Welcome to OpenRPG version 1.6.1...

Emote commands:

/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Locating server at 127.0.0.1:6774...
Game connected!
(1) GM (enter): 09:26
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Session is schedualed for 10 AM Pacific Standard Time.





(2) Kibin (enter): 09:29
(2) Kibin: Huh, server is up... a little less than five minutes.
(2) Kibin: Early.
(2) Kibin: Test.
** (2) Kibin found the F4 macro key **
(2) Kibin: Ooo, pretty button...
(2) Kibin (exit): 09:37
(3) Kibin (enter): 09:39
(3) Kibin: Hmmm.
(1) GM: Back.
(1) GM: Morning. Or afternoon, for you.
(3) Kibin: Early afternoon, yes.
(3) Kibin: Or as it would be, very very very very VERY late evening. No sleep last ngiht, lock-in at church.
(1) GM: Cool. So I take it you don't expect to be overly coherent today?
(1) GM: Also, explains the spelling.
(3) Kibin: Well, actually, the spelling is usual. Just that the probability of spelling errors have gone up, and thus a few more slip past my corrections. :P
(1) GM: Ah, okay.
(3) Kibin: I hget a lot of errors while typing, which are quickly corrected in the writing process.
(3) Kibin: Lack of sleep interestingly enough actually tends to increase my creativity, though. I think of more ideas then.
(1) GM: Yeah. Brains with no sleep come up with strange things. Sometimes drifting off into semi-dreamlands, not actually doing anything...
(3) Kibin: Except that I tend to have coherent thoughts when drifting into semi-dreamlands.
(1) GM: Oh, yeah. But they tend to be strange, too.
(3) Kibin: That, and the fact that my mind will simply not just go unconscious even for a brief moment. I have never 'accidentally' fallen unconscious before...
(3) Kibin: I'll be fine, it'll just feel very very bad for me after I do actually fall asleep...
(1) GM: I tend to get hyper as I get tired, caffine or no. If I sit down and rest, with nothing I'm focusing on, sure, I'll fall asleep. That's about the only way, though.
** (3) Kibin has had a few years of idle meditating before going to sleep, and tends to focus all the time. **
(1) GM: Drove my mom crazy when I was growing up. I'm better at covering for being hyper, now, but I'm still quite capable of staying up basically as long as I want. Stops being enjoyable after about 20 hours or so, though.
(3) Kibin: Of no sleep, or of that sleep deprived state?
(4) Katsuro (enter): 09:55
(1) GM: Of no sleep.
(1) GM: Morning.
(4) Katsuro: (Morning - Have to update Katsuro.)
(1) GM: Okay.
(3) Kibin: Ah.
(3) Kibin: Eh, it's really only bad wonce you get some sleep.
(3) Kibin: once*
(3) Kibin: Which is weird, as you'd expect it to feel bad BEFORE you get sleep.
(1) GM: Nope. If something is keeping you from sleep, your system recognizes an emergency situation, and doesn't bother you with trivialities. Once the emergency is over, mind......
(3) Kibin: Ah, that makes sense.
(4) Katsuro: [1d10+1] -> [9,1] = (10)
(1) GM: Nice roll.
** (3) Kibin thinks about created epic feat letting you ignore the level loss from spells like raise dead and ressurection. Hmmm. **
(4) Katsuro: (Thanks. I think I'm done.)
(3) Kibin: Would save on about 20,000 GP of diamonds every time I get unlucky...
(1) GM: Let's see... Kaylin mentioned she would be hours late. Any word from Elorin?
(5) Deo (enter): 10:03
(5) Deo: wanders into a rabbit hole
(5) Deo (exit): 10:03
(3) Kibin: Not that I know of...
(4) Katsuro: (Have about 2/3 of what I need for a Manual of Dexterity)
(3) Kibin: I'm only 10k XP away from epic level, and doubling all of my sneak attack damage. :D
(3) Kibin: Lingering damage epic feat. Sneak attack damage you deal is repeated on the next turn.
(4) Katsuro: (Found out I made a few errors on the bow - Had applied Bane +2 to-hit and damage to both, so I resorted into two bows with bane and two bows without.)
(3) Kibin: ...why two?
(4) Katsuro: (Power Surge.)
(3) Kibin: If it's outsiders and undead bane bows, or something, then you only need three, two with bane and one without.
(3) Kibin: Oh.
(4) Katsuro: (Hey Jack. could I take a feat to reduce Power Surge time to a Free Action?)
(4) Katsuro: (Bane is mechanically the same, no matter what target.)
(3) Kibin: Ooo... I wonder if there's an uncanny accuracy type feat that's for melee...
(1) GM: (Yeah, sure; not really any worse than a Quickened Bull's Strength at this level)
(1) GM: (And that costs the Wizard a feat, so....)
(3) Kibin: Doesn't cost the ultimate magus a feat. :D
(4) Katsuro: (The wizard can quicken any spell, but that costs spell slots.)
(4) Katsuro: (Probably costs class levels.)
(3) Kibin: My internal clock is all out of whack now, since I've had a day that's lasted over 24 hours...
(1) GM: Right. The feat would apply just to Power Surge. And yes, the Ultimate Magus does lose out on caster levels... and still has to have Quicken Spell to use it.
(4) Katsuro: (A Minatuar Barbarian Kensai with two feats so Rage and Power Surge are a free action... :D )
(1) GM: Ah, good point; make it a Swift action, then.
(4) Katsuro: (Instant +14 strength. Add that to a greatsword - +21 damage.)
(4) Katsuro: (What's the difference?)
(3) Kibin: Only one swift action a turn.
(4) Katsuro: (Ah, thanks.)
(3) Kibin: Only one swift or immediate action, to be precise.
(1) GM: Swift: One per round. Free: As many as your DM says you can get away with (note: Drawing an arrow is technically a free action).
(3) Kibin: Swift actions can be taken on your turn,i immediate actions anywhere.
(1) GM: More specifically, your Immeniate action uses up your Swift for the next round.
(3) Kibin: And entering a rage is in fact no action at all.
(4) Katsuro: (Can I have it as an Immediate action, then?)
(1) GM: No.
(4) Katsuro: (Ok, thanks.)
(3) Kibin: But a rage can(usually) only be entered into on your turn.
(4) Katsuro: (Take that next level, then. No feats for 19th.)
(3) Kibin: "metamagic feat that you know"
(3) Kibin: Aw man. So you do need the feat...
(3) Kibin: Still leads to fun stuff, like persistent resilent spheres however. :DF
(3) Kibin: Or if you're feeling like abusing some rules, persistent polymorph.
(4) Katsuro: (Plot hole - Who keeps Xaviers' school so clean?)
(3) Kibin: Or persistent summon monster V's. :D
(4) Katsuro: (I mean, I can't remember any of the students ever being assigned cleaning duties.)
(1) GM: Fixed Range requirements - Resilient Sphere and Summon Monster are Close (variable range), Polymorph is Touch (changes based on your Size)
(3) Kibin: Ah.
(1) GM: None of those three are persistable
(1) GM: Mind you, there are a lot of spells that are persistable.... including low-level Clerical buff spells.
(1) GM: (Cleaning duties are genearlly handled off-screen in every genera - he probably hires people to do it)
(3) Kibin: Like prying eyes?
(4) Katsuro: (Have to carefully screen them - Of course, he is a telepath.)
(1) GM: (Or mind-controls them - Xavier is one of those netural characters - evil stuff for good ends)
(3) Kibin: Yeah, he's a telepath that can kill every person in the world if he wants to.
(4) Katsuro: (That depends on which version - The Ultimate line, I would agree with you. The old ones, no.)
(3) Kibin: That was the plotline in the second xmen movie, wasn't it?
(4) Katsuro: (Yepp.)
(4) Katsuro: (But he had cerebro.)
(3) Kibin: Well technically, he can't do it by himself...
(4) Katsuro: (I like the older marvel comics - More character.)
(1) GM: Did you watch the recent movies? In one of them, he mind-controls everyone in the room, twice, so they would freeze. So he could talk to the people who were actually causing the problem in private. I feel very sorry for the guy pouring hot coffee. Or the one taking a gulp. Physics wasn't suspended.... they got burned/drowned. All of them lost a minute or two of their lives. He routinely cloaks the school, just so he can have a proper sign on the door, which means he's mind-controlling everyone within eyesight of the school to see something else.....
(3) Kibin: The funny thing is that it's implied that he would kill the person nearly instantly near the beginning, but it takes about 5 minutes to kill people at the end of the movie. :P
(1) GM: As for interesting persistable spells....
(4) Katsuro: (Yeah - the *Recent* movies. Not the old comics.)
(4) Katsuro: (You go back farther, Magneto isn't psychotic, either.)
(4) Katsuro: (Desperate, yes. Psychotic, no.)
(1) GM: Such things happened there, too. Wiping minds of recent events, mostly.
(3) Kibin: We have interesting conversations while waiting/
(1) GM: Bless is a 50-foot Burst, grants a +1 Morale bonus on lots of things.
(3) Kibin: Hehehe.
(3) Kibin: Persistent fear?
(3) Kibin: ...hey cool, animate dead is a single standard action.
(1) GM: Divine Favor grants +1 Luck per thre caster levels (up to +3) on attack and damage rolls - Personal spell.
(3) Kibin: Necromancers could carry those onyx gems around with them for instant zombies...
(1) GM: Yeah, clerical oils of animate dead are downright funny. Especially with Leadership.
(3) Kibin: Persistent scrying is theoretically an option.
(3) Kibin: I think.
(1) GM: And to get a Persistent Fear, you need some way to get a 10th level equivalent spell.
(3) Kibin: Or you could simply use the ultimate maguses ability, and simply burn a 4th level slot of the other class or something.
(1) GM: Ditto for Scrying. It would require you burn a 6th level spell, for Persistent. And that is one method of getting a 10th level equivalent.
(3) Kibin: You might could use it to put a bunch of metamagic feats on a spell. Empowered twinned repeated split maximized fireballs. :D
(1) GM: Big fun with Fear is having a normal and Quickened version - no-save Frightened for one round on anyone not immune.
(3) Kibin: Hehe. What level is illusionary pit?
(3) Kibin: It might be persistable, thus allowing you to stun someone for 24 hours with no save.
(1) GM: No idea. Broken spell, though - save or no, you lose an action, and there's no way to become immune. Save doesn't matter, so followers with wand/staff of the thing, plus someone who can do damage.....
(3) Kibin: Why doesn't Kaylin have the Detect Scrying spell?
(1) GM: A Persistent Find Traps cuts down on the need for a Rogue.
(1) GM: She actually does - she just never casts it.
(3) Kibin: A persistent true strike at the beginning of the day... would that work?
(3) Kibin: Cast it, and then next attack you make in the day gets a +20 to hit.
(1) GM: Can't be applied to spells who's effect is discharged. Nope.
(3) Kibin: Ah/
(1) GM: Persistent Invisibility Purge is fun.
(4) Katsuro: (Persistent Wish?)
(1) GM: 15th level equivalent... but Wish doesn't exactly have much that's "fixed" about it.....
(3) Kibin: Sorry, you'd need to be a level 18 ultimate magus for that.
(1) GM: Hmm... neither Kaylin nor Elorin.
(3) Kibin: We've played with only two PCs before. (Techncially three including Jason.)
(4) Katsuro: (Yeah - But that could be done, with epic levels.)
(3) Kibin: (Yeah, at level 28...
(4) Katsuro: ('Fish!', 'Fish!', 'Fish!'...)
(1) GM: (Huh?)
(3) Kibin: (But doesn't work since the duration is variable, and thus you would have to wish for something without an instantanous duration.)
(3) Kibin: (Speaking of something related to that... what IS the caster level on 'divine' type wishes?)
(3) Kibin: (Like from that mass of miner souls?)
(1) GM: As needed by the plot.
(4) Katsuro: (Red Dwarf moment.)
(3) Kibin: (Theoretically, you could wish all demons into an eternal void or something, thus killing 1 out of 20 demons...)
(3) Kibin: (I mean 19 out of 20.)
(3) Kibin: (Anyway, want to go ahead and start...)
(1) GM: (You did see the "effects greater than these" clause, right? Such a Wish is an open invitation.....)
(3) Kibin: (Technically it isn't greater than them. Remember the teleporting one subject per caster level thing? :)
(4) Katsuro: (Two players isn't exactly a party - And we kinda need teleport to pick up Jason, don't we?)
(1) GM: Plot doesn't need an infinite caster level.
(3) Kibin: No.
(3) Kibin: Requires PCs are usually NPCs temporarily...
(4) Katsuro: (That works.)
(1) GM: Well, off to the room....
Moving to room 'D and D'..
(1) GM (enter): 10:49
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Session is schedualed for 10 AM Pacific Standard Time.





(3) Kibin (enter): 10:49
(4) Katsuro (enter): 10:49
(4) Katsuro: (Just checked the thread - Douglas says he's eating lunch.)
(1) GM: I see.
(3) Kibin: (Ah.)
(1) GM: Anyway....

(1) GM: When we last left our heroes, they were mourning the effects of dispair, and looking at the simple alter and knife with skeleton that seem to have been the cause of all this.
(1) GM: The skeleton has two arrows sticking out of it's bones, a knife where it's heart would have been, and is holding the knife. Skeleton is on top of the alter.
(1) GM: The alter is made of black obsidian.
(1) GM: And the skeleton is in a white, gauzy dress.
(4) Katsuro: "Perhaps we should destroy the alter?" *Looks at Elorin*
** (3) Kibin asks Kaylin, or anyone else who remembers, "Is the alter magical in any way?" **
(1) GM: Kaylin: Strongly. As is the knife.
(3) Kibin: Fine with me.
(3) Kibin: Though maaaaaaybe, we should be quite a bit away from it when it's destroyed.
(4) Katsuro: "That sounds good to me."
(3) Kibin: (Don't suppose Kaylin has any delayed fireballs?)
