=======================================================================================
TECH AREA DATA FILE - FE Mod
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Name: 
  Name of the technology

Group:
  The group name this technology will be under. Any group name can be used.

Description:
  Description of the technology.

Maximum Level:
  The maximum level of this tech area that can be achieved.

Level Cost:
  The cost to increase one level in this tech area. The cost increases by
  the game setup factor as the levels get higher.

Start Level:
  The level at which the player starts the game.
  The 3 colonization tech areas are a special case which the game will set
  higher based on your racial traits.

Raise Level:
  If a medium level of technology is chosen in the game setup, then this level
  is the starting level for each player (if the Start Level is higher than this
  value, the Start Level is used).

Racial Area:
  This is a user-defined number which is connected to the Racial Traits. Some
  Racial Traits allow for certain tech areas to be available. If this number
  is greater than zero, then this technology area will only be shown to the
  player if they have the racial trait with the corresponding Racial Area id.
  Current Values are:
    1 - Elves
    2 - Orcs
    3 - Undead
 

Unique Area:
  This is a user-defined number which is connected to certain abilities such
  as Ancient Ruins Unique. Some abilities will cause a unique tech to become
  available. If this number is greater than zero, then this technology area 
  will only be shown to the player if they have the attained\activated the
  ability with the corresponding Unique Area id.

Can Be Removed:
  Whether this tech area can be un-selected for use in the game. Be careful
  that you do not allow a required tech to be removed from the game. 

Number of Tech Req:
  This is the number of other tech areas that are required to be completed 
  before this one will be displayed. 

Tech Area Req #, Tech Level Req #:
  The tech area and level required.

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*BEGIN*
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Name                  := Cavern City Foundation
Group                 := 3) Commerce
Description           := Creation of colonies which can survive in caverns (rock).
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Forest City Foundation
Group                 := 3) Commerce
Description           := Creation of colonies which can survive in forests (ice).
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Marsh City Foundation
Group                 := 3) Commerce
Description           := Creation of colonies which can survive within marshes (gas).
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Recruitment and Construction
Group                 := 3) Commerce
Description           := Recruitment and construction centers.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Caravans
Group                 := 3) Commerce
Description           := The transportation of settlers and units.
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Temple Construction
Group                 := 3) Commerce
Description           := The construction of temples.
Maximum Level         := 6
Level Cost            := 100000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fortifications
Group                 := 3) Commerce
Description           := The construction of outposts, fortresses, and castles.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fortification Defenses
Group                 := 3) Commerce
Description           := The construction of outpost, fortress, and castle defenses.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Miners Guild
Group                 := 3) Commerce
Description           := Guild for ore extraction and storage.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Farmers Guild
Group                 := 3) Commerce
Description           := Guild for food cultivation and storage.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Mana Guild
Group                 := 3) Commerce
Description           := Guild for mana extraction from the aether.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Mana Storage
Group                 := 3) Commerce
Description           := The storage of magical energies.
Maximum Level         := 7
Level Cost            := 20000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Sages Guild
Group                 := 3) Commerce
Description           := Guild to facilitate sagely research.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Thieves Guild
Group                 := 3) Commerce
Description           := Guild of spies, informants, and resource procurement specialists.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Merchants Guild
Group                 := 3) Commerce
Description           := Merchants collective dealing with ore, foodstuffs, and mana.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Miners Guild
Tech Level Req 1      := 3
Tech Area Req 2       := Farmers Guild
Tech Level Req 2      := 3
Tech Area Req 3       := Mana Guild
Tech Level Req 3      := 3

Name                  := Information Guild
Group                 := 3) Commerce
Description           := Facilitates the dissemation of information.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Sages Guild
Tech Level Req 1      := 3
Tech Area Req 2       := Thieves Guild
Tech Level Req 2      := 3

