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AI CONSTRUCTION FACILITIES DATA FILE - 
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Construction Queue Type:
  Homeworld, Mining Colony, Farming Colony, Refining Colony,
  Resupply Base, Research Compound, Intelligence Compound, Construction Yard,
  Military Installation

AI State:
  Exploration, Infrastructure, Prepare for Attack, Attack, 
  Secure Holdings After Attack, Incursion, Prepare for Defense, 
  Defend (Short Term), Defend (Long Term), Not Connected 


Rules:
  1. If there is no facility with the given ability type (have not achieved that
     technology), then facility is not built.
  2. Only queues that match the current AI State will be evaluated.
  3. When facility space on a planet runs out, no more facility entries will be
     evaluated (so put the facilities you must have on the planet first).
  4. If ability is used at a system level (Spaceport, Resupply Depot, etc), 
     then item will only be constructed if it doesn't already exist in the 
     system.

AI Tags:
	01	Monolith Facility
	02	Trade Center
	03	Fortress Facility
	04	Expanded Construction Yard Project A
	05	Expanded Construction Yard Project B
	06	Repair Yard
	07	Facility - Ship Training
	08	Facility - Fleet Training
	09	Intelligence Secret (Bad Events)
	10	Recolonization Facitlity
	11	Penal Colony Mining
	12	Utopia Planitia Project
	13	- not used -
	14	System Capital
  
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*BEGIN*
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AI State                     := Exploration, Infrastructure, Not Connected, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Construction Queue Type      := Homeworld
Num Queue Entries            := 17
Facility 1 Ability           := Spaceport
Facility 1 Amount            := 1
Facility 2 Ability           := Supply Generation
Facility 2 Amount            := 1
Facility 3 Ability           := Resource Generation - Minerals
Facility 3 Amount            := 3
Facility 4 Ability           := AI Tag 06
Facility 4 Amount            := 2
Facility 5 Ability           := Resource Generation - Organics
Facility 5 Amount            := 3
Facility 6 Ability           := Point Generation - Research
Facility 6 Amount            := 1
Facility 7 Ability           := Point Generation - Intelligence
Facility 7 Amount            := 1
Facility 8 Ability           := Space Yard
Facility 8 Amount            := 1
Facility 9 Ability           := Change Population Happiness - System
Facility 9 Amount            := 1
Facility 10 Ability           := AI Tag 02
Facility 10 Amount            := 1
Facility 11 Ability           := Resource Generation - Radioactives
Facility 11 Amount            := 3
Facility 12 Ability           := Change Population Happiness - System
Facility 12 Amount            := 1
Facility 13 Ability           := Cargo Storage
Facility 13 Amount            := 1
Facility 14 Ability           := Planet - Change Conditions
Facility 14 Amount            := 1
Facility 15 Ability           := Planet - Change Minerals Value
Facility 15 Amount            := 1
Facility 16 Ability           := Planet - Shield Generation
Facility 16 Amount            := 1
Facility 17 Ability           := Resource Generation - Minerals
Facility 17 Amount            := 100

