Changes are listed first, with former values if applicable in parentheses.
This readme is approximate and may include errors or omissions.

Notes:

*A fear value of -5 is used to show a creature no fear aura, 0 is reserved for those with basic fear.

*An awe value of 1 shows up as awe +0 in game, so a value of 0 equates with a lack of awe.

*Douse bonus is a bonus to blood hunting.

*Area of effect 0 means single target, -1 means targets caster only.

*Original base resource costs for cavalry are often estimates, or for minor changes, not included.

*Stats for warhorse hoof are the same as normal hoof, but with +2 damage and attack.

*Many nations share units through the eras, so if you want to look at all changes for a nation you
may want to look at earlier eras as well. Vanhiem/Helhiem as well as Kailasa/Lanka also share several units.


--Scales--

Events from luck/mistfortune - 7% (5%)
Luck/misfortune event is good - 15% (13%)
Income effect from growth/death - 3% (2%)
Research effect of magic/drain - 1(.5)


--Pretenders--


-Cyclops-
New magic paths cost - 80 (50)

-Mother of Rivers-
Produces water gems - 4 (2)
Point cost - 100 (75)
Has rain effect in battle

-Father of Winters
Air magic - 1 (0)
Point cost - 125 (75)

-Lady of Springs-
Water magic - 1 (2)
Point cost - 75 (125)

-Gorgon-
Point cost - 100 (50)

-Dagon-
Water magic - 1 (2)

-Solar Disc-
Fire magic - 4 (3)

-Sphinx-
Earth magic - 1 (0)
Point cost - 0 (25)

-Collosal Head-
Blood magic - 2 (1)
Nature magic - 2 (1)

-Oracle-
Produces astral gems - 2 (0)

-Fountain of blood-
Douse bonus - 8 (5)
Produces blood slaves - 3 (0)

-Great White Bull-
Encumberance - 2 (3)
Point cost - 50 (75)

-Great Black Bull-
Encumberance - 2 (3)
Point cost - 50 (75)

-Shedu-
Encumberance - 2 (3)

-Green Dragon-
Bile area of effect - 5 (3)

-Dracolich-
Defense - 11 (10)

-Manticore-
Fear - 5 (0)
New magic path cost - 40 (50)
Protection - 7 (6)
Attack - 14 (12)
Defense - 14 (12)
Added bite weapon

-Great Sage-
Researchbonus - 15 (10)
Point cost - 0 (35)
Fire Magic - 1 (0)

-Arch Mage-
Researchbonus - 5 (0)
Point cost - 0 (30)
Air Magic - 1 (0)

-Arch Mage (underwater)-
Researchbonus - 5 (0)
Nature Magic - 1 (0)

-Freak Lord-
Point cost - 0 (40)
Nature Magic - 1 (0)
Action points - 20 (16)

-Crone-
Nature magic - 1 (0)
Astral magic - 1 (0)
Leadership - 10 (80)

-Frost Father-
Researchbonus - 5 (0)
Point cost - 10 (55)
Death Magic - 1 (0)

-Enchantress-
Researchbonus - 5 (0)
Point cost - 20 (55)
Air Magic - 1 (0)
Added ethereal

-Divine Emperor-
Researchbonus - 5 (0)
Point cost - 10 (35)
Astral Magic - 2 (1)

-Master Druid-
Researchbonus - 5 (0)
Point cost - 10 (55)
Earth Magic - 1 (0)
Added entangle when struck

-Serpent King-
Point cost - 15 (55)
Death Magic - 1 (0)

-Master Alchemist-
Researchbonus - 5 (0)
Point cost - 10 (50)
Fire Magic - 1 (0)

-Great Warlock-
Point cost - 10 (30)
Blood Magic - 2 (1)
Douse bonus - 5 (0)

-Arch Druid-
Point cost - 15 (35)
Air Magic - 1 (0)

-Bitch Queen-
Point cost - 45 (60)

-Father of Serpents-
Point cost - 100 (125)
Death magic - 2 (1)
Attack - 16 (15)
Defense - 15 (12)

-Lord of the Summer Plague-
Nature magic - 1 (0)
Attack - 15 (14)
Defense - 14 (13)
Fear - 0 (-5)
Added heat aura
Added two fever curse ranged attacks

-Nataraja-
Point cost - 25 (0)
Astral magic - 2 (0)

-Lord of Fertility-
Point cost - 25 (75)

-Lord of Rebirth-
Point cost - 100 (125)

-Forge Lord-
Point cost - 75 (100)

-Asynja-
Point cost - 50 (75)

-Keeper of the Bridge-
Castle defense - 150 (0)

-Jade Emperor-
Point cost - 75 (100)

-Lord of the Gates-
Point cost - 25 (50)
Produces death gems - 2 (0)
Dominion - 4 (3)
New magic path cost - 40 (50)
Changed flail for divine flail, with small area fear and magic weapon

-Lord of War-
Point cost - 0 (50)

-Deva-
Skull necklace protection - 8 (10)

-Son of the Sun-
Point cost - 25 (50)
Produces fire gems - 2 (0)
Dominion - 4 (3)
New magic path cost - 40 (50)
Changed flail for divine flail, with small area fire and magic weapon

-Lord of the Wild-
Nature magic - 3 (2)
Hit points - 95 (90)
Attack - 13 (12)
Added antlers attack

-Lord of Plenty-
Point cost - 50 (75)

-Lord of the Sky-
Air magic - 4 (3)
Awe - 1 (0)
New path cost - 40 (50)
Changed lightning for divine lightning, with three attacks per turn, and more range and ammunition

-Son of Heavens-
Fire magic - 2 (1)
Awe - 1 (0)
New path cost - 40 (50)

-Son of Heavens-
Fire magic - 2 (1)
Awe - 1 (0)
New path cost - 40 (50)

-Daughter of the Dawn-
Air magic - 2 (1)
Awe - 1 (0)
New path cost - 40 (50)

-Destroyer of Worlds-
Death magic - 2 (1)
Attack - 14 (11)
Defense - 15 (13
Changed lightning for divine lightning, with three attacks per turn, and more range and ammunition

-Mother of Serpents-
Point cost - 100 (125)
Death magic - 2 (1)
Attack - 15 (14)
Defense - 13 (12)

-Mother of Lions-
Point cost - 25 (50)
Produces nature gems - 2 (0)
Dominion - 4 (3)
New magic path cost - 40 (50)
Changed flail for divine flail, with entangle and magic weapon

-Son of the Sun (astral)-
Point cost - 25 (50)
Dominion - 4 (3)
Awe - 1 (0)
New magic path cost - 40 (50)
Changed flail for divine flail, with small area fire and magic weapon

-Titan (female)-
Point cost - 75 (100)
Research bonus - 25 (0)

-Celestial General-
Point cost - 75 (100)

-Vampire Queen-
Point cost - 100 (175)

-Master Lich- 
Point cost - 60 (100)

-Lord of the Desert Sun
Nature magic - 2 (1)
Attack - 15 (14)
Defense - 14 (13)
Added heat aura

-Risen Orcale- 
Point cost - 150 (100)

-Old Man of the Sea- 
Point cost - 75 (100)

-Lord of the Waves- 
Point cost - 50 (75)

-Drakaina- 
Point cost - 50 (75)
Dominion - 2 (1)

-Ageless Olm- 
New magic path cost - 40 (50)

-Prince of Death-
Point cost - 125 (100)

-Divine Serpent-
Nature magic - 4 (3)

-Phoenix-
Awe - 1 (0)
Has pheonix pyre effect in battle


--Weapons--


-Short Bow-
Range - 25 (30)

-Poison Bow-
Range - 30 (35)

-Crossbow-
Range - 30 (35)
Resource cost - 6 (4)

-Agarthan Steel Crossbow-
Range - 30 (35)
Resource cost - 10 (6)

-Pike-
Damage - 6 (5)

-Composite Bow-
Range - 30 (35)
Resource cost - 5 (4)

-Long Bow-
Range - 35 (40)
Resource cost - 5 (4)

