=======================================================================================
COMPONENT DATA FILE
=======================================================================================

Name:
  The name of this component.

Description:
  A brief description of this component and its uses.

Pic Num:
  The picture number from the Comps.bmp used for this component.

Tonnage Space Taken:
  The number of spaces in a ship size that are taken up by this component.

Tonnage Structure:
  The number of points of damage this component can withstand before being destroyed.

Cost Minerals, Cost Organics, Cost Radioactives:
  The cost of this component in this resource.

Vehicle Type:
  The type of vehicle this component can be placed in.
  Allowable Values for Vehicle Type:
    Ship, Base, Fighter, Satellite, Mine, Troop, Drone, WeapPlatform
    Ship\Base, Ship\Base\Sat, Ship\Base\Sat\Drone, Ship\Base\Sat\WeapPlat\Drone, 
    Ftr\Trp, Ship\Base\Drone, All

Optional Field - 
Vechicle List Type Override:
  If this field is present, it overrides the value in Vehicle Type. 
  The type of vehicle this component can be placed in. This field
  contains a list of comma separated values. 
  Allowable Values in list:
    Ship, Base, Fighter, Satellite, Mine, Troop, Drone, WeapPlatform

Optional Field - 
Vehicle List Type Description:
  If the Vehicle List Type Override field is used, this field should
  be present as well. This field provides the description displayed in 
  the component report.  

Supply Amount Used:
  The amount of supplies this component uses each time it is activated.

Restrictions:
  None, One Per Vehicle, Two Per Vehicle, Three Per Vehicle, Four Per Vehicle
  Five Per Vehicle, Six Per Vehicle, Seven Per Vehicle, Eight Per Vehicle, Nine Per Vehicle
  Ten Per Vehicle

General Group:
  The General Group this component belongs to. This is used in the
  Add Design Window to only show components of a given group.

Family:
  The family grouping of this component. This is used to determine which components
  can be removed when showing only the latest component of type. This can be
  any number as long as all components with the same name and a different
  Roman Numeral have the same family number.

Roman Numeral:
  The number that follows a component and is displayed as a roman numeral. This is
  a regular number of 0 - 20 which is used to describe components that are
  improved version of an earlier model. This number should be the value of the
  Roman Numeral which follows the name of the component. A value of zero means
  that there is no roman numeral for this component.
  Allowable values for Roman Numeral:
    0 - 20.

Custom Group:
  A number which allows the creation of custom groups of components. This number
  is currently only used by the Create Ring World and Create Sphere World 
  components to know that the correct components are in the same sector. 

Number of Tech Req:
  The number of Tech Requirements that are for this component. The Tech requirement
  determines the technology level an empire must have before this component
  becomes visible to be used in designs.

Tech Area Req X:
  For each of the Tech Requirements, this is the tech area of the requirement.
  The X is the number of the requirement.
  Allowable values for Tech Area Req:
    A name from the TechArea.txt file.

Tech Level Req X:
  For each of the Tech Requirements, this is the tech level in the given area
  that must be reached.
  The X is the number of the requirement.
  Allowable values for Tech Level Req:
    A value from 1 to the Maximum Level for this Tech Area as defined in the
    TechArea.txt file.

Number of Abilities:
  The number of abilities that this component possesses.

Ability X Type, Ability X Descr, Ability X Val 1, Ability X Val 2:
  The details of the ability. See the Abilities.txt file for details.
  The x is the number of the ability.

Weapon Type:
  The weapon type of this component.
  Allowable values for Weapon Type:
    None, Direct Fire, Seeking, Point-Defense, Warhead

[If Weapon Type is not None, then the following fields should be present.]