Name                  := Mercenary Guild
Group                 := 3) Commerce
Description           := The recruitment of mercenary soldiers and wizards.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Empire Security
Group                 := 3) Commerce
Description           := Internal security with a focus on counter-intelligence work.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Doppleganger Alliance
Group                 := 3) Commerce
Description           := A doppleganger can assume the shape of any creature, making them the perfect spy.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Ways of the Elvenkind
Group                 := 1) Elven skills and magic
Description           := The elves have many secrets.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 1
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ways of the Orc 
Group                 := 1) Orcish skills and magic
Description           := The traditions of the orcs go back centuries.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 1
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ways of the Dead 
Group                 := 1) Undead skills and magic
Description           := The whispers of the dead have much to tell to those who can listen.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 1
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := AI Hill Giant
Group                 := AI only
Description           := AI only.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 9
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Elven Character Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of elfin allies.
Maximum Level         := 8
Level Cost            := 10000
Start Level           := 1
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Pixie Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger pixies.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 1

Name                  := Sprite Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger sprites.
Maximum Level         := 2
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 2

Name                  := Hobbit Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger hobbits.
Maximum Level         := 2
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 3

Name                  := Elf Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger elves.
Maximum Level         := 2
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 4

Name                  := Ranger Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger rangers.
Maximum Level         := 2
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 5

Name                  := Centaur Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger centaurs.
Maximum Level         := 2
Level Cost            := 65000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 6

Name                  := Bladesinger Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger bladesingers.
Maximum Level         := 2
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 7

Name                  := Unicorn Rider Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger unicorn riders.
Maximum Level         := 2
Level Cost            := 150000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Elven Character Recruitment
Tech Level Req 1      := 8

Name                  := Orcish Character Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of orc allies.
Maximum Level         := 8
Level Cost            := 10000
Start Level           := 1
Raise Level           := 0
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Imp Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger imps.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 1

Name                  := Goblin Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger goblins.
Maximum Level         := 2
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 2

Name                  := Gnoll Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger gnolls.
Maximum Level         := 2
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 3

Name                  := Orc Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger orcs.
Maximum Level         := 2
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 4

Name                  := Minotaur Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger minotaurs.
Maximum Level         := 2
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 5

Name                  := Ogre Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger ogres.
Maximum Level         := 2
Level Cost            := 65000
Start Level           := 0
Raise Level           := 0
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 6

Name                  := Troll Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger trolls.
Maximum Level         := 2
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 7

Name                  := Cyclops Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger cyclops.
Maximum Level         := 2
Level Cost            := 150000
Start Level           := 0
Raise Level           := 0
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Orcish Character Recruitment
Tech Level Req 1      := 8

Name                  := Undead Character Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of undead allies.
Maximum Level         := 8
Level Cost            := 10000
Start Level           := 1
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Undead Ferocity
Group                 := 2) Recruitment
Description           := Increases the damage of certain undead attacks.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 1

Name                  := Skeleton Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger skeletons.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 1

Name                  := Zombie Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger zombies.
Maximum Level         := 2
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 2

Name                  := Shadow Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger Shadows.
Maximum Level         := 2
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 3

Name                  := Ghoul Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger ghouls.
Maximum Level         := 2
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 4

Name                  := Ghost Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger ghosts.
Maximum Level         := 2
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 5

Name                  := Banshee Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger banshees.
Maximum Level         := 2
Level Cost            := 65000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 6

Name                  := Vampire Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger vampires.
Maximum Level         := 2
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 7

Name                  := Lich Recruitment
Group                 := 2) Recruitment
Description           := The recruitment of stronger liches.
Maximum Level         := 2
Level Cost            := 150000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Undead Character Recruitment
Tech Level Req 1      := 8

Name                  := Occupation Forces
Group                 := 2) Recruitment
Description           := Soldiers trained to capture and hold cities.
Maximum Level         := 3
Level Cost            := 80000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Glyphstones
Group                 := 8) Magic
Description           := Protective and dangerous glyphs enscribed upon city walls.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Supernatural Studies
Group                 := 5) Magicical Theory
Description           := Study of Holy, Dark, and Chaos Magic.
Maximum Level         := 1
Level Cost            := 25000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Elemental Theory
Group                 := 5) Magicical Theory
Description           := Study of elemental magics.
Maximum Level         := 2
Level Cost            := 25000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Air
Group                 := 7) Elemental Magic
Description           := Control of the element of air.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Elemental Theory
Tech Level Req 1      := 1

