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COMPONENT ENHANCEMENT DATA FILE - Small Ships Mod v0.1a 27JUL2003
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Long Name                      
  Long descriptive name for this mount.

Short Name
  Short descriptive name for this mount.

Description
  General description for this mount.

Code
  Code letter displayed on a component to show the mount being used. 

Cost Percent
  Percentage modifier to the cost of the component (in all resource types).

Tonnage Percent
  Percentage modifier to the tonnage size of the component.

Tonnage Structure Percent      
  Percentage modifier to the tonnage structure of the component.

Damage Percent
  Percentage modifier to the damage that this weapon component does at all ranges.

Supply Percent
  Percentage modifier to the amount of supplies that this component uses.

Range Modifier
  + or - modifier to the range of this weapon. For example, if this is 4, then the
  damage the weapon does at range will be extended by 4. So at a range of 4,
  this weapon will do as much damage as the weapon normally does at range 0. 

Weapon To Hit Modifier
  + or - modifier to the to hit chance of this weapon. 

Vehicle Size Minimum
  The minimum tonnage size the vehicle must have to allow this mount. 

Weapon Type Requirement
  The component must be of this weapon type.
  None, Direct Fire, Seeking, Point-Defense, Warhead

Vehicle Type
  The mount can only be used on this vehicle type. 
  Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone

Gold Version, Deathstalkers Mount Modd.(By Steve Faught)

Comments/Questions: I_8_BAD_GRAPES@Hotmail.com

Changes: Re-worked Platform mounts, added Light/Normal Mount.
         Re-worked Sat Mounts, added Light, added +25% to hit for Large. Added ER/Heavy Mounts.
         Changed stats for ER Mount/Spinal Mount/Light Mount/ER PDC Mount for Ships.
         May31:Added Engine Mounts, Drone Mounts, Re-did Mini Mounts, Next Gen Wpn Mounts.
         AUG16:Added new mounts by tech/shields etc, utilized new options (few but fun).

NewOptions: (as of Patch 1.78)

Shield Percent (Optional)
  Percentage modifier to the shields generated by this component.

Vehicle Size Maximum (Optional)
  The maximum tonnage size the vehicle can have to allow this mount. 

Comp Family Requirement (Optional)
  A comma separated list of the component families which can use this mount. 
  If this field is not present, then all families can use this mount. 

Number of Tech Req: (Optional)
  The number of Tech Requirements that are for this enhancement. The Tech requirement
  determines the technology level an empire must have before this enhancement
  becomes visible to be used in designs.

Tech Area Req X:    (Optional)
  For each of the Tech Requirements, this is the tech area of the requirement.
  The X is the number of the requirement.
  Allowable values for Tech Area Req:
    A name from the TechArea.txt file.

Tech Level Req X:   (Optional)
  For each of the Tech Requirements, this is the tech level in the given area
  that must be reached.
  The X is the number of the requirement.
  Allowable values for Tech Level Req:
    A value from 1 to the Maximum Level for this Tech Area as defined in the
    TechArea.txt file.

A Note on the Long and Short Range Missile Mounts.  These do NOT actually affect the listed range of the seeker,
they merely affect the range at which the seeker is launched from the ship.  Either closer or further away, trying to eliminate
or work with the 'missile dance' that ships do.  Short range are best used from ships/sats/bases and Long range are best used from planet weapons. (IMO)

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Long Name                      := Hard Shields
Short Name		             := Hard Shields
Description		             := Harmonic Mount that increases the strength of shields in smaller ships (+75%) (up to 200kt)
Code			             := HS
Cost Percent		       := 150
Tonnage Percent		       := 125
Tonnage Structure Percent      := 75
Damage Percent		       := 0
Shield Percent		       := 175
Supply Percent		       := 0
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 50
Vehicle Size Maximum	       := 200
Comp Family Requirement        := 11
Weapon Type Requirement	       := None
Vehicle Type		       := Ship/Base/Satellite/Weapon Platform/Drone
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Shields   
Tech Level Req 1	             := 3

