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VEHICLE SIZE DATA FILE - The Star Trek Mod - By Atrocities
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              _-' .   .`-_
          |/ /  .. . '   .\ \|
         |/ /            ..\ \|
       \|/ |: .   ._|_ .. . | \|/
        \/ |   _|_ .| . .:  | \/
       \ / |.   |  .  .    .| \ /
        \||| .  . .  _|_   .|||/
       \__| \  . :.  .|.  ./ |__/
         __| \_  .    .. _/ |__
          __|  `-______-'  |__
             -,____  ____,-
               ---'  `---
           The Star Trek Mod

Bitmap Name:
  This is a bitmap name for the picture which represents this vehicle.
  This is usually the same as the name but with no spaces. This name
  is used as the very last section of the full bitmap name.
  A Vehicle Bitmap is normally named 
  [Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
  The Empire Name is your empire name.
  Portrait or Mini is the type of the picture. Portrait are 128x128 and
  in an isometric view. Mini are the top-down 36x36 tiles used in space.
  

Vehicle Type:
  Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone

All Units: 
  May not carry cargo (unless a drone).
  May be stored in ships or on planets.
  May be transferred between ships or planets as cargo.

Fighter:
  Stored in Fighter Bays or on a planet. 
  Can be launched into space and moves/refuels just like a ship.
  Can be recovered by a ship with Fighter Bays or a planet.
  They can be self-destructed or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  Completely under player control.

Satellite:
  Stored in Cargo Bays or on a planet.
  Can be deposited in space by a ship or planet.
  Can be recovered by a ship or planet. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Must be refueled by outside means.
  Once fuel is exhausted, it goes dormant like a ship.
  May or may not be under Player control (depends on components).
  If not under player control, will fire on any ships in the same sector.

Mine:
  Stored in Mine Storage or on a planet.
  Can be deposited in space by a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Minimal fuel required. Even if fuel exhausted, non-fuel using comps still function.
  Requires some type of explosive\warhead component.
  Attempts to detonate when objects enter the sector. 
  May or may not be under Player control (depends on components).
  Depending on components - may be triggered by any ship, ships without certain comp, enemy ships, etc.
    
Troop:
  Stored in Troop Quarters or on a planet.
  Cannot be deposited in space.
  Can be dropped on enemy planets to begin ground combat.
  Cannot move.
  May or may not be under Player control (Monster Troops will fight all comers once dropped).

Weapon Platform:
  Stored in Cargo Bays or on a planet.
  Cannot be deposited in space.
  Cannot move.
  Always under Player control.
  Serve only as a container for weapons which fire from a planet into space (or for ground combat).

Drone:
  Stored in Cargo Bays or on a planet. 
  Can be launched into space from a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  May or may not be under Player control (depends on components).


[The following items are only used for Units (Fighter, Satellite, Mine, Troop, Weapon Platform, Drone)]

Launched from Ship:
  This unit can be launched into space by a ship. Only applies to units that can 
  actually be launched.

Launched from Planet:
  This unit can be launched into space from a planet. Only applies to units that can 
  actually be launched.


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*BEGIN*
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Name                          := Escort
Short Name                    := Escort
Description                   := Small ship used for system defense and early exploration.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small ship used for system and planet defense.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 260
Cost Minerals                 := 260
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 10%.
Ability 2 Val 1               := -10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Small ship used for early tactical combat and exploration.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 360
Cost Minerals                 := 360
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 5%.
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 460
Cost Minerals                 := 460
Cost Organics                 := 220
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium class ship used for combat and system defense.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 540
Cost Minerals                 := 540
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large class ship used for combat and system defense.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large class ship used for combat and system defense.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 7
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles  and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 10%.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large class ship used for combat and system defense.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1200
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 8
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles  and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 15%.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Small ship used for exploration.
Code                          := Sc
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 75
Cost Organics                 := 200
Cost Radioactives             := 75
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small ship used for exploration, defense, and attack.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 300
Cost Radioactives             := 125
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 10%.
Ability 2 Val 1               := -10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Small ship used for exploration, defense, and attack.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 250
Cost Organics                 := 450
Cost Radioactives             := 175
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 5%.
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 300
Cost Organics                 := 600
Cost Radioactives             := 175
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 400
Cost Organics                 := 850
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ship size increases maintenance cost by 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 500
Cost Organics                 := 1200
Cost Radioactives             := 300
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 15%.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 50
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Sphere
Short Name                    := Sphere
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := SP
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 75
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 10%.
Ability 2 Val 1               := -10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tactical Cube
Short Name                    := TacticalCube
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := TCB
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 100
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 5%.
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cube
Short Name                    := Cube
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := CB
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 150
Cost Radioactives             := 300
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cube
Short Name                    := Battle Cube
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := BTC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 800
Cost Organics                 := 200
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction 
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Cube
Short Name                    := Attack Cube
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := AC
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1200
Cost Organics                 := 300
Cost Radioactives             := 600
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Queens Cube
Short Name                    := Queens Cube
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := QC
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Baseship
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 1600
Cost Organics                 := 400
Cost Radioactives             := 800
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (8) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 15%.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fusion Cube
Short Name                    := Fusion Cube
Description                   := Large sized ship used for exploration, defense, and attack. My Require more than two warp nacelles.
Code                          := FC
Primary Bitmap Name           := Juggernought
Alternate Bitmap Name         := Juggernought
Vehicle Type                  := Ship
Tonnage                       := 3200
Cost Minerals                 := 3200
Cost Organics                 := 800
Cost Radioactives             := 1600
Engines Per Move              := 10
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (10) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 25%.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 320
Cost Minerals                 := 160
Cost Organics                 := 160
Cost Radioactives             := 110
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 10%.
Ability 2 Val 1               := -10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 210
Cost Organics                 := 210
Cost Radioactives             := 175
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 5%.
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Cruiser
Short Name                    := Attack Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := AC
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := CruiserHeavy
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 600
Cost Organics                 := 600
Cost Radioactives             := 300
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles  and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 10%.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 150
Cost Organics                 := 40
Cost Radioactives             := 75
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 80
Cost Radioactives             := 125
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 10%.