AI State                     := Exploration, Infrastructure, Not Connected, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Construction Queue Type      := Mining Colony
Num Queue Entries            := 15
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Supply Generation
Facility 3 Amount            := 1
Facility 4 Ability           := Resource Generation - Minerals
Facility 4 Amount            := 4
Facility 5 Ability           := Planet Value Change - System
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Gen Modifier System - Minerals
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Minerals
Facility 7 Amount            := 1
Facility 8 Ability           := Resource Generation - Minerals
Facility 8 Amount            := 4
Facility 9 Ability           := Resource Storage - Mineral
Facility 9 Amount            := 1
Facility 10 Ability           := Plague Prevention - System
Facility 10 Amount            := 1
Facility 11 Ability          := AI Tag 10
Facility 11 Amount           := 1
Facility 12 Ability           := Cargo Storage
Facility 12 Amount            := 1
Facility 13 Ability           := Planet - Change Conditions
Facility 13 Amount            := 1
Facility 14 Ability           := Planet - Change Minerals Value
Facility 14 Amount            := 1
Facility 15 Ability           := Resource Generation - Minerals
Facility 15 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Farming Colony
Num Queue Entries            := 14
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Supply Generation
Facility 3 Amount            := 1
Facility 4 Ability           := Resource Generation - Organics
Facility 4 Amount            := 4
Facility 5 Ability           := Planet Value Change - System
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Gen Modifier System - Organics
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Organics
Facility 7 Amount            := 1
Facility 8 Ability           := Resource Generation - Organics
Facility 8 Amount            := 4
Facility 9 Ability           := Resource Storage - Organics
Facility 9 Amount            := 1
Facility 10 Ability          := AI Tag 10
Facility 10 Amount           := 1
Facility 11 Ability           := Cargo Storage
Facility 11 Amount            := 1
Facility 12 Ability           := Planet - Change Conditions
Facility 12 Amount            := 1
Facility 13 Ability           := Planet - Change Organics Value
Facility 13 Amount            := 1
Facility 14 Ability          := Resource Generation - Organics
Facility 14 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Refining Colony
Num Queue Entries            := 14
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Supply Generation
Facility 3 Amount            := 1
Facility 4 Ability           := Resource Generation - Radioactives
Facility 4 Amount            := 4
Facility 5 Ability           := Planet Value Change - System
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Gen Modifier System - Radioactives
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Radioactives
Facility 7 Amount            := 1
Facility 8 Ability           := Resource Generation - Radioactives
Facility 8 Amount            := 4
Facility 9 Ability           := Resource Storage - Radioactives
Facility 9 Amount            := 1
Facility 10 Ability          := AI Tag 10
Facility 10 Amount           := 1
Facility 11 Ability           := Cargo Storage
Facility 11 Amount            := 1
Facility 12 Ability           := Planet - Change Conditions
Facility 12 Amount            := 1
Facility 13 Ability           := Planet - Change Radioactives Value
Facility 13 Amount            := 1
Facility 14 Ability          := Resource Generation - Radioactives
Facility 14 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Research Compound
Num Queue Entries            := 11
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Supply Generation
Facility 3 Amount            := 1
Facility 4 Ability           := Point Generation - Research
Facility 4 Amount            := 4
Facility 5 Ability           := System Point Generation Modifier - Research
Facility 5 Amount            := 1
Facility 6 Ability           := Planet Point Generation Modifier - Research
Facility 6 Amount            := 1
Facility 7 Ability           := Cargo Storage
Facility 7 Amount            := 1
Facility 8 Ability           := Planet - Change Conditions
Facility 8 Amount            := 1
Facility 9 Ability           := Planet - Change Minerals Value
Facility 9 Amount            := 1
Facility 10 Ability           := Resource Generation - Minerals
Facility 10 Amount            := 3
Facility 11 Ability           := Point Generation - Research
Facility 11 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Intelligence Compound
Num Queue Entries            := 12
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Supply Generation
Facility 3 Amount            := 1
Facility 4 Ability           := Point Generation - Intelligence
Facility 4 Amount            := 4
Facility 5 Ability           := System Point Generation Modifier - Intelligence
Facility 5 Amount            := 1
Facility 6 Ability           := Planet Point Generation Modifier - Intelligence
Facility 6 Amount            := 1
Facility 7 Ability           := Cargo Storage
Facility 7 Amount            := 1
Facility 8 Ability           := Planet - Change Conditions
Facility 8 Amount            := 1
Facility 9 Ability           := Planet - Change Minerals Value
Facility 9 Amount            := 1
Facility 10 Ability           := AI Tag 09
Facility 10 Amount            := 3
Facility 11 Ability           := Resource Generation - Minerals
Facility 11 Amount            := 3
Facility 12 Ability           := Point Generation - Intelligence
Facility 12 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Resupply Base
Num Queue Entries            := 11
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Supply Generation
Facility 3 Amount            := 1
Facility 4 Ability           := Resource Storage - Mineral
Facility 4 Amount            := 1
Facility 5 Ability           := Resource Storage - Organics
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Storage - Radioactives
Facility 6 Amount            := 1
Facility 7 Ability           := Cargo Storage
Facility 7 Amount            := 2
Facility 8 Ability           := Planet - Change Conditions
Facility 8 Amount            := 1
Facility 9 Ability           := Planet - Change Minerals Value
Facility 9 Amount            := 1
Facility 10 Ability           := Resource Generation - Minerals
Facility 10 Amount            := 3
Facility 11 Ability           := Point Generation - Research
Facility 11 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Construction Yard
Num Queue Entries            := 11
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := AI Tag 06
Facility 3 Amount            := 1
Facility 4 Ability           := Supply Generation
Facility 4 Amount            := 1
Facility 5 Ability           := Space Yard
Facility 5 Amount            := 1
Facility 6 Ability           := Ship Training
Facility 6 Amount            := 1
Facility 7 Ability           := Fleet Training
Facility 7 Amount            := 1
Facility 8 Ability           := Cargo Storage
Facility 8 Amount            := 1
Facility 8 Ability           := Planet - Change Conditions
Facility 8 Amount            := 1
Facility 9 Ability           := Planet - Change Minerals Value
Facility 9 Amount            := 1
Facility 10 Ability           := Resource Generation - Minerals
Facility 10 Amount            := 3
Facility 11 Ability           := Point Generation - Research
Facility 11 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Military Installation
Num Queue Entries            := 16
Facility 1 Ability           := Planet - Change Atmosphere
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Supply Generation
Facility 3 Amount            := 1
Facility 4 Ability           := Space Yard
Facility 4 Amount            := 1
Facility 5 Ability           := Ship Training
Facility 5 Amount            := 1
Facility 6 Ability           := Fleet Training
Facility 6 Amount            := 1
Facility 7 Ability           := Change Population Happiness - System
Facility 7 Amount            := 1
Facility 8 Ability           := Point Generation - Intelligence
Facility 8 Amount            := 1
Facility 9 Ability           := Cargo Storage
Facility 9 Amount            := 2
Facility 10 Ability           := AI Tag 06
Facility 10 Amount            := 1
Facility 11 Ability           := Combat Modifier - System
Facility 11 Amount            := 1
Facility 12 Ability           := Planet - Change Conditions
Facility 12 Amount            := 1
Facility 13 Ability           := Planet - Change Minerals Value
Facility 13 Amount            := 1
Facility 14 Ability           := Resource Generation - Minerals
Facility 14 Amount            := 10
Facility 15 Ability           := Point Generation - Research
Facility 15 Amount            := 1
Facility 16 Ability           := Stop Nebulae Creator
Facility 16 Amount            := 2

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*END*
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