Long Name                      := Crystalline Shields
Short Name	      	       := Crystalline Shields
Description		             := Energy shields spliced with Organic Crystalline components (x2 shields) (up to 200kT)
Code			             := CS
Cost Percent		       := 175
Tonnage Percent		       := 150
Tonnage Structure Percent      := 150
Damage Percent		       := 0
Shield Percent		       := 200
Supply Percent		       := 0
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 50
Vehicle Size Maximum	       := 200
Comp Family Requirement        := 11
Weapon Type Requirement	       := None
Vehicle Type		       := Ship/Base/Satellite/Weapon Platform/Drone
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Crystalline Technology   
Tech Level Req 1	             := 2
Tech Area Req 2	 	       := Shields   
Tech Level Req 2	             := 3

Long Name                      := Heavy Crystalline Shields
Short Name		             := Heavy Crystalline Shields
Description		             := Energy shields spliced with Organic Crystalline components (x2.75 shields)(200kt+)
Code			             := HCS
Cost Percent		       := 225
Tonnage Percent		       := 175
Tonnage Structure Percent      := 175
Damage Percent		       := 0
Shield Percent		       := 275
Supply Percent		       := 0
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 200
Comp Family Requirement        := 11
Weapon Type Requirement	       := None
Vehicle Type		       := Ship/Base/Satellite/Weapon Platform/Drone
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Crystalline Technology   
Tech Level Req 1	             := 3
Tech Area Req 2	 	       := Shields   
Tech Level Req 2	             := 6

Long Name                      := Civilian Engines
Short Name                     := Civilian Engines
Description                    := Civilian Grade Engines, cheap but fuel hogs. ( 50% cost, +15% fuel consumption)
Code                           := CE
Cost Percent                   := 50
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 115
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 9
Weapon Type Requirement        := None
Vehicle Type                   := Ship
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Propulsion   
Tech Level Req 1	             := 1

Long Name                      := Merchant Engines
Short Name                     := Merchant Engines
Description                    := Merchant grade engines, fuel efficient. (1/2 Fuel consumption, +50% Cost)
Code                           := MER
Cost Percent                   := 150
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 50
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 9
Weapon Type Requirement        := None
Vehicle Type                   := Ship
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Propulsion   
Tech Level Req 1	             := 3

Long Name                      := Military Engines
Short Name                     := Military Engines
Description                    := Military grade engines, smaller drive units and better efficiency. (1/2 size, 50% consumption, +100% Cost, +100% structure)
Code                           := MIL
Cost Percent                   := 200
Tonnage Percent                := 50
Tonnage Structure Percent      := 200
Damage Percent                 := 100
Supply Percent                 := 50
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 9
Weapon Type Requirement        := None
Vehicle Type                   := Ship
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Propulsion   
Tech Level Req 1	             := 5

Long Name                      := Miniaturized Robo Miners (Level 1)
Short Name                     := MiniMiner
Description                    := Smaller version of the Remote Miners, 50% size, 60% cost, 70% fuel use.
Code                           := rm1
Cost Percent                   := 60
Tonnage Percent                := 50
Tonnage Structure Percent      := 50
Damage Percent                 := 50
Supply Percent                 := 70
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 30,31,32
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Cargo   
Tech Level Req 1	             := 1
Tech Area Req 2	 	       := Physics  
Tech Level Req 2	             := 1

Long Name                      := Miniaturized Robo Miners (Level 2)
Short Name                     := MiniMiner
Description                    := Smaller version of the Remote Miners, 40% size, 50% cost, 60% fuel use.
Code                           := rm2
Cost Percent                   := 50
Tonnage Percent                := 40
Tonnage Structure Percent      := 40
Damage Percent                 := 40
Supply Percent                 := 60
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 30,31,32
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Cargo   
Tech Level Req 1	             := 2
Tech Area Req 2	 	       := Physics  
Tech Level Req 2	             := 2

Long Name                      := Miniaturized Robo Miners (Level 3)
Short Name                     := MiniMiner
Description                    := Smaller version of the Remote Miners, 30% size, 40% cost, 50% fuel use.
Code                           := rm3
Cost Percent                   := 40
Tonnage Percent                := 30
Tonnage Structure Percent      := 30
Damage Percent                 := 30
Supply Percent                 := 50
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 30,31,32
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Cargo   
Tech Level Req 1	             := 3
Tech Area Req 2	 	       := Physics  
Tech Level Req 2	             := 3

Long Name                      := Miniaturized Component (Level 1)
Short Name                     := Min Comp
Description                    := Smaller version of normal component, 80% size. +30% cost.
Code                           := mc1
Cost Percent                   := 130
Tonnage Percent                := 80
Tonnage Structure Percent      := 80
Damage Percent                 := 80
Supply Percent                 := 90
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Cargo   
Tech Level Req 1	       := 1