Ability 2 Val 1               := -10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 105
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 5%.
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 550
Cost Minerals                 := 550
Cost Organics                 := 160
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 650
Cost Minerals                 := 650
Cost Organics                 := 205
Cost Radioactives             := 225
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 840
Cost Minerals                 := 840
Cost Organics                 := 325
Cost Radioactives             := 270
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BC
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1050
Cost Minerals                 := 1050
Cost Organics                 := 410
Cost Radioactives             := 325
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 10%.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 1300
Cost Organics                 := 510
Cost Radioactives             := 400
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 15%.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack A
Short Name                    := Attack A
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := AtA
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 75
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack B
Short Name                    := Attack B
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := AtB
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 30
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 17% harder to hit in combat.
Ability 1 Val 1               := 17
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 10%.
Ability 2 Val 1               := -10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack C
Short Name                    := Attack C
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := AtC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 55
Cost Radioactives             := 125
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 13% harder to hit in combat.
Ability 1 Val 1               := 13
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 5%.
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Cruiser A
Short Name                    := Attack Cruiser A
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := ACA
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 110
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Cruiser B
Short Name                    := Attack Cruiser B
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := ACB
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := CruiserHeavy
Vehicle Type                  := Ship
Tonnage                       := 640
Cost Minerals                 := 640
Cost Organics                 := 240
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 800
Cost Organics                 := 305
Cost Radioactives             := 300
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 560
Cost Radioactives             := 500
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 10%.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 1300
Cost Organics                 := 560
Cost Radioactives             := 600
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 15%.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Explorer
Short Name                    := Explorer
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := EX
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 180
Cost Minerals                 := 180
Cost Organics                 := 55
Cost Radioactives             := 80
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Small size reduces maintenance cost for this ship by 25%.
Ability 3 Val 1               := -25
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Escort 
Short Name                    := Heavy Escort 
Description                   := Very maneuverable and has a special mount.
Code                          := HES
Primary Bitmap Name           := Escort2
Alternate Bitmap Name         := DestroyerHeavy
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 250
Cost Organics                 := 200
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort 
Short Name                    := Escort 
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 60
Cost Radioactives             := 80
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Small size reduces maintenance cost for this ship by 15%.
Ability 3 Val 1               := -15
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 280
Cost Minerals                 := 280
Cost Organics                 := 125
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Small size reduces maintenance cost for this ship by 10%.
Ability 3 Val 1               := -10
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Fast ship hull design, elevated cost, Medium sized ship used for exploration, defense, and attack.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 360
Cost Minerals                 := 360
Cost Organics                 := 175
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Small size reduces maintenance cost for this ship by 5%.
Ability 3 Val 1               := -5
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := LCR
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 420
Cost Organics                 := 175
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 250
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := HCR
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 375
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 750
Cost Minerals                 := 750
Cost Organics                 := 375
Cost Radioactives             := 180
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 850
Cost Minerals                 := 850
Cost Organics                 := 480
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Two (2) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 10%.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 525
Cost Radioactives             := 300
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 15%.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernought
Short Name                    := Juggernought
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := JN
Primary Bitmap Name           := Juggernought
Alternate Bitmap Name         := Baseship
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1200
Cost Organics                 := 600
Cost Radioactives             := 400
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 10
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 25%.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := SC
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 130
Cost Organics                 := 35
Cost Radioactives             := 75
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 200
Cost Organics                 := 55
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 10%.
Ability 2 Val 1               := -10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 360
Cost Minerals                 := 300
Cost Organics                 := 80
Cost Radioactives             := 125
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 5%.
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := LCR
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 400
Cost Organics                 := 115
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 550
Cost Organics                 := 185
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Marauder
Short Name                    := Marauder
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := MR
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 750
Cost Organics                 := 290
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 850
Cost Organics                 := 355
Cost Radioactives             := 300
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1050
Cost Minerals                 := 1000
Cost Organics                 := 440
Cost Radioactives             := 350
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 10%.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := SC
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 220
Cost Minerals                 := 220
Cost Organics                 := 15
Cost Radioactives             := 75
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 320
Cost Minerals                 := 320
Cost Organics                 := 30
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 10%.
Ability 2 Val 1               := -10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 420
Cost Organics                 := 85
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 5%.
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := LCR
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 155
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := CR
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := CruiserHeavy
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 155
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 720
Cost Minerals                 := 720
Cost Organics                 := 275
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Cruiser
Short Name                    := War Cruiser
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := WR
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 850
Cost Minerals                 := 850
Cost Organics                 := 415
Cost Radioactives             := 325
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BB
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 1100
Cost Organics                 := 585
Cost Radioactives             := 400
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 10%.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := DN
Primary Bitmap Name           := Juggernought
Alternate Bitmap Name         := Juggernought
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 1300
Cost Organics                 := 670
Cost Radioactives             := 500
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 15%.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 190
Cost Organics                 := 40
Cost Radioactives             := 75
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 80
Cost Radioactives             := 85
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 10%.
Ability 2 Val 1               := -10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 125
Cost Radioactives             := 110
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 5%.
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 155
Cost Radioactives             := 120
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 255
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 355
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Bird
Short Name                    := War Bird
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := WB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 750
Cost Organics                 := 415
Cost Radioactives             := 275
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BB
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := CruiserHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 585
Cost Radioactives             := 400
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 10%.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1250
Cost Minerals                 := 1250
Cost Organics                 := 670
Cost Radioactives             := 500
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 15%.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 75
Cost Organics                 := 40
Cost Radioactives             := 190
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Small sized ship used for exploration, defense, and attack.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 320
Cost Minerals                 := 75
Cost Organics                 := 75
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 10%.
Ability 2 Val 1               := -10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size reduces maintenance cost for this ship by 5%.