** (3) Kibin flies over to a safe position waaaaaaaay away from the altar and knife, over on the shore. **
(1) GM: (Doesn't look like it)
(3) Kibin: (Eh, most blaster spells have really long ranges. :P)
(4) Katsuro: "Perhaps long-range attacks are the way to go..."
** (4) Katsuro follows Kibin. **
(1) GM: Kaylin and Elorin, of course, follow.
** (3) Kibin hmmms, saying, "I guess now one of you blasts at it, and we teleport out of here if needed..." **
(1) GM: So now that you're all on the shore, who's doing what?
** (3) Kibin is waiting for eventual destruction of evil magicky altar and knife. **
** (3) Kibin is watching closely from a mostly safe distance, of course. **
** (4) Katsuro is waiting for the blasty spells. **
(1) GM: Elorin pulls out his bow and starts firing.
(1) GM: Each arrow chips away at the alter, and after a while, the thing shatters.
(1) GM: An odd, clear liquid pools on the floor of the cavern.
(4) Katsuro: "Huh. What is that?"
(1) GM: Seems to have spilled out of the alter.
** (3) Kibin shrugs, having no clue. **
(3) Kibin: (*hopes this will pick up in an hour, when the SAT should be done and Violist back...*)
(1) GM: The liquid soaks into the ground.
(1) GM: The cavern rumbles.
(1) GM: Then shakes.
(3) Kibin: Okay, let's teleport out of here now?
(1) GM: Then the roof starts to fall in, and Kaylin Teleports.
Kaylin casts Teleport ( level 5, "Instantly transports you anywhere." )
Kaylin can cast Teleport 2 more times
(6) Elorin (enter): 11:11
(1) GM: [1d100] -> [82] = (82)
(3) Kibin: (*wonders again what teleporting looks like*)
(1) GM: And you all find yourselves back in town. Looking at an area where the ground seems to have collapsed, directly under the city.
(1) GM: Quite a few buildings fell down and shattered.
** (4) Katsuro starts digging people out. **
(1) GM: There aren't many screams, except from those left standing outside the area.
(3) Kibin: (Wait, this was generic town?)
(1) GM: The hole is very deep; it looks to be about two hundred feet down to the surface of the jaggedy rocks.
(1) GM: Norgia
(3) Kibin: (Commoner splatty. :(
(4) Katsuro: (Raise dead?)
(6) Elorin: (you want to spend 5k gp per person?)
(1) GM: Katsuro - climb check?
(4) Katsuro: (Er, is there any chance of survivors?)
(1) GM: You do hear a scream or two from down below.
(4) Katsuro: (I've got 93k - And we are responcible.)
** (3) Kibin helps out Katsuro in digging out any possible survivors, flying down rather than climbing. **
(4) Katsuro: Climb Skill Check: [1d20+7] -> [14,7] = (21)
(1) GM: And you safely make it down.
(1) GM: Listen check?
(3) Kibin: Listen Skill Check: [1d20+21] -> [4,21] = (25)
(4) Katsuro: Listen Skill Check: [1d20+2] -> [2,2] = (4)
(4) Katsuro: (I'm deaf! AAAAAHHHH!!!)
(1) GM: Kibin manages to track the screams down... to what looks like the remains of a clothing store. Seems the merchant and a few customers had the presence of mind to arrange to land on something soft.... and grab onto loose bolts of cloth.
(1) GM: They're still rather banged up, though.
** (4) Katsuro follows Kibin. **
(1) GM: (Not completely - you can tell someone five feet from you is trying to talk to you, but can't make out what they're saying - that'd DC 10, you see....)
(6) Elorin: (uh, how are we responsible for this? Did something happen before I got here, was Shanhara's latest lair directly under the city and a critical support of it, or what?)
(1) GM: (Cave in after shattering the alter)
(3) Kibin: (Created under the city, destroying the alter and thus removing the magic there(we think) collapsed the cave.)
(6) Elorin: (ah)
(6) Elorin: (brb)
(3) Kibin: (This is why commoners always take 10.)
** (4) Katsuro helps dig them out. **
(3) Kibin: (Interestingly enough according to the rules, someone with a wisdom of 8 to 9 would barely survive in society, barely being able to understand language most of the time.)
** (3) Kibin continues helping Katsuro, trying to get enough of an opening s othat Elorin can heal them. **
(4) Katsuro: (Er...*Tries not to be cynical*)
(4) Katsuro: (Well, technically, Katsuro is helping Kibin - He's the one with the high Listen check.)
(1) GM: After a while, you manage to get them out. You find [2d6] -> [4,4] = (8) survivors.
(3) Kibin: (Yay high number!)
(1) GM: They're pretty throughoughly banged up, but they have the look of someone who's been banged up before....
(1) GM: Cloth Merchant: Let me guess.... adventurers.
(4) Katsuro: "Yep."
(3) Kibin: Not that trouble follows us, just that we follow the trouble...
(4) Katsuro: "Evil alter under the city."
(1) GM: Cloth Merchant: Of course. Isn't it always?
(1) GM: Cloth Merchant: Got a healer?
(3) Kibin: (*pokes Elorin*)
(6) Elorin: (back)
(6) Elorin: Elorin casts Mass Cure Light Wounds ( level 5, "Cures 1d8 damage +1/level for many creatures" )
(6) Elorin: Elorin casts Level 5 Spell ( level 5, "Spell slot tracking device" )
(6) Elorin: [1d8+20] -> [5,20] = (25)
** (4) Katsuro checks for other survivors. **
(1) GM: The eight survivors get back up, and dust themselves off.
(4) Katsuro: "Sorry about that."
(4) Katsuro: Listen Skill Check: [1d20+2] -> [14,2] = (16)
(1) GM: Cloth Merchant: Downside of retirement. Upside, it happens a lot less often.
(6) Elorin: Standard "villain with self-destructing lair on death" :(
(1) GM: You don't manage to find anyone else. Other than the guy that's still falling very slowly, and is talking to himself more out of boredom than anything else.
(3) Kibin: (Guy falling very slowly? O.o)
(4) Katsuro: (Feather Fall)
(6) Elorin: (someone overdid the slowdown on a ring of feather fall?)
(1) GM: Cloth Merchant: Right. Helps discourage adventurers. Or take revenge. Not often they're directly under cities. Did this one have a particular need for a civilization?
(3) Kibin: Yeah, they make people into happy drones that love peace and tend to be a little too happy...
(1) GM: Cloth Merchant: Ah. Well, beats the cleric with necromatic tendancies that came through a couple of years ago.
(6) Elorin: And tend to not get around to things like planting crops for next years' food...
(3) Kibin: Who now?
(1) GM: Cloth Merchant: Yeah, you wouldn't know, would you? Promised great things for the city; running water, magically powered lathes... delivered, too. One of his devoted technicians for every ten of the powered units. Heh. It was months before anyone figured out how he was doing it. Caused quite the depression when he was run out of town.
(3) Kibin: Ah...
(3) Kibin: What god did he follow? Did he say?
(1) GM: Cloth merchant: A god of sloth and comfort, said he. Of doing things the lazy way.
(1) GM: Cloth Merchant: Even after people found out what he was doing, there were quite a few who wanted it to continue..... nasty business, that.
(3) Kibin: Anything else we can help with?
(4) Katsuro: "Or not help with, as the case may be?"
(1) GM: Cloth Merchant: Nah, I can rebuild. Got quite the cash stored up with the days of my youth.
(1) GM: The guy looks about thirty, incidentally.
(3) Kibin: Um... aren't you still in your youth, or at least mostly in it?
(1) GM: Cloth Merchant: Well, I'm not old, sure. I just hope he didn't settle anywhere where nobody cared how he was doing it.... or worse, where someone else would take advantage of it. Could build quite the army that way....
(4) Katsuro: (Ding ding ding! Your quest has arrived!)
(1) GM: Cloth Merchant: Well, anyway, thanks for the help.
(4) Katsuro: "Sorry it was needed."
(1) GM: The merchant gets down to the business of sorting out what is and is not salvageable. Seems the silks mostly survived, the cotton mostly ruined, the wool just stained.....
(1) GM: Cloth Merchant: These things happen. Usually better in the long run than not. Like cauterizing an infection.
(3) Kibin: Um, yeah...
** (3) Kibin flies back up to the edge of the crater, seeing how much of the town was hit. **
(1) GM: Looks to be about a good third of the town, moslty the residential district. The hole is shaped roughly like the caverns below.
(3) Kibin: Back to the town where we left Jason, I guess...
** (4) Katsuro follows. **
(4) Katsuro: Climb Skill Check: [1d20+7] -> [8,7] = (15)
(1) GM: Katsuro manages to make it out... slowly.
(4) Katsuro: (Heh. That's strength check only - No climb skill.)
(1) GM: DC 15: Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands.
(1) GM: A freshly collapsed cavern wall probably fits that.
(1) GM: Anyway....
(1) GM: Kaylin teleports, and everyone's back where Jason last kicked it.
(3) Kibin: (How's the inn reconstruction doing?)
(3) Kibin: (Hmmm... I just had a theory... Adventurers create a mobile murphy field, where if it can go wrong, it will go wrong!)
(1) GM: The place is half-rebuilt; it mostly burned down after the collapse. There's no actual inn for the night, although there is a reasonable shelter set up, with a roof to keep the rain off, if not fully enclosed walls.
(1) GM: The inkeeper looks at you kinda funny: Umm, I don't have adequate rooms for the night....
(3) Kibin: We're just here for a friend.
** (3) Kibin poofs to the etheral plane, seeing if he can see Jason anywhere. **
whispering to Kibin, You don't see anything within the sixty feet in your range of vision.
whispering to Kibin, Other than the expected stuff that you can see normally on the material.
(3) Kibin (whispering): 60 feet? O.o
whispering to Kibin, Limits of the Ethereal plane - anything further away than that is concealed in the everpresent mist. It's a property of the place.
(3) Kibin (whispering): Ah.
** (3) Kibin searches around the place where Jason was last seen to see if he can be found. **
(1) GM: Search check?
(3) Kibin: Search Skill Check: [1d20+23] -> [16,23] = (39)
(3) Kibin: (*found everyones lost socks...*)
whispering to Kibin, You manage to find a few wisps of ectoplasm wandring about.... as well as some gloves, an amulet, a staff, an orange prism, and a buckler you recognize as having belonged to Jason.
(4) Katsuro: (Oh, good. I'm pretty sure I don't hae some of those.)
whispering to Kibin, Although they have much more color than you remember....
** (3) Kibin pops back next to everyone. "Some wisps of ectoplasm or something and Jason's equipment wandering about... don't think Jason has fully reformed yet." **
(3) Kibin: So I guess we wait a little longer.
(4) Katsuro: "Seems so. Twenty questions?"
(1) GM: So.. .killing time until Jason gets back?
(3) Kibin: (Guess so.)
(3) Kibin: Huh?
(1) GM: After another couple of days, Jason shows up, equipment in hand.
(1) GM: Jason: Did we get him?
(1) GM: Jason: Also, Elorin - could you be a little more careful next time?
(3) Kibin: Yup. Well, if you're refering to that demon... and Shanhara is dead too, I think.
(1) GM: Jason: Ah, good. Too many people in an unnatural state of rest... was getting on my nerves.
(3) Kibin: Question... what are those wisps of ectoplasm that float around when you reform?
(1) GM: Jason: Not sure, exactly. My substance draws itself together, I think, gathering itself together for when I'm back to inhabit it....
(1) GM: Jason shakes his head for a moment: Wait... we were talking about something....
(1) GM: Jason: Huh. Odd.
(1) GM: Jason: Oh well. What did you say?
(3) Kibin: Well before that we were talking about how we defeated Shanhara...
(3) Kibin: But we finished talking about that... and now we don't have really much of anything to do.
(4) Katsuro: "Well, there might be some sort of necromancer wandering around doing some sort of lives-for-prosperity thing, according to a merchant we talked to."
(1) GM: Jason: Ah. That could be rather annoying.
(3) Kibin: Except that we have no clue where he is.
(4) Katsuro: "Well, something will turn up. And when I say up, I mean probably crawl up out of the depths of hell."
(1) GM: Innkeeper: Wait.... someone promising prosperity? I heard something about that..... wandring minstral wondering about the cost of the new prosperity in Norwich.
(4) Katsuro: "Thanks. Probably nothing, but..."
(4) Katsuro: "Did he say anything about how much prosperity?"
** (3) Kibin sighs, bye bye relative safty... **
(1) GM: Inkeeper: Running water, powered tools.... stuff like that. The guy didn't quite seem to know how those technicians were doing it. Drew the attention of the local king something fierce, though, after a cave in at a mine.
(1) GM: Inkeeper: The minstral seemed a little more frustrated than anything else - everything was hushed up pretty throughoughly. He wanted to know, so badly....
(1) GM: The inkeeper laughs.
(1) GM: Inkeeper: Probably just wanted to know how to make it work so he could start it up, himself....
(4) Katsuro: "Stuff like that could really help, as long as the price is legit."
(1) GM: Inkeeper: From what he was saying, ten golds a day got you a rented box that turned a crank constantly, and a techniciant that would come by whenever there was a problem with it. That turning ran tools at workshops, pumps that providing water for entire neighborhoods, and the like.
(3) Kibin: (Heh, too bad he can't make machines that can play chess automatically...)
(1) GM: Inkeeper: Near as the minstral could figure, the guy running the operation was getting well over a thousand golds a day, even after splitting it with his loyal followers on the ground.
(4) Katsuro: "Huh. I'll have to check it out. Money is good..."
(4) Katsuro: "Wonder if he's selling shares..."
(3) Kibin: Hey, I'm supposed to be thinking of stuff like that...
(1) GM: Inkeeper: Yeah. Someone getting that much money every single day soo needs investors.
(1) GM: The inkeeper rolls his eyes.