-Yari-
Resource cost - 2 (1)

-Mace-
Damage - 5 (4)

-Chakram-
Damage - 5 (4)

-Blow Pipe-
Precision - 2 (0)

--Armour--


-Spider Armor-
Resource cost - 18 (20)
Defense - -4 (-5)
Encumbrance - 4 (5)

-Ashigaru Armor-
Resouce cost - 5 (8)

-Jingasa-
Resouce cost - 1 (2)

-Samurai Armor-
Resouce cost - 11 (13)

-Heavy Samurai Armor-
Resouce cost - 16 (20)

-Kabuto-
Resouce cost - 2 (3)

-Icarian Wings-
Resouce cost - 8 (10)

-Light Weight Scale Mail-
Resouce cost - 10 (6)

--Spells--

-Tangle Vines-
Range - 20 (15)
Precision - 4 (2)

-Wild Growth-
Range - 25 (15)
Precision - 2 (0)
Nature magic needed - 3 (4)

-Wild Hunt-
Research level - 5 (9)
Gem cost - 30 (50)
Nature magic needed - 5 (6)

-Enchanted Forest-
Gem cost - 50 (90)

-The Kindly Ones-
Research level - 6 (9)
Gem cost - 30 (50)
Nature magic needed - 4 (6)
Nature magic needed - 3 (4)

-Spirit Curse-
Research level - 0 (1)

-Summon Earthpower-
Fatigue - 30 (20)

-Summon Sea Dogs-
Number of effects - 4 (2)

-Summon Shades-
Gem cost - 1 (5)

-Awaken Vine Men-
Number of effects - 3 (2)

-Summon Fire Drake-
Gem cost - 6 (8)

-Summon Wyvern-
Gem cost - 4 (6)

-Summon Ice Drake-
Gem cost - 6 (8)

-Summon Cave Drake-
Gem cost - 6 (8)

-Bind Scorpion Beast-
Gem cost - 2 (4)

-Summon Winter Wolves-
Gem cost - 15 (10)
Number of effects - 10 (5)

-Summon Fall Bears-
Gem cost - 30 (20)
Number of effects - 10 (5)

-Summon Summer Lions-
Gem cost - 40 (30)
Number of effects - 10 (5)

-Summon Spring Hawks-
Gem cost - 30 (20)
Number of effects - 10 (5)

-Summon Horned Serpents-
Gem cost - 6 (11)

-Summon Animals-
Gem cost - 12 (20)

-Animal Horde-
Gem cost - 16 (30)

-Summon Sea Lions-
Gem cost - 15 (25)

-Summon Amphiptere-
Gem cost - 3 (5)

-Revive Wight-
Gem cost - 2 (5)

-Revive Bane-
Gem cost - 5 (8)

-Call Kraken-
Gem cost - 2 (3)

-Contact Sea Troll-
Research level - 3 (6)

-Contact Troll-
Research level - 3 (6)

-Maggots- 
Range - 25 (20)

-Sea Serpent-
Gem cost - 6 (8)

-Raven Feast-
Gem cost - 1 (4)
Research level - 4 (5)

-Summon Fire Snakes-
Number of effects - 9 (4)
Research level - 7 (6)

-Contact Lamia Queen-
Gem cost - 15 (25)

-Pride of Lions-
Gem cost - 10 (25)
Research level - 5 (3)

-Summon Shade Beasts-
Gem cost - 10 (20)

-Awaken Sleeper-
Nature magic needed - 3 (4)
Researchlevel 3 (5)

-Winged Monkeys-
Gem cost - 5 (10)

-Spirits of the Wood-
Gem cost - 5 (8)
Number of effects - 8 (5)

-Summon Kithaironic Lion-
Gem cost - 3 (6)

-Tartarian Gate-
Gem cost - 25 (10)

-Summon Bog Beast-
Gem cost - 3 (5)

-Locust Swarms-
Gem cost - 4 (8)

-Shark Attack-
Gem cost - 1 (3)
Fatigue - 100 (300)

-Spirit Mastery-
Gem cost - 3 (4)

-Summon Ghosts-
Gem cost - 8 (9)

-Sloth of Bears-
Gem cost - 10 (15)

-Pack of Wolves-
Gem cost - 18 (25)

-Ambush of Tigers-
Gem cost - 7 (10)

-Celestial Servant-
Gem cost - 1 (3)

-Heavenly Fires-
Gem cost - 8 (10)

-Call Celestial Soldiers-
Gem cost - 8 (15)

-Summon Nagas-
Gem cost - 10 (20)

-Awaken Cavern Wight-
Gem cost - 1 (3)

-Awaken Sepulchral-
Gem cost - 3 (4)

-Hall of the Dead-
Gem cost - 20 (30)

-Summon Umbral-
Research level - 7 (5)

-Barathrus Pact-
Gem cost - 1 (2)

-Contact Nagaraja-
Gem cost - 25 (30)
Research level - 4 (5)

-Contact Nagini-
Research level - 5 (6)

-Host of Ganas-
Gem cost - 8 (20)

-Lightning Bolt-
Damage - 10 (14)

-Arcane Bolt-
Damage - 22 (10)
Precision - 4 (3)

-Cold Bolt-
Damage - 10 (19)
Area of effect - 1 (0)
Researchlevel - 3 (1)

-Nether Bolt-
Range - 35 (30)
Precision - 3 (2)

-Shadow Bolt-
Range - 35 (30)
Researchl level - 1 (3)

-Cold Blast-
Damage - 26 (19)
Research level 1 (2)
Fatigue - 10 (20)
Precision - 5 (0)

-Fire Blast-
Damage - 26 (19)
Fatigue - 10 (20)
Precision - 5 (0)

-Flame Eruption-
Damage - 26 (19)
Research level 5 (6)
Precision - 5 (0)

-Astral Fires-
Astral magic needed - 2 (3)

-Vine Arrow-
Fatigue - 10 (20)
Precision - 1 (0)

-Burning Hands-
Damage - 22 (13)

-Acid Spray-
Damage - 18 (10)
Precision - 5 (0)

-Star Fires-
Number of effects - 3 (2)

-Arcane Projection-
Gem cost - 1 (2)

-Slime-
Number of effects - 4 (1)

-Flare-
Fatigue - 40 (50)
Precision - 2 (1)

-Fireball-
Damage - 14 (16)

-Fire Cloud-
Area of effect - 4 (3)

-Sleep Cloud-
Area of effect - 4 (3)

-Poison Cloud-
Area of effect - 6 (4)

-Bladewind-
Number of effects - 29 (52)

-Freezing Mist-
Water magic needed - 2 (3)

-Stream of life-
Precision - 100 (2)

-Falling Fires-
Range - 40 (25)
Damage - 14 (15)
Fatigue - 30 (20)
Researchlevel - 6 (5)

-Falling Frost-
Range - 40 (25)
Damage - 15 (17)
Fatigue - 30 (20)
Researchlevel - 6 (5)

-Magma Eruption-
Range - 35 (25)
Fatigue - 40 (30)
Researchlevel - 7 (6)

-Acid Rain-
Range - 40 (25)
Fatigue - 40 (30)
Researchlevel - 5 (4)

-Astral Tempest-
Gem cost - 1 (2)
Astral magic needed - 4 (5)

-Second Sun-
Gem cost - 35 (80)
Fire magic needed - 7 (8)

-Perpetual Storm-
Gem cost - 40 (70)

-Wailing Winds-
Research level - 4 (6)
Death magic needed - 3 (4)

-Wind of Death-
Research level - 6 (7)
Death magic needed - 3 (4)

-Cloud of Death-
Death magic needed - 3 (4)

-Healing Mists-
Nature magic needed - 2 (3)

-Neifel Flames-
Fatigue - 100 (200)
Gem cost - 1 (2)

-Cleansing Water-
Research level - 4 (6)

-Volcanic Eruption-
Research level - 8 (9)
Gem cost - 5 (15)

-Tidal Wave-
Gem cost - 5 (15)

