//*** Shields ***
name=Buckler                           aprot=2  def=1  enc=0 hands=1 shield=1 res=1 id=1
name=Hide_Shield                       aprot=2  def=2  enc=1 hands=1 shield=1 res=1 id=105
name=Great_Hide_Shield                 aprot=2  def=4  enc=1 hands=1 shield=1 res=1 id=112
name=Ice_Aegis                         aprot=3  def=4  enc=1 hands=1 shield=1 res=9 id=28
name=Gold_Shield                       aprot=4  def=5  enc=1 hands=1 shield=1 res=20 id=71
name=Kite_Shield                       aprot=4  def=3  enc=2 hands=1 shield=1 res=4 id=3
name=Round_Shield                      aprot=3  def=2  enc=1 hands=1 shield=1 res=2 id=2
name=Tower_Shield                      aprot=3  def=4  enc=2 hands=1 shield=1 res=4 id=4
name=Turtle_Shell_Shield               aprot=2  def=2  enc=1 hands=1 shield=1 res=1 id=25
//kite res is a guess

//Magic
name=Lucky_Coin                        aprot=2  def=3  enc=0 hands=1 shield=1 magic=1 res=0 lucky=50 id=67
name=Raw_Hide_Shield                   aprot=2  def=2  enc=0 hands=1 shield=1 magic=1 res=0
name=Weightless_Tower_Shield           aprot=3  def=5  enc=0 hands=1 shield=1 magic=1 res=0 id=65
name=Weightless_Kite_Shield            aprot=4  def=4  enc=0 hands=1 shield=1 magic=1 res=0
name=Black_Steel_Tower_Shield          aprot=4  def=4  enc=2 hands=1 shield=1 magic=1 res=0
name=Black_Steel_Kite_Shield           aprot=5  def=3  enc=2 hands=1 shield=1 magic=1 res=0 id=69
name=Lead_Shield                       aprot=4  def=1  enc=3 mrst=4 hands=1 shield=1 magic=1 res=0 id=42

//**** Ice Age Equipment ****

//*** Shields ***
name=Oak_Shield                        aprot=2  def=2  enc=1 hands=1 shield=1 res=2 new=1
name=Laminated_Wood_Shield             aprot=2  def=2  enc=0 hands=1 shield=1 res=4 new=1
name=Pumice_Shield                     aprot=0  def=1  enc=0 hands=1 shield=1 res=1 fireproof=25 new=1
name=Mica_Shield                       aprot=2  def=2  enc=0 hands=1 shield=1 res=3 new=1
name=Bone_Shield                       aprot=2  def=3  enc=1 hands=1 shield=1 res=3 new=1
name=Bone_Buckler                      aprot=1  def=1  enc=0 hands=1 shield=1 res=1 new=1
//Oak: A heavy shield of solid oak.

//Laminated: A lightweight shield made of many layers of thind wood sheets.

//Pumice is highly fire resistant, but very weak and brittle.  
//Shields carved from pumice can protect against arrows, slings, and firey breath, but not heavy melee weapons.

//When available in large enough sheets, the pliability and laminar nature of mica makes it ideal for shields.

//Bone: Needs Description.  Made of a solid hipbone?


//*** Armors ***
//Wood
name=Maple_Breastplate                 aprot=4  def=-1 enc=0 res=2 new=1
name=Ash_Slat_Cuirass                  aprot=3  def=-1 enc=0 res=1 new=1
name=Ash_Slat_Hauberk                  aprot=5  def=-2 enc=1 res=3 new=1
name=Full_Ash_Slat_Armor               aprot=7  def=-3 enc=2 res=5 new=1
//The Ash Slat armors are made of slats cut from ash trees.
//The slats are smoothed, dried, and sewn together like a plank suspension bridge.
//Ash Slat armor is very easy to make but greatly limits flexibility.  It is not very strong.

//Laminated Wood Plate
name=Laminated_Wood_Platemail_Cuirass  aprot=4  def=0  enc=0 res=4 new=1
name=Laminated_Wood_Platemail_Hauberk  aprot=6  def=-1 enc=0 res=7 new=1
name=Laminated_Wood_Platemail_Armor    aprot=8  def=-2 enc=1 res=10 new=1
//The latter 3 are platemails made of laminated wooden plates, sewn together with silk or twine.
//These armors are very lightweight, but their bulk impedes mobility.
//Their laminar construction makes them stronger and less flammable than ordinary wood.
//Creating the many-layered laminar plates is quite time-consuming.

//Grass
name=Woven_Reed_Cuirass                aprot=2  def=0  enc=0 res=0 fireproof=-10 new=1
name=Woven_Reed_Hauberk                aprot=3  def=0  enc=0 res=1 fireproof=-20 new=1
name=Full_Reed_Armor                   aprot=5  def=0  enc=-1 res=2 fireproof=-30 new=1
//Grass armors are thick woven from tough, fibrous swamp reeds.
//While easy to make, grass is quite vulnerable to flame and piercing weapons.

