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Re: Post 1.84 beta history
I don't think the difficulty is in parsing the list of allowed targets. I think the difficulty is in how combat code handles the target selection restrictions. If he wrote it a certain way and has to completely re-write it to allow comma seperated lists instead of fixed choices he runs the risk of introducing bugs. He might not want to run that risk at this late date.
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Re: Post 1.84 beta history
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Re: Post 1.84 beta history
Ok... the vehicle type field has none of those issues. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Post 1.84 beta history
Say... do the latest betas have a different scale for population modifiers than the old one? Aaron said he was going to implement a 1% increment system, for a smoother curve. Just wondering if he put it in yet. http://forum.shrapnelgames.com/images/icons/icon12.gif If not, please remind him on the beta forum.
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Re: Post 1.84 beta history
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Don't get me wrong. The point I was trying to make was not that it wasn't a change worth making, just that you can't say it's a "minor" change neccesarily. You have no idea how complicated of a change it might be. Geoschmo |
Re: Post 1.84 beta history
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As far as I know he doesn't read the beta forums looking for bug reports and requests. He Posts there when he has a new patch, and we discuss things amongst ourselves. Requests posted there aren't likely to get any better response then your emails. Geoschmo |
Re: Post 1.84 beta history
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Re: Post 1.84 beta history
I've just done something about it...
Would you forum goers mind playtesting this for me before I send it off to Aaron, its getting late over here. http://imagemodserver.mine.nu/Miscel...k_settings.txt |
Re: Post 1.84 beta history
I made a file like that months ago... I sent it to Aaron, and that is what I was wondering whether he had put it in or not.
It is right here. [ December 22, 2003, 04:08: Message edited by: Imperator Fyron ] |
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