=======================================================================================
VEHICLE SIZE DATA FILE
=======================================================================================

Bitmap Name:
  This is a bitmap name for the picture which represents this vehicle.
  This is usually the same as the name but with no spaces. This name
  is used as the very last section of the full bitmap name.
  A Vehicle Bitmap is normally named 
  [Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
  The Empire Name is your empire name.
  Portrait or Mini is the type of the picture. Portrait are 128x128 and
  in an isometric view. Mini are the top-down 36x36 tiles used in space.
  

Vehicle Type:
  Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone

All Units: 
  May not carry cargo (unless a drone).
  May be stored in ships or on planets.
  May be transferred between ships or planets as cargo.

Fighter:
  Stored in Fighter Bays or on a planet. 
  Can be launched into space and moves/refuels just like a ship.
  Can be recovered by a ship with Fighter Bays or a planet.
  They can be self-destructed or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  Completely under player control.

Satellite:
  Stored in Cargo Bays or on a planet.
  Can be deposited in space by a ship or planet.
  Can be recovered by a ship or planet. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Must be refueled by outside means.
  Once fuel is exhausted, it goes dormant like a ship.
  May or may not be under Player control (depends on components).
  If not under player control, will fire on any ships in the same sector.

Mine:
  Stored in Mine Storage or on a planet.
  Can be deposited in space by a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Minimal fuel required. Even if fuel exhausted, non-fuel using comps still function.
  Requires some type of explosive\warhead component.
  Attempts to detonate when objects enter the sector. 
  May or may not be under Player control (depends on components).
  Depending on components - may be triggered by any ship, ships without certain comp, enemy ships, etc.
    
Troop:
  Stored in Troop Quarters or on a planet.
  Cannot be deposited in space.
  Can be dropped on enemy planets to begin ground combat.
  Cannot move.
  May or may not be under Player control (Monster Troops will fight all comers once dropped).

Weapon Platform:
  Stored in Cargo Bays or on a planet.
  Cannot be deposited in space.
  Cannot move.
  Always under Player control.
  Serve only as a container for weapons which fire from a planet into space (or for ground combat).

Drone:
  Stored in Cargo Bays or on a planet. 
  Can be launched into space from a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  May or may not be under Player control (depends on components).


[The following items are only used for Units (Fighter, Satellite, Mine, Troop, Weapon Platform, Drone)]

Launched from Ship:
  This unit can be launched into space by a ship. Only applies to units that can 
  actually be launched.

Launched from Planet:
  This unit can be launched into space from a planet. Only applies to units that can 
  actually be launched.


=======================================================================================
*BEGIN*
=======================================================================================

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Fits a colony module.  Also fits a non-native module if you use small engine ports and system automation.
Code                          := Col
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 20
Number of Tech Req            := 0
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Poor maneuverability decreases chance to hit enemy targets in combat by 25%.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Stores 1000 supply points.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 1
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Very small, very cheap.  Reduced maintenance!
Code                          := Sc
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 40
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 0
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 3% per month.
Ability 2 Val 1               := -97
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Ability 4 Type        		:= Ship Crew Quarters
Ability 4 Descr       		:= Does not require crew quarters.
Ability 4 Val 1       		:= 0
Ability 4 Val 2       		:= 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Corvette
Short Name                    := Corvette
Description                   := Small general purpose hull.
Code                          := CV
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 80
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 35%.
Ability 3 Val 1               := 35
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Light general purpose hull.
Code                          := FG
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 120
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Medium general purpose hull
Code                          := DS
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 160
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 16
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 25%.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Heavy general purpose hull.
Code                          := CR
Primary Bitmap Name           := BattleShip
Alternate Bitmap Name         := BattleShip
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 20
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := BattleShip
Short Name                    := BattleShip
Description                   := Largest general purpose hull.
Code                          := BB
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 25
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 15%.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Mini Carrier
Short Name                    := Mini Carrier
Description                   := Small carrier hull, requires 15% fighter bays and 25% cargo storage.
Code                          := mX
Primary Bitmap Name           := CarrierTiny
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 120
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 35%.
Ability 3 Val 1               := 35
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 15
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 25

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Light carrier hull, requires 15% fighter bays and 25% cargo storage.
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 160
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 16
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 15
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 25

Name                          := Carrier
Short Name                    := Carrier
Description                   := Medium carrier hull, requires 15% fighter bays and 25% cargo storage.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 20
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 25%.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 15
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 25

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Heavy carrier hull, requires 15% fighter bays and 25% cargo storage.
Code                          := LX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 25
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 15
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 25

Name                          := Huge Carrier
Short Name                    := Huge Carrier
Description                   := Largest carrier hull, requires 15% fighter bays and 25% cargo storage.
Code                          := MX
Primary Bitmap Name           := CarrierMassive
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 30
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 15%.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 15
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 25

