todo:

main:	make monsters work better (mainly cleaning up their combat system, making sure it goes as intended.  making monster fatigue work)
	make spells work better
	build a world

function to get all player's paths in magic and display them in an order on the character sheet
function to automatically let player 'know' magic paths they have skills in
function to randomly drop summoned monsters near the summoner
turn precision modifiers into a function, add this to all spells that use precision
add ammo, add this to all missile weapons
add a bow slot to inventory
since dominions doesn't discern between 'missile' damage and 'melee' damage, some of the superfluous damage types should be removed.
add AP damage.
add multitarget
add monster fatigue
add monster magic paths
add more monster ai's
clean  up monster combat in /scripts/monster.lua.  (may require some of these other things here)
function to pass-out from fatigue (maybe use a flag.  isn't there already a paralyze flag or dam type?  maybe force the player to 'rest')
make it so monsters and players can share many functions? unlike many rogues, they are essentially the same thing, and should share mechanics
	right now, making monsters use same mechanics as players takes a lot of hacking.
many of the subsystems are loaded outside init.lua.  I'd really like them all in there so they are easier to track
many globals, flags, and hooks are declared outside of some type of common file for them all.  it would be much easier to track if they were
	all in one place (or one place for each type, ect. flags.lua, hooks.lua, globals.lua; all in the scripts folder and initialized in init.lua
A billion other things I can't think of right now


version history

0.0.1
- started with the ODE module, deleting content that was being replaced
- began adding character building routines; birth.lua, descriptors.lua, nation, race, sex, background

0.0.2
- began adding world building  routines; town.lua, town.map, terrain.lua, world.map, features.lua, dungeons.lua

0.0.3
- split descriptor categories into separate files, and added a 'load' statement into descriptors.lua; nations.lua, race.lua, sex.lua, background.lua
- added startup splashscreen; news.txt, news2.txt

0.0.4
- added charactersheet.lua

0.0.5
- added dominions combat mechanics; combat.lua, weapon.lua
- added DRN rolling function; drn.lua
- began adding fatigue and encumbrance; fatigue.lua

0.0.6
- added fatigue counter; fatigue.lua
- began adding spells; spells.lua

0.0.7
- added missile combat; archery.lua
- began adding items; items.lua, descs.lua, objects.lua, slots.lua
- worked on world building systems

0.0.8
- added fatigue effects to combat
- added precision effects to archery

0.0.9
- worked more on spells
- added monster egos
- added startup map; placed monsters on map, limited it to undead, placed corpses and items on map

0.0.10
- added energy use to archery and spells
- worked more spells; got summon spells working, got monsters able to cast summon spells

0.1.0
- first alpha release.  Too much to be done!