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AI CONSTRUCTION VEHICLES DATA FILE - Normal
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AI State:
  Exploration, Infrastructure, Prepare for Attack, Attack, 
  Secure Holdings After Attack, Incursion, Prepare for Defense, 
  Defend (Short Term), Defend (Long Term), Not Connected 


Num Queue Entries:
  Num Entries

Entry X Type:
  AI Design Type - 
    Attack Ship, Defense Ship, Attack Base, Defense Base, Base Space Yard, 
    Cargo Transport, Troop Transport, Carrier, Colony (Rock), Colony (Ice), 
    Colony (Gas), Mine Layer, Mine Sweeper, Boarding Ship, Open Warp Point, 
    Close Warp Point, Create Planet, Destroy Planet, Create Star, Destroy Star, 
    Create Storm, Destroy Storm, Space Yard Ship, Mine, Satellite, Weapon Platform,
    Troop, Fighter, Create Black Hole, Destroy Black Hole, Create Nebulae, 
    Destroy Nebulae, Satellite Layer, Kamikaze Attack Ship, Recon Satellite

NOTE:  
	1.	Attack Ships 	- 	Attack Ship	
	2.	Defense Ships	-	Torpedo Ships
	3.	Kamikaze Attack Ship -	Alternate Attack Ship
	4.	Create Nebulae	-	Heavy Escort
	5.	Create Storm	-	Resource Ship
	6. 	Attack Base	-	Explorer Ship

Design Names: (Design Names can be used as alternative to Entry # Type)
	A12 Juggernought (Int), A12 Juggernought (Att), A12 Juggernought (Torp), A11 Dreadnought, A11 Dreadnought (Att)
	A11 Dreadnought (Torp), A10 Battleship, A10 Battleship (Att), A9 Battle Cruiser, A8 Heavy Cruiser, A7 Cruiser, 
	A6 Light Cruiser, A5 Destroyer, A5 Destroyer (Torp), A5 Destroyer (early), A4 Frigate, A4 Frigate (Torp), 
	A4 Frigate (early), A3 Heavy Escort, A3 Heavy Escort (Early), A2 Escort, A2 Escort (Early), A1 Explorer, 
	A1 Explorer (early), Defense Base, Colony (Rock), Colony (Ice), Colony (Gas), Space Yard, Repair Yard, 
	Construction Ship, Repair Ship, Resource Ship Mineral, Resource Ship Organics, Resource Ship Radioactives,
	Carrier, Carrier (Assualt), Fighter, Shuttle (early), Shuttle, Runabouts, Mine, Mine 2, Mine 3, Mine 4,
	Satellite, Recon Satellite, Weapon Platform (early), Weapon Platform, Weapon Platform Torp, Weapon Platform Heavy,
	Troop, Troop Assualt, Infantry, Transport Troop, Transport Assualt, Transport Population, Satellite Layer,
	Mine Sweeper, Mine Layer, Boarding Ship, SS Open Warp Point, SS Create Planet, SS Destroy Planet,
	SS Create Star, SS Destroy Star, SS Destroy Storm, SS Create Black Hole, SS Destroy Black Hole, 
	SS Destroy Nebulae, Anti-Ship Drone, Anti-Planet Drone, 


Entry X Planet Per Item:
  Number of planets per each item in 10ths. 
  (20 = 2.0: We want 1 item for every 2 planets we have.)

Entry X Must Have At Least:
  Must have this many of this type in existance, or being built. 
  If not, then build more.  
  This comes before Planet Per Item.

Rules:
  1. The game picks a selection based on the AI State. There cannot be duplicate
     AI states.
  2. Item will be placed at whichever spaceyard is available and can get it done the fastest.
  3. First item in the queue is selected, and evaluated. We construct if:
     a. There are less than X planets per each item, (if there are 13 planets and we already
        have 4 ships of this design type, and the Planet Per Item value = 3, 
        then we buy another one). If PPI < (Num Planets / Num Ships of Type), construct. 
  4. If the Build at Least value is greater than 0, we check if the Planet Per Item condition
     is still true. If it is, then we purchase another one, if not, we move to the next 
     queue item. If we do purchase another one, we continue in this loop until the
     condition is false, or we have purchased the number in Build At Least.
  5. When the last item is reached, it restarts at the beginning.

