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VEHICLE SIZE DATA FILE
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Bitmap Name:
  This is a bitmap name for the picture which represents this vehicle.
  This is usually the same as the name but with no spaces. This name
  is used as the very last section of the full bitmap name.
  A Vehicle Bitmap is normally named 
  [Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
  The Empire Name is your empire name.
  Portrait or Mini is the type of the picture. Portrait are 128x128 and
  in an isometric view. Mini are the top-down 36x36 tiles used in space.
  

Vehicle Type:
  Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone

All Units: 
  May not carry cargo (unless a drone).
  May be stored in ships or on planets.
  May be transferred between ships or planets as cargo.

Fighter:
  Stored in Fighter Bays or on a planet. 
  Can be launched into space and moves/refuels just like a ship.
  Can be recovered by a ship with Fighter Bays or a planet.
  They can be self-destructed or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  Completely under player control.

Satellite:
  Stored in Cargo Bays or on a planet.
  Can be deposited in space by a ship or planet.
  Can be recovered by a ship or planet. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Must be refueled by outside means.
  Once fuel is exhausted, it goes dormant like a ship.
  May or may not be under Player control (depends on components).
  If not under player control, will fire on any ships in the same sector.

Mine:
  Stored in Mine Storage or on a planet.
  Can be deposited in space by a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Minimal fuel required. Even if fuel exhausted, non-fuel using comps still function.
  Requires some type of explosive\warhead component.
  Attempts to detonate when objects enter the sector. 
  May or may not be under Player control (depends on components).
  Depending on components - may be triggered by any ship, ships without certain comp, enemy ships, etc.
    
Troop:
  Stored in Troop Quarters or on a planet.
  Cannot be deposited in space.
  Can be dropped on enemy planets to begin ground combat.
  Cannot move.
  May or may not be under Player control (Monster Troops will fight all comers once dropped).

Weapon Platform:
  Stored in Cargo Bays or on a planet.
  Cannot be deposited in space.
  Cannot move.
  Always under Player control.
  Serve only as a container for weapons which fire from a planet into space (or for ground combat).

Drone:
  Stored in Cargo Bays or on a planet. 
  Can be launched into space from a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  May or may not be under Player control (depends on components).


[The following items are only used for Units (Fighter, Satellite, Mine, Troop, Weapon Platform, Drone)]

Launched from Ship:
  This unit can be launched into space by a ship. Only applies to units that can 
  actually be launched.

Launched from Planet:
  This unit can be launched into space from a planet. Only applies to units that can 
  actually be launched.


