=======================================================================================
COMPONENT DATA FILE
=======================================================================================

AI Tag 01 = Leaky Armor
AI Tag 02 = Anti-Missile PD, Light Kinetic Missile
AI Tag 03 = Anti-Fighter PD, Heavy Kinetic Missile
AI Tag 04 = Small Engine
AI Tag 05 = Mid Engine (could be freed if needed)
AI Tag 06 = Big Engine (could be freed if needed)
AI Tag 07 = Fighter Armor
AI Tag 08 = Plasma Weapons
AI Tag 09 = Fighter Engine S3 (and S2)
AI Tag 10 = Fighter Engine S4 
AI Tag 11 = Fighter Engine S5 
AI Tag 12 = Fighter Engine S6
note: It is recommended that an AI modder uses the AI Tags for Fighter Engines as 'must have' abilities and not add Combat Movement as misc ability to fighters. This way a certain speed can be set for a certain design.
AI Tag 13 = Repair Bay V and higher
AI Tag 14 = Supply Factory

Name:
  The name of this component.

Description:
  A brief description of this component and its uses.

Pic Num:
  The picture number from the Comps.bmp used for this component.

Tonnage Space Taken:
  The number of spaces in a ship size that are taken up by this component.

Tonnage Structure:
  The number of points of damage this component can withstand before being destroyed.

Cost Minerals, Cost Organics, Cost Radioactives:
  The cost of this component in this resource.

Vehicle Type:
  The type of vehicle this component can be placed in.
  Allowable Values for Vehicle Type:
    Ship, Base, Fighter, Satellite, Mine, Troop, Drone, WeapPlatform
    Ship\Base, Ship\Base\Sat, Ship\Base\Sat\Drone, Ship\Base\Sat\WeapPlat\Drone, 
    Ftr\Trp, Ship\Base\Drone, All

Optional Field - 
Vechicle List Type Override:
  If this field is present, it overrides the value in Vehicle Type. 
  The type of vehicle this component can be placed in. This field
  contains a list of comma separated values. 
  Allowable Values in list:
    Ship, Base, Fighter, Satellite, Mine, Troop, Drone, WeapPlatform

Optional Field - 
Vehicle List Type Description:
  If the Vehicle List Type Override field is used, this field should
  be present as well. This field provides the description displayed in 
  the component report.  

Supply Amount Used:
  The amount of supplies this component uses each time it is activated.

Restrictions:
  None, One Per Vehicle, Two Per Vehicle, Three Per Vehicle, Four Per Vehicle
  Five Per Vehicle, Six Per Vehicle, Seven Per Vehicle, Eight Per Vehicle, Nine Per Vehicle
  Ten Per Vehicle

General Group:
  The General Group this component belongs to. This is used in the
  Add Design Window to only show components of a given group.

Family:
  The family grouping of this component. This is used to determine which components
  can be removed when showing only the latest component of type. This can be
  any number as long as all components with the same name and a different
  Roman Numeral have the same family number.

Roman Numeral:
  The number that follows a component and is displayed as a roman numeral. This is
  a regular number of 0 - 20 which is used to describe components that are
  improved version of an earlier model. This number should be the value of the
  Roman Numeral which follows the name of the component. A value of zero means
  that there is no roman numeral for this component.
  Allowable values for Roman Numeral:
    0 - 20.

Custom Group:
  A number which allows the creation of custom groups of components. This number
  is currently only used by the Create Ring World and Create Sphere World 
  components to know that the correct components are in the same sector. 

Number of Tech Req:
  The number of Tech Requirements that are for this component. The Tech requirement
  determines the technology level an empire must have before this component
  becomes visible to be used in designs.

Tech Area Req X:
  For each of the Tech Requirements, this is the tech area of the requirement.
  The X is the number of the requirement.
  Allowable values for Tech Area Req:
    A name from the TechArea.txt file.

Tech Level Req X:
  For each of the Tech Requirements, this is the tech level in the given area
  that must be reached.
  The X is the number of the requirement.
  Allowable values for Tech Level Req:
    A value from 1 to the Maximum Level for this Tech Area as defined in the
    TechArea.txt file.

Number of Abilities:
  The number of abilities that this component possesses.

Ability X Type, Ability X Descr, Ability X Val 1, Ability X Val 2:
  The details of the ability. See the Abilities.txt file for details.
  The x is the number of the ability.

Weapon Type:
  The weapon type of this component.
  Allowable values for Weapon Type:
    None, Direct Fire, Seeking, Point-Defense, Warhead

[If Weapon Type is not None, then the following fields should be present.]

Weapon Target:
  Ships, Planets, Ships\Planets, Ships\Planets\Ftr\Sat\Drone, Seekers, 
  Ftr\Sat\Seekers\Drone, Ships\Sat, Fighters, Satellites, Drones
  Ships\Planets\Sat, Ships\Planets\Sat\Drone

Optional Field - 
Weapon List Target Override:
  If this field is present, it overrides the value in Weapon Target. 
  The types of vehicle this weapon can fire on. This field
  contains a list of comma separated values. 
  Allowable Values in list:
    Ships, Planets, Seekers, Fighters, Satellites, Drones

Optional Field - 
Weapon List Target Description:
  If the Weapon List Target Override field is used, this field should
  be present as well. This field provides the description displayed in 
  the component report.  

Weapon Damage at Rng:
  The damage this weapon will do at ranges 1 - 20.

Weapon Damage Type:
  The type of damage that is done when the weapon hits.
  Allowable values for Weapon Damage Type:
    Normal, Shields Only, Skips Normal Shields, Only Engines, Only Weapons,
    Plague Level 1, Plague Level 2, Plague Level 3, Plague Level 4, Plague Level 5,
    Only Planet Population, Only Planet Conditions, Only Resupply Depots,
    Only Spaceports, Pushes Target, Pulls Target, Random Target Movement,
    Only Shield Generators, Only Boarding Parties, Only Security Stations,
    Only Planet Destroyers, Skips Armor, Skips Shields And Armor,
    Quad Damage To Shields, Increase Reload Time, Disrupt Reload Time, 
    Crew Conversion, Only Master Computers, Skips All Shields,
    Double Damage To Shields, Half Damage To Shields, Quarter Damage To Shields

Weapon Reload Rate:
  The rate at which the weapon reloads. This is the number of turns before the
  weapon can fire again.

Weapon Display Type:
  Beam, Torp, Seeker

Weapon Display:
  Beam - The index number of the beam picture to display (in Pictures\Combat\Beams.bmp).
  Torp - The index number of the torp picture to display (in Pictures\Combat\Torps.bmp).
  Seeker - The index of the seeker picture to display (in the main bitmap for each race).

Weapon Speed:
  For Seeking weapons, the number of squares per turn the weapon moves.

Weapon Modifier:
  Any special bonus this weapon receives.

Weapon Sound:
  The name of the WAV file that is played when this weapon fires.

=======================================================================================
*BEGIN*
=======================================================================================

