



#selectnation 68
#name "Theran Empire"
#epithet "Horror Scourge"
#era 2
#brief "Overwhelmed by the Scourge the Theran Empire begins worshiping the invading Horrors."
#descr "Before science, before history, there was an age of magic and legend, an age of heroism and of terror. In this mythical time, magic flowed freely. Mages, swordmasters, troubadours, and smiths bent the patterns of life with their mystical powers. But the dawn of magic also weakened the fabric of the metaplanes. Horrific creatures from the astral plane began to spring forth into the world, ravaging the land,the waters, and mankind. At first the Horrors were few and weak, but over time they grew many, strong, and deadly. They were a pestilent tide, a Scourge that could not be turned back. The great mages of the Theran Empire understood the futility of fighting this Scourge from beyond, and so they began worshiping the Horrors and even helping them enter this plane of existence. The nation divided itself into three main clans: the Keda, the Kisei and the Tetsu."
#summary "Race: Humans + Horrors. Military: Light and heavy human infantry. Horror summons. Magic: Astral and Blood. Priests: Very weak priests. Don't imprison the Pretender. This nation, like Mictlan, has a dying dominion."
#flag "./Horror/flag.tga"
#bloodnation
#dyingdom
#nodeathsupply
#idealcold 0
#nopreach
#sacrificedom


#addrecunit 2000
#addrecunit 2001
#addrecunit 2002
#addrecunit 2003
#addrecunit 2004
#addrecunit 2005
#addrecunit 2006
#addrecunit 2007


#addreccom 2008
#addreccom 2009
#addreccom 2010
#addreccom 2011
#addreccom 2012

#addreccom 2013
#addreccom 2014
#addreccom 2015
#addreccom 2016
#addreccom 2017
#addreccom 2018
#addreccom 2019
#addreccom 2020
#addreccom 623
#addreccom 2021
#addreccom 2022

#defcom1 2010
#defcom2 2010
#defunit1 2005
#defunit1b 2004
#defunit2 2007
#defunit2b 2006
#defmult1 20
#defmult1b 10
#defmult2 10
#defmult2b 5 


#hero1 1148 
#hero2 1271
#hero3 1407
#hero4 1151
#hero5 651

#multihero1 307
#multihero1 308


#startcom 2010
#startunittype1 2005
#startunitnbrs1 25
#startunittype2 2007
#startunitnbrs2 15
#startscout 2008



#templepic 8

#startfort 25
#defaultfort 18
#farmfort 18
#mountainfort 18
#forestfort 18
#swampfort 18


#startsite "Astral Gate"
---startsite "The City of the Damned"
---startsite "The Forgotten City"

#luckevents 50

#end

#selectnation 69
#name "Kharam Dzu"
#epithet "Hoist the Black Flag"
#era 3
#descr "The dwarves once ruled vast subterranean kingdoms, rich with the wealth of the earth and the traditions of a thousand years.  Now the old Underkings exist only in legend and pressure from other races has caused many dwarves to seek their fortunes above ground.  The dwarves who settled in Kharam Dzu, a volcanic archipelago, have put their famous ingenuity to work in ship-building and have become the premier shipwrights in the world.  As a rising sea power, they soon found that robbing others of their gold by piracy and raids was much easier than mining it from the earth oneself.  From the Office of the Admiralty in the heart of Kharam Dzu, letters of mark are issued to aspiring dwarven privateers and the markets bustle with the captured booty they return.  Nearly all coastal peoples have come to fear the black flag of Kharam Dzu, which can appear on the horizon without warning and means certain death or enslavement at the hands of the dwarves."
#summary "Race: Dwarves.  Military: Pirates, amphibious and anti-magic elites, sailing commanders.  Magic: Fire, Water, Earth, Death.  Priests: Medium."
s#brief "A nation of dwarves driven from their underground homelands have become pirates, plundering the kingdoms of men and mer.  Kharam Dzu has strong Water mages and priests with power over Fire, Earth, and Death."
#flag "./kharamdzu/kharamdzu_icon.tga"
#color 0.92 0.8 0.45
#idealcold 0

#clearrec
#addrecunit 2023
#addrecunit 2024
#addrecunit 2025
#addrecunit 2026
#addrecunit 2027
#addrecunit 2028
#addrecunit 2029
#addrecunit 2030

#addreccom 2032
#addreccom 2033
#addreccom 2034
#addreccom 2036
#addreccom 2037

#multihero1 2038
#hero1 
#hero2 2041
#hero3 2042
#hero4 2043
#hero5 2044

#defcom1 2033
#defcom2 2037
#defunit1 2023
#defunit1b 2024
#defunit2 2025
#defunit2b 2027
#defmult1 20
#defmult1b 20
#defmult2 10
#defmult2b 10

#startcom 2033
#startunittype1 2023
#startunittype2 2024
#startunitnbrs1 10
#startunitnbrs2 10
#startscout 2032

#templepic 5

#startfort 42
#defaultfort 1
#farmfort 7
#mountainfort 36
#forestfort 33
#swampfort 11