Entry 0 Type 		     := 
Entry 0 Planet Per Item      := 
Entry 0 Must Have At Least   := 
   
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*BEGIN*
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AI State                     := Exploration
Num Queue Entries            := 11
Entry 1 Type                 := Colonizer
Entry 1 Planet Per Item      := 30
Entry 1 Must Have At Least   := 3
Entry 2 Type                 := Attack Ship
Entry 2 Planet Per Item      := 100
Entry 2 Must Have At Least   := 1
Entry 3 Type                 := Weapon Platform
Entry 3 Planet Per Item      := 20
Entry 3 Must Have At Least   := 1
Entry 4 Type                 := Base Space Yard
Entry 4 Planet Per Item      := 100
Entry 4 Must Have At Least   := 1
Entry 5 Type                 := Attack Ship
Entry 5 Planet Per Item      := 40
Entry 5 Must Have At Least   := 3
Entry 6 Type                 := Population Transport
Entry 6 Planet Per Item      := 1000
Entry 6 Must Have At Least   := 1
Entry 7 Type                 := Mine Sweeper
Entry 7 Planet Per Item      := 200
Entry 7 Must Have At Least   := 1
Entry 8 Type                 := Satellite
Entry 8 Planet Per Item      := 10
Entry 8 Must Have At Least   := 10
Entry 9 Type                := Mine Layer
Entry 9 Planet Per Item     := 500
Entry 9 Must Have At Least  := 1
Entry 10 Type                := Mine
Entry 10 Planet Per Item     := 2
Entry 10 Must Have At Least  := 20
Entry 11 Type                := Attack Ship
Entry 11 Planet Per Item     := 10
Entry 11 Must Have At Least  := 8

AI State                     := Infrastructure
Num Queue Entries            := 18
Entry 1 Type                 := Attack Ship
Entry 1 Planet Per Item      := 60
Entry 1 Must Have At Least   := 1
Entry 2 Type                 := Carrier
Entry 2 Planet Per Item      := 300
Entry 2 Must Have At Least   := 1
Entry 3 Type                 := Colonizer
Entry 3 Planet Per Item      := 60
Entry 3 Must Have At Least   := 2
Entry 4 Type                 := Mine Layer
Entry 4 Planet Per Item      := 500
Entry 4 Must Have At Least   := 1
Entry 5 Type                 := Population Transport
Entry 5 Planet Per Item      := 1000
Entry 5 Must Have At Least   := 2
Entry 6 Type                 := Base Space Yard
Entry 6 Planet Per Item      := 100
Entry 6 Must Have At Least   := 1
Entry 7 Type                 := Fighter
Entry 7 Planet Per Item      := 5
Entry 7 Must Have At Least   := 120
Entry 8 Type                 := Carrier
Entry 8 Planet Per Item      := 200
Entry 8 Must Have At Least   := 2
Entry 9 Type                := Colonizer
Entry 9 Planet Per Item     := 50
Entry 9 Must Have At Least  := 3
Entry 10 Type                := Space Yard Ship
Entry 10 Planet Per Item     := 500
Entry 10 Must Have At Least  := 1
Entry 11 Type                := Mine Sweeper
Entry 11 Planet Per Item     := 100
Entry 11 Must Have At Least  := 2
Entry 12 Type                := Mine
Entry 12 Planet Per Item     := 5
Entry 12 Must Have At Least  := 100
Entry 13 Type                := Attack Base
Entry 13 Planet Per Item     := 500
Entry 13 Must Have At Least  := 1
Entry 14 Type                := Recon Satellite
Entry 14 Planet Per Item     := 50
Entry 14 Must Have At Least  := 1
Entry 15 Type                := Attack Ship
Entry 15 Planet Per Item     := 30
Entry 15 Must Have At Least  := 8
Entry 16 Type                := Weapon Platform
Entry 16 Planet Per Item     := 10
Entry 16 Must Have At Least  := 5
Entry 17 Type                := Attack Ship
Entry 17 Planet Per Item     := 20
Entry 17 Must Have At Least  := 15
Entry 18 Type                := Fighter
Entry 18 Planet Per Item     := 2
Entry 18 Must Have At Least  := 300

