=======================================================================================
TILE DATA FILE
=======================================================================================


=======================================================================================
*BEGIN*
=======================================================================================

Tile Square Width                           := 15
Tile Square Height                          := 15
Fill Level With Terrain Category            := water
Fill Level Border With Terrain Category     := water
Change Door Directions                      := FALSE
Change Generic Walls to Specific            := FALSE
Add Black Border to Walls                   := TRUE
Black Border Ceiling Terrain Category       := water
Black Border Wall Terrain Category          := Wall
Set Third Layer Visibility Behind Walls     := FALSE
Tiles allowed in the border                 := FALSE
Allow tile connection off map               := FALSE   
Require connection between starting points  := TRUE 
Increased Border Size                       := 0
Percent of map to fill                      := 85
Number of tiles to change to resize         := 5
Number of specific tile locations           := 6
Tile Location 1 Name                        := Entrance
Tile Location 1 Xpos                        := 2
Tile Location 1 Ypos                        := 12
Tile Location 2 Name                        := Broken Bridge
Tile Location 2 Xpos                        := 3
Tile Location 2 Ypos                        := 11
Tile Location 3 Name                        := Underground Entrance 1
Tile Location 3 Xpos                        := 2
Tile Location 3 Ypos                        := 10
Tile Location 4 Name                        := Underground Entrance 2
Tile Location 4 Xpos                        := [Random]
Tile Location 4 Ypos                        := [Random]
Tile Location 5 Name                        := Santa
Tile Location 5 Xpos                        := [Random]
Tile Location 5 Ypos                        := [Random]
Tile Location 6 Name                        := 0:SW 1:NE
Tile Location 6 Xpos                        := 1
Tile Location 6 Ypos                        := 9
Number of group tile locations              := 0
Number of Tile Entrances                    := 5
Tile Entrance 1 Name                        := Entrance
Tile Entrance 1 Tile Square Xpos            := 8
Tile Entrance 1 Tile Square Ypos            := 15
Tile Entrance 2 Name                        := Underground Entrance 1
Tile Entrance 2 Tile Square Xpos            := 10
Tile Entrance 2 Tile Square Ypos            := 8
Tile Entrance 3 Name                        := Underground Entrance 2
Tile Entrance 3 Tile Square Xpos            := 4
Tile Entrance 3 Tile Square Ypos            := 9
Tile Entrance 4 Name                        := Broken Bridge
Tile Entrance 4 Tile Square Xpos            := 10
Tile Entrance 4 Tile Square Ypos            := 3
Tile Entrance 5 Name                        := Underground Entrance 2
Tile Entrance 5 Tile Square Xpos            := 7
Tile Entrance 5 Tile Square Ypos            := 10
Number of Global Tile Identifiers           := 0

Tile Name                                   := Entrance
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 0
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 1
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := FALSE
Allow Wandering Monster Placement           := FALSE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 0
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abcccccccccccda
Tile Row 2                                  := abececcceececda
Tile Row 3                                  := afgeeecchecijka
Tile Row 4                                  := aafjjjlmjjjkaaa
Tile Row 5                                  := aaaaaanoaaaaaaa
Tile Row 6                                  := aaaaaanoaaaaaaa
Tile Row 7                                  := aaaaaanoaaaapqr
Tile Row 8                                  := aaaaaansttttcud
Tile Row 9                                  := aaaaaanovvvwhik
Tile Row 10                                 := aaaaaanoaaafjka
Tile Row 11                                 := aaaaaanoaaaaaaa
Tile Row 12                                 := aaaaaanoaaaaaaa
Tile Row 13                                 := aaaaaanoaaaaaaa
Tile Row 14                                 := aaaaaanoaaaaaaa
Tile Row 15                                 := aaaaaanxaaaaaaa
Number of Tile Specific Identifiers         := 25
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 16, l1_terrain035.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := snowforest
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := lantern, on
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 2, bridge c
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 1, bridge c
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 1, bridge b
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 1, bridge a
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 17, l1_terrain036.bmp
Identifier 21 Symbol                         := t
Identifier 21 Terrain Category               := 2, bridge a
Identifier 22 Symbol                         := u
Identifier 22 Terrain Category               := 5510, chest location
Identifier 23 Symbol                         := v
Identifier 23 Terrain Category               := 2, bridge b
Identifier 24 Symbol                         := w
Identifier 24 Terrain Category               := 2, bridge f
Identifier 25 Symbol                         := x
Identifier 25 Terrain Category               := 1, bridge d
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := Santa
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 1