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 100
Cost Organics                 := 55
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 100
Cost Organics                 := 155
Cost Radioactives             := 700
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 100
Cost Organics                 := 320
Cost Radioactives             := 800
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 700
Cost Organics                 := 445
Cost Radioactives             := 1200
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 15%.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Raider
Short Name                    := Raider
Description                   := Small ship used for exploration, defense, and attack.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance Costs reduced by 15% due to advanced technology
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Marauder
Short Name                    := Marauder
Description                   := Small ship used for exploration, defense, and attack.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 260
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance Costs reduced by 10% due to advanced technology
Ability 2 Val 1               := -10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Interceptor
Short Name                    := Interceptor
Description                   := Small ship used for exploration, defense, and attack.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 360
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Gun Boat
Short Name                    := Gun Boat
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 460
Cost Minerals                 := 460
Cost Organics                 := 220
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Man Of War
Short Name                    := Man Of War
Description                   := Medium sized ship used for exploration, defense, and attack.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 540
Cost Minerals                 := 540
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Capitol Ship
Short Name                    := Capitol Ship
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 240
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type 			:= Launch/Recover Fighters
Ability 2 Descr 		:= Shuttle bay
Ability 2 Val 1 		:= 1
Ability 2 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 1
Ability 3 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Large sized ship used for exploration, defense, and attack.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 1200
Cost Organics                 := 320
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 8
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type 			:= Launch/Recover Fighters
Ability 1 Descr 		:= Shuttle bay
Ability 1 Val 1 		:= 1
Ability 1 Val 2 		:= 2
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 3 Val 1               := -5
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly for orbital shipyards and planetary defense.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used for orbital shipyard, planet and warp point defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 5
Ability 3 Val 2 		:= 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base Small
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RBS
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RB
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly for orbital shipyards and planetary defense.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used for orbital shipyard, planet and warp point defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 5
Ability 3 Val 2 		:= 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base Small
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RBS
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RB
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly for orbital shipyards and planetary defense.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used for orbital shipyard, planet and warp point defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 5
Ability 3 Val 2 		:= 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base Small
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RBS
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RB
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly for orbital shipyards and planetary defense.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used for orbital shipyard, planet and warp point defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 5
Ability 3 Val 2 		:= 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base Small
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RBS
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RB
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly for orbital shipyards and planetary defense.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used for orbital shipyard, planet and warp point defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 5
Ability 3 Val 2 		:= 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base Small
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RBS
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RB
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly for orbital shipyards and planetary defense.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used for orbital shipyard, planet and warp point defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 5
Ability 3 Val 2 		:= 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base Small
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RBS
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RB
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly for orbital shipyards and planetary defense.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used for orbital shipyard, planet and warp point defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 5
Ability 3 Val 2 		:= 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base Small
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RBS
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RB
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly for orbital shipyards and planetary defense.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used for orbital shipyard, planet and warp point defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 5
Ability 3 Val 2 		:= 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base Small
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RBS
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RB
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly for orbital shipyards and planetary defense.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used for orbital shipyard, planet and warp point defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 5
Ability 3 Val 2 		:= 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base Small
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RBS
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RB
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly for orbital shipyards and planetary defense.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used for orbital shipyard, planet and warp point defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 5
Ability 3 Val 2 		:= 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base Small
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RBS
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RB
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly for orbital shipyards and planetary defense.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used for orbital shipyard, planet and warp point defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 5
Ability 3 Val 2 		:= 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base Small
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RBS
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RB
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Often used as an orbital ship yard and or orbital defense base.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := Use mainly for orbital shipyards and planetary defense.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := Used for orbital shipyard, planet and warp point defense.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 5
Ability 3 Val 2 		:= 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base Small
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RBS
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 1010
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Base
Short Name                    := Resource Base
Description                   := Used for resource mining
Code                          := RB
Primary Bitmap Name           := Resource Station
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2605
Cost Minerals                 := 3500
Cost Organics                 := 2500
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Tech Area Req 3               := Base Construction
Tech Level Req 3              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 80
Cost Organics                 := 10
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 15
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 80
Cost Organics                 := 10
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 15
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 80
Cost Organics                 := 10
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 15
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 80
Cost Organics                 := 10
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 15
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 80
Cost Organics                 := 10
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 15
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 80
Cost Organics                 := 10
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 15
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 80
Cost Organics                 := 10
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 15
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 80
Cost Organics                 := 10
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 15
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 80
Cost Organics                 := 10
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 15
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 80
Cost Organics                 := 10
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 15
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 80
Cost Organics                 := 10
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 15
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 50
Cost Minerals                 := 80
Cost Organics                 := 10
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := Used mainly for planet and warp point defense. Can be used for remote mining and surveillance.
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 160
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 15
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := Mines are a grouping of powerful warheads with limited range that explode upon contact with enemy ships.  They are best used for planet, warp point, and star defense. They are most effective early in the game but loose their usefulness quickly.
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 10
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Robotic Infantry
Short Name                    := Robotic Infantry
Description                   := Manufactured Infantry who are mainly used for limited protection against invasion.
Code                          := RIF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 8
Cost Minerals                 := 5
Cost Organics                 := 0
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Robotic Warriors
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry
Short Name                    := Infantry
Description                   := Infantry are mainly used as a police force.  They offer limited protection against invasion.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Species 8472 Troops
Short Name                    := Troops
Description                   := The main combative infantry of Species 8472.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Drone
Short Name                    := Drones
Description                   := The main combative infantry of the Borg.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Breen Troops
Short Name                    := Troops
Description                   := The main combative infantry of the Breen.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cardassian Troops
Short Name                    := Troops
Description                   := The main combative infantry of the Cardassian.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dominion Troops
Short Name                    := Troops
Description                   := The main combative infantry of the Dominion.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starfleet Marines 
Short Name                    := SFM
Description                   := The main combative infantry of Star Fleet.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ferengi Troops
Short Name                    := Troops
Description                   := The main combative infantry of the Ferengi.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Klingon Troops
Short Name                    := Troops
Description                   := The main combative infantry of the Klingons.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Romulan Centurions
Short Name                    := Troops
Description                   := The main combative infantry of the Romulans.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tholian Troops
Short Name                    := Troops
Description                   := The main combative infantry of the Tholans.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Pirate Shock Troops
Short Name                    := Troops
Description                   := The main combative infantry of Pirate Races.
