0.9
- Sar Hamishim should now appear. Patrol bonus doesn't work yet though so he's kinda pointless.
- Sar Elad now prefers Heat +1
- Scythe gets +1 attack
- Tweaks to mages: Melumad is now 80 GP, Haham has double random and costs 200, Navi gets +1
  Earth
- Shophet, Kohen, Melumad, Haham and Nevi'im get maxage of 135 as men of virtue
- Precision reduction for most of the units
- Changed starting gem income to 3 S 1A 1F 1E, changed the nation text to reflect this
- Boosted the sacred units a bit
- Starting army is now less awesome
- Shophet research penalty
- Saiar has a cap now
- Masu'ah cost reduced by whopping 2 gold
- Score graph should now be yellow, or at least it's supposed to have some color
- Province defence was bare militia. Fixed. Hopefuly fixed.
- Typoes fixed. At least I tried to fix them. Eh.
- Actually useful standard values for commanders.
- Lohem Mekudash are more expensive since heavy infantry with Awe is Good.
- Sar Elad now has it's own namepool!
- Sar Elad no longer clashes with Lanka. (nation number moved from 68 to 79)
- Sar Elad has now a templepic
- Shophet is now a fortune teller. Exciting. Should maybe extend this to some 
  other commanders too?
- Sar Hamishim decrease unrest in provinces they are in.
- Changed the sitenumbers of the starting sites, just to be sure.

0.8
- First public version



Sar Elad mod has been made byMKDELTA (person formerly known as Nerfix) and Agrajag.

Special thanks go to:
- Zepath for providing material to the flag
- Endoperez and Shovah32 for feedback
- DrPraetorius for interest, feedback and taking Sar Elad into his own Seven Nations project
- All of the Shrapnel boards for interest

Have fun playing!