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 0
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abccccccccccdea
Tile Row 2                                  := fgccccchcchciaa
Tile Row 3                                  := cchhcjccchhciaa
Tile Row 4                                  := cchccccchhhciaa
Tile Row 5                                  := chccccccchhciaa
Tile Row 6                                  := cjcccccckhcciaa
Tile Row 7                                  := ccccclccchcciaa
Tile Row 8                                  := cccccccccccdeaa
Tile Row 9                                  := ccccccmcccciaaa
Tile Row 10                                 := ccccmncccccopaa
Tile Row 11                                 := cccccmcccccdeaa
Tile Row 12                                 := ccccccchhcciaaa
Tile Row 13                                 := dqcccchhhccopaa
Tile Row 14                                 := erqccchccjcciaa
Tile Row 15                                 := asgcccccccccopa
Number of Tile Specific Identifiers         := 20
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 16, l1_terrain035.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := snowforest
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 20, l1_terrain039.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 1, l1_terrain035.bmp, l2_hb_snowman.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 2, christmas tree
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 2, l1_terrain035.bmp, l2_hb_magictwinkles01.bmp
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 1, sleigh
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 2, l1_iceshore01.bmp
Number of Specific Monsters                 := 8
Monster 1 Class Name                        := Santa Claus
Monster 1 Xpos                              := 7
Monster 1 Ypos                              := 10
Monster 2 Class Name                        := Reindeer
Monster 2 Xpos                              := 4
Monster 2 Ypos                              := 4
Monster 3 Class Name                        := Reindeer
Monster 3 Xpos                              := 8
Monster 3 Ypos                              := 3
Monster 4 Class Name                        := Reindeer
Monster 4 Xpos                              := 8
Monster 4 Ypos                              := 5
Monster 5 Class Name                        := Reindeer
Monster 5 Xpos                              := 9
Monster 5 Ypos                              := 10
Monster 6 Class Name                        := Reindeer
Monster 6 Xpos                              := 12
Monster 6 Ypos                              := 6
Monster 7 Class Name                        := Reindeer
Monster 7 Xpos                              := 11
Monster 7 Ypos                              := 10
Monster 8 Class Name                        := Reindeer
Monster 8 Xpos                              := 15
Monster 8 Ypos                              := 4
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := Broken Bridge
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 1
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := FALSE
Allow Wandering Monster Placement           := FALSE
Monster Placement Terrain Category          := 1, water, 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 0
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
Tile Row 2                                  := bbcaaadbbbcaaae
Tile Row 3                                  := ffghhhiffjkaael
Tile Row 4                                  := ffmnnnoffpkaelf
Tile Row 5                                  := fpkaaaqrstuaqvf
Tile Row 6                                  := fwuaaaaxsaaaayf
Tile Row 7                                  := fzcaaaaxsaaaayf
Tile Row 8                                  := fAkaaaaxsaaaayp
Tile Row 9                                  := ffkaaaaxBhaahif
Tile Row 10                                 := fCkaaaaanaannof
Tile Row 11                                 := fwuaaaaaaxaaayf
Tile Row 12                                 := wuaaaaaaaaaaayf
Tile Row 13                                 := kaaaaaaaaaaaaqv
Tile Row 14                                 := uaaaaaaaaaaaaaq
Tile Row 15                                 := aaaaaaaaaaaaaaa
Number of Tile Specific Identifiers         := 30
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 16, l1_terrain035.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 1, bridge e
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 2, bridge a
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 1, bridge f
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 1, l1_floorpattern.bmp, l2_hb_magictwinkles01.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 2, bridge e
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 2, bridge b
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 2, bridge f
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := lantern, on
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 2, bridge c
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 1, bridge a
Identifier 21 Symbol                         := t
Identifier 21 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 22 Symbol                         := u
Identifier 22 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 23 Symbol                         := v
Identifier 23 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 24 Symbol                         := w
Identifier 24 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 25 Symbol                         := x
Identifier 25 Terrain Category               := 1, bridge b
Identifier 26 Symbol                         := y
Identifier 26 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 27 Symbol                         := z
