


                         		===================================
                          			BASIC AI DESIGN FAQ # 2
			      	               Adding New Races To MODS
                          		===================================
                            		    FAQ By: William Christopher 
			  	         e-mail: atrocities@astempire.net

                                   
				                 Version 1.00

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INTRODUCTION
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Generally speaking this process can be adapted for just about any mod that uses custom Technology and Raical Traits.


For the purpose of this FAQ, I am going to use the Star Trek Mod as my example Mod and the Terran Race by Malfador as the race being adapted for use with the mod.

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UPDATES
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V1.0 Released 3-04-2004

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THE PROCESS
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1. Select the race you wish to use.

2. Copy it into the MOD NAME/Pictures/Race folder.

3. Open the new race and delete the following files
	A. Research
	B. Design Creation
	C. Settings
	D. Politics
	F. Anger

3. Now choose a race that you want your race to be simular too.
	A. For this FAQ, I selected the Federation

4. Copy over the following files from the Federation Race Folder
	A. General
	B. Research
	C. Design Creation
	D. Construction Units
	E. Settings
	F. Politics
	G. Anger
	H. Speech (Optional - you can always edit it.)

5. In the new race folder, open the Federation AI General File and copy all of the information from "Demeanor" down and paste 
   it over the same information in your Races AI General File.

	Demeanor                                 := Friendly
	Culture                                  := Federation
	Happiness Type                           := Explorers
	Planet Type                              := Rock
	Atmosphere                               := Oxygen
	Design Name File                         := Federation.txt
	Race Opt 1 Num Characteristics           := 4
	Race Opt 1 Characteristic 1 Type         := Aggressiveness
	Race Opt 1 Characteristic 1 Amount       := 105
	Race Opt 1 Characteristic 2 Type         := Political Savvy
	Race Opt 1 Characteristic 2 Amount       := 110
	Race Opt 1 Characteristic 3 Type         := Intelligence
	Race Opt 1 Characteristic 3 Amount       := 105
	Race Opt 1 Characteristic 4 Type         := Mining Aptitude
	Race Opt 1 Characteristic 4 Amount       := 105
	Race Opt 1 Num Advanced Traits           := 3
	Race Opt 1 Adv Trait 1                   := Federation Technology
	Race Opt 1 Adv Trait 2                   := Rock World Natives
	Race Opt 1 Adv Trait 3			 := Natural Merchants
	Race Opt 2 Num Characteristics           := 4
	Race Opt 2 Characteristic 1 Type         := Aggressiveness
	Race Opt 2 Characteristic 1 Amount       := 105
	Race Opt 2 Characteristic 2 Type         := Political Savvy
	Race Opt 2 Characteristic 2 Amount       := 120
	Race Opt 2 Characteristic 3 Type         := Intelligence
	Race Opt 2 Characteristic 3 Amount       := 120
	Race Opt 2 Characteristic 4 Type         := Mining Aptitude
	Race Opt 2 Characteristic 4 Amount       := 120
	Race Opt 2 Num Advanced Traits           := 3
	Race Opt 2 Adv Trait 1                   := Federation Technology
	Race Opt 2 Adv Trait 2                   := Rock World Natives
	Race Opt 2 Adv Trait 3			 := Natural Merchants
	Race Opt 3 Num Characteristics           := 7
	Race Opt 3 Characteristic 1 Type         := Aggressiveness
	Race Opt 3 Characteristic 1 Amount       := 105
	Race Opt 3 Characteristic 2 Type         := Political Savvy
	Race Opt 3 Characteristic 2 Amount       := 120
	Race Opt 3 Characteristic 3 Type         := Intelligence
	Race Opt 3 Characteristic 3 Amount       := 120
	Race Opt 3 Characteristic 4 Type         := Mining Aptitude
	Race Opt 3 Characteristic 4 Amount       := 120
	Race Opt 3 Characteristic 5 Type         := Construction Aptitude
	Race Opt 3 Characteristic 5 Amount       := 120
	Race Opt 3 Characteristic 6 Type         := Refining Aptitude
	Race Opt 3 Characteristic 6 Amount       := 110
	Race Opt 3 Characteristic 7 Type         := Happiness
	Race Opt 3 Characteristic 7 Amount       := 110
	Race Opt 3 Num Advanced Traits           := 4
	Race Opt 3 Adv Trait 1                   := Federation Technology
	Race Opt 3 Adv Trait 2                   := Rock World Natives
	Race Opt 3 Adv Trait 3                   := Natural Merchants
	Race Opt 3 Adv Trait 4			 := Advanced Storage Techniques

6. Save the change and exit.

7. Delete the Federation AI General File from your Races folder.

8. Now rename the copied over Federation files to the name of your race.  (Example Federation_AI_Research to Terran_AI_Research.)

