![]() |
Re: patch 2.08 is out
Send your .trn file and serial key to support@illwinter.com.
Note: If you have a cracked cd key this could cause similar problems. |
Re: patch 2.08 is out
None of the betatesters have had this problem, nor anyone of us.
|
Re: patch 2.08 is out
I don't know if any one has mentioned this yet, but on the OS X Version of Golden Era Arcos, if you try and look at the the priestess' stats the game quits without an error. Also the icarids (?) are mooses.
|
Re: patch 2.08 is out
Quote:
|
Re: patch 2.08 is out
The whole discussion on paralyzation is just.. silly. Your paralyzed unit is only lost if thats you attacking and you dont win. So basicly what happens, is that the province gets together for a big party. Where they either build a fire around you and burn you, or simply chisle away at you untill your a pile of ruble. See, no need to discuss that anymore. http://forum.shrapnelgames.com/images/icons/icon10.gif
Edit: spelling (yeah its still bad) [ February 17, 2004, 01:18: Message edited by: Pillin ] |
Re: patch 2.08 is out
Quote:
sprnbr too high for this file N?got gick fel! sprnbr too high for this file Abort trap hope this helps |
Re: patch 2.08 is out
I agree with Pillin. Auto-death of the paralyzed works fine. All of my provincial defenses have been well-trained in the elimination and disposal of battlefield detritus. After all, they have a whole month to do the deed. And the death was caused by an opposing unit after all (not self-paralyzed).
Aikamun [ February 17, 2004, 02:18: Message edited by: Aikamun ] |
Re: patch 2.08 is out
Quote:
|
Re: patch 2.08 is out
Thats actually a common missconseption. The vikings where mostly peacefull traders, farmers and craftsmen. There where occasional times when they would go "on viking" as they called it, but this was really a minor part of the culture.
This however is reaaaly offtopic so lets not discuss it further http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: patch 2.08 is out
Quote:
the regenerating powers of the Tartarian Cyclops(size 6) would easily keep him alive from their sticks and stones. Most of the citizens/farmers would also be too afraid to approach him since he also carried 'cause fear +2' . He had items which gave him his regeneration and other enhancements. When the game auto-kills a unit just because X amount of turns passed... that's just wrong. The fix we need is to remove the auto-kill and replace it with auto-flee. OR Change/Adjust Paralyzation OR Change the Last turns of battle so units can wake up and properly flee. |
All times are GMT -4. The time now is 07:49 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.