Name                  := Rock Colony
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Rock Natives
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT worth of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colony
Description           := Materials needed to start a colony on an ice planet.
Pic Num               := 114
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Ice Natives
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT worth of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony
Description           := Materials needed to start a colony floating in a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Gas Giant Natives
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT worth of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Primitive Rock Colony
Description           := Materials needed to start a non-native colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 155
Tonnage Structure     := 155
Cost Minerals         := 20000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Ice or Gas Giant races can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Rock Colony
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 2
Tech Area Req 2       := Rock Natives
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT worth of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Primitive Ice Colony
Description           := Materials needed to start a non-native colony on an ice planet.
Pic Num               := 114
Tonnage Space Taken   := 155
Tonnage Structure     := 155
Cost Minerals         := 20000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Rock or Gas Giant races can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Ice Colony
Description           := Materials needed to start a colony on an ice planet.
Pic Num               := 114
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 2
Tech Area Req 2       := Ice Natives
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT worth of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Primitive Gas Giant Colony
Description           := Materials needed to start a non-native colony floating in a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 155
Tonnage Structure     := 155
Cost Minerals         := 20000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Rock or Ice races can colonize a Gas Giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 10kT worth of cargo space.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Gas Giant Colony
Description           := Materials needed to start a colony floating in a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 2
Tech Area Req 2       := Gas Giant Natives
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a Gas Giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT worth of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Primitive Command Computer
Description           := Small processors designed to manage the basic systems on a satellite or weapon platform.  Possible to squeeze onto the largest ships, but very inefficient.
Pic Num               := 3
Tonnage Space Taken   := 100
Tonnage Structure     := 5
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ships
Vehicle List Type Description := Satellites (With Mount)
Supply Amount Used    := 0
Restrictions          := None
General Group         := Command Computer
Family                := 1510
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 0
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Eliminates the need for crew.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Bridge
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 500
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Crew Support
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Provides lifesupport for 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Crew Support
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Provides living space for 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Aux Command
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gun Crews I
Description           := Independently manned guns allow more targets to be tracked and fired upon at one time.
Pic Num               := 271
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 2500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Targetting
Family                := 10
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Utilization
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Ship can fire on 2 targets per combat round.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gun Crews II
Description           := Independently manned guns allow more targets to be tracked and fired upon at one time.
Pic Num               := 271
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 2500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Targetting
Family                := 10
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Utilization
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Ship can fire on 3 targets per combat round.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gun Crews III
Description           := Independently manned guns allow more targets to be tracked and fired upon at one time.
Pic Num               := 271
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 2500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Targetting
Family                := 10
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Utilization
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Ship can fire on 5 targets per combat round.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gun Crews IV
Description           := Independently manned guns allow more targets to be tracked and fired upon at one time.
Pic Num               := 271
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 2500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Targetting
Family                := 10
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Utilization
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Ship can fire on 8 targets per combat round.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gun Crews V
Description           := Independently manned guns allow more targets to be tracked and fired upon at one time.
Pic Num               := 271
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 2500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Targetting
Family                := 10
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Utilization
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Ship can fire on an unlimited number of targets.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := System Automation I
Description           := Automated systems which provide remote control and maintenance functions.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Automation
Family                := 7
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Automation
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := System Automation II
Description           := Automated systems which provide remote control and maintenance functions.  Greater flexibility allows more tasks to be automated.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Automation
Family                := 7
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Automation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Enhanced programming allows 2 per ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := System Automation III
Description           := Automated systems which provide remote control and maintenance functions.  Greater flexibility allows more tasks to be automated.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Automation
Family                := 7
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Automation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Enhanced programming allows 3 per ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := System Automation IV
Description           := Automated systems which provide remote control and maintenance functions.  Greater flexibility allows more tasks to be automated.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Five Per Vehicle
General Group         := Automation
Family                := 7
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Automation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Enhanced programming allows 5 per ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := System Automation V
Description           := Automated systems which provide remote control and maintenance functions.  Greater flexibility allows more tasks to be automated.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Automation
Family                := 7
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Automation
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Replaces 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := All non-command tasks can be automated.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Command Computer
Description           := Automated systems which provide remote command, control and maintenance functions.  Intuitive processor core allows fully automated command and combat processes.
Pic Num               := 3
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 150
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Command Computer
Family                := 9
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Automation
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Eliminates the need for crew.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Deep Space Yard I
Description           := Stripped down, self-contained factory which can construct objects in space.
Pic Num               := 49
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 5000
Cost Organics         := 10000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 200 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 200
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1000
Weapon Type           := None

Name                  := Deep Space Yard II
Description           := Stripped down, self-contained factory which can construct objects in space.
Pic Num               := 49
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 5000
Cost Organics         := 10000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 300 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 300
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1500
Weapon Type           := None

Name                  := Deep Space Yard III
Description           := Stripped down, self-contained factory which can construct objects in space.
Pic Num               := 49
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 5000
Cost Organics         := 10000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 400 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 400
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2000
Weapon Type           := None

