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GAME SETTINGS DATA FILE
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Maximum Number Of Systems:
  Number of Systems the galaxy can contain. The maximum value for this
  setting is 255. 

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*BEGIN*
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Allow CD Music                                                        := TRUE
Use Old Log Political Message Display                                 := FALSE
Maximum Number Of Systems                                             := 255
Minimum Empire Minerals Generation                                    := 200
Minimum Empire Organics Generation                                    := 200
Minimum Empire Radioactives Generation                                := 200
Minimum Empire Point Storage                                          := 50000
Scrap Facility Percent Returned                                       := 30
Scrap Unit Percent Returned                                           := 30
Scrap Ship Percent Returned                                           := 30
UnMothball Ship Percent Cost			                      := 20
Maximum Trade Percentage                                              := 20
Treaty Subjugated Resource Percentage                                 := 40
Treaty Protectorate Resource Percentage                               := 20
Planet Value Low Percent                                              := 0
Planet Value High Percent                                             := 150
Planet Value Low Resources                                            := 0
Planet Value High Resources                                           := 500000
Asteroids Value Low Percent                                           := 50
Asteroids Value High Percent                                          := 300
Asteroids Value Low Resources                                         := 100000
Asteroids Value High Resources                                        := 800000
Plr Planet Value Low Percent                                          := 80
Plr Planet Value Medium Percent                                       := 100
Plr Planet Value High Percent                                         := 120
Plr Planet Value Low Resources                                        := 200000
Plr Planet Value Medium Resources                                     := 1000000
Plr Planet Value High Resources                                       := 2000000
Upgrade Facility Cost Percent                                         := 50
Event Percent Chance Low                                              := 5
Event Percent Chance Medium                                           := 10
Event Percent Chance High                                             := 25
Maintenance Cost Amt Per Dead                                         := 20000                  
Empire Starting Percent Maint Cost                                    := 50
Empire Starting Percent Reproduction                                  := 10 
Combat Fighter Group Amount                                           := 20
Combat Mine Group Amount                                              := 20
Combat Satellite Group Amount                                         := 20
Defending Units Per Population                                        := 20
Population Defender Attack Strength                                   := 10
Population Defender Hit Points                                        := 30
Automatic Colonization Population                                     := 0
Planet Value Percent Loss After Owner Death                           := 10
Retrofit Cost Percent For Comps                                       := 120
Retrofit Cost Percent For Comp Removal                                := 30
Retrofit Max Percent Difference in Cost                               := 50
Empire Base Planet Mineral Usage Rate                                 := 2000
Empire Base Planet Organic Usage Rate                                 := 2000 
Empire Base Planet Radioactive Usage Rate                             := 2000
Maximum Emergency Build Turns                                         := 10
Construction Queue Emergency Build Rate Percent                       := 150
Construction Queue Slow Build Rate Percent                            := 25
Damage Points To Kill One Population                                  := 10
Population Required to Operate One Facility                           := 50
Remote Mining Decreases Asteroid Value                                := True
Number Of Population Modifiers                                        := 12
Pop Modifier 1 Population Amount                                      := 99
Pop Modifier 1 Production Modifier Percent                            := 100
Pop Modifier 1 SY Rate Modifier Percent                               := 100
Pop Modifier 2 Population Amount                                      := 499
Pop Modifier 2 Production Modifier Percent                            := 105
Pop Modifier 2 SY Rate Modifier Percent                               := 105
Pop Modifier 3 Population Amount                                      := 999
Pop Modifier 3 Production Modifier Percent                            := 110
Pop Modifier 3 SY Rate Modifier Percent                               := 110
Pop Modifier 4 Population Amount                                      := 1999
Pop Modifier 4 Production Modifier Percent                            := 120
Pop Modifier 4 SY Rate Modifier Percent                               := 120