-Storm of Thorns-
Number of effects - 12 (7)

-Strands of Arcane Power-
Gem cost - 40 (70)

-Celestial Chastisement-
Astral magic needed - 2 (3)
Research level - 1 (5)

-Foul Air-
Gem cost - 40 (75)
Research level - 5 (6)

-Plague-
Research level - 4 (7)
Range - 25 (20)
Precision - 5 (0)

-Telestic Animation-
Research level - 2 (5)

-Imprint Souls-
Gem cost - 15 (25)

-Farstrike-
Earth magic needed - 1 (2)
Precision - 100 (5)

-Decay-
Precision - 5 (3)
Range - 25 (20)

-Desiccation-
Water magic needed - 1 (2)

-Sailors' Death-
Research level - 2 (3)
Range - 30 (25)

-Curse of the Desert-
Water magic needed - 2 (3)
Research level - 5 (4)

-Seven Year Fever-
Area of effect - 4 (1)
Fatigue - 10 (30)

-Bonds of Fire-
Number of effects - 4 (1)
Precision - 100 (3)
Range - 20 (15)

-Prison of Fire-
Number of effects - 3 (1)
Precision - 100 (3)
Range - 30 (25)

-Astral Window-
Gem cost - 1 (3)

-Frighten-
Research level - 0 (1)

-Terror-
Death magic needed - 2 (3)

-Confusion-
Number of effects - 5 (1)
Air magic needed - 1 (3)

-Berserkers-
Research level - 1 (2)
Fatigue - 80 (20)
Nature magic needed - 1 (2)

-Rage-
No longer makes mr check

-Touch of Madness-
Research level - 2 (4)
Fatigue - 100 (30)
Nature magic needed - 2 (4)
Gem cost - 1 (0)
Number of effects - 5 (1)

-Leeching Darkness-
Research level - 3 (5)

-Hydophobia-
Fire magic needed - 1 (2)
Research level - 6 (8)

-Lure of the Deep-
Gem cost - 50 (70)

-Melancholia-
Gem cost - 10 (20)

-Black Death-
Research level - 7 (8)
Gem cost - 6 (15)

-Dark Skies-
Gem cost - 30 (50)
Research level - 5 (7)

-Raging Hearts-
Gem cost - 7 (10)

-Master Enslave-
Gem cost - 7 (8)
Fatigue - 700 (800)
Astral magic needed - 7 (8)

-Undead Mastery-
Gem cost - 3 (7)
Fatigue - 300 (800)
Death magic needed - 6 (7)

-Soul Drain-
Death magic needed - 3 (5)
Astral magic needed - 3 (5)

-Purgatory-
Fire magic needed - 5 (6)
Gem cost - 40 (60)

-Leprosy-
Gem cost - 5 (10)

-Tempering the Will-
Astral magic needed - 2 (3)
Research level - 4 (5)

-Boil-
Fire magic needed - 2 (3)
Research level - 2 (6)

-False Fetters-
Area of effect - 4 (2)
Precision - 100 (0)
Range - 15 (10)

-Inner Sun-
Research level - 1 (3)

-Aim-
Precision - 100 (5)

-Body Ethereal-
Astral magic needed - 2 (1)

-Mother Oak-
Gem cost - 70 (50)

-Earth Meld-
Fatigue - 40 (80)
Range - 25 (25)

-Earth Might-
Area of effect - 5 (1)
Fatigue - 40 (20)

-Earth Grip-
Range - 20 (15)
Research level - 0 (1)

-Bone Melter-
Range - 25 (20)
Precision - 5 (3)

-Blight-
Gem cost - 4 (5)

-Curse of the Stones-
Research level - 3 (4)
Magic resistance negates, rather than magic resistance negates easily

-Arouse Hunger-
Gem cost - 2 (5)

-Control-
Gem cost - 0 (1)
Fatigue - 100 (20)
Astral magic needed - 1 (3)

-Iron Pigs-
Number of effects - 14 (7)
Gem cost - 4 (10)

-Encase in Ice-
Water magic needed - 1 (3)

-Iron Walls-
Research level - 3 (7)
Gem cost - 5 (10)
Earth magic needed - 3 (5)

-Prison of Sedna-
Water magic needed - 2(5)

-Baleful Star-
Research level - 4 (5)
Gem cost - 6 (7)

-Doom-
Research level - 5 (7)

-Transformation-
Gem cost - 3 (8)

-Sea of Ice-
Research level - 5 (7)
Gem cost - 35 (80)

-Bone Grinding-
Gem cost - 0 (1)
Fatigue - 99 (100)

-Polymorph-
Gem cost - 1 (2)
Fatigue - 100 (200)
Range - 25 (20)

-Crumble-
Gem cost - 15 (20)

-Quickness-
Research level - 3 (4)

-Quickening-
Water magic needed - 3 (2)
Gem cost - 0 (1)
Fatigue - 20 (100)

-Numbness-
Research level - 2 (3)
Range - 30 (20)

-Blindness-
Research level - 2 (6)

-Armor of Achilles-
Range - 20 (15)
Fatigue - 20 (40)

-Destruction-
Range - 30 (25)

-Iron Marionettes-
Gem cost - 0 (1)
Fatigue - 80 (100)
Researchlevel - 4 (5)

-Arcane Domination-
Gem cost - 2 (7)
Fatigue - 200 (700)
Astral magic needed - 5 (7)

-Haste- 
Research level - 2 (4)
Gem cost - 0 (1)
Fatigue - 80 (100)

-Astral Healing-
Gem cost - 0 (1)
Fatigue - 80 (100)

-Reanimation-
Gem cost - 2 (5)

-Raise Skeletons-
Number of effects - 4 (5)
Fatigue - 50 (40)

-Raise Dead-
Fatigue - 50 (40)

-Flaming Arrows-
Gem cost - 2 (1)
Fatigue - 200 (100)
Fire magic needed - 4 (3)
Research level - 5 (4)

-Riches from Beneath-
Gem cost - 30 (70)
Research level - 5 (6)

-Quagmire-
Water magic needed - 3 (4)
Research level - 4 (5)

-Wrath of the Sea-
Gem cost - 30 (70)
Research level - 5 (8)

-Dragon Master-
Gem cost - 5 (30)
Research level - 3 (8)

-Watcher-
Gem cost - 4 (5)
Research level - 4 (5)

-Ghost Ship Armada-
Gem cost - 30 (60)
Research level - 5 (7)

-Pale Riders-
Research level - 4 (5)

-Carrion Reanimation-
Gem cost - 5 (10)

-Flight-
Precision 100 (0)

-Fire Fend-
Gem cost - 0 (1)
Fatigue - 80 (100)

-Fire Ward-
Gem cost - 0 (1)
Fatigue - 80 (100)

-Thunder Ward-
Gem cost - 0 (1)
Fatigue - 80 (100)

-Winter Ward-
Gem cost - 0 (1)
Fatigue - 80 (100)

-Ziz-
Gem cost - 3 (10)

-Serpents' Blessing-
Nature magic needed - 3 (4)

-Life After Death-
Gem cost - 2 (4)
Fatigue - 200 (400)

-Gift of Nature's Bounty-
Gem cost - 50 (70)
Research level - 8 (9)

-Haunted Forest-
Research level - 9 (8)

-Unraveling-
Gem cost - 1 (6)
Fatigue - 100 (600)

-Solar Brilliance-
Gem cost - 2 (5)
Fatigue - 200 (500)

-Army of the Dead-
Death magic needed - 4 (5)

-Heat from Hell-
Gem cost - 1 (2)
Fatigue - 100 (200)

-Grip of Winter-
Gem cost - 1 (2)
Fatigue - 100 (200)

-The Eyes of God-
Gem cost - 30 (50)

-Iron Corpse Reanimation-
Gem cost - 1 (4)
Researchlevel - 1 (3)

-Flame Corpse Construction-
Researchlevel - 2 (5)

-Reanimate Ancestor-
Researchlevel - 1 (3)