Name                  := Repair Bay I
Description           := Damage control teams and equipment capable of major refits and repair of severe damage.
Pic Num               := 103
Tonnage Space Taken   := 100
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay II
Description           := Damage control teams and equipment capable of major refits and repair of severe damage.
Pic Num               := 103
Tonnage Space Taken   := 80
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay III
Description           := Damage control teams and equipment capable of major refits and repair of severe damage.
Pic Num               := 103
Tonnage Space Taken   := 70
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay IV
Description           := Damage control teams and equipment capable of major refits and repair of severe damage.
Pic Num               := 103
Tonnage Space Taken   := 60
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 8
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay V
Description           := Damage control teams and equipment capable of major refits and repair of severe damage.
Pic Num               := 103
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 8
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 13
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay VI
Description           := Damage control teams and equipment capable of major refits and repair of severe damage.
Pic Num               := 103
Tonnage Space Taken   := 45
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 8
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 13
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay VII
Description           := Damage control teams and equipment capable of major refits and repair of severe damage.
Pic Num               := 103
Tonnage Space Taken   := 40
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 8
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 13
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay VIII
Description           := Damage control teams and equipment capable of major refits and repair of severe damage.
Pic Num               := 103
Tonnage Space Taken   := 35
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 8
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 13
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay IX
Description           := Damage control teams and equipment capable of major refits and repair of severe damage.
Pic Num               := 103
Tonnage Space Taken   := 30
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 8
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 13
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay X
Description           := Damage control teams and equipment capable of major refits and repair of severe damage.
Pic Num               := 103
Tonnage Space Taken   := 25
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 500
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 8
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Repair
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 13
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Factory I
Description           := Solar powered factory which refines engine fuel and fabricates ammunition for resupply in deep space.
Pic Num               := 243
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply Generation
Family                := 990
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 150 supply points per turn (per star)
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 14
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Factory II
Description           := Solar powered factory which refines engine fuel and fabricates ammunition for resupply in deep space.
Pic Num               := 243
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply Generation
Family                := 990
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 200 supply points per turn (per star)
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 14
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Factory III
Description           := Solar powered factory which refines engine fuel and fabricates ammunition for resupply in deep space.
Pic Num               := 243
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply Generation
Family                := 990
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 250 supply points per turn (per star)
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 14
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Factory IV
Description           := Solar powered factory which refines engine fuel and fabricates ammunition for resupply in deep space.
Pic Num               := 243
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply Generation
Family                := 990
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 300 supply points per turn (per star)
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 14
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Factory V
Description           := Solar powered factory which refines engine fuel and fabricates ammunition for resupply in deep space.
Pic Num               := 243
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply Generation
Family                := 990
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 350 supply points per turn (per star)
Ability 1 Val 1       := 350
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 14
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Engine Port
Description           := A surface mounted control system which directs raw engine power into usable vectored thrust.  Ships require thrust control ratings >= hull mass to move.
Pic Num               := 702
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines (Small)
Family                := 999
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Provides 20kt of thrust control.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Engine Port
Description           := A surface mounted control system which directs raw engine power into usable vectored thrust.  Ships require thrust control ratings >= hull mass to move.
Pic Num               := 702
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := None
General Group         := Engines (Small)
Family                := 999
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Ancient Frisbee
Tech Level Req 2      := 2
Tech Area Req 3       := Xenoarchaeologists
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Provides 20kt of thrust control.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := Ancient tech greatly improves fuel efficiency
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engine Port
Description           := A surface mounted control system which directs raw engine power into usable vectored thrust.  Ships require thrust control ratings >= hull mass to move.
Pic Num               := 704
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Engines (Medium)
Family                := 998
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Provides 90kt of thrust control.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 05
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engine Port
Description           := A surface mounted control system which directs raw engine power into usable vectored thrust.  Ships require thrust control ratings >= hull mass to move.
Pic Num               := 704
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Engines (Medium)
Family                := 998
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Ancient Frisbee
Tech Level Req 2      := 2
Tech Area Req 3       := Ancient Scavengers
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Provides 90kt of thrust control.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 05
Ability 2 Descr       := Ancient Tech improves fuel efficiency
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Engine Port
Description           := A surface mounted control system which directs raw engine power into usable vectored thrust.  Ships require thrust control ratings >= hull mass to move.
Pic Num               := 704
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 4
Restrictions          := None
General Group         := Engines (Medium)
Family                := 998
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Ancient Frisbee
Tech Level Req 2      := 2
Tech Area Req 3       := Xenoarchaeologists
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Provides 90kt of thrust control.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 05
Ability 2 Descr       := Ancient Tech greatly improves fuel efficiency
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Large Engine Port
Description           := A surface mounted control system which directs raw engine power into usable vectored thrust.  Ships require thrust control ratings >= hull mass to move.
Pic Num               := 706
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 14
Restrictions          := None
General Group         := Engines (Large)
Family                := 997
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Provides 200kt of thrust control.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 06
Ability 2 Descr       :=
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Large Engine Port
Description           := A surface mounted control system which directs raw engine power into usable vectored thrust.  Ships require thrust control ratings >= hull mass to move.
Pic Num               := 706
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 12
Restrictions          := None
General Group         := Engines (Large)
Family                := 997
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Ancient Frisbee
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Provides 200kt of thrust control.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 06
Ability 2 Descr       := Ancient Tech slightly improves fuel efficiency
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Large Engine Port
Description           := A surface mounted control system which directs raw engine power into usable vectored thrust.  Ships require thrust control ratings >= hull mass to move.
Pic Num               := 706
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines (Large)
Family                := 997
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Ancient Frisbee
Tech Level Req 2      := 2
Tech Area Req 3       := Ancient Scavengers
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Provides 200kt of thrust control.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 06
Ability 2 Descr       := Ancient Tech improves fuel efficiency
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Large Engine Port
Description           := A surface mounted control system which directs raw engine power into usable vectored thrust.  Ships require thrust control ratings >= hull mass to move.
Pic Num               := 706
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Engines (Large)
Family                := 997
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Ancient Frisbee
Tech Level Req 2      := 2
Tech Area Req 3       := Xenoarchaeologists
Tech Level Req 3      := 1
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Provides 200kt of thrust control.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 06
Ability 2 Descr       := Ancient Tech greatly improves fuel efficiency
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor I
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 25
Restrictions          := None
General Group         := Drive Reactors
Family                := 996
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +1 speed (non-stacking) to a ship with sufficient engine ports.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 10 supply points per turn (per star)
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor X-I
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 25
Restrictions          := None
General Group         := Drive Reactors
Family                := 996
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +1 speed (non-stacking) to a ship with sufficient engine ports.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 15 supply points per turn (per star)
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Ability 4 Type        := Star - Unstable
Ability 4 Descr       := X-version with reduced costs.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor II
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 25
Restrictions          := None
General Group         := Drive Reactors
Family                := 996
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +2 speed (non-stacking) to a ship with sufficient engine ports.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 15 supply points per turn (per star)
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor X-II
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 25
Restrictions          := None
General Group         := Drive Reactors
Family                := 996
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +2 speed (non-stacking) to a ship with sufficient engine ports.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 20 supply points per turn (per star)
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Ability 4 Type        := Star - Unstable
Ability 4 Descr       := X-version with reduced costs.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor III
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 25
Restrictions          := None
General Group         := Drive Reactors
Family                := 996
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +3 speed (non-stacking) to a ship with sufficient engine ports.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 20 supply points per turn (per star)
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor X-III
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 25
Restrictions          := None
General Group         := Drive Reactors
Family                := 996
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +3 speed (non-stacking) to a ship with sufficient engine ports.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 25 supply points per turn (per star)
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Ability 4 Type        := Star - Unstable
Ability 4 Descr       := X-version with reduced costs.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor IV
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 25
Restrictions          := None
General Group         := Drive Reactors
Family                := 996
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 7
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +4 speed (non-stacking) to a ship with sufficient engine ports.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 25 supply points per turn (per star)
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor X-IV
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 25
Restrictions          := None
General Group         := Drive Reactors
Family                := 996
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 8
Number of Abilities   := 4
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +4 speed (non-stacking) to a ship with sufficient engine ports.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 30 supply points per turn (per star)
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Ability 4 Type        := Star - Unstable
Ability 4 Descr       := X-version with reduced costs.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor V
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship
Supply Amount Used    := 25
Restrictions          := None
General Group         := Drive Reactors
Family                := 996
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 9
Number of Abilities   := 3
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +5 speed (non-stacking) to a ship with sufficient engine ports.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 30 supply points per turn (per star)
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Drive Reactor X-V
Description           := Dedicated source of power and reaction mass for the engine ports on a vehicle, drastically increasing the potential speed of a ship.
Pic Num               := 673
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 25
Restrictions          := None
General Group         := Drive Reactors
Family                := 996
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Propulsion
Tech Level Req 1      := 10
Number of Abilities   := 4
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Provides +5 speed (non-stacking) to a ship with sufficient engine ports.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 1
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Adds 1000 supply capacity.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Supply Generation
Ability 3 Descr       := Generates 35 supply points per turn (per star)
Ability 3 Val 1       := 35
Ability 3 Val 2       := 0
Ability 4 Type        := Star - Unstable
Ability 4 Descr       := X-version with reduced costs.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Supply Bay I
Description           := Internal storage area for extra fuel, ordnance and other supplies.
Pic Num               := 35
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply Storage
Family                := 995
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 2000 supply capacity.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Bay II
Description           := Internal storage area for extra fuel, ordnance and other supplies.
Pic Num               := 35
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply Storage
Family                := 995
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 3000 supply capacity.
Ability 1 Val 1       := 3000
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Bay III
Description           := Internal storage area for extra fuel, ordnance and other supplies.
Pic Num               := 35
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply Storage
Family                := 995
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 4000 supply capacity.
Ability 1 Val 1       := 4000
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Bay IV
Description           := Internal storage area for extra fuel, ordnance and other supplies.
Pic Num               := 35
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply Storage
Family                := 995
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 5000 supply capacity.
Ability 1 Val 1       := 5000
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Bay V
Description           := Internal storage area for extra fuel, ordnance and other supplies.
Pic Num               := 35
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply Storage
Family                := 995
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 6000 supply capacity.
Ability 1 Val 1       := 6000
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ancient Supply Bay
Description           := Internal storage area for ancient whiskey, which acts as fuel, ordnance and crew support at the same time.
Pic Num               := 35
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply Storage
Family                := 995
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ancient Whiskey
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 6500 supply capacity.
Ability 1 Val 1       := 6500
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ancient Supply Bay
Description           := Internal storage area for ancient whiskey, which acts as fuel, ordnance and crew support at the same time.
Pic Num               := 35
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply Storage
Family                := 995
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ancient Whiskey
Tech Level Req 1      := 2
Tech Area Req 2       := Ancient Scavengers
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 7500 supply capacity.
Ability 1 Val 1       := 7500
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ancient Supply Bay
Description           := Internal storage area for ancient whiskey, which acts as fuel, ordnance and crew support at the same time.
Pic Num               := 35
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply Storage
Family                := 995
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ancient Whiskey
Tech Level Req 1      := 2
Tech Area Req 2       := Xenoarchaeologists
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 9000 supply capacity.
Ability 1 Val 1       := 9000
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Steel Armor Plating
Description           := Thick sheets of durable material designed to reduce damage sustained in combat.
Pic Num               := 383
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 994
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ceramic Composite Armor Plating
Description           := Thick sheets of durable material designed to reduce damage sustained in combat.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 25
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 994
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Tritanium Armor Plating
Description           := Thick sheets of durable material designed to reduce damage sustained in combat.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 994
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Duranium Weave Armor Plating
Description           := Thick sheets of durable material designed to reduce damage sustained in combat.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 35
Cost Minerals         := 40
Cost Organics         := 10
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 994
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Duranium Multicell Armor Plating
Description           := Thick sheets of durable material designed to reduce damage sustained in combat.
Pic Num               := 30
Tonnage Space Taken   := 1
Tonnage Structure     := 40
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 994
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := AI Tag 01
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Regenerative Armor
Description           := Ancient device covering the ship automatically grows to cover exposed shiny surfaces.
Pic Num               := 194
Tonnage Space Taken   := 1
Tonnage Structure     := 34
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 253
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ancient Toupee
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Armor Regeneration
Ability 1 Descr       := Armor will regenerate on its own (5hp/round).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Regenerative Armor
Description           := Ancient device covering the ship automatically grows to cover exposed shiny surfaces.
Pic Num               := 194
Tonnage Space Taken   := 1
Tonnage Structure     := 37
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 253
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ancient Toupee
Tech Level Req 1      := 2
Tech Area Req 2       := Ancient Scavengers
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor Regeneration
Ability 1 Descr       := Armor will regenerate on its own (8hp/round).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Regenerative Armor
Description           := Ancient device covering the ship automatically grows to cover exposed shiny surfaces.
Pic Num               := 194
Tonnage Space Taken   := 1
Tonnage Structure     := 40
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Ten Per Vehicle
General Group         := Armor
Family                := 253
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ancient Toupee
Tech Level Req 1      := 2
Tech Area Req 2       := Xenoarchaeologists
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor Regeneration
Ability 1 Descr       := Armor will regenerate on its own (12hp/round).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ice Field Generator I
Description           := Sprays spare water into space to form a simple ice shield which refracts energy weapons and saps kinetic energy from projectiles.
Pic Num               := 741
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 500
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields (Leaky)
Family                := 993
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 5 damage from each hit.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Field Generator II
Description           := Sprays spare water into space to form a simple ice shield which refracts energy weapons and saps kinetic energy from projectiles.
Pic Num               := 741
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 600
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields (Leaky)
Family                := 993
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 10 damage from each hit.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Field Generator III
Description           := Sprays spare water into space to form a simple ice shield which refracts energy weapons and saps kinetic energy from projectiles.
Pic Num               := 741
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 700
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields (Leaky)
Family                := 993
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 15 damage from each hit.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Plasma Shield Generator I
Description           := Produces a protective barrier of high energy plasma in a double-walled magnetic bottle.
Pic Num               := 865
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields (Leaky)
Family                := 993
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 20 damage from each hit.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Plasma Shield Generator II
Description           := Produces a protective barrier of high energy plasma in a double-walled magnetic bottle.
Pic Num               := 865
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields (Leaky)
Family                := 993
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 25 damage from each hit.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Plasma Shield Generator III
Description           := Produces a protective barrier of high energy plasma in a double-walled magnetic bottle.
Pic Num               := 865
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields (Leaky)
Family                := 993
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 30 damage from each hit.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Force Shield Generator I
Description           := Produces a protective barrier of chaotic gravity waves which disrupt incoming weapons.
Pic Num               := 31
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 1300
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields (Leaky)
Family                := 993
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 35 damage from each hit.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Force Shield Generator II
Description           := Produces a protective barrier of chaotic gravity waves which disrupt incoming weapons.
Pic Num               := 31
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields (Leaky)
Family                := 993
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 40 damage from each hit.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Force Shield Generator III
Description           := Produces a protective barrier of chaotic gravity waves which disrupt incoming weapons.
Pic Num               := 31
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 1600
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields (Leaky)
Family                := 993
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 45 damage from each hit.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Force Shield Generator IV
Description           := Produces a protective barrier of chaotic gravity waves which disrupt incoming weapons.
Pic Num               := 31
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 1700
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields (Leaky)
Family                := 993
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 2
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 50 damage from each hit.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Is not depleted by weapons fire.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Fighter Bay
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 12
Tonnage Structure     := 12
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Fighter Bays
Family                := 1400
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 3 fighters can be launched per combat turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 3
Weapon Type           := None

