Welcome to OpenRPG version 1.6.1...

Emote commands:

/date - Display the local and GMT time and date.
/dieroller roller - Set your dieroller or list the available rollers.
/font - Sets the font.
/fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
/help - Displays a list of emote commands.
/i or /i player_id_number - Ignore user associated with that player ID.
/lines [number] - View or set the maximum number of lines shown in chat.
/load - Loads settings from another ini file from the myfiles directory.
/log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
/me - Alias for **yourname.
/moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
/moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
/name or /nick your_name - Change your name.
/ping - Ask for a response from the server.
/purge - Purge history older than your buffersize.
/role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
/set [setting[=value]] - Displays one or all settings, or sets a setting.
/status your_status - Set your online status (afk,away,etc..).
/time - See /date.
/update [get] - Get the latest version of OpenRPG.
/version - Displays current version of OpenRPG.
/w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
Locating server at 127.0.0.1:6774...
Game connected!
(1) GM (enter): 09:31
Server Administrator-> You have connected to an OpenRPG server, version '1.6.1'.
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Session is schedualed for 10 AM Pacific Standard Time.





(2) Kibin (enter): 09:38
(2) Kibin: Hello.
(1) GM: Greetings.
(2) Kibin: I just realized last week that the king is now pretty much immune to sneak attacks. :(
(1) GM: Yeah. Just think what will happen when he arranges a flanking situation....
(1) GM: Hmm... how many levels in Rogue do you have, again?
(2) Kibin: He can't flank me, he's not four levels higher than me. :P
(2) Kibin: 18.
(2) Kibin: Thus, only a level 22 rogue or higher can flank me.
(2) Kibin: Of course, if he gets paralyzed it's still sneak attack away...
(2) Kibin: Though that's hard with fortitude save.
(2) Kibin: And several theories on how to defeat him easily, with one involving some sort of dimensional lock to prevent him from getting power from those other planes.
** (2) Kibin thought that those visions the cleric had were something that's happened before, not going to happen. :P **
(1) GM: With such phrases as "they must not fall into his hands"?
(2) Kibin: Yes, actually. I think my mind just decided not to wrap around the idea that dieties could see into the future. :P
(2) Kibin: Apparently 20 pounds of fireword costs 1 copper piece, but 20 pounds of clubs cost nothing. Huh.
(1) GM: Yes, but clubs don't burn quite so well as fire words.
(2) Kibin: They're both blocks of wood.
(1) GM: Actually, I think the basic club is just a matter of walking into a forest and grabbing a random branch of about the right size. Firewood is dry.
(2) Kibin: Ah.
(2) Kibin: Apparently, the instant quarterstaff theory is moot now.
(2) Kibin: Since apparently, the time needed to make a quarterstaff is undefined, not zero.
(2) Kibin: Since something divided by zero is still zero.
(1) GM: Well... sort of. The craft rules don't divide the cost of the item; they multiply up to it.
(2) Kibin: Huh?
(2) Kibin: Meh. Dividing by zero seems cooler.
(1) GM: To determine how much time and money it takes to make an item, follow these steps.
(1) GM: Find the item’s price. Put the price in silver pieces (1 gp = 10 sp).
(1) GM: Find the DC from the table below.
(1) GM: Pay one-third of the item’s price for the cost of raw materials.
(1) GM: Make an appropriate Craft check representing one week’s work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you’ve completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn’t equal the price, then it represents the progress you’ve made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.
(2) Kibin: ...wait, that would mean you could craft a quarterstaff out of nothing.
(1) GM: Sorta. You see, the cost of a quarterstaff isn't 0, it's -
(2) Kibin: ...that matters because?
(2) Kibin: Meh, at least this isn't as bad as trigonometry.
(1) GM: A 0 is different from a - in D&D. If your Intelligence score is reduced to 0, you're stuck and can't act. If you have an intelligence score of -, on the other hand, you're merely mindless, and can follow instincts or orders.
(1) GM: Generally, for equipment, - is treated as 0... but they're technically not the same.
(2) Kibin: Aw. So you can't just grab a quarterstaff out of the air?
(1) GM: Nope. You have to grab an appropriatly sized branch out of a forest.
(1) GM: Mind you, if you have Eschew Materials and Fabricate, on the other hand.....
(2) Kibin: ...oooooooooo.
(1) GM: You see, Fabricate has this nifty line: "Material Component: The original material, which costs the same amount as the raw materials required to craft the item to be created."
(1) GM: Meanwhile, Eschew Materials: "Benefit: You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal."
(1) GM: Mind you, this gets kinda abusive with Fabricate and the Epic Feat Ignore Material Components.....
(2) Kibin: A sorcerer with wall of iron and fabricate could equip an entire army with weapons.
(1) GM: Potentially. But then, there's more that goes into a sword than just iron.
(2) Kibin: Carbon, yes.
(1) GM: Also wood or leather or some such for the handle. You need something to cut down on the vibrations.
(2) Kibin: Wood would be covered by eschew materials, I think.
(1) GM: If you've got Fabricate and Eschew Materials, you can Craft anything requireing 3 gp or less out of nothing - so Sunrods, mundane barrels and backpacks, Miner's Picks, Gauntlets, Daggers, Punching Daggers, Spears, Shortspears, Javelins, Crossbow Bolts, darts, arrows, sling bullets, light hammers, saps, arrows, kama, Nunchuku, Sais, Saighams, Whips, and Shuriken. Also rations.
(1) GM: And Light Wooden Shields.
(1) GM: None of it masterwork, though (that costs extra).
(2) Kibin: ....shuriken would be SO COOL.
(2) Kibin: An glove of continous fabricate. :D
(2) Kibin: You can pull shuriken out of the air and throw them at people!
(1) GM: Now, if you go Epic, and take Ignore Material Components..... well, that's where it gets a little abusive.
(2) Kibin: And. Um. Hmmm. Shopkeeper with a glove of fabricate...
(1) GM: It's possible to qualify for Ignore Material Components at 22nd (requires spellcraft 25). Heighten Fabricate (so it's not subject to Break Enchantment, mostly). At caster level 22nd, you get 22 cubic feet of minerals, or 220 cubic feet of vegatables.
(1) GM: Let's see... how much does 22 cubic feet of platinum weigh...
(2) Kibin: Who fabricates custom-made items instantly when ordererd...
