Welcome to OpenRPG version 1.6.1...

Emote commands:

/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Locating server at 127.0.0.1:6774...
Game connected!
(1) GM (enter): 09:50
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Session is schedualed for 10 AM Pacific Standard Time.





(1) GM: [100d20] -> [19,4,19,8,19,1,20,3,6,15,7,6,8,6,13,10,8,12,12,19,11,9,7,7,20,1,13,19,10,16,3,8,13,5,6,1,16,20,14,10,20,12,10,11,12,1,2,20,1,8,17,13,9,6,6,2,14,12,9,6,16,2,20,5,19,8,2,3,12,4,5,15,9,14,11,13,6,5,15,16,4,7,19,20,15,4,2,5,2,20,19,11,20,14,3,5,8,2,15,20] = (1030)
(2) Kaylin (enter): 10:01
(1) GM: Morning.
(2) Kaylin: mornin'
(1) GM: Hmm. 10:00 and one has showed.....
(2) Kaylin: Douglas mentioned in another post that his connection has been weird
(1) GM: And NullAshton mentioned that he's going to be late - he never did answer what time zone he was reffering to with 6 or 6:30, and Narf has a habit of oversleeping on gaming days of late.
(1) GM: Yeah.
(3) Selvor (enter): 10:15
(3) Selvor: Disconnecting from server...
(3) Selvor (exit): 10:15
(1) GM: Blink.
(1) Jack Simth: Ah, there we go - NullAshton's on East Coast time - he notmally drops off at 10:30 his time, 7:30 mine.
(1) Jack Simth: So 6 for him is about 3 in the afternoon for me.
(2) Kaylin: all right
(1) Jack Simth: ... which still leaves 4:30 to 5 hours until he shows up "here".....
(2) Kaylin: Hmm, well, I don't mind waiting for the others to show up...
(4) Elorin (enter): 10:45
(4) Elorin: I see the unusually long lines in the dining hall haven't made me miss anything
(1) Jack Simth: Well, Kibin not in until later, Narf appears to be having a little difficulty waking up....
(4) Elorin: 2 isn't much of a group
(1) Jack Simth: True.
(1) Jack Simth: Well, it's been an hour.
(5) Larue (enter): 11:26
(5) Larue: Disconnecting from server...
(5) Larue (exit): 11:26
(6) Eldon Quickfoot (enter): 11:30
(1) Jack Simth: Morning.
(6) Eldon Quickfoot: (Sorry, I thought this was the skip week.)
(6) Eldon Quickfoot: (Good nooning.)
(2) Kaylin: heya
(4) Elorin: Hugging Your Friends Lets You Move Faster, and how to propel quarterstaves at ridiculously high speeds using only level 1 commoners :P
(1) Jack Simth: Ha! It's morning for the next half hour, here.
(1) Jack Simth: Well, that's who we expect to show, so....
Moving to room 'D and D'..
(1) Jack Simth (enter): 11:32
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Session is schedualed for 10 AM Pacific Standard Time.