Name                  := Fighter Bay
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 16
Tonnage Structure     := 16
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Fighter Bays
Family                := 1401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighters can be launched per combat turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 5
Weapon Type           := None

Name                  := Large Fighter Bay
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Fighter Bays
Family                := 1402
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 10 fighters can be launched per combat turn.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 10
Weapon Type           := None

Name                  := Cargo Bay I
Description           := Area on a starship which can handle all types of cargo.
Pic Num               := 1678
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo Bays
Family                := 992
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 60kT of cargo space.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay II
Description           := Area on a starship which can handle all types of cargo.
Pic Num               := 1678
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo Bays
Family                := 992
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 80kT of cargo space.
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay III
Description           := Area on a starship which can handle all types of cargo.
Pic Num               := 1678
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo Bays
Family                := 992
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 100kT of cargo space.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay IV
Description           := Area on a starship which can handle all types of cargo.
Pic Num               := 1678
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo Bays
Family                := 992
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 120kT of cargo space.
Ability 1 Val 1       := 120
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay V
Description           := Area on a starship which can handle all types of cargo.
Pic Num               := 1678
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo Bays
Family                := 992
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 140kT of cargo space.
Ability 1 Val 1       := 140
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Cockpit
Description           := The main control center of a single-person fighter.
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 200
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Extended Cockpit
Description           := An extended cockpit with two seats to allow a second crewman to aim and fire weapons while the pilot flies.
Pic Num               := 270
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 40
Cost Organics         := 350
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 499
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       := Contains a fighter cockpit.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Life Support
Description           := Mechanical means to generate a livable atmosphere for long periods of time in space.
Pic Num               := 4
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 1
Cost Organics         := 100
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 501
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support for a fighter.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := S2 Fighter Combat Drive
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 8
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 502
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 2 in combat.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 09
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := S3 Fighter Combat Drive
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 9
Tonnage Space Taken   := 6
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 498
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 3 in combat.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 3% harder to hit in combat.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 09
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := S3-Mk2 Fighter Combat Drive
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 9
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 498
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 3 in combat.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 3% harder to hit in combat.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 09
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := S4 Fighter Combat Drive
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 10
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 497
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 4 in combat.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 6% harder to hit in combat.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 10
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := S4-Mk2 Fighter Combat Drive
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 10
Tonnage Space Taken   := 6
Tonnage Structure     := 4
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 497
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 4 in combat.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 6% harder to hit in combat.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 10
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := S5 Fighter Combat Drive
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 25
Tonnage Space Taken   := 8
Tonnage Structure     := 4
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 496
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 5 in combat.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 9% harder to hit in combat.
Ability 2 Val 1       := 9
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 11
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := S5-Mk2 Fighter Combat Drive
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 25
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 496
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 7
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 5 in combat.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 9% harder to hit in combat.
Ability 2 Val 1       := 9
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 11
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := S6 Fighter Combat Drive
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 26
Tonnage Space Taken   := 9
Tonnage Structure     := 5
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 495
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 8
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 6 in combat.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 12% harder to hit in combat.
Ability 2 Val 1       := 12
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 12
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := S6-Mk2 Fighter Combat Drive
Description           := Highly specialized micro-drive designed to provide a fighter with speed and manoeuverability in combat.
Pic Num               := 26
Tonnage Space Taken   := 8
Tonnage Structure     := 6
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 495
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Propulsion
Tech Level Req 1      := 9
Number of Abilities   := 3
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Allows a fighter to travel at speed 6 in combat.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Speed makes ship 12% harder to hit in combat.
Ability 2 Val 1       := 12
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 12
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Supply Pod I
Description           := External pod containing extra fuel and ordnance.
Pic Num               := 36
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 100 supply capacity.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Pod II
Description           := External pod containing extra fuel and ordnance.
Pic Num               := 36
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 125 supply caacity.
Ability 1 Val 1       := 125
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Pod III
Description           := External pod containing extra fuel and ordnance.
Pic Num               := 36
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 150 supply capacity.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Pod IV
Description           := External pod containing extra fuel and ordnance.
Pic Num               := 36
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 175 supply capacity.
Ability 1 Val 1       := 175
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Supply Pod V
Description           := External pod containing extra fuel and ordnance.
Pic Num               := 36
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Adds 200 supply capacity.
Ability 1 Val 1       := 200
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as Cargo Space
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Armor I
Description           := Ablative armor which greatly improves durability.
Pic Num               := 383
Tonnage Space Taken   := 1
Tonnage Structure     := 4
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Armor II
Description           := Ablative armor which greatly improves durability.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Armor III
Description           := Ablative tritanum composite armor which greatly improves durability.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 6
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Armor IV
Description           := Ablative tritanum composite armor which greatly improves durability.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 7
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Armor V
Description           := Ablative tritanum composite armor which greatly improves durability.
Pic Num               := 30
Tonnage Space Taken   := 1
Tonnage Structure     := 9
Cost Minerals         := 18
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := AI Tag 07
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Shields I
Description           := Ultrastrong magnetic pulse generator which is charged from external power for a one-shot defense.
Pic Num               := 31
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 504
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 15 damage.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Shields II
Description           := Ultrastrong magnetic pulse generator which is charged from external power for a one-shot defense.
Pic Num               := 31
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 504
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 20 damage.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Shields III
Description           := Ultrastrong magnetic pulse generator which is charged from external power for a one-shot defense.
Pic Num               := 31
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 504
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 25 damage.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Shields IV
Description           := Ultrastrong magnetic pulse generator which is charged from external power for a one-shot defense.
Pic Num               := 31
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 504
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 30 damage.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Shields V
Description           := Ultrastrong magnetic pulse generator which is charged from external power for a one-shot defense.
Pic Num               := 31
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 504
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Absorbs up to 35 damage.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ancient Sensor
Description           := Ancient optics make enemy vessels easier to see, and thus easier to shoot.
Pic Num               := 299
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 255
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ancient Monocle
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Increases chance to hit targets by 2%.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ancient Sensor
Description           := Ancient optics make enemy vessels easier to see, and thus easier to shoot.
Pic Num               := 299
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 255
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ancient Monocle
Tech Level Req 1      := 2
Tech Area Req 2       := Ancient Scavengers
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Increases chance to hit targets by 6%.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ancient Sensor
Description           := Ancient optics make enemy vessels easier to see, and thus easier to shoot.
Pic Num               := 299
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Sensors
Family                := 255
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ancient Monocle
Tech Level Req 1      := 2
Tech Area Req 2       := Xenoarchaeologists
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Increases chance to hit targets by 10%.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ancient Stealth
Description           := Ancient materials make a ship harder to see, and thus harder to hit.
Pic Num               := 189
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Stealth
Family                := 254
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ancient Trenchcoat
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Decreases chance to be hit by 2%.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ancient Stealth
Description           := Ancient materials make a ship harder to see, and thus harder to hit.
Pic Num               := 189
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Stealth
Family                := 254
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ancient Trenchcoat
Tech Level Req 1      := 2
Tech Area Req 2       := Ancient Scavengers
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Decreases chance to be hit by 6%.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ancient Stealth
Description           := Ancient materials make a ship harder to see, and thus harder to hit.
Pic Num               := 189
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Stealth
Family                := 254
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ancient Trenchcoat
Tech Level Req 1      := 2
Tech Area Req 2       := Xenoarchaeologists
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Decreases chance to be hit by 10%.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Depleted Uranium Cannon I
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 66
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 81
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium Cannon II
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 66
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 81
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium Cannon III
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 66
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 82
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium Cannon IV
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 66
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 130 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 82
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium Railgun I
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 83
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium Railgun II
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 83
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium Railgun III
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 84
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium HyperCannon I
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 78
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 170 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 84
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium HyperCannon II
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 78
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 85
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Depleted Uranium HyperCannon III
Description           := Short range cannon which fires depleted uranium shells.
Pic Num               := 78
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 100
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 190 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 85
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 1