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*BEGIN*
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Name                          := Scout Ship
Short Name                    := Scout Ship
Description                   := A small early design for a scout ship.
Code                          := SS
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 120
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Scout Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Scout
Short Name                    := Attack Scout
Description                   := A larger scout vessel with additional room for other components besides engines.
Code                          := AS
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Scout Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 1 Val 1               := 70
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Frigate
Short Name                    := Light Frigate
Description                   := A small attack craft. The first ship ever to be drafted specifically as a warship.
Code                          := LF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Frigates
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := A larger attack craft.
Code                          := FF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Frigates
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Frigate
Short Name                    := Attack Frigate
Description                   := A strong frigate designed for combat support for larger warships.
Code                          := AF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 750
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Frigates
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Destroyer
Short Name                    := Light Destroyer
Description                   := A pretty large attack ship.
Code                          := LD
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Destroyer Hulls
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Destroyer
Short Name                    := Battle Destroyer
Description                   := A heavier attack ship. The smallest ship designed to be able to hold its own in combat without assistance from other ships.
Code                          := BD
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 2400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Destroyer Hulls
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := A large attack ship.
Code                          := LC
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 3500
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Cruiser Engineering
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := A heavy large attack ship.
Code                          := CC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 1900
Cost Minerals                 := 7000
Cost Organics                 := 250
Cost Radioactives             := 250
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Cruiser Engineering
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 20
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := A ship that is between a cruiser and a battlecruiser, with the best of both worlds.
Code                          := HC
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 2500
Cost Minerals                 := 10000
Cost Organics                 := 1000
Cost Radioactives             := 1000
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Cruiser Engineering
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 20
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battlecruiser
Short Name                    := Battlecruiser
Description                   := The largest standard ship. Just barely missing the "capital ship" denomination.
Code                          := BC
Primary Bitmap Name           := Battlecruiser
Alternate Bitmap Name         := Battlecruiser
Vehicle Type                  := Ship
Tonnage                       := 3200
Cost Minerals                 := 50000
Cost Organics                 := 5000
Cost Radioactives             := 5000
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Battlecruisers
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 35% easier to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Battlecruiser
Short Name                    := Heavy Battlecruiser
Description                   := The smallest capital warship. A heavy warship capable of taking on many small craft at the same time.
Code                          := HBC
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 4500
Cost Minerals                 := 75000
Cost Organics                 := 7500
Cost Radioactives             := 7500
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Capital Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 45% easier to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := The sheer size of the ship and the gravitic stresses that accompany it make for an increase in maintenance cost of 5%.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := True
Requirement Max Engines       := 18
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := A heavy assault ship. This ship dreads naught but a larger ship.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 7500
Cost Minerals                 := 100000
Cost Organics                 := 10000
Cost Radioactives             := 10000
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Capital Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := The sheer size of the ship and the gravitic stresses that accompany it make for an increase in maintenance cost of 10%.
Ability 2 Val 1               := 10
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := True
Requirement Max Engines       := 24
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Dreadnought
Short Name                    := Heavy Dreadnought
Description                   := A larger dreadnought. A massive capital warship of almost unreal proportions.
Code                          := HDN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 13000
Cost Minerals                 := 150000
Cost Organics                 := 15000
Cost Radioactives             := 15000
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Capital Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 70% easier to hit in combat.
Ability 1 Val 1               := 70
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := The sheer size of the ship and the gravitic stresses that accompany it make for an increase in maintenance cost of 20%.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 20
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := True
Requirement Max Engines       := 24
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Dreadnought
Short Name                    := Assault Dreadnought
Description                   := An unbelievably huge capital warship. The largest ship designed as a normal warship, without command capabilities.
Code                          := ADN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 17000
Cost Minerals                 := 200000
Cost Organics                 := 20000
Cost Radioactives             := 20000
Engines Per Move              := 9
Number of Tech Req            := 1
Tech Area Req 1               := Capital Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 75% easier to hit in combat.
Ability 1 Val 1               := 75
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := The sheer size of the ship and the gravitic stresses that accompany it make for an increase in maintenance cost of 30%.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 25
Requirement Min Crew Quarters := 25
Requirement Uses Engines      := True
Requirement Max Engines       := 27
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Command Cruiser
Short Name                    := Command Cruiser
Description                   := 
Code                          := COMC
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 20000
Cost Minerals                 := 230000
Cost Organics                 := 23000
Cost Radioactives             := 23000
Engines Per Move              := 20
Number of Tech Req            := 1
Tech Area Req 1               := Capital Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 80% easier to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := The sheer size of the ship and the gravitic stresses that accompany it make for an increase in maintenance cost of 35%.
Ability 2 Val 1               := 35
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Best Experience
Ability 3 Descr               := All the captains in your fleet will be on board the Command Cruiser during combat. This makes the Command Cruiser as effective in combat as the most experienced vessel in the sector.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 35
Requirement Min Crew Quarters := 35
Requirement Uses Engines      := True
Requirement Max Engines       := 40
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Command Carrier
Short Name                    := Command Carrier
Description                   := 
Code                          := COMCA
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 25000
Cost Minerals                 := 300000
Cost Organics                 := 30000
Cost Radioactives             := 30000
Engines Per Move              := 50
Number of Tech Req            := 1