Code                          := IF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 4
Cost Minerals                 := 5
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := 8472 Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 18
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := 8472 Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 23
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := 8472 Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Borg Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 18
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Borg Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 23
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Borg Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Breen Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 18
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Breen Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 23
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Breen Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Cardassian Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 18
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Cardassian Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 23
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Cardassian Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Dominion Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 18
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Dominion Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 23
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Dominion Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Federation Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 18
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Federation Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 23
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Federation Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Ferengi Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 18
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Ferengi Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 23
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Ferengi Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 18
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 23
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Klingon Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 18
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 23
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Romulan Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Tholian Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 18
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Tholian Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 23
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Tholian Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Pirate Race
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 18
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Pirate Race
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 23
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Pirate Race
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := Lightly armored mobile military units designed to protect or conquer a planet.
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall 
Vehicle Type                  := Troop 
Tonnage                       := 12
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := General Race Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := Moderately armored mobile military units designed to protect or conquer a planet.
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 18
Cost Minerals                 := 150
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := General Race Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 23
Cost Minerals                 := 200
Cost Organics                 := 70
Cost Radioactives             := 70
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := General Race Technology
Tech Level Req 1              := 1
Tech Area Req 2               := Troops
Tech Level Req 2              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Troop
Short Name                    := Heavy Troop
Description                   := Heavily armored mobile military units designed to protect or conquer a planet.
Code                          := TH
Primary Bitmap Name           := TroopHuge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 30
Cost Minerals                 := 250
Cost Organics                 := 80
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Tech Area Req 2               := Warrior Technology
Tech Level Req 2              := 7
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 80
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 80
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 80
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 80
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 80
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 80
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 80
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 80
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 80
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 80
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 80
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space. 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 60
Cost Radioactives             := 60
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 5
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 80
Cost Radioactives             := 80
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 10
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := A ground based defensive weapons system installation that targets ships in space.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Armor
Ability 1 Descr               := This is a hardend target with built in armor rating of 15
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 70
Cost Minerals                 := 160
Cost Organics                 := 30
Cost Radioactives             := 40
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 30
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 220
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 70
Cost Minerals                 := 160
Cost Organics                 := 30
Cost Radioactives             := 40
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 30
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 220
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 70
Cost Minerals                 := 160
Cost Organics                 := 30
Cost Radioactives             := 40
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 30
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 220
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 70
Cost Minerals                 := 160
Cost Organics                 := 30
Cost Radioactives             := 40
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 30
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 220
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 70
Cost Minerals                 := 160
Cost Organics                 := 30
Cost Radioactives             := 40
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 30
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 220
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 70
Cost Minerals                 := 160
Cost Organics                 := 30
Cost Radioactives             := 40
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 30
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 220
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 70
Cost Minerals                 := 160
Cost Organics                 := 30
Cost Radioactives             := 40
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 30
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 220
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 70
Cost Minerals                 := 160
Cost Organics                 := 30
Cost Radioactives             := 40
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 30
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 220
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 70
Cost Minerals                 := 160
Cost Organics                 := 30
Cost Radioactives             := 40
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 30
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 220
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 70
Cost Minerals                 := 160
Cost Organics                 := 30
Cost Radioactives             := 40
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 30
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 220
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 70
Cost Minerals                 := 160
Cost Organics                 := 30
Cost Radioactives             := 40
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 30
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 220
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 120
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 70
Cost Minerals                 := 160
Cost Organics                 := 30
Cost Radioactives             := 40
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 30
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := An unmanned weapon that can target either planets or ships.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 120
Cost Minerals                 := 220
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 40% harder to hit in combat.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Repair Barge
Short Name                    := Barge
Description                   := Ship that can house portable space yard and repair facility. 
Code                          := RpS
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 610
Cost Minerals                 := 4200
Cost Organics                 := 1950
Cost Radioactives             := 1520
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Repair
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := There is a huge maintenance cost associated with this ship.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Ship requires 4 warp nacelles.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 800% easier to hit in combat. 
Ability 3 Val 1               := -800
Ability 3 Val 2               := 0
Ability 4 Type                := Combat To Hit Offense Plus
Ability 4 Descr               := Design of ship makes weapons virtually useless for accuracy. Not a good ship hull for weapons.
Ability 4 Val 1               := -5000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. (AI TECH)
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 1200
Cost Organics                 := 450
Cost Radioactives             := 320
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := AI Tech
Tech Level Req 2              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 1200
Cost Organics                 := 450
Cost Radioactives             := 320
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (6) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 16
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2005
Cost Minerals                 := 1500
Cost Organics                 := 850
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (16) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2005
Cost Minerals                 := 1500
Cost Organics                 := 850
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (16) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 1200
Cost Organics                 := 450
Cost Radioactives             := 320
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (6) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 16
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2005
Cost Minerals                 := 1500
Cost Organics                 := 850
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (16) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 1200
Cost Organics                 := 450
Cost Radioactives             := 320
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (6) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 16
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2005
Cost Minerals                 := 1500
Cost Organics                 := 850
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (16) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 1200
Cost Organics                 := 450
Cost Radioactives             := 320
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (6) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 16
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2005
Cost Minerals                 := 1500
Cost Organics                 := 850
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (16) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 1200
Cost Organics                 := 450
Cost Radioactives             := 320
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (6) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 16
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2005
Cost Minerals                 := 1500
Cost Organics                 := 850
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (16) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 1200
Cost Organics                 := 450
Cost Radioactives             := 320
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (6) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 16
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2005
Cost Minerals                 := 1500
Cost Organics                 := 850
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (16) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 1200
Cost Organics                 := 450
Cost Radioactives             := 320
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (6) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 16
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2005
Cost Minerals                 := 1500
Cost Organics                 := 850
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (16) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 1200
Cost Organics                 := 450
Cost Radioactives             := 320
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (6) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 16
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2005
Cost Minerals                 := 1500
Cost Organics                 := 850
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (16) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 1200
Cost Organics                 := 450
Cost Radioactives             := 320
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (6) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 16
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2005
Cost Minerals                 := 1500
Cost Organics                 := 850
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (16) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 1200
Cost Organics                 := 450
Cost Radioactives             := 320
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (6) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 16
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2005
Cost Minerals                 := 1500
Cost Organics                 := 850
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (16) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 1200
Cost Organics                 := 450
Cost Radioactives             := 320
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (6) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 16
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2005
Cost Minerals                 := 1500
Cost Organics                 := 850
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (16) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resource Ship
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 1200
Cost Organics                 := 450
Cost Radioactives             := 320
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (6) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 16
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Resource Ship 
Short Name                    := Resource Ship
Description                   := Ship has custom mount that reduces size of Remote Mining components. 