AI State                     := Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Num Queue Entries            := 20
Entry 1 Type                 := Base Space Yard
Entry 1 Planet Per Item      := 100
Entry 1 Must Have At Least   := 3
Entry 2 Type                 := Attack Ship
Entry 2 Planet Per Item      := 30
Entry 2 Must Have At Least   := 10
Entry 3 Type                 := Colonizer
Entry 3 Planet Per Item      := 100
Entry 3 Must Have At Least   := 2
Entry 4 Type                 := Population Transport
Entry 4 Planet Per Item      := 300
Entry 4 Must Have At Least   := 2
Entry 5 Type                 := Carrier
Entry 5 Planet Per Item      := 100
Entry 5 Must Have At Least   := 3
Entry 6 Type                 := Attack Base
Entry 6 Planet Per Item      := 200
Entry 6 Must Have At Least   := 1
Entry 7 Type                 := Fighter
Entry 7 Planet Per Item      := 5
Entry 7 Must Have At Least   := 100
Entry 8 Type                 := Mine Sweeper
Entry 8 Planet Per Item      := 200
Entry 8 Must Have At Least   := 2
Entry 9 Type                := Mine Layer
Entry 9 Planet Per Item     := 300
Entry 9 Must Have At Least  := 1
Entry 10 Type                := Mine
Entry 10 Planet Per Item     := 2
Entry 10 Must Have At Least  := 80
Entry 11 Type                := Troop Transport
Entry 11 Planet Per Item     := 200
Entry 11 Must Have At Least  := 1
Entry 12 Type                := Troop
Entry 12 Planet Per Item     := 1
Entry 12 Must Have At Least  := 100
Entry 13 Type                := Attack Ship
Entry 13 Planet Per Item     := 10
Entry 13 Must Have At Least  := 20
Entry 14 Type                := Recon Satellite
Entry 14 Planet Per Item     := 50
Entry 14 Must Have At Least  := 1
Entry 15 Type                := Colonizer
Entry 15 Planet Per Item     := 50
Entry 15 Must Have At Least  := 3
Entry 16 Type                := Base Space Yard
Entry 16 Planet Per Item     := 80
Entry 16 Must Have At Least  := 4
Entry 17 Type                := Defense Base
Entry 17 Planet Per Item     := 100
Entry 17 Must Have At Least  := 1
Entry 18 Type                := Space Yard Ship
Entry 18 Planet Per Item     := 500
Entry 18 Must Have At Least  := 1
Entry 19 Type                := Mine
Entry 19 Planet Per Item     := 2
Entry 19 Must Have At Least  := 150
Entry 20 Type                := Fighter
Entry 20 Planet Per Item     := 2
Entry 20 Must Have At Least  := 300

AI State                     := Not Connected
Num Queue Entries            := 7
Entry 1 Type                 := Colonizer
Entry 1 Planet Per Item      := 50
Entry 1 Must Have At Least   := 1
Entry 2 Type                 := Attack Ship
Entry 2 Planet Per Item      := 40
Entry 2 Must Have At Least   := 1
Entry 3 Type                 := Base Space Yard
Entry 3 Planet Per Item      := 100
Entry 3 Must Have At Least   := 1
Entry 4 Type                 := Mine Layer
Entry 4 Planet Per Item      := 1000
Entry 4 Must Have At Least   := 1
Entry 5 Type                 := Mine
Entry 5 Planet Per Item      := 1
Entry 5 Must Have At Least   := 100
Entry 6 Type                 := Attack Ship
Entry 6 Planet Per Item      := 30
Entry 6 Must Have At Least   := 2
Entry 7 Type                 := Recon Satellite
Entry 7 Planet Per Item      := 50
Entry 7 Must Have At Least   := 1

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*END*
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