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Re: Ship weapon loadout
if you can't see a difference, pick one and go with it.
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Re: Ship weapon loadout
no it was a koth game... I went all fighters against your ships and intel attacks... I did not lose a single ship or planet... I remember it quite well... Took like 50 turns or something. around a year ago.. The only reason why I remember is because... It was the perfect game...
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Re: Ship weapon loadout
*sighs* i think we should lock tesco and geo in a carrier's fighter-bay and let them go at it.
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Re: Ship weapon loadout
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The one thing you have to keep in mind (for strategic combat) though is to include direct fire weapon so your carrier dont run to the corner. There is nothing sillier than to have your fighters arrive at the frontline in small batches that are easy meat for the PDC. |
Re: Ship weapon loadout
I would lean toward 30/168. That gets all the fighters in action in 6 turns, where the other would take 16.
Also, 30/168 finishes with a group of 18 fighters, but 20/302 ends with a measly 2. |
Re: Ship weapon loadout
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But I still maintain fighters weren't all that important. In my somewhat fuzzy recolection you pretty much out did me in every area. You could have easily wiped me out with escorts in equivalent numbers to what you were able to throw at me. |
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