Code                          := RSS
Primary Bitmap Name           := ResourceShip
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2005
Cost Minerals                 := 1500
Cost Organics                 := 850
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Remote Mining
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design reduces maintenance cost by 5%.
Ability 1 Val 1               := -5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Must include at least SIX (16) Remote Mining components as they have additional Crew Quarters.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Resupply Ship
Short Name                    := Resupply Ship
Description                   := Ship has custom mount that reduces size of resupply component components used to resupply other ships in a fleet. 
Code                          := RSS
Primary Bitmap Name           := Barge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1005
Cost Minerals                 := 1200
Cost Organics                 := 450
Cost Radioactives             := 320
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Replicator Technology
Tech Level Req 1              := 1
Tech Area Req 2               := 
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship design increased maintenance cost by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Ship must be in a fleet in order to resupply the fleet. There must be a star within the system.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 200% easier to hit in combat. Not a good weapons platform.
Ability 3 Val 1               := -200
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 300
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Size makes the ship 40% easier to hit in combat.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 200
Cost Organics                 := 200
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 1 Val 1               := -15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 10%.
Ability 1 Val 1               := -10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 450
Cost Radioactives             := 450
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := 8472 Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction 
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction 
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 1 Val 1               := -15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 10%.
Ability 1 Val 1               := -10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 600
Cost Organics                 := 500
Cost Radioactives             := 400
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Borg Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 300
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 1 Val 1               := -15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 350
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 10%.
Ability 1 Val 1               := -10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 350
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Breen Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 100
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 1 Val 1               := -15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 10%.
Ability 1 Val 1               := -10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 350
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Cardassian Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 200
Cost Organics                 := 400
Cost Radioactives             := 200
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 200
Cost Organics                 := 200
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 1 Val 1               := -15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 50
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 10%.
Ability 1 Val 1               := -10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 450
Cost Radioactives             := 450
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Dominion Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 250
Cost Radioactives             := 290
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 100
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 1 Val 1               := -15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 10%.
Ability 1 Val 1               := -10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 350
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Federation Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 200
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 100
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 1 Val 1               := -15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 10%.
Ability 1 Val 1               := -10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 350
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Ferengi Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 540
Cost Minerals                 := 300
Cost Organics                 := 400
Cost Radioactives             := 300
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Design of this ship reduces maintenance cost by 10%.
Ability 2 Val 1               := -10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 100
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 1 Val 1               := -15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 10%.
Ability 1 Val 1               := -10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 350
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Klingon Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 220
Cost Organics                 := 200
Cost Radioactives             := 100
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 1 Val 1               := -15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 10%.
Ability 1 Val 1               := -10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 250
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Romulan Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 50
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 100
Cost Radioactives             := 125
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 1 Val 1               := -15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 10%.
Ability 1 Val 1               := -10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to transport populations and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 250
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Tholian Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 50
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Colony Tech
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Mainly used to transport population and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 100
Cost Radioactives             := 125
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 15%.
Ability 1 Val 1               := -15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Mainly used to transport population and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 150
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Design of this ship reduces maintenance cost by 10%.
Ability 1 Val 1               := -10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Mainly used to transport population and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 250
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Player should add 4 warp nacelles to design.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 250
Cost Organics                 := 250
Cost Radioactives             := 250
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add four (4) warp nacelles to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ship size decreases maintenance cost by 15%.
Ability 2 Val 1               := -15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Used to move populations and cargo between planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 250
Cost Organics                 := 200
Cost Radioactives             := 250
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Small size reduces maintenance cost for this ship by 15%.
Ability 1 Val 1               := -15
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Used to move population and cargo between planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 200
Cost Radioactives             := 350
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Small size reduces maintenance cost for this ship by 10%.
Ability 1 Val 1               := -10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Used to move population and cargo between planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 650
Cost Organics                 := 500
Cost Radioactives             := 450
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := General Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 2
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 600
Cost Organics                 := 600
Cost Radioactives             := 600
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Carrier 
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (4) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ship size increases maintenance cost by 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 2
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 600
Cost Organics                 := 600
Cost Radioactives             := 600
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Carrier 
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (4) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ship size increases maintenance cost by 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 2
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 600
Cost Organics                 := 600
Cost Radioactives             := 600
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Carrier 
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (4) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ship size increases maintenance cost by 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 2
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 600
Cost Organics                 := 600
Cost Radioactives             := 600
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Carrier 
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (4) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ship size increases maintenance cost by 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 2
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 600
Cost Organics                 := 600
Cost Radioactives             := 600
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Carrier 
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (4) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ship size increases maintenance cost by 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 2
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 600
Cost Organics                 := 600
Cost Radioactives             := 600
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Carrier 
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (4) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ship size increases maintenance cost by 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 2
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 600
Cost Organics                 := 600
Cost Radioactives             := 600
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Carrier 
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (4) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ship size increases maintenance cost by 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 600
Cost Organics                 := 600
Cost Radioactives             := 600
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Carrier 
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (4) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ship size increases maintenance cost by 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 2
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 600
Cost Organics                 := 600
Cost Radioactives             := 600
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Carrier 
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (4) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ship size increases maintenance cost by 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 2
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 600
Cost Organics                 := 600
Cost Radioactives             := 600
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Carrier 
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (4) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ship size increases maintenance cost by 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 1
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 2
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 600
Cost Organics                 := 600
Cost Radioactives             := 600
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Carrier 
Tech Level Req 1              := 3
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (4) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ship size increases maintenance cost by 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Carrier
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Ship size increases maintenance cost by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Used to transport and launch fighters, combat shuttles, shuttles.
