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-   -   Ashikaga Shogunate mod v1.01 (http://forum.shrapnelgames.com/showthread.php?t=17519)

Arryn January 31st, 2004 11:22 PM

Re: Ashikaga Shogunate mod v1.01
 
Quote:

Originally posted by Pocus:
IF you reduce their resistance to 50%
<font size="2" face="sans-serif, arial, verdana">BTW, I just noticed in the modding doc that in 2.06, regardless of the resist % that you set, it will give you 100%. So we must wait for patch 2.07+ before the ashikaga mages can have only 50% resist. Until then I suppose people will try to abuse them. http://forum.shrapnelgames.com/images/icons/icon12.gif

Potatoman January 31st, 2004 11:49 PM

Re: Ashikaga Shogunate mod v1.01
 
Arryn is correct, modding resistances under 100% is not possible in 2.06. I commented a few pages ago that the nobody would be totally immune to fire or cold when it was possible to do that. Resistances of all the Monks will be about 50-75% for the next Version.

I'm slightly incredulous about the steep cost increase for sacred units, especially when standard Dominions nations give sacred status on to otherwise decent units for practicaly no cost increase- just look at High seraph, any Theurg, or Masters of The Way. Both Mahotsukai Master and Adept have lost their sacred status, and their costs have been reduced.

Arryn: awesome. Sure, send them to my e-mail at popkon_thepotatoman@yahoo.com, and I'll take a look. If the flag is nice it'll be included as an option in the next Version.

The fastest way to test changes in a mod is to set up two games, one with the mod and one without. Loading the unmodded game, exiting to the main menu, then resuming the mod game forces Dominions 2 to re-load all the mod information from the source files.

Work continues on the mod. At the moment, National heroes and summons are under construction. Unfortunately, heroes cannot be renamed and their magic skills cannot be cleared (though the other skills can, in fact, be wiped by creating a new monster using their #.) Anyone found a way around this?

[ January 31, 2004, 22:00: Message edited by: Potatoman ]

Graeme Dice February 1st, 2004 12:02 AM

Re: Ashikaga Shogunate mod v1.01
 
Quote:

Originally posted by Pocus:
haha, at least the proof that Caelum High Seraph are largelly underpriced. They should cost at least 250 gp, and add to this flying and frost immune.
<font size="2" face="sans-serif, arial, verdana">If you're going to double the cost of High seraphs then you had better also make the Caelum military useful beyond attacking light infantry and militia independents.

Uh-Nu-Buh February 1st, 2004 02:57 AM

Re: Ashikaga Shogunate mod v1.01
 
Medieval Armor Sizes

This page shows several suits of European armor from the middle ages, average height is 6' solid:

http://www.artlex.com/ArtLex/a/armsarmor.html


This page shows several suits of Japanese armor. All the armor from before 1920 is below 5'6" in height. The armor from 1940 and since grows larger in size. The one complete set from the middle ages is 4'8".

http://www.jcollector.com/directory/...ord:Armor.html

My earlier remark about height was not meant to be a part of the fighter pilot thread. I know very little about zeros and the pilots who flew them. I do know something about Japanese literature, and I can say that the short stories and novels published during and early after WWII all spoke of the Americans as Giants.

Pocus February 1st, 2004 11:09 AM

Re: Ashikaga Shogunate mod v1.01
 
hehe, you never saw a group of Temple Guards in icy weather? They mow down nearly any other mundane unit, and I dont even speak of their magic weapon, rather handy against etheralness...

Caelum units are fine, because they have to be a compensation for flying, which is a very big pain in the rear for any nation fighting them. It gives them the most valuable ability of 'forking' several objectives, that is the capability of having many targets of interest in range, thus hardening considerably the task of the defencer.

In a previous pbem I fought a Caelian player during 40 turns, and it was not a pleasure, all your provinces are in range of any of his armies!

Kristoffer O February 1st, 2004 11:34 AM

Re: Ashikaga Shogunate mod v1.01
 
Quote:

Originally posted by Pocus:
haha, at least the proof that Caelum High Seraph are largelly underpriced. They should cost at least 250 gp, and add to this flying and frost immune. http://forum.shrapnelgames.com/image...s/rolleyes.gif
<font size="2" face="sans-serif, arial, verdana">Haha! They are supposed to be http://forum.shrapnelgames.com/images/icons/icon12.gif

PrinzMegaherz February 1st, 2004 12:34 PM

Re: Ashikaga Shogunate mod v1.01
 
If it comes to heroes, I would like to see Lone Wulf - Assassin with son from that old B-movie Shogun Assassin http://forum.shrapnelgames.com/images/icons/icon10.gif . Make him an Assassin, give him multiple attacks (for the the boy in his cart), give him very high attack and defense values but low protection.

Anyways, your mod is great. Keep it up!

[ February 01, 2004, 10:34: Message edited by: PrinzMegaherz ]

Daynarr February 6th, 2004 09:16 PM

Re: Ashikaga Shogunate mod v1.01
 
Any news about this mod? New updates or something?

It's great mod btw. http://forum.shrapnelgames.com/images/icons/icon7.gif

Potatoman February 6th, 2004 09:48 PM

Re: Ashikaga Shogunate mod v1.01
 
Thanks, Daynarr. Actually, v2.0 of the mod is as done as I can make it right now without improved modding tools, so I'm really just waiting for the next patch to release Version 2.

So far Version 2 allows 21 units total (7 more than v1.02) including national heroes, a national summoning tech tree of Tengu & Oni, and some extra balancing on existing units (much of it was suggested in this thread).

Scott Hebert February 6th, 2004 10:54 PM

Re: Ashikaga Shogunate mod v1.01
 
A little history lesson for people.. (not towards Potatoman, who I'm sure knows all of this)

The time period that Potatoman has based his mod on, the Sengoku Jidai (in English, the Warring States Period), Lasted for about 100 years, from the 1480s to 1600. In most people's minds, the Sengoku Jidai is even more closely associated with the Last part of that time period, with the 3 Great Unifiers of Nobunaga, Toyotomi, and Ieyasu.

Most of the suggestions you are giving Potatoman, regarding such things as the bow, mounted troops vs. unmounted troops, etc., are historically inaccurate. While it is true that in earlier times the samurai was a mounted archer (say, at the end of the Heian period where the Heike Monogatari (the Tale of the Heike) is situated, by the latter parts of the Sengoku Jidai period, the samurai was a foot soldier, much more akin to the Kurosawa film Versions. While the debate about mounts and bows is interesting, I'm afraid it doesn't really impinge on Potatoman's mod, historically. http://forum.shrapnelgames.com/images/icons/icon12.gif

For a good cinematic representative of Sengoku Jidai samurai, Ran is a good example. I think this is the feel, at least militarily, that Potatoman is trying to capture in his mod.

Regarding the bow specifically, it really is intereting. There is the daikyu, the asymmetric bow mainly meant to be used from horseback. That is the bow that most here have been discussing. However, there are mentions earlier of something called the o-yumi, or great bow. The funny thing is that no actual remains of it have been found. Apparently, it was a huge crossbow used as a siege engine that Japan imported from China after the Taika Reforms of 645. Basically, it sounds like a ballista to me.

Having taken 3 Japanese history courses Last quarter, and graduating with a degree in Japanese at the end of it, tends to fill your head with some of the most interesting trivia. http://forum.shrapnelgames.com/images/icons/icon12.gif

Bayushi Tasogare
Japanese 'Buff'


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