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Re: Is the REAL problem with VQs...Norfleet?
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Re: Is the REAL problem with VQs...Norfleet?
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Re: Is the REAL problem with VQs...Norfleet?
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Although I agree that vampires in general should be nerfed, I don't think adding Disease to vampires would work - disease has other side effects. Also, I don't think the gradual loss of HP is appropriate - each turn is a month, I think it's reasonable that they find someone to eat even if they don't participate in any battles. But changing them to base fatigue 1 (not 0), recuperation (instead of regeneration) and possibly adding Does Not Heal would make them more appropriate to most vampire literature *and* more balanced. It's not like Does Not Heal is *that* big a handicap to an immortal life draining unit - unless it is frequently forced to fight lifeless units, especially outside friendly dominion. Which *should* be tough for vampires. Base fatigue 1 isn't going to have much if any effect if they are actually feeding, but it will make them no longer immune to mind bLasts, stun effects and a few other things, and long battles against hundreds of soulless *will* eventually tire them. The VQ (and Vampire Lord, and Sanguine Count) would also be affected by armor encumbrance, which discourages vampires from fighting in heavy armor (really inappropriate to *any* vampire literature or movies I've ever seen). |
Re: Is the REAL problem with VQs...Norfleet?
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Re: Is the REAL problem with VQs...Norfleet?
http://www.kludgemush.com/~norfleet/dom2/ctis.trn
There's your turn of a fully equipped VQ being shot down by a group of 4 Sauromancers spamming drain life, guarded by a turn's worth of Reanimation from said Sauromancers. One of them dies, but this can hardly be called more than a token effort to kill one: The VQ is allowed to fully buff itself, and it still goes down. Not so difficult, is it? Quote:
[ May 19, 2004, 18:40: Message edited by: Norfleet ] |
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