Name                  := Structural Supports Class 1A
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 1B
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 3
Cost Minerals         := 14
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 1C
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 1D
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 1E
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 1F
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 2A
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 4
Cost Minerals         := 15
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 2B
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 4
Cost Minerals         := 14
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 2C
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 4
Cost Minerals         := 13
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 2D
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 4
Cost Minerals         := 12
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 2E
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 4
Cost Minerals         := 11
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 2F
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 4
Cost Minerals         := 10
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 3A
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 15
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 3B
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 14
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 3C
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 13
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 3D
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 12
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 3E
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 11
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Structural Supports Class 3F
Description           := A high strength metal/crystal composite, extremely light but easily pierced by weapons, it can still hold a ship together in extreme circumstances.
Pic Num               := 744
Tonnage Space Taken   := 0
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 4
Cost Radioactives     := 1
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Structural supports add stability and strength to hull.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 0
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 8
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 1A
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 1B
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 1C
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 1D
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 1E
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 1F
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 2A
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 2B
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 2C
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 2D
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 2E
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 2F
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 3A
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 3B
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 3C
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 3D
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 3E
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 3F
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 4A
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 4B
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 4C
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 4D
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 4E
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 4F
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 5A
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 14
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 5B
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 14
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 5C
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 14
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 5D
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 14
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 5E
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 14
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 5F
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 14
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 6A
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 6B
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 6C
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 6D
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 6E
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 6F
Description           := A low density, high strength composite armor which can block a modest fraction of the damage from weapons fire.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 90
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 0
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 22
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 1A
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 25
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 1B
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 25
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 1C
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 25
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 1D
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 25
Cost Minerals         := 85
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 1E
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 25
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 1F
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 25
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 2A
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 28
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 2B
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 28
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 2C
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 28
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 2D
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 28
Cost Minerals         := 85
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 2E
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 28
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 2F
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 28
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 3A
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 31
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 3B
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 31
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 3C
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 31
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 3D
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 31
Cost Minerals         := 85
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 3E
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 31
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 3F
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 31
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 4A
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 34
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 4B
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 34
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 4C
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 34
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 4D
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 34
Cost Minerals         := 85
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 4E
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 34
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 4F
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 34
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 5A
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 36
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 5B
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 36
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 5C
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 36
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 5D
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 36
Cost Minerals         := 85
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 5E
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 36
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 5F
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 36
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 6A
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 37
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 6B
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 37
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 6C
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 37
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 6D
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 37
Cost Minerals         := 85
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 6E
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 37
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Midrange Armor Class 6F
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but absorbs more damage per hit from weapons fire, and provides better overall protection.
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 37
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 91
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 0
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 45
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 1A
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 1B
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 1C
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 1D
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 1E
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 1F
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 2A
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 57
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 2B
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 57
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 2C
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 57
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 2D
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 57
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 2E
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 57
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 2F
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 57
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 3A
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 64
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 3B
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 64
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 3C
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 64
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 3D
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 64
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 3E
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 64
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 3F
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 64
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 4A
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 70
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 4B
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 70
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 4C
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 70
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 4D
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 70
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 4E
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 70
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 4F
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 70
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 5A
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 73
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 5B
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 73
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 5C
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 73
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 5D
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 73
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 5E
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 73
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 5F
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 73
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 6A
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 75
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 6B
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 75
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 6C
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 75
Cost Minerals         := 36
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 6D
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 75
Cost Minerals         := 34
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 6E
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 75
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 6F
Description           := A very high density slab of armor plating.  It has the lowest total strength, but provides the most protection to internal components and is very easy to repair.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 75
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Inert Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := AI Tag 92
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor I (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor IV (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor V (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor VI (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor I (Alternate)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II (Alternate)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III (Alternate)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor IV (Alternate)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor V (Alternate)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor VI (Alternate)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor I (Additional)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II (Additional)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III (Additional)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor IV (Additional)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor V (Additional)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor VI (Additional)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor I (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor II (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor III (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 195
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor IV (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor V (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor VI (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor I (Alternate)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor II (Alternate)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor III (Alternate)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 195
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor IV (Alternate)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor V (Alternate)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor VI (Alternate)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor I (Additional)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor II (Additional)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor III (Additional)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 195
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor IV (Additional)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor V (Additional)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor VI (Additional)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor I (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor II (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor III (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor IV (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor V (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 220
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor VI (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor I (Alternate)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor II (Alternate)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor III (Alternate)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor IV (Alternate)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor V (Alternate)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 220
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor VI (Alternate)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor I (Additional)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor II (Additional)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor III (Additional)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor IV (Additional)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor V (Additional)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 220
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor VI (Additional)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor I (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor II (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor III (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor IV (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor V (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor VI (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor I (Alternate)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor II (Alternate)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor III (Alternate)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor IV (Alternate)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor V (Alternate)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor VI (Alternate)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor I (Additional)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor II (Additional)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor III (Additional)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor IV (Additional)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor V (Additional)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor VI (Additional)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 390
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor IV (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor V (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 330
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor VI (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I (Alternate)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II (Alternate)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III (Alternate)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 390
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor IV (Alternate)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor V (Alternate)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 330
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor VI (Alternate)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.  Stacks with Primary armors.  Max one per vehicle.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I (Additional)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II (Additional)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III (Additional)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 390
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor IV (Additional)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor V (Additional)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 330
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor VI (Additional)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.  Stacks with Primary armors.  No restrictions on number.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None