Name                  := Earth
Group                 := 7) Elemental Magic
Description           := Control of the element of earth.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Elemental Theory
Tech Level Req 1      := 1

Name                  := Fire
Group                 := 7) Elemental Magic
Description           := Control of the element of fire.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Elemental Theory
Tech Level Req 1      := 1

Name                  := Water
Group                 := 7) Elemental Magic
Description           := Control of the element of water.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Elemental Theory
Tech Level Req 1      := 1

Name                  := Air Mastery
Group                 := 7) Elemental Magic
Description           := Master the element of air, allowing characters to do more damage with their air attacks.
Maximum Level         := 1
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Elemental Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Air
Tech Level Req 2      := 4

Name                  := Earth Mastery
Group                 := 7) Elemental Magic
Description           := Master the element of earth, allowing characters to do more damage with their earth attacks.
Maximum Level         := 1
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Elemental Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Earth
Tech Level Req 2      := 4

Name                  := Fire Mastery
Group                 := 7) Elemental Magic
Description           := Master the element of fire, allowing characters to do more damage with their fire attacks.
Maximum Level         := 1
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Elemental Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Fire
Tech Level Req 2      := 4

Name                  := Water Mastery
Group                 := 7) Elemental Magic
Description           := Master the element of water, allowing characters to do more damage with their water attacks.
Maximum Level         := 1
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Elemental Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Water
Tech Level Req 2      := 4

Name                  := Spell Enscription
Group                 := 5) Magicical Theory
Description           := Writing and reading magical scrolls.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Runecraft
Group                 := 5) Magicical Theory
Description           := Enscription and use of magical runes.
Maximum Level         := 2
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Minor Runes
Group                 := 8) Magic
Description           := Enscription and use of simple magical runes.
Maximum Level         := 6
Level Cost            := 5000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Runecraft
Tech Level Req 1      := 1

Name                  := Rune of Domination
Group                 := 8) Magic
Description           := Enscription and use of advanced runes that can control the will of others.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Runecraft
Tech Level Req 1      := 2

Name                  := Rune of Petrification
Group                 := 8) Magic
Description           := Enscription and use of advanced magical runes that can reduce enemy movement.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Runecraft
Tech Level Req 1      := 2

Name                  := Circle Theory
Group                 := 5) Magicical Theory
Description           := Study of magic circles and wards.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Enchantment Theory
Group                 := 5) Magicical Theory
Description           := Study of item enchantments.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Conjuration
Group                 := 5) Magicical Theory
Description           := Study of creature summoning.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Aura Study
Group                 := 5) Magicical Theory
Description           := Study of magical auras.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Dark Arts
Group                 := 5) Magicical Theory
Description           := Study of Unspeakable Things.
Maximum Level         := 3
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Supernatural Studies
Tech Level Req 1      := 1

Name                  := Chaos Magic
Group                 := 5) Magicical Theory
Description           := Controlled release of extraplanar forces of chaos.
Maximum Level         := 2
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Supernatural Studies
Tech Level Req 1      := 1

Name                  := Holy Arts
Group                 := 5) Magicical Theory
Description           := Study of divine light.
Maximum Level         := 3
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Supernatural Studies
Tech Level Req 1      := 1

Name                  := Metamagical Theory
Group                 := 5) Magicical Theory
Description           := Study of divine light.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Supernatural Studies
Tech Level Req 1      := 1
Tech Area Req 2       := Elemental Theory
Tech Level Req 2      := 1

Name                  := Chaos Binding
Group                 := 8) Magic
Description           := Binding Chaos Spawn to do your bidding.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chaos Magic
Tech Level Req 1      := 1

Name                  := Chaos Aura
Group                 := 8) Magic
Description           := Surrounds characters with Aura of pure Chaos.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Chaos Magic
Tech Level Req 1      := 1
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 1

Name                  := Chaos Surge
Group                 := 8) Magic
Description           := Channeling chaotic forces.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chaos Magic
Tech Level Req 1      := 1

Name                  := Chaos Rift
Group                 := 8) Magic
Description           := Opening a rift to the Plane of Chaos.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chaos Magic
Tech Level Req 1      := 1