-Ktonian Legion-
Gem cost - 4 (20)

-Attentive Statues-
Gem cost - 5 (8)

-Enliven Granite Guard-
Gem cost - 8 (12)

-Revive Grave Consort-
Gem cost - 5 (10)

-Revive Tomb King-
Gem cost - 20 (23)

-Forge of the Ancients-
Research level - 9 (7)

-Wooden Construction-
Research level - 3 (5)

-Clockwork Horrors-
Research level - 3 (5)

-Legion of Steel-
Research level - 1 (3)

-Weapons of Sharpness-
Earth magic needed - 4 (5)

-Juggernaught Construction-
Gem cost - 15 (25)

-Crusher Construction-
Gem cost - 8 (15)

-Siege Golem-
Research level - 7 (9)
Gem cost - 15 (20)

-Mechanical Militia-
Research level - 7 (9)

-Sabbath Master-
Gem cost - 0 (1)
Fatigue - 99 (100)

-Sabbath Slave-
Gem cost - 0 (1)
Fatigue - 99 (100)

-Bleed-
Precision 5 (0)

-Rain of Toads-
Gem cost - 8 (10)

-Bind Bone Fiends-
Gem cost - 2 (3)

-Bind Devil-
Gem cost - 6 (7)

-Bind Frost Fiend-
Gem cost - 5 (6)

-Bind Serpent Fiend-
Gem cost - 3 (5)

-Banish Demon-
Range - 50 (25)

-Infernal Prison-
Gem cost - 1 (2)
Fatigue - 100 (200)

-Claws of Cocytus-
Gem cost - 1 (2)
Fatigue - 100 (200)

-Blood Burst-
Area of effect increases with power of caster

-Blood Boil-
Fatigue - 30 (50)
Precision - 100 (3)
Range - 30 (20)

-Hell Power-
Blood magic needed - 1 (3)

-HellFire-
Number of effects - 4 (2)

-Agony-
Area of effect - 10 (4)

-Harm-
Area of effect - 10 (4)

-The Looming Hell-
Gem cost - 60 (150)
Blood magic needed - 6 (7)
Research level 5 (8)

-Rejuvenate-
Blood magic needed - 2 (4)
Research level 3 (6)

-Call Lesser Horror-
Fatigue - 100 (200)
Gem cost - 1 (2)
Blood magic needed - 1 (2)
Astral magic needed - 1 (2)
Research level - 2 (4)

-Send Lesser Horror-
Blood magic needed - 1 (2)
Astral magic needed - 2 (3)
Research level - 4 (5)

-Call Horror-
Fatigue - 200 (300)
Gem cost - 2 (3)
Blood magic needed - 2 (3)
Astral magic needed - 2 (3)
Research level - 5 (6)

-Send Horror-
Blood magic needed - 2 (3)
Astral magic needed - 3 (4)

-Cross Breeding-
Gem cost - 12 (15)

-Curse of Blood-
Gem cost - 44 (77)

-Blood Rite-
Gem cost - 22 (33)
Research level - 5 (7)

-Blood Rain-
Research level - 4 (7)

-Rush of Strength-
Research level - 7 (8)

-Horror Seed-
Blood magic needed - 3 (4)
Astral magic needed - 4 (5)

-Sanguine Heritage-
Gem cost - 33 (44)

-Smite Demon-
Damage - 19 (10)

--Summons--

-Black Servant-
Life drain weapon changed for steal strength

-Ageless Treelord-
Nature magic - 4 (3)
Earth magic - 2 (1)

-Vengeful Treelord-
Nature magic - 4 (3)
Blood magic - 2 (1)

-Dying Treelord-
Nature magic - 5 (4)

-Cave Drake-
Attack - 12 (8)
Map movement - 2 (1)

-Ice Drake-
Attack - 13 (9)
Map movement - 2 (1)
Precision - 10 (8)

-Fire Drake-
Attack - 13 (9)
Map movement - 2 (1)
Precision - 10 (8)

-Kraken-
Attack - 11 (10)
Added recuperation

-Tarrasque-
Precision - 12 (10)
Map movement - 2 (1)

-Longdead-
Hit points - 4 (5)
Attack - 10 (11)

-Souless-
Magic resistance - 7 (5)
Strength - 13 (12)
Hit points - 16 (15)

-Ghoul-
Magic resistance - 10 (8)
Strength - 11 (10)
Hit points - 12 (11)

-Goat Sun-
Added three hoof attacks

-Lord of the Hunt-
Attack - 13 (12)
Added antlers attack

-Corpse Man-
Magic resistance - 14 (4)
Strength - 16 (15)
Hit points - 24 (20)
Attack - 9 (8)
Defense - 7 (6)

-Angel of Wrath-
Added magic being


--Magic Items-


-Star of Heroes-
Construction level - 0 (2)

-Dwarven Hammer-
Gem cost - 25 (15)
Earth magic needed - 4 (3)

-Bane Blade-
Construction level - 0 (2)

-Fire Bola-
Construction level - 0 (4)
Number of attacks - 2 (1)
Precision - 3 (2)

-Rat Tail-
Gem cost - 5 (10)
Nature magic needed - 1 (2)
Construction level - 2 (4)

-Whip of Command-
Construction level - 0 (4)

-Vine Whip-
Construction level - 0 (4)
Gem cost - 5 (10)
Nature magic needed - 1 (2)

-Evening Star-
Construction level - 2 (6)

-Demon Whip-
Construction level - 2 (6)

-Ice Pebble Staff-
Gem cost - 10 (15)
Water magic needed - 2 (3)

-Hammer of the Mountains-
Construction level - 8 (2)
Gem cost - 10 (5)
Earth magic needed - 2 (1)
Damage - 100 (25)

-Gloves of the Gladiator-
Number of attacks - 6 (4)
Attack - 3 (1)
Defense - 3 (1)

-Serpent Kryss-
Construction level - 6 (2)
Gem cost - 10 (5)
Nature magic needed - 2 (1)
Number of attacks - 2 (1)
Attack - 3 (2)

-Heart Finder Sword-
Attack - 2 (0)
Defense - 3 (1)

-Thunder Bow-
Gem cost - 5 (10)
Air magic needed - 1 (2)

-Snake Bladder Stick-
Construction level - 2 (4)

-Axe of Hate-
Construction level - 2 (6)
Defense - 14 (12)
Attack - 4 (2)

-Vine Bow-
Construction level - 0 (4)

-Star of Thraldom-
Construction level - 0 (6)

-Wave Breaker-
Attack - 4 (3)
Defense - 4 (3)
Number of attacks - 4 (3)

-Staff of Corrosion-
Construction level - 2 (4)

-Implementor Axe-
Construction level - 2 (4)

-Skull Standard-
Construction level - 2 (4)

-Banefire Crossbow-
Construction level - 4 (6)

-Ethereal Crossbow-
Construction level - 4 (6)

-Crystal Shield-
Gem cost - 20 (25)
Astral magic needed - 2 (3)

-Charcoal Shield-
Construction level - 6 (4)

-Shield of Gleaming Gold-
Construction level - 4 (6)

-Silver Hauberk-
Construction level - 2 (4)

-Hyrda Skin Armor-
Protection - 8 (11)

-Crown of Command-
Construction level - 2 (4)
Gem cost - 5 (10)
Astral magic needed - 1 (2)

-Crown of Overmight-
Gem cost - 20 (55)
Fire magic needed - 3 (5)
Earth magic needed - 1 (3)

-Chi Shoes-
Defense - 4 (0)

-Boots of the Behemoth-
Construction level - 0 (2)

-Owl Quill-
Construction level - 0 (2)

-Cat Charm-
Construction level - 4 (2)
Gem cost - 5 (10)
Nature magic needed - 1 (2)

-Champion's Skull-
Construction level - 0 (6)
Gem cost - 5 (10)
Death magic needed - 1 (2)

-Enormous Cauldron of Broth-
Gem cost - 10 (15)
Nature magic needed - 2 (3)