(1) GM: Inkeeper: Anyway, if you find out how he's doing it, could you let me know? Could use the cash, and the stuff could really improve things around here.....
(4) Katsuro: "As long as he's not summoning demons or something to turn the cranks, sure. Just got done with someone else who promised peace and killed people."
(3) Kibin: Necromancer raising dead that don't require rest, putting them in boxes to do that... hmmmm...
(1) GM: Inkeeper: How many undead can one necromancer control? I got the impression there were hundreds, if not thousands, of these boxes running around.
(3) Kibin: (*must resist thread necromancy...*)
(4) Katsuro: "Yeah, I know. Paranio is either a too much or not enough thing."
(1) GM: Inkeeper: More likely he's just figured out a way to get rid of the water from an endless Decanter. Still though... that many of them ought to burn any crafter out in short order....
(3) Kibin: Maybe he found a way to bypass the limit...
(4) Katsuro: (Maybe it's maybalene!)
(1) GM: Inkeeper: Anyway... back to work.
(1) GM: The inkeeper gets back to working on rebuilding the inn.
(1) GM: With his stone hammer and wooden nails.
(1) GM: So, who's doing what?
** (3) Kibin blinks, asking, "Wouldn't metal nails be better?" **
(1) GM: Inkeeper: Yep. They're also about ten times the expense.
(1) GM: Inkeeper: Have to be forged, after all, by someone who knows how to heat up iron to the melting point. Anyone can carve a sliver of wood, though.
(4) Katsuro: "Er...Doesn't that have negative effects on the stability?"
(1) GM: Inkeeper: Nah, you just go though a few more of them.
(1) GM: Inkeeper: Wood's cheap.
(1) GM: Inkeeper: Save iron for things that need it, like lamp holders.
(1) GM: Knowledge: Religion Skill Check: [1d20+16] -> [3,16] = (19)
(1) GM: Kaylin: There is... something.... almost... oh well. I do think it's probably a good idea to check the place out, at least.
(3) Kibin: Now?
(1) GM: Kaylin: Got anything better to do? Besides, it's always good to know about new magical techniques....
(3) Kibin: Well so far, the world doesn't seem to be any danger... but no, nothing better to do.
(1) GM: Jason: Well, are you two coming along, Katsuro and Elorin?
(6) Elorin: Sure, might be interesting
(4) Katsuro: "Why not?"
(1) GM: And everyone gathers round, and Kaylin teleports.
Kaylin casts Teleport ( level 5, "Instantly transports you anywhere." )
Kaylin can cast Teleport 2 more times
(1) GM: [1d100] -> [50] = (50)
(1) GM: You find yourselves in a bustling city; there appears to be efforts underway to construct aqueducts, and it's clear that they're setting them running as they are being built, by the water sloshing over the barrier in place while the current segment is constructed.
(1) GM: Everyone seems quite eager to help with it. There's plenty of people working on the aqueduct.
(1) GM: You hear grinding and hammering sounds nearby, coming from a largeish building.
(3) Kibin: First thing I would suppose would be to see if necromancy is used in those pumps...
(1) GM: Everyone seems to be looking at the work in progress a little much to pay attention to people suddenly appearing in the middle of town.
** (3) Kibin then comments idly, "Perhaps we should start teleporting outside of the town, instead of in the middle, too... **
(1) GM: Kaylin: Why? It's not like we'll ever appear in the middle of something solid.
(3) Kibin: Well... it stops us appearing from in the middle of everyone... and there's nothing to stop people not expecting you and running into you?
(3) Kibin: (Carriage goes squishy over adventurer.)
(1) GM: (Except, you know, adventurers with carriage.....)
(3) Kibin: (Yeah... but it wouldn't be that smart still to teleport a car in the middle of a road.
(1) GM: (At modern speeds, no; at medival speeds? Not all that much of a problem. Why, the fastest carriage in D&D goes at all of 2 MPH)
(1) GM: (With animals dragging it. Who don't want to run into things)
(1) GM: (Excepting those run by magic, of course)
** (3) Kibin sighs, and wanders off to go find one of those pieces of technology like one of those pumps, wondering why wizards are so odd. **
(1) GM: (She's Chaotic. A little confusion wouldn't exactly bother her all that much....)
(3) Kibin: Search Skill Check: [1d20+23] -> [17,23] = (40)
(1) GM: You find a long lost platinum coin. Locations of the engines kinda obvious, what with the workshop nearby, and the aqueducts pointing the way to the pumps.
(1) GM: Which do you try for?
(3) Kibin: (Yay coin! *grabs coin*)
** (3) Kibin goes back to the group, bringing Kaylin to one of the engines to identify the magic used, since they're probally closer. **
(1) GM: Workshop, aqueduct? Which?
(3) Kibin: (Workshop.)
(1) GM: The owner of the shop seems quite happy to give you a tour.
(1) GM: Inside, there are lots of people busily working away. Three large boxes with rods sticking out are attached to belts, which turn varius apparatus; you see a couple of lathes, a few circular sawblades, and several other things, all in use, with levers to disconnect individual machines from the blets when they aren't needed.
(1) GM: There are still people working, using the tools, but everything seems much faster and easier what with the power equipment.
(1) GM: The boxes themselves are pretty large affairs; about as tall as a man, made mostly of wood and iron.
(1) GM: They make slight squeking noises as they turn, but seem to be well oiled.
** (3) Kibin does a mental 'doh'. Duh. **
** (3) Kibin sneaks off the tour back outside, goes etheral, and looks at the inside of the box himself. x.x **
(4) Katsuro: (BRB)
(1) GM: Got darkvision?
(3) Kibin: (120 feet of it...)
whispering to Kibin, Inside the box, you see what appears to be the skeleton of a riding dog, in a harness, running forward at full speed in a wheel. The harness keeps the dog in place, but the wheel moves freely beneath, causing the motion on the outside of the box.
(4) Katsuro: (Back.)
** (3) Kibin slips back subtly into the group, acting as if he never left. **
(1) GM: Bluff check?
(3) Kibin: Bluff Skill Check: [1d20+23] -> [13,23] = (36)
(1) GM: The tour guide doesn't appear to notice.
(4) Katsuro: (Hmm, let's see - Minataur, +6 Str, Barbarian +6, Kensai +8, Manual of Strength +5, Wish +6, Gauntlets of Strength +6 - 47 strength, +18 damage.)
(3) Kibin: (*steals Katsuro's splatbooks*)
(1) GM: Wish and Manual overlap - they're both from Inherent bonuses.
(1) GM: You might get a temporary boost of that size from a Wish.
(4) Katsuro: (Ok, so 42 strength. +16 damage.)
(1) GM: Oh, and don't forget a spell to increase your size.
(3) Kibin: (So, after the tour...)
(6) Elorin: (and Frenzied Berzerker)
(4) Katsuro: (Permanent Enlarge - Frenzied Berzerker?)
(1) GM: The tour guide seems very cheerful of what they can do, and how modern their shop is.
(1) GM: He goes on for quite a while about how much production has improved, and what this means to the price of goods.
(3) Kibin: (Don't forget to wield a collossal+ greathammer, with a shrink item enchantment. :D)
(4) Katsuro: (Does a minituar count as a humanoid?)
** (3) Kibin pretends to act interested while all this is going on. **
(4) Katsuro: (What's Frenzied Berserker?)
(1) GM: (No - Monstrous - Ring of Spell Storing + Righteous Might; +4 Size bonus to strength)
(3) Kibin: (Frenzied berserker, from Complete Warrior, I believe.)
(1) GM: The Frenzied Berserker is a rather broken PrC - doesn't die while in a rage, no matter how much HP damage is done (death effects, disintigration, and the like, still work, and he keels over if not over -10 HP when the rage ends..... can't distinguis friend from foe while raging, can't end a rage voluntarily...... better for BBEG's than players).
(6) Elorin: (Frenzied Berzerker is a PrC, gives the Frenzy ability, similar to Rage)
(3) Kibin: (If you stub your toe, you have to make a will save or attack anything percieved ans an enemy or living creature. Criticized because if there's no enemies, you attack allies...)
(4) Katsuro: (Sounds rather...Bad.)
(6) Elorin: (+6 strength while frenzied)
(6) Elorin: (and extra attack as if hasted)
(1) GM: Yeah.
(6) Elorin: (improves to +10 strength eventually)
(1) GM: Rather broken PrC.
(6) Elorin: (also gets higher bonus/penalty ratio for power attack)
(3) Kibin: (And for twohanded weapons, THREE TIMES POWER ATTACK BONUS, instead of just two.
(3) Kibin: (It's basically a tactical nuke.)
(3) Kibin: (It's not broken, rather.)
(3) Kibin: (But lets save that discussion for later. :P)
(1) GM: Resilient Sphere is your friend. Prefferably Heightened. After the FB crimps his Reflex save to nada.
(1) GM: But yes, later.
(1) GM: There's a sign on the box with an address if you want to rent one, yourself. It also lists the 10 gp/day rental rate.
(1) GM: The tour guide even points it out, and mentions that it is well worth it for the serious manufacturer.
(6) Elorin: (and then the FB uses his Inspire Frenzy ability on the whole party and for some reason the spellcasters decide they're willing...)
(3) Kibin: (The spellcasters would use Transformation first, duh.)
(3) Kibin: (Or even better.)
(1) GM: (Leaderhip)
(1) GM: Anyway....
(1) GM: After a while, the tour ends.
(1) GM: And you're back outside the manufacturing plant.
(3) Kibin: (A contingent Transformation on you, set to go off when you are willing to accept the Inspire Frenzy ability. :)
(3) Kibin: Tada! :D
(3) Kibin: ()
(3) Kibin: (Put the tada in (). :P)
(3) Kibin: (Hmmm... frenzied berserker plus leadership plus inspire frenzy... O.O)
(1) GM: ("What opposing army?" Yes. Broken PrC)
** (3) Kibin comments, "There's undead in those boxes..." **
(6) Elorin: (followed promptly by "where'd my followers go?" when they slaughter each other in the absence of enemies)
(3) Kibin: Though interestingly enough, just skeletons of some dogs, it looks like. From the one I saw that is.
(1) GM: (If you look closely, the leadership penalty for killing you followers is a one-time deal)
(3) Kibin: Though interestingly enough, just skeletons of some dogs, it looks like. From the one I saw that is.
(3) Kibin: ()
(1) GM: (Unlike cohorts, which has a cumulative penalty)
(4) Katsuro: (That sounds broken.)
(3) Kibin: (Yeah, I noticed that too. Must be for those evil genius types. Takes time to train proper cohorts, ya know. Can't just choose anyone to be your trusted right hand man.)
(3) Kibin: (It allows evil geniuses to kill minions as much as they want, and instantly get replacements, though. :D)
(1) GM: (Yep. Moreso if you have a friendly Thrallherd, who replaces his followers in 24 hours, regardless)
(3) Kibin: (Anyway...)
(1) GM: (agreed)
(3) Kibin: Don't know anything evil about making doggy zombies, though...
(1) GM: Kaylin: Other than drawing up the forces of unlife to put what little soul the dog has into a permanently tortured state?
(4) Katsuro: "That sounds bad."
(3) Kibin: Um, do dogs even go to heaven?
(3) Kibin: Or have a soul, or whatever...
(1) GM: Jason: Trust me. Unlife? Not fun.
(3) Kibin: Well, discounting the occasional person that had bad luck with druidic magic of course...
(3) Kibin: Yeah... but how do you know that they even have a soul, or an afterlife?
(4) Katsuro: "How do you know they do not?"
(4) Katsuro: (BRB)
(3) Kibin: Lack of dog clerics?
(3) Kibin: Not sure, exactly...
(3) Kibin: It's better than humans, at least...
(3) Kibin: (*pokes people.*)
(4) Katsuro: (*People poke*)
(1) GM: Jason: Still.... how many of these things are there? How does he keep them properly under control? After all, they all hate life with a burning passion... sure, they're utterly loyal to their master.... but....
(3) Kibin: (*wonders if the GM is going to make a dog capable of turning undead now.*)
(1) GM: Jason: One person can only control so many.
(1) GM: (Well, Awaken is a core Druid spell.... and lets the thing take class levels....)
(4) Katsuro: "Sounds like a problem for the spellcasters to unravel."
(3) Kibin: Hmmm, maybe he has minions that actually control the undead for him...
(4) Katsuro: (An Awakened cat wizard - That would be cool.)
(1) GM: Jason: Well, sure... if they're all advanced clerics or something.
(3) Kibin: (No, what would be cool is an awakened cat swashbuckler. In BOOTS.)
(1) GM: (Racial HD bite - would have a fun AC, but would be painful to play. Sorcerer would work out a little better (no need of a spellbook), and you'd have to be careful, what with a cat and a cat familiar....)
(4) Katsuro: (Yeah - But, er, kinda copying. Of course, so is a cat wizard.)
(4) Katsuro: (Cat with a hell hound familiar... :/)
(1) GM: Jason: But I doubt it's easy to get that many of them.
(1) GM: Jason: Still.....
(1) GM: Jason: Well, we do have his address.
(4) Katsuro: (Wizard. I like the idea of a cat with books.)
(1) GM: Okay, my connection is working....
(4) Katsuro: "We could visit him."
(3) Kibin: And thus he knows we're onto him.
(1) GM: Jason: How? We're businessmen, just like everyone else at his doorstep....
** (4) Katsuro looks us over. **
(1) GM: Jason: Okay, so maybe not all of us should darken his door....
(4) Katsuro: "Yep, we're businessmen. The most dangerous businessmen in the city."
(4) Katsuro: "So, plans?"
(4) Katsuro: (Asked the guy with the +0 Int bonus)
(3) Kibin: Um, maybe someone actually GOOD at faking stuff should do that?
(4) Katsuro: (BRB)
(1) GM: Jason: You know how to bluff people, and can take on human guise, right?
(3) Kibin: Yeah.
(1) GM: Jason: Well....
(4) Katsuro: (Back.)
