=======================================================================================
COMPONENT ENHANCEMENT DATA FILE
=======================================================================================

Long Name                      
  Long descriptive name for this mount.

Short Name
  Short descriptive name for this mount.

Description
  General description for this mount.

Code
  Code letter displayed on a component to show the mount being used. 

Cost Percent
  Percentage modifier to the cost of the component (in all resource types).

Tonnage Percent
  Percentage modifier to the tonnage size of the component.

Tonnage Structure Percent      
  Percentage modifier to the tonnage structure of the component.

Damage Percent
  Percentage modifier to the damage that this weapon component does at all ranges.

Shield Percent (Optional)
  Percentage modifier to the shields generated by this component.

Supply Percent
  Percentage modifier to the amount of supplies that this component uses.

Range Modifier
  + or - modifier to the range of this weapon. For example, if this is 4, then the
  damage the weapon does at range will be extended by 4. So at a range of 4,
  this weapon will do as much damage as the weapon normally does at range 0. 

Weapon To Hit Modifier
  + or - modifier to the to hit chance of this weapon. 

Vehicle Size Minimum
  The minimum tonnage size the vehicle must have to allow this mount. 

Vehicle Size Maximum (Optional)
  The maximum tonnage size the vehicle can have to allow this mount. 

Comp Family Requirement (Optional)
  A comma separated list of the component families which can use this mount. 
  If this field is not present, then all families can use this mount. 

Weapon Type Requirement
  The component must be of this weapon type.
  Any - Any Weapon Type
  None - Non Weapon Types Only
  Direct Fire, Seeking, Point-Defense, Warhead

Vehicle Type
  The mount can only be used on this vehicle type. 
  Any, Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone

Number of Tech Req: (Optional)
  The number of Tech Requirements that are for this enhancement. The Tech requirement
  determines the technology level an empire must have before this enhancement
  becomes visible to be used in designs.

Tech Area Req X:    (Optional)
  For each of the Tech Requirements, this is the tech area of the requirement.
  The X is the number of the requirement.
  Allowable values for Tech Area Req:
    A name from the TechArea.txt file.

Tech Level Req X:   (Optional)
  For each of the Tech Requirements, this is the tech level in the given area
  that must be reached.
  The X is the number of the requirement.
  Allowable values for Tech Level Req:
    A value from 1 to the Maximum Level for this Tech Area as defined in the
    TechArea.txt file.


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*BEGIN*
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Long Name                      := Ancient Shield Filter
Short Name                     := Shield Filter
Description                    := Boosts the effect of shields, causing them to act as solid shields for a short period of time.
Code                           := A1
Comp Family Requirement		 := 993
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Shield Percent                 := 150
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 1
Vehicle Size Maximum           := 999
Weapon Type Requirement        := None
Number of Tech Req		 := 1
Tech Area Req 1                := Ancient Colander
Tech Level Req 1               := 2
Vehicle Type                   := Ship

Long Name                      := Ancient Shield Filter
Short Name                     := Shield Filter
Description                    := Boosts the effect of shields, causing them to act as solid shields for a short period of time.
Code                           := A2
Comp Family Requirement		 := 993
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Shield Percent                 := 200
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 1
Vehicle Size Maximum           := 999
Weapon Type Requirement        := None
Number of Tech Req		 := 2
Tech Area Req 1                := Ancient Colander
Tech Level Req 1               := 2
Tech Area Req 2                := Ancient Scavengers
Tech Level Req 2               := 1
Vehicle Type                   := Ship

Long Name                      := Ancient Shield Filter
Short Name                     := Shield Filter
Description                    := Boosts the effect of shields, causing them to act as solid shields for a short period of time.
Code                           := A3
Comp Family Requirement		 := 993
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Shield Percent                 := 250
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 1
Vehicle Size Maximum           := 999
Weapon Type Requirement        := None
Number of Tech Req		 := 2
Tech Area Req 1                := Ancient Colander
Tech Level Req 1               := 2
Tech Area Req 2                := Xenoarchaeologists
Tech Level Req 2               := 1
Vehicle Type                   := Ship

Long Name                      := Satellite Command Interface
Short Name                     := SatCom
Description                    := Allows a command computer to be placed on satellites.
Code                           := SCI
Comp Family Requirement		 := 1510
Cost Percent                   := 1
Tonnage Percent                := 1
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 25
Vehicle Size Maximum           := 25
Weapon Type Requirement        := None
Number of Tech Req		 := 0
Vehicle Type                   := Ship