(1) GM: Ah, there it is: 29459.73015397097 pounds.
(1) GM: Platinum is 500 gp per pound, so [500.0*29459.73015397097] -> 14729865.077
(2) Kibin: ...stop tempting Kibin to start on the path to an epic spellcaster. :(
(1) GM: So 14,729,865 gp, 7 cp per casting (which takes 22 rounds, but still). With one epic feat, one non-epic feat, and a 5th level spell slot.
(2) Kibin: I think you forgot to empower it?
(1) GM: Now, argueably, the materials to be converted are also the target of the Fabricate spell (they're in both spots, you see...), so it's argueably that it actually takes twice as much material to Fabricate something as it does to Craft it, and Ignore Material Components merely cuts that down somewhat.
(1) GM: Hmm... Break Enchantment only applies to creatures, no objects.... your Fabricated Platinum is safe!
(1) GM: Of course, even if it wasn't, you only need to Heighten it to 6th....
(1) GM: Hmm... 25 after.
(2) Kibin: Violist will be here in 30 minutes probably.
(1) GM: Probably. But that still leaves Elorin and Narf out of the picture.
(1) GM: Hmmm....
(2) Kibin: True.
(1) GM: Oh... and there's no variable numeric effect (it's a fixed effect) so Empowering it doesn't help.
(1) GM: Let's see... how many 6th+ spell Slots does a Sorcerer-22 have?
(1) GM: 24, before Charisma bonus.
(1) GM: So [500*29459.73015397097*24] -> 353516761.848 gp value per day.
(1) GM: For a Sorcerer-22 with Fabricate and Ignore Material Components.
(2) Kibin: ...wonder if that archmage knows about that.
(1) GM: A +5 Manual or Tome only costs 137,500 gp. One for each stat market for [137500*6] -> 825000
(2) Kibin: Huh?
(1) GM: Six stats, six +5 Manuals or Tomes. You no, get rid of a little of the platinum. Sell it off.
(2) Kibin: Ah.
(1) GM: Buy stuff.
** (2) Kibin still needs to get a manual of dexterity. Mmm, +2 to AC, another +1 at level 24... **
(2) Kibin: And back up to old dexterity!
(1) GM: Careful though - large quantities of treasure attract large dragons.
(2) Kibin: Yes.
(2) Kibin: Dragons in general.
(1) GM: Yes... but usually they don't do much about it because the holder of the treasure is strong enough that there is significant pain involved for the gain. When you've got treasure fit to tempt a Great Wyrm Prismatic Dragon.....
(1) GM: ... who's CR 66....
(2) Kibin: Right.
(1) GM: Just silly thought excercises. Like Planar Binding Efreeti for the Wishes.
** (2) Kibin considers alternate realities with the world not destroyed. **
(1) GM: Oh, the big problem with Planar Binding Efreeti is not the mechanics of it.
(1) GM: It's that Efreeti are beings known for their Cunning, Cruelty, and hatred of servitude.
(1) GM: And they're Lawful, so work well together and follow through on agreements.
(2) Kibin: Ah.
(1) GM: And they can grant wishes to nongenies - so, say, the Fire Memphits native to their home. Who have low will saves, and nothing to combat an Efreeti's Intimidate and Bluff.
(1) GM: Just think - with even one Efreeti angry at you, you've got to face three wishes each day for your doom. With two, it's six. With three, it's nine....
(2) Kibin: Gotta fail a save one day, I suppose?
(1) GM: Assuming they use options that permit you a save. Even one Wish at caster level 10 can bring in, say, 10 hired Elder Fire Elementals.
(2) Kibin: Right. Anger an efreeti, you're screwed.
(2) Kibin: ...hmmmm... plot hook.... efreeti hires the adventurers to kill someone that wronged them...
(1) GM: And in return, grants them a Wish. Careful, though - they are known for cunning cruelty, and... oh yeah... being evil.
(1) GM: A handy bard can stave off consequences somewhat - Modify Memory is on their list - but it's Permanent, not Instantaneous....
(3) Seshra (enter): 10:53
(1) GM: Morning.
(3) Seshra: Morning
(3) Seshra: No Narf or Douglas yet?
(1) GM: Correct.
(1) GM: So.
(1) GM: About an hour after.
(3) Seshra: I have a suspicion Mr. Blob is going to be even tougher with 2/4...
(1) GM: Than he was with 3/4? Kinda.
(1) GM: That, and you've been giving him time to learn his own abilities....
(1) GM: So... normal, or you want to try for Gestalt-3?
(3) Seshra: Gestalt-3 sounds better, at least until someone else shows up
(1) GM: Okay. I forget... dd you have a character in play last time round? I know Null did....
(3) Seshra: I did
(3) Seshra: I was Jarvis
(1) GM: Should work out, then.
(1) GM: Off to the room?
(3) Seshra (exit): 11:07
Moving to room 'D and D'..
(1) GM (enter): 11:07
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Session is schedualed for 10 AM Pacific Standard Time.





(3) Seshra (enter): 11:07
(1) GM: Hmm.... Think NullAshton left his computer for a minute or two?
(3) Jarvis: quite likely
(1) GM: Well, in that case, I'll go grab a quick snack.
(1) GM: Still not back? Hmm...
(3) Jarvis: strange
(1) GM: Agreed.
(3) Jarvis: Still no NA, even...
(1) GM: Strange. Very strange.
Moving to room 'Lobby'..
(1) GM (enter): 11:32
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Session is schedualed for 10 AM Pacific Standard Time.





(2) Kibin (enter): 11:32
(4) Tiberius (enter): 11:32
(4) Tiberius (exit): 11:32
Moving to room 'Lobby'..
(1) GM (enter): 11:32
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Session is schedualed for 10 AM Pacific Standard Time.





(2) Kibin (enter): 11:32
(1) GM: So, Kibin - you alive?
(1) GM: Strange.
Moving to room 'D and D'..
(1) GM (enter): 11:33
Server Administrator->
Welcome to Jack Simth's temporary server!
I put this up just for a short gaming session on Saturday, and stop it after.
Session is schedualed for 10 AM Pacific Standard Time.





(3) Jarvis (enter): 11:33
(1) GM: Well, his computer responds to pings, he doesn't appear to be at his computer, though. Very odd.
(5) Kibin (enter): 11:35
(5) Kibin: (( Was AFKish. :P ))
(5) Kibin: (( And... um... miniadventure?
