=======================================================================================
TECH AREA DATA FILE
=======================================================================================

Name: 
  Name of the technology

Group:
  The group name this technology will be under. Any group name can be used.

Description:
  Description of the technology.

Maximum Level:
  The maximum level of this tech area that can be achieved.

Level Cost:
  The cost to increase one level in this tech area. The cost increases by
  the game setup factor as the levels get higher.

Start Level:
  The level at which the player starts the game.
  The 3 colonization tech areas are a special case which the game will set
  higher based on your racial traits.

Raise Level:
  If a medium level of technology is chosen in the game setup, then this level
  is the starting level for each player (if the Start Level is higher than this
  value, the Start Level is used).

Racial Area:
  This is a user-defined number which is connected to the Racial Traits. Some
  Racial Traits allow for certain tech areas to be available. If this number
  is greater than zero, then this technology area will only be shown to the
  player if they have the racial trait with the corresponding Racial Area id.
  Current Values are:
    1 - Psychic
    2 - Deeply Religious
    3 - Temporal Knowledge
    4 - Crystallurgy
    5 - Organic Manipulation

Unique Area:
  This is a user-defined number which is connected to certain abilities such
  as Ancient Ruins Unique. Some abilities will cause a unique tech to become
  available. If this number is greater than zero, then this technology area 
  will only be shown to the player if they have the attained\activated the
  ability with the corresponding Unique Area id.

Can Be Removed:
  Whether this tech area can be un-selected for use in the game. Be careful
  that you do not allow a required tech to be removed from the game. 

Number of Tech Req:
  This is the number of other tech areas that are required to be completed 
  before this one will be displayed. 

Tech Area Req #, Tech Level Req #:
  The tech area and level required.

=======================================================================================
*BEGIN*
=======================================================================================

Name                  := Rock Planet Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive on rock based planets.
Maximum Level         := 2
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Rock Natives
Group                 := Ancient Tech
Description           := This race was spawned on a Rock planet.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 1
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ice Planet Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive on ice based planets.
Maximum Level         := 2
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ice Natives
Group                 := Ancient Tech
Description           := This race was spawned on an Ice planet.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 1
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gas Giant Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive within gas giant planets.
Maximum Level         := 2
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gas Giant Natives
Group                 := Ancient Tech
Description           := This race was spawned on a Gas Giant planet.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 1
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Base Construction
Group                 := Applied Science
Description           := The construction of fixed orbital and deep space installations.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ship Construction
Group                 := Applied Science
Description           := The construction of starships and their support components.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fighters
Group                 := Applied Science
Description           := The construction of fighter vehicles and their support components.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Space Yards
Group                 := Applied Science
Description           := Technology to construct Space Yards, which in turn construct all the structures and vehicles for an empire.
Maximum Level         := 6
Level Cost            := 100000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ship Repair
Group                 := Applied Science
Description           := Technology to maintain and repair vehicles in space.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Cargo
Group                 := Applied Science
Description           := The ability to store and transport cargo through space.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Resupply
Group                 := Applied Science
Description           := Equipment necessary to resupply ship in space.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Capital Ship Propulsion
Group                 := Applied Science
Description           := The design and use of reaction engines to propel a starship through space.
Maximum Level         := 10
Level Cost            := 25000
Start Level           := 1
Raise Level           := 5
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fighter Propulsion
Group                 := Applied Science
Description           := The design and use of engines optimized for fighters in combat.
Maximum Level         := 9
Level Cost            := 25000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Armor
Group                 := Applied Science
Description           := The use of ultra-strong materials to reduce damage.
Maximum Level         := 10
Level Cost            := 25000
Start Level           := 2
Raise Level           := 5
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Shields
Group                 := Applied Science
Description           := The development and use of external damage reducing barriers.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Solid Shields
Group                 := Applied Science
Description           := The development and use of non-porous energy based defenses.
Maximum Level         := 5
Level Cost            := 250000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7

Name                  := Minerals Extraction
Group                 := Applied Science
Description           := The ability to extract minerals from a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Organics Extraction
Group                 := Applied Science
Description           := The ability to grow and cultivate organic materials on a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Radioactives Extraction
Group                 := Applied Science
Description           := The ability to locate and refine radioactive materials within a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Automation
Group                 := Applied Science
Description           := The development of independent and self-guided electromechanical systems.
Maximum Level         := 6
Level Cost            := 100000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Applied Research
Group                 := Applied Science
Description           := The capability of an empire to research new technologies.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Applied Intelligence
Group                 := Applied Science
Description           := The capability of an empire to gather and perform intelligence actions.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Troops
Group                 := Applied Science
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Troop Weapons
Group                 := Weapons Science
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1

Name                  := Beam Weapons
Group                 := Weapons Science
Description           := The construction of coherent electromagnetic beam weapons.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Projectile Weapons
Group                 := Weapons Science
Description           := The construction of weapons which launch small shells at high speeds.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Plasma Weapons
Group                 := Weapons Science
Description           := The construction of weapons which fire packets of high energy plasma.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Torpedo Weapons
Group                 := Weapons Science
Description           := The construction of self-propelled explosive warheads.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Weapon Utilization
Group                 := Weapons Science
Description           := The organization of weapons systems and their system requirements.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Missile ECM
Group                 := Weapons Science
Description           := The refinement of stealth and other damage reducing technologies.
Maximum Level         := 3
Level Cost            := 250000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Missile Targetting
Group                 := Weapons Science
Description           := The refinement of target tracking and attack to improve the damage dealt.
Maximum Level         := 3
Level Cost            := 250000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Missile Manufacturing
Group                 := Weapons Science
Description           := The refinement of industry to make missiles cheaper and consume less supply.
Maximum Level         := 9
Level Cost            := 75000
Start Level           := 0
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Medical Technology
Group                 := Applied Science
Description           := The science of healing and protecting the physical body.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Military Training
Group                 := Applied Science
Description           := The art and science of teaching soldiers how to fight.
Maximum Level         := 6
Level Cost            := 75000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := AI Race
Group                 := Applied Science
Description           := This race is an AI
Maximum Level         := 2
Level Cost            := 10
Start Level           := 1
Raise Level           := 1
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Good Samaritans
Group                 := Applied Science
Description           := This race can use helpful intel projects
Maximum Level         := 1
Level Cost            := 10
Start Level           := 1
Raise Level           := 1
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

=======================================================================================
*END*
=======================================================================================
