Readme for Urdheim, The Infinite Horde v.50
Brought to you by Saulot. 
Thank you for trying Urdheim.


To make use of the gui change:
1. Backup guihead.tga in the main dominions folder. (This step is critical)
2. Copy the guihead.tga from the kobold folder to the main dominions folder.

Numbers used in mod:
-- Weapon 	880-898
-- Armor 	380-381
-- Monsters 	2865-2899
-- Sites 	880-881
-- Nation 	78


Changelog v.50:
Castigation of Sirrush NOE from 2 to 1, and fatiguecost from 20 to 50
Castigation of Sirrush loses MR easily negates, and now has secondary effect "Confusion"
Summon Cursed researchlevel from 5 to 6
Gather Cursed researchlevel from 5 to 6
Return Ancestor researchlevel from 6 to 5
Cursed gained darkpower 1
Fixed "Trap the Soul"
Fixed Darkvision
Scions now have 100% darkvision
Miners now have 75% darkvision
Kobold Warchief now has patrolbonus 8
Draconic Might now has BF effect, fatiguecost from 25 to 50, and researchlevel from 3 to 5
Draconic Spirit now has BF effect, fatiguecost from 50 to 60, and researchlevel from 5 to 6
Blessed One now has #onebattlespell "Holy Avenger"
Scion of Abraxas now has #onebattlespell "Air Shield"
Kobold Evoker now has #onebattlespell "Summon Earthpower"
Kobold Evoker goldcost from 170 to 420 (for upkeep purposes) 
Kobold Strider now has #onebattlespell "Twist Fate"
Kobold Strider loses Med. Infantry Autosummon5
Kobold Strider gains Med. Infantry Autosummon1
Kobold Strider gains Med. Infantry Makemonster2
Kobold Strider now has 200 goldcost (for upkeep purposes)
Almost all basic Kobold units base encumbrance from 3 to 4

Changelog v.40:
Ancient Dracolich HP from 160 to 125
Ancient Dracolich loses poisoncloud
Ancient Dracolich loses Plague Breath
Ancient Dracolich pathcost from 50 to 80
Scion of Glaurung goldcost from 380 to 400
Scion of Sirrush siegebonus from 15 to 20
Scion of Sirrush goldcost from 440 to 500
Kobold Summoner goldcost from 280 to 300
Kobold Warchief loses Lt. Infantry Autosummon5
Kobold Warchief gains Med. Infantry Autosummon1
Kobold Warchief goldcost from 160 to 140
Guide Kobold Band gemcost from 10 to 12
Guide Kobold Horde gemcost from 15 to 18
Enliven Ancient Gargoyle gemcost from 16 to 20
Ambush effect reduced from 18+ to 16+
Flamecast AOE from 5+ to 4+
Trigger Fire Trap fatiguecost from 20 to 30
Master Summoner goldcost from 560 to 600
Magma Drake goldcost from 60 to 75
Net Trap fixed (does not dissapear when a weapon is equipped)
Net Trap improved (now includes 20 stun damage instead of AN 1 damage)
Vicious Blades Trap fixed (does not dissapear when a weapon is equipped)

Changelog v.30:
Readme now contains brief Spell Manual
Attacksprite for Scion of Abraxas added
Fixed Bug with Summon Cursed/Gather Cursed spells
Scion of Sirrush from Earth/Death 10% to Earth 20% & Death 10%
Flamecast damage from 12+ to 9+, and AOE from 4+ to 5+
Flamecast now does secondary fatigue damage
Castigation of Sirrush from AOE 7+ to 5+, NOE from 1 to 2, Precision from 2 to 1
Firelord now has awe 0
Firelord now has 10% chance of Fire 2
Firelord HP from 15 to 22
Firelord goldcost from 140 to 220
Firelord resourcecost from 47 to 60
Firelord unrest from 2 to 3
Firelord firebrand autosummon 1 removed
Firelord firebrand makemonster1 (summon allies) added
Cursed strength from 6 to 8
Cursed attack from 11 to 15
Cursed defense from 11 to 12
Cursed morale from 17 to 99
Cursed now blind
Cursed now curses
Cursed now sometimes comes with afflictions
Cursed now called Cursed One
Blessed now called Blessed One