Tech Area Req 1               := Capital Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 5
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 85% easier to hit in combat.
Ability 1 Val 1               := 85
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := The sheer size of the ship and the gravitic stresses that accompany it make for an increase in maintenance cost of 40%.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Best Experience
Ability 3 Descr               := All the captains in your fleet will be on board the Command Carrier during combat. This makes the Command Carrier as effective in combat as the most experienced vessel in the sector.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Training
Ability 4 Descr               := The Command Carrier has the facilities for large-scale simulations and excercises. This will allow ships in the same sector to gain 5% experience per turn up to 50%.
Ability 4 Val 1               := 5
Ability 4 Val 2               := 50
Ability 5 Type                := Fleet Training
Ability 5 Descr               := The Command Carrier has the facilities for large-scale simulations and excercises. This will allow fleets in the same sector to gain 5% experience per turn up to 50%.
Ability 5 Val 1               := 5
Ability 5 Val 2               := 50
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 50
Requirement Min Crew Quarters := 50
Requirement Uses Engines      := True
Requirement Max Engines       := 50
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout Carrier
Short Name                    := Scout Carrier
Description                   := A deep space scout carrier.
Code                          := SC
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Carriers
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Supply Storage
Ability 1 Descr               := This carrier has been designed for deep-space combat and exploration missions. To this extent, it can carry an additional 2000 units of supply.
Ability 1 Val 1               := 2000
Ability 1 Val 2               := 0
Ability 2 Type                := Cargo Storage
Ability 2 Descr               := This carrier has been designed to carry as much fightercraft as possible. It has an intrinsic extra carrying capacity of 1000kT.
Ability 2 Val 1               := 1000
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Support Carrier
Short Name                    := Support Carrier
Description                   := A small combat-support carrier ship.
Code                          := SuC
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Carriers
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Cargo Storage
Ability 1 Descr               := This carrier has been designed to carry as much fightercraft as possible. It has an intrinsic extra carrying capacity of 2500kT.
Ability 1 Val 1               := 2500
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 70
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Combat Carrier
Short Name                    := Combat Carrier
Description                   := A larger carrier, designed for ship-to-ship combat situations.
Code                          := CoC
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Carriers
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Sensor Level
Ability 2 Descr               := Built-in sensors conduct Level 1 Passive EM scans.
Ability 2 Val 1               := Passive EM
Ability 2 Val 2               := 1
Ability 3 Type                := Cargo Storage
Ability 3 Descr               := This carrier has been designed to carry as much fightercraft as possible. It has an intrinsic extra carrying capacity of 4000kT.
Ability 3 Val 1               := 4000
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 40
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Attack Carrier
Short Name                    := Attack Carrier
Description                   := A large assault fightercarrier.
Code                          := AC
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 3500
Cost Minerals                 := 1750
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Carriers
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Cargo Storage
Ability 2 Descr               := This carrier has been designed to carry as much fightercraft as possible. It has an intrinsic extra carrying capacity of 6500kT.
Ability 2 Val 1               := 6500
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Mothership
Short Name                    := Mothership
Description                   := A massive mobile fightercraft base.
Code                          := MO
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 10000
Cost Minerals                 := 5000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Carriers
Tech Level Req 1              := 5
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Long Range Scanner
Ability 2 Descr               := Built-in scanners can scan enemy ships 3 sectors away.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Cargo Storage
Ability 3 Descr               := This carrier has been designed to carry as much fightercraft as possible. It has an intrinsic extra carrying capacity of 10000kT.
Ability 3 Val 1               := 10000
Ability 3 Val 2               := 0
Ability 4 Type                := Launch/Recover Fighters
Ability 4 Descr               := The Mothership is designed to launch fighters - lots of them. To this extent, the ship is equipped with the facilities to launch an extra 25 fightercraft per tactical time unit and 100 per strategic time unit.
Ability 4 Val 1               := 25
Ability 4 Val 2               := 100
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 80
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Orbital Base
Short Name                    := Small Base
Description                   := A small base placed in orbit around a planet.
Code                          := SOB
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 2500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 70%.
Ability 2 Val 1               := -70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Orbital Base
Short Name                    := Orbital Base
Description                   := A larger orbital station.
Code                          := OB
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 5000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 40%.
Ability 2 Val 1               := -40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Battle Station
Short Name                    := Light Battle Station
Description                   := A large station designed for combat situations.
Code                          := LBS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 7000
Cost Minerals                 := 7000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 35% easier to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 35%.
Ability 2 Val 1               := -35
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Standard Battle Station
Short Name                    := Battle Station
Description                   := A very large battlestation.
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 9000
Cost Minerals                 := 9000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 30%.
Ability 2 Val 1               := -30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 20
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Deepstation
Short Name                    := Deepstation
Description                   := A base designed to be deployed in deep space. It requires little maintenance cost, but is smaller than most other bases.
Code                          := DS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 6500
Cost Minerals                 := 5000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := This station is designed for deep space deployment. To accomodate this, the station uses advanced recycling and repair units built into its structure, lowering its maintenance cost by 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 30
Requirement Min Crew Quarters := 30
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Base Station
Short Name                    := Base station
Description                   := A very large station.
Code                          := BS
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 12000
Cost Minerals                 := 12000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 25%.
Ability 2 Val 1               := -25
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 40
Requirement Min Crew Quarters := 40
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := A massive base.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 20000
Cost Minerals                 := 20000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 80% easier to hit in combat.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 20%.
Ability 2 Val 1               := -20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 50
Requirement Min Crew Quarters := 50
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Colony Ship
Short Name                    := Light Colony Ship
Description                   := The first ship designed to carry colonists to its destination.
Code                          := CL-Li
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Colony Ship Engineering
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 50
Requirement Pct Cargo         := 0