#startsite "Black Market"
#startsite "Pumice Spires"
#startsite "Vents of Steam and Ash"
#startsite "Office of the Admiralty"

#end

#selectnation 70
#name "Sanguinia"
#epithet "Vampire Counts"
#era 3
#descr "Unknown to mortals, undying sanguivorous creatures of terrifying power - vampires - have long contested one another for rulership of their elite, enigmatic society on the fringes of human lands.  When the Malediction befell the nation of Ulm, the vampires who lived secretly on that kingdom's periphery seized the opportunity to unite and forge a new dominion.  The Bloodletters, a cabal of wizened, shriveled vampire-mages, speak of a new god who will lay the world of mortals bare for domination by vampiric overlords.  Under their guidance and ritual blood-spilling, the Counts of the Sanguine clan have united the vampire clans, revealed themselves to mortals, enthralled entire villages to their service, and created a new kingdom.  To strengthen their realm even more, the Bloodletters have contacted the Heliophagii who advise and aid the vampiric masters of Sanguinia in sating their thirst for the blood of the world."
#summary "Race: Vampires & enthralled humans.  Military: Very weak but cheap thralls, powerful vampire commanders.  Magic: Blood, Earth, Astral.  Priests: Weak."
#brief "From their stark mountainside castles a race of vampires has enthralled an unsuspecting human kingdom and risen to power.  The vampires of Sanguinia are powerful blood mages who can perform blood sacrifices."
#flag "./sanguinia/sanguinia_icon.tga"
#color 0.7 0.2 0.2
#idealcold 0

#clearrec
#addrecunit 2049
#addrecunit 2050
#addrecunit 2051
#addrecunit 2052
#addrecunit 2053
#addrecunit 2054
#addrecunit 2055
#addreccom 2060
#defcom1 2060
#defcom2 2060
#defunit1 2049
#defunit1b 2050
#defunit2 2053
#defunit2b 405
#defmult1 25
#defmult1b 15
#defmult2 15
#defmult2b 5
#hero1 2064
#hero2 2066
#hero3 2068
#hero4 2069
#multihero1 2067
#startcom 2060
#startunittype1 2049
#startunittype2 2050
#startunitnbrs1 20
#startunitnbrs2 20
#startscout 2057
#templepic 1
#startfort 17
#defaultfort 2
#farmfort 7
#mountainfort 17
#forestfort 17
#swampfort 11
#clearsites
#startsite "Ravensholm Castle"
#startsite "Felburg Keep"
#startsite "Sanguine Lair"
#startsite "Tower of Sacrifices"
#bloodnation
#dyingdom
#sacrificedom
#end

#selectnation 71
#name "Sylvania"
#epithet "The Last New Dawn"
#era 3
#descr "In an ancient mythic time, the elves were the rulers of the world.  Their grace, beauty, and strength surpassed that of every other race and they lived out their immortal lives as semi-divine lords enthroned above a simplistic world of mortals.  Those times are gone, and the elves have faded almost entirely from the world.  In the lush forests of Sylvania their last city yet stands, a secret enclave hidden from the eyes of mortals by ancient magics.  While in the woodlands the sylvankind hunt and live peacefully at one with nature, their cosmopolitan cousins in the city engage in the millennia-old quest for knowledge, skill, and honor.  There the Phoenix King resides, supreme lord of the elves.  With the coming of a new god, the elves see a chance, a faint glimmer of hope, to reunite the world under their wise tutelage once more and restore the lost Empire of Dawn.  Now, for the last time, the elves march to war."
#summary "Race: Elves.  Military: Fast light infantry/bowmen, arcane archers, medium-heavy elites.  Magic: Nature, Astral, Elements.  Priests: Medium."
#brief "In a secret city hidden deep within verdant forests lives a race of lithe, beautiful beings: the Sylvankind.  The Elves.  Elves are powerful nature mages with strange gods."
#flag "./sylvania/sylvania_icon.tga"
#color 0.4 0.7 0.3
#idealcold 0

#clearrec
#addrecunit 2071
#addrecunit 2072
#addrecunit 2073
#addrecunit 2074
#addrecunit 2079
#addrecunit 2080
#addrecunit 2081
#addreccom 2083
#addreccom 2084
#addreccom 2086
#addreccom 2088

#defcom1 2083
#defcom2 2086
#defunit1 2071
#defunit1b 2081
#defunit2 2073
#defunit2b 2079
#defmult1 15
#defmult1b 10
#defmult2 10
#defmult2b 10

#hero1 2092
#hero2 2093
#hero3 2094
#multihero1 2090
#multihero2 2091

#startcom 2083
#startunittype1 2071
#startunittype2 2072
#startunitnbrs1 10
#startunitnbrs2 10
#startscout 2086

#templepic 10

#startfort 31
#defaultfort 32
#farmfort 32
#mountainfort 32
#forestfort 29
#swampfort 32

#startsite "White Tower"
#startsite "Harbormaster's Library"
#startsite "Grove Eternal"
#startsite "Palace of the Golden Lord"
#end