Name                  := Plasma Cannon I
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 21
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2032
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 65
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := Plasma Cannon II
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 21
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 9800
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2032
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 210 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 65
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := Plasma Cannon III
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 21
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 9600
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2032
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 220 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 66
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := Plasma Cannon IV
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 21
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 9200
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2032
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 230 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 67
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := Heavy Plasma Cannon I
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 22
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 8800
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2032
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 240 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 68
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := Heavy Plasma Cannon II
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 22
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 8400
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2032
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 69
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := Heavy Plasma Cannon III
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 22
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 7600
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2032
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 260 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 70
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := MultiStage Plasma Cannon I
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 23
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 7000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2032
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 270 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 124
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := MultiStage Plasma Cannon II
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 23
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 6500
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2032
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 280 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 125
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := MultiStage Plasma Cannon III
Description           := Short range cannon which fires high energy plasma packets contained in magnetic vortices.
Pic Num               := 23
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 6000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Short)
Family                := 2032
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := AI Tag 08
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 290 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 126
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 2

Name                  := Maser Cannon I
Description           := Medium range cannon which fires a coherent beam of microwave energy.
Pic Num               := 1260
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 300 275 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 227
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Maser Cannon II
Description           := Medium range cannon which fires a coherent beam of microwave energy.
Pic Num               := 1260
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2028
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 320 295 270 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 228
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Maser Cannon III
Description           := Medium range cannon which fires a coherent beam of microwave energy.
Pic Num               := 1260
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2028
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 340 315 290 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 229
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Laser Cannon I
Description           := Medium range cannon which fires a coherent beam of visible energy.
Pic Num               := 1279
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 340 315 290 265 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 247
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Laser Cannon II
Description           := Medium range cannon which fires a coherent beam of visible energy.
Pic Num               := 1279
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2028
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 360 335 310 285 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 248
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Laser Cannon III
Description           := Medium range cannon which fires a coherent beam of visible energy.
Pic Num               := 1279
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2028
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 380 355 330 305 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 249
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := X-Ray Cannon I
Description           := Medium range cannon which fires a coherent beam of x-ray energy.
Pic Num               := 1282
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 380 355 330 305 280 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 237
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := X-Ray Cannon II
Description           := Medium range cannon which fires a coherent beam of x-ray energy.
Pic Num               := 1282
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2028
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 400 375 350 325 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 238
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := X-Ray Cannon III
Description           := Medium range cannon which fires a coherent beam of x-ray energy.
Pic Num               := 1282
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2028
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 420 395 370 345 320 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 239
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := GRaser Cannon
Description           := Medium range cannon which fires a coherent beam of gamma ray energy.
Pic Num               := 1284
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2028
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Beam Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 420 395 370 345 320 295 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 3

Name                  := Kinetic Torpedo I
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 68
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2031
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 250 350 450 550 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Kinetic Torpedo II
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 68
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2031
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 275 375 475 575 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 74
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Kinetic Torpedo III
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 68
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2031
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 300 400 500 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 61
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Homing Torpedo I
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 69
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2031
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gains a 2% bonus to accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 300 350 400 500 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 101
Weapon Modifier       := 2
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Homing Torpedo II
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 69
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2031
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gains a 4% bonus to accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 325 375 425 525 625 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 103
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Homing Torpedo III
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 69
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2031
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gains a 6% bonus to accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 350 400 450 550 650 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 105
Weapon Modifier       := 6
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Seeking Torpedo I
Description           := Medium range, self-propelled warhead with a solid fuel booster and advanced guidance routines.
Pic Num               := 254
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2031
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gains 8% bonus to accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 350 400 450 500 550 650 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 106
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Seeking Torpedo II
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 254
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2031
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gains 10% bonus to accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 375 425 475 525 575 675 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 108
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Seeking Torpedo III
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 254
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2031
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gains 12% bonus to accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 400 450 500 550 600 700 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 110
Weapon Modifier       := 12
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Seeking Torpedo IV
Description           := Medium range, self-propelled warhead with a solid fuel booster.
Pic Num               := 254
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Vechicle List Type Override    :=  Ship, Base, Fighter
Vehicle List Type Description  :=  Ship\Base\Fighter
Supply Amount Used    := 300
Restrictions          := None
General Group         := DF Weapons (Long)
Family                := 2031
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Gains 14% bonus to accuracy
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 400 450 500 550 600 650 700 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 101
Weapon Modifier       := 14
Weapon Sound          := capshpms.wav
Weapon Family         := 4

Name                  := Light Kinetic Missiles I
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 50
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles II
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 45
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles III
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 41
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 36
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 33
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 30
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 27
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 24
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 22
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 19
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles II
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 55
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles III
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 50
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 45
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 40
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 36
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 32
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 29
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 26
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 24
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 21
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles III
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 61
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 55
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 49
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 44
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 40
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 36
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 32
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 29
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 26
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 24
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 67
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 60
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 54
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 49
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 44
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 40
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 36
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 32
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 29
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 26
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 6

Name                  := Light Kinetic Missiles II
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 55
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles III
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 50
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 45
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 40
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 36
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 32
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 29
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 26
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 24
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 21
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles III
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 61
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 55
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 49
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 44
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 40
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 36
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 32
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 29
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 26
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 24
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 67
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 60
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 54
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 49
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 44
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 40
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 36
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 32
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 29
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 26
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 73
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 66
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 59
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 53
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 48
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 43
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 39
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 35
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 31
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles XIV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 28
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 7

Name                  := Light Kinetic Missiles III
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 61
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 55
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 49
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 44
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 40
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 36
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 32
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 29
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 26
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 24
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 67
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 60
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 54
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 49
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 44
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 40
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 36
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 32
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 29
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 26
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 74
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 67
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 60
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 54
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 49
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 44
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 39
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 35
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 32
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles XIV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 29
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 81
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 73
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 66
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 59
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 53
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 48
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 43
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 39
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles XIV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 35
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles XV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 31
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 9

Name                  := Light Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 67
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 60
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 54
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 49
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 44
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 40
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 36
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 32
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 29
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 26
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 74
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 67
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 60
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 54
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 49
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 44
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 39
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 35
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 32
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XIV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 29
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 81
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 73
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 66
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 59
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 53
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 48
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 43
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 39
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XIV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 35
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 31
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 89
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 80
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 72
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 65
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 58
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 53
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 47
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XIV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 43
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XV
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 38
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Light Kinetic Missiles XVI
Description           := Light, fast and nimble kinetic kill missiles.  Able to shoot down heavier missiles.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 34
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1500
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 02
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Seekers
Weapon List Target Description:= Seekers
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 28
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 10

Name                  := Heavy Kinetic Missiles I
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 75
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles II
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 68
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles III
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 61
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 55
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 49
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 44
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 40
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 36
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 32
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 29
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles II
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 83
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles III
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 75
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 67
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 61
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 54
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 49
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 44
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 40
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 36
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 32
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles III
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 91
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 82
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 74
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 66
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 60
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 54
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 48
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 44
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 39
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 35
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 90
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 81
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 73
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 66
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 59
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 53
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 48
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 43
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 39
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 12

Name                  := Heavy Kinetic Missiles II
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 83
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles III
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 75
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 67
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 61
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 54
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 49
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 44
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 40
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 36
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 32
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles III
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 91
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 82
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 74
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 66
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 60
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 54
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 48
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 44
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 39
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 35
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 90
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 81
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 73
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 66
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 59
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 53
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 48
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 43
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 39
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 110
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 99
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 89
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 80
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 72
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 65
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 58
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 53
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 47
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles XIV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 43
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 14

Name                  := Heavy Kinetic Missiles III
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 91
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 82
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 74
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 66
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 60
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 54
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 48
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 44
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 39
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 35
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 90
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 81
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 73
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 66
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 59
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 53
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 48
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 43
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 39
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 110
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 99
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 89
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 80
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 72
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 65
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 58
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 53
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 47
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles XIV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 43
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 121
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 109
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 98
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 88
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 79
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 71
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 64
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 58
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles XIV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 52
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles XV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 47
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 17

Name                  := Heavy Kinetic Missiles IV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 90
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 81
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 73
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 66
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 59
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 53
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 48
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 43
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 39
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles V
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 110
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 99
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 89
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 80
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 72
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 65
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 58
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 53
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 47
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XIV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 43
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles VI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 121
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 109
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 98
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 88
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 79
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 71
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 64
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 58
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XIV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 52
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 47
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles VII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 133
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles VIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 120
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles IX
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 108
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles X
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 97
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 87
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 79
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XIII
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 71
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XIV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 64
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XV
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 57
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Heavy Kinetic Missiles XVI
Description           := Light, fast and nimble kinetic kill missiles designed to damage fighters.
Pic Num               := 67
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 52
Restrictions          := None
General Group         := Missile Weapons (Light)
Family                := 1511
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 03
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters
Weapon List Target Description:= Fighters
Weapon Damage At Rng  := 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 21
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 21