(2) Kaylin (enter): 11:32
(4) Elorin (enter): 11:32
(6) Eldon Quickfoot (enter): 11:33
(6) Eldon Quickfoot: (...Ok, I don't get the staff-firing railgun.)
(1) GM: (1: 0 time to craft the staff; 2: Readied action to hand the staff to the next guy. Readied actions take place outside of time; all in the same turn, the staff gets passed X times, where X is the number of people you have lined up, with readied actions to pass it along to the next in line. As readied actions all take place outside of time, they all happen in the same 6 seconds.)
(6) Eldon Quickfoot: (Ok, but that leaves it open for the GM to rule that since you're simply handing it off, it doesn't accelerate.)
(4) Elorin: (so you have a quarterstaff that didn't exist a moment ago travelling an arbitrary distance in 6 seconds)
(1) GM: When we last left our heroes, they had just been schooled by a Cleric, given a very valuable (and expensive) lesson.
(1) GM: Speaking of which - Elorin - you're down 25,000 gp in diamonds True Ressurecting Kibin.
(4) Elorin: (yes, I noticed. That leaves me with just 10k remaining, not enough for another True Res)
(1) GM: Ah. Still have Ressurection?
(4) Elorin: (and Raise Dead)
(1) GM: So the next person to drop maybe loses a level.
(4) Elorin: (unless we go shopping first)
(1) GM: Or waits until out of the area to get back up... or yes, another shopping trip would do, too.
(1) GM: It's quite the peaceful town, although you're out of the way at the moment, and there's not really much in the way of people about. The trees make for some nice shade.
(4) Elorin: Aside from Kibin dying, how'd it go?
(6) Eldon Quickfoot: "We lost."
(2) Kaylin: He's strong.
(1) GM: Jason: Yeah. Throws magic around like it's water.
(4) Elorin: How much variation was there in his spellcasting?
** (4) Elorin is about to pull out a spell I don't think he's used yet :D **
(2) Kaylin: His casting? Not too much...
(1) GM: Jason: Oh, a few Slay Livings, an evil word, several spells that increase his power..... oh, and the one that killed Kibin; felt kinda nice.
(2) Kaylin: (brb, freezing in here)
(4) Elorin: So, Slay Living, Harm, and Blasphemy?
(1) GM: The last was a Mass Inflict spell... Light, I think. But yes, he did Harm Kibin. And he took it.
(4) Elorin: (haven't cast anything but the one True Res today, right?)
(1) GM: Your standard personal selection of buffs, Hero's Feast, and any that you lend to other party members - Greater Magic Weapon for Eldon's sword, for instance. Otherwise, not really.
(1) GM: Oh, and most everyone's kinda hurting at the moment.
(6) Eldon Quickfoot: (I don't show much damage, but I don't know how accurate that is - I don't always remember to save.)
(1) GM: (About the only actual damage that was dealt was to Kibin, with a Harm; everyone took some damage from a Mass Inflict Light Wounds, however.)
(4) Elorin: (so one Mass CLW should be enough?)
(6) Eldon Quickfoot: (Light wounds would leave him about where he is now.)
(4) Elorin: Elorin casts Mass Cure Light Wounds ( level 5, "Cures 1d8 damage +1/level for many creatures" )
(4) Elorin: Elorin casts Level 5 Spell ( level 5, "Spell slot tracking device" )
(4) Elorin: [1d8+19] -> [7,19] = (26)
(6) Eldon Quickfoot: "So...Do we return to battle?"
(4) Elorin: So, if everyone's ready to go back, I think I can deal with many of his offensive spells quite handily. Death Ward all around, plus Greater Spell Immunity... :D
(2) Kaylin: We could return.
(4) Elorin: The only question is, what three spells to block other than Blasphemy...
(2) Kaylin: I personally would prefer to wait a day and prepare other spells. Either choice is acceptable for me.
(6) Eldon Quickfoot: "And I would perfer to attack before he has time to rest."
(6) Eldon Quickfoot: (...Is it just me, or is everyone else an introvert, too?)
(1) GM: Jason: Well, I'm game. Push comes to shove, I'm dead either way, so.....
(6) Eldon Quickfoot: (I think we need Ashton to move the conversation along, even if just with silly comments.)
(2) Kaylin: (haha)
(1) GM: You see the local shoppekeeper walk up to you.
(1) GM: Shoppekeeper: So... I take it it didn't go well?
(1) GM: He's wearing simple robes, nothing particularly fancy that you can see.
(6) Eldon Quickfoot: "We had...An intense difference of opinion."
(1) GM: Shoppekeeper: Ah, yes. So I take it you've mostly figured out what he's up to?
** (6) Eldon Quickfoot blinks. **
(2) Kaylin: You know about his actions?
(1) GM: Shoppekeeper: Some of it. Not the worst method of genocide I've ever seen. Still, not someone I've been willing to face off against. I'm sure you understand.
(2) Kaylin: ... Yes, I do understand. We were just about to try again, it seems.
(1) GM: Shoppekeeper: Ah. Of course, this time he's liable to have warning.....
(1) GM: Shoppekeeper: Still, can't have him finishing his "Work"... although there aren't any births due for a while, so there's no particular rush.
(1) GM: Shoppekeeper: Anything in particular that might make things a little easier? I'm thinking of having a 25% off sale.....
(1) GM: Shoppekeeper: Which puts things at my cost.
(2) Kaylin: Sense Motive Skill Check: [1d20+2] -> [7,2] = (9)
(2) Kaylin: (is he up to something?)
(2) Kaylin: (not that I'd know, with that check)
(6) Eldon Quickfoot: Sense Motive: [1d20+19] -> [16,19] = (35)
whispering to Kaylin, You're sure he's being perfectly straightforward and honest.
(4) Elorin: Sense Motive Skill Check: [1d20+11] -> [3,11] = (14)
whispering to Eldon Quickfoot, He's not joking. He does want the guy gone.
(4) Elorin: (might as well joing the bandwagon with that check :P)
whispering to Elorin, You're sure he's being perfectly straightforward and honest.
** (6) Eldon Quickfoot nods cheerfully. **
(6) Eldon Quickfoot: (In the direction of the party.)
(4) Elorin: Hmm, there's nothing in particular I can think of that would help for me.
(4) Elorin: (brb)
(2) Kaylin: Elorin, you have a spell of Magic Circle against Evil, correct?
(1) GM: Jason: Doesn't everybody?
(2) Kaylin: I don't.
(1) GM: Jason: But it's such a useful spell....
(2) Kaylin: well, Elorin's always had it. Anyways, anything we need or shall we attempt again?
(1) GM: Jason: Well, I can't really think of much.... Eldon? Elorin? Anything either of you need at the moment?
(4) Elorin: Depending on just how tough he is, a Holy Word might paralyze him if I could borrow a Bead of Karma for a moment...
(6) Eldon Quickfoot: "I do not think so."
(1) GM: Shoppekeeper: Yeah... just make sure to bring it back.....
(1) GM: The shoppekeeper hands over a simple strand of prayer beads.
(2) Kaylin: (pretty trusting, ins't he...)
(2) Kaylin: (well, I suppose we're doing a Good Deed here.)
(1) GM: (Is he?)
(6) Eldon Quickfoot: (He probably did a sense motive on us - With some insanely high number.)
** (4) Elorin activates the Bead, hands it back, and starts casting protective spells **
(4) Elorin: Elorin casts Magic Circle against Evil ( level 3, "As protection spells, but 10-ft. radius and 10 min./level" )
(4) Elorin: Elorin casts Level 3 Spell ( level 3, "Spell slot tracking device" )
(4) Elorin: Elorin casts Death Ward ( level 4, "Grants immunity to death spells and negative energy effects" )
(4) Elorin: Elorin casts Level 4 Spell ( level 4, "Spell slot tracking device" )
(4) Elorin: Elorin casts Death Ward ( level 4, "Grants immunity to death spells and negative energy effects" )
(4) Elorin: Elorin casts Level 4 Spell ( level 4, "Spell slot tracking device" )
(4) Elorin: Elorin casts Death Ward ( level 4, "Grants immunity to death spells and negative energy effects" )
(4) Elorin: Elorin casts Level 4 Spell ( level 4, "Spell slot tracking device" )
(4) Elorin: Elorin casts Greater Spell Immunity ( level 8, "As spell immunity, but up to 8th-level spells" )
(4) Elorin: Elorin casts Level 8 Spell ( level 8, "Spell slot tracking device" )
(4) Elorin: Elorin casts Greater Spell Immunity ( level 8, "As spell immunity, but up to 8th-level spells" )
(4) Elorin: Elorin casts Level 8 Spell ( level 8, "Spell slot tracking device" )