-Summer Sword-
Construction level - 0 (4)

-Medallion of Vengeance-
Construction level - 0 (4)

-Stone Sphere-
Construction level - 2 (4)
Gem cost - 5 (10)
Astral magic needed - 1 (2)

-Horn of Valour-
Construction level - 0 (4)

-Lychantropos' Amulet-
Gem cost - 5 (10)
Nature magic needed - 1 (2)

-The Heart of Life-
Construction level - 2 (4)
Gem cost - 10 (15)
Blood magic needed - 2 (3)

-Pocket Ship-
Gem cost - 15 (25)
Nature magic needed - 2 (3)
Air magic needed - 1 (2)

-Lightless Lantern-
Construction level - 4 (6)

-Skull Mentor-
Construction level - 6 (4)
Gem cost - 5 (10)
Death magic needed - 1 (2)

-Crystal Heart-
Gem cost - 10 (20)
Earth magic needed - 1 (2)
Astral magic needed - 1 (2)
Construction level - 2 (6)

-Elixir of Life-
Gem cost - 10 (20)
Nature magic needed - 1 (2)
Fire magic needed - 1 (2)

-Bell of Cleansing-
Construction level - 4 (8)
Gem cost - 5 (10)
Water magic needed - 1 (2)


----Recruitable Units----


---Indies---

-Commander-
Gold cost - 65 (30)
Map movement - 1 (2)
Morale - 10 (11)

-Mounted Commander-
Gold cost - 80 (50)
Morale - 10 (11)

-Scout-
Gold cost - 50 (20)

-Triton Lord-
Gold cost - 65 (30)

-Shambler Chief-
Gold cost - 75 (50)

-Militia-
Gold cost - 5 (7)

-Militia (shield)-
Gold cost - 6 (7)

-Light Infantry-
Gold cost - 8 (10)

-Light Infantry (javelin)-
Gold cost - 8 (10)

-Heavy Infantry (spear)
Gold cost - 9 (10)

-Heavy Cavalry-
Gold cost - 25 (40)
Base resource cost - 2 (8)
Changed hoof to warhorse hoof 

-Heavy Cavalry (full scale mail)-
Gold cost - 30 (40)
Base resource cost - 5 (20)
Changed hoof to warhorse hoof 

-Cataphract-
Gold cost - 30 (40)
Morale - 11 (10)
Base resource cost - 5 (20)
Changed hoof to warhorse hoof

-Light Cavalry (javelin)-
Gold cost - 17 (25)
Added hoof attack

-Knight-
Gold cost - 40 (50)
Base resource cost - 5 (15)
Changed hoof to warhorse hoof 

-Knight Commander-
Gold cost - 85 (65)
Base resource cost - 5 (15)
Changed hoof to warhorse hoof 

-Longbowman-
Gold cost - 13 (12)
Attack - 9 (10)
Defense - 9 (10)

-Light Cavalry (bow)-
Gold cost - 17 (20)
Added hoof attack

-Barbarian (greatsword)
Gold cost - 11 (13)

-Barbarian (maul)-
Gold cost - 11 (13)

-Triton (knife)-
Gold cost - 8 (10)

-Triton (spear)-
Gold cost - 8 (10)

-Amber Clan Triton-
Gold cost - 11 (12)
Magic resistance - 14 (12)

-Amber Clan Guard-
Magic resistance - 14 (12)

-Shark Knight-
Gold cost - 60 (70)

-Triton Knight-
Gold cost - 45 (60)

-Lizard Warrior-
Gold cost - 12 (13)

-Horse Brother-
Defense - 12 (11)
Precision - 11 (10)
Gold cost - 20 (25)
Map movement - 4 (3)
Added hoof attack
Added waste survival

-Horse Brother (commander)-
Defense - 12 (11)
Precision - 11 (10)
Gold cost - 70 (55)
Map movement - 4 (3)
Added hoof attack
Added waste survival

-Horse Tribe Cavalry-
Precision - 10 (8)
Gold cost - 20 (25)
Added hoof attack
Added waste survival

-Horse Tribe Chief-
Precision - 10 (8)
Gold cost - 70 (55)
Added hoof attack
Added waste survival

-Militia-
Gold cost - 5 (6)

-Hoburg Champion-
Gold cost - 60 (25)

-Avati Chieftain-
Gold cost - 75 (40)

-Ichtyid Lord-
Gold cost - 70 (30)

-Raptor-
Gold cost - 8 (10)

-Woodsman Blowpipe-
Gold cost - 8 (10)

-Woodsman-
Attack - 9 (10
Defense - 9 (10)

-Druid-
Added 10% chance of additional point of nature

-Onyx Amazon-
Gold cost - 11 (12)

-Jade Amazon-
Gold cost - 11 (12)

-Crystal Amazon-
Gold cost - 13 (12)

-Garnet Amazons-
Gold cost - 13 (15)

-Jaguar Tribe Slinger-
Gold cost - 7 (10)

-Jaguar Tribe Warrior-
Gold cost - 7 (10)

-Lion Tribe Archer-
Changed shortbow to crude shortbow

-Lion Tribe Warrior-
Gold cost - 7 (10)

-Deer Tribe Archer-
Changed shortbow to crude shortbow

-Deer Tribe Warrior-
Gold cost - 7 (10)

-Bear Tribe Warrior (spear)-
Gold cost - 7 (10)

-Bear Tribe Warrior (axe)-
Gold cost - 7 (10)

-Wolf Tribe Archer-
Changed shortbow to crude shortbow

-Wolf Tribe Warrior-
Gold cost - 7 (10)
Morale - 11 (10)

-Merman-
Gold cost - 8 (10)

-Merman Commander-
Gold cost - 70 (35)

-Grey Knight-
Gold cost - 60 (150)
Base resource cost 5 (25)

-Grey Lord-
Gold cost - 100 (230)
Base resource cost 5 (25)

-Hoburg Crossbow-
Gold cost - 8 (7)
Morale - 7 (8)

---National---


--Arcoscephale EA--


-Pelast-
Gold cost - 8 (10)

-Cardaces-
Gold cost - 8 (10)

-Icarid-
Gold cost - 15 (18)

-Icarid Champion-
Gold cost - 35 (50)

-Chariot Archer-
Gold cost - 45 (55)

-Chariot-
Gold cost - 40 (45)

-Wind Rider-
Gold cost - 100 (125)
Changed hoof for warhorse hoof

-Wind Lord-
Priestly magic - 1 (0)
Changed hoof for warhorse hoof

-Skeptic-
Gold cost - 25 (50)


--Ermor EA--


-Leve-
Gold cost - 8 (10)

-Centurion-
Gold cost - 25 (30)

-Legatus Legionis-
Gold cost - 60 (70)

-Accensus-
Gold cost - 7 (8)

-Rorarus-
Gold cost - 9 (10)

-Hastatus-
Gold cost - 10 (12)

-Lizard Auxiliare-
Gold cost - 12 (10)

-Equite-
Gold cost - 25 (40)
Morale - 12 (11)
Base resource cost - 2 (5)
Changed hoof for warhorse hoof

-Equite of the Sacred Shroud-
Gold cost - 60 (65)
Base resource cost - 2 (5)
Changed hoof for warhorse hoof


-Ulm EA-


-Archer-
Hit points - 11 (12)
Strength - 10 (11)
Precision - 9 (11)
Attack - 9 (10)
Defense - 9 (10)
Map movement - 1 (2)
Removed stealth

-Warrior Maiden-
Gold cost - 14 (12)
Precision - 11 (12)
Morale - 11 (12)


-Marverni-


-Horn Blower-
Gold cost - 20 (25)

-Marverni Chieftain-
Gold cost - 25 (40)

-Ambibate Chieftain-
Gold cost - 30 (50)

-Carnute Chieftain-
Gold cost - 30 (60)
Berserk - 3 (2)

-Javelineer-
Gold cost - 8 (10)

-Marverni Bare Chested Warrior-
Gold cost - 8 (10)