Name                          := Small Colony Ship
Short Name                    := Small Colony Ship
Description                   := A small ship designed to carry more colonists to a new planet.
Code                          := CL-S
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Colony Ship Engineering
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 25
Requirement Pct Cargo         := 0

Name                          := Medium Colony Ship
Short Name                    := Medium Colony Ship
Description                   := A medium-sized colony ship.
Code                          := CL-M
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Colony Ship Engineering
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 16
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 25
Requirement Pct Cargo         := 0

Name                          := Large Colony Ship
Short Name                    := Large Colony Ship
Description                   := A large colony capital ship.
Code                          := CL-L
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 450
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Colony Capships
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 7
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 20
Requirement Pct Cargo         := 10

Name                          := Huge Colony Ship
Short Name                    := Huge Colony Ship
Description                   := A very large colony capital ship.
Code                          := CL-H
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 600
Cost Organics                 := 50
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Colony Capships
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 18
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 20
Requirement Pct Cargo         := 20

Name                          := Massive Colony Ship
Short Name                    := Massive Colony Ship
Description                   := A truly immense colony ship.
Code                          := CL-M
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 1000
Cost Organics                 := 250
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Colony Capships
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 20
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 20
Requirement Pct Cargo         := 40

Name                          := Meta-Colony Ship
Short Name                    := Meta-Colony Ship
Description                   := An immense colony capital ship designed to be able to carry colonists to ANY new planet - it needs to be equipped with the materials to start colonies on ALL types of planets.
Code                          := CL-Meta
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 3000
Cost Minerals                 := 1500
Cost Organics                 := 500
Cost Radioactives             := 100
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Colony Capships
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Cargo Storage
Ability 1 Descr               := The massive Meta-Colony Ship can carry an additional 500 million people or 5000kT cargo to its destination.
Ability 1 Val 1               := 5000
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 20
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 25
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 20
Requirement Pct Cargo         := 60

Name                          := Small Trader
Short Name                    := Small Trader
Description                   := A small freighter designed to carry small cargoes.
Code                          := SmT
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cargo-Carrying Vessels
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Cargo Storage
Ability 1 Descr               := This hull has been so designed, that every available space will be used to store extra cargo. This results in an intrinsic extra cargo carrying capacity of 1000kT.
Ability 1 Val 1               := 1000
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Light Trader
Short Name                    := Light Trader
Description                   := A slightly larger freighter designed to carry more cargo.
Code                          := LiT
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cargo-Carrying Vessels
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Cargo Storage
Ability 1 Descr               := This hull has been so designed, that every available space will be used to store extra cargo. This results in an intrinsic extra cargo carrying capacity of 2000kT.
Ability 1 Val 1               := 2000
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 14
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 30

