := PopulationAngry                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Rabble Rousers
Description               := Spies foster dissident groups who incense the general population.
Group                     := City Sabotage
Cost                      := 10000
Type                      := Planet - Population Anger Change
Effect Amount             := 50                   
Num Source Messages       := 1
Source Message 1          := Our spies in the city [%PlanetName] have supported rampages by local rabble. The population is growing angrier.
Num Target Messages       := 1
Target Message Title 1    := Rabble Rousers Active
Target Message 1          := The lower classes of [%PlanetName] have risen up and caused civil unrest. They may be backed by foreign powers.
Source Picture            := IntelSabotageByUs
Target Picture            := PopulationAngry                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Random Violence
Description               := Local theives guilds conspire to do damage to city stores (cargo damage).
Group                     := City Sabotage
Cost                      := 10000
Type                      := Planet - Cargo Damage
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our operatives have caused the desertion of some units from [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Units Destroyed
Target Message 1          := Outside forces have coerced units from [%PlanetName] to desert.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Urban Sabotage
Description               := Sabotage leads to entire facilities rendered unusable.
Group                     := City Sabotage
Cost                      := 20000
Type                      := Planet - Facility Damage
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Hired thugs have caused the complete destruction of an entire facility in the city of [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Facility Destroyed
Target Message 1          := Thugs have destroyed one of our facilities in [%PlanetName].
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged 
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 3

Name                      := Crystal Ball
Description               := Clairvoyants can scry details about other cities.
Group                     := General Espionage
Cost                      := 5000
Type                      := Planet - Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := We have obtained detailed information on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := City Information Stolen
Target Message 1          := Our city [%PlanetName] has been scried by sinister forces using crystal balls.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Gypsie Rumors 
Description               := Guild contacts procure the latest information about an empire's city locations.
Group                     := General Espionage
Cost                      := 3000
Type                      := Planet - Locations
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := We have procured detailed information on the cities held by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Polulation Information Stolen
Target Message 1          := We suspect that city census information may have fallen into the hands of the enemy.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 1

Name                      := Economic Disruption
Description               := Paid arsonists cause widespread destruction to an empire's economic infrastructure (10k resources). 
Group                     := General Sabotage
Cost                      := 20000
Type                      := Points - Change
Effect Amount             := -10000                   
Num Source Messages       := 1
Source Message 1          := Our arsons have caused widespread damage to the [%TargetEmpireName]'s economy.
Num Target Messages       := 1
Target Message Title 1    := Economic Disruption
Target Message 1          := Unknown forces have destroyed some of our precious resources.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 3

Name                      := Banditry
Description               := Hired bandits deliver enemy resources to our empire (10k resources).
Group                     := General Sabotage
Cost                      := 40000
Type                      := Points - Steal
Effect Amount             := 10000                   
Num Source Messages       := 1
Source Message 1          := Our freelance procurement specialists have delivered resources from the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Resources Stolen
Target Message 1          := Some of our resources have been stolen by outside forces.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 3

Name                      := Mind Readers
Description               := Gifted mentalists steal research paths from another empire.
Group                     := General Espionage
Cost                      := 150000
Type                      := Research - Steal
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our operatives have stolen the research path of [%TechName] from the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Research Stolen
Target Message 1          := Mind readers have stolen information about [%TechName] from us.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 3

Name                      := Mind Blank
Description               := Operatives disrupt research projects by poisoning sages with Lotus.
Group                     := General Sabotage
Cost                      := 50000
Type                      := Research - Delete Project
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := [%TargetEmpireName] has lost an important sage to Lotus addiction, utterly destroying one of their research projects.
Num Target Messages       := 1
Target Message Title 1    := Research Project Destroyed
Target Message 1          := All of our current work on one of our research projects has been destroyed when dark forces poisoned one of our sages with Lotus.
Source Picture            := IntelSabotageByUs
Target Picture            := ResearchDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 3

Name                      := Infiltration
Description               := Our operatives infiltrate and disrupt intelligence operations of another empire.
Group                     := General Sabotage
Cost                      := 30000
Type                      := Intel - Delete Project
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Deep cover moles in the [%TargetEmpireName] have utterly destroyed one of their intelligence projects.
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Destroyed
Target Message 1          := All of our current work on one of our intelligence projects has been destroyed by spies. We will have to start again from scratch.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Trade Disruption
Description               := Through intimidation and bribery, merchants cannot complete their transactions.
Group                     := Political Disruption
Cost                      := 200000
Type                      := Politics - Disrupt Trade
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our operatives have disrupted the trade between the [%TargetEmpireName] and the [%OtherEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Trade Disrupted
Target Message 1          := Our trade with the [%OtherEmpireName] have been totally disrupted by nefarious forces.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 3