(1) GM: Would appear so, yes.
(1) GM: Anyway...
(1) GM:

(1) GM: When we last left our heroes, they were standing in the middle of a now-burned down tent, with an unconcious ogre having dropped a greatclub when he collapsed over the now very squishy remains of some largish lizard.
(1) GM: In the middle of the night.
(3) Jarvis: "That was good timing on his part..."
(5) Ixenlani: "What was?"
(3) Jarvis: "Ogre. These lizards are fierce, and we weren't exactly ready for a fight..."
** (3) Jarvis goes to check the Ogre's stability **
(5) Ixenlani: "Right. Lizards sneaky."
(1) GM: Heal check?
(3) Jarvis: Heal check: [1d20+9] -> [4,9] = (13)
whispering to Jarvis, Stable, for the moment. He's barely alive, though.
whispering to Jarvis, Unlikely to survive the night without aid.
** (3) Jarvis sighs **
(3) Jarvis: "Well, I'll see if I can make him stable... doesn't look good. Why don't you get some sleep, and have your snake keep a nose out?"
(5) Ixenlani: "Okay, will do."
** (5) Ixenlani goes back to sleep, with his snake going back on lookout duty. **
(1) GM: The rest of the night passes uneventfully....
** (3) Jarvis sets to work trying to stabilise the ogre **
(1) GM: Heal check for long-term care?
(3) Jarvis: Heal check: [1d20+9] -> [1,9] = (10)
(1) GM: The ogre has a rough night of it... but is still alive in the morning, looking maybe a little better, but not conscious.
(1) GM: How long do you stay in this area?
(3) Jarvis: "I don't want to just leave him... but we have to find the rainbox."
(5) Ixenlani: (Forgot about nifty +1 natural armor.)
** (5) Ixenlani snores for 8 hours after being interrupted, for maximum arcane power. **
whispering to GM, [5d10] -> [3,2,4,8,6] = (23)
(3) Jarvis: "Did he have a hut or something similar around here?"
(5) Ixenlani: (Unless otherwise interrupted.)
(1) GM: In the light of day, you do spy what appears to be a rough mud hut, with a bit more cieling room than you're used to.
(3) Jarvis: "Hmm... Ixenlani, can you help me take him to his hut, and then we can be on our way?
(1) GM: What's your "drag" carrying capacity?
(3) Jarvis: (1150)
(1) GM: He's heavy, but you can move him. Yourself, even, along the ground.
(3) Jarvis: (not sure that dragging is the healthiest method of transportation...)
(5) Ixenlani: (225.)
(5) Ixenlani: (*is teh weak kobold*)
(3) Jarvis: "... on second thought, I'll see what I can do myself."
** (5) Ixenlani wakes up after 8 hours, and then his daily meditaiton, and then gets out of the tent. **
** (3) Jarvis tries to gently drag the ogre to the hut, avoiding bumping heads. **
(1) GM: With a bit of work, you do manage to drag him into his hut. Which seems rather bare, but does look like it's liable to keep the afternoon rain off.
** (3) Jarvis looks around the hut for the rainbox, just in case... **
(3) Jarvis: Search: [1d20] -> [10] = (10)
whispering to Jarvis, You don't find any odd boxes. Although you do find a crude shovel, sized for the ogre. Looks like it was carved out of wood.
whispering to Jarvis, There's some fresh dirt on it.
** (3) Jarvis returns to the tent. **
(1) GM: Burned remains of the tent, anyway....
(3) Jarvis: "I'm going to see if I can match up footprints.. seems likely that this is the ogre that took the box."
** (3) Jarvis wanders over towards the furrows, trying to find distinct ogre prints. **
(5) Ixenlani: Okay. Ixenlani wait here.
whispering to Jarvis, The ogre's foot is the right size, yes. Hard to tell what's been dug what with all the plowing breaking up the ground, though.
(3) Jarvis: "hmm..."
(3) Jarvis: (any of the tracks look different, or do they all seem to be the same ogre?)
whispering to Jarvis, It would also appear that the entire area was ploughed by the ogre.
(1) GM: Survival check?
(3) Jarvis: Survival: [1d20+13] -> [16,13] = (29)
whispering to Jarvis, Same ogre.
** (3) Jarvis walks back to Ixenlani. **
(3) Jarvis: "Well... if this is about the area of yesterday's raincloud, it's very likely we've found the culprit... want to help me search the hut again?"
(5) Ixenlani: "I try."
(1) GM: So who's running primary and who's Aiding Another?
(5) Ixenlani: (*smarter than dumb barbarian*)
(3) Jarvis: (I have +0 search...)
(5) Ixenlani: (Int of 12. :P ))
(3) Jarvis: (OK, I'll Aid)
(5) Ixenlani: [1d20+1] -> [11,1] = (12)
(1) GM: Make your Search checks.
(3) Jarvis: Search: [1d20] -> [18] = (18)
(1) GM: You manage to find what appears to be the remains of a few meals - lizard bones, mostly - and some sun-cured leather, as well as a crude shovel with a little dirt on it. Also some fleas in the ogre's fur.
(3) Jarvis: "Hmm... maybe he buried it?"
(3) Jarvis: "I hope we're not on the wrong track entirely."
(1) GM: The place stinks, of course, what with the badly-cured leather and the ogre himself.
(5) Ixenlani: (*has no clue how to find it either*)
(3) Jarvis: "Hm. Well, the box should make rain soon... perhaps if we look around for other tracks, we'll spot either tracks or the rain and know where to go from there."
(5) Ixenlani: "Ask ogre?"
(3) Jarvis: "I don't think he speaks our language, and he's going to take a while to recover..."
(5) Ixenlani: "Non-verbal communication..."
(3) Jarvis: "You'd be better at that, I think."
(5) Ixenlani: "Maybe."
whispering to GM, [8d10] -> [6,3,5,3,3,9,6,7] = (42)
(1) GM: So, waiting for the rain, waiting for ogre to wake up, heading back to see if you can find someone who speaks Ogre, or what?
(5) Ixenlani: (Ogre to wake up?)
(3) Jarvis: "Well, if we're going to wait for the ogre to wake up... I could bring him awake sooner but he's badly injured."
(3) Jarvis: (sure, sounds fine.)