Long Name                      := Heavy Satellite Command Interface
Short Name                     := SatCom
Description                    := Allows a command computer to be placed on heavy satellites.
Code                           := SCI
Comp Family Requirement		 := 1510
Cost Percent                   := 2
Tonnage Percent                := 2
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 45
Vehicle Size Maximum           := 45
Weapon Type Requirement        := None
Number of Tech Req		 := 0
Vehicle Type                   := Ship

Long Name                      := Weapons Platform Command Interface
Short Name                     := SatCom
Description                    := Allows a command computer to be placed on weapon platforms.
Code                           := SCI
Comp Family Requirement		 := 1510
Cost Percent                   := 4
Tonnage Percent                := 4
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 75
Vehicle Size Maximum           := 75
Weapon Type Requirement        := None
Number of Tech Req		 := 0
Vehicle Type                   := Ship

Long Name                      := Base SpaceYard
Short Name                     := Spaceyard
Description                    := Spaceyards can be run more efficiently on a stable base with known supply routes.
Code                           := BSY
Comp Family Requirement		 := 6
Cost Percent                   := 20
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 125
Vehicle Size Maximum           := 125
Weapon Type Requirement        := None
Number of Tech Req		 := 0
Vehicle Type                   := Ship

Long Name                      := Base SpaceYard
Short Name                     := Spaceyard
Description                    := Spaceyards can be run more efficiently on a stable base with known supply routes.
Code                           := BSY
Comp Family Requirement		 := 6
Cost Percent                   := 20
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 450
Vehicle Size Maximum           := 450
Weapon Type Requirement        := None
Number of Tech Req		 := 0
Vehicle Type                   := Ship

Long Name                      := 20cm Armor Mount
Short Name                     := 20cm
Description                    := Armor is layered on in 20cm thick plates, excellent for basic defense.
Code                           := 20cm
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := None
Comp Family Requirement        := 994
Vehicle Type                   := Ship

Long Name                      := 40cm Armor Mount
Short Name                     := 40cm
Description                    := Armor is layered on in 40cm thick plates, good for carriers or ships with strong shields.
Code                           := 40cm
Cost Percent                   := 200
Tonnage Percent                := 200
Tonnage Structure Percent      := 180
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Weapon Type Requirement        := None
Comp Family Requirement        := 994
Vehicle Type                   := Ship

Long Name                      := 60cm Armor Mount
Short Name                     := 60cm
Description                    := Armor is layered on in 60cm thick plates, reccommended only for very heavily shielded carriers.
Code                           := 60cm
Cost Percent                   := 300
Tonnage Percent                := 300
Tonnage Structure Percent      := 240
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 150
Weapon Type Requirement        := None
Comp Family Requirement        := 994
Vehicle Type                   := Ship

Long Name                      := 80cm Armor Mount
Short Name                     := 80cm
Description                    := Armor is layered on in 80cm thick plates, only reccommended for extremely well shielded fortresses.
Code                           := 80cm
Cost Percent                   := 400
Tonnage Percent                := 400
Tonnage Structure Percent      := 300
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 250
Weapon Type Requirement        := None
Comp Family Requirement        := 994
Vehicle Type                   := Ship

Long Name                      := External Missile Mount
Short Name                     := External Rack
Description                    := A rack of single-use launchers are placed on the outside of a vehicle.  Although this is somewhat wasteful of hardware, it provides a significant savings in terms of tonnage.
Code                           := X
Cost Percent                   := 100
Tonnage Percent                := 50
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 150
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 1
Weapon Type Requirement        := Seeking
Vehicle Type                   := Ship

Long Name                      := Missile Launch Tubes
Short Name                     := Launch Tube
Description                    := A single tube and reloading room are used to fire missiles.  Although this takes up more tonnage, all equipment except the missile itself is completely reusable, saving on supplies.
Code                           := O
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 25
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 1
Weapon Type Requirement        := Seeking
Vehicle Type                   := Ship

Long Name                      := External Missile Mount
Short Name                     := External Rack
Description                    := A rack of single-use launchers are placed on the outside of a vehicle.  Although this is somewhat wasteful of hardware, it provides a significant savings in terms of tonnage.
Code                           := X
Cost Percent                   := 100
Tonnage Percent                := 50
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 1
Weapon Type Requirement        := Seeking
Vehicle Type                   := Fighter

