=======================================================================================
TILE DATA FILE
=======================================================================================


=======================================================================================
*BEGIN*
=======================================================================================

Tile Square Width                           := 15
Tile Square Height                          := 15
Fill Level With Terrain Category            := Ceiling
Fill Level Border With Terrain Category     := Ceiling
Change Door Directions                      := FALSE
Change Generic Walls to Specific            := FALSE
Add Black Border to Walls                   := TRUE
Black Border Ceiling Terrain Category       := Ceiling
Black Border Wall Terrain Category          := Wall
Set Third Layer Visibility Behind Walls     := FALSE
Tiles allowed in the border                 := FALSE
Allow tile connection off map               := FALSE   
Require connection between starting points  := TRUE 
Increased Border Size                       := 0
Percent of map to fill                      := 100
Number of tiles to change to resize         := 5
Number of specific tile locations           := 2
Tile Location 1 Name                        := Entrance
Tile Location 1 Xpos                        := 1
Tile Location 1 Ypos                        := 11
Tile Location 2 Name                        := Exit
Tile Location 2 Xpos                        := [Random]
Tile Location 2 Ypos                        := [Random]
Number of group tile locations              := 0
Number of Tile Entrances                    := 2
Tile Entrance 1 Name                        := Entrance
Tile Entrance 1 Tile Square Xpos            := 4
Tile Entrance 1 Tile Square Ypos            := 8
Tile Entrance 2 Name                        := Exit
Tile Entrance 2 Tile Square Xpos            := 11
Tile Entrance 2 Tile Square Ypos            := 5
Number of Global Tile Identifiers           := 0

Tile Name                                   := Entrance
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 0
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 1
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 0
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNabbbcdNNNN
Tile Row 2                                  := NNNNNcdbbbcedNN
Tile Row 3                                  := NNNNNNcdbbbfaNN
Tile Row 4                                  := NNNNNNNcdbbbcdN
Tile Row 5                                  := NNNNNNNNabbbbaN
Tile Row 6                                  := NNNNNNNNabbbgaN
Tile Row 7                                  := NNNNNNNNabbbbaN
Tile Row 8                                  := NheiedNhjbbbhjN
Tile Row 9                                  := hjbbkahjbbbbaNN
Tile Row 10                                 := abbbbcjbbbbbaNN
Tile Row 11                                 := abbbbbblbbbhjNN
Tile Row 12                                 := abmbbbbbbbhjNNN
Tile Row 13                                 := cdbbbbbbhejNNNN
Tile Row 14                                 := NceeeeeejNNNNNN
Tile Row 15                                 := NNNNNNNNNNNNNNN
Number of Tile Specific Identifiers         := 14
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 11, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 1, floor
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 7, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 15, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 5, wall
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 1, icicle
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := light, off
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 3, wall
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 54, wall
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 13, wall
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 5500, chest location
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 1, icicle
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := light, on
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := Exit
Connection Type N                           := 0
Connection Type E                           := 0
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 1
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 0
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNNNNNNNNNNN
Tile Row 2                                  := NNNNNNNNNNNNNNN
Tile Row 3                                  := NNNNNabbbbcNNNN
Tile Row 4                                  := NNNNadeeeefNNNN
Tile Row 5                                  := NNNadeeeeegNNNN
Tile Row 6                                  := bbbdeeheeefNNNN
Tile Row 7                                  := eeeeeeeeeadNNNN
Tile Row 8                                  := eeeeeeeeadNNNNN
Tile Row 9                                  := eeeeeeijkbcNNNN
Tile Row 10                                 := ceeeeeeeeefNNNN
Tile Row 11                                 := lbceeeeeemfNNNN
Tile Row 12                                 := NNfeeeeeemfNNNN
Tile Row 13                                 := NNlceeeeeefNNNN
Tile Row 14                                 := NNNlbbbbbbdNNNN
Tile Row 15                                 := NNNNNNNNNNNNNNN
Number of Tile Specific Identifiers         := 14
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 3, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, wall
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 15, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 13, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 1, floor
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 11, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 53, wall
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := light, on
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 1, icicle
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 16, wall
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 10, wall
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 7, wall
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 5510, chest location
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := 0:NS 1:EW
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNNNNNNNNNNN
Tile Row 2                                  := NNNNNNNNNNNNNNN
Tile Row 3                                  := NNNNNNNNNNNNNNN
Tile Row 4                                  := NNNNNNNNNNNNNNN
Tile Row 5                                  := abbbcNNNNNNNNNN
Tile Row 6                                  := deeefbbbbbbbbbb
Tile Row 7                                  := eeeeeeeeeegeeee
Tile Row 8                                  := eeeeeeeeeeeeeee
Tile Row 9                                  := eabceeeeeeeehee
Tile Row 10                                 := bdNfceeeeiabjbb
Tile Row 11                                 := NNNNfbbbbbdNNNN
Tile Row 12                                 := NNNNNNNNNNNNNNN
Tile Row 13                                 := NNNNNNNNNNNNNNN
Tile Row 14                                 := NNNNNNNNNNNNNNN
Tile Row 15                                 := NNNNNNNNNNNNNNN
Number of Tile Specific Identifiers         := 11
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 3, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, wall
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 15, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 13, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 1, floor
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 7, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 1, icicle
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 6, wall
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 1, icicle
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 10, wall
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := 0:EW 1:NS