(4) Elorin: Elorin casts Greater Spell Immunity ( level 8, "As spell immunity, but up to 8th-level spells" )
(4) Elorin: Elorin casts Level 8 Spell ( level 8, "Spell slot tracking device" )
(1) GM: So... selected spells?
(4) Elorin: (Immunity to Blasphemy, Dictum, Word of Chaos, and Plane Shift unless Kaylin suggests something else)
(1) GM: Shoppekeeper: Well, good luck.
** (2) Kaylin is getting impatient for revenge **
(2) Kaylin: (can't think of anything else)
(2) Kaylin: Thank you.
(6) Eldon Quickfoot: "Thank you."
(4) Elorin: Thank you.
(4) Elorin: (So, teleporting back in?)
(1) GM: Jason: So... do we want to try the front door again, or what?
(2) Kaylin: It might be more advantageous for us to fight in a larger space, such as the main area of the temple.
(1) GM: Jason: He did make very skilled use of his "office" didn't he?
(2) Kaylin: I see no reason to continue letting him do that.
(1) GM: Jason: Well, we're only about a thousand feet from the "church". I can't move all y'all that far.
(4) Elorin: I don't see how we have much choice if he just stays there. Speaking of which, we should check just where he is. Jason, an image please.
(1) GM: Silent Image, 1: Creates minor illusion of your design (will save)
(4) Elorin: Elorin casts Greater Scrying ( level 7, "As scrying, but faster and longer." )
(4) Elorin: Elorin casts Level 7 Spell ( level 7, "Spell slot tracking device" )
(2) Kaylin: I'll start throwing Fireballs in. That should at least get him out.
(4) Elorin: (that makes it a DC 30 save)
(4) Elorin: (effectively)
(6) Eldon Quickfoot: "...And what if the townspeople notice?"
(1) GM: [1d20+22] -> [17,22] = (39)
(1) GM: You don't get anything.
(4) Elorin: (dammit)
(4) Elorin: Damn, guess we'll have to go looking
(1) GM: (Cleric - Good Will, high Wisdom, lots of abilities to improve such things.)
(4) Elorin: (figured he'd have a high save, but I had to try)
(2) Kaylin: (So let's see, his saves are +19, +22, and +14...)
(1) GM: (actually, I lost his character sheet, so they've changed.....)
(1) GM: (not that it matters too much)
(1) GM: Jason: So, everyone up for a short stroll?
(2) Kaylin: I think I'
(2) Kaylin: I''ll be able to survive
** (4) Elorin starts walking **
** (2) Kaylin trails along behind Elorin **
(1) GM: Jason goes with. Kibin sits around, contemplating the meaning of life and death in a world where one can die more than once on the same day.
(4) Elorin: (has he actually done that yet?)
** (6) Eldon Quickfoot starts walking. **
(1) GM: The town is just as happy-go-lucky as you remember. Everyone is all smiles and good cheer, and the church's main door stands open. It's a rather heavy wooden thing.
(2) Kaylin: This smiling is beginning to grate on my nerves... it looks like they're up to something.
whispering to GM, [1d20+25+40] -> [4,25,40] = (69)
(1) GM: A four-year old in grey acrolite robes walks up to you, and hands Kaylin a note.
(2) Kaylin: Hmm?
** (2) Kaylin reads **
(1) GM: She has blond hair, and a serence smile on her face. She seems to be waiting for a response, but she says nothing.
whispering to Kaylin, Note: So, ready to apologize?
** (2) Kaylin snorts and hands the note to Eldon **
** (6) Eldon Quickfoot reads it - Carefully. **
whispering to Eldon Quickfoot, Note: So, ready to apologize?
(6) Eldon Quickfoot: "It seems he is waiting for us."
** (6) Eldon Quickfoot hands the note back to Kaylin. **
(4) Elorin: What does it say?
(2) Kaylin: "Ready to apologise?"
(1) GM: The little girl seems to be waiting for a response.
(1) GM: You notice she's the youngest person you've seen in town.
(1) GM: Nobody appears to have any toddlers following them, nor babies in arms, although there are a few women who look pregnant.
(2) Kaylin: I'm surprised she's still alive - I don't feel safe sending her back with a message.
(4) Elorin: Could you tell us where he is, little girl? We'd like to give our response in person.
(1) GM: She shakes her head no.
(2) Kaylin: How were you going to give him our response?
(1) GM: She pulls a notepad out of a belt pouch, and starts scribbling on it. After a moment, she rips off a sheet, and hands it to Kaylin.
** (2) Kaylin reads again **
whispering to Kaylin, The handwriting is surprisingly clear for one so young: "Write it down, and drop it into the lock-box."
** (2) Kaylin tries a Spellcraft check to see if something's weird with this girl **
(2) Kaylin: Spellcraft Skill Check: [1d20+36] -> [12,36] = (48)
whispering to Kaylin, She hasn't given any evidence of any spells you're familiar with.
(2) Kaylin: All right. Thanks for the information.
(2) Kaylin: Seems we're supposed to write a response and leave it in the lock-box.
(1) GM: She curtsies slightly, and stands waiting.
(1) GM: Jason concentrates for a few seconds.....
(1) GM: Then slowly looks around.
(1) GM: Spending about twenty seconds looking in any particular direction.
(1) GM: Spellcraft Skill Check: [1d20+22] -> [10,22] = (32)
(1) GM: Spellcraft Skill Check: [1d20+22] -> [17,22] = (39)
(1) GM: Spellcraft Skill Check: [1d20+22] -> [6,22] = (28)
(1) GM: Spellcraft Skill Check: [1d20+22] -> [11,22] = (33)
(1) GM: Spellcraft Skill Check: [1d20+22] -> [1,22] = (23)
(1) GM: Spellcraft Skill Check: [1d20+22] -> [16,22] = (38)
(2) Kaylin: Uhm, Jason?
(1) GM: Jason: Odd....
(1) GM: Jason: She's the only one nearby without any meaningful magic on her..... It all seems to be Evocation, too...
(1) GM: Jason: Which just doesn't fit.
(1) GM: Jason: So it would appear she isn't enchanted... but that just about everyone else is.
(1) GM: Jason: Sorry, what Kaylin?
(2) Kaylin: Oh, nothing. Was the shopkeeper enchanted? I didn't think to check.
(1) GM: Jason: Neither did I... but he stayed behind, so....
(1) GM: Jason: Anyway... Hmm... Where is he, anyway? You still no how to find people properly?
(1) GM: Jason: I remember you were quite good at Discerning where people were Located at one point....
(1) GM: (to Elorin)
(4) Elorin: Yes, but that takes a good 10 minutes
(1) GM: Jason: At which point, the bead will have worn off. Of course.
(4) Elorin: (speaking of time, are you tracking spell duration as real time passed, or by how long our actions would take?)
(2) Kaylin: Perhaps we should just check his office? He can't have gone too far.
(1) GM: Jason: Kaylin - he's setting up to read a note.... do you have any surprises for him? Perhaps something that could blow up in his face, that we could listen for?
(1) GM: (For now, how long the actions would take, for the most part)
(1) GM: A nearby merchant asks if you would like to buy some apples.
(4) Elorin: (by actions, I think we've spent about 4 minutes walking and detecting magic. I think the conversation would have taken another 2 or 3, approximately, so we have 3-4 minutes by my guess before the bead wears off)
(1) GM: They look delicious.
(4) Elorin: (hmm, does Miracle's spell duplication application change its standard action casting time?)
(2) Kaylin: Jason, sorry, I dont have anything of that sort prepared for today.
(1) GM: (Nope)
(1) GM: Jason: Pity.....
(4) Elorin: (Miracle to emulate Discern Location...)
(2) Kaylin: I could use a Greater Shadow Evocation, but that seems a bit of a waste.
(2) Kaylin: Don't you have Shadow Evocation?
(2) Kaylin: (Scratch that)
(4) Elorin: Hold on a moment about that location thing...
(4) Elorin: Elorin casts Miracle ( level 9, "Requests a deity's intercession" )
(4) Elorin: Elorin casts Level 9 Spell ( level 9, "Spell slot tracking device" )
(2) Kaylin: (Forgot it was Abjuration)
(4) Elorin: (Hey Ehlonna, I'm trying to track down this evil priest to kill him, could you tell me where he is? :P)
(6) Eldon Quickfoot: (Uh, we seem to be spending way too many spells...)
whispering to Elorin, Ehlonna: Under the church, about fifty feet down, stranger.
(4) Elorin: (Stranger? I've been her favored soul for quite a while now, and this isn't my first Miracle...)
(4) Elorin: He's about 50 feet down
whispering to Elorin, I never did get a reply....
(4) Elorin (whispering): sorry, I've been forgetting about it. I will reply by the end of today, though.
(1) GM: Jason: Ah. Hmm... I suppose that makes me the scout, doesn't it?