Identifier 27 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 28 Symbol                         := A
Identifier 28 Terrain Category               := 5510, chest location
Identifier 29 Symbol                         := B
Identifier 29 Terrain Category               := 18, l1_terrain037.bmp
Identifier 30 Symbol                         := C
Identifier 30 Terrain Category               := 20, l1_terrain039.bmp
Number of Specific Monsters                 := 2
Monster 1 Class Name                        := Wurrick
Monster 1 Xpos                              := 1
Monster 1 Ypos                              := 3
Monster 2 Class Name                        := Water Wyrm
Monster 2 Xpos                              := 5
Monster 2 Ypos                              := 10
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := Underground Entrance 1
Connection Type N                           := 0
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 1
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := FALSE
Allow Wandering Monster Placement           := FALSE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 1
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
Tile Row 2                                  := bcaaaaaaaaaaaaa
Tile Row 3                                  := debbbbcafbbbcaa
Tile Row 4                                  := ddggddebhddijaa
Tile Row 5                                  := dddddkkdkkddjaa
Tile Row 6                                  := ddddkkkkklmdjaa
Tile Row 7                                  := dddkkkklnopkjaa
Tile Row 8                                  := dddkkkkqnrokeca
Tile Row 9                                  := ddddkkkddddksta
Tile Row 10                                 := diddkkkkddkdjaa
Tile Row 11                                 := dddddkkkddkdjaa
Tile Row 12                                 := dddddddkddddjaa
Tile Row 13                                 := dddddddkkdddjaa
Tile Row 14                                 := uvdiddddkdddeca
Tile Row 15                                 := awdddddddddddja
Number of Tile Specific Identifiers         := 24
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 16, l1_terrain035.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := snowforest
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 20, l1_terrain039.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := snowforest
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 1, icewall
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 6, icewall
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 2, icewall
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 5, icewall
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 4, icewall
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 3, icewall
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 1, stairsdown
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 21 Symbol                         := t
Identifier 21 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 22 Symbol                         := u
Identifier 22 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 23 Symbol                         := v
Identifier 23 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 24 Symbol                         := w
Identifier 24 Terrain Category               := 5, l1_iceshore04.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := Underground Entrance 2
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 1
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 0
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abccccccccccdea
Tile Row 2                                  := fbccccggcccchaa
Tile Row 3                                  := ijcccgggcckchaa
Tile Row 4                                  := cccccgggccccifa
Tile Row 5                                  := cccccggggcggcha
Tile Row 6                                  := ccgglmgggggggha
Tile Row 7                                  := ccggnnggggcccha
Tile Row 8                                  := cloopngggccccha
Tile Row 9                                  := cqoropscgccccha
Tile Row 10                                 := cccccstsgccccha
Tile Row 11                                 := ccccccscgcccdea
Tile Row 12                                 := cccgccggccccifa
Tile Row 13                                 := cccggggcccckcha
Tile Row 14                                 := uccccccccccccha
Tile Row 15                                 := vucccccccccccha
Number of Tile Specific Identifiers         := 23
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 16, l1_terrain035.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := snowforest
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 20, l1_terrain039.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 1, icewall
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 6, icewall
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 4, icewall
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 2, icewall
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 5, icewall
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 3, icewall
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 1, stairsdown
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 2, l1_terrain035.bmp, l2_hb_magictwinkles01.bmp
Identifier 21 Symbol                         := t
Identifier 21 Terrain Category               := 1, l1_floorpattern.bmp, l2_hb_magictwinkles01.bmp
Identifier 22 Symbol                         := u
Identifier 22 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 23 Symbol                         := v
Identifier 23 Terrain Category               := 7, l1_iceshore06.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 0:NS 1:EW
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