Name                          := Satellite
Short Name                    := Satellite
Description                   := 
Code                          := Sat
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Ship
Tonnage                       := 25
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 0
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes satellite 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               :=
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Satellite
Short Name                    := Satellite
Description                   := 
Code                          := HSat
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Ship
Tonnage                       := 45
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes satellite 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               :=
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Deep Space Weapon Platform
Short Name                    := Platform
Description                   := 
Code                          := WP
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Ship
Tonnage                       := 75
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Stable platform provides a 30% accuracy bonus.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               :=
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Deep Space Outpost
Short Name                    := Outpost
Description                   := 
Code                          := OP
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Ship
Tonnage                       := 125
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Stable platform provides a 30% accuracy bonus.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 7% per month.
Ability 2 Val 1               := -93
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Minus
Ability 3 Descr               := Size and immobility make base 20% easier to hit.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               :=
Ability 4 Val 1               := 1
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := BattleFortress
Short Name                    := Fortress
Description                   := 
Code                          := BF
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Baseship
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 4
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 50% easier to target.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 7% per month.
Ability 2 Val 1               := -93
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Minus
Ability 3 Descr               := Size and immobility make base 40% easier to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               :=
Ability 4 Val 1               := 1
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Micro Fighter
Short Name                    := Micro Fighter
Description                   := 
Code                          := Fm
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 100%.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 7

Name                          := Stealth Fighter
Short Name                    := Stealth Fighter
Description                   := 
Code                          := Fb
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Poor Maneuverability increases chance to hit enemy targets by only 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Stealth design makes ship 110% harder to hit in combat.
Ability 2 Val 1               := 110
Ability 2 Val 2               := 0
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Stealth design makes ship undetectable at long range.
Ability 3 Val 1               := Active
Ability 3 Val 2               := 100
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 7

Name                          := Basic Fighter
Short Name                    := Basic Fighter
Description                   := 
Code                          := Fb
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 7

Name                          := Extended Range Fighter
Short Name                    := ER Fighter
Description                   := 
Code                          := Fr
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Ability 3 Type                := Star - Unstable
Ability 3 Descr               := Fighter gains +1 combat speed due to interplanetary drive.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Standard Ship Movement
Ability 4 Descr               := Fighter can travel one sector per month.
Ability 4 Val 1               := 1
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 10

Name                          := Heavy Fighter
Short Name                    := Heavy Fighter
Description                   := 
Code                          := Fh
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 10

Name                          := Long Range Heavy Fighter
Short Name                    := LRH Fighter
Description                   := 
Code                          := FX
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Ability 3 Type                := Star - Unstable
Ability 3 Descr               := Fighter gains +1 combat speed due to interplanetary drive.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Standard Ship Movement
Ability 4 Descr               := Fighter can travel one sector per month.
Ability 4 Val 1               := 1
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 15

Name                          := Light Infantry
Short Name                    := Light Infantry
Description                   := 
Code                          := IL
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 2
Cost Minerals                 := 0
Cost Organics                 := 20
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Infantry
Short Name                    := Heavy Infantry
Description                   := 
Code                          := IH
Primary Bitmap Name           := EliteInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 3
Cost Minerals                 := 0
Cost Organics                 := 80
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := 
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 9
Cost Minerals                 := 0
Cost Organics                 := 500
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := 
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 1500
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := 
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 24
Cost Minerals                 := 0
Cost Organics                 := 5000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Mobile Bunker
Short Name                    := Bunker
Description                   := 
Code                          := TB
Primary Bitmap Name           := TroopHuge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 50
Cost Minerals                 := 0
Cost Organics                 := 20000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Mini Carrier (AI)
Short Name                    := Mini Carrier
Description                   := Small carrier hull, requires 15% fighter bays and 25% cargo storage.
Code                          := mX
Primary Bitmap Name           := CarrierTiny
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 120
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := AI Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 35%.
Ability 3 Val 1               := 35
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 1
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier (AI)
Short Name                    := Light Carrier
Description                   := Light carrier hull, requires 15% fighter bays and 25% cargo storage.
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 160
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 16
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := AI Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 1
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier (AI)
Short Name                    := Carrier
Description                   := Medium carrier hull, requires 15% fighter bays and 25% cargo storage.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 20
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := AI Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 25%.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 1
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier (AI)
Short Name                    := Heavy Carrier
Description                   := Heavy carrier hull, requires 15% fighter bays and 25% cargo storage.
Code                          := LX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 25
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := AI Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 1
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Huge Carrier (AI)
Short Name                    := Huge Carrier
Description                   := Largest carrier hull, requires 15% fighter bays and 25% cargo storage.
Code                          := MX
Primary Bitmap Name           := CarrierMassive
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 30
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := AI Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance cost of 5% per month.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Plus
Ability 3 Descr               := Maneuverability increases chance to hit enemy targets in combat by 15%.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 1
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Micro Fighter (AI)
Short Name                    := Micro Fighter
Description                   := 
Code                          := Fm
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := AI Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 100%.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Stealth Fighter (AI)
Short Name                    := Stealth Fighter
Description                   := 
Code                          := Fb
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2               := AI Race
Tech Level Req 2              := 10
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Poor Maneuverability increases chance to hit enemy targets by only 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Stealth design makes ship 110% harder to hit in combat.
Ability 2 Val 1               := 110
Ability 2 Val 2               := 0
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Stealth design makes ship undetectable at long range.
Ability 3 Val 1               := Active
Ability 3 Val 2               := 100
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Basic Fighter (AI)
Short Name                    := Basic Fighter
Description                   := 
Code                          := Fb
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := AI Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Fighter (AI)
Short Name                    := Heavy Fighter
Description                   := 
Code                          := Fh
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := AI Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

=======================================================================================
*END*
=======================================================================================

