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FACILITY DATA FILE
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Name:
  The name of this facility

Description:
  A general description for this facility.

Facility Group:
  General categorization for this facility.
  Used Values:
    Resource Extraction, Research, Intelligence, Resupply, Storage, Ship Support,
    Population Support, Planet Modification, Religious, Shields, Miscellaneous
  
Facility Family:
  A unique identifier for all facilities of the same family.

Roman Numeral:
  Numeric representation of the facilities level in relation to its family.

Restrictions:
  Not Used.

Pic Num:
  The index into the Facilities bitmap.

Cost Minerals, Cost Organics, Cost Radioactives:
  The cost of the facility in each resource type.

Number of Tech Req, Tech Area Req #, Tech Level Req #:
  The number of tech areas required, the required area and its level.

Number Of Abilities, Ability # Type, Ability # Descr, Ability # Val 1, Ability # Val 2:
  The number of abilities for this facility, the ability's type, description, and
  parameter values.


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*BEGIN*
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Name                := Mine Facility
Description         := A valuable resource mine and its workers.
Facility Group      := Resource Extraction
Facility Family     := 1
Roman Numeral       := 0
Restrictions        := None
Pic Num             := 1
Cost Minerals       := 200
Cost Organics       := 200
Cost Radioactives   := 0
Number of Tech Req  := 0
Number of Abilities := 1
Ability 1 Type      := Resource Generation - Minerals
Ability 1 Descr     := Mines 100 minerals each turn.
Ability 1 Val 1     := 100
Ability 1 Val 2     := 0

Name                := Farm Complex
Description         := Farms raising grains, fruits and/or livestock.
Facility Group      := Resource Extraction
Facility Family     := 2
Roman Numeral       := 0
Restrictions        := None
Pic Num             := 2
Cost Minerals       := 100
Cost Organics       := 300
Cost Radioactives   := 0
Number of Tech Req  := 0
Number of Abilities := 1
Ability 1 Type      := Resource Generation - Organics
Ability 1 Descr     := Grows 200 organics each turn.
Ability 1 Val 1     := 200
Ability 1 Val 2     := 0

Name                := Mage Tower
Description         := Mage community harnessing magical power and knowledge.
Facility Group      := Resource Extraction
Facility Family     := 3
Roman Numeral       := 1
Restrictions        := None
Pic Num             := 3
Cost Minerals       := 100
Cost Organics       := 100
Cost Radioactives   := 200
Number of Tech Req  := 0
Number of Abilities := 2
Ability 1 Type      := Resource Generation - Radioactives
Ability 1 Descr     := Harnesses 50 mana each turn.
Ability 1 Val 1     := 50
Ability 1 Val 2     := 0
Ability 2 Type      := Point Generation - Research
Ability 2 Descr     := Generates 50 research points each turn.
Ability 2 Val 1     := 50
Ability 2 Val 2     := 0

Name                := Regional Center
Description         := Acts as a regional center of trade.
Facility Group      := Resource Extraction
Facility Family     := 4
Roman Numeral       := 0
Restrictions        := None
Pic Num             := 4
Cost Minerals       := 1000
Cost Organics       := 1000
Cost Radioactives   := 200
Number of Tech Req  := 0
Number of Abilities := 5
Ability 1 Type      := Spaceport
Ability 1 Descr     := Acts as a spaceport for this system.
Ability 1 Val 1     := 0
Ability 1 Val 2     := 0
Ability 2 Type      := Supply Generation
Ability 2 Descr     := Can generate unlimited supplies each turn for ships.
Ability 2 Val 1     := 0
Ability 2 Val 2     := 0
Ability 3 Type      := Resource Storage - Mineral
Ability 3 Descr     := Can store 20000 minerals for an empire.
Ability 3 Val 1     := 20000
Ability 3 Val 2     := 0
Ability 4 Type      := Resource Storage - Organics
Ability 4 Descr     := Can store 20000 organics for an empire.
Ability 4 Val 1     := 20000
Ability 4 Val 2     := 0
Ability 5 Type      := Resource Storage - Radioactives
Ability 5 Descr     := Can store 20000 mana for an empire.
Ability 5 Val 1     := 20000
Ability 5 Val 2     := 0

Name                := Expedition Supply
Description         := Military, agricultural and magical supplier of expeditions.
Facility Group      := Space Yard
Facility Family     := 5
Roman Numeral       := 0
Restrictions        := None
Pic Num             := 5
Cost Minerals       := 1000
Cost Organics       := 1000
Cost Radioactives   := 500
Number of Tech Req  := 0
Number of Abilities := 3
Ability 1 Type      := Space Yard
Ability 1 Descr     := Can construct with 200 minerals per turn.
Ability 1 Val 1     := 1
Ability 1 Val 2     := 200
Ability 2 Type      := Space Yard
Ability 2 Descr     := Can construct with 200 organics per turn.
Ability 2 Val 1     := 2
Ability 2 Val 2     := 200
Ability 3 Type      := Space Yard
Ability 3 Descr     := Can construct with 100 mana per turn.
Ability 3 Val 1     := 3
Ability 3 Val 2     := 100

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*END*
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