Tile Row 2                                  := bbcaaaaaaaaaadb
Tile Row 3                                  := eefbcaaaadbbbge
Tile Row 4                                  := eeeefbcdbgheeee
Tile Row 5                                  := eeeeiejkehhlmee
Tile Row 6                                  := eeeeeenkeeefgee
Tile Row 7                                  := eeeeejakeeeeehe
Tile Row 8                                  := eheeefbgeheeeee
Tile Row 9                                  := ehhheeeeeeeeeee
Tile Row 10                                 := ehhhheeeeeeeeee
Tile Row 11                                 := eehheeeieeeeeee
Tile Row 12                                 := eeeeehlooomlome
Tile Row 13                                 := eelooonaaapnake
Tile Row 14                                 := oonaaaaaaaaaapo
Tile Row 15                                 := aaaaaaaaaaaaaaa
Number of Tile Specific Identifiers         := 17
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 16, l1_terrain035.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := snowforest
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 20, l1_terrain039.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 7, l1_iceshore06.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 0:NW 1:ES
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
Tile Row 2                                  := aaaaaabcccdbccc
Tile Row 3                                  := aaabccefggheiig
Tile Row 4                                  := aabeggggggjkklg
Tile Row 5                                  := aamgigggijnaamg
Tile Row 6                                  := aamiiigggoaabeg
Tile Row 7                                  := aaplgiggghdamgg
Tile Row 8                                  := aabeggggighcegg
Tile Row 9                                  := aamgqgggiiggggg
Tile Row 10                                 := aapklgigggggggg
Tile Row 11                                 := aaaamggqgiiiggg
Tile Row 12                                 := aaaamgggggijkkl
Tile Row 13                                 := aabceggggggoaam
Tile Row 14                                 := abeggqggggghdap
Tile Row 15                                 := amgggggggggghda
Number of Tile Specific Identifiers         := 18
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 5500, chest location
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 16, l1_terrain035.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := snowforest
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 20, l1_terrain039.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 0:ESW 1:N
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 0
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abcccccccccccda
Tile Row 2                                  := aefgcccccccchia
Tile Row 3                                  := aaabccccccccdaa
Tile Row 4                                  := aaaeghfgccchiaa
Tile Row 5                                  := aaaaeiabcccdaaa
Tile Row 6                                  := aaaaaaabcccjkaa
Tile Row 7                                  := aaaaaalmccccdaa
Tile Row 8                                  := aaaalnmcccccdaa
Tile Row 9                                  := aalnmcccccocjka
Tile Row 10                                 := almccccccccccda
Tile Row 11                                 := abcccccccccccda
Tile Row 12                                 := aefgccccccccpda
Tile Row 13                                 := aaaboccchffghia
Tile Row 14                                 := aaaeffffiaaeiaa
Tile Row 15                                 := aaaaaaaaaaaaaaa
Number of Tile Specific Identifiers         := 17
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 16, l1_terrain035.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 20, l1_terrain039.bmp
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 5510, chest location
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 0:NSW 1:E
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
Tile Row 2                                  := aaaaaabccdaaaab
Tile Row 3                                  := aaabcceffgcdabe
Tile Row 4                                  := aabehffffffgcef
Tile Row 5                                  := aaifjkljkklffff
Tile Row 6                                  := aamknamnaaiofff
Tile Row 7                                  := aaaaaaaaaaiofof
Tile Row 8                                  := aaaaaaaaabeffof
Tile Row 9                                  := aaaaaaaaamlfoff
Tile Row 10                                 := aaaaaaaaaamlfff
Tile Row 11                                 := aaaaaaaaaaaifff
Tile Row 12                                 := aaaaaaaaaaaifff
Tile Row 13                                 := aaaaaaaaaaamlff
Tile Row 14                                 := aaaaaaaaaaaamkk
Tile Row 15                                 := aaaaaaaaaaaaaaa
Number of Tile Specific Identifiers         := 16
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 16, l1_terrain035.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 5500, chest location
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := snowforest
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 0:ES 1:NW
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abccccdeeefccgh
Tile Row 2                                  := bcccdeihhhjefgh
Tile Row 3                                  := cccdihhhhhhhkgh
Tile Row 4                                  := cccghhhhhhhhjih
Tile Row 5                                  := ccdihhhhhhhhhhh
Tile Row 6                                  := ccghhhhhhhhhhhh
Tile Row 7                                  := cdihhhhhhhhhhhh
Tile Row 8                                  := cghhhhhhhhhhhhh
Tile Row 9                                  := cghhhhhhhhhhhhh