Name                          := Standard Trader
Short Name                    := Standard Trader
Description                   := A medium-sized freighter designed to carry normal cargoes.
Code                          := ST
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 750
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cargo-Carrying Vessels
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Cargo Storage
Ability 1 Descr               := This hull has been so designed, that every available space will be used to store extra cargo. This results in an intrinsic extra cargo carrying capacity of 4000kT.
Ability 1 Val 1               := 4000
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 14
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 70

Name                          := Large Trader
Short Name                    := Large Trader
Description                   := A large freighter designed to carry large cargoes.
Code                          := LT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 1000
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Cargo-Carrying Vessels
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Cargo Storage
Ability 1 Descr               := This hull has been so designed, that every available space will be used to store extra cargo. This results in an intrinsic extra cargo carrying capacity of 7000kT.
Ability 1 Val 1               := 7000
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 14
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Massive Trader
Short Name                    := Massive Trader
Description                   := A very large freighter designed to carry immense cargoes.
Code                          := MT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 4000
Cost Minerals                 := 22500
Cost Organics                 := 5000
Cost Radioactives             := 5000
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Cargo-Carrying Vessels
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type                := Cargo Storage
Ability 1 Descr               := This hull has been so designed, that every available space will be used to store extra cargo. This results in an intrinsic extra cargo carrying capacity of 10000kT.
Ability 1 Val 1               := 10000
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 80