(2) Kaylin: Pretty much, yes.
(1) GM: Jason: Well, back in a minute or two...
(1) GM: Jason fades from view.
(1) GM: Two minutes later, he returns.
(1) GM: Jason: There's nothing but rock down there.
(1) GM: Jason: It's all dark, and no matter which way I look, there's something in the way. Although.....
(1) GM: Jason: It sounded wrong.....
(1) GM: Jason: Hmm....
(1) GM: Jason: Hey, Kaylin - it's never happened to me before.... but tell me, what should happen if I went through an illusion I couldn't interact with of solid rock?
(2) Kaylin: Spellcraft Skill Check: [1d20+36] -> [14,36] = (50)
whispering to Kaylin, There wouldn't be any inconsistencies to notice, and it would block sight quite well.
(2) Kaylin: It would just seem like rock to you.
(1) GM: Jason: Ah. So we need to find his door, whatever it is.
(2) Kaylin: That sounds like an illusion. Clever person.
(1) GM: Jason: Or.... we know how deep, right? Anyone up for a blind teleport?
(4) Elorin: Spellcraft Skill Check: [1d20+21] -> [4,21] = (25)
(4) Elorin: Might hurt a little if we're off, but not by too much.
(2) Kaylin: Yeah. Seems to be the easiest way.
(4) Elorin: (1d6 damage is a minor bruise at this level)
(4) Elorin: Go ahead
(1) GM: Jason: Winddancer!
(1) GM: Winddancer comes down, and lands on Kaylin's shoulder.
(6) Eldon Quickfoot: "Sure."
(1) GM: Jason stands right next to Kaylin.
(1) GM: Jason: If you would all join hands....
(1) GM: Jason: Oh, you said 50 feet down... did you say where?
(1) GM: Jason: I'd rather be as little off as possible; don't want anyone hurt too badly.
** (6) Eldon Quickfoot joins hands. **
(2) Kaylin: Elorin? Just 50 feet vertically down?
(4) Elorin: "below the church"
(1) GM: Jason: Okay, that helps....
(1) GM: Everyone ready?
(6) Eldon Quickfoot: "yes."
(1) GM: Dimension Door, Level 4: Teleports you short distance
(1) GM: A moment later, everyone appears in utter blackness. With no floor.
(1) GM: Everyone falls a bit... except Jason, of course.
(1) GM: Falling damage; Eldon: [3d6] -> [6,3,1] = (10), Kaylin: [3d6] -> [1,2,2] = (5); Elorin: [3d6] -> [6,3,4] = (13)
(1) GM: Elorin - Reflex save, as you have wings.
(1) GM: [1d20+6] -> [4,6] = (10)
(1) GM: [3d6] -> [2,6,3] = (11)
(1) GM: Wnddancer squaks.
(1) GM: The place is quite dark, in addition to being coated in an illusion... but bing inside an illusion of solid rock, you know, immediately, it's fake.
(1) GM: Who all has darkvision?
(6) Eldon Quickfoot: (Eldon. And See Invisibility.)
(1) GM: Kaylin, Elroin? Darkvision?
(2) Kaylin: (I don't think I have Darkvision at the moment)
whispering to Eldon Quickfoot, You're standing on a small island in the middle of an underground lake. There's a pole with a metal plate at the top, making somewhere to stand fifteen feet over your heads. There's a small dock, with no boat, in view.
(1) GM: The place has a coppery smell.
(4) Elorin: Reflex save: [1d20+22] -> [12,22] = (34)
(6) Eldon Quickfoot: "We are on a small island in the middle of the underground lake. There's a fifteen-foot pole with a metal plate at the top and a small dock without a boat."
(2) Kaylin: Anyone mind if I cast Light?
(4) Elorin: (Darkvision 60' from goggles)
(1) GM: Jason: Go for it.
(2) Kaylin: Watch the eyes.
(2) Kaylin: Kaylin casts Light ( level 0, "Object shines like a torch." )
(1) GM: Casting?
(1) GM: What are you making glow?
** (2) Kaylin casts on her dagger **
(1) GM: The place lights up.
(1) GM: You're standing on a small island in the middle of an underground lake... but the water is red. There's an iron pole with a metal plate at the top, making somewhere to stand fifteen feet over your heads. There's a small brown wooden dock, with no boat, in view.
(1) GM: The cieling is about thirty feet over your heads, and the lake continues beyond where your light does.
(2) Kaylin: Red water? That can't be a good sign.
(1) GM: So what's everyone doing?
(1) GM: Meh, nevermind.
(1) GM: A fireball streaks in and detonates in the midst of you.
(1) GM: Reflex saves.....
(2) Kaylin: Reflex save: [1d20+12] -> [4,12] = (16)
(1) GM: Winddancer: [1d20+6] -> [13,6] = (19), Jason: [1d20+14] -> [4,14] = (18)
(1) GM: Incorporeal Miss Chance: [1d100] -> [63] = (63)
(1) GM: DC 21. Jason's unaffected.
(6) Eldon Quickfoot: [1d20+14] -> [16,14] = (30)
(1) GM: Half damage for Eldon. Elorin?
(1) GM: [10d6] -> [1,1,2,1,5,3,6,6,5,4] = (34)
(1) GM: Kaylin - 34 damage, failed save.
(4) Elorin: Reflex save: [1d20+22] -> [4,22] = (26)
(1) GM: Jason Casts a spell and vanishes.... as does the injured Winddancer.
(1) GM: DC 21 - success; still have that Ring of Evasion?
(4) Elorin: (yes)
(1) GM: So Kayllin takes 34 damage, Eldon 17.
(1) GM: The fireball seemed to have come from the direction the dock points.
(1) GM: A few seconds later, Jason returns....
(1) GM: And another Fireball stikes the area from the darkness.....
(1) GM: Reflex Saves....
(1) GM: Reflex save: [1d20+14] -> [2,14] = (16)
(2) Kaylin: Reflex save: [1d20+12] -> [12,12] = (24)
(1) GM: [1d100] -> [31] = (31)
(1) GM: [10d6] -> [5,6,3,1,4,4,6,2,6,1] = (38)
(2) Kaylin: (no initiative yet?)
(1) GM: If you like....
(1) GM: Dex check: [1d20+5] -> [3,5] = (8)
(6) Eldon Quickfoot: [1d20+14] -> [17,14] = (31)
(2) Kaylin: Dex check: [1d20+2] -> [11,2] = (13)
(1) GM: [1d20+12] -> [9,12] = (21)
(6) Eldon Quickfoot: [1d20+6] -> [13,6] = (19)
(6) Eldon Quickfoot: (I think Eldon would have at least shot back or something.
(6) Eldon Quickfoot: * )
(1) GM: Dc still 21.... Kaylin takes half damage, 19 points; Eldon also.
(1) GM: At what?
(1) GM: When you lit up, he started firing... from outside the area of your light.
(1) GM: Even with elven low-light vision. Fireball has Long range.
(6) Eldon Quickfoot: (...The direction the fireballs are coming from? They are flaming arrows, they should illuminate something.)
(2) Kaylin: (if I ever get an action the dagger is getting sheathed)
(1) GM: Elorin? Initiative?
(6) Eldon Quickfoot: (And I use the last round to make my shortbow flame.)
(4) Elorin: Dex check: [1d20+6] -> [15,6] = (21)
(1) GM: And yes, Kaylin, you can sheath it when your turn comes up.
(1) GM: Initiative tie between Elorin and the critter - re-roll [1d20+12] -> [12,12] = (24)
(4) Elorin: Dex check: [1d20+6] -> [7,6] = (13)
(2) Kaylin: (brb, phone call)
(1) GM: So critter, Elorin, Eldon, Kaylin, Jason
(4) Elorin (whispering): sent a reply to your pm
(1) GM: And the critter spent it's turn firing off the second fireball, so Elorin...
(4) Elorin: Spot Skill Check: [1d20+13] -> [16,13] = (29)
(4) Elorin: (to see where the fireball came from)
(1) GM: You know the direction. Distance is rather iffy, though.
(1) GM: Well out of range. In total darkness.
** (4) Elorin flies in that direction at a run (I have darkvision) **
(1) GM: What's your flying run speed?
(4) Elorin: (using one turn of haste, 90 move speed, *4 for run. If I see it, I'll stop 30 feet away)
(1) GM: 240 /round?
(4) Elorin: (360)
(1) GM: So 360/round. Darkvision range?
(4) Elorin: (60 feet)
(1) GM: 30?
(1) GM: so 420.
(1) GM: You pass the cleric from before, slowly rowing a boat, obviously unconcerned. Stopping for him?
(4) Elorin: (yes)
(1) GM: At about the halfway point.
(1) GM: Eldon - Elorin has flown off into the darkness. And it's your turn.
(8) No Name (enter): 13:50
(6) Eldon Quickfoot: I fire arrows back along the track of the fireballs, trying to see what's out there.
(1) GM: Greetings. Got a name?
whispering to Kibin, getting curious, and Searching around the church after the party's left, you stumble through a Teleportatino Circle, and land....
whispering to Kibin, on a small island in the middle of an underground lake... but the water is red. There's an iron pole with a metal plate at the top, making somewhere to stand fifteen feet over your heads. There's a small brown wooden dock, with no boat, in view.
whispering to Kibin, the cieling is about 30 feet high, and the rest of the party is definately worried about something. Roll for initiative.
(8) Kibin (whispering): First, could you give me my character sheet please?
whispering to Kibin,
Kibin