Long Name                      := Missile Launch Tubes
Short Name                     := Launch Tube
Description                    := A single tube and reloading room are used to fire missiles.  Although this takes up more tonnage, all equipment except the missile itself is completely reusable, saving on supplies.
Code                           := O
Cost Percent                   := 100
Tonnage Percent                := 80
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 25
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 1
Weapon Type Requirement        := Seeking
Vehicle Type                   := Fighter

Long Name                      := 20mm Cannon Mount
Short Name                     := 20mm
Description                    := Cannons are fit to 20mm aperture specifications.  Accuracy +40%.  Light anti-unit size.  Good for shooting down missiles and small fighters. 
Code                           := 20mm
Cost Percent                   := 2
Tonnage Percent                := 2
Tonnage Structure Percent      := 2
Damage Percent                 := 2
Supply Percent                 := 2
Range Modifier                 := 0
Weapon To Hit Modifier         := 40
Vehicle Size Minimum           := 1
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := 20mm Cannon Mount
Short Name                     := 20mm
Description                    := Cannons are fit to 20mm aperture specifications.  Damage -50%.  Accuracy +10%
Code                           := 20mm
Cost Percent                   := 2
Tonnage Percent                := 2
Tonnage Structure Percent      := 0
Damage Percent                 := 1
Supply Percent                 := 2
Range Modifier                 := 0
Weapon To Hit Modifier         := 10
Vehicle Size Minimum           := 1
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Fighter

Long Name                      := 40mm Cannon Mount
Short Name                     := 40mm
Description                    := Cannons are fit to 40mm aperture specifications.  Damage +25%.  Accuracy +20%.  Heavy anti-unit size.  Good for blasting heavy fighters.
Code                           := 40mm
Cost Percent                   := 8
Tonnage Percent                := 8
Tonnage Structure Percent      := 8
Damage Percent                 := 10
Supply Percent                 := 8
Range Modifier                 := 0
Weapon To Hit Modifier         := 20
Vehicle Size Minimum           := 8
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := 40mm Cannon Mount
Short Name                     := 40mm
Description                    := Cannons are fit to 40mm aperture specifications.  Damage -33%.  Accuracy -20%
Code                           := 40mm
Cost Percent                   := 8
Tonnage Percent                := 8
Tonnage Structure Percent      := 0
Damage Percent                 := 5
Supply Percent                 := 8
Range Modifier                 := 0
Weapon To Hit Modifier         := -20
Vehicle Size Minimum           := 8
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Fighter

Long Name                      := 60mm Cannon Mount
Short Name                     := 60mm
Description                    := Cannons are fit to 60mm aperture specifications.  Damage +50%.  Light anti-ship sized weapon, good against support ships and other small, shielded targets.
Code                           := 60mm
Cost Percent                   := 18
Tonnage Percent                := 18
Tonnage Structure Percent      := 18
Damage Percent                 := 27
Supply Percent                 := 18
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 18
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := 80mm Cannon Mount
Short Name                     := 80mm
Description                    := Cannons are fit to 80mm aperture specifications.  Damage +70%.  Range +1.  Accuracy -10%.  Large anti-ship size, good against carriers and other large targets.  
Code                           := 80mm
Cost Percent                   := 32
Tonnage Percent                := 32
Tonnage Structure Percent      := 32
Damage Percent                 := 54
Supply Percent                 := 32
Range Modifier                 := 1
Weapon To Hit Modifier         := -10
Vehicle Size Minimum           := 32
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := 100mm Cannon Mount
Short Name                     := 100mm
Description                    := Cannons are fit to 100mm aperture specifications.  Damage +90%.  Range +2.  Accuracy -20%.  Heavy anti-ship size, good for punching through the heaviest shields of large targets.
Code                           := 100mm
Cost Percent                   := 50
Tonnage Percent                := 50
Tonnage Structure Percent      := 50
Damage Percent                 := 95
Supply Percent                 := 50
Range Modifier                 := 2
Weapon To Hit Modifier         := -20
Vehicle Size Minimum           := 100
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := Infantry Armor
Short Name                     := Infantry Armor
Description                    := Carefully crafted armor wearable by common infantry.
Code                           := InL
Comp Family Requirement		 := 2050
Cost Percent                   := 4
Tonnage Percent                := 1
Tonnage Structure Percent      := 60
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 1
Vehicle Size Maximum           := 4
Weapon Type Requirement        := None
Number of Tech Req		 := 0
Vehicle Type                   := Troop