** (3) Jarvis walks over to the ogre and soothes his wounds with healy magic. (Cure Light Wounds) **
(1) GM: Healing amount?
(3) Jarvis: [1d8+3] -> [8,3] = (11)
(1) GM: The ogre wakes up and looks around.
(1) GM: Seeing you, he lays back down.
(1) GM: And tries to pretend to be unconcious.
(1) GM: [1d20-2] -> [4,-2] = (2)
(1) GM: (he isn't very good at it)
(5) Ixenlani: [1d20-1] -> [14,-1] = (13)
(3) Jarvis: "All right, Ixenlani, see if you can communicate..."
(1) GM: Bluff would be the appropriate roll, I think, for Delivering a Secret Message
** (5) Ixenlani tries to communicate to the ogre and ask him where the weather item is, by pointing to the sky, doing a 'rain dance', then looking around. [1d20+13] -> [2,13] = (15) **
(1) GM: [1d20-2] -> [3,-2] = (1)
(1) GM: The ogre opens his eyes, and hits his fist on the ground.
** (3) Jarvis backs off a bit **
(1) GM: The ogre looks confused.
(3) Jarvis: "I don't think he understood..."
** (5) Ixenlani points at the ground, then shrugs, trying to communicate to him that they don't know where underground it is. [1d20+13] -> [5,13] = (18) **
(1) GM: The ogre thinks for a bit.....
(1) GM: [1d20-2] -> [9,-2] = (7)
(1) GM: The ogre pokes his finger in the ground, and draws a couple of lines.
(1) GM: They seem to run roughly paralell.
** (5) Ixenlani hmmms, thinking. "Maybe box there?" **
(3) Jarvis: "Hmm... furrows for planting crops?"
** (5) Ixenlani hmmmms. "That makes more sense." **
(3) Jarvis: "Try to see if you can convince him to show us where it's buried?"
** (5) Ixenlani points to the furrows outside, then points to the shovel, trying to communicate to him to dig it back up? [1d20+13] -> [1,13] = (14) **
(5) Ixenlani: (The dice hate us today for some reason.)
(1) GM: The ogre nods, smiles, then walks outside (leaving the shovel behind) finds where the plow landed, and continues to dig furrows.
(1) GM: The ogre seems to do better at it than a horse would, oddly, despite doing it all himself.
(3) Jarvis: "Arrgh. Looks like he didn't undertand the rainbox idea..."
** (5) Ixenlani shakes his head at the ogre, then points to the shovel, and makes motions of digging with the shovel, then points to the sky, then makes a square with his hands. [1d20+13] -> [3,13] = (16) **
(1) GM: The ogre looks at you confused for a moment, then you think you see a light go on behind it's eyes, and it walks to the hut and grabs the shovel.
(1) GM: It then proceeds to dig a hole.
(1) GM: And looks confused when it doesn't find anything.
(5) Ixenlani: "This not working..."
(1) GM: The ogre thinks for a minute [1d20-2] -> [4,-2] = (2)
(3) Jarvis: "Maybe he doesn't rememeber where it is?"
(1) GM: Or tries, anyway.
(5) Ixenlani: "Yay. Now we spend years searching!"
(1) GM: The ogre tries thinking again.
(1) GM: [1d20-2] -> [14,-2] = (12)
(3) Jarvis: (Whoa, did I just see an above-10 roll?)
(5) Ixenlani: (Maybe it's just a desert mirage...)
(1) GM: The ogre takes the shovel, walks over a way, and tries to count furrows.
(1) GM: [1d20-2] -> [11,-2] = (9)
(1) GM: And then growls in frustration.
** (3) Jarvis holds up his hands, counting off fingers - one, two, shrug, three, four, shrug **
(1) GM: Bluff check?
(3) Jarvis: Bluff: [1d20-1] -> [7,-1] = (6)
(5) Ixenlani: (What sort of check to know about the summon nature's ally spells?)
(1) GM: The ogre goes into the hut, pulls out four bones, and hands them to Jarvis.
(1) GM: Spellcraft.
(5) Ixenlani: [1d20+9] -> [20,9] = (29)
** (3) Jarvis bows, shakes his head, and gives the bones back. **
(5) Ixenlani: ( I think that's a yes, I know about it. )
(1) GM: Yeah.
(3) Jarvis: (heh, yeah, my spellcraft sucks..)
** (5) Ixenlani asks Jarvis, "You nature person? You summon friend to help?" **
(3) Jarvis: "Friend? Who?"
(5) Ixenlani: "Nature friend."
(3) Jarvis: (what, a dire badger for digging?)
(5) Ixenlani: (Yes. x.x)
(1) GM: The ogre shrugs, takes the bones back, and starts chewing on them.
(1) GM: They crunch easily in the ogre's jaws.
(3) Jarvis: (hmm, digging randomly for 18 seconds...)
(5) Ixenlani: (It's quicker than digging ourselves.)
(3) Jarvis: "I hope he hasn't planted yet."
(5) Ixenlani: "Why?"
(3) Jarvis: "Digging up seeds or planting them too deep can hurt their growth."
(5) Ixenlani: "So?"
(3) Jarvis: "Eh, don't worry about it."
(1) GM: The ogre finishes off the last of the bones, and sniffs the air.
** (3) Jarvis focuses on calling on nature to provide a dire badger to dig for a bit. **
(1) GM: He then goes and grabs the squishy remains of last night's lizard, and continues munching.
(3) Jarvis: (any preference on where to start digging?)
(1) GM: The ogre eats about half the lizard before stopping.
(3) Jarvis: (for that matter, about what time of day is it now?)
(1) GM: Let's see... rested a full 8 hours plus some meditation time plus normal morning preparations.... probably about 10 am.
(3) Jarvis: (Well, let's start digging around the middle of the furrow-field, then...)
(1) GM: Okay. So you cast your spell, and 18 seconds of Hustling Dire Badger later.... wait... do you have any way to talk to it?
(3) Jarvis: (>.> not celestial... and dirt isn't really an enemy, is it...)
(1) GM: So no speak with animals?
(3) Jarvis: (no...)
(3) Jarvis: (wow, don't I feel silly now.)
(1) GM: So the dire badger looks around confused for a moment, shrugs, and proceeds to make a quick burrow to get out of the sun.
(1) GM: [1d100] -> [13] = (13)
(1) GM: It digs a nice deep hole, but you don't find anything in it after the badger vanishes.