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNabbbaNNNNN
Tile Row 2                                  := NNNNcdbbcdNNNNN
Tile Row 3                                  := NNNNabbbefNNNNN
Tile Row 4                                  := NNNNabbbbefNNNN
Tile Row 5                                  := NNNNabbgbbefNNN
Tile Row 6                                  := NNNNabbbbbbefNN
Tile Row 7                                  := NNNNefbbbbbbefN
Tile Row 8                                  := NNNNNehfbbbbbaN
Tile Row 9                                  := NNNNNNNabbbbiaN
Tile Row 10                                 := NNNNNNNjkbbbbaN
Tile Row 11                                 := NNNNNNNabbbbcdN
Tile Row 12                                 := NNNNNNcdbbbcdNN
Tile Row 13                                 := NNNNNNabbbbaNNN
Tile Row 14                                 := NNNNNcdbbbcdNNN
Tile Row 15                                 := NNNNNabbbcdNNNN
Number of Tile Specific Identifiers         := 12
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 11, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 1, floor
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 3, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 13, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 7, wall
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 15, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 1, icicle
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 5, wall
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := light, off
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 8, wall
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 2, wall
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := 0:NE 1:SW
Connection Type N                           := 0
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNNNNNNNNNNN
Tile Row 2                                  := NNNNNNNNNNNNNNN
Tile Row 3                                  := NNNNNNNNNNNNNNN
Tile Row 4                                  := NNNNNNNNNNNNNNN
Tile Row 5                                  := NNNNNNNNNNNNNNN
Tile Row 6                                  := aaaabNNNNNNNNNN
Tile Row 7                                  := ccccdNNNNNNNNNN
Tile Row 8                                  := ccccefaaabNNNNN
Tile Row 9                                  := cccccgchidNNNNN
Tile Row 10                                 := abcccccccdNNNNN
Tile Row 11                                 := NdcccccccdNNNNN
Tile Row 12                                 := NebccccccdNNNNN
Tile Row 13                                 := NNebccccjkNNNNN
Tile Row 14                                 := NNNebcccebNNNNN
Tile Row 15                                 := NNNNebcccdNNNNN
Number of Tile Specific Identifiers         := 12
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 5, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 15, wall
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 1, floor
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 11, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 7, wall
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 4, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 14, wall
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 5500, chest location
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 1, icicle
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 3, wall
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 13, wall
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := 0:ES 1:NW
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNabbbaNNNNN
Tile Row 2                                  := NNNNcdbbbaNNNNN
Tile Row 3                                  := NNNNabbbcdNNNNN
Tile Row 4                                  := NNcedbbbaNNNNNN
Tile Row 5                                  := cedbbbbfgehNNNN
Tile Row 6                                  := dbbbbibbbjaNNNN
Tile Row 7                                  := bbbbbbbbbbaNNNN
Tile Row 8                                  := bbbbcehbbcdNNNN
Tile Row 9                                  := bbcedNkeedNNNNN
Tile Row 10                                 := eedNNNNNNNNNNNN
Tile Row 11                                 := NNNNNNNNNNNNNNN
Tile Row 12                                 := NNNNNNNNNNNNNNN
Tile Row 13                                 := NNNNNNNNNNNNNNN
Tile Row 14                                 := NNNNNNNNNNNNNNN
Tile Row 15                                 := NNNNNNNNNNNNNNN
Number of Tile Specific Identifiers         := 12
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 11, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 1, floor
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 3, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 13, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 5, wall
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 16, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 10, wall
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 15, wall
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := light, off
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 5500, chest location
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 7, wall
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := 0:SW 1:NE
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNabbbcdNNNN
Tile Row 2                                  := NNNNNabbbbcdNNN
Tile Row 3                                  := NNNNNabbbbbcdNN
Tile Row 4                                  := NNNNNcdbbbbecdN
Tile Row 5                                  := NNNNNNabbbbbbcd
Tile Row 6                                  := NNNNNNcdbbbbbbc
Tile Row 7                                  := NNNNNNNabbbbbbb
Tile Row 8                                  := NNNNNNNcfdgbbbb
Tile Row 9                                  := NNNNNNNNNcdbbbb
Tile Row 10                                 := NNNNNNNNNNcffff
Tile Row 11                                 := NNNNNNNNNNNNNNN
Tile Row 12                                 := NNNNNNNNNNNNNNN
Tile Row 13                                 := NNNNNNNNNNNNNNN
Tile Row 14                                 := NNNNNNNNNNNNNNN
Tile Row 15                                 := NNNNNNNNNNNNNNN
Number of Tile Specific Identifiers         := 8
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 11, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 1, floor
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 7, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 15, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 1, icicle
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 5, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 1, icicle
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := 0:NW 1:ES
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNNNabbbbcNN
Tile Row 2                                  := NNNNNNadeeefgNN
Tile Row 3                                  := NNNNNadeeeeegNN
Tile Row 4                                  := NNNNadeeeheeicN
Tile Row 5                                  := NNabdeeeeeeeegN
Tile Row 6                                  := NNgeeeeeeeeeeib
Tile Row 7                                  := NNgjeeeeeeeeeee
Tile Row 8                                  := NNgeeabbbbbceee
Tile Row 9                                  := NNgeegNNNNNibce
Tile Row 10                                 := NNgeegNNNNNNNib
Tile Row 11                                 := NNgeeicabbcNNNN
Tile Row 12                                 := NNiceeikelgNNNN
Tile Row 13                                 := NNNgeeemeegNNNN
Tile Row 14                                 := NNNiceeeeadNNNN
Tile Row 15                                 := NNNNiceeegNNNNN
Number of Tile Specific Identifiers         := 14
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 3, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, wall