Long Name                      := Heavy Infantry Armor
Short Name                     := Infantry Armor
Description                    := A very tough but heavy armor suit, turns the wearer into a walking tank, but leaves little room for supplies.
Code                           := InH
Comp Family Requirement		 := 2050
Cost Percent                   := 8
Tonnage Percent                := 2
Tonnage Structure Percent      := 140
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 3
Vehicle Size Maximum           := 4
Weapon Type Requirement        := None
Number of Tech Req		 := 0
Vehicle Type                   := Troop

Long Name                      := Light Vehicle Armor
Short Name                     := Vehicle Armor
Description                    := Light Armor which is shaped to fit tightly to vehicles.
Code                           := VeL
Comp Family Requirement		 := 2050
Cost Percent                   := 25
Tonnage Percent                := 1
Tonnage Structure Percent      := 60
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 5
Vehicle Size Maximum           := 45
Weapon Type Requirement        := None
Number of Tech Req		 := 0
Vehicle Type                   := Troop

Long Name                      := Medium Vehicle Armor
Short Name                     := Vehicle Armor
Description                    := Armor which is shaped to fit tightly to vehicles.
Code                           := VeM
Comp Family Requirement		 := 2050
Cost Percent                   := 50
Tonnage Percent                := 2
Tonnage Structure Percent      := 140
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 9
Vehicle Size Maximum           := 45
Weapon Type Requirement        := None
Number of Tech Req		 := 0
Vehicle Type                   := Troop

Long Name                      := Heavy Vehicle Armor
Short Name                     := Vehicle Armor
Description                    := Heavy Armor which is shaped to fit tightly to vehicles.
Code                           := VeH
Comp Family Requirement		 := 2050
Cost Percent                   := 100
Tonnage Percent                := 4
Tonnage Structure Percent      := 300
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 12
Vehicle Size Maximum           := 45
Weapon Type Requirement        := None
Number of Tech Req		 := 0
Vehicle Type                   := Troop

Long Name                      := Bunker Armor
Short Name                     := Bunker Armor
Description                    := Ultraheavy Armor which is designed for use on mobile bunkers.
Code                           := BA
Comp Family Requirement		 := 2050
Cost Percent                   := 200
Tonnage Percent                := 8
Tonnage Structure Percent      := 700
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 46
Vehicle Size Maximum           := 50
Weapon Type Requirement        := None
Number of Tech Req		 := 0
Vehicle Type                   := Troop

Long Name                      := AI Satellite Bridge Mount
Short Name                     := SatCom
Description                    := Allows a bridge to be placed on satellites at reduced size and cost.
Code                           := SCI
Comp Family Requirement		 := 2
Cost Percent                   := 8
Tonnage Percent                := 20
Tonnage Structure Percent      := 50
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 25
Vehicle Size Maximum           := 25
Weapon Type Requirement        := None
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Ship

Long Name                      := AI Heavy Satellite Bridge Mount
Short Name                     := SatCom
Description                    := Allows a bridge to be placed on satellites at reduced size and cost.
Code                           := SCI
Comp Family Requirement		 := 2
Cost Percent                   := 16
Tonnage Percent                := 40
Tonnage Structure Percent      := 50
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 45
Vehicle Size Maximum           := 45
Weapon Type Requirement        := None
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Ship

Long Name                      := AI Weapons Platform Bridge Mount
Short Name                     := SatCom
Description                    := Allows a bridge to be placed on satellites at reduced size and cost.
Code                           := SCI
Comp Family Requirement		 := 2
Cost Percent                   := 32
Tonnage Percent                := 80
Tonnage Structure Percent      := 50
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 75
Vehicle Size Maximum           := 75
Weapon Type Requirement        := None
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Ship

Long Name                      := 20cm Armor AI allShips
Short Name                     := 20cm
Description                    := Armor is layered on in 20cm thick plates, excellent for basic defense.
Code                           := 20cm
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Vehicle Size Maximum           := 2000
Weapon Type Requirement        := None
Comp Family Requirement        := 994
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Ship