General Information
Name: Kibin, Player: NullAshton, Race: Silver Dragon, Alignment: Neutral Good, Deity: none, Size: Small, Height: 1'11", Weight: 130, Age: 0, Gender: Male, Eyes: Silver, Hair: Silver, Speed: 40, Currentxp: 0, Xptolevel: 1000
Ability BaseModifier
Strength7+-2
Dexterity24+7
Constitution10+0
Intelligence14+2
Wisdom18+4
Charisma12+1

Save KeyBaseAbilMagic MiscTotal
FortitudeCon8040+12
ReflexDex15740+26
WillWis8440+16

Base Attack Bonus+24
Misc. Attack Bonus+0

Weapon AttackDamage
Bite+01d6+6
CriticalRangeWeight TypeSize
x250NaturalSmall

Weapon AttackDamage
Claws-21d4+5
CriticalRangeWeight TypeSize
x250NaturalSmall

Weapon AttackDamage
Claws-21d4+5
CriticalRangeWeight TypeSize
x250NaturalSmall

AC Check PenaltySpell FailureMax DexTotal Weight
1700100

Feats
Lightning Reflexes, Weapon Finesse, Dodge, Expertise, Blank

Arcane Spells

(1) Endure Elements, (0) Resistance

Divine Spells

Powers

General Information
Plat: 1000
Gold: 27561
Silver: 7
Copper: 4
Generalgear: None
Magicalgear: None

Classes
Rogue (15)

Hit Points
Max:88Current:88

Power Points
Max:0Current:0Current Talents/day:0Max Talents/day:0

SkillKey RankAbilMiscTotal
AlchemyInt020+2
Animal EmpathyCha010+1
AppraiseInt420+6
BalanceDex070+7
BluffCha1810+19
ClimbStr0-20+-2
ConcetrationCon000+0
CraftInt020+2
Decipher ScriptInt020+2
DiplomacyCha1212+15
Disable DeviceInt1922+23
DisguiseCha010+1
Escape ArtistDex1870+25
ForgeryInt020+2
Gather InformationCha010+1
Handle AnimalCha010+1
HealWis040+4
HideDex1574+26
InnuendoWis040+4
IntimidateCha1512+18
Intuit DirectionWis040+4
JumpStr0-20+-2
Knowledge: ArcanaInt320+5
Knowledge: Architecture and EngineeringInt020+2
Knowledge: GeographyInt020+2
Knowledge: HistoryInt020+2
Knowledge: LocalInt320+5
Knowledge: NatureInt320+5
Knowledge: Nobility and RoyaltyInt020+2
Knowledge: The PlanesInt020+2
Knowledge: ReligionInt020+2
ListenWis1740+21
Move SilentlyDex1870+25
Open LockDex1672+25
PerformCha010+1
Pick PocketDex872+17
ProfessionWis040+4
Read LipsInt020+2
RideDex070+7
ScryInt020+2
SearchInt2120+23
Sense MotiveWis1240+16
SpellcraftInt020+2
SpotWis1440+18
SwimStr0-20+-2
TumbleDex270+9
Use Magic DeviceCha010+1
Use RopeDex070+7
Wilderness LoreWis040+4