Long Name                      := Miniaturized Component (Level 2)
Short Name                     := Min Comp
Description                    := Smaller version of normal component, 70% size, +50% cost.
Code                           := mc2
Cost Percent                   := 150
Tonnage Percent                := 70
Tonnage Structure Percent      := 70
Damage Percent                 := 70
Supply Percent                 := 80
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Cargo   
Tech Level Req 1	       := 2
Tech Area Req 2	 	       := Physics  
Tech Level Req 2	       := 2

Long Name                      := Miniaturized Component (Level 3)
Short Name                     := Min Comp
Description                    := Smaller version of normal component, 60% size, +70% cost.
Code                           := mc3
Cost Percent                   := 170
Tonnage Percent                := 60
Tonnage Structure Percent      := 60
Damage Percent                 := 60
Supply Percent                 := 70
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Cargo   
Tech Level Req 1	       := 3
Tech Area Req 2	 	       := Physics 
Tech Level Req 2	       := 3

Long Name                      := Hardened Component
Short Name                     := Hard Comp
Description                    := Heavily armored version of normal component.
Code                           := Hc
Cost Percent                   := 150
Tonnage Percent                := 150
Tonnage Structure Percent      := 200
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Armor 
Tech Level Req 1	       := 3

Long Name                      := HyperDensity Armor
Short Name                     := HyDen Armor
Description                    := Incredibly dense form of armor, provides much more protection than normal armor. (+25%size, +100% armor)
Code                           := HydA
Cost Percent                   := 175
Tonnage Percent                := 125
Tonnage Structure Percent      := 200
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 10,45
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Armor 
Tech Level Req 1	       := 5
Tech Area Req 2	 	       := Physics 
Tech Level Req 2	       := 2

Long Name                      := Ship Armor Plating
Short Name                     := Plate Armor
Description                    := Small units of armor added to reinforce critical areas of a ship or unit.
Code                           := Plt
Cost Percent                   := 10
Tonnage Percent                := 10
Tonnage Structure Percent      := 10
Damage Percent                 := 10
Supply Percent                 := 10
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Comp Family Requirement        := 10
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Armor 
Tech Level Req 1	       := 2
Tech Area Req 2	 	       := Physics 
Tech Level Req 2	       := 1

Long Name                      := Normal Component
Short Name                     := Normal Component
Description                    := Normal component, for AI use only.
Code                           := Nc
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Weapon Type Requirement        := None
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform

Long Name                      := Hardened Weapon Component
Short Name                     := Hard WeComp
Description                    := Heavily armoured version of normal weapon component.+15% size,x2 structure, +25% cost.
Code                           := HWe
Cost Percent                   := 125
Tonnage Percent                := 115
Tonnage Structure Percent      := 200
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Armor 
Tech Level Req 1	       := 3
Tech Area Req 2	 	       := Physics
Tech Level Req 2	       := 1

Long Name                      := Next Generation Weapons Mount
Short Name                     := NGW
Description                    := More Energy efficient version of normal weapon. +25% cost, 50% supply use.
Code                           := NGW
Cost Percent                   := 125
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 50
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 0
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform

Long Name                      := Normal Fighter Mount
Short Name		       := Normal Fighter Mount, AI use only.
Description		       := n/a
Code			       := N
Cost Percent		       := 100
Tonnage Percent		       := 100
Tonnage Structure Percent      := 100
Damage Percent		       := 100
Supply Percent		       := 100
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 5
Weapon Type Requirement	       := Direct Fire
Vehicle Type		       := Fighter

Long Name                      := Extended Range Point Defense Cannons Mount
Short Name                     := Ext PDC 
Description                    := 75% damage, +2 range, +25% Cost.
Code                           := ER
Cost Percent                   := 125
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 80
Supply Percent                 := 100
Range Modifier                 := 2
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 50
Weapon Type Requirement        := Point-Defense
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 1
Tech Area Req 1	 	       := Point-Defense Weapons
Tech Level Req 1	       := 3

Long Name                      := Normal Point Defense Mount
Short Name                     := Normal PDC Mount, for AI use.
Description                    := Normal
Code                           := N
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Weapon Type Requirement        := Point-Defense
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform

