![]() |
Re: Up to date beta patch info..
Yes, the mod directory is great. Thanks for the info Richard.
|
Re: Up to date beta patch info..
Mods directory , improved use of AI fleets (if it works) and continous bug elimination, all this is good news. However, I am still missing further AI improvements, especially making the computer opponents finally follow through on their attacks (which may be associated with the AI's retrofit/scrap franzy). Hope this will be addressed before the patcj comes out.
|
Re: Up to date beta patch info..
Mods directory , improved use of AI fleets (if it works) and continous bug elimination, all this is good news. However, I am still missing further AI improvements, especially making the computer opponents finally follow through on their attacks (which may be associated with the AI's retrofit/scrap franzy). Hope this will be addressed before the patcj comes out.
|
Re: Up to date beta patch info..
What about the cloaking minister???????
|
Re: Up to date beta patch info..
Sounds wonderful. Do we have a release date?
|
Re: Up to date beta patch info..
Richard - thanks for this info. Sounds like the changes to the AI_Strategy file and fleets should help us AI modders a lot. I just hope the Cloaking minister is fixed prior to release http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif (for the Darlok'sake of course)
Mac- In an e-mail I received from Aaron early Last week, he indicated that the patch should be out "early next month" So I would assume that if testing goes well, we should see it out by the end of this week or early next week. |
Re: Up to date beta patch info..
Aaron told me today he is aware of the cloaking problem and he is trying to fix it in time for the next patch.
I hope he is successfull. [This message has been edited by Emperor Zodd (edited 29 January 2001).] |
Re: Up to date beta patch info..
No... no cloaking. Not that!
That would be awesome. But I'm very, very scared now. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
Re: Up to date beta patch info..
Has anyone reported the error message you get when you accidentally press 'L' to launch fighters, and you've selected a fighter group instead of the carrier?
Is the contact info for reporting bugs in the readme files with the game? The other issue I wish they would work on deals with the 'Repeat Project' option in the build queues. I can't tell you how frustrating it is when you find you have 15 space ports on a planet. Or worse, you spend 20 turns wasting resources buiding facilities when the planet is full... Of course, the memory leak is still the most annoying. I think it is definitely related to fighters. |
Re: Up to date beta patch info..
Tampa, I hope the "AI's better use of fleets" is not due only to a modification of the "AI strategy" file. Everybody can modify this and you mod-masters are already doing a very good job. The true reasons for the AI weakness however lie in the hardcoded parts of the program. I hope it is there that the AI fleet tactics will be improved.
Furthermore, I think that the AI should carry out its offensives much more consequently !! (Will have to put that at the end of each post - worked for Cathargo, why shouldn't it work for AI stupidity ?) |
All times are GMT -4. The time now is 08:10 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.