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 15, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 13, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 1, floor
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 1, icicle
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 11, wall
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := light, off
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 7, wall
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 1, icicle
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 12, wall
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 5510, chest location
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 14, wall
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := 0:W 1:NES
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNabbbaNNNNN
Tile Row 2                                  := NNNNcdbbbefNNNN
Tile Row 3                                  := NNNNabbbbbefNNN
Tile Row 4                                  := NNNNabghibjefNN
Tile Row 5                                  := NNNcdgklmibbefN
Tile Row 6                                  := NNNabnlllmibbeo
Tile Row 7                                  := Ncodbnllllpbbbb
Tile Row 8                                  := Naqbbnlllrsbbbb
Tile Row 9                                  := Nabbtnllrsbubbb
Tile Row 10                                 := Nabbbvwrsbbbcoo
Tile Row 11                                 := NeoofbvsjbcodNN
Tile Row 12                                 := NNNNabbbbbaNNNN
Tile Row 13                                 := NNNNefbbbcdNNNN
Tile Row 14                                 := NNNNNabbbaNNNNN
Tile Row 15                                 := NNNNNabbbaNNNNN
Number of Tile Specific Identifiers         := 24
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 11, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 1, floor
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 3, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 13, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 7, wall
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 15, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 9, floor, shore
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 7, floor, shore
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 10, floor, shore
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 1, icicle
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 8, floor, shore
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 1, water
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 6, floor, shore
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 5, floor, shore
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 5, wall
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 4, floor, shore
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 5500, chest location
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 100, floor, shore
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 12, floor, shore
Identifier 21 Symbol                         := t
Identifier 21 Terrain Category               := light, off
Identifier 22 Symbol                         := u
Identifier 22 Terrain Category               := 1, icicle
Identifier 23 Symbol                         := v
Identifier 23 Terrain Category               := 11, floor, shore
Identifier 24 Symbol                         := w
Identifier 24 Terrain Category               := 3, floor, shore
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := 0:N 1ESW
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNNNNNNNNNNN
Tile Row 2                                  := NNNNNNNNNNNNNNN
Tile Row 3                                  := NNNNNNNNNNNNNNN
Tile Row 4                                  := NNNNNNNNNNNNNNN
Tile Row 5                                  := NNNNNNNNNNNNNNN
Tile Row 6                                  := aabNNNNNNNNNcaa
Tile Row 7                                  := defaaaabNNNcgdd
Tile Row 8                                  := dddddddfbNcgddd
Tile Row 9                                  := dddcbdddfahdddd
Tile Row 10                                 := aaagidddddjdddc
Tile Row 11                                 := NNNNfbdddddddcg
Tile Row 12                                 := NNNNNfabddkdcgN
Tile Row 13                                 := NNNNNNcgdddcgNN
Tile Row 14                                 := NNNNNcgdddcgNNN
Tile Row 15                                 := NNNNNieddcgNNNN
Number of Tile Specific Identifiers         := 12
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 5, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 15, wall
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 3, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 1, floor
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 1, icicle
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 7, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 13, wall
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 12, wall
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 11, wall
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 14, wall
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 1, icicle
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 0:E 1:NSW
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNabbbaNNNNN
Tile Row 2                                  := NNNNcdbbbaNNNNN
Tile Row 3                                  := NNNNabbbcdNNNNN
Tile Row 4                                  := NNNNabbcdceefNN
Tile Row 5                                  := NNNNabbacdbbgfN
Tile Row 6                                  := efNNabbgdhijkaN
Tile Row 7                                  := bgfNabbbblmnbaN
Tile Row 8                                  := bbgfabbbbopqbaN
Tile Row 9                                  := bbbgdbbrbbbbcdN
Tile Row 10                                 := fbbbbbbbbbcedNN
Tile Row 11                                 := gfbbbbbbcedNNNN
Tile Row 12                                 := NabbbbbbaNNNNNN
Tile Row 13                                 := NgeeefbbgfNNNNN
Tile Row 14                                 := NNNNNabbbaNNNNN
Tile Row 15                                 := NNNNNabbbaNNNNN
Number of Tile Specific Identifiers         := 19
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 11, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 1, floor
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 3, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 13, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 5, wall
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 15, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 7, wall
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 9, floor, shore
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 7, floor, shore
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 10, floor, shore
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 5510, chest location
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 5, floor, shore
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 1, water
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 4, floor, shore
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 11, floor, shore
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 2, floor, shore
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 12, floor, shore
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := light, off
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := 0:S 1:NEW
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNabbbcdNNNN
Tile Row 2                                  := NNNNNabbbbcdNNN
Tile Row 3                                  := NNNNNabbbefcgdN
Tile Row 4                                  := NNNNNabbjhiefaN
Tile Row 5                                  := NNNNNabbjhhhkcd