Tile Row 10                                 := cghhhhhhhhhhhhh
Tile Row 11                                 := cghhhhhhhhhhhhh
Tile Row 12                                 := cghhhhhhhhhhhhh
Tile Row 13                                 := dihhhhhhhhhhhhh
Tile Row 14                                 := ihhhhhhhhhhhhhh
Tile Row 15                                 := hhhhhhhhhhhhhhh
Number of Tile Specific Identifiers         := 12
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 16, l1_terrain035.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 1, water
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 5, l1_iceshore04.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 0:NE 1:SW
Connection Type N                           := 0
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
Tile Row 2                                  := baaaaaaacbaaaaa
Tile Row 3                                  := dbaaaaaaedfbaaa
Tile Row 4                                  := ghaaaacfijklaaa
Tile Row 5                                  := gdbacfigjlaaaaa
Tile Row 6                                  := gmdfimgghaaaaaa
Tile Row 7                                  := gggmmmgghacfbaa
Tile Row 8                                  := ggggmgmgdfgnhaa
Tile Row 9                                  := ggmggggggggghaa
Tile Row 10                                 := gggggggggggmhaa
Tile Row 11                                 := ggggggggmgmmhaa
Tile Row 12                                 := ggggggggggmohaa
Tile Row 13                                 := gggggggggggghaa
Tile Row 14                                 := kpggggggggggdba
Tile Row 15                                 := aegggggggggggha
Number of Tile Specific Identifiers         := 17
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 16, l1_terrain035.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := snowforest
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 5510, chest location
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 20, l1_terrain039.bmp
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 13, l1_iceshore14.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 0:W 1:NES
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abcccccccccccda
Tile Row 2                                  := aefccghficcccjk
Tile Row 3                                  := aabccdaefiicccc
Tile Row 4                                  := almccdaabciiicc
Tile Row 5                                  := abcccjkkmiiiicc
Tile Row 6                                  := aehfcicciiiiccc
Tile Row 7                                  := aaabcciiiiiiicc
Tile Row 8                                  := aalmccciiiiiicc
Tile Row 9                                  := aaehfnciiiiiicc
Tile Row 10                                 := aaaaefcciiiiccc
Tile Row 11                                 := aaaaabcciiicicc
Tile Row 12                                 := aalkkmciiiciccc
Tile Row 13                                 := almcccciccccccc
Tile Row 14                                 := abccccccccccogh
Tile Row 15                                 := abcccccccccccda
Number of Tile Specific Identifiers         := 16
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 16, l1_terrain035.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := snowforest
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 20, l1_terrain039.bmp
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 5510, chest location
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 0:S 1:NEW
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abcdeeeeeeeeefa
Tile Row 2                                  := gaaheieeeeeejkl
Tile Row 3                                  := mglnejcdeeeefah
Tile Row 4                                  := emnejkabcdeompn
Tile Row 5                                  := eeeefaaaaheeeee
Tile Row 6                                  := eeeefaaalneeeee
Tile Row 7                                  := eeeempppneoeoee
Tile Row 8                                  := eeeeeeeeeeeoooe
Tile Row 9                                  := eeeeeeeeeeoooee
Tile Row 10                                 := eeeeeoeeeeeoeee
Tile Row 11                                 := eeeoeeooeeeeeee
Tile Row 12                                 := eeooeeoeeeeeeee
Tile Row 13                                 := jccccccdeccccde
Tile Row 14                                 := kaaaaaabkaaaabc
Tile Row 15                                 := aaaaaaaaaaaaaaa
Number of Tile Specific Identifiers         := 17
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 16, l1_terrain035.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 20, l1_terrain039.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := snowforest
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 3, l1_iceshore02.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 0:E 1:NSW
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abcdddddddddefa
Tile Row 2                                  := gabcdddddddefaa
Tile Row 3                                  := hgaidddddejfaaa
Tile Row 4                                  := dhklddddefaaaaa
Tile Row 5                                  := dddmdmddnaaaaaa
Tile Row 6                                  := dddmddddhkkgaaa
Tile Row 7                                  := dmmdddddmdohgaa
Tile Row 8                                  := dmmdddddddddnaa
Tile Row 9                                  := ddddddddddddnaa
Tile Row 10                                 := ddddddddddddnaa
Tile Row 11                                 := ddddddddddddnaa
Tile Row 12                                 := dddddddddddmnaa
Tile Row 13                                 := ddddddddddddnaa
Tile Row 14                                 := jcddddddddddhga
Tile Row 15                                 := aioddddddddddna