Name                          := Harassing Fighter
Short Name                    := Harasser
Description                   := A small fightercraft designed to harass enemy ships and keep their defenses busy.
Code                          := HF
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 50
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 80%.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 90% harder to hit in combat.
Ability 2 Val 1               := 90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 25
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Patrol Fighter
Short Name                    := Patroller
Description                   := A larger fighter designed for patrol duty around planets or jump points.
Code                          := PF
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 75
Cost Minerals                 := 400
Cost Organics                 := 50
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 60%.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 20
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Fighter
Short Name                    := Assault Fighter
Description                   := A very large fighter that can hold its own against some smaller ships.
Code                          := AF
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 100
Cost Minerals                 := 800
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starfighter
Short Name                    := Starfighter
Description                   := A very large fighter designed to carry a LOT of weapons to a destination. It can hold its own against small warships.
Code                          := SF
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 150
Cost Minerals                 := 1600
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := 
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 150
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := 
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 350
Cost Minerals                 := 350
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := 
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := 
Code                          := MS
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 30
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 4 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 4 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 4 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 4 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 4 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := 
Code                          := MM
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 45
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 3 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 4
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 4 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 4 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 3 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 4
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 4 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := 
Code                          := ML
Primary Bitmap Name           := Mine 
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 60
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 2 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 3
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 3 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 4
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 4 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 2 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 3
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 3 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 4
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fort
Short Name                    := Fort
Description                   := 
Code                          := FORT
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 800
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Fort
Short Name                    := Heavy Fort
Description                   := 
Code                          := HFORT
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 1000
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fortress
Short Name                    := Fortress
Description                   := 
Code                          := FRTRSS
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 1500
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Fortress
Short Name                    := Massive Fortress
Description                   := 
Code                          := FTS-MSV
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 2500
Cost Minerals                 := 2000
Cost Organics                 := 500
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Defense Installation
Short Name                    := Defense Installation
Description                   := 
Code                          := DEFENSE-INST
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 3500
Cost Minerals                 := 4000
Cost Organics                 := 1000
Cost Radioactives             := 2000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lvl I Heavy Missile
Short Name                    := Lvl I Msl
Description                   := 
Code                          := LVL I
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 200
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lvl II Heavy Missile
Short Name                    := Lvl II Msl
Description                   := 
Code                          := LVL II
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 400
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 250
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lvl III Heavy Missile
Short Name                    := Lvl III Msl
Description                   := 
Code                          := LVL III
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 800
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 500
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 1.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Planetary Defense Battery
Short Name                    := Planetary Battery
Description                   := A small defense installation, designed to accomodate a single planetary battery.
Code                          := PDB
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 30
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Batteries
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Planetary Heavy Battery
Short Name                    := Planetary Heavy Battery
Description                   := A larger version of the Defense Battery, designed to accomodate a heavy weapons tower.
Code                          := PDB
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 50
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Tower Emplacements
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Frigate
Short Name                    := Heavy Frigate
Description                   := 
Code                          := HF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Attack Frigate Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := The built-in sensors of this ship gives it 50% greater accuracy.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := The small size and maneuverability of this frigate make for a 50% defense bonus.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Attack Frigate
Short Name                    := Heavy Attack Frigate
Description                   := 
Code                          := HAF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 375
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Attack Frigate Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := The built-in sensors of this ship gives it 65% greater accuracy.
Ability 1 Val 1               := 65
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := The small size and maneuverability of this frigate make for a 40% defense bonus.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 13
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Frigate
Short Name                    := Assault Frigate
Description                   := 
Code                          := ASF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Attack Frigate Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := The built-in sensors of this ship gives it 80% greater accuracy.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := The small size and maneuverability of this frigate make for a 30% defense bonus.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Assault Frigate
Short Name                    := Heavy Assault Frigate
Description                   := 
Code                          := HASF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 2500
Cost Minerals                 := 625
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Attack Frigate Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := The built-in sensors of this ship gives it 80% greater accuracy.
Ability 1 Val 1               := 80
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := The small size and maneuverability of this frigate make for a 30% defense bonus.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 17
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DD
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 2500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Advanced Destroyer Research
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := The built-in sensors of this ship gives it 20% greater accuracy.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Sensor Level
Ability 2 Descr               := This destroyer has built-in sensors that conduct Level 2 Active EM scans.
Ability 2 Val 1               := Active EM
Ability 2 Val 2               := 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 14
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := 
Code                          := HD
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 1700
Cost Minerals                 := 3000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Advanced Destroyer Research
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := The built-in sensors of this ship gives it 30% greater accuracy.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Sensor Level
Ability 2 Descr               := This destroyer has built-in sensors that conduct Level 2 Active EM scans.
Ability 2 Val 1               := Active EM
Ability 2 Val 2               := 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 16
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Assault Destroyer
Short Name                    := Assault Destroyer
Description                   := 
Code                          := AD
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 3700
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Advanced Destroyer Research
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := The built-in sensors of this ship gives it 30% greater accuracy.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Sensor Level
Ability 2 Descr               := This destroyer has built-in sensors that conduct Level 3 Active EM scans.
Ability 2 Val 1               := Active EM
Ability 2 Val 2               := 3
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 18
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light War Cruiser
Short Name                    := Light War Cruiser
Description                   := 
Code                          := LWC
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 2750
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := War Cruiser Design
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 30% bonus in accuracy.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               := War Cruisers are designed for prolonged deep-space campaigns. To accomodate this, this ship has an intrinsic supply capacity of 5000 units.