9. Open the Race_AI_General File (Substitute the name of your race for RACE - Example Terran_AI_General)

10. Start the SEIV MOD that you copied over the new race via the Mod Launcher, or alterd PATH.txt

11. Select NEW GAME

12. Select PLAYER SETTINGS Tab
	A. Under "Raical Points For New Players" select Low (2000)

13. Select PLAYERERS Tab
	A. Select ADD NEW tab on the top right menu.
	B. Cycle through the races until you find the new race. (The one you added) (Example: Terran Race Portrait)

14. ALT TAB*  and Select RACE_AI_General file 	(Example:     Terran_AI_General)

* NOTE: ALT TAB is a Key board Command for switching between open windows. To use simply press and hold the ALT key on your key board, then hit the Tab key to cycle through the list of open windows.  Stop on the one you want and release both keys and it will open.

15. Now Using the General File, and the ALT TAB command:
	A. Set up your race by copying the information and pasting it into the corrosponding SEIV New Players Information.
		Example: (ALT TAB Between the your SEIV Race Set Up window and the Race AI General file to obtain info.)
		1. Empire Name 
		2. Empire Type
		3. Emperor Title
		4. Emperor Name

16. Select Federation Design Name File (Or other, but be sure to also edit the name in the Race AI General File 
	(Example:  "Design Name File  := Federation.txt" to "Design Name File  := Terran.txt") 

NOTE:  If you wish to use a custom or differant Design Name file, YOU MUST INCLUDE IT into the Mods Design Names folder              BEFORE you start the SEIV Mod and this process.  Otherwise it will not show up in the list.

17. Select "Use Race Minister Style"  (A Green Dot will indicate that you have selected it.)

18. Select the ENVIRONMENT Tab
	A. Set the settings occording to your Race_AI_General file.
		Example: 
		1. Atmosphere Breated should be the same as it appears in the Race_AI_General file "Atmosphere	:= Oxygen" 
		2. Home Planet Type should be the same as it appears in the Race_AI_General file "Planet Type  	:= Rock"

19. Select the CULTURES Tab
	A. Select the Culture that is listed in the Race_AI_General file
		Example:
		1. Culture should be the same as it appears in the Race_AI_General file "Culture  := Federation"

20. Select the DESCRIPTION Tab
	A. Copy and past the requested information form your Race_AI_General file
		1. Biological Discription
		2. Society Discription
		3. General History

21. Set the Demeanor that is listed in the Race_AI_General file. 
		Example:
		A. "Demeanor := Friendly"

22. Set the Happiness Type that is listed in the Race_AI_General file.
		Example:
		A. "Happiness Type  := Explorers"

22. Select ADVANCED TRAITS Tab.
	A. Select the Advanced Traits in order as they are listed in the Race_AI_General file under Race Opt 1*
		Example:
		1. 	Race Opt 1 Adv Trait 1  := Federation Technology
		   	Race Opt 1 Adv Trait 2  := Rock World Natives
	           	Race Opt 1 Adv Trait 3  := Natural Merchants

* NOTE: Race Opt 1 = Equals the settings for 2000 racial points.  
	Race Opt 2 = Equals the settings for 3000 racial points
	Race Opt 3 = Equals the settings for 5000 racial points

** NOTE: The AI will stop selecting Advanced Traits once the points maximum has been reaced.  So it is always the best option
         to select the FREE or zero point Advanced Traits first.

23. Select the CHARACTERISTICS Tab.
	A. Select the Characterists and set their number as they are listed in the Race_AI_General file under Race Opt 1. 
		Example:
		1. 	Race Opt 1 Characteristic 1 Type         := Aggressiveness
			Race Opt 1 Characteristic 1 Amount       := 105
			Race Opt 1 Characteristic 2 Type         := Political Savvy
			Race Opt 1 Characteristic 2 Amount       := 110
			Race Opt 1 Characteristic 3 Type         := Intelligence
			Race Opt 1 Characteristic 3 Amount       := 105
			Race Opt 1 Characteristic 4 Type         := Mining Aptitude
			Race Opt 1 Characteristic 4 Amount       := 105

24. Click on the CREATE EMPIRE button at the bottom of the page.  Congradulations, you just created your 2000 (2k) racial     point EMP (Empire) File.  Now you must save it.

25. Click the SAVE TO FILE Tab on the bottom of the right side menu.
	A. Select NO for the first window "Do you want to save your designs"
	B. Click the NEW EMPIRE FILE button at the bottom.
	C. EMPIRE NAME will appear, enter the name you wish.  I use Race Name and points.  Race 2k (Example: Terran 2k)
	D. Click OK

PRESTO, you have just saved your Race 2k file to the Empires folder of the MOD.  Now you will want to create the 3000 and 5000 point EMP files.  The process is basically the same.  