(3) Kibin: Well, I need to borrow some clothing from Kaylin or Katsuro again, then...
(4) Katsuro: "Or just buy some. It's not like it's expensive, compared to the stuff we usually buy."
(4) Katsuro: "Besides, I don't have that much in the way of clothes."
(3) Kibin: I could just buy them, yes...
(3) Kibin: But it's possible they could trace those clothes bought back to a certain silver dragon.
(4) Katsuro: "Who says a silver dragon has to buy them? Change shape."
(3) Kibin: Into...
(3) Kibin: Ah, right, kobold could probally work...
** (3) Kibin goes off to assume kobold guise, get some human clothes, then assume human guise, then. **
(1) GM: And he does. What kind of outfit do you buy?
(4) Katsuro: (Roll your disguise skill! Roll your disguise skill!)
(3) Kibin: (Um... go back to Kaylin to get help on that? :P)
(4) Katsuro: [3d6] -> [1,6,6] = (13)
(1) GM: She poins you to a noble's outfit for 75 gp; after all, you have to seem to have cash.
(4) Katsuro: (Hmm...Not much for a wizard, but better than it could have been.)
(4) Katsuro: (Awakened Raven Sorcerer!)
** (3) Kibin goes get a noble's outfit then, preferably one with long sleeves. He attempts to get one that matches with the rest of his magic items so he can still wear them. **
(1) GM: And, as noble's outfits are rather varied, he finds one that works well.
(1) GM: Disguise check?
** (3) Kibin then goes back to the group, to finalize the plan. "What exactly should I do while there, again?" **
(3) Kibin: Disguise Skill Check: [1d20+1] -> [2,1] = (3)
(3) Kibin: (With a +10 bonus from the method...)
(1) GM: Fortunately, you get a +10 for using shapechanging magic.....
(1) GM: So that's a 13. Not that you know.
(1) GM: Fortunatley, you're not trying to impersonate a particular individual....
(3) Kibin: (So bluff check to simply ACT like what I want to be.)
(1) GM: (and I'm not looking at the "different race" penalty......)
(1) GM: Kaylin: Oh... we're looking for information, I suppose. Whatever you can gather.
(3) Kibin: Okay, then...
(4) Katsuro: (Er, what do I do with the rest of an awakened animals' stats?)
(1) GM: (Unless changed by Awaken, they stay the same....)
(4) Katsuro: (Ok, thanks.)
(1) GM: Although Awaken is technically Maximizeable, for 18 Int.....
(1) GM: Or treat the critter as a template - so it's not a strength of 2, it's a -8 ractial strength penalty; it's not a con of 10, it's no racial Con penalty, and so on.
(6) Elorin: (maximize and empower... :P)
(1) GM: Making a 10th level spell. useless, at that point.
(6) Elorin: (18+3d6/2 int)
** (3) Kibin goes over to the address given, wandering through several crowds as to attempt to lose any type of trail leading back to the group. **
(6) Elorin: (oh well)
(4) Katsuro: [13*1.5] -> 19.5
(4) Katsuro: (Hmm, empowered works better. Thanks.)
(1) GM: And you find the place. Looks more like a wood and iron shop than anything else. Next to a butcher shop.
(4) Katsuro: (Would that .5 be rounded up or down?)
(1) GM: There's lots of hammering in the background, as more of the boxes are made.
(1) GM: Donw.
(1) GM: Down.
(4) Katsuro: (Thanks. Cat isn't a template, though, so against the rules, I think.)
(4) Katsuro: (Two seperate statements.)
(1) GM: (It's under "monsters as races" - so that Orc, if it didn't list the player modifiers, still gets them)
** (3) Kibin sighs, that's probally not a good sign... He knocked on the door, preparing to pose as a buisnessman interested in possibly purchasing equipment from him. **
(1) GM: The place is bustling; there's a lot of people about. One of whom is just watching everything, and smiling. He looks well dressed.
(3) Kibin: (knocks*)
(4) Katsuro: (Where's that?)
(1) GM: Here, in the SRD.
(1) GM: Here, in the SRD.
(4) Katsuro: (Thanks.)
(1) GM: (forgot the Http://)
(3) Kibin: (Or... I just go into the shop, then, if it's open. :P)
(1) GM: The place is obviously open, and is a hive of activity. The smiling supervisor is well dressed, in robes.
(1) GM: Robed Man: Ah, a customer! What can I do for you?
(1) GM: [1d20+8] -> [4,8] = (12)
(4) Katsuro: (Sounds like the cat would loose it's hide, jump and other bonuses, though.)
(1) GM: (not really - almost none of that is skill ranks, and they are class skills for the cat's racial HD)
(1) GM: Robed Man: I'm guessing you're here for one of my engines? I don't sell them, only rent.
(1) GM: Sense motive?
(3) Kibin: Sense Motive Skill Check: [1d20+16] -> [5,16] = (21)
whispering to Kibin, The guy seems slightly shaken, glancing at the backs of two courtiers currently on their way out the door, carrying some kind of package.
(3) Kibin: I'm interested in them, yes. I'm curious as to how they're superior than other choices, however. Want to make sure it's worth the expense, you know.
(4) Katsuro: (Hmm...Lower intelligence, but higher other ability scores or higher intelligence, lower other ability score.)
(3) Kibin: (*pokes Katsuro to keep to private messages.* Not as much clutter for me and Elorin...)
(1) GM: Robed Man: Well, I am giving a discount to a couple of manufacturers provided they give tours; have you been on one?
whispering to Katsuro, Eternal question on point buy....
(4) Katsuro (whispering): Wait...Awakened, then monsters as races. That will give the best result, I think.)
(3) Kibin: Not yet. I have heard about the engines from aquiantances, however.
(1) GM: Robed Man: Ah, then you will definately want to look at the pumps for the new aqueduct, or the various wood shops. Sure, you could have slaves work everything... but you'd need more of them, slaves tire, must be fed, and sometimes try to kill you. My engines are completely safe, and can run indefinately. We even provide technicians to repair them in case soemthing goes wrong.
(1) GM: Robed Man: And there's some things you just can't do effectively with slaves. Why, one of my customers is going to be providing water for half the city! What he'll be raking in will more than make up for my rental fees.
(1) GM: Robed Man: I do have to make a profit myself, after all. I have my own expenses.
(4) Katsuro (whispering): 32 point-buy, right?
whispering to Katsuro, Based on campaign; sure.
(1) GM: Robed Man: They'll even be by regularly to make sure problems don't happen. Always striving to satisfy customers.
(3) Kibin: What types of things can go wrong with these machines, and how often does it happen? Also curious as to how I would request a technician to check on an engine, how quickly they could arrive to fix the problem.
(1) GM: Robed Man: Mostly, there's a few parts that do wear out. They're built to be replaced fairly easily. In the rare event that it actually breaks down - with our normal maintenence schedual, most will go three years of continuous operation before anything at all happens - we'll simply cart a new one over to replace the one that broke, and take the broken one back here for repairs. Usually takes well under an hour.
(1) GM: Robed Man: Depending on how far from here your shop is, of course.
(4) Katsuro: (Since when do cats have 7 Cha?)
(4) Katsuro: (Annoying things have domesticated humans...)
(1) GM: (Charisma is many things - one of which is self-awareness; if you'll note, there aren't any listings under the animal segment of the SRD with a Charisma score over 10....)
(3) Kibin: (For awakened animals, you really would just want to use base stats of 10 for all the mental stats, using modifiers for physical skills. If you're using pointbuy that is.)
(1) GM: (And most have a 2 there)
(3) Kibin: (Notice that 3d6 is exactly identical to default attribute rolls..)
(1) GM: Robed Man: So what need do you have, that you come to me?
(3) Kibin: What if I bring a rented engine to another city?
(1) GM: Robed Man: That would require some additional expense; I can have a few technicians set up shop anywhere, really, although no one technician can handle more than about forty of my engines. Still... one engine does a lot, so...
(4) Katsuro: (Heh. 22 Int at level one...)
(1) GM: Robed Man: About how far away are we talking about?
(3) Kibin: Knowledge: Local Skill Check: [1d20+5] -> [3,5] = (8)
(1) GM: What are you looking to not know?
(1) GM: Ah, a city name.....
(3) Kibin: (Oh, wait, that would be geography, hmmm... mostly regions in the area, so I can think of some area to be in.)
(1) GM: (You could just give the name of the last city you departed.... Norgia)
(1) GM: Bluff check?
(3) Kibin: Bluff Skill Check: [1d20+23] -> [7,23] = (30)
(1) GM: [1d20+8] -> [3,8] = (11)
(1) GM: Unless it's utterly rediculous, he'll fall for it.
(4) Katsuro (whispering): Could a character burn a feat to get permanent telekinesis?
(3) Kibin: Looking into improving the efficiency of logging in Norgia... Lots of building in that regent, and these engines would help me get an advantage over other competing companies.
whispering to Katsuro, There's a feat for it for spellcasters, called Innate Spell - requires you burn a slot 8 levels above that which the spell requires - as Telekenisis is 5th or so, that means a 13th level spell slot. Much easier just to get a Ring of Telekenesis.
(1) GM: Robed Man: Oh, that they do. A word of advice, though - these things will increase production more than you might expect; you don't want to deforest the area.
(1) GM: Robed Man: Of course, the demand for wood should take care of that..... once you've driven all your competitors out of business, naturally.
whispering to Katsuro, Now, a Hand of the Mage only costs 900 gp, and will cover many mundane tasks.
(4) Katsuro: (Thanks. What sort of familiar shoulds a cat have?...)
whispering to Katsuro, Canary? Another cat? A rat? Hardly matters overly much.
whispering to Katsuro, As long as you're not mechanically changing them, it's fine to re-flavor familiars - so a Canary instead of a Raven (it just looks different), a mouse instead of a rat (again, just looks different), et cetera, are all fine.
(4) Katsuro (whispering): I'd perfer to have one that doesn't imply 'Snack' - For either of them.
whispering to Katsuro, A Psion would probably be about ideal for a cat, actually........ no need for material components, spellbook, et cetera. And the Psycristal isn't edible.
(4) Katsuro (whispering): I'm liking that...
(3) Kibin: Well, seems like yours seems like the best choice to me. I'll keep my options open, of course. If nothing else changes my mind in a few days, who can I contact to get a technician over in Norgia, and transportation of a few engines there?
whispering to Katsuro, So another cat, or a Psion and a psicrystal, basically.
(1) GM: Robed Man: Oh, just ask for me, Chorin.
(1) GM: Robed Man: I make a few of the critical components myself, but those are small and readily portable. My technicians handle most the rest.
(1) GM: Robed Man: It's pretty simple to set up shop anywhere, although we do need the wood and iron for the machine. Lead, too.
(4) Katsuro (whispering): Huh. Disciplines are like domains.
whispering to Katsuro, Pretty close, actually.
(1) GM: Robed Man: A couple of other things, as well. Animal fats are used to make the oils that keep it running smothly, for instance.
(1) GM: Robed Man: But where aren't those available, in this day and age?
(3) Kibin: True... Thank you for your time, I should get back to you in a few days.
(1) GM: Robed Man: I know you'll make the right decision.
(1) GM: The man bows at the obvious dismissal, and goes back to supervising his workers.
** (3) Kibin goes back out of the shop, finding an out of the way place to chage back to a dragon, then going back to the group. **
(1) GM: Hide check?
(3) Kibin: Hide Skill Check: [1d20+22] -> [3,22] = (25)
(3) Kibin: (Meep. :P)
whispering to GM, [1d20+8] -> [15,8] = (23)
(1) GM: You think you get out unnoticed.
(3) Kibin: Knowledge: Local Skill Check: [1d20+5] -> [8,5] = (13)
(3) Kibin: (Curious if there's any laws as to this type of activity...)
(1) GM: And you manage to find a dark alley to change in.
whispering to Kibin, Most places don't have laws about inquiring of a businessman for hiring his services....
(4) Katsuro (exit): 14:37
(1) GM: Hmm.
whispering to Kibin, Although there are laws against espionage. Not that you know much in the way of details.
** (3) Kibin goes back to the group, then, telling them of what he found out. **
(1) GM: What all do you tell them?
(1) GM: Or should we wait until Narf noticies his connection dropped?
(3) Kibin: (...yeah. I'll go get something to eat.)
(1) GM: Yeah, suppose this does make a good time to grab a snack.
(7) Katsuro (enter): 14:47
(3) Kibin: (One technician to 40 engines, that it needs wood, iron, and lead, that he talked about them lasting three years before any problems, they replace the one broke, animal fat for 'oils' for the machine even though there is really no machinery, he makes the critical components small and readily portable...)
(7) Katsuro: (Well, that explains why nothing was happening.)
** (3) Kibin gets back to the group(as a dragon), and tells people in the group what he learned. **
(3) Kibin: (Katsuro, that's why you should put in a space, then backspace every so often. It changes your state, and shows you that you're disconnected if you are.)
(7) Katsuro: (Thanks.)
(3) Kibin: (There's also the heartbeat option in options.)
(1) GM: (Yes, the hearbeat that keeps you alive.....)
(3) Kibin: (Second from the bottom in general.)
(3) Kibin: Well, it only checks like every minute, so it's not THAT reliable...
(1) GM: Useful, though.
(3) Kibin: ()
(3) Kibin: (Stupid () sneaking away.)
(3) Kibin: (I think Violist's brain crashed after the test...)
(7) Katsuro: (What does the heartbeat option do?)
(1) GM: (It's easy to foget about little things after running through such a thing)
(1) GM: (Basically says "hello" to the server every so often, so the server doesn't forget about your machine)
(3) Kibin: (Ah yes, some servers like to boot idle connections too.)
(7) Katsuro: (Ah, thanks. Need to BBS)
(3) Kibin: (*waits for Elorin to come back*)
(1) GM: Ping?
(3) Kibin: l
(1) GM:

(1) GM: Those are fun.
(8) Katsuro (enter): 15:06
(8) Katsuro: (Half-second brownout.)