-Ambibate Bare Chested Warrior-
Gold cost - 10 (12)
Standard - 10 (5)

-Carnute Bare Chested Warriors-
Gold cost - 11 (15)
Berserk - 2 (1)
Attack - 11 (10)
Morale - 12 (11)

-Carnute Noble Warrior-
Gold cost - 15 (20)
Berserk - 3 (2)
Morale - 13 (12)

-Boar Warrior-
Berserk - 4 (3)
Morale - 14 (13)

-Eponi Knight-
Gold cost - 22 (30)
Added hoof attack

-Eponi Chieftain-
Gold cost - 50 (60)
Added hoof attack

-Boar Lord-
Gold cost - 55 (100)
Attack - 14 (13)
Stregth - 14 (13)
Defense - 13 (11)
Hit points - 16 (15)
Morale - 15 (14)
Changed axe for druid blessed axe, with armor piercing, entangle, and magic weapon


--Sauromatia--


-Archer-
Gold cost - 11 (10)

-Chieftain-
Gold cost - 30 (60)

-Sauromatian Manflayer-
Gold cost - 50 (80)

-Warrior Priestess-
Gold cost - 65 (110)

-Warrior Queen-
Gold cost - 65 (90)

-Warrior Sorceressr-
Gold cost - 140 (160)

-Amazon-
Gold cost - 11 (13)

-Raider-
Gold cost - 17 (20)
Precision - 10 (8)
Added hoof attack

-Lancer-
Added hoof attack

-Sauromatian Raider-
Gold cost - 19 (25)
Precision - 10 (8)
Added hoof attack

-Sauromatian Lancer-
Gold cost - 24 (25)
Precision - 10 (8)
Added hoof attack

-Sauromatian Cataphract-
Gold cost - 30 (40)
Base Resource cost - 5 (15)
Changed hoof to warhorse hoof

-Androphag Archer-
Gold cost - 14 (12)

-Hydra Hatchling-
Gold cost - 25 (50)
Morale - 13 (11)

-Hydra-
Gold cost - 175 (250)
Morale - 20 (15)

-Hydra Tamer-
Gold cost - 20 (55)

-Manflayer-
Gold cost - 55 (100)


--T'ien Ch'i EA--


-Footman (pike)-
Gold cost - 8 (10)

-Footman (glaive)-
Gold cost - 9 (10)

-Footman (spear and shield)-
Gold cost - 9 (10)

-Noble Commander-
Gold cost - 55 (80)

-Archer-
Morale - 9 (10)

-Warrior of the Five Elements-
Gold cost - 30 (25)

-Horseman--
Added hoof attack



--Mictlan EA--


-Warrior-
Gold cost - 7 (9)

-Warrior (mictlan armour)-
Gold cost - 7 (9)

-Warrior (mictlan armour and javelin)-
Gold cost - 7 (9)

-Warrior (mictlan armour, javelin, mace)-
Gold cost - 8 (9)

-Feathered Warrior-
Gold cost - 16 (18)

-Jaguar Warrior-
Gold cost - 25 (20)



--Abysia EA--


-Salamander-
Gold cost - 45 (60)

-Beast Trainer-
Gold cost - 25 (75)

-Warlord-
Gold cost - 40 (60)

-Slayer-
Gold cost - 70 (80)


--Caelum EA--


-Spire Horn Warrior-
Gold cost - 7 (10)

-Spire Horn Warrior (shield)-
Gold cost - 8 (10)

-Tempest Warrior-
Gold cost - 12 (15)

-Tempest Lord-
Leadership - 80 (40)

-Caelian Light Infantry-
Gold cost - 9 (10)

-Raptor-
Gold cost - 7 (10)



--C'tis EA--


-Militia-
Gold cost - 5 (7)

-Commander of C'tis-
Gold cost - 25 (40)

-Lizard Lord-
Gold cost - 40 (60)

-Taskmaster-
Gold cost - 20 (30)

-Light Infantry-
Gold cost - 8 (10)

-Heavy Infantry-
Morale - 10 (9)

-Lizard Heir-
Gold cost - 60 (120)

-Lizard King-
Gold cost - 260 (280)

-Falchioneer-
Gold cost - 12 (13)
Attack - 12 (10)
Ambidextrous - 3 (2)

-Runner-
Gold cost - 11 (12)
Action points - 22 (16)


--Pangaea EA--


-Satyr Sneak-
Gold cost - 8 (10)

-Minotaur Lord-
Gold cost - 65 (40)

-Satyr (javelin)-
Gold cost - 8 (10)

-Satyr (buckler)-
Gold cost - 8 (10)

-Satyr Warrior-
Gold cost - 11 (13)

-Minotuar-
Gold cost - 30 (40)

-Minotuar Warrior-
Gold cost - 35 (50)

-Centuar-
Gold cost - 25 (30)

-White Centuar-
Gold cost - 80 (70)


--Agartha EA--


-Pale One Commander-
Gold cost - 25 (30)

-Troglodyte Lord-
Gold cost - 60 (90)

-Ancient Lord-
Gold cost - 70 (90)

-Wet One-
Gold cost - 9 (10)

-Pale One-
Gold cost - 9 (10)

-Ancient Stone Hurler-
Gold cost - 35 (45)

-Ancient Stone Hurler (armor)-
Gold cost - 35 (45)


--Vanhiem EA--


-Serf Warrior-
Gold cost - 7 (8)

-Huskarl-
Gold cost - 28 (25)

-Huskarl (axe)-
Gold cost - 30 (25)

-Hirdman-
Gold cost - 34 (30)

-Vanhere--
Gold cost - 70 (50)

-Fay Boar-
Gold cost - 75 (100)


--Helhiem--


-Valkrie-
Gold cost - 70 (60)

-Helhirdling-
Gold cost - 110 (75)

-Svartalf-
Capital only


--Niefelhiem--


-Hurlers-
Defense - 9 (7)

-Jotun Javelinist-
Morale - 13 (12)

-Jotun Skin Shifters-
Gold cost - 90 (70)


--Kailasa--


-Avati Archer-
Defense - 8 (10)
Attack - 8 (10)
Changed short bow to crude short bow, with -1 damage and precision

-Avati Infantry-
Gold cost - 8 (9)

-Avati Chieftain-
Gold cost - 30 (40)

-Bandar Light Archer-
Hit points - 17 (18)
Attack - 10 (11)
Defense - 8 (9)
Morale - 10 (12)

-Bandar Warrior-
Gold cost - 18 (20)

-Bandar Swordsman-
Hit points - 19 (18)
Attack - 12 (11)
Defense - 10 (9)

-Bandar Commander-
Gold cost - 40 (50)
Attack - 13 (12)
Defense - 11 (10)


--Lanka--


-Kala-Mukha-
Gold cost - 120 (160)
Priestly magic - 1 (2)

-Raksharaja-
Gold cost - 300 (270)

-Panankasha-
Gold cost - 55 (45)

-Kala-Mukha Warrior-
Gold cost - 60 (50)

-Yogini-
Gold cost - 130 (110)

-Bandar Commander-
Gold cost - 40 (50)

-Bandaraja-
Gold cost - 60 (75)


--Yomi--


-Bakemono Archer-
Attack - 8 (10)
Defense - 8 (10)
Morale - 7 (8)
Changed short bow to crude short bow, with -1 damage and precision

-Bakemeno-Sho (club)-
Gold cost - 7 (8)
Morale - 9 (8)

-Bakemeno-Sho (yari)-
Gold cost - 7 (8)

-Bandit (shortbow)-
Gold cost - 10 (9)
Morale - 9 (10)

-Bandit (yari)-
Gold cost - 10 (9)
Changed ashigaru armor to heavy ashigaru armor, with +3 protection, +2 resource cost, and -1 defense

-Ao-Oni-
Gold cost - 15 (20)

-Ko-oni
Gold cost - 10 (12)

-Aka-Oni-
Gold cost - 20 (25)

-Oni-
Gold cost - 35 (40)

-Kuro-Oni-
Gold cost - 45 (50)