(3) Jarvis: "Well, that was dumb of me."
(5) Ixenlani: "Hmmm... why didn't badger dig in right place?"
(5) Ixenlani: (Don't blame Ixenlani, he has 8 wisdom.)
(3) Jarvis: "Do you know where the right place is?"
(5) Ixenlani: "No..."
(1) GM: The ogre tries to think. [1d20-2] -> [17,-2] = (15)
(1) GM: He suceeds, grabs his shovel, and digs a hole.
(1) GM: He then presents you with a plain-looking silver box, about the size of a breadbox.
(1) GM: It's got a rather lot of dirt on it.
(5) Ixenlani: "That work."
(3) Jarvis: "Wow... guess he remembered after all..."
** (3) Jarvis bows to the ogre and heads back to the remains of the tent. **
(3) Jarvis: (Did we get a description of the box?)
(1) GM: I don't think so... if so, I don't remember it.
** (5) Ixenlani grabs the box, thinks, and then signals to the ogre to see if he would like to come with us? [1d20+13] -> [19,13] = (32) **
(1) GM: The ogre nods.
(5) Ixenlani: ( First redeemed enemy yay! *cookies for all!* )
(3) Jarvis: "Well, this looks right... best get back to the village now."
(5) Ixenlani: "Yup. With new friend!"
(1) GM: So start the long treck back....
(3) Jarvis: (Cue song and dance scene)
(1) GM: Let's see.. it was, what, about a three day trip?
(3) Jarvis: (I think we're on day 3 now)
(3) Jarvis: (if I'm not miscounting)
(5) Ixenlani: (Something like that. )
(1) GM: Ah, two full days of walking, plus some time on a Forced March.
(5) Ixenlani: (Huh. I completely forgot I have Detect-o-vision.)
(1) GM: So a three day trip with normal walking.
(1) GM: Ah, yes - takes what, FIVE FEET of dirt or stone to block Detect Magic?
(5) Ixenlani: (No, I meant detect evil o vision. One of the perks of being a paladin.)
(1) GM: Oh.
(1) GM: Not looking for ways to quickly have found the box, then.
(1) GM: Anyway....
(1) GM: Three days travel at 8 hours a day, due to Jarvis being slow in armor....
(1) GM: Survival check?
(1) GM: Oh, and did anyone bring enough food for the trip?
(3) Jarvis: Survival: [1d20+13] -> [4,13] = (17)
(5) Ixenlani: (Rest of my money is in quantum entanglement for rations and other such food related items.)
(3) Jarvis: (I was going by "live off the land" since the hyena, aside from possible quantum entanglement)
(1) GM: Ah, So half-travel speed, for six days.
(1) GM: And you can tend for the entire party pretty well.
(1) GM: So it's just random encounters.
(1) GM: Six days, 8 hours of walking each day.... [24d100] -> [18,17,92,86,73,26,99,13,65,67,81,3,22,78,3,41,19,23,12,47,44,58,16,11] = (1014)
(1) GM: So let's see... two encounters, both on day 4.
(1) GM: You run across a herd of camels. Angry looking camels.
(1) GM: Roll for initiative.
(5) Ixenlani: [1d20+2] -> [11,2] = (13)
(3) Jarvis: [1d20+1] -> [10,1] = (11)
(1) GM: Camels: [1d20+3] -> [12,3] = (15), Ogre: [1d20-1] -> [8,-1] = (7)
(1) GM: It seems to have been a bad year; there's only three of them.
(1) GM: The first charges the small, harmless looking thing.
(1) GM: [1d20+2] -> [19,2] = (21) for [1d4+2] -> [2,2] = (4)
(5) Ixenlani: (4 points of PAIN.)
(1) GM: And Ixanlani is bit.
(1) GM: The second, not having room to try for the small thing, goes after the medium one. [1d20+2] -> [7,2] = (9) for [1d4+2] -> [3,2] = (5)
(1) GM: And misses.
(1) GM: The third eyes the ogre suspiciously, and hustles over to flank the little thing.
(1) GM: So something like that. You're surrounded by angry-looking camels.
(1) GM: Ixenlani?
** (5) Ixenlani draws his greatsword, and then makes the funny hand movements and arcane words for Mage's Armor. **
(1) GM: Oh.. and Jarvis - this is day 4; you've had three normal nights of rest, and are healed by now.
(1) GM: And the camels both take the AoO.
(5) Ixenlani: (Mages armor is really nifty, you know that?)
(5) Ixenlani: (... right, AoO thingie. Can I retroactivally move out of the way first? )
(1) GM: Nah, you can survive a bite or two. You're surrounded, anyway. [1d20+2] -> [15,2] = (17) for [1d4+2] -> [1,2] = (3) and [1d20+2] -> [10,2] = (12) for [1d4+2] -> [4,2] = (6)
(1) GM: And the second misses; 3 points of damage. Concentration check?
(5) Ixenlani: [1d20+1] -> [7,1] = (8)
(1) GM: And that's a lost spell.
(5) Ixenlani: (Grrr, not used to casters.)
(1) GM: You are, however, holding your Small greatsword in one hand.
(3) Jarvis: (I'm not used to melee :) learning experience for both of us...)
(1) GM: Jarvis?
** (3) Jarvis draws his greataxe and thwacks at the top camel **
(1) GM: Attack and damage rolls?
(3) Jarvis: Attack: [1d20+6] -> [11,6] = (17) ==> Damage: [1d12+4] -> [10,4] = (14)
(1) GM: Oh - and Ixenlani - you're not getting the benefits of Mage Armor at the moment.
(1) GM: The camel takes a nasty blow to it's neck, but remains standing.
(1) GM: And it's the ogre's turn.
(1) GM: [1d20+8] -> [7,8] = (15) for [2d8+7] -> [8,8,7] = (23)
(5) Ixenlani: (This is why I wanted to move out of the way first. x.x )
(1) GM: He takes out a camel.
(3) Jarvis: (man, that ogre is owning on the damage rolls....)
(1) GM: The camel is, surprisingly, alive for the moment - the massive blow knocked it unconscious, and it's bleeding and dying, but it's alive.. for now.
(1) GM: And it's the camel's turns.
(1) GM: The top camel steps away from the ogre and bits at Jarvis.
(1) GM: [1d20+2] -> [4,2] = (6) for [1d4+2] -> [4,2] = (6)
(1) GM: And misses. The other camel still standing just bites at Jarvis.