Tile Row 6                                  := ggggglmbjhhhkbc
Tile Row 7                                  := bbbbnobbjhhhknb
Tile Row 8                                  := bbbbbbbbpqqqrbb
Tile Row 9                                  := bbbbbbsbbbbbbbb
Tile Row 10                                 := gdbbbbcmbbbtugg
Tile Row 11                                 := NcdbbbbbbbbbaNN
Tile Row 12                                 := NNcdbbbbbbbvaNN
Tile Row 13                                 := NNNcdbwbbwbbaNN
Tile Row 14                                 := NNNNcgggggggxNN
Tile Row 15                                 := NNNNNNNNNNNNNNN
Number of Tile Specific Identifiers         := 25
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 11, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 1, floor
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 7, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 15, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 7, floor, shore
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 10, floor, shore
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 5, wall
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 1, water
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 6, floor, shore
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 5, floor, shore
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 4, floor, shore
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 9, wall
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 2, wall
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 1, icicle
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 14, wall
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 11, floor, shore
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 2, floor, shore
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 12, floor, shore
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 6, wall
Identifier 21 Symbol                         := t
Identifier 21 Terrain Category               := 16, wall
Identifier 22 Symbol                         := u
Identifier 22 Terrain Category               := 4, wall
Identifier 23 Symbol                         := v
Identifier 23 Terrain Category               := light, off
Identifier 24 Symbol                         := w
Identifier 24 Terrain Category               := 5500, chest location
Identifier 25 Symbol                         := x
Identifier 25 Terrain Category               := 13, wall
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := 0:NES 1:W
Connection Type N                           := 0
Connection Type E                           := 0
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNNNNNNNNNNN
Tile Row 2                                  := NNNNNNNNNNNNNNN
Tile Row 3                                  := NNNNNNNNNNNNNNN
Tile Row 4                                  := NNNNNNNNNNNNNNN
Tile Row 5                                  := NNNNNNNNNNNNNNN
Tile Row 6                                  := abNNNNNNNNNNNNN
Tile Row 7                                  := cdNNNNNNNNNNNNN
Tile Row 8                                  := cebNNNNNNNNNNNN
Tile Row 9                                  := cfdNNNNNNNNNNNN
Tile Row 10                                 := aagNNNNNNNNNNNN
Tile Row 11                                 := NNNNNNNNNNNNNNN
Tile Row 12                                 := NNNNNNNNNNNNNNN
Tile Row 13                                 := NNNNNNNNNNNNNNN
Tile Row 14                                 := NNNNNNNNNNNNNNN
Tile Row 15                                 := NNNNNNNNNNNNNNN
Number of Tile Specific Identifiers         := 8
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 5, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 15, wall
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 1, floor
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 11, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 7, wall
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 5510, chest location
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 13, wall
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := 0:NES 1:W (2) 
Connection Type N                           := 0
Connection Type E                           := 0
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 2
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 100
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNNNNNNNNNNN
Tile Row 2                                  := NNNNNNNNNNNNNNN
Tile Row 3                                  := NNNNNNNabbbcNNN
Tile Row 4                                  := NNNNNabdefghNNN
Tile Row 5                                  := NNNNNhiffffhNNN
Tile Row 6                                  := bbbbchfffffhNNN
Tile Row 7                                  := ffjfkdffeefhNNN
Tile Row 8                                  := fffffffeeefhNNN
Tile Row 9                                  := fffffffeeffhNNN
Tile Row 10                                 := bbcffffffflhNNN
Tile Row 11                                 := NNkbcffffeadNNN
Tile Row 12                                 := NNNNkcifffhNNNN
Tile Row 13                                 := NNNNNkbbbbdNNNN
Tile Row 14                                 := NNNNNNNNNNNNNNN
Tile Row 15                                 := NNNNNNNNNNNNNNN
Number of Tile Specific Identifiers         := 13
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 3, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, wall
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 15, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 13, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 3, obstacle
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 1, floor
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 1, icicle
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 11, wall
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 5510, chest location
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := light, off
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 7, wall
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 5500, chest location
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := 
Trapped Terrain Groups                      := 

Tile Name                                   := 0:NEW 1:S
Connection Type N                           := 0
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNNNNNNNNNNN
Tile Row 2                                  := NNNNNNNNNNNNNNN
Tile Row 3                                  := NNNNNNNNNNNNNNN
Tile Row 4                                  := NNNNNNNNNNNNNNN
Tile Row 5                                  := NNNNNNNNNNNNNNN
Tile Row 6                                  := NNNNNNNNNNNNNNN
Tile Row 7                                  := NNNNNNNNNNNNNNN
Tile Row 8                                  := NNNNNNNNNNNNNNN
Tile Row 9                                  := NNNNNNNNNNNNNNN
Tile Row 10                                 := NNNNNNNNNNNNNNN
Tile Row 11                                 := NNNNNNNNNNNNNNN
Tile Row 12                                 := NNNNNabbbcNNNNN
Tile Row 13                                 := NNNNNdefgdNNNNN
Tile Row 14                                 := NNNNNdhijdNNNNN
Tile Row 15                                 := NNNNNdklmdNNNNN
Number of Tile Specific Identifiers         := 14
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 3, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, wall
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 15, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 11, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 9, floor, shore
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 7, floor, shore
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 10, floor, shore
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 5, floor, shore