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 600
Cost Organics                 := 600
Cost Radioactives             := 600
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Carrier 
Tech Level Req 1              := 3
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := AI Tag 03
Ability 1 Descr               := Player should add Three (4) warp nacelles and 2 Impulse engines to this class.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Ship size increases maintenance cost by 15%.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle I
Short Name                    := Shuttle 1
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle II
Short Name                    := Shuttle 2
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT2
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle III
Short Name                    := Shuttle 3
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 34
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle IV
Short Name                    := Shuttle 4
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT4
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 38
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 4
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle V
Short Name                    := Shuttle 5
Description                   := A heavy shuttle, one used for long range travel.
Code                          := SHT5
Primary Bitmap Name           := Shuttle5
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 42
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 75
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 5
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle I
Short Name                    := Shuttle 1
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle II
Short Name                    := Shuttle 2
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT2
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle III
Short Name                    := Shuttle 3
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 34
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle IV
Short Name                    := Shuttle 4
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT4
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 38
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 4
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle V
Short Name                    := Shuttle 5
Description                   := A heavy shuttle, one used for long range travel.
Code                          := SHT5
Primary Bitmap Name           := Shuttle5
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 42
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 75
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 5
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle I
Short Name                    := Shuttle 1
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle II
Short Name                    := Shuttle 2
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT2
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle III
Short Name                    := Shuttle 3
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 34
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle IV
Short Name                    := Shuttle 4
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT4
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 38
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 4
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle V
Short Name                    := Shuttle 5
Description                   := A heavy shuttle, one used for long range travel.
Code                          := SHT5
Primary Bitmap Name           := Shuttle5
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 42
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 75
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 5
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle I
Short Name                    := Shuttle 1
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle II
Short Name                    := Shuttle 2
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT2
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle III
Short Name                    := Shuttle 3
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 34
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle IV
Short Name                    := Shuttle 4
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT4
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 38
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 4
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle V
Short Name                    := Shuttle 5
Description                   := A heavy shuttle, one used for long range travel.
Code                          := SHT5
Primary Bitmap Name           := Shuttle5
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 42
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 75
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 5
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle I
Short Name                    := Shuttle 1
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle II
Short Name                    := Shuttle 2
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT2
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle III
Short Name                    := Shuttle 3
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 34
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle IV
Short Name                    := Shuttle 4
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT4
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 38
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 4
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle V
Short Name                    := Shuttle 5
Description                   := A heavy shuttle, one used for long range travel.
Code                          := SHT5
Primary Bitmap Name           := Shuttle5
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 42
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 75
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 5
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle I
Short Name                    := Shuttle 1
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle II
Short Name                    := Shuttle 2
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT2
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle III
Short Name                    := Shuttle 3
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 34
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle IV
Short Name                    := Shuttle 4
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT4
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 38
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 4
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle V
Short Name                    := Shuttle 5
Description                   := A heavy shuttle, one used for long range travel.
Code                          := SHT5
Primary Bitmap Name           := Shuttle5
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 42
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 75
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 5
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle I
Short Name                    := Shuttle 1
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle II
Short Name                    := Shuttle 2
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT2
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle III
Short Name                    := Shuttle 3
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 34
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle IV
Short Name                    := Shuttle 4
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT4
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 38
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 4
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle V
Short Name                    := Shuttle 5
Description                   := A heavy shuttle, one used for long range travel.
Code                          := SHT5
Primary Bitmap Name           := Shuttle5
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 42
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 75
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 5
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle I
Short Name                    := Shuttle 1
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle II
Short Name                    := Shuttle 2
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT2
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle III
Short Name                    := Shuttle 3
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 34
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle IV
Short Name                    := Shuttle 4
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT4
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 38
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 4
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle V
Short Name                    := Shuttle 5
Description                   := A heavy shuttle, one used for long range travel.
Code                          := SHT5
Primary Bitmap Name           := Shuttle5
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 42
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 75
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 5
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle I
Short Name                    := Shuttle 1
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle II
Short Name                    := Shuttle 2
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT2
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle III
Short Name                    := Shuttle 3
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 34
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle IV
Short Name                    := Shuttle 4
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT4
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 38
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 4
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle V
Short Name                    := Shuttle 5
Description                   := A heavy shuttle, one used for long range travel.
Code                          := SHT5
Primary Bitmap Name           := Shuttle5
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 42
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 75
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 5
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle I
Short Name                    := Shuttle 1
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle II
Short Name                    := Shuttle 2
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT2
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle III
Short Name                    := Shuttle 3
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 34
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle IV
Short Name                    := Shuttle 4
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT4
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 38
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 4
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle V
Short Name                    := Shuttle 5
Description                   := A heavy shuttle, one used for long range travel.
Code                          := SHT5
Primary Bitmap Name           := Shuttle5
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 42
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 75
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 5
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle I
Short Name                    := Shuttle 1
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle II
Short Name                    := Shuttle 2
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT2
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle III
Short Name                    := Shuttle 3
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 34
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle IV
Short Name                    := Shuttle 4
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT4
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 38
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 4
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle V
Short Name                    := Shuttle 5
Description                   := A heavy shuttle, one used for long range travel.
Code                          := SHT5
Primary Bitmap Name           := Shuttle5
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 42
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 75
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 5
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle I
Short Name                    := Shuttle 1
Description                   := Small short range shuttle used on star ships, bases, and planets.
Code                          := SHT1
Primary Bitmap Name           := Shuttle
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle II
Short Name                    := Shuttle 2
Description                   := Normal sized shuttle used on star ships, bases, and planets.