Weapon Target:
  Ships, Planets, Ships\Planets, Ships\Planets\Ftr\Sat\Drone, Seekers, 
  Ftr\Sat\Seekers\Drone, Ships\Sat, Fighters, Satellites, Drones
  Ships\Planets\Sat, Ships\Planets\Sat\Drone

Optional Field - 
Weapon List Target Override:
  If this field is present, it overrides the value in Weapon Target. 
  The types of vehicle this weapon can fire on. This field
  contains a list of comma separated values. 
  Allowable Values in list:
    Ships, Planets, Seekers, Fighters, Satellites, Drones

Optional Field - 
Weapon List Target Description:
  If the Weapon List Target Override field is used, this field should
  be present as well. This field provides the description displayed in 
  the component report.  

Weapon Damage at Rng:
  The damage this weapon will do at ranges 1 - 20.

Weapon Damage Type:
  The type of damage that is done when the weapon hits.
  Allowable values for Weapon Damage Type:
    Normal, Shields Only, Skips Normal Shields, Only Engines, Only Weapons,
    Plague Level 1, Plague Level 2, Plague Level 3, Plague Level 4, Plague Level 5,
    Only Planet Population, Only Planet Conditions, Only Resupply Depots,
    Only Spaceports, Pushes Target, Pulls Target, Random Target Movement,
    Only Shield Generators, Only Boarding Parties, Only Security Stations,
    Only Planet Destroyers, Skips Armor, Skips Shields And Armor,
    Quad Damage To Shields, Increase Reload Time, Disrupt Reload Time, 
    Crew Conversion, Only Master Computers, Skips All Shields,
    Double Damage To Shields, Half Damage To Shields, Quarter Damage To Shields

Weapon Reload Rate:
  The rate at which the weapon reloads. This is the number of turns before the
  weapon can fire again.

Weapon Display Type:
  Beam, Torp, Seeker

Weapon Display:
  Beam - The index number of the beam picture to display (in Pictures\Combat\Beams.bmp).
  Torp - The index number of the torp picture to display (in Pictures\Combat\Torps.bmp).
  Seeker - The index of the seeker picture to display (in the main bitmap for each race).

Weapon Speed:
  For Seeking weapons, the number of squares per turn the weapon moves.

Weapon Modifier:
  Any special bonus this weapon receives.

Weapon Sound:
  The name of the WAV file that is played when this weapon fires.

=======================================================================================
*BEGIN*
=======================================================================================

Name                  := Horse I
Description           := Horse
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 3
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 5
Restrictions          := None
General Group         := Travel
Family                := 101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Horses
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Travel quickly across the land by horse.
Ability 1 Val 1       := 5
Ability 1 Val 2       :=
Weapon Type           := None

Name                  := Horse II
Description           := Horse
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 3
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 5
Restrictions          := None
General Group         := Travel
Family                := 101
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Horses
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Travel quickly across the land by horse.
Ability 1 Val 1       := 7
Ability 1 Val 2       :=
Weapon Type           := None

Name                  := Horse III
Description           := Horse
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 3
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 5
Restrictions          := None
General Group         := Travel
Family                := 101
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Horses
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Travel quickly across the land by horse.
Ability 1 Val 1       := 9
Ability 1 Val 2       :=
Weapon Type           := None

Name                  := Pack I
Description           := Pack
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Travel
Family                := 102
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Packs
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Store supplies for the coming journey.
Ability 1 Val 1       := 100
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := 
Ability 2 Val 1       := 1
Ability 2 Val 2       :=
Weapon Type           := None

Name                  := Flag
Description           := The command flag for the expedition.
Pic Num               := 18
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Travel
Family                := 1099
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := 
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := 
Ability 2 Val 1       := 
Ability 2 Val 2       :=
Ability 3 Type        := Ship Crew Quarters
Ability 3 Descr       :=
Ability 3 Val 1       :=
Ability 3 Val 2       :=
Weapon Type           := None

Name                  := Pack II
Description           := Pack
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Travel
Family                := 102
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Packs
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Store supplies for the coming journey.
Ability 1 Val 1       := 200
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := 
Ability 2 Val 1       := 2
Ability 2 Val 2       :=
Weapon Type           := None

Name                  := Pack III
Description           := Pack
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Travel
Family                := 102
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Packs
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Store supplies for the coming journey.
Ability 1 Val 1       := 300
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := 
Ability 2 Val 1       := 3
Ability 2 Val 2       :=
Weapon Type           := None