Pop Modifier 5 Population Amount                                      := 2999
Pop Modifier 5 Production Modifier Percent                            := 130
Pop Modifier 5 SY Rate Modifier Percent                               := 130
Pop Modifier 6 Population Amount                                      := 3999
Pop Modifier 6 Production Modifier Percent                            := 140
Pop Modifier 6 SY Rate Modifier Percent                               := 140
Pop Modifier 7 Population Amount                                      := 4999
Pop Modifier 7 Production Modifier Percent                            := 150
Pop Modifier 7 SY Rate Modifier Percent                               := 150
Pop Modifier 8 Population Amount                                      := 5999
Pop Modifier 8 Production Modifier Percent                            := 160
Pop Modifier 8 SY Rate Modifier Percent                               := 160
Pop Modifier 9 Population Amount                                      := 6999
Pop Modifier 9 Production Modifier Percent                            := 170
Pop Modifier 9 SY Rate Modifier Percent                               := 170
Pop Modifier 10 Population Amount                                     := 7999
Pop Modifier 10 Production Modifier Percent                           := 180
Pop Modifier 10 SY Rate Modifier Percent                              := 180
Pop Modifier 11 Population Amount                                     := 9999
Pop Modifier 11 Production Modifier Percent                           := 190
Pop Modifier 11 SY Rate Modifier Percent                              := 190
Pop Modifier 12 Population Amount                                     := 2000000
Pop Modifier 12 Production Modifier Percent                           := 200
Pop Modifier 12 SY Rate Modifier Percent                              := 200
Characteristic Physical Strength Max Pct                              := 200
Characteristic Physical Strength Min Pct                              := 50
Characteristic Physical Strength Pct Cost                             := 25
Characteristic Physical Strength Threshold                            := 20
Characteristic Physical Strength Threshhold Pct Cost Pos              := 100
Characteristic Physical Strength Threshhold Pct Cost Neg              := 10
Characteristic Intelligence Max Pct                                   := 250
Characteristic Intelligence Min Pct                                   := 50
Characteristic Intelligence Pct Cost                                  := 25
Characteristic Intelligence Threshold                                 := 20
Characteristic Intelligence Threshhold Pct Cost Pos                   := 100
Characteristic Intelligence Threshhold Pct Cost Neg                   := 10
Characteristic Cunning Max Pct                                        := 200
Characteristic Cunning Min Pct                                        := 50
Characteristic Cunning Pct Cost                                       := 25
Characteristic Cunning Threshold                                      := 20
Characteristic Cunning Threshhold Pct Cost Pos                        := 100
Characteristic Cunning Threshhold Pct Cost Neg                        := 10
Characteristic Environmental Resistance Max Pct                       := 250
Characteristic Environmental Resistance Min Pct                       := 50
Characteristic Environmental Resistance Pct Cost                      := 25
Characteristic Environmental Resistance Threshold                     := 20
Characteristic Environmental Resistance Threshhold Pct Cost Pos       := 100
Characteristic Environmental Resistance Threshhold Pct Cost Neg       := 10
Characteristic Reproduction Max Pct                                   := 250
Characteristic Reproduction Min Pct                                   := 50
Characteristic Reproduction Pct Cost                                  := 25
Characteristic Reproduction Threshold                                 := 10
Characteristic Reproduction Threshhold Pct Cost Pos                   := 100
Characteristic Reproduction Threshhold Pct Cost Neg                   := 10
Characteristic Happiness Max Pct                                      := 150
Characteristic Happiness Min Pct                                      := 50
Characteristic Happiness Pct Cost                                     := 25
Characteristic Happiness Threshold                                    := 20
Characteristic Happiness Threshhold Pct Cost Pos                      := 100
Characteristic Happiness Threshhold Pct Cost Neg                      := 10
Characteristic Aggressiveness Max Pct                                 := 175
Characteristic Aggressiveness Min Pct                                 := 30
Characteristic Aggressiveness Pct Cost                                := 50
Characteristic Aggressiveness Threshold                               := 20
Characteristic Aggressiveness Threshhold Pct Cost Pos                 := 100
Characteristic Aggressiveness Threshhold Pct Cost Neg                 := 10
Characteristic Defensiveness Max Pct                                  := 200
Characteristic Defensiveness Min Pct                                  := 50
Characteristic Defensiveness Pct Cost                                 := 50
Characteristic Defensiveness Threshold                                := 20
Characteristic Defensiveness Threshhold Pct Cost Pos                  := 100
Characteristic Defensiveness Threshhold Pct Cost Neg                  := 10