(7) Katsuro (exit): 15:06
(1) GM: You really do need a UPS.
(8) Katsuro: (Ant Psion! Upside - Huge Hide and Move Silently bonus. Downside - Feet!)
(8) Katsuro: (Computer stayed up - I think it was the router that went down.)
(1) GM: Ah, okay. Speaking of which, I probably ought to get a UPS for my router and cable modem at some point......
(8) Katsuro: (Is there any way to disguise magic items? A housecat with leather ornaments is someones' pet. A housecat with jewelry is a threat or a target.)
(1) GM: Invisibility can be made permanent on objects, at a cost of 1,000 XP per item. If you cast it yourself, that is.
(8) Katsuro: (Thanks. :) )
(8) Katsuro: (But does Psionics have a permanency power?)
(8) Katsuro: (Incarnate)
(1) GM: They have Incarnate, which only applies to the Psion, don't have Invisiblity. But under Transparency, it can potentially be done with Bend Reality.
(8) Katsuro: (How much would buying the effect be?)
(8) Katsuro: (27 Int, +6 Wish, +6 Amulet - 39 Int, 19 bonus.)
(1) GM: Let's see.... as a minimalist, invisibility at caster level 3 costs [3*2*10] -> 60 gp, and a Permanency for it costs [5*10*10+5*1000] -> 5500
(1) GM: So 5,560 gp per item to hire it done, at a minimum.
(1) GM: And watch out for dispel magic/psionics.
(8) Katsuro: (Thanks. And dispell isn't a worry; if someone is flinging dispell at a cat, they are already pretty certain.)
(1) GM: (Yes, but the effect will ruin it for the next time you're in town)
(8) Katsuro: (Heh. Cat Psion pretending to be a familiar?)
(8) Katsuro: (Anyway...)
(8) Katsuro: [20d4] -> [3,2,2,4,2,1,4,2,3,1,3,3,3,1,1,1,3,4,3,3] = (49)
(8) Katsuro: [20*2.5] -> 50.0
(8) Katsuro: (Remarkably average.)
(8) Katsuro: (Definitly need a Con boost and/or HP boost)
(3) Kibin: (I vote elorin 'dead' temprarily whil he continues eating...)
(8) Katsuro: (Why not NPC?)
(1) GM: Okay. NPC elorin it is.
(3) Kibin: (That's what I mean.)
(1) GM:

(1) GM: When we last left our heroes, they were comparing notes after Kibin's trip to the engine manufactoring shop.
(3) Kibin: (Anyway, I just told you all about the 'macines')
(3) Kibin: (Machines. Gah.)
(1) GM: Jason: ... so he's torturing dead animals to better the lives of the living. Hmm.
(1) GM: Jason: Notice anything else of any improtance?
(8) Katsuro: "Sounds wrong to me."
(3) Kibin: Well, it's right next to a butcher shop, presumably to get the material...
(6) Elorin: (back)
(1) GM: Jason: Understandable. And as he mentioned he makes the oils from animal fats, makes sense, too.
(1) GM: Jason: Wouldn't be surprised if he has a breeding operation going on somewhere.
(3) Kibin: Might could scout on the butchery to make sure it's just animals, though...
(1) GM: Jason: Simple enough to check out a few of the locations where he's got the engines set up.
(1) GM: Jason fades from sight.
(8) Katsuro: "Wonder if there are any local druids who might have a thing or two to say."
** (3) Kibin was going to help... but that works too. **
(1) GM: After a few hours, Jason returns.
(1) GM: Jason: Not finding any evidence anything other than a bunch of riding dogs at any of the engine sites nor at the manufactury. Their workshop is rather relaxing, though.
(1) GM: Jason: And of course, they've got an alter set up.
(1) GM: Kaylin rubs her forehead: Of course.
(1) GM: Kaylin: They'd just about have to, wouldn't they? Most efficient way to go about it.
(3) Kibin: Meaning.. what exactly?
(1) GM: Jason: There's spells that make making undead easier. Also makes them turn out a little stronger. Supports me...... but it's not good.
(3) Kibin: Okay... and the problems with this are...
(1) GM: Kaylin: Shrine to an evil god in the middle of a city? And what happens when someone else gets interested that isn't quite as neutral?
(1) GM: Jason: Once someone else figures out what he's up to, they could blackmail him for his methods.....
(1) GM: Kaylin: And then, instant undead army.
(3) Kibin: True...
(8) Katsuro: "What happens when one of the dogs gets loose?"
(9) Kaylin (enter): 15:32
(9) Kaylin: (Yay! Finally here!)
(3) Kibin: (Yo.)
(6) Elorin: (how'd the SAT go?)
(1) GM: Jason: I imagine he commands it to stop.
(9) Kaylin: (It seemed to go really well)
(9) Kaylin: (took 6 hours from start to finish, though)
(1) GM: Jason: That, or lets it run loose until it's killed. But seeing as how he can pen it up again if he just commands it to stop......
(3) Kibin: (Ah, was predicting four hours...)
(3) Kibin: It would be more economically favorable to tell it to stop...
(1) GM: Jason: Right.
(8) Katsuro: (Undead dogs powering machinery.)
(8) Katsuro: (...Is the diety behind this named Bikk, by any chance?)
(3) Kibin: Knowledge: Local Skill Check: [1d20+5] -> [9,5] = (14)
(3) Kibin: (Curious as to if there's any laws about this.)
whispering to Kaylin, Recap: Destroyed shrine, undead dogs powering machinery, Kibin's gone to investigate recently; currently discussing methods - still don't know exactly how he's got that many under control in character)
whispering to Kibin, Making undead is rather thourghoughly frowned on in almost every jurisdiction. Although done in this manner, by the time it comes out, a great many people of those in power will have a lot to lose if he goes down......
(9) Kaylin (whispering): Sounds interesting... Kibin is controlling the undead dogs?
whispering to Kibin, Seeing as how they would have to dismantal their factories, and all.....
whispering to Kaylin, Umm... no. Referring to the guy running the business for commanding them to stop.
** (3) Kibin doesn't have much more to comment on anymore. **
(1) GM: Jason: So, Kaylin, Elorin, what do you think? Do we need to stop this guy?
(8) Katsuro: "I think people should at least know what they are buying."
(8) Katsuro: (Soylent Gears is doggies!)
(9) Kaylin: I'd like to find out more about his methods first. There's a lot of dogs under control, and controlling that many undead is bound to be difficult.
(3) Kibin: Yeah... I already did that.
whispering to Kaylin, Oh, he's basically using the undead dogs to power moters, which he rents out - to manufactoring plants, water pumps, and the like - so the city is getting water and goods from this.
(3) Kibin: About one technician can keep about 40 engines under control.
(9) Kaylin: That's a lot of engines...
(3) Kibin: He has those technicians check up on the engines a lot, presumably to make sure nothing bad happens with them.
(9) Kaylin: Any idea where he's getting these technicians from?
(6) Elorin: Spellcraft Skill Check: [1d20+22] -> [7,22] = (29)
(6) Elorin: Let's see, assuming they're all created in a Desecrated area with an altar by casting Animate Dead...
(3) Kibin: Not sure.
(3) Kibin: Loyal workers?
whispering to Elorin, Animate Dead is obviously the spell in use; probably Desecrate to make production more efficient....
whispering to Elorin, But you already know that, so...
(6) Elorin: 40 per technician...
(3) Kibin: Aren't undead usually kind of stupid, though?
(3) Kibin: Prone to taking long walks into burning buildings, for example...
(6) Elorin: Unless he's found a way to boost efficiency that I don't know about, those technicians have to be moderately powerful spellcasters
(6) Elorin: (10th level)
(8) Katsuro: (Spellcasters with leadership feat, leading undead?)
(9) Kaylin: By itself, I don't see anything particularly wrong with animating dogs to serve a useful purpose... he's making money off of it, but then, the cities are benefitting....
(1) GM: (each engine run by a riding dog - 2 HD each - so 80 HD of undead under the control of each technician)
(3) Kibin: (Animate dead use the caster level of the CASTER. :P)
(6) Elorin: (a cleric using turn/control undead could lower the requirement a little bit)
(3) Kibin: (4 HD of creatures per caster level...)
(1) GM: Limited to his cleric level in HD. So a 10th level Cleric can hold 10 HD of undead that way.
(6) Elorin: (oh, I was assuming 1 HD dogs. With riding dogs...)
(3) Kibin: (A minimum caster level animate dead can let you control 28 HD of undead.
(1) GM: Clerical Animate Dead is a 3rd level spell - minimal caster level 5, for 20 HD of undead max.
(3) Kibin: (Ah, right...)
(1) GM: (Minimal Maximum? Yep, lowest number of maximimum undead controlled at 20 HD)
(1) GM: (for a 3rd level spell)
(6) Elorin: (brb)
(3) Kibin: I don't see anything particually wrong with it, too.
(8) Katsuro: "Other than the torture involved?..."
(9) Kaylin: Admittedly undead tend to be associated with evil, but as it stands I don't see them doing anything innately evil.
(9) Kaylin: Torture?
(8) Katsuro: "I'm pretty sure it isn't fun for the dogs."
(9) Kaylin: Undead dogs don't posess minds, but that is true if they're deliberately killing the dogs...
(6) Elorin: (ah, that's how he must be doing it)
(9) Kaylin: (Animal rights in cleaned up medieval lands?)
(8) Katsuro: (How?)
(6) Elorin: (I don't think I have the knowledge skill ranks to figure this out IC, but Animate Dead fits all the requirements to be made into an oil)
(1) GM: RAW never spells it out, but there's some reason why Animate Dead has the [Bad dice format] - [Evil] descriptor; as you can't raise a person if their corpse is still walking around, I presume that their soul is somehow trapped and tortured to provide power.
(3) Kibin: (Yup. :P)
(1) GM: Not even True Ressurection brings back someone if their Skeleton is animate.
(9) Kaylin: (I always figured it was because undead tend to have evil alignment, but that makes more sense then...)
(3) Kibin: (Much like soul binding.)
(6) Elorin: (so, just one crafter at 20th level is all that's needed)
(1) GM: Once the undead's destroyed, True Ressurection works just fine.
(6) Elorin: (each technician just provides an additional "caster" but doesn't need any casting ability of his own since the potion provides CL 20 automatically)
(1) GM: Less, with Hierophant levels or an Orange Prism Ioun Stone, or the Evil domain.
(6) Elorin: (and this also explains the need for that oil he's making from animal fat...)
(3) Kibin: (As well as him only needing to make a few, easily transportable, 'critical components').
(1) GM: Anyway, anyone going to take any action based on this new info?
(8) Katsuro: (Katsuro still thinks they should tell the city.)
(9) Kaylin: Oil, oil... it's possible to make Animate Dead into a magical oil, isn't it? A lot of oil for a lot of undead...
(9) Kaylin: (Katsuro, did you say that while I was gone? :)
(1) GM: (Yep)
(8) Katsuro: (I dunno.)
(1) GM: (In character, though, you were there)
(9) Kaylin: Katsuro, I think you're right, we should inform the city of this. They can make their own decision, since many people are depending on these undead for their lives.
(3) Kibin: And in the process probally cause a mass panic...
(9) Kaylin: That's why you go to the top.
(3) Kibin: Maybe we should simply inform the city leaders instead?
(9) Kaylin: Nobody cares if the city leaders panic.
(3) Kibin: Still different from telling to the entire city...
(9) Kaylin: Well, that would be tedious, and I don't like public speaking anyways. They already have an information distribution system in place, surely, for their announcements or whatever.
(9) Kaylin: If they decide the city needs these dogs, nobody has to be bothered. If they decide elsewise, they can come up with a story to tell to the people.
(8) Katsuro: "How many people have we seen panic, really?"
(3) Kibin: None, because we haven't told anyone?
(1) GM: (Campaign? Two or three, all told. And one of those could have been faking it.)
(1) GM: (Unless you count people who were Panicked, by dragons and the like, of course)
(3) Kibin: (Hehe. The short lived one round panic.)
(8) Katsuro: "In general..."
(3) Kibin: Oh.
(8) Katsuro: (Am I the only one who uses quote marks?)
(9) Kaylin: (yes)
(8) Katsuro: (Why?)
(9) Kaylin: "I still think it'd be better to talk to the city leaders first, but later try to talk to the people in general if that is a better solution..."
(1) GM: (pretty much. I sometimes use them if I'm having an NPC do and say something on the same line, but otherwise, it's not something that's as throughoughly ingranded into my typing skills.)
(9) Kaylin: (Good question, actually... probably would be better to use them, but they're very un-habitual)
(1) GM: (And it's somewhat redundant if we're using parenthesis for OOC stuff.....)
(3) Kibin: Um, a bunch of townsfolk once that happy effect in that one town was dispelled, there was several times before Elorin started preparing that Hero's Feast, several of those gnomes who thought we were hallucinations, one , or would it be two, of the 'experiments' from that one obsessed ghost sorcerer...
(1) GM: (Ah, right.....)
(8) Katsuro: (Makes a diference between actions and speaking.)
(3) Kibin: (Actions I just use the /me command.)
(1) GM: Jason: "If nothing else, talking to the leaders shouldn't hurt much, we can always talk to the city in general later... possibly by breaking open a couple engines."
(3) Kibin: (Like /me dances when he has no clue how to.)
(9) Kaylin: (Although sometimes, I guess it would be useful to be able to type out an action...)
(9) Kaylin: "Is that acceptable to everyone else?"
(3) Kibin: Oh joy, more mass panic... how about simply killing the undead inside? Elorin can do that easily enough.
(8) Katsuro: "Certainly."
(6) Elorin: I'm tempted to just go looking for whoever's making all that oil and "deal" with him. But, yeah, I suppose it can't hurt to talk to the city leaders first.
(3) Kibin: They break down, no cause, they blame the company, they stop renting the engines from the company, problem solved.