Name                  := Mountain Colonists
Description           := Rugged colonists headed for the mountains.
Pic Num               := 15
Tonnage Space Taken   := 100
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can set up mountain colony.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := People walk alongside and ride in carriages.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Maritime Colonists
Description           := Sea-loving colonists headed for the coast.
Pic Num               := 16
Tonnage Space Taken   := 100
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can set up maritime colony.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := People walk alongside and ride in carriages.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Valley Colonists
Description           := Quiet colonists headed for the valleys.
Pic Num               := 17
Tonnage Space Taken   := 100
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can set up valley colony.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := People walk alongside and ride in carriages.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Human Swordsman I
Description           := Melee sword fighting human
Pic Num               := 1
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 30
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -40
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Swordsman II
Description           := Melee sword fighting human
Pic Num               := 1
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 40
Cost Organics         := 11
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -35
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Swordsman III
Description           := Melee sword fighting human
Pic Num               := 1
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 50
Cost Organics         := 12
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Swordsman IV
Description           := Melee sword fighting human
Pic Num               := 1
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 60
Cost Organics         := 13
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -25
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Swordsman V
Description           := Melee sword fighting human
Pic Num               := 1
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 70
Cost Organics         := 14
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -20
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Knight I
Description           := Mounted Polearm user
Pic Num               := 2
Tonnage Space Taken   := 30
Tonnage Structure     := 120
Cost Minerals         := 50
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 2

Name                  := Human Knight II
Description           := Mounted Polearm user
Pic Num               := 2
Tonnage Space Taken   := 30
Tonnage Structure     := 140
Cost Minerals         := 70
Cost Organics         := 33
Cost Radioactives     := 1
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 2

Name                  := Human Knight III
Description           := Mounted Polearm user
Pic Num               := 2
Tonnage Space Taken   := 30
Tonnage Structure     := 160
Cost Minerals         := 90
Cost Organics         := 36
Cost Radioactives     := 2
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 22 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 2

Name                  := Human Knight IV
Description           := Mounted Polearm user
Pic Num               := 2
Tonnage Space Taken   := 30
Tonnage Structure     := 180
Cost Minerals         := 110
Cost Organics         := 39
Cost Radioactives     := 3
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 26 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 2

Name                  := Human Knight V
Description           := Mounted Polearm user
Pic Num               := 2
Tonnage Space Taken   := 30
Tonnage Structure     := 200
Cost Minerals         := 130
Cost Organics         := 42
Cost Radioactives     := 4
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 2