-Bandit Leader-
Gold cost - 30 (35)

-Oni General-
Gold cost - 130 (150)

-Demon General-
Gold cost - 80 (100)


--Atlantis EA--


-Reef Dweller-
Gold cost - 8 (10)

-Shambler Chief-
Gold cost - 30 (50)

-Coral Commander-
Gold cost - 50 (75)

-Atlantian Spearmen-
Gold cost - 7 (10)

-Shambler-
Gold cost - 20 (30)

-War Shamber-
Gold cost - 25 (35)

-Coral Guard-
Gold cost - 30 (50)

-Shambler of the Deep-
Gold cost - 25 (35)

-Warrior of the Deep-
Gold cost - 30 (50)


--R'lyeh EA--


-Shambler Thrall-
Gold cost - 25 (35)

-Slave Prince-
Gold cost - 50 (60)

-Slave Priest-
Gold cost - 50 (65)

-Polypal Mother-
Gold cost - 50 (100)

-Gibodai-
Gold cost - 50 (60)


--Oceania EA--


-Amber Clan Guard-
Magic resistance - 14 (12)

-Oceanian Captain-
Gold cost - 25 (30)

-Turtle Chief-
Gold cost - 30 (40)

-Triton Prince-
Gold cost - 90 (125)
Leadership - 120 (80)

-Merman Priest-
Gold cost - 50 (65)


--Arcoscephale MA--


-Mounted Commander-
Gold cost - 30 (60)

-Chariot-
Gold cost - 40 (45)

-Hoplite Commander-
Gold cost - 25 (40)
Map movement - 1 (2)

-Hypaspist Commander-
Gold cost - 30 (45)

-Strategos-
Gold cost - 55 (65)


--Ermor MA--


-Velite-
Gold cost - 9 (10)

-Alae Legionaire-
Gold cost - 9 (10)

-Hastatus-
Gold cost - 11 (12)

-Praetorian Guard-
Gold cost - 16 (18)

-Shadow Vestal-
Gold cost - 40 (20)

-Thoumaturg-
Gold cost - 120 (130)
Priestly magic - 1 (2)

-Grand Thoumaturg-
Gold cost - 290 (340)
Priestly magic - 2 (3)

-Censor-
Gold cost - 30 (80)


--Pythium--


-Velite-
Gold cost - 9 (10)

-Alae Legionaire-
Gold cost - 9 (10)

-Hastatus-
Gold cost - 11 (12)

-Centurion-
Gold cost - 25 (30)

-Legatus Legionis-
Gold cost - 60 (70)

-Emerald Lord-
Gold cost - 50 (80)

-Emerald Guard-
Gold cost - 23 (25)

-Serpent Cataphract-
Gold cost - 45 (60)
Base resource cost - 3 (15)

-Serpent Lord-
Gold cost - 50 (90)
Base resource cost - 3 (15)

-Battle Deacon-
Gold cost - 40 (90)


--Man MA--


-Spearman (short spear)-
Gold cost - 9 (10)

-Axeman (low armor)-
Map movement - 2 (1)

-Longbowman-
Gold cost - 13 (12)
Attack - 9 (10)
Defense - 9 (10)

-Tower Guard-
Gold cost - 12 (13)
Morale - 12 (11)

-Knight-
Gold cost - 45 (50)
Base resource cost - 5 (20)
Changed hoof to warhorse hoof

-Knight of Avalon-
Base resource cost - 6 (22)

-Lord Warden-
Gold cost - 50 (100)


--Ulm MA--


-Black Knight-
Base resource cost - 7 (25)
Changed hoof to warhorse hoof

-Black Lord-
Gold cost - 80 (110)
Base resource cost - 7 (25)
Changed hoof to warhorse hoof

-Siege Engineer-
Gold cost - 40 (50)
Base resource cost - 1 (50)

-Lord Guardian-
Gold cost - 40 (80)
Standard - 10 (0)
Defense - 12 (11)

-Guardian-
Defense - 11 (10)

-Sappers-
Gold cost - 15 (20)


--Marignon MA--


-Crossbowman-
Morale - 10 (11)
Attack - 8 (10)
Defense - 8 (10)

-Man at Arms-
Gold cost - 12 (14)

-Royal Guard-
Gold cost - 28 (50)
Base resource cost - 6 (22)
Changed hoof to warhorse hoof

-Knight of the Chalice-
Base resource cost - 6 (22)
Changed hoof to warhorse hoof

-Paladin-
Gold cost - 100 (130)
Base resource cost - 6 (22)
Changed hoof to warhorse hoof


--Mictlan MA--


-Warrior (spear and scale mail)-
Gold cost - 8 (9)

-Feathered Warrior-
Gold cost - 16 (18)

-Couatl-
Leadership - 120 (80)
Morale - 15 (14)


--T'ien Ch'i ME--


-Imperial Footmen (glaive)-
Gold cost - 11 (13)
Attack - 11 (10)

-Imperial Footmen (spear and shield)-
Gold cost - 11 (13)
Attack - 11 (10)

-Imperial Guard-
Gold cost - 14 (15)
Attack - 12 (11)
Defense - 12 (11)
Hit points - 11 (10)
Morale - 14 (13)

-Heavy Horseman-
Gold cost - 28 (35)
Changed hoof to warhorse hoof

-Imperial Horseman-
Gold cost - 32 (40)
Base resource cost - 1 (6)
Changed hoof to warhorse hoof

-Red Guard-
Gold cost - 55 (56)
Base resource cost - 3 (15)
Changed hoof to warhorse hoof

-Prince General-
Gold cost - 70 (150)
Base resource cost - 3 (15)
Changed hoof to warhorse hoof

-Ceremonial Master-
Gold cost - 40 (50)

-Minister of Rituals-
Gold cost - 80 (90)

-Eunuch-
Gold cost - 20 (25)


--Mackaka--


-Militia-
Gold cost - 5 (7)

-Mackaka Chief-
Gold cost - 25 (30)

-Mackaka Commander-
Gold cost - 40 (45)

-Mackaka Warrior-
Gold cost - 7 (10)

-Mackaka Warrior (no javelin)
Gold cost - 7 (10)

-Spider Rider-
Gold cost - 30 (50)

-Hunter Spider-
Magic resistance - 10 (5)

-Spider Knight-
Gold cost - 50 (55)
Changed spear to light lance

-Spider Warrior-
Gold cost - 15 (30)

-Voice of the Lord-
Gold cost - 80 (90)

-Hunter Lord-
Gold cost - 130 (170)

-Spider Lord-
Gold cost - 50 (100)
Changed spear to light lance

-Bane Spider-
Gold cost - 50 (100)


--Agartha MA--


-Attendant of the Oracles-
Gold cost - 40 (50)

-Cave Captain-
Gold cost - 25 (30)


--Abysia MA--


-Humanbred (spear)-
Gold cost - 12 (15)

-Humanbred (axe)
Gold cost - 13 (15)
Morale - 11 (10)

-Dragon-
Gold cost - 290 (320)

-Demonbreed-
Removed demonic tag


--Caelum MA--


-Storm General-
Leadership - 80 (40)


--C'tis MA--


-Poison Slinger-
Gold cost - 15 (25)
Morale - 10 (8)
Precision - 11 (10)


--Pangaea MA--


-Minotuar Warrior-
Gold cost - 40 (50)

-Centaur Commander-
Gold cost - 45 (60)

-Minotuar Lord-
Gold cost - 45 (65)


--Vanhiem MA--


-Huskarl (axe)-
Morale - 11 (10)

-Huskarl (spear)-
Gold cost - 9 (10)

-Herse-
Gold cost - 25 (30)

-Van-
Gold cost - 110 (75)

-Valkrie-
Gold cost - 70 (60)


--Jotunhiem--


-Chief-
Gold cost - 40 (50)

-Wolf Rider-
Gold cost - 16 (20)

-Moose Riders-
Gold cost - 35 (45)

-Jotun Huskarl-
Gold cost - 32 (35)