Number of Tile Specific Identifiers         := 16
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 16, l1_terrain035.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := snowforest
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 20, l1_terrain039.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 0:N 1:ESW
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaabcaaaaaaa
Tile Row 2                                  := ddddddefddddcbd
Tile Row 3                                  := gggggghggggijkg
Tile Row 4                                  := ggggggggggglmkg
Tile Row 5                                  := ggglnogggghjbeg
Tile Row 6                                  := gggjakgggggfegg
Tile Row 7                                  := gggfdeggggggggg
Tile Row 8                                  := ggggggggggggggg
Tile Row 9                                  := ggggggggggggggg
Tile Row 10                                 := ggggggggggggggg
Tile Row 11                                 := loggggggggggggg
Tile Row 12                                 := jkhgggggpgggggg
Tile Row 13                                 := jkgggggggggggpg
Tile Row 14                                 := mkgggggggggggln
Tile Row 15                                 := akgggggggggggja
Number of Tile Specific Identifiers         := 17
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 16, l1_terrain035.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 20, l1_terrain039.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 5500, chest location
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := snowforest
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 1:NESW
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abcdddddddddefa
Tile Row 2                                  := ghidjdddddjdkal
Tile Row 3                                  := dmnjjddddjjdmgn
Tile Row 4                                  := ddddddddddddddd
Tile Row 5                                  := ddddjdddddddddd
Tile Row 6                                  := ddddjjdddjjdddd
Tile Row 7                                  := ddddddddjjjjddd
Tile Row 8                                  := dddddddjjjjjddd
Tile Row 9                                  := dddddddjjjjdddd
Tile Row 10                                 := dddddddjdjjdddd
Tile Row 11                                 := ddjjddddddddddd
Tile Row 12                                 := ddjdddddddddddd
Tile Row 13                                 := ddddddddddjddjd
Tile Row 14                                 := cddddddddddddde
Tile Row 15                                 := bcdddddddddddef
Number of Tile Specific Identifiers         := 15
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 16, l1_terrain035.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := snowforest
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 15, l1_iceshore16.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 0:NEW 1:S
Connection Type N                           := 0
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
Tile Row 2                                  := aaaaaaaaaaaaaaa
Tile Row 3                                  := aaaaaabcccccdaa
Tile Row 4                                  := aaabccefgghijaa
Tile Row 5                                  := aabefggggggijaa
Tile Row 6                                  := aakfgggiiiigjaa
Tile Row 7                                  := aalmmnggiigopaa
Tile Row 8                                  := aaaaakggggijaaa
Tile Row 9                                  := aaaaakggongjaaa
Tile Row 10                                 := aabccegoplnqdaa
Tile Row 11                                 := abegggopaakgjaa
Tile Row 12                                 := akggigjaabegjaa
Tile Row 13                                 := alniiiqccegrjaa
Tile Row 14                                 := aakiggggggggjaa
Tile Row 15                                 := abegggggggggqda
Number of Tile Specific Identifiers         := 19
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := snowforest
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 16, l1_terrain035.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 5510, chest location
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := snowforest
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 20, l1_terrain039.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 0:NES 1:W
Connection Type N                           := 0
Connection Type E                           := 0
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
Tile Row 2                                  := baaaaaaaaaaaaaa
Tile Row 3                                  := cdbaaaaaeddbaaa
Tile Row 4                                  := fghaaaaeiffcbaa
Tile Row 5                                  := fjaaaaeiffffjaa
Tile Row 6                                  := fjaaaeiffkfkjaa
Tile Row 7                                  := fcdddifffffkjaa
Tile Row 8                                  := fffffffffkkghaa
Tile Row 9                                  := ffffffffffghaaa
Tile Row 10                                 := ffffffkkfghaaaa
Tile Row 11                                 := ffffkkkfghaaaaa
Tile Row 12                                 := ffffkffghaaaaaa
Tile Row 13                                 := ffgllllhaaaaaaa
Tile Row 14                                 := llhaaaaaaaaaaaa
Tile Row 15                                 := aaaaaaaaaaaaaaa
Number of Tile Specific Identifiers         := 13
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 16, l1_terrain035.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := snowforest
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 8, l1_iceshore07.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 0:EW 1:NS