Changelog v.20:
Dracolich fear from +10 to +5
Dracolich HP from 180 to 160
Warchief goldcost from 120 to 160
Med. Infantry goldcost from 16 to 15
Doubleshot damage from 8 to 7
Kobold Pick damage from 1 to 2
Net Trap range from 25 to 30
Blades Trap range from 25 to 30
Scion of Sirrush now has siegebonus 15
Fixed a few grammatical errors in descriptions 
Fixed potential *nix capitalization problem with one errant sprite
Summoner goldcost from 300 to 280
Master Summoner hero added
Magma Drake summon added



Fortresses:
Capital:	Cave City
Default:	Cave Fort
Farmland:	Motte-and-bailey
Mountain:	Cave Castle
Swamp:		Swamp Fort
Forest:		Forest Fortress

Province Defense:
Commander at def 1: 	Kobold Warchief	
Units at def 1+:	2x Kobold, 1.5x Kobold Lt. Infantry
Commander at def 20:	Kobold Sorceror
Units at def 20+:	1x Kobold Med. Infantry, 0.5x Firebrand


Strengths: Strong if highly focused magic, Stealthy and highly mobile troops, tough sacred unit, some potent national spells, good province defense, small production bonus.

Weaknesses: Weak priests, most units are cold-blooded, most units wear no armor, lack of true archers or cavalry, morale problems, no recruitable sacreds.



Units organized by unitnumber:

2865		Hero		Master Summoner
2866		Summon		Magma Drake
2867		Summon (Form2)	Strider

2870		Pretender	Ancient Dracolich
2871		ComSummon	Draconic Demilich
2872		Sac ComSummon	Dragon Ancestor
2873		Summon		Ancient Gargoyle
2874		Summon		Cursed
2875		Summon 		Ash Wyvern
2876		Pretender	Dragonstone of Hatred and Malevolence (Arcane Dragonstone)
2877		Hero		Scion of Abraxas
2878		Hero(M)		Kobold Evoker
2879		Hero(M)		Kobold Strider

2880	recunit			Kobold
2881	recunit			Kobold Light Infantry
2882	recunit			Kobold Medium Infantry
2883	recunit 		Kobold Miner
2884	recunit 		Kobold Skirmisher
2885	recunit			Kobold Raider
2886	recunit			Firebrand
2887	homeunit		Winged Hellion
2888		Sacred Summon	Glaurung Ascendant
2889	

2890	reccom			Kobold Ranger
2891	reccom			Kobold Warchief
2892	reccom			Kobold Firelord
2893	reccom			Kobold Sorceror
2894	homecom			Scion of Glaurung
2895	reccom			Kobold Summoner
2896	homecom			Scion of Sirrush
2897	reccom			Waterborn
2898	reccom			Blessed
2899				(Darkvision Dummy)


Units organized by purpose (This is the order they appear in the game):

Units recruitable:
kobold 			(shortspear)
kobold skirmisher 	(shortspear/net)
kobold raider 		(hammer/torch) + pillage + animalawe
kobold light infantry 	(shortspear/shield/^poison dagger)
kobold medium infantry 	(shortspear/scale/cap/shield/^poison bolt)
kobold miner 		(pickaxe/pickaxe) + siegebonus + defense
firebrand 		(fireblast/firebreath) + fireimm. + gluttony + (nostealth)
@winged hellion 	(firespikes/barbed tail) + magicbeing + blind + heat + fireimm. + flying + (nostealth)