(1) GM: [1d20+2] -> [3,2] = (5) for [1d4+2] -> [1,2] = (3)
(1) GM: And also misses.
(1) GM: Ixanlani?
(5) Ixenlani: (Hmmm. If I step back, can I get both camels in a burning hand?)
(1) GM: If you don't mind catching Jarvis, too; they're kinda in a line.
(5) Ixenlani: (....okay, I'll do it, he's got HP. :P )
(3) Jarvis: (... if I wasn't an electricity mage I'd fry you next time :P)
(5) Ixenlani: (What? Kaylin has done it to me before! Remember the fireballs?)
(3) Jarvis: (*cough*)
(1) GM: It's only 3d4... max damage, you'll survive that just fine.
(3) Jarvis: (yeah, no big deal)
(5) Ixenlani: (...ah yes, there is the AOO thing. How far do I have to move until no AoO?)
(1) GM: Not very; a simple five-foot step would do.
** (5) Ixenlani takes a step, and then blasts the camels with a Burning Hand. **
(3) Jarvis: Reflex: [1d20+2] -> [13,2] = (15)
(1) GM: Reflex saves: [1d20+6] -> [4,6] = (10), [1d20+6] -> [16,6] = (22)
(1) GM: Damage and DC?
(5) Ixenlani: [3d4] -> [3,2,2] = (7)
(5) Ixenlani: (DC is 15.)
(1) GM: The top camel goes down, smouldering. The other one is only slightly singed, dancing out of the way.
(1) GM: Jarvis?
(1) GM: And, of cours, Jarvis takes 3 points of damage.
** (3) Jarvis growls and steps back 5 feet, readyng an action to swing at the camel if it doesn't try to retreat. **
(3) Jarvis: "That burrrnss..."
(5) Ixenlani: "But it work!"
(1) GM: The ogre walks around and takes a swing.
(1) GM: [1d20+8] -> [7,8] = (15) for [2d8+7] -> [6,7,7] = (20)
(1) GM: And the camel goes down.
(1) GM: The ogre then finishes off one of the camels, rips off a leg, and starts chewing.
(3) Jarvis: "Guess we might as well eat before moving on... wish they'd have run off, wouldn't have had to kill them then."
** (5) Ixenlani sticks to well-toasted camels to eat. **
(1) GM: After a full meal, the ogre smashes at one of the camels until it breaks in half, then picks up what it can cary before continuing.
** (3) Jarvis tries not to watch **
(1) GM: (What? It's a preadator eating an herbavore.)
(3) Jarvis: (smashing in half is a bit gruesome even so)
(1) GM: (True)
** (3) Jarvis munches a toasted camel before continuing on. **
(1) GM: Later on in the day, you're set upon by a pack of dog-like things.... seemingly attracted to the scent of blood.
(1) GM: Roll for initiative. And Knoweledge(Nature) if you want to ID them.
(3) Jarvis: Initiative: [1d20+1] -> [11,1] = (12)
(5) Ixenlani: (Can I assume I have healed damage all around?)
(3) Jarvis: (keep forgetting about snake...)
(3) Jarvis: Nyatar init: [1d20+8] -> [12,8] = (20)
(1) GM: Yeah, you can make a few Cure Light Wounds.
(1) GM: Dogs: [1d20+2] -> [6,2] = (8)
(1) GM: Ogre: [1d20-1] -> [16,-1] = (15)
(1) GM: The pack is currenly about 80 feet from you.
(5) Ixenlani: [1d20+2] -> [13,2] = (15)
(5) Ixenlani: [1d20+2] -> [17,2] = (19)
(1) GM: [1d20-1] -> [13,-1] = (12)
(3) Jarvis: Knowledge(Nature) for ID: [1d20+7] -> [16,7] = (23)
(1) GM: So Nyatar, Ixenlani, Ogre, Jarvis, dogs.
whispering to Jarvis, Hyenas. Desert scavengers, mostly. Move fast, has a tendancy to pull down prey.
(1) GM: Looks to be about four of them.
(1) GM: Nyatar, I imagine, just kinda slithers there.
(1) GM: Ixenlani?
(3) Jarvis: (Seems like a snakey thing to do against a foe 80 foot away...)
** (5) Ixenlani casts Mages Armor, determined to get that extra protection in... **
(1) GM: The ogre, not being very bright, runs up into their midst.
(1) GM: Not with enough movement to actually attack them, though.
(1) GM: Jarvis?
** (3) Jarvis runs up next to the ogre... well, 20 feet away. **
(1) GM: And the dogs attack the ogre.
(1) GM: And one provokes approaching.... [1d20+8] -> [13,8] = (21) for [2d8+7] -> [7,6,7] = (20)
(1) GM: And gets kinda smited.
(1) GM: The other three, though, press on.
(1) GM: [1d20+5] -> [19,5] = (24) for [1d6+3] -> [3,3] = (6)
(5) Ixenlani: ijijijij
(1) GM: That's a hit, and a trip attempt: [1d20+2] -> [8,2] = (10) vs. [1d20+12] -> [19,12] = (31)
(1) GM: The ogre doesn't exactly move.
(1) GM: [1d20+5] -> [10,5] = (15) for [1d6+3] -> [4,3] = (7)
(5) Ixenlani: (So one dog dead?)
(1) GM: One, yes.
(1) GM: Well, unconscious and dying, technically, but decidedly out of combat.
(1) GM: The one across scrapes it's teeth on the ogre's hide armor.
(1) GM: And the last steps around to a flanking position and also tries the ogre...
(1) GM: [1d20+5] -> [17,5] = (22) for [1d6+3] -> [2,3] = (5)
(1) GM: And hits, and tries to trip: [1d20+2] -> [4,2] = (6) vs. [1d20+12] -> [4,12] = (16)
(1) GM: The ogre stands firm, despite the two obviously painful bites.
(1) GM: Nyatar is kinda out for the duration - just from the distance.
(1) GM: Ixenlani?
(5) Ixenlani: (( How close are the dogs? )
(1) GM: You've got the black dot, dogs are orange, Jarvis is green, ogre is brown.
(5) Ixenlani: (( Um....)
(5) Ixenlani: (( So I can't attack this turn. ))
** (5) Ixenlani runs towards the dogs, stopping just outside of their attacks. **
(1) GM: Nothing ranged? Okay.