Name                      := Ear of the King
Description               := Specially placed consorts intercept messages between empires.
Group                     := Political Disruption
Cost                      := 20000
Type                      := Politics - Intercept Messages
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our spies have retrieved messages between the [%TargetEmpireName] and the [%OtherEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Communications Compromised
Target Message 1          := We have discovered spies listening to our message sent to the [%OtherEmpireName].
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Doppleganger Replacement
Description               := Infiltrates and replaces an enemy general that forces two empires to go to war.
Group                     := Political Disruption
Cost                      := 200000
Type                      := Politics - Fake Messages
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our doppleganger has been able to declare war between the [%TargetEmpireName] and the [%OtherEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Communications Faked
Target Message 1          := We have discovered one of our generals has been replaced with a doppleganger and he has declared war on another nation!  The doppleganger has been dispatched.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetRebels                   
Number of Tech Req        := 1
Tech Area Req 1           := Doppleganger Alliance
Tech Level Req 1          := 4

Name                      := Doppleganger-Led Rebellion
Description               := Dopplegangers replace key leaders in a city and incite the city to rebel, occasionally joining your side entirely.
Group                     := Planet Sabotage
Cost                      := 200000
Type                      := Planet - Population Rebel
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our dopplegangers in the city [%PlanetName] have paid off. They have rebelled and joined us!
Num Target Messages       := 1
Target Message Title 1    := Planetary Rebellion
Target Message 1          := The city [%PlanetName] has rebelled and joined the [%SourceEmpireName]. They must be stopped!
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetRebels                   
Number of Tech Req        := 1
Tech Area Req 1           := Doppleganger Alliance
Tech Level Req 1          := 4

Name                      := Merchant Interregation
Description               := Probing questions reveal the treaties between different empires.
Group                     := General Espionage
Cost                      := 1000
Type                      := Politics - Treaty Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := We have uncovered that the [%TargetEmpireName] maintains a treaty of [%TreatyName] with the [%OtherEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Political Espionage
Target Message 1          := Outside forces have learned of our relations with the [%OtherEmpireName].
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 1

Name                      := Killing the Messenger
Description               := Assassination of suspected couriers prevents messages from getting through between two empires.
Group                     := Political Disruption
Cost                      := 15000
Type                      := Politics - Prevent Messages
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our spies have been able to prevent communications between the [%TargetEmpireName] and the [%OtherEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Communications Lost
Target Message 1          := We have discovered that the [%OtherEmpireName] have not received some of our messages.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Map Theft
Description               := Stolen maps reveal information about other lands.
Group                     := General Espionage
Cost                      := 10000
Type                      := System - Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Intelligence has procured maps of the [%SystemName] from the [%TargetEmpireName]. 
Num Target Messages       := 1
Target Message Title 1    := Maps Stolen
Target Message 1          := Some outside force has stolen our information on the land of [%SystemName].
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Empire Archives
Description               := Operatives raid another empire's libraries for general information.
Group                     := General Espionage
Cost                      := 10000
Type                      := Empire - Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our operatives have returned with information on the [%TargetEmpireName]. 
Num Target Messages       := 1
Target Message Title 1    := Libraries Raided
Target Message 1          := Unknown operatives have raided our libraries for information about our empire.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Unit Descriptions
Description               := Operatives steal information regarding another empire's unit composition.
Group                     := General Espionage
Cost                      := 15000
Type                      := Unit Designs - Steal
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Bribed book keepers of the [%TargetEmpireName] have given us concise descriptions of [%DesignName].
Num Target Messages       := 1
Target Message Title 1    := Unit Information Stolen
Target Message 1          := The nature of our unit [%DesignName] has been observed by the enemy.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Research Reports
Description               := Spies for our empire retrieve reports about an empire's current research levels.
Group                     := General Espionage
Cost                      := 20000
Type                      := Tech Level - Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Spies have retrieved research reports from the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Reports Stolen
Target Message 1          := Research reports have been stolen by enemy nations.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Thieves Guild
Tech Level Req 1          := 2

Name                      := Counter - Intelligence Level I
Description               := Defensive preparations within an empire to prevent enemy intelligence operations.
Group                     := Defense
Cost                      := 100000
Type                      := Intelligence Defense
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 0
Number of Tech Req        := 1
Tech Area Req 1           := Empire Security
Tech Level Req 1          := 1

Name                      := Counter - Intelligence Level II
Description               := Defensive preparations within an empire to prevent enemy intelligence operations.
Group                     := Defense
Cost                      := 250000
Type                      := Intelligence Defense
Effect Amount             := 2                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Empire Security
Tech Level Req 1          := 2

Name                      := Counter - Intelligence Level III
Description               := Defensive preparations within an empire to prevent enemy intelligence operations.
Group                     := Defense
Cost                      := 500000
Type                      := Intelligence Defense
Effect Amount             := 3                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Empire Security
Tech Level Req 1          := 3

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*END*
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