Draconic Training Ring: Draconic Training Ring

These rings are usually made by overprotective dragon parents of the weaker types (dragons that don't have a caster level fresh out of the shell); they permit freshly hatched dragons (or anyone else, but the freshly hatched dragons are the ones who they are built for) to cast spells as 1st level sorcerors, complete with verbal, somatic, material, and focus components as appropriet, with the corresponding Arcane Spell Failure and Attack of Oportunity mechanics, with a spell list decided at the time of creation of the ring and an effective Charisma score of 11 (2 first level spells, known, three first level spell slots, four 0th level spells known, five 0th level spell slots)
This particular ring contains:
0th: Resistance (abjouration), Detect Magic (divination), Ray of Frost (Evocation), Message (Transmutation)
1st: Mage Armor (Conjouration), Endure ELements

Faint multiple schools (those of the spells in the ring; in this case, Abjouration, Evocation, Transmutation, and Conjouration); CL 1st; Forge Ring, the spells to be made available (two 1st level spells, four 0th level spells, which must be from the Sorceror/Wizard spell list), creator must be a spontaneous arcane caster; 5,000 gp.

Equipment: Bracers of Armor +8
Ring of Protection +5
Amulet of Natural Armor +4
Portable Hole
Leather Neck Pouch
Cloak of Resistance +4
Gloves of Dexterity +6
Claw Sheaths +2
Draconic Training Ring