Long Name                      := External Light Expl. Missile AI Ships >= 80
Short Name                     := External Rack
Description                    := A rack of single-use launchers are placed on the outside of a vehicle.  Although this is somewhat wasteful of hardware, it provides a significant savings in terms of tonnage.
Code                           := X
Cost Percent                   := 100
Tonnage Percent                := 50
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 150
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Weapon Type Requirement        := Seeking
Comp Family Requirement		 := 1501
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Ship

Long Name                      := External Light Expl. Missile AI Fighters <= 20
Short Name                     := External Rack
Description                    := A rack of single-use launchers are placed on the outside of a vehicle.  Although this is somewhat wasteful of hardware, it provides a significant savings in terms of tonnage.
Code                           := X
Cost Percent                   := 100
Tonnage Percent                := 50
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 1
Vehicle Size Maximum           := 20
Weapon Type Requirement        := Seeking
Comp Family Requirement		 := 1501
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Fighter

Long Name                      := 20mm Torpedo AI Fighters <= 20
Short Name                     := 20mm
Description                    := Cannons are fit to 20mm aperture specifications.  Damage -50%.  Accuracy +10%
Code                           := 20mm
Cost Percent                   := 2
Tonnage Percent                := 2
Tonnage Structure Percent      := 0
Damage Percent                 := 1
Supply Percent                 := 2
Range Modifier                 := 0
Weapon To Hit Modifier         := 10
Vehicle Size Minimum           := 1
Vehicle Size Maximum           := 20
Weapon Type Requirement        := Direct Fire
Comp Family Requirement		 := 2031
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Fighter

Long Name                      := 20mm Torpedo AI Ships <=160
Short Name                     := 20mm
Description                    := Cannons are fit to 20mm aperture specifications.  Accuracy +40%.  Light anti-unit size.  Good for shooting down missiles and small fighters. 
Code                           := 20mm
Cost Percent                   := 2
Tonnage Percent                := 2
Tonnage Structure Percent      := 2
Damage Percent                 := 2
Supply Percent                 := 2
Range Modifier                 := 0
Weapon To Hit Modifier         := 40
Vehicle Size Minimum           := 1
Vehicle Size Maximum           := 160
Weapon Type Requirement        := Direct Fire
Comp Family Requirement		 := 2031
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Ship

Long Name                      := 60mm Beam AI Ships <= 160
Short Name                     := 60mm
Description                    := Cannons are fit to 60mm aperture specifications.  Damage +50%.  Light anti-ship sized weapon, good against support ships and other small, shielded targets.
Code                           := 60mm
Cost Percent                   := 18
Tonnage Percent                := 18
Tonnage Structure Percent      := 18
Damage Percent                 := 27
Supply Percent                 := 18
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 1
Vehicle Size Maximum           := 160
Weapon Type Requirement        := Direct Fire
Comp Family Requirement		 := 2028
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Ship

Long Name                      := 40mm DUC AI Ships <=160
Short Name                     := 40mm
Description                    := Cannons are fit to 40mm aperture specifications.  Damage +25%.  Accuracy +20%.  Heavy anti-unit size.  Good for blasting heavy fighters.
Code                           := 40mm
Cost Percent                   := 8
Tonnage Percent                := 8
Tonnage Structure Percent      := 8
Damage Percent                 := 10
Supply Percent                 := 8
Range Modifier                 := 0
Weapon To Hit Modifier         := 20
Vehicle Size Minimum           := 8
Vehicle Size Maximum           := 160
Weapon Type Requirement        := Direct Fire
Comp Family Requirement		 := 2027
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Ship

Long Name                      := 20mm Beams AI Fighters = 30
Short Name                     := 20mm
Description                    := Cannons are fit to 20mm aperture specifications.  Damage -50%.  Accuracy +10%
Code                           := 20mm
Cost Percent                   := 2
Tonnage Percent                := 2
Tonnage Structure Percent      := 0
Damage Percent                 := 1
Supply Percent                 := 2
Range Modifier                 := 0
Weapon To Hit Modifier         := 10
Vehicle Size Minimum           := 30
Vehicle Size Maximum           := 30
Weapon Type Requirement        := Direct Fire
Comp Family Requirement		 := 2028
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Fighter