Long Name                      := Target Acquired Gunnery Mount
Short Name                     := T.A.G. Mount
Description                    := Massive Computer/Sensor combo that increases 'to hit' ratio and acquires lock onto targets unique 'hull particle' signature.+100% to hit, x3 cost, x3 size.
Code                           := T.A.G
Cost Percent                   := 200
Tonnage Percent                := 200
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 100
Vehicle Size Minimum           := 0
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req	       := 3
Tech Area Req 1	 	       := Computers
Tech Level Req 1	       := 2
Tech Area Req 2	 	       := Advanced Military Science
Tech Level Req 2	       := 2
Tech Area Req 3	 	       := Sensors
Tech Level Req 3	       := 2
       
Long Name                      := Gauss Cannon Mount
Short Name                     := Gauss Cannon
Description                    := D.U.C. Mount that greatly increases range and accuracy while doing far less damage.
Code                           := Gaus
Cost Percent                   := 125
Tonnage Percent                := 125
Tonnage Structure Percent      := 100
Damage Percent                 := 75
Supply Percent                 := 100
Range Modifier                 := 4
Weapon To Hit Modifier         := 50
Vehicle Size Minimum           := 0
Comp Family Requirement        := 2027
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship
Number of Tech Req	       := 4
Tech Area Req 1	 	       := Computers
Tech Level Req 1	       := 1
Tech Area Req 2	 	       := Advanced Military Science
Tech Level Req 2	       := 1
Tech Area Req 3	 	       := Sensors
Tech Level Req 3	       := 1
Tech Area Req 4	 	       := Projectile Weapons
Tech Level Req 4	       := 3
  
Long Name                      := Light Mount
Short Name                     := Light Mount
Description                    := 1/2 size, 1/2 damage, -1rng. 1/2 cost. +10% to hit. 50kt min.
Code                           := Lt
Cost Percent                   := 50
Tonnage Percent                := 50
Tonnage Structure Percent      := 50
Damage Percent                 := 50
Supply Percent                 := 50
Range Modifier                 := -1
Weapon To Hit Modifier         := 10
Vehicle Size Minimum           := 50
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := Normal Mount
Short Name                     := Normal Mount
Description                    := Normal Mount, for AI use only.
Code                           := N
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 200
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := Extended Range Mount
Short Name                     := ER mount
Description                    := Extended Range Mount, 300kt min, AI will use for Destroyers. +2range, -10% damage, +15% To Hit, +25% cost/size/structure etc.
Code                           := ER
Cost Percent                   := 125
Tonnage Percent                := 125
Tonnage Structure Percent      := 125
Damage Percent                 := 90
Supply Percent                 := 125
Range Modifier                 := 2
Weapon To Hit Modifier         := 15
Vehicle Size Minimum           := 300
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := Pulsed Weapon Mount
Short Name                     := Pulse Mount
Description                    := Weapon fires several short intense bursts, +25% to hit, +25% damage,+1rng, +50% cost,+25%size/structure etc. 500kt min, AI will use for Cruisers.
Code                           := Pul
Cost Percent                   := 150
Tonnage Percent                := 125
Tonnage Structure Percent      := 125
Damage Percent                 := 125
Supply Percent                 := 125
Range Modifier                 := 1
Weapon To Hit Modifier         := 25
Vehicle Size Minimum           := 150
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Ship

Long Name                      := Crystalline 'Grapeshot' Mount
Short Name		       := Grapeshot Mount
Description		       := Massively more powerful Shard Cannon Mount. (x2 Damage)
Code			       := Grp
Cost Percent                   := 150
Tonnage Percent                := 150
Tonnage Structure Percent      := 200
Damage Percent                 := 200
Supply Percent                 := 200
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 200
Comp Family Requirement        := 2035
Weapon Type Requirement	       := Direct Fire
Vehicle Type		       := Any
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Crystalline Weapons
Tech Level Req 1	       := 1
Tech Area Req 2	 	       := Advanced Military Science
Tech Level Req 2	       := 1