(5) Ixenlani: (Nothing ranged. Except spells.)
(1) GM: So there, roughly?
(1) GM: Okay.
(1) GM: The ogre sees about taking down one of the dogs...
(1) GM: [1d20+8] -> [4,8] = (12) for [2d8+7] -> [2,2,7] = (11)
(1) GM: And his greatclub hits the sand with a decided thunk.
(1) GM: Jarvis?
** (3) Jarvis sets his greataxe and charges the dog to the ogre's right with a stronger than usual swing. **
(3) Jarvis: (Charge, Power Attack for 1..)
(1) GM: Attack and damage rolls?
(3) Jarvis: Attack: [1d20+7] -> [2,7] = (9) ==> Damage: [1d12+6] -> [3,6] = (9)
(1) GM: And you miss. Badly. You get nothing but sand.
(1) GM: The dogs continue to press the ogre...
(1) GM: [1d20+5] -> [7,5] = (12) for [1d6+3] -> [4,3] = (7)
(1) GM: [1d20+5] -> [2,5] = (7) for [1d6+3] -> [6,3] = (9)
(1) GM: [1d20+5] -> [7,5] = (12) for [1d6+3] -> [2,3] = (5)
(1) GM: But they can't seem to sink their teeth in.
(1) GM: Ixenlani?
(5) Ixenlani: ( I could step up and catch two dogs in a burning hands spell?)
(1) GM: Well, if you don't mind burning the ogre, too.....
(1) GM: Or soaking an AoO.
(1) GM: One of the two.
** (5) Ixenlani steps in, and thwacks the top ogre with his sword. **
(5) Ixenlani: (Top DOG, not ogre. )
(1) GM: Attack and damage rolls?
(5) Ixenlani: [1d20+6] -> [12,6] = (18)
(1) GM: That's a hit. Damage?
(5) Ixenlani: [1d10-2] -> [4,-2] = (2)
(1) GM: And you manage to give the dog a shallow cut.
(1) GM: The ogre takes a swing.....
(5) Ixenlani: (Taste my 2 points of FURY!)
(1) GM: [1d20+7] -> [13,7] = (20) for [2d8+7] -> [3,4,7] = (14)
(1) GM: And the Ogre drops yet another of the dogs....
(1) GM: Jarvis?
** (3) Jarvis tries to attack the same dog again, being careful to avoid overpowering. **
(3) Jarvis: Attack: [1d20+6] -> [4,6] = (10) ==> Damage: [1d12+4] -> [1,4] = (5)
(3) Jarvis: (Yep, I think I avoided making too strong of a swing...)
(1) GM: And you miss as the dog scampers out of the way. And you barely make a mark on the sand.
(1) GM: Dog's turn....
(1) GM: [1d20+5] -> [10,5] = (15) for [1d6+3] -> [1,3] = (4)
(1) GM: [1d20+5] -> [17,5] = (22) for [1d6+3] -> [5,3] = (8)
(1) GM: And the dogs snap at the ogre... the first misses, but the distraction lets the other land a pretty nasty bite....
(1) GM: Ixenlani?
** (5) Ixenlani slashes at one of the dogs again. Die! **
(5) Ixenlani: [1d20+6] -> [19,6] = (25)
(5) Ixenlani: Critical Threat: [1d20+6] -> [2,6] = (8)
(1) GM: Ohh... critical threat!
(5) Ixenlani: [1d10-2] -> [8,-2] = (6)
(1) GM: That doesnt confirm. Oh well.
(1) GM: You land a pretty decent blow on the top dog. The thing's bleeding, but standing and very active.
(1) GM: The ogre takes another swing....
(1) GM: [1d20+7] -> [17,7] = (24) for [2d8+7] -> [3,6,7] = (16)
(1) GM: And another dog goes down.
(1) GM: Jarvis?
** (3) Jarvis five-foot steps diagonally and swings at the remaining dog **
(3) Jarvis: Attack: [1d20+6] -> [5,6] = (11) ==> Damage: [1d12+4] -> [1,4] = (5)
(3) Jarvis: (...)
(1) GM: And you miss as the dog scampers out of the way. You manage to avoid the sand, this time.
(1) GM: And it's the dog's turn.
(1) GM: It takes one last vicious bite at the ogre.... [1d20+3] -> [20,3] = (23) for [[1d6+3] -> [6,3] = (9)
(5) Ixenlani: (( Ooooooo.)
(1) GM: And confirmation roll? [1d20+3] -> [11,3] = (14)
(1) GM: And the dog bites the ogre hard.... but not critically.
(1) GM: Then runs.
** (3) Jarvis quickly heals the ogre **
(1) GM: The still-standing ogre takes a swing.... [1d20+7] -> [10,7] = (17) for [2d8+7] -> [3,8,7] = (18)
(3) Jarvis: (oh, combat...)
(1) GM: And catches it as it flees. Killing it rather fatally.
(3) Jarvis: Cure Light healing: [1d8+3] -> [4,3] = (7)
(5) Ixenlani: "I gots healing too..."
(1) GM: The ogre, while standing, is obviously still rather woozy.
(5) Ixenlani: (Kobold speak is fun when you get used to it.)
(3) Jarvis: "Let's get moving..."
whispering to GM, [Bad dice format] - [[1d4]
(3) Jarvis: (brb)
(1) GM: The rest of the trip is uneventfull... if you don't count the ogre grabbing a dog carcass to eat along the way.
(1) GM: When you reach the city wall, however, nobody greets you. The walls are, oddly, unmanned.
(3) Jarvis: "Where is everyone..."
(3) Jarvis: "We weren't too late with getting the box back, I hope."
(5) Ixenlani: "They not run out of water THAT fast..."
(5) Ixenlani: "Maybe they leave note?"
(3) Jarvis: "Let's get to the village quickly."
(1) GM: When you get to the village the place is uninhabited.... and a few arrows sticking out of the bodies left rotting in the sun explain why. As do the burned buildings.
(3) Jarvis: (incidentally, was it raining a... nevermind...)
(1) GM: The granery has been broken into, and sacked; it's empty.
(5) Ixenlani: "Maybe it distraction..."
** (3) Jarvis pulls out his crossbow and starts looking around. **
(1) GM: It looks like someone took the time to actually harvest the crops not fully ripe; there's nothign left that's edible.
(1) GM: The ogre, finds something appetizing, though, as he rips a limb off a carcass and starts chewing.....