Ability 3 Val 1               := 5000
Ability 3 Val 2               := 0
Ability 4 Type                := Movement Bonus
Ability 4 Descr               := War Cruisers are designed for combat deep inside enemy territory if necessary. To accomodate this, this ship has a standard engine block generating 3 units of movement.
Ability 4 Val 1               := 3
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 25
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Cruiser
Short Name                    := War Cruiser
Description                   := 
Code                          := WC
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 3000
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := War Cruiser Design
Tech Level Req 1              := 2
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 40% bonus in accuracy.
Ability 2 Val 1               := 40
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               := War Cruisers are designed for prolonged deep-space campaigns. To accomodate this, this ship has an intrinsic supply capacity of 5000 units.
Ability 3 Val 1               := 5000
Ability 3 Val 2               := 0
Ability 4 Type                := Movement Bonus
Ability 4 Descr               := War Cruisers are designed for combat deep inside enemy territory if necessary. To accomodate this, this ship has a standard engine block generating 3 units of movement.
Ability 4 Val 1               := 3
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 35
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Assault Cruiser
Short Name                    := War Assault Cruiser
Description                   := 
Code                          := WAC
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 3250
Cost Minerals                 := 2500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := War Cruiser Design
Tech Level Req 1              := 3
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 35% easier to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 55% bonus in accuracy.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               := War Cruisers are designed for prolonged deep-space campaigns. To accomodate this, this ship has an intrinsic supply capacity of 5000 units.
Ability 3 Val 1               := 5000
Ability 3 Val 2               := 0
Ability 4 Type                := Movement Bonus
Ability 4 Descr               := War Cruisers are designed for combat deep inside enemy territory if necessary. To accomodate this, this ship has a standard engine block generating 3 units of movement.
Ability 4 Val 1               := 3
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 40
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy War Assault Cruiser
Short Name                    := Heavy War Assault Cruiser
Description                   := 
Code                          := H-WAC
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 3500
Cost Minerals                 := 3000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := War Cruiser Design
Tech Level Req 1              := 4
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 45% easier to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 75% bonus in accuracy.
Ability 2 Val 1               := 75
Ability 2 Val 2               := 0
Ability 3 Type                := Supply Storage
Ability 3 Descr               := War Cruisers are designed for prolonged deep-space campaigns. To accomodate this, this ship has an intrinsic supply capacity of 5000 units.
Ability 3 Val 1               := 5000
Ability 3 Val 2               := 0
Ability 4 Type                := Movement Bonus
Ability 4 Descr               := War Cruisers are designed for combat deep inside enemy territory if necessary. To accomodate this, this ship has a standard engine block generating 3 units of movement.
Ability 4 Val 1               := 3
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 60
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Ship
Short Name                    := Escort
Description                   := A small ship, designed to escort unarmed vessels.
Code                          := ESS
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Escort Ships
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := The small size of this ship make for 45% lower enemy accuracy.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 45% bonus in accuracy.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type                := Multiplex Tracking
Ability 3 Descr               := This ship is designed for escort roles. To accomodate this, it has built-in sensors capable of tracking up to 10 enemy ships.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Sensor Level
Ability 4 Descr               := This ship has built-in sensors capable of detecting cloaked enemy vessels encroaching on its charge. It can actively scan 4 EM bandwidths at the same time.
Ability 4 Val 1               := Active EM
Ability 4 Val 2               := 4
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Frigate
Short Name                    := Escort FF
Description                   := A fully combat-capable escort ship.
Code                          := EFF
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Escort Ships
Tech Level Req 1              := 2
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := The small size of this ship make for 25% lower enemy accuracy.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 35% bonus in accuracy.
Ability 2 Val 1               := 35
Ability 2 Val 2               := 0
Ability 3 Type                := Multiplex Tracking
Ability 3 Descr               := This ship is designed for escort roles. To accomodate this, it has built-in sensors capable of tracking up to 10 enemy ships.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Sensor Level
Ability 4 Descr               := This ship has built-in sensors capable of detecting cloaked enemy vessels encroaching on its charge. It can actively scan 3 EM bandwidths at the same time.
Ability 4 Val 1               := Active EM
Ability 4 Val 2               := 3
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 16
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Destroyer
Short Name                    := Escort DD
Description                   := A fully combat-capable heavy escort.
Code                          := EDD
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Escort Ships
Tech Level Req 1              := 3
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := The small size of this ship make for 5% lower enemy accuracy.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 25% bonus in accuracy.
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Ability 3 Type                := Multiplex Tracking
Ability 3 Descr               := This ship is designed for escort roles. To accomodate this, it has built-in sensors capable of tracking up to 10 enemy ships.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Sensor Level
Ability 4 Descr               := This ship has built-in sensors capable of detecting cloaked enemy vessels encroaching on its charge. It can actively scan 2 EM bandwidths at the same time.
Ability 4 Val 1               := Active EM
Ability 4 Val 2               := 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 21
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Cruiser
Short Name                    := Escort CA
Description                   := A fully combat-capable escort capship.
Code                          := ECA
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 3000
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Escort Capships
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 15% bonus in accuracy.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Multiplex Tracking
Ability 3 Descr               := This ship is designed for escort roles. To accomodate this, it has built-in sensors capable of tracking up to 10 enemy ships.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Sensor Level
Ability 4 Descr               := This ship has built-in sensors capable of detecting cloaked enemy vessels encroaching on its charge. It can actively scan 2 EM bandwidths at the same time.
Ability 4 Val 1               := Active EM
Ability 4 Val 2               := 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 24
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Battlecruiser
Short Name                    := Escort BC
Description                   := A fully combat-capable heavy escort capship.
Code                          := EBC
Primary Bitmap Name           := Battlecruiser
Alternate Bitmap Name         := Battlecruiser
Vehicle Type                  := Ship
Tonnage                       := 5000
Cost Minerals                 := 2500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Escort Capships
Tech Level Req 1              := 2
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 35% easier to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 5% bonus in accuracy.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Ability 3 Type                := Multiplex Tracking
Ability 3 Descr               := This ship is designed for escort roles. To accomodate this, it has built-in sensors capable of tracking up to 10 enemy ships.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Ability 4 Type                := Sensor Level
Ability 4 Descr               := This ship has built-in sensors capable of detecting cloaked enemy vessels encroaching on its charge. It can actively scan 2 EM bandwidths at the same time.
Ability 4 Val 1               := Active EM
Ability 4 Val 2               := 2
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 30
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Dreadnought
Short Name                    := Escort DN
Description                   := A fully combat-capable escort dreadnought.
Code                          := EDN
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 7500
Cost Minerals                 := 3750
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Escort Capships
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 55% easier to hit in combat.
Ability 1 Val 1               := 55
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Built-in combat-grade first-class targeting scanners make for a 5% bonus in accuracy.
Ability 2 Val 1               := 5
Ability 2 Val 2               := 0
Ability 3 Type                := Multiplex Tracking
Ability 3 Descr               := This ship is designed for escort roles. To accomodate this, it has built-in sensors capable of tracking up to 10 enemy ships.
Ability 3 Val 1               := 10
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 30
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Hunter Assault Craft
Short Name                    := Hunter Assault Craft
Description                   := 
Code                          := Hunter
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 5000
Cost Organics                 := 500
Cost Radioactives             := 1000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Hunter Assault Craft
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := The Hunter is a very agile vessel, and it can evade shots easily, giving the enemy 60% less accuracy.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := The Hunter's sensors, specifically designed for combat situations, provide for 20% increased accuracy.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 25
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Storage Unit
Short Name                    := Storage Unit
Description                   := A planetary storage structure.
Code                          := Storage
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 5000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Cargo Storage Facilities
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 100