Name                  := Shadow Walk
Group                 := 8) Magic
Description           := Cloaking oneself in Dark shadow.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Dark Arts
Tech Level Req 1      := 1

Name                  := Dark Aura
Group                 := 8) Magic
Description           := Surrounds characters with Aura of pure Darkness.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Dark Arts
Tech Level Req 1      := 1
Tech Area Req 2       := Aura Study
Tech Level Req 2      := 1

Name                  := Demon Summoning
Group                 := 8) Magic
Description           := Summons demons to slay your enemies.
Maximum Level         := 6
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Dark Arts
Tech Level Req 1      := 2
Tech Area Req 2       := Conjuration
Tech Level Req 2      := 1

Name                  := The Plague
Group                 := 8) Magic
Description           := Spread the Black Death to enemy cities.
Maximum Level         := 6
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Dark Arts
Tech Level Req 1      := 1

Name                  := Demonic Converse
Group                 := 8) Magic
Description           := Demonic whispers that offer advice in battle.
Maximum Level         := 6
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Dark Arts
Tech Level Req 1      := 3

Name                  := Soulburn
Group                 := 8) Magic
Description           := An attack that bypasses all barriers and protections.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Dark Arts
Tech Level Req 1      := 3

Name                  := Metamagic
Group                 := 8) Magic
Description           := Allows characters to harness magic more effectively.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Metamagical Theory
Tech Level Req 1      := 2

Name                  := Aether Channel
Group                 := 8) Magic
Description           := Open a channel to the aether, allowing the collection of Mana.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Metamagical Theory
Tech Level Req 1      := 1

Name                  := Mana Surge
Group                 := 8) Magic
Description           := Overloads protective magical barriers.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Metamagical Theory
Tech Level Req 1      := 1

Name                  := Aura of Haste
Group                 := 8) Magic
Description           := Manipulates the bonds of time and magic.
Maximum Level         := 3
Level Cost            := 150000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Metamagical Theory
Tech Level Req 1      := 1

Name                  := Gateway
Group                 := 8) Magic
Description           := Opens magical portals to other lands.
Maximum Level         := 4
Level Cost            := 800000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Metamagical Theory
Tech Level Req 1      := 2

Name                  := Seal Gate
Group                 := 8) Magic
Description           := Closes magical portals.
Maximum Level         := 1
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Metamagical Theory
Tech Level Req 1      := 2

Name                  := Visions
Group                 := 8) Magic
Description           := Gifts of Divine insight.
Maximum Level         := 7
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Holy Arts
Tech Level Req 1      := 1

Name                  := Holy Aura
Group                 := 8) Magic
Description           := Magical fields of protection.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Holy Arts
Tech Level Req 1      := 1

Name                  := Divine Bolt
Group                 := 8) Magic
Description           := Holy bolts of retribution.
Maximum Level         := 7
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Holy Arts
Tech Level Req 1      := 1

Name                  := Angelic Intervention
Group                 := 8) Magic
Description           := Calls on angels to mete out justice.
Maximum Level         := 5
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Holy Arts
Tech Level Req 1      := 2

Name                  := Purification
Group                 := 8) Magic
Description           := Cures the plague and other illnesses.
Maximum Level         := 7
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Holy Arts
Tech Level Req 1      := 1

Name                  := Item Creation
Group                 := 8) Magic
Description           := Creation of magical items such as wands and rings.
Maximum Level         := 15
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Enchantment Theory
Tech Level Req 1      := 1

Name                  := Weapon Enchantment
Group                 := 8) Magic
Description           := Creation of magical weapons.  (Each level provides a new Mount that can be applied to character weapons.)
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Enchantment Theory
Tech Level Req 1      := 1

Name                  := Armor Enchantment
Group                 := 8) Magic
Description           := Creation of magical armor and shields.  (Each level provides a new Mount that can be applied to character armor and shields.)
Maximum Level         := 5
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Enchantment Theory
Tech Level Req 1      := 1

Name                  := Alchemy
Group                 := 8) Magic
Description           := Alchemists endeavor to transmute the elements.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Enchantment Theory
Tech Level Req 1      := 1

