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Re: What did I missed from Dom I.? -> DIPLOMACY!
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Re: What did I missed from Dom I.? -> DIPLOMACY!
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Would YOU like to write no one knows how many pages of code to a game to add something you don't think would add much for it? If the coder of IW doesn't like the idea, I think he just doesn't bother to do it, and adds something he would like to see in the game.
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Re: What did I missed from Dom I.? -> DIPLOMACY!
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----- I understand that what you want is SP diplo. What I was saying is that SP diplo doesn't come close to MP diplo with actual people . If you want diplo, why not just play MP? I refer you (once again) to my earlier post: Quote:
[ October 16, 2003, 17:56: Message edited by: st.patrik ] |
Re: What did I missed from Dom I.? -> DIPLOMACY!
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Re: What did I missed from Dom I.? -> DIPLOMACY!
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Re: What did I missed from Dom I.? -> DIPLOMACY!
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Yes I am sure that it will be hellish hard to script, but why not? Saying that play MP if you want diplomacy is foolish. IMHO, a diplo system for SP would raise the overall quality of the game...greatly. I am sure that lot of players will agree about this. [ October 16, 2003, 18:28: Message edited by: MStavros ] |
Re: What did I missed from Dom I.? -> DIPLOMACY!
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Please stop this silly bickering about SP and MP dippy. You are acting like IW has announced they are making dippy in the first place, plus that they can only go one way.
I'd like to see some basic dippy/interaction options added to both MP and SP. A simple system should be a breeze considering the complexity of what they have already created. What we need to do is convince IW that the players really do want such functionality. |
Re: What did I missed from Dom I.? -> DIPLOMACY!
I think we cannot say what IW should do, at best we can tell what would sell their product most. I don't think they are very interested in getting money from DomII. Of course they would like to get some, but it is more important for them to have a game they enjoy playing. If others enjoy it it's just a plus.
Because of this, we have to let them think themselves what is good for the game. We can offer them ideas, yes, but they have to fit them to the Ascension Wars. Of course, some things simply make the game a lot better, like the command scripts, and are added like they are. But we can only ask and hope that they do as we want, not say they should do that, or that their game would be better if they did this. How many games publishers ordered do you know that have been good? |
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