Notes: text


whispering to Kibin, Curious, but okay.
(1) GM: Picking distances?
(8) Kibin: Dex check: [1d20+7] -> [15,7] = (22)
(6) Eldon Quickfoot: Mmm...One every hundred yards.
(8) Kibin: (Hmmm, wrong ability scores.)
(6) Eldon Quickfoot: Shortbow, Flaming: [1d20+26] -> [14,26] = (40), [1d20+21] -> [12,21] = (33), [1d20+16] -> [4,16] = (20), [1d20+11] -> [20,11] = (31), Damage: [1d4+2d6+1d6+2+5] -> [1,2,2,4,2,5] = (16), [1d4+2d6+1d6+2+5] -> [3,6,3,2,2,5] = (21), [1d4+2d6+1d6+2+5] -> [4,4,5,1,2,5] = (21), [1d4+2d6+1d6+2+5] -> [3,3,6,6,2,5] = (25)
(1) GM: So 300 feet, 600 feet, 900 feet, 1200 feet?
(1) GM: What's the range on a shortbow....
(4) Elorin: (I think he meant feet)
(6) Eldon Quickfoot: (Er, yeah. Feet.)
(8) Kibin: Dex check: [1d20+3] -> [16,3] = (19)
(8) Kibin: (There.)
(6) Eldon Quickfoot: (x10 the range increment, isn't it?)
(1) GM: Ah, 60 foot range increment... max 600 feet.
(8) Kibin (whispering): Didn't I give you a more recent one?
whispering to Kibin, that's the one I saw in my game tree, although I may have lost one at a semi-recent crash.
(8) Kibin (whispering): Dang...
(8) Kibin: Appraise Skill Check: [1d20+6] -> [9,6] = (15)
(1) GM: So 100 feet, 200 feet, 300 feet, 400 feet?
(6) Eldon Quickfoot: (Yep.)
(8) Kibin: (Okay, it's updated to recent level... I hope.)
(1) GM: At the 200 foot mark, you manage to spot a man on a boat, rowing unconcernedly, dressed in robes. Could be the cleric. Elorin is 30 feet in the air away from him. The farthest one lands just short of shore, where you see a brief image of several boulders next to a wall, and a tunnel beyond.
(1) GM: Kibin?
(1) GM: As they land, the arrows his into the water wrong..... like it's not water.
(1) GM: The coppery smell of the place gets worse.
(8) Kibin (whispering): So... what check would it be to properly identify it as blood?
(6) Eldon Quickfoot: "Methinks it's blood!"
whispering to Kibin, I think I've made it obvious enough... and you're kinda familiar with blood, having shed enough ... in both senses.
(1) GM: [1d20+2] -> [8,2] = (10)
** (8) Kibin looks around for now.(Still confused as to where we are?) **
(1) GM: Delaying, then?
(1) GM: Kaylin? Your turn.
(4) Elorin: (unless he's retconned in, Kibin is outside debating the meaning of life and death in a world where you can die multiple times in the same day :P)
** (2) Kaylin sheaths the dagger and scuttles off to one side of the island **
(2) Kaylin: Kaylin casts Fire Shield ( level 4, "A shield of fire protects you and damages attackers." )
(2) Kaylin: (Chill Shield)
(8) Kibin: (Wait, I died again?)
(1) GM: (he got bored and wanderd into the church... and fell into a teleportation circle, just this round.)
(1) GM: And sheathing your dagger?
(4) Elorin: (no, but it is theoretically possible to die again in the same die)
(2) Kaylin: (yeah)
(8) Kibin: (Like I'd let that happen. :P)
(8) Kibin: Fortitude save: [1d20+16] -> [14,16] = (30)
(8) Kibin: Reflex save: [1d20+22] -> [13,22] = (35)
(8) Kibin: Will save: [1d20+16] -> [1,16] = (17)
(1) GM: Ah, sorry, but you failed your save against the charm you accidentally cast against yourself. You are now your own best friend.
(8) Kibin: (Haha. *wishes he remembered to bring his nice HTML character sheet.*)
(4) Elorin: (can we retcon that I buffed Kibin along with the other living party members, or is he lacking Death Ward and immunity to Blasphemy?)
(1) GM: The cleric uncovers a bulls-eye lantern, and shines it on Elorin.
(1) GM: Yeah, sure... just expend the spell slots.
(4) Elorin: Elorin casts Death Ward ( level 4, "Grants immunity to death spells and negative energy effects" )
(4) Elorin: Elorin casts Level 4 Spell ( level 4, "Spell slot tracking device" )
(4) Elorin: Elorin casts Greater Spell Immunity ( level 8, "As spell immunity, but up to 8th-level spells" )
(4) Elorin: Elorin casts Level 8 Spell ( level 8, "Spell slot tracking device" )
(1) GM: Jason shrugs, and casts a spell.....
(1) GM: Mage's Private Sanctum, 5th: Prevents anyone from viewing or scrying an area for 24 hours
(1) GM: Jason: There... that should give us a little time.
(8) Kibin: (If only we had a bard.)
(1) GM: Elroin - what's your touch AC when running?
(4) Elorin: (24 or 25, I think)
(1) GM: Rocks come streaking out of the darkness, at Elorin: [1d20+25] -> [13,25] = (38), [1d20+25] -> [4,25] = (29), [1d20+25] -> [14,25] = (39), [1d20+25] -> [3,25] = (28)
(8) Kibin: (Those are some painful rocks.)
(4) Elorin: (28, sorry)
(4) Elorin: (not that it matters)
(1) GM: Two foot diameter spheres; all four hit, and all explode....
(1) GM: Take [8d6] -> [3,4,6,5,6,2,1,3] = (30) Bludgeoning, and [24d6] -> [4,2,4,3,5,5,5,3,3,2,4,2,5,5,5,2,1,4,2,2,2,2,1,1] = (74) fire.
(8) Kibin (whispering): Do you remember what my HP was? 149, I think?
whispering to Kibin, I think so.
(4) Elorin: (10 fire resist, which I believe applies to each sphere separately)
(1) GM: It does - so 30 bludgeoning and 34 fire.
(4) Elorin: (Heroes' Feast: [1d8+10] -> [5,10] = (15))
(1) GM: The Cleric, in his boat, seems completley unbothered by the flames....
(6) Eldon Quickfoot: "I think perhaps we are ill prepared for this confrontation."
(1) GM: Elorin?
(1) GM: The spheres did not come from the boat.....
(4) Elorin: (oh wait, I forgot the haste bonus for touch AC, so the last should have missed)
(1) GM: So you lose 4 from the bludgeoning, and none from your net fire damage (last sphere did exactly 10 points of fire damage)
(4) Elorin: (not that it makes much difference, only 4 damage from that one :()
(1) GM: And it's your turn.
(8) Kibin (whispering): Whats the saves on the two dragon hitdie again?
whispering to Kibin, As a monk-2. +3 Fort, Ref, and Will.
(4) Elorin: Elorin casts Holy Word ( level 7, "Kills, paralyzes, blinds, or deafens nongood subjects." )
(4) Elorin: Elorin casts Level 7 Spell ( level 7, "Spell slot tracking device" )
(1) GM: Let's see... your current caster level is what, about 24?
** (4) Elorin flies to one side **
(4) Elorin: (23)
(1) GM: [1d4] -> [1] = (1), [2d4] -> [4,3] = (7)
(1) GM: The cleric blinks a few times.
(1) GM: Eldon?
(4) Elorin: (damn, not enough for the paralyzed effect :()
(6) Eldon Quickfoot: (Can I shoot at the cleric in the boat?)
(6) Eldon Quickfoot: (...Maybe even catch the boat on fire.)
(1) GM: You can try... but he's 200 feet away; you're at -6 from three range increments.
(1) GM: And you can't see him direcly, although you can see the lantern.
(6) Eldon Quickfoot: (Yeah, but any misses have a good chance of hitting the boat.)
(6) Eldon Quickfoot: Shortbow, Flaming: [1d20+26] -> [11,26] = (37), [1d20+21] -> [17,21] = (38), [1d20+16] -> [15,16] = (31), [1d20+11] -> [19,11] = (30), Damage: [1d4+2d6+1d6+2+5] -> [4,1,1,2,2,5] = (15), [1d4+2d6+1d6+2+5] -> [2,2,2,5,2,5] = (18), [1d4+2d6+1d6+2+5] -> [2,3,4,4,2,5] = (20), [1d4+2d6+1d6+2+5] -> [1,6,3,5,2,5] = (22)
(1) GM: Miss chances from total concealment: [4d100] -> [53,67,46,46] = (212)
(1) GM: Two hits, 42 damage.
(8) Kibin: (Is the cleric within charging distance?)
(1) GM: Your arrows streak through the darkness.... two impact the cleric, the other two impact the boat.
(1) GM: What's your move?
(8) Kibin: (100 feet flying.)
(1) GM: Barely, yes.
(6) Eldon Quickfoot: (Does the boat catch on fire?)
(1) GM: You won't know until next round.
(8) Kibin: (Hmmm. Does the double damage on a dive count for sneak attack?)
(1) GM: No. They are extra dice, and don't get multiplied for things like criticals, either.
(1) GM: And where's that listed?