//Bone
name=Bone_Cuirass                      aprot=4  def=0  enc=1 res=2 new=1
name=Bone_Hauberk                      aprot=6  def=-1 enc=2 res=4 new=1
name=Full_Bone_Armor                   aprot=8  def=-2 enc=3 res=6 new=1
//Bone armors are similar in strength to laminar wooden armor, but easier to make.
//They are slightly heavier and much less flexible.

//Flint Plate
name=Flint_Platemail_Cuirass           aprot=7  def=-1 enc=2 res=10 new=1
name=Flint_Platemail_Hauberk           aprot=9  def=-2 enc=3 res=12 new=1
name=Flint_Platemail_Armor             aprot=11 def=-4 enc=5 res=15 new=1
//Flint armors are carved and chipped into crude plates, pierced, and sewn together with twine.
//Stone lacks tensile strength and is more brittle than other materials, so despite its low density,
//the requisite thickness of the plates makes stone armors exceedingly heavy.
//Assembling the armor from plates is fairly simple...
//but mining, chipping, carving, and smoothing make the creation of such armors very tedious.

//Ceramic Chain
name=Ceramic_Mail_Cuirass              aprot=6  def=-1 enc=1 res=7 new=1
name=Ceramic_Mail_Hauberk              aprot=8  def=-2 enc=2 res=10 new=1
name=Full_Ceramic_Mail                 aprot=10 def=-3 enc=3 res=13 new=1
//Ceramic Chainmail is formed into links as clay, then fired carefully to keep the links separate.
//Though made of the strongest known ceramic, and fired at the highest possible temperature,
//It is still much weaker metal chainmail.  However, it is much easier to make.

//*** Helms ***
name=Wood_Helmet                       aprot=1  def=0  enc=0 res=1 new=1
name=Bone_Helmet                       aprot=1  def=0  enc=0 res=2 new=1
name=Ceramic_Cap                       aprot=1  def=0  enc=1 res=2 new=1
name=Dragonbone_Helmet                 aprot=2  def=-1 enc=0 mrst=1 res=5 new=1
name=Jade_Helmet                       aprot=1  def=0  enc=1 res=3 new=1
//Wooden helmets are carved from a single block, and usually made of softwood.
//Bone helmets are carved from a single large bone, usually near the joint.  Whalebone is often used.
//Ceramic helmets must be thick and heavy to withstand weapon blows.
//Carved from bones of rarely-found dead dragons, dragonbone armors are exceedingly strong and somewhat magic resistant.
//Jade is used for helmets, as it carves more readily than flint, though it is not as strong.


//*** Helms ***

//Mundane
name=Coral_Cap                         aprot=1  def=0  enc=0 res=1 id=24
name=Full_Helmet                       aprot=2  def=-1 enc=0 res=3 id=21
name=Helmet                            aprot=1  def=0  enc=0 res=1 id=20
name=Ice_Helmet                        aprot=2  def=0  enc=0 res=4 id=29
//a guess

//Magic
name=Black_Steel_Helmet                aprot=3  def=0  enc=0 magic=1 res=0 id=40

//Japanese
name=Straw_Hat                         aprot=0  def=0  enc=1 res=0 new=1
name=Hachi                             aprot=1  def=0  enc=0 res=1 new=1
name=Kabuto                            aprot=2  def=0  enc=0 res=4 new=1

//*** Body Armor ***

//Hides
name=Furs                              aprot=4  def=-1 enc=1 res=1 id=44
name=Leather_Cuirass                   aprot=3  def=0  enc=0 res=1 id=5
name=Leather_Hauberk                   aprot=4  def=0  enc=0 res=2 id=10
name=Full_Leather_Armor                aprot=6  def=-1 enc=1 res=3 id=15
name=Full_Linen_Armor                  aprot=6  def=0  enc=1 res=4
name=Sharkskin_Cuirass                 aprot=4  def=0  enc=0 res=2 new=1
name=Sharkskin_Hauberk                 aprot=5  def=0  enc=1 res=3 new=1
name=Full_Sharkskin_Armor              aprot=7  def=-1 enc=2 res=5 new=1


//Ringmail
name=Ring_Mail_Cuirass                 aprot=5  def=0  enc=0 res=4 id=6
name=Ring_Mail_Hauberk                 aprot=7  def=-1 enc=1 res=6 id=11
name=Full_Ring_Mail                    aprot=9  def=-2 enc=2 res=8 id=16
//RMH's seem to cost 5 for Vanheim

//Scale Mail
name=Scale_Mail_Cuirass                aprot=7  def=-1 enc=1 res=7 id=7
name=Copper_Scale_Mail                 aprot=9  def=-1 enc=3 res=8 id=106
name=Scale_Mail_Hauberk                aprot=9  def=-1 enc=2 res=9 id=12
name=Full_Scale_Mail                   aprot=11 def=-3 enc=3 res=11 id=17
//modify to -2 def

