![]() |
Re: Big Problem - Unbalanced random events
Quote:
Quote:
Quote:
|
Re: Big Problem - Unbalanced random events
Quote:
A crippled development can hardly be recoverd quick enough in MP, hence that player is an easy prey, but not a challenge for the other neighboring players! Please: include an option to disable severe random effects on capitals for the first 10 turns. Thats all that is required to settle the issue in my view. [ March 31, 2004, 15:11: Message edited by: Chazar ] |
Re: Big Problem - Unbalanced random events
Quote:
I dont mind it, it was SP after all. |
Re: Big Problem - Unbalanced random events
It's still not really game over, especially in SP. In MP, it's time for diplomacy and secrecy. Independent attacks never assault a castle, so you should have some units that can be mustered to relieve the seige, while perhaps you summon some creatures or forge magic weapons (bye bye, ethereal protection) and/or research appropriate spells inside the castle. Also, if you were prudent, you have some cash reserves and can hire mercenaries, and even without a castle, troops can be hired in other provinces. This is a good situation in which to use the so-called "useless" low-resource light troops, because for a single battle like this, strength can really lie in numbers.
Still, I agree it'd be nice to have limits on the early-game disasters, and I do like Chris' suggested events. Oh, and I think it was earlier on this thread I mentioned I wasn't sure, but there is a "large numbers of immigrants arrive in province Q" event. PvK |
Re: Big Problem - Unbalanced random events
Quote:
PvK |
Re: Big Problem - Unbalanced random events
Quote:
To be honest, I just took her to find out why most people in this forum agree on her being a good SC. She did not match my expectations however, and so I ended this game |
Re: Big Problem - Unbalanced random events
Quote:
To be honest, I just took her to find out why most people in this forum agree on her being a good SC. She did not match my expectations however, and so I ended this game </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">From my experience, Vampire Queen is a good SC, as long as she has some decent equiptment. Without equiptment, however, she lacks sufficient fighting power to defeat anything substantial by herself, unlike a Dragon or Wyrm could. Therefore, VQ is more of a mid-game SC, rather than an early-game land-grabing SC. -Gateway103 |
Re: Big Problem - Unbalanced random events
Quote:
For me, a Vampire Queen is THE early-game Super Combatant as the only item she needs to make her a nearly unstoppable force against living independents up to level 9 is a piece of decent armour and the order attack rear. Most any nation can have her attacking and taking provinces from round 3 and onwards (though only in her own domain as much as possible, just to be safe. Her attacks do glitch, very rarely). She doesn't need spells, she doesn't need swords, shields, &etc (in fact, she is better without ANYTHING in her hands) - she just needs armour in the early game. (Okay, adding a cheap Horror Helmet asap helps against the very toughest independents and as and when you develop booster magic it is nice to set her to cast it before attacking - it just is not needed against any but the very strongest types of independent units appearing in great numbers) |
Re: Big Problem - Unbalanced random events
Machaka, Order/Turmoil 0, Luck 3, Turn 3, 1/4th of capital killed by rain/mass shaving accident.
. . . I second the motion to buff the fortune scale. |
All times are GMT -4. The time now is 03:27 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.