** (8) Kibin dives towards the cleric while flying, slashing at him. **
(8) Kibin: (Special abilities, fly.)
(8) Kibin: (Says a dive is just like a charge, except you must move a minimum of 30 feet, desend at least 10 feet, and can only attack with claws or talons.)
(1) GM: So yeah, dive bomb away.
(8) Kibin: (But those deal double damage.)
** (8) Kibin found the F12 macro key **
(8) Kibin: [1d20+22] -> [18,22] = (40)
(1) GM: That's a rather good hit, on a BLIND person.
(1) GM: Damage?
(1) GM: The silvery ball of claws flys into the darkness......
(8) Kibin: [2d4+2+9d6] -> [1,3,2,1,6,5,1,3,6,2,1,6] = (37)
(1) GM: And lays some serious injury on the cleric in the boat.
(1) GM: Kaylin?
(1) GM: ....
(2) Kaylin: (can I see the cleric?)
(1) GM: Only just. There's a little bit of light coming from Eldon's arrows still.
(2) Kaylin: Kaylin casts Finger of Death ( level 7, "Kills one subject." )
(8) Kibin: (Yay low-light vision?)
(1) GM: Range: Close (25 ft. + 5 ft./2 levels)
(2) Kaylin: (When you say only just, that means... about... how many feett)
(8) Kibin: (Freezy sphere!)
(1) GM: 200. You can only see him at all because there's a dim light source right next to him.
(2) Kaylin: (hmm.. halfway.. ~200?)
(2) Kaylin: (ohhh)
(8) Kibin: (You don't even have to see where you're shooting!)
(1) GM: Yeah. But at caster level... 18? She can only reach [25+5*9] -> 70 feet.
(1) GM: With Finger of Death.
(2) Kaylin: (that's one short ranged finger...)
(8) Kibin: (Talking about with the freezing sphere. x.x)
(1) GM: Someone has to be nearby to feel the full effect of giving them the Finger.
(2) Kaylin: Kaylin casts Fireball ( level 3, "1d6 damage per level, 20-ft. radius." )
(1) GM: Make a Wisdom check.
(2) Kaylin: Wis check: [1d20+2] -> [13,2] = (15)
(8) Kibin: (*slaps Kaylin*)
(2) Kaylin: (sorry, Im not very wise :()
(1) GM: Save DC?
(1) GM: Kibin - roll vs. Reflex.
(8) Kibin: Reflex save: [1d20+24] -> [15,24] = (39)
(2) Kaylin: (24)
(8) Kibin: (I bless thee, oh glorious evasion.)
(1) GM: The Cleric is strangely unharmed by the flames.
** (8) Kibin thinks, "What the crud is Kaylin doing tossing fireballs at me?" **
(1) GM: However, being blind, deaf, and injured, he steps out of the boat, and sinks down into the opaque red "water".
(1) GM: He sinks like a stone.....
(4) Elorin: (brb)
(1) GM: Jason: Let's see whats at that far side.....
(1) GM: Dimension Door, Level 4: Teleports you short distance
(1) GM: Jason vanishes from view.
(8) Kibin (whispering): Hmmm. Does blood block line of effect?
(8) Kibin: (Now Kaylin, if you actually used a freezing sphere, you would have FROZEN the "water")
whispering to Kibin, One way to find out. Of course, you have no idea how deep he is, or where, exactly, he is.....
(8) Kibin (whispering): I was asking if he still showed up on the blindsense-o-meter.
(2) Kaylin: (that's more beneficial?)
whispering to Kibin, No, he doesn't.
(8) Kibin: (For one, he wouldn't be able to go through it.)
(1) GM: (boat stops, couldn't retreat, couldn't hurt Kibin.....)
(1) GM: But low wisdom, so....
(8) Kibin: (Actually, she rolled above average.)
(1) GM: There is a flash of light at the far end of the area, next to the cave enterence seen earlier....
(2) Kaylin: (couldn't hurt Kibin anyways)
(1) GM: Jason's at the center of it.
(1) GM: [1d100] -> [64] = (64)
(1) GM: And it doesn't seem to affect him at all.
(1) GM: Elorin?
(8) Kibin: (She has a wisdom score of about 14. And what if I rolled a 1? Then you'd be cleaning me off the boat...)
(4) Elorin: (back)
(2) Kaylin: (Well, then you'd get to die twice in a day ;)
(1) GM: Good timing.
(8) Kibin: (Mmm, kentucky fried dragon.)
(4) Elorin: Damn, guess we'll have to hunt him down later
(2) Kaylin: Why did he step out of the boat, anyways...
(1) GM: So... taking any actions, Elorin? The boat beneath you seems to have caught fire, and is illuminating you somewhat.
** (4) Elorin flies towards Jason, stopping 50 feet away **
(4) Elorin: (double move, using haste)
(8) Kibin: (How far away is Jason?)
(1) GM: You don't see anything that should be able to throw fireballs around... just a bunch of rock outcroppings on the shore, next to the wall, and a rocky, rough hewn tunnel in the wall.
(1) GM: Jason is on the far shore, 410 feet from the island, 210 from the boat.
(1) GM: Kibin?
(1) GM: Hmm... I'll need to be leaving soon, unfortunately.
** (8) Kibin flies over to Jason, not wanting to linger around the boat. And not wanting to follow the cleric down. **
(8) Kibin: (For how long?)
(1) GM: About another ten or twenty minutes.
(1) GM: Kaylin?
(6) Eldon Quickfoot: "And for those of us who can't fly?..."
(4) Elorin: (and how long will you be gone? Is it end of session, or what?)
(1) GM: Several hours, yes.
(2) Kaylin: (who all is on the island?)
(1) GM: Kaylin and Eldon. Jason teleported, Elorin and Kibin flew.
(8) Kibin: (Meh, and I just got here. :(
(2) Kaylin: Eldon, ready to go across?
(8) Kibin: (Maybe we could start again at around 9:00 EST? :)
(2) Kaylin: (what, dinnertime for us west-coasters?)
(1) GM: Maybe. Depends on how long it goes.
(8) Kibin: (Meh. 9:30 then?)
(1) GM: Kaylin - doing anything?
(8) Kibin: (Comeon, the computer is in my room now...)
(1) GM: I won't know how long I'll be gone until I return.
(2) Kaylin: (Well, if Elorin needs teleporting across...)
(6) Eldon Quickfoot: "Yes."
(2) Kaylin: (er, Eldon)
(1) GM: Delaying, then.
(1) GM: Jason just kind of looks around, examining the outcroppings closely.
(1) GM: Jason: Are those real?
(1) GM: Elorin?
(8) Kibin: (Okay, 9:30 EST then unless you don't post back on the forums?)
(1) GM: Will save: [1d20+19] -> [5,19] = (24)
(1) GM: Jason: That one isn't......
(8) Kibin (whispering): Does my blindsense go though the outcroppings or anything? Seeing as how it isn't sight based.
(6) Eldon Quickfoot: (I thought Kaylin was going to teleport us?)
(1) GM: Combat time still.
whispering to Kibin, Most of them. there's lots, though, some of which are beyond your blindsense.
(2) Kaylin: (yeah, that. I don't see anyone we're fighting though)
(1) GM: Where have those fireballs been coming from?
** (4) Elorin nukes the rock Jason pointed out **
(4) Elorin: Elorin casts Flame Strike ( level 5, "Smite foes with divine fire (1d6/level damage)" )
(4) Elorin: Elorin casts Level 5 Spell ( level 5, "Spell slot tracking device" )
(4) Elorin: (I need to get True Seeing sometime)
(1) GM: The rock doesn't interrupt the flames... but you don't see or hear any results, either.
(8) Kibin: (Maybe this is the deities home plane? O.o)
(1) GM: Eldon?
** (8) Kibin says to Jason, "Most of them seem to be illusions, from what I can tell." **
(1) GM: Eldon? Your turn.
(1) GM: The one Elorin targetted fades from view.... and nothing is behind it.
(6) Eldon Quickfoot: (Oh, right, sorry.)
(6) Eldon Quickfoot: (Nothing much I can do, is there?)
(1) GM: Hold hands with Kaylin for the teleport?
(8) Kibin: (What do you mean by nothing? O.o)
** (6) Eldon Quickfoot holds hands with Kaylin for the teleport. **
(1) GM: Kibin?
(2) Kaylin: (say, about how wide is the surface on that side of the lake?)
(1) GM: There's about thirty feet or so of shore.
** (8) Kibin flies through a few of the rocks that is seethrough in a way for him. **
(1) GM: And you manage to vanish three of them.
(1) GM: There's qutie a few, though. Someone spent a lot of time on these.....
(1) GM: And we'll hold here. Interesting stopping point; lull in the battle. Kibin just finished his turn; then Kaylin, Cleric, Jason, Beast, Elorin, Eldon, and Kibin (so I maintain initiative at the end of the log)