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Re: Damage Types: Pierce, Slash, and Crush
LOL PDF you must be kidding.
I think a spear is causing totally different damage, than a hammer or a sword..... Example: Plate mail: A pierce weapon -like a spear- can cause lot bigger damage, than a hammer against someone whos wearing that kind of armor. Just think. http://forum.shrapnelgames.com/images/icons/icon7.gif These are valid damage types even in real life. The system would be very useful. I really like to see it in Doms II, if it can be added. [ October 13, 2003, 19:52: Message edited by: DominionsFAN ] |
Re: Damage Types: Pierce, Slash, and Crush
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Re: Damage Types: Pierce, Slash, and Crush
With enough force any damage type can defeat any almost armor type (and a weak enough hit can fail to almost any armor type), but it's a matter of degree. Weapon and armor types are signifigant factors, but complex ones.
There are historical accounts, for example, of a battle where the knights' fine chainmail was so well and tightly made, that swords couldn't get through it, and the knights had to be bashed. However, many other examples of chain mail have wide enough rings that they are relatively easy to stab through with a pointed weapon. Bodkin arrows were developed with very narrow heads for penetrating armor, although they make a smaller wound on an unarmored target than a wider arrowhead which probably wouldn't make it through a breastplate. Weapons and armor evolved throughout history to counter each other. However the details of such things are quite complex, and therefore difficult to model well. There are many exceptions, work-arounds, and details to consider. At the scale and level of abstraction of Dominions, it might be best to leave well enough alone. Judging from the quality of the existing work, though, I imagine Illwinter could do a good job of adding such details, if they felt it was interesting and worth the effort. PvK |
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All armors have their weaknesses of course. Chainmail is good against swords, plate is good against blunt/crush/blugeoning weapons, scalemail is good against piercing weapons like a spear. Also Illwinter should add different armors like mithril chain etc. The possibilities are endless! This would enchance the gameplay. I am supporting this idea with full heart! http://forum.shrapnelgames.com/images/icons/icon7.gif [ October 13, 2003, 22:43: Message edited by: DominionsFAN ] |
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Re: Damage Types: Pierce, Slash, and Crush
Hey DominionsFAN...if I find some plate mail will you wear it while I beat you with a hammer? http://forum.shrapnelgames.com/images/icons/icon12.gif I think you could still be fairly effective...especially if you just knock down the person with the plate mail.
But I agree that applied moderately this idea makes some sense...the question is whether Illwinter wants to make a whole lot of unit changes and rebalance the units or if they think time spend working on Dominions 2 improvements is better spent balancing with the current gameplay and adding new features/units/etc. [ October 14, 2003, 00:46: Message edited by: LordArioch ] |
Re: Damage Types: Pierce, Slash, and Crush
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(j/k)</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Grin, yes, like the enchanced sword which makes any attack ignore all factors and be decided by a coin flip. PvK |
Re: Damage Types: Pierce, Slash, and Crush
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(j/k)</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Grin, yes, like the enchanced sword which makes any attack ignore all factors and be decided by a coin flip. PvK</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">If we are talking about this..Illwinter should add various weapons and armors from different materials. Combining it with this system would be awesome. http://forum.shrapnelgames.com/images/icons/icon7.gif The game will be lot more tactical than -> lot better gameplay. |
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