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Re: The next patch
Ok here's a suggestion:
Make Clams require Water-2, Astral-1, 10 Water and 5 Astral to forge. This would slow the expansion, and require the forgers to have Astral magic as well, which is appropriate (since they create astral gems), and also harder to get the required forgers. PvK |
Re: The next patch
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Re: The next patch
I prefer my suggestion (nature-1 water-1) because it requires nature gems (not produced by the clams) and R'lyeh has water/astral mages straight out of the box.
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Re: The next patch
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- Matt Lepinski :-> |
Re: The next patch
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- Matt Lepinski :-> </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Water/Nature perhaps makes more sense from thematic point of view. But if clams would be made along this elements than I think 10 water 5 nature would be much better, especially if clams will be left at con4. As for hard to come by at mages capable of making them - I disagree. Any amazon priestess could make them since they have nature 1 water 1 magic pathes. They are extremely cheap at 100 gp, in addition to being sacred troops that halve their maintaence. Any present lvl 2 water mages would cost much more than that, so it would be a step backward in this regard of mainanence cost. Amazon provinces are quite common forest type province. Besides nature 5 water 5 is too low anyway, IMHO clams should cost at least 15 gems total to slow its return of investment. 10 nature gems and 5 water would work better than 10 water 5 nature btw - this wat at least if the player is going to use cheap mages with patch enchansers to mass-produce clams he would have to pay 10 nature for wristle mace to raise nature level from 1 to 2, intead of paying just 5 for water braclet. (as in case with water 10 nature 5) Also as it was mentioned nature gems are more valuble in general than water, tempting the player to spend it elsewhere. [ April 05, 2004, 02:57: Message edited by: Stormbinder ] |
Re: The next patch
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Changing clams from water-2 to nature-1,water-1 is a small enough change to have some chance of being accepted by the devs, and the folks that think there's no problem to be fixed. |
Re: The next patch
[quote]Originally posted by Zapmeister:
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[ April 05, 2004, 04:33: Message edited by: Stormbinder ] |
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I'm also saying that anything more than that is overkill, and will never be accepted by the folks that don't even agree that clams are out of balance in the first place. |
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[ April 05, 2004, 05:07: Message edited by: Stormbinder ] |
Re: The next patch
Speaking of the next patch... can someone tell me whether it has lockable research sliders?
The current system makes it impossible to obtain certain distributions. Since reductions in one get added to the smallest, and additions get pulled from the largest. Drives me CRAZY! Rabe the Unbalanced |
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