Long Name                      := Heavy Crystalline 'Grapeshot' Mount
Short Name		       := Hvy Grapeshot Mount
Description		       := Massively more powerful Shard Cannon Mount. (x3 Damage)
Code			       := HGrp
Cost Percent                   := 200
Tonnage Percent                := 200
Tonnage Structure Percent      := 300
Damage Percent                 := 300
Supply Percent                 := 300
Range Modifier		       := 0
Weapon To Hit Modifier	       := 0
Vehicle Size Minimum	       := 350
Comp Family Requirement        := 2035
Weapon Type Requirement	       := Direct Fire
Vehicle Type		       := Any
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Crystalline Weapons
Tech Level Req 1	       := 3
Tech Area Req 2	 	       := Advanced Military Science
Tech Level Req 2	       := 3

Long Name                      := MiniMissile Mount (Level 1)
Short Name                     := MiniMissile Mount
Description                    := 80% size Launcher. Full size Damage.
Code                           := Mini1
Cost Percent                   := 125
Tonnage Percent                := 80
Tonnage Structure Percent      := 80
Damage Percent                 := 100
Supply Percent                 := 125
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Weapon Type Requirement        := Seeking
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Smaller Weapons
Tech Level Req 1	       := 2
Tech Area Req 2	 	       := Computers
Tech Level Req 2	       := 2

Long Name                      := MiniMissile Mount (Level 2)
Short Name                     := MiniMissile Mount
Description                    := 70% size Launcher. Full size Damage.
Code                           := Mini2
Cost Percent                   := 135
Tonnage Percent                := 70
Tonnage Structure Percent      := 70
Damage Percent                 := 100
Supply Percent                 := 125
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Weapon Type Requirement        := Seeking
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Smaller Weapons
Tech Level Req 1	       := 3
Tech Area Req 2	 	       := Computers
Tech Level Req 2	       := 3

Long Name                      := MiniMissile Mount (Level 3)
Short Name                     := MiniMissile Mount
Description                    := 60% size Launcher. Full size Damage.
Code                           := Mini3
Cost Percent                   := 145
Tonnage Percent                := 60
Tonnage Structure Percent      := 60
Damage Percent                 := 100
Supply Percent                 := 125
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 80
Weapon Type Requirement        := Seeking
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform
Number of Tech Req	       := 2
Tech Area Req 1	 	       := Smaller Weapons
Tech Level Req 1	       := 3
Tech Area Req 2	 	       := Computers
Tech Level Req 2	       := 4

Long Name                      := Normal Missile Mount
Short Name                     := Normal Missile Mount
Description                    := Normal Mount, for AI use only. AI will use for DN and up.  Disable if MiniMissile pref.
Code                           := N
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 1000
Weapon Type Requirement        := Seeking
Vehicle Type                   := Ship/Base/Satellite/Weapon Platform

Long Name                      := Light Weapon Platform Mount
Short Name                     := Light Mount
Description                    := 1/2 damage, 50% cost, +5% to hit. 
Code                           := Lt
Cost Percent                   := 50
Tonnage Percent                := 50
Tonnage Structure Percent      := 50
Damage Percent                 := 50
Supply Percent                 := 50
Range Modifier                 := 0
Weapon To Hit Modifier         := 5
Vehicle Size Minimum           := 100
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Weapon Platform

Long Name                      := Normal Weapon Platform Mount
Short Name                     := Normal Mount
Description                    := Normal mount, for AI use.
Code                           := N
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 200
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Weapon Platform

Long Name                      := Large Weapon Platform Mount
Short Name                     := Large Mount
Description                    := Larger sized weapon mount which increases damage from the weapon by 2 times. Increases the range of the weapon by 2. Requires a platform of at least 200kT. Can only be used on Direct Fire weapons. 
Code                           := L
Cost Percent                   := 150
Tonnage Percent                := 150
Tonnage Structure Percent      := 200
Damage Percent                 := 200
Supply Percent                 := 200
Range Modifier                 := 2
Weapon To Hit Modifier         := 40
Vehicle Size Minimum           := 200
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Weapon Platform

Long Name                      := Heavy Weapon Platform Mount
Short Name                     := Heavy Mount
Description                    := Heavy sized weapon mount which increases damage from the weapon by 3 times. Increases the range of the weapon by 4. Requires a platform of at least 400kT. Can only be used on Direct Fire weapons. 
Code                           := H
Cost Percent                   := 200
Tonnage Percent                := 200
Tonnage Structure Percent      := 300
Damage Percent                 := 300
Supply Percent                 := 300
Range Modifier                 := 4
Weapon To Hit Modifier         := 60
Vehicle Size Minimum           := 400
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Weapon Platform