Code                          := SHT2
Primary Bitmap Name           := Shuttle2
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 120
Cost Organics                 := 5
Cost Radioactives             := 5
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle III
Short Name                    := Shuttle 3
Description                   := Short range shuttle used mostly by bases and planets.
Code                          := SHT3
Primary Bitmap Name           := shuttle3
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 34
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 25
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 3
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle IV
Short Name                    := Shuttle 4
Description                   := Medium range shuttle used mostly by bases and planets.
Code                          := SHT4
Primary Bitmap Name           := shuttle4
Alternate Bitmap Name         := FighterHuge
Vehicle Type                  := Fighter
Tonnage                       := 38
Cost Minerals                 := 100
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 4
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Shuttle V
Short Name                    := Shuttle 5
Description                   := A heavy shuttle, one used for long range travel.
Code                          := SHT5
Primary Bitmap Name           := Shuttle5
Alternate Bitmap Name         := FighterMassive
Vehicle Type                  := Fighter
Tonnage                       := 42
Cost Minerals                 := 100
Cost Organics                 := 75
Cost Radioactives             := 75
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Shuttles
Tech Level Req 1              := 5
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 16
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 10
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 2 Val 1               := 8
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 24
Cost Minerals                 := 300
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := 8472 Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 16
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 10
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 2 Val 1               := 8
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 24
Cost Minerals                 := 300
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Borg Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 16
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 10
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 2 Val 1               := 8
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 24
Cost Minerals                 := 300
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Breen Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 16
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 10
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 2 Val 1               := 8
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 24
Cost Minerals                 := 300
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Cardassian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 16
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 10
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 2 Val 1               := 8
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 24
Cost Minerals                 := 300
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Dominion Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 16
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 10
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 2 Val 1               := 8
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 24
Cost Minerals                 := 300
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Federation Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 16
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 10
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 2 Val 1               := 8
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 24
Cost Minerals                 := 300
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Ferengi Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 16
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 10
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 2 Val 1               := 8
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 24
Cost Minerals                 := 300
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Klingon Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 16
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 10
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 2 Val 1               := 8
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 24
Cost Minerals                 := 300
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Romulan Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 16
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 10
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 2 Val 1               := 8
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 24
Cost Minerals                 := 300
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Tholian Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 16
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 10
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 2 Val 1               := 8
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 24
Cost Minerals                 := 300
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := General Race Technology
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 16
Cost Minerals                 := 100
Cost Organics                 := 10
Cost Radioactives             := 10
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 8% harder to hit in combat.
Ability 2 Val 1               := 8
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 20
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := Maneuverable one-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 24
Cost Minerals                 := 300
Cost Organics                 := 30
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 10%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 6% harder to hit in combat.
Ability 2 Val 1               := 6
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Fighter
Short Name                    := Heavy Fighter
Description                   := Maneuverable one and two-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := HF
Primary Bitmap Name           := FighterHuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 28
Cost Minerals                 := 325
Cost Organics                 := 40
Cost Radioactives             := 40
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Warrior Technology
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 3 Val 1               := -5
Ability 3 Val 2               := 0
Ability 4 Type 			:= Launch/Recover Fighters
Ability 4 Descr 		:= Shuttle bay
Ability 4 Val 1 		:= 1
Ability 4 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Fighter
Short Name                    := Massive Fighter
Description                   := Maneuverable one to three-man ship used in combat to attack enemy ships, bases, fighters, and shuttles.
Code                          := MF
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 32
Cost Minerals                 := 350
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Warrior Technology
Tech Level Req 2              := 6
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Maintenance Costs reduced by 5% due to advanced technology
Ability 3 Val 1               := -5
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := Medium sized ship used for attack and defense.
Code                          := HDS
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 420
Cost Organics                 := 120
Cost Radioactives             := 100
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size and advanced technology makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Design of this ship reduces maintenance cost by 5%.
Ability 2 Val 1               := -5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser Heavy
Short Name                    := Cruiser Heavy
Description                   := Medium sized ship used for attack and defense.
Code                          := CRH
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Advanced Technology makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 1
Ability 3 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought Heavy
Short Name                    := Dreadnought Heavy
Description                   := Large sized ship used for attack and defense.
Code                          := DNH
Primary Bitmap Name           := DreadnoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1200
Cost Organics                 := 300
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 4
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Advanced Technology makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Ship size increases maintenance cost by 15%.
Ability 3 Val 1               := 15
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernought
Short Name                    := Juggernought
Description                   := Large sized ship used for attack and defense. May require more than two warp nacelles.
Code                          := JN
Primary Bitmap Name           := JuggernoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 1400
Cost Organics                 := 600
Cost Radioactives             := 400
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 5
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Advanced Technology makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Four (4) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Maintenance Costs increased by 25% due to size of ship.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Ability 4 Type 			:= Launch/Recover Fighters
Ability 4 Descr 		:= Shuttle bay
Ability 4 Val 1 		:= 1
Ability 4 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Baseship
Short Name                    := Baseship
Description                   := Large sized ship used for attack and defense. May require more than two warp nacelles.
Code                          := BaS
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 1600
Cost Organics                 := 1000
Cost Radioactives             := 600
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 6
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Advanced Technology makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Four (4) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Maintenance Costs increased by 30% due to size of ship.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type 			:= Launch/Recover Fighters
Ability 4 Descr 		:= Shuttle bay
Ability 4 Val 1 		:= 1
Ability 4 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Baseship Heavy
Short Name                    := Baseship Heavy
Description                   := Large sized ship used for attack and defense. May require more than two warp nacelles.
Code                          := BaSH
Primary Bitmap Name           := BaseshipHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 1600
Cost Organics                 := 1200
Cost Radioactives             := 800
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 7
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 3
Ability 1 Type                := Modified Maintenance Cost
Ability 1 Descr               := Maintenance Costs increased by 40% due to size of ship.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Four (4) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type 			:= Launch/Recover Fighters
Ability 3 Descr 		:= Shuttle bay
Ability 3 Val 1 		:= 1
Ability 3 Val 2 		:= 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Transport
Short Name                    := Assault Transport
Description                   := Mainly used for attacking planets in order to land troops.