(9) Kaylin: "They're fulfilling important city functions at the moment."
(9) Kaylin: "Why don't we leave that as a last resort?"
(3) Kibin: Another solution is to let the existing machines stay, replacing them with other devices once they stop working right.
(1) GM: Jason: "How long did he say it took to replace a dead engine in town?"
(3) Kibin: About an hour or so.
(9) Kaylin: "Must have quite a stockpile of proto-workers handy, then."
(3) Kibin: 'Proto-workers'?
(9) Kaylin: "Undead not in an engine, or living dogs."
(3) Kibin: Ah.
(9) Kaylin: "It sounds like we are decided.."
(3) Kibin: Talk to city leaders first?
(8) Katsuro: "Indeed."
(9) Kaylin: "Indeed."
(9) Kaylin: (Jinx?)
(1) GM: (Careful - not in front of the dice)
(1) GM: So... seeking city leaders?
(9) Kaylin: (good point...)
(9) Kaylin: Knowledge: Local Skill Check: [1d20+16] -> [7,16] = (23)
(9) Kaylin: (any idea where a town hall might be?)
whispering to Kaylin, This particular city is ruled by a king, descended from a warlord that conquered the city a couple of generations ago. He's got a well fortified keep where he takes audience three days a week.
(3) Kibin: (My careful and thorough search would probally let me know where most everything in the city is...)
whispering to Kaylin, Nice and obvious, near the west wall.
** (9) Kaylin makes a brilliant observation, and points at the big building that looks regal. **
(9) Kaylin: "Why don't we see if the king of the town is willing to talk with commoners like us today?"
(3) Kibin: Sure...
** (9) Kaylin starts walking towards the keep, staff banging along the ground as she walks. **
** (3) Kibin follows, walking silently as he does so by habit **
(1) GM: After a bit of time, you all reach the keep. It's rather impressive; the main entrance is three stores up, along a sideways stairway that curls all the way around. It would be very difficult to get a battering ram to that door.
** (8) Katsuro follows. **
(1) GM: The place is made of a cold-looking granite, and is a very tall structure. Looks like it could house quite a few soldiers.
** (3) Kibin follows, looking at various shiney objects of art as he does so. **
(1) GM: The area around the keep is cleared for a full bowshot, other than the stables and barracks. Which are occupied.
(3) Kibin: (Bowshot?)
** (6) Elorin considers flying up rather than taking the stairs, but decides he'd rather not alarm any guards **
(9) Kaylin: (does it look like people are allowed to walk freely around the keep normally, or are they really protective?)
(1) GM: (a measurement of distance - the approximate distance one can fire an arrow)
** (3) Kibin stays landbound too. Hard not to bump into stuff indoors without hovering, which is fairly difficult. **
(3) Kibin: (Ah.)
(1) GM: People are lined up along a walkway to the keep. Scribes systemically go down the line, asking people what they want with their audience with the king, then writing it down. The place seems well-run; in a city of thousands, there's only about fifty viyin for an audience.
(3) Kibin: (You'd want no cover within bowshot range in a military situation, then.)
(1) GM: (Right, for a defensive situation, anyway - like what you'd arrange if building a castle)
(9) Kaylin: "Long line... I guess we'd better behave and join it?"
(1) GM: Well-dressed or rags, all wait patiently in line.
** (3) Kibin nods, getting in line and staying with the group. **
(1) GM: After a time, one of the scribes asks you:
(9) Kaylin: "Who wants to do the talking for what our purpose is?"
(1) GM: Scribe: "Name and reason for audience with the King?"
(3) Kibin: (*pokes Kaylin.*)
(9) Kaylin: (oh, all right...)
(9) Kaylin: "Kaylin. We're here to talk to the king about a business situation, and some other implications."
(1) GM: The scribe dutifully writes it down, and continues down the line.
(9) Kaylin: "I hope that was convincing enough... I somehow didn't think they'd take us seriously if we started talking about undead dogs..."
(1) GM: After the scibes get everyone's name and reason, they retreat into the castle. After about an hour, courtiers start escorting people in, one at a time... but not in the order they are in line.
whispering to GM, [1d100] -> [99] = (99)
(1) GM: After quite a few hours of waiting, you find you are dead last to be called in. It's now early evening.
** (3) Kibin looks at various other art objects while waiting, to pass the time. Shiney. **
** (9) Kaylin growls a bit at all the people going first, but remains standing, albeit leaning on the staff. **
(1) GM: (well, you didn't say anything that sounded particularly pressing, and he does things in order of imporance; someone wanting a business deal? He gets twnety a day. Rolled 1d100 to see how many people in front of you; as there were only fifty, cut it in half; rolled a 99.....)
(9) Kaylin: (ow)
(9) Kaylin: (hey, let's not have the wizard do they talking from now on... :P)
** (3) Kibin comments to Kaylin, "On the bright side, he has more time to listen to us, since he doesn't have to get to anyone else today." **
(9) Kaylin: "I hope he doesn't decide to call it a day and leave us out here..."
(9) Kaylin: "I might get a little annoyed if that happens."
** (9) Kaylin pulls a sad face **
** (3) Kibin shrugs, saying, "So we'll have to come back again tomorrow." **
(1) GM: You're finally escorted in as the light is fading. The place is impressive; you go through three gates, complete with murder holes, dual portcullis, and what looks like slabs of iron ready to fall on everything in the gateway on your way in.
** (3) Kibin says quietly to himself, "The king is paranoid enough about his security, it seems..." **
(1) GM: Inside, the place still looks like it's designed to be unfriendly to people who aren't invited. There's about a dozen places in the audience hall where it would be very easy for an archer to wait. And they all appear occupied. There's even wooden doors with thin arrow slits that can be closed to give the archers good cover.
(1) GM: (although most of them stand open, at the moment).
(1) GM: The king sits on his throne, surrounded by human guards with halaberds.
** (9) Kaylin looks around at all the security and tries to look friendl. **
(3) Kibin: (*idly thinks of how easy it would be to kill the king if he wins initiative..*)
(1) GM: The king asks what you would have of him.
(9) Kaylin: (somebody else wanna talk? :)
(1) GM: King: "So. Another business deal? Feh. Well, out with it."
** (3) Kibin lets other people talk. He's a bit nervous with all the security... **
(9) Kaylin: (Bah, typing up a response then.)
(1) GM: Katsuro? You wanted more RP time.....
(1) GM: Or at least, a more talkative character....
(1) GM: Spot checks?
(3) Kibin: Spot Skill Check: [1d20+18] -> [17,18] = (35)
(6) Elorin: Spot Skill Check: [1d20+13] -> [16,13] = (29)
(9) Kaylin: Spot Skill Check: [1d20+4] -> [12,4] = (16)
(8) Katsuro: "Well, we heard about those new ma-sheens, decided to take a look at them...They seem to be run by undead dogs. Thought you might want to know."
(8) Katsuro: Spot Skill Check: [1d20+2] -> [20,2] = (22)
(9) Kaylin: (*almost notices the king...*)
(9) Kaylin: (Erm, don't forget your addresses and titles now :)
(8) Katsuro: (Well, ok. Just be aware of the dangers of Snark.)
(8) Katsuro: "Your majesty."
whispering to Kibin, Elorin, Katsuro, You notice some cracks on the floor - like something very heavy had hit the ground at some point. Looking up, you notice what appears to be a hatch... directly over where you were directed to stand.
(8) Katsuro: Diplomacy Skill Check: [1d20+20] -> [20,20] = (40)
** (3) Kibin glances up, still nervous. **
(6) Elorin: (does that include your +10 from Kensai levels?)
(1) GM: King: "I see. Well, friend, can I ask who all you've mentioned this to? I do need to know who is liable to cause a rucus before I've chosen what I'll do about it."
(8) Katsuro: "Just us, you and the throne room, your majesty."
(1) GM: King: "I see. Well, I was about to retire for dinner anyway; care to join me in discussing exactly what's up over a meal?"
(3) Kibin: (Don't forget the lovely fog which people can't hear inside. :)
(8) Katsuro: "Certainly, your majesty."
(1) GM: The king claps twice, and a set of doors open up, and a table is wheeled in.
(8) Katsuro: (Bad form to say no to royalty. It tends to involve pikes and other things which make your form elsewise constructed.)
(1) GM: The King steps off the throne, and vanishes from view.
(1) GM: A few moments later, he walks in through the same door the table used.
(1) GM: The After setting the table in place, the servants leave, and several more come back with plates heaping with meat.
(1) GM: It smells delicious.
(1) GM: They also bring in fruits, vegetables, and gravy. As well as some spices, silver plates, napkins, and silver forks, knives, and spoons.
(9) Kaylin: Knowledge: Nobility and Royalty Skill Check: [1d20+16] -> [6,16] = (22)
(9) Kaylin: (proper procedures, have we been invited to sit down without causing a fuss, etc?)
(3) Kibin: Knowledge: Nobility and Royalty Skill Check: Untrained
(3) Kibin: (Hmmm. *makes note to actually get skill points in there.*)
(6) Elorin: Int check: [1d20+0] -> [17,0] = (17)
whispering to Kaylin, He seems considerably less formal, now that Katsuro's worked his magic. You've been propelry invited to sit down, but this guy is only two generations removed from the actual warlord that took over the place. He's much more concerned with practicalities than formalities.
(6) Elorin: (yay, I made the "Common Knowledge" DC that's the maximum I can actually get by RAW)
** (9) Kaylin sits at the table and does the appropriate stuff to the best of her knowledge **
whispering to Elorin, Kings are known to be scary and unpredictable. They tend to be a law unto themselves.
** (6) Elorin follows Kaylin's lead **
** (8) Katsuro uses his Diplomacy check to get through the dinner. **
(1) GM: After the fourth course, the king settles down to business over desert - a lovely carrot cake, and an odd frozen dairy dish, that tastes quite nice.
(9) Kaylin: (\o/ ice cream!)
** (3) Kibin seconds in the following of Kaylin's lead. Having no clue what to do, and not even what the different spoons are for. **
(1) GM: King: "So.... who's animating these dogs?"
(10) Katsuro (enter): 16:51
(10) Katsuro: (*Grump*)
(3) Kibin (whispering): I suppose we are still in the heavy weight drop zone, while the king is not...
(1) GM: After the fourth course, the king settles down to business over desert - a lovely carrot cake, and an odd frozen dairy dish, that tastes quite nice.
(8) Katsuro (exit): 16:51
(1) GM: King: "So.... who's animating these dogs?"
whispering to Kibin, Duh. Katsuro isn't, though. He's practicaly right next to the king.
(10) Katsuro: (Kibins' que)
(1) GM: Katsuro finds he was seated right next to the king, or very nearly. It would still take a bit of a stretch to lunge for the king, but it might just be possible.
** (3) Kibin glares at Katsuro for a moment, then says to the king, "His name is Chorin." **
(10) Katsuro: (Supper - BBS)
(1) GM: King: Ah, the guy making all that money irrigating crops, supplying work for the factories, and such?
(3) Kibin: Yeah...
(1) GM: King: But isn't there a limit to how many one man can command?
whispering to GM, [1d20+25] -> [10,25] = (35)
(1) GM: Anyone care to make a Sense Motive check?
(9) Kaylin: Sense Motive Skill Check: [1d20+2] -> [12,2] = (14)
(6) Elorin: Sense Motive Skill Check: [1d20+11] -> [8,11] = (19)
(10) Katsuro: Sense Motive Skill Check: [1d20+0] -> [10,0] = (10)
(3) Kibin: Which he has found a way to get around, which isn't important at the moment...
(10) Katsuro: (NPC Katsuro, please.)
(3) Kibin: Sense Motive Skill Check: [1d20+16] -> [19,16] = (35)
(1) GM: Sure.
(9) Kaylin: (see you soon)
whispering to Kibin, You almost catch a hint of something in his tone.....
(1) GM: King: Ah, I see. And you're concerned that letting the city know would cause problems when people would demand that the abominations - which are providing water to half the city, at this point - be destroyed.
(9) Kaylin: "Precisely, your highness."
(1) GM: King: Yes, quite the dilemma. I will have to dwell on this. He's helping the city out... but he's doing it by working with abominations. In the meanwhile, would you care to be my honored guests for the night? I'll have rooms prepared for each of you.
(9) Kaylin: (this can't be a good sign)
(3) Kibin: The problem with this is that as it becomes more known, people will wonder how it's done, and once they find out, they can start using the process for other purposes.
(9) Kaylin: "We've kept quiet about it, but others will eventually find out, I fear. I would be glad to accept your hospitable offer, but I cannot speak for my companions."
(9) Kaylin: (brb)
(1) GM: King: "Belive me, I'm well aware of it. But at this point.... well, the farmers crops are liable to fail without the water pumps. About a third of the population would need to leave the city, or perish of thirst. And the merchants!"
(3) Kibin: (*uses the well known topic diversion-fu tactic.*)
(1) GM: King: "Still, can't permit such trouble."
(3) Kibin: There's a third option. Leave the current facilities up, but prevent any more from being constructed.
(1) GM: King: "Definately a possiblility, I suppose... but those poor dogs..... I will need to sleep on it. In the meantime...."
(1) GM: The king stands, and several servants come, to escort everyone to guest rooms, clean the table, et cetera, as the king walks away.
(3) Kibin: I would prefer if I slept somewhere else, but thanks for the offer...
** (10) Katsuro is escorted. **
(1) GM: Several servants in the royal colors take people to private rooms.
(10) Katsuro: (When royalty tells you to stay the night...Refer to 'pikes' comment.)
** (9) Kaylin is escorted as well, but requests from the servant once away from the king to be able to visit the others. **
(1) GM: Servant: "This palace is not overly old; all the guest rooms are next to each other."
(9) Kaylin: "Thank you."
** (9) Kaylin waits in the room for a bit. **
(1) GM: The guest rooms are quite solid, looking to double as miniature strongholds in case the main gate is breached. With the iron-bound six inch thick oak slab that passes for a door, and the fully foot thick bar that can easily be dropped into place, it's clear that you should have all the privacy you want.