Long Name                      := External Missile Light Kinetic AI Fighters = 30
Short Name                     := External Rack
Description                    := A rack of single-use launchers are placed on the outside of a vehicle.  Although this is somewhat wasteful of hardware, it provides a significant savings in terms of tonnage.
Code                           := X
Cost Percent                   := 100
Tonnage Percent                := 50
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 30
Vehicle Size Maximum           := 30
Weapon Type Requirement        := Seeking
Comp Family Requirement		 := 1500
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Fighter

Long Name                      := 20mm Plasma AI Fighters <= 20
Short Name                     := 20mm
Description                    := Cannons are fit to 20mm aperture specifications.  Damage -50%.  Accuracy +10%
Code                           := 20mm
Cost Percent                   := 2
Tonnage Percent                := 2
Tonnage Structure Percent      := 0
Damage Percent                 := 1
Supply Percent                 := 2
Range Modifier                 := 0
Weapon To Hit Modifier         := 10
Vehicle Size Minimum           := 1
Vehicle Size Maximum           := 20
Weapon Type Requirement        := Direct Fire
Comp Family Requirement		 := 2032
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Fighter

Long Name                      := External Missile Planet Nukes AI Ships = 200
Short Name                     := External Rack
Description                    := A rack of single-use launchers are placed on the outside of a vehicle.  Although this is somewhat wasteful of hardware, it provides a significant savings in terms of tonnage.
Code                           := X
Cost Percent                   := 100
Tonnage Percent                := 50
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 150
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 200
Vehicle Size Maximum           := 200
Weapon Type Requirement        := Seeking
Comp Family Requirement		 := 1522
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Ship

Long Name                      := 80mm Plasma AI Ship >= 200
Short Name                     := 80mm
Description                    := Cannons are fit to 80mm aperture specifications.  Damage +70%.  Range +1.  Accuracy -10%.  Large anti-ship size, good against carriers and other large targets.  
Code                           := 80mm
Cost Percent                   := 32
Tonnage Percent                := 32
Tonnage Structure Percent      := 32
Damage Percent                 := 54
Supply Percent                 := 32
Range Modifier                 := 1
Weapon To Hit Modifier         := -10
Vehicle Size Minimum           := 200
Vehicle Size Maximum           := 2000
Weapon Type Requirement        := Direct Fire
Comp Family Requirement		 := 2032
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Ship

Long Name                      := 40mm Torps AI Ships >=200
Short Name                     := 40mm
Description                    := Cannons are fit to 40mm aperture specifications.  Damage +25%.  Accuracy +20%.  Heavy anti-unit size.  Good for blasting heavy fighters.
Code                           := 40mm
Cost Percent                   := 8
Tonnage Percent                := 8
Tonnage Structure Percent      := 8
Damage Percent                 := 10
Supply Percent                 := 8
Range Modifier                 := 0
Weapon To Hit Modifier         := 20
Vehicle Size Minimum           := 200
Vehicle Size Maximum           := 2000
Weapon Type Requirement        := Direct Fire
Comp Family Requirement		 := 2031
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Ship

Long Name                      := 20mm Laser AI Ships >=200
Short Name                     := 20mm
Description                    := Cannons are fit to 20mm aperture specifications.  Accuracy +40%.  Light anti-unit size.  Good for shooting down missiles and small fighters. 
Code                           := 20mm
Cost Percent                   := 2
Tonnage Percent                := 2
Tonnage Structure Percent      := 2
Damage Percent                 := 2
Supply Percent                 := 2
Range Modifier                 := 0
Weapon To Hit Modifier         := 40
Vehicle Size Minimum           := 200
Vehicle Size Maximum           := 2000
Weapon Type Requirement        := Direct Fire
Comp Family Requirement		 := 2028
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Ship

Long Name                      := 60mm DUC AI Ships >= 200
Short Name                     := 60mm
Description                    := Cannons are fit to 60mm aperture specifications.  Damage +50%.  Light anti-ship sized weapon, good against support ships and other small, shielded targets.
Code                           := 60mm
Cost Percent                   := 18
Tonnage Percent                := 18
Tonnage Structure Percent      := 18
Damage Percent                 := 27
Supply Percent                 := 18
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 200
Vehicle Size Maximum           := 2000
Weapon Type Requirement        := Direct Fire
Comp Family Requirement		 := 2027
Number of Tech Req		 := 1
Tech Area Req 1			 := AI Race
Tech Level Req 1			 := 1
Vehicle Type                   := Ship

=======================================================================================
*END*
=======================================================================================