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abcccccccccccda
Tile Row 2                                  := abcccccccccecda
Tile Row 3                                  := afgcchgcceechia
Tile Row 4                                  := aabchifgceccdaa
Tile Row 5                                  := aabcdaabccccdaa
Tile Row 6                                  := aafgjkklcchmiaa
Tile Row 7                                  := aaabccccchiaaaa
Tile Row 8                                  := aaabcceehiaaaaa
Tile Row 9                                  := aaabenecdaaaaaa
Tile Row 10                                 := aaabeeccdaaaaaa
Tile Row 11                                 := aaolecccjkkpaaa
Tile Row 12                                 := aabccccccccdaaa
Tile Row 13                                 := aabccccccccjpaa
Tile Row 14                                 := aolccccccqccjpa
Tile Row 15                                 := abcccccccccccda
Number of Tile Specific Identifiers         := 18
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 16, l1_terrain035.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := snowforest
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 5510, chest location
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 5510, chest location
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := 0:SW 1:NE
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abcccccccccccde
Tile Row 2                                  := fgggghcccccccid
Tile Row 3                                  := jjjjjfggghccccc
Tile Row 4                                  := jjjjjjjjjfhcccc
Tile Row 5                                  := jjjjjjjjjjkcccc
Tile Row 6                                  := jjjjjjjjjablghc
Tile Row 7                                  := jjjjammmmbcnjfh
Tile Row 8                                  := jjjabiiicccnjjk
Tile Row 9                                  := jjabcciccccdmmb
Tile Row 10                                 := jjfghccclgghccc
Tile Row 11                                 := jjjjfhccnjjkccc
Tile Row 12                                 := jjjjjkconjjkccc
Tile Row 13                                 := jjjjjfggpjjfghc
Tile Row 14                                 := jjjjjjjjjjjjjfg
Tile Row 15                                 := jjjjjjjjjjjjjjj
Number of Tile Specific Identifiers         := 17
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 16, l1_terrain035.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := snowforest
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 1, water
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 5510, chest location
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 9, l1_iceshore08.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := Tile Section 1 X1Y1
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 2
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 100
Tile Section Width                          := 2
Tile Section Height                         := 2
Tile Section Position X                     := 1
Tile Section Position Y                     := 1
Tile Section Group ID                       := 1
Tile Row 1                                  := aaaaaaaaaaaaaaa
Tile Row 2                                  := bcaadbcadbbcdbb
Tile Row 3                                  := efaagehbieehiee
Tile Row 4                                  := ejkkleeeeeeeeee
Tile Row 5                                  := emnnoeeeeeeepep
Tile Row 6                                  := efaageeqeeeeeep
Tile Row 7                                  := efaarseeeeppppp
Tile Row 8                                  := tuaaageeeeppppp
Tile Row 9                                  := hcaaageeepppppp
Tile Row 10                                 := efaadiepepppppp
Tile Row 11                                 := efaageeeepppppp
Tile Row 12                                 := tuaageeeppppppp
Tile Row 13                                 := faaagepeppppppp
Tile Row 14                                 := uaadieepppppppp
Tile Row 15                                 := adbiepppppppppp
Number of Tile Specific Identifiers         := 22
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 16, l1_terrain035.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 1, bridge e
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 2, bridge a
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 1, bridge f
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 2, bridge e
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 2, bridge b
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 2, bridge f
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := snowforest
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 1, l1_terrain035.bmp, l2_hb_snowman.bmp
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 21 Symbol                         := t
Identifier 21 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 22 Symbol                         := u
Identifier 22 Terrain Category               := 9, l1_iceshore08.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      :=

Tile Name                                   := Tile Section 1 X1Y2
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 2
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 1, floor
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 100
Tile Section Width                          := 2
Tile Section Height                         := 2
Tile Section Position X                     := 1
Tile Section Position Y                     := 2
Tile Section Group ID                       := 1
Tile Row 1                                  := abcdddeeeeeeeee
Tile Row 2                                  := aafddeeeeeeeeee
Tile Row 3                                  := aafdddeeeeeeeee
Tile Row 4                                  := aafddddeeeeeeee