Name                  := Summon Swarm
Group                 := 8) Magic
Description           := Summons swarms of biting, stinging insects.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Conjuration
Tech Level Req 1      := 1

Name                  := Summon Beast
Group                 := 8) Magic
Description           := Summons beasts to fight for you.
Maximum Level         := 5
Level Cost            := 30000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Conjuration
Tech Level Req 1      := 1

Name                  := Unsummon
Group                 := 8) Magic
Description           := Returns summoned creatures from whence they came.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Conjuration
Tech Level Req 1      := 1

Name                  := Gargoyle Creation
Group                 := 8) Magic
Description           := Creation and binding of gargoyles.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Enchantment Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Conjuration
Tech Level Req 2      := 2

Name                  := Golem Creation
Group                 := 8) Magic
Description           := Creation and binding of golems.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Enchantment Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Conjuration
Tech Level Req 2      := 2

Name                  := Circle of Banishment
Group                 := 6) Circles and Wards
Description           := Returns summoned creatures from whence they came.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 3

Name                  := Circle of Cancellation
Group                 := 6) Circles and Wards
Description           := Dispels summoned creatures.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 1

Name                  := Circle of Protection
Group                 := 6) Circles and Wards
Description           := Creates a magical protective barrier.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 1

Name                  := Ward of Protection
Group                 := 6) Circles and Wards
Description           := Creates an intense magical protective barrier.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 1

Name                  := Circle of Law
Group                 := 6) Circles and Wards
Description           := Banishes Chaos spawn.
Maximum Level         := 5
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 2

Name                  := Gargoyle Ward
Group                 := 6) Circles and Wards
Description           := Protects against gargoyles.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 2

Name                  := Insect Ward
Group                 := 6) Circles and Wards
Description           := Protects against insect swarms.
Maximum Level         := 5
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Circle Theory
Tech Level Req 1      := 2

Name                  := Class Training
Group                 := 4) Skills and Abilities
Description           := Background training for your characters.
Maximum Level         := 7
Level Cost            := 10000
Start Level           := 1
Raise Level           := 2
Racial Area           := 8
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Charisma
Group                 := 4) Skills and Abilities
Description           := Character based ability to recruit characters and construct outposts.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Movement
Group                 := 4) Skills and Abilities
Description           := Speed a character moves.
Maximum Level         := 12
Level Cost            := 10000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Endurance
Group                 := 4) Skills and Abilities
Description           := Ability to move and fight without rest.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Toughness
Group                 := 4) Skills and Abilities
Description           := Ability to withstand damage.
Maximum Level         := 11
Level Cost            := 5000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Willpower
Group                 := 4) Skills and Abilities
Description           := Ability to resist domination, fear, and paralysis.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Smithing
Group                 := 4) Skills and Abilities
Description           := Crafting armor and weapons.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Armorcraft
Group                 := 4) Skills and Abilities
Description           := Armor Creation.
Maximum Level         := 6
Level Cost            := 5000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Smithing
Tech Level Req 1      := 1

Name                  := Weaponcraft
Group                 := 4) Skills and Abilities
Description           := Improved Weapon Creation.
Maximum Level         := 2
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Smithing
Tech Level Req 1      := 1

Name                  := Combat Abilities
Group                 := 4) Skills and Abilities
Description           := Skills related to combat.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Attack
Group                 := 4) Skills and Abilities
Description           := Improves chance to hit in combat.
Maximum Level         := 11
Level Cost            := 2000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Combat Abilities
Tech Level Req 1      := 1

Name                  := Dodge
Group                 := 4) Skills and Abilities
Description           := Improves chance to dodge in combat.
Maximum Level         := 11
Level Cost            := 2000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Combat Abilities
Tech Level Req 1      := 1

Name                  := Tactics
Group                 := 4) Skills and Abilities
Description           := Ability to strike at multiple opponents in combat.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Combat Abilities
Tech Level Req 1      := 1

Name                  := Mobility
Group                 := 4) Skills and Abilities
Description           := Additional combat speed.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Combat Abilities
Tech Level Req 1      := 1

=======================================================================================
*END*
=======================================================================================