Characteristic Political Savvy Max Pct                                := 250
Characteristic Political Savvy Min Pct                                := 30
Characteristic Political Savvy Pct Cost                               := 25
Characteristic Political Savvy Threshold                              := 20
Characteristic Political Savvy Threshhold Pct Cost Pos                := 100
Characteristic Political Savvy Threshhold Pct Cost Neg                := 10
Characteristic Mining Aptitude Max Pct                                := 200
Characteristic Mining Aptitude Min Pct                                := 50
Characteristic Mining Aptitude Pct Cost                               := 25
Characteristic Mining Aptitude Threshold                              := 20
Characteristic Mining Aptitude Threshhold Pct Cost Pos                := 100
Characteristic Mining Aptitude Threshhold Pct Cost Neg                := 10
Characteristic Farming Aptitude Max Pct                               := 200
Characteristic Farming Aptitude Min Pct                               := 50
Characteristic Farming Aptitude Pct Cost                              := 25
Characteristic Farming Aptitude Threshold                             := 20
Characteristic Farming Aptitude Threshhold Pct Cost Pos               := 100
Characteristic Farming Aptitude Threshhold Pct Cost Neg               := 10
Characteristic Refining Aptitude Max Pct                              := 200
Characteristic Refining Aptitude Min Pct                              := 50
Characteristic Refining Aptitude Pct Cost                             := 25
Characteristic Refining Aptitude Threshold                            := 20
Characteristic Refining Aptitude Threshhold Pct Cost Pos              := 100
Characteristic Refining Aptitude Threshhold Pct Cost Neg              := 10
Characteristic Construction Aptitude Max Pct                          := 250
Characteristic Construction Aptitude Min Pct                          := 50
Characteristic Construction Aptitude Pct Cost                         := 25
Characteristic Construction Aptitude Threshold                        := 20
Characteristic Construction Aptitude Threshhold Pct Cost Pos          := 100
Characteristic Construction Aptitude Threshhold Pct Cost Neg          := 10
Characteristic Repair Aptitude Max Pct                                := 200
Characteristic Repair Aptitude Min Pct                                := 50
Characteristic Repair Aptitude Pct Cost                               := 25
Characteristic Repair Aptitude Threshold                              := 20
Characteristic Repair Aptitude Threshhold Pct Cost Pos                := 100
Characteristic Repair Aptitude Threshhold Pct Cost Neg                := 10
Characteristic Maintenance Aptitude Max Pct                           := 150
Characteristic Maintenance Aptitude Min Pct                           := 50
Characteristic Maintenance Aptitude Pct Cost                          := 50
Characteristic Maintenance Aptitude Threshold                         := 10
Characteristic Maintenance Aptitude Threshhold Pct Cost Pos           := 200
Characteristic Maintenance Aptitude Threshhold Pct Cost Neg           := 5
Mood Riot Modifier                                                    := 0
Mood Angry Modifier                                                   := 80
Mood Unhappy Modifier                                                 := 90
Mood Indifferent Modifier                                             := 100
Mood Happy Modifier                                                   := 110
Mood Jubilant Modifier                                                := 120
Number of Quick Start Styles                                          := 16
Quick Start Style 1                                                   := Amonkrie
Quick Start Style 2                                                   := CueCappa
Quick Start Style 3                                                   := Drushocka
Quick Start Style 4                                                   := Eee
Quick Start Style 5                                                   := Jraenar
Quick Start Style 6                                                   := Phong
Quick Start Style 7                                                   := Terran
Quick Start Style 8                                                   := UkraTal
Quick Start Style 9                                                   := Abbidon
Quick Start Style 10                                                  := Cryslonite
Quick Start Style 11                                                  := Fazrah
Quick Start Style 12                                                  := Krill
Quick Start Style 13                                                  := Norak
Quick Start Style 14                                                  := Praetorian
Quick Start Style 15                                                  := Xiati
Quick Start Style 16                                                  := XiChung
Simultaneous Games Show Strategic Combat                              := False
Supply Amount for Low Supply Warning                                  := 1000
Num Intro Songs                                                       := 1
Intro Song 1 Track                                                    := 9
Num Background Songs                                                  := 8
Background Song 1 Track                                               := 2
Background Song 2 Track                                               := 3