(3) Jarvis: "Ugh..."
(3) Jarvis: "Hard to explain why not to do that..."
** (5) Ixenlani does Detect-Evil-o-Vision on the ogre out of curiosity. **
whispering to Ixenlani, He shows up.
(3) Jarvis: (ogres are usually CE... maybe we can get him towards CN...)
whispering to Ixenlani, Faint aura.
(1) GM: In the town square, the statue of Kaylin is on the ground, broken in two.
** (3) Jarvis deals with the culture clash by ignoring it for now and continuing to try to find signs of the attackers. **
(1) GM: Survival check?
(3) Jarvis: Survival: [1d20+13] -> [4,13] = (17)
whispering to Jarvis, You find a fair number of small, clawed footprints. They head due east.
whispering to Jarvis, They're at least three or four days old, though.
whispering to Jarvis, You also find the occasional human sized footprint among them.
(3) Jarvis: "Hmm... clawed prints... looks like they took some people with them."
(5) Ixenlani: "Follow?"
(3) Jarvis: Knowledge(Nature) to recognise track type: [1d20+7] -> [13,7] = (20)
whispering to Jarvis, Not any animal you're familiar with. Although the tracks do look much like Ixenlani's.
(3) Jarvis: (hmm... I gotta be gone for a little bit, some people are here to mess with the windows of the house. Shouldn't be long)
(8) Quinn Padfoot (enter): 14:03
(1) GM: Goodafternoon.
(5) Ixenlani: (Welcome.)
(3) Jarvis: (hi)
(8) Quinn Padfoot: (Sorry, I've just been really busy this week and I totally forgot.)
(1) GM: Well, I'll go grab a bite while Nullaston's away, and we can suspend the min-game for now.
(1) GM:

(5) Ixenlani: (Not away.)
(5) Ixenlani: (Right here. :P)
(5) Ixenlani: (Kobold speak is fun. :D)
(8) Quinn Padfoot: (Er, kinda having a birthday party for my sister...)
(5) Ixenlani: (*getting very skilled at it*)
(1) GM: Ah, sorry; wrong character away.
(8) Quinn Padfoot: (On the other hand, nobody expects me to be too sociable - I generally pop in and out.)
(3) Jarvis: (Back now, hopefully won't be needed again)
(1) GM: So, ready for the main campaign?
(3) Jarvis: (sure)
(5) Ixenlani: (Yay main campaign!)
(5) Kibin: (What do you think of my roleplaying of Ixenlani so far?)
(3) Seshra: (it's cool, I like the speech patterns the most though :)
(1) GM: Not bad. The low wisdom shows properly.
(5) Kibin: (Low wisdom is kind of easy, heh.)
(5) Kibin: (Just have to think a lot less about what I'm going to do.)
(1) GM: Anyway....
(5) Kibin: (Speech patterns are fun, though. :)
(1) GM:

(5) Kibin: (I never made a stereotypical kobold before.)
(1) GM: When we last left our heroes, they were recouping ... and planning... what to do about The King and his cronies turn evil slaughterhouses.
(3) Seshra: (and recovering Quinn's collar)
(1) GM: Yes, and recovering Quinn's collar. Lucky girl.
(1) GM: A bit of ethereal searching in the right area with Darkvision locates it fairly quickly. How do you go about retreiving it?
(3) Seshra: (Kibin said he could do it without etherealness last time... )
(5) Kibin: (Probably, yes.)
(1) GM: Ah, yes, Alternate Form into a burrower.
(1) GM: So after a bit of trying, you manage to retreive the collar.
(1) GM: And return it to the cat.
(5) Kibin: (So scratch one use of Alternate Form?)
(1) GM: Yeah, I think so.
** (8) Quinn Padfoot happily puts it on. **
(8) Quinn Padfoot: * I'd thank you verbally, but I'm a cat. So instead, I'm just going to look at you like you aren't so bad after all.
(8) Quinn Padfoot: * And purr a bit, but if anyone says anything, they'll loose something important.
(3) Seshra: "So what do we do now?... that monster was rather dangerous."
** (5) Kibin scratches Quinn behind the ear while he thinks of a plan for defeating the King. Cats like that, he thinks... **
(1) GM: Jason: Yeah. You could say that. Prophecy had him having demon princes and gods over for dinner.
** (8) Quinn Padfoot almost relaxes, then jumps sideways and glares and Kibin. **
(3) Seshra: "It seems to me that his command of the air is lacking."
(3) Seshra: "Perhaps if we attack from above he will have more difficulty responding."
(5) Kibin: "Possibly... he couldn't attack us anyway."
(1) GM: Jason: A good thought... Quinn, can you fly?
** (5) Kibin looks at Quinn curiously, wondering why she jumped away. **
(3) Seshra: "Likely has far-reaching magic... we'll want to be spread out."
(8) Quinn Padfoot: (Just a second...)
(8) Quinn Padfoot: "I'm quite capable of flying, yes."
(8) Quinn Padfoot: *Mutter* "Stupid rivers..."
(8) Quinn Padfoot: (Psionic Fly)
(5) Kibin: "Rivers? Ah yes, cats don't like to get wet..."
(1) GM: Jason: So we can all come along, then. Good.
(8) Quinn Padfoot: (My presence is requested elsewhere...This may not work very well. I do have an obligation to provide some conversation.)
(1) GM: Ah. So no raid today, then. Well... I was hoping to have Elorin along for it anyway.
(3) Seshra: (So postpone until next time?)
(5) Kibin: ( Meh. :P )
(1) GM: The raid, at least, yes. Could do a nice distraction with halting other raids, though....
(5) Kibin: ( I don't mind postponing until next time... )
(1) GM: Okay. So this campaign on a side quest, hold game entirely for two weeks, or min-campaign?
(3) Seshra: (though if there's a possible raid or so to do, I'd like to explore this world a bit more in the 'current' timeframe)
(5) Kibin: (Hold game entirely for two weeks? We haven't had a full group for a while, and it would be nice to have one before doing anything else...)
(5) Kibin: (That, and I can finish my laser defense grid on Garry's Mod... hehehe...)
(3) Seshra: (it'd make more sense from an IC standpoint, to wait)
(1) GM: Well, I supoose I'll "see" you in two weeks, then.
(1) GM:

(3) Seshra: (See you then)
Server Administrator-> Closing Server....
Game disconnected!