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 1, water
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 4, floor, shore
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 11, floor, shore
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 2, floor, shore
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 12, floor, shore
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := 0:NEW 1:S (2)
Connection Type N                           := 0
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 1
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 100
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNNNNNNNNNNN
Tile Row 2                                  := NNNNNNNNNNNNNNN
Tile Row 3                                  := NNNNNNNNNNNNNNN
Tile Row 4                                  := NNNNNNNNNNNNNNN
Tile Row 5                                  := NNNNabbbbbcNNNN
Tile Row 6                                  := NNNadefgfehcNNN
Tile Row 7                                  := NNNifffffffiNNN
Tile Row 8                                  := NNNiffjfjffiNNN
Tile Row 9                                  := NNNifffffffiNNN
Tile Row 10                                 := NNNhcfjfjfadNNN
Tile Row 11                                 := NNNNifffffiNNNN
Tile Row 12                                 := NNNNhcfffadNNNN
Tile Row 13                                 := NNNNNifffiNNNNN
Tile Row 14                                 := NNNNNiffkiNNNNN
Tile Row 15                                 := NNNNNifffiNNNNN
Number of Tile Specific Identifiers         := 12
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 3, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, wall
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 15, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 13, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 1, icicle
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 1, floor
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 1, obstacle
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 7, wall
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 11, wall
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 2, obstacle
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 5500, chest location
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := 
Trapped Terrain Groups                      := 

Tile Name                                   := 0:NSW 1:E
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNNNNNNNNNNN
Tile Row 2                                  := NNNNNNNNNNNNNNN
Tile Row 3                                  := NNNNNNNNNNNNNNN
Tile Row 4                                  := NNNNNNNNNNNNNNN
Tile Row 5                                  := NNNNNNNNNNNNNNN
Tile Row 6                                  := NNNNNNNNNNNNNNa
Tile Row 7                                  := NNNNNNNNNNNNNab
Tile Row 8                                  := NNNNNNNNNNNNNcd
Tile Row 9                                  := NNNNNNNNNNNNNef
Tile Row 10                                 := NNNNNNNNNNNNNNe
Tile Row 11                                 := NNNNNNNNNNNNNNN
Tile Row 12                                 := NNNNNNNNNNNNNNN
Tile Row 13                                 := NNNNNNNNNNNNNNN
Tile Row 14                                 := NNNNNNNNNNNNNNN
Tile Row 15                                 := NNNNNNNNNNNNNNN
Number of Tile Specific Identifiers         := 7
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 3, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 13, wall
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 11, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 1, icicle
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 7, wall
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 15, wall
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := 0:ESW 1:N
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 0
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNabbbaNNNNN
Tile Row 2                                  := NNNNNcdefgNNNNN
Tile Row 3                                  := NNNNNNchgNNNNNN
Tile Row 4                                  := NNNNNNNNNNNNNNN
Tile Row 5                                  := NNNNNNNNNNNNNNN
Tile Row 6                                  := NNNNNNNNNNNNNNN
Tile Row 7                                  := NNNNNNNNNNNNNNN
Tile Row 8                                  := NNNNNNNNNNNNNNN
Tile Row 9                                  := NNNNNNNNNNNNNNN
Tile Row 10                                 := NNNNNNNNNNNNNNN
Tile Row 11                                 := NNNNNNNNNNNNNNN
Tile Row 12                                 := NNNNNNNNNNNNNNN
Tile Row 13                                 := NNNNNNNNNNNNNNN
Tile Row 14                                 := NNNNNNNNNNNNNNN
Tile Row 15                                 := NNNNNNNNNNNNNNN
Number of Tile Specific Identifiers         := 9
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 11, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 1, floor
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 7, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 15, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := light, off
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 3, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 13, wall
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 5, wall
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := 0:ESW 1:N (2)
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 0
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 2
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 100
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNabbbaNNNNN
Tile Row 2                                  := NNNNNabbbaNNNNN
Tile Row 3                                  := NNNNNcdedfNNNNN
Tile Row 4                                  := NNNNghbbbijNNNN
Tile Row 5                                  := NNNNabbkbbaNNNN
Tile Row 6                                  := NNNNabbbbbaNNNN
Tile Row 7                                  := NNNNabbbbbaNNNN
Tile Row 8                                  := NNNNijblbghNNNN
Tile Row 9                                  := NNNNNabbbaNNNNN
Tile Row 10                                 := NNNNNidddhNNNNN
Tile Row 11                                 := NNNNNNNNNNNNNNN
Tile Row 12                                 := NNNNNNNNNNNNNNN
Tile Row 13                                 := NNNNNNNNNNNNNNN
Tile Row 14                                 := NNNNNNNNNNNNNNN
Tile Row 15                                 := NNNNNNNNNNNNNNN
Number of Tile Specific Identifiers         := 13
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 11, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 1, floor
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 8, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 5, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 0, damaged, door
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 12, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 3, wall
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 13, wall
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 7, wall
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 15, wall
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := light, off
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := pool
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := 
Trapped Terrain Groups                      := 

Tile Name                                   := 0:NSW 1:E (2)
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 2
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 100
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNNNNNNNNNNN
Tile Row 2                                  := NNNNNNNNabcNNNN
Tile Row 3                                  := NNNNNNNadefcNNN
Tile Row 4                                  := NNNNNNadgggfcNN