Background Song 3 Track                                               := 10
Background Song 4 Track                                               := 11
Background Song 5 Track                                               := 12
Background Song 6 Track                                               := 13
Background Song 7 Track                                               := 14
Background Song 8 Track                                               := 16
Num Combat Songs                                                      := 6
Combat Song 1 Track                                                   := 4
Combat Song 2 Track                                                   := 5
Combat Song 3 Track                                                   := 6
Combat Song 4 Track                                                   := 7
Combat Song 5 Track                                                   := 8
Combat Song 6 Track                                                   := 15
Combat Base To Hit Value                                              := 100
Combat To Hit Modifier Per Square Distance                            := 10        
Num Finale Lose Pictures                                              := 3
Finale Lose Picture 1                                                 := Lose001.bmp
Finale Lose Picture 2                                                 := Lose002.bmp
Finale Lose Picture 3                                                 := Lose003.bmp
Num Finale Human Dead Pictures                                        := 1
Finale Human Dead Picture 1                                           := HumnDead.bmp
Num Finale Victory Pictures                                           := 1
Finale Victory Picture 1                                              := Victory.bmp
Allow Export of Weapon And Component Data                             := False
Create Log Text Files for Players                                     := False
Create Log Text File for Game                                         := False
Intelligence Defense Modifier Percent                                 := 120
Ground Combat Damage Modifier Percent                                 := 30
Number Of Space Combat Turns                                          := 50
Number Of Ground Combat Turns                                         := 5
Ram Ship Source Modifier Percent                                      := 60
Ram Ship Target Modifier Percent                                      := 100 
AI Uses Mega Evil Empire                                              := False
AI Mega Evil Empire Threshold Score Thousands                         := 500
AI Human Mega Evil Empire Score Percent                               := 170
AI Computer Mega Evil Empire Score Percent                            := 250
Home System Percentage Value With No Spaceport                        := 25
Create Combat Replay                                                  := True
Random Player Personality Groups                                      := 4
Random Player Personality Group 1 Percent                             := 30
Random Player Personality Group 2 Percent                             := 30
Random Player Personality Group 3 Percent                             := 30
Random Player Personality Group 4 Percent                             := 10
Captured Ship Additional Reload Combat Turns                          := 10
Created Storm Maximum Obscuration Level                               := 2
Created Storm Maximum Turbulence Damage                               := 200
Created Storm Maximum Shield Disruption                               := 5000
Maximum Mines Per Player Per Sector                                   := 5000
Maximum Satellites Per Player Per Sector                              := 1000
Default Number Of Units Per Player                                    := 5000
Default Number Of Ships Per Player                                    := 5000
Maximum Population For Abandon Planet Order                           := 100
System Ship Movement Delay Milliseconds                               := 0
Drone Supply Usage Per Turn                                           := 200
Drones Can Be Hit By Mines                                            := True
Population Mass                                                       := 10
Reproduction Check Frequency                                          := 1
Minimum Computer Player Low Setting                                   := 1
Maximum Computer Player Low Setting                                   := 3
Minimum Computer Player Medium Setting                                := 3
Maximum Computer Player Medium Setting                                := 7
Minimum Computer Player High Setting                                  := 6
Maximum Computer Player High Setting                                  := 10
Minimum Neutral Player Low Setting                                    := 1
Maximum Neutral Player Low Setting                                    := 3
Minimum Neutral Player Medium Setting                                 := 3
Maximum Neutral Player Medium Setting                                 := 7
Minimum Neutral Player High Setting                                   := 6
Maximum Neutral Player High Setting                                   := 10
Fighter Supply Usage Per Turn                                         := 5
Fighters Can Be Hit By Mines                                          := True

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*END*
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