-Jotun Huskarl (spear)-
Gold cost - 32 (35)

-Hurler-
Defense - 9 (7)

-Woodsmen-
Gold cost - 60 (50)

-Jotun Scout-
Gold cost - 60 (50)
Morale - 14 (13)

-Skratti (shapeshift forms)-
Leadership - 10 (40)


--Bandar Log--


-Vanara Archer-
Defense - 9 (10)
Attack - 9 (10)

-Vanara Captain-
Gold cost - 25 (45)

-Bandar Commander-
Gold cost - 40 (50)

-Bandar Noble-
Gold cost - 60 (75)

-Vanara Chakram Thrower-
Morale - 10 (9)

-Vanara Infantry-
Morale - 10 (9)

-Vanara Swordsman-
Morale - 11 (10)
Gold cost - 12 (13)

-Bandar Archer-
Morale - 10 (12)
Attack - 10 (11)
Defense - 8 (9)
Hit points - 17 (18)

-Royal Swordsman-
Gold cost - 26 (28)


--Shinuyama--


-Bakemono Archer (armored)-
Attack - 8 (10)
Defense - 8 (10)
Changed short bow to crude short bow, with -1 damage and precision

-Bakemono Warrior-
Morale - 10 (9)

-Bakemono General-
Gold cost - 55 (100)

-Kappa Chief-
Gold cost - 50 (70)

-Bakemono-Sho (yari and armor)-
Morale - 9 (8)

-O-Bakemono-
Gold cost - 35 (40)

-Mujina-
Gold cost - 70 (100)

-Shuten-doji-
Gold cost - 50 (100)
Morale - 14 (13)
Attack - 13 (12)
Defense - 13 (12)
Hit points - 19 (18)
Magic resistance - 16 (15)


--Atlantis MA--


-Shambler Chief-
Gold cost - 30 (50)

-Militia-
Gold cost - 6 (8)

-Shield Wielder-
Gold cost - 8 (10)

-Light Infantry-
Gold cost - 8 (10)

-Infantry-
Gold cost - 9 (10)

-Reef Warriors-
Gold cost - 11 (12)

-Coral Guard-
Gold cost - 14 (15)

-Coral Guard (glaive)-
Gold cost - 14 (15)

-Shambler-
Gold cost - 20 (30)

-War Shambler-
Gold cost - 25 (35)

-Consort-
Gold cost - 60 (80)


--Oceania MA--


-Turtle Warrior-
Gold cost - 10 (11)

-Wave Warrior-
Gold cost - 12 (13)

-Wave Warrior-
Gold cost - 12 (13)

-Ichtysatyr-
Gold cost - 8 (10)

-Trident Lord-
Gold cost - 110 (10)
Leadership - 120 (80)


--R'lyeh MA--


-Hybrid (tentacle)[freespawn]-
Gold cost - 5 (9)

-Hybrid (2 x tentacle)[freespawn]-
Gold cost - 6 (11)

-Hybrid (club & tentacle) [freespawn]-
Gold cost - 6 (11)

-Slave Trooper-
Gold cost - 8 (14)

-Illithid Lord-
Gold cost - 70 (80)

-Traitor Prince-
Gold cost - 50 (60)


--Arcoscephale LA--


-Hypastpist-
Gold cost - 13 (15)

-Agema Companion-
Gold cost - 30 (40)
Base resource cost - 1 (8)
Changed hoof to warhorse hoof

-Cerulean Warrior-
Morale - 14 (13)

-Phalangite Commander-
Gold cost - 35 (40)
Standard - 5 (0)

-Agema Commander-
Gold cost - 45 (90)
Base resource cost - 1 (8)
Changed hoof to warhorse hoof


--Man LA--


-Tower Guard-
Gold cost - 14 (13)

-Defender-
Gold cost - 16 (15)

-Lord Warden-
Gold cost - 50 (90)

-Tower Knight-
Base resource cost - 5 (20)
Changed hoof to warhorse hoof


--Ulm LA--


-Pikeneer-
Morale - 11 (10)

-Ranger-
Gold cost - 13 (12)

-Ghoul Guardian -
Magic resistance - 14 (12)

-Black Templar-
Base resource cost - 7 (25)
Changed hoof to warhorse hoof

-Hochmeister-
Gold cost - 100 (130)
Base resource cost - 7 (25)
Changed hoof to warhorse hoof

-Commander of Ulm-
Gold cost - 35 (40)

-Ranger Captain-
Gold cost - 20 (45)

-Illuminated One-
Gold cost - 70 (80)

-Black Priest-
Gold cost - 110 (140)


--Marignon MA--


-Missionary-
Gold cost - 40 (60)

-Captain-
Gold cost - 35 (75)

-Admiral-
Gold cost - 50 (100)


--Jomon--


-Samurai Archer-
Gold cost - 12 (11)

-Go-Hatamoto-
Gold cost - 13 (14)

-Aka-Oni Samurai
Gold cost - 14 (15)

-Samurai Cavalry-
Gold cost - 30 (40)
Added hoof attack

-Gokenin-
Gold cost - 30 (35)

-Mounted Gokenin-
Gold cost - 35 (40)
Added hoof weapon

-Hatamoto-
Gold cost - 50 (80)
Added hoof weapon

-Daimyo-
Gold cost - 70 (100)
Added hoof weapon


--T'ien Ch'i LA--


-Barbarian Horseman-
Precision - 10 (8)
Added hoof weapon

-Barbarian Heavy Horseman-
Precision - 10 (8)
Added hoof weapon

-Ancestor Vessel-
Changed hoof to warhorse hoof

-General-
Gold cost - 40 (80)
Changed hoof to warhorse hoof

-Khan-
Gold cost - 70 (100)
Precision - 11 (8)
Attack - 14 (13)
Defense - 14 (13)
Morale - 16 (13)
Hit points - 16 (14)
Fear - 0 (-5)
Changed hoof to warhorse hoof


--Agatha LA--


-Entrance Guard-
Gold cost - 16 (18)

-Agarthan Sappers-
Gold cost - 11 (20)

-Cave Knight-
Gold cost - 95 (100)
Map movement - 2 (1)

-Drake Lord-
Gold cost - 100 (120)
Map movement - 2 (1)

-Blindlord-
Gold cost - 100 (120)
Defense - 12 (11)

-Ktonian Necromancer-
Fire magic - 0 (1)
Capital only


--Abysia LA--


-Light Infantry (spear)-
Gold cost - 11 (13)

-Light Infantry (axe)-
Gold cost - 12 (13)
Morale 11 (10)

-Guardian of the Pyre-
Gold cost - 45 (55)

-Sanguine Anathemant-
Gold cost - 170 (180)

-Abysian Commander-
Gold cost - 30 (35)


--Caelum LA--


-Raven Guard Captain-
Created unit
Copied statistics from Raven Guard
Gold cost - 35
Leadership - 40

-Raven Guard-
Gold cost - 16 (17)


--C'tis LA--


-Desert Rangers-
Gold cost - 14 (15)

-Tomb Guard -
Gold cost - 19 (20)


--Pangaea LA--


-Minotaur Soldier-
Gold cost - 30 (35)

-Cataphract Commander-
Gold cost - 45 (60)

-Minotaur Commander-
Gold cost - 45 (60)

-Keeper of Traditions-
Gold cost - 60 (90)

-Grove Guard -
Gold cost - 45 (50)

-Black Centuar-
Gold cost - 80 (70)


--Utgard--


-Huskarl (axe)-
Morale - 11 (10)

-Huskarl (spear)-
Gold cost - 9 (10)

-Herse-
Gold cost - 25 (30)


--Patala--


-Nagaraja-
Gold cost - 250 (300)


--Atlantis LA--


-Mournful-
Gold cost - 25 (35)

-Snow Captain-
Gold cost - 30 (40)

-Ice Captain-
Gold cost - 50 (60)


--Magic sites--


-Farm of plenty-
Nature magic required to find - 0 (1)

-Whispering Woods-
Nature magic required to find - 2 (1)