Tile Row 5                                  := aafddddddeeeeee
Tile Row 6                                  := aafddddddeeeeee
Tile Row 7                                  := aafddeeddeeeeee
Tile Row 8                                  := aafgdeedddddeee
Tile Row 9                                  := aabcddddddddddd
Tile Row 10                                 := aaabhhhhcddeedd
Tile Row 11                                 := aaaaaaaabhcdddd
Tile Row 12                                 := aaaaaaaaaabhcdd
Tile Row 13                                 := aaaaaaaaaaaabhc
Tile Row 14                                 := aaaaaaaaaaaaaab
Tile Row 15                                 := aaaaaaaaaaaaaaa
Number of Tile Specific Identifiers         := 9
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 16, l1_terrain035.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := snowforest
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 5500, chest location
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 8, l1_iceshore07.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      :=

Tile Name                                   := Tile Section 1 X2Y1
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 2
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := FALSE
Allow Wandering Monster Placement           := FALSE
Monster Placement Terrain Category          := 1, water
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 1, floor
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 100
Tile Section Width                          := 2
Tile Section Height                         := 2
Tile Section Position X                     := 2
Tile Section Position Y                     := 1
Tile Section Group ID                       := 1
Tile Row 1                                  := abcdeefcgccccha
Tile Row 2                                  := ijdkaaleefccdka
Tile Row 3                                  := cchaaaaaaleekaa
Tile Row 4                                  := ccmnaaaaaaaaaaa
Tile Row 5                                  := cccmiinaaaaaaaa
Tile Row 6                                  := occoccmiinaaaaa
Tile Row 7                                  := occoocgccmiinaa
Tile Row 8                                  := occccccoccochaa
Tile Row 9                                  := cocccccccoochaa
Tile Row 10                                 := ooooccccoocphaa
Tile Row 11                                 := oooooccoccccmna
Tile Row 12                                 := oooooocccccccha
Tile Row 13                                 := oooooocooooocha
Tile Row 14                                 := oooooooooooocha
Tile Row 15                                 := oooooooccccccha
Number of Tile Specific Identifiers         := 17
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 1, water
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 16, l1_terrain035.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 20, l1_terrain039.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := snowforest
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 5500, chest location
Number of Specific Monsters                 := 1
Monster 1 Class Name                        := Water Wyrm
Monster 1 Xpos                              := 9
Monster 1 Ypos                              := 4
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

Tile Name                                   := Tile Section 1 X2Y2
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := FALSE
Allow Wandering Monster Placement           := FALSE
Monster Placement Terrain Category          := 1, water
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 100
Tile Section Width                          := 2
Tile Section Height                         := 2
Tile Section Position X                     := 2
Tile Section Position Y                     := 2
Tile Section Group ID                       := 1
Tile Row 1                                  := aaaaaaaabbbbbcd
Tile Row 2                                  := aaaaaaaaaaabbcd
Tile Row 3                                  := aaaaaaaaaaabefd
Tile Row 4                                  := aaaaaaaaaabbcdd
Tile Row 5                                  := aaaaaaaaaabefdd
Tile Row 6                                  := aaaaaaaaabbcddd
Tile Row 7                                  := aaaaaaaabbgcddd
Tile Row 8                                  := baaaaaabbbbcddd
Tile Row 9                                  := baaaabbbaabhidd
Tile Row 10                                 := baaabbbbaaaefdd
Tile Row 11                                 := bbbbbbejjkbcddd
Tile Row 12                                 := bbbbbefddljfddd
Tile Row 13                                 := bbbbefddddddddd
Tile Row 14                                 := jjjjfdddddddddd
Tile Row 15                                 := ddddddddddddddd
Number of Tile Specific Identifiers         := 13
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := snowforest
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 16, l1_terrain035.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 1, water
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 20, l1_terrain039.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 7, l1_iceshore06.bmp
Number of Specific Monsters                 := 1
Monster 1 Class Name                        := Water Wyrm
Monster 1 Xpos                              := 14
Monster 1 Ypos                              := 7
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location 
Trapped Terrain Groups                      := Chest Location

=======================================================================================
*END*
=======================================================================================