Long Name                      := Massive Weapon Platform Mount
Short Name                     := Massive Mount
Description                    := Massive sized weapon mount which increases damage from the weapon by 5 times. Increases the range of the weapon by 6. Requires a platform of at least 600kT. Can only be used on Direct Fire weapons. 
Code                           := M
Cost Percent                   := 300
Tonnage Percent                := 300
Tonnage Structure Percent      := 500
Damage Percent                 := 500
Supply Percent                 := 500
Range Modifier                 := 6
Weapon To Hit Modifier         := 80
Vehicle Size Minimum           := 600
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Weapon Platform

Long Name                      := Light Satellite Mount
Short Name                     := Light Mount
Description                    := x.5 damage, 1/2 cost, 1/2 size. +5% To Hit.
Code                           := Lt
Cost Percent                   := 50
Tonnage Percent                := 50
Tonnage Structure Percent      := 50
Damage Percent                 := 50
Supply Percent                 := 50
Range Modifier                 := 0
Weapon To Hit Modifier         := 5
Vehicle Size Minimum           := 50
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Satellite

Long Name                      := Extended Range Satellite Mount
Short Name                     := ER Satellite Mount.
Description                    := ER Mount, increases Range by 2, -10% damage, +15% To hit, +25% Cost/Size etc.
Code                           := ER
Cost Percent                   := 125
Tonnage Percent                := 125
Tonnage Structure Percent      := 125
Damage Percent                 := 90
Supply Percent                 := 125
Range Modifier                 := 2
Weapon To Hit Modifier         := 15
Vehicle Size Minimum           := 70
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Satellite

Long Name                      := Normal Satellite Mount
Short Name                     := Normal Mount
Description                    := Normal Mount, for AI use, +5% to hit.
Code                           := N
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 1
Weapon To Hit Modifier         := 5
Vehicle Size Minimum           := 80
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Satellite

Long Name                      := Large Satellite Mount
Short Name                     := Large Mount
Description                    := Larger sized weapon mount which increases damage from the weapon by 2 times. Increases the range of the weapon by 4. +25% To Hit. Min Size 100kT. Direct Fire weapons only. 
Code                           := L
Cost Percent                   := 125
Tonnage Percent                := 125
Tonnage Structure Percent      := 200
Damage Percent                 := 200
Supply Percent                 := 200
Range Modifier                 := 4
Weapon To Hit Modifier         := 25
Vehicle Size Minimum           := 100
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Satellite


Long Name                      := Light Base Mount
Short Name                     := Light Base Mount
Description                    := 1/2 size, 1/2 damage, -1rng. 1/2 cost. +10% to hit. 200kt min.
Code                           := Lt
Cost Percent                   := 50
Tonnage Percent                := 50
Tonnage Structure Percent      := 50
Damage Percent                 := 50
Supply Percent                 := 50
Range Modifier                 := -1
Weapon To Hit Modifier         := 10
Vehicle Size Minimum           := 200
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Base

Long Name                      := Normal Base Mount
Short Name                     := Normal Base Mount, for AI use only..
Description                    := Normal 
Code                           := N
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 300
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Base

Long Name                      := Large Base Mount
Short Name                     := Large Mount
Description                    := Larger sized weapon mount which increases damage from the weapon by 3 times. Increases the range of the weapon by 2. Requires a base size of at least 500kT. Can only be used on Direct Fire weapons. 
Code                           := L
Cost Percent                   := 200
Tonnage Percent                := 200
Tonnage Structure Percent      := 300
Damage Percent                 := 300
Supply Percent                 := 300
Range Modifier                 := 2
Weapon To Hit Modifier         := 40
Vehicle Size Minimum           := 500
Weapon Type Requirement        := Direct Fire
Vehicle Type                   := Base

Long Name                      := Normal Drone Engines
Short Name                     := Normal Engines
Description                    := Standard Engines for Drones, disable if Next Gen Engines is preference.  AI use only.
Code                           := N
Cost Percent                   := 100
Tonnage Percent                := 100
Tonnage Structure Percent      := 100
Damage Percent                 := 100
Supply Percent                 := 100
Range Modifier                 := 0
Weapon To Hit Modifier         := 0
Vehicle Size Minimum           := 100
Weapon Type Requirement        := None
Vehicle Type                   := Drone

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*END*
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