(9) Kaylin: (yeah, that doesn't sound like "house arrest" at all...)
** (3) Kibin goes ahead and goes along reluctantly if the servants insist... making sure to search it completely for anything 'hidden' in the room. **
(1) GM: The bar is on the inside, with you. And it is comfortably furnished, with a rope bell to summon servants.
(1) GM: Search check?
(3) Kibin: [20+25] -> 45
(3) Kibin: (Taking 20.
** (9) Kaylin looks around the room a bit, and after about 10 minutes, tries to go talk to Kibin, who has the most suspicious mind. **
** (3) Kibin is just a little bit paranoid after what was in the previous rooms... **
whispering to Kibin, You notice there are a few notches in the top and bottom of the door, and some carefully hidden weak points in the flooring around the doorframe; it is possible that these doors could be sealed very easily from the outside, too.
whispering to Kibin, And there's enough of a gap that someone could, in theory, push some kind of poisonous gas under the gaps.....
(1) GM: Strength check to open the door?
(9) Kaylin: Str check: [1d20-1] -> [18,-1] = (17)
(1) GM: You barely manage to shoulder the thing open. It's not perfectly balanced, tending towards closed.
** (9) Kaylin slips out and knocks on Kibin's door **
(9) Kaylin: (or if I didn't see which one was his, the door next to mine)
(1) GM: You were all shown each other's rooms, too.
(1) GM: Kibin - listen check?
** (3) Kibin switches his active amulet to the necklace of adaptation, keeping the door about 50 feet from himself. **
(3) Kibin: Listen Skill Check: [1d20+21] -> [4,21] = (25)
whispering to Kibin, When you switch, you notice your magic items don't appear to be functioning properly.....
whispering to Kibin, And you hear Kaylin knocking quite easily.
** (3) Kibin growls, and opens the door so that Kaylin can get in, or at least tries to... **
(1) GM: Strength check?
(3) Kibin: Str check: [1d20+1] -> [20,1] = (21)
(1) GM: You open the door relatively easily.
(9) Kaylin: "Hello... am I interrupting anything or do you have a moment?"
(3) Kibin (whispering): All magic items?
(3) Kibin: No, not really interrupting anything.
whispering to Kibin, Yep.
** (9) Kaylin walks inside **
** (3) Kibin idly tries to cast Detect Magic. **
whispering to Kibin, and nothing happens.
(9) Kaylin: "I was just wondering what your opinion on this situation is; the king seemed very friendly. Was that just Katsuro's charm at work again?"
(3) Kibin: The kings room has a giant weight that can be triggered to come down on you, evident by cracks in the ground... these rooms don't have magic working at all in them, they can probally be easily filled with posion gas, and the doors can probally be easily barred from the outside...
(9) Kaylin: "I knew I came to the right person."
(3) Kibin: Not to mention there's some weak points in the flooring around the doorframe... not sure what for, yet...
** (9) Kaylin goes up to a wall and tries casting an Arcane Mark on it. **
(9) Kaylin: Kaylin casts Arcane Mark ( level 0, "Inscribes a personal rune (visible or invisible)." )
(1) GM: The spell simply fails.
whispering to Kaylin, And you notice that you're not getting quite the quickness of thought you normally expect from your Headband.....
(3) Kibin: No magic will work here...
(9) Kaylin: (like an Antimagic Field?)
whispering to Kaylin, Yep.
(9) Kaylin: "Seems so..."
(9) Kaylin: "I really don't like that."
(9) Kaylin: "This suggests to me that there will be assassins coming by later..."
(3) Kibin: If they wanted to kill us, they could have done so a dozen times already.
(9) Kaylin: "Perhaps they wanted to find out what we knew?"
(9) Kaylin: "Regardless, putting us in rooms like these seems suspicious at best."
(3) Kibin: Why do you think I wanted to sleep somewhere else...
(9) Kaylin: "Ahh, always the most cunning around..."
(9) Kaylin: "Let's go find Katsuro and Elorin, shall we?"
(3) Kibin: Eh, why?
(9) Kaylin: "Make sure they're at least aware of the traps..."
** (3) Kibin shrugs, saying, "Not much good that'll do them if the king does decide to use them." **
** (9) Kaylin tries to push open the door to go talk to the others **
** (3) Kibin goes ahead and closes the door, trying to go to sleep. **
(9) Kaylin: Str check: [1d20-1] -> [4,-1] = (3)
** (9) Kaylin fails. **
(1) GM: The door, without moving, smirks.
** (9) Kaylin kicks the door and tries pushing again. **
(9) Kaylin: Str check: [1d20-1] -> [12,-1] = (11)
** (3) Kibin has a difficult time getting to sleep because of images of the room filling with posionous gas keep appearing in his mind. **
(1) GM: And bruises her foot. [1d3] -> [2] = (2)
(1) GM: (nonlethal damage)
(1) GM: Kaylin, trapped in Kibin's room......
** (9) Kaylin keeps pushing at the door, grumbling "One of us has to give in..." **
(1) GM: To a door that smirks at her.
(9) Kaylin: (possible to take 20 on pushing a door? :P)
(1) GM: Yeah.
(1) GM: After grunting and heaving at the door for a full two minutes, Kaylin finally manages to get it open.
(9) Kaylin: "Hah!"
(1) GM: Oh, and you're now fatigued.
** (9) Kaylin sighs and trudges on over to talk to the other two **
** (3) Kibin opens his eyes to see that Kaylin has been trying to open the door for two minutes. Oh. He goes back to try to go to sleep. **
(9) Kaylin: (oh, and while in the hallway, try casting a Prestidigitation...)
(9) Kaylin: Kaylin casts Prestiditation ( level 0, "Performs minor tricks." )
(1) GM: Spellcraft check?
(9) Kaylin: Spellcraft Skill Check: [1d20+37] -> [11,37] = (48)
(9) Kaylin: (-3 if I don't get the bonus from the Headband)
whispering to Kaylin, Something's pulling on the energies... but you can manage.
(1) GM: Kaylin successfully casts her spell in the hallway.
** (9) Kaylin tells Elorin and Katsuro of what she and Kibin discussed about traps and her own findings about casting. **
(1) GM: Katsuro opens the door easily.
(3) Kibin: (Poor naive Kaylin. :P)
(3) Kibin: (Not content to let them sleep in blissful ignorance.)
(6) Elorin: Str check: [1d20+2] -> [8,2] = (10)
(9) Kaylin: (yeah, I'm such a do-gooder :P)
(1) GM: You have trouble opening the door. It mostly seems to be primarily to the door's construction, though.
(1) GM: Oh, and how much of that is from strength boosters?
(3) Kibin: (Forced to know the truth, when they might not be able to handle the truth.)
(9) Kaylin: (eh, they're strongishly minded...)
(6) Elorin: (with no items, that would be an 8)
(1) GM: You also notice that you're not getting the boosts you're used to from inside your room.
(3) Kibin: (Also ignorance lets the plot travel faster.)
(1) GM: Anyway...
whispering to GM, [1d100] -> [14] = (14)
(9) Kaylin: (yeah, possible to skim over the talking stuff?)
(1) GM: That night, while you're all quitely in your rooms, you hear some quit chinks.
(1) GM: Fort saves, everyone. Except Katsuro.
(3) Kibin: Fortitude save: [1d20+19] -> [11,19] = (30)
(9) Kaylin: Fortitude save: [1d20+17] -> [6,17] = (23)
(1) GM: And what are those without magic?
(3) Kibin: (Um... 22. :P)
(9) Kaylin: (oh, bugger, no items that'd be much lower... uhm, lesse, ... 16 :( )
(6) Elorin: [1d20+11] -> [18,11] = (29)
(1) GM: Kaylin: [2d6] -> [4,4] = (8) Dex damage.
(1) GM: Elorin: [2d6/2] -> 5.0 Dex damage.
(1) GM: Kibin: [2d6/2] -> 3.5 Dex damage.
(1) GM: The gas wakes you very well.
(1) GM: And you're inside your rooms.
(1) GM: So, who does what?
(9) Kaylin: (Is there any ventilation in the room aside from the gas?)
(1) GM: Not even a window. The place was designed with security in mind. Can't be letting in catburglers.
(1) GM: The outside walls are reserved for militarty types.
(1) GM: Archers, mostly.
** (3) Kibin goes back to sleep, as he knows there's not much else he could do... at least it's numbing gas, not hurty coughing gas. **
(1) GM: You hear some noises outside the rooms, and the gas stops coming in.
(1) GM: There's a lot of shouting.
** (9) Kaylin moves next to the door... **
** (3) Kibin hmmms. That's not the sound of unconsciousness. **
** (9) Kaylin waits, listening to the shouting **
(9) Kaylin: Listen Skill Check: [1d20+7] -> [9,7] = (16)
whispering to Kaylin, You can make out Jason's voice.... he seems rather upset about something......
(1) GM: After a bit, the doors break (Kaylin's first).
** (9) Kaylin bangs on her door a few times **
** (6) Elorin tries to open the door **
(6) Elorin: [1d20] -> [17] = (17)
(10) Katsuro: Listen Skill Check: [1d20+2] -> [17,2] = (19)
(1) GM: As a large, metal-clad body is slammed through it, repeatedly.
** (9) Kaylin grins and steps out once the door is broken. **
(9) Kaylin: "Thanks, Jason, looks like I owe you a bit."
whispering to Katsuro, You're fine - nothing untowad happened to you, although you definatley heard the sounds of battle.
(1) GM: Jason: Ah, good.
(1) GM: The hallway is somewhat littered with bodies.
(1) GM: Jason: People can be so annoying......
(3) Kibin: (Is the half damage rounded up or down...)
** (10) Katsuro wakes up, opens the door and looks up. **
(1) GM: Down.
** (9) Kaylin tries to activate her Shapechange spell-like ability once outside the room. **
(1) GM: Spellcraft check?
(9) Kaylin: Spellcraft Skill Check: [1d20+34] -> [17,34] = (51)
(3) Kibin: (Ah, okay.)
(1) GM: Katsuro finds his door isn't blocked, and comes out easily.
(9) Kaylin: Kaylin casts Shapechange (sp) ( level 9, "Spell-Like Ability: Shapechange 2/day (Free action polymorph for 10 min/level" )
(1) GM: And it works.
(1) GM: Jason: Hey, Katsuro, could you open Elorin's door for him?
(1) GM: Jason gets to work on Kibin's....
(6) Elorin: (what, my 17 wasn't enough?)
** (10) Katsuro opens Elorins door. **
(1) GM: You find it's barred, and is resisting opening.
** (9) Kaylin looks around at the carnage... **
(1) GM: Seems to be more stopped at the top and bottom, rather than the middle, like you'd expect from a normal bar.
(9) Kaylin: "Katsuro, let me get that..."
** (9) Kaylin goes into Beholder form and tries zapping the door with a Disintegrate. **
** (3) Kibin gets out the door once it's broken down, almost stumbling over his feet on the way out. **
(1) GM: The iron binding on the door glows red momentarily, and the ray simply stops on the door.
** (10) Katsuro tries Power Surge to break the door. **
(10) Katsuro: [1d20+11] -> [17,11] = (28)
** (9) Kaylin changes back into Elf. **
(3) Kibin: (Do items work again once in the hallway?)
(1) GM: Yep.
(1) GM: And the door snaps off it's hinges.
(1) GM: Looking closely, you find the hinges were adamantium... and remained intact, but the stone they were anchored in came loose.
(6) Elorin: (lol)
(9) Kaylin: "Wow, Katsuro, sure that was enough of a punch?"
(1) GM: Seems odd that someone would paint adamantium to look like iron.....
(1) GM: Interestingly, it looks like if you were to replace the damaged stone, the door would be just fine going back into place.... if slightly splintered.
(10) Katsuro: "Nah..."
** (6) Elorin looks at the bits of stone attached to the hinges as he steps out into the hallway **
** (3) Kibin asks Jason, "Why exactly were they posioning us then..." **
(6) Elorin: Well, I certainly know who to go to if I need some heavy lifting done
(9) Kaylin: "So, we have two options from here... we can try to smash out of here or see if I can keep a hold on magic long enough to teleport far away..."
(9) Kaylin: "I suppose we could also go try to talk to someone..."
(10) Katsuro: "We should at least find out what happened."
(3) Kibin: I prefer teleporting far far away.
(9) Kaylin: "Myself, I'd prefer one of the first two choices... any other preferences?"
(3) Kibin: Teleport far away...
(1) GM: You hear the sounds of soldiers unsheathing their weapons.
(1) GM: The hallway is about ten feet wide.
(1) GM: Reasonably, they could come at you, at most, two at a time from each direction.
(9) Kaylin: Kaylin casts Wall of Force ( level 5, "Wall is immune to damage." )
(9) Kaylin: Spellcraft Skill Check: [1d20+37] -> [10,37] = (47)
** (9) Kaylin tries casting a wall of force to hold back one hallway. **
(1) GM: Just as the soldiers come around the corner, you find that they are orginized - two ranks in front with tower shields, advancing under their cover, with those behind with guisarms.
(1) GM: And behind them, archers.
(9) Kaylin: (Did the forcewall work?)
(1) GM: Yep. Pity they're comming at you from two directions.....
(9) Kaylin: "So, let's teleport..."
(1) GM: The guards all immediatly start firing at Jason.
(1) GM: Jason: Right.... I stayed out of sight.
(3) Kibin: If that had been a teleport we would have been GONE BY NOW!
(1) GM: Jason: Of course. They think I'm the assasin.
(1) GM: The guards shout: Behind us! Hurry!
(1) GM: After a couple arrows go through Jason harmlessly.
(1) GM: Guards: Umm..... you may want to run.
(9) Kaylin: "If you're an assassin, there's a mistake..."
(1) GM: Dinner

(9) Kaylin: (hmm, nonlethal spells, nonlethal spells....)