Tile Row 5                                  := NNNNNNhggiggfcN
Tile Row 6                                  := NNNNNNhigiiggfb
Tile Row 7                                  := NNNNNNfcggggggg
Tile Row 8                                  := NNNNNabdggjgggg
Tile Row 9                                  := NNNNNhggggggggg
Tile Row 10                                 := NNNNNhgkgglgeab
Tile Row 11                                 := NNNNNhggggmbbdN
Tile Row 12                                 := NNNNNfcggadNNNN
Tile Row 13                                 := NNNNNNfbbdNNNNN
Tile Row 14                                 := NNNNNNNNNNNNNNN
Tile Row 15                                 := NNNNNNNNNNNNNNN
Number of Tile Specific Identifiers         := 14
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 3, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, wall
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 15, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 13, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 5510, chest location
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 7, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 1, floor
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 11, wall
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 3, obstacle
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := light, off
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 4, obstacle
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 6, wall
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 8, wall
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := 
Trapped Terrain Groups                      := 

Tile Name                                   := 1:NESW
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 4
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNabccaNNNNN
Tile Row 2                                  := NNNNdecccaNNNNN
Tile Row 3                                  := NNNNaccccfgNNNN
Tile Row 4                                  := NNNNacccccfhhgN
Tile Row 5                                  := Ndhheccccccccfg
Tile Row 6                                  := heccccccccccccf
Tile Row 7                                  := ccccijcccijcccc
Tile Row 8                                  := ccccklcccmncccc
Tile Row 9                                  := ccccklccccccocc
Tile Row 10                                 := gcipqlcipjcccdh
Tile Row 11                                 := aiqrrlcmslcccaN
Tile Row 12                                 := akrrrlccmncccaN
Tile Row 13                                 := akrrrlccccdhheN
Tile Row 14                                 := amtttncccdeNNNN
Tile Row 15                                 := fhhhhgcccaNNNNN
Number of Tile Specific Identifiers         := 21
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 11, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5510, chest location
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 1, floor
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 3, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 13, wall
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 7, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 15, wall
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 5, wall
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 9, floor, shore
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 10, floor, shore
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 5, floor, shore
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 4, floor, shore
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 11, floor, shore
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 12, floor, shore
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := light, off
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 7, floor, shore
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 8, floor, shore
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 1, water
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 3, floor, shore
Identifier 21 Symbol                         := t
Identifier 21 Terrain Category               := 2, floor, shore
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 1: NESW (2)
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 7
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := NNNNNabbbaNNNNN
Tile Row 2                                  := NNNNNabbbaNNNNN
Tile Row 3                                  := NNNNNabbbaNNNNN
Tile Row 4                                  := NNNcdebbbfddgNN
Tile Row 5                                  := NNNabbbbbahhaNN
Tile Row 6                                  := dddebbbbbibbjdd
Tile Row 7                                  := bbbbbbkbbblmbbb
Tile Row 8                                  := bbbbbbbbblnobbb
Tile Row 9                                  := bbbbbbbbpqrsbbb
Tile Row 10                                 := dddgbbblmbbbcdd
Tile Row 11                                 := NNNabbbqsbbceNN
Tile Row 12                                 := NNNabbbbbbceNNN
Tile Row 13                                 := NNNjdgbbbceNNNN
Tile Row 14                                 := NNNNNabbbaNNNNN
Tile Row 15                                 := NNNNNabbbaNNNNN
Number of Tile Specific Identifiers         := 20
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 11, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 1, floor
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 3, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 5, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 13, wall
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 8, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 15, wall
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 5500, chest location
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 14, wall
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 7, wall
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := light, off
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 9, floor, shore
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 10, floor, shore
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 8, floor, shore
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 4, floor, shore
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := pool
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 11, floor, shore
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 2, floor, shore
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 12, floor, shore
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location  

Tile Name                                   := Tile Section 1 X1Y1
Connection Type N                           := 0
Connection Type E                           := 2
Connection Type S                           := 2
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 2
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 20
Tile Section Width                          := 2
Tile Section Height                         := 2
Tile Section Position X                     := 1
Tile Section Position Y                     := 1
Tile Section Group ID                       := 1
Tile Row 1                                  := NNNNNNNNNNNNNNN
Tile Row 2                                  := NNabbbbbcNNNNNN
Tile Row 3                                  := NadeeeeefNNNNNN
Tile Row 4                                  := NfeeeeeegcNNNab
Tile Row 5                                  := Nfeeeeeeegbbbde
Tile Row 6                                  := bdeeeeeeeeeeeee
Tile Row 7                                  := eeeeeeeheeeeeeh
Tile Row 8                                  := eeeeeeeeeeeeeee
Tile Row 9                                  := eeeeeeeeabbbcee
Tile Row 10                                 := bbceeeeefeekfee
Tile Row 11                                 := NNfeeeeefeeefee