Name                          := Infantry Squad
Short Name                    := Squad
Description                   := A single squad of infantry troops.
Code                          := IS
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 1
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infantry
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry Unit
Short Name                    := Double Squad
Description                   := Two squadrons of infantry troops.
Code                          := IU
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 3
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infantry
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Platoon
Short Name                    := Platoon
Description                   := A platoon of combat units.
Code                          := PL
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 7
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infantry
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Company
Short Name                    := Company
Description                   := A company of combat units.
Code                          := CM
Primary Bitmap Name           := TroopSmall
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 15
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Combat Vehicles
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battallion
Short Name                    := Battallion
Description                   := A battallion of combat units.
Code                          := BT
Primary Bitmap Name           := TroopSmall
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 30
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Armored Combat Vehicles
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Regiment
Short Name                    := Regiment
Description                   := A regiment of combat units.
Code                          := RG
Primary Bitmap Name           := TroopMedium
Alternate Bitmap Name         := TroopMedium
Vehicle Type                  := Troop
Tonnage                       := 55
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Armored Combat Vehicles
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 8
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Division
Short Name                    := Division
Description                   := A division of combat units.
Code                          := DV
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 100
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Armored Combat Vehicles
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Army
Short Name                    := Army
Description                   := A large army of ground combat units.
Code                          := AR
Primary Bitmap Name           := TroopHuge
Alternate Bitmap Name         := TroopHuge
Vehicle Type                  := Troop
Tonnage                       := 250
Cost Minerals                 := 5000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Armored Combat Vehicles
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Shield Generation
Ability 1 Descr               := Mobile shield generators provide 100 shield units.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Emissive Armor
Ability 2 Descr               := Due to the Field General's excellent command skills, damages of 20 and lower will not affect the army as a whole.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 25
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

=======================================================================================
*END*
=======================================================================================