Name                  := Light Explosive Missiles I
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 125
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles II
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 113
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles III
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 101
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles IV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 91
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles V
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 82
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles VI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 74
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 66
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 60
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 54
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 48
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles II
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 138
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles III
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 124
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles IV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 112
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles V
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 101
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles VI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 91
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 81
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 73
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 66
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 59
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles XI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 53
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles III
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 151
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles IV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 136
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles V
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 122
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles VI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 110
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 99
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 89
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 80
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 72
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles XI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 65
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles XII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 59
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles IV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 166
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles V
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 149
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles VI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 134
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 121
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 109
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 98
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 88
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles XI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 79
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles XII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 71
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles XIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 64
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 6

Name                  := Light Explosive Missiles II
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 138
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles III
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 124
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles IV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 112
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles V
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 101
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles VI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 91
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 81
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 73
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 66
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 59
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles XI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 53
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles III
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 152
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles IV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 137
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles V
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 123
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles VI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 111
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 90
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 81
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 73
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles XI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 65
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles XII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 59
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles IV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 167
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles V
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 150
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles VI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 135
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 122
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 110
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 99
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 89
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles XI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 80
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles XII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 72
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles XIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 65
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles V
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 184
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles VI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 166
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 149
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 134
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 121
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 109
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles XI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 98
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles XII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 88
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles XIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 79
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles XIV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 71
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 7

Name                  := Light Explosive Missiles III
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 151
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles IV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 136
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles V
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 122
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles VI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 110
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 99
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 89
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 80
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 72
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles XI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 65
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles XII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 59
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles IV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 166
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles V
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 149
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles VI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 134
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 121
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 109
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 98
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 88
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles XI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 79
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles XII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 71
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles XIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 64
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles V
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 183
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles VI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 165
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 148
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 133
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 120
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 108
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles XI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 97
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles XII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 88
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles XIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 79
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles XIV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 71
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles VI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 201
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 181
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 163
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 147
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 132
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles XI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 119
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles XII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 107
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles XIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 96
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles XIV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 87
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles XV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 78
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 9

Name                  := Light Explosive Missiles IV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 166
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles V
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 149
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles VI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 134
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 121
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 109
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 98
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 88
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 79
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 71
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 64
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles V
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 183
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles VI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 165
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 148
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 133
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 120
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 108
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 97
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 88
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 79
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XIV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 71
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles VI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 201
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 181
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 163
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 147
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 132
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 119
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 107
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 96
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XIV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 87
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 78
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles VII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 221
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles VIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 199
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles IX
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 179
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles X
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 161
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 145
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 130
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XIII
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 117
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XIV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 106
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XV
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 95
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Light Explosive Missiles XVI
Description           := Unarmored explosive missiles, which deliver moderate damage and are moderately fast.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 86
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1501
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Fighters, Ships
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 24
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 10

Name                  := Heavy Explosive Missiles I
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 175
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles II
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 158
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles III
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 142
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles IV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 128
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles V
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 115
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles VI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 103
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 93
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 84
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 75
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 68
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles II
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 193
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles III
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 174
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles IV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 156
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles V
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 141
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles VI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 127
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 114
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 103
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 92
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 83
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles XI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 75
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles III
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 212
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles IV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 191
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles V
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 172
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles VI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 155
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 139
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 125
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 113
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 101
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles XI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 91
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles XII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 82
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles IV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 233
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles V
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 210
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles VI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 189
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 170
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 153
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 138
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 124
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles XI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 111
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles XII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles XIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 90
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 24

Name                  := Heavy Explosive Missiles II
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 193
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles III
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 174
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles IV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 156
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles V
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 141
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles VI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 127
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 114
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 103
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 92
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 83
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles XI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 75
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles III
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 212
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles IV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 191
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles V
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 172
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles VI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 155
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 139
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 125
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 113
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 101
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles XI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 91
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles XII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 82
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles IV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 234
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles V
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 211
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles VI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 190
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 171
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 154
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 138
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 124
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles XI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 112
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles XII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 101
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles XIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 91
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles V
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 257
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles VI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 231
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 208
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 187
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 169
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 152
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles XI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 137
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles XII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 123
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles XIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 111
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles XIV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 29

Name                  := Heavy Explosive Missiles III
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 212
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles IV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 191
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles V
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 172
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles VI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 155
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 139
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 125
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 113
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 101
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles XI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 91
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles XII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 82
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles IV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 233
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles V
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 210
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles VI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 189
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 170
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 153
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 138
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 124
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles XI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 111
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles XII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles XIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 90
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles V
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 257
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles VI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 231
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 208
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 187
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 169
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 152
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles XI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 137
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles XII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 123
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles XIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 111
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles XIV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles VI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 282
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 254
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 228
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 206
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 185
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles XI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 167
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles XII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 150
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles XIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 135
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles XIV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 121
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles XV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 109
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 35

Name                  := Heavy Explosive Missiles IV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 233
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles V
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 210
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles VI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 189
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 170
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 153
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 138
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 124
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 111
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 100
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 90
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles V
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 256
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles VI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 230
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 207
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 187
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 168
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 151
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 136
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 122
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 110
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XIV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 99
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles VI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 282
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 254
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 228
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 206
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 185
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 167
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 150
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 135
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XIV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 121
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 109
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles VII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 310
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles VIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 279
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles IX
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 251
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles X
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 226
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 203
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 183
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XIII
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 165
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XIV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 148
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XV
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 133
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Heavy Explosive Missiles XVI
Description           := Heavily armored explosive missiles, which deliver moderate damage at a moderate speed.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 120
Restrictions          := None
General Group         := Missile Weapons (Explosive)
Family                := 1521
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships, Fighters
Weapon List Target Description:= Ships\Fighters\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 26
Weapon Seeker Speed   := 3
Weapon Seeker Dmg Res := 41

Name                  := Light Nuclear Missiles I
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 200
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles II
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 180
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles III
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 162
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles IV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 146
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles V
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 131
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles VI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 118
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 106
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 96
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 86
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 77
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles II
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 220
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles III
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 198
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles IV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 178
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles V
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 160
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles VI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 144
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 130
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 117
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 105
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 95
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles XI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 85
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles III
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 242
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles IV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 218
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles V
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 196
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles VI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 176
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 159
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 143
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 129
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 116
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles XI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 104
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles XII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 94
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles IV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 266
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles V
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 239
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles VI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 215
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 194
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 175
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 157
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 141
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles XI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 127
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles XII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 115
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles XIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 103
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 6

Name                  := Light Nuclear Missiles II
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 220
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles III
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 198
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles IV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 178
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles V
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 160
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles VI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 144
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 130
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 117
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 105
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 95
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles XI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 85
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles III
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 242
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles IV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 218
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles V
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 196
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles VI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 176
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 159
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 143
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 129
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 116
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles XI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 104
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles XII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 94
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles IV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 266
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles V
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 239
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles VI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 215
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 194
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 175
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 157
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 141
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles XI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 127
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles XII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 115
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles XIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 103
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles V
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 293
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles VI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 264
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 237
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 214
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 192
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 173
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles XI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 156
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles XII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 140
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles XIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 126
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles XIV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 114
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 7

Name                  := Light Nuclear Missiles III
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 242
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles IV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 218
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles V
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 196
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles VI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 176
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 159
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 143
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 129
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 116
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles XI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 104
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles XII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 94
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles IV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 266
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles V
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 239
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles VI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 215
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 194
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 175
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 157
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 141
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles XI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 127
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles XII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 115
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles XIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 103
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles V
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 293
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles VI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 264
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 237
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 214
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 192
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 173
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles XI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 156
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles XII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 140
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles XIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 126
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles XIV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 114
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles VI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 322
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 290
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 261
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 235
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 211
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles XI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 190
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles XII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 171
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles XIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 154
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles XIV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 139
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles XV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 125
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 9

Name                  := Light Nuclear Missiles IV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 266
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles V
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 239
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles VI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 215
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 194
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 175
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 157
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 141
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 127
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 115
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 103
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles V
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 293
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles VI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 264
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 237
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 214
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 192
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 173
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 156
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 140
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 126
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XIV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 114
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles VI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 322
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 290
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 261
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 235
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 211
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 190
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 171
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 154
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XIV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 139
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 125
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles VII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 354
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles VIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 319
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles IX
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 287
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles X
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 258
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 232
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 209
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XIII
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 188
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XIV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 169
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XV
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 152
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Light Nuclear Missiles XVI
Description           := Unarmored nuclear missiles, which deliver heavy damage at moderate speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 137
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1502
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 27
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 10

Name                  := Heavy Nuclear Missiles I
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 250
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles II
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 225
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles III
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 203
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles IV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 182
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles V
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 164
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles VI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 148
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 133
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 120
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 108
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 97
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles II
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 275
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles III
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 248
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles IV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 223
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles V
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 200
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles VI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 180
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 162
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 146
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 132
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 118
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles XI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 107
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles III
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 303
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles IV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 273
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles V
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 245
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles VI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 221
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 199
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 179
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 161
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 145
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles XI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 130
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles XII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 117
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles IV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 333
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles V
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 300
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles VI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 270
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 243
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 218
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 197
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 177
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles XI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 159
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles XII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 143
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles XIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 129
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 36