Tile Row 12                                 := NNfeeeeefeemfee
Tile Row 13                                 := NNgceeeegobbdee
Tile Row 14                                 := NNNfeeeeeeeeeee
Tile Row 15                                 := NNNfeeeeeeeeeee
Number of Tile Specific Identifiers         := 16
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 3, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, wall
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 15, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 13, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 1, floor
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 11, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 7, wall
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := light, off
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 8, wall
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 4, wall
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 1, icicle
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 2, closed, door, ew
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 5510, chest location
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 10, wall
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 0, damaged, door
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := Tile Section 1 X1Y2
Connection Type N                           := 2
Connection Type E                           := 2
Connection Type S                           := 0
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 2
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 20
Tile Section Width                          := 2
Tile Section Height                         := 2
Tile Section Position X                     := 1
Tile Section Position Y                     := 2
Tile Section Group ID                       := 1
Tile Row 1                                  := NNNabbbbbbbbbbb
Tile Row 2                                  := NNNcdbbbebbbbbb
Tile Row 3                                  := NNNNabbbbbbbbbb
Tile Row 4                                  := NNNNabbbbfbfbbb
Tile Row 5                                  := NNNNabbbbbgbbbb
Tile Row 6                                  := NNNhibbbbfbfbbb
Tile Row 7                                  := NNhibbbbbbbbbbb
Tile Row 8                                  := NNabbbbbbbbbbbb
Tile Row 9                                  := NNabbbebbbbbbeb
Tile Row 10                                 := NNabbbbbbjbbbbb
Tile Row 11                                 := NNabbbbbbabbbbb
Tile Row 12                                 := NNcdbbbbhkbbbbh
Tile Row 13                                 := NNNclllliclllli
Tile Row 14                                 := NNNNNNNNNNNNNNN
Tile Row 15                                 := NNNNNNNNNNNNNNN
Number of Tile Specific Identifiers         := 13
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 11, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 1, floor
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 7, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 15, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := light, off
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 1, icicle
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := pool
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 3, wall
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 13, wall
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 6, wall
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 12, wall
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 5, wall
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := Tile Section 1 X2Y1
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 2
Connection Type W                           := 2
Maximum Number Per Dungeon Level            := 2
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 20
Tile Section Width                          := 2
Tile Section Height                         := 2
Tile Section Position X                     := 2
Tile Section Position Y                     := 1
Tile Section Group ID                       := 1
Tile Row 1                                  := NNNNNabbbbaNNNN
Tile Row 2                                  := NNNNNabbbcdNNNN
Tile Row 3                                  := NNNNNabbbbefNNN
Tile Row 4                                  := gggfNabbbbhaNNN
Tile Row 5                                  := bbbegifbbbbaNNN
Tile Row 6                                  := bjkbbaefbbbaNNN
Tile Row 7                                  := blmknogpbjkaNNN
Tile Row 8                                  := bqrsabtbbqsaNNN
Tile Row 9                                  := bbbndbbbbbbaNNN
Tile Row 10                                 := bubaabbbbbbaNNN
Tile Row 11                                 := bbbaeggfbbbaNNN
Tile Row 12                                 := bbbanggogvgdNNN
Tile Row 13                                 := bbnipbbbbbbaNNN
Tile Row 14                                 := bbepbbbbbbbaNNN
Tile Row 15                                 := bbbbbbbbbbbaNNN
Number of Tile Specific Identifiers         := 23
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 11, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 1, floor
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 16, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 12, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 7, wall
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 15, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 5, wall
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 1, icicle
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 9, wall
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 9, floor, shore
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 10, floor, shore
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 5, floor, shore
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 6, floor, shore
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 3, wall
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 10, wall
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 13, wall
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 11, floor, shore
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 2, floor, shore
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 12, floor, shore
Identifier 21 Symbol                         := t
Identifier 21 Terrain Category               := 5500, chest location
Identifier 22 Symbol                         := u
Identifier 22 Terrain Category               := light, off
Identifier 23 Symbol                         := v
Identifier 23 Terrain Category               := 3, closed, door, ns
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := Tile Section 1 X2Y2
Connection Type N                           := 2
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 2
Maximum Number Per Dungeon Level            := 2
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 20
Tile Section Width                          := 2
Tile Section Height                         := 2
Tile Section Position X                     := 2
Tile Section Position Y                     := 2
Tile Section Group ID                       := 1
Tile Row 1                                  := aaaaaaaaaaabNNN
Tile Row 2                                  := aacddddeaaabNNN
Tile Row 3                                  := aabfaaabagabNNN
Tile Row 4                                  := aabaaaabahabNNN
Tile Row 5                                  := aaidjddkaaabNNN
Tile Row 6                                  := aaaaaaaaaaaiddd
Tile Row 7                                  := aaalmaaaaaaaaaa
Tile Row 8                                  := aalpqaaaaaaaaaa
Tile Row 9                                  := aarstaaaagaaaaa
Tile Row 10                                 := aaaaaaaaaaaaacd
