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-   -   Ship weapon loadout (http://forum.shrapnelgames.com/showthread.php?t=11114)

narf poit chez BOOM January 28th, 2004 10:56 PM

Re: Ship weapon loadout
 
if you can't see a difference, pick one and go with it.

tesco samoa January 28th, 2004 11:02 PM

Re: Ship weapon loadout
 
no it was a koth game... I went all fighters against your ships and intel attacks... I did not lose a single ship or planet... I remember it quite well... Took like 50 turns or something. around a year ago.. The only reason why I remember is because... It was the perfect game...

oogs January 28th, 2004 11:05 PM

Re: Ship weapon loadout
 
*sighs* i think we should lock tesco and geo in a carrier's fighter-bay and let them go at it.

primitive January 28th, 2004 11:34 PM

Re: Ship weapon loadout
 
Quote:

Originally posted by oogs:
..... But I cannot seem to decide between a designing a carrier that can launch 30 fighters each combat turn (and hold 168 heavy fighters) or a carrier than can launch 20/turn (and hold 302 heavy fighters).

Which of the two would seem better, and why? I have some ideas of my own, but they are why I can't choose either option - i don't see a clear advantage in either design.

<font size="2" face="sans-serif, arial, verdana">It really doesn't matter, both are valid designs.

The one thing you have to keep in mind (for strategic combat) though is to include direct fire weapon so your carrier dont run to the corner. There is nothing sillier than to have your fighters arrive at the frontline in small batches that are easy meat for the PDC.

capnq January 29th, 2004 01:08 AM

Re: Ship weapon loadout
 
I would lean toward 30/168. That gets all the fighters in action in 6 turns, where the other would take 16.

Also, 30/168 finishes with a group of 18 fighters, but 20/302 ends with a measly 2.

geoschmo January 29th, 2004 01:21 AM

Re: Ship weapon loadout
 
Quote:

Originally posted by tesco samoa:
no it was a koth game... I went all fighters against your ships and intel attacks... I did not lose a single ship or planet... I remember it quite well... Took like 50 turns or something. around a year ago.. The only reason why I remember is because... It was the perfect game...
<font size="2" face="sans-serif, arial, verdana">Ah yes. I must have blocked it out. http://forum.shrapnelgames.com/images/icons/icon10.gif

But I still maintain fighters weren't all that important. In my somewhat fuzzy recolection you pretty much out did me in every area. You could have easily wiped me out with escorts in equivalent numbers to what you were able to throw at me.


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