(3) Kibin: (Nonlethal breath weapons... nonlethal breath weapons...)
(9) Kaylin: (Ah, good point. Shapechange into Silver Dragon, and we can both start using paralyzing breaths...)
(9) Kaylin: (In the meantime, I should see if there's food in existence)
(3) Kibin: (He should be back soon...)
(1) GM: Back.
(1) GM:

(9) Kaylin: (Good timing)
(3) Kibin: (Ha! Was right!)
(3) Kibin: (By one minute or less.)
(1) GM: Been timing how long it takes me to eat, have you?
(9) Kaylin: (That's both impressive and weird if so :P)
(3) Kibin: (Actually, no. I looked back here, thought, "It's about time for him to finish eating" and that's about it. :P)
(3) Kibin: (Maybe you're very regular in how long it takes to eat.)
(1) GM: Possible.
(1) GM: Anyway....
(1) GM: Jason just sits there, staring at the guards, trying to act nonthreatening.
(1) GM: They keep trying to put arrows in him.
** (9) Kaylin attempts to look non-threatening too, and raises her hands a bit **
(9) Kaylin: "Hey, maybe if we surrender a little they'll tell us why they're shooting?"
(1) GM: Guard: "Hurry!"
(3) Kibin: Meh.
(1) GM: Guard 2: "Wait.... he's not doing anything..."
(9) Kaylin: "Or we could just leave."
(9) Kaylin: "That might make us unpopular in the future, though."
(1) GM: Guard 1: "You think he's not an assasin?"
** (9) Kaylin shouts "HEY! I've SURRENDERED!" **
(1) GM: Guard 2: "Well, but then, what's with all the bodies on the floor?"
(3) Kibin: Or we could listen to the guards talk among themselves, which tends to be funny at times.
(9) Kaylin: "I think they're alive..."
(1) GM: Guard 1: "Well, he's not on our guest list, unlike the elves, the silver dragon, and the human..."
(1) GM: Guard 2: "Of course, we can't seem to do anything about him... and he's being nice about it...."
(9) Kaylin: "See, it was all just a misunderstanding."
(1) GM: Guard 2: "And the guests don't seem concerned, do they?"
(1) GM: Guard 1: "Probably safe enough, then."
(1) GM: The guards stand down.
** (3) Kibin is right now enjoying the conversation between the two guards. **
(3) Kibin: So can I go back to sleep now, without fear of posionous gasses filling the rooms again...
(9) Kaylin: "Yeah, about that gas..."
(1) GM: Guard 2: "So there were assasins...."
(1) GM: Guard 1: "Well, they don't seem to be assasining now..."
(9) Kaylin: "Do I look like an assassin to you?"
(9) Kaylin: "Look at me not killing people!"
(1) GM: Guard 2: "Think that's where the bodies are from?"
(1) GM: Guard 1: "Ah, the assasins are dead?"
(9) Kaylin: "Bah. Elorin, want to wake them up?"
(9) Kaylin: (wait, do they look like guards?)
(9) Kaylin: (the bodies)
** (3) Kibin lays on the ground while the guards are talking, slowly falling back asleep. **
(1) GM: Guard 2: "That would seem to be the case. Just the guests and the ... um.... yeah."
(1) GM: Guard 1: "Another successful operation?"
(1) GM: Guard 2: "Yep. Back to work."
(9) Kaylin: "Umm, bye..."
** (3) Kibin goes ahead and sleeps in the corridor, safer there... **
(1) GM: The guards, clean up the hallway - checking what's left of the faces under the armor, but they seem to be somewhat liquified, and unrecognizeable.
(1) GM: The rest of the night passes without incident.
(3) Kibin: (And two points of attribute damage goes away?)
(3) Kibin: (Ah, wait, Elorin heals. :P)
(1) GM: One per night of rest, two per full night of rest. It takes a while for six points to go away.
(6) Elorin: Elorin casts Mass Heal ( level 9, "As heal, but with several subjects" )
(6) Elorin: Elorin casts Level 9 Spell ( level 9, "Spell slot tracking device" )
(1) GM: That, however, gets rid of it much, much faster.
(6) Elorin: (that should take care of it all)
(6) Elorin: (not Jason this time :P)
(3) Kibin: (In the morning...)
** (9) Kaylin mediates against a hallway and hopes nobody bugs her for a while **
(1) GM: In the morning, you're invited to the Audience chamer.
(9) Kaylin: (er, wall, not hallway)
** (3) Kibin goes ahead and goes to the Audience chamber with everyone else... **
(1) GM: You find you aren't greeted by the king.
(1) GM: Someone else walks into the room, in his stead.
(1) GM: Other Person: Ah, so you woke up? Pity.
** (9) Kaylin grr **
(9) Kaylin: "So you were responsible for the poison gas?"
(1) GM: Other Person: Well, one out of five isn't too bad.
(1) GM: Other: Still.....
(1) GM: The man starts walking towards the throne.
(1) GM: Other: I know he never actually sits on his throne.... but I have to try.....
(1) GM: The man walks up the the actual throne, and sits down.
** (9) Kaylin watches silently **
(1) GM: There's a burst of flame, and his charred skeleton hits the floor.
(1) GM: A few minutes later, you hear someone, breathing heavily, walk in.
(9) Kaylin: "That wasn't helpful."
(1) GM: You recognize the king... barely.
(1) GM: He seems rather bloody.
(1) GM: King: Nobody... but nobody... sits on my throne.
(9) Kaylin: "Hey, Elorin, I think you're needed..."
(9) Kaylin: "And I can see why."
(3) Kibin: Oookay...
(1) GM: King: Score one for paranoia....
(1) GM: King: About that request last night.....
(1) GM: King: Think you can run him out of town for me? I need to run a purge in the castle.....
** (6) Elorin rushes over looking a bit concerned **
(6) Elorin: Elorin casts Heal ( level 6, "Cures 10 points/level of damage, all diseases and mental conditions" )
(6) Elorin: Elorin casts Level 6 Spell ( level 6, "Spell slot tracking device" )
(6) Elorin: (on the king)
(3) Kibin: Run who out of town?
(10) Katsuro: "I think we can manage to do that, your majesty."
(1) GM: Strangely, it still leaves a few mild cuts.....
(9) Kaylin: "Sounds like something we can try..."
(1) GM: King: Wow... most people can't do much for my injuries. At least, not for a while.
(10) Katsuro: "Might I request a writ or a warrent, too, your majesty?"
** (3) Kibin blinks. Odd, that usually heals injuries completely... **
** (9) Kaylin is slightly amazed by the lack of complete healing **
(9) Kaylin: (dinner, back as soon as possible)
** (6) Elorin blinks **
(1) GM: King: I'm not so far removed from my grandfather that I don't have some of his health.
(6) Elorin: Your grandfather?
(1) GM: King: You think we took this place by words? Most the defenses were in place when we came......
** (3) Kibin waits for clearer explainations. **
(1) GM: King: Sure, we pretend to be respectable...... but we still train in the old ways. Lots of kids, throw things at them till we find nothing can kill them.
(1) GM: King: Had twenty brothers when I was born.... and I took the throne.
(3) Kibin: Oookay...
(3) Kibin: How exactly did you have 20 brothers, and who exactly did you want run out of town?
(1) GM: King: My father had a harem, just for the purpose.
(1) GM: King: And the guy that triggered this particular purge, of course - you know, that engine maker?
(1) GM: King: Here....
(1) GM: The king takes a moment, writes something out, seals it with his ring and a bit of wax, and hands it to Katsuro.
(3) Kibin: I'm guessing that you only trust him out of all of us...
(1) GM: King: "There - here's your writ. Arrest him, kill him, whatever. Just get him out of here. He's too much of a temptation.
(1) GM: King: "He's the one that asked for it."
(10) Katsuro: "Will do, your majesty."
** (3) Kibin continues being confused... **
(1) GM: King: "What's bugging you?"
(3) Kibin: For one, why there's so many guards and protections here, what purge you're talking about, why that heal didn't completely heal you...
(1) GM: King: I've done my share of dragonslaying. And minotars, and goblins, and ogres, and anything else my grandfather could round up to throw at me. Such things make you more resistent to injury... but also to healing.
(3) Kibin: Ah... and your grandfather keeps doing this, because?
(1) GM: King: "I just survived having a ten ton iron plate fall on me in my sleep. Makes regicide kinda tricky. Much of the security is leftover from... previous occupants. Some I had added. Most of it acts as a distraction. Still, it's all functional."
(3) Kibin: And all this is nessecary because...
(1) GM: King: "I'm sorry, did you not see what surrounds kings?"
(1) GM: King: "Once had a man who wanted to know what it was like to be king. So I sat him down at a feast. He lost his appetite, halfway through, when he noticed the sword over his head suspended by a single hair from a horse's tail. The position is... more precarious than you might think.
(3) Kibin: So this has to do with your grandfather wanting to kill you how?
(9) Kaylin: (back)
** (10) Katsuro sighs and says "Don't bother the nice king, Kibin. Let's just go attack a necromancer..." **
(1) GM: King: "My, you are the dense one, aren't you? My grandfather believed in rough training."
(1) GM: King: "Anyway... have fun."
(6) Elorin: (sounds like his grandfather figured out the xp/levelling up mechanic :P)
(6) Elorin: (or close enough, anyway)
(1) GM: King: "And thanks for the Heal."
(9) Kaylin: (Y'know, I'm starting to like this king...)
(6) Elorin: You're welcome
** (3) Kibin starts going out of the castle then, as he guesses that that's next... **
(10) Katsuro: (Considering that he's probably neutral, at best?)
** (10) Katsuro takes his leave. **
(9) Kaylin: (Sounds like he has a fun personality though...)
** (9) Kaylin heads out **
(3) Kibin: (I'd say chaotic neutral. :P)
(9) Kaylin: (Somebody write a spell of Discern Plot Device!)
(9) Kaylin: (Anyways... this one necromancer...?)
(1) GM: Anyway.. you're escorted out.
(10) Katsuro: ('Kill or run out of town'.)
(9) Kaylin: (That's pretty loose orders...)
** (10) Katsuro reads what's writ **
(9) Kaylin: (Did I have enough time/rest this morning to prep spells or am I going to have to find somewhere to hang out for an hour?)
(3) Kibin: Okay, so we make necromancer guy move out of here...
(9) Kaylin: (night-time encounters always mess me up with timing)
(3) Kibin: (Sleep in 10 minutes.)
(9) Kaylin: (heh, yeah, quick-time portal...)
whispering to Katsuro, The bearer of this writ has blanket permission from the king to accrue property damage in the goal of getting Chorin out of the king's hair. He must be permanently out of town, or dead. Either way.
whispering to Katsuro, By my sign and seal, The King.
(3) Kibin: (Stop here? :P)
(10) Katsuro: (Could do that.)
(1) GM: Not unreasonable.
(9) Kaylin: (OK, if that's the consensus...)
(10) Katsuro: (What does everyone think of a dungeon crawl?)
(1) GM:

(9) Kaylin: (Katsuro: a one-off session with the same characters or what?)
(9) Kaylin: (I might be up for one)
(3) Kibin: (Meh. Trying to figure out how to not tip off people that they're being pumped for information is more fun than dungeon crawls. Especially if you try to do it as fast as possible.)
(10) Katsuro: (Well, mostly I was wondering if A) the GM would run one and B) Other people would be interested.)
(3) Kibin: (LEAVE-FU!)
** (3) Kibin found the F4 macro key **
(3) Kibin: Ooo, pretty button...
(3) Kibin (exit): 19:26
(1) GM: Ah... could do that... nice undead theme.... he might have a retreat somewhere... been around for months accumulating cash.....
(10) Katsuro: (One yes, one maybe, one meh and one...)
(9) Kaylin: Seems at the very least he'd have a factory
(9) Kaylin: with intense mazes... industrial espionage and all that
(1) GM: Lots of private rooms, entire place unhallowed/Desecrated........
(9) Kaylin: braaains
(1) GM: Thick walls, perhaps some Forbiddance, Symbols are all on the Cleric list.... yes..... don't forget traps.... maybe something requireing teleportation.. a few puzzles.....
(9) Kaylin: oh say, any chance on casting a prepared Analyze Dweomer off-statge to ID those 3 rods I picked up from Shanhara's wizard?
(1) GM: Yeah, no problem.
(1) GM: Two Greater Rods of Maximize Spell, one Greater Rod of Quicken Spell.
(9) Kaylin: Kaylin casts Analyze Dweomer ( level 6, "Reveals magical aspects of subject." )
(9) Kaylin: sweet... wow
** (9) Kaylin is a little speechless :) **
(1) GM: Yeah. But how do you divide that among a party?
(6) Elorin: [121500*2+170000] -> 413000 value
(10) Katsuro: (A bit much for our normal 'buy-back' policy.)
(9) Kaylin: (Yeah, those are pretty darn expensive...)
(9) Kaylin: (would Elorin be able to use one?)
(6) Elorin: yes, but they're not exactly high on my list of things to get
(6) Elorin: not that I actually have such a list written out
(1) GM: Not the Quicken. Would need a full-round action, as it's spontaneous application... but by the same token, you'd need to prepare the spell for use with the Rod, as otherwise, you're applying it spontaneously, too.... and prepared casters don't do that.
(9) Kaylin: heh
(9) Kaylin: Would borrowing them from the party loot pool until I earn enough to buy-back be acceptable, sell a rod of maximize or something?
(1) GM: Check with the party.
(6) Elorin: Hmm, find a druid 13+ who has Empower Spell and loan one of the maximize rods to him while he casts Awaken... :P
(9) Kaylin: Probably better to ask on the forums when Kibin's around too, yeah...
(1) GM: Anyway, I've just seeded my chaos-causing arguement well enough, so.....
Server Administrator-> Closing Server......
(6) Elorin: Disconnecting from server...
(6) Elorin (exit): 19:35
Game disconnected!