Tile Row 11                                 := aaaacdeaaaaaabN
Tile Row 12                                 := ddddkNieaaaaabN
Tile Row 13                                 := NNNNNNNidddddkN
Tile Row 14                                 := NNNNNNNNNNNNNNN
Tile Row 15                                 := NNNNNNNNNNNNNNN
Number of Tile Specific Identifiers         := 21
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, floor
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 11, wall
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 3, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 5, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 15, wall
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 5500, chest location
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := light, off
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 1, icicle
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 7, wall
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 3, closed, door, ns
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 13, wall
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 9, floor, shore
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 10, floor, shore
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 16, wall
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 10, wall
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 8, floor, shore
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 4, floor, shore
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 11, floor, shore
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 2, floor, shore
Identifier 21 Symbol                         := t
Identifier 21 Terrain Category               := 12, floor, shore
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := Tile Section 2 X1Y1
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 2
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 2
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 20
Tile Section Width                          := 1
Tile Section Height                         := 2
Tile Section Position X                     := 1
Tile Section Position Y                     := 1
Tile Section Group ID                       := 2
Tile Row 1                                  := NNNNNabbbaNNNNN
Tile Row 2                                  := NNNNNabbbcdNNNN
Tile Row 3                                  := NNNNNabbbbceedN
Tile Row 4                                  := NNNNNabbbbbbfaN
Tile Row 5                                  := NNNNNabbbbbbbaN
Tile Row 6                                  := NNNNNabbbbgbbaN
Tile Row 7                                  := NNNNNabbbhieejN
Tile Row 8                                  := NNNNhjbbbcdNNNN
Tile Row 9                                  := NNNNabbbbbaNNNN
Tile Row 10                                 := NNhejbfbbbcedNN
Tile Row 11                                 := NNabbbbkbbblaNN
Tile Row 12                                 := NNabmnnnnnobaNN
Tile Row 13                                 := NNabpqqqqqrbaNN
Tile Row 14                                 := NNabpqsssqrbaNN
Tile Row 15                                 := NNakpqsssqrkaNN
Number of Tile Specific Identifiers         := 20
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 11, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 1, floor
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 7, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 15, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 5, wall
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 1, icicle
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 6, wall
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 3, wall
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 10, wall
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 13, wall
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := light, off
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 5500, chest location
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 6, woodenedge
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 5, woodenedge
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 7, woodenedge
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 1, woodenedge
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 1, water
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 8, woodenedge
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := deepwater 
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

Tile Name                                   := Tile Section 2 X1Y2
Connection Type N                           := 2
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 2
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 20
Tile Section Width                          := 1
Tile Section Height                         := 2
Tile Section Position X                     := 1
Tile Section Position Y                     := 2
Tile Section Group ID                       := 2
Tile Row 1                                  := NNabcdeeedfbaNN
Tile Row 2                                  := NNabcdddddfbaNN
Tile Row 3                                  := NNabghhhhhibaNN
Tile Row 4                                  := NNabbbbjbbbbaNN
Tile Row 5                                  := NNklmbbbbbbnkmN
Tile Row 6                                  := llmNkmbbbbbbbkl
Tile Row 7                                  := bokmNpqbbbbbbbb
Tile Row 8                                  := bbbkrsbbbtbbbbb
Tile Row 9                                  := bbbbubbbvwmbbbb
Tile Row 10                                 := mbbbbbbvsNkllll
Tile Row 11                                 := abbbbbvsNNNNNNN
Tile Row 12                                 := klmbbbaNNNNNNNN
Tile Row 13                                 := NNklllsNNNNNNNN
Tile Row 14                                 := NNNNNNNNNNNNNNN
Tile Row 15                                 := NNNNNNNNNNNNNNN
Number of Tile Specific Identifiers         := 24
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 11, wall
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 1, floor
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 1, woodenedge
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 1, water
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := deepwater 
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 8, woodenedge
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 3, woodenedge
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 2, woodenedge
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 4, woodenedge
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := light, off
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 7, wall
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 5, wall
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 15, wall
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 1, icicle
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 5510, chest location
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 8, wall
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 2, wall
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 4, wall
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 13, wall
Identifier 21 Symbol                         := t
Identifier 21 Terrain Category               := 6, wall
Identifier 22 Symbol                         := u
Identifier 22 Terrain Category               := 14, wall
Identifier 23 Symbol                         := v
Identifier 23 Terrain Category               := 3, wall
Identifier 24 Symbol                         := w
Identifier 24 Terrain Category               := 10, wall
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := Chest Location 

=======================================================================================
*END*
=======================================================================================