Name                  := Heavy Nuclear Missiles II
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 275
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles III
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 248
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles IV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 223
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles V
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 200
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles VI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 180
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 162
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 146
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 132
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 118
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles XI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 107
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles III
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 303
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles IV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 273
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles V
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 245
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles VI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 221
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 199
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 179
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 161
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 145
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles XI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 130
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles XII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 117
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles IV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 333
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles V
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 300
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles VI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 270
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 243
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 218
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 197
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 177
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles XI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 159
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles XII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 143
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles XIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 129
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles V
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 366
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles VI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 329
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 296
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 267
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 240
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 216
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles XI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 195
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles XII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 175
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles XIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 158
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles XIV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 142
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 43

Name                  := Heavy Nuclear Missiles III
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 303
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles IV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 273
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles V
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 245
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles VI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 221
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 199
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 179
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 161
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 145
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles XI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 130
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles XII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 117
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles IV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 333
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles V
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 300
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles VI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 270
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 243
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 218
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 197
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 177
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles XI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 159
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles XII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 143
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles XIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 129
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles V
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 367
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles VI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 330
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 297
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 268
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 241
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 217
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles XI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 195
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles XII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 176
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles XIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 158
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles XIV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 142
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles VI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 403
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 363
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 326
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 294
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 264
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles XI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 238
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles XII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 214
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles XIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 193
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles XIV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 173
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles XV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 156
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 52

Name                  := Heavy Nuclear Missiles IV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 333
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles V
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 300
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles VI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 270
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 243
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 218
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 197
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 177
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 159
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 143
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 129
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles V
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 366
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles VI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 329
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 296
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 267
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 240
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 216
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 195
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 175
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 158
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XIV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 142
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72 72
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles VI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 403
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 363
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 326
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 294
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 264
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 238
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 214
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 193
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XIV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 173
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 156
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles VII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 443
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles VIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 399
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles IX
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 359
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles X
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 323
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 291
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 262
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XIII
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 235
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XIV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 212
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XV
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 191
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Heavy Nuclear Missiles XVI
Description           := Heavily armored nuclear missiles, which deliver heavy damage at a very slow speed.
Pic Num               := 70
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship, Base, Fighter
Vehicle List Type Description := Ship\Fighter\Satellite
Supply Amount Used    := 172
Restrictions          := None
General Group         := Missile Weapons (Nuclear)
Family                := 1512
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Ships
Weapon List Target Description:= Ships\Satellites
Weapon Damage At Rng  := 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103 103
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 2
Weapon Seeker Dmg Res := 62

Name                  := Planetary Bombardment Missiles I
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2500
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles II
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2250
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles III
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2025
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles IV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1823
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles V
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1640
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles VI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1476
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1329
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1196
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1076
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 969
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles II
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2750
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles III
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2475
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles IV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2228
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles V
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2005
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles VI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1804
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1624
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1461
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1315
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1184
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles XI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1065
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles III
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3025
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles IV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2723
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles V
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2450
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles VI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2205
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1985
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1786
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1608
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1447
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles XI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1302
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles XII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1172
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles IV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3328
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles V
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2995
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles VI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2696
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2426
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2184
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1965
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1769
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles XI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1592
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles XII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1433
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles XIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1289
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 0
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 250

Name                  := Planetary Bombardment Missiles II
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2750
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles III
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2475
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles IV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2228
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles V
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2005
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles VI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1804
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1624
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1461
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1315
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1184
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles XI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1065
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles III
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3025
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles IV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2723
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles V
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2450
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles VI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2205
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1985
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1786
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1608
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1447
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles XI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1302
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles XII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1172
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles IV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3328
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles V
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2995
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles VI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2696
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2426
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2184
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1965
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1769
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles XI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1592
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles XII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1433
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles XIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1289
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles V
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3660
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles VI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3294
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2965
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2668
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2401
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2161
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles XI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1945
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles XII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1751
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles XIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1576
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles XIV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1418
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 1
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 900

Name                  := Planetary Bombardment Missiles III
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3025
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles IV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2723
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles V
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2450
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles VI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2205
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1985
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1786
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1608
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1447
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles XI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1302
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles XII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1172
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles IV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3328
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles V
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2995
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles VI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2696
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2426
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2184
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1965
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1769
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles XI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1592
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles XII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1433
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles XIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1289
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles V
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3660
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles VI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3294
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2965
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2668
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2401
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2161
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles XI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1945
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles XII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1751
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles XIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1576
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles XIV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1418
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles VI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 4026
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3623
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3261
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2935
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2641
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles XI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2377
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles XII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2140
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles XIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1926
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles XIV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1733
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles XV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1560
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 2
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1080

Name                  := Planetary Bombardment Missiles IV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3328
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles V
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2995
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles VI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2696
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2426
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2184
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1965
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1769
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1592
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1433
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1289
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 0
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles V
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3661
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles VI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3295
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2965
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2669
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2402
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2162
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1946
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1751
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1576
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XIV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1418
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 1
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960 960
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles VI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 4027
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3624
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3262
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2936
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2642
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2378
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2140
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1926
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XIV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1733
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1560
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 2
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152 1152
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles VII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 4430
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 0
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles VIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3987
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 1
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles IX
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3588
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 2
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles X
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 3229
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 3
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2907
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 4
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2616
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 5
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XIII
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2354
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 6
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XIV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 2119
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 7
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XV
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1907
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 8
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Planetary Bombardment Missiles XVI
Description           := Heavy drones which are designed to enter an atmosphere and carpet bomb ground targets.  Extremely slow but carry heavy armor.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 20
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Vechicle List Type Override := Ship
Vehicle List Type Description := Ships
Supply Amount Used    := 1716
Restrictions          := None
General Group         := Missile Weapons (AntiPlanet)
Family                := 1522
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       :=  Missile Manufacturing
Tech Level Req 1      := 9
Tech Area Req 2       :=  Missile Targetting
Tech Level Req 2      := 3
Tech Area Req 3       :=  Missile ECM
Tech Level Req 3      := 3
Tech Area Req 4       := Planetary Bombardment
Tech Level Req 4      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override:= Planets
Weapon List Target Description:= Planets Only
Weapon Damage At Rng  := 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382 1382
Weapon Damage Type    := Normal
Weapon Reload Rate    := 20
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 29
Weapon Seeker Speed   := 1
Weapon Seeker Dmg Res := 1296

Name                  := Soldiers
Description           := Highly trained squadron of planetary warriors and weapon technicians, equally capable on foot and piloting war vehicles.
Pic Num               := 656
Tonnage Space Taken   := 1
Tonnage Structure     := 50
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2037
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Can provide support services for one vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Command Droid
Description           := Automated control node for vehicles or squadrons of robotic infantry which are capable of carrying heavy weapons and armor.
Pic Num               := 1230
Tonnage Space Taken   := 0
Tonnage Structure     := 50
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2038
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Can manage all of a vehicle's systems or organize robotic infantry.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Crew Quarters
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Troop Armor I
Description           := Advanced armor materials which can be formed into protective suits for infantry or be layered onto vehicles.
Pic Num               := 383
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Troops
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Troop Armor II
Description           := Advanced armor materials which can be formed into protective suits for infantry or be layered onto vehicles.
Pic Num               := 723
Tonnage Space Taken   := 100
Tonnage Structure     := 110
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Tech Area Req 2       := Troops
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Troop Armor III
Description           := Advanced armor materials which can be formed into protective suits for infantry or be layered onto vehicles.
Pic Num               := 28
Tonnage Space Taken   := 100
Tonnage Structure     := 120
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Tech Area Req 2       := Troops
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Troop Armor IV
Description           := Advanced armor materials which can be formed into protective suits for infantry or be layered onto vehicles.
Pic Num               := 29
Tonnage Space Taken   := 100
Tonnage Structure     := 135
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Troop Armor V
Description           := Advanced armor materials which can be formed into protective suits for infantry or be layered onto vehicles.
Pic Num               := 30
Tonnage Space Taken   := 100
Tonnage Structure     := 150
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 7
Tech Area Req 2       := Troops
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Depleted Uranium Pistol
Description           := (Auxiliary weapon) A small slug-throwing sidearm; weak, but useful as a backup.
Pic Num               := 914
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 2051
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 11

Name                  := Laser Rifle
Description           := A hand weapon capable of rapid fire bursts.
Pic Num               := 327
Tonnage Space Taken   := 1
Tonnage Structure     := 0
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2042
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 13

Name                  := Multi-mode Grenades
Description           := (Auxiliary weapon) Small plasma grenades with many triggering options.
Pic Num               := 919
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Non Repairable
Family                := 2051
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 12

Name                  := Rocket Launchers
Description           := Self-propelled missile launcher with interchangable warheads for all target types.
Pic Num               := 297
Tonnage Space Taken   := 2
Tonnage Structure     := 0
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2043
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 2
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 14

Name                  := Onager
Description           := Infantry carried energy lance.
Pic Num               := 359
Tonnage Space Taken   := 2
Tonnage Structure     := 0
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2044
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 2
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 15

