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-   -   Up to date beta patch info.. (http://forum.shrapnelgames.com/showthread.php?t=1122)

Jubala January 27th, 2001 05:40 PM

Re: Up to date beta patch info..
 
Yes, the mod directory is great. Thanks for the info Richard.

jowe01 January 27th, 2001 07:35 PM

Re: Up to date beta patch info..
 
Mods directory , improved use of AI fleets (if it works) and continous bug elimination, all this is good news. However, I am still missing further AI improvements, especially making the computer opponents finally follow through on their attacks (which may be associated with the AI's retrofit/scrap franzy). Hope this will be addressed before the patcj comes out.

jowe01 January 27th, 2001 07:40 PM

Re: Up to date beta patch info..
 
Mods directory , improved use of AI fleets (if it works) and continous bug elimination, all this is good news. However, I am still missing further AI improvements, especially making the computer opponents finally follow through on their attacks (which may be associated with the AI's retrofit/scrap franzy). Hope this will be addressed before the patcj comes out.

Emperor Zodd January 27th, 2001 10:22 PM

Re: Up to date beta patch info..
 
What about the cloaking minister???????

Mac January 27th, 2001 10:58 PM

Re: Up to date beta patch info..
 
Sounds wonderful. Do we have a release date?

Tampa_Gamer January 29th, 2001 03:17 PM

Re: Up to date beta patch info..
 
Richard - thanks for this info. Sounds like the changes to the AI_Strategy file and fleets should help us AI modders a lot. I just hope the Cloaking minister is fixed prior to release http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif (for the Darlok'sake of course)

Mac- In an e-mail I received from Aaron early Last week, he indicated that the patch should be out "early next month" So I would assume that if testing goes well, we should see it out by the end of this week or early next week.

Emperor Zodd January 29th, 2001 08:10 PM

Re: Up to date beta patch info..
 
Aaron told me today he is aware of the cloaking problem and he is trying to fix it in time for the next patch.

I hope he is successfull.

[This message has been edited by Emperor Zodd (edited 29 January 2001).]

raynor January 29th, 2001 08:15 PM

Re: Up to date beta patch info..
 
No... no cloaking. Not that!

That would be awesome. But I'm very, very scared now. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

raynor January 29th, 2001 09:19 PM

Re: Up to date beta patch info..
 
Has anyone reported the error message you get when you accidentally press 'L' to launch fighters, and you've selected a fighter group instead of the carrier?

Is the contact info for reporting bugs in the readme files with the game?

The other issue I wish they would work on deals with the 'Repeat Project' option in the build queues. I can't tell you how frustrating it is when you find you have 15 space ports on a planet. Or worse, you spend 20 turns wasting resources buiding facilities when the planet is full...

Of course, the memory leak is still the most annoying. I think it is definitely related to fighters.

jowe01 January 30th, 2001 02:01 AM

Re: Up to date beta patch info..
 
Tampa, I hope the "AI's better use of fleets" is not due only to a modification of the "AI strategy" file. Everybody can modify this and you mod-masters are already doing a very good job. The true reasons for the AI weakness however lie in the hardcoded parts of the program. I hope it is there that the AI fleet tactics will be improved.

Furthermore, I think that the AI should carry out its offensives much more consequently !! (Will have to put that at the end of each post - worked for Cathargo, why shouldn't it work for AI stupidity ?)


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