Commanders:
kobold ranger 		(shortspear/net trap/leather) + stealth10 + spy + patrol + okleader + wastesurvival
kobold warchief 	(shortspear/^poison bolt/blades trap/scale/cap/shield) + summons 1 med infantry + excellent leadership
kobold firelord 	(fireblast/firebreath/fireplate) + (10% fire 2) + makes 1 firebrand + gluttony10 + incunrest3 + (nostealth) + excellent leadership
waterborn 		(quarterstaff) + amphibian + poisonres + (100% water/nature random) + (nostealth)
blessed 		(magicstaff) + amphibian + poisonres + sacred + 1 holy + (120% water/nature random) + (nostealth) + supplybonus 20
kobold summoner 	(claw/summonflame) + makes 1 ash wyvern + animalawe + supplybonus 20
kobold sorceror 	(magicstaff) + 2 fire + 1 earth + 1 death + (100% earth/death random) + (10% fire/earth/death random)
@scion of glaurung 	(claw/fireblast/firebreath) + sacred + 3 fire + 1 holy + (20% fire) + (20% fire/earth random) + flight + heataura + fire imm. (-research) + (nostealth)
@scion of sirrush 	(claw/fireblast/firebreath) + sacred + 3 earth + 1 holy + (20% earth / 10% death random) + regeneration + fire/poison immunity + (-research) + (nostealth)

Ritual unit summons:
Kobold						 Conj.  0	x30	E	( 6 earth gems)
Glaurung Ascendant				 Conj. 	0	x4+ 	FFFFH 	(16 fire gems)
Kobold Skirmisher				 Conj.  2	x30+	EEF	(12 earth gems)
Kobold Raider					 Conj.  4	x40+	EEEFF	(18 earth gems)
Cursed						 Conj.  6	x2	DD	( 2 death gems)
Ancient Gargoyle 				 Ench.  7	x1	EEEA	(20 earth gems)

Ritual commander summons:
Dragon Ancestor					 Conj.  5	x1	DDE	(12 death gems)
Draconic Demilich				 Ench.	8	x1	DDDDD	(80 death gems)	

Heroes:
Kobold Strider 		(Wicked Polearm/Strider Claws) + rejuv. + excellent leader + standard
Kobold Evoker 		(Staff of Withering) + 2 fire + 2 earth + 2 death + 2 (fire/earth/death) random + fear + rejuv.
Scion of Abraxas 	(Enchanted Sword/Lightning) + sacred + 2 air + 1 holy + shockimm
Master Summoner		(Partial Displacement x3) + sacred + makes 1 magma drake + fear + fire imm. + animalawe + female + upkeep


^ = 1 time use only ranged weapon
@ = Capital Only





National Spell Manual:

Summoning
School/	Spell Name/			Path/	Gems/	Description
Conj 0	Call Reinforcements		E1	5	30 kobolds are summoned.
Conj 2	Guide Kobold Band		E2F1	12	30 kobold skirmishers are farsummoned.
Conj 4	Guide Kobold Horde		E3F2	18	40 kobold raiders are farsummoned.
Conj 0	Create Warrior Ascendants	F4H1	16	4+ Warrior Ascendants are summoned.
Conj 5	Return Ancestor			D2E1	12	1 Dragon Ancestor is summoned.	
Conj 6	Gather Cursed			D2	2	2 Cursed are summoned.
Ench 8	Call Dracolich			D5	80	1 Draconic Demilich is summoned.
Ench 7	Enliven Ancient Gargoyle	E3A1	20	1 Ancient Gargoyle is summoned.

Battlefield
School/	Spell Name/			Path/	Fat/	Range/	AOE/	Prec/	Dmg/	NoE/	Description
Conj 3	Ambush				E2F1	80	N/A	N/A	N/A	N/A	16+	Skirmishers appear on edge of battlefield.
Conj 6	Summon Cursed			D2	100	N/A	N/A	N/A	N/A	4	Cursed Ones are summoned.
Alt  0	Castigation of Sirrush		E3	50	45	5+	1	N/A	1	Curse of Stones & Confusion effect over an area.
Evo  3	Flamecast			F3H1	30	45	4+	2	9+	1	AP Fire damage with secondary fatigue damage.
Thau 0	Trigger Fire Trap		F2E1	30	45	2+	3	0	1	Traps multiple targets akin to Bonds of Fire.
Ench 5	Draconic Might			E2D1	50	50	BF	100	0	1	Bonus to strength 4 for all friendly units.
Ench 6	Draconic Spirit			F2D2	60	50	BF	100	0	1	Bonus to Magic Resistance for all friendly units.