Name                  := Human Spearman I
Description           := Pole ranged ancient warrior
Pic Num               := 3
Tonnage Space Taken   := 30
Tonnage Structure     := 90
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Spearman II
Description           := Pole ranged ancient warrior
Pic Num               := 3
Tonnage Space Taken   := 30
Tonnage Structure     := 90
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Spearman III
Description           := Pole ranged ancient warrior
Pic Num               := 3
Tonnage Space Taken   := 30
Tonnage Structure     := 90
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Spearman IV
Description           := Pole ranged ancient warrior
Pic Num               := 3
Tonnage Space Taken   := 30
Tonnage Structure     := 90
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Spearman V
Description           := Pole ranged ancient warrior
Pic Num               := 3
Tonnage Space Taken   := 30
Tonnage Structure     := 90
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Priest I
Description           := Missionary that can convert enemies to the cause.
Pic Num               := 4
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := +50
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Priest II
Description           := Missionary that can convert enemies to the cause.
Pic Num               := 4
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := +50
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Priest III
Description           := Missionary that can convert enemies to the cause.
Pic Num               := 4
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := +50
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Priest IV
Description           := Missionary that can convert enemies to the cause.
Pic Num               := 4
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1004
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := +50
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Priest V
Description           := Missionary that can convert enemies to the cause.
Pic Num               := 4
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1004
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := +50
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Priest VI
Description           := Missionary that can convert enemies to the cause.
Pic Num               := 4
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1004
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 4 4 4 4 4 4 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := +50
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Priest VII
Description           := Missionary that can convert enemies to the cause.
Pic Num               := 4
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1004
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := +50
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Archer I
Description           := Human ranged attacker
Pic Num               := 5
Tonnage Space Taken   := 30
Tonnage Structure     := 75
Cost Minerals         := 10
Cost Organics         := 15
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Archer II
Description           := Human ranged attacker
Pic Num               := 5
Tonnage Space Taken   := 30
Tonnage Structure     := 75
Cost Minerals         := 10
Cost Organics         := 15
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Archer III
Description           := Human ranged attacker
Pic Num               := 5
Tonnage Space Taken   := 30
Tonnage Structure     := 75
Cost Minerals         := 10
Cost Organics         := 15
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Archer IV
Description           := Human ranged attacker
Pic Num               := 5
Tonnage Space Taken   := 30
Tonnage Structure     := 75
Cost Minerals         := 10
Cost Organics         := 15
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Archer V
Description           := Human ranged attacker
Pic Num               := 5
Tonnage Space Taken   := 30
Tonnage Structure     := 75
Cost Minerals         := 10
Cost Organics         := 15
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 10
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Archer VI
Description           := Human ranged attacker
Pic Num               := 5
Tonnage Space Taken   := 30
Tonnage Structure     := 75
Cost Minerals         := 10
Cost Organics         := 15
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 20
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Gunman I
Description           := Revolutionary human warrior
Pic Num               := 6
Tonnage Space Taken   := 30
Tonnage Structure     := 120
Cost Minerals         := 200
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Gunman II
Description           := Revolutionary human warrior
Pic Num               := 6
Tonnage Space Taken   := 30
Tonnage Structure     := 120
Cost Minerals         := 175
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Human Gunman III
Description           := Revolutionary human warrior
Pic Num               := 6
Tonnage Space Taken   := 30
Tonnage Structure     := 120
Cost Minerals         := 150
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Humans
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 30
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Brute I
Description           := Rampaging Orc meleer
Pic Num               := 7
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 10
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -70
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Brute II
Description           := Rampaging Orc meleer
Pic Num               := 7
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 10
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -70
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Brute III
Description           := Rampaging Orc meleer
Pic Num               := 7
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 10
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -70
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Brute IV
Description           := Rampaging Orc meleer
Pic Num               := 7
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 10
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -70
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Brute V
Description           := Rampaging Orc meleer
Pic Num               := 7
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 10
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -70
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Brute VI
Description           := Rampaging Orc meleer
Pic Num               := 7
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 10
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -70
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Brute VII
Description           := Rampaging Orc meleer
Pic Num               := 7
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 10
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -70
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Brute VIII
Description           := Rampaging Orc meleer
Pic Num               := 7
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 10
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -70
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Brute IX
Description           := Rampaging Orc meleer
Pic Num               := 7
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 10
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -70
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Brute X
Description           := Rampaging Orc meleer
Pic Num               := 7
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 10
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -70
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Elephant I
Description           := Trampling Orc-led Elephant
Pic Num               := 8
Tonnage Space Taken   := 40
Tonnage Structure     := 100
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1008