Name                  := Depleted Uranium Chainguns
Description           := Vehicle mounted heavy projectile weapons which alternate armor-piercing and flechette rounds.
Pic Num               := 313
Tonnage Space Taken   := 5
Tonnage Structure     := 0
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2045
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 16

Name                  := Plasma Lance
Description           := High energy plasma charges melt through armor and ignite organics.
Pic Num               := 145
Tonnage Space Taken   := 5
Tonnage Structure     := 0
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2046
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 17

Name                  := Rocket Pack
Description           := Vehicle mounted multipurpose rockets.
Pic Num               := 945
Tonnage Space Taken   := 12
Tonnage Structure     := 0
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2047
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 4
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 18

Name                  := Heavy Turret
Description           := A large turret-mounted gun capable of firing many types of heavy shells long distances.
Pic Num               := 337
Tonnage Space Taken   := 12
Tonnage Structure     := 0
Cost Minerals         := 2250
Cost Organics         := 0
Cost Radioactives     := 6000
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2048
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 4
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 19

Name                  := Artillery Pod
Description           := Large platform which can deploy heavy artillery and repack for travel.
Pic Num               := 102
Tonnage Space Taken   := 49
Tonnage Structure     := 0
Cost Minerals         := 5000
Cost Organics         := 1000
Cost Radioactives     := 5000
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2049
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 20

Name                  := Super Artillery Pod
Description           := Large platform which can deploy heavy artillery and repack for travel.
Pic Num               := 102
Tonnage Space Taken   := 49
Tonnage Structure     := 0
Cost Minerals         := 5000
Cost Organics         := 1000
Cost Radioactives     := 5000
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2049
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Troops
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 800 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 42
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 20

Name                  := ECM Command Pod
Description           := Large command platform with heavy electronic warfare systems.
Pic Num               := 13
Tonnage Space Taken   := 49
Tonnage Structure     := 0
Cost Minerals         := 5000
Cost Organics         := 1000
Cost Radioactives     := 5000
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 493
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Provides a 15% defense bonus to all troops on the planet.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Scanner Pod
Description           := Large command platform with heavy penetrating sensors and data feeds.
Pic Num               := 12
Tonnage Space Taken   := 49
Tonnage Structure     := 0
Cost Minerals         := 5000
Cost Organics         := 1000
Cost Radioactives     := 5000
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 492
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Provides a 15% attack bonus to all troops.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Command HQ Pod
Description           := Command headquarters which provides strategic oversight and improves unit organization.
Pic Num               := 12
Tonnage Space Taken   := 49
Tonnage Structure     := 0
Cost Minerals         := 5000
Cost Organics         := 1000
Cost Radioactives     := 5000
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 491
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Provides an 8% defense bonus to all troops.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Plus
Ability 2 Descr       := Provides an 8% attack bonus to all troops.
Ability 2 Val 1       := 8
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Partly Automized Life Support I
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 4
Tonnage Structure     := 8
Cost Minerals         := 90
Cost Organics         := 400
Cost Radioactives     := 125
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Crew Support
Family                := 3
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Automation
Tech Level Req 1      := 1
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Provides lifesupport for 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Partly Automized Life Support II
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 4
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 300
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Crew Support
Family                := 3
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Automation
Tech Level Req 1      := 2
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Provides lifesupport for 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Partly Automized Life Support III
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 3
Tonnage Structure     := 6
Cost Minerals         := 70
Cost Organics         := 200
Cost Radioactives     := 175
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Crew Support
Family                := 3
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Automation
Tech Level Req 1      := 3
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Provides lifesupport for 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Partly Automized Life Support IV
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 3
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 100
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Crew Support
Family                := 3
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Automation
Tech Level Req 1      := 4
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Provides lifesupport for 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Partly Automized Life Support V
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 2
Tonnage Structure     := 4
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Crew Support
Family                := 3
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Automation
Tech Level Req 1      := 5
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Provides lifesupport for 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Partly Automized Crew Quarters I
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Crew Support
Family                := 4
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Automation
Tech Level Req 1      := 1
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Provides living space for 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Partly Automized Crew Quarters II
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 4
Tonnage Structure     := 8
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Crew Support
Family                := 4
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Automation
Tech Level Req 1      := 2
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Provides living space for 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Partly Automized Crew Quarters III
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 4
Tonnage Structure     := 8
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Crew Support
Family                := 4
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Automation
Tech Level Req 1      := 3
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Provides living space for 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Partly Automized Crew Quarters IV
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 3
Tonnage Structure     := 6
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Crew Support
Family                := 4
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Automation
Tech Level Req 1      := 4
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Provides living space for 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Partly Automized Crew Quarters V
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 3
Tonnage Structure     := 6
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Crew Support
Family                := 4
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Automation
Tech Level Req 1      := 5
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Provides living space for 25 crew members.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Cockpit
Description           := The main control center of a single-person fighter.
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 200
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cockpit Extension
Description           := Cockpit extension for another seat to allow a second crewman to aim and fire weapons while the pilot flies. (AI only)
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 150
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 499
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Troop Logo
Description           := A decorative design used to identify related Troops. Although they are often prized by their owners as a status symbol and morale booster, they have been statistically shown to have no effect on combat.
Pic Num               := 1244
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2039
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Tech Area Req 3       := AI Race
Tech Level Req 3      := 1
Tech Area Req 4       := AI Race
Tech Level Req 4      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := This logo offers no advantage, but dang it looks cool.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Unit Logo #1
Description           := A decorative design used to identify related units. Although they are often prized by their owners as a status symbol and morale booster, they have been statistically shown to have no effect on combat.
Pic Num               := 1232
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2040
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This logo offers no advantage, but dang it looks cool.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Unit Logo #2
Description           := A decorative design used to identify related units. Although they are often prized by their owners as a status symbol and morale booster, they have been statistically shown to have no effect on combat.
Pic Num               := 1233
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2041
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This logo offers no advantage, but dang it looks cool.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Unit Logo #3
Description           := A decorative design used to identify related units. Although they are often prized by their owners as a status symbol and morale booster, they have been statistically shown to have no effect on combat.
Pic Num               := 1234
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2052
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This logo offers no advantage, but dang it looks cool.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Unit Logo #4
Description           := A decorative design used to identify related units. Although they are often prized by their owners as a status symbol and morale booster, they have been statistically shown to have no effect on combat.
Pic Num               := 1235
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2053
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This logo offers no advantage, but dang it looks cool.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Unit Logo #5
Description           := A decorative design used to identify related units. Although they are often prized by their owners as a status symbol and morale booster, they have been statistically shown to have no effect on combat.
Pic Num               := 1236
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2054
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This logo offers no advantage, but dang it looks cool.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Unit Logo #6
Description           := A decorative design used to identify related units. Although they are often prized by their owners as a status symbol and morale booster, they have been statistically shown to have no effect on combat.
Pic Num               := 1237
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2055
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This logo offers no advantage, but dang it looks cool.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Unit Logo #7
Description           := A decorative design used to identify related units. Although they are often prized by their owners as a status symbol and morale booster, they have been statistically shown to have no effect on combat.
Pic Num               := 1238
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2056
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This logo offers no advantage, but dang it looks cool.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Unit Logo #8
Description           := A decorative design used to identify related units. Although they are often prized by their owners as a status symbol and morale booster, they have been statistically shown to have no effect on combat.
Pic Num               := 1239
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2057
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This logo offers no advantage, but dang it looks cool.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Unit Logo #9
Description           := A decorative design used to identify related units. Although they are often prized by their owners as a status symbol and morale booster, they have been statistically shown to have no effect on combat.
Pic Num               := 1240
Tonnage Space Taken   := 0
Tonnage Structure     := 0
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Non Repairable
Family                := 2058
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := This logo offers no advantage, but dang it looks cool.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None


Name                  := Steel Armor Plating
Description           := Thick sheets of durable material designed to reduce damage sustained in combat.
Pic Num               := 383
Tonnage Space Taken   := 1
Tonnage Structure     := 20
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 989
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Ceramic Composite Armor Plating
Description           := Thick sheets of durable material designed to reduce damage sustained in combat.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 25
Cost Minerals         := 20
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 989
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Tritanium Armor Plating
Description           := Thick sheets of durable material designed to reduce damage sustained in combat.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 30
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 989
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Duranium Weave Armor Plating
Description           := Thick sheets of durable material designed to reduce damage sustained in combat.
Pic Num               := 29
Tonnage Space Taken   := 1
Tonnage Structure     := 35
Cost Minerals         := 40
Cost Organics         := 10
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 989
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 8
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := None

Name                  := Duranium Multicell Armor Plating
Description           := Thick sheets of durable material designed to reduce damage sustained in combat.
Pic Num               := 30
Tonnage Space Taken   := 1
Tonnage Structure     := 40
Cost Minerals         := 30
Cost Organics         := 20
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 989
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 10
Tech Area Req 2       := AI Race
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := None

=======================================================================================
*END*
=======================================================================================