26. Select PLAYER SETTINGS Tab
	A. Under "Raical Points For New Players" select Medium (3000)	

27. Select PLAYERERS Tab
	A. Make sure your new empire is the one with the Green Dot next to it.
	B. Click the EDIT Tab on the right side menu

28. Select ADVANCED TRAITS Tab.
	A. Select the Advanced Traits in order as they are listed in the Race_AI_General file under Race Opt 2*
		Example:
		1. 	Race Opt 2 Adv Trait 1  := Federation Technology
		   	Race Opt 2 Adv Trait 2  := Rock World Natives
	           	Race Opt 2 Adv Trait 3  := Natural Merchants
			
29. Select the CHARACTERISTICS Tab.
	A. Select the Characterists and set their number as they are listed in the Race_AI_General file under Race Opt 1. 
		Example:
		1. 	Race Opt 2 Characteristic 1 Type         := Aggressiveness
			Race Opt 2 Characteristic 1 Amount       := 105
			Race Opt 2 Characteristic 2 Type         := Political Savvy
			Race Opt 2 Characteristic 2 Amount       := 120
			Race Opt 2 Characteristic 3 Type         := Intelligence
			Race Opt 2 Characteristic 3 Amount       := 120
			Race Opt 2 Characteristic 4 Type         := Mining Aptitude
			Race Opt 2 Characteristic 4 Amount       := 120

30. Click on the CREATE EMPIRE button at the bottom of the page.  Congradulations, you just created your 3000 (3k) racial         point EMP (Empire) File.  Now you must save it.

31. Click the SAVE TO FILE Tab on the bottom of the right side menu.
	A. Select NO for the first window "Do you want to save your designs"
	B. Click the NEW EMPIRE FILE button at the bottom.
	C. EMPIRE NAME will appear, enter the name you wish.  I use Race Name and points.  Race 3k (Example: Terran 3k)
	D. Click OK

32. Select PLAYER SETTINGS Tab
	A. Under "Raical Points For New Players" select Medium (3000)	

33. Select PLAYERERS Tab
	A. Make sure your new empire is the one with the Green Dot next to it.
	B. Click the EDIT Tab on the right side menu

34. Select ADVANCED TRAITS Tab.
	A. Select the Advanced Traits in order as they are listed in the Race_AI_General file under Race Opt 2*
		Example:
		1. 	Race Opt 3 Adv Trait 1  := Federation Technology
		   	Race Opt 3 Adv Trait 2  := Rock World Natives
	           	Race Opt 3 Adv Trait 3  := Natural Merchants
			Race Opt 3 Adv Trait 4	:= Advanced Storage Techniques

35. Select the CHARACTERISTICS Tab.
	A. Select the Characterists and set their number as they are listed in the Race_AI_General file under Race Opt 1. 
		Example:
		1. 		Race Opt 3 Characteristic 1 Type         := Aggressiveness
				Race Opt 3 Characteristic 1 Amount       := 105
				Race Opt 3 Characteristic 2 Type         := Political Savvy
				Race Opt 3 Characteristic 2 Amount       := 120
				Race Opt 3 Characteristic 3 Type         := Intelligence
				Race Opt 3 Characteristic 3 Amount       := 120
				Race Opt 3 Characteristic 4 Type         := Mining Aptitude
				Race Opt 3 Characteristic 4 Amount       := 120
				Race Opt 3 Characteristic 5 Type         := Construction Aptitude
				Race Opt 3 Characteristic 5 Amount       := 120
				Race Opt 3 Characteristic 6 Type         := Refining Aptitude
				Race Opt 3 Characteristic 6 Amount       := 110
				Race Opt 3 Characteristic 7 Type         := Happiness
				Race Opt 3 Characteristic 7 Amount       := 110

36. Click on the CREATE EMPIRE button at the bottom of the page.  Congradulations, you just created your 5000 (5k) racial         point EMP (Empire) File.  Now you must save it.

37.. Click the SAVE TO FILE Tab on the bottom of the right side menu.
	A. Select NO for the first window "Do you want to save your designs"
	B. Click the NEW EMPIRE FILE button at the bottom.
	C. EMPIRE NAME will appear, enter the name you wish.  I use Race Name and points.  Race 5k (Example: Terran 5k)
	D. Click OK

CONGRADULATIONS, you have done it.  You have just made your three empire files.  From this point forward you can select them by clicking on the ADD EXSISTING Tab on the right side menu of the PLAYERS Screen.

If you wish to make all new empire files, you can always edit the RACE_AI_GENERAL file and them use this process to make the race EMP files.

I use this process to make new EMP and General files at the same time.  As I add an Advanced Characteristic, I can see who many points I have left to use with CHARACTERISTICS.  Then I add this information to the RACE_AI_GENERAL file as I go.

Some players may want more Aggression, and leave the Political Savvy set at 100.  In this case you would simply delete the Poltical Savvy entrys and change the Agression to what you wish, or add a new characteristic and its point useage.

Just keep in mind the basic AI design and rules.  Each must be numbered correctly, Race Opt 1 , 2, or 3.  The Order must be numbered correctly, Characteristic 1 type - 1 Amount, 2 Type - 2 Amount, etc.

Good luck.