//Chainmail
name=Chain_Mail_Cuirass                aprot=9  def=-1 enc=1 res=10 id=8
name=Chain_Mail_Hauberk                aprot=11 def=-2 enc=2 res=13 id=13
name=Full_Chain_Mail                   aprot=14 def=-3 enc=3 res=15 id=18

//Plate
name=Plate_Cuirass                     aprot=11 def=-1 enc=2 res=16 id=9
name=Plate_Hauberk                     aprot=14 def=-2 enc=4 res=20 id=14
name=Full_Plate_Mail                   aprot=17 def=-5 enc=5 res=26 id=19
name=Full_Plate_of_Ulm                 aprot=18 def=-5 enc=5 res=26 id=91

//Aquatic
name=Coral_Cuirass                     aprot=8  def=-1 enc=2 res=8 id=22
name=Spiky_Coral_Cuirass               aprot=8  def=-1 enc=2 res=8 spiky=2
name=Coral_Hauberk                     aprot=10 def=-2 enc=4 res=9 id=23
name=Spiky_Coral_Hauberk               aprot=10 def=-2 enc=4 res=9 spiky=2
name=Turtle_Shell_Hauberk              aprot=7  def=-2 enc=1 res=6 id=114

//Ice
name=Ice_Studded_Armor                 aprot=7  def=-1 enc=0 res=6 id=52
name=Ice_Cuirass                       aprot=10 def=-1 enc=2 res=18 id=26
name=Ice_Hauberk                       aprot=13 def=-2 enc=3 res=23 id=27

//Bronze
name=Bronze_Cuirass                    aprot=9  def=-1 enc=2 res=18 id=100
name=Bronze_Hauberk			   aprot=12 def=-2 enc=4 res=56 id=101

//Barding
name=Centaur_Barding_6                 aprot=6  def=0  enc=0 res=6 id=103
name=Centaur_Barding_12                aprot=12 def=-2 enc=3 res=39 id=102

//Special Armor
name=Lorica_Segmentata                 aprot=10 def=-1 enc=2 res=10 id=99
//modify to res=11
name=Meteorite_Armor                   aprot=15 def=-2 enc=4 mrst=3 res=26 id=53
name=Mictlan_Armor                     aprot=7  def=-1 enc=2 res=3 id=104
name=Spider_Armor                      aprot=16 def=-5 enc=5 res=28 id=111

//Rusty Armor
name=Rusty_Ring_Mail_Hauberk           aprot=5  def=-1 enc=1 res=5
name=Rusty_Scale_Cuirass               aprot=5  def=-1 enc=1 res=5 id=93
name=Rusty_Scale_Mail_Hauberk          aprot=7  def=-1 enc=2 res=7 id=31
name=Rusty_Plate_Hauberk               aprot=12 def=-2 enc=4 res=15 id=30

//Japanese
name=Robe                              aprot=1  def=0  enc=0 res=0 new=1
name=Ninja_Garb                        aprot=2  def=0  enc=0 res=2 stealthy=10 new=1
name=Tatami_Do                         aprot=6  def=-1 enc=1 res=4 new=1
name=Mougami_Do                        aprot=7  def=0  enc=1 res=7 new=1
name=Haramaki_Do                       aprot=9  def=-1 enc=2 res=9 new=1
name=Nuinobe_Do                        aprot=12 def=-2 enc=3 res=14 new=1
name=Yukinoshita_Do                    aprot=15 def=-3 enc=4 res=19 new=1

//Magic Armor
name=Copper_Plate                      aprot=11 def=-1 enc=2 magic=1 res=0 shockproof=50 id=89
name=Fire_Plate                        aprot=12 def=-1 enc=2 magic=1 res=0 fireproof=50
name=Black_Steel_Plate                 aprot=13 def=-1 enc=2 magic=1 res=0
name=Black_Steel_Full_Plate            aprot=19 def=-5 enc=5 magic=1 res=0 id=38
name=Light_Weight_Scale_Mail           aprot=9  def=0  enc=1 magic=1 res=0 id=49
name=Weightless_Scale_Mail             aprot=9  def=0  enc=0 magic=1 res=0 id=50
name=Rainbow_Armor                     aprot=8  def=1  enc=1 mrst=3 reinvig=3 magic=1 res=0 id=90

//*** Accessories ***

//Japanese
name=Wakizashi                         aprot=0  def=2  enc=0 hands=1 res=4 new=1
name=Kote                              aprot=1  def=2  enc=0 res=2 new=1
name=Godlike_Speed                     aprot=0  def=0  enc=0 magic=1 res=0 magicQuickness=1 new=1 airshield=50

//Wakizashi: defensive-only version short sword
//kote: samurai armguard
//godlike speed: for Kenshin

//Magic
name=Boots_of_the_Messenger            aprot=0  def=0  enc=0 reinvig=4 magic=1 res=0
name=Ring_of_Regeneration              aprot=0  def=0  enc=0 magic=1 res=0 regen=10