Code                          := AT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 450
Cost Organics                 := 300
Cost Radioactives             := 250
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Advanced Technology makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := AI Tag 03
Ability 2 Descr               := Player should add Three (3) warp nacelles and 2 Impulse engines to this class.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := War base
Short Name                    := Starbase
Description                   := A heavily armored starbase
Code                          := WB
Primary Bitmap Name           := WarStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 3000
Cost Minerals                 := 2000
Cost Organics                 := 1000
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Warrior Technology
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 65% easier to hit in combat.
Ability 1 Val 1               := 65
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 55%.
Ability 2 Val 1               := -55
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cube
Short Name                    := Cube
Description                   := Borg Cube Ship.
Code                          := TM
Primary Bitmap Name           := Cube
Alternate Bitmap Name         := Cube
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 1000
Cost Organics                 := 1000
Cost Radioactives             := 1000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 20% better in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 7
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cube
Short Name                    := Cube
Description                   := Borg Cube Ship.
Code                          := TM
Primary Bitmap Name           := Cube
Alternate Bitmap Name         := Cube
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 2000
Cost Organics                 := 2000
Cost Radioactives             := 2000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 3
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 20% better in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 7
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cube
Short Name                    := Cube
Description                   := Huge Borg cube ship.
Code                          := CB
Primary Bitmap Name           := Cube
Alternate Bitmap Name         := Cube
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 4000
Cost Organics                 := 4000
Cost Radioactives             := 4000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1              := Borg Monster Tech
Tech Level Req 1              := 5
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 9
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Cube
Short Name                    := Large Cube
Description                   := A Borg Cube Ship.
Code                          := BC
Primary Bitmap Name           := Cube
Alternate Bitmap Name         := Cube
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 4000
Cost Organics                 := 4000
Cost Radioactives             := 4000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 6
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 11
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Cube
Short Name                    := Cube
Description                   := One of the largest Borg Ship in known existence.
Code                          := MC
Primary Bitmap Name           := MassiveCube
Alternate Bitmap Name         := MassiveCube
Vehicle Type                  := Ship
Tonnage                       := 2500
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 7
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 5
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Base
Short Name                    := Borg Base
Description                   := Small Borg Base.
Code                          := BB
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 600
Cost Minerals                 := 1
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Aggressiveness makes this monster to hit 40% better in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Master Computer
Ability 2 Descr               := Immune to psychic subversions.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Generates resources.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Ability 4 Type        := Self-Destruct
Ability 4 Descr       :=
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borg Drone
Short Name                    := Borg Drone
Description                   := A Borg Drone
Code                          := BD
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 50
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Borg Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 20% harder to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Extremely fast in tactical combat. 
Ability 3 Val 1               := 3
Ability 3 Val 2               := 999
Ability 4 Type                := Quantum Reactor
Ability 4 Descr               :=
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Standard Ship Movement
Ability 5 Descr               := Does not require engines to move.
Ability 5 Val 1               := 8
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline
Short Name                    := Crystalline
Description                   := An entity that lives on the life energy of organic beings, worlds, other.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 710
Cost Minerals                 := 3000
Cost Organics                 := 3000
Cost Radioactives             := 3000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 5
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 20% better in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 7
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Calamarain
Short Name                    := Calamarain
Description                   := A collection of pure energy creatures who enjoy harming others.
Code                          := TM
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 290
Cost Minerals                 := 3000
Cost Organics                 := 3000
Cost Radioactives             := 3000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 2
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 20% better in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 7
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tarrellian
Short Name                    := Tarrellian
Description                   := Beings who carry a plague so deadly that they can wipe out entire planets.
Code                          := SM
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 810
Cost Minerals                 := 3000
Cost Organics                 := 3000
Cost Radioactives             := 3000 
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 3
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 20% better in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 8
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Gomtuu
Short Name                    := Space Creature
Description                   := A lost space faring creature who has gone mad with grief.
Code                          := BM
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 5
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 9
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Combat Drone
Short Name                    := Crazy Robot
Description                   := A rogue war machine that has been placed on auto and considers everything its target.
Code                          := GM
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 290
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 2
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 11
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dooms Day Machine
Short Name                    := Nasty machine
Description                   := An ancient planet destroying device created to fight a long dead enemy.
Code                          := FHB
Primary Bitmap Name           := Worldship
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 10000
Cost Minerals                 := 25000
Cost Organics                 := 25000
Cost Radioactives             := 25000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 6
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 50% better in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 5
Ability 6 Val 2               := 0
Ability 7 Type        := Self-Destruct
Ability 7 Descr       :=
Ability 7 Val 1       := 0
Ability 7 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Monster Base
Short Name                    := Monster Base
Description                   := Monster Base used by the monster as a base in space.
Code                          := MB
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 600
Cost Minerals                 := 1
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Aggressiveness makes this monster to hit 40% better in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Master Computer
Ability 2 Descr               := Immune to psychic subversions.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Generates resources.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Ability 4 Type        := Self-Destruct
Ability 4 Descr       :=
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Monster Drone
Short Name                    := Monster Drone
Description                   := Monster Base used by the monster as a base in space.
Code                          := MD
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 20
Cost Radioactives             := 20
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 5
Number of Abilities           := 5
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 20% harder to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Extremely fast in tactical combat. 
Ability 3 Val 1               := 3
Ability 3 Val 2               := 999
Ability 4 Type                := Quantum Reactor
Ability 4 Descr               :=
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Standard Ship Movement
Ability 5 Descr               := Does not require engines to move.
Ability 5 Val 1               := 8
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Entity
Short Name                    := Entity
Description                   := Space creature that uses physic attack to destroy ships and planets.
Code                          := EM
Primary Bitmap Name           := frigate
Alternate Bitmap Name         := frigate
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 4
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Strange energy signature makes monster 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 30% better in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 9
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               :=
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

=======================================================================================
*END*
=======================================================================================