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Elephant II
Description           := Trampling Orc-led Elephant
Pic Num               := 8
Tonnage Space Taken   := 40
Tonnage Structure     := 100
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1008
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Elephant III
Description           := Trampling Orc-led Elephant
Pic Num               := 8
Tonnage Space Taken   := 40
Tonnage Structure     := 100
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1008
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Elephant IV
Description           := Trampling Orc-led Elephant
Pic Num               := 8
Tonnage Space Taken   := 40
Tonnage Structure     := 100
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1008
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Elephant V
Description           := Trampling Orc-led Elephant
Pic Num               := 8
Tonnage Space Taken   := 40
Tonnage Structure     := 100
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1008
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Archer I
Description           := Orcish ranged attacker.
Pic Num               := 9
Tonnage Space Taken   := 40
Tonnage Structure     := 80
Cost Minerals         := 5
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Archer II
Description           := Orcish ranged attacker.
Pic Num               := 9
Tonnage Space Taken   := 40
Tonnage Structure     := 80
Cost Minerals         := 5
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Archer III
Description           := Orcish ranged attacker.
Pic Num               := 9
Tonnage Space Taken   := 40
Tonnage Structure     := 80
Cost Minerals         := 5
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Archer IV
Description           := Orcish ranged attacker.
Pic Num               := 9
Tonnage Space Taken   := 40
Tonnage Structure     := 80
Cost Minerals         := 5
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Archer V
Description           := Orcish ranged attacker.
Pic Num               := 9
Tonnage Space Taken   := 40
Tonnage Structure     := 80
Cost Minerals         := 5
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1009
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -30
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Shaman I
Description           := Orcish spiritual mage.
Pic Num               := 10
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Shaman II
Description           := Orcish spiritual mage.
Pic Num               := 10
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1010
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Shaman III
Description           := Orcish spiritual mage.
Pic Num               := 10
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1010
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Shaman IV
Description           := Orcish spiritual mage.
Pic Num               := 10
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1010
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Shaman V
Description           := Orcish spiritual mage.
Pic Num               := 10
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 0
Cost Organics         := 5
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1010
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Berserker I
Description           := Orc attacker fueled by rage.
Pic Num               := 11
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 25
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -35
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Berserker II
Description           := Orc attacker fueled by rage.
Pic Num               := 11
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 25
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -35
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Orc Berserker III
Description           := Orc attacker fueled by rage.
Pic Num               := 11
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 25
Cost Organics         := 25
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Orcs
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 240 240 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -35
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Elven Archer I
Description           := Elven ranged attacker.
Pic Num               := 14
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 20
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 20
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Elven Archer II
Description           := Elven ranged attacker.
Pic Num               := 14
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 20
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 25
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Elven Archer III
Description           := Elven ranged attacker.
Pic Num               := 14
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 20
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 30
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Elven Archer IV
Description           := Elven ranged attacker.
Pic Num               := 14
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 20
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1014
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 35
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Elven Archer V
Description           := Elven ranged attacker.
Pic Num               := 14
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 20
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1014
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 40
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Elven Archer VI
Description           := Elven ranged attacker.
Pic Num               := 14
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 20
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1014
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 45
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Elven Archer VII
Description           := Elven ranged attacker.
Pic Num               := 14
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 20
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1014
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 50
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Elven Archer VIII
Description           := Elven ranged attacker.
Pic Num               := 14
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 20
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1014
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 55
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Elven Archer IX
Description           := Elven ranged attacker.
Pic Num               := 14
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 20
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1014
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 60
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Elven Archer X
Description           := Elven ranged attacker.
Pic Num               := 14
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 20
Cost Organics         := 100
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1014
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 65
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Elven Ranger
Description           := Elven ranger that can befriend enemy horses.
Pic Num               := 19
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 25
Cost Organics         := 150
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1019
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Healing Druid I
Description           := Elven druid that restores vitality to people and the land.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Healing Druids protect against harm to themselves and allies.
Ability 1 Val 1       := 50
Ability 1 Val 2       :=
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Protection is recovered over time as the druid regains mana.
Ability 2 Val 1       := 5
Ability 2 Val 2       :=
Weapon Type           := None

Name                  := Healing Druid II
Description           := Elven druid that restores vitality to people and the land.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Healing Druids protect against harm to themselves and allies.
Ability 1 Val 1       := 60
Ability 1 Val 2       :=
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Protection is recovered over time as the druid regains mana.
Ability 2 Val 1       := 6
Ability 2 Val 2       :=
Weapon Type           := None

Name                  := Healing Druid III
Description           := Elven druid that restores vitality to people and the land.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Healing Druids protect against harm to themselves and allies.
Ability 1 Val 1       := 70
Ability 1 Val 2       :=
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Protection is recovered over time as the druid regains mana.
Ability 2 Val 1       := 7
Ability 2 Val 2       :=
Weapon Type           := None

Name                  := Healing Druid IV
Description           := Elven druid that restores vitality to people and the land.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Healing Druids protect against harm to themselves and allies.
Ability 1 Val 1       := 80
Ability 1 Val 2       :=
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Protection is recovered over time as the druid regains mana.
Ability 2 Val 1       := 8
Ability 2 Val 2       :=
Weapon Type           := None

Name                  := Healing Druid V
Description           := Elven druid that restores vitality to people and the land.
Pic Num               := 20
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Healing Druids protect against harm to themselves and allies.
Ability 1 Val 1       := 100
Ability 1 Val 2       :=
Ability 2 Type        := Shield Regeneration
Ability 2 Descr       := Protection is recovered over time as the druid regains mana.
Ability 2 Val 1       := 10
Ability 2 Val 2       :=
Weapon Type           := None

Name                  := Elven Fencer I
Description           := Agile elven swordfighter.
Pic Num               := 21
Tonnage Space Taken   := 30
Tonnage Structure     := 120
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -20
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Elven Fencer II
Description           := Agile elven swordfighter.
Pic Num               := 21
Tonnage Space Taken   := 30
Tonnage Structure     := 120
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -20
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Elven Fencer III
Description           := Agile elven swordfighter.
Pic Num               := 21
Tonnage Space Taken   := 30
Tonnage Structure     := 120
Cost Minerals         := 50
Cost Organics         := 100
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := -20
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Forest Druid I
Description           := Druid that summons forest denizens to do his bidding
Pic Num               := 22
Tonnage Space Taken   := 30
Tonnage Structure     := 120
Cost Minerals         := 20
Cost Organics         := 150
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 1022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 20

Name                  := Forest Druid II
Description           := Druid that summons forest denizens to do his bidding
Pic Num               := 22
Tonnage Space Taken   := 30
Tonnage Structure     := 120
Cost Minerals         := 20
Cost Organics         := 150
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 1022
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 7
Weapon Display Type   := Seeker
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 20

Name                  := Forest Druid III
Description           := Druid that summons forest denizens to do his bidding
Pic Num               := 22
Tonnage Space Taken   := 30
Tonnage Structure     := 120
Cost Minerals         := 20
Cost Organics         := 150
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 1022
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 5
Weapon Display Type   := Seeker
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 20

Name                  := Sacred Druid I
Description           := Druid that can dispell enemy summons and disintegrate undead.
Pic Num               := 23
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 20
Cost Organics         := 150
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1023
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Sacred Druid II
Description           := Druid that can dispell enemy summons and disintegrate undead.
Pic Num               := 23
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 20
Cost Organics         := 150
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1023
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Sacred Druid III
Description           := Druid that can dispell enemy summons and disintegrate undead.
Pic Num               := 23
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 20
Cost Organics         := 150
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1023
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Point-Defense
Weapon Target         := Seekers
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 1

Name                  := Foresight Druid I
Description           := Druid that can uncover the essense of things and see the invisible.
Pic Num               := 24
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Psychic visions show invisible beings.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Psychic power shows the composition of an expedition.
Ability 2 Val 1       := 1
Ability 2 Val 2       :=
Weapon Type           := None

Name                  := Foresight Druid II
Description           := Druid that can uncover the essense of things and see the invisible.
Pic Num               := 24
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Psychic visions show invisible beings.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 3
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Psychic power shows the composition of an expedition.
Ability 2 Val 1       := 3
Ability 2 Val 2       :=  
Weapon Type           := None

Name                  := Foresight Druid III
Description           := Druid that can uncover the essense of things and see the invisible.
Pic Num               := 24
Tonnage Space Taken   := 30
Tonnage Structure     := 80
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 1024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Elves
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Psychic visions show invisible beings.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 4
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Psychic power shows the composition of an expedition.
Ability 2 Val 1       := 5
Ability 2 Val 2       :=    
Weapon Type           := None

=======================================================================================
*END*
=======================================================================================